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Elraine Ardygun | |
---|---|
Kanji |
エルレイン・アーヂーガン |
Rōmaji |
Erurein Ādīgan |
Alias |
Elraine of the Rainbow Crystals (虹晶のエルレイン, Nijishō no Erurein) |
Race |
Human (Dragon blood) < > Dragon (through Final Step: Dragorize) |
Gender | |
Age |
23 (physically) |
Height |
154 cm |
Weight |
44 kg |
Birthday |
March 27th |
Hair Color |
Blonde |
Eye Color |
Amber <> Blue (with Eyes of Arcus engaged) |
Blood Type |
O |
Affiliation |
Herself |
Guild Mark Location |
None; Removed |
Occupation | |
Previous Occupation | |
Team |
None |
Previous Team | |
Partner(s) |
None |
Previous Partner(s) |
Unknown |
Base of Operations |
Wandering |
Status |
Alive |
Relative(s) |
Fafnir (foster father, deceased) |
Counterpart |
None |
Magic |
Sword Magic |
Weapons |
Dragonsaber Excalibur >Dragonsaber Excalibur MK II |
Japanese Voice |
Megu Sakuragawa |
English Voice |
Melissa Fahn |
Image Gallery |
- "Where in the blue blazes did you get the idea that I was nice? Let me tell you something; I kick the shit out of numbskulls like you more than I have to. There's probably a buncha morons who're still in the hospital. There's definitely a ton of guilds who tried to recruit me for my awesome power who got on my bad side and had to disband cuz I wrecked all of 'em. And let me just add, I make it a policy not to pay the check if your food tastes like marinated dog vomit and the drink is just horse piss. But even so...even a girl like me can spot a real villain when she sees it! Being a villain means to use the weak for your own gain and then stomp on them like a bully steppin' on an anthill when it's all said and done! And that right here, that's what you've gone and done! To children, even. And with your deceptive powers, you get to hide from the people you caused to suffer... the law... from any form of payback! But that's gonna change...right now. You and your little cronies won't get away. Not while I'm here!"
- — Elraine Ardygun, to Morgana Blackmore, leader of the Eight Claw Clan.
Elraine Ardygun (エルレイン・アーヂーガン, Erurein Ādīgan), more commonly just referred to as "El" (エル, Eru) by those whom are close with her and by her moniker of Elraine of the Rainbow Crystals (虹晶のエルレイン, Nijishō no Erurein) for her mastery over her Crystal Dragon Slayer Magic which is said to be above any other mineral-based magician no matter their race and type of magic that they use, is an independent magician and Dragon Slayer whom is constantly wandering Earth Land, searching for a place which she says is the "Promised Land". Born to a pair of Dragon Slayers that were part of the Dragunity Knights whom were a special tribe of warriors who invoked the "true power of a dragon" from four centuries ago up until the present day, and designated as the legendary Azurite Dragoon (
Originally the strongest member of the Legal Guild known as Serpent Tail (
Referred to as the Lorekeeper (伝承者, Denshōsha), as the last surviving member of the Dracomet People (who wants anything to do with them), Elraine's duty is to ensure that the Dragon Slayers of the new era aren't led astray and are corrupted by their incredible amount of power like the Black Dragon once was. However, while roaming the lands, due to her overuse of her Dragon Slayer Magic and a constant integration of other aspects of magic into her own personal style through the laws of symbolism and shifting of crystals into gemstones via the ways of the Seven Colours Arts in order to forge what can be considered to be the "strongest dragon slayer magic", thus breaking the true intentions of the style magic that harnesses the power of the almighty dragons, Elraine is in the process of undergoing dragonification, with the lack of antibodies within her body accelerating the transformation, causing her to be in danger of becoming the Greatest Gemstone Dragon, Eltanin (大宝玉竜・エルタニン, Daihōgyokuryū Erutanin), the dragon who is said to bring back the winged cryptids and usher in a new era for dragonkind, causing her to be referred to as the Ray of Hope (一筋の希望の光, Hitosuji no Kibō no Hikari) by fellow Dragon Slayers and dragon-obsessed individuals. Because of this, in the present day, during the third Dragon Slayer Royale; Elraine happened upon the winner about to take the title. Worried that Dragon Slayers could rise to levels of power akin to the Dragon Civil War and concerned about their immeasurable strength going to their head and thus lording it over regular humans and magician, using her power over Thought Projection to forge an illusionary battler to take her place, this fabricated existence stepped in and gave a royal thrashing to the victor, thus gaining the title of Dragon Slayer King (滅龍神, Metsuryūjin). From here, Elraine, using her Thought Projection Vincent Albion (ヴィンセント・アルビオン, Vuinsento Arubion), hosts the next Dragon Slayer Royale, putting her own twist on the concept- to truly defeat him, a Dragon Slayer must display that they won't let their power go to their head, only revealing herself to the winner once she deems it to be suitable.
Elraine Ardygun, unbeknownst to her until some time after the end of the Dragon Slayer Magic, is part of a millennia-spanning prophecy that's known as the "Legend of the True Saviour of the Magic World" (真魔法世界救世主の伝承, Shin Mahōsekai Kyūseishu no Denshō), a myth passed down over time about events to come where the demonic spirits from a hellish dimension whom terrorized Earth Land millennia ago would eventually regain their anchor to Earth Land through a betrayer to a seemingly holy kingdom, becoming a threat so overwhelming that nobody would be able to stand against this devilish army – all except one; a human of mixed ancestry who had learnt the power of control over all elements through minerals from the greatest of dragons, whom is declared the Chosen Resolver (選解決済, Senkaiketsuzumi), destined to end this conflict and usher in a new age for mankind; as one may or may not be able to tell, Elraine is the Chosen Resolver, something that she's well aware of but refuses to take part in the legend, considering her vehement dislike of being strung along and her general flippant attitude. Even so, for the sake of doing the right thing, she accepts her role and acknowledges her destiny as the slayer of a great evil looming above this world, even if it means that after she accomplishes said goal, she will forever and irreversibly transform into the Greatest Gemstone Dragon, Eltanin as she was destined to do so.
Appearance
The Dragon Slayer known as Elraine Ardygun is a slender, petite young woman who is in her late teens; one wouldn't suspect that she's anything more than an ordinary college student whom just so happens to have a growth impediment that causes her to look like she's in her young teens at first glance. Elraine is stated to have "the height of your average schoolgirl", and she has a slender, waif-ish build that deceives people as one wouldn't expect somebody so small to possess such incredible power; a member of the Magic Council also referred to her as "too cute for words" - right before she lifted him up with a single hand and threw him through a building. Elraine's skin is also said to be so white and smooth that it appears almost like she's made of porcelain. Her facial features are very child-like to the point that when she smiles (which is actually pretty rare), it's nothing but completely radiant; her overall build makes her appear as if she were a doll made partially or wholly out of bisque porcelain, putting up a particularly good illusion of being a human, with her snowy skin instead being a realistic, skin-like matte finish. She has snow-white skin that is akin to a princess's; along with a beautiful figure—moderately large breasts, long, slender legs, and a shapely rear. Her eyes are the shades of amber, completely pure and clear of any ulterior motive; sparkling intensely in the moonlight, the fierce stare of her amber eyes gives off the appearance of her being able to make the saying "kill somebody with a look" a reality; overall, Elraine possesses a wondrous beauty that scarcely feels real - perhaps it wouldn't be optimal to describe Elraine with words like "attractive" or "tough-looking", but rather, something along the lines of "cute" - her looks are known for blurring the line between this young girl being an existence would could perceive as existing or a terrible being that comes off as smack dab in-between "natural" and "unnatural", with the zone between realism and stylization that makes her feel like she doesn't belong in this world, or rather, something like Elraine shouldn't be moving about like a human. However, because of her normally stoic face, it is known to be damn near impossible to guess what she's thinking commonly. Elraine's finely textured golden hair, which seems as if it is sprinkled with gold-dust, and while everything from the nape of her neck onwards is styled neatly, the rest is cut like it's a bother and just left without any tending to, though its most notable features are the large, slim forelock of hair that sticks straight up in a curved manner as to resemble a question mark and how her bangs are parted in the middle to slightly expose her forehead, as two long clumps trail downwards to frame her youthful face. There is a trio of bundles of golden hair exposed in the very middle of her forehead, with the longest extending down to reach her nose; her blonde hair is long and it extends down to her rear, tied into a braid that's held in place by a navy bow.
In terms of attire, Elraine manages to find a perfect mixture of futuristic and modern while also remaining within a stable equilibrium between "wearing too much" and the ever-so-frequency dress sense that subscribes to the belief that dressing like a five dollar whore can help somebody stop a bullet. Dressing in a fashion sense that takes numerous cues from Victorian-era fashions and emo gothic fashions, mainly in blues and whites, resulting in an outfit that possesses conspicuously light, mysterious, antiquated and homogeneous features. She wears a long, elegant dark blue dress with a white collar and short red tie – it possesses blue diamond shaped accessories with key hole markings on the arm portions and back of her dress, as well as a portion up the top which exposes her upper back and bare skin. On top of her dress, she wears a baby blue gown that extends down her lower back and arms; frills encompass her entire outfit, emanating from the bottom of her dress, and the cuffs of her gown. She wears metal high heel shoes over her dark blue tights. Additionally, she has a more casual set of clothes which she normally wears- these are a white top with a black one underneath which slightly exposes her navel, purple bike shorts underneath a purple skirt with a blue belt, and white slip-on shoes with purple caps. Underneath this extravagant dress, Elraine wears a white elegant blouse, a black overall skirt with modified navy ribbon, black tights, and black mary jane shoes with navy ribbons. These clothes were picked out not because of any sense of fashion, but rather, because they were affordable and easy to move around in, so that if she were ever in a situation where she was incapable of summoning her usual outfit, she could still fight to her full extent of her abilities, even if she would still be lacking in the protection department - even so, she has quite an attachment to this elegant dress partially because of its cost, which is said to be around two thousand and fifty-seven US dollars in Earth money and will go out of her way to ensure that it doesn't get damaged in a fight, displaying a certain stinginess in regards to its condition because of how expensive it is, and as such, she tends to blow her stack if it's completeness is threatened in any way. And, of course, Elraine's rather gaudy outfit actually looks like something a young adult girl of a certain subculture would wear; this is something that contrasts her usual behaviour, so it works out quite nicely as Elraine is a wanted figure with an extremely high bounty, commonly taking those whom encounter her with how harmless she appears.
Personality and Traits
Elraine herself, while never the nicest person around, even before the events that led to her life messing up like how bad things get when somebody throws a heap of shit in a fan, she was known to be a bit of a jerk to almost everyone that was unfortunate enough to converse with her; she's able to retain her infamous steely composure in even the direst of situations, such as battling Annarose Antoinette, one of the Nine Elementals of the Kingdom of Aeternum and in all of the final events of the Grand Magic Games that she did partake in. Having grown up in a clan, the Dragunity Knights, that was all but isolated from the rest of the outside world with family members who constantly stressed that she wasn't ever to pay attention to the rest of humanity, even as they died from the deformations they were left with due to constant inbreeding to keep the bloodline "pure" in a sense, Elraine was left with a sense of superiority to other people, seeing others as incapable of ever synchronizing with her own wavelength, meaning that they could never understand her. Even after the dragon Fafnir raised her in his final days and she lightened up a fair bit because of his prankster nature which masked his good intentions, Elraine always had that superiority complex deeply embedded within her mind, believing that naturally, as she was the hopes and dreams of the people with hearts and souls of dragons and the last of her kind, she felt a constant pressure and need to live up to the legacy her clan had left behind for her. This, as well as losing anyone she could consider "family" at the tender age of nine, caused Elraine to develop a rather gruff and aloof personality. After beginning to follow her own wants and needs by wandering around the world, Elraine began to develop a more "normal" personality and morality, even smiling and laughing like any other person would in several circumstances, and making several important allies – even so, she still remained quite stubborn and refused to give up no matter the odds stacked against her. When she joined the Serpent Tail Guild and almost immediately got promoted to Guild Ace, it was well known that Elraine personally despised the accusations of favouritism that resulted from both her and the Guild Master being Dragon Slayers that dogged her unfailingly, as she wished to carve her name into the annals of history for herself without any outside assistance- this also displayed her bad temper as she occasionally got into fights with more aggressive people who claimed she was nothing without her powerful Dragon Slayer Magic - interestingly, this led to Elraine and the previous Guild Ace creating a rather shaky friendship between themselves after several tense confrontations.
Unlike her alternate timeline counterpart however, the Vulture Empire never invaded Minstrel (in fact, it never existed in the first place), and thus, her life never changed for the worse, allowing Elraine's character to develop more positively as a result. Instead of becoming the queen bitch of the universe and looking out for numero uno without giving a damn about the well-being of others, maintaining a cold and standoffish demeanour, her time spent in the Serpent Tail Guild caused Elraine to change for the better, developing a slightly more friendly persona, whom, while she was still a bit of a jerk, definitely cared for those around her. Even so, something that would never change was the fact that Elraine Ardygun was very prideful of both of her lineage and skills, having an unshakable faith in her own hype generated by her masterful performances in the Grand Magic Games three times in a row and always succeeding in any type of Job Request, even missions where those whom were supposedly greater than her would fail miserably - as such, while she definitely isn't an eco-terrorist and generally unpleasant like her alt counterpart, she could become insufferable the moment that anyone, even the likes of the Magic Council head, questioned her power. Unhesitatingly, she'd challenge powerful magicians such as the Ten Wizard Saints and the Spriggan Twelve and more often than not, come out on top - this only increased her rampaging ego, really. It wasn't until a disastrous fight against her own Guild Master, Marta Rayhunton, that her arrogance managed to be reined in because of how easily she had her shit kicked in, if only slightly when compared to before; despite this, it's shown that she does care- she genuinely wants to help people, uses her skills for good most of the time, and is extremely loyal to those close to her, going to the ends of the earth to protect them despite any odds stacked against her, indeed; while Elraine is a bit of a jerk, she's also quite sweet on the inside, displaying an impressive amount of caring and loyalty to those that she does become fond of, however rare it is. Her defeat at Marta's hand helped Elraine to realize that her inflated sense of self was spiraling out of control, and when combined with her diminishing feelings of accomplishment in regards to her feats when bound to a Guild alongside her dislike for any real sense of community, added up to the main reason that she left the Serpent Tail guild without a word, aiming to find herself, and a place that she could call home, so to speak, her own "Promised Land".
In her everyday life, Elraine generally attempts to keep her cool under most circumstances and as a result, she can come off as fairly aloof and quiet, more often than not simply expressing herself through short one-or-two word answers; no matter what her enemies ever do to her, she can come up with a retort to it of questionable quality; because of this, she appears borderline emotionless in any situation, her expression never-changing, as best shown in her profile image as her words rarely rise above a barely audible monotone that gives off the impression of her not giving a shit. Adding to this, Elraine can be incredibly flippant, casually mouthing off to even the most powerful of opponents with a bunch of one-liners, and she generally enjoys rubbing people the wrong way - though this is because she prefers to fire off a few sarcastic quips and flat-out insults than bare her true feelings to the world; she tends to hide herself beneath a barrier of frost and snark at all times so it's easier to deal with problems- though this isn't the only reason for her constant shots towards anyone who manages to earn her ire. Though professional and aloof, Elraine refuses to ignore people crying for help, feeling a need to help people whenever she can- this sense of responsibility generally leads other people to place their trust in her and follow her despite her attitude; even though everyone agrees Elraine can be difficult, she has countless people thankful of her help across the globe; it has gotten to the point where it can be actually said that she's addicted to heroics, even giving away numerous chances to just quit and begin a normal, quiet life in favour of helping the downtrodden and scared. However, there's a darker side to all of this- Elraine herself is unsure if she continues her heroic actions to protect those who can't save themselves, or if it's because she feels an adrenaline rush from the whole act. Deep down, her motivation to help the downtrodden is fuelled from what she perceives as the world being against her, leading her to lash out at them for the problems that they're responsible for causing her, resulting in an increased ferocity in battle that has a chance of sending everything to hell. It's said that Elraine is under the impression that she believes that anyone is able to tell what she's thinking with nothing but a single glance, and thus deems exerting any more effort in portraying how she feels to be a complete waste of time - naturally, this means that nobody has any damn idea what the hell she's thinking about and because of this, to onlookers, Elraine can come off as a callous bitch.
Because of the fact that for a majority of her life, everything important has been thrust upon her with little regard to her own feelings and thoughts on the problem, rail-roaded by the abstract concept referred to as "destiny" into doing a myriad of strenuous tasks, Elraine is known to possess a rather large disregard of the concept known as fate as well as a hatred towards prophecies that accompanies this. While she is very proud of her heritage and thinks the world of her adoptive father, Elraine displays a similar, though more mellow disregard of existences that are known to be on a higher level than humanoids such as deities, simply shrugging off the fact that they actually do exist as naught but a dark joke – but even so, when compared to her heated responses to fate, they seem to get off pretty damn lightly. Her vehement dislike of myths and legends where one person is cherry-picked among other viable options to do some great task is best exemplified in her burning abhorrence of the "Legend of the True Saviour of the Magic World", the very prophecy she's slated to be the central figure of. Detesting the fact that she was destined from birth to end the cycle of hatred between mankind and demonkind by slaying the Princess of the Diabolus Dimension, not out of any sympathy – indeed, she'd gladly savour the chance to, for a lack of a better term, murder the shit out of the heir to the throne of the Lemegeton Spirits because of her being the source of her misfortune either indirectly or directly, she desperately desires to perform the deed on her own terms instead of it being an action guided by fate, and as such, tends to lose her cool when she believes she's being strung along like some kind of cosmic chess piece. In spite of her dislike of myths and the like, Elraine is also an avid reader, commonly brushing through three hundred page books in an hour and ingesting their knowledge to reminisce on later; her favourite genres seem to be romance novels and murder-mystery, the former of which is especially unexpected considering her morose personality; but the latter is easy to predict seeing as she owns her own detective agency. Additionally, Elraine has a very tactical personality, when she is not rushing forward all-guns-blazing she will study her opponent thoroughly if given the opportunity. She has become a brilliant fighter because of this and on-top of her normal survival instincts, this advantage of her brain allows her to survive some of the most difficult battles, and when accompanied by her natural superiority in combat, makes her an exceedingly deadly opponent to go up against. She is prone to using decoys and tricks to defeat her larger enemies, on-top of evasive maneuvers and hiding while looking for a weak spot.
Despite all of these negative traits, there are no doubts within anyone's mind that Elraine is an extremely competent magician and a private investigator, but nothing about her, especially her office, really suggests even the slightest air of professionalism, and her borderline silent and perpetually cool, slightly disinterested attitude is actually a helping mechanism that assists her in her work, as while on the job, she's perceptive, intelligent and quick-witted while, able to think of multiple answers to various cases at once. Back to her unprofessional way of going about detective work, most of the money she makes goes to buying copious amounts of booze, and a more or less empty bottle of cheap bourbon is a common piece of decoration on her desk. However, nobody really seems to care about how unprofessional she is and Elraine is commonly hired by numerous people of all walks of life time and time again due to her proven track record. It's extremely clear that her rampant alcoholism is a form of self-medication for her psychological trauma from various events in her life and the insomnia that stems from it – speaking of the latter, Elraine has shown that she can go without sleep for several days at a time, no lack of such impairing her performance and pinpoint accuracy with both her detective work and fighting skills. Despite her somewhat provocative wardrobe and looks, Elraine herself is quite turned off from all forms of romance, and greatly dislikes any physical contact- this fear is known as haphephobia; while in the alternate world, this condition seems to stem from her time in captivity after the Vulture Empire defeated Minstrel, the mainstream Elraine possesses it because of her almost crippling perfectionist attitude and her general dislike of other people coming close to her and acting all "buddy-buddy". Amusingly enough, Elraine has an attachment to her clothing that surpasses what could be perceived as "normal"; apparently, her outfit is as expensive as it is fancy-looking, and she takes great care to ensure that it doesn't get dirtied or even worse, damaged, even in life-or-death situations, even refusing to cut off parts of her dress when they were caught in the door of a collapsing temple, instead turning around and blasting the door to pieces despite the reduction in payment Serpent Tail would receive from the one who ordered the guild to do the job. Another example of this is when she first counters Ignis Vidan's Additional Attack Number Two: Gehenna Dragon's Infinite Blazing Hell spell during her fight with the Dark Magician, specifically pointing out that while she blocked the attack, it still tore a hole in her sleeve. While nobody's really sure, it could be said that the reason for her clingy attitude towards her attire is because she has a particular fashion sense, one more inclined towards gothic fashion or she just doesn't like spending money. A unique quirk is that Elraine generally expresses herself through body language and is fond of tilting her head to the side when asking for a favour.
History
Beginnings
Elraine Ardygun was born to two unnamed parents around twenty-three-something years ago in the isolated island of Serpens (サーペンズ, Sāpenzu), which was far and away from the eastern part of Earth Land which was occupied by a very large peninsula called Ishgar (
While Elraine was not the first child of her parents, she was the first to survive to adolescence and subsequently adulthood, as the rest of her siblings were quickly killed off through their mutations. Bizarrely, Elraine herself turned out perfectly fine without any birth defects and was noted to be as powerful as a member of the Dragunity Knights in their glory days- she had access to every skill that the strongest of their warriors could perform, and her physical capabilities were through the roof. Her father soon vanished as soon as she was born. Her mother hailed her birth as a miracle and those who still remained in the clan were completely thrown off by Elraine's birth; nobody knew how she turned out without any problems physically and with a fresh connection to the dragons that they worshipped. The last elder of the clan proclaimed that Elraine's birth was no mere miracle- she might have had something to do with the mystical Dragunity Knight known as the Azurite Dragoon (
Elraine had no idea what such a thing meant; she herself didn't know why her family and friends were so ill and couldn't do much, whereas she excelled at everything she tried and won any and all "competitions" between the clan with flying colours. Taking Elraine aside, the elder explained to her that she was the "final hope of the dragonblooded", the one destined to bring the Dragunity Knights from their centuries of decay after the loss of dragonkind, whom served as their wings and eternal partners. He told Elraine that as the pride of their clan, she had every right to be proud of her heritage- something "normal humans" wouldn't understand. Of course, that if somebody raises someone from birth to be a saviour, trains them until they are better than everyone at everything, and tells them that they will be the hope of the world, there'd be no way that they wouldn't have a massive superiority complex. This could easily be seen as the point where Elraine began to develop her arrogant personality, whereas previously, she'd been perfectly fine, if not just a little bit quiet. Elraine was personally trained by her mother in the Dragunity Knights' main form of combat, Dragon Slayer Magic, and she was taught to harness the "paths of magic which only dragonkind could use", advancing at a frighteningly fast pace.
Some time later, Elraine's parents died as a result of their origins as products of incest, the fierce warriors with the blood and souls of dragons were finally reduced to fantasies within this era where industrialization and innovation reigned supreme, a new world where magic and science were fused together- indeed, Earth Land had no place for those who still clung to relics of the past. However, as she was left alone, something completely unexpected happened- the dragon god known as Eternal Spire Dragon, Fafnir (不先塔竜・ファヴニール, Fusentōryū Favunīru) worshiped by the clan revealed himself from hiding and raising her as his own - this enormous fire-breathing lizard was infamous far and wide for being obnoxious; full of himself, and prone to screwing around with people. However, towards somebody who revered him for the almighty saint that he thought of himself as, Fafnir couldn't be anything but pleased- not only was he now able to do his good deed for the century, he had somebody else to talk to. Meanwhile, Elraine herself couldn't help but be completely bewildered, asking herself "what the fuck is going on here"- partly because of the fact that dragons were driven extinct some time ago, but mostly because he was such a strange being. Even though Elraine was raised with the belief that dragons were a supreme existence and the embodiment of power itself, the Eternal Spire Dragon had quite a few screws loose. Even so, before she could protest, Fafnir forcibly took Elraine under his wing, raising her as if she were his own freaky child born from one hell of a night.
While Fafnir was certainly eccentric (which was the understatement of the century), there was no love lost between the two. While Fafnir would spend the majority of his time rambling on and on about his great deeds, not limited to but including managing to kill one thousand of his fellow dragons in a single battle and winning the affections of quite a few princesses in his time. While Elraine didn't really believe much of it, she found his company replaced that what she lost in the previous attack; she felt a sense of warmth from this gigantic talking lizard referred to as a member of dragonkind. Elraine then spent the next three years persistently asking Fafnir to teach her his special "dragon power". Learning that he was going to pass away soon as the magical energy fuelling his existence was vanishing, Fafnir eventually complied, and though he disapproved of Elraine's desire to learn his magic, he advised applying it in secret, where it could only benefit people and not attract confusion or suspicion as the "age of dragons was well over", resulting in him attuning the "power that kills dragons" taught to her by her family and clan into that of his personal element of crystals, completely supplementing the unknown element of "energy" or something-or-other that she previously utilized.
Training day and night, Fafnir taught Elraine everything there was to know about the element of crystal, about how malleable it was, and how many sub-abilities it possessed and what its advantages and limitations were - furthermore, as a mineral-type Dragon Slayer Magic, crystals could tap into the power of the Ley lines with a greater potency than other forms of Dragon Slayer Magic, something Elraine memorized as the two continually revised that was known as Crystal Dragon Slayer Magic alongside the formal combat training she received in order to forge a "Dragon Slayer Magic beyond Dragon Slayer Magic", a brand-new form of Crystal Dragon Slayer Magic that could counter almost anything thrown her way. A few years later, while gazing at the stars, Fafnir tells Elraine about his dream to see a world where dragons weren't needed- even though dragonkind and those who knew their secrets were almost extinct, people still clamoured for that overwhelming might that these embodiments of ultimate power possessed. Hating the way her adopted father talked about himself as a burden on the world despite all the good he did for her, Elraine told him that she'd achieve this dream of his, as she was still a child, and thus had all the time in the world to accomplish his ideals in his place. A soft smile crossed his beaky mouth as the Eternal Spire Dragon as Fafnir passed away on that night, his existence entering her soul to form a Dragon Soul Seal of sorts.
Serpents
After Elraine left Serpens in order to wander the earth to follow Fafnir's dreams of removing any traces of the draconic from the world, some people managed to witness her display a small portion of that dragon power. From just a single glimpse of that power beyond compare, a firestorm started as news travelled fast, spreading across the globe in simply a few days. Because she was the one of the few who could harness that "ultimate power" of a dragon known as Dragon Slayer Magic, Elraine Ardygun was a magnet for trouble, as countless people sought that incredible power for both good and bad intentions, seeing the opportunity to wield the power of a dragon as something near impossible to pass up. Several organizations, including the remains of Bosco's Magic Council, attempted to get ahold of her, but to avail as she'd usually outfight or outwit each and every one of her attempted captors, leaving naught but a trail of defeated bodies in her wake. Because of this, Elraine Ardygun eventually garnered an extraordinarily large bounty on her head, exceeding the range of money one would need "to buy a small to medium-sized country but not a shitty country like New Zealand or Germany now", approximately.
After learning of this, Elraine slowly but surely ceased fighting against people partly due to how wanted she was, and partly because of the immense of destruction that she caused whenever she fought. Eventually, Elraine only fought when necessary or when no one takes notice as she slowly slid off of the radar- she travelled through cities by night to decrease the chances of being detected or captured by authorities or any bounty hunters. However, as months passed Elraine herself became extremely weary, as outside of stealing food, it was damn near impossible to take a rest anywhere, since if she closed her eyes for longer than hour, there was no doubt in her mind that people would discover her and capture her, thus enabling them to use her "dragon's power" for their own gains. As Elraine fended for herself for several years, while scavenging through a trash can for pizza crust, she found a woman with cream-textured hair and a zig-zagging ponytail that approached her, introducing herself as Marta Rayhunton, the Guild Master of the Serpent Tail, a prominent guild whom were down on their luck, offering Elraine refuge and a place to stay there. Initially hesitant, after Marta left a bag of cookies by Elraine's side and told her where to find the guild, soon after, the user of Crystal Dragon Slayer Magic joined the Serpent Tail Guild, soon ascending to the position of Guild Ace through her incredible power; because of this, she gained the ire and envy of some of her peers, particularly that of Renee Ashdoll, a wielder of Ice-Make whom was seemingly previously the guild master's favourite and a fellow S-Class Magician.
After some time spent in Serpent Tail, Marta decided to diverge some rather critical information to Elraine - both were members of the Dragunity Knights, Marta having been abducted from Bailong's Legion a few centuries prior to the formation of Serpent Tail. Because Marta was one of the grandchildren of the Pyro Dragon King Bailong, she had the blood of a dragon and a human flowing throughout her veins, giving her physical parameters beyond that of simple mortals, she was able to become integrated within the clan easily, adopted by a loving family as she was trained to become what could be referred to as the pinnacle of draconic knights; but more importantly, since she was able to revitalize the linage of the Dragunity Knights, Marta's induction into the clan meant that without her, Elraine would've never been born, technically making Marta the sole reason for Elraine's existence. A bit perturbed by this realization, Elraine decided to tell her Guild Master that Fafnir, the dragon whom the clan worshiped, taught Elraine her form of Crystal Dragon Slayer Magic and passed on soon afterwards; the two lamenting that the will of the last of the dragons with pure intentions was within their hands, with Marta deciding to honour Fafnir's wishes by striking a deal with one of thef ive kings of the island to integrate it into his military, giving them the authorization to hunt down rowdy Guilds and individuals whom were unsavoury, with Elraine and Marta using this chance to allow their guild to secretly search for other Dragon Slayers and judge them for their character, taking down those whom abuse their power.
With her incredible power and sharp intuition, Elraine Ardygun passed numerous job requests with flying colours- though some cynical members, as well as Renee simply believed that she was given such an elevated position due to her seeming relation to the Guild Master and her ability to utilize Dragon Slayer Magic at a higher level than other users of the magic; this utterly infuriated Elraine, who had been working her ass off to get where she was at the moment. Even so, Renee wanted to fight her as she made everything look too easy, as a contrast to her, whose disability limited her skills and because of this, Renee wanted to fight Elraine until Joseph Barges, yet another S-Class Magician of the guild intervened, telling them to just settle it in the next S-Class Promotion if there was one. Some time afterwards, Serpent Tail decided to enter the next Grand Magic Games in X798, with the Guilds of Serpens intermingling with the Guilds of Fiore as the former only had around a staggering total of five authorized guilds. During the annual competition held to determine the strongest guild, to put it lightly, Serpent Tail annihilated the competition, with Elraine in particular almost killing the Twin Dragons of Sabertooth, Sting Eucliffe and Rogue Cheney, whom are two of the strongest magicians in the Sabertooth guild in two punches even without magic while the two were in Dragon Force and Drive, and similarly steamrolling the rest of the guild with the air pressure released by a casual, offhanded swing of her sword, mortally wounding Minerva Orland, Rufus Lohr, Orga Nanagear, even while she was still holding back and was blindfolded. Sneering at how weak their Dragon Slayers were, Elraine crushed their spirits through her words and actions, Elraine taking it upon herself to remove the Dragon Slayer Lacrima implanted within them and absorb their Dragon Slayer Magics of light and shadow using her Deadly Sign spell before Marta had to forcibly restrain her, while securing victory for Serpent Tail, it brought the joy and wonder normally associated with the event to a screeching halt.
Angrily confronting the Guild Master, Elraine snapped at Marta, furiously demanding to know why she stopped her; in Elraine's mind, removing that miraculous power which was created to slay dragonkind from those whom were "pathetic" and didn't deserve such strength was what her adoptive father wished for - completely and dramatically missing the entire point of what Fafnir wanted. Even though Marta attempted to explain to her that the dragon wanted Elraine to ensure that no unsavoury magician could abuse the dragon's power without any restraint, letting the power of a Dragon Slayer to go to their heads as most of them developed a smug sense of superiority, lording their power over those weaker by taking them down and remove their powers, lethally if necessary, Elraine just got angry in response; telling the Guild Master of Serpent Tail that weaklings such as the White Dragon and the Shadow Dragon didn't deserve the power bestowed upon them by the ones whom raised them as they were so worthless that even their Secret Arts had no effect on Elraine herself, and thus Elraine deemed it to be perfectly fine to take their powers and kill them. Marta rationalizing Elraine's melioritious attiude as the inner arrogance of a dragon bringing itself to the forefront, Marta simply told Elraine that if she, hypothetically, was a Dragon Slayer, and was weak as well, what she would do.
Elraine answered that she'd take Marta down too if it were required, to which Marta queried if she'd even be able to, seeing that Marta was the Guild Master of Serpent Tail and Elraine was simply an S-Class Magician; the difference in power between the two was like comparing the heavens and the earth. Annoyed by Marta referring to her as weak, Elraine challenged her to a fight - to which Marta complied, telling her pupil to activate Dragon Force and anything else that made her stronger and then launch her strongest blow at her. Actually a bit freaked out that Marta was so casual about the whole thing, nevertheless, Elraine complied, as crystalline energies shrouded her body while her draconic traits became more noticeable, her arcane energies surging magnificently before rocketing towards Marta using Crystal Dragon's Twin Wing as to propel herself forwards, harnessing Sasō: Danhenjin to unleash a twin-sided powerful torrent of crystals which constantly change gemstone composition towards Marta; all culminating in an enormous explosion. As the dust settled, Elraine looked on incredulously the moment she noticed Marta was still standing upright, completely unharmed - at this point, unhesitatingly, Marta invoked the power of Transformation in order to transform into a large demonic looking western dragon whom stomped upon the ground, releasing a shockwave that caused the earth to shake violently before she rampaged towards Elraine in a straight, headlong rush, invoking her Fire Spirit Slayer Magic spell, Fire Spirit's Sword Horn in order to knock her off her feet.
As Elraine felt her senses dulling while she lost consciousness, she could hear Marta telling her to take a break for a few days from the guild and think about what she'd done.
Hellfire
During the time that she was temporarily excommunicated, Elraine spent most of the week in the exact same way a certain androgynous ghostly super soldier would, by moping, slacking, and sleeping all day. However, her half-assed attempts at thinking about not killing two losers who had powers beyond what they'd ever be capable of living up to having the privilege of using was interrupted by a disorderly bunch - the Dark Guild known as Jagan (
As Elraine reached the Magic Council while flames roared around viciously, threatening to reduce the city to nothingness, she withdrew her Dragonsaber Excalibur and swung the blade as hard as she could into the locked steel door, creating an explosion which vaporized it. Busting inside the building, she found dozens upon dozens of charred corpses; with another magician nearby, Elraine ordered him to use his Teleportation Magic to get the wounded somewhere safe. Eyes burning with determination, Elraine Ardygun entered the deepest parts of the Magic Council in order to confront the perpetrator of such a terrible crime. Before her was a young adult with white spiky hair and heterochromia: his left eye being green and his right being red, with crimson clothing that consisted of a hybrid of modern, futuristic and old features. Shouting the man down, Elraine charged forward without any style in her movements, simply hoping to end the man's life so that this madness would come to a close. Rebuffing her advance as Elraine's thin katana and his gigantic sword clashed, black flames spiraled around his body as to push Elraine back. Introducing himself as Ignis Vidan, the Guild Ace of Jagan, whom was ordered by the head of the Eight Claws Clan to burn the town to the ground as to enable the beginning of the Eight Claws Clan's conquest of Serpens, Elraine's energies surged violently - there was something about this man; while he seemed to be the cause of the hellish flames roaring around the town and he looked very imposing, she sensed no malice coming from him; something told her that he only did something if he was ordered to do so by his superiors.
Her Crystal Dragon Slayer Magic being activated, Ignis' silvery flames revealed themselves to be that of the flames of hell that appeared as a place of after-death destruction of the wicked, the power bestowed upon him by the Flame Dragon Supreme King Vortigern, the greatest flames of all - Gehenna Dragon Slayer Magic. Surprised at seeing another Dragon Slayer so soon, Elraine questioned his power as the two charged at each other, cloaked in their elements - to which Ignis offhandedly mentioned that he wasn't one of those beltway pansies like the White and Shadow Dragons, proving his claims that he could break the Ten Wizard Saints in two with his bare hands by using his Additional Attack Number Two: Gehenna Dragon's Infinite Blazing Hell to unleash dark energy in the shape of Vortigern's head that chomped forward, reducing an entire room to ashes while inducing an enormous increase of temperature, the heat of which made Elraine feel dehydrated even though she'd managed to evade his strike. Feeling sluggish, Ignis quickly closed the distance between himself and his target, taking her eyes out with a gouging strike known as Gehenna Dragon's Infinite Iron Fist before launching Elraine off of the edge and into the magic pits underneath the walkway of the building.
As she simply lay motionless in magic pits, willing to just remain there and waste away, she felt her right hand come into contact with something rather peculiar. In an instant, Elraine found the sense of touch on her fingers slipping away from her, as whatever she was grasping a moment ago crumbled to dust before swallowing her up in a vast misty light which radiated far and wide, seemingly devouring her completely as she lost her consciousness. As she awakened, she discovered her eyesight restored - however, what she saw through her new eyes, tinted azure, was masses upon masses of supernatural energies, people quantified into their net worth in magic. While originally horrified at the sight, the fact that she could only perceive others as clusters of energy, Elraine attempted to scratch her eyes out- but to no avail, as her new eyes were indestructible; as she later learned, the eyes she gained from this incident were the "ideal form" of the grimoire that she came into contact with, which reacted to her soul and took upon the form of a new pair of eyes to enable sight and restoring her body to normal; returning from the brink, Elraine formed her Crystal Dragon's Twin Wing upon her feet to ascend upwards quick, taking Ignis off-guard as he was beginning to walk off, piercing his left hand with a thrown shard of crystal.
The two began a vicious bout of combat amidst the raging flames which swirled around the town, both giving it their all. Elraine displaying a mixture between peerless swordplay as well as hand-to-hand skills and evasive capabilities, leaping out of the way of Ignis' hellish blows and dark blasts as she closed in, utilizing her swarms of crystal. Ignis himself made liberal use of his Red Vanish spell which enabled him to use his black flames to propel himself around at high speeds, vanishing and reappearing to surprise his enemy while leaping from wall to wall, launching numerous Dragon's Roars at Elraine from every direction imaginable. Once Elraine and Ignis were in close-range, Ignis activated his Dragon Force to indicate the beginning of an offensive where he leapt towards Elraine stabbing her eight times before throwing her onto the cold steel that was the support platform connecting the previous room to council heads' room. At this point, Ignis attempted one last attack- Red Supremacy: Perdition Ignition from all directions, launching countless powerful twin-sided torrents of explosive black flames towards Elraine; whom, as if it were by instinct, invoked Sasō: Danhenjin, unleashing a twin-sided powerful torrent of crystals which constantly change gemstone composition towards Ignis; the two forces clashing against each other endlessly, leading to an explosion that felt to the two to be a second coming of the Big Bang. Using this distraction as her last chance, Elraine dashed forth, harnessing Additional Attack: Sword-Horned Vengeance to propel herself forward with a burst of speed that genuinely seemed like she had reduced the earth between herself and Ignis, landing a vicious headbutt that knocked her enemy out cold. With Ignis' defeat, the hellish flames of darkness vanished from existence, leaving naught but tears and dust behind.
Horizons
In the aftermath of this battle between the child of the Gem Dragon Fafnir and the child of the Flame Dragon Supreme King Vortigern, Elraine woke up in Serpens' hospital two weeks later. To her, everything was a daze; she could vaguely remember doing something incredible and saving her hometown, though she didn't know the exact details. There, Marta approached her, informing her of what happened; Elraine simply told her that she was going to resign from Serpent Tail, but not because Marta kicked her ass - but rather, because her fight with Marta and subsequent battle with Ignis made her realize that she'd gotten Fafnir's last wishes wrong, and she wanted to do some soul-searching. Accepting Elraine's decision, Marta gave her blessings and wished her luck, telling Elraine that if she needed help, all she needed to do was call her. Soon after paying the hospital bills, Elraine left Serpens once more, beginning to traverse Earth Land. During her travels, she had a run in with Annarose Antoinette, one of the Nine Elementals of the Kingdom of Aeternum, whom under the orders of her superior, wished to recruit Elraine into the military of Aeternum; however, Elraine herself wasn't too keen, and upon realizing that this white valkyrie wouldn't take "no" for an answer, engaged her, with Elraine defeating her quite easily – during the fight, Elraine noticed that she'd become much stronger, perhaps because of her recalling Fafnir's final wish; but even so, Elraine felt that Annarose was hiding something. In later travels, she encountered the infamous Red-and-Black Feathered Falcon, whom she tied against in a quick skirmish with neither lady able to best the other before the two teamed up to take down a child trafficking ring; noting that the Goddess of Darkness dwelling within her arm that was slowly corroding her could fully take her over soon, Lisette asked Elraine to kill her if it came to that point, to which the latter complied, the two leaving of shaky terms.
Some time later, Elraine came upon an eccentric aqua-haired lady who was short on money for a taxi back to her house since she'd miscounted the change in her wallet. Reluctantly, Elraine gave the woman some cash to pay for the fare, only to be taken by surprise by this person introducing themselves as Persephone Tray, the Magnus Magus, the great magician in all of Earth Land. As payback for her kindness, Persephone tutored Elraine in the art of Enchantment, helping her achieve Fafnir's goal of multiple elements through crystal manipulation by birthing Elraine's unique version of Illegal Change: Multiscale known as the Seven Colours Arts, and combining Dragon Force and Drive into a powerful armour hewn from her element made out of dragon scales which dramatically bolstered her parameters all across the board, considered to be a five hundred times increase compared to Dragon Force's original boost in all ways that was called Scaleshift: Diabolos Dragon, both of which dramatically improved her power. Soon after, Elraine gained her moniker of Elraine of the Rainbow Crystals (虹晶のエルレイン, Nijishō no Erurein) during a run-in with Kyrie Ingvalt, the leader of Phantom Pain, the latter's Body Dragon Slayer Magic proving to be an unnatural existence that confounded Elraine, meaning that Kyrie had the upper hand for a bit of the battle before Elraine invoked the Seven Colours Arts to manifest multiple elements at once, overwhelming Kyrie and forcing a retreat.
During the third Dragon Slayer Royale; Elraine happened upon the winner about to take the title. Worried that Dragon Slayers could rise to levels of power akin to the Dragon Civil War and concerned about their immeasurable strength going to their head and thus lording it over regular humans and magician, using her power over Thought Projection to forge an illusionary battler to take her place, this fabricated existence stepped in and gave a royal thrashing to the victor, thus gaining the title of Dragon Slayer King (滅龍神, Metsuryūjin). From here, Elraine, using her Thought Projection Vincent Albion (ヴィンセント・アルビオン, Vuinsento Arubion), hosted the next Dragon Slayer Royale, putting her own twist on the concept- to truly defeat him, a Dragon Slayer must display that they won't let their power go to their head, only revealing herself to the winner once she deems it to be suitable. To perpetuate the ruse, Elriane used Crystal Dragon's Amethyst of the Seven Colours Arts alongside her Prism Projection sub-spell which imitate Sky/Wind Magic and light/Light Magic respectively, and from there combine the two elements into a facsimile of a Dual Element Dragon Slayer Magic in order to forge his non-existent Aether Dragon Slayer Magic (天空の滅竜魔法, Tenkū no Metsuryū Mahō). Some time after the final match between herself and Phobos Aegletes, whom she deemed to be a relatively worthy successor to ensuring the balance between Dragon Slayers and ordinary magicians, Elraine settled down and formed the Ardygun Detective Agency (アーヂーガン・探偵事務所, Ādīgan Tantei Jimusho), a detective agency that handled cases that are deemed too unusual for other authority figures such as the Magic Council and all sorts of Guilds by using simple, bold solutions, Ignis Vidan soon joining her after deciding to follow Elraine, coming to the realization that his time in Jagan didn't make him happy - he just wanted to be a cog in a machine, simply wishing to follow orders. Oftentimes the Ardygun Detective Agency would take requests from Elraine's old guild, and slowly, Elraine would work towards Fafnir's - no, her goal of making Dragon Slayers and ordinary magicians on an equal playing field.
Destiny
Some time after the Dragon Slayer Royale came to a close with the result of the clash between Phobos Aegletes, whom wields Illumination Dragon Slayer Magic, and Vincent Albion revealed as Elraine herself, while tapping into less than a quarter of her power using the Enchantment spell, Enchant Dragunov being unknown, Elraine Ardygun returned to the Ardygun Detective Agency, only to find that most of her employees had been taken down, utterly crushed by a mysterious figure – a young girl with long, cream white hair with pink highlights with curls and dark pink eyes that resembled Alice Liddell from Alice in Wonderland for some reason. While yes, Elraine and her are the exact same height and weight, as Elraine attempted to charge her, she noticed that there was something definitely off about her – as if her existence was inherently wrong. Waving to her in a faux-friendly manner, the girl introduced herself – Annarose Antoinette. Thinking that she'd killed this warrior of the Nine Elementals before, the true Annarose explained that the red-haired and more mature Annarose that Elraine had slain was naught but a fragment of her illusions created by her nature as a demon and her reflective powers, so to speak. In that form, Annarose was bound by mortal chains, but even so, she required its existence a little longer. Explaining that the two – the strongest Dragon Slayer raised by one of the biggest proponents of peace and the strongest Devil Slayer brought up by demons whom only wished to destroy – had their fates entwined by prophecy, offhandedly mentioning that she used her illusionary powers to infiltrate Aeternum's ranks so that she could steal their powers right under their noses and use their abilities to enact the Lemegeton Spirits' plan to reappear within Earth Land, Annarose told Elraine to head to the "Shrine of Awakening" (目覚めの叢祠, Mezame no Hokora) in the Sun Village before she vanished.
Immediately after treating her employees, Elraine Ardygun departed for the Sun Village despite Ignis' insistence that he accompany her out of worry, with Elraine simply responding that he needs to watch off the office. Heading to the remains of the village after trekking across the desert, she arrived at the Shrine of Awakening, an expansive cave with a myriad of pillars and a temple-like structure, Elraine discovering a mural inside with the words inscribed, "The dragon of crystal and the frigid demon, clash at thy location of birth. Then shall the greatest of killing power truly awaken for the first time, opening the gate to a new world, but at great cost to the hero." This was it – this was the mythical tale known as the "Legend of the True Saviour of the Magic World" (真魔法世界救世主の伝承, Shin Mahōsekai Kyūseishu no Denshō) that echoed throughout the world for millennia – and she was part of it. Determining that the place of birth as detailed in the legend was actually the Kingdom of Aeternum before people came along while noting that this tale was nigh-identical to one Fafnir had told her when he adopted her, while miffed, she decided that she'd travel to the Kingdom of Aeternum to test the legend's authenticity and stomp Annarose out of frustration.
Managing to arrive smack-dab in the middle of the conflict between the Nine Elementals and the Toveri Alliance and without a clue about what was going on nor an incentive to learn exactly what was currently transpiring, Elraine hurriedly attempted to track down Annarose, knocking out various magicians no matter their side on her way, carving a path of utter carnage in her search. Reaching Aeternum's capital after the conflict had ended, at the end of it all was Annarose, whom spoke more about her plan – she was actually a high-ranking demon belonging to the Lemegeton Spirit group, with her true name being Ultimaya (アルティマヤ, Arutimaya); as with all Lemegeton Spirits, Annarose, or rather, Ultimaya was from the Diabolus Dimension, a dimension parallel to Earth Land and Edolas that was previously connected to Earth Land when it was a planet devoid of life and magic before the advent of The One Magic severed this link between the two worlds and put an end to the substantial demonic influence in Earth Land and gave way to the flourishing of life; deprived of their direct energy source, the Lemegeton Spirits sought to reincorporate Earth Land to their demon world at any cost, thus starting the "Diabolus Deal" system where they would act as Summon Beasts for anyone whom was willing to contract with them through psychic dreams, eventually backstabbing their summoners in the end and stealing their souls to power up a gate to Earth Land – now that their goal had been complete, Annarose was ready to open the gate.
Supposedly absorbing the powers of the other Nine Elementals as well as the king and the leader of the Aion Rebellion, Annarose's full power was finally unleashed as she gained the ability to manipulate the fabric of reality itself, immediately terraforming the Kingdom of Aeternum into a crystalline lilac empty void while she took upon her true demonic form as silver-haired fairy with gigantic demonic wings known as Ultimaya Xibalba (アルティマヤ・シバルバ, Arutimaya Shibaruba). Telling Elraine that their battle will be able to open up the gate to a new world as per the legend detailing their clash, Annarose affirmed that said world would be one where the Lemegeton Spirits reigned supreme. As the Dragon Slayer and the Devil Slayer engaged in combat, with Annarose wielding fearsome power unprecedented in both Earth Land and Edolas, Annarose offhandedly mentioned that she was using the conflict and the Jagan Dark Guild from before to gather data on Elraine, analyzing her powers as she fought her enemies. From this data, she was able to make it so she could perform a perfect fusion with anything and take the sources of Magic and Curses in its entirety via mimicking Elraine's Seven Colours Arts, Diabolos Dragon, and her Infinite Worth Dragon Mode – now possessing might that perhaps transcended the likes of the Black Wizard and the Black Dragon as well as gods, Annarose, as Ultimaya Xibalba, was going to use her new power to crush Elraine utterly.
As Elraine invoked her Scaleshift: Diabolos Dragon in an attempt to turn the tides of battle while Annarose casually threw her around, Annarose simply engaged her Kronos Mode, which allowed her to freeze time, leaving Elraine a sitting duck as Annarose attacked with countless icy spires from all directions while using the powers of the Nine to continue to take Elraine by surprise and generally overpower her, using the fact that as a demon and in this state, she'd use Curse Power and Magic Power, alternating between the two to make her attacks impossible to truly negate. The rotation of Earth Land accelerating as the gate between the Diabolus Dimension and Earth Land began to open, as all seemed to be over in Elraine's fight against Annarose, a flash of black and red zipped forth, moving through the stopped time and kicking Annarose in the face – it was Lisette Aznable, whom was able to fight the empowered Annarose off for a while, until Annarose activates Archfiend Mode and pummels her into unconsciousness – even so, before passing out, Lisette realizes the nature of Annarose's strength and uses her last strength to envelop Elraine in the tachyons unleashed by her Spirit Slayer Magic, urging her to use her element.
Tiring of Elraine's resistance, Annarose proceeded to deliver a seemingly fatal punch to Elraine, dismissing her afterwards. However, remembering Fafnir's words to her as a child, telling her to just calm down and not lash out in anger, instead use her power to defeat her enemies quickly so that others do not suffer as well, Elraine felt her entire body undergoing a change – her arms morphing into claws as wings sprouted from her back, overuse of her power transforming her into a dragon. Elraine wasted no time in pulling out all the stops in that final clash and unleashing all draconic elements in addition to the tachyonic energies of Tachyon Spirit Slayer Magic and establishing a connection to the Ley lines to stabilize this transcendent power to grant her enough power to defeat her enemy and complete her destiny, and now armed with Level 2: Crystron Sakkai which was augmented by her Gekikō Mode and her Infinite Worth Dragon Mode that were boosted by Lisette's Tachyon Spirit Slayer Magic, Elraine regained her composure as Annarose began to break down. Even Annarose, for all the power she gained from this transformation, was overwhelmed by the power of an actual dragon. After exhausting themselves to the point that they were too weak to maintain their fighting forms, both Elraine and Annarose continued to fight in their altered forms with their bare hands to the death until Elraine managed to freeze Annarose's time before crystallizing and shattering her, Annarose could do naught but watch her paradise crumble as she perished, her macrocosm collapsing.
The concluding steps of her dragonification had been completed – her flesh perforated and replaced by scales, her back marred by a pair of wings and a tail tearing out of her skin, horns jutting from her forehead, she had completely transformed; the "Legend of the True Saviour of the Magic World" had come to a close as the existence of "Elraine Ardygun" vanished on that day – rising from the ashes like a majestic firebird was the "Greatest Gemstone Dragon, Eltanin". Unlike other Dragon Slayers, whom were twisted into dark mirrors of their human selves upon dragonification, due to a myriad of factors, Eltanin maintained the personality and will of her former human self. Taking Annarose's Solomon's Key, which was tied to the Dimensional Gate between Earth Land and the Diabolus Dimension, Eltanin telepathically sent Ignis and her friends a goodbye message before descending to the bottom of the ocean at a small archipelago located between Serpens and the mainland of Earth Land, diving down to the center of the Ley lines, where legendary creatures head as no human can venture there as to safeguard the indestructible demonic key for eternity, as her Crystal Dragon Slayer Magic created an undersea palace to house her existence, effectively isolating herself deep underwater to sleep in solitude.
Synopsis
- N/A
- Dragon Slayer Royale: Initiation: Elraine makes her entrance as Vincent and kicks off the tournament.
- Lightshow Finale: Elraine reveals her true form and has her match with the winner of the previous matches, Phobos Aegletes, the outcome of which has yet to be determined.
Equipment
Dragonsaber Excalibur (midgets dwarves several centuries ago before being passed down to the Dragunity Knights; while the sword has had numerous wielders over the course of its existence, Elraine is its current user. Several centuries ago, some time before the Dragon Civil War, the original ruler of the Kingdom of Stella, a country that was located in the eastern continent of Ishgar desired to create a supreme sword that would help him lead his forces to victory in a conflict between Dragnof and Stella. As both humans and dragons existed within Dragnof, the king desired a spear that could take the lives of even those almighty winged cryptids; a feat thought impossible. Learning of the existence of spirits from wandering bards (and confirming that they weren't pulling shit out of their asses) and by extension, a so-called "God of the Forge", the king decided to set out on his own in a grand adventure to have a specialized blacksmith of spiritual origin forge his so-called "supreme sword", effectively leaving his kingdom open to attack but managing to make the next few months leg day. Searching high and low, after two years, the King of Stella managed to reach the holy sanctuary known as the Land of Isvan, which had a large concentration of spirits. Once he got there, a majority of his efforts were fruitless until he happened upon a large dwarf, the so-called "God of the Forge", in reality a successor to the title that was bestowed upon masters of Smithing Magic. While initially, the God of the Forge refused to make him a weapon as he saw naught in his heart but greed, the King of Stella had decided to play dirty, eventually managing to kidnap his children and blackmail him into creating the sword; what the corrupt king desired was a sword with a golden hilt that would never miss its target, would never rust and would cut through everything it was swung at. As dwarves are descendants of the gnomes, whom are a classification of spirit known as an Elemental, which personify a certain type of Elemental Magic in this case geokinetic-type magics such as Earth Magic and Earth God Slayer Magic, during the creation of the Dragonsaber Excalibur, the God of the Forge decided to get even on the cruel king. Tapping into the Ley lines, a highly-purified river of Magic Power that dwelled beneath the planet, the God of the Forge got to work to create a sword to kill everything the king would desire. Using the fang of a dragon as a basis for the sword's blade which fell near the blacksmith's house several years prior to the creation of the weapon, the God of the Forge took into account the logic that "only something dragon-related can defeat something dragon-related", created over a forge that was powered by the fire of a dragon to temper the weapon's alloys, the sword was forged through traditional alchemy and metallurgy, which is a domain of materials science that studies the physical and chemical behaviour of metallic elements, their intermetallic compounds and alloys, the sword was remarkable for its time, as it was created with techniques that would not be seen until another two centuries later in the timeline. Initially seeing nothing wrong with the weapon, the king let the God of the Forge's children go, leaving. However, during the trip back home, the King of Stella was forced to fight off bandits whom attempted to rob him – in the middle of the battle, the sword managed to kill the King of Stella, the monarch stabbing himself in the heart. Shocked, the man dropped the sword into the river as he bled out. It was both karmic and tragic – the Dragonsaber Excalibur was the one forged weapon capable of dealing with the dragonkind residing within Dragnof, so his death and the loss of the sword resulted in the Dragon Civil War spiraling out of control – thus is the legend of the Dragonsaber Excalibur. Because of the infamy surrounding its creation and the reputation the sword has obtained across its numerous wielders, the Dragonsaber Excalibur had become a legendary sword, or rather, an aberrant blade with those whom saw it cowering in fear.
Dragonsaber Excalibur is a peculiar weapon in that it possesses a dual nature, being both a dragon-forged blade and an existence similar to that of the exceptionally powerful katana referred to simply as "Archenemy" (不倶戴天, Fugutaiten) owned by the strongest member of Mermaid Heel known as Kagura Mikazuchi as both blades known as God Mowers (神薙, Kannagi); the highest class of sword, magical or otherwise, around. As with all God Mower-class blades, the Dragonsaber known as Excalibur had the blacksmith use a piece of their own soul in the construction – the pure essence of a single existence embedded within the blade granted the weapon a various amount of superhuman qualities that can be brought out through a suitable wielder's willpower. What's more, during the construction process, the bone of the dragon was refined continuously before using a special superhard material designed to negate supernatural energy as a thin layer for plating of the dragonbone, reinforcing its power exponentially and giving the blade its trademark sterling silver texture. Not only this, as mentioned above, the blade was reinforced by the power of a dragon as its alloys were tempered in a forge powered by the natural fire of a dragon, allowing the God of the Forge to directly integrate the power of a dragon within the sword. Judging by the time of its creation within the timeline, the Dragonsaber Excalibur is perhaps the very first instances of a God Mower-class weapon to exist within Earth Land. Despite the immeasurable power of a God-Mower-class weapon, Elraine is able to call upon its power with ease. The Dragonsaber Excalibur is said to be exceptionally well-crafted, possessing a finish that even the most skilled of weapon-smiths would weep at, bemoaning their own inferiority. As such, the sword possesses an enormity that's only within the realms of possibility for weapons tended to by the hands of a human. The armament would be better described as a massive length of super-hard alloys rather than a proper sword, however, it could also be compared to a work of art that could only have come about through the union of mankind and dragonkind. The weapon which is referred to as "Dragonsaber Excalibur" is a large two-handed sword known as a zweihänder; pointing upwards, it is an enormous sword that is longer than Elraine is tall, overall, the weapon is known for possessing a size that makes it appear impossible for a human to wield. Textured azure like the blue skies, the Dragonsaber Excalibur has a curved blade that resembles a katana, with the blade being over two meters tall, deviating from something that could even be considered a "sword for stabbin' all sorts 'o shit" and turning into an existence that could simply pulverize an opponent into atoms by coming down on them like the fist of an angry god. Indeed, if unsheathed, this "God Mower" could cause a cataclysm of unimaginable proportions- the skies, the earth, and the sea are all sliced in twain before the might of a God Mower-class sword as the sword displays the ability to cut through anything, including concepts such as time and space; Elraine can casually call upon its full power. It does not even need to be said that Elraine and the Dragonsaber Excalibur holds the advantage in terms of range. The head of the weapon alone is easily over one meter in its fearsome length. However, having a wider range naturally slows the speed of attack. A small amount of time is lost with every thrust as the sword must be pulled back as she utilizes the sharp tip and the weapon's great weight in order to unleash countless high-powered attacks a mile a minute. The Dragonsaber Excalibur can also negate the impact shock that Elraine's fighting style would usually cause, absorbing and dampening the recoil that she receives when using her fighting style by converting the kinetic energy of the shock into heat, which is then dissipated, protecting Elraine and her weapon from catastrophic events such as high-speed collision and getting an arm dislodged due to the sheer power of her energy-infused strikes. As such, Elraine does not suffer from backwards momentum after discharging all forms of attacks from her blows, meaning that the time between what would normally be recoil and the launch of another attack is reduced to zero as she can launch multiple attacks in a row without being impeded by her own body in any way. Additionally, it should be taken into consideration that since the dragon's fang used in the construction of the Dragonsaber Excalibur synergizes with Elraine's own Magic Origin which has been modified with draconic energy to enable the utilization of Dragon Slayer Magic and the mutation of her arcane container into a Factor of the Dragon, through simple manipulation of her Magic Power, Elraine has displayed that she is able to integrate the properties of her various magics into the Dragonsaber Excalibur in a manner not dissimilar to the Sword Magic spell known as Spellblade – this is achieved through minute application of her personalized Dragon Slayer Magic or the much lesser used Enchantment, utilizing the supplementary ability known as Enchanted Arms in the latter case to obtain the desired result. When doing so, due to being forged from such a rare material, the blade itself simply radiates magical energy, so much so that it's actually visible not dissimilar to a Magical Aura, with shimmering azurite symbols in the shape of her Magic Seal being endowed upon the length of the Dragonsaber Excalibur while channeling magic into the sword – with Crystallos Forge, Elraine commonly overlays Crystallos Forge: Blade upon the Dragonsaber Excalibur, combining the properties of the two. This results in the Dragonsaber Excalibur being able to invoke a variety of effects, including allowing Elraine to inflict greater damage or deal elemental damage to enemies – the culmination of this property is best seen in Elraine's Integrated Arms: Bakken, a fighting style that combines her martial arts, swordsmanship, and utilization of Magic to provide a deadliness without peer. Not only this, as the dragon's fang synchronizes with Elraine's draconic power, the dragon-slaying properties of both the weapon and her Dragon Slayer Magic work in harmony to amplify the effectiveness of said properties, enabling Elraine to strike dragons down much quicker than most other Dragon Slayers.
Of course, the sword possesses that odd silver sheen for a reason – the Dragonsaber Excalibur is composed of a special alloy overlain upon the dragon's fang that has been lost to the sands of time; this alloy is downright mystical, as it contains the properties of both exceptional sharpness and light-weight without sacrificing durability, enabling Elraine to swing her sword around with relative ease, making her weapon seem as if it is as light as a feather. As a God Mower-class sword, the Dragonsaber Excalibur is sharp enough to leave serious gashes on Lacrima infused armour that would be considered Magic Items just by striking to the point that it can inflict major damage on the Nakagami Armor, and can cleave through Machias like a hot knife through butter, and the sword is capable of cleaving through anything no matter its composition as long as Elraine points the tip of the blade at it, it can cut apart an armour forged from Orichalcum in several quick strokes, and even slice a laser-like Light Magic spell into numerous other beams before reflecting them in various different directions. However, the sword's true value lies in the fact that it's so ridiculously hard and sturdy that the sword can bat away other weapons of a similar tier and even the strongest of opponents like they were flies. The reason why the Dragonsaber Excalibur is so strong is because it was originally developed to be utilized in the Dragon Civil War to slay Dragons before Dragon Slayer Magic was created – considering how sturdy the scaly defenses of a dragon are, it's no real surprise that the sword can easily slice through all materials like they were wet clay and smack around other sentient beings. Because it's unbreakable, the sword is safe even when coming into contact with powerful magics such as Destruction Magic and Crash – even the likes of Death Magic are unable to nick the edge of the blade, not even being cracked by having a building collapsing upon its metallic composition, allowing Elraine to swing it with wild abandon without having to take its durability and whether or not it will shatter against something stronger into account. This sharpness results in the Dragonsaber Excalibur being sharper than sharp can be, able to use its status as an "embodiment of power" as a result of a dragon's fang being used in its construction as to grant each and every one of Elraine's attacks a transcendent priority, which is a property of spells that describes their behaviour upon interacting with other spells. While the priority of the blows produced by normal spells follows a set of rules that is dependent upon the amount of damage they deal, which is the law of high and low priority, the Dragonsaber Excalibur possesses a special kind of priority called transcendent priority, which ignores the rules of normal priority. Transcendent priority describes the set of rules that apply to transcendent spells, such as those from Lost Magic and Black Arts, as distinct from normal spells, mowing through each and every one of her opponent's attacks as if they were half-assed, allowing Elraine to slice all sorts of attacks thrown her way in twain. Indeed, this property, along with its natural sharpness, is what makes the sword amazingly powerful—the sharpness is reinforced by the fact that a God Mower is capable of slicing through almost anything—magical barriers included. Due to this special priority, the blade of the Dragonsaber Excalibur is also capable of nearly nullifying the effects of Healing Magic, leaving grievous injuries that would last for several months if not forever, meaning that against an enemy whom is able to regenerate with a superhuman swiftness, the weapon is perhaps the only thing that can kill them even if they pull themselves together from the atomic level. Despite this amazing property, the weapon can still be dulled, and as such, it occasionally requires maintenance. Additionally, the Dragonsaber Excalibur has a special charm cast upon it that ensures that once Elraine draws the blade, it can never leave her hands unless she wills it to- this is due to her previous weapons either breaking or being lost once they were knocked out of her hand; the only way it can separate itself from her grasp is if Elraine wills it to. This is overlaid with a Nullification Magic spell which ensures that this charm cannot be undone - not only this, as this God Mower-class sword has "chosen" Elraine, so to speak, she possesses a telekinetic bond with the weapon, granting Elraine the ability to manipulate its movements if she lets go of the blade, allowing her to move it around at any speed she wishes in a similar manner to Telekinesis, allowing her weapon to fly around as if it were a cannonball and pierce anything that Elraine deems to be a target, with Elraine displaying naught but absolute mastery over this weapon to the point that nobody else is capable of wielding it - even if they were able to do so, they wouldn't be able to utilize its strength at even a fraction of the ingenuity that Elraine Ardygun does. However, the Dragonsaber Excalibur is said to possess a level of power that ensures that even wielding it is almost impossible as the blade overwhelms anyone who tries to so much as grasp it; indeed, only Elraine is capable of drawing out its true power and as such, is able to wield it effectively. Overall, for a Dragon Slayer, whom constantly display superhuman reactions in battle, no other armament is better than this unbreakable sword, and thus, the divine blade symbolizes Elraine's strength, as she does not require any other weapon or supernatural ability to succeed in combat. In Arthurian Legends, Excalibur is the legendary sword of King Arthur that's sometimes attributed with magical powers or associated with the rightful sovereignty of Great Britain.
- Dragonsaber Excalibur MK II (
神剣竜・撃天の無限光剣・改号 , Doragonsāberu Ekusukaribā Māku Tsū lit. Divine Dragon Sword: Infinite Light Sword of Heavenfall – Revised Edition): The Dragonsaber Excalibur MK II is an upgraded version of Elraine's previous Dragonsaber Excalibur; it was created from the damaged remains of the original weapon, which could no longer contain her power as Elraine's strength is in a state of continuous increase. Soon after her battle with Phobos Aegletes during the final round of the Dragon Slayer Royale, Elraine's trusty Dragonsaber Excalibur broke down as she had used it to clash against several high-powered attacks and channeled her magical powers upon it for extended periods of time during said fight, which, after two centuries of constant battle, was the breaking point for the weapon as the God-Mower class sword lost its shine and became weaker and fractured. Frustrated, Elraine attempted to reconstruct the weapon herself using her skills in enchanting, but to no avail – luckily, Marta Rayhunton called her up and recommended her to "Gunsmith Drac", a Dragon who ran an arms company known as Bulletheaven Techniques, and he personally oversaw Elraine's weapon being reconstructed and upgraded; the result was forged from a combination of Orichalcum, one of the strongest alloys in Earth Land, and Gunsmith Drac's own dragon scales, which were hyper-absorbent in regards to kinetic and supernatural energies, keeping the damaged remains of the original Excalibur integrated within its structure by having the new sections of the weapon serve as an outer casing for the original sword, taking the form of an enormous broadsword that's definitely much larger and longer than she is tall and she weighs, indeed, it could be said to be more like a gigantic heap of metal than an actual weapon, but it's approximately six to seven feet long, with a double-edged large blade approximately two feet wide – the edge and associated portions of the blade possess a jagged, teeth-like pattern down the middle; and the blade of the MK II casing itself is flat on one side and sharp on the other but also heavy to compensate with Elraine's natural strength, as only she has the physical stamina to wield it. Owing to the sheer size of the blade, the Dragonsaber Excalibur MK II has no crossguard to protect Elraine's hands with; the blade itself, being both wider and thicker than the grip, and it functions as an improvised one instead. Inscribed with Fairy Runes (統一言語の妖精 , Fearī Rūn lit. Unified Language of the Fairies), which is the language of fairies that takes the form of numerous runes, these letters reinforce the weapon's structure by a paper-thin application of a sealing type spell similar to Fairy Sphere, protecting the Dragonsaber Excalibur MK II from any internal or external damage as to ensure that it won't end up the same way as its predecessor. When Elraine activates her Scaleshift: Diabolos Dragon, the Dragonsaber Excalibur MK II's external casing gets ejected through the teeth-like etchings opening up like a dragon beginning to roar in order to reveal a more "organic" form of the original Dragonsaber Excalibur, taking upon a pure azure form with a kind of red key-like circuit device built in to or engraved on the side of the sword. A secondary function of the Dragonsaber Excalibur MK II is that it has a bullet loading system which Elraine flashily loads a Lacrima bullet in to its revolver prior to each fight; by triggering these magical bullets packed with her own Crystal Dragon Slayer Magic, she is able to induce a tremor in the blade, causing it to deal additional damage to whatever it strikes. When attacking Elraine uses the recoil from a triggered round to drive the blade back after attacking and quickly move into position for a second attack, allowing her to use powerful multi-hit combos that hit several times in rapid succession, enhancing her supreme swordsmanship even more. She can also launch an extremely powerful beam of the five elements called Ultima Magic: Saint Oratorio, which can release intense bursts of gamma radiation that surpasses even Abyss Break. However, the backlash from unleashing this spell is tremendous, causing it to not only cause significant damage to the target and environment, but the user as well, which is why Elraine utilizes it sparingly. In a way, the Dragonsaber Excalibur MK II resembles a pistol sword, weapons consisting of various swords with pistols or revolvers built into the hilt, originating from medieval Europe and the U.S Civil War in the 18th-century.
Fourfold Dragon Slayer Lacrima (
Powers and Abilities
Physical Abilities
Ways of Combat
Swordsmanship
Master Swordsmanship Specialist: Despite her small size and stature, it's a well documented fact that Elraine Ardygun is one of the most skilled sword wielders around; while it has been derogatorily stated by people not-too-fond of her that it is because of her extraordinarily powerful sword, indeed, the truth is quite the opposite. Elraine is a master of armed combat, which, as the name itself suggests, revolves around the usage of weapons, which users employ against their opponents at close range – something that should be taken into consideration is that unlike many, if not all Dragon Slayers whom wield the power of dragonkind, Elraine has absolutely no problems with wielding weaponry alongside her natural element dominance, making her far deadlier than most other users of Dragon Slayer Magic. However, more specifically, Elraine is perhaps one of the greatest users of bladed combat around; being a prodigy in the art of wielding a sword - her skill is inhuman. Taking up her fighting stance, Elraine brings her sword back in a battōjutsu stance with her sword angled up a bit high, Elraine took to the art of Kenjutsu (剣術, Sword Arts), the umbrella term for all schools of Japanese swordsmanship like a fish takes to water, Elraine displays a startling amount of proficiency with her blade to the point that her sword skills could be said to be capable of being mistaken for Sword Magic, a power which is more or less supernatural-assisted swordsmanship - interestingly, unlike her alternate timeline counterpart, who uses the Synchro Blade style of wielding two blades at once, the mainstream timeline version of Elraine utilizes the Single Sword Style (一刀流, Ittōryū) method of swordsmanship, meaning that -yes, as if it weren't obvious- she mainly relies on single-bladed combat; this grants her greater focus than what she would have if she were dual-wielding. Engaging those whom she deems as an enemy with her almost peerless swordsmanship, Elraine has overwhelming combat prowess, and her weaknesses are hard to exploit and can be worked around. Her mobility, attack speed, range, priority, and recovery allow her to fight both aggressively and defensively, give her a low-learning curve, and grant her plenty of room for error. It is said that Elraine Ardygun could very well be a more proficient swordsman than juggernauts like Kagura Mikazuchi and Erza Scarlet, two well-documented masters of swordsmanship in Fiore - this is partially due to the fact that Elraine focuses on the art of wielding a blade itself rather than augmenting her powers with arcane reinforcement and the like, allowing her to get a better feel for her weapon than the former two - however, such a claim cannot be really proven as none of the ladies have ever fought Elraine. Even so, Elraine's skill is something that can be considered inhuman.
Because of her relatively small height and light weight, Elraine is not too hard to knock off of her feet and be sent into the air, potentially leaving her open and vulnerable to further attacks - however, her flightiness combined with her Reduced Earth technique and her Crystal Dragon's Twin Wing spell makes recovery a breeze - these aspects play into her swordsmanship style, which, when combined with her swordfighting style possessing a transcendent priority thanks to her Excalibur sword being a God Mower-tier blade on par with the Archenemy, this results in her sword strikes displaying the ability to transcend normal area-of-effect of close-range combat strikes, as Elraine's attacks cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature, resulting in each and every one of her attacks being successful, which, when combined with her tactic of zoning, where she out-prioritizes her enemy's moves by spacing herself so that she's in a position to respond to or punish any entry angle or attack of her opponent's by using all sorts of attacks to beat her opponent's attacks, punish their advances or jumps, and hopefully shut down their offensive options, while landing a number of hits, results in Elraine being nothing but absolutely dominant in battle as she is known for releasing lightning-fast sword strikes that can easily ward an opponent off; she can chain many, if not all of her attacks into one another, forming a relentless flurry of steel, giving her an almost unrivalled combo game, unleashing a countless serial of blows which are interwoven with one another with each strike coming out at a fraction of a second, multi-hitting fast enough to take advantage of the opponent being stunned upon being hit with the steel of the blade, yielding a significant benefit and advantage when compared to other swordfighters. Indeed, Elraine's disjointed range and incredible attack speed make her strikes exceedingly difficult to punish in comparison to other swordsmen and the like, whether or not they're assisted by the supernatural. Though Elraine's overall attacking range is average, the length of her large blade which is relative to her small body gives her grossly disproportionate disjoint in all of her sword-based attacks, resulting in her possessing excellent spacing options, allowing Elraine to keep her opponent at arm's length for as long as she's wielding her Excalibur blade, repeatedly swinging it about at such a velocity that it surpasses the speed of talking, she is known to approach any opponent from any position that she wishes without any real fear, even though, with the exception of Bakken Hienjin and several of Crystal Dragon Slayer Magic spells, she lacks a reliable projectile that can be brought out near-instantly. This gives Elraine the edge over most other sword-wielding fighters, as the combination of speed, strength, and her small frame allows her to strike with swift and powerful strikes, while her tiny body makes her difficult to land a proper hit upon her.
More often than not, a majority of Elraine's fighting maneuvers involve her whirling about at high speeds both vertically and horizontally, effectively transforming her very existence into that of a whirling buzzsaw of death which deals nothing but absolute destruction to anything that she comes into contact with - this can also result in her shooting forwards like a bullet with her Dragonsaber Excalibur pointed forwards aimed towards the enemy, transmogrifying her entire body into that of a human drill, effectively turning herself into a hyper-destructive ballistic all-piercing spear that ricochets around at velocities that seem inhuman, using her movements and actions to punish opponents who let their guard down, even if it's only for the briefest of moments as Elraine's control over her speed allows her to strike instantaneously, often doing so at the exact moment in which the enemy finishes their own attack – because her fighting style is so unorthodox, Elraine's style of swordsmanship is a fighting style that many people who have associated with her detest vehemently, seeing it as "preposterous nonsense". Indeed, no matter if she's standing as normal or effectively transformed into a humanoid drill, Elraine's combat method incorporates liberal usage of both her speed, which is at such a point that she is capable of breaking the sound barrier and unleashing sonic booms in the wake of her movements, and her mastery over the art of wielding the blade, combining both absolutely incredible aspects of her abilities as well as her heightened senses to serve as a precognition of sorts in order to give birth to a fighting style that is downright intimidating to witness in action – and even worse to those whom are on the receiving end. Effectively, Elraine's fighting style is born from the fact that the merger of her swiftness and peerless swordsmanship enables her to fight so fast that her enemy rarely, if ever, is able to react, blitzing the enemy through her speed and aggressive blade strikes. With this speed-based fighting style, Elraine is known for unleashing innumerable flurries of sterling steel in various omni-directional onslaughts that can be comboed by repeating the own motions of the blade while spinning at such a velocity that she appears as if she were a humanoid spear that rends the air and everything else she comes into contact with asunder while in motion; each and every one of her movements is accompanied by a release of kinetic force akin to a shockwave that devastates the vicinity where she lands as she accelerates around, moving so fast that she instantly reduces the earth between herself and her opponent before the opponent can properly react.
It should be made apparent that the speed that Elraine darts about at is known to be a speed that transcends all other forms, going beyond all movement-enhancing magics and techniques such as Reduced Earth, High Speed, Wing Magic, Slowing Magic, and the like was only enabled by Elraine's short stature, which granted her a much lower centre of gravity in comparison to other swordsmen and combatants in general. Against arcane defenses such as the Barrier Magic, Wave, and Defenser, such things are as good as wet tissue paper as the kinetic energy transferred through Elraine's incredible motion and her furious blade strikes enables an attacking speed that Elraine can land her slashes in a fraction of time that it takes for her enemies to activate their protective skills – though this depends on the level of master her opponent displays, as exceptionally powerful fighters can still defend against her strikes. With her speeds, she can slaughter an entire platoon of an army; thanks to her speed, her enemies cannot do anything about it, and she can attack over fifty times with her blade in two seconds, which is more often than not enough to end any adversary. Constantly, Elraine Ardygun shows the true strength of her skill in regards to her blade in a decidedly offensive style—specifically focusing upon the virtues of speed, and strength; unleashing strikes that "start in a split second" and "end in a split second", meaning that energy isn't miss-used outside the attack; her blade is near impossible to defend against as her swordsmanship is touted to step far into the domain of the gods. With her Excalibur blade roaring, her swings cleave the air apart, with every strike being akin to cannon-fire, throwing out roaring gusts which can cut through time and space at its highest level of power - it cannot be said that Elraine is knowledgeable in the art of utilizing the pressure released by the swing to launch invisible blasts of force, but rather, that byproduct of awe-inspiring bladework seems to be brought into the mortal plane and center itself around the keen edge of her Dragonsaber Excalibur as she begins to swing her blade around, resulting in each and every one of her strikes possessing immense slicing force that rends everything that the weapon so much as comes near in twain, busting everything to pieces through incredible air pressure - the slicing winds surrounding the blade, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice, resulting in naught but absolute destruction in all directions. Combining speed, power, and swift attacks into a very rushdown oriented, which is a battle tactic similar to the blitzkrieg or the human wave attack tactics in real-world ground warfare, in which speed and surprise are used to overwhelm and/or cripple an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities, Elraine doesn't just fight fast - she is able to invoke a move cancel maneuver in order to break out of a current motion used in an attack through reflexes alone, cancelling it before instantly following up with another strike by chaining it into a stronger attack or even a spell, keeping the opponent in a constant state of off-guardedness as Elraine can always cancel into countless other strikes, effortlessly shattering the illusion that the enemy had any chances of defending themselves properly against her might.
Interestingly, Elraine is capable of launching her blade through adapting the skill of knife throwing, which is the art of throwing knives, the weapons thrown, and a target, for the usage with a large blade as well as ordinarily-sized swords, and she can utilize it with any sword, whether it be her Dragonsaber Excalibur or a blade formed through Crystallos Forge towards her opponent at high speeds. Normally, any regular ol' sword is not really designed for throwing as its shape and weight is optimized for slicing, thrusting, and other movements driven mostly by the user's arms, over aerodynamically moving through the air on momentum alone. Additionally, throwing one's sword usually leaves them unarmed, so even if the fighter did score a hit, if they didn't kill their opponent, they're still in a great deal of danger. However, in the case of Elraine Ardygun, who has an in-and-out knowledge of swordsmanship and how to get the most out of her arcane prowess, throwing her blade towards her opponent results in the creation of a horrendously powerful and impromptu projectile attack, allowing Elraine to hurl her currently equipped sword at enemies, the sword itself whirling through the air as if it were a boomerang, with her blade slicing its way through obstacles by shredding anything that the edge comes into contact with and rending all kinds of alloys without chipping in the slightest. The sword being launched towards Elraine's enemies like an all-powerful bullet fired from the gun-barrel which is her hand, these swords travel great distances while directing it in accordance to her will, thus resulting in the sword making midair course corrections, even keeping her crystalline blade hovering in place, waiting for an optimal moment to surge forth and penetrate anything that Elraine deems to be a suitable enough target. This deceptively simple maneuver is known to be extremely damaging to anything that's living if it hit vital parts of the body, such as heart or head, piercing through defenses and weaknesses like wet rice paper while she does not exert any visible movement- thanks to her keen eye, her sword can appear like a tracer bullet shot from the gun-barrel called her hands; no matter the distance between her and the opponent, when thrown, her sword can close that gap in the blink of an eye, piercing vital points with ease. Capable of throwing her sword towards her opponent up to five times in a row before she needs to take a break due to the motion exhausting her throwing hand, summoning her sword back to her hand after each toss through her ability to psychically manipulate objects using her arcane knowledge, when throwing her weapon forth, Elraine is invulnerable during the technique, and her weapon will immediately return to her hand if it hits an obstacle. Elraine is able to throw her blade while constantly moving, launching the weapon during the small openings between the swings of the opponent's weapon, and it is thrown so that the opponent will not be able to see the sword racing towards them if circumstances allow. Elraine utilizes her agility to jump from various positions including walls and ceilings, all while hurling her blade towards the enemy from each location, resulting in an unavoidable, omnidirectional rain of seemingly multiple swords that cannot be blocked or avoided.
Really though, when in battle, her fighting style can't really be considered a "series of blade slashes as Elraine dashes about" but rather, the high-speed fighting style which is exclusive to Elraine is more like a flash of lightning blasting the opponent from innumerable directions continuously until the enemy falls defeated, never slowing down enough to become visible once more. The sheer velocities that Elraine displays catches opponents off-guard as she blitzes them instantly, resulting in the majority of her attacks being unblockable through a combination of speed and power to the point that they cannot be normally defended against through blocking, with her attacks disregarding the fact that the fighter is blocking, thus penetrating their guard and consequently ending up with the fighter taking damage regardless; she usually utilizes this to her advantage to surprise her enemies and strike them down immediately as they cannot react properly to such revolutionary speed. Every time she briefly stops for not even a fraction of a second, the ground explodes from the kick-off, resulting in widespread devastation as Elraine leaps around, undeterred by trivial matters such as wind resistance and directional influence – thanks to her Eyes of Arcus, this extra-sensory ability of sorts enables her to move along the pathway most suitable to herself and as such never experiences any interruptions as she darts around the opponent, leaving them bewildered and vulnerable. It's a rule of thumb that as long as her blade is withdrawn, Elraine is for all intents and purposes invincible, carving incredible trails of death and destruction in each and every wake of her movements while her enemies are incapable of properly stopping them as while she's accelerating in any direction, her entire body has effectively transformed into an "ultimate spear" that can bust anything to shreds. While yes, Elraine is very rushdown oriented, that isn't to say that her defenses have more holes in them than the swiss cheese factory - in fact, it's quite the opposite as she's also an expert at reversal and counter hitting her enemies. Not only using Bakken Sakanade in order to negate the kinetic energies of the opponent's blow by absorbing them before returning them to sender, Elraine is quite good at sabaki, displaying the ability to automatically parry an attack at any point of its release almost as if it was on instinct. Transcending the realm of "a swordsman", Elraine becomes a "god of swords" the exact moment that she draws the Dragonsaber Excalibur, overwhelming everything and everyone who's unfortunate to face her in the battlefields of war.
- Sword Magic (剣の魔法, Ken no Mahō): Sword Magic is a Holder Magic and a subspecies of Weapon Magic which is used by various magicians, which revolves around the usage of swords to induce various effects as the name would ever-so-subtly suggest, with those weapons acting as mediums for the user to perform particular attacks. Alongside Requip, this is one of the most common magics in existence. In order to use Sword Magic, the user starts by channeling eternano directly into a specially constructed magic blade that causes a chain reaction to the sword, having the blade alter its entire structure until it reaches an unstable form of metal and magic, allowing the person to manipulate it into a solid shape that can also engage the spell that the user sees fit to use. In some cases, when the person condenses the unstable structure, they often add their own elemental affinity magic, allowing for the user of elemental sword spells to be created through the effective means of the user. During the time after the sword spell is used, the eternano is immediately ejected from the blade, allowing the instability, the result from the eternano, to cease and transform the blade back to its normal shape. However, there are certain risks to using this magic as it takes much mental focus and incredible magic control in order to allow the blade to be altered in its solid shape, and to be controlled in its unstable form. When the user often attempts to make any spell, their hand is to remain on the hilt at all times, due to the fact that unless the eternano is controlled and is kept at a steady flow into the blade, the blade will simply revert back to its normal shape while the Eternano is simply ejected outward. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range through extending the influence over the atmosphere that the sword currently equipped possesses. Some Sword Magic techniques seem to involve the use of elements commonly found employed by numerous types of Elemental Magic, such as the four basic elements; in addition, Telekinesis is shown to be frequently employed alongside it, in order for the user to maneuver several swords at the same time. A number of different blades can be employed to utilize in conjunction with Sword Magic, with the most recurring ones being longswords, which are a type of European sword characterized as having a cruciform hilt with a grip for two-handed use, and katana, which are one of the traditionally made Japanese swords that are used by the samurai of feudal Japan, characterized by its distinctive appearance: a curved, slender, single-edged blade with a circular or squared guard and long grip to accommodate two hands. In some cases, certain Sword Magic spells might even involve the change of the sword's properties, such as its length. While in the case of most sword-focused magicians such as Erza Scarlet and Kagura Mikazuchi, focusing the arcane into their blades as to enhance their already impressive bouts of bladework is a indispensable element of their fighting style, in the case of Elraine Ardygun, the fact that she possesses the magic which revolves around using swordplay to induce variable effects is naught but a footnote in her overall fighting style; less of a magic by itself to the point that she never uses it on its lonesome, in chemistry terms, Sword Magic is simply a single atom; the smallest constituent unit of ordinary matter that has the properties of a chemical element, insignificant in the overall plan of of things - but rather, Sword Magic serves as one half of what's one of her greatest assets, the atom of "sword magic" merges with the atom known as "molecular manipulation" known as Enchantment through association via the chemical bond referred to as Unison Raid in order to form an entity consisting of these atoms, the almighty compound known as Integrated Arms: Bakken, Elraine's main method of combat, as displayed below.
Integrated Arms: Bakken
Integrated Arms: Bakken (
As one may or may not have guessed, it's well-known that Bakken is a special magic that is exclusive to Elraine herself- though it would be more accurate to not call it a type of magic, but rather a spell that mixes her exclusive Magic Skill with her skills with wielding bladed weaponry. To go into detail, her status as a Dragon Slayer grants Elraine the ability to absorb magical energy and ambient eternano saturated within the immediate vicinity, enabling her to channel those energies in any way that she wishes- this means that her attacks get stronger the later in battle they are unleashed. With some minor assistance from the Magic Skill known as Eternano Haste and of course, her powers that can kill dragons, Elraine is capable of drawing in ambient eternano from the atmosphere, and instead of absorbing it into her magical origin, she is able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that she wishes; going even further, Elraine is capable of compressing magical energy and eternano into the cold steel of her weaponry, granting her weapons, whether they be her Dragonsaber or the crystals formed using her Crystal Dragon Slayer Magic, varying and unique properties- this entire process results in the birth of a magical power-collection-type fighting style known as Bakken, which is a series of cross-range arms-based attacks. Through expert levels of supernatural energy manipulation, Bakken can be considered a one-of-a-kind power as this "magic" enables Elraine to project her blows using energy themselves –both magical energy and eternano- as the ultimate fulcrum for transference of energies, even if the energies used as a medium for her Bakken attacks do not belong to Elraine, or if they're in the vicinity of her Magical Aura's upsurge. Because of this property which ensures "complete domination of the supernatural", there are nada, zero, zip, and zilch chances of there ever being any kind of supernatural defensive technique that is capable of withstanding or even attempting to defend against any of Elraine's Bakken-empowered attacks. However, there are certain risks to initiating the activation process of Bakken as it takes much mental focus and incredible magic control in order to allow the energies which are gathered upon her limb/items of choice to be altered in its solid shape, and to be controlled in its unstable form. When Elraine often attempts to make any attack of Bakken on her weapon, her hand is to remain on the grip of the weapon at all times, due to the fact that unless the eternano is controlled and is kept at a steady flow into the weapon, the weapon will simply revert back to its normal shape while the eternano is simply ejected outward.
When engaging the power of Bakken for the sole purpose of enhancing her already esteemed dominance over the way of wielding a blade with the power of the supernatural, Elraine focuses her magical energies before pulsing them outwards - with her Dragonsaber Excalibur beginning to act in a similar manner to a positively-charged magnet, causing the supernatural energies dwelling within her frame to become attracted to the cold steel of her weapon, inducing the infusion of her raw magical power within the weapon, causing it to transform into a sword of pure azure - magical particles constantly scatter off of the blade in this state; giving it elemental properties, in addition to unrestrained cutting power - this process and result is similar to her alternate timeline counterpart's Soulstrike Sword Magic spell, or Elemental Martial Arts as the energies generated through Bakken act in accordance to her movements, accompanying her strikes. When Elraine's blade is infused with her raw magical power, it replaces the hard, metal blade of the sword with a blade of liquid crystal, similar to a laser- this laser shapes itself as it begins to glow a luminous cobalt in texture, shaping itself into a long, curved blade with a white aura shrouding its form, extending out to three meters with an impossible sharp edge and beautiful luster; simply swinging her sword around in this state causes the arc of her movements to produce pulsating blue energy. However, the main merit of the combination between swordsmanship and the manipulation of molecules that compose existence known as Enchantment comes into play whenever Elraine makes any powerful movements with her Dragonsaber Excalibur - the visible keenness of her sword results in transparent trails of azurite energy - pure magical power - following the arc of the blade's swing; these trails are barely visible to the naked eye, and because of this spell being activated, they are far more intricate in detail than other sword trails, which themselves don't normally possess a signature colour; and even those who aren't the most attentive of fighters can at least see the afterimages produced by the movements of her enormous slab of metal referred to as a "sword" - as these trails remain for the briefest of moments, their appearance makes themselves distinguishable from other forms of sheer speed of a strike made manifest, being a two-layered curving/straight arc of azurite magical energy with various runic symbols right below the lower layer of the trail - in between the two main layers is air pressure that's invisible which can be used for almost any effect that Elraine wishes, serving as a "collection-type magic" (収束系魔法, Shūsokukei Mahō) which, as the category would indicate, enables Elraine to gather magical energies of all kinds in the immediate vicinity and use them to bolster the force, speed, and area-of-effect of all her attacks to unleash magical power-collection-type blows (魔力集束打撃, maryoku shūsoku dageki).
To elaborate, thanks to her Eyes of Arcus, which bunch together all forms of supernatural powers, whether they be Magic, Curses, or more as one- and going onward, this mystical sight treats all spell classifications as a single type, effectively stripping the powers of what could separate them from the rest, causing these abilities to be known as simply "spells"; by quantifying it down to the simplest form, perceiving offense and defense as naught but the concept of "ability", resulting in her Bakken blows utilizing the enemy's magic-based attacks as the medium for Elraine's own strikes. The magical energy released by Elraine when harnessing the power of Bakken is simply pure energy with no strings attached in its composition, and it is not influenced by anything that the foe can utilize, meaning that it will strike without fail. If the enemy attempts to utilize magical attacks Elraine, then by using Bakken, she can turn that magical energy upon the foe and harness the exact amount of magical energy generated by the foe's attack in order to massively augment her own blow. Indeed, with Bakken, in the arc of the sword's swing, Elraine is capable of inducing the fusion of these magical energy trails and eternano ambient within the atmosphere, resulting in her Magic Seal becoming superimposed upon the trails of the blade's speed for the briefest of moments; the glyphs of energy manifested through the power of Bakken have their own hitbox, which is an invisible shape used for real-time collision detection, meaning that they can be damaged; however, doing so causes them to instantly activate if Elraine hasn't spurred them to release their might through her thoughts, resulting in these sigils detonating as if the enemy had encountered a land mine, an explosive device concealed under or on the ground and designed to destroy or disable enemy targets, ranging from combatants to vehicles and tanks, as they pass over or near it, these crests exploding into an attack analogous to a wave of magical energy fired from a sword as they fly forth, rending the heavens and earth in twain. Thanks to her mastery over what skill in the arcane she does have, Elraine is capable of molding the trails of energy left by her power into any form that she deems suitable in accordance to the situation, such as rising energy surges that resemble spiky pillars, shields, pulsating spheres, as well as spiraling rays which can switch between piercing or explosive damage, use the glyphs as propulsion by summoning a Bakken crest in front of her and launching herself through it for a single jet burst forward that emulates Reduced Earth or High Speed, and energies that wrap around her body to bolster her capabilities through a comparable process to Molding Magic, or simply using it to enhance her normal attacks; but no matter the form the Bakken attacks take upon, in midair she can fire them twice in a row and since they come out surprisingly fast, Elraine can easily fire them over and over again even from the ground; the skies are the limit in regards to that Elraine Ardygun can and cannot do with her magical energy, functioning like Arc of Embodiment more than anything else.
Another property of Integrated Arms: Bakken is born through the basic combination of Magic Skill: Eternano Haste and all of Elraine's other fighting prowess; allowing Elraine to charge up extra energy to increase the power of her strikes both unarmed and with swordsmanship. In any case, when initiating this property of Bakken, Elraine focuses briefly, holding her sword in front of her with both hands, blade pointed at an angle for swordsmanship and simply standing still in the case of martial arts. While doing so, the output of the Magic Skill known as Eternano Haste goes into overdrive as to allow her to draw in ambient eternano from the atmosphere, and instead of absorbing it into her magical origin, she is able to focus it upon her sword or her extremities of choice, compressing these supernatural energies continuously into her main attacking methods, resulting in such phenomena converging and being visualized as a mass of azurite arcane energy swirling around Elraine's main attacking method like a wildfire- the spiraling energy only increases in size the longer that she holds her arms, legs, or blade in place to charge more and more energies as her emotions intensify, using her personal conviction to bolster the next strike significantly as Elraine goes about, well, holding the extremity with which she is about to attack with in place, activating the charging power of Bakken on that particular attacking method. Elraine's attacks with Integrated Arms: Bakken can be charged for up to three seconds by staying in a single spot, with Elraine building up momentum by driving a continuous compression of energies into her limbs, before hitting her opponent with full force- however, this takes a split-second longer than a regular attack, which can mean the difference between victory and defeat in the heat of battle, which means that Elraine will only harness such a method if the opponent is immobilized with no way to defend themselves against the oncoming blow that will possess enough force to knock the helpless enemy a fair distance away. In terms of charging levels, Elraine's attacks with Bakken are chargeable up to three stages with her damage output being multiplied by the implemented level (i.e. level 1 is normal, level 3 being triple), but timing is important, as waiting too long will weaken the attacks, sending them back to the second and first stage respectively; making it somewhat demanding to properly utilize as Elraine would have to consistently hit the maximum charge level to bring out the best of its potential; upon hitting the third level, the amount of energies compressed fills rapidly then depletes upon hitting the maximum. Of course, as the final level of charge, the third level is the most powerful and most the difficult to hit the opponent with; but at the final level, it dishes out staggering amounts of damage, unleashing blows that cause an enemy to ricochet off of walls involuntarily upon impact while leaving then incapable of regaining their bearings for a longer period of time than normal, opening up a whole variety of options from which Elraine can continue. Once amount of supernatural energies have been filled and depleted, Elraine defaults back to the first level of the Bakken power- and if she holds the power upon her striking method for too long, the Integrated Arms: Bakken will cease charging and default back. However, as something that is somewhat common is that Elraine has to stand still to charge her attack, depending on what she is about to unleash, the charged attack may or may not be worth the time to prepare it—doubly so if charging the attack leaves her unable to move or evade enemy attacks in the meantime.
To slightly mitigate such a thing, when harnessing the full might of Bakken, Elraine is capable of cancelling the charge, allowing the charge-enhanced attack to be saved for later; when this is done, she holds the masses of magical energies in her limb and moves around as normal; this can serve as a way to take advantage of extra power while taking evasive action; the charge cancel can be used to bluff an opponent by allowing them to come close to Elraine while she's charging, only to find themselves attacked by another method; when cancelling the charge, Elraine can move or attack quickly out of the charge cancel without delay, enabling her to quickly react to an incoming blow. Thanks to it effectively being a byproduct of her skill in enchanting objects and her swordsmanship, Elraine has also displayed the ability to integrate her signature Crystal Dragon Slayer Magic into the fighting style known as Bakken in order to combine two forms of subspecies of Crystal Dragon Slayer Magic's abilities together and infuse them within Bakken to produce a variety of effects; as Elraine's form of Dragon Slayer Magic is highly adaptable to almost any situation imaginable due to its various sub-abilities, Bakken displays incredible synergy with many forms of magic which can be manipulated into the form of a projectile-type of attack such as Elemental Magic; using part of the Seven Colours Arts as well as her skill in Enchantment, Elraine can channel the classical elements, which are the rudimentary, simplest or essential parts/principles of which nature consists and were proposed to explain the nature and complexity of all matter in terms of simpler substances, each representing one of the four fundamental states of matter, with fire representing plasma, water representing liquid, earth representing solid, and air representing gas- even further, these four elements have Magic representation in Fire Magic, Water Magic, Earth Magic, and Wind Magic/Air Magic respectively, as well as their countless variants such as Lightning Magic, Green Magic, Ice Magic, Dust Magic, Sand Magic, Snow Magic, Air Magic, Metal Magic, and Blood Magic, as well as their associated magics and combinations thereof like Glass Magic, Storm Magic, and Magma Magic throughout her frame to boost her striking might. For example, if Elraine were to use Fire Bullet to launch a roaring orb of scarlet, with Bakken, she would instead convert that which is utilized externally into an attack which is cast internally, channeling the smouldering sphere of crimson into her arm and thus the blade which she is grasping, causing the silent steel to be set ablaze, allowing the proceeding sword attack to not only have its strength output be magnified through the conversion sequence, but also deal fire-elemental damage that can also burn the target. Thus, with Bakken, Elraine Ardygun is suited for almost any conceivable situation – on top of being fast and skilled in both swordsmanship and hand-to-hand combat, she can boost her power through channeling spells that would serve the purpose of status buffs in video games; resulting in Bakken producing effects such as an increase in speed, strength, durability, and magical output in a similar manner to Sky Dragon Slayer Magic's 'buff' spells such as Troia, Vernier, Arms, Armor, Re-Raise, Deus Corona, and Deus Eques, plus all of their derivative spells which can also be applied to her allies if she deems it to be suitable; all of this is on top of what Bakken is already described as doing. Thus, she is capable of fighting in a manner similar to that of an offensive spellcaster or a pure close-range striker, making a "magic knight" of sorts as Bakken is a synergy between the mortal and astral plane, so to speak – her Bakken strikes allow for swiftly-dealt swathes of damage that blurs the line between the physical and supernatural.
However, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (
- Bakken Majinken (
抜剣・魔神剣 , Bakken Majinken lit. Sword Drawing: Demon God Sword): Bakken Majinken is a Bakken "spell" which enables Elraine to launch her magical energies in the form of a crescent of magical energy that mows through the surface of the earth. When performing Bakken Majinken, Elraine infuses her weapon, the Dragonsaber Excalibur, with her magical energy, condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; Elraine is capable of compressing even more of her magical energy upon their sword to achieve a higher level of power. In any case, once this process has been completed, at the instant of the slash, Elraine swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds - rather than an incarnation of pure force, the Bakken Majinken takes upon the form of a crescent of azurite that is launched across the ground like a shark's fin hovering above the water; the crescent of energy mows through the surface of the earth while in motion. Upon impact, the crescent causes a large explosion of energy with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and incinerating an entire squadron of Rune Knights, scorching the very foundation of the earth, leaving naught but molten asphalt and burning away everything in sight, such as forests and rocks as it splits the skies- against those of dragon-kind, thanks to Elraine's status as a Dragon Slayer, Bakken Majinken incinerates the flesh and very existence of them by inducing a poisonous breakdown of their atomic structure, exposing every atom that composes their soul and body to the pure power of Bakken and rending them asunder as if they had been exposed to the lights of the sun, or rather, the finest of crystals that even gods would long for, the crystalline properties of her Dragon Slayer Magic piercing their very existence as their soul is crystallized and their bodies are quickly rendered immobile before shattering into innumerable fragments that scatter to the winds. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack, as the released crescent follows the contour of the terrain, continuing at the terrain's angle even if it sails off an edge, making it an effective projectile on slopes. If used in the air, the damage released by the beam is ever-so-slightly reduced at all ranges, additionally travelling slower, dissipating at just over two kilometers. When Elraine is firing the normal version in the air, she will stall slightly. The speed required for this attack's activation is less than a second, slightly surpassing the speed of the charge of a Magic Ray spell, meaning that Bakken Majinken is both fast and powerful, thus it's incredibly useful when compared to other projectile type spells. The purpose of Bakken Majinken is to strike at adversaries outside of the sword's range, shattering the air with a slash and forces out a powerful blast of pure magical energy at the adversary. Because it is essentially the release of focused magical energy, it is capable of destroying anything with a decisive strike of cutting magical waves; not only this, Bakken Majinken is capable of being angled up or down and ricochet off of walls and floors, and thanks to being launched through Dragonsaber Excalibur, it has a transcendent priority, meaning that it doesn't stop upon contact with an enemy, allowing Elraine to hit multiple foes. Elraine's mastery over this technique is such that she does not need to unsheathe the blade, but simply use it as an attack at close range.- Extension: Majinken Setsuga (
追加攻撃・魔神剣・刹牙 , Ekusutenshon: Majinken Setsuga lit. Additional Attack: Demon God Sword - Temple Fang): Extension: Majinken Setsuga is a Bakken "spell", and, as the prefix of "Extension" would ever-so-subtly indicate, a variant of the standard Bakken Majinken - Extension: Bakken Majinken involves Elraine releasing an enormous version of Majinken that, while slow, is almost unrivalled in power, and can be aimed up and down, serving as an "ultimate killing technique", emitting tremendous quantities of energy equaling Elraine's total amount of magical energy from the tip of the blade once the sword is swung. In any case, when performing Extension: Majinken Setsuga, Elraine infuses her weapon, the Dragonsaber Excalibur, with her magical energy, condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; Elraine is capable of compressing even more of her magical energy upon their sword to achieve a higher level of power; in the case of Extension: Majinken Setsuga, Elraine continually gathers all sorts of energies that are within the vicinity, her Magical Aura surging magnificently as to accentuate the magnetic properties of her Magic Origin which allow for a quicker gathering phase, reducing the charge time down from "goddamn longer than longcat" to "only slightly longer than the charge time of the normal Bakken Majinken", thus allowing Extension: Majinken Setsuga to transition from the category of "cool but as impossible as democracy in China" to a "viable alternative to the regular version of the attack or "serves as a pretty good finishing move" - however, unlike the bog-standard Bakken Majinken, properly unleashing the might of Extension: Majinken Setsuga requires a sufficient amount of distance between her and the enemy, and the farther the distance of the opponent increases its effectiveness. Once Extension: Majinken Setsuga is ready to be unleashed, at the instant of the slash, Elraine swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds - rather than an incarnation of pure force, the Extension: Majinken Setsuga takes upon the form of a crescent of azurite that has traces of crimson intermingled with said blue, a result of the charge time to activate Extension: Majinken Setsuga - this version of the spell is five times larger than Elraine herself that is launched across the ground like a shark's fin hovering above the water; the crescent of energy mows through the surface of the earth while in motion, rending everything that it comes into contact with in twain as naturally as breathing. The release of Extension: Majinken Setsuga is accompanied by a shockwave that propagates through the earth continuously, rippling through the medium of choice at astounding speeds through the ground or in the atmosphere, bringing mass destruction to anything that the shockwave comes into contact with- it can push targets over, repulse them away, shatter them, even shaking the ground, uproot trees, rend the earth, slice the skies, and smash small buildings, radiating throughout the vicinity, even disrupting enemy spells if they are being cast at the time. The actual blast of energy known as Extension: Majinken Setsuga has transcendent priority, casually bypassing normal area-of-effect of close-range combat strikes, the crescent of red and blue energy cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature, and at the very moment it comes into contact with Elraine's designated target, Extension: Majinken Setsuga reveals that no mortal power of any kind can match it - its burst hits multiple times as the crescent explodes into a serial of wayward arcs that slice into the opponent for serious damage on the first target, even going through the intended enemy to strike foes immediately behind the first, before launching all affected.
- Extension: Majinken Setsuga (
- Bakken Shiguresō (
抜剣・時雨鎗 , Bakken Shiguresō lit. Sword Drawing: Autumn Shower Lances): Bakken Shiguresō is a Bakken "spell" which involves Elraine charging magical energies upon her armament whether it's unarmed or not before striking forward, projecting a Magic Seal in an arcing pattern to repeat that thrusting motion continuously, resulting in numerous lances of pure power perforating the opponent. In any case, when performing Bakken Shiguresō, Elraine focuses intensely, before she uses her magic's unique properties in order to draw in stray eternano and magical energy within the vicinity, before surging her Magical Aura faintly, causing her Magical Aura to react with the ambient energies saturated within the atmosphere, momentarily compressing a disproportionate amount of arcane power within one of her arms in the hand area. From here, Elraine thrusts her hand forward in a piercing motion that occurs with such swiftness that it seems to be invisible to all but the most experienced of sights, with the movement resulting in the properties of Bakken and her source-bolstered Enchantment alongside with a powerful swing forward with her blade releasing an energy trail, with Elraine inducing the usual fusion of magical energy and eternano ambient within the atmosphere, resulting in her Magic Seal becoming superimposed upon the trails of the blade's speed for the briefest of moments, allowing Elraine to mold the trails of energy left by her power into form of a curved arc of azurite which is projected before her very being, directed forwards. This arc of energy possesses the usual properties of the bows formed through Bakken, with numerous stylized spikes in the form of a fleur-de-lis pointing outwards. Not only does the arc of blue protect Elraine in a similar manner to a magic barrier, effortlessly defending her against magic, bullets, explosions, and other projectiles; however, the arcing shield can only be created while Elraine's feet are on the ground - even though the arcing barrier protects Elraine against most attacks without fail and comes out instantly, its shrinking causes it to not always cover Elraine's entire body - thus, she is still vulnerable to damage, from both grounded attacks and aerial strikes. If a projectile hits the arcing blue barrier at just the right angle, it will be deflected, rather than blocked, and the initial raising of the shield creates a small energy wave; if that wave hits a projectile, it will be reflected at an angle, though without harming the projectile user. Whenever Elraine deems it to be suitable, she is capable of launching the multiple fleur-de-lis towards her target, launched forward in a similar manner to that of a serial of projectiles with heat-seeking properties resembling Direct Attack Guided Rockets. These lances aim to impale the opponent with incredible speed and force. However, mid-flight, the lances veer off wildly in different directions, possessing homing properties in a similar manner to a as to close in on different targets in order to attempt to take out multiple opponents at once while tracking the foe's heat signature in order to sniff them out and deal damage; it is a spell that is effective for quick, widespread, and massive amounts of damage. However, it's necessary that Bakken Shiguresō is fired quickly as the arcing azure barrier is incapable of being held forever as the tensile strength of the shield decreases over time, meaning that it only be used for a total of one hundred and five seconds before it breaks and requires one hundred and twenty seconds to cool down, meaning that if Elraine has no other defensive measures this leaves a window of fifteen seconds where she has absolutely no defense against incoming attacks other than evasion. - Bakken Bakudanjin (
抜剣・爆断刃 , Bakken Bakudanjin lit. Sword Drawing: Explosion Severing Blade): Bakken Sakanade is a Bakken "spell" which allows Elraine to strike at the "weak point" of anything that her magic-infused sword comes into contact with, always guaranteeing a critical hit and severing the bindings of its molecular structure, resulting in Elraine being able to destroy solid objects by detecting or otherwise targeting their "weak point" or "breaking point" or "flaw point" and striking the object with a comparatively light blow. In any case, when performing Bakken Bakudanjin, Elraine uses her magic's unique properties in order to draw in stray eternano and magical energy within the vicinity, before surging her Magical Aura faintly, causing her Magical Aura to react with the ambient energies saturated within the atmosphere, resulting in the properties of Bakken and her Crystal Dragon Slayer Magic converging upon her weapon to harden exponentially, resulting in her currently equipped weapon becoming shrouded in a protective casing of sorts that resembles an exceedingly thin layer of crystalline energy; this casing is unique in that it isn't formed from a large amount of energy nor a small amount of energy - instead, the quantity of arcane energies that compose this layer of crystalline energy superimposed upon Elraine's sword is highly variable, instantaneously shifting from "not much" to "a lot" in accordance to the molecular composition and size of object that Elraine aims her weapon at. From here, Elraine uses her Eyes of Arcus in order to perceive the "weak point" of anything she is currently facing at the moment - of course, the scope of what she sees can expanded through the Arcus Sight spell which itself grants clairvoyance, allowing Elraine to perceive the entire world around her for a few meters. But once this is done, Elraine swings downwards at any target while perceiving what "cannot be perceived normally"; that is to say, the "weak points" of "blind-spots" of everything that Elraine's eyes witness - these are areas in the body that constantly move as blood circulates and can deal immense damage to the targeted individual if hit. When striking along these lines in any manner that she deems suitable such as slashing or thrusting, Bakken Bakudanjin displays the full scope of its power by separating molecular bonds in any non-living material to make holes or cuts by touching it. This allows Elraine to deal immense damage far beyond what she could do normally, causing her magnificent bladework to function similarly to Crash and Destruction Magic and instantly induce decay and decomposition on anything that she happens to come into contact with. Weaker magicians can be cut to pieces with the spell without issue - whereas a "weak point" would be something inherent to any structure, in the case of Bakken Bakudanjin, the "weak point" is "whatever point she just touched" thanks to the powers of the Eyes of Arcus, making it exceedingly versatile. In the case of more powerful opponents, Bakken Bakudanjin functions as an advantage enabler. Every time she strikes an opponent's weak spot even with the weakest of blows, the pain that is a result of Elraine's sword landing upon the weak spot is magnified tenfold in comparison to a regular bladed strike, and it can quite possibly end up being fatal to her opponent- additionally, repeated strikes at the same weak spot results in the affected weak spot on the enemy's body enlarging as their blood begins to clot until Elraine can simply knock them out with a single strike as their entire existence is registered as a "weak point". - Bakken Shōhien (
抜剣・昇飛燕 , Bakken Shōhien lit. Sword Drawing: Ascending Flying Swallow): Bakken Shōhien is a Bakken "spell" which involves Elraine swiftly swiping upwards in a spiralling leap at high altitudes with her blade extended horizontally-to-vertically before slashing downwards. In any case, when performing Bakken Shōhien, Elraine focuses intensely, before she uses her magic's unique properties in order to draw in stray eternano and magical energy within the vicinity, before surging her Magical Aura faintly, causing her Magical Aura to react with the ambient energies saturated within the atmosphere, momentarily compressing a disproportionate amount of arcane power within one of her arms in the hand area. From here, she utilizes minute amounts of magical manipulation in order to kick off the ground at twice the speed of sound, leaping upwards in a spiralling motion, with her blade being extended from the ground to the heavens in an arcing motion all the while – sometimes, this strike will catch her enemy in her grasp, but most of the time, it serves as a beginning for the attack as she rockets upwards a moderate distance off of the ground with some horizontal movement as well, uppercutting with a sword slash hilt first – during the first few moments of the attack's preparation, the arcing blade swipe seems to do more damage than the rest of the ascension phase of Bakken Shōhien. While being launched upwards, the magical energies that coats Elraine's sword is shown to emit golden energy which scatters off of the blade, creating a razor-sharp disk of pure energy coating her sword that can slice through nearly anything. The spinning element of the attack increases the penetrative power of the attack while Elraine launches herself upwards, the opponent being carried alongside her ascension if they were struck, and the moment that Elraine reaches the maximum height allowed with the attack, she is capable of slashing downward while falling- the magical energies that are coated upon her blade grows in intensity when descending, as it begins to absorb more and more eternano ambient eternano within the vicinity in order to bolster its next attack- upon contact with the ground, the magical energies imbued within her sword erupts in the form of a shockwave of energy that takes upon the visage of countless pillars of azure flames which spread out for several meters, themselves wreaking more and more havoc as anyone unfortunate enough to come into contact with the burning pillars takes severe damage as the flames burn through the skies and earth. While the ascension period allows her to rise to incredible heights vertically, the same can't be said for its horizontal rising, but even so, Bakken Shōhien is known to be a highly rewarding sword strike to use that possesses a rather noticeable element of surprise if timed perfectly – the ascension phase of the sword strike comes out in a split-second, with the only indications of Elraine beginning to use the attack being her sword lowering to slowly touch the ground. All of this combined, Bakken Shōhien is best utilized as the ending blow for a combo, as the arcing slash upwards can deliver an enormous amount of knockback to send the opponent upwards which scales based on falling speed and weight instead of damage, more often than not leaving them open to the second step of the technique. - Bakken Sentotsu (
抜剣・閃突 , Bakken Sentotsu lit. Sword-Drawing: Flashing Thrust): Bakken Sentotsu is a Bakken "spell" which involves Elraine lunging at her opponent, prepared to strike, before unleashing a powerful thrust forward that has the blade mimic the movements of a drill, generating immense penetrative power. In any case, when performing Bakken Sentotsu, Elraine focuses intensely, before she uses her magic's unique properties in order to draw in stray eternano and magical energy within the vicinity, before surging her Magical Aura faintly, causing her Magical Aura to react with the ambient energies saturated within the atmosphere, momentarily compressing a disproportionate amount of arcane power within one of her arms in the hand area. From here, she focuses for a brief moment, paying attention the bodily flow of the opponent and listening to their breathing patterns, subtly searching out a "weak point" in their motions, a point of contact where they would be most vulnerable. Once Elraine has discovered her opponent's weak point, she lunges forward, generating enough kinetic energy to add onto the momentum of the thrust as she transfers her weight from her rear foot to her leading foot as her hips, torso, and her shoulder are twisted as to bolster the blow, resulting in the bladed attack being augmented significantly as she twists the arm that grasps the hilt of her sword, causing her blade rotating at high speeds as Elraine kicks off ten times in the blink of an eye while transferring the majority of her weight into her legs, stomping her foot where most of her weight is focused upon the solid surface of where Elraine is standing at a rapid velocity before shifting the weight back to the rest of her frame, generating enough thrust to propel herself forward at incredible speeds, visually vanishing from the sights of her opponent and any onlookers, effectively turning invisible with the only indication of her existence being that of a continuous serial of air bursts that ripple outwards from her current location – these ripples are capable of stirring up winds and pushing anything that the bursts come into contact with, even if only ever-so-slightly, away with great force, throwing even grown men off of their feet. While in motion, Elraine is invincible against any damage during the invisibility portion of the technique; dashing towards her opponent, this sudden yet amazing acceleration lasts only momentarily, as her physical form becomes visible once more in order to deal the actual attack – grasping her sheathed blade, once in front of the opponent, Elraine manipulates the kinetic energy of her movements into the motion of a single thrust forward, simulating the effect of a drill piercing through stone and bedrock to reach its destination as Elraine plunges her blade at an enemy- thanks to all catalysts mentioned above, the blade's movement is bolstered tenfold to the point that it breaks the sound barrier; her sheathed blade taking upon a drilling effect with extreme force at high speeds, piercing through many a obstruction and ripping straight through the air itself; more often than not, the power of the impact launches the foe backwards without fail, as the kinetic energy released by the swift, sharp movement of the Bakken Sentotsu is positively overwhelming to the point that anything that in the general direction of her blade thrust is busted to pieces, serving as a spear that can penetrate through anything, with bog-standard guards from an experienced martial artist to even supernatural-derived defenses which could possibly be reinforced massively through high-density magical energies concentrations. The Bakken Sentotsu is an extremely powerful technique in all senses of the word- not only does it pack a fair amount of strength behind the movement with the blade, it was designed rather strategically, almost possessing no weak spots; though due to Elraine dashing with her arm to perform the Bakken Sentotsu, there's only the smallest of blind spots which leave the other side of Elraine's body exposed; additionally, the Bakken Sentotsu can be launched from different stances, showing that despite the apparent inflexibility of using one attack repeatedly, it has many useful applications - for example, it can be launched from eight directions, including the four cardinal directions and anything in-between, and Elraine has displayed the ability to accelerate the period between setting the attack up and releasing the drilling sword thrust to the point that it is released instantly, allowing her to strike with the Bakken Sentotsu before the opponent can attempt to counter its very existence. Lastly, the Bakken Sentotsu can also be used outside of combat to reach areas that are inaccessible with a normal leap. - Bakken Sakanade (
抜剣・逆撫 , Bakken Sakanade lit. Sword Drawing: Counter Stroke): Bakken Sakanade is a Bakken "spell" which allows Elraine to counterattack to deliver damage to the attacker when she is hit – as the name and link would suggest, Bakken Sakanade is an adapted version of the Counter spell of Sword Magic that anyone and their mother can learn without time or effort –due to her existence and Elraine's mastery over the arcane, this iteration of Counter is tailored exclusively to the power of Bakken and cannot really be considered a Sword Magic spell in the first place. In any case, when performing Bakken Sakanade, Elraine uses her magic's unique properties in order to draw in stray eternano and magical energy within the vicinity, before surging her Magical Aura faintly, causing her Magical Aura to react with the ambient energies saturated within the atmosphere, resulting in the properties of Bakken and her Crystal Dragon Slayer Magic creating a transient sphere around her very figure, as she holds her weapon in front of her in a wide manner in a reverse grip as if they are striking a rather subtle pose while she anticipates the attack about to be unleashed by her opponent, causing the transient sphere to become a "protective casing" of sorts, causing Elraine to gain an immunity to flinching and taking less knockback from a powerful strike; meaning that she can resist a single hit before all sorts of attacks can affect her as normal, thus interrupting the set-up period of Bakken Sakanade. This grants her the ability to use her own magical energy saturated within the orb surrounding her form to "feel" any attack that even so much as touches the sphere covering her figure, warning her of potential immediate danger by the manifestation of a tingling sensation in the back of her skull, granting her the ability to anticipate her opponent's action at a greater level by sensing the area all around her through the sphere of influence by the magical energies formed into Bakken Sakanade and by reading the air pressure-Bakken Sakanade, despite its name, is capable of being utilized for offense and defense, and if Elraine uses the "spell" in conjunction with her weaponry, whether they be her Dragonsaber or her crystal armaments, she can extend the range that Bakken Sakanade covers by adding the length of her weapon onto the normal three meter influence sphere, granting her the ability to negate many attacks at mid-range. After about one second or when the opponent foolishly strikes, any attack other than a grab which Elraine is struck by will turn her invincible by further hardening the protective casing of magical energy around her body for the duration of her retaliating strike, leaving the enemy open for a follow-up attack. When beginning the counterattack, her constant reading of air pressure allows for easier evasion of most attacks and thus the repelling of most injuries, unless Elraine cognitively overrides her automatic reflexes in order to negate damage. However, while Elraine herself does not move away per-se as a calm mind is necessary to activate Bakken Sakanade, the technique allows her to take appropriate measures in order to properly reduce all damage to zero. - Bakken Ōgi: Ryūko Ranbu (
抜剣奥義・龍虎乱舞 , Bakken Ōgi: Ryūko Ranbu lit. Sword Drawing Secret Art: Wild Dance of the Tiger and Dragon): Bakken Ōgi: Ryūko Ranbu is a Bakken "spell" that's the strongest attack of the entire fighting style, deemed to be akin to the Secret Arts of a Slayer Magic in terms of purpose - it's a powerful ability where Elraine glides towards the opponent before unleashing a vicious serial of seven hits in the span of a single moment, using the past sins of the opponent to kill them; the more evil their past doings, the more painful their death. In any case, when performing Bakken Ōgi: Ryūko Ranbu, Elraine uses her magic's unique properties in order to draw in stray eternano and magical energy within the vicinity, before surging her Magical Aura faintly, causing her Magical Aura to react with the ambient energies saturated within the atmosphere, resulting in the properties of Bakken and her Crystal Dragon Slayer Magic converging upon her weapon to harden exponentially, while also doing the same upon a secondary armament which is usually a spare Crystallos Forge: Blade - from here, Elraine becomes invincible and swings her main sword in front of her; anybody who is unfortunate enough to come into contact with the slash is exposed to an immense amount of pressure that launches them upwards at a horrifying velocity, leaving them vulnerable to the oncoming onslaught of slashes. Using her natural agility which can also be bolstered by the likes of Crystal Dragon's Twin Wing, Elraine leaps upwards, her motion signified by the release of a shockwave that radiates across the surface of where she was previously standing, devastating anything that it blasts through and leaving those below vulnerable. Shooting upwards like a rocket aiming for the stars, resulting in a rocket boost that blasts her towards the opponent in the blink of an eye; transcending such concepts as 'evasion', 'defense', and 'countering'. Catching the foe off-guard, Elraine charges magical energy upon her body as to increase the damage dealt by the next succession of attacks before she begins her assault by slashing the enemy from all directions as the speed of her slashes gradually increases, becoming quicker and more furious with each strike; crystalline energies and arcane powers setting her twin blades alight, Elraine slashes the target several times in a row with her enhanced swords, after which, she kicks them twice, and slashes them our more times - these strikes move at speeds which they can no longer be seen, leaving only jet streams in their place, even capable of hitting the opponent over a thousand times a second and over long distances, like meteors, landing with such a swiftness that after a volley, they seemingly connect simultaneously. The massive circles of air bursts from attacks surrounding Elraine resemble actual meteors; each blasting the foe with a combination of crystalline energies and pure magical energy as the flurry of strikes pierce the enemy's Magic Pathways, thus resulting in the enemy having no actual way to defend against the final strike. After several slashes, Elraine dashes through the enemy with a single, two-handed powerful strike that is near-impossible to react to, attacking with enough force to split the earth, pierce the skies, and part the seas- it's much less a "final attack" as it is a force of nature being brought down upon their bodies, dealing overwhelming damage and blasting the opponent away with a large explosion that knocks away the trapped character(s) and any character that happens to be too close.
Unarmed
Master Hand-to-Hand Combatant: Typically, due to Elraine being one of the best swordswomen in Earth Land and the multiple backup methods that she has in store to prevent anyone from separating her from her blade or even generating a new sword from minerals using her Crystal Dragon Slayer Magic, hand-to-hand combat isn't much of a concern as she remains supremely confident in her fighting style no matter what she goes up against, displaying unparalleled swordsmanship which can split a large opponent into twenty portions in a split second. But even so, given how much she plans ahead in the furious heat of combat, despite all of her focus upon the art of swordsmanship, there is absolutely nothing even indicating that Elraine is not competent in a straight-up brawl; in fact, she is as deadly when utilizing hand-to-hand combat as she is when utilizing her weaponry. In a battle, while Elraine normally uses martial arts alongside her sword in the form of one-handed slashes, parries, and thrusts accompanied by powerful unarmed strikes to disorient her opponent or uses kicks to keep some distance between herself and her adversary as to allow her to think of how to attack next or prepare a powerful attack, even when she decides not to use her incredible skill in swordsmanship, Elraine has proven herself an exceptionally deadly foe. Due to Dragon Slayer Magic's (and Slayer Magic in general, really) near-constantly activated ability to infuse the wielder of its might's body with their element to produce powerful attacks that resemble the nailed slashes of a dragon's claws and feet which enhance the power of their strikes in general, this led to Elraine's unarmed combat capabilities being more or less permanently merged with her Dragon Slayer Magic upon learning the arcane power which channels the power of dragons, granting her, a master of martial arts, which are codified systems and traditions of combat practices, which are practiced for a variety of reasons: as self-defense, military and law enforcement applications; as competition, physical fitness, mental and spiritual development; as well as entertainment and the preservation of a nation's intangible cultural heritage, the ability to instinctively manifest the activation process of her Dragon Slayer Magic when fighting in close-quarters hand-to-hand combat, meaning that her fantastic fighting style is something which can be considered automatic. With Elraine's expertise and the natural superiority of her hand-to-hand combat, this ability of elemental-enhanced strikes is taken to the very next level and even further to the point that it could be said to transcend the concept of "crystallokinesis", stepping into the realms of deities of minerals with ease and even putting them and fellow mineral-element Slayers to shame before the incredible power and flexibility of her hand-to-hand mastery.
Befitting her status as a phantasmal warrior whom wields the power of dragons, when in close-range unarmed combat, Elraine's regular fighting stance involves her fingers being held out as to resemble the ferocious claws of dragonkind, rending through futile attempts to turn the tables against her as her swift motions decimate her adversaries with powerful thrusting strikes. While technically, Elraine has a boxing-style approach to combat – a combat sport where two fighters square off in fisticuffs, it would be perhaps more accurate to refer to her fighting style as Mixed Martial Arts (総合格闘技, Sōgōkakutōgi), a style that involves the integration of techniques and theories from various other forms of martial arts around the world to create a fighting style best suited to its individual wielder. Elraine generally fights by throwing her everything into the match, possessing an unrelenting fighting spirit that allows her to prevail more often than not; she's well-known to possess a certain ingenuity in regards to how to go about boxing, to such an extent that it could be said that it was set in stone that she could become the lightweight champion of Fiore's boxing circuit when she first decided to take up the sport, and could have even won the world title with or without the teachings handed down to her by those at the gym she used to frequent when she was a teenager. She has a rather unorthodox fighting style in comparison to other, more "traditional" boxers- indeed, Elraine's boxing methods integrates all sorts of traits from almost every single "boxing type", though she mainly takes upon the combat method of a swarmer, with a specific focus on an aggressive fighting style which enables her to overwhelm her opponents through constant pressure, closing in on an opponent instantly by bobbing and weaving around countless attacks thrown her way while letting off a vicious flurry of hooks and uppercuts that pack tremendous power. Near-instantly bobbing and weaving around countless attacks thrown her way no matter their origin, Elraine uses her incredible speed to dart around the opponent in order to keep them on their toes, while her amazing power can knock them out almost instantaneously. Normally, sustaining the adequate amount of training required to execute the swarming style is nearly impossible through an entire career in the case of many human boxers – however, as a user of Dragon Slayer Magic, Elraine's body has been reinforced tenfold as to prevent the gradual degradation of the ability needed to perform the style. This is one of the major reasons why Elraine is so powerful – she's fast and hits like an out-of-control dump truck, while nothing ever seems to slow down. Her punches are launched like bullets towards her opponents, racing at her foes with no lead-ins, meaning that they're near impossible to predict, with Elraine lashing out at her opponent with countless flurries of strikes of all kinds, such as different types of punches and kicks, headbutts, elbows, knees, and palm strikes.
Given the might of Crystal Dragon Slayer Magic, the main merit of Elraine's hand-to-hand fighting style lies in the concept of rushdown, a video gaming term and a battle tactic similar to the blitzkrieg or the human wave attack tactics in real-world ground warfare, in which speed and surprise are used to overwhelm and/or cripple an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities. Because of the fact that the swarming boxing style requires a rather impressive amount of durability to sustain constant high-speed combat for extended periods of time, it should be taken into consideration that Elraine's face is not-so-punchable, allowing her to survive being hit with many jabs before she can maneuver inside of the opponent's blindspot, where she is far more effective. Her constant motions accumulate a noticeable amount of kinetic energy, assisting her in absorbing the attacks her enemies throw at her, further bolstered by the springs in her knees – but even so, she needs the support of her leg strength to keep a consistent pace of motion, and if her opponents' attacks land upon her body, her rhythm is shorted out, hampering this fighting style, causing her to desperately bring fights to a swarming brawl, testing to see if she or her opponent has more endurance in regards to holding her breath. With a little assistance from her Eyes of Arcus, Elraine is capable of using her keen eyesight to keep a constant track on her opponents, harnessing the abilities of her arcane eyes in order to memorize the motions and rhythms of the opponent's fighting style, allowing her to properly counter each and every one of their movements and turn the battle around as she unleashes a vicious serial of jabs, hooks, straights, and uppercuts in quick succession, effectively allowing her to utilize an unarmed version of the Bakken Sakanade spell which counters strikes of all kinds almost-instantly. Focusing crystals and associated minerals inside and outside of her extremities, when using hand-to-hand combat, Elraine lashes out at her opponent with swift and powerful motions that split the air and earth, with her fists and feet laced with the intense amounts of crystal of her Crystal Dragon Slayer Magic, many strikes chaining into one another with several different ways to continue the assault, and thus adds a varying amount of kicks and elbow dropping attacks into the onslaught. When harnessing her natural ability of absolute dominance over the concept of kinetic energy, Elraine has displayed the ability to harness the properties bestowed upon her figure through her godlike movements with an incredible efficiency in any environment imaginable, even when in a cave or while underwater, wielding the might that it grants her for both offensive and defensive measures, striking and reacting in the briefest of moments.
In addition to infusing the art of fisticuffs into her unarmed fighting style, Elraine utilizes a fair amount of grappling, which are a group of maneuvers and counters applied to an opponent in order to gain a physical advantage, such as improving relative position, escaping, submitting, or injury to the opponent - however, it should be noted that grappling is a general term that covers techniques used in many disciplines, styles and martial arts that are practiced both as combat sports and for self-defense. Unlike the boxing portion of her fighting style, Elraine is incapable of making liberal usage of her swordsmanship in conjunction with her unarmed style, except for a few grappling techniques that include strikes and weapons either alongside grappling or combined with it. Grabbing ahold of her opponent's body despite a large size difference, Elraine is capable of launching them a fair distance through a throw a split-second after she makes contact with her enemy through all sorts of throws and grabs, excelling in takedowns to manipulate her opponent from a position where both are initially standing, to a position on the ground, and submission holds to scare the pants off of her opponent; going on by throwing, Elraine, using her mastery of battle, is able to trick her opponent into getting thrown through mindgames, such as dropping all sensed malicious intent in the middle of a combo and then throwing her opponent, who is still expecting to defend themselves against a 'normal' strike, or using a strike with low recovery and startup to stun her opponent to give them a very small gap of time in which to counteract the actual throw. This style of throwing is also often used when Elraine puts pressure on a rising or grounded opponent through forcing them into a situation in which they must immediately block, often with a new string of attacks or a projectile, meaning that they are forced to get up in a defensive position, throwing away any chances to counterattack immediately, allowing Elraine to simply walk forward and throw. Applying even more power to her throws, her grappling techniques can either yield higher damage or the possibility for a follow up combo. However, where Elraine really shines is in her legs - as her upper body mainly focuses upon hand-to-hand combat and swordsmanship, her lower body is fine-tuned to using her legs in order to crush things. As appealing as the concept may seem in kinkier situations, it definitely isn't enjoyable getting a part of one's body trapped between Elraine's steely thighs, which can work as a pair of scissors and rip organic limbs off with relative ease in addition to casually applying her grappling mastery to this hold to flip them over, as well as counter the positions of her opponents, often by shifting her legs backwards and spreading out in one fast motion to evade her enemy's strikes. While Elraine's grappling moves are more technical in execution, when she applies her brute strength, she is able to crush anything that comes within the radius of death known as her thighs as she knows how to dislocate or break pretty much any bone in the opponent's body with her legs.
Applying a vortex-like method, Elraine is able to continually force their opponent to make an unfavorable guess out of her movements, resulting in the opponent getting caught in the same string of attacks all over again as the combination of boxing with her arms and grappling with her fists effectively gives Elraine a three-hundred-and-sixty-degree range of invincibility, making the enemy incapable of approaching her without precaution as she unleashes long strings of attacks that are executed much faster sequentially than if done out of sequence with the furious flurry of blows quickly busting straight through all sorts of defenses, leaving the enemy open to Elraine's strikes. Not only are her legs used for grappling, Elraine can use her legs in a more traditional form of kickboxing, which is a group of stand-up combat sports based on kicking and punching, historically developed from karate, muay thai, and boxing itself, unleashing multiple rapid attacks that are on a ratio of ten kicks to a single punch from another fighter as she can generally strike with omnidirectional maneuvers in mind- smashing her opponents up, up, down, down, left, right, left, right, B, A, Start; she tends to attack from impossible directions, leaving the opponent paranoid where they'd get conked in the head with her legs and fists next. Incorporating front kicks as to strike the opponent's face or chest on with the heel of her foot, side kicks, to assault the enemy with the side or heel of the foot with her legs parallel to the ground, and roundhouse kicks, where Elraine attacks with the front of the foot or the lower shin to the head or the body in a chopping motion, as well as sweeping kicks to knock the opponent off her feet, she is capable of throwing a furious serial of kicks in one sitting, allowing her steely legs to lash out at her enemy over and over again to ensure her assaults are more or less safe from being taken advantage of and are very difficult to counter as she can repel strikes by reversing the attacks of her opponents while also taking the chance to counter with an attack/combo of choice, thus avoiding getting hit but also punishing the opponent for attacking, and even a single kick is capable of rending steel in twain.
Conjoining her immense speed and skill in martial arts, specifically her kickboxing prowess, Elraine has displayed the ability to leap high into the air and crash down upon her opponent with a powerful stomp at speeds that are borderline inconceivable to the untrained eye, releasing a propagating disturbance along with the impact of her foot upon a solid surface. The strength of this jumping and landing maneuver allows Elraine to crush most solids and metals while additionally dealing a variable amount of damage to opponents, oftentimes causing several secondary effects alongside the force of her motion being imparted upon the enemy's frame. Jumping upon the weapons of her adversaries enables Elraine to knock said tools flying or crush them outright, best shown when she snapped the katana christened as Mugetsu-Ryu of an assassin sent after her in half simply by leaping upon it. Spinning around at high speeds while leaping transmogrifies her existence into a miniature cyclone, busting past everything in her way while her legs act as a makeshift drill, and she is capable of ascend to greater heights with consecutive jumps and somersaults and high-impact downwards thrusting motions, commonly stomping her enemy from above three times in succession. Landing upon a solid surface has the effect of bouncing Elraine back into the air alongside the release of shockwaves – doing so is able to assist Elraine in reaching targets below her with an attack just as she passes them while allowing her to damage them, smash through weak obstacles and platforms, and bust through anything in her path. Rebounding her upwards also allows Elraine to jump and stomp in quick succession as to gain a little extra altitude with each repeated motion until she touches the clouds. Indeed, while Elraine herself doesn't weigh that much, to an ordinary human, fourty-four kilograms suddenly landing on them would be enough to knock them out cold – while ordinarily, the biggest problem with this is getting high enough above the target to execute the stomp and not hurting themselves while landing, thanks to Elraine's astounding combat prowess, such weaknesses are completely eliminated. The incredible force that's produced by Elraine's small body impacting upon her opponent has shown to be capable of completely pulverizing the skull of a human, crushing their bones and body alike into a fine dust along with traces of crimson. Invoking the power of Crystal Dragon's Twin Wing alongside her jumping prowess enables Elraine to fly straight down at the ground and then ascend back up to fly down again, repeating said motion enough times to hit terminal velocity and build up momentum for one big strike which is capable of decimating anything it comes into contact with, stirring up countless earthquakes and typhoons that deal further damage.
Alongside the more mundane martial arts that are grounded in reality, Elraine also integrates Dragon Style (
As mentioned a bit above in her swordsmanship section, Elraine's naturally immense speed results in her movements in battle being sublimely and consistently swift beyond comprehension, with even the most keen-eyed of opponents keeping a constant eye on her in battle, constantly keeping up a fast pace, and in close-range, she prefers to not make incredible dashing movements like gigantic leaps and such, but she takes up a kickboxing-like approach to her steps in battle, constantly keeping balance, closing and furthering the distance, controlling spatial positioning, and creating additional momentum for each and every one of her blows. The combination of which makes her movements quite unpredictable for anyone to square off against; as her movements enable her to instantly close any distance between herself and her unsuspecting adversary, leaving naught but a shimmer of azure and gold as she vanishes in the blink of an eye, evading the strikes of her enemy, before reappearing to strike, never leaving herself open, making it impossible to take advantage of her stances and blows. What is also known is that she is able to transfer the momentum generated by her movements into kinetic energy through numerous parts of her body, resulting in each and every one of her blows possessing a rather explosive amount of force – this is a major reason why Elraine possesses such incredible strength despite her seeming fragility as her attacks and movements impart the kinetic energies that build up with her speed into each point of impact, often releasing shockwaves that radiate across the flat surface accompanied by a small explosion as Elraine lands on a solid surface; this also enables Elraine to instantaneously blast off and shoot forth like a speeding bullet from a stationary position while casually unleashing a furious flurry of punches that land at speeds beyond mortal comprehension and pulverize anything that they happen to so much as glance into smithereens. However, a (slight) weakness of Elraine's fighting style is that it demands her to get up-close-and-personal with her opponents. Her unarmed blows carry the entirety of her weight behind them, granting her strikes a combination of power and speed, resulting in the fusion of her combat skills and her physical fortes coming together in order to produce a force that's almost unmatched in close-range battles. In any case, thanks to a combination of various fighting styles, most of Elraine's attacks also have unique gimmicks- one could say that as a powerful hand-to-hand fighter, Elraine will constantly keep the opponent guessing, with virtually unlimited options at her disposal.
Spearmanship
Master Spearmanship Specialist: Elraine is a master of armed combat, which, as the name itself suggests, revolves around the usage of weapons, which users employ against their opponents at close range. However, more specifically, Elraine, as a user of Crystal Dragon Slayer Magic, is capable of manifesting a bladed-stick weapon using Crystallos Forge: Lance is known to be a highly competent user of a spear to perform sōjutsu (槍術, Spear Arts), which is the Japanese martial art of fighting with a spear, specifically, Elraine wields a pollaxe in battle, and treats anything that can be considered a "blade on the stick" as the same, so her mastery of sōjutsu extends to utilizing battleaxes, halberds, a guandao, bardiches, scythes, and many more. Elraine has been deemed to be a master of combat with the pole arm, expertly knowing her way around the weapon to the point that she is capable of utilizing a spear like it is an extension of her own body, having surpassed the limit known as "humanity" in regards to her skills and displaying a mastery over it that surpasses all forms of mortality- it could be said that when wielding a spear, Elraine can be considered a demi-god, having stepped into the realms of the divine in regards to her prowess with this weapon. As a member of the clan known as the Dragunity Knights, a group of people with incredibly close ties to dragonkind, even in the heat of battle, it can be said that Elraine possesses a mastery of the blade-on-a-stick-type weapon that is beyond compare, even to those classified as demigods people who have trained their entire life to unlock each and every secret of this already highly-effective weapon. The fact that she managed to become one of the finer fighters whom wield a blade on a stick in the world of magic in such a short time can quite possibly be attributed to the fact that it is relatively easy to train someone to use a spear effectively, as opposed to weapons like swords – to put into perspective, a half-decent swordsman would take the bare minimum of six months in order to wield their weapon competently, whereas a decent spearman can be trained in six weeks at the least – however, with a hint of irony, a martial artist would take longer to learn how to harness a spear, but to train a soldier in the art of wielding this point on a stick is must faster as the tactics both utilize are radically different. Even so, Elraine herself is skilled in both the soldier and martial artist method, making one of the rare few users of a spear whom can switch between both tactics on the fly to adapt to the exact situation at hand as well as confuse those whom make the foolhardy decision to attempt to fight Elraine even after they learn of her name which echoes throughout the lands. As mentioned in the opening paragraph, a martial artist and a soldier wield a blade on a stick in radically different way – for a martial artist, spear tactics are relatively simple in numbers as a martial artist trains to fight one-on-one or several-on-one battles, under which circumstances a spear is an awkward weapon; it's tricky to manipulate and is useless if the user's opponent gets inside it, although getting inside a trained spear-user's reach without suffering crippling or fatal stab wounds is harder than one might think. On the opposite spectrum, a soldier trains to stand in line, obey orders, have discipline and not have to defend themselves from more than one direction—unless their formation has crumbled, at which point they've got much larger problems than the fact that they don't know how to use their spear in single combat. Taking up the latter method was how Elraine learnt how to utilize sōjutsu so quickly as a mere army grunt, but in the end, she mastered both methods and combined them while integrating her own ideas of how to go about combat to form an invincible fighting style.
Due to the unusually large size of her crystalline polearm which is approximately four meters in length, Elraine has a complete advantage over others who wield spears in combat in terms of range and power – however, because of this wider range and stronger striking power, one of the main advantages of her personal customized lance could also serve as a double-edged sword, as it would slow the speed of each and every one of her blows- a small sliver of time would be lost with every movement as she would be required to constantly pull her weapon back. The words "would" and "could" being emphasized here; as thanks to her inhuman reflexes and physical power largely negate these weaknesses, and unless the opponent is faster than the speed of lightning, then it is rarely, if ever, a serious concern. With a snap of her fingers and a clever application of the sub-ability of Enchantment which is known as Enchanted Telekinesis, she is capable of bringing her personal pollaxe, Crystallos Forge: Lance into this current plane of existence in order to wreak havoc upon her enemies, displaying impeccable control over its sharp tip and impressive weight. Befitting her weapon's nature as a pollaxe, Elraine's skill with the spear is said to be rather sophisticated when compared to other more "traditional" forms of sōjutsu, and it can be compared to wielding a quarterstaff; thanks to her mastery over the art, what would normally be a crushing weapon can be utilized in a similar manner to lighter forms of pole-arms such as traditional spears and halberds, effectively allowing Elraine to merge multiple seemingly separate fighting styles into one. Even so, the length of her weapon grants her the ability to attack from afar when compared to other non-projectile weapons while often simultaneously swiftly closing the distance between herself and her target thanks to the length of her weapon and her speed; for a defensive maneuver, Elraine is capable of spinning the pollaxe around in order to deflect all sorts of projectiles which are launched her way, achieved by the kinetic energies produced by Elraine's rapid twirling of her weapon producing such a force that anything heading her way which isn't connected to a body such a weapon is dissipated with ease. Speaking of spinning, Elraine incorporates a liberal usage of spinning her weapon around into her overall fighting style which is quite similar to the twirling of a baton or flag-spinning of sorts. Due to her incredible strength, she is able of performing such a feat with relative ease and these twirling motions, Elraine can slice multiple enemies with her weapon from the ground or in the air through a whirling attack – in fact, Elraine has remarked that to her, the weight of her spear feels as if it is nothing but a twig in her hands, whereas most other warriors display considerable strain in attempting to even hoist the large pole-arm up and hold it for more than a few minutes at a time, much less swing it around in a manner that allows it to still be effective in combat.
Knowing the ins and outs of her weapon's strengths and limitations, Elraine is capable of making the best usage of its attributes in the fields of war in order to keep a near-constant advantage when fighting, closing in on her enemy and then putting a fair amount of space between them while her opponent can't take the same advantages, effectively leaving them slightly helpless in the face of her pole-arm; thanks to her complete knowledge of how her weapon functions in any and every situation, Elraine casually defies the notion of "closing in with a large weapon is suicidal" while keeping the natural length advantage of a spear over a sword, a weapon which has no effective way of countering nor parrying a large weapon such as her Crystallos Forge: Lance, effectively creating a combat method that possesses absolutely zero openings. Making full use of the length of her pollaxe, which is four meters long, Elraine ensures that the enemy is deprived of ever the slightest of chances to evade by stepping out of the range of her weapon in any manner available – indeed, even partially retreating from an oncoming blow does not guarantee escape, and attempting to catch Elraine with a counterattack more often than not results in grievous injuries all around, not limited to but including a slashed stomach and countless smashed ribs as it's well known that the shaft of the pollaxe can bust through a human body like a hot knife like butter, the sharp tip piercing through anything in its path while the wooden haft is capable of puncturing human flesh almost effortlessly. The blade of the pollaxe can be used, not only for simply hacking down the opponent, but also tripping the opponent, defending against incoming strikes, and disarming the opponent whereas both the head spike and butt spike can be used for thrusting attacks; she can also dismount cavalry, hook a gap in any forms of armour no matter its composition to cause a painful wound, and pull away defensive armaments such as shields. The haft can be used on blocking the enemy's blows as the langets help reinforce the head to extend the life of the pole shaft, "cross-checking" and knocking them to the ground. To go onwards, despite the seemingly gargantuan size of her Crystallos Forge: Lance pole-arm, Elraine has displayed the ability to swing it around as if it were as light as a feather with a two-handed grip or just wielding her weapon in a single hand. The various array of strikes which she unleashes in the name of offensive and defensive maneuvers can be considered comparable to that of a voracious dragon hungering for its prey – stabbing in the direction of her enemy with the speed and force of cannon fire, unleashing gusts of pure force comparable to the sword pressure technique as well as typhoons that tear everything that they come into contact with apart effortlessly, meaning that what Elraine aims at with her pollaxe isn't just limited to what can be considered as her "target", but rather, what she aims at is the "the portion of the world around the enemy", dealing mass devastation to anything in the general direction of where the weapon is swung, ripping up the earth and seas before her with every swing, untold amounts of damage landing with a swiftness that even the afterimages released by each and every strike enable her to easily remove any possible openings, and she can constantly increase the speed of her attacks and make continuous attacks without allowing the slightest pause in between.
Her swings, thanks to her great physical strength, have the potential to split the very earth with each swing while simultaneously being faster than mortal recognition, bringing mass devastation to every direction that the weapon lands; meaning that it often spells the end for her enemy the moment that Elraine enters the battlefield, brandishing her pollaxe; for this reason, many individual factions have given a flee-on-sight order whenever she appears, as it's well-known that not many have managed to gain even the slightest of advantages over Elraine in combat, being deemed impossible to actually defeat at that. Elraine displays no fear in the heat of battle, battling in a fluid manner and inflicting flawless blows upon her opponent. She has a very fluid style of fighting; the addition of various techniques enable her to bolster her reaction time and reflexes to the point that she can attack and dodge at high speeds; on that note, speed is a vital part of her fighting style—attacking so fast that opponents cannot see her moves; the same effect could come to fruition if she were to wave one of her hands in front of her face. Indeed, Elraine generally focuses on quick, precise strikes, always aiming to hit her opponent's vital points in battle, though as mentioned above, smashing things isn't above her. She uses misdirection in her attacks and even though doing so allows for holes in her defense she is more than capable of making it up with surprise attacks. Despite the ever-so-slight drawback of the heavy lump of crystal known as Crystallos Forge: Lance, Elraine's swinging speed is extraordinary, as she has displayed the ability to counter attacks at a velocity that surpasses any form of precognition, all while standing still (even though it's rare to see her in such a position), commonly using misdirection in her attacks -even though doing so allows for holes in her defense. Elraine is more than capable of making it up with surprise attacks; by taking advantage of her inborn immense durability in order to, well, not feel pain, she is known to tank numerous blows from her opponent, no matter how strong they would normally be, before immediately countering with an overwhelmingly powerful strike of her own. Because of her pollaxe being four meters in length, she's only required to launch an attack when an opponent is within striking distance, though given her usual fighting style; Elraine is constantly on the offense- despite the length of her weapon, it doesn't seem to matter much as while it is easier to take a stab at an advancing adversary instead of taking the battle to them, Elraine commonly shoots towards her opponents with the speed and force of a bullet, taking them off-guard due to the sudden increase in velocity, closing the distance in the blink of an eye as she unleashes countless attacks which can all be considered a fatal blow that need to be evaded or defended against. To this extent, Elraine, like the rest of her fighting style, relies heavily on aerial combat, following the teachings of the Dragunity Knights, whom trained their bodies as to mimic the motion of a dragon taking flight with a single beat of their wings, resulting in the knights being capable of leaping to heights that would enable them to touch the skies. While airborne and not preparing any follow-up movements; her affinity towards the skies grants her the capability to either close or expand the distance between her and her opponents whenever she wishes- indeed, due to her flexibility, it is not uncommon to see her vaulting around in the heat of combat with a beast-like agility that surpasses human reaction speeds, plunging down from above in order to wreak havoc upon entire armies as she makes excessive use of her synchronicity with the skies and her immense leg strength in conjunction with her natural speed, in order to flutter around in the air as effortlessly as breathing. Elraine is known for bouncing around upon her pollaxe, her feet never even touching the ground, making heavy use of her weapon as leverage to keep her in the air and pinned against her opponents, displaying absolute dominance over the heavens as she leaps around like a lightning bolt, descending and ascending in the blink of an eye with such a speed that she could be considered untouchable.
Shieldsmanship
Master Shieldsmanship Specialist: Typically, a shield is a defensive armament which is utilized solely to intercept attacks, either by stopping projectiles such as arrows or redirecting a hit from a sword, mace, battle axe or similar weapon to the side of the shield-bearer. However, Elraine, as a user of Crystal Dragon Slayer Magic, is capable of manifesting a circular shield composed of solidified crystal using Crystallos Forge: Shield, and she utilizes the weapon in a manner that could be considered a mixture between offense and defense, bringing both attack and durability together in a deadly combination that can more often than not leave her enemies completely unguarded and unprepared for her assault; indeed, as per most of her close-range weaponry, she is exceedingly skilled in its usage. Not only can she utilize the Crystallos Forge: Shield to fend off attacks of all kinds which roar towards her from the front, seemingly making it a requirement to strike her from behind, thanks to her impressive reflexes and strength, she is capable of maneuvering the legendary shield around with relative ease, rolling it around her body in a similar manner to how a basketball player would roll the ball from one arm to the other, having it's circular shape travel across her left hand as well as across her back and end up at her right hand, the shielding functioning in a similar manner to that of a bicycle wheel crossing a solid surface - the entire procedure takes naught but the briefest of moments, with enemies and allies rarely being able to perceive this motion. While the Crystallos Forge: Shield is only a concave disk which is seventy-six centimeters in diameter and weighs five kilograms, it is known to be incredibly light for the one whom wields it as like most of the Static Crystallos Forge constructs, the Crystallos Forge: Shield can only be harnessed by the user of Crystal Dragon Slayer Magic and thus Elraine herself, meaning that in the hands of anyone else, it would be impossible to pick up as it's feathery-lightness only comes into play in the hands of a suitable wielder. The alloys that compose the Crystallos Forge: Shield can protect Elraine from the impact of spears, bullets, and crossbow bolts, yet it remains thin and light, allowing her to deflect close-range blows relatively easily - it's universal properties allow this legendary shield to be utilized to defend her against anything that she happens to face. When utilizing her shield offensively; Elraine focuses upon bashing the foe to catch them off-guard; smacking them with her shield and stunning them momentarily to open their defenses at unprecedented speeds, creating a blindspot that she is capable of taking advantage of with a successive strike whether through the Crystallos Forge: Shield or another method such as her many other weapons, her magic, or her unarmed blows.
Shields are relatively large, heavy, and hard to counter because the wielder is attacking and defending at the same time, meaning that utilizing the Crystallos Forge: Shield in order to bash her enemies is perhaps its greatest usage; taking its potency as an offensive weapon further, Elraine can use her shield for striking, trapping, distraction, unbalancing and levering the opponent's own defenses out of the way. Similarly to Roman legionnaires, Elraine can slam her shield down on her opponents' feet, not only causing severe foot pain, but also pushing them back and distracting them in order to go for a second strike with another weapon, commonly ending a battle right there and then as the opponent in unprepared to react appropriately to her successive blow. Since the Crystallos Forge: Shield is more often than not wielded in conjunction with another one of her weapons such as her Dragonsaber Excalibur or other Static Crystallos Forge constructs, Elraine displays the ability to effortlessly switch between prioritizing usage of her defensive armament and her offensive armament without wasting any time or allowing the opponent to catch their breath, constantly keeping her enemies on-guard with her unpredictable maneuvers. Slamming the shield upon her opponent does a decent amount of damage and can flatten opposing weaponry, while bashing the enemy with the Crystallos Forge: Shield is capable of interrupting the casting sequence of various spells no matter their power tier due to the properties of the legendary weapon; it can stop the creation of a spell as simple as Fire Bullet to something as catastrophically powerful as Abyss Break. Striking an opposing projectile that is heading towards her, no matter if it is physical or supernatural in nature, results in the projectile hitting the center of the Crystallos Forge: Shield and being dispersed along the ends of the shield, its potential danger to Elraine being rendered naught but null and void - because of this, she can continuously approach her enemies, Crystallos Forge: Shield in one hand, walking through their onslaughts of arcane enemies and subtly maneuvering her shield to nullify the blows while she closes the distance, spelling certain doom for her adversaries. As it is known to withstand the heat of the sun, the Crystallos Forge: Shield is nigh-invincible, and it has shown that the shield can completely negate and shrug off all sorts of projectile attacks of various scopes and power levels that are thrown Elraine's way, bouncing harmlessly off of the shield like a flurry of raindrops descending from the heavens at high speeds. Not only this, the Crystallos Forge: Shield is capable of surviving a dragon stomping on it, leaving the Crystallos Forge: Shield no worse for wear, having suffered absolutely zero damage, showing an incredible amount of durability that's nearly unprecedented amongst defensive weaponry in the current day and age.
As the shield is capable of absorbing the kinetic energy which is transferred through an impact to render any impact shock that a blow would usually cause, the Crystallos Forge: Shield commonly absorbs and dampens the recoil that she receives through converting the kinetic energy of the shock into heat, which is then dissipated, protecting Elraine from catastrophic events such as high-speed collision and getting an arm dislodged due to the sheer power of enemy strikes. In the heat of battle, this gives off the appearance of Elraine possessing a certain immunity to flinching and being budged at all, resulting in her coming off as an unstoppable juggernaut of absolute destruction whose victory is an inevitable. Finally, Elraine is capable of utilizing the Crystallos Forge: Shield in order to perform mind-mindbogglingly impossible tricks, such as throwing the shield at her opponents, using the impressive aerodynamic properties of the shield in order to have the normally defensive weapon tear through the air while ignoring wind resistance and path deflection, smashing into anything that it comes into contact with, possessing mindbogglingly incredible flexibility, frequently rebounding from objects over and over without sacrificing any of its momentum, decimating everything within its path while slicing through the atmosphere itself, only for it to fly back to her in a similar manner to that of a boomerang, which is a flat air foil that, when thrown, is designed to spin about an axis perpendicular to the direction of its flight. Essentially, throwing the shield transmogrifies its very existence into that of a razor-sharp whirling buzzsaw that launches through the air at speeds faster than a bullet, allowing it to strike down anything; or if Elraine deems it to be suitable, slicing through anything, including any echelon of supernatural energy. Elraine is capable of launching the Crystallos Forge: Shield with almost perfect aim, and she can hit multiple targets with the same throw from any directions by means of ricochet, and can even achieve a boomerang-like return effect, as the weapon will always return to her no matter what - this effect is only bolstered by her skill with Enchanted Telekinesis; typically, when thrown, the Crystallos Forge: Shield strikes the first enemy, flies in an ellipse-like path and cuts through several enemies before returning to Elraine. However, and she can ride her shield in a similar manner to a surfboard, charging into enemies at the same velocities which the weapon is thrown at in order to trip her opponents up, leaving them open for a deadly chain of successive blows or simply riding around the battlefield at supreme speeds as to turn into a whirling agent of devastation, slaying entire armies before they can even react to how unorthodox such a maneuver is.
Archery
Master Archer: Let it not be said that Elraine Ardygun is not completely clueless in regards to the art of archery, which is a sport, practice or skill of using a bow to propel arrows, historically used for the purposes of hunting and combat. No, it can be said that she's the exact opposite - a tremendously skilled archer whom can utilize this style of long-ranged combat to pick her opponents off from a distance without having to fret about engaging her adversaries in close-range combat, Elraine's skill can be compared to Ullr, the Norse God of hunting, archery, and skiing. Elraine, as a user of Crystal Dragon Slayer Magic, is capable of manifesting a bow and accompanying arrows composed of solidified crystal using Crystallos Forge: Arrows and wield it with utmost proficiency; thanks to its properties as well as her skill in magical manipulate, Elraine is able to change the form of her Crystallos Forge: Arrows bow from a typical bow and arrow, which is flexible arc with a string that joins the two ends which shoots aerodynamic projectiles, and the much more fantastic crossbow, which is a type of weapon based on the bow and a gun that consists of a bow mounted on a stock with a mechanism in it which holds the drawn bow string, launching bolts. From here, her Crystallos Forge: Arrows bow can be transformed into further variants such as the repeating crossbow, an eastern crossbow where the separate actions of stringing the bow, placing the bolt and shooting it can be accomplished with a simple one-handed movement while keeping the crossbow stationary, allowing for a higher rate of fire than a normal crossbow. But in any case, no matter what bow she utilizes in the heat of combat, Elraine is capable of wielding all of them with the same amount of skill - that is to say, each and every bow utilized becomes vastly stronger and deadlier than the more modern gun in Elraine's hands. While on principle, Elraine prefers to fight in close-range to display her might and mastery over all close-range weapons such as swords, shields, spears, and hammers, when that isn't an option, archery is her second best bet. Indeed, it is without a doubt that Elraine Ardygun is one hell of a crack shot with her Crystallos Forge: Arrows bow no matter its current form. Making full of utilization of her hawk-like eyes and Magical Aura in order to discern the locations of her potential targets through a combination of her eyesight and sensing the arcane frequencies of those around her, it can be said that Elraine has a permanently activated telescopic sight through her Eyes of Arcus which only bolsters her skill in this regard.
Due to a combination of these factors, she has a constant awareness of the immediate vicinity, as she is able to calculate where her projectiles would land and how they would affect the environment, enabling her to use the surroundings as an extra weapon of sorts through which she can confound the opponents by using the Crystallos Forge: Arrows bow to launch a multitude of projectiles from almost any and every direction and distance, attacking with rapid barrages of projectiles that possess an almost uncanny precision and destroying the defenses of her adversaries, leaving them vulnerable. In terms of rate of fire, Elraine shows the ability to fire over two thousand arrows and crossbow bolts consecutively even while switching between standard bow and crossbow forms, turning the force she unleashes towards her enemy by firing towards or away from them into a geometric curtain of destruction with almost no equal. Elraine has shown that she can head-shot a group of enemies surrounding somebody all without harming the person in the middle even once; and through Enchanted Telekinesis, she has displayed the ability to alter the trajectory of her arrows in order to apprehend targets without killing them- she can shoot down almost any aerial magician from a distance, even when she herself is in motion or propelling herself into the air. Even while being encased by a restriction-type spell, Elraine is able to land her shots upon an opponent from such a very far distance without any assistance. It has been noted that she displays astounding accuracy and the ability to fire arrows and crossbow bolts rapidly without hesitation, and without needing time to correctly aim, foregoing the regularly required archery forms which are what made the weapons so effective around the time they were introduced. Instead of assuming the correct stance, where her body should be at or nearly perpendicular to the target and the shooting line, with the feet placed shoulder-width apart, Elraine can simply hold the bow, bring the drawstring back, and fire a volley of arrows casually - all of this occurs with no build-up, with Elraine just aiming the bow towards her target and making the typical firing motions in a split second to take the opponent off-guard. While assuming the correct stance can bolster the power of her archery, it's generally unnecessary as the might of a single volley of her 'lazy shots' can defeat a small army of Rune Knights near-instantly. This laziness extends to her usage of a crossbow, never making any preparing motions but instead just pointing the weapon forward and firing to break her opponent's guard. The speed at which she launches crossbow bolts and arrows is something considered to be out-of-this-world, as even with only her left hand, her weaker hand, she was able to finish off a round of practice in ten seconds; additionally, reloading the crossbow form of the Crystallos Forge: Arrows bow in one second with one hand is too slow for her.
Going even further, Elraine is capable of making complicated trick shots that can ricochet off of multiple enemies or solid objects to make her shots unpredictable while displaying enough skill to hit targets as small as the pommel of a sword; shoot her opponents' own projectiles out of mid-air; and hit the same target over and over with such unerring precision that her shots stack on top of each other, initiating attacks from otherwise improbable angles, such as changing the direction the arrow will go while holding it; backwards, forwards, and upwards, even being controlled in midair - all of this at with otherworldly speed that's applied to both the projectiles and her aiming as well as firing the Crystallos Forge: Arrows bow. In the heat of battle, Elraine displays a certain grace in regards to her movements and shots, effortlessly switching between "rapid-fire, total destruction" and "cool precision" in an instant in order to confound her enemies and neutralize any sort of threat they would pose to her almost effortlessly and immediately. She can also fire her projectiles with pinpoint precision to the point that they can pierce and negate any other attack upon impact- the power of her arrows and crossbow bolts overwhelm almost any other attack, with the force negating the incoming strike and simultaneously piercing it in order to land a more powerful blow. Now, here's where her skill in regards to her manipulation of magic comes into play - as mentioned above, Elraine is able to infuse her magical energies within the projectiles launched from the Crystallos Forge: Arrows bow in order to produce all sorts of effects; for one, by utilizing Enchanted Telekinesis upon the crossbow bolts and arrows fired by the weapon, she can mentally guide her projectiles towards her enemies as if they possessed heat-seeking properties, enabling her shots to perform unexpected sharp turns and move her projectiles at impossible angles to take her foes off-guard and land a one-shot kill without fail; to add to the deadliness of this maneuver, when under the effects of her telekinetic prowess, the results of her archery are leagues faster and stronger than normal projectiles, and will always manage to reach their target; they will always change their path around any obstacles or pierce through any wall in order to reach Elraine's target. Not only this, through Enchantment, Elraine is able to apply various effects to the tips of the arrows and bolt heads in order to induce various effects; overall, because of this, it can be said that Elraine Ardygun can outperform any other user of archery around.
Physical Prowess
Immense Strength
Immense Strength: In contrast to her dainty and waif-ish frame, Elraine has shown that she's deceptively physically powerful underneath her doll-like looks. The training that she went to become a user of Dragon Slayer Magic morphed her physiology into one more akin to that of a dragon, a race that's known to be an "embodiment of power" - and as the rest of the physical prowess section would ever-so-subtly indicate, this process bolstered her physical prowess to a level that it surpassed the regular thresholds of "ordinary human", causing Elraine to step into the realm of "superhuman"; as such, she possesses positively enormous amounts of physical strength that's far beyond what somebody of her appearance would realistically have, which is only enhanced tenfold by the countless years that she's spent in the battlefields of war, amplifying her threat level tremendously. Her physical power allows her to lift and press many tonnes with a single hand, grabbing ahold of objects as large as a truck without really exerting any noticeable amounts of effort before throwing it several thousand meters away effortlessly. Other feats that she has displayed are the ability to casually lift gigantic scaffolding after it has fallen upon the ground with a single hand, displaying absolutely zero signs of straining herself by doing so. The fact that she is able to break off a steel pillar deeply rooted into the ground and swing it around as if it were naught but a twig that had been snapped off of a tree has amplified this further - not only this, she is capable of effortlessly snapping any object that would regularly serve the purpose of restraining her and overpowering those who even use parameter-enhancing abilities. It is well known that in the heat of battle, Elraine more often than not overpowers enemies much larger and more imposing than herself- generally, it doesn't matter what race they are; the moment Elraine gets her hands on them, they're good as dead as a serial of blows strike hard and fast, potentially crippling the enemy's movements and defensive options in a matter of moments. Because of her superhuman senses, particularly her superhuman sense of touch in this case, Elraine is known to possess complete control over her central nervous system, constantly reinforcing her strength to the absolute limit of somebody of her build – she can strike with such a force that an entire cliff was reduced to naught but falling rubble by a serial of her punches, and craters form when she stomps her foot into the vulnerable earth, and anything that she throws instantly becomes a high-speed projectile that can pierce alloys and concrete – this immense physical strength extends to her legs, which is elaborated upon below.
Enhancing her enormous amounts of power dwelling within her body is the fact that her naturally immense speed does factor into how much of her strength that she displays at any given time, as the momentum that she dashes about in the heat of battle is transferred into her physical attacks both unarmed and with a weapon while fighting, bolstering the kinetic energy transmitted through the strike seven-fold or even more to annihilate anything she touches. However, this also means that while fighting, Elraine is required to pull her punches and kicks unless fighting someone of similar or greater physical durability, meaning that she's not well-suited for training others or for friendly sparring matches as otherwise, no matter the form that it's delivered it, her attacks can easily prove to be fatal when unleashed upon a regular magician or humanoid being, resulting in Elraine rarely displaying the full potential of her physical might. Her superhuman strength gives Elraine the ability to bust dense compositions of supernatural energies to smithereens with her blows, rendering anything and everything in the path of her incoming assault asunder, breaking down arcane defenses with a single godspeed blow and ripping straight through muscle and alloy alike with a fluid motion, superimposing her willpower onto anything that so much as happens to be within the vicinity of her attacks as her attacks release a terrible pressure comparable to the natural ability of a swordsman to use the air itself in order to slice enemies, stirring up tempestuous gales in an invisible form as everything within the sphere of her strikes are pulverized into atoms mercilessly, either annihilated completely or sent flying through the air, launched upwards and off of their buckling feet as their muscles and skeletal structure are exposed to a tremendous power that causes bones to crack and collapse while flesh and organs are shredded, something that washes over them even while attempting to protect themselves from an inevitable as Elraine's attacks utterly destroy anything that stands in her way. Thus, enemies and allies alike are left with their jaws dropped upon the ground, utterly mystified by the sheer power that Elraine Ardygun has dwelling within her tiny frame.
In unarmed combat, Elraine has displayed that she is able to fend off the strikes of her enemies no matter if they're with a weapon or not, all with a single hand while giving off the appearance that she doesn't give a damn about the potential danger her opponent poses to her, also showing that is capable of launching a member of the Ten Wizard Saints with enough force to send them crashing through several buildings consecutively with a single open-hand palm strike, after which the so-called Wizard Saint was severely winded and found it tremendously difficult to recover through the release of wind pressure, slam a gigantic Wyvern into the ground by casually grabbing it by its tail using one hand and swinging downward to produce a sufficient level of power that can shatter every bone in its gargantuan body instantly, and grab the God Mower-class sword Archenemy which is said to be able to cause a cataclysm, gripping it with a single hand without any prior protection before yanking the blade and its wielder towards herself, putting them in close-range for a retaliating attack; during said battle, she was also able to casually fend off all sorts of attacks from the Archenemy with the Style of the Undrawn Longsword in play just by exerting a minor amount of force, and even once it was unsheathed and used as a medium for an enormous Sword Beam that was able to annihilate everything behind her, Elraine effortlessly batted the blast back with a single unfocused swing of her hand before snapping the "almighty" blade with a half-assed karate chop and dispatching her enemy with a simple diving kick. Alongside the Archenemy example, perhaps the best exemplar of Elraine's physical might is shown by her ability to effortlessly manhandle an Etherious of a Nine Demon Gates level, toying with the field while barely paying attention before felling it in a single unarmed blow, her one-inch punch effectively disintegrating its composition despite the Magical Barrier Particles which are said to be deadly to ordinary humans that form a majority of its structure, the sheer power of the punch completely nullifying the threat level of the poisonous particles through a dispersal of energies and the kinetic energy transferred through the motion of her blow.
- Shockwave (
力生成滅波 , Shokkūeibu lit. Force-Generated Destruction Wave): Not a spell nor a supernatural ability per-se in any of its existences, a shockwave is a natural phenomena that is said to be one of the highest forms of vibration; it is an emission of pure concussive force that can cause intense amounts of destruction. It is actually relatively simple to induce a shockwave – as it's simply a propagating disturbance, all the user is required to do is focus a large amount of kinetic energy, which is the energy possessed by any moving object; into one or more of their limbs, gathering it in a single movement by making a movement with the selected limbs in question at high speeds to ensure that the ensuing blow would cause an intense acceleration of the kinetic energy to grant it amazing force as the user launches the extremity of choice from any direction – once their strike has made contact with something, they release these incredible amounts of kinetic energy from the "small point" known as the end of their limb, and as long as the medium is even slightly tangible, the shockwave comes into existence as a form of a high-pressure wave of pure concussive force that travels faster than the speed of sound and can propagate through the point of impact, shaking both the medium and anything around it, causing the objects around the point-of-impact to vibrate erratically in an extremely hard and fast wave, which causes other things that the material touches to vibrate too, resulting in a powerful explosion that does even more damage – it is called a "shock wave" because the wave of concussive force reverberates up and down like a crashing wave in the ocean. Upon releasing the shockwave, the wave of pure concussive of sorts more often than not damages the surrounding environment, blasting through the medium it was transferred through at astounding speeds in any direction that the user chooses upon release; these shockwaves can ripple through the ground or in the atmosphere, bringing mass destruction to anything that they come into contact with- they can repulse enemies away with incredible force while pushing over those on the fringe of the shockwave and shattering delicate substances; at the highest point, a shockwave can even cause minor earthquakes by shaking the ground or dislodging underground tectonic plates. The shockwaves can uproot trees, rend the earth, cut the skies, and smash small buildings, radiating throughout the vicinity, even disrupting enemy spells if they are being cast at the time, sending them careening across the landscape in the blink of an eye. As mentioned before, a shockwave can ripple along anything at all as long as it is even slightly tangible; however, not only this, the consistency and makeup of what this wave of pure concussive force runs through has a rather subtle effect on how the shockwave reacts – for example, while a shockwave that travels through the ground is an earthquake, a thick liquid such as an ocean would result in the shockwave having a wider area-of-effect, but in contrast, a thin material like air would have the opposite effect, though in all manifestations, a shockwave is extremely deadly as it is both fast and powerful, making it easy to use and practical.
Immense Speed
Immense Speed: As is appropriate for somebody who's positively tiny in stature as well as weight, Elraine Ardygun is known to possess the ability to move at speeds that are far beyond the natural physical limits of the finest human athlete, allowing her to casually outstrip the motions of the finest runners, or an inhuman athlete for that matter - as casually as picking up a glass of orange juice, Elraine is able to easily catch up and outpace an accelerating magic vehicle that's designed to surpass the ordinary boundaries of speed. This prowess partly stems from the enhanced physiology of a dragon that learning Dragon Slayer Magic bestowed upon her human body, resulting in Elraine having much tougher leg muscles which, in conjunction with her generally augmented strength, grant her the ability referred to as "instantaneous movement" to properly discern the severity of a threat and use her speed and reflexes in order to react in accordance within a split second, accompanying her "high speed, high power, high defense" fighting style which sticks whether she's wielding her sword or going at her opponent with just her hand-to-hand skills - thus, it shouldn't come as a surprise that Elraine Ardygun is almost stupendously swift on her feet with the ability to move at unprecedented amounts of speed, and of course, her relatively slim build only augments such a thing even further, allowing for impressive feats accomplished by her natural velocity limits, consistently moving faster than the untrained eye can follow from the very moment that she begins to steps forward; displaying such a velocity both on the land and in the air that no human eyes can perceive her movements and actions. It's well-known that each and every one of Elraine's movements possess a consistent trait of being extremely fluid and precise, never wasting any time while darting around and keeping up an economy of motion in a fight. In part because of this speed, but mostly because of her natural superiority, Elraine is able to fight warriors of a Spriggan 12 level or beyond, no matter the numeral disadvantage, and still give off the impression that she has the upper hand in this battle, displaying enough skill to swiftly deflect a sure-kill blow and retaliate in accordance, meaning that attempting to do battle with the blonde haired girl with crystal power quashes the expectations of any hopefuls, devolving an "epic clash" into a short bout in which her opponent is defeated in what seems to be a few strikes; against low-level mooks such as Rune Knights or, in some cases, previously thought-to-be-powerful foes such as a group of Etherious close to the level of the Nine Demon Gates, Elraine has displayed that she is more than capable of mercilessly slaughtering them in the blink of an eye, zipping about and annihilating their very existences with her attacks.
While in motion, Elraine has shown that she is capable of controlling how much speed she reveals to the world at any time, displaying very little physical strain or exertion when moving about, increasing her speed or decreasing it through thought and expert control over her nervous system; displaying full control over the absolutely incredible velocities that she moves about as well as the resultant momentum, and she is capable of integrating it into her fighting style while accelerating to her maximum speed instantly without any build-up, showing a thorough understanding of how to make the most of her natural speed, which grants her the capability of harnessing the momentum she produces in any sort of environment –not limited to but including the seas, the air, and the ground- and she can channel the forces produced by her movements for various applications, including lightning-quick offensive and defensive measures. These techniques and abilities that are only available through her mastery of her body's momentum and top speed are highly varied, with almost countless applications at her disposal. While she's darting around, Elraine has shown that she is able to transfer the momentum generated by her movements into kinetic energy through numerous parts of her body, resulting in each and every one of her blows possessing a rather explosive amount of force – this is a major reason why Elraine possesses such incredible strength despite her seeming fragility as her attacks and movements impart the kinetic energies that build up with her speed into each point of impact, often releasing shockwaves that radiate across the flat surface accompanied by a small explosion as Elraine lands on a solid surface; this also enables Elraine to instantaneously blast off and shoot forth like a speeding bullet from a stationary position while casually unleashing a furious flurry of strikes that land at speeds beyond mortal comprehension and rend anything that they come into contact with in twain. Indeed, Elraine has shown to be so agile that she is capable of leaping to the top of a lamp post with ease while jumping from rooftop to rooftop- Elraine was an avid practitioner of parkour in her younger years, and even now, still practices it- this, along with her enhanced senses, has granted Elraine what can simply be referred to as "godspeed". Elraine's full control over her speed and her status as a traceur has given her maximum potency in battle, leaping around and performing gymnastics-heavy moves in order to dodge projectiles or other physical attacks as easy as going out to get the newspaper; Elraine makes liberal use of back handsprings, pushing off of walls, doing twists in mid-air and finding safety without getting a single scratch; thanks to this agility, she can use the battlefield to her advantage, jumping from wall to wall to keep her opponents unsure of her attack patterns.
Elraine's inherent natural speed has reached the level that when in motion, she appears as naught but a blur of gold and azure, her hair and attire respectively momentarily appearing in the sights of even the most experienced of warriors before vanishing once more – it's shown that anyone with some sort of clairvoyance or type of Eye Magic finds it stupendously difficult to predict her motions, outspeeding those miraculous abilities as her speed crosses from the realm of the 'believable' to the realm of the divine. This incredible speed achieved by her is known to be completely natural, foregoing speed-amplifying techniques and supernatural abilities such as Reduced Earth, High Speed, Slowing Magic, and even Teleportation Magic even without invoking Crystal Dragon's Twin Wing, she accelerates to something classified as a bit above the speed of sound, darting about at seven hundred and sixty-eight miles per hour, a fair bit above that as well as far above regular forms of speed-enhancing moves - rather, it could be said that the concept of a "speed-enhancing technique" is directly entwined within her musculature, forging itself through countless years of training and battle in order to produce her natural godspeed, moving about at velocities which transcend the concept of "motion" and arrive in a realm that's beyond mere designations, moving and reacting at speeds which are unsurpassed to humans, far greater than mach speed as if it were second nature for herself without suffering from any bodily backlash. Closing several thousand kilometers in the blink of an eye as the distance between her and her destination is instantly reduced, Elraine darts about with an unnatural speed in whatever direction she wishes, oftentimes giving off the illusion of her teleporting. While in midair, Elraine's speed allows her to jump even when she is suspended within the air once more, dash straight ahead while in midair twice, as well as swiftly and repeatedly change her directions as she is airborne, bearing down upon her targets at high speed while bounding about. Displaying the ability to effortlessly evade attacks and dodge projectiles launched towards her at close-range even when to onlookers, Elraine appears to be standing perfectly still, leaving nothing but a crackling discharge of gold and azurite energy as her movements appear as naught but mere blurs. Elraine is also capable of stopping and turning on a dime, dashing straight up vertical surfaces such as skyscrapers as well as running upon ceilings, and darting across bodies of water like some other guy in a book that a buncha people follow.
With this incredible swiftness that is rightfully deemed to be "speed beyond speed", the endless bombardment of punches, kicks, sword strikes, and spells that Elraine unleashes upon her helpless opponent appears to onlookers as nothing but "a few attacks", whereas in reality, she will have assaulted her adversary with an unprecedented amount of offensive maneuvers - from one simple punch forward unfurls fifty more, and what appears to be a chained trio of slashes with her blade is in reality approximately one hundred times that amount, displaying a speed that transcends the ordinary expectations with countless attacks landing upon her unaware foe's frame at such a velocity that the enemy is more often than not completely in the dark of the amount of strikes she has assailed them with, unaware of the quantity until the damage begins to show itself a split-second later - in many cases, a single strike conceals a triple-digit quantity attack, and her speed deceives the senses of her enemies. Elraine's law-defying movements are accompanied by intense winds that she is able to manipulate ever-so-slightly as a minute form of aerokinesis; with Elraine's speed stirring up a multitude of high-intensity winds, which transmogrify into powerful whirlwinds that act in a manner not dissimilar to a vacuum, sucking in anything inanimate as well as animate before knocking away objects and people entrapped by the whirlwind, as well as encircle opponents in a rush of air not dissimilar to a tornado, commonly blowing anything the discharge of gales comes into contact with away. Of course, because of her superhuman senses, particularly her superhuman sense of touch in this case, Elraine is known to possess complete control over her central nervous system, and similar to what she does with her strength, because she has achieved such a mastery over her nervous system, her speeds are far beyond what most other magicians are capable of, revealing that her physical limits aren't the limits of a regular human, or an ordinary Dragon Slayer for that matter, speed-enhancing abilities or not, meaning that her natural speeds aren't held back by a lack of magical power. Beginning to bound forth, Elraine's speed alongside her insurmountably powerful Crystal Dragon Slayer Magic seems to leave behind a trail of petals fashioned out of crystal in the wake of her movements that dissipate into nothingness after the briefest of moments – interestingly, these crystalline petals are able to harm those whom come into contact with them, inflicting light cuts which by themselves don't do much damage, but over time, would add up quite quickly.
- Impressive Reflexes: Elraine is shown to possess incredible reflexes even before her superhuman senses developed ; for example, she has shown that she is capable of evading a Sword Magic spell that caused the user's blade to expand near-instantly like a spear simply by keeping focus on the motions of the sword when the ability was about to be activated and then subtly stepping out of the way while it was still in mid-flight, making it appear to onlookers that the extending blade had missed her completely while Elraine simply stood in place. After receiving her superhuman senses, Elraine's reflexes were enhanced significantly to the point that they became ten times greater than that of an ordinary fighter, being superior to most foes that she goes up against; because of her superhuman senses enhancing all of her physical parameters, Elraine's agility, sense of balance, and her coordination are leagues beyond even the finest Olympic athlete. Indeed, Elraine displays astounding amounts of control over her kinetic energies, borderline supernatural precision, and uncanny reaction times – all of these accompany her inarguable super speed. Thanks to her incredible reflexes, Elraine has shown herself to be a rather impressive acrobat, which factors heavily into her skill with parkour as she is almost constantly seen leaping around while effortlessly evading any obstacles that would normally bring her movements to a complete halt with her flawless yet delicate movements. Whereas normally, anyone moving at velocities even close to Elraine's speed would commonly have their surroundings vanish in a split-second in their own eyes, thanks to Elraine's enhanced senses and reflexes, she is capable of experiencing the surroundings as normal as to process everything going on around her and react accordingly without missing any detail no matter how small it is as a byproduct of her incredible speed, she sees everything in a "bullet time" of sorts; this extends to the point that she is able to recognize incoming attacks from behind her – though her Arcus Sight certainly helps. She can evade powerful projectile while balancing herself on one hand, reacting so swiftly to current events in her battles that it seems as if she has a sixth sense of sorts; even being able to react to attacks before they're released; this enables her to evade point-blank blasts from several opponents simultaneously while coming off no worse for wear - once more, this is actually her Arcus Sight at work in conjunction with, well, her reflexes. As she moves about, Elraine's agility and reflexes assist her in adjusting her position to assume any stance possible by instinct while additionally achieving perfect balance on any terrain. Because of her high flexibility as well as her pseudo-draconic bodily structure, Elraine has displayed the ability to curl into a perfectly compact ball while in motion, thus granting her the ability to spin around at high speeds in a continuous somersault that omits the ending portion of the move – this majorly factors into the Crystal Dragon Slayer Magic spells known as Crystal Dragon's Wing Attack and Additional Attack: Sword-Horned Vengeance.
Immense Durability
Immense Durability: Despite what's expected of a purely speed type fighter, many foes make the mistake of assuming that Elraine relies solely on her superhuman senses to "defend" herself by just anticipating the strike and leaping out of the way and thus would almost be completely incapable of taking a hit due to her seemingly weak constitution. No, quite the opposite is in play here - a little-known fact is that Elraine Ardygun, in contrast to her tiny body, possesses a superhuman level of durability bestowed upon her by the learning process of Dragon Slayer Magic, making her physically tougher and more resistant to many types of injury than the body of a normal human, even though her superhuman senses significantly amplify her sense of pain, Elraine's able to work through that quite easily to retain the trademark enhanced durability of a Dragon Slayer. Due to the learning process of her magic, her bones and musculature are many times denser and more durable than an ordinary human, being augmented to the point that her skeleton could be considered to be akin to the toughest material around, supernatural or not, with her bodily tissues highly resistant to blunt-force trauma to the point that if somebody were to foolishly attempt to attack Elraine with a gigantic metal hammer, the weapon's head would shatter and Elraine would come off no worse for wear – in fact, she'd be completely unharmed, displaying absolutely zero discomfort for the whole process; not only this, due to her biological enhancements, her muscles emit close to zero amounts of fatigue toxins while she's in combat, meaning that she is capable of showing her full might in the heat of battle for an entire day without any concerns of suffering any injuries or exhaustion before the buildup of toxins begins to impair her. Along with having a longer battle-time duration than most other magicians of a similar caliber, Elraine has also shown that being sent crashing through a wall wouldn't do much damage to her, as she can land without any flinching or any minor injuries, simply emerging unharmed.
She is capable of withstanding assault from eternano-laced projectiles as well as casually shrugging off attacks from those who harness strength-augmenting powers such as Crash; she is capable of negating conventional ammunition through sheer willpower and bodily toughness, showing that she's almost one hundred percent bulletproof; however, it should be noted that her bodily constitution is far more resistant to impact forces and whiplash than anything else that could potentially harm or disadvantage her in battle - even when falling from a building that's several stories tall or an opponent with superhuman strength, she's consistently surviving attacks of all kinds that would severely injure or kill anyone else, with an ease that's just like her breathing; she has also displayed the uncanny ability to survive incidents that would even be fatal by Wizard Saint standards, such as falling from the edge of the upper atmosphere and punch through a gigantic spire of Lacrima which resulted in countless shards seemingly shredding her body, only for her to shrug it off and keep fighting as if nothing had occurred in the first place, refusing to show any sign of serious pain or injury; in addition, she has shown to possess a vast amount of physical endurance, being able to hold the upper hand against Annarose Antoinette and a squadron from the Kingdom of Aeternum, at the same time after defeating three of Ten Wizard Saints, all the while showing almost no signs of weariness despite having cast powerful spells in rapid succession, soaking up a lot of major punishment like a sponge before she even starts to wear down even slightly; she's also displayed that she can survive being on the fringe of the Etherion laser which descends from the skies, with only the shockwave released from its blast knocking her off of her feet without Elraine taking any major damage – keep in mind, Etherion can quite possibly annihilate an entire country in a single shot; it can be said that this event alone is a true testament to how much Elraine can survive being thrown her way.
Even so, the reason why she's so speed-oriented is that her slender and small frame makes her a difficult target as she's shown that with some assistance from her superhuman senses, Elraine is able to make minute dodges that, to the untrained eye, is just Elraine standing still and the opponent's attack misses, whereas she's actually moving her body rather subtly to evade an attack – while risky, it minimizes her chances of being struck (not that it'd do much damage) and it allows her to remain in close-quarters and still attacking a mile a minute. Her durability is to the point that rather than "flesh", her advanced musculature can be classified as a "large lump of steel of the finest quality" while she's tensing her body, displaying a firmness that's almost unmatched to the point that her body could be referred to as an "organic form of Defenser", with Elraine remaining un-moving even in the face of powerful pulverizing spells such as the powerful uppercutting Crash spell known as Crushing Evil, Spreading the Truth: Empyrean, while the tensile strength of her skin and bones are enough to shrug off lacerations from all sorts of weaponry. The sheer durability of her musculature means that in the heat of combat, she's required to roll with all sorts of strikes launched her way that are thrown by people without similar strength or durability to avoid breaking their wrists as her body is known to be resilient and impenetrable like metal, with low-grade swords having their already dubious effectiveness rendered null and void when attempted to be used to cut or pierce her body, the alloys that compose them being shattered into innumerable fragments upon contact with her super-strong muscles, casually shrugging off a flurry of steel released her way from all available directions, coming out no worse for wear as she effortlessly can grab and snap all forms of bladed assaults, unless it's by the hands of a master of swordsmanship whom is using a God Mower-tier sword such as Archenemy - even then, all she has to do is put more effort in to render the purported danger posed by this sword null and void. Even against the supposed might of magic, Elraine is able to shrug off numerous spells such as from Fire Magic and Lightning Magic, her body withstanding the incredible heat produced by the former and her frame acting as a lightning rod for the latter, a minute exertion of her magical energy helping to nullify the effectiveness of the spell. Altogether, her physical powers in conjunction with her skill in battle and magic makes Elraine an absolute nightmare to go up against.
Superhuman Senses
Superhuman Senses: As a byproduct of the teaching process and activation method of Dragon Slayer Magic, Elraine possesses superhuman accuracy and sensitivity, bestowing her with sensory-based abilities that are far beyond the limits of a sighted person or any ordinary magician for that matter. Indeed, Elraine's super senses blur the line between something "normal" and something "supernatural", but it should be noted that in some actual cases in real life, this is entirely possible, but to a far weaker degree than what Elraine displays, simply because blind people get more exercise with paying close attention to their other senses; from the moment that her superhuman senses developed, Elraine sense of taste, sight, touch, smell, and hearing became hyper-sensitive, with each and every inch of her pale-white skin becoming extra receptive to everything around her, enabling her to feel minute temperature and pressure changes in the atmosphere. It is said that for anyone else, it would require an absolutely immeasurable amount of skill and mastery over their own body to even function at a fifth of the potency that Elraine displays as the sensory overload would simply put them out of commission as the information they would receive through their senses would be simply incredible, but she manages just fine due to various factors on-hand, including rigorous psychological conditioning and training, making her senses quite possibly her greatest asset. It is said that Elraine's sense of touch is at such a level that one of her fingertips is capable of feeling the faint impressions of ink on a sheet of paper, even if it has dried – this enables her to read just by coming into contact with any page without the need for Braille, which is the tactile writing system used by people whom are visually impaired; even so, despite not being blind, she's mastered the writing system. If Elraine was incapable of hearing or smelling them, her enhanced sense of touch would enable her to take note of somebody standing twenty meters away from her simply experiencing the natural heat that their body emits that disturbs the air. Her sense of sight allows her to perceive things as if she had the eyes of a hawk, locating things from a distance even across a vast desert and she can see in the dark as a form of night vision. Continuing on to her sense of hearing, Elraine is able to break the threshold of ordinary hearing, able to pick up a whisper in a building three blocks away even if they were barricaded by a soundproof wall and were fifty feet away. Thanks to her superhuman ears, Elraine is capable of choosing what she is able to hear, mentally nullifying certain sounds such like her breathing and her heartbeat which any regular being would automatically pick up so that she can focus at a greater level than a normal humanoid. Finally, Elraine's sense of smell is so acute and sharp that she is able to detect individual molecules, whether they're natural like hydrogen and oxygen or supernatural like eternano – she's even able to tell identical twins apart, and she can recall anyone that she has spent ten minutes conversing with by odor alone. Due to the pungent odors that a body can produce, she generally considers dealing with other people unpleasant; which was a major reason why she bought a private villa, as to get away from large amounts of people. Additionally, the lesser known senses of a humanoid being, which are body position and orientation, are melded into what's effectively the massive enhancement to her reflexes and agility in general – these senses as their form of agility and reflexes play an enormous role in Elraine's swift fighting style, ensuring that every strike she launches is one hundred percent accurate no matter any outside factors.
Other Abilities
Notable Intelligence: Despite her almost surly demeanour and appearing to not really giving a shit about damn near anything to happens, Elraine is shown to be fairly crafty to the point that she can come off as highly perceptive and almost *gasp* insightful. This is due to her time as a street rat, where she was forced to fend for herself and develop a certain cunning in order to survive. Because of this, she's shown herself to be fairly analytical and deductive in spite of her relatively unassuming appearance. Despite the fact that she more often than not focuses solely upon her physical skills to overwhelm an opponent through her physical dominance, peculiar form of Dragon Slayer Magic, and a combination of swordplay and unarmed combat, Elraine is capable of completely analyzing and thinking up an appropriate countermeasure for her opponents' techniques no matter their origin through sensing the atmosphere with her Eyes of Arcus and her enhanced senses, which grants her the ability to somewhat predict the opposing attack a second time around—though this is not fool-proof. Simply through her superhuman senses, Elraine is capable of discerning the opponents' battle style and powers, quickly grasping the situation at hand and immediately going to form plans to work according to her current advantages and countering possible threats; Elraine also excels in baiting, which consists of performing certain actions and movements in an attempt to elicit a certain reaction or move from an opponent, and then punishing that reaction or maneuver, using mindgames with her mastery of psychology to maximize her chances of winning, dissecting the way an opponent fights and then immediately gearing oneself to prepare an effective counter strategy, as well as a great deal of other tactics that take advantage of the amount of predictability present within an opponent, such as training her foe into performing a certain action in response to something, then baiting that response to punish their foolishness, and putting forward an incredibly aggressive fighting style before instantly switching to another fighting style at the least expected moment, and vice-versa, as well as deliberately showing a pattern and then changing it part way through once her opponent catches on. This results in Elraine possessing incredible mixup potential, as this renders all of her attacks stupendously difficult to predict. All of these factors combined, when combined with the natural adaptability of her Crystal Dragon Slayer Magic, allows her to come up with an appropriate countermeasure and nullify the threat level of the opponent's abilities, often by replicating the foe's powers, only attuned to her Crystal Dragon Slayer Magic.
On that note, Elraine is generally aware of her capabilities and limitations, which assists her in properly coordinating every effort she makes in the heat of combat - even when she's half-assing it as usual, her natural ingenuity is still all-too-apparent, because as natural as breathing, she is able to discern and correctly guess the structural makeup and necessary sequences used in the abilities of her opponent often with nothing but a simple glance. When it comes to simple intelligence with no strings attached however, Elraine is a recognized genius; though this only applies to certain subjects, i.e. the things that interest her; which isn't very much due to her narrowly defined interests. This knowledge also extends sort of to interpersonal skills, but while she has piss-poor knowledge of behaviour of other beings - either because she possesses horrible social skills or everyone around her needs to see a shrink - she's also relatively insightful, able to recognize if somebody has a major issue that they're keeping under wraps or attempting to bury deep within their subconscious, often making it appear as if she's able to read minds. However, in regards to minor things such as little bits of trivia about the most random of subjects such as pop-culture, trains, and specific paths around the world; she can name exactly how many episodes her favourite cartoon has and how many bullets were fired at the main character by the bad guys, which is seventy-two episodes and four thousand, three hundred and twenty-two bullets, respectively. Elraine has also shown that she's multilingual, knowing several different languages such as the universal tongue known as English and more obscure ones like dragontongue, the words of dragonkind - the latter is definitely helped along by her being a powerful user of Dragon Slayer Magic. Even so, she seems to possess an inability to even formulate proper mathematical equations as she's always been the kind of gal to simply say "screw this" to the ghastly and heretical practice known as "school work" to the point that she's never actually received a proper form of education, not bothering to display her intellect to the world, but to be fair, nobody likes mathematics and most people in school are assholes, both students and teachers alike, so it's hard to blame her.
Magical Abilities
Immense Magical Power: As one of the more powerful Dragon Slayers in addition to being powerful enough to become the Guild Ace of Serpent Tail quite easily and defeat the previous winner of the Dragon Slayer Royale in a single strike, Elraine is known to have an absolutely astounding amount of magical power, possessing natural control over the exertion of the arcane might dwelling within her tiny frame, keeping it contained to the point where it is virtually impossible to detect her by normal means - unlike others whom do the same, the constant effort that she puts into keeping her magical energies condensed within her body doesn't seem to faze her in the slightest - all of this combined means that it does not leak out and seep into the environment like other powerful magicians, bestowing upon her an element of stealth which can be enhanced by her Additional Attack: Lapis Lazuli of Sorrow spell, rendering her incapable of being perceived by anyone other than the most gifted users of Sensory Magic. Elraine has unlocked her Second Origin (二原, Nigen) and as such, it is permanently activated with her not needing to activate Second Origin Activation or anything of the sort, bestowing upon her far greater reserves of magical energy than many other magicians, also increasing her physical might and granting her the ability to fight for longer periods of time without becoming exhausted - this helps Elraine enormously, as she's not well-known for her durability in the heat of combat. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. In any case, as a user of Dragon Slayer Magic who is on her way to transforming into a Dragon, Elraine has displayed a natural affinity for utilizing magical energies in any way that she deems suitable- as long as she is capable of imagining it being done, effectively, the sky is the limit. Elraine is capable of bringing out the power of her own magic-enhanced attacks to the utmost maximum as well as stunt her enemy's own magical prowess. Elraine is capable of accessing the Ley lines (
Indeed, because of Elraine's vast quantities of magical energy and her prowess in wielding it, she is capable of keeping her personalized Scaleshift: Diabolos Dragon equipped for at least six months continuously without any rest, and she has displayed the ability to fight with such skill that it appears that she never expends any kind of magical energies at all. Interestingly, even without taking her Magical Aura into account, when Elraine exerts her magical energies at full power, she has displayed that she is easily capable of morphing the properties of her magical power; as it normally saturates the vicinity as vaguely crystalline puffs or clouds of magical power, that usually shifts from the texture of a mystical azure, shimmering like the skies to all the other colours of the rainbow as befitting her Seven Colours Arts; these clouds which constantly emanate from her figure while in battle are said to be the direct embodiment of her thoughts, brought forth by her absolutely enormous magical power—people will perceive her magical energy as if it were saturated throughout the vicinity, instead of it originating from Elraine's body, leaving them unable to exactly pinpoint the state of her existence. Due to its intensity, her magical energy constantly interacts with the energy in the vicinity even when not in combat, changing their properties in a very minimal way. Her magical power can be simply regarded as immeasurable, that any individual that tries to sense the depths of her power will only find themselves lost in its vastness. Due to being half-way close to transforming into a full-blooded Dragon, Elraine possesses a Dragon's Magic Origin, which is drastically different than any other race's; it is referred to as the Factor of the Dragon (竜の因子, Ryū no Inshi); the dragon's origin produces a unique magical power that transcends what could be achieved by normal humans. Normally, a magician's body could be considered a machine which created magical energy, a Dragon's magic origin acts as a factory which created magical energy. It functions as an enormous magic core with tremendous capacity that generates energy independent from their body simply through breathing. Because of her heritage, her entire body's unique physiology allows her to bond more easily with Lacrima that is implanted within her body, her organs and the like synchronizing with the energies flowing throughout her dainty frame to have her body function as an organic adapter, a device that converts attributes of one electrical device or system to those of an otherwise incompatible device or system, with this adaptability tied to the separation of the power stored within the magical crystals, essentially making her a walking Lacrima in the vein of the strongest of the Four Gods of Ishgar, God Serena. Thanks to her arcane organ being a Factor of the Dragon as well being an organic adapter, Elraine is capable of harnessing the might of her own Illegal Move: Multiscale, the Seven Colours Arts in order to shift the mineral composition of her crystals into a type of gemstone that's more associated with the conjured element in question. To this extent, when flared up to its greatest extent, Elraine's magical aura is capable of disrupting all forms of defensive-based magic, rendering even the strongest of protective spells such as Barrier Magic and even Nullification Magic, well, null and void. As a byproduct of the immense arcane potential resting inside of her frame, Elraine is immune to the effects of manipulation-based magics, including the non-existent Dragon Supremacy Magic - in addition, if she were to transform into a Dragon, something which is inevitable in the long run, she would be immune to all forms of Take Over that deal with taking upon the forms of the dragons after defeating them, no matter it be Take Over: Dragon Soul, Take Over: Wyrm Soul, and every other form - attempting to do so would just result in her immeasurable power overwhelming those foolish enough to think of this notion as a possibility and killing them instantly with no exceptions.
- Magic Skill: Eternano Haste (
内魔導・復魔力 , Majikku Sukiru: Ēterunano Heisuto lit. Internalized Magic Arts: Magic Power Restoration): The Magic Skill known as Eternano Haste is a rather rare skill that only the most powerful of magicians are born with, or they develop later in life. However, firstly, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (内魔導 , Majikku Sukiru lit. Internalized Magic Arts) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. In this case, while normally, eternano flows into the magician's Magic Origin from the atmosphere after their magical power has been expended. However, if the magician has access to Eternano Haste, then eternano will enter the magician's body much quicker; it works by converting half of the nearby eternano into magical power, which the user's Magic Origin absorbs, thereby cutting the cost of regular spells by half the amount, as the name suggests, enabling them to gather magical energy much faster than many other magicians who even use less magic; especially when they have been recently drained of power, allowing the user to get back to casting powerful spells easily, in addition to this, when they are half out of energy, the user's Magic Origin initiates a suction effect, absorbing any ambient eternano from the atmosphere and drawing it into the user's body, restoring their magical power. However, this can only be done five times per battle, as after that, the area will be devoid of eternano, rendering both magicians' magic effectively useless. - Magical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura can cause physical attacks to be repelled with notable ease; Elraine's aura almost consumes her in its colour, leaving nothing but a soothing aura of blue to remain; this aura takes the form of a shockwave of magical energy that washes over the vicinity like a tidal wave as it erupts upwards like a pillar, piercing the skies as the radiance of the whole thing echoes out like a powerful shockwave, more often than not pushing friend and foe alike backwards while doing the same for all sorts of attacks, both of the physical and supernatural variety, forcing anything in the vicinity away from her body as effortlessly as blinking, making it a sort of defensive maneuver when the regular Defenser won't cut it – this works to protect her from opposing magical pressures, leaving the pressure enough to visibly cause strain on people even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this surge of arcane power. In conjunction with her Crystal Dragon Slayer Magic, when Elraine's Magical Aura erupts from her very existence, the pure magical energy released upwards in an enormous pillar takes upon the properties of crystal, thus enabling it to induce the process of crystallization with a little help from the subspecies ability of subspecies ability of the same name – spreading over a relatively wide area, Elraine's arcane aura promotes a calm breeze away from her existence, which turns into a strong continuous gale and expels bands of energy which is akin to an aurora, appearing as an alternating diffuse glow and "curtains" that extend outwards, fluctuating between "quiet arcs" and evolving and changing constantly as an "active aurora". The supposed auroral particles that are generated as a result of doing so are actually beyond-microscopic crystal particles which spread over a vast area, fluttering down in a manner that resembles cherry blossoms floating down from tree branches and landing upon the barren earth – anything they come into contact with has its atoms and molecules automatically organized into a crystal structure which Elraine is capable of manipulating as normal. It should also be noted that Elraine's Magical Aura is far wider than most other iterations of a Magical Aura, and is generally uncontrolled; but her aura isn't limited to intimidation, and can be used for the preparation of a spell as the microscopic crystalline particles count as the crystalline energies generated through Crystal Dragon Slayer Magic. It should be noted that Elraine's Magical Aura has a unique property; it gathers and condenses stray eternano particles as long as Elraine is in the immediate vicinity, drawing them into the aura surging outwards from her body, where they are converted into magical energy, thus making her Magical Aura much more potent.
Magic in General
Expert Magic Usage: Magic (魔法, Mahō) is universally known to be the main form of combat for magicians; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a magician must use Magical Power (魔力, Maryoku) in their body. Magical Power is known to be the source of Power for all magicians; it is heavily intertwined with the existence referred to as Eternano (
Despite her prestige, Elraine Ardygun utilizes the bog standard Modern Magic System (近代魔導式, Kindai Madō-shiki), which is the most widespread magic system of all; as Magic began to evolve, so did people's interest in the arcane art, and as such, the old Formula Eltria was "updated" so that everyone who could do it would take an interest in magic in the many centuries to come. The Modern Magic System is exceedingly versatile as it is streamlined and considered easy-to-use compared to Formula Eltria, where the magician was required to sacrifice physical might for enormous magical potential, but nowhere near as powerful as what was made before; being capable of being adapted and utilized for many a situation, whether it be offense, defense, maneuverability, and many recreational uses such as construction and healing. While vastly weaker in terms of sheer magical output and power than Formula Eltria, the Modern Magic System has so many other benefits that over time, Formula Eltria was forgotten by the masses. The Modern Magic Style is utilized by almost every known magician around three hundred years ago to the present day- the trio of Legal, Independent, and Dark Magicians all harness its power. The Magic Seal of the Modern Magic System resembles a proper circle, with concentric rings and squares inscribed in it- the Magic Seal has numerous images symbolic to magic such as gemstones placed in the four cardinal directions emblazoned upon the seal. Elraine's usage of the Modern Magic System is due to the fact that it is the magic system which has the greatest level of synergy with the power that kills dragons, assisting her Magic Origin in incorporating her element into her body and thus using it to bolster the potency of her blows. However, because of a combination of factors, including her ingenuity and the sheer versatility of her personal form of Dragon Slayer Magic, Elraine's iteration of the Modern Magic System is more than capable of matching the output of a user of Formula Eltria, which is the very first magic style, having been around ever since the discovery of magic many millennia ago, as well as the Black Arts Magic Style, the magic system utilized solely by those who are capable of wielding the forbidden black magics referred to as, well, obviously, the Black Arts. Like many powerful magicians, Elraine possesses her own customized Magic Seal that appears in the place of the generic crests whenever a magic seal is needed - Elraine's Magic Seal is mainly a light blue in texture, but starts off pitch-black as it is gathering energy; separating the two halves is a thin blade-like marking that has a cross-guard fashioned like a snowflake and a bulbous pommel, and both halves of the crest are fashioned in the shape of numerous crystalline creations that spike outwards in all shapes and sizes with an abundance of triangular nodes protruding out, three on each side; overlapping each side of the seal is various runic writing in dragontongue.
Elraine herself, while not the most skilled magician of all (that would be Persephone Tray, the Magnus Magus of Earth Land), she's certainly damn good; indeed, thanks to her knowledge of the overwhelming potential of a dragon and being surrounded by these unfathomable powers her entire life, she was capable of mastering many forms of magic effortlessly, though she simply sticks to two kinds more often than not. Perhaps fittingly, Elraine herself doesn't seem to be too interested in forms of magic other than her own Dragon Slayer Magic as it's what she's known to be the best at, and as such, she has little interest in learning more magic in the first place; only concerned about whether integrating theories of various magics into her Crystal Dragon Slayer Magic would improve it and grant it more options in battle. Even so, Elraine's prodigal talent in regards to the arcane has resulted in something that is completely out of the ordinary- she had unwittingly developed a method of using her Dragon Slayer Magic that is the result of the myth known as Unison Raid, which is known to have had people waste their entire lives trying to achieve the power without success, thus giving the illusion that it is an incredibly difficult spell to master, being streamlined and modified for use for a single person, combining a seamless replicate of another magic's properties which are generated through thoughts alone in conjunction with the symbolism of gemstones with her Crystal Dragon Slayer Magic right down to the activation method to result in an incredible power that is two powers perfectly synchronized together - this is the Seven Colours Arts. In the case of Elraine Ardygun, she has displayed the shift of the properties of the minerals manifested by her Crystal Dragon Slayer Magic into seven gemstones which represent the seven colours of the rainbow and symbolically possess ties with other forms of Elemental Magic, allowing her Crystal Dragon Slayer Magic to take upon the properties of other elements; though the other magics are still referred to as their composite magics for simplicity's sake. While she relies on her Crystal Dragon Slayer Magic, Elraine is still capable of harnessing various different spells and non-supernatural techniques as seen as she has combined both Sword Magic and Enchantment in order to create her signature Integrated Arms: Bakken, though despite the potency of its constituent magics, Elraine never uses neither sword magic nor enchantment by their lonesome as she sees them more like numerical values that add up to their main worth; indeed, personally, though quite (except not really) subtly, Elraine prefers to get up close and personal with her opponents, fighting with the speed of lightning and the power of an earthquake, meaning that rarely, if ever, will she use a long-ranged spell, and even then, said long-ranged spell will more often than not be unleashed at close range. Indeed, because of her desire to focus on close combat, the three long-ranged spells she has learnt have been honed to utter perfection, the reason for which is because while she mainly goes about smashing her opponents around, she would logically need some sort of failsafe in case she finds herself in a bind; thus she only learnt what was necessary to get by in the rough-and-tumble world.
Not only this, thanks to her careful utilization of her arcane energies, Elraine is shown to possess a natural affinity for utilizing her magical energies in any way that she deems suitable- as long as she is capable of imagining it being done, effectively, the sky is the limit. Elraine is capable of bringing out the power of her own arcane-enhanced attacks to the utmost maximum as well as stunt her enemy's own magical prowess through minute amounts of manipulation of various opposing projectiles of any kind- visually, this appears as Elraine making rather subtle movements with her hands, directing the eternano which are saturated within the atmosphere to interfere with the mass of energy heading straight towards her, serving as a semi-solid barrier of pure arcane energy that does not "defend" but rather works as a super-adhesive glue, slowing it down to the point that any motion that was once apparent in the seemingly almighty blast shooting in her direction, streaking through the skies in an attempt to knock her off of her feet turning into naught but a useless wad of energy that moves at the rapid pace of a snail, allowing Elraine to simply walk around it or induce her Crystal Dragon Slayer Magic upon this pathetic excuse for an attack. Even so, Elraine has displayed that she is easily capable of weaving her spells together; and her Crystal Dragon Slayer Magic is noticeably more stable than most others with mineral-manipulating abilities, and therefore it does not breakdown at all and is not easily deflected; it can be said that Elraine's spells are almost unstoppable- due to her incredible skill, she is able to cast almost any type of spell without the need for an incantation without any loss of power. Because of her immense mastery of magic, Elraine can chain up to a maximum of ten spells together by applying her great mind and concentrating; focusing to her utmost limit—because of this connection, the special effects of the cast spells are sprung into activation instantly after the spell before it, or at the exact same time as one another. This enables Elraine to unleash attacks in swift succession and effortlessly overpower her opponents quickly, keeping them on their toes. Generally, because of this, Elraine's prowess with magical energies and the like functions as a defense against illusions due to her sheer mastery over it, making her all but immune to everything except the strongest of fabrications, and even then, she is capable of shrugging them off effortlessly. Overall, while not the most powerful magician around, in this "New Era" and even before it, she can be considered easily one of the strongest Dragon Slayers, of course this is helped by the fact that she is one of three capable of still using it – potentially, due to a myriad of factors such as her linage and the strength of her personal form of Dragon Slayer Magic, Elraine Ardygun could very well be one of the greatest Dragon Slayers to exist, if not one of the greatest wielders of Slayer Magic in general.
- Thought Projection (思念体, Shinentai): Thought Projection is a Caster Magic and a Subspecies Magic of Illusion Magic which allows the caster to separate their soul from their body by entering a trance, controlling both the Astral and Corporeal presences in the form of an astral projection. In any case, when activating Thought Projection, the caster focuses intently, before sending out energy into the opponent's brain, altering their perception of something, involving the manipulation of the enemy's senses through manipulation of the flow of energy in their brain, therefore influencing neurons and the like. The user must achieve this carefully; as they send out their own magical energy in order to take over the opponent's perception. They can only succeed dependent on the level of magical energy that the user is using, and their realism and appropriateness to the situation: for, example, using an illusion of a burning wasteland when one has disguised themselves as a Water Magic user is a bad idea. Generally, the illusions are not tangible, but are very realistic to the user's targets; while this ability is powerful, its crippling weakness is that the more complex and intricate the illusion is, the more spiritual energy it saps from the user. This Magic can work even over great distances, allowing the user to essentially be in two places at once. The Thought Projection assumes the existence of an "astral body" separate from the physical body and capable of travelling outside it; it denotes the astral body leaving the physical body to travel in an astral plane. She can move it everywhere she wants to, it can even pass through walls. It appears to be not only visible but also audible to both people and animals. It is unknown as to how far the extent can the user maintain this separation of their soul from their body, or if there are any limits about it at all. The creation and maintenance of this alter-ego is very taxing, essentially halving the user's overall Magic Power; however, once the Thought Projection reunites with the body, the Magic Power returns to normal. This avatar is linked to that person's mind and is easily replaceable, should something happen. The avatar form cannot harness any of the original's powers; due to this connection—which is why they only fight for five minutes at a time so that they do not break down into mere data. It's revealed that whenever the user's avatar is destroyed, the origin's real body takes damage and it is implied that if their avatar is destroyed enough times, it can potentially kill them. However, the main weakness to this ability is that while the user has their soul out of their body they cannot use or move their physical body and has to have someone guard them so that they won't be harmed. In the case of Elraine Ardygun manifesting Vincent Albion (ヴィンセント・アルビオン, Vuinsento Arubion), who has to fight as per the Dragon Slayer Magic, she utilizes the particle form of Eternano, rather than the energy form, in order to actually construct the illusions that she has projected into reality; these "real illusions" takes upon the form of a rather tall man, with fine features and a slender and nearly effeminate build. He is noted to be rather "pretty for a dude". Vincent has an unruly mop of white hair that is cut like it's a bother and just left without any tending to, though its most notable feature is how his bangs are parted in the middle to slightly expose his forehead, as two long clumps trail downwards to frame his youthful face. There is a trio of bundles of white hair exposed in the very middle of his forehead, with the longest extending down to reach his nose; his hair is splayed in all direction, with two noticeable parts curling to the left hand side. His gaze is stern; though it is not without the caring aura that he exudes in every action. His skin is slightly darkened, and his eyes are a fierce red, which are said to bore into the souls of everyone he stares at, piercing the souls of his enemies as they lose the will to fight against this unstoppable maelstrom of destruction.
Enchantment
Enchantment (
This results in Enchantment having infinite potential with limitless options and effects that the caster is able to install upon humans, animals, all structures, or the environment, all with very few drawbacks, making Enchantment exceedingly versatile. In summation, it can be considered the core discipline of Magic that inevitably gave rise to all classifications of magic. Unlike regular magic, Enchantment can also be used for the purpose of altercation of matter toward scientifically practical ends, and to the extent, it allows the user to induce complete destruction or recreation of anything they so desire. While antiquated by modern day magicians who specialize in offshoots of the discipline, those who continue to wield the power of Enchantment are referred to as an "Enchanter" (
Enchantment can be considered one of the greatest form of arcane utilization universally – even though it had existed before the time of even the Dragon Civil War, Enchantment never quite scattered to the sands of time to become a Lost Magic or Ancient Spell, remaining relevant for at least four centuries with many hopeful practitioners investing countless decades into refining and perfecting this art, thus resulting in Enchantment becoming paradoxically one of the more advanced yet simple to learn forms of arcane combat around. Now, Enchantment itself, while it can be considered a classification of magic all on its own not dissimilar to the likes of the Black Arts, White Arts, Chaos Arts, and Slayer Magic, complete with its own Magic Seal that takes upon the visage of a pentagram inside an actual Magic Seal, with eight points and symbols representing the eight directions of the world and innumerable subspecies as well as branches to its name, in reality, it's very much something different. Indeed, forms of Magic are known to be invoked through the manipulation of both eternano that exists externally in the atmosphere and Magic Power which exists within the caster's own Magic Origin, with the magician whom harnesses the arcane triggering a chemical reaction that merges magical power and eternano as to form the catalyst with which the caster unleashes their Magic through accompanying motions. This process applies to all forms of Magic no matter the tier, including Caster Magic, Holder Magic, Lost Magic as well as every single other classification to exist, encompassing both the offensive-oriented Black Magic and supplementary-oriented White Magic. Thus, in a sense, almost every single classification of magic could theoretically be considered a Subspecies Magic of Enchantment, as all generally involve the conversion of energies into power from a certain point of view – this is partially why Enchantment is so deadly as the Enchanter has possibly infinite options at their disposal while effectively eliminating the need to store multiple types of magic within their Magic Origin, creating a 'jack-of-all-trades' fighting style which could be said to be a 'master of all'. Most magicians, whether they be ordinary-level magicians or wizards as powerful as Spriggan Twelve and the Ten Wizard Saints, are only able to learn a handful of magic are store them within their Magic Origin, up to a maximum of twelve at a time, and no more than one form of Lost Magic or an Ancient Spell at once. However, as Enchantment revolves around the transmutation of all particles to achieve the caster's desired result, it could be said Enchantment's ability is Magic itself without being locked down by a specialized discipline or limitations, and since it works off of the caster's mental commands, the power is able to flawlessly mimic various magics of all classifications and induce effects upon the world similar to their corresponding magics without those arcane powers taking up a spot in their Magic Origin's capacity – since it's more "installing the thoughts of the caster into the world through particle manipulation" than anything else, Enchantment possesses a near infinite potential in regards to its effects, thus granting the Enchanter an unparalleled talent in the variety of powers and spells displayed as well as what they could potentially learn. In a sense, Enchantment could be considered to be an existence not dissimilar to the likes of The One Magic, a magic that's what is thought by some to be the original source of all arcane abilities, every form of Magic and Curse imaginable being descended from The One Magic – a good reason why this is commonly speculated is that Enchantment is centered around the most basic skill of the arcane; bestowing and affixing one's soul-hewn energy upon anything. And, as shown by Dragon Slayer Magic being created by an Enchanter bestowing the ultimate power of a dragon upon the body and soul of a human, this claim mightn't be too far off, considering that Enchantment is clearly capable of forging any form of magic no matter its classification such as White Magic and Black Magic as long as an Enchanter can bestow and affix their energies upon anything, being the first form of arcane manipulation harnessed by humanity when such magic was previously only available to those with an intricate connection to the divine. However, even so, the One Magic appears to be less of an "ability" and more just the source of the existence of the arcane in the first place, whereas the power of Enchantment is a direct, and probably one of the earliest applications of magical energy which was derived from the One Magic, so in the end, whether or not it's the One Magic is left completely in the dark.
Indeed, the core power of Enchantment takes the very basics of forming magic and makes it the power's bread and butter, as displayed by the activation sequence, which involves the magician whom harnesses this power focusing the voluminous quantity of Magic Power dwelling within their Magic Origin intently – unlike regular magics, where the caster then projects the arcane energies outwards and initiates the standard chemical reaction between their magical power and eternano which is ambient within the atmosphere, Enchantment results in the user to only release the influence that their magical energy would have by pulsing their energies forth, which are dramatically bolstered by the caster overlaying their Magical Aura upon their frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of the caster's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. Invoking alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics, the magical energies surge outwards exponentially and take priority over all other forms of arcane activation sequences no matter their tier, or classification, with the caster's tremendous surge of supernatural power influencing all forms of energy and placing it completely under their thrall without any exceptions. At this point, the magician whom wields Enchantment's magical energies wash over are instantly classified as something that the caster is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles that compose what's affected, said particles being a minute fragment or quantity of matter; a variably-sized small localized object to which can be ascribed several physical or chemical properties such as volume or mass. The power of Enchantment, while classified as a prototypical form of alchemy, can also be said to be putting anyone and everything under the caster's spell through the process of actual enchantment by placing an incantation on anything they wish to affect through the activation sequence of this power, with the Enchanter invoking the command of ""Particle Transmutation"" (粒子変移, Ryūshi Heni), which involves the enchanter using their thoughts and feelings, directed through their magical energies that have washed over the particles and utilizing the fact that all magic is heavily influenced by emotions as to influence the composition of these particles, affecting subatomic particles, microscopic particles, macroscopic particles, chemical elements, and many more - anything that can be classified as a "particle" is affected by Enchantment, with the caster using their imagination alongside the magical energies that have been transfixed upon the particles in order to activate the process of transmutation of these particles into anything else that could be categorized as a particle, converting one thing into another, thus resulting in Enchantment's main ability to change the particle structure of anything which is inorganic in accordance to their thoughts by changing the particle bonds. Indeed, through the skill of Particle Transmutation, the Enchanter is able to completely alter the form and structure of anything they wish, and while everything that the caster puts their mind to is capable of being affected, and thus, the user can transform, alter or transmute matter, energy, chemical elements, objects, beings (animals, demons, legendary creatures such as dragons, phoenixes, spirits, and even the likes of gods into anything else by enchanting them and thus placing magical abilities of their own within them, either completely or partially, permanently or temporarily. The area-of-effect of Enchantment is capable of being tremendously extended through fuelling more magical energy into the activation sequence of the skill, allowing an Enchanter to affect an incredibly wide range of matter through this power, effectively generating an effect not dissimilar to the likes of the sphere of influence displayed by a supermassive black hole, a region in which the gravitational potential of the black hole dominates the gravitational potential of the host galaxy, producing a field in which everything is forcibly transformed into particles and from there into what the caster wishes. The power of Enchantment also completely nullifies the likes of an ability which bestows forms of matter an inability to be modified in any way unless coming from a fellow Enchanter of a higher level of skill.
The results of this grant a user of Enchantment the ability to imbue their own energies within each and every aspect that's known to reside within Earth Land, allowing the wielder to change every particle not limited to but definitely including atoms, and molecules that composes all matter which the world is made up of into that of their own energy and from there, have their supernatural energies take upon the properties of other forms of matter, granting the user the ability to produce a variety of effects – doing so has the user's spells of all kinds accompanied by composition alteration; effectively altering how these particles would bond together in order to modify the properties of any object right down to their chemical composition. Indeed, when exerted to its fullest extent, this magic grants the wielder the ability to casually manipulate the present state of various landscapes including both the terrestrial ecoregion and landforms, climates, and the very earth itself as well as its atmosphere on a whim. But more than that, due to it's activation mechanics, Enchantment allows the wielder to manipulate the particles of all matter and energy, whether it's superimposing their own energies upon the world, changing particles, absorbing them, and many more, causing the magic to be almost superbly versatile, showing countless applications and it has a high adaption rate, as a skilled user can seemingly do anything if they put their mind to it. While the scope and range of what the area-of-effect of the magic has yet to be determined, it's known that with Enchantment, the wielder is capable of conjuring things entirely from thought alone just by manipulating and arranging the structure of the particles which are saturated throughout the entire of existence. Generally, Enchantment can be considered an extremely versatile fighting style which functions in a similar manner to that of Arc of Embodiment, as it mainly runs off of the caster's thoughts, feelings, and more importantly, their imagination; as long as they can perceive something happening as an end result of enchanting something, it is within the scope of the caster's power, effectively resulting in an incredibly wide variety of effects; with Enchantment, a skilled user is capable of combining all sorts of materials, raw or not in order to forge something completely out of the ordinary or to reshape something which already exists, enabling the user to utilize nearly anything in the environment to supplement their abilities in battle and attack in countless manners on the fly. A user is capable of utilizing Enchantment in order to replicate Healing Magic by transmitting the energies beneath the earth using Ley Line manipulation through the Magic Pathways of the human body to heal their targets of all sorts of ailments or just replenish their magical power and restore them from a fatigued state- it is said that just like with regular Healing Magic and Sky Dragon Slayer Magic, an Enchanter can heal all sorts of injuries, even restoring people from a half-dead state and healing injuries which were caused by a dragon, whom are some of the strongest races on Earth Land. Of course, these healing properties are capable of being used on the user themselves, and can be projected onto a wide area. Since Enchantment is more or less powered by the caster's imagination, thoughts, and feelings instead of having a specific theme to the magic like other forms of Caster Magic, Holder Magic, also extending to the likes of Lost Magic, which would theoretically be superior to Enchantment. No, as Enchantment runs off of the process of "eject energy outwards > affect particles > imagine an effect and it's done", Enchantment can be considered akin to reality warping, a supposedly almighty power that allows the user to create, change, destroy, and even alter the very fabric of reality through nothing but their thoughts. In order to get the most out of Enchantment, a user of the magic is almost required to have keen eyesight and knowledge of the surroundings down to the particles composing everything and what effects they have on each other, meaning that they need a near omniscient understanding of their surroundings at all times. Additionally, the scope of the powers displays are hampered by the laws of conversation of mass and energy; a user can't create something greater from something smaller; they're limited to transmuting only things which already exist within this world. As mentioned frequently, as long as the caster can imagine it being doable, the sky is the limit, more or less, resulting in Enchantment being quite possibly one of the most variable magics around, if not the most versatile.
Not only does the caster possess the ability to manipulate any and every form of Elemental Magic through the Elemental Five command by converting particles and magical energies into a desired element using a series of chemical reactions as a catalyst, with an example of this being superimposing their released magical energies over a certain area in the atmosphere in order to change the oxygen in the air into an enormous roaring orb of white-hot flame in an imitation of Fire Magic, with the smouldering sphere of fire not dissimilar to the likes of Fire Bullet burning anything that it comes into contact with, or having these flames spread over the target, they can imitate the kinds of magic which are based around items as well, such as using the Enchanted Arms supplementary ability to imbue various properties into anything that could be classified as a weapon or protective gear – additionally, the caster can use the Reaction Force supplementary ability in order to induce a variety of nuclear reactions in the particles affected by the magic. With Enchantment, the caster is capable of speeding up particles to the extent that they either catch fire or melt or speeding one's own particles up, they possess the ability to cling to solid surfaces and move their body at will even without overt locomotive features, and clean toxic or contaminated particles such as poisonous water and smog, dramatically enhancing the particle velocity. Through invoking an imitation of Transformation, the caster can copy the particles of another in order to transform into a copy of them. Of course, this dominance over particles also allows them to slow down particles to make something move in slow-motion in a similar manner to Slowing Magic, and stopping the particles of something in motion so that it completely stops moving as per Time Magic. In terms of pure offensive force, a user of Enchantment is able to dissociate chemical bonds and tear apart the tethers of particles which hold together anything that they come into contact with, causing protons and electronics to destabilize and disintegrate into oblivion as per advanced magics such as Crash. Certain users of Enchantment are able to effectively manipulate matter with minimum bodily movement, such as by using only their head. Additionally, any form of matter generated through Enchantment is unable to be devoured by any user of Slayer Magic, as they would simply kill them instantly by overloading their Magic Origin. In a similar manner to the various forms of Dragon Slayer Magic, an Enchanter whom has achieved Master Enchantment is capable of affecting and tapping into the Ley lines, a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end- they are alignments between places of magical power; while normally, only Dragons and Dragon Slayers can tap into them to gain their powers; places where multiple lines intersect at nodes attracts magicians like moths to the flame; but in the case of Enchantment, a user of this fighting style is capable of drawing power from the source of magic resting beneath the earth at select locations while utilizing their own Magical Aura and Magic Origin as a sort-of conduit which enables the user to draw power from the Ley lines, absorbing energies which already exist within all matter; tapping into the so-called Dragon's Veins with their own magical energies and allowing them to manipulate the magical energies beneath the earth in any way that they wish. However, in order to actually utilize this power, the user must first understand the inherent structure of the properties about to be reproduced; including the flow and balance of magical energy within, before using their magical energy and thoughts in order to induce the transmutation of matter, whether it be magical or physical. Doing so massively increases the parameters and power of the next Enchantment, and not only this, stronger wielders of Enchantment, such as the the Scarlet Despair, are capable of affecting the terra firma of the world, allowing them to modify the landscape and climate, which is the weather/atmospheric conditions of an area as described over a long period of time in any way that they deem to be appropriate at the time in a similar manner to Terrain Effect Magic, manipulating natural phenomena within the area where the caster surged their magical energies to induce effects such as changing seasons.
One of the most important abilities that's capable of being accessed by a wielder of Enchantment is the power to forge new forms of supernatural abilities. Long theorized to be the stone from which every single form of magic was sculpted, as Enchantment's sole ability is to bestow and affix the caster's magical energy upon anything that they deem to be suitable, an Enchanter can use this power to create any form of supernatural power, whether it be a Magic or a Curse, entirely from scratch. Invoking the process of creation involves the Enchanter utilizing the usual activation sequence of Enchantment upon anything that they find to be acceptable as a catalyst for arcane forging, including inanimate and inorganic matter, organic forms of matter, and various phenomena within the caster's line-of-sight, enthralling the atoms that compose the existence of what the magician has targeted with their magical energy. From here, the Enchanter analyzes the atomic composition of the target such as its various subatomic particles and its microscopic and macroscopic particle scales, studying its movements and the effects that the invocation of Enchantment and thus supernatural energy manipulation has upon the target, before flawlessly replicating its properties and capabilities, only attuned to utilization with the arcane. While doing so, the Enchanter uses mental commands in conjunction with directing the flow and compression/expansion of arcane energy to bestow upon the newly-forming ability a variety of characteristics such as taboos, limitations, full potential, and its level of synergy with other forms of supernatural power before the Enchanter finishes the sequence of creation, thus resulting in this freshly-forged supernatural ability being brought into existence. The Enchanter is also able to forge brand-new spells and possible uses for their ability whenever they deem to be suitable simply by imagining it – of course, after creating the ability, they are able to bestow it upon others through enchanting their target's soul with the power or enchanting/inscribing it upon a medium to stash away. As a side note, all magic classifications and curse classifications are capable of being formed no matter their tier, such as the likes of Lost Magic and Slayer Magic – in fact, this ability was exactly how Dragon Slayer Magic was forged in the first place four centuries ago during the Dragon Civil War. Due to the nature of Enchantment as one of the very first forms of arcane manipulation to come into existence and its exceedingly basic effect of bestowing and affixing the caster's magical power upon anything they deem to be suitable, this supernatural fighting style has displayed a perfect synergy with all forms of fantastic combat such as Magic and Curses, with an Enchanter being capable of forming Combination Spells and Unison Raids with any form of supernatural energy harnessing no matter the source flawlessly, completing the activation sequences and requisite criteria for the creation of the merged attack in the blink of an eye – all forms of supernatural manipulation are able to be fused no matter their hierarchy, ensuring that limitless options are at the caster's every beck and call. Indeed, with Enchantment, Combination Spells have the effect of stacking the effects and powers of different spells and enchantments on top of one-another, thus resulting in the bolstering of their effectiveness and granting entirely new capabilities from the stacked effect. Unlike regular Combination Spells and Unison Raids, a Combination Spell from Enchantment is actually stacking the effects and power of the spells and enchantments instead of simply doubling its power, thus increasing its parameters all across the board; meaning that any level of synergy achieved between any type of enchantment unleashed by the user have greater qualities than the norm, even outclassing the likes of Unison Raids from two different seemingly high-levelled magicians – this is best seen in how the Combination Spell: Nibelung Valesti of Annarose Antoinette was able to rip straight through Holy Shadow Dragon's Flash Fang, a Unison Raid that was forged by two wielders of White Dragon Slayer Magic and Shadow Dragon Slayer Magic, bursting the attack to pieces while killing both pathetic Dragon Slayers in a single strike. Additionally, whereas Combination Spells are normally reserved for the fusion of two spells with any more than that being incredibly taxing upon the user's arcane reserves even if the magician is on S-Class level or above, an Enchanter with sufficiently high magical power and skill has displayed that they can use Enchantment to mold up to twenty spells together at once before unleashing the incredibly powerful blow to devastate everything in their path.
Because of the history between the two as mentioned below, it's said that Enchantment and the archetypical form of Slayer Magic that's known as Dragon Slayer Magic have a powerful connection to one another which acts not dissimilar to binding force beyond the likes of mere Combination Spells and the slightly more powerful Unison Raids, both of which allow one or more magicians to merge their power whether individually or with another magician. Not only this, the intricate connection between the two forms of magic allows a sufficiently skilled Enchanter with access to the title of Master Enchanter to flawlessly invoke the original creation process of the very first forms of Dragon Slayer Magic through their skill in the art of Enchantment. Indeed, the process of attaching the power of a dragon to a human to create a Dragon Slayer is not dissimilar to the principles of Enchantment, enabling this incredible synergy. During the Dragon Civil War that erupted between the pro-human dragons and anti-human dragons four centuries ago, saints utilized their abilities in Enchantment and were implied to bestow the knowledge of the skill upon dragonkind as well – thus, before they revealed their unfathomably powerful form of Slayer Magic to the world, the dragons on the pro-human side of the conflict utilized Enchantment as a prototype form of Dragon Slayer Magic in order to imbue a human with their own power as opposed to the draconic power being taught in the method that would come to define First-Generation Dragon Slayers for centuries, resulting in the primordial form of Dragon Slayer Magic being naught but a raw mass of power that was installed within the body and soul of the recipient – even though Ancient Generation Dragon Slayers have since died out, a Master Enchanter on the level of an Archmage such as the Magnus Magus or the Scarlet Despair is able to bring about these enormous surges in power once more. While doing so, the already formidable power of Enchantment was magnified by the game-changing might of the dragons, the two forming an unbreakable connection which only surfaces when Enchantment is harnessed by those whom possess even the faintest of traces of dragon-blood coursing throughout their veins, phantasmal aspects uniting once more to give the Enchanter a scope of power unrivalled by other wielders of the arcane art – for example, one particularly infamous Enchanter known as the Queen of Dragons and the Scarlet Despair is able to harness her obscured draconic characteristics in conjunction with her skill in Enchantment in order to tap into the Ley lines and perform the astronomically powerful enchantment known as Universe One, allowing her to induce a form of high-tier reality warping upon the entire dimension, affecting all of Earth Land in a holy pillar of shining light at once, a feat capable of sending shivers down the spine of the Black Wizard and impressing the likes of a Black Dragon. Going by the art's ties to the draconic, a human with dragon's blood flowing through their veins or a Dragon themselves not only is granted access to the primordial form of Dragon Slayer Magic which uses pure energy in place of a proper element, they are bestowed with the moniker of Sage Dragon, a draconic being with incalculable arcane knowledge. As a Sage Dragon, the caster is able to dramatically amplify the properties of their enchants, whether they be spells or not – this will consistently grant the Sage Dragon a level of strength, speed, and durability that's far beyond the likes of ordinary dragons, allowing them to magnify their physical fortes a thousandfold, ensuring that each and every one of their blows would be able to cripple even the toughest of humans with ease. Through the method of creation used for Dragon Slayer Magic as mentioned above, it can be theorized that even though the ancient magic which was used to even the playing field between humanity and dragonkind was the very first of its kind, a vast majority of other iterations of the horrendously powerful and stupendously popular Slayer Magic were created through Enchantment as well – for example, God Slayer Magic itself is derived from the principles which allowed Dragon Slayer Magic to come into existence, enchanting one's own body to adjust the magical energy within in order to enable the caster to fight against the likes of the divine such as Gods and angels, thus classifying the magician as a God Slayer, and Devil Slayer Magic is an enchantment of the main aspect of the representative of the power of demons, their "Devil Factor", in the form of a curse marking which grants the caster the ability to engage in combat against demonkind, thus becoming a Devil Slayer. Presumably, the same is for Phoenix Slayer Magic as well, but that isn't confirmed yet, and Spirit Slayer Magic is its own unique beast, so a Spirit Slayer isn't born from the power of Enchantment.
In addition to what's mentioned above, with Enchantment, the caster is able to transfix their magical energies within anything, including various objects and people – another example of this is the Irene Belserion using the Enchantchange supplementary ability to inscribe her arcane might into a pair of swords, one white and one black, allowing Irene to induce an effect similar to the Black Arts magic known as Living Magic, enchanting the swords into human beings and giving them a lifelike appearance as well as their own personality settings, resulting in the blades of black and white becoming Heine Lunasea and Juliet Sun respectively – doing so can be considered akin to the creation of a Familiar, and with assistance by separate sub-abilities of Enchantment, these familiars can take upon almost countless forms alongside a myriad of powers as long as the user has an item to enchant and give life; a variant of this is that the user of Enchantment is able to transform an inorganic or organic being into an animal by mimicking Animal Transformation through Enchantment, as seen when Irene transformed Hisui E. Fiore into a mouse. Going further, this also allows the user to enchant and thus reinforce their own body, granting them the ability of flight by making their body as light as feather, and it can also be used to increase their physical parameters as well as control their state of existence by vibrating their particles at a high frequency, allowing the caster to become intangible while reinforcing themselves. This reinforcement effect can extend to anyone else that the user desires, enabling a user of Enchantment to enchant weapons, tools, and spells of their allies, allowing a user of this power to serve as a decent support fighter as the amplification effects that particle manipulation bestows upon others are comparable to Sky Dragon Slayer Magic's status buffing powers in both function and scope, if not moreso. This is explained by using supplementary-type enchantments that flawlessly replicate enhancement-type magics which boost the physical and supernatural qualities of the target such as High Speed and Crash that enhance the user's speed and power respectively are achieved by the user adding transmogrified particles around wherever the Enchanter wishes while amplifying the vectors associated with the target to induce the physical augmentation or simply by targeting their Magic Origin for arcane amplification. Additionally, Enchantment is capable of being utilized to separate magicians who have received a boost in power whether it by from themselves or by outside sources by inducing an effect similar to Anti-Link - Irene had offered to detach Fairy Heart from Mavis Vermillion, something the latter considered to be an impossibility, but learnt moments after that that it was no problem for someone of her caliber - theoretically, this could also separate a Dragon Slayer from Dragon Force or any other powered-up state and much more. Like the original purpose for alchemy, a user of Enchantment can perform synthesis by gathering numerous materials to make all sorts of items, whether they be drinks, armour, and weapons for anyone- not only that, Item Synthesis allows a user of Enchantment to combine two or more items to make a new, much more potent one. Enchantment has been described as being relatively similar to Living Magic and Weakness in that all three magics revolve around the creation of objects forged from the user's own magical energy. The Magnus Magus' utilization of "Incantamentum" (
Elraine herself is known to be a High Enchanter, a type of Enchanter whom has mastered the upper levels of the annexation art, yet is not at the level of utilizing World Reconstruction Magic or most Master Enchants as of yet, both being exclusive to a Master Enchanter. Indeed, Elraine is known to be a bit of an oddball when it comes to the utilization of Enchantment - while it's certainly one of the better magics around because of a number of factors, not the least of these is how it more or less works in accordance to the user's imagination, as Elraine Ardygun is a young woman who was born from Dragon Slayers, raised by the knights who wielded the power of dragonkind, and taught how to do battle by an actual dragon and given said dragon's special form of Dragon Slayer Magic which has been continually upgraded and updated throughout her life to produce what's said to be a "dragon-killing power without equal", Elraine doesn't really think much of this molecular manipulation fighting style - but of course, as detailed above, this blonde girl with crystal power doesn't have the biggest of opinions on any supernatural power that isn't her own Dragon Slayer Magic; thus, her skill in Enchantment is leagues below the likes of the Magnus Magus, the strongest magician of all time and the Scarlet Despair of the Spriggan Twelve. In a way, it could be said that Elraine's acquisition of Enchantment is something of a necessary weasel in that it's a major building block of how to continually improve one's skill in the arcane, and thus it would be mandatory for her to learn its ins and outs in order to obtain higher levels of mastery over magic and refinement of her main combat style. From this, it can be summarized that Elraine Ardygun's knowledge of Enchantment is only to the point that she knows how to integrate its theories into her primary magic, never using it by its lonesome - neither favouring Combat Enchantment, a fighting style and offshoot of Enchantment where the caster utilizes the substances within the vicinity in order to launch high-powered attacks of almost any element in a similar manner to Elemental Magic while being capable of shaping their attacks like Molding Magic nor Synthesis Enchantment, the original form of Enchantment which allows the caster to transmute all sorts of materials to form fine metals, various healing products, and forge weaponry as well as armour, one could just say that Elraine's Enchantment just sits in her Magic Origin, taking up a magic slot, about as useless as tits on a bull. However, Enchantment does see a wide amount of usage, albeit not in the "traditional" way per-se; for one, it's through Enchantment that the Seven Colours Arts, the ability to transform her crystals into natural or artificially produced minerals that have sufficient beauty and durability for use as a personal adornment and harness the symbolic properties thereof was born, granting Elraine's Dragon Slayer Magic almost unlimited capabilities in battle as the Seven Colours Arts can adapt to almost any element thrown her way and absorb its constituent energies to provide recovery as if it were her element of crystal all along. Going further, Enchantment, for Elraine, is something of an indispensable element of her fighting style, as while she never uses it on its lonesome, in chemistry terms, Enchantment is simply a single atom; the smallest constituent unit of ordinary matter that has the properties of a chemical element, insignificant in the overall plan of of things - but rather, Enchantment serves as one half of what's one of her greatest assets, the atom of "molecular manipulation" merges with the atom known as "sword magic" known as, well, Sword Magic through association via the chemical bond referred to as Unison Raid in order to form an entity consisting of these atoms, the almighty compound known as Integrated Arms: Bakken, Elraine's main method of combat which accompanies her Dragon Slayer Magic in all situations, ironically resulting in Enchantment, the magic which she barely gives any thought to by itself, being almost indispensable under any circumstances.
- Strength Limiter: Enchant Dragunov (
魔法転移封縛・滅竜魔力限定 , Sutorengusu Rimittā: Enchanto Doragunofu lit. Magic Transference – Seal Restrain: Dragon Slayer Magical Power Restriction): Enchant Dragunov is a Enchantment spell that can be regarded as a sort of Combination Spell, which is, well, a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell; the attack is also a forbidden Dragon Art, which were a Dragunity Knights' secret techniques that were hewn from the properties of a dragon that were bestowed upon them by their dragon partners and their natural mastery over the method of changing the supernatural energy known as magical power – but Strength Limiter: Enchant Dragunov is a Dragon Art that combines Enchantment and Dragon Slayer Magic in order to use said fighting style's particle manipulation ability in order to apply a restricting device upon the caster's Magic Origin, thus resulting in a lower output of power that is also capable of being undone if the caster wishes. Strength Limiter: Enchant Dragunov was developed due to the fact that during the Dragon Civil War, Elraine grew stronger and stronger and as such, she became afraid that eventually her body could not comfortably contain her strength and eventually she would lose control; as such, Enchant Dragunov was created to limit her actual strength as to allow Elraine to avoid killing anyone by accident. In any case, when applying Strength Limiter: Enchant Dragunov, the caster focuses intently, before pulsing their energies forth, which are dramatically bolstered by the caster overlaying their Magical Aura upon their frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of the caster's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes the user's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that the caster is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the particles, but in the case of Strength Limiter: Enchant Dragunov, the caster transfixes their arcane energies upon a medium-sized area, before they use the power of morphology modification into a draconic being ever-so-characteristic of Dragon Slayer Magic, utilizing Enchantment as to apply these constantly activated traits not to themselves, but rather, to install them into the area that their arcane energies have affected; from here, the caster uses Shape Transformation as to carve the forces that have been enchanted in accordance to their willpower in a manner not dissimilar to Molding Magic, focusing this particle manipulation ability inside of themselves, gathering stray eternano within the atmosphere; condensing it upon their own body as to completely and utterly compress their eternano and magical aura; forging it upon their body as to place her Magic Origin into various "segments" and thus sealing away a large portion of their power as to prevent the caster from killing anyone by a simple misfire. Indeed, it also enables Elraine to still display levels of physical and magical prowess most magicians would have their bodies give out at and cannot handle; however, this level of power is inferior to her true power — and it serves as a limiter of sorts, constantly dialing her power back to ten percent when fully sealed- despite this, Elraine is considered stronger than most other magicians, even those whom also possess various forms of Slayer Magic or Lost Magic. Strength Limiter: Enchant Dragunov is a method to ensure that Elraine will not channel more magical energy than permitted, effectively reducing her power several levels; since her power of great magnitude endangers the fabric of the time-space; and in addition to that, if she were to go all-out on an opponent, it would mean that she could be capable of killing everyone that she faces in a single strike - during most of her battles, Enchant Dragunov is constantly applied which means she's almost never fighting at full strength; however, it should be noted that Elraine's form of "weak" definitely isn't anyone else's definition of "weak", still remaining leaps and bounds above anyone else.
Crystal Dragon Slayer Magic
Crystal Dragon Slayer Magic (結晶の滅竜魔法, Kesshō no Metsuryū Mahō) is a Caster Magic, Lost Magic, Slayer Magic, and lastly as well as most obviously, a Dragon Slayer Magic which is focused upon the transformation of the physiology of the caster's body into a dragon, which are extremely powerful and flight-capable legendary creatures that are a strange mixture between serpentine, reptilian and avian traits that live in Earth Land; resulting in Crystal Dragon Slayer Magic revolving around the generation, manipulation, and consumption of the "element" of minerals, which are a naturally occurring substance which is represented by a chemical formula that is usually solid and inorganic and has a crystal structure - more specifically, as the name would indicate it generally revolves around crystals, which are a solid material whose constituents, such as atoms, molecules or ions, are arranged in a highly ordered microscopic structure, forming a crystal lattice that extends in all directions.
As briefly mentioned above, Dragon Slayer Magic is a Caster Magic, Lost Magic, and last but not least, a Slayer Magic that allows its users to transform the physiology of their body into those of a dragon, a species of legendary creatures whom are oftentimes regarded as the strongest of all monsters with immeasurable power and intelligence dwelling within their bodies – dragons can be said to be less of an organic creature themselves but rather, an embodiment of the greatest power of all, and as such, these beings are revered and feared by all whom are knowledgeable of their existence, the mere mention of them causing shockwaves that radiate throughout the lands, magicians of all ranks and walks of life quivering at their name. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest and brought to its absolute zenith", though while a personification of the strongest power imaginable; the chains known as a "mortal body" that bind them to the dimension referred as Earth Land do not hinder their performance in battle in the slightest – in fact, their mortality and physical form allow them to utilize their unique Magic Origin which is referred to as the Factor of the Dragon (竜の因子, Ryū no Inshi); indeed, the dragon's origin produces a unique magical power that transcends what could be achieved by normal humans. Normally, a magician's body could be considered a machine which created magical energy, a Dragon's magic origin acts as living power plant which created magical energy, serving the purpose of an enormous magic core with tremendous capacity that generates all sorts of elemental energy that's independent from their body through the simple act of breathing, capable of serving as a power source to power countless appliances – all this works in conjunction alongside the perks that their biology normally gives them; and through application of magical manipulation, grants them the ability to reinforce the sheer power of their own body with their signature element which is assigned to them as birth; generating limitless quantities of their element with an absolute dominance over said element, bestowing upon the wielder of Dragon Slayer Magic fearsome power in the heat of combat. In this case, the dragon who taught the user this magic was a Crystal Dragon, which granted the user the ability of crystal manipulation, Dragon-style. However, in the case of this iteration of Crystal Dragon Slayer Magic, it is considered an oddity among forms of Dragon Slayer Magic in that it is not taught per-se, but rather, it is obtained through the process of evolution that's achieved by Cavern Dragon Slayer Magic interacting with an unknown source which "lies beyond the Ley lines", presumed to be The One Magic, though obviously, this cannot be proven, especially since Fafnir is no longer around - but in any case, this interaction resulted in the bonding between the source and Cavern Dragon Slayer Magic, effectively creating this iteration of Crystal Dragon Slayer Magic. While other forms of Crystal Dragon Slayer Magic indeed do exist, it's said that Fafnir and Elraine's version of the Dragon Slayer Magic is one of a kind due to not only its properties, but also the circumstances of its creation.
In the case of the Crystal Dragon Slayer Magic when used by a dragon, the Eternal Spire Dragon takes blatant advantage of the fact that his mortality and physical form enables him to utilize his unique draconic Magic Origin alongside the perks that his biology normally gives him; his biological structure has been perfectly attuned to how his Factor of the Dragon functions; more specifically, since with every breath, the Eternal Spire Dragon generates energy independent from his body; which, through application of magical manipulation, grants him the ability to reinforce the sheer power of his own body with his signature element. But of course, no matter whom is utilizing this amazing power, whether it be the Eternal Spire Dragon, Fafnir, or Elraine Ardygun, whom is his sole pupil, when inducing the activation process for Crystal Dragon Slayer Magic and thereby performing the signature crystalline mineral manipulation of the magic, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, giving it a crystalline form; while this can be generated from naught, they can also manipulate the soil and form crystals this way even without directly touching it- as long as their breath fades upon it, they are capable of modifying it, even through thought alone, occasionally having the caster installing heat and pressure needs to a substance of any kind in order to effectively transmute one chemical element or an isotope into crystalline substances by applying alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics using their knowledge of Enchantment. By inducing this process, the caster can install physical material to the four fundamental states of matter, such as plasma, liquids, solids, and gases as well as nature itself and moisture, allowing the user to transform anything that they feel like into crystals, which are a solid whose molecules (or atoms) are arranged in a repeating pattern, made from fluids by phase change. Usually the fluid is a liquid but snow is crystals precipitated from air. Crystallization can be by freezing from a simple fluid or from a solution, and sometimes heat and pressure needs to be applied to a substance for crystals to form; the crystals that the user manifests are a rather light-blue to the point of almost being transparent and can only be noticed by light reflecting off of it. When inducing the activation sequence for Crystal Dragon Slayer Magic, everything in the surroundings that the caster designates as a suitable target slowly yet at a hastening pace, has a myriad of crystals form over it, overwhelming flora, fauna, and inorganic structures as they begin to become crystallized - this effect during the activation sequence can also be used for defense, with the wielder of Crystal Dragon Slayer Magic conjuring impromptu walls and the like of crystal to protect themselves from incoming attacks of all kinds.
Despite the boons bestowed upon the user as mentioned in the base description for all forms of this magic, the traits such as dramatically enhanced physical prowess and senses can be said to simply be side-effects of having the physiology of a dragon; indeed, the greatest ability of a wielder of Crystal Dragon Slayer Magic is also its signature power – calling upon the assets of a dragon even if their bodily structure isn't one-hundred-percent the same as the beings from which this magic originated, the caster is capable of inducing a metamorphosis of their body structure as to take upon traits of a dragon instantaneously which is done in conjunction with the activation sequence of their crystals and minerals, bestowing upon the user of Crystal Dragon Slayer Magic; draconic lungs and enhanced vocal folds that are capable of spewing phenomenally powerful torrents of crystal, rigid plates known as scales that grow out of their skin which are laced with exceptionally hardened crystal as to provide protection against the harmful effects of anything considered a mineral, wings that enable soaring with crystalline speed, and fierce claws and nails which are enshrouded with crystal, specifically attuned to dealing incredible amounts of damage – all of this combined, results in the physiology of a Dragon Slayer transforming their entire existence into that of a make-shift weapon whose ownership is unique to them and them alone, wielding the element of crystal and mineral harnessed by their dragon and passed down to them alongside the natural physical superiority of a dragon in combat, utilizing offensive ability, stamina, and vitality, to transmogrify themselves into the greatest weapon of all, thus dramatically increasing the damage inflicted upon anything that they come into contact with using the sheer force of their strikes in all ranges – however, as one may have suspected, close-combat is where Dragon Slayer Magic usually shines thanks to the overwhelming physical might of a dragon, as the magic massively bolsters the power of their unarmed blows with the user unleashing powerful close-range strikes that are empowering their physical attacks with wakes of ultra-sharp and destructive crystalline projections which wreak havoc on anything and everything that they come into contact with; every direct close-range attack that connects while the user is harnessing this magic is capable of inducing a variety of effects that depend on what type of gemstone the magic is attuned to of various degrees which depend on the power of the user's blow, resulting in various elemental effects, which will be covered in slightly more detail below and in even more extensive detail in the Seven Colours Arts section of the magic. Effectively, this grants the user of Crystal Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body crystalline energy to their fullest extent; they have absolute dominance over anything considered a "light" and everything related to and dwelling within it. Effectively, this grants the user of Crystal Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body crystalline projections to their fullest extent, they can move and freely control the crystal placed under their control, and they have absolute dominance over anything considered a gemstone, which is a piece of mineral crystal, which, in cut and polished form, is used to make jewelry or other adornments and everything related to and dwelling within crystals and the earth that's a mineral.
The main usage of Crystal Dragon Slayer Magic, other than simply utilizing it to bolster their close-quarters capabilities, is to shape the crystals that they form into different forms such as a series of blades and other sharp weaponry through the sub-ability referred to as Crystallos Forge; the caster is shown to be able to propel themselves upon a weapon as if it were a surfboard forged through this method, though, shaping the substances into numerous beasts and warriors to serve a similar purpose as Familiars isn't unknown- if one hasn't noticed already, Crystallos Forge isn't too dissimilar to the Molding Magic powers as displayed by mainstream magicians, this method of utilizing Crystal Dragon Slayer Magic ensures that as long as it can be thought of, it's entirely doable with countless methods of approaching an opponent and initiating combat - in that sense, it can be said that Crystal Dragon Slayer Magic is much more powerful and unrestrained in its execution. With Crystal Dragon Slayer Magic, the caster is commonly seen producing crystals from their very existence, before shaping it mentally and setting it upon their enemies to inflict maximum damage with ease. To a user of Crystal Dragon Slayer Magic, the earth around themselves is similar to an extension of their body as in they are capable of manipulating a pre-existing crystalline construct's movements and structure, subjugating it to their will in order to form crystals from its molecular structure. The crystals generated through this iteration of Dragon Slayer Magic are known to possess immensely sharp properties, piercing through all manners of defenses whether they be physical or magical, shredding them like they were wet rice paper; if any of their structures are shattered, the caster can control the shards through a manner similar to that of the ordinary magic known as telekinesis in order to attack their opponent while their guard is down; speaking of shards, through mental commands, the caster is able to induce a breakdown in the composition of the crystalline substances formed through the magic in order to increase their quantity at the cost of decreasing their size, resulting in the formation of numerous crystallites which are small or even microscopic crystals of varying sizes and orientation that form during the cooling of many materials; the caster is able to control and manipulate these multiple fragments of crystal in order serve multiple purposes such as attack and defense as well as create, generate, and overall increase the quantity of crystallites, as well as compress and overall alter the efficiency of these crystallites, not limited to but including their speed, density, hardness, and sharpness. Indeed, in battle, it isn't uncommon to see the user of Crystal Dragon Slayer Magic mentally direct an epic hail of crystallites towards the opponent to shred their defenses and induce a death by a thousand cuts - treating these grains of crystal as if they were particles in the atmosphere that come from various sources, the caster is able to shape the crystallites into countless forms, such as a highly destructive dust clouds, with the caster's Crystallization ability assisting these crystallites in breaking down the surroundings around them in order to create more crystallites.
As the crystalline substances and structures are being formed and brought into the current plane of existence by a powerful Magic Origin that is only possessed by an embodiment of power known as a Dragon, the formations and items produced by Crystal Dragon Slayer Magic are said –and proven- to be impossible to replicate with Lacrima or by any other type of magic-born item; the innate properties of the crystalline structures manifested by Crystal Dragon Slayer Magic are said to be something completely out of the ordinary, constantly shifting according to the caster's will in order to suit the current situation, even after they have made their mark upon this world, and these structures' status as a unique existence means they cannot be reproduced in any way by another source- something that certainly bears repeating. Not only is the user of Crystal Dragon Slayer Magic capable of creating various forms of consists of small decorative items worn for personal adornment, such as brooches, rings, necklaces, earrings, and bracelets that are worth a hefty sum of Jewels, they are able to effortlessly forge Lacrima, which is a crystalline substance found in both Earth Land and Edolas and can be powered up with different spells and used for different purposes not limited to but including summoning creatures to cause devastating effects to foes or positive effects to the user, casting all kinds of spells of both Caster Magic and Holder Magic, bestowing upon the user abilities beyond summons and magic, enhancing the power of other Lacrima when paired with them, and providing support and auto-abilities and stat boosts to the user akin to Sky Dragon Slayer Magic's status buffing powers; the latter can be created through the Lacreation sub-ability. The items forged through Crystal Dragon Slayer Magic are much tougher than ordinary weaponry and in some cases, these manufactured weapons can overpower and shatter their real counterparts; the most common use is to forge blades and creates crushing walls to enclose the enemy. In addition, the caster can utilize Crystal Dragon Slayer Magic to ride upon their crystalline structures. One of the more useful applications of the crystal forging ability is Crystallization, the process where a solid forms where the atoms or molecules are highly organized into crystal, which, while it is a core part of the magic's activation mechanic, it is able to transform the surroundings into more crystalline materials as well as trap an opponent in addition to freezing them in a prison, as detailed below. As per the unlimited adaptability of a Dragon Slayer Magic, the user of Crystal Dragon Slayer Magic has displayed the ability to manipulate the density and solidity of the mineral structures that they manifest - both in accordance to its entire form or just a portion, and they can also modify it's size as well in addition to its crystal structure, which is the ordered arrangement of atoms, ions or molecules in a crystalline material, and its crystallinity, which refers to the degree of structural order in a solid, with the smallest crystalline projection being able to be manifested effectively being the size as a marble, and the largest being the size of a skyscraper. The crystals manifested by Crystal Dragon Slayer Magic also can be used as wound dressing in a manner that's not dissimilar to Healing Magic, stanching bleeding and preventing the swell of an injury.
Interestingly, the crystals produced by this iteration of Crystal Dragon Slayer Magic have displayed a certain anti-body effect- against poison ranging from simple Poison Magic and Poison-Make to the likes of Poison Dragon Slayer Magic, there is no greater counter than these crystals, as they have shown that they are resistant, if not completely immune to any and all forms of corrosion; this effect gives off the appearance of all sorts of poisons and spells that devastate organic objects harmlessly sliding off of the structures of crystal as if it were a form of gelatin- anything that touches it will be slowed down to a crawl and it takes an extended period of time for it to break through, whether it be a weapon, the foe's body, or even opposing spells. Against those who were once rivals to dragonkind in the days of old such as Etherious and other supernatural creatures such as Vulcans and Wyverns, Crystal Dragon Slayer Magic can be considered a deadly bane, as the crystals are a pretty big guy (for you), do indeed seem to increase in piercing ability, as well as area-of-effect and casting speed against enemies such as demons and Gods, rising exponentially in strength and durability as a battle against one of those beings progresses until the crystalline substances generated are rendered "unbreakable". Against these meddlesome creatures, the crystallization aspects of Crystal Dragon Slayer Magic take upon a nasty form, by so much as touching the enemy, the tiniest of crystal can infect these enemies, and even if the foe removes the crystal shard from their body, since it has gained a taste of the enemy's magical signature, it will grow and multiply like an infection aimed towards the same signature until the enemy has been reduced to nothing but a mass of magical energy snared within a crystal structure as the crystals aim to remove anything perceived as a threat to the caster from their presence; this infection of sorts can be considered more akin to a powerful virus than anything else as it completely consumes anything that it comes into contact with; upon contact with a solid substance that's demonic, the crystals begin to induce complete decomposition in any organic material that they deal enough damage in. Once the effect is installed within the target, they become infected with a virus which induces spontaneous destruction that disintegrates the main body and nullifies any regenerative properties that the target may have had, continuing to spread to any organic matter that came into physical contact with the original target in a ten meter radius. Through this property of Crystal Dragon Slayer Magic, it's touted that the minerals and crystalline formations that are manifested through the magic are capable of inducing erosion upon all forms of demonic life.
With Crystal Dragon Slayer Magic, the caster has displayed the ability to delay the spawning of all sorts of minerals and gemstones upon manifesting them in various arrangements such as crystal clusters, which are a group of crystals which formed in an open space environment and exhibit euhedral crystal form determined by their internal crystal structure, and the caster can straight up launch them, cause them to erupt beneath their opponent, or just summon a massive storm below them, utilizing crystals and gemstones as explosive mines, or surround themselves with a shield of them which often appears as a revolving ring circling their figure - while these are the most common uses of Crystal Dragon Slayer Magic, it certainly isn't the only thing that this wondrous magic with dominance over minerals is capable of doing. However, something special that only the caster has displayed with their iteration of Crystal Dragon Slayer Magic is that while crystalline substances are a major part of what the magic revolves around, it is not the only substance that this incredible power can take control of; indeed, as a crystal is a mineral that has solidified with geometrically arranged atoms and external symmetry, by extension, the Crystal Dragon Slayer Magic utilized by the caster is capable of changing the structure of these crystals into other types of gemstones in order to suit the situation – as stated multiple times, more detail is in the Seven Colours Arts as displayed below. With Crystal Dragon Slayer Magic, the caster has absolute dominance over anything that could be considered a mineral; this includes most solid objects and things known as crystallites which are small or even microscopic crystals of varying sizes and orientation that form during the cooling of many materials; this additionally includes snowflakes, which are either a single ice crystal or an aggregation of ice crystals (and ice by extension), rocks, metals, glass, diamonds, table salt, as well as bones; however, a wielder of Crystal Dragon Slayer Magic is shown to be unable to manipulate any one of these if it is recognized as a natural part of a living being's body; but they are able to minutely control these abilities such as forming larger objects into more complicated ones or by changing the materials' elemental makeup- as long as it has some traces of gems held within it, the possibilities are endless, both in what the caster is capable of, and how much pain their enemies will be in as they allow their magic to run wild upon them. When in close proximity to all sorts of minerals whether they be pre-existing or created through their own ability, especially that of crystals as befitting the main power of this form of Dragon Slayer Magic, the wielder of Crystal Dragon Slayer Magic is able to gain enormous quantities of strength from these crystalline structures, becoming stronger, faster, and more durable, even unlocking abilities related to the affinity and enhancing the existing power of their Crystal Dragon Slayer Magic.
Classified as neither a myth or completely inhuman, this iteration of Crystal Dragon Slayer Magic has been trained to its absolute zenith by the heart and soul alone, causing Crystal Dragon Slayer Magic to reign as the single greatest phantasmal dragonkind-killing power, especially when wielded by one as powerful as Elraine Ardygun. Due to the properties of crystals such as quartz and diamonds possessing a certain level of triboluminescence, an optical phenomenon in which light is generated through the breaking of chemical bonds in a material when it is pulled apart, ripped, scratched, crushed, or rubbed, the mineral energies brought onto the mortal plane by the might of Crystal Dragon Slayer Magic could be considered starlight, the high-intensity light emitted by the stars suspended within the vault of the heavens, only solidified through the power of The One Magic, as the myth goes. Channeling light through the minerals of this form of Dragon Slayer Magic, the crystals of this incredible power are known to transcend any other form of crystallokinetic-type supernatural power, both Magic and Curse no matter their tier, whether it be ordinary Caster Magic and Holder Magic, or even Lost Magic and Slayer Magic. Becoming hope crystallized into pure power, the energies produced by Crystal Dragon Slayer Magic are more than enough to ward off hopelessness and despair, this particular form of Dragon Slayer Magic answers the glorious prayers of those whom wish to be liberated from the darkness that enshrouds this world, embodying everything etched into the hearts of those whom are scattered at the beautiful illumination of these crystals, the astounding radiance that's released by the gemstones and minerals produced by Crystal Dragon Slayer Magic are known to illuminate the immediate vicinity, exposing those whom gaze upon them to an overwhelming quantity of light that mesmerizes anyone, causing them to fondly recall days gone by. The luminous minerals, permanently imbued with the energy produced by stars as a product of nuclear fusion in the form of electromagnetic radiation and particle radiation is accompanied by a steady stream of neutrinos emanating from the core of the crystals. This production of energy at the core perfectly mimics the reason that stars shine so brightly as two or more atomic nuclei within these crystals fuse together into a sole atomic nucleus of a new, heavier element, with photons likened to gamma rays being unleashed from the product of nuclear fusion. This energy is then converted into a myriad of other forms of electromagnetic energy of a lower frequency such as visible light, the radiant energy released possessing incredible luminosity and the brightness of these stellar crystals maintaining high levels of magnitude. Blessed with the protection of the stars, the minerals produced by Crystal Dragon Slayer Magic provide the Dragon Slayer whom harnesses this power with an absolute defense that shines down upon them, as they stun enemies with a dazzling blast of light from the crystals as their Magical Aura, when interlaced with crystals can shatter explosively, shredding anyone they see as a target in close proximity to them, using the radiance of the crystals to dramatically enhance their own power as well as that of their allies – effectively, the wielder of Crystal Dragon Slayer Magic is able to make themselves and their companions untouchable while they slaughter their enemies with impunity.
As the minerals generated by Crystal Dragon Slayer Magic possess a finish that's very mirror-esque in nature, just like mirrors, these crystals possess the ability to reflect all forms of light, something born out of the starlight produced by these minerals. As one may expect, because of this new property, the wielder of Crystal Dragon Slayer Magic is capable of launching said starlight from any crystalline structure in order to induce reflection, the phenomena where light bounces off of an object. While normally, when the light reflects from their crystalline creations, it will reflect at the same angle as it hit the surface, in a version of reflection known as "specular reflection", through expert manipulation of both light and crystal, they can invoke something known as "diffuse reflection", which is when light hits an object and reflects in lots of different directions. Indeed, doing so is known to open up several offensive options, mostly in attacking the opponent from all angles and even reflecting off of each other in order to disorient the opponent's focus. These crystalline projections will fire a ray of energy when initially deployed, but the caster is able to fire own beams into these units to maximize their potency, all beams acting as laser beams. All light-based projectiles can be reflected to turn instantly and directed towards unsuspecting opponents, and by inducing diffuse reflection upon the light projectiles, the wielder can take down entire battalions of soldiers in a single move, casually forming geometric curtains of absolute destruction which rain down upon their foes. Applying astounding quantities of heat, which is energy that spontaneously passes between a system and its surroundings in some way other than through work or the transfer of matter and pressure, the force applied perpendicular to the surface of an object per unit area over which that force is distributed to the crystals produced by Crystal Dragon Slayer Magic in conjunction with the ability to change the crystals into any type of mineral, the wielder of this particular form of Dragon Slayer Magic is able to alter their crystals into pyroelectric crystals, a classification of crystal that generate electricity when heated in a manner not dissimilar to the likes of piezoelectricity, converting mechanical energy into electricity which is then capable of being released in the form of beams, shockwaves of electricity, electrifying spheres, and many more in a manner not dissimilar to Lightning Magic – when "Crystal Dragon's Topaz" is invoked, this power over lightning is dramatically amplified, though unlike most, as one may or may not have guessed, this fulgurkinesis is still capable of being utilized without the invocation of the Seven Colours Arts.
With the power of Crystal Dragon Slayer Magic, the caster has displayed that they are capable of charge up their blows not dissimilar to how the main wielder generally does with her Integrated Arms which is a semi-Unison Raid between Enchantment and Sword Magic, the wielder of Crystal Dragon Slayer Magic, with the caster using their dominance over everything classified as a mineral in order to absorb the chemical element which is referred to as carbon from the atmosphere of Earth Land, condensing it to its utmost limit by compressing it within the activation sequence of this particular form of Dragon Slayer Magic as to built up power to dramatically enhance the resultant blow in both speed, strength, and area-of-effect. This charging process takes one second longer than just casting the spell and doing so eats up slightly more magical energy than it would ordinarily, but the proceeding attack's augmented power is more than worth it in most cases. With this charging mechanism, the wielder of Crystal Dragon Slayer Magic is able to empower any properties of their spells, such as Crystal Dragon's Twin Wing granting the caster a much greater boost in speed than normal to the point that they can reach beyond what's classified as hypersonic speeds, with Crystal Dragon's Roar whipping vast tornadoes of crystal shards that shred anything in their path; and these are just the basic spells of Crystal Dragon Slayer Magic. When released, the minerals produced by Crystal Dragon Slayer Magic are consistently just charged up with a tiny amount of arcane energy to supply greater amount of energy when needed, but they also make good explosives by themselves, acting as an impact-detonated explosive considered to be a far more powerful version of the old Crystal Bomb, which possesses the concussive force of two hundred pounds of trinitrotoluene which is a yellow-coloured chemical compound that's sometimes used as a reagent in chemical synthesis, but it is best known as an explosive material with convenient handling properties, detonated on a level that at least surpasses the likes of Explosion Magic, with extreme rapid increases in volume and energy being constantly accompanied by propagating disturbances that race throughout the atmosphere mercilessly, bringing naught but absolute destruction to those in their path.
The crystals manifested within the mortal plane by Crystal Dragon Slayer Magic are known to possess a certain level of transparency that causes them to resemble glass with only the slightest shades of azure to assure others that these are indeed crystals – this clear nature is representative of their essence, a blank slate brought upon the world which is capable of being molded to the Dragon Slayer's liking in any way the caster deems to be suitable, infused with a multitude of elements through the Seven Colours Arts as to take upon a myriad of purposes, enchanted with immense might, and utilized in conjunction with the combat method of sword-drawing. This clear composition also lends to Crystal Dragon Slayer Magic's crystals being regarded as holy objects, devoid of impurities as these minerals possess a profound effect upon the souls of the caster's enemies. Not only this, one of the most useful abilities of Crystal Dragon Slayer Magic is that in a manner not dissimilar to enchanting said minerals, the crystals generated by this form of Dragon Slayer Magic are able to have their chemical and physical properties altered on a level far beyond the ordinary colour, taste, smell, and the type of damage it emits as more detail explains below on those – indeed, this is performed by the wielder of Crystal Dragon Slayer Magic surging their crystalline energies with both magical energy and mental commands as to customize the crystals, completely reshaping and reconstructing their existence from the ground up in the blink of an eye while redefining the properties of the crystals such as altering their the physical features and appearance of the crystal structure, thus introducing new properties into their crystals that are only limited in scope by their imagination in a manner not dissimilar to the likes of Arc of Embodiment and Memory-Make, thus implementing a myriad of brand-new supernatural abilities and even a certain level of sentience into the crystals to the point that they are able to create synthetic life-forms and artifacts that can be classified as weapons of mass destruction on a level of a Noble Phantasm of sorts, if only for no other qualified comparison, perhaps even transforming the minerals generated by this form of Dragon Slayer Magic into an entirely different type of tool or item. Depending on what the caster wishes to achieve, these new properties can remain installed within the minerals produced by the magic until it vanishes or they can be a one-time utilization. Referred to as "precious crystals" (宝晶, hōshō), these crystals have an infinite amount of usage in battle, and so far, the properties which have been displayed are a lethal fast-acting snake venom-derived poison that functions similarly to Poison Dragon Slayer Magic, a highly corrosive concentrated hydrochloric acid which is a clear, colourless, highly pungent solution of hydrogen chloride in water, tear gas, a chemical weapon that causes severe eye, respiratory, and skin irritation, pain, vomiting, and even blindness, and a fast-acting sleep-inducing narcotic which acts not dissimilar to Sleep Magic. However, perhaps the greatest property that can be infused within these precious crystals is the ability to rapidly stimulate cell division as to heal all sorts of wounds, perfectly replicating the likes of Healing Magic; and when combined with utilizing crystals as wound dressing as mentioned above, this provides the wielder of Crystal Dragon Slayer Magic with a skill in healing beyond the wielder of Sky Dragon Slayer Magic and Sky God Slayer Magic.
As with all forms of Dragon Slayer Magic, Crystal Dragon Slayer Magic has virtually unlimited customization options in regards to the element formed through simple magical manipulation and reinforced through the power of a dragon – the colour of the crystals and minerals that are produced by the magic is able to be altered freely, its properties which aren't limited to but include temperature, the smell that it emits, its taste, and overall "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to the user's own personality and ambitions; the type of damage that the crystals and minerals inflicts upon anything that it comes into contact with is able to be changed at will; in its normal state, Crystal Dragon Slayer Magic seems to have a "piercing" effect to it, granting its sharper constructs the ability to pierce through anything that the caster wishes – however, in more supplementary uses, they possess the properties of "hardness", stopping anything that would attempt to break through them – these can be switched in accordance to the caster's will - the possibilities are almost unlimited, and in a similar manner to Arc of Embodiment, as long as the user of Crystal Dragon Slayer Magic is capable of thinking of an effect, they can more or less flawlessly reproduce it through their crystals. The constructs of this magic are shown to possess properties which echo the mind-based magic referred to as telekinesis, sending anything that so much as happens to touch the constructs hurtling through the air or in any direction that the caster deems suitable. A deadly power that is rarely known about is that if the caster catches an enemy's magic-based attack in one of their crystals, they are capable of sealing the projectile in the crystalline substances, which drain the magic and eternano compositions of the opposing attack in order to heal the caster and briefly utilize the enemy's own attack against them by momentarily imbuing this crystal with the opposing attack's properties; like all Slayer Magics, the user's element is much tougher than any other example of it; in the case of the user, the crystals and minerals which is produced by Crystal Dragon Slayer Magic is stronger than normal crystals and minerals, capable of shrugging off anything thrown their way, enabling the user to overwhelm other forms of said energies. Of course, as the highest form of elemental manipulation around, the wielder of Crystal Dragon Slayer Magic is capable of harnessing their magic in any manner that they deem to be suitable, commonly changing between offensive, defensive, evasive, or supplementary potencies in accordance to the situation at hand; but generally, as long as the Dragon Slayer is able to imagine these incredible crystalline powers being used in a particular manner and it doesn't break the laws of physics or conflict with any established limitations, then the sky is the limit, more or less. As per the nature of Slayer Magic, a Dragon Slayer is immune to the effects of their own element, and in this case, the wielder of Crystal Dragon Slayer Magic can consume external sources of their "elements", which is "crystals" and "minerals" and anything considered to be those elements in order to replenish their strength, both stamina-wise and magic-wise. They are also naturally immune to the effects of their own crystals and minerals that came from both their own person and to those from other sources, something that also grants them dominance over any and all form of gemstone-related powers such as other forms of crystal manipulation like Crystal-Make and Gemstone Magic, due to their capability of nullifying these types of attacks by sucking them in and eating them; the consumed crystals and gemstones also seems to possess a different "taste" according to its "quality"; the user can consume all sources of crystal and gemstones except their own, as well as consume these minerals directly, or reinforce the strength of their constructs – however, they cannot devour the elements which are produced by themselves, or things which are affected by their magic by themselves in order to reinvigorate themselves; though unlike other types of Slayer Magic, a user of Crystal Dragon Slayer Magic is capable of absorbing any trace of minerals in the immediate vicinity, and/or use the correct reactions in order to produce their elements continuously. They are also naturally immune to the effects of their own element that came from both their own person and to those from other sources, but must consume it through their mouth if they are to actually absorb it into their body- after all, a Dragon Slayer cannot consume the element that they produce themselves.
Now, Elraine's usage of Crystal Dragon Slayer Magic is far beyond any other user of any other iteration of the magic or any other gemstone-manipulating magician, for that matter. Going even further, it's said that Elraine Ardygun is one of the most powerful wielders of Dragon Slayer Magic to have ever existed, being categorized as one of the very few wielders of Ancient Generation Dragon Slayer Magic (古世滅竜魔法, Kosei Metsuryū Mahō), the designation of the very first element of its kind; Elraine was taught the ins and outs of Crystal Dragon Slayer Magic through the dragon whom raised her after the passing of her family - her foster father, Eternal Spire Dragon, Fafnir (不先塔竜・ファヴニール, Fusentōryū Favunīru), an embodiment of power who was said to be a neutral participants in the Dragon Civil War, starting off as only one of the stronger dragons on the pro-human side before deciding to break his alliance and just remain neutral due to growing tired of the constant fighting. Ancient Generation Dragon Slayer Magic is a thought-to-be extinct type of Dragon Slayer whom only existed during the Dragon Civil War, where they were taught by the very first dragons a "pure" form of Dragon Slayer Magic- unaltered by the introduction of dual-modes and various other "gimmicky crap"; this version of Dragon Slayer Magic is stated to be simply "to harness the power of a dragon at its strongest", as the addition of countless other abilities modified the Dragon Slayer Magic to the point that it is nearly unrecognizable from its "true form". Through the process of contacting with what appeared to be The One Magic, Fafnir's Cavern Dragon Slayer Magic evolved into Crystal Dragon Slayer Magic - while other forms of Crystal Dragon Slayer Magic existed previously, only Fafnir's was capable of doing the impossible. After Elraine's parents departed from the world of the living and after Fafnir took Elraine under his wing so-to-speak, he relented and began to teach Elraine his personal form of Dragon Slayer Magic after much pestering. And so, Fafnir taught Elraine everything there was to know about the element of crystal as to harness the draconic power that tapped into the crystals of the eternal spire, about how malleable it was, and how many sub-abilities it possessed and what its advantages and limitations were - furthermore, as a mineral-type Dragon Slayer Magic, crystals could tap into the power of the Ley lines with a greater potency than other forms of Dragon Slayer Magic, something Elraine memorized as the two continually revised that was known as Crystal Dragon Slayer Magic alongside the formal combat training she received in order to forge a "Dragon Slayer Magic beyond Dragon Slayer Magic", a brand-new form of Crystal Dragon Slayer Magic that could counter almost anything thrown her way, which, with multiple enhancements through alchemic theory to purify and transmute materials, and Enchantment, the ability to manipulate molecules, a form of Dragon Slayer Magic which is referred to as the Supreme Ultimate Dragon Slayer Magic (太極の滅竜魔法, Taikyoku no Metsuryū Mahō), name referring to Chinese cosmological term for the "Supreme Ultimate" state of undifferentiated absolute and infinite potential, the oneness before duality, from which Yin and Yang originate was born; as such, her Dragon Slayer Magic has grown in power over four centuries to become stronger than almost any other.
Throughout her travels and experiences, Elraine's power and skill at using Crystal Dragon Slayer Magic only grew and grew to the point that she could be quite possibly be considered one of the strongest users, if not the strongest user of a mineral-elemental magic in Earth Land, effortlessly surpassing Iron Rock Jura and the Black Steel despite the fact that the latter is a user of Iron Dragon Slayer Magic as well as almost every other. The minerals that are manifested through Elraine's iteration of Crystal Dragon Slayer Magic are known to act completely separately to regular forms of minerals, when she sets them upon a target, these minerals pursue an enemy relentlessly with great speed, accuracy and strength; serving as intense masses of crystalline energy that pierce straight through anything in their path without remorse; Elraine has displayed the ability to take out S-Class Magicians and members of the Ten Wizard Saints in a single attack with her magic. The crystalline projections of this form of Crystal Dragon Slayer Magic are also all-but-impossible to shatter, being completely immune to the effects of any volume or quantity of sound despite the fact that naturally crystals shatter when exposed to certain frequencies, additionally resulting in an immunity to vibrations of any kinds, completely negating the weaknesses that other forms of crystal-based magics such as Crystal-Make and Crystal Magic possess. While normally, a user of a crystal-manipulating magic has clear limitations in the fact that the distance, mass, precision, and many more depend upon of the knowledge, skill, and strength of the user, and their power's natural limits, the range and area-of-effect of Elraine's Crystal Dragon Slayer Magic is theoretically infinite, and she can affect anything that's a mineral as long as she thinks of doing so, said mineral reacting in accordance to her mental commands instantaneously. Using a method akin to divination, Elraine has also displayed the ability to gain insight into a question or situation using her crystals, with her element acting as a crystal ball of sorts, assisting her Arcus Sight in predicting the moves of her opponents. While Elraine does have quite a few spells for her Crystal Dragon Slayer Magic, more often than not, most of the more basic maneuvers are left unnamed, as she doesn't really feel that they're deserving of separate spells, but maneuvers that any user of Dragon Slayer Magic worth their salt can do at any moment as part of Dragon Slayer Magic's ability to incorporate their element into their strikes. Unlike most other Dragon Slayers; when Elraine is performing her techniques, her magical aura can absorb sources of minerals from the atmosphere in order to bolster the strength and scale of her next attack.
As a member of the Dragunity Knights, an ancient tribe of warriors whom are also known as the "Dracomet People" (竜星の民, Ryūsei no Tami), it should be noted that Elraine possesses an innate connection to the mere concept of dragonkind – a direct descendant of the very first human to become a Dragon Slayer by having the draconic powers of their objects of worship change their body, unlike many of her fellow Dragunity Knights, Elraine has an enormous bundle of potential dwelling within her body which allows her to utilize Dragon Slayer Magic at a level that flawlessly mimics her ancestor. At a pure statistical level, this means that the Edea cost for Elraine's spells are even less than half of that if they were cast by any other Dragon Slayer – for example, unleashing her Crystal Dragon's Roar saps only a single Edea from Elraine's Magic Origin while retaining the full power of the attack under all circumstances, whereas a Fire Dragon's Roar from any other Dragon Slayer would cost them ten Edeas with its strength diminishing the lower they are on magical reserves. But since nobody gives a flying flip about Edeas and magic cost as everyone seems to run on plot energy, it would be easier to distinguish the advantages Elraine Ardygun has over other Dragon Slayers by simply saying casting spells doesn't even cost her any energy while retaining an immeasurable level of power that's incapable of being changed or diminished, only raised. Influenced by strong emotions and the fact that she was taught her personal form of Dragon Slayer Magic by the Dracomet People's "Dragonlord" (龍神王, Ryūjinō), Elraine's fervent wishes continuously boost the speed, power, and area-of-effect of all of her spells when in battle, quickly reaching a point that nothing is capable of standing against them. Because of a myriad of factors, such as her being a descendant of the very first Dragon Slayer, her burning passion hidden deep down, and overall power as well as her expertise in wielding her personal Dragon Slayer Magic, as she slays more dragons and their blood scatters upon her, instead of being corrupted by the ever-increasing power of her magic as her personality is distorted into a twisted mirror of its former self as seen with the Black Dragon in the Book of the Apocalypse, Elraine retains her no-nonsense yet somewhat-kind personality, effectively becoming infinitely stronger without any side-effects as she undergoes the process of dragonification and full transformation into another dragon, a testament to her incredible strength of will. This is a feat that no other Dragon Slayer has managed to accomplish, further proving that Elraine is a one-of-a-kind Dragon Slayer. In comparison to the other forms of the phantasmal crystallokinesis designed for slaying that which is known as dragonkind, the crystalline structures made manifest by Elraine's iteration of Crystal Dragon Slayer Magic are far smoother and almost infinitely more refined, a perfect visual display of how much greater Elraine Ardygun is at manipulating draconic crystal and the insurmountable level of control she possesses than all other Dragon Slayers, whose crystals are generally more jagged in appearance and tend to flake.
As part of Elraine's ingenious utilization of Crystal Dragon Slayer Magic, whenever she comes into contact with something that could be classified as troublesome to her and her fighting style, the subspecies ability that's universally referred to as Union Passive: Particle Crystallizer is put into effect as to assimilate said power into the crystalline structure of the minerals produced by this form of Dragon Slayer Magic in order to absorb it and from there allow Elraine to faithfully and flawlessly reproduce said power, only modified for utilization with Crystal Dragon Slayer Magic, thus her magic evolves as to obtain a new source of strength which Elraine is capable of accessing at any time along with numerous derivative spells that bolster the repertoire of her arsenal, meaning that counter-tactics and techniques are able to be developed on the fly, allowing Elraine to rapidly switch battle styles and the like at a moment's notice. Commonly, when in close range combat, other than utilizing assorted close-to-long-ranged spells to overwhelm her adversaries, Elraine Ardygun oftentimes utilizes the subspecies ability known as Crystallos Forge in order to manifest Crystallos Forge: Blade and Crystallos Forge: Shield which she wields with her impressive swordsmanship skills alongside her defending prowess with the shield, striking out with her crystalline sword and/or Dragonsaber Excalibur infused with Additional Attack Number One: Crystal Dragon's Slash and defending herself from anything sent her way utilizing her crystalline shield. Both unparalleled weapons which can be manifested in the blink of an eye with a nonexistence cost for magical power, Elraine is capable of summoning them out of nowhere and from there continue to wield them for several hours on end, neither one succumbing to vanishing or extra arcane expenditure, with Elraine displaying the ability to utilize a myriad of follow-up strikes, sword and shield of crystal in hand. Switching between prioritizing swordsmanship and defending herself at a moment's notice in quick succession, Elraine has displayed that she is capable of delivering swift strikes with both crystalline sword and shield, countering the weapons of numerous other enemies at once regardless or not if she is outnumbered. As Elraine seamlessly merges her Crystallos Forge into her swordsmanship style with the help of Integrated Arms: Bakken, she commonly morphs the Dragonsaber Excalibur into myriad objects, such as a drill that she uses to enhance Bakken: Sentotsu, magnifying the power of the forward thrust to eat away at the opponent's defenses while doling out even more damage than usual. She can also use Integrated Arms: Bakken to elongate the form of her sword into a whip that dramatically enhances the speed and area-of-effect of her strikes, allowing her to rack up countless blows in the blink of an eye. A lesser seen version of this weapon transformation is morphing her sword into a powerful cannon – this enables Elraine to fire her Dragon's Roar and its many variants along with other ranged spells from the barrel, augmenting the speed, range, and power of those spells. Interestingly, this fighting style, with her utilization of a sword, shield, and armour as represented by Crystallos Forge: Blade, Crystallos Forge: Shield, and her personal form of Scaleshift: Diabolos Dragon known as Diabolos Dragon・Crystron respectively resembles a knight from the High Middle Ages, Elraine's strong sense of justice and her commitment to a fair fight perhaps amplifying these similarities.
As for what makes Elraine's iteration of Crystal Dragon Slayer Magic so "supreme" and "ultimate", it's most definitely not only its Lacreation ability, which allows Elraine to create Lacrima of any shape and size as well as every kind including the Ryū no Lacrima; an rare and extremely expensive Lacrima that gives individuals artificial Dragon Slayer Magic when implanted into their body but is mostly utilized for Explosive Lacrima to release, well, powerful explosions, and its bigger, tougher cousin, the Ultra Concentrated Ether Light Spheres as well as combine them into Magic Items such as weapons, armours, and vehicles, and enchant these magical crystals by using the Enchanted Arms ability of Enchantment to manipulate their molecular structure in order to bestow them with any properties that she deems to be suitable in accordance to the situation at hand, but also the magic's Seven Colours Arts, a special sub-ability born from Elraine's numerous conflicts and knowledge of the Dragon Civil War that Fafnir passed down to her - witnessing countless dragons wield the power that slays their own kind on all sorts of elements during the conflict, upon Fafnir's Cavern Dragon Slayer Magic evolving into Crystal Dragon Slayer Magic, Fafnir noticed that through a little ingenuity and a lot of skill, he was able to change the properties of his crystals thanks to its interaction with the source of mutation - however, as he wasn't too bright when it came to learning other kinds of magic, Fafnir himself couldn't harness these powers, only discovering this property when he used Extension: Dichroic Mirror in order to defend himself from the hellish flames of a dragon who utilized Purgatory Dragon Slayer Magic, the black fires turning the crystalline mirror black and it gaining a scorching property. Indeed, it wasn't until Elraine managed to learn the basics of Enchantment after Persephone Tray rolled her with its power that the Seven Colours Arts became a reality - incorporating alchemic theory through Enchantment in order to effectively transmute one chemical element or an isotope into crystalline substances, Elraine was capable of completing the Seven Colours Arts, allowing her to transmute the crystalline substances manifested through Crystal Dragon Slayer Magic into a variety of gemstones, each gemstone possessing various powers and effects that are associated with the meaning and symbolism of these jewels in whatever way that she finds necessary. As per its name, the gemstones manifested through the Seven Colours Arts each correspond to the seven colours of the rainbow as well as a different form of Elemental Magic- specifically ruby representing Fire Magic, amber representing Earth Magic, topaz representing Lightning Magic, emerald and Green Magic, indicolite representing Ice Magic, sapphire representing Water Magic, and amethyst representing Wind Magic for some odd reason; through the shifting of the properties of her crystal into various other gemstones, she can easily dramatically downsize the threat level of elemental-based magicians no matter their magic, including other users of Dragon Slayer Magic by consuming their elements and rendering their personal magic null and void, effectively allowing Crystal Dragon Slayer Magic to encompass all elements if Elraine is crafty enough. Typically, with a few exceptions, Elraine does not name her spells as recording too many spells within her Magic Origin can be exhausting, and any mineral-elemental magician who knows what they're doing can conjure minerals for almost unlimited purposes without a need for announcing their spells.
As momentarily alluded to in the section that covers magic in general, Elraine's strategy in fights can be summed up thusly: "use crystal dragon powers, pummel opponent with dozens of attacks, invoke supporting spells and maneuvers when needed". While she definitely isn't as dumb as the mentally impaired pyrokinetic whom wields Fire Dragon Slayer Magic which those whom are completely uninformed would compare her to given her overall strength level and primary magic choice and given that her fighting style and magic choices are built around being almost relentless in assault, she's come to the very accurate realization that the best defense is a good offense. The logic in it is that her enemies can't really do anything to her if they have no defenses to put up defense against her terrifying crystals, oftentimes steam-rolling enemies in style while maintaining her flashy combat methods. Indeed, as for how effective it is, the myriad of victories she has secured under her belt are a result of this fighting style and utilization of her Crystal Dragon Slayer Magic, granting her absolute dominance in the heat of combat for centuries and keeping her crown as the strongest Dragon Slayer of all. Focusing on unleashing overwhelming offensive might while playing a variety of anti-defensive strategies such as crystallizing arcane barriers which were erected to stop her incredible power, Elraine oftentimes accuses defensive-style fighters of being cowards; but to be fair to them, her Crystal Dragon Slayer Magic has a wide range of powerful effects and amazing strength overall that she doesn't need much else but her skill in wielding her specialized form of Dragon Slayer Magic to win against a vast majority of opponents. Even so, she is more than capable of being more flexible and less reckless, as seen in her numerous defensive-type and evasive-type spells. It should also be noted that due to her amazing power, Elraine is able to invoke numerous uncategorized Dragon Slayer Magic spells which would normally be exclusive to certain generations of wielders, such as utilizing Drive which is ordinary utilized by Third Generation Dragon Slayers by creating a group of Lacrima and attaching them to her body – however, doing so is a bit of a waste, as she has a vastly improved version known as Scaleshift: Diabolos Dragon that she created. As a side note, the power as a user of Dragon Slayer Magic that Elraine Ardygun has exuded is even greater than a First-Generation Dragon Slayer with their Dragon Force – all this, in her normal state without any power-boosters; of course, to add her various strength amplification spells would enable her to easily surpass them. Interestingly, as Crystal Dragon Slayer Magic grants Elraine absolute dominance over anything that could be considered a mineral; this includes most solid objects and things known as crystallites which are small or even microscopic crystals of varying sizes and orientation that form during the cooling of many materials which happens to include snowflakes, which are either a single ice crystal or an aggregation of ice crystals (and ice by extension), Elraine is capable of utilizing the spells of other ice-element magics no matter their tier such as Ice Magic, Ice Devil Slayer Magic, and Ice-Make simply by flawlessly replicating the activation sequence of these magics and modifying some aspects of it as to attune these spells to her own magic; for example, Elraine is capable of performing Ice Blade: Seven Slice Dance and Ice-Make: Ice Bringer with the Crystallos Forge: Blade, and many more examples, such as expanding the spells that Crystallos Forge is able to use without actually storing them within her Magic Origin; this effect also extends to the Seven Colours Arts, meaning that Elraine not only is capable of summoning the element of fire, she can use spells associated with its magics as long as she has seen them in action, such as the Crimson Lotus: Phoenix Blade of Fire Dragon Slayer Magic and anything from Fire-Make using Crystallos Forge.
Alongside her technical classifications of a First Generation Dragon Slayer and an Ancient Generation Dragon Slayer, Elraine is a one-of-a-kind classification of Dragon Slayer that's referred to as a "Dragdriver" (
Subspecies Abilities
- Crystallization (
滅竜術・零度分子化法 , Kurisutaruizeshon lit. Dragon Slayer Skill: Absolute Zero Molecule Shifting Law): Of course, as the name would indicate, Crystal Dragon Slayer Magic possesses a unique property known as Crystallization, which is more or less its greatest asset- effectively, it enables the user of Crystal Dragon Slayer Magic superimpose the formation of crystals where ordinarily unaffected atoms or molecules are, turning anything that come into contact with into crystal and then utilize that crystal in any way that they deem suitable as long as the object of choice they touch is capable of transforming into crystal. Crystallization can be turned on and off according to the user's will, meaning that it fares somewhat better than most "Elemental Conversion Affinity" type abilities. In any case, the term refers to the natural or artificial process where a solid forms where the atoms or molecules are highly organized in a structure known as a crystal. With Crystallization active, this allows the caster to perform a deadly trick – upon contact with a structure, living or not, the wielder of Crystal Dragon Slayer Magic is capable of inducing crystallization, which consists of two major events which are driven by thermodynamic properties as well as chemical properties. The first step, nucleation, involves the molecules and/or atoms dissolved being dispersed and then beginning to gather into clusters on a microscopic scale, resulting in them being stabilized as the secured bundles compose the nuclei, being required to achieve a dire size in order to become stable nuclei. Normally, this critical size is dictated by many different factors such as temperature and supersaturation, but it can also be affected by the caster's own magical energies in this case. Upon reaching this stage, the atoms and molecules arrange themselves in a defined and periodic manner. Meanwhile, crystal growth results in the following increasing of magnitude of the nuclei which manage to attain the desired cluster size in a dynamic process which occurs in equilibrium where the molecules and atom precipitate out of solution before dissolving back into solution, adding brand new atoms, ions, or polymer strings into the characteristic arrangement of crystal structure. The entire ability referred to as "Crystallization" allows for inducement of this process at such a level that the wielder of Crystal Dragon Slayer Magic is capable of inducing crystallization on a target right down to the cellular level at a frightening pace, slowing down their molecules and atoms and imprisoning them as long as the structure that had affected them is still in place. It should be noted that with Crystallization activated, each of the caster's close-combat blows can induce crystallization upon the enemy, dealing damage alongside effectively freezing the target as their body functions begin to slow to a crawl, allowing several connected strikes to be unleashed. Affecting something with the crystallization process has the side-effect of freezing magical particles solid by trapping them within crystal and thus cutting off their link to their magic for a few moments. This method is extremely effective against magical beings; especially dragons—a fact which is drastically enhanced by the very nature of this magic. It is deceptively simple to be released from this crystalline prison, as all one needs to do is wait several seconds until the crystal jail fades as it costs a bit more magical power to utilize Crystal Dragon Slayer Magic on a living opponent, or the user can surge their Magical Aura to their fullest, causing their prison to shatter- though the shards left behind can often hurt them. - Crystallos Forge (
偽性・結晶の造形滅竜術 , Kurisutarosu Fōji lit. Pseudo-Crystal Molding Dragon Slayer Skill): Crystallos Forge is a special subspecies ability of Crystal Dragon Slayer Magic- it can be considered an existence similar to that of the Crystal-Make Molding Magic. Crystallos Forge is the main usage of Crystal Dragon Slayer Magic other than simply using it to bolster the wielder of Crystal Dragon Slayer Magic's close-quarters capabilities; being a subspecies ability that mimics Molding Magic, it's an inherent power and one of the strongest skills of this form of Dragon Slayer Magic. In any case, when inducing Crystallos Forge, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of convergence, with the caster solidifying their magical energies into a crystalline form before using their imagination in order to mold the crystals created into anything that they deem suitable in a matter of seconds; while doing so, the caster projects their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal; this sets up a perfect stage for the user to manipulate the shape of the crystal that the stray eternano and other molecules within the atmosphere is transformed into in any way that they deem to be suitable at a whim. But, of course, no matter the activation method for Crystallos Forge, the end result is always the same in that it sets up a perfect stage for the user to manipulate the shape of the crystal that the stray eternano and other molecules within the atmosphere is transformed into in any way that they deem to be suitable at a whim. The crystalline structures that the wielder of Crystal Dragon Slayer Magic manifests all carry the natural overwhelming power of Dragon Slayer Magic, even when the caster isn't touching them, making them a cut above most other forms of structure-creation magic; indeed, the only limitations are the magician's own imagination, and it requires no prior movements which are all in-born with Molding Magic, instead, the caster can form countless items simply by shaping their magical power and thinking about it, not even using the proper modification technique known as Shape Transformation in order to bring their thoughts into reality; for this reason, it can be said that Crystallos Forge is far more effective than bog-standard Crystal-Make or powers similar to it. The caster can create anything, whether it be weapons for certain offensive measures for both close-range and long-range combat such as spears and blades to slice away at their opponents, bludgeoning hammers, and a bow and accompanying arrows to snipe their enemies from afar; also, the caster can manifest all sorts of creatures that function in a similar manner to Celestial Spirit Magic or Familiars ranging from tigers which maul the enemy, eagles which act as homing projectiles, and gigantic crystalline dragons that blitz the opponent mercilessly, armour to bolster defensive capabilities, body parts such as enormous crystal feet that descend from the skies to crush enemies, or even for more miscellaneous purposes such as more mundane, everyday items such as chairs, and tables. Of course, this subspecies ability has some strategic element to it in regards to espionage and the like, as the user is capable of creating exact replications of keys or scanners in order to access previously unavailable areas; the caster can form almost anything, whether said objects formed happen to be living or not. The main use of Crystallos Forge is to shape the crystals that they create into different forms such as a series of blades and is able to propel themselves on one- though, shaping the substances into numerous beasts isn't unknown. The caster is known to manipulate the density of their structures formed through all forms of Crystallos Forge so that they can become as hard as diamond to as brittle as glass so that once they shatter near the enemy, they can direct the shards to trap them and induce a death by a thousand cuts. As a side note, interestingly, the crystallizing aspect of Crystallos Forge's activation sequence has a multitude of purposes to be used for, from damaging opponents to making things' composition weaker in order to more easily break them. What can be crystallized depends on the user's own ability, so theoretically, it can be said that it's not impossible to crystallize intense flames and boiling water. The only limitations are the caster's own imagination, and the caster does not have to hold the crystals physically with their hands in order to shape it; indeed, they are capable of creating countless amounts of objects for a multitude of uses; by the very nature of the magic, the caster is capable of altering the composition of an already-created crystalline structure as to have it change into another spell in the caster's arsenal – for example, Crystallos Forge: Sword can be changed into anything designated as a "sword" or be used to launch Extension: Shard Rider; it can also be modified into another type of the weapon summoned, such as changing Crystallos Forge: Lance into halberds, a guandao, bardiches, as long as it does not have a corresponding spell; as an example, Crystallos Forge: Lance cannot transform into a scythe as Crystallos Forge: Death Scythe already exists. The wielder of Crystal Dragon Slayer Magic is known to have two methods in which to induce Crystallos Forge and harness its effects; but both methods can manifest structures which can be used for a diverse range of uses. The first one is called Static Crystallos Forge. This type of Crystallos Forge is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Crystallos Forge. This type of Crystallos Forge focuses on creating animate crystalline sculptures, usually in the form of animals; though human body parts and the like can also be formed. Dynamic Crystallos Forge is said to be more quickly cast than Static Crystallos Forge. While both styles of Crystallos Forge have their own pros and cons, there is no clear "superior", leaving the matter of which style is "stronger" up to how much both versions evolve.- Static Crystallos Forge (
具鍛・偽性・結晶の造形滅竜術 , Sutateikku Kurisutarosu Fōji lit. Tool-Forging Pseudo-Crystal Molding Dragon Slayer Skill): Static Crystallos Forge is one of two methods to utilize Crystallos Forge; as one may suspect by the prefix, "Static" referring to how once created, it does not change unless through the interference of an outside source, Static Crystallos Forge is characterized by the creation of inanimate objects that can be considered to be tools, physical items that can be used to achieve a goal, especially if the item is not consumed in the process; this usually consists of various forms of weapons of both close-range and long-range capabilities that suit the situation at hand. Static Crystallos Forge is by far the most common method of harnessing Crystallos Forge, because the constructs manifested are known to be relatively simple to maintain when compared to the numerous crystalline beasts created through its sister method; obviously, a sword made out of crystal doesn't need further instructions once created as all the caster would need to do is use it to stab all kinds of things, whereas a polar bear forged from crystal would require mental commands and directions to make the most out of it. Indeed, because of how basic their composition is, Static Crystallos Forge also has a greater amount of customization without the need to create entirely new spells and it's less of a hassle to manifest and keep in-action for long periods of time in contrast to the summoning constructs of the Dynamic version of the magic. Generally, each construct is capable of matching a real steel weapon blow-for-blow without shattering- Static Crystallos Forge can be utilized to form almost any weaponry at all, and the caster is capable of conjuring anything from nothing. While close-combat weapons such as swords and spears are capable of being created effortlessly as can shields, due to the intricate workings of existences such as most projectile-type weapons such as guns, they are slightly more difficult as they also require ammunition to be created alongside the launcher. As the caster's most favoured method of utilizing Crystallos Forge, Static Crystallos Forge has reached the point where it can be considered mastered already. During the heat of battle, the caster more often than not forms various weapons with a single snap of their fingers or by affecting the immediate vicinity where combat is ongoing, granting advantages to themselves and hampering their opponent(s). One of the caster's most common uses of Static Crystallos Forge is to affect the ground beneath them by jabbing a crystal whether it has already been shaped or not into the soil below, inducing Crystallization's...well, Crystallization's crystallization ability upon the surface and everything that entails in order to crystallization on the environment around their figure, turning the soil hard, allowing the caster to manipulate and shape these newly-formed crystals in any manner that she pleases- it has been displayed in Elraine Ardygun's fight with the Jagan Dark Guild in the past that even in an area such as a swamp, they are capable of making said marsh tougher than diamonds, granting themselves freedom of movement no matter what. Without putting any thought into it, the caster can manifest avalanches and boulders of crystal to bombard the opponent, but if they deem it to be suitable, they can also form entire houses from nothing but solid ground. The power of Static Crystallos Forge is oftentimes utilized alongside the Enchantment subspecies ability that's known as Enchanted Telekinesis as to enable the wielder of Crystal Dragon Slayer Magic to throw the crystalline tools at their enemy and alter its trajectory mid-flight, transforming their existence into a projectile directed by the user's mental command in any direction that they wish, launching towards the opponent like a bullet before swiftly returning to their hand – if the crystal tool misses its mark, the caster is able to home the weapon in on their opponent through mental commands, using telekinetic prowess to have it swiftly change direction and strike their enemy from unexpected angles at astounding velocities. Just like all Crystal Dragon Slayer Magic spells, Crystallos Forge is capable of being charged up for more power and speed while making them completely unblockable, but only when the crystalline constructs are not directed through Enchanted Telekinesis – any other spells added onto the crystalline constructs, such as launching the ray of arcane energy known as Bakken: Majinken from Crystallos Forge: Blade are capable of defended against by any strong-enough opponent. - Dynamic Crystallos Forge (
実降・偽性・結晶の造形滅竜術 , Dainamikku Kurisutarosu Fōji lit. Entity-Summoning Pseudo-Crystal Molding Dragon Slayer Skill): Dynamic Crystallos Forge is the second form of Crystallos Forge; the prefix of "Dynamic" refers to how something is always in motion once created, and indeed, Dynamic Crystallos Forge involves the user creating various animate objects forged from crystal in order to assist them in battle, whether it be for backup, or for other purposes. These animate objects are known to be formed when the caster focuses more magical energy into the formation of their Magic Seal while envisioning a proper 'guardian', at which point, the user can manifest them from their magic seal – these crystalline beings take upon a white-blue colouration and emit a soft glow. What a wielder is capable of manifesting is highly variable, even moreso than Crystallos Forge usually is – this usually takes upon the form of numerous creatures, including vertebrates such as fish, amphibians, reptiles, birds, and mammals as well as invertebrates such as mollusks, arthropods, annelids, cnidarians, and sponges; of course, at greater levels of skill, phantasms which are universally a cut above the rest, legendary creatures, can be manifested, two notable examples being dragons and phoenixes. While Dynamic Crystallos Forge focuses on crystalline animals, human body parts and the like can also be formed; the caster can also manifest full humanoid beings which can serve the purpose of a distraction or just assist the caster in battle; the caster can also manifest full humanoid beings; however, this caster more often than not utilizes the creations made manifest by Dynamic Crystallos Forge in order to assist themselves in battle, be used as diversions from all sorts of incoming blows, and last, but not least, as a means of transportation to reach heights that would normally be considered impossible or to evade an enemy's onslaught. Once brought into the current plane of existence, the creatures forged through Dynamic Crystallos Forge function in a similar manner to Celestial Spirits and Familiars, as they're directed by the caster's mental commands and have their own abilities that are bestowed upon them by the wielder's thoughts. Dynamic Crystallos Forge is said to be cast at a quicker pace than the crystalline weapons of Static Crystallos Forge; though they generally cost more magical power to maintain due to Dynamic Crystallos Forge summoning beings which more often than not requiring the user to direct and command them; though after a while, these crystalline guardians are capable of displaying free will and thought, making all sorts of movements on their own judgments based on the current situation, allowing them to take appropriate action in many cases. With Dynamic Crystallos Forge and a good memory, the caster possesses the ability to summon avatars of the foes that they've defeated, the stronger they are the better. The caster is said to not really be interested in Dynamic Crystallos Forge as they prefer to fight their battles themselves, but they are also noted to be an absolute master of this version of Crystallos Forge, manifesting entire armies from nothing to run wild upon those who opposed them.
- Static Crystallos Forge (
- Union Passive: Particle Crystallizer (
融合内魔導・神通粒子罠複写 , Yunion Passhibu: Pāteikuru Kurisutaraiza lit. Fusion Internalized Magic Arts: Supernatural Particle Snaring and Duplication): Union Passive is one of the various subspecies abilities for Crystal Dragon Slayer Magic – unlike the others, it is not inherent within the magic nor is it naturally achieved through mastery over the element – rather, it is a fusion between two or more arcane powers in a manner that's not dissimilar to a Unison Raid or a Combination Spell, both of which merge two or more arcane skills to produce a stronger result, obtained through specific tweaking and reimagining of what the magic can and cannot do to create a subspecies power referred to as a Union Passive. In this case, this skill was born from a fusion of Enchantment, specifically Enchantment's Hexa Conversion supplementary ability, her Eyes of Arcus and Crystal Dragon Slayer Magic; effectively, Union Passive: Particle Crystallizer allows Elraine to crystallize a supernatural power no matter their power level and from there have her draconic crystals take a sample of the supernatural particles signature, thereby allowing her to quickly develop a countermeasure and also use this sample to flawlessly replicate the particle composition of the opposing attack, effectively enabling Elraine to adapt to any weaknesses an opponent could exploit while making their powers her own if she wishes. In any case, when invoking Union Passive: Particle Crystallizer, as an opposing attack heads towards Elraine, she invokes the activation sequence of her Crystal Dragon Slayer Magic to summon more crystal or if a crystalline structure is already out, thus causing her crystals to vibrate at supersonic speeds, as she utilizes her Eyes of Arcus in order to quantify all Magic, Curses, and the like as identical, leaving them as nothing but "powers". From here, at the moment of contact, Elraine's crystals expand and encase themselves over the opponent's attack as she invokes a process that's almost identical to the activation sequence of Enchantment's atomic manipulation powers, with the user forcing the crystal to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; her Enchantment modifying the vector values of the crystals to enhance and reinforce the effects that these miraculous energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process, the crystals of Crystal Dragon Slayer Magic compressing upon the enemy's technique while Enchantment helps them render their energies inert – once the apex of compression has been achieved, the crystal vanishes in a puff of dust while sending the energies back to Elraine herself. This, alongside the application of the Eyes of Arcus results in Elraine receiving any and all data in regards to the opposing spell, from here she can quickly develop a countermeasure to any danger it possesses towards her, ensuring that what worked once most definitely won't succeed twice. As Magic is the power of the caster's spirit which can be said to be their magical power and Magic Origin synchronizing with the spiritual flow of nature, also known as ambient eternano in the atmosphere, and Curses are the power of the caster's spirit synchronizing with their inner darkness, Union Passive: Particle Crystallizer affects both magic and curses by breaking down their composition and information into otherworldly data, while transmogrifying the activation sequences of different power sources into Elraine's own form of energy manipulation. At this point, Elraine is able to integrate the energies her crystals have siphoned and sampled from the opposing spell into her activation sequence, replacing certain key steps in the activation sequence with Elraine's own supernatural equivalent and modifying some aspects of said process in order to synchronize said power better with her own abilities, she can flawlessly replicate and utilize an ability that would normally be exclusive to a different supernatural fighting style, wielding them alongside her natural element. This ability also works on all tiers of power, as displayed when Elraine Ardygun invoked Union Passive: Particle Crystallizer upon Annarose Antoinette's Ice Devil Slayer Magic, allowing her to store the demonic ice within her Magic Origin and then utilize it to activate Gekikō Mode to immediately turn the tables. - Lacreation (
滅竜術・魔水晶創成起動 , Rakurieishon lit. Dragon Slayer Skill: Magic Crystal Creation Activation): Lacreation is a special subspecies ability of Crystal Dragon Slayer Magic - as vaguely detailed above, Crystal Dragon Slayer Magic is able to reproduce effects of Lacrima for any purpose that the caster deems suitable; Lacreation is the process of said ability. In any case, when activating Lacreation, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground before they gather ambient eternano that's saturated throughout the atmosphere, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they designate the core of the crystals as the medium as to harness their skill at arcane manipulation to induce the merging of both the crystalline materials and the magical particles, as they simulate alchemical processes to purify, mature, and perfect the crystals with the eternano particle, with the form of the refined matter being shaped in accordance to the caster's willpower until it comes to resemble a crystal ball, a transparent sphere with refractive index greater than one brings parallel rays of light to a rough focus, resulting in the creation of Lacrima (魔水晶 , Rakurima lit. Magic Crystal), which is a crystalline substance found in both Earth Land and Edolas and can be powered up with different spells and used for different purposes, not limited to but including summoning creatures to cause devastating effects to foes or positive effects to the user, casting all kinds of spells, bestowing upon the user abilities beyond summons and magic, enhancing the power of other Lacrima when paired with them, and providing support and auto-abilities and stat boosts to the user - in a sense, Lacrima can be considered crystallized magical energies that are able to function in the place of a Magic Origin as to call upon the phenomenon of magic for all sorts of purposes as well as enhance the user's abilities, meaning that Lacrima is the only one is capable of using magic if they do not possess a Magic Origin. Lacrima can be elementally charged in a similar manner to how Laxus Dreyar made Lacrima into Lightning Lacrima by charging it with his Lightning Magic, which are used for casting the Thunder Palace spell, and they are best utilized when slotted into a weapon or a piece of armour, resulting in the creation of Magic Items, objects with magical properties that can be used by almost anyone, not just magicians, whether they be everyday objects such as glasses that enhance the wearer's ability to read through large texts and headphones to play some dope-ass beats, to vehicles of all shapes and sizes such as motorbikes, cars, and jet-skis which enable high-speed transportation, as well as weapons and armour for battle like a sword with the ability to corrode anything it touches, a spear that can change the size of anything it hits, a bomb that explodes when it makes contact with its target, and in terms of armours, armours that allow the wielder to fly and launch a multitude of swords at once as well as Adamantine Armor that can project a barrier that can protect against almost anything, plus much more, obviously. Once slotted into an equipment piece, the user can unleash powerful attacks or call upon special effects relating to the type of Lacrima itself. Using Lacrima has both pros and cons. Depending on the type and strength of the Lacrima equipped, some stats may be hindered or enhanced. The caster is capable of creating Lacrima of all shapes and sizes, ranging from the size of a marble to Lacrima as big as a desk, though most Lacrima appear to be slightly smaller than a tennis ball. Thanks to Crystal Dragon Slayer Magic's ability to manipulate any type of mineral in general and its almost unlimited versatility with this skill, any form of Lacrima is capable of being manifested through the process of Lacreation, with only some minute differences between any two separate Lacrima - not only this, any creation of Crystal Dragon Slayer Magic is able to take upon properties associated with any form of Lacrima to add even more potency to the user's fighting prowess, such as infusing Explosive Lacrima within their attacks to deal even more damage and Surveillance Lacrima to gain a three-hundred-and-sixty degree awareness of the surroundings, even using Ultra Concentrated Ether Light Spheres in their attacks to annihilate anything that they deem to be a suitable target.- Lacrima Bullet (
魔水晶弾丸 , Rakurima Baretto lit. Magic Crystal Bullet): Lacrima Bullets are one of the main creations of the Lacreation subspecies ability of Crystal Dragon Slayer Magic; since Crystal Dragon Slayer Magic is able to reproduce effects of Lacrima for any purpose that the caster deems suitable; Lacreation is the process of said ability, and the Lacrima Bullets are the caster's preferred form of magic crystal shaping. In any case, when forming a Lacrima Bullet, the caster focuses their magical energies intently, washing it over the vicinity as to search for the minerals, before using their dominance over crystals and minerals in general in order to manipulate the minerals and anything related to it in any way that they wish even without directly touching it- taking these materials under their thrall, the caster rips them from the ground before they gather ambient eternano that's saturated throughout the atmosphere, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they designate the core of the crystals as the medium as to harness their skill at arcane manipulation to induce the merging of both the crystalline materials and the magical particles, as they simulate alchemical processes to purify, mature, and perfect the crystals with the eternano particle, with the form of the refined matter being shaped in accordance to the caster's willpower until they are transformed into a small projectile of magic crystalline substance that is capable of being powered up with different forms of arcane energies and harnessed for a multitude of purposes. Normally, the Lacrima Bullets, if they were shot from the barrel of a pistol, would use minute expulsions of eternano as propulsion while they seek out targets, ejecting eternano into its target's superstructure, destroying their target from the inside upon contact. However, since they're used by the caster of this iteration of Crystal Dragon Slayer Magic, the Lacrima Bullets are mainly utilized in conjunction with their Dragonsaber Excalibur MK II, by loading the crystalline bullets into the blade, and from there firing these projectiles as to induce a tremor that causes the sword to enter a state of vibration, dramatically enhancing its slicing power and deal additional damage to whatever it strikes. Like ordinary Lacrima, each Lacrima Bullet can be charged with elemental magic or otherwise, granting a vast variety of effects by causing the blade of the Dragonsaber Excalibur MK II to take upon elemental properties, such as using fire to shroud the weapon in high-intensity flames, and the caster is able to load multiple Lacrima Bullets one right after another, causing all of them to activate at once when the trigger is pulled to activate an effect similar to a Unison Raid as to have the weapon take upon various properties simultaneously.
- Lacrima Bullet (
- Seven Colours Arts (
滅竜禁内魔導・万能虹分光・無限宝石現義 , Sebun Karāzu Ātsu lit. Dragon Slayer's Forbidden Internalized Magic Art: Omnipotent Rainbow Spectrum – Infinite Gemstone Crystal Secret Arts): The Seven Colours Arts are a special subset of spells that are exclusive to this iteration of Crystal Dragon Slayer Magic and Elraine's version of Illegal Change: Multiscale, which is an exceedingly rare and overwhelmingly powerful ability that's associated with certain Dragons and forms of Dragon Slayer Magic; to put it as simple as possible, Illegal Change: Multiscale allows a Dragon Slayer to shift the properties of their element in order to take upon characteristics of other elements – extending their dominance over crystal, the Seven Colours Arts grant the wielder of Crystal Dragon Slayer Magic the ability to create, shape and manipulate gemstones, which are natural or artificially produced minerals that have sufficient beauty and durability for use as a personal adornment. Most gemstones are hard, but some soft minerals are used in jewelry because of their luster or other physical properties that have aesthetic value. However, in the case of the Seven Colours Arts as displayed by this version of Crystal Dragon Slayer Magic, it can be considered something that's similar to an "altmode" demonstrated by Iron Dragon Slayer Magic and its Steel Mode or Fire Dragon Slayer Magic's Black Fire Dragon Mode, yet at the same time, it can't really be placed within the same classification as those forms. However, just like steel and iron are categorized as an "alloy" and black fire is just fire with different properties, the gemstones which are brought about by the power of Crystal Dragon Slayer Magic can be categorized under the same general concept as it is a "alteration of elemental properties", yet because of the unique properties and powers of Crystal Dragon Slayer Magic, they all aren't individual modes, but rather, an actual change free of cost. Once the crystalline structures formed through this magic have been modified into that of other gemstones, the formations become tinted in the colour corresponding to the jewel in question- for example, by changing the composition of a crystal into rubies, the crystal will turn a burning scarlet, becoming tinted by the properties of the according gemstone; they can additionally be manifested in either cut or polished forms for different properties such as offensive and defensive-minded abilities. In any case, once a crystal has been modified into a gemstone, the caster can utilize powers associated with the meaning and symbolism of these jewels in whatever way that they find necessary. For this legendary wielder of the magic, mastery over the concept of 'minerals', it is possible to modify the properties of a jewel so it can be used for different purposes, but as a consequence its efficiency will not be optimal. Generally, the gemstones that the caster manifests each correspond to the seven colours of the rainbow (虹, Niji) as well as a different form of Elemental Magic- specifically Ruby (紅玉, Kōgyoku) and Fire Magic, representing red on the rainbow colours, Amber (琥珀, Kohoku) and Earth Magic, representing orange on the rainbow colours, Topaz (黄玉, Ōgyoku) and Lightning Magic, representing yellow, Emerald (翠玉, Suigyoku) and Green Magic, representing green, Indicolite (藍色玉, Aiirogyoku) and Ice Magic, representing indigo, Sapphire (青玉, Seigyoku) and Water Magic, representing blue, and Amethyst (紫水晶, Murasakizuishō) which, for some strange reason, corresponds to Wind Magic and represents violet - all seven united are known as the Seven Colours Arts, and because of this power, she can keep her enemies guessing in the heat of battle. Despite being the gemstone equivalent of those elements, the jewels definitely aren't capable of releasing the elements themselves per-se, but rather, if the caster attacks when the crystals are converted into other gemstones, a dearth of special effects are induced- for example, rubies cause a burning sensation, topazes result in paralysis, etc.- Rainbow Consumption (
滅竜術・要素消式・虹翻転 , Reinbō Konsanpushon lit. Dragon Slayer Skill: Elemental Consumption Method – Rainbow Wave Change): Rainbow Consumption is a sub-ability of the Seven Colours Arts, which themselves are a subspecies ability of Crystal Dragon Slayer Magic – effectively, Rainbow Consumption allows the user of Crystal Dragon Slayer Magic to attune the compositions of the crystals generated through their magic to each one of the Seven Colour Arts, and from there, induce the natural consumption power of Dragon Slayer Magic to the equivalent magic in the Seven Colours Arts in order to absorb the corresponding Elemental Magic. In any case, when invoking Rainbow Consumption, the caster focuses their energies intently, before activating the power of the Seven Colours Arts to create, shape and manipulate gemstones, which are natural or artificially produced minerals that have sufficient beauty and durability for use as a personal adornment – from here, the user of Crystal Dragon Slayer Magic uses the properties of the sub-ability which is more or less to replace the caster's crystals with the gemstones in all but appearance, with the formations becoming tinted in the colour corresponding to the jewel in question, in order to cause a minute change in the way that Dragon Slayer Magic has modified their body's Magic Origin, causing the characteristics to become modified, going from "crystal" to "gemstone" of various hallmarks – as detailed above, each gemstone generated through the Seven Colours Arts corresponds to a different form of Elemental Magic, and because of this, the caster is able to use the trademark power of Dragon Slayer Magic to consume elemental energies through their mouths to replenish magical power, become stronger, and restore their stamina, allowing the user of Crystal Dragon Slayer Magic to devour those analogous elements, bestowing upon the caster the ability to consume the flames of Fire Magic and the like, for example. However, not stopping there, Rainbow Consumption allowed the caster to produce their own versions of several other Dragon Slayer skills, each spell containing an number of modifications in order to prevent taboo breakage so that they could not really be called a Dragon Slayer Magic spell, but rather, entirely new spells which could mimic said magics. While almost 'game-breaking', it does have a specific limit to what can and cannot be affected—for example, anything covered under the Seven Colours Arts are capable of being affected, but outside of this sub-ability is capable of striking through this power. However, the user is still subject any secondary effects the attack could have when performing the Seven Colours Arts. Despite the incredible might that Rainbow Consumption would give a user of Crystal Dragon Slayer Magic, the strength replenished by doing so is only half of that if they were an actual Dragon Slayer of the devoured element.
- Rainbow Consumption (
Basic Spells
- Crystal Dragon's Roar (結晶竜の咆哮, Kesshōryū no Hōkō): Crystal Dragon's Roar is the hyperresonance ability of a dragon, attuned to the element of crystal - as such, it works best with Crystal Dragon Slayer Magic and is as such considered a basic Crystal Dragon Slayer Magic spell that involves the wielder of Crystal Dragon Slayer Magic quickly gathering and releasing all sorts of crystals and minerals from their mouth in the form of an enormously powerful vertical tornado that shreds everything in its path. In any case, when performing Crystal Dragon's Roar, the wielder of Crystal Dragon Slayer Magic utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; this results in the user of Crystal Dragon Slayer Magic focusing the magical energies that are swirling around within their Magic Origin intently, before pulsing the immense quantities of arcane energy that are dwelling within their Factor of the Dragon-influenced Magic Origin outwards as to scatter throughout the atmosphere and integrate with the ambient eternano particles saturated within the vicinity, invoking the usual fusion of magical energy and eternano so universal in regards to the art of spellcasting in order to bring this calamitous power into the current realm – however, while releasing their magical energy, the caster harnesses mental commands and direction in order to momentarily manipulate the soil and minerals and anything related to these "elements" that make up their magic in any way that they deem suitable, further utilizing their magical energy in order to shape their magical energies into a sturdy and ordered structure through a process which is known as crystallization, giving it a crystalline form; the caster draws more and more minerals into their jaws from which no flying, talking cats have ever seen the light of day until they have gathered enough to the point that just by propelling it outwards, the user of Crystal Dragon Slayer Magic could cause a bombardment of spires that covers an entire continent; along with this, the user adds their own magical energy into the mixture to serve as a propellant to the crystalline energies, charging it up for a split second. Once this is done and an adequate quantity of arcane energy has been charged and thus the power of this spell has been bolstered to a level that the caster deems to be appropriate, Crystal Dragon's Roar is ready for utilization. Once this is done, in order to unleash the impressive quantities of arcane and crystalline energies that have converged within their mouth, the caster utilizes the Dragon Cords (竜帯, Ryūtai), a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously as to imitate the earth-shaking roar of dragonkind, the caster unleashes this exceedingly simple yet deceptively powerful spell in a massive blast of energy spewing forth from their mouth towards the target; in the case of Crystal Dragon's Roar, which, of course, as its name would suggest, is based around gemstones, the spell is unleashed as a vertical tornado of crystalline fragments which is launched towards their target at astounding speeds, matching and quite possibly exceeding the velocities of a bullet shot from the barrel of a shotgun. Accelerated to an even faster pace than normal due to the release of the hyperresonance being accompanied by a surge of winds due to the speed of the attack while expanding and contracting at high speeds as to amplify its explosive power tremendously, Crystal Dragon's Roar shoots forth at a momentum which is unimaginable to the mind of a mortal, as everything that so much happens to touch the tornado of crystal passes is busted to shreds as the overwhelming blunt force ensures that Crystal Dragon's Roar is virtually incapable of being defended against, with innumerable fragments of razor-sharp crystal rending anything it comes into contact with into pieces, the sharp shards of crystal shredding the body of anything organic that it contacts while unleashing blunt force, perforating the body of the target while impacting upon them with incredible force, crossing a fifty thousand kilometer distance in the blink of an eye, pulverizing anything that it just so happens to brush up against. Back on the shotgun analogy, Crystal Dragon's Roar works by spreading the damage dealt by the hurricane of crystal over a greater area; quickly devastating anything and everything that it comes into contact with, perforating them over and over through countless shards of crystal that are scattered over a wide distance. This attack embodies the idea that quantity has a quality all its own; the spikes released can be mentally stopped and pointed in another direction if the opponent dodges, drawing a beautiful geometric curtain of death, piercing the target and damaging them enormously. The curving aspect of this spell makes the blades of crystal miniature heat-seeking missiles, but instead of locking on to heat, they target whatever enemy they have; making it impossible to avoid or escape from—a certain hit is an inevitability, giving the opponents little to no chance to escape unless it is physically impossible to harm them or a serious obstruction is in the way. These crystalline fragments are incredibly sharp; able to pierce through buildings as well as all sorts of supernatural defenses- in some cases, the crystal shards launched from the caster's mouth are confused for gigantic blades. Crystal Dragon's Roar actual threat lies within its potential fragility, as once a single shard comes into contact with an enemy; it results in the production of numerous razor-sharp shards that descend downwards when disturbed by the adversaries' magical energy, subsequently mincing the enemy to pieces. A single shard is capable of tearing through defenses and destroying weak foes with a singular strike; essentially becoming an overwhelming hail of absolute destruction, spreading out for miles. Upon firing them, the caster can allow them to pierce the ground after striking the target- by melding them with the ground, the crystals are capable of being consumed, effectively granting the caster the ability to utilize Crystal Dragon's Roar constantly. The might of Crystal Dragon's Roar is stunningly more powerful than a more focused blast as seen with most other forms of breath-type spells due to the wider focus of the blast causing more widespread damage, rather than the narrower, more penetrative beam of regular breath techniques, already more than powerful enough to penetrate magical barriers even when said barriers were erected by an S-Class Magician whom would count among the most powerful of defensive-based magicians; indeed, crystalline shards released are able to pierce powerful strong defensive-type spells such as Defenser in the process of movement, thus even a master of the slightly more advanced Barrier Magic whom has erected a shield in a foolish attempt to protect themselves would also be sundered; at its highest point, Crystal Dragon's Roar is piercing the likes of Fairy Sphere with virtually no difficulties in doing so. The caster has mastered the Crystal Dragon's Roar to such a level that they can modify its shape, range, etc. If they wish to focus it into a stream as per the usual form of hyperresonance attacks, they can with frightening ease by spreading out the energy before it is kneaded and converted into crystal; they can change the spell into a massive sphere of crystal similar in appearance to Fire Dragon's Roar that can deliver pulverizing damage by grouping the crystals together, and they can transform it into a chaotic set of spiraling crystals akin to Sky Dragon's Roar by distorting and randomly converging and separating the energy that is required to create the spell. However, something that's consistent between all forms of the Crystal Dragon's Roar is that it requires a fraction of a second to cross a distance of ten thousand kilometers, impacting near-instantly; they can immediately utilize Crystal Dragon's Roar again after firing the attack and landing successfully; of course, the trajectory of Crystal Dragon's Roar is capable of being altered; allowing Elraine to set it upon more than one opponent with ease; additionally using her enormous speed in order to move faster than the hyperresonance itself, allowing her to fire multiple blasts from different directions. When harnessing Crystal Dragon's Amethyst of the Seven Colours Arts alongside her Prism Projection sub-spell which imitate Sky/Wind Magic and light/Light Magic respectively to form an imitation Aether Dragon Slayer Magic while masquerading as Vincent Albion, Elraine can quickly decompress the dual elements and roars, releasing two extremely large elemental roars; a straight, piercing beam of light with an additional hurricane of air which coils around it, thus creating an effect similar to a drill or a screw; this attack produces an immense amount of light and is capable of travelling for great distances, wreaking havoc wherever it passes, burning and shredding everything that it comes into contact with as it traverses the area, shooting out into the skies above; it is capable of crossing the entire distance of a forest, generating a large explosion upon impact with Elraine's intended opponent. Something that should be taken into consideration is that Crystal Dragon's Roar is capable of being adapted for almost any situation through being followed-up by a variety of attacks; which are all detailed below; these are known as Additional Attacks (追加攻撃, Tsuika Kōgeki) and are numbered as Additional Attack Number _ (追加攻撃・_号, Tsuika Kōgeki _gō), followed by the name of the spell; it is well-known that each attack can chain into another, most, if not all proceeding strikes involving the wielder of Crystal Dragon Slayer Magic unleashing another attack with their crystalline hyperresonance; however, it should be noted that each of the additional attacks are able to be launched independently without any follow-up properties.
- Additional Attack Number One: Pulverizing Sphere (追加攻撃・一号・粉状の
晶集束砲 , Tsuika Kōgeki Ichigō: Funjō no Sufia lit. Crystal Focused Ordinance): Additional Attack Number One: Pulverizing Sphere is a basic Crystal Dragon Slayer Magic spell, and as the prefix of "additional attack" probably indicates, Spreading Segment is an extension or a follow-up to Crystal Dragon's Roar; however, at the same time, it really can't be considered a "follow up strike" but rather, an alternate method of utilizing it – in contrast to the regular version, as the name would ever-so-slightly suggest, Additional Attack Number One: Pulverizing Sphere involves the wielder of Crystal Dragon Slayer Magic compressing the countless shards of crystal launched from their mouth into a gigantic sphere of crystal, at least as big as a house that focuses on dealing smashing damage which can bust through and completely flatten anything and everything in its way. In any case, when performing Additional Attack Number One: Pulverizing Sphere, the wielder of Crystal Dragon Slayer Magic invokes the normal activation sequence for the Crystal Dragon Slayer Magic and the Crystal Dragon's Roar spell, where the user utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; this results in the user of Crystal Dragon Slayer Magic focusing the magical energies that are swirling around within their Magic Origin intently, before pulsing the immense quantities of arcane energy that are dwelling within their Factor of the Dragon outwards as to scatter throughout the atmosphere and integrate with the ambient eternano particles saturated within the vicinity, invoking the usual fusion of magical energy and eternano so universal in regards to the art of spellcasting – however, while releasing their magical energy, the caster harnesses mental commands and direction in order to momentarily manipulate the soil and minerals and anything related to these "elements" that make up their magic in any way that they deem suitable, further utilizing their magical energy in order to shape their magical energies into a sturdy and ordered structure through a process which is known as crystallization, giving it a crystalline form; the caster draws more and more minerals into their jaws. The user then adds their own magical power into the mixture to serve as a propellant to their crystals; charging it up for a few moments as the crystals gathered within their mouth undergo the process of continuous pressurization, bunching the myriad of crystalline substances that had been condensed within their maw together as the formation of the crystalline boulder within their body causes it to momentarily enlarge several times. Once the charging phase for Additional Attack Number One: Pulverizing Sphere has been completed, the caster unleashes a mighty roar in the form of small chunks of crystal which immediately come together after being released from their mouth to converge into the form of an enormous crystalline boulder that's outlined in crimson – this red outline suddenly fades as it then launches forward in a straight line, blasting through the atmosphere in the direction of whoever would be foolish enough to stand in their way. While in motion, the crystalline boulder manifested by Additional Attack Number One: Pulverizing Sphere smashes through anything and everything in its way, completely negating both ordinary defenses and supernatural defenses such as the bog-standard Defenser as well as the slightly more advanced Barrier Magic, bursting straight through anything that could even be considered to be a suitable defense against this spell with relative ease. Flattening everything in its path, while in motion, Additional Attack Number One: Pulverizing Sphere appears to roll forth, meaning that it's only a matter of time before the attack lands, and the compacted nature and moving speed of the boulder allows the attack to grind into whatever it comes in contact with to inflict major damage, the decompression of the boulder at the moment of contact also results in the production of an overwhelming force that is capable of transferring the kinetic energy of the boulder's motions into the opponent's existence, launching the opponent backwards at horrifying velocities while busting everything within the radius of the Additional Attack Number One: Pulverizing Sphere's impact into naught but small fragments of energy, more often than not causing the formation of an enormous crater the very second Additional Attack Number One: Pulverizing Sphere touches the caster's opponent. - Additional Attack Number Two: Converging Discharge (追加攻撃・二号・集中の
晶光線 , Tsuika Kōgeki Nigō: Shūchū no Disuchāji lit. Crystal Beam): Additional Attack Number Two: Converging Discharge is a basic Crystal Dragon Slayer Magic spell, and as the prefix of "additional attack" probably indicates, Converging Discharge is an extension or a follow-up to Crystal Dragon's Roar; however, at the same time, it really can't be considered a "follow up strike" but rather, an alternate method of utilizing it – in contrast to the regular version, as the name would ever-so-slightly suggest, Additional Attack Number Two: Converging Discharge involves the wielder of Crystal Dragon Slayer Magic condensing the crystals gathered within their maw to their utmost limit as to split them into a liquid form through phase transition, which is then launched forward in a powerful beam not dissimilar to the likes of a laser beam that annihilates everything in its path. In any case, when performing Additional Attack Number Two: Converging Discharge, the wielder of Crystal Dragon Slayer Magic invokes the normal activation sequence for the Crystal Dragon Slayer Magic and the Crystal Dragon's Roar spell, where the user utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; this results in the user of Crystal Dragon Slayer Magic focusing the magical energies that are swirling around within their Magic Origin intently, before pulsing the immense quantities of arcane energy that are dwelling within their Factor of the Dragon outwards as to scatter throughout the atmosphere and integrate with the ambient eternano particles saturated within the vicinity, invoking the usual fusion of magical energy and eternano so universal in regards to the art of spellcasting – however, while releasing their magical energy, the caster harnesses mental commands and direction in order to momentarily manipulate the soil and minerals and anything related to these "elements" that make up their magic in any way that they deem suitable, further utilizing their magical energy in order to shape their magical energies into a sturdy and ordered structure through a process which is known as crystallization, giving it a crystalline form; the caster draws more and more minerals into their jaws. However, while doing so, the Dragon Slayer compresses the crystals that have gathered within their mouth continuously as to reduce their size while bunching them together – this reaches the point that the crystals spontaneously undergo the process of phase transition as to transmogrify from a solid into a liquid, thus gaining attributes akin to that of a water jet cutter, which is an industrial tool capable of cutting a wide variety of materials using a very high-pressure jet of water, or a mixture of water and an abrasive substance. At this point, once the charging phase has been completed, the caster unleashes a mighty roar in the form of a jet of high-speed liquid crystal pressure that resembles a laser, barreling down and pierces through the opponent at light-speeds while cutting a path of flame through the ground; the user is able to fire the attack very quickly, while maintaining precise aim- due to lasers moving at light-speed, it can be inferred that Additional Attack Number Two: Converging Discharge both starts and ends in a split second. It burns through targets like a missile, causing everything metallic that it so much as glances through to disintegrate, vaporizing everything in its path, burning through clothing and melting defenses upon contact.
- Additional Attack Number One: Pulverizing Sphere (追加攻撃・一号・粉状の
- Crystal Dragon's Firing Hammer (結晶竜の撃鉄, Kesshōryū no Gekitetsu): Crystal Dragon's Firing Hammer is a basic Crystal Dragon Slayer Magic spell which involves the caster engulfing their fist in hardened minerals, usually crystal, and simply strikes the opponent with a crystal-enhanced punch, dealing noticeable amounts of damage - Crystal Dragon's Firing Hammer is effectively the Crystal Dragon Slayer Magic version of Fire Dragon's Iron Fist as displayed by Fire Dragon Slayer Magic and, of course, the Iron Dragon's Hard Fist of Iron Dragon Slayer Magic – though as its name would indicate, it's at the same level of power and overall potency as the Lightning Fire Dragon's Firing Hammer of Lightning Fire Dragon Mode. In any case, when performing Crystal Dragon's Firing Hammer, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, focusing it almost entirely upon one or more of their fists – the crystalline projection that encompasses their lower arms suddenly hardens into a compact state, serving as an outer shell of sorts that appears almost jagged in structure, but still possesses pulverizing properties similar to Fire Dragon's Iron Fist and Iron Dragon's Hard Fist. Interestingly, the wielder of Crystal Dragon Slayer Magic has displayed that they are able to combine the Crystallos Forge subspecies ability of their magic with the activation sequence of Crystal Dragon's Firing Hammer in order to refine and compress more crystals upon their fist as to create a pair of gauntlets, which are protective gloves used as a form of armour that are composed entirely from crystal that encapsulates the user's fists and arms up to their elbow joints, overall resembling the plate armour type of gauntlet as used by soldiers and knights; these gauntlets are relatively ornate, with an abundance of fins jutting out in various places as well as rings that enclose these gauntlets at the user's wrists and an extended cuff covering part of their forearms in a manner that resembles Ice Devil's Zeroth Destruction Fist – doing so increases the defensive potential as well as the impact damage of Crystal Dragon's Firing Hammer, but it costs them slightly more magical energy. But in any case, once the activation sequence for Crystal Dragon's Firing Hammer is completed, the user then launches their clenched fist forward with a swift, bullet-esque motion that appears almost untraceable to the untrained eye and can be thrown towards the target from near-all positions imaginable – but in any case, when the crystal-clad fist impacts upon the form of the target, it strikes with the force of being struck in the face with an solid iron anvil, with the crystals amassed around their hand detaching slightly in order to take upon rotary properties, swirling around at the point of contact which deals multiple strikes of damage in order to induce an effect which isn't dissimilar to that of a drill that's utilized for the purpose of excavation grinding into their body as if the drill was eating away at bedrock little by little, finishing its journey towards its target with a powerful punching force that inflicts major damage upon the caster's opponent and launches them several meters away if their bodily constitution isn't capable of handling the forces associated with the Crystal Dragon's Firing Hammer. To those whom witness the process of the user launching the Crystal Dragon's Firing Hammer impacts upon the opponent, it visually appears as if the user has made the slightest of movements forward and from there, the enemy was struck with the force of a cannon shell, being sent careening across the landscape near-instantly. The speed at which Crystal Dragon's Firing Hammer is released at ensures that more often than not the opponent is taken off-guard by the fist rocketing towards them, as the density of the crystals compressed upon the caster's fist enables it to burst defenses and rip straight through projectiles. As the caster's most basic offensive measure, Crystal Dragon's Firing Hammer is capable of being launched in almost any way that the user of the magic deems to be suitable, whether it's just a simple fist forward in a similar manner to the standard short straight punch used in all Dragon Slayer punching techniques, an uppercut, a punch that travels along a vertical line at the opponent's chin or solar plexus (and from here, can be launched as a jumping uppercut similar to the Shōryūken (昇龍拳, Rising Dragon Fist) from Street Fighter), a jab where the lead fist is thrown straight ahead and the arm is fully extended - the moment of impact, the pronated fist is generally held in a horizontal orientation with the palm facing the ground, serving to attack opponents in the air by rocketing upwards towards airborne enemies, a rabbit punch, which is a blow to the back of the head or to the base of the skull, a cross where the caster throws a punch with the dominant hand the instant an opponent leads with their opposite hand, a overhand, a semi-circular and vertical punch thrown with the rear hand, a hook, a punch performed by turning the core muscles and back, thereby swinging the arm, which is bent at an angle near or at ninety degrees, in a horizontal arc into the opponent, aimed at the chin, and a swing, a variant of the hook where the arm is usually more extended. No matter the way that the attack is released, when the caster is airborne, they are able to launch it at a downward diagonal angle – if the user of Crystal Dragon Slayer Magic is mere seconds away from landing upon a solid surface, without costing them any more magical energy, they can simply repeat another Crystal Dragon's Firing Hammer or quickly transfer the crystalline substances condensed upon one or more of their fists into their legs, allowing them to unleash an equally powerful somersault flip kick that can blow the opponent away. The Crystal Dragon's Firing Hammer can deflect both physical and supernatural-based attacks and attack at the same time, making it both an offensive and defensive technique. It is a very useful and impossibly powerful technique that can connect rapidly and accurately, which works well with her impressive speed and agile techniques. Everything that is in her range is smashed to atoms like a bug, their feeble bodies shattered effortlessly even if they attempt to resist the attack; the combination of Elraine's overwhelming strength and her law-defying speed makes this attack ever-the-more deadlier, as she strikes at such a velocity with Crystal Dragon's Firing Hammer that more often than not, her opponents don't even realize that she's landed a killing blow until they become aware of the fact. As a magnificent close-range fighter, Crystal Dragon's Firing Hammer is perhaps Elraine's signature move, and when utilized in conjunction with her special fighting style, it is capable of being chained into almost any other successive strike to unleash a plethora of combos that rain down upon her helpless opponent. Interestingly, thanks to Elraine's mastery over this spell, Crystal Dragon's Firing Hammer is capable of being utilized in order to make the opponent's equipment, whether it be tools, weapons, or armour Elraine's own – her open hand encased in crystal launching forward like a bullet, Elraine's five fingers make contact with the enemy's items, from here invoking the process of crystallization as enabled by the subspecies ability of the same name, shards of crystal quickly encase the enemy's equipment no matter its constitution or classification such as a Magic Item, and in a matter of milliseconds, the item designated as a target will have had its composition altered into that of pure crystal not dissimilar to a Static Crystallos Forge creation, which is put under Elraine's complete thrall thanks to her dominance over any form of crystallokinetic-type power. Wresting control of the equipment from her enemy's hands, Elraine is from here able to utilize said tools as if they were her own, her Eyes of Arcus instantaneously analyzing them as to enable her to wield them with a level of proficiency that would indicate she's extremely skilled. If a stolen weapon that requires ammunition has its ammo expended or if Elraine simply wishes to get rid of the tool, she is capable of throwing it at her enemy even while moving, with the strength of said throw being dependent on how fast the item is moving at the time of impact. Because of all these properties, Crystal Dragon's Firing Hammer is known to be an exceptionally powerful yet simple spell. Just like Crystallos Forge: Blade as mentioned below as well as Crystal Dragon's Roar as mentioned above, Crystal Dragon's Firing Hammer is capable of being adapted for almost any situation through being followed-up by a variety of attacks; which are all detailed below; these are known as Additional Attacks (追加攻撃, Tsuika Kōgeki) and are numbered as Additional Attack Number _ (追加攻撃・_号, Tsuika Kōgeki _gō), followed by the name of the spell; it is well-known that each attack can chain into another, most, if not all proceeding strikes involving the wielder of Crystal Dragon Slayer Magic unleashing another attack with their crystal-engulfed fists; however, it should be noted that each of the additional attacks are able to be launched independently without any follow-up properties.
- Additional Attack Number One: Crystal Dragon's Slash (追加攻撃・一号・結晶竜の斬撃, Tsuika Kōgeki Ichigō: Kesshōryū no Zangeki): Additional Attack Number One: Crystal Dragon's Slash is a basic Crystal Dragon Slayer Magic spell, and as the prefix of "additional attack" probably indicates, Crystal Dragon's Slash is an extension or a follow-up to Crystal Dragon's Firing Hammer; however, at the same time, it really can't be considered a "follow up strike" but rather, an alternate method of utilizing it – in contrast to the regular version, as the name would ever-so-slightly suggest, Additional Attack Number One: Crystal Dragon's Slash is a cutting attack with a bladed weapon imbued with the crystalline properties of Crystal Dragon Slayer Magic. In any case, when inducing Additional Attack Number One: Crystal Dragon's Slash, the wielder of Crystal Dragon Slayer Magic, while already compressing a shell of crystal upon one of their fists as per the nature of Crystal Dragon's Firing Hammer, infuses this crystalline structure with their magical energy as the caster invokes the Crystal Dragon Slayer Magic activation sequence by focusing their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form; the manifested crystalline energies focused upon the crystalline shell that superimposes one of their fists, the wielder then utilizes a skill similar to Shape Transformation in order to alter the composition and general structure of the crystal fist into something that resembles a blade, curving upwards - the entire process involves minute application of the Crystallos Forge subspecies ability. Alternatively, the wielder of Crystal Dragon Slayer Magic has displayed that they are able to focus the crystalline energies used to form Crystal Dragon's Firing Hammer almost entirely upon the blade that they are wielding at the time – the crystalline projection that encompasses their swords suddenly hardens into a compact state, serving as an outer shell of sorts that appears almost jagged in structure, appearing less similar to an actual sword of any kind, but rather, appearing more similar to a large crystalline structure vaguely resembling a sword - when equipped to the Dragonsaber Excalibur, Additional Attack Number One: Crystal Dragon's Slash completely morphs the God Mower-class blade into this haphazard form, but in the case of Crystallos Forge: Blade, the entirety of the fabricated sword's composition is altered ever-so-slightly into the desired form; there's no real strengths or weaknesses that are inherent within the three mediums, making use of all three all optimal for the situation. Once the appearance required for unleashing Additional Attack Number One: Crystal Dragon's Slash has been superimposed upon the currently equipped armament or simply created on its own, the time-span of the activation takes even less than a split second, the caster is ready to unleash this attack. Grasping their sword with either a single-handed grip or a double-handed grip, the caster attacks with the crystal-equipped blade with all of their might packed into this single movement, resulting in an attack that lands almost instantaneously - no matter it's form, whether it's an attack executed in a single movement with no overt intention other than to hit the opponent, where the caster's blade proceeds in a straight line to the target or on its way to the target the caster's blade passes over or under the defender's weapon, a lunge, a downwards slash, an upwards slash, an sideways slash, an attack which includes one or more feints designed to misdirect the opponent's defense, a stab, a counterattack, or even more, the moment that the caster's crystal-imbued blade makes contact with anyone designated as an enemy, the incredible might of the blow occurs. The crystalline sword's contact with the opponent transfers the full amount of kinetic energy gathered by the attacking movement to the enemy, with the total stress that's generated by the crystal-infused weapon exceeds the ultimate strength of the material of the object being cut, resulting in acutely directed force that rends through anything that can be considered a defense, including supernatural methods such as Barrier Magic, Defenser, magical armours including the likes of the Adamantine Armor which itself is able to protect the wearer from a high-ordinance magical cannon, and more - even the more rudimentary protective systems natural to a body such as flesh and bone are ripped asunder. Typically, Additional Attack Number One: Crystal Dragon's Slash is an attack that's not named, but rather, it seems to be permanently activated whenever the caster strikes out with their impressive skill in the art of swordsmanship.
- Additional Attack Number Two: Meteoric Serial (追加攻撃・二号・流星の
晶連撃 , Tsuika Kōgeki Nigō: Ryūsei no Shiriaru lit. Crystal Repeated Attacks): Additional Attack Number Two: Meteoric Serial is a basic Crystal Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Firing Hammer spell and a retooled version of the Dragon Slayer's Secret Art known as "Omiwatari: Crystal Dragon Fist" which can also be seen as equivalent to the likes of Crimson Lotus: Fire Dragon's Fist as displayed by Fire Dragon Slayer Magic – Additional Attack Number Two: Meteoric Serial is a single-move combo-type attack where the caster unleashes a powerful flurry of punches towards their target with their hands encased in crystal, creating a piercing impact and forcing crystallization upon the enemy after each subsequent contact. In any case, when performing Additional Attack Number Two: Meteoric Serial, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, focusing it almost entirely upon both of their fists, suddenly compressing and hardening these crystalline projections which encompass their lower arms into a compact state, serving as an outer shell of sorts that appears almost jagged in structure, but still possesses pulverizing properties. Once the process has been completed and Additional Attack Number Two: Meteoric Serial is ready to be unleashed, the caster lets fly with a furious onslaught of over one hundred punches towards the opponent, striking at a speed beyond the sight of the untrained eye; as the user fuels more and more of their crystalline energies into the attack, more fists may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding the user resemble actual meteors, bombarding the opponent relentlessly as the crystalline energies which are compacted and focused around their fists impact viciously in the form of a serial of shard scattering impacts that perforate the opponent and rend any defenses they may erect in twain, also releasing bursts of crystal that serve the purpose of forcing the enemy to completely undergo crystallization while simultaneously releasing a furious multitude of propagating disturbances outwards from the force of the impact of the caster's fists that devastate anything they come into contact with while almost anything that comes into contact with all aspects of this spell are annihilated – the sheer force of Additional Attack Number Two: Meteoric Serial is capable of rendering the impressive defensive capabilities of the Iron Dragon Scales spell as displayed by Iron Dragon Slayer Magic completely null and void and destroy an entire large-sized building; at its strongest point, Additional Attack Number Two: Meteoric Serial is capable of shattering a Gold-level Celestial Spirit to nothing to atoms and even a producing a force to rival that of the Celestial Spirit King's Meteor Blade attack. - Additional Attack Number Three: Crystal Dragon's Grip Strike (追加攻撃・三号・結晶竜の握撃, Tsuika Kōgeki Sangō: Kesshōryū no Akugeki): Additional Attack Number Three: Crystal Dragon's Grip Strike is a basic Crystal Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Firing Hammer spell in which the caster grabs hold of their target with one hand and releases a burst of crystal from it at point-blank range. In any case, when performing Additional Attack Number Three: Crystal Dragon's Grip Strike, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, focusing it almost entirely upon one or more of their fists – the crystalline projection that encompasses their lower arms suddenly hardens into a compact state, serving as an outer shell of sorts that appears almost jagged in structure before inducing a compression of those jagged crystalline energies around their hands that is mainly focused around their palm, giving off the appearance of an azurite aura with a silvery outline – these liquid crystal energies constantly flow outwards and their specks of blue scatter to the winds for the brief duration that the spell is in its preparation stage - this process can be initiated immediately after Crystal Dragon's Firing Hammer or by itself, but either method makes the compression of crystalline energies exceedingly deadly while they are focused entirely around the caster's lower arms. The crystal continues to swirl around their hands, giving their phalanges the appearance of not being anything resembling an appendage, but rather, an enormous mass of azurite and silver crystalline energy which never ceases compressing until it takes upon the form of a neat azurite and silver outline that superimposes their hand. At this point, once the crystalline energies have been fully compressed, the wielder of Crystal Dragon Slayer Magic rushes towards the opponent with a quick burst of speed and swipes forward with a clawing motion using their dominant hand, pulling them into their nasty-looking clutches for the briefest of moments. This grabbing motion is unable to be defended against, whether through attempting to block the attack naturally or through a supernatural means such as Defenser or Barrier Magic, completely ignoring the foe's attempts at protecting themselves and in some cases grabbing them out of their defenses, ensuring that a magician would be best advised to not overuse defensive-type spells against a Grip Strike Slayer Magic spell. While in the grabbing motion, Additional Attack Number Three: Crystal Dragon's Grip Strike ignores spells that conceptually block attacks, such as those that provide launch resistance and most counterattacks. The Additional Attack Number Three: Crystal Dragon's Grip Strike has the unique ability of allowing the user to grab onto an opponent in midair; but in any case, once grabbed, the wielder of Crystal Dragon Slayer Magic is capable of throwing the opponent in the four main directions, or rather, a sort of equivalent - up, down, and to both sides; while in the caster's clutches, the user is able to pummel them mercilessly with their free hand, their legs, or any other extremities, enabling the caster to rack up extra damage before a throw. However, a grabbed opponent is able to free themselves after a certain amount of time depending on their damage; enemies at higher damage percentages will be held for longer, and damage that's inflicted upon the grabbed foe will increase grab time - once the caster is ready to launch their opponent, they release a burst of crystalline energy from their hand at point-blank range before throwing the enemy with an extravagant motion - if the user hits their enemies farther away, then their opponents will be sent upward with high vertical knockback. Hitting a foe with a grabbed foe tends to produce an incredible impact force that sends both the thrown opponent and the other opponent flying horizontally. This, along with the spell's generally fast startup, their ability to easily punish the foe for constant reliance on defense, and most throws that extend from the grab allowing the caster to execute diverse sequences of attacks, makes Additional Attack Number Three: Crystal Dragon's Grip Strike exceedingly versatile. However, it's known that the wielder of Crystal Dragon Slayer Magic is incapable of grabbing more than one enemy at once with Additional Attack Number Three: Crystal Dragon's Grip Strike, but similarly, a grabbed opponent is unable to be grabbed by another one until the assault ends; additionally, if Additional Attack Number Three: Crystal Dragon's Grip Strike misses, they will suffer a considerable amount of time dispelling the crystalline energies which have amassed around their hand, leaving the user open to any incoming strikes, making Additional Attack Number Three: Crystal Dragon's Grip Strike relatively risky in some cases, especially against a nimble opponent.
- Additional Attack Number Four: Crystal Dragon's Piercing Fang (追加攻撃・四号・結晶竜の衝牙, Tsuika Kōgeki Yongō: Kesshōryū no Shōga): Additional Attack Number Four: Crystal Dragon's Piercing Fang is a basic Crystal Dragon Slayer Magic spell, and as the prefix of "additional attack" would ever-so-subtly indicate, a variant of the standard Crystal Dragon's Firing Hammer spell that's not dissimilar to the likes of Fire Dragon's Crushing Fang and Sky Dragon's Crushing Fang of Fire Dragon Slayer Magic and Sky Dragon Slayer Magic respectively; though it can additionally serve as a follow-up to the initial strike of Crystal Dragon's Firing Hammer – Additional Attack Number Four: Crystal Dragon's Piercing Fang involves the wielder of Crystal Dragon Slayer Magic enshrouds their fingertips of one of their hands with crystal before swinging their hand in an arc, striking their target with their fingertips in a manner that resembles the claws of an actual dragon, leaving a flurry of crystals in their wake. In any case, when performing Additional Attack Number Four: Crystal Dragon's Piercing Fang, the caster activates the spell by invoking the usual activation sequence of Crystal Dragon Slayer Magic; indeed, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, focusing it almost entirely upon one or more of their fists – the crystalline projection that encompasses their lower arms suddenly hardens into a compact state, serving as an outer shell of sorts that appears almost jagged in structure, but still possesses pulverizing properties similar to Fire Dragon's Iron Fist and Iron Dragon's Hard Fist; these crystalline energies now generated, the wielder of Crystal Dragon Slayer Magic shapes these crystalline energies in the form of a compressed vast quantity of crystal around their hands that is mainly focused around one of their palms – this process can be initiated immediately after Crystal Dragon's Firing Hammer or by itself, but either method makes the compression of crystalline energies exceedingly sharp while they are focused entirely around the caster's lower arms. The crystalline energies continue to swirl around their hands, giving their phalanges the appearance of not being anything resembling an appendage, but rather, an enormous azurite crystal - these energies growing out of control momentarily, the caster focuses most of the crystal around their fingertips as they're extended as to resemble the vicious claw of a dragon. With this, the user slashes forward with their "claw" at high speeds, inflicting major damage which is noted to be relatively difficult to evade, especially at close-range; the wake of the motion releases a variety of trails of crystalline shards that seem to flake upon anything that they so much as touch, impaling whatever they land upon as if the target had been stabbed with an actual blade, perforating through any defensive measures to land a clean hit. Once Additional Attack Number Four: Crystal Dragon's Piercing Fang makes contact with the opponent, the highly variable properties of the crystalline materials made manifest through this form of Dragon Slayer Magic, spelling bad luck or even worse for the enemy, as the sheer force and velocity of the user's hand movements only bolster their elemental attack, granting a powerful attack capable of gouging a hole in the enemy's body, no matter how resilient they are, even if they're harnessing any form of power booster- countless fellow Dragon Slayers, especially Second-Generation Dragon Slayers, have fallen to the overwhelming power of this spell, despite how deceptively simple it looks.
- Crystal Dragon's Shredding Storm (結晶竜の断嵐, Kesshōryū no Danran): Crystal Dragon's Shredding Storm is a basic Crystal Dragon Slayer Magic spell which grants the caster the ability to generate shards of crystal and then fire them like a bullet towards the opponent. In any case, when performing Crystal Dragon's Shredding Storm, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – this is shaped into the form of a multitude of tiny, slender crystalline fragments that appear almost bullet-like in appearance with a cylindrical structure; the number of shards that are manifest can multiply in accordance to the amount of magical power harnessed in the casting sequence of this spell – these crystalline fragments instantly compress upon the caster's hands or simply float alongside their body, causing the caster to have the appearance that they are grasping the shards themselves. With a simple mental command, the caster is able to launch these numerous fragments of crystal forward in any direction or formation that they deem to be suitable at the time, more often than not controlling them mentally, and they fly forth at velocities unrecognizable to the untrained eye, acting as a high-speed projectile equivalent to a ballistic missile that can impale the caster's opponent with incredible speed and force if they make contact while additionally shredding everything that they so much as glance past and busting any form of defense to shreds; acting as waves by propagating through space and time, transferring the energies that compose their existence, the crystalline shards rip throughout the atmosphere with devilish velocity while giving off a sense of dread, incapable of being perceived by a vast majority of opponents yet the foreboding feeling remains existent, dwelling within their brain as every sensation in their body screams at them to run as fast as they can away from the incoming slaughter; these crystalline shards resembling the azurite petals of a flower while in motion. The penetrative capabilities displayed by Crystal Dragon's Shredding Storm can not only blow the enemy off of their feet, but also keep them stuck in place if the crystalline bullet pins them to another object, leaving them susceptible for the caster's next assault. It has been impossible to properly estimate the exact number of crystalline shards generated through Crystal Dragon's Shredding Storm due to their law-defying speed, with numerous magicians being incapable of evading or even sensing the movements of these shards, the wielder of Crystal Dragon Slayer Magic utilizing them for offensive and defensive purposes simultaneously as they shred everything in the caster's way while cutting up opposing techniques with relative ease, even encasing their body in a makeshift armour of crystal shards. While normally, the projectiles launched by Crystal Dragon's Shredding Storm are so tiny that only the most observant of fighters can recognize them and their flight patterns, due to the properties of crystal, if any form of light dawns upon these bullets of crystal, they will reflect this radiation in a manner that causes them to resemble majestic blue roses that flow swiftly along with wind. Interestingly, Crystal Dragon's Shredding Storm has several other versions, such as a midair version, and a variant that shoots a trio of crystalline shards at once, all activated by the caster arranging the multitude of bullets in various alternate formations, with each form bestowing upon the attack a different advantage at the cost of adding a disadvantage, making Crystal Dragon's Shredding Storm exceptionally versatile. Directing the crystalline shards that act as projectiles made manifest with Crystal Dragon's Shredding Storm into a myriad of specialized battle formations enables the wielder of Crystal Dragon Slayer Magic to unite the scattered crystal fragments into countless enormous blades that circle around the immediate vicinity in an array not dissimilar to the likes of a column from which they can be launched at any number at once from all directions, and these can be further arranged into a spherical formation of innumerable tiny fragments that act like a cloud which surrounds the area, even collapsing in on itself as to make evasion naught but a pipe dream; indeed, with Crystal Dragon's Shredding Storm invoked, it's not entirely uncommon to witness a flurry of crystalline shards materialize out of thin air and vanish as quickly as they were brought into this world, flying about and striking anything the caster deems to be a suitable from countless angles at once. Each crystalline shard produced by Crystal Dragon's Shredding Storm is said to be on the exact same level of power which itself is extraordinarily high, allowing the wielder of Crystal Dragon Slayer Magic to annihilate an enemy that's unaware of the danger posed by this spell. When amassed into large quantities and set upon the caster's opponent, Crystal Dragon's Shredding Storm has been shown to obliterate anything in their path in the blink of an eye, creating a powerful storm of slashes that draws the kanji for "claw" (爪, sō), representing the claw of a dragon. Even so, the user has a limit to how much Crystal Dragon's Shredding Storm shots that they can use; even if the user runs out of magical power, they can still fire a single shard of crystal at their enemy which retains the characteristic high speed of the spell, though only one shard can be maintained at a time.
- Crystal Dragon's Wing Attack (結晶竜の翼撃, Kesshōryū no Yokugeki): Crystal Dragon's Wing Attack is a basic Crystal Dragon Slayer Magic spell that involves the wielder of Crystal Dragon Slayer Magic rushing towards their target and grabbing ahold of them, before subsequently coating their hands in crystalline energies, thus sending them flying, being launched backwards due to the force of the impact – Crystal Dragon's Wing Attack is equivalent to the similarly-named spells Fire Dragon's Wing Attack and Sky Dragon's Wing Attack of Fire Dragon Slayer Magic and Sky Dragon Slayer Magic respectively. In any case, when performing Crystal Dragon's Wing Attack, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, focusing it almost entirely upon one or more of their fists – the crystalline projection that encompasses their lower arms suddenly hardens into a compact state, serving as an outer shell of sorts that appears almost jagged in structure, but still possesses pulverizing properties similar to Fire Dragon's Iron Fist and Iron Dragon's Hard Fist; these crystalline energies now generated, the wielder of Crystal Dragon Slayer Magic shapes these crystalline energies in the form of a compressed vast quantity of crystal around their hands that is mainly focused around their palms, giving off the appearance of an azurite aura which are momentarily compressed. At this point, the caster rushes forward at high speeds towards their opponents, reducing the distance between the user and their adversary – while in the process of doing so, the wielder of Crystal Dragon Slayer Magic uses their impressive reflexes and flexibility in order to curl into a perfectly compact ball, enabling them to spin around at high speeds in a manner that can be likened to a continuous somersault that omits the ending portion of the move. The liquid crystalline energies that are compressed upon their extremities are then released in the form of an enormous stream of azurite energy from each of their arms that whirl about at astounding velocities, dealing impressive amounts of damage to the surrounding environment as they expose the enemy to the laser-like properties the Crystal Dragon's Roar extension known as Additional Attack Number Two: Converging Discharge while simultaneously sending them hurtling across the landscape due to the immense penetrative power of said produced crystalline energies – these streams somewhat resemble the wings of a dragon, hence the name of the spell; when channeling Crystal Dragon's Sapphire, the wings act in a manner not dissimilar to the likes of a storm surge, low pressure weather systems that have been brought about by the caster's Magical Aura working to manifest ascending surges of water as the caster lashes out using Crystal Dragon's Wing Attack, its overall might being affected by the shallowness and the orientation of the caster's direction as well as the water generated, the timing of the tides accelerating to produce a powerful rush of water that rushes forth to deliver an impressive blow that can knock opponents straight off of their feet and send them blasting away with relative ease. Additionally, an alternate utilization method of Crystal Dragon's Wing Attack can be invoked by grabbing the enemy by their skull and then producing vast quantities of crystal to strike them in a manner not dissimilar to Additional Attack Number Three: Crystal Dragon's Grip Strike as listed above, or they can ascend to the skies while amassing dual streams of crystal energy from their hands, subsequently swinging such streams at the opponent and blowing them away.
- Crystal Skull (
結晶竜の宝石層顱骨球 , Kurisutaru Sukaru lit. Crystal Dragon's Gemstone-Encrusted Skull Sphere): Crystal Skull is a basic Crystal Dragon Slayer Magic spell which grants the caster the ability to manifest a skull-shaped sphere which they then launch at their target, dealing incredible amounts of knockback and medium damage. When performing Crystal Skull, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – this is shaped into the form of a gigantic crystalline structure that resembles a crystal skull, which is a human skull hardstone carving made of clear or milky white rock crystal. This crystalline skull, once generated, begins to ascend into the skies while continually gathering and condensing eternano to fuel its movements as well as bolster its might; eventually, after a few moments, this crystal skull will have had its very existence transmogrified into the form of a rocky/metallic body which travels through outer space known as a meteor; albeit composed entirely of crystal in this case. Through mental commands alone, the caster begins to drag the crystalline meteor downwards – in the process, coating it with a layer of even more crystals as to prevent it from suffering from a reduction in size while descending, falling quickly to earth from the upper atmosphere down towards a specific location on the ground; most often tracking the opponent's location horizontally. As it descends along a linear trajectory, it moves at such a speed that evasion is near impossible; as even though it is extremely telegraphed, the meteor is so large that it is extremely difficult to dodge it. As the meteoroid descends upon the vicinity, it very quickly picks up speed until it reaches terminal velocity, which is the highest velocity attainable by an object as it falls through the air – when the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large impact crater in its wake; the impact forces millions upon millions of rubble debris to hit the ground, in a method similar to even more meteors; with the resulting tremors being felt as far as an entire town away – in a sense, Crystal Skull can be compared to the advanced Heavenly Body Magic spell known as Sema, only leagues more powerful in both strength output and scope. If the Crystal Skull meteor is destroyed before it impacts, the caster can also summon another crystalline meteor which will then collide with the first, ensuring that they crash into their intended destination – even so, when destroyed, the crystalline meteor shatters into innumerable tiny fragments of crystal which then rain down from the skies, swirling around everything within the vicinity before shredding anything within the spell's area-of-effect from every possible angle, leaving no blind spots and no possibility of escape, obliterating the opponent. Thanks to Crystal Skull being a highly powerful and yet still exceedingly swift overhead attack that is cast and is unleashed faster than any overhead has any right to, turning the fight momentarily into a deadly guessing game that is costly when lost, it is perhaps one of the user's most useful spells. Crystal Skull is known to be able to launch the opponent upwards with astounding horizontal distance, bouncing them to the ground if they're hit by Crystal Skull while they're in the air. Because casting Crystal Skull while in mid-air halts the caster's falling momentum completely, it's an amazing destroyer of anti-air tactics that quickly transitions into a full combo as long as the attack makes contact with the opponent, disregarding whether or not they defend themselves, enabling the wielder of Crystal Dragon Slayer Magic to safely come down to start a sequence of attacks to keep an opponent on the defensive, placing the battle in the user's favour for the briefest of moments no matter the current advantages and disadvantages both the user and their opponent have, adding vastly more options to the caster's mix-up game. - Fangs of Fafnir (
結晶竜の鎗通虎口 , Fanguzu ofu Favunīru lit. Crystal Dragon's Spearing-Straight Jaws of Death): Fangs of Fafnir is a basic Crystal Dragon Slayer Magic spell where the user charges a vast amount of crystalline energy within their hands before launching a mass of crystal focused around their lower arm forward while mentally shaping them into the form of one of a ravenous maw that resembles the jaws of a dragon, biting down upon anything that the caster deems suitable in its path. In any case, when performing Fangs of Fafnir, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, focusing it almost entirely upon one or more of their fists – these large quantities of crystalline energies are compressed upon their hands in a manner that's not dissimilar to Crystal Dragon's Firing Hammer, giving off the general feeling that Fangs of Fafnir is an additional attack of said spell, but lo and behold, it's actually its own unique beast. From here, the caster launches their first forward in a straight punching motion - however, this is naught but a feint - upon seeming contact, the crystalline structure that was compacted upon their lower arm fully shatters, resulting in the shards seemingly scattering everywhere – but at the exact moment that the crystalline structure starts to come undone, the caster utilizes the inherent telekinetic properties imbued within their Crystal Dragon Slayer Magic and the Crystallos Forge subspecies ability of Crystal Dragon Slayer Magic in order to re-forge the innumerous fragments of mineral that are beginning to scatter into a much different form – reforming, these vast amounts of crystalline energies seemingly automatically construct themselves into the form of a jaw, an opposable articulated structure at the entrance of the mouth, typically used for grasping and manipulating food, this consisting of a majority of the structures constituting the vault of the mouth and serving to open and close it - the jaw manifested through Fangs of Fafnir is that of a dragon's, with a beak-like mouth protruding forward that possesses multiple rows of teeth that can puncture any alloy known to mankind on both the upper and lower jaw; only the opposing vertically jawbone is constructed instead of the full head of the dragon - this crystalline creation is fashioned in the shape of the jaws of Eternal Spire Dragon, Fafnir, Elraine's foster father and the dragon who mentored her in Crystal Dragon Slayer Magic. Undergoing a near-constant phase transition between a solid form and a gaseous form as to reduce the burden on the caster's body and add the element of surprise to the user's very next attack with it, the demonic jaws seemingly fade in and out of existence with a shimmer of azurite, with only the most attentive of enemies managing to keep a perpetual fixation upon its condition in the heat of battle. As these crystalline jaws form near-instantly the moment that the caster throws their fist forward at close range towards the opponent, more often than not, the user's enemy has very little chances of evading the strike – actually, it's nigh-impossible to defend oneself or avoid it, as Fangs of Fafnir manifests in a straight line with the opponent within its activation area, coming into the current plane of existence by affecting everything within a two-meter straight line and being generated inside of the opponent's body, instantaneously impaling them. Once the caster deems it to be suitable, which is usually after they have closed the distance between themselves and their opponent, the true power of Fangs of Fafnir comes into play - regaining its corporeality permanently, in a single thought, the crystalline jaws extend forth with an unnatural motion that makes it appear as if this constructed maw has come alive, so to speak, rapidly moving towards the enemy at five hundred times the speed of sound (something that can be bolstered by the caster being in an alternate state such as Dragon Force or Drive, and in this case, the Diabolos Dragon・Crystron), growing at about more than one hundred and seventy thousand meters per second, often arriving at the jaws' destination in much less than a second - the Fangs of Fafnir, thanks to a combination of speed and power, possesses overwhelming amounts of force while surging towards the caster's target, busting through anything in its way as if it were wet rice paper; Fangs of Fafnir can also make drastic turns and move about in wide arcs as to attack more than one opponent both simultaneously and swiftly. Upon contact with the opponent, the living nature of the Fangs of Fafnir are brought to their maximum as they clamp down upon the opponent viciously, causing tremendous damage and from here can keep the opponent restricted within the crystalline jaws or throw them away at high speeds. This draconic mouth can also be used to repeatedly bite the opponent, which, while the individual bites don't do as much damage as the single-use version, quickly add up to produce a damage total equal to the one-use iteration of the spell, with the multi-hitting variant finishing the opponent off with a final bite that sends them flying. Of course, as Fangs of Fafnir is essentially a recreation of the jaws of an actual dragon, the spell can also be utilized as a medium to fire Crystal Dragon's Roar and it's variants from even while it's extending as to take the opponent off-guard, making Fangs of Fafnir one of the more deadly spells in the user's arsenal. - Crystal Dragon's Twin Wing (結晶竜の双翼, Kesshōryū no Sōyoku): Crystal Dragon's Twin Wing is a relatively advanced Crystal Dragon Slayer Magic spell which can be considered a crystallokinetic equivalent to the Fire Dragon's Claw spell of Fire Dragon Slayer Magic and the Red Vanish spell of Gehenna Dragon Slayer Magic in which the wielder of Crystal Dragon Slayer Magic manifests a pair of wings composed entirely of liquefied crystal to enable high-speed movement through jet-propulsion which additionally augmenting the power of their close-range combat strikes. In any case, when performing Crystal Dragon's Twin Wing, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the Magic Power which is dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization, all focused entirely upon their back; however, from here, Crystal Dragon's Twin Wing begins to diverge from its equivalent spells that enable high-speed movement with Slayer Magic. As it was said by the Magnus Magus of Earth Land, since the uncategorized Defenser spell is known to be composed of supercharged eternano and magical energy, it is unable to trespass metals, water, the surface of the planet itself, or other electrically conductive materials as it's shaped by trapping it in a field of energy. Thus, by invoking the process of a Combination Spell when invoking the activation sequence of Crystal Dragon's Twin Wing, the wielder of Crystal Dragon Slayer Magic is able to generate the Extension: Dichroic Mirror barrier to act as a cushion between the user's body and the ground. From here, the wielder of Crystal Dragon Slayer Magic completes the activation sequence by invoking a process not dissimilar to the subspecies ability of Crystallos Forge, with the caster extending both of their hands to the sides as an indicator, allowing a pair of large, crystalline wings that resemble a quartet of crystalline feathers that are constantly being emitted from the user's winged protrusions to erupt from their back. Thus, Crystal Dragon's Twin Wing enables the user to dash about either on land or in the sky at astounding speeds in any direction that they desire, easily matching a High Speed user and even outrunning a Slowing Magic magician; the speeds that the caster darts about the atmosphere at are a normal flight speed of two hundred and seventy kilometers per hour; by going further, they can accelerate up to supersonic speeds capable of catching up with faster beings such as a user of White Dragon Slayer Magic. When combined, this more or less negates the effects of gravity itself by granting buoyancy; as Extension: Dichroic Mirror costs only a sliver of magical energy to cast, this results in the wielder of Crystal Dragon Slayer Magic being able to maintain the ability to zip about at high speeds without touching the ground near-indefinitely. Adding to this is that with Magic Skill: Eternano Haste and the absorbing powers of the draconic crystals which suck up other sources of minerals to use as fuel, the wielder of Crystal Dragon Slayer Magic is able to fly about with theoretically no operating limit. When Crystal Dragon's Twin Wing is in use, the user is capable of achieving extremely high speeds while leaving behind a trail of visible after-images to confuse their enemies. Once the user reaches their target, they are capable of assaulting the opponent with a powerful crystal-enhanced kick, with the liquefied crystalline energies greatly augmenting the power of said kick. The speed the user gains doesn't end when the spell ends, as it keeps Crystal Dragon Twin Wing's velocity a second after the move ends, making the user move even further if the move ends in the air. When utilizing Crystal Dragon's Twin Wing as a propulsion method, the caster possesses the ability to change direction in midflight, though they have an inability to land before the liquefied crystalline energies centered around their feet completely vanish, which can make the move especially difficult to aim as the sheer speed is difficult to control. Hence, Crystal Dragon's Twin Wing can become a double-edged sword. Provided the opponent is hit by both the charge-up and recovery when utilizing it offensively, Crystal Dragon's Twin Wing can be especially punishing- though it can hit the opponent with a small few strikes while it is charging, followed by a much stronger finishing blow. As such, Crystal Dragon's Twin Wing's best usage is for vertical or diagonal dashing, and the user can also combine the jet-propulsion capabilities of this spell for use with other techniques. While flying around at an incredible speed, the caster is able to deal damage to an opponent just by simply ramming into opponents; the faster the caster is going, the more damage is dealt. While Crystal Dragon's Twin Wing is more often than not a quick burst in the user of Crystal Dragon Slayer Magic's desired direction at speeds beyond human recognition, the time with which the caster is darting about can be extended by ramming into opponents and other things that can take damage, and while in motion, they are unaffected by any type of supernatural phenomena such as Magic or Curses that would impede their movements. The damage dealt by coming into contact with the user while Crystal Dragon's Twin Wing is engaged is already quite notable, but it's further enhanced by an increased velocity, meaning that the faster the user moves, the strongest the collision will be. If the opponent does not possess a similar speed-boosting spell such as Fire Dragon's Claw or Accellight as displayed by Lunar Dragon Slayer Magic, when in motion, the user of Crystal Dragon Slayer Magic more or less shrugs off all damage thrown their way for the entire duration of their movements, and the caster is able to control the unwieldy movement can use and abuse their relatively high damage output and insane speed to guarantee multiple hits that can devastate an opponent or several. However, by itself, Crystal Dragon's Twin Wing is incapable of dealing focused damage, instead "smashing into the enemy" is the only type of "attack" they can use while Crystal Dragon's Twin Wing is activated; but that's where the spell's extension, Additional Attack: Sword-Horned Vengeance, comes into play. By charging the crystals with magical energy this allows the user an additional defensive measure as well as immense propulsion to the point that they can travel across continents in a matter of minutes. Even if someone could detect the user's trajectory, it is near impossible to catch them; effectively providing them with unparalleled speed and power when compared to other draconic boost-type spells. Even so, arguably the most important aspect of Crystal Dragon's Twin Wing is that it is an Offensive/Defensive-type spell, meaning that it can serve the purpose of attack and protection, sometimes simultaneously. These gigantic wings carry all the traits of the draconic crystals, and by invoking the process of Crystallos Forge while in motion thought naught but a single thought, they can serve the purpose of gigantic crystalline swords to slice through any target instantaneously or as massive shields of reinforced crystal to protect the wielder of Crystal Dragon Slayer Magic in a pinch. Additionally, while normally, Elraine moves at mach speed and beyond the speed of sound, with Crystal Dragon's Twin Wing, she can dart about at supersonic speeds, and simply by focusing more magical energy into the activation sequence of the spell, the velocities attained by Crystal Dragon's Twin Wing are elevated to hypersonic speeds, possibly going even further if Elraine equips her personal form of Scaleshift: Diabolos Dragon known as Diabolos Dragon・Crystron, ascending to the likes of the speed of light. When harnessing Crystal Dragon's Amethyst of the Seven Colours Arts alongside her Prism Projection sub-spell which imitate Sky/Wind Magic and light/Light Magic respectively to form an imitation Aether Dragon Slayer Magic while masquerading as Vincent Albion, activating Crystal Dragon's Twin Wing causes a slip stream effect that allows Elraine to achieve speeds normally impossible her in any location, and she can also enhance her already swift flight speed by riding on strong gusts of wind, and can slow or deflect falls by creating cushions of air.
- Additional Attack: Sword-Horned Vengeance (追加攻撃・剣角の
速晶撃 , Tsuika Kōgeki: Kenkaku no Vuenjensu lit. Speedy Crystal Headbutt): Additional Attack: Sword-Horned Vengeance is a basic Crystal Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Crystal Dragon's Twin Wing spell – while darting around under the effects of the Crystal Dragon's Twin Wing spell, the caster flips around mid-dash, striking the opponent with a powerful headbutt that deals tremendous damage, leaving behind a long wake of crystalline energy with their movements – indeed, Additional Attack: Sword-Horned Vengeance can be compared to both the basic Fire Dragon's Sword Horn spell and the Crimson Lotus: Phoenix Blade Secret Art of Fire Dragon Slayer Magic, possessing about as much power as the latter. In any case, when unleashing the mighty Additional Attack: Sword-Horned Vengeance, while already in motion after having invoked the power of the above-mentioned Crystal Dragon's Twin Wing for high-speed movement, the wielder of Crystal Dragon Slayer Magic the crystalline masses around their feet with their magical energy as the caster invokes the Crystal Dragon Slayer Magic activation sequence by intensifying the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – all this, focused upon their feet which then spreads upwards and around the wielder of Crystal Dragon Slayer Magic as to envelop their entirety, resulting in their entire frame being surrounded by minerals which are then refined into crystal – from here, they invoke the Elemental Body ability of Elemental Magic, which allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed in order to integrate the crystals of their magic into their very existence, absorbing their element into their flesh and fusing it with their body. At this very moment, a bright flash of azurite light appears in front of their body as they shoot forth. Their body that's shrouded in crystal, while in motion, constantly emits immense amounts of crystal that's primarily represented by an orb of light purple energy with spiraling light yellow streaks around it shrouding their existence, which is more than enough to release a continuous volley of crystal bombardments that are formed through their movements and make any form of water which is the immediate vicinity drop to freezing temperatures as they release long trails of liquid crystal in the wake of their propulsion forward – while moving, the user's velocity increases as their movements produce a vicious shockwave that destroys everything in front of and behind the caster's body, dashing into their opponent at inconceivable speeds, launching forwards in a dizzying spin and drilling into anything that can be struck. Because the caster moves faster than the eye can see, the opponent won't be able to react until after they have already hit them; shooting themselves at the opponent. Upon contact with an enemy, the constant rotation of the caster's body results in a combination of piercing strikes produced from a single headbutt lasting up to a good three seconds, resulting in them dealing a powerful headbutt that transfers the kinetic energy gathered by their high-speed movements that can annihilate any defensive measures in their way while piercing through obstructions, no matter if they're organic, inorganic, and supernatural until a direct strike is dealt. At the moment of impact, the caster's contact with the adversary results in a powerful release of the crystal energies shrouding their body accompanied by the user dealing a succession of ten strikes that land consecutively and sending the enemy flying up in the air with a pillar of liquefied crystalline energies produced from their body in a similar manner to Fire Dragon's Sword Horn, albeit much stronger to the point that this seemingly basic attack can be considered equivalent to Crimson Lotus: Phoenix Blade in both traits and power, causing it to spread out and deal further damage by causing the opponent and the surrounding environment to quickly crystallize, similar to actually being consumed by the immeasurable quantities of crystal, sending the opponent careening across the landscape in a single, swift motion. However, connecting with targets with the final hit that produces the force of the attack will have the caster recoil a bit backward for safety, but this recoil jump will not occur if the caster does not hit an enemy. After Additional Attack: Sword-Horned Vengeance is completed, the caster pulls back a bit - when the user strikes a solid surface, they rebound off of said surface upon impacting them near the end of the spell.
- Additional Attack: Sword-Horned Vengeance (追加攻撃・剣角の
Intermediate Spells
- Crystalline Drive (
三代竜力演・流典機水晶強化 , Kurisutarurain Doraibu lit. Flowing Refined Looming Crystal Intensification): Drive is a uncategorized Dragon Slayer Magic spell and a type of Magic-amplification technique used by wielders of Third Generation Dragon Slayer Magic and is exclusive to them in most cases; Drive brings out the true power of the caster's capabilities as a user of Dragon Slayer Magic, excluding the power boost granted by Dragon Force, yet, at the same time, seemingly enhancing the user's physical prowess to a rather extreme degree, particularly the user's speed. The iteration of Drive that comes automatically equipped within Crystal Dragon Slayer Magic is known as Crystalline Drive, which taps into the full power of the godlike crystals exuded by this magic in order to transmogrify the user's existence into a raw dynamo of power. Normally, the ability to invoke Drive would be exclusive to a user of Third Generation Dragon Slayer Magic as they have the means to proceed with the mechanics, but in no small part thanks to Elraine Ardygun's immense power and the fact that Crystal Dragon Slayer Magic has a subspecies ability which enables Elraine to create Lacrima, in spite of being an Ancient-Generation Dragon Slayer, she is more than capable of wielding the power of Drive and at a level far beyond all others at that. In any case, when invoking the power of Drive, as the name would ever-so-subtly indicate, the caster invokes a specific mechanism of the Ryū no Lacrima (竜の魔水晶 , Ryū no Rakurima lit. Magic Crystal of Dragons) which has been infused within their frame; the Ryū no Lacrima is a rare and extremely expensive Lacrima; a magic crystalline substance found in both Earth Land and Edolas; this Ryū no Lacrima gives individuals artificial Dragon Slayer Magic when implanted into their body - which, when combined with the teachings of a Dragon, enables Third-Generation Dragon Slayer Magic – Elraine uses the subspecies ability of Lacreation in order to forge a Ryū no Lacrima and equip it upon her body wherever she pleases. With a single mental command, the wielder of Dragon Slayer Magic forces the draconic arcane crystal within their body to distribute magical energy that has traces of draconic power that was previously stored within the crystalline orb at a velocity that's much quicker than usual, accelerating the output and flow of magical energy from the Lacrima to the user's body, evenly spreading it throughout their body while a continuous release rapidly magnifies the quantities of energy dispersed, reaching the user's arms, legs, torso, head, and neck in order to dramatically enhance all of their physical fortes - all the while, the caster focuses the energies that are dwelling within their frame intently, as they begin to surge the arcane powers within themselves outwards ever-so-slightly while inducing the activation sequence of their particular form of Dragon Slayer Magic, which in the case of Crystalline Drive, the user focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization. These crystals become infused with their bloodstream before reaching their brain, resonating with adrenaline they are experiencing during combat, entering a state of enhanced awareness and peak physical ability as a shroud of crystalline energy cloaks around them before completely transforming them into crystalline energies in a manner not dissimilar to the Elemental Body ability of Elemental Magic, which allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed. The power of Drive increases the strength, speed, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves as the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Dragon Slayer Magic without exhausting themselves. This state grants the user the ability to perform new spells; as well as making their pre-existing spells far more powerful, with various users only employing several skills only while in Drive. The Drive spell harnesses "the power that kills Dragons"; at least according to the words of the first users, the Twin Dragons of Sabertooth; some loser and a slightly smaller loser, both members of a whole group of losers whom are actually noted to be hilariously pathetic compared to their First-Generation counterparts or any other Dragon Slayer in general, even children. However, in the hands of an actually capable Dragon Slayer, the Drive spell would be capable of allowing the user to dish out some serious damage. In the case of Crystalline Drive, as a result of its activation, the increased adrenaline, as mentioned above, in turn reacts with their own body and magical energy, increasing the strength, speed, and potential they possess tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability; essentially, it causes the user to become cloaked in intense crystalline energies which illuminates their being as the user's skin tone tints a significant bluish texture, allowing the user to better employ their Dragon Slayer Magic whilst at the same time massively enhancing their physical prowess to a degree; Crystalline Drive has a notable amount of startup invincibility, so if their opponent is attacking the user while they are activating the skill, the user will be capable of counterattacking immediately as to turn the tides instantly. As a result of Crystalline Drive, the user's base power level, strength, speed, and senses greatly increase; tripling their already impressive power, allowing for a massive boost all across the board. What is interesting to note is that Crystalline Drive enhances all of the user's moves, greatly increasing their area-of-effect as well as improving their damage, also granting the wielder of Crystal Dragon Slayer Magic the ability to charge up extra energy to increase the power of their strikes through a compression of crystal. With Crystalline Drive invoked, the caster is capable of carrying a twenty ton object no matter its composition as the absolute limits of their strength while this they are enhanced in this form. They are neither completely human nor crystal in this state, which also seems to afford them immunity to effects related to minerals of all kinds. Additionally, because Elraine creates a brand new Ryū no Lacrima through the subspecies ability of Lacreation and equips it to her body in order to invoke the activation process of Crystalline Drive as well as the strenuous amount of training that she has undertaken for centuries during her countless battles, she has displayed that not unlike the Kaiōken from Dragon Ball, Elraine is capable of heightening the amplification effects that Crystalline Drive bestow upon her body which she is more than able to effortlessly handle – both fuelling more magical energy into the preexisting Ryū no Lacrima and creating a brand new draconic powered Lacrima through Lacreation which she then equips either internally or externally, the multiplication of power increase is averaged out to be quadruple Elraine's ordinary already impressive strength. Due to the immeasurable quantities of arcane energy dwelling within her existence, Elraine is capable of pushing the power increase granted by Crystalline Drive even further to up to one hundred times her ordinary power level. In spite of Crystalline Drive possessing immeasurable power when wielded by Elraine Ardygun using her Crystal Dragon Slayer Magic, it's seldom-seen being utilized, as Elraine has developed a spell that combines the powers of Drive and Dragon Force that dramatically amplifies the strengths of both while eliminating the drawbacks which is known as Scaleshift: Diabolos Dragon – Elraine prefers to utilize Scaleshift: Diabolos Dragon before all other kinds of magic-amplification-type spells. Of course, just like all iterations of Drive, the uprise of magical energy that results from the power of Crystalline Drive could easily obliterate the user or severely damage their body, if harnessed for too long. - Field Spell: Crystal Valley (
地形修正魔法義・常水晶界降臨 , Fīrudo Superu: Kurisutaru Barē lit. Terrain Modifying Magic Art: Advent of a World of Endless Crystal): Field Spell: Crystal Valley is a Crystal Dragon Slayer Magic spell which enables the user to affect the terrain around them, morphing it into a form more suitable to their magic, resulting in a continually expanding crystalline substance that covers everything around the caster. When performing Field Spell: Crystal Valley, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization - taking these materials under their thrall, the user slams their palm into the ground, surging their magical energies which dwell within their body, sending down their arms, reaching the core of Earth Land as they cast Field Spell: Crystal Valley by inducing a power where the user can temporarily overwrite the surrounding reality with a landscape representative of their soul, manifested into the current plane of existence by focusing their magical power, condensing it to its utmost limit before releasing it in a gigantic explosion of pure energy that radiates throughout the vicinity, shrouding everything within the area in their magical energies; effectively putting anything and everything which steps into the area-of-effect of the release under the user's command with very few chances to break the hold – this results in the immediate surroundings undergoing terraforming, transforming the area around the caster into a crystalline substance which is mesmerizing, yet horrendous and disturbing at the same time – expanding continuously, the crystals generated from the caster's existence dye the surroundings like oil travelling down thin cracks in a surface; affecting everything in sight as the area around the caster develops into a field that strongly resembles a spider web with trees being converted into crystal towers. By pouring more and more magical power into the spell, the user maneuvers it as they see fit for attack and defense; and furthermore, this omnipotent technique even allows them to capture the enemy at the same time. With tremendous magical power, the crystalline trees can pierce through earthen walls, and extend their branches at their prey in an instant. Within the confines of this battlefield, the user can manipulate the sharpness of the environment no matters its shape to cut through anything; they can summon a massive fist from crystal to punch their opponent and hold them in place, and also create multiple, smaller crystalline fists to pummel their opponent viciously as well- generally, Field Spell: Crystal Valley has countless applications only limited by the user's imagination, effectively giving the user the advantage in almost any situation during the heat of battle. Overall, Field Spell: Crystal Valley is a highly versatile spell, with many powers and abilities that the user can extend at their disposal - indeed, its "crystallization of the environment" ability forms the basis of some of the user of Crystal Dragon Slayer Magic's most powerful attacks, including Crystop, which involves the caster crystallizing time and space, and the Dragon Slayer's Secret Art, Omiwatari: Crystal Jailer, with which the user causes a cage of crystal to entrap the opponent before shattering it. - Deadly Sign (
結晶龍の竜作傷痕 , Deddorī Sain lit. Crystal Dragon's Dragon-Creating Scar): Deadly Sign is a Crystal Dragon Slayer Magic spell of the Lacreation sub-ability; as the kanji of the name would suggest, it allows the caster to implant a specific type of Lacrima, the Ryū no Lacrima, within the bodies of organic beings that they target, bestowing upon the target of choice with a variant of Dragon Slayer Magic that fits within the user's Seven Colours Arts, at the expense of forcing the one implanted with the dragon's power to obey the caster's orders. In any case, when performing Deadly Sign, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization - taking these materials under their thrall, the caster rips them from the ground before they gather ambient eternano that's saturated throughout the atmosphere, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they harness their skill at arcane manipulation to induce the merging of both the crystalline materials and the magical particles, resulting in the creation of a hand-size sphere of magical energy which glow azure, the same colour of the arcane in its purest form - these spheres are actually Lacrima (魔水晶 , Rakurima lit. Magic Crystal), which is a crystalline substance found in both Earth Land and Edolas and can be powered up with different spells and used for different purposes, this Lacrima being a Ryū no Lacrima (竜の魔水晶 , Ryū no Rakurima lit. Magic Crystal of Dragons); an rare and extremely expensive Lacrima that gives individuals artificial Dragon Slayer Magic when implanted; through not only the Seven Colours Arts but their skill in Enchantment, the caster is able to to charge these Lacrima with various forms of Elemental Magic, which, when synergized with the properties of the Ryū no Lacrima, results in the elemental energies becoming transfigured into Dragon Slayer Magic. From here, the caster is able to infuse the Ryū no Lacrima into the body of an organic being whose inner structure is compatible with the magic crystal - however, the infusion process is exceedingly dangerous, with only those that possess large amounts of magical power able to survive the process, meaning that only one in ten thousand ever manage to make it out alive; as not everyone can handle the forced transformation, this causes the Ryū no Lacrima to continuously absorb magical energy until they die in an explosion. Even so, surviving the process results in the affected becoming a Dragon Slayer and thus a wielder of Second Generation Dragon Slayer Magic (二世滅竜魔法, Nisei Metsuryū Mahō). However, the potency of Crystal Dragon Slayer Magic and the highly flexible properties of its Lacreation ability result in the infusion process having an effect similar to Memory Control as a side-effect, altering the memories of the target as to have them believe that they were raised by a Dragon and/or as well as have a Ryū no Lacrima implanted within their body - this side-effect is incapable of being nullified no matter what happens; indeed, it's said that because of Deadly Sign, there's so many wielders of Dragon Slayer Magic running around in the dimensions despite the fact that the dragons have died out and even from the pro-human faction, there was hints that not many wished to pass their Dragon Slayer Magic down to humanity. This means that potentially any Dragon Slayer with the exception of the wielder of this iteration of Crystal Dragon Slayer Magic was affected by Deadly Sign, but nobody is able to bring up factual evidence of this due to the strength of the mind manipulation ability. - Prism Projection (
結晶竜の超多晶色発光 , Purizumu Purojekushon lit. Crystal Dragon's Super Multicolour Crystal Light Emission): Prism Projection is an advanced Crystal Dragon Slayer Magic spell hewn from the wielder's knowledge of different types of light and their mastery of the magic which bestows the properties of refracting light in the form of lasers upon the caster's crystalline projections. In any case, when performing Prism Projection, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – however, unlike regular crystals and gemstones as generated through Crystal Dragon Slayer Magic, the crystals of Prism Projection possess a mirror-esque finish, serving as a transparent optical element with flat, polished surfaces with two or more of the flat surfaces possessing an angle between them. The moment that any form of electromagnetic radiation within a certain portion of the electromagnetic spectrum comes into contact with the crystals activated by this spell, the phenomena referred to as reflection is instantly induced, resulting in the light that impacts upon the spell bouncing off of the crystalline structures. As one may expect, because of this new property, the caster is capable of launching the light she can produce via their Magical Aura at any Crystal Dragon Slayer Magic structure formed in order to induce reflection. While normally, when the light reflects from their crystalline creations, it will reflect at the same angle as it hit the surface, in a version of reflection known as "specular reflection", through expert manipulation of both light and crystal, they can invoke something known as "diffuse reflection", which is when light hits an object and reflects in lots of different directions. The light reflected instantly transmogrifies into a laser, which is an amplified, single-colour source of light. The beam of light from the laser does not get wider or weaker as most sources of light do; indeed, a laser is distinguished from other sources of light by its coherence, expressed through the output of the refraction being a narrow, almost-razor-thin beam, and as the laser is focused to an extremely tiny spot, it achieves a very high irradiance and a low divergence so that it does not lose power even after travelling a long distance. The light refracted is known as a beam that burns through targets like a missile, causing everything metallic that it so much as glances through to disintegrate, vaporizing everything in its path, burning through clothing and melting defenses upon contact. Laser wounds are every bit as bloody as knife wounds, and upon connection with a flesh-and-blood enemy, the refracted light causes the water in the body to boil, expand and rip the surrounding tissues apart, much like a high velocity bullet impact. All light-based projectiles can be reflected to turn instantly and directed towards unsuspecting opponents, and by inducing diffuse reflection upon the light projectiles, the caster can take down entire battalions of soldiers in a single move, and with Prism Projection, the caster is capable of casually turning the battlefield into a geometric curtain of certain death and absolute destruction as countless lasers rain down upon their foes. When combined with Field Spell: Crystal Valley, the lasers generated through refraction of light using Prism Projection are capable of bathing the prisoner trapped in the valley of crystals in intense beams of radiation, the paths of which are very hard to predict.- Extension: Prisma Finallusion (
追加攻撃・超多晶色発光力吸収光線陣 , Ekusutenshon: Purizumā Fainaryūjon lit. Additional Attack: Super Multicolour Crystal Light Emission Force Absorbing Beam Array): Extension: Prisma Finallusion is a Crystal Dragon Slayer Magic spell, and, as the prefix of "extension" would indicate, a variant of the Prism Projection advanced spell - going further from refracting light in the form of lasers upon the caster's crystalline projections, Extension: Prisma Finallusion involves the caster focusing incredible amounts of energy gathered through all sorts of sources before releasing them from multiple Magic Seals projected from their body into the form of a powerful cascade of multi-hitting lasers that can annihilate the opponent. In any case, when performing Extension: Prisma Finallusion, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization; but instead of projecting crystals immediately, the caster focuses the activation sequence across their body, shrouding their frame in a light-blue aura – the power is then activated by the user taking a hit from either a physical or magical source that results in the transference of kinetic energy; the moment that an attack comes into contact with the user, the user's magical aura goes into effect as a faint burst which the kinetic energy transferred through melee and projectile based attacks the moment that they come into contact with the user, absorbing the shock of an impact and reducing the effect it would have on the user's frame to the absolute minimum, effectively draining the kinetic energy from the incoming blow, redirecting it in the blink of an eye as the user's Magic Origin works as a vacuum, sucking the energies into their magic origin and storing them within the user's body within questions. This allows the user to redirect a portion of the kinetic energy of the damage they receive from their foe and transmogrify it into magical power and kinetic energy; there, the user accumulates it within the crystalline aura shrouding them. After enough energy has been gathered, the user unleashes the full might of the spell as they project a multitude of Magic Seals outwards from their body, from which they transfer the accumulated energies as to generate a serial of crystals that possess a mirror-esque finish, serving as a transparent optical element with flat, polished surfaces with two or more of the flat surfaces possessing an angle between them – these crystals then fire off an immeasurable quantity of lasers forward, racing forth and impacting instantly while annihilating anything and everything in their path – with Extension: Prisma Finallusion, the caster is capable of casually turning the battlefield into a geometric curtain of certain death and absolute destruction as countless lasers rain down upon their foes.
- Extension: Prisma Finallusion (
- Orbs of Crystaria (
結晶竜の変使球魔水晶 , Ōbuzu ofu Kurisutaria lit. Crystal Dragon's Variable-Usage Orbs of Magical Crystals): The Orbs of Crystaria is an advanced Crystal Dragon Slayer Magic spell that's born from the caster's knowledge of the arcane working in conjunction with their crystal manipulation in order to manifest several crystalline orbs that are actually magic-reinforced Lacrima around their figure which they are capable of modifying to suit almost any situation. In any case, when activating the Orbs of Crystaria, the wielder of Crystal Dragon Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – taking these materials under their thrall, the caster rips them from the ground before they gather ambient eternano that's saturated throughout the atmosphere, using their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they harness their skill at arcane manipulation to induce the merging of both the crystalline materials and the magical particles, resulting in the creation of a quarter of hand-size spheres of magical energy which glow azure, the same colour of the arcane in its purest form - these spheres are actually Lacrima (魔水晶 , Rakurima lit. Magic Crystal), which are a crystalline substance found in both Earth Land and Edolas and can be powered up with different spells and used for different purposes. The user can alter the shape of each Lacrima by thought alone in order to serve almost innumerable purposes, whether they be for offense, defense, and other supplementary uses- when they are not in use, the orbs of Lacrima float behind the caster's back in a circular formation; they are noted to be constantly on standby once willed into existence- though they can also be dismissed whenever the user deems it suitable. The user cannot create additional orbs after the initial acquisition number; as four is the absolute limit. The user is capable of controlling the Lacrima one-by-one or all at once through their mental commands, as if they were being directed through telekinetic prowess, being controlled with inhuman precision and accuracy. Acting as magic-driven combat drones, the Orbs of Crystaria add more potential to the wielder of Crystal Dragon Slayer Magic's combat methods, as these units are capable of being displaced across the battlefield, opening up numerous offensive options, even reflecting off of each other as to disorient the opponent's focus as they enable the wielder of Crystal Dragon Slayer Magic to conduct BVR attacks on a target from almost all directions without having to establish visual contact, making them extremely deadly. The starlight consistent with the crystals manifested by this form of Dragon Slayer Magic are able to be launched outwards in the form of various laser beams which rush out from these crystalline existences and impact upon the enemy's body instantaneously, said lasers being able to move from unit to unit, with the power output of the rays capable of being charged as per the properties of Crystal Dragon Slayer Magic, along with the caster possessing the ability to fire their own beams into these units to maximize their potency. However, no matter the control manner, the caster can shape the spheres through mental commands alone in a similar manner to Arc of Embodiment or Molding Magic (specifically Crystal-Make) into countless forms- effectively the sky is the limit for what the Lacrima can be transformed into, often taking the form of various weapons such as swords, lances, cannonballs, and shields. No matter the form and composition, the Lacrima manifested through the Orbs of Crystaria spell are widely known to be exceptionally powerful- just by colliding with a solid, non-living structure; a single ball is capable of reducing it to dust. They can be directed as projectiles which close in on the user's targets like bullets, and if the caster deems it suitable, they can grant them explosive properties in a manner not dissimilar to the likes of Explosion Magic by having them rapidly expand – on the opposite end, they can be used to heal the caster's own injuries just by contact in a method that resembles Healing Magic. When making contact with the caster's opponent, by themselves, thanks to their properties, the Orbs of Crystaria deal heavy, consecutive damage over a timespan of several seconds. Like actual Lacrima, the caster is able to charge their magical energies into the Orbs of Crystaria to suit their uses. These then can be elementally charged in a similar manner to how Laxus Dreyar made Lacrima into Lightning Lacrima by charging it with his Lightning Magic, which are used for casting the Thunder Palace spell. In the case of a user of Crystal Dragon Slayer Magic and the Orbs of Crystaria spell, they can attune the magical crystals to their Seven Colours Arts whether it's the entire quartet at once or a different element for a different Lacrima each, allowing the caster to attack with multiple elements at once and perform skills similar to Combination Spells, which are, well a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell, effectively combining two or more elements through a swift casting sequence and move-cancelling theory as seen in fighting games, which is defined as breaking out of a current animation or move by inputting another move that cancels the previous one, merging various elements to produce a variety of powerful spells, often merging Crystal Dragon's Ruby, Crystal Dragon's Sapphire, Crystal Dragon's Topaz, and Crystal Dragon's Amethyst which represent Fire Magic, Water Magic, Earth Magic, and Wind Magic respectively to form attacks akin to Abyss Break. Not only this, the Orbs of Crystaria are capable of being transformed into any type of Lacrima as per Crystal Dragon Slayer Magic's Lacreation ability to grant this spell almost unlimited potential. However, for all its strengths, the Orbs of Crystaria is known to possess at least two weaknesses- for one, the caster is only capable of controlling the orbs of magical energy within one hundred meters of their own location, meaning that once either the user or the spheres are out of range, they will vanish. Additionally, each transformation into a different object can only last for a full minute before they revert back to their sphere form.- Extension: Crystaria Mandala (
追加攻撃・変使球魔水晶・曼荼羅 , Ekusutenshon: Kurisutaria Mandara lit. Additional Attack: Variable-Usage Orbs of Magic Crystal – Visual Schema of the Enlightened Mind): Extension: Crystaria Mandala is an intermediate Crystal Dragon Slayer Magic spell, and as the prefix of "extension" may or may not indicate, a variant of the Orbs of Crystaria spell – unlike the original Orbs of Crystaria, where the units float around the caster and perform a variety of duties, Extension: Crystaria Mandala involves the wielder of Crystal Dragon Slayer Magic sending the crystalline orbs outwards in a spiralling formation, inflicting massive damage on anything they come into contact with. In any case, when invoking the power of Extension: Crystaria Mandala, the wielder of Crystal Dragon Slayer Magic, while the Orbs of Crystaria are already out, infuses these crystalline spheres with their magical energy as the caster invokes the Crystal Dragon Slayer Magic activation sequence by intensifying the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – all this, focused upon the Orbs of Crystaria, resulting in these crystalline spheres becoming overcharged with arcane energy, causing three small spheres of crystal orbit around each of the Orbs of Crystaria, in a similar manner to moons around a planet. The energy that's continuously bunched into the additional spheres take the visual form of elemental wisps of various colours when adding to the elemental energy upon the Orbs of Crystaria – indeed, as the initial spell can attract nearby energy, allowing the user to absorb it, depending on the quantity of energy absorbed into these orbs of crystal, they are able to charge Extension: Crystaria Mandala for a noticeable length of time. At this point, with naught but mental commands, the wielder of Crystal Dragon Slayer Magic directs the Orbs of Crystaria through Extension: Crystaria Mandala towards their opponent, causing the crystalline spheres to race forward at astounding velocities in a spiralling motion that oftentimes takes the opponent by surprise. When coming into contact with a target, the disordered rotations of the individual attack, created by the central and smaller ones spinning in different directions, interact with each other to form a massive and turbulent wave-like vortex of crystalline energy that demolishes everything in its path, destroying and damaging any opponent in their general direction for as long as they have magical energy remaining – while in the process of doing so, the crystalline orbs fire off continuous volleys of lasers in every direction imaginable at constant intervals, spreading the damage unleashed upon this world by Extension: Crystaria Mandala over an enormous distance as nothing is left safe by the extraordinarily vast area-of-effect of the spell. The spell's name is derived from the mandala which means circle; a mandala is a spiritual and ritual symbol in Indian religions, representing the universe.
- Extension: Crystaria Mandala (
Crystallos Forge Spells
Static Crystallos Forge Spells
- Crystallos Forge: Blade (
偽性・結晶の造形滅竜術・零ノ変身器 , Kurisutarosu Fōji: Burēdo lit. Pseudo-Crystal Molding Dragon Slayer Skill: Zeroth Variable Bladed Weapon): Crystallos Forge: Blade is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to manifest a sword composed entirely of crystal for a variety of purposes, most notably for close-range combat. In any case, when manifesting Crystallos Forge: Blade, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal - indeed, what emerges is a relatively simple-looking western short sword composed entirely out of crystal – of course, the wielder of Crystal Dragon Slayer Magic is capable of altering the composition and thus the appearance of said sword thanks to the Crystallos Forge: Blade being a byproduct of their dominance over crystal, the caster is able to change the properties and composition of any Crystallos Forge: Blade through thoughts alone into alternate forms as long as it still counts as a "sword"; while normally, it appears as a light-blue sword with a crossguard that points upwards on both sides to resemble extra blades, it can be modified into a plethora of other forms as long as it still counts as a "sword", such as a katana, rapier, longsword, cutlass, zweihänder, jian, and many more. In any case, no matter the form and shape that Crystallos Forge: Blade takes upon, it can clash head-to-head with regular, solid blades and come off no worse for wear- the weapon is capable of slicing straight through magical barriers of any and every kind no matter their strength and consistency like these supposedly impenetrable defenses were forged from wet tissue paper, always ensuring that just like as if it is thrown, the Crystalos Forge: Blade will reach its target no matter what stands in its way while being capable of slicing clean through alloy-forged weaponry and armour as well, being touted as "being so sharp you could cut yourself just by looking at it"; something which is probably enhanced by its composition as solidified crystal. Each slash released with the blade known to possess a truly incredible amount of energy -both kinetic and supernatural- behind its motion, releasing immense amounts of crystal in every wake that trails along the ground in a similar manner to that of a Sword Beam, flying towards the opponent while travelling across the ground as if the liquefied crystals unleashed were a jagged shark's fin hunting down its prey, more often than not dealing large amounts of damage to a target while busting through anything it comes into contact with. While in its solid form, the Crystallos Forge: Blade can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by a pressurized force up to ten tonnes. Capable of being utilized in almost situation whether the wielder of Crystal Dragon Slayer Magic is grounded, in midair, or even underwater, the Crystallos Forge: Blade can be utilized to unleash numerous strings of blows and combos that can easily overwhelm the caster's opponent, though unlike an ordinary sword, performing various sequences of attacks with the Crystallos Forge: Blade commonly forces the caster to stand still. The caster is capable of channeling their other Crystal Dragon Slayer Magic spells and Bakken powers into the spell through the process of inducing the Enchantment supplementary ability known as Enchanted Arms, thus endowing it with an aura and causing runic symbols to appear along its length—something that drastically increases its cutting power. As a side note, by pouring more energy into the weapon's composition, the caster is capable of lengthening and enlarging the crystalline blade to reach the size and height of skyscrapers, granting the caster the ability to cause enormous amounts of devastation with every swing. The blade is shown to become as light or as heavy as the wielder wishes it to, thanks to its composition, and the power of Crystallos Forge: Blade is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and starting to crystallize them upon connection- it can defeat an Etherious compared to a Guild Ace in power in a single strike. When harnessing Crystal Dragon's Amethyst of the Seven Colours Arts alongside her Prism Projection sub-spell which imitate Sky/Wind Magic and light/Light Magic respectively to form an imitation Aether Dragon Slayer Magic while masquerading as Vincent Albion, Crystallos Forge: Blade is capable of being enshrouded with a combination of wind and light, compressing multiple layers of wind into air of a super-high pressure onto the weapon, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the weapon, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard; the rotary wind will shred anything it touches while the light sears and blinds anything it comes into contact with. Crystallos Forge: Blade can be utilized as a form of 'blades below the shoulder' in order to enhance the user's own close-combat blows, as even though they are mounted in such a manner, they lose none of their special properties- additionally, if the user already possesses a personalized sword, they are capable of overlaying the casting sequence of Crystallos Forge: Blade upon their ordinary weapon, causing the Magic Seal to superimpose itself upon the cold alloys of their sword before undergoing crystallization and gaining Crystallos Forge: Blade as a "protective casing" of sorts, more than doubling the damage their regular sword would be capable of unleashing. When harnessing Crystallos Forge: Blade alongside the subspecies ability of Crystal Dragon Slayer Magic known as the Seven Colours Arts, the caster has displayed that they are capable of shifting the composition of this crystalline blade in accordance to their thoughts and feelings, completely altering the structure of the tool to take the form of another gemstone which represents a particular form of Elemental Magic, allowing the caster to go up against the opponent various elemental-imbued sword strikes in a similar manner to that of Spellblade, such as unleashing burning, shocking, chilling, and splashing attacks as the caster dictates, granting the Crystallos Forge: Blade spell almost unlimited amounts of versatility in any situation – additionally, they are able to infuse the combination fighting style of Sword Magic and Enchantment known as Integrated Arms: Bakken into the Crystallos Forge: Blade and from there unleash the techniques inherent to that fighting style as if they were being performed with the Dragonsaber Excalibur. As a side note, a similar effect is capable of being achieved by the caster invoking the Enchantment abilities known as Enchanted Arms and the Elemental Five. Interestingly, due to the wielder of Crystal Dragon Slayer Magic being able to harness the spells of other ice-element magics no matter their tier thanks to the user possessing absolute dominance over anything that could be considered a mineral, the user is capable of altering the crystalline composition of Crystallos Forge: Blade into any other form displayed by the likes of Ice-Make and Ice Devil Slayer Magic, such as Ice-Make: Cold Excalibur and Ice-Make: Ice Bringer as well as unleashing attacks such as Ice Blade: Seven Slice Dance, resulting in Crystallos Forge: Blade being unusual for a spell associated with Slayer Magic in that it has almost infinite uses that are capable of being adapted for almost any situation; which are all detailed below; just like Crystal Dragon's Firing Hammer's own follow-up strikes as detailed above, the proceeding spells and maneuvers related to Crystallos Forge: Blade are known as Additional Attacks (追加攻撃, Tsuika Kōgeki) and are numbered as Additional Attack Number _ (追加攻撃・_号, Tsuika Kōgeki _gō), followed by the name of the spell; a particularly powerful user is capable of chaining multiple follow-up attacks together without rest.- First Extension: Shard Rider (
追加攻撃・一号・霧槍尖晶斬 , Fāsuto Ekusutenshon: Shādo Raidā lit. Additional Attack: Mist Spear Tipped Crystal Slash): First Extension: Shard Rider is Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and, as the prefix of "extension" would indicate, a variant of the Crystallos Forge: Blade spell - going further from manifesting a sword of crystal, First Extension: Shard Rider involves the caster leaping upon their crystalline blade and then propelling themselves forward with a burst of energy, riding the weapon like a surfboard into the target. In any case, when performing First Extension: Shard Rider, the user, while already gripping a Crystallos Forge: Blade within their hands, infuses this crystalline blade with their magical energy as the caster invokes the Crystal Dragon Slayer Magic activation sequence by focusing their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form - from here, instead of utilizing the Crystallos Forge: Blade for direct and close-range melee combat as it would normally be harnessed, the caster focuses the crystalline energies manifested through the activation sequence that had just proceeded upon the Crystallos Forge: Blade as they leap upon the crystalline blade as to treat it as a pseudo-vehicle for high-speed transportation; the moment that the caster puts both of their feet upon this blade and commands it to move through mental commands while causing it to resemble a surfboard, specks of crystalline dust begin to scatter from its very composition, as the caster begins to fuel more and more of their magical energies into the sword that serves as a solid surface underneath their feet, causing it to resemble a blade-shaped rocket as the caster then shoots forth like a bullet, moving at high speeds to the point that they become nothing but a blur - it's estimated that the velocity that a wielder moves at while First Extension: Shard Rider is in motion is much swifter than the bog-standard and basic Crystal Dragon's Twin Wing spell, but also slower than Crystal Dragon's Twin Wing when Diabolos Dragon・Crystron is equipped, making it a slight improvement overall, best suited for an impromptu getaway. When the caster comes into contact with the opponent, it will knock them down if they are standing, and the jagged tip of the blade they are riding on is capable of piercing all sorts of Barrier Magic variants, with the sole exception of Wave, casually rending them in twain as if they were naught but papier-mâché; addition, it is capable of knocking the opponent back if it is utilized when the user is airborne. The first strike will freeze the opponent with the Crystallization ability, but the second hit will cause the crystal prison to immediately shatter as the caster slides along the ground; in addition, it is capable of knocking the opponent back if it is utilized when the user is airborne. Additionally, thanks to the sheer velocities that the crystal board moves at, the kinetic energy released by its movements can produce enough force to occasionally reverse an opponent, leaving the enemy unexpectedly open which the caster can immediately take advantage of. When in motion, First Extension: Shard Rider is capable of trailing large amounts of crystal in its wake, which can damage the opponent. - Second Extension: Seven Slashes (
追加攻撃・二号・羅雪七星斬陣 , Sekando Ekusutenshon: Sebun Surasshāzu lit. Additional Attack Number Two: Evil Spirit Snowy Big Dipper Slashing Formation): Second Extension: Seven Slashes is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and, as the prefix of "extension" would indicate, a variant of the Crystallos Forge: Blade spell –Second Extension: Seven Slashes was retooled from the Ice Magic spell known as Ice Blade: Seven Slice Dance that can be naturally extended from the initial strike; it is the second of the "additional attacks" in regards to Crystallos Forge: Blade, and when using it, the caster forms a pair of crystalline blades from both of their forearms before rapidly slashing their enemy seven times. In any case, when performing Second Extension: Seven Slashes, the user, while already gripping two Crystallos Forge: Blades within their hands, infuses these crystalline blades with their magical energy as the caster invokes the Crystal Dragon Slayer Magic activation sequence by intensifying the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – all this, focused upon their Crystallos Forge: Blades before they step towards the opponent with a burst energy, closing the distance between the two as the caster begins the attack, letting loose with a vicious flurry of strikes. The first hit is a horizontal swing from left to right with the right sword, immediately followed by an uppercut with the left sword. The user then jumps up and slashes the target with both swords from left to right while spinning, twice; the user lands facing the target and slashes an X from top to bottom, before inversely slashing the X again from bottom to top. The user then leaps at the target and makes two diagonal slashes from the same starting point, with the left sword heading from top to bottom to the left, while the right sword heads from bottom to top toward the right. Afterwards, the user reverses their grip on the two swords and slashes another X with both swords from top to bottom. The user then does a barrel-roll like maneuver while slashing at the target, like a corkscrew. The user then slashes another two X's at the target, first from top to bottom and then bottom to top. The user then makes a diagonal slash with the right sword, top-right to bottom-left, then spins left and uses this momentum to deal a horizontal, right to left slash with the left sword. The user then, at a very high speed, makes an uppercut with the right sword; then another with the left sword, a downward slash with the right sword, then a downward diagonal slash towards the right with the left sword, spins and repeats the previous attack, and thrusts the right-handed sword out. The final slash is a forceful downward lunge with the left sword. Each of the first strikes unleash powerful bursts of crystalline energy that are capable of destroying the landscape, while the next two inflict piercing, penetrating damage that tear through the sturdiest of defenses. However, the final blow discards all of the user's defense for one, massive, full-powered attack that destroys anything it touches instantly; after which, the crystalline energy is destroyed. The velocity at which Second Extension: Seven Slashes takes place is at tremendous speeds, the caster unleashing a swift sequence of sword slashes that are so fast that more often than not the opponent cannot keep up; to the untrained eye, it appears as if it is merely a single, godspeed sword slash that strikes seven times in quick succession. While the multitude of attacks are extremely powerful, the deadliness lies in how many strikes the attack deals. Because of the speed that the caster swings their blade, it seems as if they have unleashed these blows concurrently, enabling them to all impact upon the foe's body at the same time. The slashes close on the enemy from all sides to create a prison, allowing no chance for defense or evasion. It should be noted that if the foe deflects a single strike in the combo, then the others will surely hit, and due to the close range, if the opponent attempts to escape, the blades will quickly cut them down. - Third Extension: Glorious Strizer (
追加攻撃・三号・結晶竜滅牙刃 , Sādo Ekusutenshon: Guroriasu Sutoraizā lit. Additional Attack Number Three: Crystal Dragon Destroying Fanged Blade): Third Extension: Glorious Strizer is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and, as the prefix of "extension" would indicate, a variant of the Crystallos Forge: Blade spell that can be naturally extended from the initial strike; it is the last of the "additional attacks" in regards to Crystallos Forge: Blade – Third Extension: Glorious Strizer involves the wielder of Crystal Dragon Slayer Magic unleashing a large and extravagant crystalline sword directly in front of themselves, dealing massive, instantaneous damage to any enemy within its range; the size of which depends on the amount of magical energy the caster fuelled into the attack. In any case, when performing Third Extension: Glorious Strizer, the wielder of Crystal Dragon Slayer Magic, while already gripping a single Crystallos Forge: Blade within their hands, infuses this crystalline blade with their magical energy as the caster invokes the Crystal Dragon Slayer Magic activation sequence by intensifying the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – all this, focused upon their Crystallos Forge: Blade, resulting in pulsing azurite energies swirling around the user's sword at ever-increasing speeds, gathering and condensing ambient eternano particles within the immediate vicinity upon their crystalline construct as to amplify the output and overall power of its imminent release. The wielder of Crystal Dragon Slayer Magic spins their crystalline blade around, compressing even more minerals upon its composition as the arcane glyph sends a tornado of these particles upwards while the caster directs the radiance emitted by their blade upwards, finishing the process of Shape Transformation to transmogrify the crystalline blade into two "parts", with bottom part becoming pure light, and the second half highly resembling a feather; at this point, the cyclone vanishes, and Third Extension: Glorious Strizer is ready to be launched. Indeed, with naught but a single mental command, this crystalline blade reaches gargantuan heights, countless times the size of the wielder of Crystal Dragon Slayer Magic themselves, towering over skyscrapers with relative ease as its jagged yet ornate edge pierces the skies, ascending to burst through the clouds above. Despite it possessing a blade (as all swords do), it would be more accurate to say that the crystalline blade of Third Extension: Glorious Strizer is more of a crystal slab than a true sword; indeed, it is said to weigh at least five hundred kilograms, and its enormous size means that it is sufficiently large and thick that it can be used as a shield with ease, defending the caster from all sorts of attacks whether physical or supernatural in nature; the Third Extension: Glorious Strizer is enough to act as a shield from any sort of projectile, even diverting lightning and Lightning Magic of any type into the ground by utilizing this slab of crystal as an impromptu lightning-rod. From here, the caster proceeds to swipe the sword down, the sheer force and speed of the swing, when combined with the incredible size of the Third Extension: Glorious Strizer allows it to disregard the concept of time and space, producing a force for which attempting to even try and defend against is naught but a pipe-dream for everyone and anyone skilled in weaponry- this swing is said to transcend speed, dexterity, feints, and many other elements in order to extend the already generous attack range of the Third Extension: Glorious Strizer so fast that battle-hardened warriors can't follow its path, swinging a seemingly useless slab of crystal with such ease and dexterity with a power that turns the laws of physics themselves into an absurdity; resulting in the weapon unleashing untold amounts of destruction simply by being swung through the air. The point of contact with Third Extension: Glorious Strizer releases an uncountable flurry of propagating disturbances that echo throughout the skies and the land, stirring up countless earthquakes and tidal waves that home in on the enemies of the wielder of Crystal Dragon Slayer Magic for the sole purpose of mass devastation, thus dealing untold quantities of near-lethal damage upon anything and everything that's rendered helpless before Third Extension: Glorious Strizer.
- First Extension: Shard Rider (
- Crystallos Forge: Lance (
偽性・結晶の造形滅竜術・零ノ変沼矛 , Kurisutarosu Fōji: Ransu lit. Pseudo-Crystal Molding Dragon Slayer Skill: Zeroth Variable Jeweled Spear): Crystallos Forge: Lance is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to manifest a spear composed entirely of crystal. In any case, when manifesting Crystallos Forge: Lance, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal - indeed, what emerges is a spear, which is a pole weapon consisting of a shaft, usually of wood, with a pointed head, composed entirely out of crystal for melee combat. Typically, the Crystallos Forge: Lance varies greatly in terms of appearance, but it's generally twice as long as the caster themselves is tall - thanks to the Crystallos Forge: Lance being a byproduct of their dominance over crystal, the caster is able to change the properties and composition of any Crystallos Forge: Lance through thoughts alone into alternate forms in accordance with the whims of the caster, such as morphing its structure morphed into halberds, a guandao, a trident, bardiches, a pollaxe, a Ji, and many more options are at the caster's disposal. Of course, once brought into the mortal plane that's universally referred to as Earth Land, this crystalline lance is able to be wielded for close-range combat in a similar manner to that of a completely ordinary spear—if this is done, then the spell will have far greater power than almost any other spear, possessing enough force to cut through solid steel and even pierce through a fortified magical barrier such as Defenser and Barrier Magic, but that's not where it true power lies. Because of the inherent malleability of Crystallos Forge that's a result of it being an imitation of Molding Magic, the caster is able to alter the tensile strength of the crystalline lance in order to bestow the lance with an innate fragility, as upon contact with a solid surface, the previously threatening-looking lance of crystal seemingly shatters into a dozen or so smaller lances of crystal, which the caster directs towards their target, being launched forward at amazing speeds; resulting in a punching force traveling through the air in the opponent's direction; manifested in the form of a powerful light-blue lance that moves at blistering speeds and inflicts massive damage. Crystallos Forge: Lance is able to cancel any type of other mineral-based attack while continuing to hit the opponent. When in motion and split into innumerable fragments, Crystallos Forge: Lance is capable of homing upon an opponent, but instead of dodging many an obstacle until it reaches the user's intended target, Crystallos Forge: Lance functions in a similar manner to that of a drill — grinding through anything that the spear comes into contact with as well as smashing it to atoms, before freezing it completely. Upon contact with the foe, Crystallos Forge: Lance releases all of the crystal energy and magical particles that compose it—the foe's own magical pressure serves to contain and amplify the destructive power of the crystal lance, causing a large blast of liquid crystal that can crystallize something completely solid in mere moments. By invoking a process similar to Ice-Make: Freeze Lancer, the caster is able to alter the properties of their Crystallos Forge: Lance by bestowing upon the crystalline spears shot forth the properties of targeting and propulsion, always condensing the magical particles that compose it, before spreading them out to the tip, coating the outer surface of the lance, enhancing its penetrative qualities as to enable the multitude of crystalline spears to veer off wildly in mid-flight in different directions and attack the target from a variety of alternate directions or homing in on different targets in order to attempt to take out multiple opponents at once. Not only this, by invoking a process similar to Ice-Make: Gungnir, the caster is able to break down the composition of their Crystallos Forge: Lance before reforming it around their enemy as to trap the target in the tip of a gigantic lance and launching it upwards; alternatively, the user can also hide an ally inside the crystal of the lance; and finally, by invoking a process similar to Ice-Make: Death Scythe, the caster is able to alter the head of the lance to transform it into a scythe's blade which they can swing at the opponent for increased momentum. - Crystallos Forge: Arrows (
偽性・結晶の造形滅竜術・零ノ破弓矢 , Kurisutarosu Fōji: Arōzu lit. Pseudo-Crystal Molding Dragon Slayer Skill: Zeroth Destruction Bow and Arrows): Crystallos Forge: Arrows is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability – as the name suggests, it enables the caster to manifest an intricate bow composed entirely of crystal while installing their knowledge of the basic property of nature known rotation in order to fire phenomenally powerful arrows that act more like projectile drills which instantaneously accelerate the energy of all forms of matter if these arrows of crystal make contact with something, resulting in mass devastation. In any case, when manifesting Crystallos Forge: Arrows, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal - indeed, what emerges is a relatively intricate set of bow and arrows, which is a projectile weapon system that predates recorded history formed entirely of crystal for ranged combat, with a feathery appearance yet composed entirely of crystalline energies, which the caster grasps tightly. Just like Crystallos Forge: Blade as mentioned above, thanks to the Crystallos Forge: Arrows being a byproduct of their dominance over crystal, the caster is able to change the properties and composition of any Crystallos Forge: Arrows through thoughts alone into alternate forms as long as it still counts as a "bow", such as a recurve bow, which is a bow with the tips curving away from the archer to add extra velocity to the arrow, a compound bow; a bow with mechanical aids to help with drawing the bowstring, and a crossbow, which is a type of weapon based on the bow and consisting of a horizontal bow-like assembly mounted on a stock. When preparing to fire, the caster holds the weapon with their body being nearly perpendicular to the target and the shooting line, with the feet placed shoulder-width apart and manifesting any multiples of specially customized crystalline arrows which have arrowheads that are fashioned to resemble drillbits, the wielder utilizes their phalanges, hands, wrists, elbows, and shoulders, with the magician beginning to install a basic property of nature, rotation, which is a circular movement of an object around a center or point of rotation, resulting in the arrows rotating at astounding velocities while the caster is still readying to fire them - at this point, upon seeing Crystallos Forge: Arrows being manifested, any characters in the caster's line of sight seem to flinch as the caster fires the arrows towards their opponent at astoundingly high speeds - while in motion, the arrows take upon the properties of a variant of the Magnus Effect, where in flight, a spinning object, by deflecting air flow, curves from its principal flight path, calculating potential trajectories with ease - shooting forth, the drill-bit arrowheads of the projectiles continue to twirl quickly as the vast quantities of energy collected by the icy arrows when launched using the rotation method continuously compress upon these crystalline structures in order to dramatically enhance the speed and power of the arrows in flight by the second - the ever-increasing speeds also afford Crystallos Forge: Arrows a certain transcendent priority, displaying the ability to transcend normal area-of-effect of close-range combat strikes, as the arrow cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature, allowing the crystalline arrows to pierce through anything that could serve as an obstruction while in flight, even capable of striking a maximum of six targets but the damage and knockback weaken for each target hit; thus if used on many opponents, it may not destroy the ones in the back, even if the foes are still suffering from harm. When the blast lands, it blows the opponents away with tremendous speed and force; blasting through everything in it's path in order to assault the opponent ferociously as the arrow sends the opponents flying at a semi-spike angle, inducing tremendous knockback from which it is difficult to recover. If the opponents are too close together, they may collide with each other and prevent immense damaging from happening; using this spell, the caster has displayed that they are capable of fighting off numerous attackers, punched holes in the Magic Council's headquarters, and been able to instantly kill an Etherious associated with the Nine Demon Gates, all with minimal effort. The attack seems to possess highly destructive power, having caused great damage to the area it affected, destroying the ground and piercing through buildings alike, and appears to have a long range, wreaking havoc wherever it passes, as shown when it crossed the entire distance of Hargeon, generating a large explosion. All forms of matter that the crystalline arrows unleashed by Crystallos Forge: Arrows comes into contact with is subjected to an instant acceleration of activity within the atomic structure, affecting all particles and in the case of a living target, all of their cells, thereby encouraging the process of senescence, which is the gradual deterioration of function characteristic of most complex life-forms, arguably found in all biological kingdoms, that on the level of the organism increases mortality after maturation - only in this case, the process of senescence affects everything, and as such, the crystalline arrows making contact with anything causes everything connected to the point of impact to crumble from its core in a similar manner to as if it had been exposed to a hundred years of aging, reduced to naught but dust, in addition to having a range of effects on humans, animals or the environment - when it hits muscle or a living being, within seconds, they age greatly in dramatic fashion before being reduced to dust as well. While flying through the air, the crystal arrows of Crystallos Forge: Arrows rotate infinitely, and thus, if the caster wishes, the damage caused by the rotation is also infinite and will not end unless the wielder of Crystal Dragon Slayer Magic deems it to be suitable, and it imbues targets with infinite rotation, making them spin internally until they are reduced to nothingness. The trajectory of these crystalline arrows are capable of being altered through minute application of the Enchantment supplementary ability known as Enchanted Telekinesis, allowing the caster to strike more than one opponent; they can change the direction the arrow will go while holding it; backwards, forwards, and upwards. The caster's crystalline arrows move much more quickly than other, more ordinary arrows, and can be controlled in midair. However, the caster is incapable of holding the arrow back while attached to the bow for an indefinite period of time in normal use; however, if the user of Crystal Dragon Slayer Magic keeps changing the direction the arrow will be released, they can hold onto it for a while. The crystalline arrows can actually be curved around in a full circle if controlled properly and thus avoid veering off in random directions. The maximum quantity of crystalline arrows the caster is capable of firing simultaneously while utilizing Crystallos Forge: Arrows is two thousand arrows at once – after the initial volley is launched forward, this onslaught is capable of being fired once more without spending any time to rest, transforming the vicinity into a geometric curtain of absolute destruction. Additionally, through the application of the Seven Colours Arts, the arrows can either individually or as a whole take upon traits of the various gemstones and their corresponding Elemental Magics, such as flying forth like a bolt of lightning, freezing anything that it passes, or burning everything in its path. Finally, through mental commands, the wielder of Crystal Dragon Slayer Magic is able to move the arrow-shaped holes that are left behind by the arrows, dragging them along the surface of anything they wish and affect whatever is attached to said surface - when in motion, these holes leave a track behind them as they move which chase down any target that the caster wishes. When Elraine unleashes Scaleshift: Diabolos Dragon and thus transforms into Diabolos Dragon・Crystron, the draconic armour comes automatically equipped with a pair of Crystallos Forge: Arrows, their forms altered to fit the armour, becoming a pair of repeating crossbows that are mounted upon the arms of the draconic armour. When not in use, the stocks of the crossbows automatically face backwards, only rotating forward to fire. Unlike regular repeating crossbows, this unique form of Crystallos Forge: Arrows are capable of being fired in accordance to Elraine's willpower, commonly firing off one hundred crystalline bolts a second to overwhelm Elraine's adversary without any need to materialize more ammunition as Scaleshift: Diabolos Dragon automatically materializes innumerable bolts for Elraine to discharge. The recoil when fired is absorbed by the crystals that constitute the armour, being transmogrified into pure energy and used to empower Elraine's Scaleshift even further while additionally minimizing the effect on the control of her arms. While the Crystallos Forge: Arrows are somewhat of a downgrade from their normal form when equipped to Scaleshift: Diabolos Dragon, even lacking the long-ranged accuracy of the standard form, because the repeating crossbows are automatically attached to her forearms, Elraine can utilize other close-range combat weaponry simply by holding them in her hands without compromising her fighting style. Indeed, this form of Crystallos Forge: Arrows is commonly utilized to knock Elraine's enemy off-balance while keeping her own hands free, giving her a massive edge in close-quarters combat. Finally, Elraine has displayed that she is capable of merging the properties of her Factor of the Dragon with Crystallos Forge: Arrows by charging a single arrow with overwhelming quantities of draconic power, manifesting her Magic Seal upon the enemy's body at the moment of contact that traps them in a manner not dissimilar to Sealing Magic, rendering them momentarily immobile. From here, Elraine is able to invoke her Combination Spell: Dividing Crystal Resolution in her Infinite Worth Dragon Mode, allowing her to sap the opponent's vitality and magic until they break free. - Crystallos Forge: Shield (
偽性・結晶の造形滅竜術・零ノ変結界 , Kurisutarosu Fōji: Shīrudo lit. Pseudo-Crystal Molding Dragon Slayer Skill: Zeroth Variable Barrier): Crystallos Forge: Shield is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to manifest a shield composed entirely of crystal. In any case, when manifesting Crystallos Forge: Shield, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal - indeed, what emerges is a hand-held shield, specifically that of a buckler, which is a small shield, up to fourty-five centimeters in diameter, gripped in the fist with a central handle behind the boss for use in close-range combat – all for the sole purpose of defensive measures. The Crystallos Forge: Shield, thanks to the user of Crystal Dragon Slayer Magic being capable of manipulating the density of their crystalline creations in any way that they deem suitable, is nigh-invincible, and it has shown that the shield can completely negate and shrug off all sorts of projectile attacks of various scopes and power levels that are thrown the caster's way, bouncing harmlessly off of the shield like a flurry of raindrops descending from the heavens at high speeds. Each transformation that the Crystallos Forge: Shield undergoes is induced by the caster's mental commands alone, with no real need to pump any magical energies into its composition to alter its shape and sizes- effectively, this puts a Crystallos Forge: Shield above a Defenser barrier as the caster is not required to spend excess amounts of energy to change its existence. The Crystallos Forge: Shield acts as a high-density shield that appears to be immovable by any outside force. The defensive power of Crystallos Forge: Shield is absolutely immense; it can protect the caster from almost anything that is aimed towards their form- upon contact with an opposing attack, the strike which is aimed towards the caster's body that touches the Crystallos Forge: Shield is brought to a screeching halt as its kinetic energy is reduced to zero- this can works against magic, bullets, explosions, and other projectiles; effectively, in the short time that it is active, the strength of this crystalline shield is shown to repel enemy attacks, being strong enough to completely negate the effects of a Heavenly Body Magic spell, with the clash between the two moves sending a gale all over the surrounding area- for a three-hundred-and-sixty degree method of defense, the caster is capable of using Crystallos Forge: Shield to erect walls composed of massive pillars of crystal as if they were built by hand around their entire body by simply smashing the ground with the crystalline shield. The spell can also be used for offensive purposes, launching forward to create powerful forces to strike the targets, or to deflect forces sent by enemies right back at them, and they are capable of manipulating such defensive barriers at their will, bending and twisting them to better guard themselves as well as their allies from enemy attacks; in addition, the caster can split the Crystallos Forge: Shield barriers into their constitutive elements, which they can freely move in midair and employ for offensive purposes. Despite being, well, a shield, Crystallos Forge: Shield can be harnessed for both defensive and offensive capabilities, commonly throwing the shield at their opponents, using the impressive aerodynamic properties of the shield in order to have the normally defensive weapon tear through the air while ignoring wind resistance and path deflection, smashing into anything that it comes into contact with, possessing mindbogglingly incredible flexibility, frequently rebounding from objects over and over without sacrificing any of its momentum. Thanks to properties of Crystal Dragon Slayer Magic's various subspecies abilities being constantly imbued within its arcane makeup, the Crystallos Forge: Shield (and by extension, Extension: Dichroic Mirror) automatically redirect any form of radar lock-on as displayed by various high-power projectiles as well as heat-seeking properties and anything that has the chance of chasing after the caster – the reticules superimposed upon the caster's existence are dispersed or instantaneously thrown off path, sometimes using another target in close proximity as a scapegoat, even reflecting these tags back with damaging sharp crystal shards that resemble needles; thus, in the case of medium-to-long-range-type attacks, the Crystallos Forge: Shield prevents the wielder of Crystal Dragon Slayer Magic from being harmed by these techniques. Not only this, it is capable of surviving a dragon stomping on it, leaving Crystallos Forge: Shield no worse for wear, having suffered absolutely zero damage, showing an incredible amount of durability that's nearly unprecedented amongst defensive weaponry in the current day and age.- Extension: Dichroic Mirror (
追加攻撃・結晶反射公式 , Ekusutenshon: Daikuroikku Mirā lit. Additional Attack: Crystalline Refraction Formula): Extension: Dichroic Mirror is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and, as the prefix of "extension" would indicate, a variant of the Crystallos Forge: Shield spell - going further from manifesting a barrier of crystal, Extension: Dichroic Mirror involves the caster using the crystalline barrier already generated and transforming its incredible defensive power an overwhelming offense which brings indiscriminate amounts of destruction to anything near the caster. In any case, when performing Extension: Dichroic Mirror, the caster, after having already manifested a Crystallos Forge: Shield, infuses this crystalline shield with their magical energy as the caster invokes the Crystal Dragon Slayer Magic activation sequence by intensifying the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies into a sturdy and ordered structure through a process which is known as crystallization – indeed, the activation sequence is entirely focused upon the crystalline shield projected which was outwards within their hands at an earlier date. Centered upon the Crystallos Forge: Shield, said defensive armament expands magnificently as the caster crosses their arms and bends their legs slightly upwards, transmogrifying into existence into that of a barrier formed entirely from crystal for the sole purpose of defense – the barrier resembles the form of azurite geometric shapes that connect to form the overall shape of tessellating hexagons, each possessing a crimson outline; this barrier seems to resemble that of an enormous diamond that enshrouds the caster's body, their frame acting as a "core" of sorts in which to empower the constitution of the barrier through constantly pumping magical energies into the octahedral barricade; while it is invoked, the Extension: Dichroic Mirror rotates around the caster's existence. It can be said that Extension: Dichroic Mirror is an existence similar to that of Defenser; however, Extension: Dichroic Mirror has much more stopping power and is capable of being modified to suit almost any situation in regards to both its shape and properties. Possessing a protective output that can be likened to Fairy Sphere when the amount of arcane power fuelled into the refinement of the spell reaches its maximum, the Extension: Dichroic Mirror, while referred to as a "non-Fairy Tail member version of Fairy Sphere"; it would be wiser to call the spell "Defenser, only strengthened to the utmost limit in order to cover the user", eliminating the drawbacks while making everything that was already great about the spell even better, with Extension: Dichroic Mirror an "absolute defense". Possessing unfathomable defensive power, Extension: Dichroic Mirror renders the caster almost completely invulnerable to anything that's thrown their way, whether it be unarmed strikes, weapons of both the close-range and long-range kind, Magic, and Curses – though they would still be vulnerable to movement-affecting powers such as Slowing Magic, High Speed, and Time Magic; while Extension: Dichroic Mirror is activated, the wielder of Crystal Dragon Slayer Magic is incapable of movement, but if they were previously dashing about, they will retain their momentum, perhaps even exceeding their maximum speed while utilizing the spell depending on atmospheric conditions. Additionally, upon opposing attack making contact with the shield, the caster is capable of making the hexagons that compose Extension: Dichroic Mirror spin around at high speeds, causing the hexagons to gather energy by drawing it from the caster and the surroundings for a split second, before quickly counterattacking by reflecting said projectile at such a speed that it seems that the caster has access to the opposing attack; instead of blocking the opposing attack with a higher concentration of energy, it is capable of bending the opposing projectile away from the caster, as well as some physical attacks. The range of Extension: Dichroic Mirror is dependent upon the reach of the magic produced by the caster and any enemies within that range will suffer an alteration that weakens the power of their magics. However, because the barrier is created through magical energies, a weak point is created as Extension: Dichroic Mirror's defensive power is reduced the further one gets from the caster. But even though this effect decays over distance, even at the very edge of its range it will not completely disappear, so from a tactical standpoint it is possible to safely position auxiliary support. Extension: Dichroic Mirror, like Fairy Sphere, is capable of protecting the caster from any evil; serving as an absolute defense spell which can even defend against time by acting as a stasis chamber, a place in which time stops, thus everyone within the sphere is stuck in a frozen state in which they don't age. This spell is not a perfect defense, as it can be worn down by repeated blows, or can be broken by a spell as a prelude to an attack. It should be taken into consideration that Extension: Dichroic Mirror is difficult to use has it can only manipulate so many eternano particles at a time and it required precise timing; and, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If the caster has no other defensive measures during this time, this leaves a window of fifteen seconds where they possess no defense against attacks. However, the technique is difficult to use as it can only manipulate so many magical particles at a time and it required precise timing.
- Extension: Dichroic Mirror (
- Crystallos Forge: Trap (
偽性・結晶の造形滅竜術・籠絡柱陣 , Kurisutarosu Fōji: Torappu lit. Pseudo-Crystal Molding Dragon Slayer Skill: Ensnaring Pillar Formation): Crystallos Forge: Trap is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to set a seal of crystal upon the ground which then erupts when an opponent steps upon it or the caster mentally commands it to, causing multiple crystals to surround their target and crush them with multiple sized shards composed entirely of crystal. In any case, when manifesting Crystallos Forge: Trap, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal - indeed, what emerges is a glyph of translucent texture that appears similar to that of a large circular grid of hexagons - set upon the ground, this sigil is invisible to the naked eye except to the caster themselves. While normally, Crystallos Forge: Trap is attached to the ground, should the caster be close to and facing a wall, they are able to attach Crystallos Forge: Trap to the wall instead of the ground. If used in midair, the caster is capable of dropping the Crystallos Forge: Trap more subtly, allowing the spell to fall straight down and land on the ground below. If the caster standing near an opponent, they can attach the Crystallos Forge: Trap directly to them - however, if this is done, the spell is able to transfer between people should they pass by each other; the small translucent glyph is known to be quite difficult to notice, so the caster must be careful it has not migrated back to themselves before they activate the spell's power, effectively making it sort of like a hot potato game. A Crystallos Forge: Trap that is stuck on characters will fall off after fifteen seconds and can also fall off if the character takes a strong blow. But in any case, once Crystallos Forge: Trap is set, rather subtly, the seal begins to glow a faint shade of azure, as the caster uses mental commands in accordance with their dominance over everything that could be considered a mineral, particularly crystals as per the nature of Crystal Dragon Slayer Magic, with multiple shards of crystal instantly jutting out of the semi-invisible glyph, swirling around anything caught within the sigil in a similar manner to a coil to induce a binding effect that freezes the movements of whatever happens to be within its area-of-effect, numerous shards circling around the seal as they condense into a hardened prison, living up to the spell's name as various spires of crystal of all shapes and sizes erupt forth, restricting the movements of the caster's opponent while leaving them open to a successive blow. When utilized in conjunction with the countless other abilities of Crystal Dragon Slayer Magic, these crystals used to restrain the enemy can be charged using the Seven Colours Arts and other properties, allowing them to attack the foe while they're unable to defend themselves from the incoming onslaught, often striking at point-blank range. The detonation can be cancelled if the caster is attacked while in the process of activating the eruption of the spell; if the caster chooses not to detonate the Crystallos Forge: Trap, it will explode automatically after thirty seconds. While it's relatively simple, Crystallos Forge: Trap has enough power to defeat foes of an S-Class Magician level; but more often than not, it's used to intimidate the caster's enemies instead. - Crystallos Forge: Platform (
偽性・結晶の造形滅竜術・霰花壇 , Kurisutarosu Fōji: Purattofōmu lit. Pseudo-Crystal Molding Dragon Slayer Skill: Hailflower Platform): Crystallos Forge: Platform is a basic Crystal Dragon Slayer Magic spell that originates from the Crystallos Forge subspecies ability, specifically that of the Static Crystallos Forge method – as the name suggests, Crystallos Forge: Platform enables the caster to set a seal of crystal upon any medium they deem to be suitable, which acts as a platform for which they can use to maintain their footing – Crystallos Forge: Platform was derived from the Ice-Make spell known as Ice-Make: Platform, only modified for usage with Crystal Dragon Slayer Magic. In any case, when invoking Crystallos Forge: Platform, the wielder of Crystal Dragon Slayer Magic intensifies the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, before using their own magical energies in order to shape the merged energies and tapping into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure through a process which is known as crystallization, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal - indeed, what emerges is a glyph of translucent texture that appears similar to that of a large circular grid of hexagons or an extravagant flower. The caster is able to leap off of this platform, effectively performing a double jump and staying in the air for much longer than usual- Crystallos Forge: Platform enables the caster to cross vast distances without ever touching the ground or be utilized as a starting point for a powerful aerial assault. By itself, without altering the spell a bit, the Crystallos Forge: Platform does not have a direct combat application, but it is an extremely useful ability as numerous areas cannot be unfairly accessed without a flight-type technique. And, of course, the Crystallos Forge: Platform greatly assists the caster with evasion in combat, particularly against ground-based opponents, as by performing a double jump, they are capable of slightly increasing the amount of time spent within the air; unlike most elevation-type spells, Crystallos Forge: Platform is far more variable and potent in its usage, as a user can harness the speed boost that it grants them in order to launch themselves in multiple directions instead of just upwards- from here, they are capable from attacking with a rolling crescent slash with a weapon; by using the Crystallos Forge: Platform in order to leap in a direction other than upwards, this version can only be used if the caster has not already executed a dash jump from the ground or a wall. It is noticed that if the caster uses the same spell while on the ground, it greatly enhances their speed for a short period of time. The user has been shown to be able to use this platform as a means of offense, being able to kick it at the opponent, the impact of which causes severe damage upon contact with an enemy. To the opposite extreme, it can be used for defense, and can block all but the strongest of attacks. Crystallos Forge: Platform also enables the caster to travel long distances at an incredible pace, travelling at a speed almost too swift for the naked eye to be able to see properly. A wielder of Crystal Dragon Slayer Magic can also enhance their already swift flight speed by riding on strong gusts of wind which they cool through their magic, and can slow or deflect falls by creating cushions of gaseous crystal. Multiple platforms can be made, and can also be used as a means of giving oneself the necessary momentum to perform a powerful follow-up attack. - Crystallos Forge: Shuriken (
偽性・結晶の造形滅竜術・手裏剣 , Kurisutarosu Fōji: Shīrudo lit. Pseudo-Crystal Molding Dragon Slayer Skill: Swords Hidden Within the Hands): Crystallos Forge: Shuriken is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability - as the name suggests, it enables the caster to manifest a serial of shuriken, which are a weapon in the form of a star with projecting blades or points, used as a missile in some martial arts, that are composed entirely of crystal, which are then launched towards the opponent at high speeds in a manner similar to regular shuriken. In any case, when manifesting Crystallos Forge: Shuriken, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal in the form of a shuriken, which is a traditional Japanese concealed weapon that's a sharpened hand-held blade composed of thin, flat plates of crystal with a hole in the center and possess a fairly thin blade sharpened mainly at the tip, with the hole granting the armament aerodynamic and weighting effects that aided the flight of the blade - however, the shuriken manifested through Crystallos Forge resembles a snowflake, which itself is either a single ice crystal or an aggregation of ice crystals which falls through the Earth's atmosphere - these throwing stars appear as hexagonal crystals with six spiked protrusions, three on both the top and bottom of the object, with said protrusions possessing several branch-like further protrusions, causing it to resemble the more traditional image of the snowflake. At this point, the caster generally harnesses the crystalline shuriken for throwing – the size of Crystallos Forge: Shuriken is capable of being modified on a whim even while in flight, allowing the caster to modify the amount of destruction their creation can cause; in its smallest form, the Crystallos Forge: Shuriken is able to pin an enemy down, leaving them open to the user's next attack; moving with frightening accuracy and precision, almost exclusively striking wherever the caster wishes as they hit opponents in range almost instantaneously. These throwing stars are capable of being placed in any location that the caster deems suitable, whether it is on the ground or in the air in eight directions including backwards, directed to the desired position through nothing but the caster's mental commands – though it can also be thrown manually, and if they are embedded within a solid surface, Crystallos Forge: Shuriken is capable of being picked up and launched once more, no worse for wear. Additionally, it can be held within their hand and wielded like a hand-held weapon similar to that of an ordinary sword or knife by spinning the teeth in their hand to slash and stab the opponent directly becoming fully capable of being used to parry proper swords, and they can be used in close quarters combat by using the points between their fingers to act like claws by grasping them within the holes in the middle of each construct – this size shifting aspect is quite useful as in their compact form, the Crystallos Forge: Shuriken is not very efficient in close-range battle. But in any case, when launched, the Crystallos Forge: Shuriken travels at high speeds, spinning through multiple targets (depending on the defenses of the targets in question) and can be rapidly thrown in eight directions; but it is also capable of being pinned to the ground for later. While in motion, the Crystallos Forge: Shuriken is capable of crawling along solid surfaces, and its razor-sharp crystal blades are able to destroy various forms of terrain. In addition, the Crystallos Forge: Shuriken moves at such a speed that it is near impossible to detect its trajectory—and because of this, when coming into contact with a living being, it can unleash plentiful ranges of effect on the opponent's body – upon impact with the opponent, the Crystallos Forge: Shuriken commonly breaks apart into several wire-thin crystalline shards with a point at both ends that loosely resemble bō shuriken or kunai through the command Stock up Nails (仕込釘, Shikomi Kugi); thanks to their downright tiny size, these versions are near-impossible to evade as they are extremely difficult to visualize properly. In order to enhance the power of the attack, the caster is able to surge their magical energies through the crystalline shurikens, causing them to revolve around at higher speeds than normal to either bombard the opponent.- Extension: Shuriken Shielder (
追加攻撃・手裏剣・軌道質点陣 , Ekusutenshon: Shuriken Shīrudā lit. Additional Attack: Swords Hidden Within the Hands – Orbiting Particle Formation): Extension: Shuriken Shielder is an extension of the regular Crystallos Forge: Shuriken spell, in which the caster manifests several shuriken at once that orbit their body, protecting them in a similar manner to that of a shield while slicing anything that the array of throwing stars comes into contact with. When performing Extension: Shuriken Shielder, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Static activation sequence by shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal in the form of a serial (usually eight or more) of shuriken, which is a traditional Japanese concealed weapon that's a sharpened hand-held blade composed of thin, flat plates of crystal with a hole in the center and possess a fairly thin blade sharpened mainly at the tip, with the hole granting the armament aerodynamic and weighting effects that aided the flight of the blade - however, the shuriken manifested through Crystallos Forge resembles a snowflake, which itself is either a single ice crystal or an aggregation of ice crystals which falls through the Earth's atmosphere - these throwing stars appear as hexagonal crystals with six spiked protrusions, three on both the top and bottom of the object, with said protrusions possessing several branch-like further protrusions, causing it to resemble the more traditional image of the snowflake, magnetically orbiting around the caster's figure in the form of a protective ring around the caster that resembles reverse shrapnel - the numerous Crystallos Forge: Shuriken spinning around the center they recognize as the "starting point" known as the user's body electromagnetically- these crystalline throwing stars spin around at varying speeds which the user is capable of modifying to become any velocity that they deem suitable through thought- at its highest point, the crystalline throwing stars whirl around the user's frame at speeds just below the speed of sound, or they can move as slow as molasses to allow the user to grab them and use the weaponry as normal if an opponent closes in too quickly- the user is also able to move around while the Extension: Shuriken Shielder is activated. By whirling around the caster like a buzzsaw, the various Crystallos Forge: Shuriken generated through this spell are capable of serving as single-use barriers that can slice an opponent upon contact, damaging anything they come into contact with while slicing projectiles in half if they even so much as touch the blast homing in on the caster's frames; though after doing so, the crystalline throwing stars that did so will vanish into eternano, with those azurite supernatural particles scattering to the winds, making this utilization a decent short-term protecting the caster.
- Extension: Shuriken Shielder (
Dynamic Crystallos Forge Spells
- Crystallos Forge: Clone (
偽性・結晶の造形滅竜術・人真似 , Kurisutarosu Fōji: Kurōn lit. Pseudo-Crystal Molding Dragon Slayer Skill: Imitation): Crystallos Forge: Clone is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and of the dynamic kind – as the name would barely even indicate, Crystallos Forge: Clone involves the caster creating several copies of themselves made out of crystal that are capable of performing various other maneuvers in accordance to the caster's willpower. In any case, when performing Crystallos Forge: Clone, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Dynamic activation sequence by focusing more magical energy into the formation of their Magic Seal while envisioning a proper 'guardian' and shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal - all the while, the caster utilizes their imagination in order to mold the crystals created into the form of several replicas which seem to be created by using Enchantment through an advanced form of meiosis, which is a specialized type of cell division that reduces the chromosome number by half by forcing all of their cells and molecules to duplicate themselves at the exact same time at the areas where Crystal Dragon Slayer Magic and Enchantment affect, creating various clones – however, by using crystals as a focus for the preceding Enchantment, there's no doubt that their molecular structure is that of the crystalline substance; generally, in terms of appearance, there's no indication to allow onlookers to distinguish the replicas from the real deal, though the caster has displayed the ability to make them look more akin to knights as seen in medieval fantasy in accordance to their own personal tastes; enshrouding them in crystal armour also raises their defenses ever-so-slightly while masking their identity - however, because of the last part, they don't serve as good doppelgängers, and as such, changing their appearance is very rare; even so, by doing so while invoking the Seven Colours Arts, the caster is able to encase the Crystallos Forge: Clones in armour of various gemstones that bestows them with numerous elemental properties that correspond to the gemstone equipped, allowing these artificial constructs to become gem-clad warriors through the command of "Armour Up" (宝石鎧装い , Āmā Appu lit. Jewel Armour Equip). Furthermore, as Crystal Dragon Slayer Magic enables the caster to control all crystal, they can speak through each of these clones to continue upholding the illusion that the replicas are the real deal. The various replicas of the user that are brought into the current plane of existence are capable of performing any of the caster's spells, including Crystallos Forge: Clone once more in order to double the amount of copies that the caster has summoned in the heat of battle- however, by doing so, the clones drain magical energy from the original user of the spell's own Magic Origin – however, due to their skill in Enchantment, the caster is simply able to manipulate the molecular structure of their crystalline replicas as to shape-shift a Magic Origin, thus circumventing the problem. To add to the deception pulled over the eyes of their enemies, these duplicates can bleed after being struck- though they will scatter into molecules if attacked by a sufficiently strong force; but before they do that, the caster can disperse them by will alone in order to gain back any of their magical power that they had used in their brief moments of 'life'; generally, they're so lifelike that it's near impossible to distinguish the Crystallos Forge: Clone clones from the real deal. Continuing onwards, Crystallos Forge: Clone allows the caster to use these replicas to distract their opponents, which can be useful when it buys enough time for the user to find a weak spot on the enemy, even confusing users of psychic-type magics by causing their powers to detect the decoy instead of the user – the caster is also able to switch places with their clones to continuously confound their opponent. The duplications that are brought into existence through the power of Crystallos Forge: Clone have displayed that because of their reflective nature, they are able to deceive all forms of Eye Magic with the exception of the Eyes of Arcus, which, coincidentally, is only possessed by the wielder of Crystal Dragon Slayer Magic themselves. In terms of durability, thanks to the wielder of Crystal Dragon Slayer Magic's immense amount of magical energies, they're more than capable of taking more than one attack unlike most other forms of cloning spells, as their existences are reinforced through Enchantment, thus preventing them from being dispatched in a single strike; but of course, due to the fact that these clones are made of crystal, after they have taken enough damage, they will crumble into crystalline shards – however, by doing so, the caster is able to utilize their absolute dominance over crystal in order to harness these shards in order to direct them in accordance to their mental commands in a similar manner to Telekinesis as to induce a 'death of a thousand cuts' upon the enemy or even manipulate the shape of the fragments of minerals to successfully trap the opponent, even instantly reforming clones to restrain the opponent out of nowhere. For all their boons and their ability to use almost any spell that the user of Crystal Dragon Slayer Magic is able to cast, however, the duplicates brought into existence through Crystallos Forge: Clone are incapable of activating Diabolos Dragon・Crystron, as it's a power unique to the original. - Extension: Gemstone Merge ((
追加攻撃・鵺合同召喚 , Ekusutenshon: Jemusutōn Māji lit. Additional Attack: Chimerical Fusion Summon): Extension: Gemstone Merge is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and of the dynamic kind, and as the prefix of "extension" would ever-so-subtly suggest, an alternative version of Crystallos Forge: Clone; unlike the original, Extension: Gemstone Merge involves the caster merging two or more Crystallos Forge: Clone beings into one, forming a newer, more powerful familiar of sorts. In any case, when performing Extension: Gemstone Merge, the caster focuses their magical energies and projects their magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystalline form, however, from here, through mental commands, the caster causes two or more of the ideas they want to project outside inside their mind to flare their Magical Auras up as they themselves focus their minds as their magical powers surge exponentially; as they rise into the skies of the caster's mental world before combining their energies, causing an amazing fusion to allow them to fight better than before, as the caster utilizes their imagination in order to mold the crystals created into the form of several replicas which seem to be created by using Enchantment through an advanced form of meiosis, which is a specialized type of cell division that reduces the chromosome number by half by forcing all of their cells and molecules to duplicate themselves at the exact same time at the areas where Crystal Dragon Slayer Magic and Enchantment affect, creating various clones. It can increase the power, strength, and speed of the two beasts, sometimes adding a new skill, such as flying, or swimming- additionally, their magics are fused for the duration of the combination, resulting in each and every one of their spells becoming a Combination Spell of sorts, granting them massively boosted speed and scope in comparison to what the two Crystallos Forge: Clone replicas could do by their lonesome beforehand; any gemstone-equipped clone has its traits passed onto the fusion, sometimes creating entirely new materials from scratch which further bolster the new monster's power. The combined monster is much stronger than the two individual monsters, as it generally merges the physical prowess and abilities of both beasts to provide a terrifying horror that can devastate much of what it stands in its way. This results in a chimerical mish-mash of all Crystallos Forge: Clone creations involved, possessing all of their magic with enhanced speed, strength, and durability—however, obviously, as a severe drawback, the resulting creation won't be too happy with the user of Crystal Dragon Slayer Magic, thanks to forcibly jumbling their original forms together without a care in the world. - Crystallos Forge: Sacred Fourmation (
偽性・結晶の造形滅竜術・功程四方獣 , Kurisutarosu Fōji: Seikureddo Fōmēshon lit. Pseudo-Crystal Molding Dragon Slayer Skill: Masterful Four Directional Beasts): Crystallos Forge: Sacred Fourmation is a powerful Crystal Dragon Slayer Magic spell of the Crystallos Forge ability and of the dynamic kind - as the name suggests, it enables the caster to manifest four phenomenally powerful dynamic crystalline creations fashioned in the shape of the four symbols, four mythological creatures in the Chinese constellations that represent and rule over the cardinal points of the compass. In any case, when performing Crystallos Forge: Sacred Fourmation, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Dynamic activation sequence by focusing more magical energy into the formation of their Magic Seal while envisioning a proper 'guardian' and shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; during the summoning process of the four beasts, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal – in the case of Crystallos Forge: Sacred Fourmation, this comes in the form of one of four special summons that represent the Four Symbols of the Chinese constellations; these four symbols, also referred to as the "Four Holy Beasts" (四聖獣, Shiseijū) are the Azure Dragon (蒼竜 , Seiryū) of the East, the Vermilion Bird (朱雀 , Suzaku) of the South, the White Tiger (白虎 , Byakkō) of the West, and the Black Tortoise (玄武 , Genbu) of the North. Each one of them represents a direction and a season, and each has its own individual characteristics and origins; but more importantly, they have also been synthesized into the Wu Xing system of elements, which are the five types of chi dominating at different times, the Azure Dragon of the East represents Wood, the Vermilion Bird of the South represents Fire, the White Tiger of the West represents Metal, and the Black Turtle of the North represents Water - through application of her Seven Colours Arts, she is able to bestow upon these creatures properties more associated with their elements. This quartet of crystalline creatures are known as Elraine's strongest summon beasts, the beasts of Crystallos Forge: Sacred Fourmation are capable of being fused together in order to form the leader of the group, the Yellow Dragon (黃龍 , Ōryū) of the Center whom embodies Earth. These crystalline beasts function in a manner not dissimilar to Familiar Spirits, Planetary Spirits, Elemenian Spirits, Virago Spirits, Celestial Spirits, Different Dimension Demons, and Familiars as they obey the caster's every beck and call. Depending on how much of their magical energy that the user gives creature summoned through Crystallos Forge: Sacred Fourmation, the crystalline beast attacks and then leaves, or it will stay and continue to attack until defeated or its time runs out. The crystalline familiar summoned through this spell is directly affected by the magical strength of their summoner, meaning that the larger quantity of arcane energy that's dwelling within their body, the more time the Crystallos Forge: Sacred Fourmation beast can stay manifested and assist the caster as well as their strength will increase. The magical levels of the crystalline beast are charged by giving and taking damage in battle, or avoiding an attack. After the respective crystalline beast's magic is launched, the magic levels returns to the state it was in prior to the summon, meaning if the level was full before the crystal familiar was summoned, the crystal beast can launch two spells in a row; however, when a creature summoned through Crystallos Forge: Sacred Fourmation is defeated, the level is reset to zero. Each with their own unique ability and purpose, the four beasts are known to be incredibly powerful, far beyond any dynamic elemental structure created through regular forms of Molding Magic, and they are capable of withstanding great damage to their bodies before shattering.- Crystallos Forge: Dragon (
偽性・結晶の造形滅竜術・蒼竜 , Kurisutarosu Fōji: Doragon lit. Pseudo-Crystal Molding Dragon Slayer Skill: Azure Dragon): Crystallos Forge: Dragon is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and of the dynamic kind - as the name suggests, it enables the caster to flourish an arm and create a draconic structure of crystalline materials that rushes to its target and crushes it - the dragon is symbolic of the azure dragon of the four symbols. In any case, when performing Crystallos Forge: Dragon, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Dynamic activation sequence by focusing more magical energy into the formation of their Magic Seal while envisioning a proper 'guardian' and shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; during the summoning process of this draconic beast, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal – indeed, what emerges is a giant, powerful dragon composed entirely of crystal, with gleaming sapphires for eyes and a pair of golden horns that protrude backwards. Once Crystallos Forge: Dragon has been manifested into the current plane of existence, the crystalline dragon, which has a will of its own as per its nature as a Dynamic Crystallos Forge construction, goes berserk and begins to thrash around wildly in an attempt to destroy everything before its sight; as such, it initially cannot be controlled, meaning that the caster would need to subjugate the beast in order to properly harness its power- more often than not, they simply need to manipulate its magical structure so that they can direct it in any way that they deem to be suitable in regards to the situation, effectively putting the winged beast under their thrall instantly. Once summoned, like all Dynamic Crystallos Forge creations, Crystallos Forge: Dragon acts in a similar manner to a Celestial Spirit or a Familiar, obeying the caster's every command. Due to its enormous frame (around fifty feet tall), at least as large as a skyscraper in width and height, the Crystallos Forge: Dragon is capable of withstanding truly enormous amounts of damage if it cannot reflect the opposing attack with its magic- indeed, it was shown to simply shrug off countless Crash – imbued fist barrages and two Elemental Magic Extremities at once when. This being has a fair amount of brute strength, being able to tear and bite off an opponent's flesh with its bare hands and mouth, respectively. The Crystallos Forge: Dragon has such an immense destructive power that the caster is capable of defeating weaker opponents in a single blow; though stronger foes are capable of counterattacking. The construct itself is highly durable, able to withstand a blast from an Abyss Break; as the construct sustained only a few injuries. The being possesses tremendous power in all fortes; with its speed being unbelievable, its strength enough to demolish an entire mountain range with a swing of its claw; and finally, it is durable enough to go up against an actual dragon easily. Going forth, this crystalline dragon flies towards the caster's opponent, inducing crystallization upon almost anything that it comes into contact with; creating a wave of crystals that circles the dragon which rushes across the skies and freezes even the air itself, dealing extra damage. It seeks out the opponent's attack, taking ahold of its "essence" and targeting their weak point; charging forward with high speeds which are known to be immensely fast, closing distances up to five thousand kilometers in the blink of an eye, and yet despite its large size, the crystalline dragon can turn and stop on a dime with no unnecessary movements displayed- it is said that the demonic bird can out-fly a user of High Speed, Slowing Magic, and even Flight Magic; reflecting the attack back at the user's opponent with the added power of the dragon's rush. In combat, the Crystallos Forge: Dragon utilizes Crystal Magic and Crystal-Make in order to combat its opponents, attacking them with fangs and claws of solidified crystal, while darting around with crystalline wings and protecting itself with scales of hard crystal – all of this in a similar manner to that of Dragon Slayer Magic. The constant emission of crystalline energy allows Crystallos Forge: Dragon to devastate anything that it comes into contact with, and simply by flying past it, the crystalline dragon can reduce an entire building to nothing despite not specifically aiming at it. It has been shown to be immensely powerful, devouring large fragments of rocks and erasing extremely high powered spells with ease. The dragon carves a violent trail of destruction wherever it moves, destroying everything in a straight line as a tornado of crystal trails around it as it completely overwhelms all it devours, as by colliding with most structures and opponents, grinding into the opponent like a powerful drill that is capable of piercing through any and every defense. When the opponent freezes on the sides of the dragon, he/she gets a deal of knockback depending on how much damage is accumulated and which part of the dragon the opponent froze at. The dragon will become smaller if it is attacked by opponents; but as a bonus, as it decreases in size, the Crystallos Forge: Dragon becomes much faster. - Crystallos Forge: Tiger (
偽性・結晶の造形滅竜術・白虎 , Kurisutarosu Fōji: Taigā lit. Pseudo-Crystal Molding Dragon Slayer Skill: White Tiger): Crystal Forge: Tiger is a Crystal Dragon Slayer Magic spell of the Crystal Forge line which enables the caster to create a mechanical-looking lion composed purely of crystal to fulfill a variety of purposes - the tiger is symbolic of the white tiger of the four symbols. In any case, when performing Crystallos Forge: Tiger, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Dynamic activation sequence by focusing more magical energy into the formation of their Magic Seal while envisioning a proper 'guardian' and shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; during the summoning process of this four-legged beast, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of liquid crystal – indeed, what emerges is a relatively large saber-toothed tiger, about as tall as an adult human being; like all other beings made manifest through Crystallos Forge, this lion is known to be somewhat mechanical in appearance, and as the kanji for its name would indicate, the Crystallos Forge: Tiger's textures are mainly in light colours such as whites and golds, with a metallic golden mane as well as a triad of blue-textured orbs held in "cases" of sorts, with two where its ears would be, and one attached to its forehead. The rest of its head is mainly white, with several blackened portions such as the parts around its scarlet eyes. In terms of bodily structure, the Crystallos Forge: Tiger has black portions taking the place of the middle of its limbs separating the upper parts and its paws, which have golden claws. Finally, while the Crystallos Forge: Tiger does not possess a tail, it has two partially cybernetic hands protruding from its back, extending from a pool of azurite liquid crystal on both sides. Once summoned, like all Dynamic Crystallos Forge creations, Crystallos Forge: Tiger acts in a similar manner to a Celestial Spirit or a Familiar, obeying the caster's every command. In terms of specifications, the Crystallos Forge: Tiger is known to be rather fast and powerful, appearing and vanishing in the blink of an eye while the opponent in unable to track the crystal-forged beast. Possessing heightened senses such as smell and hearing, the Crystallos Forge: Tiger is capable of reacting well before the enemy; the tiger is also able to sniff out magical auras to track the target down. Crystallos Forge: Tiger, in battle, often cloaks itself in crystalline energies while racing around and delivering countless claw slash and body-slamming moves; upon getting within striking distance of the foe, Crystallos Forge: Tiger will revert back to its natural state as formless crystalline energy, electrocuting the target as to clamp down upon them and leave them vulnerable for the caster's next strike. The wielder of Crystal Dragon Slayer Magic has displayed that they are more than capable of simultaneously creating two or more Crystallos Forge: Tigers, but it has been noted that manifesting more than one diminishes the quality of the creation as they become slightly slower and weaker in power. - Crystallos Forge: Phoenix (
偽性・結晶の造形滅竜術・朱雀 , Kurisutarosu Fōji: Fenikkusu lit. Pseudo-Crystal Molding Dragon Slayer Skill: Vermilion Bird): Crystallos Forge: Phoenix is a Crystal Dragon Slayer Magic spell of the Crystallos Forge sub-ability and of the dynamic kind - as the name suggests, it enables the caster to create a relatively lightweight phoenix composed purely of crystal to fulfill a variety of purposes - the phoenix is symbolic of the vermilion bird of the four symbols. In any case, when performing Crystallos Forge: Phoenix, the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of their mineral manipulation in order to shape the energies that they had projected outwards into a sturdy and ordered structure, giving it a crystalline form, expanding and thinning said crystal – while doing so, they induce the Dynamic activation sequence by focusing more magical energy into the formation of their Magic Seal while envisioning a proper 'guardian' and shaping the crystal manifested in accordance to their will, projecting their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; during the summoning process of this airborne beast, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of
- Crystallos Forge: Dragon (