"The scariest moment is always just before your start. After that, things can only get better." This article, Feng, belongs to Dragonmaster. Edits of any nature and the use of material on this page without my permission is strictly prohibited. If you wish to use this article, please ask me on my talk page. |
Feng | |
---|---|
Alias(s) |
The Lord Disgraced The Last Dragon of Yu'lon |
Status |
Active |
Race |
Human |
Birthdate |
24th August |
Gender | |
Age |
26 |
Blood Type |
O- |
Education |
Home Schooled |
Hair Color |
Brown |
Eye Color |
Red |
Skin Tone |
Caucasian |
Height |
194 cm |
Weight |
102 kg |
Guild Mark Color |
Silver |
Guild Mark Location |
Left Bicep |
Tattoos and Unusual Features |
Tribal Tattoos Across His Upper Body |
Affiliation | |
Occupation |
Wandering Mage |
Base of Operations |
None |
Sexuality |
heterosexual |
Marital Status |
Single |
Magic |
Lightning Dragon Slayer Magic |
Appearance[]
Personality[]
Relationships[]
History[]
Synopsis[]
Magic and Abilities[]
Abaddon Dragon Slayer Magic[]
Abaddon Dragon Slayer Magic (アッバドンの滅竜魔法, Abbadon no Metsuryū Mahō) is a Caster Magic which has gone lost to the ages, thus earning it the right to be called a Lost Magic and is in its design intended to slay Dragons and especially other dragons of a similar element. The element in question being a fire which has been pushed to its absolute zenith.
As mentioned above, Abaddon Dragon Slayer Magic, also referred to, and more commonly known as Purgatory Dragon Slayer Magic (煉獄の滅竜魔法 Rengoku no Metsuryū Mahō), is a Caster Magic which has gone lost to the ages, thus earning it the right to be called a Lost Magic and as it was forged and created with the intent of slaying momentously powerful creatures which could seemingly not be slain by any other means, making it a Slayer Magic and most of all, a Dragon Slayer Magic, a magic focused around the transformation of the mage's body into a physiology more familiar to that of the dragons, great and legendary creatures of such astonishing might that they breach the realms of common sense and goes to absurd heights. This change to the body results in the mage becoming capable of the same feats as the parent dragon, making the caster able of generating, manipulating and even consuming the element of fire for means of combat and rejuvenation, fire itself being a visible effect of the process of combustion – a special type of chemical reaction. It occurs between oxygen in the air and some sort of fuel, whichever form it ever may take. The products from the chemical reaction are completely different from the starting material, releasing heat, light and various other products of the reaction itself. However, unlike ordinary and dull fire magics, the Abaddon Dragon Slayer does not simply draw strength from ordinary flames, but rather the very concept of heat and fire itself, allowing it to tap into the fearsome powers of the hypothetical flames of The Lake of Fire. Indeed, These particular dragons and their disciples can conjure and wield the power of Purgatory itself, a realm of the afterlife said to be the temporary stay of the wicked sinners until the flames have burned away the sins from their pure, wayward souls, flames so powerful and intense that they dwarf out any and all other fire magics into obsoletion. As if this was not enough to strike fear into the opposition, the dragons and dragon slayers who possess this magic have another source of power which they can tap into. A power said to have almost devastated the earth at one point. The ancient might of the Ten Primal Suns, a collection of, obviously, ten suns of which only one remains. By tapping into this hypothetical power, the Abaddon slayer can boost their powers even further. With this power in hand, the Dragon Slayer becomes a living walking inferno, scorching everything in touch and reduces any and all things to ash.
Despite its incredible power, its existence was for a long time called into question because of the lack of tangible evidence of it in history. This element proved elusive and near mythical, even amongst fellow dragons. It was once believed that The Flame Dragon King himself, Igneel, had been a wielder of this magic considering his rise to such a position of power amongst his kin, but due to the nature of his adoptive son's inferior fire element, this too has been called into doubt. According to Feng, any dragon who would have wielded this magic would have been widely renowned for their greatness, ascending beyond Kings and even Emperors, rising to the ranks of the Dragon Sovereign, a being above what any other mortal being could ever hope to accomplish, even standing above other dragons, effectively rising to a rank all their own. It was also believed that the great Atlas Flame might have utilized a magic similar to this as hs body of flames carried the same properties of this primal magic, to burn away offending magics, garnering it the epithet of The Cleansing Blaze. But upon witnessing the magics true state, this was a dismissed notion as Atlas Flames fire proved to be a mere shadow in comparison. Feng has somehow managed to achieve hold of this magic through Lacrima transplantation, not only proving its existence but also having become one of the most powerful dragon slayers of his day and age. The fires of Abaddon has its primary source of immense power from the hypothetical realm of torment and purging fire. It is said that within purgatory, the flames achieve their intensity from the imbued feelings and desires of the ones caught within it, growing stronger by their wishes and misery. By tapping into these emotions, the fire grows to unthinkable heights, fueled by passion, sins, and dreams. As if that was not enough, it also grows stronger by the same traits from its wielder, empowering the fire through their own passion.
However, as it does with everything of considerable power, there is a cost to wielding it. The concept of good does not exist to these flames, searing everything vile without hesitation. Sadly, in the "eyes" of the hellish pyre, everything earthly, mortal or not, is sinful, vile, and evil, leaving no stone untouched in its approach. If anything is considered evil by these flames, it'll burn and leave nothing. Even the likes of gods, angels, and so many other beings are not free of their own evil, making these fire effectively a threat to anything living. So, with that said, does that mean that one has to be pure of heart in order to use it? Well here is the kicker, nothing besides the core of the soul is pure, and as the soul is ever beset by wickedness, there is still no escape. So how does one wield this magic in the first place? The simple answer is sheer determination. One must will these flames into purpose, command them purely through one's own will. Determination is the backbone of all life. The will to survive, the desires to accomplish one's goals, the dreams of their own paradise, all of these things are the stepping stones to wielding this intense pyre. Through the mage's determination, the fire will be beckoned to serve. The flames hold no interest over good or even the use of evil, as neither matter. All it sees is corruption which must be cleansed by purifying fire. So no matter the path one may take, the flames will serve, and do so well. But one should be sure to not wield it without purpose. Should one's determination falter, should the will of the mage be found lacking, if by any chance one allows their mind to be clouded by doubt, the flames will consume thee as well. It takes so little for the flames to become one's own worst enemy, beginning to burn away at your own sinful being, scorching thine body to ashen pieces. Begin to doubt your purpose, your determination will falter along with it, and as that happens, the flames will begin to turn against you, breaking through the barrier of will to slowly burn away at your body. It starts off as a small build up of heat within, but before long, if nothing is done, the heat will spread, eventually igniting the very ethernano within and setting the body of the mage ablaze. This is the fate of all who would dare to wield this magic and not be trained for its use, making it most ill-advised for even the most potent of fire-wielding mages to try and manipulate, as this vengeful intensity will scorch away at them in an instant if they are without proper training and preparation.
No lack of oxygen can kill this pyre, no amount of water in the world may quench this inferno, no ice, whether of the earth or other realms, are safe from the never-ending blazes. Even typically believed superior elemental wielders such as God Slaying flames and elements are paltry and insignificant before this fire. Truly, all elements shiver before the approach of the all-consuming blaze. It should also be mentioned that other slayers of the fiery element are unable to consume these flames, not for any lack of ability, but rather that it combusts the ethernano within the body rather than replenishes it. This goes beyond mere consumption. The very presence of the fire brings torment upon any mage as it causes the magical particles to excite themselves and heat up, causing a searing sensation within them. Should the fire strike their foes, it will actually burn away chunks of magic power within them, lessening their power and magic reserves, as well as causing immense pain in the process. Feng, on the other hand, is no way restricted from consuming flames of his own sort or of various other sources. Matter of fact, he isn't even truly restricted to consuming the likes of fire alone. Anything that is a byproduct of fire or extreme heats is free gain for his appetite, meaning that things like vapors, fumes, ash, smoke and even molten rock and metal is a viable source of nutrients for the dragon slayer, granted, they do not provide with the same levels of ethernano as typical flames, and molten rock such as lava and magma have the tendency to eventually make him sick if he tries to consume too much of it, just like how a child would get sick from overconsumption of chocolate.
Feng has demonstrated an immense mastery of this magic, able to wield it with the utmost of ease and devastation. In his hands he has managed to turn thousands of enemies into writhing piles of misery in little time. His power has been proven to be of such a level that he became hailed as the strongest Mage in all of Minstrel, a mage without peer. With these flames he has so far stood unopposed in sheer might, incinerating any organic matter, melting and disintegrating any variety of rocks and gems, one such feat being when he evaporated a considerably sized diamond with a handful of flames, an accomplishment which requires heats going well beyond 5000°C, and despite this astounding feat of strength, this is hardly him at his fullest. It has been said that his fire surpasses plasma and nearly any known worldly heat, believed to be the hottest thing there is on earth, being the closest chemical reaction to reach the theoretical Planck temperature. However, his prowess extends far beyond "simple" heat manipulation. Among many elements, they share a common theme of blunt, sharp, piercing, gaseous or exploding attacks, though it should be noted that it may often be out of personal preference and practice rather than an inherent nature of it. Either the case, Feng has reached the point that he can make use of any of these properties and apply them to his flames, ranging from being as acute as the sharpest of swords to pummeling with the intensity of a thousand hammers, blasting a foe with an intensity surpassing whole boxes of TNT and more. With all of this considered, Feng has truly become a fiery dread on the battlefield. It is said that his heat is so intense that he could warp reality with his searing flames. A rumor that came to be flying about upon a time when he managed to close a conjured black hole with nothing but his fire, essentially evaporating it through its anti-magic properties and intense heat.
Basic Spells[]
- Abaddon Dragon's Roar: The Abaddon Dragon's Roar is one of the most basic spells within Feng's arsenal, but despite that, it is also one of his most potent ones in the range of the basic spells. It is accomplished in much due to his partly draconic physiology, granting him the ability to gather his hellish fire within his lungs, creating it from the magic power within his Origin along with the ambient ethernano of his surroundings. The preparation time is also rather short as the only thing required beyond that which has been previously established is to take a deep breath to later exhale all of the gathered fire. Thanks to the unique physiology of the dragon, Feng is capable of storing a near infinite amount of cleansing fire within his lungs, compressing the fire to the point where a continent bathing breath would hardly be the size of a marble in his lungs. Of course, it is to be considered the lasting harm that could leave Feng with to produce that much magic, and that he would have to possess sufficient amounts of magic power to accomplish such a feat, to begin with. These flames, just like in all of his spells, are capable of astonishing feats, capable of vaporizing molten rock and gemstones of all varieties, boil lakes, incinerate woods to ashes within moments, burn its way through the most potent of metals, and so much more. As the pyre leaves his mouth, the flames will burn away at anything they strike and, his preferred form of using this spell, to cause a considerable explosion in its wake.
- Abaddon Dragon's Iron Paw: Another simple yet potent spell. It carries with it about the same might and potency as the roar but compressed and restricted to a much smaller area when compared to the roar's wider range, causing more intense damage to the singular target. Feng surrounds his hand with copious amounts of infernal fire, swirling around his curled palm as he goes in for the thrust. The blow can be regulated and controlled in how it can be utilized, whether its properties should be blunt, piercing or even explosive and with what level of heat it should burn with, ranging from the heat of a scented candle light all the way to the point where the heat of plasma become insignificant.
- Abaddon Dragon's Crushing Fang: More akin to a technique rather than a spell in its own right., the Crushing Fang is a devastating attack which centers around the use of his iron paw, but rather than utilizing just one, he brings out two into the equation, swinging them in a wide arc to the have them clash against each other in a powerful clap, crushing anything unfortunately caught between, with the same capablities and properties as the mother spell, with the additional devastation from adding an additional fist into the mix.
- Abaddon Dragon's Claw Strike: A basic and powerful move at its core, the Abaddon Dragon's Claw Strike serves to deal explosive and near lethal damage at a very close range. The Claw Strike is meant to be somewhat vague in its usage, to be subtle, to pass it off as an ordinary grip attack only to suddenly blast the opposition with a tremendous force of fiery power. The spell does not even truly require Feng to grab hold of his opponent, allowing him to simply raise his hand and unleash this great torrent of fire of various properties to incinerate and devastate his opponent. This spell can also be used in order to propell himself to and from, boosting his attacks and evasiveness by enhancing the speed of his movements.
- Abaddon Dragon's Talons: Similar to the Iron paw put in reverse, The Talons serve to vastly enhance the potency of his kicks by surrounding and boosting them with his infernal fire, to then land a kick which can barge through most metals, alloys, rocks and buildings.
- Abaddon Dragon's Pyro Strands: One of Feng's most favored abilities, one which is quite clear in its purpose. Feng utilizes his hellfire to conjure up a copious amount of fire wires, amounting up to a total of three per finger, which he can use for defensive, offensive and utility purposes. These strands are commonly used with sharp properties or blunt in order to grab hold of his targets or to shred them to bits. The Pyro strands have also been seen to be used for the purpose of traversing the area by grabbing hold of any obstacle or irregularity to then pull himself towards it. The strands can not be entangled with each other, allowing him to use them however he desires, without a thought dedicated to the worry of them getting tangled.
- Abaddon Dragon's Pyro Frenzy: The Pyro Frenzy is the daughter spell of the Pyro Strands. When performing this spell, the wires grow into almost twice the amount of wires, which will then begin to whip about, wrap and slice ferociously without caution or care, only wishing to bring his enemy low. Because of the more savage assault and wildly swirling wires, it is nearly impossible to use it for any other purpose than to cause harm to the target. Besides just growing greater in numbers, the potency of the spell is per default almost three times stronger than the original spell.
- Abaddon Dragon's Pyre Bomb: Feng brings his hands together to start shaping up a colossal orb of infernal fire, bringing it high above his head as he supplies it with copious amounts of magic power before he throws it towards his opponent which will then proceed to explode in a massive blast which will consume nearly anything caught within its radius. The Pyre bomb is one of his most potent spells, and most likely his most powerful spell that is not a secret art. The bomb has proven capable of wiping out smaller islands and half of a city block with its incredible might.
- Abaddon Dragon's Brilliant Blaze: Feng conjures up two balls of fire in the palm of his hands, shaping them up with considerable power until they are fit for their final purpose. One way to use them is to smash these orbs into his opponent, striking them with intense force and heat in a massive torrent of infernal fire. This state of the blaze has been used to burn down entire buildings to husks, incinerate forests and evaporate rocks. The second way it can be used is to instead of smashing the orbs directly into a single opponent, they can be slammed together to create a centralized explosion of insane proportions, able to consume the size of two football fields within its fiery rage.
- Abaddon Dragon's Wing Attack: Feng conjures up a copious amounts hellish fire that extends from his forearms in a similar fashion to proper dragon wings, reaching outwards to then either burn and bash the opposition or cut straight through it by "sharpening" the fires. The wings have proven to be very efficient spell in how it leaves a trail of flames for an extended amount of time, making pursuit near impossible and serves to burn anyone left behind after he has passed them by from the blow.
- Abaddon Dragon's Tongue: Feng sprouts a long blade forged from "hardened" hellfire from and around his upper wrist. This blade is not as much sharp as it is insanely hot, hotter than nearly any other spell in his arsenal. The blade slices through nearly anything put before it, the heat of it serving to burn through it, however, it would seem that it is less effective against organic matter for whatever reason, standing immensely potent against any alloy or inorganic matter, but when put in front of anything fleshy or organic, the blade may as well just be the dullest kind of butter knife.
- Abaddon Dragon's Sword Horn: Feng surrounds himself in a whirlwind of infernal fire which will grow in intensity and power to the point where this offensive spell can even serve to defend him by burning apart anything that dares to come close to him. After the spell has been prepared, Feng will be propelled towards his enemy, able to also alter its trajectory however he pleases until he gets close enough to skull bash them. After he has performed this step, the flames will be expelled forwards, throwing the opponent into the flames direction, scorching and pushing them in the Sword Horn's trajectory. This spell has been compared to an industrial grinder, grinding away at anything it touches, making it a most efficient shield along with it being a powerful attack in its own right.
- Abaddon Dragon's Scorching Tail: Feng sprouts a tail of hellfire from his body which he can use for a variety of purposes, his favored of which being for the purpose of combat. He has developed a variety of techniques to make use of his tail, techniques which essentially allows hi to be a threat all around. On a normal human, the back would be their most apparent weakness as they have no way of defending themselves from such an approach. This tail rids him of said weakness. The tail is also quite prehensible, making it quite versatile in both combat, defense, and utility.
- Abaddon Dragon's Whole-Body Inferno: This spell works just about the same way one might expect it to work. At least, to a certain extent. Upon the use of this spell, Feng's whole body will become surrounded by an extremely intense inferno, an inferno which will sear away anything that comes even remotely close to him. This fiery barrier has burned bullets into nothingness, melted swords which dared to try and penetrate his defenses and scorched beings whom have attempted to punch their way through. Now, that is not to say that the shield is impenetrable, but rather that inferior moves are just little more than an inconvenience to Feng rather than being actual threats to him. However, should the flame barrier be breached, that's where the real bull-crap begins. If someone were to break through and deliver a blow to Feng, his body will dissolve into flames and soar a distance away from the foes before splitting up in two directions, suddenly manifesting in two bodies which will fight with unified intent. One of the bodies is Feng himself, while the other is an identical copy of himself on the outside, but on the inside, he is a raging inferno given physical form, hence the name. This copy will fight with both magic and physical prowess to help and bring down the opposition.
- Abaddon Dragon's Blazing Whip: Feng conjures up one or more whips in each hand forged from pure hellfire which he can proceed to use for offensive or possibly utilit purposes. These whips can take on a variety of properties, such as physical, effecitvely allowing it to dish out blunt force damage to the opposition, piercing in order to deliver quick and painful lashes of heat and sharpness, or even explosive properties, creating massive blasts of force and fire with heach lash. These whips have been shown to be able to cut through gemstones and rock with relative ease, shattering the formation.
- Abaddon Dragon's Splinter Blast: Feng conjures up a small orb of fire with physical and explsoive properties. After channeling the fire and forming this orb, no bigger than a tennis ball, he will proceed to lob it into the air or towards his desginated target and after it lands, or with a short wait period, the orb will cause a massive explosion of incredible force, together with the physical it creates splinters of hardened hellfire which is snet in every conceivable direction and at such tremendous speeds that it becomes all but impossible to dodge them. The splinters can burn through just about any inorganic matter but halts itself in the pressence of living matter such as humans and so forth, it's heat lessening and causing lesser flesh wounds.
- Abaddon Dragon's Scale Storm: Feng conjures up a multitude of smaller scale patterned pieces of hardened hellfire which whirl around him like a small whirlwind only to then command however he pleases by suddenly having them fire off from around him and onto his designated target. The scales burn with great intensity and vigor, meant to burn along with slicing through its target. Alternatively, the scales may attach themselves to the target, serving as an enhanced defense in its designated places, all while burning them even more furiously.
- Abaddon Dragon's Burst Shot: A simple, cheap, and potent spell for really close ranges. Feng gathers up magical energies within his palm(s) before thrusting it towards his intended target. When his hand connects with his opponent, he will unleash the gathered energies into a mighty explosion of heat which will sear and blast the target apart. The burst shot is powerful and cheap, but due to its cheap nature, it lacks the wider range or explosive radius when compared to the other spells in his possession.
- Abaddon Dragon's Pyre Barrage: The pyre barrage is a spell which causes Feng to gather up copious amounts of magic power within his hands which will then be expulsed from them to conjure up bullets of hellfire at a rapid speed and to then fire them off at an equally quicked pace. The pyre barrage is effective for wide spread and quick destruction against multiple targets.
- Abaddon Dragon's Hell Tooth: The Abaddon Dragon's Hell Tooth is more akin to a technique rather than a spell itself, but all the same, it is quite potent when found in the right position. He will proceed to knock his target straigth into the air before he pursues them. After following and surpassing them, Feng will begin to "Charge" his joined together fists with his Abaddon Fire to then deliver a powerful downwards swing, causing immense damage to the opposition. Granted, while this is his favored means of performing this spell, he can perform it simply on the ground by doing the exact same thing with just slight variations of angles and direction.
- Abaddon Dragon's Spiraling Twin Longs: Undoubtably Feng's most powerful spell which is not a secret art, the Spiraling Twin Longs is an extremely potent spell, but also something of a favorite. Rather than other spells which focuses on physical trauma of any kind, the Longs take a bit of a twist in their combat. Rather than taking any proper physical form, or even a gaseous one at that, the longs are just pure hellish energy, harmless flame-like gusts blowing form it as it travels and delivers both spiritual and magical damage rather than physical one. When it makes impact upon the target, no damage will be felt upon contact or the remainder of it's duration. But after the longs have passed through completely and have fully dissipated, the injury shall quickly be felt as the spiritual damage taken will weaken one's resolve and endurance, along with taking a huge chunk of magic away from the target. Granted, every spell in the Abaddon Dragon's arsenal "kills" magic power in the body upon impact or even by their pressence, but the long takes that concept and goes into excess with it, putting it on a level all of it's own. Alternatively, the Longs can be given the more traditional purposes such as explosive, blunt, sharp and so forth for a more physical approach, making it all the more devastating, but less effective at burning away the ethernano.
- Abaddon Dragon's Arc Sword: Abaddon Dragon's Arc Sword is another powerful, wide range spell. The Arc Sword is a fast traveling and extremely powerful Hellfire spell, able to slice and blast through solid stone with utmost ease, even if the heat from the spell were to be removed. Feng begin by conjuring or manipulating nearby fire and infuse it with his sovereign nature, granting the flames incredible Power Before he starts to weave and spin this fire into a growing arc of hellsish flames. This spell carries a considerable range and area of effect if he only so wishes, able to travel as far as a few hundred meters without losing any of it's potency, all while incinerating anything it touches.
- Abaddon Dragon's Infernal Body: A simple abaddon spell with a very special quirk of a behavior. Feng allows his body to change completely into that of the hellfires of Abaddon, making him all but untouchable. But due to the castly nature of this spell, it is far less effective as a dodger than most other elemental body spells. The kicker here though is the fact that it possesses the ability to free Feng off detrimental effects. Poison, enchantments, and other debilitating effects are effectively scorched away from his body when in this state. A certain issue with it though is that it does not descriminate or hold back. Possitive effects will also be scorched away, and there is no way to turn this effect off, making it detrimental to him if he is in possession of beneficial effects.
Advanced Spells[]
- Lucifer's Assault: Infernal Fire Blast: The Infernal Fire Blast is a vastly enhanced version of the Pyre Bomb, enhancing its powers by almost three times, and this time executed from the mouth rather than being gathered in his hands. The infernal blast is no larger than a marble, but upon leaving the jaws of the slayer, it will grow in massive size until it is twice the size of Feng himself. This fire blast will proceed to follow its target's movements by Feng's guidance until it is either impeded or strikes its mark. The Fire blast is an extremely potent spell, but despite its might, it has been described as the least ethernano thirsty of the secret arts, making it relatively cheap to cast.
- Lucifer's Assault: Infernal Hammer Blow: The Infernal Hammer Fist is the least flashy and has the lowest area of effect with its spellwork. However, against singular targets, it is nearly unrivaled in its power. By bringing his hands together, he will then infuse and surround them with copious amounts of hellfire which will momentously increase his striking power, something he will use to deliver powerful blows to his target. While this spells holds immense strength amplifying powers, it can also, like all other spells, have its temperature altered to either lower or increase the damage caused.
- Abaddon Dragon's Infernal Howl: The ultimate form of the Dragons roar for the Abaddon Slayer. The Infernal Howl is a spell that absolutely dwarves out nearly all other of his Slayer spells, secret arts or not, surpassed only by the Devil's Sentence spell. Like a roar, Feng will gather up copious amounts of Hellfire within his lungs, condensing it to a near solid matter before being expelled through the mouth to cause tremendous damage to whatever is unfortunate to be finding itself caught within its range. This Howl has been described as a city buster, as figured out upon the Magic Councils evaluation of said spell within safe parameters and cautious testing. While not forbidden, its destructive capabilities have given rise to concern and Feng has been asked to use this spell sparingly and with restraint.
- Abaddon Dragon's Hell-Ray: The Hell Ray is a concentrated and focused beam of condensed hellfire, fired from the tip of his finger. Per default, the spell carries piercing properties along with the intense heat it radiates. This spell has a very short radius and an extremely long range of attack. This spell has often been primarily used like a bullet by using it in a quick and short burst or to have it continuously flow in order to cut through his target.
- Lucifer's Assault: Duke of the 200 Legions: The Duke functions vastly different from many of his other spells, mostly due to how it does not work like typical slayer magic does but is more akin to the works of dynamic molding magic, creating a creature of his element with a semi-"sentient" intellect. Feng gathers up a copious amount of Hellfire and shapes it into a colossal fiery monstrosity which will burn and crush its way through anything Feng so desires. This duke is can perform any spell in Feng's arsenal and fight with an unbridled fury along with a physical prowess that overshadows Feng's own by two. As if that was not enough, The duke stands as "unkillable", invulnerable and near undefeatable, something which makes it quite the intimidating obstacle to get past. There are only two means for it to disappear: One is to outlast it, as it can only remain on the field for a total of four minutes and no longer. It is restricted to an incantation spoken by Feng without stop, so if he ceases to speak the incantation, the Duke can no longer exist, thus dissipating into nothing. Which leads to the next way of beating this monster, which is to disrupt the incantation itself by getting close to Feng and forcing him to stop talking. Not even Magics the likes of Dispelling and Nullification can put an end to this monstrosity.
- Lucifer's Assault: Infernal Crucifix: Feng's most favored spell as well as one of his most powerful ones. His favor does arguably come from the gimmick behind the spellwork. Feng utilizes his infernal Abaddon fire to draw up a crucifix in front of him, which he will then proceed to aim at a target and as one has been picked, it will propel itself towards the targeted opponent at blistering speeds, nearly surpassing that of a speeding bullet. This crucifix is per default a blunt spell with various levels of heat as Feng sees it fit to change. The damage it has been shown to cause is tremendous, burning and bashing through a whole neighborhood before finally coming to a halt, crushing its way through concrete pillars with ease, and burning straight through castle fortifications.
- Lucifer's Assault: Pentagonal Meteor Shower: Feng's most recent spell in the Abaddon arsenal, and also one of his most potent ones. Using his limbs in addition to his mouth to conjure up five grand meteors of hellish fire which he can then unleash upon his foes. The meteors have demonstrated some uncanny destructive capabilities, able to move remarkably fast and make impacts powerful enough to break through meters thick pillars of rock or metal. The fires formed with this spell are one of his hottest ones, surpassed only by the Devil's Sentence and the Infernal Howl, reaching over tens of thousands degrees Celsius if he simply wills it. With the base set as a blunt spell, it is of no effort to transform this spell into one of an explosive attribute, creating blasts of fire which can engulf half of the Domus Flau with a single meteor. What's more, these meteors can be guided by Feng, allowing him to redirect and repurpose the flaming orbs to suit a different purpose.
- Lucifer's Assault: Devil's Sentence:
Ten Primal Suns Mode[]
As previously established, an Abaddon dragon gets his supreme power from tapping into the realms of the afterlife known as Purgatory and its ceaseless and empowered fires, thus enhancing one's own flames. This single act alone, to reach out between realities to find a source of power, was what elevated this fire to new heights in the form as a sovereign element. However, for all the might it possesses, there is one step further to take. According to legends, in ancients past, the world was once ruled by ten mighty suns which radiated their great and potent blaze, scorching the world without discrimination. It is unknown what became of these suns, but somehow, their great power is still accessible to those determined to find it. Feng is one of the few to have found this source of power, how he does it is a secret he refuses to detail, where he grows four times more powerful when he draws upon the might of the primal suns, making him a living, walking, scorching, dread on the battlefield. When tapping into this latent power, his magic aura grows immensely in its potency, no longer just a mere signifier of his might, but now functions passively as an extremely powerful defense while not drawing anything from his magic reserves. His aura has now heated up to great heights, to the point where most bullets, alloys, metals and rocks burn and evaporate against the aura before they ever have the chance to approach his body. Unless the offending obstacles are of an extremely heat-resistant material or with appropriate enchantments, they will simply burn into nothing as it approaches him. At his whim, and at the cost of a bit of magic, the Aura can expadn to reach a twenty meters wide radius, allowing him to start boiling water, scorch the earth and vastly heating and melting metals such as iron, steel and more with his mere pressence. The heat exuded from his body well surpasses nearly any other source of heat, yet often restriced to a limit of 7000 degrees celcius for a cap. This is not to say that he can't surpass it, but due to his desire to see himself in a stable condition afterwards, as increasing the heat of the aura too high can and will prove difficult to control in the end, and if it comes to that, the heat will become dearly detrimental to himself. The foremost example of this is how despite the intense heat in the air that surrounds him upon activation of this mode, he proves more than capable of inhaling in order to to sustain regular breathing, but should he amp the heat up further than his limit, the heat will make him unable to Breathe anymore, and if it goes too far, it may even begin to boil the fluids in his body.
Raijin Dragon Slayer Magic[]
Raijin Dragon Slayer Magic is a lost magic, elemental magic, but most of all, it's a Dragon Slayer Magic which is, obviously, centered around the use of lightning in order to slay dragons and enhance his natural combat. This magic is Feng's most commonly utilized element, and sort of functions as his warm up magic, the one which he utilizes to test out the strengths and limits of his opponents before moving on to his more effective and powerful magicks, if he deems it necessary to use. This magic allows him to incorporate the element of lightning into his combat and fighting style, allowing him to move swiftly in and out of battle, delivering quick and powerful blows by enhancing himself with the element. Also, this magic has partially mutated his body into that of a Lightning Dragon, thus allowing him to consume lightning itself in order to empower himself and rejuvenate his body into a healthier state.
In combat, Feng utilizes this magic freely and separately from himself, meaning that he is capable of creating lightning which is not centered on himself, channeling and casting lightning spells from various directions around, below and above his target, striking them from directions which they would likely not expect them to come from. What's more, Feng often, if not always, utilizes his magic in order to hasten the electrical currents within his body, essentially making him move and react much faster than he naturally would. In the same way he in which he can enhance his own electric signals and improving his natural reaction time and speed by making them travel faster than they naturally could, he can do the same for his allies or the very opposite against his foes by simply laying his hands on them.
- Raijin Dragon's Roar: Feng begins to generate immense amounts of lightning within his lungs and guts by gathering copious amounts of magic power within himself to then begin to convert that power into the element of lightning. After the process has been completed, Feng can unleash the lightning from within him in a mighty breath attack which can take on one of two properties, depending on what Feng deems necessary for the situation. It can either take on the properties of a blunt hammer, knocking his opponents to and about with fierce force, enough so to flip a tank on its head. If he wishes to take on a bit more deadly force with this spell, he can grant it the piercing powers of a spear, thrusting its way through nearly anything, shooting through it with the power of anti-armor round, piercing its way through almost anything that is foolish or unfortunate enough to be placed before this spellwork.
- Raijin Dragon's Iron Fist: Feng channels copious amounts of lightning into his clenched fist, charging it with the electrical currents, enhancing its strength and mighty immensely. The spell has enough strength behind it to punch through a solid stone pillar, striking through the construct and still have plenty of power left to destroy more. Should this spell strike his opponent, he can seriously mess with his/her own electrical currents, either completely rewriting them for a time, or simply delay their ability to respond in appropriate time. What's more, if he so desires, he can unleash the lightning gathered around his fist and launch it towards his opposition in the shape of a massive bolt of lightning in the shape of a fist.
- Raijin Dragon's Talons: Feng channels and gathers Lightning and ethernano around his fists in preparation for his spell. The Lightning Dragon's Talon is a fierce cutting spell which centers around the creation of long and sharp claws of Raging lightning in order to cut through his obstacles and opponents. This can prove to be a very deadly ability if not utilized with care and caution, as it can quickly lead to mortal wounds when used against opponents.
- Raijin Dragon's Shuriken: Feng conjures a bit more than a dozen shuriken made from "tempered" and "sharpened" lightning, allowing Feng to manipulate them however he so pleases in order to inflict superficial damage upon his opponents. As shurikens are not designed to inflict deadly damage in the most usual of cases, they serve more to slowly shred and cut the opposition until the point where the wounds grow too numerous that it proves difficult to continue their movements and even cause some levels of inhibiting bleeding. If he so wishes, he can transform the shuriken attack into a storm of sharp air, circling the opponent(s) in an unceasing flurry of electricity and misery.
- Raijin Dragon's Dagger Flurry: An enhanced version of the shuriken attack, shaping up deadly daggers rather than the inferior shurikens to assault the opposition with. These daggers are bigger, sharper and stronger, making it much simpler to cause more severe damage to those who deserve it. Besides that, the spell works largely the same as the mother spell. These daggers are given physical form and can thus be grabbed for other purposes, with edges as compact and durable as steel, yet far lighter.
- Raijin Dragon's Aerial Edge: Feng conjures up a massive and sharp wave of lightning that travels in a straight line with a crescent edge, cutting and tearing its way through the hardest of rock and more. it is basically one very large and powerful air pressure wave of trully destructive capacity, going well above what many can accomplish with their mere physical capabilities due to the enhancements with the element of lightning.
- Raijin Dragon's Aerial Lance: Feng conjures up a great spear forged from tempered and sharpened lightning, a shaft and point like hardened steel and with adaptable length, going from traditional length to almost ten times that. This spear is one of Feng's most potent close quarter technique, allowing him to pierce most defenses with its mighty point. The lance is not limited to close combat, obviously, as it can also be thrown like a javelin, traveling at blistering speeds and getting even faster as it gains momentum from soaring through the air.
- Raijin Dragon's Aerial Longsword: Feng conjures up a longsword of tempered and sharpened lightning, its hilt, guard, and edge as durable as hardened steel, yet unlike the spear lacks the same ability to adapt its length. However, it can do something else. It carries the capacity of vibrating to such an extent and wavelength that it practically melts straight through metals and alloys, slicing past the metal like a knife through butter, all while never even affecting the grip of Feng himself.
- Raijin Dragon's Soaring Volley: Feng conjures up copious amounts of lightning and then proceeds to temper and sharpen it, shaping it up into a vast amount of arrows to be used as he sees fit, hovering around and about him until he decides to make use of them. One of the ways to use them are to fire them off directly forward like bullets, piercing their way through whatever comes in their way. The other way is to fire them off like a volley of arrows, as the name would imply. These arrows can also be granted explosive properties caused from the immense magical pressure Feng can build up within them which can then be suddenly unleashed in a blast of grand proportions.
- Raijin Dragon's Soaring Ballista: The Soaring Ballista is more or less a vastly enhanced version of the Soaring Volley spell, possessing far greater potential for damage and explosions. Feng conjures up one massive ballista shot, forged from copious amounts of lightning and then proceeds to temper and sharpen it till the point where it becomes like steel. From here on, it is just a simple matter of firing it with monstrous results should it make an impact with the opposing force.
- Raijin Dragon's Storm Hounds: Like a dynamic molding magic, Feng can shape up semi-"Sentient" creatures of pure lightning and utilize them for combat. In this case, they are dogs of considerable might. These storm hounds are fast as the wind, nearly as physically strong as Feng himself and nearly unkillable. While durable in their own right, the wolves near indestructibility comes from the fact that in most cases they hold no actual physical form, until just before they inflict damage upon the opponent, and there is no physical indication as of when they are gaseous or physical.
- Raijin Dragon's Raging Bolt: Feng conjures up a magic circle either on his fist or in any given location and direction and this circle will by Feng's will begin to generate copious amounts of lightning which will then be unleashed in the shape of a quick and destructive bolt of lightning. The circles themselves are rather fragile, and can easily be destroyed, thus negating the spell, however, due to how swiftly the spell springs into action, it requires an astounding amount of speed and reflexes in order to beat it to the punch.
- Raijin Dragon's Crash Blow: The Crash Blow is rather simplistic in nature, but it is ever so effective against the unsuspecting foe. To the naked eye, it would appear as any two-handed blow, without any additional flairs. Feng will join his two hands together to form an even greater fist, one which he infuses with trace amounts of ethernano into, making his hairs stand on end. Once he has done this, he will deliver his blow to his opponent, which will essentially mark them up for the true nature of the spell. Once they have been marked by Feng's Ethernano, he will cause a great thunderbolt to fall from the sky, striking the opponent with devastating results. Due to the ethernano having infected the opponent, the lightning bolt will track the foe until it has found its mark.
- Raijin Dragon's Static Panzer: A quick paced and expensive spell that hopefully makes up for it by it's surprising and destructive aftermath. Feng gathers his ethernano beneath the earth, right below his opposition, before suddenly rising up in a massive pillar of lightning. This pillar causes tremendous damage on its initial rise, but even after it has served its initial function, it may still be of use. After it has been shaped, it may be reforged into something new to serve him further, that being an armor composed of lightning. This lightning armor is stronger than the sturdiest of steels, and serves to enhance his innate ability to affect the electrical currents in the body, making it a most dreadful piece of "equipment" to have in one's possession.
Advanced Spells[]
- Heavens Fury: Susanoo's Outcry: In all practicality, the Outcry is simply a vastly empowered roar spell. Feng gathers up a massive amount of magic power within his lungs, power which will then be converted into powerful lightning. After all this lightning has been generated, Feng will exhale the magic into an insanely powerful breath attack. The blast from the Outcry is potent enough to blast through entire hills and blow open a hundred yards of diameters of ground, leaving it in dust and splinters. As if it's awesome power was not enough, to get struck by this spell will lead to a multitude of complications, such a paralyzation or, at best, some further screwing around with the electrical currents in the opponent's body.
- Heavens Fury: Roc's Retaliation: The Roc's Retaliation varies quite a bit from the rest of Feng's lightning spells. Instead of centering himself or another area for a single spell/attack, Feng conjures up a massive bird forged from lightning which obeys his every command, but can also act independently from Feng, attacking by its own volition. This Roc will cause tremendous amounts of damage to whatever it attacks, as to be expected from a Secret Art. The Roc will continue either for six successive strikes or until it has been destroyed by a sufficient amount of damage. What's more, if Feng only so desires, he can end the Roc's existence prematurely by having it soar into the air to then dive straight into the ground, causing a powerful explosion to occur, destroying anything caught in its range.
- Heavens Fury: Stormrage: Feng conjures up a great orb of lightning in his palm, an orb which swirls in a great whirl of electric energies. The Stormrage is a rather simple spell, in that there is nothing truly advanced in either its creation or its use. After the orb has been shaped, there are two options for its use. He can either maintain it in his palm and use it to crash into an opponent, thus creating a devastating impact which will not only cause a tremendous amount of damage to their frame, but the lightning will also surge into the body of the opponent, again screwing around with the electrical currents within, causing the body to react in all manner of strange ways to stimuli and commands. The other is to throw the orb towards the opponent, homing in on the target and tracking it down wherever they may go. Once the orb makes contact, it will create a powerful short range blast which will paralyze anyone caught within it.
- Heavens Fury: Tears of Thor: Feng will begin this spell by conjuring a massive ball of lightning above his head, often making many opponents mistake this stage for the actual attack. After the ball has reached a sufficient size, which is about four times larger than Feng himself. After he has done this, he will launch the ball of lightning high into the air where it will begin to shrink as a multitude of smaller orbs will spawn from the greater one. These orbs will then begin to fall to the ground, spreading and striking upon a vast range of over two hundred yards if he so wishes, or he can restrict the range for a more concentrated field of attack. When these orbs make contact with something or anything, the orbs will summon forth a powerful bolt of lightning to strike the target which was hit.
- Heavens Fury: Altairs Feather Storm: Feng conjures up a multitude of "feathers" made of powerful lightning, ranging from a couple dozens to several hundred of them. These feathers will then proceed to surround both Feng and his opponent(s) in a tornado of lightning and thunder. Whenever Feng wishes it, he can direct a select amount, or even all of them, to seek out an enemy to inflict some mediocre damage by their own, but with so many feathers coming towards them from several directions, it builds up for some heavy and astounding damage if nothing is done about it.
- Heavens Fury: Titanic Smite: Despite being a rather simple spell for a secret art, the Titanic Smite is Feng's second most powerful lightning attack. Feng will proceed by conjuring up a considerable amount of magical lightning into his clenched fist. The smite spell is essentially a vastly more powerful version of the Iron Fist spell, as it works in just about the same ways as the traditional spell. When impact is made with the titanic fist, the blow has been described to be comparable to a meteor's impact, crushing whatever stands before it, but also devastating much of the obstacles in the vicinity, caving in the earth, shattering rock, and shaking nearby buildings to their very foundation.
- Heavens Fury: Dragonsong Descent: Unquestionably Feng's most powerful lightning spell. Feng will begin this spell by conjuring a vast amount of magical lightning around his body, surrounding him and surging through him, giving off a bright golden glow. Once the preparations have been made, Feng will launch himself into the air where he will fly around in sky, soaring to and fro at incredible speeds, clad in hefty amounts of lightning. The Descent spell is so powerful and fast that the mere presence as he soars by can uproot trees from the earth, shatter glass, break buildings and pulverize smaller objects into dust. One of his preferred means of using this spell is to spin around the target, causing them to hurtle into the air, where Feng will follow and perform a full body tackle back to the earth, creating a massive crater and annihilating just about anything that is unfortunate enough to be close enough to the point of impact.
Neptune Dragon Slayer Magic[]
Neptune Dragon Slayer Magic is a mighty form of Lost magic, water magic, and obviously a dragon slayer magic. This magic is centered around the manipulation, absorption, consumption, and generation of the element of water. With the power of an ocean at Feng's back, Feng has displayed an ability to destroy and sway nearly anything from his path, achieving victory in every field. This magic is a most adaptable magic, able to form defensive and offensive techniques as well as utilize it for supportive measures. While arguably the weakest of his elements, it is not to be expected to be a weak one. Under his mastery and practice, this dragon slayer magic can serve a multitude of purposes, one of his favored ones being his ability to influence the water within his own body to enhance his own combat, allowing him to temporarily improve both his speed, durability, and strength in short bursts. Just like his other elements, he has bestowed the ability to manipulate water as he sees fit. Another potent ability behind this magic is its ability to drain smaller amounts of water from it's struck opponent up to a cap, making the next ability he casts even more potent as long as it is a water spell. What's more, Feng is capable of creating water from more points than just himself as the center, meaning that at any range from his, as long as it is within proper view, Feng can create water from the ambient ethernano and attack with it.
- Neptune Dragon's Roar: If one knows anything about slayers, you will know exactly what to expect when you hear the name of this spell. Feng gathers up copious amounts of magical Power within his mouth before transforming said magic Power into water and unleashes it in a stream of water to pummel his opposition into submission. Beyond its blunt properties to bash with, it is in a constant and rapid whirl, causing the target to spin and be torn off from their footing upon touch.
- Neptune Dragon's Torrential Breath: Little more than a glorified roar spell. The Torrential Breath is an enhanced roar spell which only carries with it slight differences. The first of which is that the spell carries with it different properties when compared to the traditional roar, one which pierces rather than pummels, making it far more deadly to the unfortunate sod caught Before it. What's more is that, obviously, it packs quite harder punch than the original, able to strike through thick metal platings with ease and leave great and empty craters in it's Wake with Little traces of that which was previously positioned there.
- Neptune Dragon's Fluid Chop: Another basic spell in Feng's arsenal, one which functions largely the same as the popular Iron Fists, but with a bit more of a cosmetic difference. However, cosmetic as it may be, it can serve a greater purpose than that, namely that beyond being a blunt instrument, the chop can be made "Sharp" through the water, thus making it even more potent and deadly to be used against the opposition. The chop has easily shattered bones on previous occasions and with the "sharpness" added, the chop has proved capable of slicing it's way through much, with next to nothing able to stand whole afterwards.
- Neptune Dragon's Wave Slash: Feng sends a risingly larger, thin and Sharp wave of water towards his opponent, with similar properties and capabilities as his chop. The wave slash Cuts through all that stands in its way, slicing it to pieces by Feng's Accord. But why satisfy oneself with the assault of a single wave when over a dozen can be made to quickly overcome any opposition, granting one a certain advantage against many opponents.
- Neptune Dragon's Whip: A simple as it sounds. Feng conjures up a whip of water which will lash away at his opponent, slowly building up great damage from minor wounds. The whip is not a powerful tool, but it is Quick and painful, making it effective int he long run rather than in short spurs.
- Neptune Dragon's Steamy Upheaval: A rather potent spell of Feng's almost bordering on being called a Secret Art, but lacking just a Little bit behind in it's potency. Feng will create a considerable amount of water beneath the feet of his opposition in a rather short amount of time, thus creating a vast pillar of water to rise from the ground and engulf the foes in a massive Tower of water. Scalding hot water, steaming to the edges. burning anything caught in it. The fact that such amounts of water is gathered at such a short time, makes it quite a costly spell, but one which will prove itself worthwhile, granted that the foes are positioned in place.
- Neptune Dragon's Octopi: Aqua Dragon's Octopi does just about what you would expect it to do. When performing this spell, Feng will begin to conjure up a total of ten tentacles of water around him in a circle. These tentacles will then proceed to do one of two things: They may attack by Feng's Accord in a coordinated and arranged manner, or they will simply begin to attack frantically by their own whims, seeking out anything to strike at, whether they are foe or ally alike.
- Neptune Dragon's Predatory Assault: Feng conjures up a Shark from condensed water. This spell is a powerful and ferocious mid-range water spell, one which will seek out its opposition in order to make Swift work of it. The "skin" of the water Shark is "rough" to the touch, so even grazing this watery beast's hide in passing can prove to tear skin and possibly flesh from the body. This spell is seemingly tethered to Feng himself, unable to reach, much less exist beyond the fifteen-meter radius from Feng himself. What's more, as long as the Shark exists, Feng will prove incapable of performing other spellwork, leaving him in a more vulnerable state if one can move past the Shark and approach him, leaving him simply capable of martial arts to rely on for his self-defense.
- Neptune Dragon's Predatory Frenzy: The improved version of the Predatory Assault. The effect is largely the same, with a few set differences to differentiate between the two. First off, the Shark is only about one-sixth as potent as the mother spell, which means that it obviously has to compensate in one way or Another. The Predatory Frenzy's immense Power lies in its sheer number of Sharks. Each Shark attacks with ferocious vigor, raining in the dozens upon dozens in their assault. Feng will conjure up a rapidly spinning dome around himself, one which will partly serve as a defense, but most importantly, it will spew out countless Sharks from the dome which will go on to track the opposition and deal tremendous damage if too many are allowed to strike. Again, much like the mother spell, Feng will prove incapable of magical retaliation and counters while in the midst of this attack. And lastly, the sharks are proven capable of exceeding the range of the original spell, going from a mid ranged assault to a long ranged one.
- Neptune Dragon's Fluid Enhancement: The most commonly utilized spell in Feng's water arsenal. With the aid of this spell, Feng can manipulate the water in his body, and with it, enhancing his physical properties for the sake of offense. By taking control of the water in his body, he can not only make himself stronger but also quicker, accelerating his natural speeds to greater heights, as displayed when he managed to use this spell to successfully dodge bullets coming from mere feet behind him. But as stated, it also grants him increased physical power, raising his prowess to even greater heights.
- Neptune Dragon's Torrential Flood:
Advanced Spells[]
- Deep-Sea Aria: Sovereign Predator: The Sovereign Predator is one of Feng's most powerful water spells, one which stands as the ultimate daughter spell of the Predatory Assault. The Sovereign Predator is a secret art, making it extremely powerful, but also a lot more costly than his ordinary spells. Feng Begins by conjuring up vast amounts of water or even gathering up considerable quantities of ambient fluids to create a towering Shark-like entity of water. It possesses the very same properties as the Predatory assault, with the difference that it can reach far greater lengths, much further than even the Frenzy. When the Shark is unleashed, nothing can stop it unless it is utterly destroyed or accomplishes its intended goal. To merely graze this watery creature can rip flesh from bones when put against lesser men. It has burst and ravaged it's way through rock, steel, earth, and concrete without having its movements impaired.
- Deep-Sea Aria: Bubble Requiem: The bubble Requiem is somewhat gimmicky, but it has quickly earned Feng's favor as one of his favorite water spells. Feng takes a Deep breath and will then proceed to Breathe out a vast Array of bubbles which will grow from the size of marbles into that of a full grown human being. The bubbles will merely hover about in the air, carelessly floating around and doing absolutely nothing. When the bubbles are touched or any stimuli cause it to burst, the bubbles will explode in a massive blast, causing severe damage and harm to anything within its vicinity. If the bubbles are not really surviving the purpose Feng wants them to, he can simply manipulate the bubbles to begin chasing an opponent.
- Deep-Sea Aria: Hydra's Fang Crush: An enhanced version of the Aqua Dragon's Octopi. Feng conjures up eight massive hydra heads forged from water which will proceed to thrash and bash anything within its range. The Hydra can reach for very long ranges and crush whatever is caught in it. The necks and heads are dangerous enough with all of their thrashing, tearing up the Terra Firma, but it is the jaws that one needs to be cautious of. The fangs of the hydra heads have been compared to an industrial press, pulverizing just about anything caught in it.
- Deep Sea Aria: Origin Stream: The Origin Stream is without a doubt Feng's msot potent Water spell that he holds in his possession. Feng conjures up an orb of water in his palms, and orb which will then scatter into a dozen streams of water which will strike mercilessly against anything Feng desires, with a force said to have been capable of punching through Diamonds. Luckily, it is not Always a case of full force or nothing, just like with Everything else, he can regulate just how much Power and force is required off of it. After these streams have struck their inteded target, they will return to Feng's palms, from which he will condense the water once more Before firing it off again as a single, great, and Mighty stream of water to head straight for his target.
Eden Dragon Slayer Magic[]
The Gaia Dragon Slayer Magic, like Feng's Abaddon Dragon Slayer Magic, is considered to be what is known as a Sovereign element. However, unlike Abaddon Dragons who achieved their might through the means of tapping into a superior kind of fire, making their own flames the perfected fire, Gaia Dragon's achieved their supremacy through hard and diligent work and passion. Many would say that Gaia Dragon's are the only dragons who truly earned the right to be called a sovereign element.
Eden Dragons are a bit unique in their element as well, due to how they can absorb and manipulate light, something which normally wouldn't be a possibility for a dragon slayer magic. This is due to that the Eden Dragon Slayers have basically become living, walking, talking flowers in constant photosynthesis, absorbing any ambient light in order to power a select few of the Eden Dragon's spells. Magic light, natural light, it does not matter as it will be absorbed for his own spellwork. It should be noted however that he can not find nourishment from it like he can do with wood and other plant life, it is only there to grant him "charges" of certain spells in his spellwork.
The Eden dragon has achieved the ultimate form of wood and plant life, able to resist extreme temperatures in either direction, even surviving the temperatures of absolute cold for an extended amount of time and heats exceeding over a thousand degree's celsius. What's more, thanks to his "immunity" to heats of all kinds, if the spell is connected to him, the wood and plants can, through him, survive through just about any heat and temperature, something he has learned to take advantage of through his innate ability to fuse with his own or natural wooden creations in order to make them impervious as well.
- Gaia Dragon's Roar: Eden Dragon's Roar is an extremely powerful spell despite it's basic and "Cheap" nature, going so far as to surpass nealy any other for of roar spell, even that of the Abaddon Dragon. However, such power comes at a cost, as this spell works under a limited charge of attacks, meaning that it can be only performed a limited amount of times in a fight. Through training, this limit can be increased, such as with Feng whom proved able to raise his limit from four roars up to seven. This roar's limit comes from that it must absorb light through photosynthesis, meaning that he must absorb light in order to perform.
- Reaching Branch of the Gaia Dragon: Covering the arm in bark and wood, reaching branch can extend to over twenty times the arms length and deliver powerful punches to multiple points on the targets body as besides the thick main branch it protrudes several thinner branches from it. As the strike lands a hit, the user can then pick three options as to what to do next. The caster can allow the branch to grasp his opponent through small roots to seep into the skin of the target, which allows the user to either pull him/herself towards the target or pulling the target to the caster. Or it can simply land a hit and let that be it. This spell amplifies the strength of Feng to nearly three times his natural strength, allowing him to punch through
- Mallet of the Gaia Dragon: This spell causes a mallet of wood to form around the casters fists, allowing for more powerful strikes, as well as more protection for the users fists. This spell contains enough strength for even the most mediocre hand-to-hand combatant to be able to pulverize rocks with ease. With Feng, however, the power is vastly enhanced, now capable of denting and patiently breaking through adamantine with relative ease, barely putting energy into his blows.
- Hatchet of the Gaia Dragon: Is a spell designed to be similar to the mallet spell only that while the mallet is made to inflict blunt force trauma this was actually in the very core of its design meant to kill its foes. This spell was meant as a last resort against the foes which just won't stay down or can't be reasoned with. The spell spawns an axe made out of wood which covers the hand and comes with an edge that grows harder and sharper as the user grows in power. Feng has utilized this spell with such power and efficiency that even Adamantine is no longer a concern for him, able to slice through it like butter.
- Amber Shot is a rather basic but still very useful spell that most Eden Dragon Slayers use on a ragular basis. The Amber Shot launches off a shot of thick tree sap which will greatly slow down the opponents movements which in turn will harden into amber that is even harder than steel if one does not remove it quick enough. Although, when it has hardened it can still be made fluid again by the use of great heats. With Feng this sap has been seen to be able to resist heats reaching thousands of degree's Fahrenheit. More than simply a shot of amber, Feng can utilize it like a long, unending stream of sap, spraying his opposition with this quickly hardening material.
- Scales of the Gaia Dragon is the weakest and most basic armor spell that a Forest Dragon Slayer can learn. Due to most Forest Dragon's weak defences due to their lack of scales, they often compensate by using magical scales to add some additional defences. The scales can also be launched off their bodies to create devastating pinpoint or areal attacks. Eden Dragon's, however, lacks this weakness, making this spell even more potent for the likes of Feng. The scales are rather potent, able to tank a near obscene amount of damage, even serving ot dampen kinetic energy, thus lessing the impact of blows ad even magic to a certain extent.This spell has been able to endure extreme heats and colds, and even blows that rivals Artillery pieces.
- Gaia Dragon's Head Bash: The head bash is yet Another simplisitc spell and one of the first to be learned by any forest dragon. More or less a technique rather than a spell, Feng will surround his head with with wooden scales Before moving forward to deliver a hefty blow with his skull. The scales surrounding his head will cushion the impact for himself, and only cause all the more pain to his target.
- Warhammer of the Gaia Dragon Is the enhanced version of the Oak Mallet spell. The Warhammer spell requires of the mage to bring both of Feng's hands together to form a giant hammer made out of wood to deliver even more powerful strikes but at the cost of the users natural speed, while also being able to now effortlessly bashing through the hardiest of metals and alloys.
- Battleaxe of the Gaia Dragon is the enhanced version of the Oak Hatchet spell. The Battleaxe requires of the mage to bring both of his hands together to form a giant axe made out of wood. to deliver even more powerful cuts and chops but at the cost of the users natural speed. This spell can be enhanced further if the user comes into contact with different wood types to form the spell out of it.
Advanced Forest Spells[]
- Eden's Vine Constrictor is most likely the most simple spell from the advanced category. While not very useful in the offencive sense as even if you were to strike with full force the damage would still be rather minimal. The true usage of this spell comes from binding, grabing and tossing.
- Firecracker Pepper Vines is an advanced spell which allows the user to send out four vines and to first use them as whips and then through them spawn rapidly growing red peppers which will eventually explode with massive force at the will and whim of the caster. The user can also bury these vines and peppers beneath the earth, laying dormant there like landmines.
- The Ents Razor Leafs is a medium to long range spell that allows the user to cast leafs that are as hard and sharp as any katana blade and growing in power along with the user. These leafs are very dangerous and it is above all recommended to simply dodge and avoid this spell. The spell can also be used to make long leafs appear from the casters wrists to use as blades for close combat.
- Dragon-Pumpkin Canon is a rather basically created but oh so effective long range spell. This spell grants the user the ability to conjure up a pumpkin as hard as any canon ball and fire it off with extreme velocity and power followed up with what sounds like a dragon roar. Needless to say, the impact would be downright tremendous and can and will cause major damage to which ever poor unfortunate sod would happen to come in the way of this flying pumpkin. The human users of this spell has also made it something of a habit to turn the pumpkin into a jack o'lantern when the holidays comes around.
- Eden Dragon's Fir Needles: Feng will rapidly sprout and fire off Sharp and iron hard needles of a fir, either from his hands or any other part of his body. While not his most powerful spell, the sheer numbers and with the Power of an Arrow shot from a compound bow, it can quickly overwhelm an unsuspecting foe. The Fir Needles, unlike most other plant and Wood spells which are highly durable to extreme heats and Colds, the fir needles are of a most delicate nature towards these elements.
- Eden Dragon's Predatory Bloom: The Predatory Bloom is familiar in it's design to a molding Magics dynamic make, in that the predatory bloom is seemingly alive as it is performed, acting by its own Accord to strike and cause havoc. Feng conjures up a seed in his palm which he then infuses with his magic before dropping it to the ground. Once it hits the ground it will sprout roots and dig itself deep beneath the Earth, waiting for the slayers command to sprout. When it does it becomes a towering semi-sentient carnivorous plant which will utilize fang and root to cause tremendous devastation to his foes. It starts off at a height of over ten feet, but will grow ever so bigger and stronger the longer it roots is dug beneath the ground, drinking up the ambient ethernano in the dirt. As it grows in size, so does it in might.
- Eden Dragon's Melon Fortress: Feng utilizes his Eden magic to spawn a circle of massive melons around him, shaping up a fortress of these fruits, protecting him from nearly any magical spell coming his way. When a spell makes contact with the fruits, they absorb the ethernano from the spell, effectively neutralizing the spell and growing bigger and stronger. After Feng deems these fruits to have drunk enough magic power, he may unleash these fruits in a barrage of melons with impact enough to simply knock a person off their feet, or strong enough to be compared to Cannonfire.
- Eden Dragon's Tether: Just like the roar, the Eden Dragon's tether is a spell which centers around the absorption and conversion of light into Forest Attribute, something which grants it the limited charges of four charges of the tether. The tether is a spell that creates over a dozen chains of Light of Forest affinity. these chains tether either allies or foes to Feng, restricting their movements and inhibits the range of which they can enter and exit. These chains can serve to either pull a target to himself, fling him to and from and even force a foe to keep their distance. According to Feng, the tether is very similar to a Diamond in many regards, meaning that it stands next to indestructible and can only be destroyed by sufficient means of finding the correct way.
- Eden Dragon's Acorn Sheen: Just like the roar, the Eden Dragon's Acorn Sheen is a spell which centers around the absorption and conversion of light into forest attribute, something which grants it the limited charges of six charges of the sheen. The sheen function in the fashion of a barrier, granting either Feng or his allies a shield to protect themselves from harm. The sheen can take two different forms: The first of which is to take the form of a proper Sheen, meaning that it forms a thin yet potent barrier around the body like a second layer of skin. The other is to have it expand from the body and become like a bubble around oneself. While this prevents close combat from happening, there are still benefits to this state of the sheen. What's more, should the barrier reach its limit of abuse, the barrier will shatter in a mighty blast, sending forest affinity shards of light in every direction as if it had taken on the form of a frag grenade. The sheen can defend from almost all physical trauma and remain solid even after spell after spell.
- Eden Dragon's Root Surge: There are two means of which Feng can cast this spell. The first method involves the creation of small seeds which he will spread and bury in the ground, where they will begin to soak and drink from the ambient ethernano until the point where they have had their fill, at which point they stand ready for Feng to use however he sees fit. The other option is to force grow them from nothing, thus increasing the amount of magic power spent, but at the very least it goes considerably faster to produce them.
- Medico Bacca: Poison: A magical berry that allows Feng to cure himself of any toxic effects and remain immune to it for an extended amount of time.
- Medico Bacca: Adrenaline: A magical berry that allows Feng to "cure" himself from drowsiness and sleep and remaining immune to it for an extended amount of time, even increasing his physical prowess and speed for a shorter amount of time.
- Medico Bacca: Paralysis: A magical berry that allows Feng to cure himself of Paralysis and remain immune to it for an extended amount of time.
- Spore Storm: Poison: Feng Cretes a whirlwind of spores that will cause his opponents to become poisoned when inhaling it.
- Spore Storm: Sleep: Feng Creates a whirlwind of spores that will cause his opponents to become drowsy and slower when inhaling it.
- Spore Storm: Paralysis: Feng creates a whirlwind of spores that cause his opponents to become paralyzed for an extended amount of time.
Secret Forest Spell[]
- Chromatic Orchid: Solar Ray is one the Forest Dragon Slayer's most powerful abilities. At any given time of the day, the Hotoke will absorb up sunlight in order to charge his most devastating ability yet. This spell is kept secret from every new dragon and dragon slayer as it has become a tradition to allow the newcomers to discover this grand spell for themselves. It takes a long time to charge this spell and it can take even longer depending on what time of the day it is and while this spell is charging, no other spells can be cast, otherwise, this spell will be interrupted. Once enough light has been gathered, the user can unleash this powerful spell in a beam of light from one's palms at temperatures that can reach up to over 8,000 °Celcius. However, since Feng's transition into an Eden Dragon Slayer, the requirement of absorption of light has been rendered null and void, as he now constantly and always absorb light in order to build up a charge for this spell. In his current state, he can perform this spell twice before his is in need to recharge the spell.
- Chromatic Orchid: Nidhoggrs Assault is one of the Forest Dragon Slayer's most powerful abilities. Feng will produce seeds from his body which he will then proceed to bury into the ground. These seeds need time to fully develop as they need a minute or two to feast on the ethernano in the ground and air. At this point, the seeds are near indestructible, highly resistant to all kinds of magical and physical force. Once they are ready, colossal roots will sprout out of the ground and relentlessly attack Feng's foes for a certain amount of time (two minutes). The tip of the roots is in the shape of open jawed dragon heads. These roots carry cataclysmic power. So much, in fact, none so far have been able to survive its relentless attacks.
- Chromatic Orchid: Petal Dance is one of the Forest Dragon Slayer's most powerful abilities and is basically a vastly more powerful version of The Ents Razor Leafs. Feng will allow flowers to sprout out all across his body of varying colors until all of him is covered. Once he has covered himself in these multi colored flowers, he will start to break out into dance and send a flurry of these petals in any chosen direction, causing tremendous damage in it's wake. Many foes whom have fallen to this spell has stated it to be "The most beautiful defeat ever". Feng has stated that the dancing is not in the slightest bit necessary to perform this spell. He just does it for it to give the spell its own gimmicky flair.
- Chromatic Orchid: Wild Flare: Inspired by the deeds of particular, cataclysmically powerful dragon, Feng has created this spell as one of his most, if not the most, devastating spell in his Eden arsenal, and possibly his entire arsenal. Like all Eden light spells, this spell has a limited amount of charges, but unlike the other spells, which grants a certain amount of chances to succeed or make use of it, the Wild Flare is so potent and powerful that it restricts Feng to a single use before running dry of Eden light for this spell. He has attempted to increase the amount of charges through endless training, all to no avail. As Feng performs the Wild Flare, He gathers up this massive amount of Eden light within himself, condensing it and empowering it with his own magical power. This process will lead to a bright shine radiating from Feng as it is prepared. Once all the magic has been gathered, Feng will spread his arms wide, aiming towards the sky as if he was singing the gods' graces, sending the Eden light as an array of bolts towards the heavens, which will soar high into the azure before coming crashing down towards the earth, striking like meteors and utterly annihilating the area and the opposition.
- Chromatic Orchid: Savage Howl: The Savage Howl functions at large the very same as the traditional roar, with the exception of a select few additional rules to differ. Unlike the roar, which stands fueled by light twisted into the attribute of the forest, the savage howl is not as refined. Rather than forest twisted light, the howl is composed of a combination of a powerful gust of air with chips of Woods, pieces of plants and vegetation. This is due to that it steals from the attributes of all other plant life which he has consumed and developed within him into spells, something which grants the howl a variety of purposes if used correctly. This spell, therefore, grows stronger along with the amounts of plants, fruit, and vegetation he has assimilated. With a Collection of sixteen various ones, the spell stands as his third most potent one. Lastly, as it is not fueled by the likes of absorbed light, it lacks the flaw of the roar in that it has no limited amounts of charges to be used up, but can rather go on casting this spell for an eternity if he only so desires and carries the magíc Power for such feats. As it Draws strength from the Powers of the spells of vegetation which came Before, he can invoke the Powers of said spells to aid him further, such as coating his allies struck with a barrier of light, or spreading a massive spore cloud in its Wake or simply grow new vegetation at a rapid rate wherever it struck, or to cause a colossal explosion after its impact upon the target.
- Chromatic Orchid: Forest of Wisdom: Forest of Wisdom is an extremely powerful spell that allows Feng to create a massive forest of sacred trees that envelop the size of a football field. these trees are linked together by the roots, melded as one and drink from the ethernano in the air and earth, consuming it and using it to power their own spells. Feng can also meld with these trees and travel through them with unprecedented speed, traveling through them at his leisure, and thus granting them the same properties as himself such as his resistance to colds and heat and even his durability. They even possess these properties for a short amount of time after he leaves them. When they have drunk their fill, they can begin to fire off their own solar spell towards the opposition, and just like the roar, these beams are of forest affinity, making it impossible for light slayers to consume them.
- Chromatic Orchid: Eden Nova: A powerful, short ranged, spell made from the light of Eden. Not as destructive as many of his spells as it generally leaves the surroundings completely untouched. The Eden Nova can serve as a weapon or as a shield by how it works. As the name would imply, Feng creates a nova centered around him, made from the light of Eden. When this nova makes impact with a spell or physical object coming against it, it will rebound these objects, sending them away from Feng, keeping him safe. Should it strike an opponent, it will not only cause some hefty damage, it will also temporarily stun the opponent, keep them from moving properly or responding, leaving them open for another attack.
Draco Surge[]
Draco Surge is the term used to describe the transformation of a human into that of the dragon. The dragon slayers who achieve this state will carry with them near unfathomable power. However, while achieving this state is a relatively easy task if one is just aware of how mastering it is a momentous feat in and of itself. The first transformation will not be an optional change. Once the slayer has reached the point of no return, the change will slowly sneak itself upon the mage in stages. Fangs, horns, scales and claws will begin to appear on the slayer's body, their frame will start to grow, little by little, until the power comes to the point where it will come like burst, hastily transforming their body into that of one of the most powerful beings in existence. Once this form has been reached, it is gonna take the mage some time to adjust to the changes in their body. Even more difficult than that will be the task of figuring out how to change back to their original state. Without proper guidance, this can take years to figure out but once learned the mage can freely enter and exit the state as they see fit, even restricting it to only transforming specific parts of their body. Whether this is worth it or not is up to the individual to decide, but the power that accompanies it can not be disputed as it by far outclasses anything from the Drive, Dragon Force and even the Primal Dragon Mode. This transformation also works in perfect conjuncture with the Dual Element Dragon Mode.
Even outside of the draconic transformation, Draco surge has a more than positive influence upon the mage's body. Once this mode has been achieved, the user will experience a considerable boost to their physical capabilities due to the aforementioned changes. Even as a human, the body will still be of a slightly more draconic nature, more so than usual. The body can endure much more trauma and the muscles can perform even greater feats of strength and speed. The most interesting and fascinating concept of this magic, is that it is rather contradictory of what it's purpose is. The Draco Surge is as of a matter of fact, not the act of transforming into a dragon, but rather the act of transforming into a human, to repress their draconic flesh into a more humanoid shape. The dragon slayer has ceased to be man, and is now a dragon in full.
A human can reach this powerful state by utilizing Dragon Slayer Magic to such an extent, that the mage becomes all but dependent on it, letting it become such an inherent part of one's being that the body will begin to make changes in order to allow the mage to more properly house all of that power they contain which will result in the draconic change. This process can also become hastened through a ritual which is reviled by all dragons. By slaying a dragon and then bathe in the slain creature's blood, letting it's magic rich essence flow through their being, letting the power seep deeper into the Slayer's being.
Despite the momentous power that accompanies the transformation, there are some mages who revile the very idea of becoming a dragon and would thus do nearly anything to avoid this change. Luckily for them, there are a few ways to avoid this state. The first, safest, and most effective way to neutralize the metamorphosis is for one's parent dragon to seal themselves within the mage's body in order to create dragonification antibodies which will serve to prevent the Dragon Slayer Magic from changing the body. It is still not impossible for a Dragon Slayer to become a dragon despite the antibodies, but they will reduce the risk to the point where the chance of a transformation is near non-existent. Another way to prevent the shift is to try attempt and balance the magic out with another form of magic. If the mage can prevent the dragon slayer magic to receive "monopoly" on the body by also equally practicing another form of magic. However, Dragon Slayer magic has a greater influence than traditional magic, making it difficult to tell when and how to balance it, thus rendering this way as the least effective way due to the difficulty to maintain it.
- Unfathomable Strength: Upon his activation of the Draco Surge, Feng receives a monstrous boost to his physical prowess, able to overcome any obstacle in front of him with his raw strength alone. To Feng, there are three so-called Tiers to this power. The first tier of the Draco Surge is when he begins to tap into the quite frankly obscene power of the dragon. There will not be any noticeable change to his frame, other than some elongated canines, and a hefty boost to his physical and magical prowess. With only the first tier activated, Feng carries a significant boost to his muscular frame. His strength is multiplied many times over, allowing him to pick up and crush objects hundreds of times larger and heavier than himself. He can create air pressure waves with such intense power through mere hand swipes can break rock and tear through significant portions of land, leaving them completely devastated. As it stands, despite the colossal boost of power, this power lacks behind in comparrison to the traditional Dragon Force which offers a bit more in both the magical and physical aspect. The Second tier of this power dwarves the previous state. Second tier is when the effects of the Draco Surge begins to take form and give a visible indication of the power that is beginning to well up inside of him. His frame will begin to become covered in slick scales of red, gold, and white, his hair will change from his typical brown state into thick strands of gold with fiery tips, claws will begin to grow from his fingers and toes, as well as wings sprouting out of his back. While in this second tier, the thought of the dragon force becomes almost laughable as it is such an insignificant state. Feng's power is elevated further than before, now being almost without equal. Mere waves of his limbs are enough to devastate the surroundings, creating hurricanes, blowing everything to oblivion. His punches can obliterate the top of a mountain, crushing the rock and shattering it into dust and pebbles. The power of the second tier however carries more risk than benefits. As the body is closing in to the might of the dragon, elevating to a realm of power previously unthinkable, begins to place great strain on the body, The power a dragon contains was never meant to be harnessed by the human body, and even though his body is partially taking on the form of the glorified reptiles, the body is still human, and as such can not fully handle the might it is tapping into, rendering the second tier a most dangerous state of being. The third and last tier is almost too frightening to imagine of a human being. The third tier is the state every dragon slayer builds up towards, whether it be intentional or not. The Dragon. To become a dragon is the final stage of the Draco Surge, the final step to take and the ultimate power to achieve. He can crack open entire mountains, cause tremendous earthquakes with his mere steps and capable of leveling whole forests with his swipes and roar alone.
- Incomprehensible Speed: The first tier is still a step bellow the traditional Dragon Force, but he is still granted speed unlike many. While in the first tier, Feng is able to "naturally" move at speeds that equals, if not even surpasses any other speed enhancing boosters or magics. This works greatly to his favor, able to move from one side of the battlefield to the other in the blink of an eye. Feng moves like a blur on the field, proving almost impossible to keep track on and will deliver his blows just as fast. The second tier steps this up even further. Once he has entered the second tier, it would next to require some tremendous skill to keep one's eyes on his movements, him running sometimes being mistaken for being some sort of invisibility or teleportation magic, leaving only dust and temporary images of himself in his wake. The third tier is... relatively unchanged from tier two. At least as far as ground speed goes. The ground speed is at large unchanged from the previous tier. In fact, the third tier is, if anything, slower than the previous tier. This might be due to his momentous size and weight. However, while that may be the case, his flight speed is another story entirely. Feng has demonstrated an unthinkable speed limit while airborne, able to fly across the land of Fiore at speeds surpassing that of the four dragons who destroyed the 3000 Face bombs across Fiore.
- Monstrous Endurance: The first tier is just like the other traits and therefore lacks behind a bit when compared to the powers of the dragon force, yet this power is not to be ignored. While in the first state of the Draco Surge Feng's already potent endurance is elevated to heights touched by few. Just at the mere first state of being, Feng can endure so much more. Cannonballs can now barrage him from every conceivable direction and he barely bats an eye at the inflicted damage. Strikes comparable to that of meteors are but mere warmup for this enhanced mage. The second tier of Draco surge is just outright ludicrous. Neither of the previously mentioned obstacles are even of any care to him anymore, his body covered in thick and smooth Dragon Scales, hardening his body beyond comprehension and granting hi even further resistance to magic, able to tank even more of a beating, though even more than simple physical attacks. Even magic now stands as little of an option against this monster of a man. The third tier carries with it power unthinkable to common minds. Feng has displayed prowess like few others before him, able to resist immense amount of trauma and shrug it off like gnats invading his airspace. Much of this is in due thanks to Feng's draconic scales, able to absorb tremendous amounts of abuse without facing the repercussions of this, even standing all but immune to all forms of magic besides the dragon killer itself, Dragon Slayer Magic. Crashing into mountains at breakneck speeds, getting rapidly struck by Dragon Slayer spells and he still remains unscathed.
- Enhanced Magical Power: Just like the other enhanced traits, the first tier is not much to speak of when compared to the might of the dragon force. However, there is a twist to this that sets this tier apart from the dragon force. Unlike the previously mentioned power up, The Draco Surge functions in perfect combination with a variety of modes, such as his Ten Primal Suns mode, adding the great power of the mode together with the draco surge and Feng will find that the first tier, as far as magic goes, far surpasses the power of the Dragon Force, able to crush and devastate anything in his surroundings to the point where his simple roar spells can nearly destroy a town. The second tier elevates that already monstrous power to a point where his power is simply put getting absurd. Even the most basic spells are now well and beyond the reach of any of his previously enhanced secret arts, proving to be nearly incomparable in sheer might, enhancing the previous power many times over, allowing next to nothing stand in Feng's way when he goes all out. The cost of this, however, is as he closes in on the power of the dragon yet remain in a slightly humanoid form, the power starts to get overwhelming for the fragile form. The only way out of it is to either leave the Surge or to enter the third state. The third tier is the final and ultimate state of being, surpassing all previous tiers and magical boosters as none come even close to the might of the dragon, power incarnate. Cities can be laid to waste without as much as a drop of magic to amplify the feat. Mountains shiver at his approach, the hardest of steels and alloys are like paper before him, and whole nations tremble at the thought of Feng's oncoming onslaught. However, after unlocking the state of the dragon, he has come to notice that his increase of power has decreased immensely, particularly in his human form. It has frankly become difficult for him to become mightier than he already is unless he trains as a dragon, something which will not prove an easy feat. As just about everything is like paper and is ready to be annihilated before him, it has proved hard to find an obstacle of reasonable might to challenge him, thus leading to a state of discouragement and complacency, wanting to grow stronger, keeps working on getting stronger, but the minuscule results has made him lose heart. More than that, upon becoming a dragon, he lost something of which was part to make him human. When a man becomes a dragon, they lose a part of their humanity. In the case of Feng, he lost the ability to enjoy certain pleasures of life, having now grown numb to it all.
Physical Abilities[]
Immense Strength: Due to the rigorous training Feng puts his body through on a regular basis, Feng's body has reached a point of physical prowess which is rarely seen from his fellow man, standing at peak human capabilities of strength, having more than once been described as inhuman. While of a muscular build, it does not give a proper display to show his might, something which more often than not causes opponents to believe he is significantly weaker than reality, him being nearly unfathomably strong, able to engage in fair brawls against great and massive beats and still be the one victorious in the end with seemingly little effect upon him. He is able to lift and throw objects many times larger and heavier than himself, examples of such feats being colossal rocks, trees, and massive vehicles. More than simply lifting it, Feng is capable of breaking straight through nearly any obstacle put before him. He has punched his way through rock, caused buildings to collapse with a few select punches, shatter steel and dent adamantine, and beat his way through beams of concrete with relative ease. This kind of physical might makes him a fearsome opponent indeed, making him difficult to overwhelm as he can simply break his way through any obstacle the foe has to try and surpass him with.
While his natural strength is of due note and potent, to say the least, Feng is not one to rely on his strength alone. When push comes to shove, he makes not only use of his physical might but that of his magical prowess as well, enhancing his performance several times over. With four Dragon Slayer Magicks at his disposal, Feng is in possession of several options for combat, able to enhance his blows with either fire, lightning, water or wood in order to make his punches and kicks even more terrifying.
Despite his already tremendous might, Feng has grown even stronger than previously thanks to a certain event he went through. After unlocking the Draco Surge, the ultimate state of the dragon slayer, Feng became absurdly strong, reaching such heights that nearly no one could ever touch him. While his strength as a dragon is nothing short of phenomenal, his prowess as an ordinary human is nothing to scoff at either. Now with dragon blood coursing through his veins, Feng is naturally in possession of the kind of strength that was only achievable through the means of his magic. With the dragon blood, he can now shatter the likes of adamantine with his bare fists, crush blackrock in his palm, jump vast distances and heights, and lay nearly any magical creature low with a single blow.
Immense Speed and Reflexes: Feng has displayed a speed of most impressive proportions. Thanks to his draconic genetics, Feng is capable of traveling at immense speeds nearly inconceivable to most people. Even naturally, unaffected by the likes of physical enhancing spells and magics, he can travel at great speeds toward and from the target at speeds surpassing that which was displayed by Sting Eucliffe during the grand magic games, speeds which were of such a level that two mages were incapable of keeping up and left the whole Domus Flau in awe of his haste. Feng can go even further than such. Once upon entering one of the battlefields during a war between Minstrel and a rival nation, it was said that all one had to do was blink to completely lose track of Feng's whereabouts. Most likely an exaggeration, but it should prove to give a hint towards what sort of speeds one is dealing with. Not only that, but his reflexes are the stuff of legends, able to keep up with nearly anything put in front of him or even behind him. He once displayed this kind of reaction time when an enemy fired a bullet from right behind him by only a foot or two to spare, and still managed to dodge said bullet. It should be noted however that he was aware of his presence behind him and that he did indeed utilize his water magic to empower his frame to such an extent where he could actually move quickly enough to avoid such a point blank assault.
Enhanced Endurance: Feng can endure a great amount of trauma, tanking hits comparable to the very blows that he himself can deliver. He has been able to maintain combat for hours on end without the need for rest, run for miles across without getting winded, placed remarkably strenuous tasks upon his body without suffering any severe repercussions for it. He has endured the blows from beings which mere swipes could create wind pressure waves potent enough to uproot whole trees, be punched so hard his body has traveled through meter thick rocks and emerge on the other side, just about unharmed. He has been able to shrug off magical bullets as if they were little more than bug bites, handle tons of rubble falling on top of him and still arise from the mess, and perhaps his most astonishing feat, having stood in relative close proximity to the impact of a high explosive artillery piece, and emerge alive from it, with only bruises, cuts and some smaller fractures in his bones.
Enhanced Senses: Like all Dragon slayers, Feng possesses incredibly enhanced senses, able to smell and hear thing normal humans should not be able to. This was evident when he could track down a target from miles away and hear the specific voice from a man in need in the midst of a city crowd. He can pick up on the faintest of changes, such as when he heard the muscles moving from when an opponent stood right behind him in hopes for a sneak attack. However, despite his senses, he does not appear too affected by what should be negatives such as vulnerability to loud sounds or intense scents. However, he still has the iconic and severe weakness of movement sickness aboard vehicles.
Nigh-Immunity to Heat and Cold: As an Abaddon Dragon, Feng is nearly immune to all forms of heat and cold, only truly capable of being harmed by temperatures that exceed his own or reaches below to the near point of absolute cold. No easy feat as his max temperature has not been truly been measured but is speculated to be reaching about thirteen thousand degrees celsius.
Nigh-Immunity to Light: Thanks to his nature as an eden dragon, he possesses a near immunity to all forms of light as he absorbs it rather than taking damage from it. The only exception would be spells of light which are centered around explosive damage. The origin of the light is entirely irrelevant, granting him near immunity to all forms of light spellcasters, even that of such other "superior" slayers such as the light from god slayers is Little more than a light meal to the likes of Feng.
Master Hand to Hand Combatant: Feng has mastered two native martial arts of his home land, proving to be a quite capable close combatant, able to hold his own against the grand masters of his nation, though admittedly not for too long periods of time as they eventually overwhelm him if he fights purely by physical prowess. His style of fighting is mainly centered around his upper body, delivering powerful palm strikes of various techniques required for grappling and tossing, much with the intent of restricting and debilitating his foes by striking at joints or Points of lacking defense, making the opponent less and less effective in combat until the Point where the foe lies unconscious or dead upon the ground. His stance is firm and strong, rarely to be seen leaving it, and while kick may occur in his combat, it is a most restricted form of attack, as his primary focus is to be placed in his fists and forearms. There are varying techniques that follow from this style or combat, ranging from swift and efficient shifts in stances, punch and claw strikes along with the chance for certain swifter and lighter "Hit and run" tactics.
Unfathomable Magic Power: Feng has often been considered a genius in magic, or at least in the fields in which he practices. So in the fields of magic he has already learned and mastered, he is peerless. His magic is a devastating sight to behold, the feats he has accomplished are awe-inspiring and catastrophic. There was a time when he was just a mere mage just like so many others. Then under the competitive friendly spirit of his father, he began to grow to greater heights, becoming a most exceptional mage, able to take on some of the most powerful S-class wizards and dark mages that littered the world. But it is in recent times that he has truly risen to new heights. Many friends and allies of his has made statements of how he has surpassed the ranks of "ordinary" mages and ascended above Saint levels of power. Ever since his intensified training after attaining dragonhood, he has yet to fully exert his full power.He has stated that this is all due to his fear of tearing up the very ground on which they stand upon should he ever perform such a feat. Some Have come to compare his incomprehensible power to an ocean. Unending, powerful and unexplored. Feng, seemingly finding his inner cockiness, has stated that this is a false assumption. It would be more accurately compared to a planet. The magic council has time and time again stated that this is a ludicrous statement and that such a thing just can't be. However, due to lacking efficiency in their magic-scaling technology, no one has been able to prove him wrong in these claims. No matter which it may be, it is still grand and powerful to such an extent that he was able to uphold a battle with himself for over three days without running dry. Even most of his weakest spells can still wreck havoc upon the surrounding area if he so pleases.