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This article, Arthur Moshiyoto, is the property of Luke and should therefore not be edited without the owner's permission. Unauthorized edits will be frowned upon. If you wish to use this article, just leave a message on my talk page .
"Angel to his allies, devil to his enemies."
Luke H.
Arthur Moshiyoto
Kanji

アーサ モシヨト

Rōmaji

Aasa Moshiyoto

Alias(s)

The Celestial Emperor (天の皇帝, Ten no kōtei)
The Ruler of Stars (星の支配者, Hoshi no shihai-sha)
Man of Thousand Keys (千の鍵の男, Sen no kagi no otoko)

Characteristics
Status

Active

Race

Human (Mage)
Yuangelionel

Birthdate

December 25th X775

Birthplace

Hargeon Town

Gender

Male Male

Age

30

Blood Type

B+

Education

Academic (Fiore's Noble Academy of Magic Art)

Appearance
Hair Color

Brown

Eye Color

Blue (currently)
Golden (while in Yuangelionel mode
Brown (X793)

Vision

20/10

Skin Tone

Rose-beige

Height

183 cm

Weight

85 kg

Medical Concerns and Ailments

Healthy

Guild Mark Color

Golden

Guild Mark Location

Inner Right Wrist

Tattoos and Unusual Features

Colour-changing eyes

Professional Status
Affiliation

Koma Inu IconKoma Inu
KIMAKoma Inu's Magical Academy
MoshiyotosMoshiyoto Dynasty
Magic Council Symbol Ten Wizard Saints

Previous Affiliation

Alastair Konzern
Unchained Soul

Occupation

S-Class Mage
Headmaster of K.I.M.A.
Wizard Saint
Magic Inventor
Scholar

Previous Occupation

Mage
Student

Partner(s)

Alexander Woodvale

Previous Partner(s)

Juliet Nakamura (The Heaven's Trio)
Emily Nakamura (The Heaven's Trio)
Umi Aisu (The Frozen Stars)
Ahneybeth Sardothien (The Frozen Stars)
Nova Akira (Koma Inu)

Team

Mystic Dualists

Previous Team

The Heaven's Trio
The Frozen Stars
Koma Inu (during Grand Magic Games X793)

Base of Operations

Moshiyoto Konzern
K.I.M.A.'s Main Building
Koma Inu's headquarters

Personal Status
Sexuality

Homosexual (Homoromantic)

Marital Status

In a relationship

Spouse

Alexander Woodvale

Allies

Alexander Woodvale
Guild mates
K.I.M.A.'s staff and students
Moshiyoto Dynasty
Ten Wizard Saints

Enemies

Satoru Akuma

Relative(s)

Andrew Moshiyoto (father)
Angela Moshiyoto (mother, deceased)
Antoine Eugene Moshiyoto (son)
Argyros Moshiyoto (uncle)
Alexander Alastair (nephew)

Powers & Equipment
Magic

Celestial Spirit Magic
Heavenly Body Magic
Absolute Territory
Boutique of the Relics
Water Magic

Abilities

Numbers Layered Magic Seal Style
Yuangelionel

Signature Skill

Sacral Summoning
Ethereal Blessings
Portal Genesis

Equipment

Celestial Spirit Gate Keys (星霊関鍵, Seirei Sekikagi)
Spell Relic Key (呪文遺物鍵, Jumon ibutsu kagi)
Fleuve d'Étoiles (星の大河, Etowāru Furūgu)
Svallin (冷凍鎧, Reitō yoroi)
Seven Legendary Gems (Emerald, Topaz, Opal)
Catalogue Book (目録本, Mokuroku hon)
Jade Magatama (ヒスイの勾玉, Hisui no magatama)

"I've never quite fit the mold of a soldier, charging into battle to defend lofty ideals like freedom and justice. My path was shaped by a different kind of guidance, one that led me to wield a pen instead of a sword. They say words hold a power that can outshine even the fiercest blade, and I've come to believe it. My duty isn't to shield human rights themselves; I stand as a protector of the legacy left by those who valiantly fought for those rights. I walk in the footsteps of guardians who came before me, but unlike those warriors, my story won't fade away into the sands of time."
— Arthur

Arthur Moshiyoto (アーサ モシヨト, Aasa Moshiyoto) is a 30 year old S-Class mage who is a part of the famous guild known throughout all of Fiore, Koma Inu, as well as the current Head of the Moshiyoto Dynasty. Even though still fairly young, Arthur has successfully claimed the title as the Headmaster of the newly opened Koma Inu's Magical Academy. Despite his somewhat young age, he has shown to be a strong and clever combatant. One could say that Arthur is a living legend due to his incredibly big reputation among the citizens of Fiore, perhaps even the whole Ishgar. Even though he is still fairly young, he has been recognized for his astounding talents and influence throughout Ishgar, and has thus been given the title of a Wizard Saint, although his ranking is still unknown. He is the father of Antoine Eugene Moshiyoto, an heir to the Moshiyoto Dynasty, as well as the boyfriend of Alexander Woodvale, Head of Magic Regulation Unit in Fiore, with whome he has finished several Ten Years Quests, thus making him even more known throughout the entire Earth Land. Throughout several past years, the two of them have explored multiple ancient ruins in search of origins of The One Magic.

Known under the alias The Celestial Emperor (天の皇帝, Ten no kōtei) throughout entire Fiore, Arthur is a Celestial Spirit Mage whose goals include preserving the legacy of all fallen Celestial Spirit Mages. Another alias that follows him is The Ruler of Stars (星の支配者, Hoshi no shihai-sha), proves his absolute mastery over his magic of choice, Celestial Spirit Magic. With a specialization in several other branches of the previous, alongside mastery of several other notable magics which include Absolute Territory and Heavenly Body Magic, his strength in the area of combat is rather excellent when combined with about fifteen years of experience and tutelage under a variety of masters, the first being his mother, Angela, who taught him the basics of Celestial Spirit Magic, followed by his uncle, Argyros, who taught him the principles of the previous. He attended a rather elite magical academy in Fiore, in which he mastered the said magic. Another title Arthur has earned throughout the years is Man of Thousand Keys (千の鍵の男, Sen no kagi no otoko), due to him inventing his own magic, dubbing it Boutique of the Relics, which allows him to recreate any spells via numerous keys, hence the title.

After graduating from the said academy, Arthur spent a year perfecting his skills while looking for his lost father, without much success. He then returned to Fiore and started his career as a mage in a guild called Unchained Soul, wherein he spent almost a year with two sisters, Juliet and Emily Nakamura. Upon their departure, Arthur undertook a mission revolving around a legendary gem, after which he joined his current guild, Koma Inu. Things started going pretty smoothly for him, as he became one of its first S-Class Mages only at the age of seventeen. His popularity among the citizens of Fiore increased when he took part in the Grand Magic Games the following year, X793.

When asked, Arthur says that his greatest accomplishment is establishing an institute that is supposed to help mages with receiving proper education regarding magic called Koma Inu's Magical Academy, wherein he is the current headmaster. Besides that position, Arthur is also the current head of the Moshiyoto Dynasty, one of the more powerful and influential families not only in Fiore, but in Stella and Midi as well, and is currently working on opening magic institutes in them as well.

In his illustrious journey as The Celestial Emperor, Arthur's path to obtaining the Angel's Blessing was a tapestry woven with valor and celestial intervention. Amid a climactic battle against a formidable dark sorcerer, Arthur's unwavering resolve and selfless actions caught the attention of the archangel Uriel. Impressed by Arthur's commitment to safeguarding the balance between realms and upholding the legacy of Celestial Spirit Mages, Uriel descended with divine radiance. In a profound exchange, Uriel acknowledged Arthur's noble heart and, with a gentle touch, infused him with the Angel's Blessing – an infusion of celestial energy that bestowed enhanced healing abilities, a deep connection with Celestial beings, and an aura of inspiration. This sacred union of mortal and celestial energies marked Arthur as a chosen bearer of the Angel's Blessing, igniting a new chapter in his journey. Guided by Uriel's wisdom and fortified by the celestial essence within him, Arthur's legend soared, embodying hope and courage across realms and reaffirming the indomitable spirit of a mortal graced by celestial benevolence.

Appearance[]

Arthur - Casual Wear

Arthur in his casual attire, showing of his finessed physique

Arthur is a male of average height with dark brown hair that seems to be untameable, piercing blue eyes which turn green under sunlight and a semi-muscular body who is very confident in his appearance. Despite being rich throughout most of his life, Arthur's style wasn't that dashing and dripping with extravaganza, he was more suitable for regular clothes, as he deemed himself more approachable while wearing them.

Before joining Unchained Soul, he wore a brown jacket with a red scarf, a white shirt, and jeans. He can never be seen without his necklace, adorned with a green gem (emerald), that his mother gave to him the last time she saw him, on her deathbed. He has a brown belt in which he keeps his keys and whip handle.

After joining Unchained Soul, he decided to change his outfit. At that point, his outfit consisted of a dark blue T-shirt and a green plaid shirt, ripped black jeans that are held up by a belt with his keys and whip handle. He also wears dark blue All-Star shoes. He keeps his golden pocket watch in the pocket on his shirt. When on a mission, he has a dark blue backpack in which he keeps, "everything necessary for survival". If he has to go, "undercover", he dons a large, dark green cloak. His guild insignia was dark green and located on his right inner wrist.

Arthur - Svallin2

Svallin, Arthur's spandex like armour hiding beneath his civilian clothes

Just like with Unchained Soul, Arthur decided to change his style of clothing to mark a new beginning. Instead of the dark-blue T-shirt, he now wears a white undershirt followed by a V-cut purple pullover with a collar. His rebellious black ripped jeans have been replaced by elegant black pants, his brown belt is now black and his blue All-Star shoes have been replaced by black ones. Underneath his civilian clothes, Arthur is wearing a spandex-like dark-blue armour.

Arthur possesses a colour-changing device called ColourS, which, as the name implies, allows him to change the colours of his clothing in a matter of seconds. In terms of accessory, Arthur wears a necklace with a green stone on it and a silver chain bracelet. He also wears a black shoulder bag in which he has everything he deems necessary, most of the time he just carries books around. There are four badges on the right side of his chest, them being the badges of Ethereal Blessings, a rather powerful power-up limited to Celestial Spirit Mages. On more formal occasions, Arthur wears black pants, a long-sleeved white shirt with a black tie and black Oxford shoes, or tight black wool pants with a little white embroidery on the right legging, a black silk velvet period doublet with heavy gold bullion embroidery and brass embellishments and an ivory silk Dickie with black ribbon.

In the realm of refined elegance, Arthur Moshiyoto stands as a paragon of sophisticated charm, a gentleman whose attire speaks volumes of his stature and gravitas. Embracing the timeless classic of a well-tailored suit and tie, Arthur's ensemble exudes an air of authority and charisma, befitting his role as a distinguished mage and leader. His ensemble commences with a meticulously tailored black suit jacket, a study in sartorial precision. The jacket's lapels, elegantly notched, frame his countenance with an aura of confidence. Its slender silhouette gracefully contours his form, hinting at his athletic build beneath the fabric. A single-breasted design, the jacket is adorned with a single button – a tasteful homage to minimalistic refinement.

Arthur - Appearance

Arthur's everyday attire

Beneath the jacket, a crisp white dress shirt bestows an air of immaculate sophistication. The shirt's collar, meticulously pressed, cradles a tie that epitomizes understated elegance. The tie, a silk masterpiece, unfurls in a rich shade of deep purple, artfully woven with subtle patterns that catch the light in a symphony of regal hues.Arthur's choice of trousers upholds the suit's harmonious balance, woven from the same obsidian fabric as the jacket. Cut in a tailored yet comfortable style, the trousers cascade elegantly down his legs, pooling gently over polished black Oxford shoes. The shoes, a statement of refined taste, speak of his attention to detail – each gleaming surface a testament to his commitment to excellence. Completing his ensemble, a silver tie clip secures the tie in a tasteful alignment, adding a glint of metallic sophistication. An intricately designed pocket square, nestled within the breast pocket of his jacket, offers a flash of rich amethyst colour, an exquisite flourish against the sea of dark hues.

In this embodiment of suave mastery, Arthur Moshiyoto's choice of a suit and tie reveals a man whose attire mirrors the depths of his character – a blend of tradition and modernity, authority and approachability. A portrait of timeless sophistication, his wardrobe exudes a quiet power, capturing the essence of a gentleman mage who commands both respect and admiration.

Personality[]

Arthur is an optimist who is kind and cares about people's emotions. He is often described as one who cares a little too much, helping everyone he can in any way, from financial to advice-giving. In addition, he is very clever and resourceful. The two combined make him a skilled tactician capable of foreseeing opponent's actions, being three steps ahead at any given time. He is also known to think a little too much about his past decisions, regretting the missed chances and things he didn't do, as well as regretting things he wished he hasn't done.

Arthur - Carefree

Arthur showing his dependable side

There is something quite mysterious and incomprehensible about him. He has learnt over the years to hide his despondency behind a subtle smile and coy gestures. Arthur is incredibly perceptive, bright, and intellectual, but slyly hides his sagacious wisdom behind his cryptic nature and poetic-like manners so as to not appear haughty. He has a subtle and equivocal way of shedding light on a situation while simultaneously withholding the deepest and darkest of secrets. With a tolerance for pain that is very high, it's practically become a talent of his to be able to keep his past and the confidences of others hidden. He is truly like a strategist of sorts, meandering behind the scenes until he is called forth.

But as someone who is a lover of poetry, he is a lover of dreams and abstractions. Arthur is a young man who seeks out the ephemeral and romanticizes the world around him so it is easier to believe in. He feels the world around him in words and lyrical rhythms, a flowing stream suddenly becomes a beautifully intricate sonnet about the cascading waters and glimmering rainbow fish. Even his way of speaking is quite graceful and poetic, augmented by an airy, pacifying kind of tonal voice. Arthur is a lover of math, literature, ancient classics, poetry, and art. Art in all forms; painting, sculptures, pottery, calligraphy. He has a fine appreciation for such things and enjoys dabbling in them when he gets the chance. He enjoys the things most people find to be mundane. These particular interests take patience, something most people greatly value but do not have. Arthur is extremely patient and rarely gets flustered by time because he has an uncanny ability and willingness to suppress restlessness or annoyance when confronted with delay. This, in turn, makes him an excellent person for when seeking advice, though one may have to uncover the pith of his riddles to see the big picture as he does.

Arthur is particularly combative and stubborn when it comes to things he thinks he knows about. Whether it be people, places, or things as simple as food. Although he isn't a very (or actively) a verbally questioning person, he does often attempt for things to go his way. But because of this fine trait, he is seen as determined and bound to persevere. Ever since he was born, Arthur has always been curious. Of all things, really. In his early days, he has pondered about the exploration of the outside. Gradually going out of his way to explore it as close as he could and when he was able. This trait particularly builds on his open-mindedness, allowing him to take chances and build character along the way.

In his mind, he considers himself independent, when it is clear that even he is unaware of how heavily reliant on others to help him. He is easily confused, clumsy, and deemed to be hopeless without the help of others. But even so, he tries his best to do this on his own and to live up to the self-proclaimed independence he says he has. No, he is not selfish, he's actually very considerate. Arthur is seen as obedient (when in truth, he chooses to cooperate rather than obey) and pressed to please others or meet their expectations, which essentially drives himself to do better, for the sake of others rather than himself.

Arthur - Enjoying Nature

Arthur enjoying his alone time in nature

Even after time away from society to recharge himself, Arthur remains fearful of crowds and people, along with being shy and nervous in general. His first impression of people is based on impulse, but he generally flocks away from people altogether. However, after spending some time in Koma Inu, Arthur has become more open-minded and learned to hide his shy side. In any relationship, Arthur is as loyal as a dog and would go above and beyond to those who he believes deserves it. He is easy to please and quite loyal to his decisions as well. Even so, he is also deemed as protective, possessive, and overly caring.

Being a Celestial Spirit Mage, Arthur vowed never to break any of his promises, tending to fulfil them as soon as possible. He has a tendency to avoid battles, to reduce the chance of injuries or losses. However, when endangered or feeling threatened, Arthur will become more serious and is willing to use brute force. The same thing happens when his friends, guild-mates or Celestial Spirits are endangered. He tends to act childish and immature with people he barely knows because he doesn't want them to be expecting anything out of him, magic or intellect. When it comes to Celestial Spirits, Arthur treats them as his friends rather than tools like some other Celestial Spirit Mages. Even though he is their owner, he refuses to address himself in that manner. He is often known to want to satisfy them, putting their needs in front of his. His greatest fear and weakness are his actions in the past.

In his ongoing journey, Arthur has undergone a profound evolution, unveiling new facets of his captivating personality. An eternal optimist, his kindness remains an unwavering beacon, yet now it's intertwined with a newfound sense of self-assuredness. While still extending a helping hand, his confidence lends an air of authority to his benevolent actions. Arthur's innate cleverness has matured into a strategic prowess that not only predicts opponents' moves but orchestrates intricate symphonies of tactics, positioning him leagues ahead of his adversaries. Yet, his penchant for overthinking past decisions has transformed into a catalyst for growth – he now channels those regrets into catalysts for change, ensuring his path is one of continuous self-improvement.

Arthur - Caring Nature

Arthur's caring nature

Beneath his enigmatic exterior, Arthur's cryptic nature has blossomed into a delicate dance between secrecy and revelation. His perceptive intellect now thrives in the spotlight, as he weaves intricate webs of knowledge with grace and poise. His sagacious wisdom no longer hidden, he becomes a guide through life's labyrinthine complexities, inviting others to unravel the mysteries alongside him. This evolution is complemented by a serene acceptance of pain and a willingness to share his past, a testament to his growth as a confidant and a beacon of empathy. Amid his poetic soul, a new layer of depth emerges – Arthur's introspection now shapes his artistic expressions. Words cascade like verses, crafting lyrical portraits of nature and existence. This eloquence weaves seamlessly into his interactions, making every conversation a symphony of thoughtfulness. As a true connoisseur, his appreciation for literature, art, and mathematics has flourished into a fervent pursuit of mastery, and he often spends his moments delving into the intricate tapestries of these disciplines, reflecting his enduring patience and thirst for knowledge.

With tenacity still at his core, Arthur's determination has evolved into a refined drive for meaningful impact. His actions are imbued with purpose, driven by a passionate desire to cultivate positive change and inspire those around him. Arthur's past vulnerability now fuels an unshakeable resolve, transforming his perceived dependence on others into a wellspring of shared strength. This growth has allowed him to emerge from the shadows of his apprehension, revealing a more open-hearted demeanor and a willingness to forge connections with a newfound sense of confidence. Unyielding in his loyalty, Arthur's protective nature remains steadfast, now guided by an even deeper understanding of the responsibilities that come with his chosen path. His relationship with Celestial Spirits continues to thrive, evolving into a harmonious partnership built on mutual respect and shared purpose. Arthur's bond with his spirits has grown to the point where he intuitively grasps their needs, fostering an unbreakable connection that transcends mere partnership.

Arthur - Determination

Arthur's strong will and determination

In the intricate tapestry of Arthur's evolving personality, his past fears and regrets have woven themselves into the fabric of his present, reinforcing his commitment to making each moment count and shaping a future that reflects his multifaceted essence. Arthur's evolution has been significantly influenced by his reception of the Angel's Blessing. This celestial infusion of power and grace catalyzed a profound transformation within his character, further enriching the tapestry of his personality. The Angel's Blessing amplified Arthur's innate kindness and compassion, infusing them with a deeper sense of purpose. His benevolence, once a guiding light, now shines even brighter, radiating a warmth that touches the lives of those he encounters. Empowered by celestial energy, his optimism and self-assuredness have fused, allowing him to face challenges with unwavering confidence, assured that his actions bear divine significance.

With the Angel's Blessing enhancing his strategic acumen, Arthur's tactical brilliance has become more pronounced. His capacity to anticipate and navigate the intricacies of conflict has matured, allowing him to orchestrate grand symphonies of maneuvers that often leave adversaries mystified. His overthinking has transformed into strategic foresight, enabling him to recognize missed opportunities as stepping stones toward his continuous growth. The Angel's Blessing has magnified Arthur's capacity for empathy and guidance. His ability to unveil the profound truths within complex situations has become a beacon of enlightenment for those around him. Now, he openly shares his past regrets and vulnerabilities, fostering deeper connections through his transparency. This newfound depth has allowed him to stand as a confidant, embracing others' struggles and guiding them toward paths of self-discovery. Arthur's artistic inclinations have been further enriched, as the Angel's Blessing deepened his connection to the ethereal. His poetic soul now resonates on a celestial frequency, crafting verses that echo the very essence of the heavens. This celestial harmony reverberates through his speech and interactions, elevating his conversations to profound exchanges that leave lasting impressions.

It has empowered Arthur to transcend past limitations, embracing his independence with a newfound clarity. He now draws strength from the celestial grace that courses through him, fueling his resolve and reinforcing his commitment to others. This transformation has allowed him to cast aside the remnants of his former apprehension, emerging from the cocoon of his past fears to reveal a luminous and confident soul. In the symphony of Arthur's evolution, the Angel's Blessing has added celestial notes that harmonize seamlessly with his existing melody, creating a composition that resounds with purpose, enlightenment, and an unwavering commitment to a path guided by celestial grace. Arthur's evolution continues to unfold, each chapter of his life building upon the foundation of his intricate personality. His interactions with others have deepened, and he now approaches relationships with a blend of vulnerability and strength. Arthur's past struggles have become wellsprings of empathy, allowing him to connect with people on a profound level. His willingness to share his own journey serves as an invitation for others to do the same, creating a space for mutual growth and understanding. The enigma that once shrouded him has transformed into an aura of approachability, inspiring trust and camaraderie.

As Arthur's celestial connection matures, he finds himself drawing even closer to the heart of his magic. The celestial energy that courses through his veins has become an extension of his very being, harmonizing with his emotions and intentions. This synergy grants him a heightened intuitive sense, enabling him to discern the needs and desires of those around him. This empathetic attunement has woven him into the fabric of his community, positioning him as a mediator and peacemaker in times of discord. His strategic brilliance has taken on a new dimension, as he seamlessly integrates celestial insight into his tactics. Arthur's ability to foresee opponents' actions now bears an otherworldly quality, as if guided by a cosmic compass. He navigates challenges with the precision of a celestial dance, orchestrating moves that echo the harmonious rhythms of the universe. Yet, this strategic prowess is no longer solely about victory – it's about fostering growth, both within himself and those he encounters. Arthur is now a mentor, guiding others along their journeys with a blend of wisdom and encouragement.

Amid his artistic pursuits, Arthur's expression has transcended the boundaries of mere creativity. His words and creations resonate with the celestial energy that imbues his essence, infusing them with a touch of the divine. His artistry serves as a bridge between the tangible and the ethereal, captivating the senses while inviting contemplation of the celestial mysteries. This artistic transcendence has granted Arthur a unique way of fostering connection – his creations resonate not only with the heart, but also with the spirit. The evolution of Arthur's self-perception has been a cornerstone of his growth. While his longing for independence remains, he now recognizes the strength that comes from interdependence. He embraces the truth that seeking help and relying on others isn't a sign of weakness, but rather a testament to the richness of human connections. This shift has allowed him to forge deeper bonds, both as a confidant and as someone who unhesitatingly shares his own vulnerabilities.

Arthur's journey, shaped by the Angel's Blessing and his unwavering spirit, has transformed him into a beacon of celestial grace and human resilience. His multidimensional personality weaves together kindness, intellect, and empathy, creating a tapestry of virtues that inspire those around him. He stands as a reminder that even in the face of regrets and challenges, there exists a boundless capacity for growth and positive change. As he continues to evolve, Arthur's presence is a testament to the beauty of embracing one's complexities and harnessing celestial energy to illuminate the path ahead. As Arthur's evolution deepens, he becomes a living embodiment of the harmony between the earthly and the celestial. His celestial connection, once a source of power, has blossomed into a profound spiritual communion. He now channels celestial energy not just in times of need, but as a continuous current that enriches his every thought and action. This communion has bestowed upon him a unique ability to bridge the gap between the mundane and the cosmic, infusing the ordinary with a touch of the extraordinary.

In his interactions, Arthur's presence is akin to a gentle celestial breeze, offering solace and guidance to those who cross his path. His words carry the weight of celestial wisdom, yet they remain grounded in relatable insights. Arthur's guidance doesn't stem from a place of superiority, but from a deep understanding of the interconnectedness of all beings. He acknowledges the divine spark within each individual, encouraging them to recognize their own potential and purpose. Arthur's strategic brilliance has evolved beyond mere tactics; it has become a philosophy of interconnected strategy. He now perceives the world as an intricate web of celestial threads, each action resonating across the cosmic tapestry. His strategic thinking has transcended the boundaries of conflict, extending to matters of community, growth, and collective well-being. This holistic approach has elevated him to a role of leadership, where his guidance isn't just about winning battles, but about fostering a harmonious existence.

The poetic undercurrents of Arthur's being have flourished into a symphony of celestial expression. His words weave together threads of human experience and cosmic wonder, creating verses that touch the heart and awaken the spirit. His artistic pursuits have evolved into a form of cosmic storytelling, where every stroke of a brush, every written word, is a glimpse into the celestial dance of creation. Arthur's artistic creations inspire introspection, inviting others to contemplate their place within the universe. As Arthur's self-assuredness has grown, his understanding of his own strengths and limitations has reached a new level of clarity. He no longer sees vulnerability as a source of shame, but as a testament to his humanity. His openness about his own struggles and growth invites others to embrace their imperfections and embark on their own paths of self-discovery. This vulnerability has transformed into a wellspring of courage, fueling his determination to face challenges head-on.

In the culmination of his evolution, Arthur has become a bridge between realms – a living embodiment of the celestial within the mortal. His journey is a testament to the boundless potential for transformation that resides within each individual. Arthur's presence serves as a reminder that growth is a continuous journey, and that even in the face of regrets and setbacks, the celestial energy within us can guide us toward a future of light and purpose. As he continues to evolve, Arthur's story becomes an eternal constellation in the tapestry of human experience, inspiring generations to come.

History[]

Arthur Moshiyoto's entry into the world on December 25th, X775, was marked not only by the joyous occasion of his birth but also by the lavish surroundings of his family's estate in Hargeon. Angela and Andrew Moshiyoto, titans in the realm of merchandising, presided over a sprawling mansion nestled in the heart of a vast, picturesque plain. The family's wealth seemed boundless, and young Arthur grew up surrounded by the trappings of opulence. However, the glittering facade of luxury concealed a profound loneliness. Angela and Andrew, engrossed in their lucrative business ventures, were often absent from their son's life. The mansion, with its grandeur and expanse, became both a playground and a gilded cage for young Arthur. His companions were not playmates but a rotating cast of babysitters, and occasionally, his uncle Argyros Alastair, who, despite his best efforts, could not fill the void left by Arthur's parents.

Argyros, Angela's brother, occasionally stepped into the role of caregiver for Arthur, providing fleeting moments of familial connection. The talented mage, a graduate of a prestigious magical academy, would share magical tales and impart snippets of knowledge during his short visits. These interludes, while cherished, were insufficient to satiate Arthur's longing for the sustained presence of his parents. As the years unfolded, the Moshiyoto estate, with its immaculate gardens and elegant architecture, became a bittersweet backdrop to Arthur's formative years. Despite the material abundance, the emotional distance between parent and child remained palpable. The mansion, a testament to the family's success, could not shield Arthur from the pangs of solitude.

The turning point in Arthur's life came with the untimely passing of his mother, Angela, who was diagnosed with an Atni-Ethernano tumour and was thus unable to leave her bed. She passed away on December 24th X781, a day before Arthur turned six years old. A practitioner of Celestial Spirit Magic, Angela left behind not only a legacy of wealth but also a formidable magical inheritance. Celestial spirit gate keys, a celestial catalogue, Fleuve d'Étoiles and an emerald gem became the artifacts through which Arthur would connect with his mother's magical prowess. As Argyros stepped into the role of mentor, the magical education of Arthur commenced. Celestial Spirit Magic, a discipline practiced by many in the Moshiyoto family, flowed through Arthur's veins. His initial struggles with the magical arts were overshadowed by the sheer potential he inherited from both parents. Argyros, committed to fulfilling a promise to his late sister, became a guiding force in Arthur's magical journey.

Sent to the same magical academy that had honed Argyros's skills, Arthur's potential shone like a beacon. Instructors quickly recognized his innate magical acumen, paving the way for a trajectory of excellence. Celestial Spirit Magic became the cornerstone of his education, and his decision to delve into the intricacies of Absolute Territory added layers to his magical repertoire. In a testament to his natural abilities, Arthur mastered Absolute Territory in a remarkably short period. The convergence of Celestial Spirit Magic and Absolute Territory forged a unique magical identity for him. Armed Combat lessons, focusing on his proficiency with Fleuve d'Étoiles, became the next frontier of his exploration. By the age of eleven, Arthur's reputation as a powerful mage transcended his years, defeating even seventh-year students and earning him respect among his peers. It is also where he first met Alexander Woodvale, his current love interest.

Meanwhile, the Moshiyoto konzern, a symbol of the family's success, was unraveling. Andrew, driven to the brink of madness by the pressures of business, made fateful contracts with shadowy organizations, unaware of their ominous reputation. The family's financial empire crumbled, and Arthur's return from the academy was met with a scene of devastation. The once-majestic estate now bore the scars of financial ruin. Argyros, became a well-known mage, whose talent was recognized by none other than the rune knights, who put gave him the Head of the 4th Custody Enforcement Unit title. His father, Andrew, had fled to in Midi, a country South from Fiore, leaving behind a shattered legacy. The revelation of the family's bankruptcy unfolded like a tragic play, and Arthur found himself at the crossroads of familial responsibility and personal destiny.

In the midst of the chaos, Arthur discovered a heartfelt letter from his father, Andrew. The letter explained the circumstances that led to the downfall of the Moshiyoto konzern. Andrew, burdened by guilt and the weight of his actions, had left a safe-key leading to a local bank, along with a substantial sum of 10,000,000 Jewels. Without hesitation, Arthur made a fateful decision. Instead of succumbing to the bitterness of betrayal, he chose the path of redemption. The Jewels, intended for his father's escape, would be used to settle the debts incurred by Andrew's misguided decisions. Arthur embarked on a perilous quest to find his father, unraveling the mysteries that led to the family's downfall and confronting challenges that tested the limits of his magical prowess.

After about a year, he came back empty-handed, as he hadn't found his father. Not knowing what to do, he decided to go to Magnolia and seek a guild. On his way there, he met two sisters, Juliet and Emily Nakamura, and quickly befriended them, as the three had the same goal. While they were heading towards a guild's headquarters, someone tried to snatch away Arthur's keys. They used Body Restriction Magic and started to run, but an unknown swordsman stopped him. His identity was later revealed to the team, who decided to call themselves the Heaven's Trio.

The mysterious knight they had met was Eugene Woodland, a somewhat known mage of Unchained Soul. He invited the three to join the previous, and they obliged. After a few 'peaceful' months, Arthur disbanded the Heaven's Trio and left the guild, taking on a solo-mission whose goal was to find the Fourth of the Seven Legendary Gems, Topaz. On his quest, he met a young man who had amnesia. His name was Zaha and he was a Celestial Spirit permanently banned from the Celestial Spirit World. After a long series of events, Zaha successfully reclaimed his title as a Celestial Spirit and Arthur found the treasure he sought.

Arthur was only sixteen when he joined Koma Inu, today a well-known guild throughout Fiore, possibly even the entire Ishgar. Months after he joined, the first official S-Class Trials were held, and after a series of exams that tested the mages' mental, physical and magical capabilities, Arthur emerged victorious, being proclaimed as the X792 Koma Inu's S-Class Mage, as he had shown great analytical abilities, versatile battle techniques, and an overall keen sense when it came to responding to situations, making him the most suitable candidate for such.

In the year that followed, the said guild took part in an annual tradition of Fiore in a guild-wise tournament, commonly called the Grand Magic Games. Arthur, alongside five other guild-mates, participated in the event. This two-day event was composed of solely battles, first-day battles were a typical one-on-one fights, where most of the victories, including Arthur's, were taken by Koma Inu. The second day of the games consisted of two-on-two battles, where mages put their teamwork to the test and work together to earn points for their guilds. Koma Inu emerged victorious from the Games overall, earning their title as the strongest guild in Fiore. Additionally, they have earned 30 million Jewels that would later come into play as one of the guild's most proud investments.

After seeing the interest that took hold in many young mages during the Games, Arthur suggested establishing an institute that is supposed to give proper education to young mages all over Fiore. After some time, they found an optimal location for the academy. He stumbled upon an old abandoned Magic School just outside of Fiore, dating back to X726. Seizing the opportunity, Arthur quickly started working on some paperwork in order to lawfully claim the building. With that being done, all the members needed to do was restore the building to its previous glory, spending some of the money earned from the Grand Magic Games solely on the academy. Some of the expenses were sponsored by the Magic Council and Koma Inu's Magical Academy was successfully opened in X794, proclaiming Arthur as its headmaster.

Arthur Teaching

Arthur teaching at Koma Inu's Magical Academy

Throughout the years, the academy blossomed and gave out numerous students. Arthur himself has even mentored a few, such as Alexander Alastair, Jade Angelson and Eunosise Robichaux. His paternal instincts kicked in just as he was visited by an old friend, Juliet Nakamura, who has, after Arthur had left Unchained Soul, pregnant with his unborn son, Antoine Eugene Moshiyoto. By the time of her arrival, Antoine was already seven and, after Arthur explained his sexuality, his son decided to stay with him and live a luxurious lifestyle, while Arthur repayed Juliet for all the years she took care of him. Taking the money, she left the two and popped up here and there, visiting his son.

Arthur's name resounded through the hallowed halls of magical history as he was officially recognized as one of the esteemed Ten Wizard Saints. His unwavering dedication to the arts of Celestial Spirit Magic, coupled with his unmatched prowess in combat and his role as the headmaster of the renowned Koma Inu Magical Academy, solidified his place among the highest echelons of magical society. With his radiant aura of celestial grace and the Angel's Blessing coursing through his veins, Arthur stood as a beacon of hope, inspiring mages across the realm to embrace their potential and strive for greatness. As a Ten Wizard Saint, he embraced his duty to protect and guide, leaving an indelible mark on the world of magic and etching his name into the annals of wizardry alongside the most revered and legendary mages of his time.

Arthur, following the Moshiyoto Dynasty tradition, started tutoring his son the Celestial Spirit Magic, passing him down nearly half of his keys, significantly reducing his number of keys, so he decided to consult with his guardian, Puella, regarding his sudden drop in strength, to which she offered him an old, long forgotten branch magic of their magic, which would be the Celestial Spirit Magic of Memory-Make, thus granting Arthur another noble title - Man of Thousand Keys (千の鍵の男, Sen no kagi no otoko).

Alexander and Arthur's paths crossed again in a serendipitous twist of fate that bore the markings of destiny. Years had passed since their graduation from the Noble Academy of Magic Art, and life had carried them on separate journeys. Yet, the universe had other plans for their reunion. It was during an enchanted gala hosted by the Magic Council that their worlds collided once more. The event was a gathering of prominent mages, diplomats, and scholars from across Fiore, a celebration of magic's intricate tapestry woven through time. Amidst the shimmering lights and whispers of arcane discussions, their eyes met across the room, recognizing each other in an instant.

A warm smile graced Alexander's lips as he approached Arthur, a surge of emotions welling up within him. The years melted away, and they found themselves enveloped in a heartfelt embrace, as if the passage of time had been a mere illusion. The reunion was a symphony of emotions – surprise, delight, nostalgia, and the rekindling of a bond that had never truly faded. As they caught up on each other's journeys, their stories unfolded like pages of an unwritten book, each chapter revealing the twists and turns that had shaped their lives. The connection they had shared in their youth rekindled with a newfound intensity, their hearts resonating in harmony once again. Their reunion marked the beginning of a new chapter, one that would see their friendship blossom into an all-encompassing love. Their shared experiences, aspirations, and the profound understanding they had of each other forged an unbreakable bond. Their rekindled connection became a source of strength, guiding them through the complexities of life and magic. In the midst of a bustling world of enchantments and wonders, Alexander and Arthur found solace in each other's company. Their paths had converged once more, not by chance, but by the subtle threads of destiny that wove their lives together. And as their love deepened, their journey continued, inscribed with the promise of a future where their souls would forever remain intertwined.

The battlefield was a chaotic tableau, a convergence of elemental energies and clashing forces that seemed to paint the very air with vivid hues of magic. Arthur Moshiyoto stood resolute, his heart a steady rhythm amidst the symphony of chaos. Fleuve d'Étoiles, his celestial whip, gleamed in the pale light as he wielded it with practiced precision, each crack sending ripples of celestial energy through the tense atmosphere. Across from him stood the dark sorcerer, a figure cloaked in shadow and malevolence. The sorcerer's laughter echoed across the field, a chilling contrast to the determination etched into Arthur's features. The clash of wills began with a surge of power, an explosion of magic that shattered the ground beneath them and sent shockwaves reverberating through the air.

Arthur's movements were fluid, an intricate dance of celestial grace and strategic brilliance. He summoned his celestial spirits, their ethereal forms materializing at his side, their power adding to his own. The bonds he had forged with these celestial beings hummed with resonance, their loyalty a testament to the legacy he carried. As the battle raged on, Arthur's thoughts turned inward, a torrent of memories and emotions flooding his mind. He thought of his parents, of Angela's celestial magic and the legacy she had left behind. He remembered the struggles of his family's konzern, his journey to becoming a mage, and the countless lives he had touched as the headmaster of Koma Inu Magical Academy.

In the midst of the tumultuous battle, a shift occurred. The very fabric of reality seemed to tremble, and a sensation akin to a celestial wind brushed against Arthur's senses. His heart raced as his gaze turned skyward, and his breath caught in his throat at the sight that unfolded before him. From the heavens descended a figure of breathtaking radiance. Wings of pure light unfurled, casting a resplendent glow that seemed to banish the darkness that clung to the battlefield. The archangel Uriel, a being of divine presence and celestial wisdom, had descended from realms beyond mortal comprehension.

Arthur's eyes widened as he took in the celestial spectacle before him. Uriel's voice resonated within his mind, a chorus of celestial voices carrying words that seemed to echo with the weight of the cosmos itself. The archangel spoke of Arthur's unyielding dedication, his selfless actions, and his unbreakable bond with the celestial realm. In a moment that felt both transcendent and intimate, Uriel extended a hand toward Arthur. A cascade of radiant energy spilled forth, enveloping Arthur in a cocoon of ethereal light. Time seemed to slow as the celestial essence flowed through him, merging with his very being. It was as if the boundaries between mortal and celestial had dissolved, and Arthur felt a profound connection to the very fabric of the universe.

The Angel's Blessing, a gift of unparalleled magnitude, imbued Arthur with new abilities and insights. He felt the surge of celestial energy within him, a harmonious fusion of mortal determination and celestial grace. His senses expanded, and he perceived the world around him with newfound clarity – the ebb and flow of magic, the delicate threads that connected all living beings, and the echoes of celestial whispers that resonated in the very air. Empowered by the Angel's Blessing, Arthur's magic surged forth with renewed vigor. His celestial spirits responded to his call with unprecedented strength, their presence a symphony of celestial forces converging to overwhelm the dark sorcerer. Fleuve d'Étoiles crackled with celestial energy, each strike a testament to the celestial bond he now shared with Uriel.

The battle reached its crescendo, a cataclysmic clash that rent the air with a deafening roar. The dark sorcerer's defenses wavered, his malevolent power unable to withstand the celestial onslaught. In a blinding burst of celestial light, the sorcerer's form dissipated, leaving only a lingering echo of darkness that gradually faded into nothingness. As the battlefield fell into an exhausted silence, Uriel's presence gradually receded, leaving Arthur standing amidst the aftermath of their cosmic encounter. He felt the weight of his newfound abilities, the Angel's Blessing a beacon of hope that burned brightly within him. He knew that his journey had taken an irrevocable turn, that he had become a chosen bearer of celestial grace.

With a renewed sense of purpose, Arthur's gaze turned to the horizon. The legacy of celestial spirit mages who had come before him, the bonds he had formed, and the future that lay ahead were now intertwined with the celestial realm itself. The story of Arthur Moshiyoto, The Celestial Emperor, would forever be intertwined with the celestial forces that had chosen him to be their vessel, a beacon of light and hope in a world that straddled the mortal and the divine. Arthur's life, marked by triumphs and trials, had led him to this pivotal moment of celestial communion. As the Angel's Blessing continued to resonate within him, he understood the responsibility that came with such a divine connection. His role as a bearer of celestial grace was one of guidance and protection, a mantle he carried with unwavering determination. The years flowed on, a river of experiences and growth that shaped Arthur into a beacon of wisdom and inspiration. Koma Inu Magical Academy thrived under his leadership, producing generations of skilled mages who walked the path of magic with purpose and integrity. His bond with Alexander deepened, their love becoming a source of strength that fueled their shared journey.

Arthur's son, Antoine Eugene Moshiyoto, embraced his heritage and forged his own destiny. Under Arthur's guidance, he learned the intricacies of Celestial Spirit Magic and Memory-Make, carving his path with the determination of a young mage poised to leave his mark on the world. The legacy of the Moshiyoto Dynasty continued, a tapestry woven with celestial threads that spanned generations. As Arthur continued to walk the path of a Ten Wizard Saint, his influence expanded beyond the borders of Fiore. He played a pivotal role in diplomatic endeavors, forging alliances between magical communities and bridging the gap between celestial and mortal realms. His wisdom and empathy earned him the respect of both mages and non-magical individuals, solidifying his reputation as a leader who stood at the intersection of magic and humanity. The celestial whispers that resonated within Arthur's being guided him to moments of profound impact. During a tumultuous period of magical upheaval, he championed the cause of unity, rallying mages across different guilds to stand together against a common threat. His ability to navigate complex alliances and inspire collective action led to a momentous triumph that reverberated throughout magical history. Amidst the challenges and victories, Arthur's relationship with Alexander continued to flourish. Their love served as a pillar of support, a reminder that even in a world of mystic wonders, the bonds of the heart were the truest magic of all. Their shared moments were etched into the tapestry of their lives, a testament to the enduring power of love's embrace.

The celestial realms continued to weave their influence into Arthur's story. He embarked on a pilgrimage to the Celestial Spirit World, guided by Uriel's ethereal presence. In that sacred realm, he communed with celestial spirits who had transcended time, learning from their ancient wisdom and forging bonds that resonated across the cosmos. His journey deepened his understanding of the celestial forces that flowed through him, affirming his role as a bridge between realms. As the years flowed onward, Arthur's hair turned silver, a reflection of the wisdom that had accumulated within him. He became a mentor to younger mages, sharing his experiences and insights to guide them on their own journeys. His presence was a source of reassurance and inspiration, a reminder that every individual held the potential to shape their own destiny.

The Moshiyoto mansion, once a symbol of wealth and solitude, transformed into a place of gathering and community. It became a haven for mages seeking knowledge and guidance, a testament to the legacy that Arthur had cultivated. The mansion's halls echoed with laughter, camaraderie, and the exchange of ideas – a living embodiment of Arthur's commitment to nurturing the next generation. In the twilight of his life, Arthur found himself standing at the threshold of a realm unknown. The celestial forces that had guided him were now woven into the fabric of his very being. As he looked back on his journey, he recognized the profound impact he had made – not just as a Ten Wizard Saint, a headmaster, or a leader, but as a beacon of hope and transformation. With a heart full of gratitude and a soul illuminated by celestial grace, Arthur Moshiyoto embraced the next chapter of his existence. His name, forever entwined with the stars and the magic that flowed through the universe, became a legend that would inspire generations to come. As he stepped into the cosmic embrace, his legacy continued to ripple through time, a reminder that even in the vastness of the cosmos, the individual had the power to shine brightly and leave an indelible mark on the world. In the final moments of his mortal existence, Arthur's consciousness expanded beyond the confines of the material world. He felt the celestial energies within him resonate in harmony with the cosmic symphony that surrounded him. As his physical form faded, he merged with the very essence of the universe, becoming one with the stars that had guided him throughout his life.

His transition from the mortal realm to the celestial realm was seamless, a transcendent metamorphosis that defied the boundaries of time and space. Arthur found himself bathed in a luminous realm of celestial beauty, where constellations danced and celestial spirits radiated with boundless grace. Uriel, the archangel who had bestowed the Angel's Blessing upon him, stood before him in all their splendor, their presence an embodiment of divine wisdom. Uriel's voice, a chorus of celestial harmonies, enveloped Arthur's being. They spoke of his journey, his sacrifices, and the indelible mark he had left on both the mortal and celestial realms. With each word, Arthur felt his essence resonate with a sense of completion and fulfillment. He had fulfilled his purpose as a bearer of celestial grace, and now, he was called to a higher destiny. The celestial spirits, those who had walked by his side in life, now gathered around him with ethereal joy. Their presence was a testament to the bonds they had formed, transcending the boundaries between the realms. As Arthur embraced them, he felt the weight of his past regrets and missed opportunities dissolve into the eternal expanse of the cosmos. He was surrounded by a profound sense of peace and understanding. Uriel extended a radiant hand, and Arthur willingly placed his own within it. Their connection was a merging of mortal and celestial, a sacred union that transcended comprehension. Uriel's gaze held the wisdom of ages, and in their eyes, Arthur saw the tapestry of his life woven into the grand design of the universe.

"Arthur Moshiyoto," Uriel's voice resonated, carrying the weight of stars and galaxies, "you have walked the path of both mortal and celestial, and in doing so, you have illuminated the way for others. Your legacy will continue to shine as a beacon of hope, a testament to the power of compassion, wisdom, and love. As you journey onward, know that you are forever embraced by the celestial grace that flows through you." With those words, Arthur felt a surge of energy, a celestial surge that lifted his spirit beyond the reaches of time and space. He became a radiant star, a luminous point of light that joined the countless celestial luminaries that adorned the cosmic canvas. He was no longer bound by the limitations of a singular existence, but rather a part of the eternal dance of the universe.

In the realm of the living, Arthur's legacy lived on. His name continued to inspire mages and non-magical individuals alike, his story woven into the annals of magical history. Koma Inu Magical Academy flourished, producing generations of mages who carried the torch of wisdom and compassion that he had ignited. The Moshiyoto mansion remained a haven of learning and camaraderie, a testament to the power of transformation. And as the night sky illuminated with the brilliance of stars, those who looked up would sometimes catch a glimpse of a particularly radiant constellation, a celestial configuration that bore a striking resemblance to Arthur's smiling visage. It was a reminder that even in the boundless expanse of the cosmos, the light of one individual could shine brightly, leaving an indelible mark on the universe itself.

Synopsis[]

Welcome to Unchained Soul: While wandering in a town in Magnolia, a thief steals Arthur’s his keys. Eugene Woodland stops the thief and returns the keys. He invited them to his guild and they accepted it. Later that day he spars with Eugene and loses. Afterwards, Arthur, Emily, Eugene, Juliet, and Shana go on a mission to destroy a dark guild and they meet Hayate. They join forces and destroy the guild. As they return to the guild headquarter, Arthur asks for a permission to go on a solo mission to find the Fourth Legendary Gem, Topaz. He got the permission and left.

The Faithful Meeting: After destroying a dark guild, alongside his teammates, Arthur decided to go on a solo mission. His primary goal is to find the Fourth Legendary Gem. He met Zaha who has amnesia and decided to help him regain his memories. In order to do that, they have to defeat two dark mages who stole Zahas memories. As they were training, Zaha got kidnapped and Arthur went on a rescue mission to save him. (Not finished).

The Turn of Tides: Letting Go: After finishing a mission, Arthur, Juliet, and Emily head back home. Arthur proposes a joke, a race home. He summons Arion and gets home first.

The Search for the Legendary Gems: Ruby: After returning from his solo mission, Arthur heads to his guild’s base of operation which is empty. After leaving his stuff, he hears a familiar voice, Juliet who was accompanied by her older sister, Emily. After telling them about his mission, the rest of the guild members arrive. Ren tells him that they've located another gem, Ruby. After agreeing to go and look for the gem, they left on their mission. As they arrive at the school, they change into a school uniform that Juliet created. They divided into two groups: boys and girls. The boys found the gem owner, but they had a problem: she is afraid of men in general. After Emily and Luna made her face her fears, she had to meet Arthur. However, she was still frightened, despite the fact that he was standing ten feet away from her. Luna proposed that the guys cross-dress, in order to allay her fear. (Not Finished)

Meeting with Markus: Arthur, alongside Eugene, his guild-mate, and five other people, has been summoned by an unknown man.

An Apocalyptic Reckoning: Arthur accepted a 125,000,000 Jewels quests where he meets three mages, Percy, Jude, and Wall. They form a team and decide to find out something about The Dagger of Mare. As they get to the library, they get ambushed by a dark guild. As the three mages begin to defend themselves, Arthur takes the opportunity to find the book. As he takes it, he begins to battle the remaining mages. He then runs out, trying to get the book to a safe location. As the four gather one more time, they begin to walk in a nearby wood and settle for the night.

A Fracture in the Balance: Arthur has a weird nightmare about the dagger destroying his spirits, alongside their keys. The four begin to move towards the dagger, but a lot of monsters attack them. Arthur tries to avoid battling and gets out of the forest with Arion, the Winged Horse. As they gather, they begin to move towards a near city, but it was already late, so they made a camp near it. Arthur has the same nightmare. He wakes up first and takes a walk to calm down. He also buys breakfast for everyone. The image of the dagger appears and one of them grabs it, activating a ten-layered runic prison. Three mages start to battle, while Arthur, with a little help of his spirits, was decoding and rewriting the runes. The battle was getting intense and Arthur was trying to be quick with the runes.

The True Battle: As he decoding the first five layers of runic prison, one of the mages made the ground disappear. He summoned Apus, the heavenly bird, to help him. He finds the book and lifts him where he was decoding the runic prison. After breaking the fifth layer, the prison releases a large tornado. Luckily, Arthur summons Ao, the Air Spirit, to stop the tornado. Afterwards, in order to decode the seventh layer, he makes a mistake. The runes fire several fire spheres, but he dodges them easily. After breaking the sixth layer, all magical energy within the runes is absorbed. Since Arthur was only two inches away from the runes, he lost consciousness. Lola appears out of nowhere and uses Release from the emerald on him. He then decodes the seventh layer and the runes release a large amount of water. After decoding the eight layer, the runes begin to release lava, which wasn't helping Arthur to concentrate.

Completed Jobs[]

And The Books Shouted Help: Arthur, being broke, has decided to take on a quest. The only one suitable for him seems to be the one where a temporary librarian is needed. However, he had no idea it would turn out to be what it was. The bookstore owner seemed a bit suspicious, and Arthur's doubts were true. In a story full of twists and turns, Arthur ends up, what appears to be, in love.

Three Heads are better than Eight: After forming his new team, the Frozen Stars decided to go on their first quest together - nothing less than a Hydra Hunt. Being an S-Class Mage himself, they didn't need any help regarding the paper work, so the three went to Oak City, where their adventure began.

Abilities[]

Ways of Combat[]

ArthurWhip

Arthur wielding his whip.

Expert Whip Specialist: Arthur's prowess extends beyond the confines of conventional weaponry, as his mastery of the whip emerges as a testament to his versatility and finesse on the battlefield. Despite his inclination to avoid direct confrontations, his proficiency in whip usage marks him as a specialist in this unorthodox art, transforming the simple coil of leather into an extension of his will and mastery. With the whip in hand, Arthur metamorphoses into a virtuoso, orchestrating a symphony of fluid movements that belie the weapon's inherent complexity. Beyond its traditional role, the whip becomes a manifestation of Arthur's ingenuity, a versatile tool that seamlessly transitions between utility and aggression. His command over the whip's length and form elevates it beyond a mere instrument of combat, allowing him to traverse treacherous terrain with the ease of a seasoned acrobat. As a grappling hook, the whip soars through the air, anchoring Arthur to unreachable heights or sweeping him across chasms with the grace of a dancer. Arthur's whipplay transcends physical limitations, embodying a strategic ingenuity that speaks to his profound understanding of combat dynamics. He weaves a mesmerizing tapestry of restraint, entwining adversaries with calculated precision. Each flick of the whip is a stroke of artistry, a skillful dance that ensnares opponents while constricting their freedom. The whip's lengthening ability, a manifestation of Arthur's dexterity, transforms it into a formidable tool of crowd control, enabling him to ensnare multiple foes simultaneously. Fleuve d'Étoiles, under his skilled manipulation, becomes a conductor's baton, orchestrating a symphony of entanglement that leaves adversaries powerless. In the heat of battle, Arthur's whipwork evolves into a breathtaking display of defensive finesse. He masterfully deflects volleys of arrows, each lash of the whip a precise countermeasure that intercepts projectiles with uncanny accuracy. His proficiency reaches its zenith as he shatters a sword's blade with a single, thunderous blow, showcasing his capacity to wield the whip as an instrument of raw force. However, it is within the realm of light that Arthur's whipmanship reaches its zenith. The whip's light stance becomes a canvas for his artistic expression, a medium through which he conjures luminous spectacles. With deft twirls, twists, and cracks, he paints the battlefield with dazzling displays of light, creating a mesmerizing visual tapestry that disorients adversaries and captivates onlookers. Arthur's mastery of the whip solidifies it as a weapon of choice, effective at both short and mid-range engagements. His whipplay is not just a demonstration of physical prowess but a testament to his strategic brilliance and creative finesse – an art form that, in his hands, becomes a symphony of power and grace, weaving a narrative of combat that leaves an indelible mark on the annals of martial excellence.

Sword Art2

Arthur taking on multiple opponents at once.

Grandmaster Swordsman: Within the realm of martial prowess, Arthur stands as a paragon of blade mastery, a maestro whose swordsmanship reaches unparalleled heights. His prowess with the blade is not merely exceptional – it is an artistry that transcends the boundaries of human limitations, a symphony of calculated strikes and masterful control that paints the battlefield with a tapestry of devastation and finesse. Seraph's Blade, an extension of Arthur's very being, becomes an instrument of transcendence under his skillful guidance. His offensive prowess, a reflection of his profound swordplay, is a testament to the harmonious fusion of technique and intent. Each swing is a dance of precision, a sublime display of controlled aggression that leaves adversaries in awe and trepidation. The versatility of Arthur's swordsmanship is a reflection of his multifaceted mastery. His command over both the reverse-grip and the conventional grip amplifies his adaptability, shifting seamlessly between styles to suit the nuances of each encounter. But it is the extraordinary finesse with which he wields Seraph's Blade using his feet that truly exemplifies his prowess. By leveraging the unorthodox grip of his hallux and second toe, Arthur transcends the limits of traditional swordsmanship, weaving a dance of lethal elegance that defies the ordinary and mesmerizes the eye. Arthur's skill extends beyond the physical realm, as he harnesses his blade's ethereal might to cleave through intangible Airspaces – a testament to his mastery over not only his weapon but the very concept of space itself. His deftness is evident in his ability to intercept volleys of needles, an intricate ballet of swordplay that showcases his agility and precise timing. The sheer force of his slashes, a product of his flawless technique, generates air pressure that rends metal asunder, a manifestation of power that echoes with every swing. In the realm of swordsmanship, Arthur's artistry transcends the mundane, a symphony of steel and finesse that casts him as a virtuoso on the battlefield. His mastery is not merely a testament to physical prowess, but a manifestation of his indomitable will and unwavering dedication to his craft. With Seraph's Blade as his instrument, Arthur's swordsmanship is a melody of precision, a dance of lethal elegance that etches his name in the annals of martial greatness.

Swordsmanship Techniques
  • Hokushin Ittō-ryū (北辰一刀流兵法, Hokushin Ittō-ryū): The Hokushin Ittō-ryū stands as a testament to the artistry of combat, a symphony of calculated movements and lightning-quick strikes that bear witness to the essence of efficiency. Rooted in the philosophy that true mastery is born from a fusion of defense and offense, this dueling style emerges as a manifestation of grace and precision. The heart of Hokushin Ittō-ryū lies in its unwavering commitment to simplicity, a philosophy that shuns superfluous motions and extraneous flourishes. Every movement serves a purpose, a harmonious dance of economy that extracts maximum impact from the bare minimum of actions. This distilled approach transforms every technique into a work of martial artistry, a canvas painted with the strokes of a masterful brush. Central to the style's doctrine is the art of controlling the enemy's center line through the Kiri-Otoshi technique. Like a sculptor molding clay, the practitioner manipulates space and time to seize dominion over the battleground, ensuring their adversary's movements are dictated by their own design. It is a marriage of strategy and execution, a testament to the Hokushin Ittō-ryū's artful manipulation of the physical realm. Yet, it is the resounding crescendo of tsuki-waza that echoes the style's potency. These lightning-fast thrusting techniques are delivered with such swiftness that they transcend mere strikes, becoming ethereal manifestations of focused intent. Each thrust is a testament to the practitioner's mastery of timing and spatial awareness, a tapestry of motion woven so deftly that it blurs the line between offense and defense. At the heart of the Hokushin Ittō-ryū beats a philosophy that crystallizes into action. Each technique embodies a symphony of purpose, where the dichotomy of defense and offense dissolves into a singular harmonious gesture. The true beauty of this martial art is found not only in its outward spectacle but in the seamless integration of yin and yang – a duality bound by the exquisite simplicity that defines the Hokushin Ittō-ryū.
  • Sword Art

    Arthur's grip.

    Iaijutsu (居合術, Iaijutsu): Iaijutsu, a sublime form of swordsmanship, stands as a testament to the intricate interplay between combat and strategy. A symphony of precision and timing, it transcends mere aggression, revealing itself as a dance of calculated movement and strategic prowess. Rooted in the essence of the sword's draw, iaijutsu marries the art of combat with the art of the counterattack, culminating in a martial discipline that thrives on swift, decisive responses. In the realm of iaijutsu, the sword is more than a weapon – it becomes an extension of the warrior's intent, an instrument poised to seize the moment with unparalleled finesse. This artistry is not limited to aggression; rather, it unfurls as a delicate tapestry of reaction, a symphony of precise movements waiting to be orchestrated in response to the adversary's actions. While capable of launching surprise offensives against unsuspecting foes, iaijutsu is equally adept at transforming the adversary's momentum into a weapon against themselves. The evolution of iaijutsu from battlefield dynamics to the nuances of daily life underscores its significance as a component system of classical bujutsu. In the crucible of ancient Japan, iaijutsu's essence was not solely tailored to the chaos of the battlefield, but rather, it was meticulously honed for the exigencies of the warrior's existence beyond the frontlines. It serves as a testament to the duality of a warrior's life, where readiness and mastery were not confined to the rush of battle but extended seamlessly into the rhythms of daily routine. Iaijutsu, with its roots entwined in the measured cadence of daily life, emerges as a portrait of balance and restraint. It is a canvas upon which a warrior paints moments of poised elegance and calculated precision, where every draw of the sword is a testament to readiness and vigilance. The art's mastery lies not only in the swiftness of the blade but in the orchestration of response, the dance between aggression and counteraction, and the synthesis of strategic finesse that epitomizes the warrior's soul. In this dance of the blade, iaijutsu unfurls as a testament to the warrior's indomitable spirit, a harmonious symphony where each movement reverberates with the wisdom of generations past. It is a discipline that harkens to a time of honor, duty, and mastery, where the warrior's blade becomes a reflection of their very essence – poised, vigilant, and ever-ready to draw forth the symphony of the counterattack.
  • Heaven-Shaking Slash (動天斬, Dōtenzan): Heaven Shaking Slash is a Sword Magic spell of considerable destructive power. This spell lives up to its name quite clearly; its a slash so powerful everything trembles in its wake. Unlike several Sword Magic spells, it can be utilized with any sword so long as the user is capable of manifesting the required energy to make use of it properly. The Heaven-Shaking Slash works by concentrating an excess of magical power into one's blade, creating surges of magical energy leaking out of the medium which the spell is being used from. From therein, the user makes a slash, generally vertical, against the opponent in question. The slash builds up an extraordinary amount of momentum from the movement that goes behind it, therefore releasing destructive shockwaves of kinetic energy which can slice through inanimate objects such as trees and even steel with some effort. While the spell is very powerful and effective, inappropriate use can easily lead to fatigue and unwanted destruction of the surrounding environment.
  • Sword Pressure (剣圧, Ken atsu): A basic ability which can be learned by almost everyone and their mother, but it sure is deadly if utilized properly; it is the most basic techniques that one can perform with their sword. When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash.
    • Sword Pressure: Blade Concealing Gale (剣圧・刃隠風, Ken atsu: Jinkakupū): A special application of Sword Pressure. When performing this attack, the user gathers and condenses their magical power into one of their swords, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, the user molds it upon their blades, compressing multiple layers of wind into air of a super-high pressure onto the blade, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the sword, it takes the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The technique itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, for the record, the winds compressed upon the sword are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the sword being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the attack, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Sword Pressure: Blade Concealing Gale makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Blade Concealing Gale is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell. At any time, the user is capable of releasing the layers of Blade Concealing Gale in order to activate one of two special attacks, as listed below.
      • Strike Gale (統帥風王の六重鉄槌(ストライク・ゲイル), Sutoraiku Geiru lit. Sixfold Iron Hammer of the Supreme Commanding Wind King): Strike Gale is further extension of Sword Pressure: Blade Concealing Gale—when performing Strike Gale, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically, creating a vicious surge of air pressure as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Strike Gale technique acts in a similar manner to a hammer which is composed purely of wind—the attack is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Indeed, the air pressure unleashed by releasing the windy layers around the user blade take the form of large yet immensely sharp blades of wind which not only possess a large amount of pushing power, but they move so fast that the movements of the blades are invisible, and it truly seems like the user shoots their opponent with a bullet from all directions, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This attack possesses incredible power, able to tear through non-magical armours with relative ease. The hit of this technique will have more of an impact on actual magical defenses since it is sharper and larger than regular blades of Sword Pressure. It is a very useful technique that can connect rapidly and accurately, which works well with their impressive speed and agile techniques. Strike Gale serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Strike Gale applies enough knockback to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near them due to how it doesn't cause flinching—though this will only last for a few moments. Interestingly, after unleashing Strike Gale, the user is capable of re-summoning their Sword Pressure: Blade Concealing Gale by compressing the surrounding air to reform the invisible barrier.
      • Slipstream Accel (高速上空鉄砲弾歩(スリップストリーム・アクセル), Surippusutorīmu Akuseru lit. High Speed Upper Air Gunshot Stride): Slipstream Accel is further extension of Sword Pressure: Blade Concealing Gale—when performing Slipstream Accel, the user assumes the position of crouching their knees, leaning forward, and holding one of their blades in a behind stance, with both hands grasping the sword's grip- in this position, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically; when this is done, the user does a short hop up and down, dragging out the noise so that the sound of their feet tapping on the ground isn't heard until after their feet have left the floor again. Once the sound lag is at its fullest, the user leaps forward with a powerful forward boost while the user charges forward, accelerating their towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. This movement is known to be at exceedingly high speeds; almost invisible to the naked eye at a velocity that gives them the appearance of a supersonic bullet shooting towards the enemy at the speed of sound; it produces a sonic boom that echoes outwards for several meters, destroying everything in front of and behind themselves, propelling the user into their opponent at inconceivable speeds. Because they move faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Slipstream Accel is excellent for getting the jump on the opponent. If working together with another person, the partner can use the vacuum left behind by the attack to immediately rush in behind it by using the surge of air taken in by the vacuum as a Slipstream.
  • Sword Beam (魔力剣波(ソード・ビーム), Sōdo Bīmu lit. Magical Power Sword Wave) is one of the most basic Sword Magic spells to exist; while it is unknown, perhaps it is one of the first spells to be developed, as it is the basis for any magical attack that launches some sort of energy from a weapon; it allows the user to fire a wave of magical power from their sword. When performing the Sword Beam spell, the user infuses their sword with their magical energy, condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; the caster is capable of compressing even more of their magical energy upon their sword to achieve a higher level of power. In any case, once this process has been completed, at the instant of the slash, the user swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds. The principal use of Sword Beam is to strike at adversaries outside of the sword's range, effectively nullifying the claim that swords are meant for close-range combat only. In any case, the Sword Beam spell, without any modifications, is extremely powerful, as it possesses great force that enables the user to unleash large-scale damage and destruction. Upon impact, the Sword Beam spell causes a large explosion with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and destroying a very large prison building. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack. It can be utilized in many ways; striking at the ground allows the user to unleash the energy condensed upon their blade as an omnidirectional blade which can used as an impromptu shield for incoming attacks while upturning the earth before them; the debris of which crushes everything in its path. What should be noted is that the Sword Beam spell possesses homing properties; tracking the foe's heat signature in order to sniff them out and deal damage; curving until it reaches its destination; once fired, the user can move around as normal without any drawback. The attack requires about two seconds to travel a few hundred-kilometer distance, and the user can immediately fire the next attack after confirming a miss as long as they have magical energy left. Going back to the part about being charged; the user is capable of adding more of their Magical Aura onto the blade when they are initiating the attack to achieve a higher level of power; this process, while it does result in the spell being launched at an ever-so-slightly later date, it can drastically enhance the power, width, and size of the Sword Beam spell, and as such, the option of charging can mean the difference between victory and defeat in the heat of battle. Generally, the charging speed of the Sword Beam spell takes about two seconds down to the letter, and if the Sword Beam spell is charged, it travels in a straight line, but when fired without charging, it flies in an up-and-down wave motion. The user is also capable of continuing to hold the spell in its magical energy compressed form and move around as normal; this can serve as a way to take advantage of extra power while taking evasive action. The user is capable of interrupting the charge of the attack by grabbing their weapon with their free hand; the charge cancel can be used to bluff an opponent by allowing them to come close to the caster while they're charging, only to find themselves attacked by another method.
  • Sword Birth (無数刃の幻影創世(ソード・バース), Sōdō Basū; lit. "Phantasmal Genesis of a Myriad Blades") is a Sword Magic spell of immense power, said to be one of Secret Arts (奥義, Ōgi) of swordsmanship; it allows a swordsman to accomplish a feat that no other thought was possible. It's mastered by a select few, with those being recognized as true master-class swordsman. The spell has been used throughout various instances in history — decimating the caster's opposition with ease and turning battlefields into desolate wastelands. It's because of this that the technique has been highly sought after, even in the modern era. It's known that there are variations of this technique used with other weapon-based magic — emulating the incredible power & versatility this one possesses. Also called the "Thousand One-Blade Style of Ultimate Annihilation" (千一刀流の杏都波, Senman Ittōryū no Kyōkuha) by many opponents due to the immense amount of damage it produces and using only blade as its catalyst. Said to be the penultimate of one's experience as a swordsman, it can be described as something as ethereal and phantasmal, while fearsome in both power and name. It's a technique that's only mastered by those who truly bonded with their sword to an extreme, completely becoming one with it in any given situation. It's a technique is versatile in nature and extremely fast that most don't have time to react, making it a potent surprise attack technique. the user first focuses magic power into their blade(s). Then, by imagining the radius of the area he wants to cover, they slams down the blade(s), forming a spell circle that encompasses said radius. Once that's done, the user activates the spell, causing numerous amount of copies of said sword(s) to violently burst from the ground, easily wiping out all within its range, making it indiscriminate to both allies and enemies alike. Each sword is said to carry half the power of the original, though powerful nonetheless. There have been few who've mastered this technique to such an extreme, thus there are none before and after them that can use it on the same scale has they currently can, or so it's believed. This technique can be used in a plethora of ways, going from mid-air combat to integrating it into their swordsmanship in order to give them the upper hand. They can also created many variations of this technique. One being that while in mid-air, by creating an arc, they can transform that single strike into a cascading wave of blades that shimmer into reality, launched at great speeds decimating all of its foes that are caught in the crossfire. It can also be used as an omnidirectional defense mechanism, creating a makeshift shield of blades that has enough power to easily disarm any foe that dares to stand up against it. A third variation seen is that they can cause the blades to easily multiply & increasingly oscillate every time they're destroyed at an astonishing rate, creating a distortion effect and can cause several forms of phenomena to happen, some not explainable by normal means. The possibilities of this technique are endless when wielded in the hands of a master. The current radius of this technique, while using minimum amount of magic power nonetheless, is five miles in total. When using all of their magical power, the radius becomes one hundred miles in distance, being twenty times the size of the minimum, with its power being increased a thousand times over, potentially making this particular spell one of the most powerful within his arsenal, though this is rarely used as it can obviously exhaust the user and render them unconscious. It's been stated by past users that the technique is much easier to utilize than originally perceived as it's only limited by one's imagination, saying that the name is most appropriate for this technique. Thus, this is to be, without a doubt, a preferred technique that many swordsmen would utilize during combat, having enough power to take out a plethora of foes at any given moment and could be used to their liking in any given situation.
  • Hidden Blade: Thousand-Carved Retribution (秘剣・千刻罰, Hiken: Senkobatsu) is a spell that can only be mastered by those who've understood the true meaning of "wielding a sword for one's convictions". It's described as a spell that embodies the concept of "condensed power of the samurai" — a thousand slashes launched in a single instance. A technique belonging to master-class swordsmen, it's been used throughout various times in history since the creation of swordsmanship; as it's a sword-based technique, can be used with any bladed weapon — magical or no. It's also said that this technique signifies one's mastery over the art of the sword, as it allows them to call upon the full extent of their swordsmanship prowess — unleashing its destructive power against those unlucky enough to be deemed a target. If one were to surmise the technique, it would based off of the phrase: "one thousand strikes in a single slash", which ironically serves as the basis of this move. Since it involves the use of the Sword Pressure technique — which serves as the vessel for such a feat, it's imperative for a swordsman to have certain knowledge over the technique in-question. In order for this technique to be properly carried out, the user must empty out their mind and enter a state of Mushin (無心, "No Mind" or "No Heart") — their focus reaching its maximized limit; it's then that they synchronize with their weapon, which results in the two glowing with an incredible aura. This aura is not of magical nature, but represents the swordsman's spirit. With a single swipe, they unleash a shockwave of such proportions that it completely dwarfs all other beings within the area and is recorded to be many times the size of the user. Whatever happens to be in its flight-path is eliminated without question; this is due to the technique carrying "one-thousand slashes" behind its person — or so it may seem. In fact, the user's eliminating the ability to cut through anything else — focusing on a single target. When one is hit with this technique head-on, their body is cut by various vacuum blades that the technique carries, taking major damage and unable to defend themselves; it's said that the technique can even cut through things of a magical nature — despite not being magic in and of itself, making it possible to break through barriers and clashing with other spells, possibly overwhelming them. Since the technique is based on one's will and concentration, breaking either one can easily cause the technique to be disrupted and possibly overwhelmed; aside from this, there are no other ways to stop it once it's launched. While being one of the most powerful of its kind, it's used by a rare few because of what's required.
  • Fortress of Impalement (串刺城塞, Kushiza Jōsai): Fortress of Impalement is a high-level technique created in response to its sister counterpart — Sword Birth; it's said that when the two clash, they cancel each other out due to sharing the same mechanics. One thing known about this technique is that it was created shortly after Sword Birth, made compatible with any pole-based weaponry. It's considered to be one of the most sought after techniques of many polearms wielders, having the power to eliminate various opponents at once while putting them on the same playing field as any other high-level swordsman. There are only a few masters of this technique, most of them known to be excellent fighters in their own right. Like it's sister counterpart, it follows the same principles — both in casting and in application; this is due to this spell being based completely off of it. When the two clash, it's said that they cancel each other out without fail; this is due to the two having the same amount of power. Said to be the penultimate of one's experience as a polearmsman, it can be described as something as ethereal and phantasmal, while fearsome in both power and name. It's a technique that's only mastered by those who truly bonded with their sword to an extreme, completely becoming one with it in any given situation. It's a technique is versatile in nature and extremely fast that most don't have time to react, making it a potent surprise attack technique. The user first focuses magic power into their polearm(s). Then, by imagining the radius of the area he wants to cover, they slams down the polearm(s), forming a spell circle that encompasses said radius. Once that's done, the user activates the spell, causing numerous amount of copies of said polearm(s) to violently burst from the ground, easily wiping out all within its range, making it indiscriminate to both allies and enemies alike. Each polearm is said to carry half the power of the original, though powerful nonetheless. There have been few who've mastered this technique to such an extreme, thus there are none before and after them that can use it on the same scale has they currently can, or so it's believed. This technique can be used in a plethora of ways, going from mid-air combat to integrating it into their spearsmanship in order to give them the upper hand. They can also created many variations of this technique. One being that while in mid-air, by creating an arc, they can transform that single strike into a cascading wave of polearm that shimmer into reality, launched at great speeds decimating all of its foes that are caught in the crossfire. It can also be used as an omnidirectional defense mechanism, creating a makeshift shield of polearm that has enough power to easily disarm any foe that dares to stand up against it. A third variation seen is that they can cause the polearm to easily multiply & increasingly oscillate every time they're destroyed at an astonishing rate, creating a distortion effect and can cause several forms of phenomena to happen, some not explainable by normal means. The possibilities of this technique are endless when wielded in the hands of a master. The current radius of this technique, while using minimum amount of magic power nonetheless, is five miles in total. When using all of their magical power, the radius becomes one hundred miles in distance, being twenty times the size of the minimum, with its power being increased a thousand times over, potentially making this particular spell one of the most powerful within their arsenal, though this is rarely used as it can obviously exhaust the user and render them unconscious. It's been stated by past users that the technique is much easier to utilize than originally perceived as it's only limited by one's imagination, saying that the name is most appropriate for this technique. Thus, this is to be, without a doubt, a preferred technique that many polearmsmen would utilize during combat, having enough power to take out a plethora of foes at any given moment and could be used to their liking in any given situation.
  • Spellblade (魔法煎剣(スペルブレード) , Superuburēdo lit. Magic Infusion Sword): Spellblade is a specialized Subspecies Magic of Sword Magic which is easy to perform for almost any Sword Magic user with any experience; Spellblade is a powerful hybrid technique combining both sword skills and magic. When initiating this style of combat, the user infuses their raw magical power within their blade, giving it elemental properties, in addition to unrestrained cutting power. It was originally designed as a magic technique which creates an exceedingly thin layer of eternano capable of cutting through almost anything. The eternano can easily be switched to their spells, ensuring the cutting power remains; but also allowing the user to utilize their own individual style. When the user's blade is infused with their raw magical power, it replaces the hard, metal blade of the sword with a blade of light, similar to a laser. When Spellblade is in effect, it turns the user's attack into a power on the physical and magical side. This makes it incredibly useful for fighting demons, who do not have physical bodies and therefore can only be hurt with magic. It can also be used against foes whose magic bodies are sealed off or missing, and thus are immune to most magic. The Spellblade is powerful enough to destroy lesser demons in a single blow if the wielder can manage to hit them. Even middle-ranking demons can be seriously wounded or killed by this attack. High-ranking demons such as the Primordial Demons, however, often display near immunity to the weapon's power, requiring more powerful techniques to kill. It enables the user to break down the basic elements of various spells and then focus them upon their blade; this essentially combines magical energy with their sword in order to cause various effects, in addition to merely strengthening blows. The size and length of the blade appears to correspond with the amount of the user's raw magical power that they poured into it. At its fullest, Spellblade can result in a long blade of light, while when exhausted from magical energy, the user creates smaller, sometimes flickering blades. Due to the blade now being composed of magical energy, Spellblade can also be used to channel and amplify spells, increasing their power as they are released from the blade. The sword can also absorb spells to become stronger for short periods of time; and the magic itself can also be controlled and fired at opponents from the user's sword, resulting in powerful explosions of pressurized magic. Especially skilled practitioners can control the influx of magical energy, making even lower-leveled spells potentially fatal when directed through the user's sword.
    • Thunderblade (雷刃, Raijin): The Thunderblade is a powerful Spellblade spell which is born from merging Lightning Magic into the Spellblade, that leaves the user capable of storing the electrical energy of a lightning strike within their sword, using the power of lightning to their advantage. Thanks to the positive energy of lightning, the element is attracted to the negative energy that is emitted by the metal of the blade; as iron, like most metals, consists in the solid phase of a lattice of atoms that are bound together with a "cloud" of freely moving electrons in what is called the conduction energy band. The free moving electrons conduct electricity. When even the smallest voltage, or energy drop, across copper is applied, the electrons simply pass through the iron with very little resistance. In essence, the lack of electrical resistance is what allows the iron to conduct the lightning; and any conductor of electricity must provide some way for charge to move, thus it requires mobility of an electrical charge, such as an electron. Thunderblade makes the user's sword nearly unblockable as the radiating blade can easily cut through steel. Furthermoure, if an opponent is stabbed, their body goes numb due to an electrical current which causes the muscles to contract, making it impossible for the opponent to move. It also has the advantage of being able to be used for surprise attacks and capturing; additionally, when the enemy's body is pierced, the user can alter the sword's shape into multiple additional blades, increasing the number of wounds. The high discharges of lightning are capable of paralyzing the opponent instantly and it is nearly unblockable as the radiating blade can easily cut through steel. Furthermoure, if an opponent is stabbed, their body goes numb due to an electrical current which causes the muscles to contract, making it impossible for the opponent to move.
    • Ice Edge (氷刃, Hyōtō): Ice Edge is a powerful Spellblade spell which is born from merging Ice Magic into the Spellblade; when performing Ice Edge, the user gathers stray magical energy upon their swords, which condenses to its utmost limit and shapes itself on the end of their sword, giving it a sharp cutting edge while the temperature is lowered as to transform the blade into ice. The design of the sword when under the influence of Ice Edge is that of an extremely large broadsword which is highly sharp and durable, capable of slicing through magical barriers, and its slashes are capable of trailing large amounts of ice in its wake, which can damage the opponent. The moment that the sword makes contact with the foe via impaling them, the composition of the sword is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe. The user can utilize of Ice Edge can additionally use the ice-infused sword as transportation; the sword moves at high speeds to the point that the user becomes a blur. At any moment, the user can leap off of their transportation and strike their foe, either downwards or overhead with tremendous force.
    • Fire Sword (火剣, Hiken): Fire Sword is a powerful Spellblade spell which is born from merging Fire Magic into the Spellblade; when performing Fire Sword, the user gathers the magical energy kneaded inside of their body and transfers it to their sword; then it ignites the magical particles that are revolving around on the weapon, setting it alight with a blade of blazing wildfire tinted emerald, this serves to distract the opponent from their swings; or rather, it is a compression of the flames of the user's Fire Magic. The result is being simultaneously burned and slashed simultaneously, giving this attack great power. Lastly, this technique is nearly unblockable as the blazing blade can easily cut through steel. Furthermoure, if an opponent is stabbed, the flames spread to their body, causing them to catch ablaze. Its slashes are capable of trailing large amounts of flames in its wake, which can damage the opponent. The moment that the sword makes contact with the foe via impaling them, the composition of the sword is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe. The user can also launch multiple flaming swords to make a lancing-type move; where they direct the sabers towards their target, aiming to impale them with incredible speed and force. However, mid-flight, the sabers veer off wildly in different directions, homing in on different targets in order to attempt to take out multiple opponents at once. When making contact with the opponent, the sabers set them ablaze.
  • Atlas (アトラス(天地持天), Atorasu; lit. World-Bearing God): A powerful offensive powerful, Atlas is simple in execution. Focusing their own magical energy at the tip of their blade, the user polarizes their magical signature, in a sense, and attracts large amounts of ambient Ethernano from the surrounding area. Acting as an attractive force, the Etbernano is pulled towards the tip of the user's blade, converging into one spot and spirals into the shape of a large, vibrant sphere with four sets of rings surrounding them, much like a gas giant planet, spinning furiously and creating a shrill screech-like noise, both during and post-formation of the sphere. Despite appearing as a detached sphere, Atlas is unable to be thrown, and the user must use it as a melee attack. After formation, the user slashes at their target with their sword, and makes contact with Atlas, which reacts like a volatile bomb, exploding in an upward pillar of magical energy, utterly eradicating everything within the radius of the column. Due to the sheer volume of magical energy, this technique charges at its best towards the end of a battle, when magical energy has been expelled by two clashing forces, and as the spell attracts magical energy by using only a small portion of the user's own, it can be used regardless of how much magical energy remains. As such, it serves best as a finishing move.
  • Sword Energy

    Energy Sword in use

    Energy Sword (unnamed): When a swordsman winds up having their blade break for any reason, they can channel their own magical aura through the hilt, forming a new blade made out of raw magical energy emitting itself from the hilt. The user is capable of extending or retracting the blade, and unconsciously keeps it at the length their body is most comfortable with, to avoid a blade that expands almost indefinitely. While a useful spell, it is by far without weakness. Due to the lack of a blade made of any solid material — such as metal — an Energy Sword has no counterweight; the only part of the weapon with any kind of weight is the hilt. Due to this, the blade feels remarkably light in the hand, and can be wielded by even the most physically weak; however, this weightlessness comes at a cost. The lack of a counterweight makes balance difficult. Control and skill are required to use an Energy Sword effectively, as for the untrained, it would just as easy to accidentally cut off their own limbs as it would be to cut off their opponent's.


Arthur - Unarmed Combat

Arthur demonstrating his prowess while being unarmed

Master Hand-to-Hand Combat: Arthur can easily be considered a master unarmed combat, especially if his opponent is unarmed as well, hence the name Hand-to-Hand Combat. Due to his dedication to training and a natural talent for this type of combat, Arthur has shown capable of battling several opponents at the same time. Combined with his fantastic reflexes and witty mind, Arthur tends to try and avoid most of the hits, relying on his somewhat existent flexibility in order to do so. He mainly focuses on the strength in his upper body, landing most of the hits with his hands. So far, he has mastered five techniques: Ki no Michi, Fa Jin,Active Psionic Style, Piguàquán and The Way of the Grand Fist and respectively.

Hand-to-Hand Combat Techniques
  • Ki no Michi (木の道(木の戦い), Ki no Michi lit. "The Way of the Tree") is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast paced, flexible style of martial arts focuses on neutralizing an attack early on or using the users momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages Ki, later realized to be ethernano, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block. The name of this type of martial arts comes from the fighting style's extremely proficient defensive abilities. Because of the strong defense a practitioner of Ki no Michi must be able to hold in order to get achieve an effective countermeasure, it is said that they move "with the flexibility of a willow branch, but the sturdiness of a live oak." It is because of this nature that practitioners generally have a high degree of flexibility, as well as a mesomorphic body build. This is because mages who specialize in this martial art have a higher percentage of Type IIA (fast twitch oxidative glycolytic) muscle fibers in their muscle groups to allow for fast contraction times, long-term anaerobic endurance, and high force production.
    • God Cedar Cranial Descent (神杉頭蓋降下, Kamisugi Tōgai Kōka): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponents thighs with their free hand. Using the opponents momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
    • Great Banyan Dance (大きなガジュマルの踊り, Ōkina Gajumaru no Dansu): Beginning with an ethernano pulse from a low rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, the practitioner's moves will differ based on the opening they see. They will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents center of gravity on their fall to cause them fall on their side. On the opponents decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a ethernano infused punch to the gut upon the opponents impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Mages have been seen infusing their own magic into the hits to make this dance much more lethal and powerful.
    • Jaya Sri Maha Kick (ジャヤスリマハキック, Jayasurimahakikku): Once the practitioner is able to see an opening, they focus a great deal of ethernano into their leg for power, while also maintaining their center of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that the user has to focus a great deal of ethernano into their legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
    • Jōmon Sugi Thrust (縄文杉の推力, Jōmon Sugi no Suiryoku): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skillful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
    • Chankiri Revenge (チャンキリ復讐, Chankiri Fukushū): With one arm cocked back, and the other extended forward, the practitioner throws a punch from the drawn-arrow stance. The mage delivers an swift punch forward to the chest, using a pulse of ethernano to knock the wind out of the chest. A swift turn of the hips will send the other hand to dig into the heart with wrist bent and elbow facing downward. The end result can lead to cardiac arrest from blunt trauma to the heart. This move does take a great skill of precision to deliver the second blow through the spacing of the ribs.So a mage must practice on a multitude of targets before delivering such a fatal blow.
    • Kannimara Chord Cut (カニマラコードカット, Kanimara Kōdokatto): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, the user covers their hand in a coat of ethernano; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from its ability to cut the vessels of its opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibers.
    • Tembusu Mania Blitz (テンブスブリッツマニア, Tenbusu Burittsumania): This strike follows a downward push of the target's own strike by applying fierce pressure to the joint's of the target's striking limb and causing it to lose it's consecutive momentum. Afterwards, fighter had to stiff his body to its utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of his joints will be fixed. Although difficult, if done correctly,they will strike with the weight of their whole body. When the strike is covered in ethernano, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyze the target.
  • The Way of the Grand Fist (大拳の道, Dai ken no michi): The Way of the Grand Fist style was made centuries ago by a group of warrior-monks who travelled earth-land. These monks eventually vanished from history either due to in-fighting or dying of natural causes, these caused the style to be lost for many decades until recently a warrior from an unknown nation found a box of scrolls that outlined the techniques and secrets of the style, the warrior learnt from these and improved on the style creating a brand new method of combat using strikes at different distances such as short ranged attack and defence staying just within the opponent's guard or strike just outside their range without sacrificing balance or power. The style also uses smooth flowing techniques for defence and counter attacks letting the opponant beat themselves by avoiding and deflecting their attacks.
    • Shackled Fist (縛ら拳, Shibara ken): This technique is based around enclosed short ranged fighting, a practitioner of the style strike as if their hands have been bound or shackled together with a relatively short chain. Each punch brings the free hand along stopping just behind the striking arm which is repeated with each step, the power comes from stopping and striking a split second apart and the idea of that the practitioner is not striking their opponant they are striking through them aiming at what's behind them.
    • Flowing Hands (流れる両手, Nagareru ryōte): This is the main defence/offence technique of the style. The practitioner uses his/her hands to defend against attacks in a smooth flowing manner that can leave the opponent open for an attack, the technique is focused around circular movements twisting the opponent's guard open for a instant counter attack using the block to absorb the momentum of the opponent's attack and then turn it on the opponent with a strike to the opening.
    • Sun and Moon (太陽と月, Taiyō to tsuki): When using this technique, the practitioner attacks with a punch and kick at the same time or with a tiny amount of time between a punch or kick. For example, if a practitioner uses a straight direct punch they would use a front kick at the same time to strike the chest and stomach at the same time. While powerful it does have a weakness of limited balance and if countered during a twin attack as described the practitioner can be brought down.
  • Fa Jin (發勁(ファ・ジン), Fa Jin lit. Hand Power), also known as Internal Energy Release (脂肪強, Hakkei) or Magical Particle Destruction Fist (魔粒・破拳, Mashi Haken) is an ancient Joyan martial art technique that is a mixture of hand-to-hand combat and magical energies. It was initially exclusive to the Joyan Monks, an ancient cabal of peace-seeking warriors whom would only use their special abilities in self-defense. In order to utilize Fa Jin, the user charges their magical energy into one of their hands, condensing it unto its utmost limit until their hand starts overflowing in pure energy, radiating ethernano so brightly that it seems to blind those who turn their gaze upon the user. Upon unleashing the fist, the user strikes forward with all of their might, unleashing the concentrated ethernano upon their fist towards the foe, essentially transferring the user's own magical energy into the opponent's body, causing a power surge that grievously wounds them from within; the attack is actually derived from Chinese martial arts. The movement of the attack is essentially invisible, and it truly seems like the user shoots their opponent, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target; the attack seems to strike the target multiple times simultaneously, creating a number of surreal, delayed shock waves, and it is capable of slashing the user's opponents and sending them flying away from the user, with enough force to make them fall off cliffs and high places they might be standing on. However, this attack can be stopped if the ethernano cannot flow through the user's arm or hand, essentially resulting in a blunt strike that, while powerful, does only one-third of the damage that it normally would. The attack can be performed using the user's arms, or even their legs with enough training.
  • Piguàquán (劈掛拳(ピグアクアン), Piguakuan lit. Chop-Hanging Fist), also referred to as Piguàzhǎng (劈掛掌(ピグアチャン), Piguachan lit. Chop-Hanging Palm) is the name of a form of martial arts which is focused on the use of palm strikes and explosive, long-range power. Piguàquán is a form of Chinese Martial Arts (中国武術, Chūgoku Bujutsu) which is said to originate in Guangzhou, a prefecture in Hebei Province of North China, developed in the Ming dynasty by a man referred to as Ma Chi Ho, serving as a long-range-style martial art that is practiced even now in Shaolin Temples and in Taiwan. Given that it is referred as two different terms, Chop-Hanging Palm and Chop-Hanging Fist, it should come as no surprise that this iteration of Piguàquán is effectively two striking methods combined, typically favouring strikes unleashed with an open palm; the kanji Hi (劈, Chop), and Shō (掌, Palm) indicate the main attributes of the martial art, whereas Ka (掛, Hanging), means hanging in the sense of hanging something up with a hook. In any case, to get down to the description, Piguàquán is a martial art which revolves around the use of palm strikes. Piguàquán is more often than not initiated by the martial artist whom wields its power assuming particular fighting stances, such as bending their knees and diagonally stretching their arms upwards, allowing them to assault foes with great force and accuracy with whipping motions from their heavy hands which are augmented by using all of the body's mass. The majority of the power of Piguàquán is derived from the forward-surging kinetic forces produced by the user's arms as they accelerate forth while rotating – the user allows the laws of the world, such as gravity and momentum lead their hands forwards, keeping their arms relaxed while striking as to give the user the feeling of being light as a feather whereas their hands are as heavy as steel. As a martial art, Piguàquán's main purpose is that of unbalancing, throwing the opponent off-guard and open to attacks through strikes, locks, grappling, throws, and takedowns – however, striking is more often not the best "weapon" in a user's arsenal. Similar to other Internal Chinese Martial Arts, the strikes of Piguàquán are known to be extremely variable and capable of being adapted to almost any situation imaginable. The user is able to lash out at their enemy with their fists in any gesture, any side of their palms and forearms, portions of their arm, shoulders, knees, legs, feet, and other portions of their body, but most prominently their sides – however, tying into the martial art's secondary name of "Chop-Hanging Palm", more often than not, the strike is just unleashed in the form of a vicious palm thrust, whereas leg-involving attacks are almost unheard of, as they serve as the martial artist's main method of darting about in combat. Interestingly, if the user's palm strike misses by any chance, they are capable of extending the attack into a throw and thus hit and launch the enemy away simultaneously through the user following their own momentum to the utmost limit. Typically, a user of the Piguàquán aims at the skull of their opponent and any areas which surround it, though it's obvious that the user is capable of striking any part of their body in order to produce a similar result, striking at the enemy even when the user is in an unfavourable position where any attack from a user of another martial art would be futile. In contrast to the movements produced by many other forms of martial arts with a few exceptions, the movements of a user of Piguàquán are more subtle and gentle in execution, with the user's movements flowing like a smooth river with wide and long stances that seek to expand beyond the confined space of the user's body, making them appear like the vastness of the width of the river, nimble footwork and an emphasis on timing and speed that serves as the rapid form that the water takes upon, guiding their fists and/or palms towards the opponent to deal a critical hit that can utterly floor them near-instantly, serving as an exceptionally versatile and impossibly dense whip that is capable of slaying anything within the arms-length range of the user while learning all of the user's momentum into the opponent with a vicious motion in preparation for an attack, leading the enemy with the momentum of their arms and then transferring the kinetic forces into the opponent, creating a drag on their body as the martial art primarily relies on the principles of movement rather than a shitton of martial arts moves, granting more versatility through that method. However, it should be taken into consideration that the kinetic forces produced by the martial art are incapable of being transferred into the opponent if the user is not relaxed and thus the power cannot reach the user's fingertips.
    • Dān Pī Zhǎng (单劈掌(ダンパイチャン), Danpaichan lit. Single Splitting Palm): Dān Pī Zhǎng is a basic Piguàquán technique which involves the user lashing out with a single palm strike. When performing this technique, the user focuses for the briefest of moments, before striking outwards with an open palm that shoots forth like a bullet with a relaxed motion that's also quite limited as to ensure that the movement of the palm packs such a velocity that very few indicators of it beginning can be perceived even by the keenest of eyes; and while being launched towards the opponent, the user's arm rotates rather swiftly, generating a powerful force that grants the user's arm incredible penetrative and destructive power while still deceiving the enemy through its movements being as free as a river, giving off the visage of a lashing whip speeding towards the opponent. The motion also causes a rather prominent upsurge of gravel and the like from below the user as an exemplary trait of its incredible power and speed – with the force produced by the technique focused upon the striking open palm of the user, the attack connects with the user's target, producing incredible power that deals an enormous amount of damage, commonly winding the opponent if not straight-up blowing them away. The Dān Pī Zhǎng, as a Piguàquán technique, is capable of being utilized in various methods, such as the stationary manner, when the user is advancing, throwing the opponent alongside the move, bolstering the move with an upper cutting motion, evading and then striking, and stepping around the enemy before striking.
  • The Active Psionic Style (活動中超能力者, Katsudō-chū nōryoku-sha: The Active Psionic Style is a form of martial arts that puts emphasis on the mental aspect of a fight. Martial artists who use this fighting style divide a fight into three parts: the neutral phase, follow-up phase, and the ending phase. Practitioners believe that a fight constantly goes through these phases and controlling how and when the phases change is important if you want to defeat your opponent. The neutral phase for Active Psionic Style is about learning about your opponent, throwing strikes without getting hit. This means that powerful strikes are not used as they are often slow. Instead, practitioners focus on quick and weak strikes so they can strike their enemy and get out of the way quickly. This allows the practitioners to control spacing and pacing of a fight. Throughout this phase, there are three things. The first is learning how to pay attention to oneself and your opponent. This makes it easy for a user to predict their opponent's movements allowing them to transition to the follow-up phase as well as make them aware of their own movements so they won't be predictable. Naturally, no one can predict everything, which is where focusing on reacting comes in. Unlike a lot of martial artists, the users of this fighting style rarely go on the offensive. Instead, they wait for a foe to make a move, allowing them to make the proper reaction. The last thing a user focuses on is trying to condition their opponents. They do this by making it seem as if they are predictable by repeating the same movements. This is done so they can trick the opponent into making a move that seems desirable for them, but in reality, it is very undesirable. If one can master these three things, the user can potentially control how their opponent recovers from an attack, attack, and move around the battlefield. The third phase is the ending phase. This phase is the simplest phase of them all with no gimmicks. This phase is made up of a single attack. If a user has used the other three phases properly, a highly destructive attack isn't needed to end the fight because the opponent should be both severely mentally and physically injured. Instead, an Active Psionic Style focuses on ending the fight with a swift strike that seems to come from nowhere. The strikes and movements of Active Psionic Style can be described as more like soft techniques than hard techniques. The movements and strikes are fast and precise, each move they make and every thought they have is not wasted and has a purpose. In addition, practitioners like to stray away from grabs if possible because they believe it is a waste of movement. They do, however, use throws by using the opponent's movements against them.
    • Teching (テクノロジー, Tekunorojī): Teching is a recovery move that is often used they are thrown or when a user is approaching the ground some other way. As the user is falling, they channel magic power to the body part that is closest to the ground and compresses it. Upon contact with the ground, the user releases the magic in a sudden burst, using the force of the burst to get back on their feet instantly.
    • Spike (スパイク, Supaiku): Spike is a technique that is commonly used against fighters who prefer the air. To perform the user must try to maneuver themselves so that they are above their opponent with their legs bent. Once above the opponent, the user must quickly thrust their legs downward with great speed. Upon contact, the practitioner releases a burst of magic power from the soles of their feet that causes the foe to be launched toward the ground with great speed.
    • Cumulative Damage (累積損傷, Ruiseki sonshō): Cumulative Damage is a very special technique that one of the first grand masters of the style created. To use this technique, one must channel their magic power to their fist before pressurizing it greatly. The pressurized magic power is then compress around the hand to its utmost limit, which takes a lot of skill and concentration to do because one wrong move could cause the magic power to explode, damaging the user. When the practitioner makes physical contact with their opponent they channels it into the opponent's body. This does not harm the inside of the body, but the body in general. What makes this technique special is that its destructive power and launching power is determined by how many times the enemy has been hit by it before. The more they have been hit, the more powerful it becomes. However, using the same strikes one after the other with this technique will weaken the destructive and launch power, stalling the move. This makes variety and not using it with every strike a crucial tactic to consider when using this technique.
    • Psychic Shielding (サイキックシールド, Saikikkushīrudo): Psychic Shielding is a very popular defensive technique among practitioners of the Active Psionic style. To use this simple technique, the user must release their magic power and shape it into a sphere around them. Once shaped, the user draws in some of the ethernano particles around it, giving its signature red colour. This protective sphere can block some of the strongest attacks. However, each time it is used or hit the shield will shrink and if it disappears all the way it will leave the user in a dazed and vulnerable state. Every ten seconds the technique is not used, the sphere will recover by 5%.
      • Perfect Shielding (パーフェクトシールド, Pāfekutoshīrudo): Perfect Shielding is a technique where the practitioner uses Psychic Shielding when the attack is milliseconds away from hitting them. This allows them to block attacks without having their sphere decrease in size. In addition, any projectiles that come into contact with the shield at this time are reflected back at its caster.

Numbers Layered Magic Seal Style[]

The Numbers Layered Magic Seal Style (号重魔法陣流, Gōjūmahōjin-ryū) is a special method of utilizing one's Magic Seal in the heat of combat; it involves the user bringing out Magic Seals of all sorts of properties in order to induce a wide variety of effects upon the opponent and the surroundings; unlike the Divine Authority Magic Seal Arts, the Numbers Layered Magic Seal Style is derived from bringing out different layers of Magic Seals, which gives off the appearance of multiple Magic Seals stacked on top of one another, each Magic Seal linking to the others via a magical tether formed through the caster's magical energy. The Magic Seals utilized by a magician who practices the Numbers Layered Magic Seal Style is capable of augmenting their movements and attacks with the Magic Seals; the user can harness their Magic Seals offensively or defensively; being utilized as a shield from enemy attacks, as well as a weapon by flinging the Magic Seals against the foe telekinetically or by launching it physically at the enemy—thus producing a high velocity that smashes into the opponent, knocking them flying- although the Numbers Layered Magic Seal Style is best utilized with Magic Staves. An intermediately-level user of the Numbers Layered Magic Seal Style more often than not uses Magic Seals which have illusionary properties upon their targets in order to set up far stronger attacks.

The properties of the user's Magic Seal can range to being solid in order to serve as battering rams and stepping stones to simply energy-based in order to serve as a medium to fire elemental attacks and the like from the Magic Seals. Generally, a master of this magic can use Generally, a user of the Numbers Layered Magic Seal Style is not as powerful as an up-close-and-personal fighter with a powerful magic such as Crash, but the Magic Seals can temporarily boost their power and spells' area-of-effect; additionally, they're usually not as fast as a user of High Speed and Slowing Magic, but they can boost their speed and that of others with their Magic Seals; and they can attack from any range with several different elements while buffing everyone else. The only big weakness that the Numbers Layered Magic Seal Style is known to have is that constant can tire the magician using it out relatively quickly, as they are constantly generating magical energies with the power. Overall, it would be best to describe the Numbers Layered Magic Seal Style as a 'jack of all trades' magic style when fully mastered, giving the user not really exceptional power unless delving into the higher-ranked attacks, but exceptionally wide versatility when compared to a user of a single magic.

Numbers Layered Magic Circle Techniques
  • Three Layered Magic Circle: Mirror Water (三重魔法陣・鏡水, Sanjūmahōjin: Kyōsui): Three Layered Magic Circle: Mirror Water is a spell which enables the user to return an opposing attack back to its source. When casting Three Layered Magic Circle: Mirror Water, the user creates a Magic Seal which is mainly cyan in texture- the crest in the middle resembles a swirling arrow, indicating its properties; this Magic Seal has three layers, as the name would indicate. This Magic Seal manifests in front of the user for the briefest of moments- this Magic Seal gathers ethernano by drawing it from the user and the surroundings for a split second. The moment that a projectile attack comes into contact with the first layer of Mirror Water, it pierces through the other one, before stopping at the last line of defence. There, the technique is forcibly modified with the magical energy Mirror Water had gathered, enabling the user to take control of it, and the attack's purpose is set in motion; the Magic Seals act like they were elastic and then rebound the foe's power back at them at twice the force of the original attack, from any angle at such a speed that it seems that the user has access to the opposing attack, bending the opposing magical projectile away from the user; granting the user immunity to most projectiles, and they can defend other allies with the spell. However, Mirror Water can only manipulate so many magical particles at a time and it requires precise timing; additionally, if the user attempts to reflect a projectile of sufficient power it will shatter, like a normal defensive barrier, and leave the user stunned.
  • Four Layered Magic Circle: Karmic Lightning Battle Formation (四重魔法陣・業雷陣, Shijūmahōjin: Gōraijin): Four Layered Magic Circle: Karmic Lightning Battle Formation enables the user to attack the opponent from four points at once with powerful lightning bolts. When casting Four Layered Magic Circle: Karmic Lightning Battle Formation, the user creates four Magic Seals which glow golden- these Magic Seals have a crest in the middle that resembles a lightning bolt. At a moment's notice, the user directs this quartet of Magic Seals to flank the enemy, each in one of the main directions, North, South, East, and West. No matter where the enemy goes, all four lightning Magic Seals will follow them around like a heat-seeking missile of sorts. For the briefest of moments, all four lightning Magic Seals gather and condense stray ambient ethernano which is saturated within the atmosphere, amplifying the sheer output of the attack which is about to rain down upon the enemy. In an instant, borne from the quartet of Magic Seals surrounding the enemy is four extremely large and destructive sparking golden blasts coming from the four cardinal directions, each beam of lightning travelling to the end of the opposing Magic Seals, with the eastern thunderbolt colliding with the western thunderbolt, the same goes for the northern and southern versions- all the while, the enemy is at the epicenter of this overwhelmingly powerful blast; while it does deal incredible damage, a side-effect of being hit by this attack is, if the target survives, the lightning paralyzes them, preventing them from escaping the user's next attack.
  • Five Layered Magic Circle: Sacred Song (五重魔法陣・御神楽, Gojūmahōjin: Mikagura): Five Layered Magic Circle: Sacred Song is a spell which enables the user to attack with the Four Fundamental Elements, in addition to another one of their personal choice, all at the same time. When initiating Five Layered Magic Circle: Sacred Song, the user manifests several Magic Seals above their enemy; each one represents fire, wind, water, and earth- plus another of their own choosing. These Magic Seals synergize with each other due to being in such close proximity to one another, establishing a link and allowing the magical energies gathered by each of them which absorb the necessary amounts of energies in order to power the attack to flow between each other- the formation of the five Magic Seals also serve to constrict the enemy's movements and ability to counter. Once this is done, the user surges their magical energy into all five Magic Seals, causing the magical energies gathered by all five Magic Seals to accelerate until they reach high speeds, carrying enough energy to melt anything the ensuing attack comes into contact with, releasing the Magic Seals and unleashing a concentrated elemental blast of energy which takes the form of an immensely destructive pillar of glowing energy that stretches as far as the heavens, obliterating anything and everything in its path. This beam covers a wide range, almost five kilometres in diameter, though after casting it, the user must regain their bearings. The preparations for Five Layered Magic Circle: Sacred Song combined with the charging time for the Magic Seals make its use in battle impractical unless the user has a partner that can stall to buy time, or has enough strength to create the formation while under attack.
  • Six Layered Magic Circle: Eternal Illusions of Nothingness (六重魔法陣・無幻奈落, Rokujūmahōjin: Mugen Naraku): Six Layered Magic Circle: Eternal Illusions of Nothingness enables the user to cast the enemy into an illusion of the "Six Paths of Reincarnation" (六道輪廻, Rikudō Rinne); which are a concept of the cycle of death and rebirth stemming from Hindu philosophies. Each of these paths represents one of the realms a being is reborn into after death, determined by the accumulated karma of their past life. To activate it, the user manifests a dark Magic Seal which directly attacks the foe's mind without fail with an illusion- before they can react, malicious fantasies rush them away to a sextet of differing realms; each world is a step up from the last in horror. The first realm is known as "The Realm of Hell" (地獄道, Jigokudō); despite it being what many truly fear of going to when they pass on, it is the weakest- a terrifying fact indeed. In a flash, the user sweeps their target away to a hellish landscape where there is nought but blackened fire and bubbling pitch, along with multiple caves to set ones' eyes on for miles. There, several hellish guards appear before them armed with weapons, before inflicting karmic punishment upon them for whatever sins they have committed in their lives until the foe loses all will. The second realm is referred to as "The Realm of Hungry Ghosts" (餓鬼道, Gakidō); proceeding from the realm of hell; the realm of hungry ghosts pertains to the cardinal sin of gluttony; it is here that the foe is 'treated' to the world with naught but dinner tables stuffed with nothing but the most mouth-watering foods imaginable. As if by telekinesis, the food stuffs itself into the target's mouth. As even swallowing the food is constant, unbearable torture, the target must resort to drinking their blood and consuming their own flesh in order to survive. Continuing from the realm of hungry ghosts, "The Realm of Beasts" (畜生道, Chikushōdō) is focused upon the animalistic behaviour of hunting and devouring to survive. Here, in this barren landscape with very little in terms of flora and fauna, the foe is dropped off, conveniently surrounded by thousands upon thousands of unidentifiable beasts which appear somewhat demonic in appearance. The moment they arrive, it is wise to start running for the hills, as these beasts chase them down and pounce upon them, tearing into them like nobody's business. From there, the target experiences the sensation as if they are in the middle of being devoured for all eternity. The fourth realm; "The Realm of Demons" (修羅道, Ashuradō) is focused upon the inner drive and lust for battle in all beings, drawing out that desire. With a splash of scarlet, the foe is dragged from their devouring into a hellish landscape which appears ideal for an all-out war. There, on the left side is an army of magicians- opposing them is hundreds upon hundreds of demons; continually locked in a struggle. Involuntarily, the foe is forced to their feet, then as if they were possessed, they are forced to participate in this grand battle unto eternity, being revived again and again if they perish in the fields of war. Torn from the hell of the realm of demons, the foe is thrown into "The Realm of Humans" (人間道, Ningendō) without a moment's notice. Here, they are thrown into a luscious landscape- a far cry from the previous worlds. All in all, it seems that all is right with the world...until the masquerade is thrown aside, revealing a true nightmare; in the Realm of Humans, good and evil, yin and yang, light and darkness clash eternally, each vying to gain supremacy over one another. To the foe, it seems as if feelings of kindness and evil are directly their brain viciously and never-ending- also filling them with doubts on which side they stand. The deadliest realm of the spell is known as "The Realm of the Heavens"(天道, Tendō); though for what reason has yet to be revealed. It is hinted that in salvation, true horror can only be seen; this is the scourge of existence and what plagues all life- truly, an actual materialization and embodiment of some sort of nihilism.
  • Seven Layered Magic Circle: Iridescent Barrier (七重魔法陣・虹色障壁, Shichimahōjin: Nijiiro shōheki): Seven Layered Magic Circle: Iridescent Barrier allows the user to cast a powerful barrier over a large area. When initiating Seven Layered Magic Circle: Iridescent Barrier. the user manifests seven Magic Seals, each one in a different colour. The colours are the following: red, orange, yellow, green, blue, indigo and violet. The said seals appear directly above the user, the lowest one being red, the highest one being violet. A pillar of white light is then released from the said seals up to the sky, stopping at the height of one kilometre. The said pillar then starts to dissapate, forming a beautiful barrier with the seals' colours one kilometre around the user, covering a massive amount of land while doing so. The said barrier can withstand massive amounts of damage before it starts to break, or even crack, as it keeps renewing itself. The barrier also acts as a form of ultimate emprisonment, as nothing can enter nor exit the erected barrier. Seven Layered Magic Circle: Iridescent Barrier is said to be able to even block powerful spells, such as Urano Metria, Gottfried and others. The barrier does have a time-spam though, and it lasts for fifteen minutes before it dissapates, leaving a wonderful sight in the sky.
  • Eight Layered Magic Circle: Chrono Flux Fusion - Temporal Resonance Nexus (八層の魔法陣:時間流融合 - 時空共鳴結節, Hachi sō no mahō-jin: Jikan-ryū yūgō - jikū kyōmei kessetsu): Chrono Flux Fusion - Temporal Resonance Nexus stands as a testament to the artistry of the Numbers Layered Magic Seal Style, a symphony of Magic Seals that interweave time itself into a mesmerizing tapestry. Guided by the caster's intricate manipulation of magical energy, diverse Magic Seals converge in a harmonious dance, each layer connected through ethereal threads of temporal essence. This spell envelops the battlefield, intertwining offense and defense with a symphonic fusion of temporal manipulation and arcane resonance. The invocation of the spell ignites a spellbinding display as each Magic Seal takes form, layers representing the very essence of time and its intricate flow. The temporal ballet commences with a flourish, solid Magic Seals morphing into conduits of temporal flux, enabling graceful movement through time and space. As the symphony crescendos, energy-based Magic Seals become vessels for the manipulation of temporal forces, channeling the fabric of time itself to unleash a symphony of temporal assaults against adversaries. The zenith of Chrono Flux Fusion - Temporal Resonance Nexus emerges as pulses of resonating chronal energy, layers of Magic Seals converging with heightened temporal force, their fusion transcending conventional chronology. The impact is a breathtaking dance of temporal mastery, an orchestrated convergence of temporal energies that ripples through adversaries, distorting their temporal alignment. Furthermoure, the layers of temporal resonance amplify the caster's perception, enhancing their foresight and intuitive understanding beyond the constraints of mere reality. The true brilliance of Chrono Flux Fusion - Temporal Resonance Nexus lies in its dynamic versatility and adaptability. While not gifting singular overwhelming power, the spell empowers the caster with a spectrum of capabilities akin to specialized magics. The layered Magic Seals transiently augment the potency and temporal scope of the caster's spells, enveloping their magical assaults in a symphony of temporal intricacies and arcane allure. Similarly, the temporal nexus bolsters the insight and intuition of allies, transforming the battlefield into a harmonious symphony of temporal coordination. However, the grandeur of Chrono Flux Fusion - Temporal Resonance Nexus is not without its price. The intricate manipulation of temporal energies and the weaving of layered Magic Seals exact a toll on the caster's magical stamina, leading to swift exhaustion with extensive use. The dance of temporal resonance demands unwavering focus and a mastery that reflects the caster's dedication. Within the vast tapestry of magical arts, Chrono Flux Fusion - Temporal Resonance Nexus epitomizes the Numbers Layered Magic Seal Style as a versatile and enigmatic discipline. As layers of Magic Seals intertwine to craft a mesmerizing mosaic of time and magic, the caster becomes a maestro conducting an awe-inspiring symphony of temporal manipulation. Through the fusion of temporal energies and arcane harmonies, the caster transcends the boundaries of conventional spellcasting, emerging as a conductor of time, orchestrating a harmonious resonance that bends the very fabric of reality itself.
  • Nine Layered Magic Circle: Astral Havoc Unleashed - Celestial Cataclysm Fury (九層の魔法陣:星渦解き放たれた - 天体大変革烈怒, Kyū sō no mahō-jin: Hoshimawaki tokihanata reta - Tentai daihenkaku retsudo): Astral Havoc Unleashed - Celestial Cataclysm Fury stands as a devastating testament to the raw power harnessed within the Numbers Layered Magic Seal Style. The caster's mastery over magical energies unfolds in a cataclysmic display, each layer of Magic Seals converging in a symphony of destruction, their energies interwoven with celestial ferocity. This spell engulfs the battlefield in a maelstrom of devastation, channeling the volatile forces of the cosmos to deliver unfettered devastation to adversaries. Upon its invocation, a brilliant spectacle materializes, Magic Seals cascading into existence with awe-inspiring grandeur. Layers of ethereal energy intertwine and converge, each emblem representing the volatile energy of the astral plane. The celestial ballet begins with a surge, solid Magic Seals coalescing into titanic constructs of force, imbued with the power to unleash havoc upon the world. As the symphony intensifies, energy-based Magic Seals transform into conduits for the elemental fury of the cosmos, channeling celestial flames, tempestuous winds, torrential waters, and seismic earthshakes to unleash an onslaught of elemental cataclysm upon adversaries. The zenith of Astral Havoc Unleashed - Celestial Cataclysm Fury manifests as a crescendo of cataclysmic energies, layers of Magic Seals converging in a cataclysmic convergence that defies the laws of reality. The impact is nothing short of apocalyptic, an unrelenting display of magical might that engulfs adversaries in a tempest of destruction, shattering their defenses and rending the very fabric of their being. Moreover, the layers of celestial fury amplify the caster's offensive capabilities, augmenting their spellcasting with the raw might of the cosmos. The true brilliance of Astral Havoc Unleashed - Celestial Cataclysm Fury lies in its unbridled damage potential. While not offering intricate versatility or defensive aspects, the spell empowers the caster with an unparalleled arsenal of destructive forces. The layered Magic Seals transiently amplify the potency and intensity of the caster's offensive spells, transforming their magical assaults into cataclysmic barrages that consume adversaries in a torrent of celestial fury. However, the cataclysmic power of Astral Havoc Unleashed - Celestial Cataclysm Fury comes at a cost. The harnessing of volatile cosmic forces and the orchestration of layered Magic Seals exact a toll on the caster's magical stamina, leading to swift exhaustion with extensive use. The cataclysmic dance demands unwavering focus and unyielding control over the celestial energies. In the grand tapestry of magical arts, Astral Havoc Unleashed - Celestial Cataclysm Fury epitomizes the Numbers Layered Magic Seal Style as a harbinger of destruction. As layers of Magic Seals converge to unleash an unparalleled tempest of celestial fury, the caster becomes an avatar of cataclysmic power, wielding the raw might of the cosmos to unleash an unrelenting assault that leaves adversaries shattered and the battlefield in ruins. Through the fusion of cosmic forces and elemental cataclysm, the caster emerges as a harbinger of devastation, an executor of celestial wrath that reshapes the very landscape with an unstoppable fury.
  • Ten Layered Magic Circle: Skyscraper (十重魔法陣・摩天楼, Jūjūmahōjin: Matenrō): Ten Layered Magic Circle: Skyscraper allows the user to cast a powerful illusion upon the target. When initiating Ten Layered Magic Circle: Skyscraper, the user manifests a dark Magic Seal which they slam into the ground, releasing an alluring scent which helps forge the illusion that the ground was destroyed by the sheer force of the impact the dark Magic Seal had upon the surroundings. The effect of the dark Magic Seal also releases nine other dark Magic Seals which float into the air and surround the opponent from all directions, letting off the same alluring scent as the original, which further bolsters the effects of what is about to commence- the scent attacking the foe's mind and senses causes their eyes to "glitch out", giving off the illusion that they were launched into the cold depths of space through the sheer "force" of the ground being destroyed. In an instant, four belts materialize from nowhere, each attaching themselves to the enemy's limbs, tying them down with nary a chance of escape. As the enemy can do naught but suffer, a rip in the fabric of space opens, revealing something beyond the enemy's wildest nightmares- a frog-like, draconic demon appears from his hole; the beast is eldritch; possessing burning scales from which heat seeps, a large mouth with razor-sharp teeth that also has teeth, and countless eyes. The sheer presence of this beast is enough to scare the foe silly, though they can be worse- much, much worse. With a single thought, the user can cause the beast to attack their foe without any prior notification, overwhelming with their fear-inducing presence- though a proper attack does not transpire, but rather, the claw reaching out to attack the target manages to scramble their brain out of fear. This spell is generally used to break the target's mind, but can also serve as a distraction, should the target be strong enough to break the illusion.
  • Twelve Layered Magic Circle: Divine Apostasy Unleashed - Celestial Apostolic Revelation (十二層の魔法陣:神聖なる離脱解き放たれた - 天体使徒啓示, Jūni-sō no mahō-jin: Shinseinaru ridatsu tokihanata reta - Tentai shito keiji): The Twelve Layered Magic Circle: Divine Apostasy Unleashed - Celestial Apostolic Revelation stands as a testament to both the arcane mastery of the Numbers Layered Magic Seal Style and the divine echoes of biblical apostolic heritage. The caster's connection to mystic energies converges with celestial inspirations, invoking layers of transcendent Magic Seals that unleash a revelation of power, blending the ethereal and the divine in an awe-inspiring symphony. With an invocation echoing through the fabric of existence, the magic circle manifests, layers of Magic Seals coalescing in an intricate dance of spiritual energy. Each emblem represents an apostolic essence, embodying divine attributes reminiscent of the biblical apostles. The celestial ballet commences with an aura of sacred power, where solid Magic Seals form ethereal constructs of spiritual might, radiating an otherworldly presence that testifies to celestial heritage. As the symphony crescendos, energy-based Magic Seals become conduits for divine energies, channeling holy fire, sacred light, celestial wind, and transcendent waters to manifest a revelation of apostolic power upon adversaries. The zenith of Divine Apostasy Unleashed - Celestial Apostolic Revelation manifests as an apotheosis of divine energy, layers of Magic Seals converging in an awe-inspiring revelation that transcends mortal comprehension. The impact is nothing short of miraculous, a manifestation of divine might that strikes adversaries with an awe-inducing presence, leaving them humbled and overwhelmed by the celestial revelation. Furthermoure, the layers of apostolic power amplify the caster's offensive prowess, infusing their spells with the sanctified fervor of the divine. The true brilliance of Divine Apostasy Unleashed - Celestial Apostolic Revelation lies in its fusion of arcane and divine attributes. While not offering the breadth of versatility or defensive aspects, the spell empowers the caster with an unparalleled arsenal of apostolic forces. The layered Magic Seals transiently amplify the potency and intensity of the caster's offensive spells, transforming their magical assaults into divine revelations that inspire awe and reverence in adversaries. However, the divine communion of Divine Apostasy Unleashed - Celestial Apostolic Revelation comes at a cost. The invocation of sacred energies and the orchestration of layered Magic Seals exact a toll on the caster's spiritual energy, leading to a profound sense of exhaustion with extensive use. The manifestation of apostolic might demands unwavering devotion and unshakable connection to divine energies. In the grand tapestry of magical arts, Divine Apostasy Unleashed - Celestial Apostolic Revelation epitomizes the Numbers Layered Magic Seal Style as a divine testament. As layers of Magic Seals converge to unveil an unparalleled revelation of apostolic power, the caster becomes a vessel of sanctified might, wielding the essence of the divine to inspire awe and humility in adversaries. Through the fusion of sacred energies and apostolic revelation, the caster emerges as a bearer of divine wisdom, an embodiment of celestial power that manifests the hallowed attributes of the biblical apostles, leaving a profound impact on the battlefield and the hearts of those who witness its awe-inspiring manifestation.
  • Thirteen Layered Magic Circle: Abyssal Embrace Unleashed - Infernal Covenant Eruption (十三層の魔法陣:深淵の抱擁解き放たれた - 冥契噴出, Jūsan-sō no mahō-jin: Shin'en no hōyō tokihanata reta - Meikei funshutsu): The Thirteen Layered Magic Circle: Abyssal Embrace Unleashed - Infernal Covenant Eruption stands as a dark testament to the sinister mastery of the Numbers Layered Magic Seal Style, channeling the malevolent echoes of the abyss to evoke layers of ominous Magic Seals that unleash an eruption of infernal power, weaving a web of darkness and malevolence that engulfs the surroundings. As the ritual invocation reverberates through the air, the magic circle materializes, layers of Magic Seals intertwining in a sinister dance of corrupted energy. Each symbol embodies an essence of the abyss, invoking infernal attributes that resonate with demonic heritage. The accursed symphony commences with an aura of malefic power, solid Magic Seals morphing into eldritch constructs that exude a palpable sense of dread, enveloping the battlefield in an aura of darkness that chills the soul. As the symphony crescendos, energy-based Magic Seals become conduits for infernal forces, channeling hellfire, dark shadows, cursed winds, and malevolent waters to manifest an eruption of demonic power upon adversaries. The climax of Abyssal Embrace Unleashed - Infernal Covenant Eruption emerges as an apocalyptic surge of abyssal energy, layers of Magic Seals converging in an infernal cataclysm that devours adversaries in a maelstrom of malevolence. The impact is nothing short of nightmarish, a manifestation of demonic might that engulfs adversaries in a whirlwind of darkness and torment, leaving them ensnared in the abyssal embrace. Furthermoure, the layers of infernal power amplify the caster's offensive might, infusing their spells with the taint of the abyss. The true brilliance of Abyssal Embrace Unleashed - Infernal Covenant Eruption lies in its embrace of malevolent attributes. While not offering the diversity or defensive potential of other spells, the magic engulfs the caster with an arsenal of infernal forces. The layered Magic Seals transiently augment the potency and malevolence of the caster's offensive spells, transforming their magical onslaught into an infernal eruption that sows chaos and despair among adversaries. However, the dark covenant of Abyssal Embrace Unleashed - Infernal Covenant Eruption exacts a grim toll. The invocation of abyssal energies and the orchestration of layered Magic Seals erode the caster's connection to light and goodness, leading to a sense of spiritual decay with extended use. The manifestation of infernal might demands unwavering resolve and a willingness to embrace darkness. In the grand tapestry of magical arts, Abyssal Embrace Unleashed - Infernal Covenant Eruption epitomizes the Numbers Layered Magic Seal Style's descent into malevolence. As layers of Magic Seals converge to unleash an infernal cataclysm, the caster becomes an avatar of darkness, wielding the essence of the abyss to invoke terror and anguish in adversaries. Through the fusion of infernal energies and abyssal power, the caster emerges as a harbinger of damnation, an embodiment of malevolent might that brings forth a nightmarish manifestation on the battlefield, leaving an indelible mark on the world and the minds of those who bear witness to its maleficent eruption.
  • Fourteen Layered Magic Circle: Celestial Eclipse Unveiled - Ethereal Resonance Convergence (十四層の魔法陣:天体の蝕解き放たれた - 神秘的な共鳴収束, Jūyon-sō no mahō-jin: Tentai no shoku tokihanata reta - Shinpi-teki na kyōmei shūsoku): The Fourteen Layered Magic Circle: Celestial Eclipse Unveiled - Ethereal Resonance Convergence is an enchanting manifestation of the sublime mastery of the Numbers Layered Magic Seal Style, weaving layers of celestial Magic Seals that converge to create an ethereal symphony, invoking a celestial eclipse that shrouds the battlefield in a realm of harmonious resonance. As the caster's magical energy harmonizes with the astral currents, the magic circle materializes, intricate layers of Magic Seals intertwining in a celestial dance of harmonious energy. Each symbol resonates with celestial attributes, invoking the essence of stars, constellations, and cosmic forces that weave a celestial ballet. The radiant symphony commences with a flourish, solid Magic Seals coalescing into shimmering constellations that adorn the battlefield with a tapestry of ethereal brilliance, casting a celestial glow upon all in its presence. As the symphony reaches its crescendo, energy-based Magic Seals become conduits for celestial forces, channeling the essence of the heavens to launch barrages of celestial energy assaults against adversaries. The culmination of Celestial Eclipse Unveiled - Ethereal Resonance Convergence emerges as an enchanting convergence of astral energies, layers of Magic Seals fusing in a harmonious resonance that bathes adversaries in an ethereal cascade of celestial power, enveloping them in a realm of harmonious energies. Furthermoure, the layers of celestial resonance augment the caster's magical potency, infusing their spells with the essence of the stars. The true brilliance of Celestial Eclipse Unveiled - Ethereal Resonance Convergence lies in its ethereal attributes. While not offering the diversity or raw power of other spells, the magic imbues the caster with an enchanting array of celestial forces. The layered Magic Seals transiently amplify the potency and celestial essence of the caster's spells, transforming their magical assaults into a celestial symphony that resonates with the very heavens. However, the celestial convergence of Celestial Eclipse Unveiled - Ethereal Resonance Convergence requires meticulous attunement. The invocation of celestial energies and the orchestration of layered Magic Seals demand an unwavering connection to the astral currents, necessitating an alignment with the celestial realm. The mastery of this spell rests upon the caster's ability to harmonize with cosmic forces and attune to the rhythms of the universe. In the grand tapestry of magical arts, Celestial Eclipse Unveiled - Ethereal Resonance Convergence epitomizes the Numbers Layered Magic Seal Style's communion with the celestial realms. As layers of Magic Seals converge to weave an ethereal symphony, the caster becomes a conduit of celestial energies, invoking the majesty of the stars and the cosmos to envelop the battlefield in a realm of harmonious resonance. Through the fusion of celestial forces and harmonious energies, the caster emerges as a celestial bard, a custodian of the heavens who orchestrates an enchanting convergence that transcends mortal boundaries and ascends to the celestial realm.
  • Fifteen Layered Magic Circle: Flying Echo Step (十五重魔法陣・飛神響歩, Jūgojūmahōjin: Hikyōpō): Fifteen Layered Magic Circle: Flying Echo Step enables the user to take a greater amount of action in a given amount of time, drastically enhancing their speed as they use Magic Seals scattered across the vicinity in order to instantaneously transport themselves to a location where the Magic Seals are situated. When initiating Fifteen Layered Magic Circle: Flying Echo Step, the user forms around fifteen Magic Seals which are mainly white in texture- the crest in the middle resembles an arrow; from here, they mentally send the Magic Seals out in order to mark an intended destination, the Magic Seals can be infused into almost any area of choice through brief physical contact, including an unsuspecting opponent. Once the set-up phase has been completed, the user is capable of activating Fifteen Layered Magic Circle: Flying Echo Step by synchronizing their magical power with that of the frequency of one of the Magic Seals, breaking their physical body down to magical particles and transporting them to the location of the Magic Seal before reassembling their body. From here, the technique truly begins- after a few moments of gathering and condensing ambient ethernano within the atmosphere into the Magic Seals, the user harnesses the Magic Seals as a kick-off point, gaining an immense boost of speed which can propel them across the battlefield at high speeds; indeed, when harnessing the Magic Seals of this spell, the distance between the user and their opponent is shortened by an enormous margin, enabling them to more often than not attack first, leaving their foe bewildered as they dart around the immediate vicinity with a velocity which gives the illusion of the user being in several places at once, assaulting them relentlessly while seemingly speeding through the atmosphere- this also results in an increase in the threshold on the number of times they can use their magical powers, and due to the boost in speed, the sheer strength of the user's attacks are drastically enhanced to the point that even simple melee attacks can have great power. The user is also capable of switching places with an opponent if they marked them with one of the Magic Seals, and if they are in contact with another person, the user is capable of dragging them along for the ride. It is said that a master of Fifteen Layered Magic Circle: Flying Echo Step is capable of instantly evading almost any attack and retaliating with a blow directed at the opponent's weak point; however, upon jumping from one of the Magic Seals manifested by this spell, the Magic Seal vanishes, having fulfilled its purpose.
  • Twenty One Layered Magic Circle: Astral Symphony Unleashed - Celestial Harmonix Cascade (二十一層の魔法陣:交響曲星空解き放たれた - 天体調和順序 ,Ni jū ichi-sō no mahō-jin: Kōkyōkyoku hoshizora tokihanata reta - Tentai chōwa junjo): Astral Symphony Unleashed - Celestial Harmonix Cascade is a breathtaking spell that epitomizes the intricate mastery of the Numbers Layered Magic Seal Style. As the caster's magical energy weaves a complex symphony, multiple Magic Seals of diverse properties unfurl in a mesmerizing dance, their layers interlinked by ethereal tethers of energy. This layered enchantment encapsulates the user's surroundings, imbuing both offense and defense with an orchestration of elemental prowess and kinetic force. The initiation of the spell heralds a radiant display as each Magic Seal takes form, each layer representing an elemental affinity or kinetic attribute. The celestial ballet commences with a flourish, where solid Magic Seals coalesce into ethereal battering rams, simultaneously serving as sturdy stepping stones upon which the caster navigates the battlefield with grace and agility. As the symphony intensifies, energy-based Magic Seals become conduits for elemental forces, channeling wind, fire, water, and earth to launch barrages of elemental assaults against adversaries. The crescendo of the Astral Symphony manifests in the form of kinetic bursts, where layers of Magic Seals are hurled telekinetically against foes, each layer cascading with accumulated momentum. The impact is nothing short of awe-inspiring, a ferocious display of magical might that smashes into adversaries with unparalleled force, propelling them through the air in a dazzling display of kinetic artistry. Additionally, the harmonious layers amplify the caster's movements, enhancing their speed and evasive maneuvers to a level that belies the usual limitations of the physical form. The true brilliance of Astral Symphony Unleashed - Celestial Harmonix Cascade lies in its versatility and adaptability. While not granting singular exceptional power, the spell imbues the caster with a spectrum of capabilities that rival specialized magics. The layered Magic Seals can temporarily augment the potency and area-of-effect of the caster's spells, rendering their magical assaults all-encompassing and irresistible. Similarly, the spell's harmonious cascade bolsters the speed and capabilities of allies, transforming the battlefield into a symphony of coordinated prowess. However, the Astral Symphony's grandeur is not without its cost. The constant generation of magical energies and orchestration of the layered Magic Seals exact a toll on the caster's stamina, leading to rapid exhaustion when wielded extensively. The intricate dance of celestial energies requires unwavering focus and concentration, a testament to the user's indomitable willpower. In the grand tapestry of magical arts, Astral Symphony Unleashed - Celestial Harmonix Cascade epitomizes the Numbers Layered Magic Seal Style's role as a 'jack of all trades' discipline. As layers of Magic Seals intertwine to paint a breathtaking masterpiece of power and grace, the caster becomes a maestro orchestrating an awe-inspiring symphony of magic, bending the elements and kinetic forces to their will with a mastery that defies conventional limits.
  • Twenty Two Layered Magic Circle: Ethereal Nexus Unveiled - Arcane Fusion Convergence (TBA): Ethereal Nexus Unveiled - Arcane Fusion Convergence is a magnum opus of the Numbers Layered Magic Seal Style, an intricate tapestry woven from twenty-two distinct Magic Seals that harmoniously interconnect to channel otherworldly energies. This spell exemplifies the mastery of magical manipulation and represents a pinnacle of versatility and potency, enabling the caster to wield an unparalleled fusion of arcane forces. Upon invocation, the air shimmers with an aura of mysticism as the caster's magical energy resonates with the ethereal network formed by the twenty-two layered Magic Seals. These enchantments coalesce into a radiant array, each Magic Seal representing a unique aspect of magic, ranging from elemental forces to esoteric energies. The Arcane Fusion Convergence becomes a conduit, tapping into the very essence of the mystical arts. The heart of this spell lies in its capacity to fuse disparate magical attributes seamlessly. Elemental Magic Seals intertwine with ethereal threads, igniting flames that dance alongside tendrils of frost. Arcane currents intertwine with divine energies, forging a nexus that enables the caster to draw upon celestial blessings. The twenty-two Magic Seals become instruments of harmonious coalescence, allowing the caster to manipulate a breathtaking symphony of magic. As the Arcane Fusion Convergence unfolds, the caster's control over the ethereal network grants them the ability to channel spells with unprecedented adaptability. Offensive incantations take on an otherworldly potency, their effects amplified by the fusion of multiple magical domains. Defensive barriers manifest as formidable bulwarks that draw strength from both elemental resilience and metaphysical wards. Furthermoure, the versatility of this spell extends to the strategic manipulation of magical forces. By manipulating the ethereal bonds between the twenty-two Magic Seals, the caster can reconfigure the composition of their magical assaults in real-time. This dynamic manipulation ensures that adversaries are met with an ever-changing array of elemental onslaughts, kinetic barrages, and mystical enchantments, leaving them struggling to predict the caster's next move. However, the sublime mastery required to wield Ethereal Nexus Unveiled - Arcane Fusion Convergence is not without its challenges. The intricate synchronization of twenty-two Magic Seals demands unwavering concentration and magical finesse. The spell's potential for unmatched power must be harnessed with caution, as the complexity of its composition increases the risk of magical backlash and exhaustion. In the annals of magical prowess, Ethereal Nexus Unveiled - Arcane Fusion Convergence stands as a testament to the boundless depths of the Numbers Layered Magic Seal Style. The twenty-two layered Magic Seals weave a symphony of enchantment, a magnum opus that reshapes the battlefield with a kaleidoscope of arcane might. As the caster unleashes this spell, they become a maestro of magic, commanding the fusion of energies to orchestrate a harmonious convergence that transcends the limitations of conventional spellcasting.
  • Thirty-Three Layered Magic Circle: Celestial Harmonix Restoration - Arcane Resonance Rebirth (三十三層の魔法陣: 天体調和回復 - 奥義の再響, Sanjūsannō-sō no mahō-jin: Tentai chōwa kaifuku - Ōgi no saikyō): The Thirty-Three Layered Magic Circle: Celestial Harmonix Restoration - Arcane Resonance Rebirth stands as a sublime manifestation of the profound healing potential within the Numbers Layered Magic Seal Style, harmonizing thirty-three intricate Magic Seals to weave a symphony of celestial and arcane energies that breathe new life into the wounded and weary. As the caster's magical energy flows, a celestial ballet unfurls, each of the thirty-three Magic Seals interconnecting to form an intricate tapestry that resonates with the harmonious energies of the cosmos. The layered enchantment casts a soothing radiance that envelops the surroundings, imbuing the air with an aura of renewal that speaks of restorative energies and revitalization. The culmination of Celestial Harmonix Restoration - Arcane Resonance Rebirth becomes a sanctified font of healing, where energy-based Magic Seals channel the blessings of celestial forces, invoking the gentle touch of cosmic harmonies that mend wounds and soothe ailments. The arcane currents intertwine with divine auras, invoking a resonance that transcends the boundaries of the physical realm. Arcane Resonance Rebirth surges forth as a crescendo of restoration, layers of Magic Seals converging to form a potent wave of celestial and arcane healing. Furthermoure, the layered restoration enhances the caster's connection to the celestial and arcane realms, amplifying their ability to channel healing energies with unparalleled efficacy. The true brilliance of Celestial Harmonix Restoration - Arcane Resonance Rebirth lies in its capacity to transcend the limitations of conventional healing. The spell draws upon the harmonious energies of the cosmos and the profound mysteries of arcane magic, merging them into a single, harmonious symphony that resonates with the essence of rejuvenation and revitalization. However, the intricate interweaving of thirty-three Magic Seals demands a profound understanding of both celestial and arcane healing energies. The mastery of this spell requires a deep attunement to the rejuvenating harmonies of the cosmos and the arcane currents that flow through the fabric of existence. The orchestration of Celestial Harmonix Restoration - Arcane Resonance Rebirth demands a delicate balance between the divine and the arcane, a fusion that can only be achieved by a caster who possesses a profound reverence for the healing arts. In the grand tapestry of magical healing, Celestial Harmonix Restoration - Arcane Resonance Rebirth epitomizes the Numbers Layered Magic Seal Style's embodiment of restoration and revitalization. As layers of Magic Seals converge to weave a symphony of celestial and arcane healing energies, the caster becomes a vessel for the harmonious rejuvenation of life itself. Through the fusion of celestial blessings and arcane healing, the caster emerges as a maestro of cosmic restoration, wielding the combined power of celestial renewal and arcane revitalization in a symphonic display that heals not only the body but also the spirit, embodying the sacred union of celestial and arcane healing forces.
  • Fifty Layered Magic Circle: Aetherial Nexus Unleashed - Realmshift Genesis (五十層の魔法陣: 霊基の維新解放 - 域転創世, Gojū-sō no mahō-jin: Reiki no ishin kaihō - Ikyoku sōsei): The Fifty Layered Magic Circle: Aetherial Nexus Unleashed - Realmshift Genesis is a monumental testament to the transformative potential embedded within the Numbers Layered Magic Seal Style, unfurling fifty intricate Magic Seals to redefine the very fabric of reality and reshape the battlefield itself. As the caster's magical energy courses through the fifty Magic Seals, a dazzling tapestry of ethereal radiance emerges, each Seal weaving a harmonious convergence of arcane and otherworldly forces. The layered enchantment ushers forth an aura of sheer potential, its resonance invoking the mysteries of alternate realms and the uncharted depths of the aether. The culmination of Aetherial Nexus Unleashed - Realmshift Genesis manifests as a field-changing marvel, where each of the fifty Magic Seals becomes a conduit that resonates with the very essence of reality. The arcane currents intertwine with otherworldly energies, forming a nexus that transcends the boundaries of the known world. The fifty-layered symphony surges forth as a transformative cascade, reshaping the battlefield itself with the raw power of ethereal manipulation. Furthermoure, the layered transformation enhances the caster's connection to the aetherial realm, amplifying their ability to manipulate the fabric of reality with unparalleled precision. The true brilliance of Aetherial Nexus Unleashed - Realmshift Genesis lies in its capacity to redefine the battlefield and alter the rules of engagement. The spell draws upon the harmonious energies of arcane and otherworldly forces, merging them into a single, awe-inspiring symphony that reshapes the very nature of the environment. However, the orchestration of fifty Magic Seals demands an unparalleled mastery over the interplay between arcane and aetherial energies. The casting of this spell requires a profound attunement to the mystical forces that underlie reality, a connection that can only be forged through unwavering dedication and profound insight. The manipulation of Aetherial Nexus Unleashed - Realmshift Genesis demands an unparalleled finesse, a mastery that can only be achieved by a caster who possesses an unshakable command over the boundaries between realms. In the grand tapestry of magical manipulation, Aetherial Nexus Unleashed - Realmshift Genesis epitomizes the Numbers Layered Magic Seal Style's embodiment of transformative power. As layers of Magic Seals converge to weave a symphony of arcane and otherworldly forces, the caster becomes a conduit for the redefinition of reality itself. Through the fusion of arcane manipulation and aetherial transformation, the caster emerges as a maestro of realmshifting, wielding the combined power of arcane forces and otherworldly energies in a symphonic display that reshapes not only the battlefield but also the very essence of existence, embodying the sacred union of arcane mastery and aetherial manipulation.
  • Sixty-Nine Layered Magic Circle: Euphoric Nexus Unveiled - Ecstatic Fusion Revelry (六十九層の魔法陣:至福なる結合解放 - 悦楽的融合狂宴, Rokujuukyū-sō no mahō-jin: Shifuku naru ketsugō kaihō - Etsuraku-teki yūgō kyōen): The Sixty-Nine Layered Magic Circle: Euphoric Nexus Unveiled - Ecstatic Fusion Revelry is an extraordinary testament to the exuberant artistry of the Numbers Layered Magic Seal Style, crafting a mesmerizing tapestry of sixty-nine distinct Magic Seals that converge into an ecstatic fusion revelry, invoking a kaleidoscope of euphoric energies that engulf the battlefield in a jubilant symphony. As the caster's magical energy surges with elation, the intricate layers of Magic Seals materialize in a riotous dance of vibrant colours and pulsating patterns. Each symbol resonates with a unique aspect of euphoria, invoking sensations of joy, bliss, and ecstasy that infuse the battlefield with a vibrant aura of euphoric energy. The grand spectacle unfolds with a burst of exhilaration, solid Magic Seals forming intricate patterns that cast an intoxicating glow, enveloping all in an atmosphere of rapturous delight. As the fusion revelry reaches its zenith, energy-based Magic Seals become conduits for euphoric forces, channeling the essence of unbridled ecstasy to launch barrages of euphoria-infused assaults against adversaries. The culmination of Euphoric Nexus Unveiled - Ecstatic Fusion Revelry manifests as a jubilant convergence of euphoric energies, layers of Magic Seals fusing in an ecstatic symphony that radiates waves of euphoria, entrancing adversaries in an ecstatic cascade of joyful power. Furthermoure, the layers of euphoric fusion elevate the caster's senses and awareness, enhancing their perception and intuition to a heightened state. The true brilliance of Euphoric Nexus Unveiled - Ecstatic Fusion Revelry lies in its celebration of pure joy and elation. The spell transcends the conventional boundaries of combat, infusing the caster with a euphoric array of sensations and emotions. The layered Magic Seals invigorate the caster's spells with waves of euphoric energy, transforming their magical assaults into an ecstatic symphony that resonates with the very essence of joy. However, the euphoric convergence of Euphoric Nexus Unveiled - Ecstatic Fusion Revelry requires a profound attunement to the ebullient currents of emotion. The invocation of euphoric energies and the orchestration of layered Magic Seals demand a genuine connection to the realm of jubilation, necessitating an alignment with the emotional tapestry of elation. The mastery of this spell rests upon the caster's ability to evoke and channel feelings of ecstasy, infusing each layer of Magic Seals with the exuberance of unfettered joy. In the grand tapestry of magical arts, Euphoric Nexus Unveiled - Ecstatic Fusion Revelry epitomizes the Numbers Layered Magic Seal Style's celebration of euphoric resonance. As layers of Magic Seals converge to weave an ecstatic symphony, the caster becomes a conductor of jubilant energies, invoking the myriad sensations of euphoria to envelop the battlefield in an ecstatic revelry. Through the fusion of euphoric forces and exuberant energies, the caster emerges as a master of emotional resonance, orchestrating an enchanting fusion that transcends the mundane and transforms the battlefield into an ecstatic kaleidoscope of elation and jubilation.
  • Seventy-Seven Layered Magic Circle: Celestial Chronoconvergence Unleashed - Temporal Symphony Ascendant (七十七層の魔法陣: 天体クロノコンバージョン解き放たれた - 時空の交響曲昇華, Shichijū nana-sō no mahō-jin: Tentai kuronokonbājon tokihanata reta - Jikū no kōkyōkyoku shōka): The Seventy-Seven Layered Magic Circle: Celestial Chronoconvergence Unleashed - Temporal Symphony Ascendant stands as a magnum opus of the Numbers Layered Magic Seal Style, weaving a tapestry of seventy-seven intricate Magic Seals that transcend the boundaries of time and space to orchestrate an awe-inspiring symphony of temporal manipulation. As the caster's magical energy resonates with the seventy-seven Magic Seals, an ethereal aura envelopes the surroundings, each Seal emanating a harmonious fusion of celestial and temporal energies. The layered enchantment ushers forth a radiant display, each Seal a conduit that channels the boundless potential of time itself, both past and future. The culmination of Celestial Chronoconvergence Unleashed - Temporal Symphony Ascendant emerges as a field-altering marvel, where each of the seventy-seven Magic Seals becomes a portal that resonates with the very fabric of time and space. The celestial currents interweave with the ebb and flow of temporal forces, forming a nexus that transcends the conventional constraints of reality. The seventy-seven-layered symphony surges forth as a symphony of temporal manipulation, reshaping the very flow of time itself. Moreover, the layered manipulation of time enhances the caster's connection to the celestial realm, amplifying their ability to navigate the currents of temporal energy with unparalleled precision. The true brilliance of Celestial Chronoconvergence Unleashed - Temporal Symphony Ascendant lies in its capacity to transcend the boundaries of linear time and sculpt the very course of history. The spell draws upon the harmonious energies of celestial and temporal forces, merging them into a single, breathtaking symphony that redefines the temporal landscape. However, the orchestration of seventy-seven Magic Seals demands an unparalleled mastery over the interplay between celestial and temporal energies. The casting of this spell requires a profound attunement to the cosmic forces that shape the fabric of time, a connection that can only be forged through unwavering dedication and profound insight. The manipulation of Celestial Chronoconvergence Unleashed - Temporal Symphony Ascendant demands an unparalleled finesse, a mastery that can only be achieved by a caster who possesses an unshakable command over the celestial and temporal realms. In the grand tapestry of magical manipulation, Celestial Chronoconvergence Unleashed - Temporal Symphony Ascendant epitomizes the Numbers Layered Magic Seal Style's embodiment of temporal power. As layers of Magic Seals converge to weave a symphony of celestial and temporal forces, the caster becomes a conductor of time itself. Through the fusion of celestial influence and temporal manipulation, the caster emerges as a maestro of time-bending, wielding the combined power of cosmic forces and temporal energies in a symphonic display that reshapes not only the battlefield but the very fabric of existence. The Celestial Chronoconvergence Unleashed - Temporal Symphony Ascendant is a testament to the sacred union of celestial mastery and temporal manipulation, ascending the boundaries of time to orchestrate a symphony that resounds through the annals of history and reverberates through the cosmos.
  • Ninety-Nine Layered Magic Circle: Astral Oblivion Unveiled - Eclipsed Harmonix Cataclysm (九十九層の魔法陣: 天体忘却解き放たれた - 蝕みの調和順序, Kyūjū kyū-sō no mahō-jin: Tentai bōkyaku tokihanata reta - Mushibami no chōwa junjo): The Ninety-Nine Layered Magic Circle: Astral Oblivion Unveiled - Eclipsed Harmonix Cataclysm stands as a pinnacle of mastery within the Numbers Layered Magic Seal Style, weaving a symphony of ninety-nine enigmatic Magic Seals that converge to usher forth an unprecedented cataclysmic event, veiled in astral obscurity. As the caster's magical energy intertwines with the ninety-nine Magic Seals, an eerie aura envelops the surroundings, each Seal resonating with a profound fusion of astral and enigmatic energies. This layered enchantment sets forth an eerie display, each Seal a portal that resonates with the enigma of the cosmos itself. The culmination of Astral Oblivion Unveiled - Eclipsed Harmonix Cataclysm arises as an awe-inspiring transformation of the battlefield, where each of the ninety-nine Magic Seals becomes a conduit that unleashes the boundless potential of the unknown. The astral currents intertwine with the enigmatic forces, weaving a tapestry of cataclysmic power that eclipses the boundaries of comprehension. The symphony of ninety-nine layers heralds an epochal event, shrouding reality in an aura of mysticism and transformation. Moreover, the orchestrated manipulation of enigmatic energies amplifies the caster's connection to the arcane and the unfathomable, allowing them to navigate the currents of cosmic enigma with unprecedented finesse. The true brilliance of Astral Oblivion Unveiled - Eclipsed Harmonix Cataclysm lies in its capacity to evoke the unfathomable and reshape the fabric of existence itself. The spell taps into the harmonious convergence of astral and enigmatic energies, forging a union that transcends the boundaries of understanding. However, the orchestration of ninety-nine Magic Seals demands an unparalleled mastery over the arcane and the esoteric. The casting of this spell requires a profound attunement to the cosmic enigmas that shape the fabric of the unknown, a connection that can only be forged through unrelenting inquiry and profound contemplation. The manipulation of Astral Oblivion Unveiled - Eclipsed Harmonix Cataclysm demands an unparalleled affinity for the arcane, a mastery that can only be attained by a caster who possesses an insatiable thirst for the mysteries of the cosmos. In the grand tapestry of magical manipulation, Astral Oblivion Unveiled - Eclipsed Harmonix Cataclysm epitomizes the Numbers Layered Magic Seal Style's embodiment of enigmatic power. As layers of Magic Seals converge to weave a symphony of astral and enigmatic energies, the caster becomes a vessel of cosmic transformation. Through the fusion of astral influence and arcane manipulation, the caster emerges as a conduit of cosmic cataclysm, wielding the combined power of arcane forces and enigmatic energies in a spectacle that reshapes not only the battlefield but the very essence of the unknown. The Astral Oblivion Unveiled - Eclipsed Harmonix Cataclysm is a testament to the sacred union of astral mastery and enigmatic manipulation, invoking the mysteries of the cosmos to orchestrate a cataclysmic symphony that reverberates through the realms of the arcane and reshapes the boundaries of the unknown.
  • One Hundred Layered Magic Circle: Omnipotent Enigma Unveiled - Echelons of Aetherial Ascendancy (): Omnipotent Enigma Unveiled - Echelons of Aetherial Ascendancy stands as a testament to the pinnacle of mastery within the Numbers Layered Magic Seal Style (Gōjūmahōjin-ryū), weaving an awe-inspiring symphony of one hundred intricately layered Magic Seals that harness the very essence of magic itself. This spell embodies the boundless versatility and supreme power that only a true maestro of magic can wield. Upon invocation, reality itself seems to tremble as the caster's magical energy weaves an ethereal tapestry of one hundred distinct Magic Seals, each resonating with a different facet of the mystical arts. This intricate array forms a shimmering constellation that envelops the caster and the surrounding environment, forging a nexus of transcendental power that defies the limits of conventional spellcasting. The Echelons of Aetherial Ascendancy represent the culmination of magical fusion, where the boundaries between elemental forces, celestial energies, and arcane mysteries blur into an all-encompassing symphony of enchantment. Elemental Magic Seals intermingle with cosmic currents, forging bonds that grant the caster dominion over the very fabric of reality. The spell serves as a conduit for arcane fusion, allowing the caster to manipulate and manipulate the fundamental essence of magic. The spell's potential is as boundless as the imagination of its wielder. Offensive incantations manifest as cataclysmic eruptions of elemental fury, where torrents of fire, ice, lightning, and shadow coalesce into a tempest of devastation. Defensive barriers emerge as impregnable citadels woven from the threads of reality, melding elemental resilience with metaphysical wards that render the caster nigh invulnerable. Yet, the true mastery of Echelons of Aetherial Ascendancy lies in its capacity to reshape the very nature of magic itself. Through the intricate interplay of one hundred Magic Seals, the caster gains the ability to manipulate the fundamental attributes of spells at will. By harnessing the power of the Echelons, the caster can augment spells with unprecedented attributes, alter their elemental composition, or even merge multiple spells into a singular, cataclysmic manifestation. However, the path to wielding Echelons of Aetherial Ascendancy is fraught with challenges and risks. The orchestration of one hundred Magic Seals demands unparalleled concentration and a profound understanding of magical principles. The vast influx of raw magical energy that courses through the caster can lead to both exhilarating heights of power and perilous depths of exhaustion, making the mastery of this spell a true testament to a magician's mettle. In the tapestry of magical arts, Omnipotent Enigma Unveiled - Echelons of Aetherial Ascendancy emerges as a beacon of unrivaled mastery. The one hundred layered Magic Seals converge to form a symphony of celestial might, reshaping reality itself in the image of the caster's will. As the spell unfolds, the boundaries between the mundane and the mystical blur, revealing the awe-inspiring potential that lies at the heart of the Numbers Layered Magic Seal Style.

Physical Capabilities[]

Great Strenght: Arthur's formidable strength stands as a testament to his unyielding determination and unassuming power. Above-average by any measure, his physical might has been witnessed in awe-inspiring displays that have left both allies and adversaries astounded. This extraordinary feat of strength has been showcased on numerous occasions, most memorably when he bore the weight of not just one, but several of his guild-mates during intense duels, demonstrating an incredible capacity for both physical endurance and camaraderie. Yet, Arthur's strength is not confined to mere muscular prowess alone; it extends into the realm of magical enhancement. When confronted with challenges requiring heightened force, he unfurls a remarkable technique that elevates his already considerable strength to unprecedented levels. By channeling his innate connection to ethernano, the lifeblood of magic, Arthur orchestrates a fusion between his physical body and the very essence of magic itself. The result is a transcendent augmentation of force, whereby each of his blows becomes a resounding testament to the fusion of body and arcane energy. Incorporating ethernano into his fists, Arthur's strikes take on an intensified impact that defies conventional limitations. Every punch becomes an embodiment of raw kinetic energy, as if the very universe bends to heed his command. This augmentation is not only a showcase of his mastery over magic but also a profound testament to the harmonious synchrony of physical and metaphysical forces that defines his unique combat style. Arthur's repertoire of strength-enhancing techniques extends beyond the confines of sheer brute force. By wielding Telekinesis with a finesse honed through countless battles, he harnesses the power of his mind to manipulate the environment around him. This mastery over mental energy grants him a remarkable ability to incapacitate weaker adversaries with astonishing efficiency. Employing this technique, he delivers blows that transcend the mere physical realm, unleashing potent concussive force that overwhelms opponents' defenses and leaves them incapacitated, if not entirely unconscious, with just a single strike. Furthermoure, Arthur's resourcefulness shines through his adept manipulation of force fields. He molds ethereal barriers with a mastery that rivals his physical strength, seamlessly integrating magical defense into his offensive repertoire. These force fields, meticulously crafted through his profound understanding of magic's intricacies, serve as the perfect conduits to amplify his strikes. With an expert's touch, he weaves intricate fields of energy that intensify the impact of his blows, transforming even the subtlest of movements into concussive waves that reverberate through adversaries' bodies. In the tapestry of Arthur's combat prowess, the fusion of raw strength and arcane augmentation creates a symphony of power that leaves an indelible mark on the battlefield. His ability to amplify his physicality through ethernano infusion, telekinetic mastery, and force field manipulation elevates him beyond the realm of ordinary strength. Arthur is not merely a wielder of brute force; he is a conductor of harmonious energies, a true embodiment of the union between the physical and the magical, as he delivers blows that resonate with the force of a supernova, leaving both opponents and witnesses in awe of his might.

Arthur - Speed

Arthur's speed and flexibility used in conjunction in order to avoid a raffle of bullets.

Voluminous Speed and Agility: Arthur's embodiment of agility transcends the boundaries of ordinary human potential, imbuing his every movement with a grace and fluidity that is nothing short of mesmerizing. His very being seems to defy the constraints of physics, as he navigates through space with an otherworldly litheness that defies conventional limitations. This heightened agility is a testament to his unwavering dedication to honing his physical form to its zenith—a form that operates on a plane beyond the reach of even the most accomplished athletes. At the core of his exceptional agility lies a network of tendons and connective tissues that are a marvel of biological engineering. Twice as elastic as those of the average human, these intricate fibers bestow upon Arthur a flexibility that borders on the supernatural. His body moves with an effortless fluidity, each sinew and fiber responding harmoniously to his will. It is as if he is the embodiment of a symphony of motion, each note played to perfection as he weaves through the air with a grace reminiscent of a prima ballerina. Arthur's mastery over his own body is akin to a virtuoso musician commanding an instrument. He possesses the uncanny ability to execute even the most intricate and complex sequences of gymnastic stunts with an ease that belies their inherent difficulty. Flips become a natural extension of his being, rolls a symphony of controlled momentum, and springs a harmonious dance with gravity itself. He transforms the physical world into his personal canvas, his body a brush that paints the very air with his movements. In the realm of agility, Arthur emerges as a maestro of movement, drawing inspiration from the most accomplished circus aerialists and acrobats. His aerial maneuvers rival the soaring grace of trapeze artists, each twist and turn a testament to his consummate mastery over space and motion. The boundaries of the possible blur in his wake as he navigates the three-dimensional canvas of the world with an artistic finesse that seems to manipulate the very fabric of reality. The symphony of Arthur's agility unfolds as an awe-inspiring spectacle, a testament to the boundless potential that resides within the human form. His body becomes an instrument of kinetic artistry, a vessel through which he channels the poetry of motion itself. With each leap, twist, and pirouette, he challenges the very limits of human physicality, embodying the age-old dream of flight and transcendence. Arthur's unparalleled agility becomes a living ode to the infinite possibilities that lie within the human spirit, an eternal reminder that with determination and mastery, the boundaries of the possible can be stretched, twisted, and redefined.

High Speed Movement Techniques
Arthur - Speed2

Arthur's immense speed

*Reduced Earth (縮地, Shukuchi) is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. According to the untrained eyes of those watching on while the user performs this technique, more often than not it appears as if the user has effectively teleported using sheer power and speed alone, moving faster than anyone is capable of following as they seem to reduce the earth between the themselves and the opponent in the blink of an eye. As the Reduced Earth technique is focused entirely on speed, it can be best characterized by 'the velocity at which the user gets from the starting point to the finishing point in the least amount of movements', attempting to waste no unnecessary motions while attempting to achieve its goal. Generally, in regards to how much any user is capable of getting out of the Reduced Earth technique, things like racial traits such as perhaps elves being faster than humans do not factor into the end result- rather, it relies solely on the user's training and skill to determine how fast they can actually move, and it is mentioned that if the user neglects the skill and rarely harnesses it or practices with it, they would move at a slightly slower pace as the body would have to be accustomed to undergoing the motions of the technique regularly- this is something that could quite possibly lead to a theoretically weaker user of Reduced Earth accelerating towards their point of choice at a swifter pace than somebody who was previously deemed stronger. However, despite being heavily compared to "true" Teleportation Magic, a user of Reduced Earth is capable of being stopped in their tracks if anyone who is in the vicinity of the distance between the user and their destination calculates the miles-per-hour as well as the ending phase of the technique that the user is accelerating at and takes steps to intercept the movement accordingly, and as such it can be quite predictable in comparison to actual movement-type magics, as it doesn't use supernatural energies to prevent any sort of interruption- indeed, with Reduced Earth, an opponent with swift enough reflexes can properly counterattack the burst of speed simply by blasting them with a higher-speed projectile no matter its origin, as in the case of most users, it is near impossible to stop and turn on a dime, requiring great effort of simply stop before reaching the destination, meaning that while in motion, a user can be seen as almost powerless against an opponent's attacks- however, commonly, it is shown that due to the speeds that they move this generally isn't a serious concern.
    • Air Waltz Reduced Earth (空円舞縮地, Kūenbu Shukuchi): A variant of the regular Reduced Earth high-speed movement technique- unlike the other variations which require a solid surface to kick off of in order to produce astounding velocities, Air Waltz Reduced Earth enables the user to harness the technique on the air by bouncing off of it, effectively allowing the user to induce pseudo-levitation by first inducing Reduced Earth to launch themselves into the air, enabling users to perform all sorts of tasks that would normally be impossible or impractical. When performing Air Waltz Reduced Earth, the user performs the bog-standard Reduced Earth activation motions by kicking off ten times upon a solid surface in the blink of an eye- however, in this case, the user, instead of using the technique to get them from point A to point B on the ground, the kickoff and the resultant thrust that is produced launches them high into the skies when they harness the power gathered within their being in order to perform a jump, elevating the user from their current position in the blink of an eye to heights never imagined; leaping high enough to effectively pierce the heavens albeit without a drill; to onlookers, it appears as if the user was a rocket shooting into the skies. Once they have become airborne, the user is capable of using keen eyesight to search out for "pockets" of air, which are essentially masses of air condensed in a single point that can be considered a "solid" that are scattered throughout the atmosphere which the user is able to kick off of the empty air instead of the ground like the normal Reduced Earth, effectively performing a double jump and staying in the air for much longer than usual- Air Waltz Reduced Earth enables the user to cross vast distances without ever touching the ground or be utilized as a starting point for a powerful aerial assault. By itself, without altering the technique a bit, the Air Waltz Reduced Earth technique does not have a direct combat application, but it is an extremely useful ability as numerous areas cannot be unfairly accessed without a flight-type technique. And, of course, the Air Waltz Reduced Earth technique greatly assists the user with evasion in combat, particularly against ground-based opponents, as by bouncing off the air multiple times, the user is capable of slightly increasing the amount of time spent in the air; this also has the effect of enabling the user to gain access to areas that would be normally out-of-reach otherwise, simply by elevating themselves up to the desired location. When performing Air Waltz Reduced Earth, the user can also enhance their already swift flight speed by riding on strong gusts of wind, and can slow or deflect falls by creating cushions of air.
    • Water Walk Reduced Earth (水歩縮地, Suipo Shukuchi): Water Walk Reduced Earth is a variant of the normal Reduced Earth technique, which, as the name would ever-so-subtly suggest, enables the user to apply the Reduced Earth ability upon the surface of water, effectively allowing them walk, or rather, dash, on water just like some other guy used to do. When performing Water Walk Reduced Earth, the user, upon any body of water that appears as if it could support a person, allowing them to shift the majority of their bodily weight to one of their feet and kick down ten times in the blink of an eye before their body becomes submerged within the water, inducing a high-speed dash that propels themselves forward in the blink of an eye. When Water Walk Reduced Earth is activated, it effectively simulates the experience of simply performing the regular Reduced Earth on a surface, with the user's motions treating the watery body beneath their feet as if it were a solid instead of the actual liquid state that it is, calmly and swiftly moving across the water- while Water Walk Reduced Earth is engaged, anything across and below the water's surface is instantly repelled, as droplets and waves does not splash across the user's body as their motions step on the water, and any threatening animal such as a goddamn shark is knocked back down to the depths if it attempts to take a chunk out of an unsuspecting user; however, once the technique is disengaged, water physics return to normal and the user can be left vulnerable.
    • Afterimage Reduced Earth (残像縮地, Zanzō Shukuchi): A variant of the bog-standard Reduced Earth high-speed movement technique- Afterimage Reduced Earth, as the name would suggest, it allows the user to produce various afterimages while in motion. When performing Afterimage Reduced Earth, the user increases the amount of times they slam their foot down upon a solid surface from ten times in a row to fifteen- this produces much more thrust, which, while it doesn't increase the user's speed when inducing the technique as it logically should, it does have an arguably more useful function-the sheer thrust produced results in the user's swift physical movements instead form an intangible and transparent distorted decoy-like doppelganger of the user that follows their movements in accordance, remaining behind them at varying distances for the duration of the Reduced Earth technique. By themselves, the afterimages produced by this iteration of the high-speed movement are incapable of acting out of their own "will" autonomously, but rather, are an indication of the velocity that the user is moving at despite no real change in movement speed- however, that's where its true utility lies at. The afterimages produced by Afterimage Reduced Earth are capable of confounding opponents who are unable to follow the user's movements; often, it is common for an opponent to attack an afterimage in the belief that the decoy is the real deal and they are about to land a killing blow, only for it to vanish and scatter harmlessly to the winds, whereas the actual user appears somewhere else, commonly flanking the enemy's side while giving no indication of their movements, allowing the user to counterattack instantly with very little opportunity for the opponent to evade the incoming strike. Like the regular Reduced Earth technique, Afterimage Reduced Earth is capable of having all sorts of supernatural powers infused within it, granting the afterimages tangibility which the user can remove at any time and allowing the user to harness the afterimages to pull of various attacks and tasks from all angles, giving the doppelgangers further believability in that they are the actual user to keep the opponent fooled.
    • Wavejet Step (本職使い瞬動・噴射高速蹲踞疾走(ウェーブジェット・ステップ), Uēbujetto Suteppu lit. Professional-Usage Instant Movement Technique: Jet-Propelled High-Speed Crouching Sprint): The Wavejet Step is a very useful high-speed movement technique that is classified as a martial arts-based ability revolving around the user's steps that can be performed as long as the user has some sort of supernatural energy fuelling their movements, whether it be magical power, curse power, or even good ol' fighting spirit- but what Wavejet Step is, is a jump that is canceled by descending instantly so that the user never leaves the ground, resulting in a sliding motion that produces smoke at the user's feet and a freakishly swift burst of brief acceleration for three seconds. It is regarded as a high-level advanced technique that only those deeply engrossed with close-range combat that is superior to all 'traditional' forms of speed-enhancing powers such as High Speed and Slowing Magic because it allows the user to perform any ground action while moving horizontally on the ground. In any case, the Wavejet Step is performed by the user ascending to the skies in an extremely short hop that ideally shouldn't have them raise more than ten centimeters above the ground- from here, the user gathers and condenses their supernatural energies of choice upon the soles of their shoes/feet, before they shift a majority of their weight to their legs, descending upon the ground as swiftly as they entered the air, giving off the appearance of never having left the ground- but indeed, upon contact with the ground, the shock of the impact releases an airhorn-like sound as it transfers the momentum that the user had accumulated via briefly hopping into the air into a swift strafing movement of ground-based movement, sliding long the ground without walking or running; resulting in a sliding motion that produces smoke of varying colours at the character's feet. The length of time that a user slides by harnessing Wavejet Step is determined by a number of factors: by the angle at which they charged energies into their feet -with low angles yielding longer Wavejet Steps- how close to the ground they were before charging -the closer the user, the longer their Wavejet Step- and finally, the character's traction -low traction yields long streams of movements, while high traction yields shorter slides. One use of Wavejet Step by itself is not particularly useful; it is when the move is repeated rapidly that it becomes both impressive and supremely practical, and it is capable of being harnessed for a near immeasurable amount of purposes- it is useful for quickly escaping from close combat with an opponent, and it can get a user to the end of an area to the other faster than any other type of movement; the Wavejet Step can also be harnessed in order to avoid anything in the user's way that would impede their movements, enabling each and every one of their actions and movements while under the effect of the Wavejet Step being precise as humanly possible. It can lead to many combos and techniques; and because by harnessing the Wavejet Step, the user is technically standing as they slide, they can perform any ground attacks that could normally be performed from a standing position while retaining all of their standing defensive maneuvers- a skilled user can use another high-speed movement while under the effects of the Wavejet Step as well. A skilled user can take the concept of maneuverability derived from the Wavejet Step a step further, harnessing the techniques to dodge enemy attacks and set up a counterattack; after a while, it becomes instrumental in characters' combos and their defense. Those who are slow can rely on the Wavejet Step in order to extricate themselves from difficult situations. Additionally, the concept of hopping into the air before descending instantly towards the ground provides a useful segue from a character's aerial combat to their basic ground combat. However, Wavejet Step can be interrupted, but mind-games and mix-ups can trick the opponent. All of this combined to make harnessing the Wavejet Step a very rapid mind-game aspect that is difficult to counter; generally, a fighter harnessing the Wavejet Step in rapid succession means that they possess above-average skills.
    • Boundless Speed-of-Sound Reduced Earth (无疆音速縮地, Mukyō-Onsoku Shukuchi): Boundless Speed-of-Sound Reduced Earth is a variant of Reduced Earth- no, it is the highest point of progression for the Reduced Earth technique, being touted as the "supreme form of ultimate speed" without any drastic modifications to the technique; and can only be used by a true master of the ability of "Reduced Earth"; effectively, it enables the user to move at the speed of sound, leaving a sonic boom in their wake. When performing Boundless Speed-of-Sound Reduced Earth, the user assumes the position of crouching their knees, leaning forward before they induce the usual Reduced Earth motions by transferring a majority of their weight into one of the feet, before kicking down on a solid surface- only in the case of this version, the user only kicks down nine times rapidly; after this point, the user performs a small hop up and down, dragging out the noise released by their foot slamming against the surface so that the sound of their feet smashing upon the ground isn't heard until after their feet have left the surface once more. Once the sound lag has reached the pinnacle of its existence, the user leaps forward with what appears to be the normal Reduced Earth motions, producing a powerful sonic boom that results in a shockwave resonating throughout the area, destroying anything that the sonic boom comes into contact with, uprooting trees and demolishing everything that its area-of-effect touches, effectively destroying anything in-front and behind the user with a powerful echo. The motion itself propels the user at five times boosted the regular speed of Reduced Earth, almost invisible to the naked eye at a velocity that gives the user the appearance of a supersonic bullet shooting towards the enemy at the speed of sound as the name would suggest; propelling themselves towards their target at inconceivable speeds, dashing across the battlefield while gliding over the ground. Because when inducing Boundless Speed-of-Sound Reduced Earth, the user moves faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Unlike other iterations of Reduced Earth, the velocity gained by utilizing the Boundless Speed-of-Sound Reduced Earth technique also increases the user's strength considerably for the duration of the movement; allowing a user to defeat an opponent in one blow depending on the foe's strength level. This speed produced by this version of Reduced Earth is noted to be something completely different than mere speed-enhancing techniques; in fact, a "teleportation beyond teleportation".
  • Rift Action (リフト・アクション, Rifuto Akushon): A very versatile Teleportation Magic spell, being very common among experienced users of said magic. Used to teleport to the desired destination by using a seal as the medium. To perform the spell, the user must first mark the intended location by placing a magical seal which is mixed with a certain amount of their eternano, the seal takes mere seconds to perform, meaning the user, can do this in the middle of a battle, instantaneously. This seals allow the user to teleport back to their marked location, by forcing back the eternano of the caster's body into the eternano found inside the seal, while this is happening the user will be engulfed in magical power, before condensing and turning into magical power, his body deconstructing in the split of a second, in an instant being reassembled into the marked location. The user can place their seal through physical contact with anything else, this including a person's body. With daily training and practice, the distance of where the user can place their seal increases, going to a limit of 2500 kilometres, however the farther the distance the more magic it requires and the same with the mass, meaning any other objects or people, the user being able of teleporting them as well. Rift Action serves as an excellent counterattack technique, the caster being able of assaulting their opponents from behind, or distancing themselves when in need of a strategy, making the caster extremely dangerous in close combat, being devastating against their opponents. As objects can be teleported, spells can as well, though this is extremely difficult, requiring a good amount of concentration, and skill in magic in general. As if in the middle of the teleportation the user loses focus the spell might harm them in that instant, and do the triple of the damage. The seals cannot disappear from their current location unless the user teleports there, if this happens, then the seal will vanish and cannot be placed on the same point for a minimum of 4 minutes, besides this it is nearly impossible of vanishing the seal. The amount of magical seals the user can mark is unknown, the largest being 20 seals until now, before the user being exhausted, and the user needing to erase one of the seals to recover magical power. Rift Action can be a short-range to long-range technique, and can also be used as a counterattack, by teleporting a spell back to the opponent that was thrown towards the user. When the user finds one of the seals they placed unnecessary they can disappear it by absorbing the eternano inside the seal into their magical reserves, nobody besides the user can do this, since the seal was made tons serve the caster and the caster only.

Sufficient Stamina: Arthur's physical constitution is nothing short of a marvel, an embodiment of biological perfection that stands as a testament to his unyielding commitment to excellence. Within the intricate network of his musculature, a symphony of physiological adaptations occurs, harmonizing to orchestrate an astonishing symphony of endurance and stamina. This orchestration begins with the diligent eradication of fatigue-producing poisons—an intricate dance between his body's innate defenses and his unwavering determination. Unlike the average human being, Arthur's muscles are imbued with an uncanny ability to neutralize and eliminate the insidious build-up of fatigue toxins that threaten to impede performance. His body becomes a fortress against the onslaught of weariness, a citadel that repels the encroaching waves of exhaustion. With each movement, each exertion, his musculature operates as a purifying furnace, incinerating the very toxins that seek to shackle his vitality. In this alchemical process, Arthur's stamina emerges as a boundless reservoir, a wellspring of energy that seems to defy the boundaries of physical limitation. His endurance becomes an embodiment of unrelenting determination, a force that propels him through challenges that would leave others gasping for breath. Whether engaged in arduous combat, traversing treacherous terrains, or delving into the depths of the unknown, his stamina remains a constant companion, an unyielding companion that refuses to waver even in the face of the most grueling trials. Arthur's lung capacity, a cornerstone of his extraordinary vitality, resonates with the rhythm of peak human performance. Each breath he draws is an affirmation of his body's exceptional efficiency, his lungs functioning with a prowess that echoes the vitality of a natural athlete at the pinnacle of health. His ability to hold his breath underwater for a staggering six minutes stands as a testament to the remarkable synergy between his physiology and his unrelenting dedication to physical mastery. His lungs become an instrument of resounding vitality, a testament to the symphony of life that courses through his veins. This exceptional physical endurance grants Arthur the power to exert himself at peak capacity for extended durations, a marvel that defies the constraints of mortal limitations. For hours on end, he can harness his strength, channel his energy, and engage in the most demanding of physical activities without succumbing to the embrace of fatigue. His body becomes a temple of unwavering vitality, a monument to the boundless potential that emerges when determination and physical excellence unite. In the grand tapestry of Arthur's being, his superhuman stamina and endurance emerge as radiant threads, interwoven with the very essence of his identity. With each step he takes, each breath he draws, he defies the boundaries of ordinary human potential, traversing realms of physicality that few can fathom. Arthur's body becomes a testament to the limitless possibilities that arise when the human spirit is met with unyielding dedication, when the pursuit of mastery becomes a symphony of unwavering vitality.

Sufficient Stamina: Arthur's physical constitution is nothing short of a marvel, an embodiment of biological perfection that stands as a testament to his unyielding commitment to excellence. Within the intricate network of his musculature, a symphony of physiological adaptations occurs, harmonizing to orchestrate an astonishing symphony of endurance and stamina. This orchestration begins with the diligent eradication of fatigue-producing poisons—an intricate dance between his body's innate defenses and his unwavering determination. Unlike the average human being, Arthur's muscles are imbued with an uncanny ability to neutralize and eliminate the insidious build-up of fatigue toxins that threaten to impede performance. His body becomes a fortress against the onslaught of weariness, a citadel that repels the encroaching waves of exhaustion. With each movement, each exertion, his musculature operates as a purifying furnace, incinerating the very toxins that seek to shackle his vitality. In this alchemical process, Arthur's stamina emerges as a boundless reservoir, a wellspring of energy that seems to defy the boundaries of physical limitation. His endurance becomes an embodiment of unrelenting determination, a force that propels him through challenges that would leave others gasping for breath. Whether engaged in arduous combat, traversing treacherous terrains, or delving into the depths of the unknown, his stamina remains a constant companion, an unyielding companion that refuses to waver even in the face of the most grueling trials. Arthur's lung capacity, a cornerstone of his extraordinary vitality, resonates with the rhythm of peak human performance. Each breath he draws is an affirmation of his body's exceptional efficiency, his lungs functioning with a prowess that echoes the vitality of a natural athlete at the pinnacle of health. His ability to hold his breath underwater for a staggering six minutes stands as a testament to the remarkable synergy between his physiology and his unrelenting dedication to physical mastery. His lungs become an instrument of resounding vitality, a testament to the symphony of life that courses through his veins. This exceptional physical endurance grants Arthur the power to exert himself at peak capacity for extended durations, a marvel that defies the constraints of mortal limitations. For hours on end, he can harness his strength, channel his energy, and engage in the most demanding of physical activities without succumbing to the embrace of fatigue. His body becomes a temple of unwavering vitality, a monument to the boundless potential that emerges when determination and physical excellence unite. In the grand tapestry of Arthur's being, his superhuman stamina and endurance emerge as radiant threads, interwoven with the very essence of his identity. With each step he takes, each breath he draws, he defies the boundaries of ordinary human potential, traversing realms of physicality that few can fathom. Arthur's body becomes a testament to the limitless possibilities that arise when the human spirit is met with unyielding dedication, when the pursuit of mastery becomes a symphony of unwavering vitality.

Arthur-Reflexes

Arthur's remarkable reflexes can easily be seen when he caught several bullets with his bare hands.

Remarkable Reflexes: Within the symphony of Arthur's remarkable physical prowess, his reaction time emerges as a crescendo of swift and precise movements that defy the constraints of ordinary human perception. His senses are honed to a degree that eclipses the capabilities of even the most finely-tuned athletes, granting him a mastery over time itself—a mastery that becomes evident in his remarkable ability to respond with unparalleled speed and precision. As if guided by an otherworldly intuition, Arthur's reactions unfold in a ballet of precision, each movement executed with a finesse that transcends the limitations of mere mortals. Incoming threats are met with an almost preternatural awareness, his senses acting as a conduit for information that he processes with a swiftness that borders on the supernatural. In the face of danger, his mind becomes a canvas upon which the ballet of battle is painted, every stroke of motion a testament to his unrivaled mastery over time and space. Arthur's prowess in evading oncoming dangers is a sight to behold, a dance of avoidance that seems to defy the very laws of physics. Rams hurtling towards him are met with a dancer's grace, his body weaving through the air with an agility that renders their attacks futile. Missiles and projectiles, propelled by destructive intent, are met with a balletic display of evasion as he navigates the storm of danger unscathed. Even the searing precision of laser beams finds itself foiled by his near-supernatural awareness, his movements a dance that intercepts these deadly rays before they find their mark. In a display of unparalleled audacity, Arthur's ability to catch bullets with his bare hands is a testament to his extraordinary mastery over reaction and precision. Blindfolded or not, his tactile senses become a symphony of perception, allowing him to pluck these projectiles from the air as effortlessly as a musician striking a chord. His hands become an extension of his will, an instrument that conducts the orchestra of battle with a grace that defies the boundaries of the ordinary. Arthur's mastery over his reactions extends beyond evasion and interception—it encompasses an artful manipulation of the very momentum of battle. Bullets, propelled with deadly intent, become mere playthings in his hands as he deftly redirects their path. A sword becomes an extension of his will, an instrument that guides bullets off-course with a finesse that belies the chaotic nature of battle. A whip, sinuous and deadly, becomes a barrier that deflects incoming projectiles with an elegance that seems to challenge the very essence of danger itself. In the grand tapestry of Arthur's combat expertise, his enhanced reaction time emerges as a masterpiece of intuition and precision. Each movement, each evasion, each interception is a stroke of brilliance that weaves together the threads of time and fate. Arthur's body becomes a vessel for the ballet of battle, a conduit through which his extraordinary senses and masterful reflexes orchestrate a symphony of evasion, interception, and redirection. In the realm of combat, his reaction time is nothing short of a harmonious dance with danger, an ode to the boundless potential that arises when the mind and body unite in perfect harmony.

High Reflexes Techniques
  • Null Sense (何も感覚, Nani mo Kankaku): Null Sense stands as a testament to the profound mastery that only the most accomplished mages can attain — a technique that transcends the boundaries of conventional magical manipulation. A unique fusion of mental discipline and physical prowess, Null Sense grants its wielder an almost ethereal connection to the realm of battle. This extraordinary technique demands the mastery of one's very consciousness, allowing the practitioner to traverse the precipice between thought and action with unparalleled swiftness. To invoke Null Sense, the mage embarks on a journey of mental transcendence, severing the tethers that bind them to the realm of thought. With a resolute act of will, the thinking process is abruptly curtailed, the labyrinthine corridors of the mind falling into silence. In this state of cognitive emptiness, the practitioner's gaze becomes a void, an empty canvas upon which no emotion or distraction can mar the purity of focus. The very essence of being becomes distilled into a singular, unswerving purpose: the mastery of reaction and response. As the mage delves into this state of cerebral detachment, an astonishing transformation unfolds. The speed of their reaction time becomes a tempest, a force of nature that defies the limitations of ordinary perception. The practitioner is unburdened by the shackles of conscious thought, and the process of comprehension is bypassed entirely. Sensations, once slaves to the whims of neural pathways, now spring to life with an immediate and instinctual response. Each threat, each stimulus is met with a reflexive grace that blurs the boundaries between thought and action, melding them into a seamless tapestry of combat prowess. Yet, the practitioner's voyage into Null Sense comes at a cost—one of disconnection from the realm of conscious awareness. In this heightened state, they are adrift in a sea of physical intuition, their surroundings a dance of sensory impressions that bypass cognitive comprehension. They become vessels of raw reaction, responding with primal accuracy to every nuance of the battlefield. This detachment from conscious awareness is both the technique's strength and its limitation—a paradox that only the elite mages can navigate. To master Null Sense is to tread a path of unparalleled mental control, a journey that requires the merging of discipline and physical prowess. The practitioner stands as a sentinel of reflexive brilliance, a force that transcends the boundaries of ordinary perception. Through the silent corridors of thought and the heightened realms of instinct, Null Sense transforms the mage into an embodiment of instantaneous response, a guardian of swiftness and precision on the battlefield. In the grand tapestry of magic and combat, Null Sense emerges as a testament to the harmonious convergence of mind and body, a technique reserved for those who have ascended to the pinnacle of magical mastery.

Titanic Durability and Endurance: Arthur's resilience stands as an awe-inspiring testament to his unwavering fortitude, an indomitable spirit that defies the very boundaries of mortality. Throughout his storied journey, he has emerged from the crucible of countless life-threatening scenarios, each trial and tribulation forging an unbreakable bond between his body and the crucible of adversity. His very essence seems interwoven with the fabric of endurance, a living embodiment of tenacity that defies the limitations of human frailty. In the face of perilous circumstances that would send lesser beings reeling, Arthur's enduring spirit remains an unyielding beacon. His form is a canvas painted with the brushstrokes of countless battles, each scar and wound serving as a testament to his unparalleled capacity to absorb punishment and emerge unbroken. His very being is a testament to the symbiotic relationship between pain and resilience, a symphony of endurance that echoes through his every fiber. His incredible tolerance for pain serves as a cornerstone of his durability, a trait that transforms agony into fuel for his unceasing determination. Each sensation of distress is met not with surrender, but with an unwavering resolve that channels pain into purpose. The boundaries of his constitution seem to expand with each new trial, granting him an astonishing reservoir of inner strength that allows him to navigate even the most dire of circumstances with a clear and unclouded mind. It is within the crucible of battle that Arthur's extraordinary stamina and endurance are most profoundly illuminated. A symphony of exertion and recovery plays out upon the battlefield, with his body becoming a vessel for unrelenting physicality. His very essence becomes interwoven with the ebb and flow of combat, each strike and parry a testament to his unwavering will to prevail. Time and again, he emerges from the crucible of conflict, his form battered and bruised, yet his spirit unbroken and undeterred. Even when drenched in the crimson tide of his own blood, Arthur's unyielding resolve remains a beacon of inspiration. In the throes of near-mortal wounds, his form is a testament to defiance, a living embodiment of the unbreakable bond between determination and survival. With each breath, each step, he forges ahead, his very existence a testament to the unshakable fusion of endurance and strength. Arthur's journey is an odyssey of resilience, an unending testament to the remarkable union of pain and perseverance. His unwavering spirit stands as a testament to the limitless depths of human potential, an exemplar of the unbreakable will that fuels his unyielding determination. Through the crucible of countless trials, his endurance and durability have become not just attributes, but defining facets of his character—a symphony of resilience that echoes through the annals of his storied existence.

Titanic Durability and Endurance: Arthur's resilience stands as an awe-inspiring testament to his unwavering fortitude, an indomitable spirit that defies the very boundaries of mortality. Throughout his storied journey, he has emerged from the crucible of countless life-threatening scenarios, each trial and tribulation forging an unbreakable bond between his body and the crucible of adversity. His very essence seems interwoven with the fabric of endurance, a living embodiment of tenacity that defies the limitations of human frailty. In the face of perilous circumstances that would send lesser beings reeling, Arthur's enduring spirit remains an unyielding beacon. His form is a canvas painted with the brushstrokes of countless battles, each scar and wound serving as a testament to his unparalleled capacity to absorb punishment and emerge unbroken. His very being is a testament to the symbiotic relationship between pain and resilience, a symphony of endurance that echoes through his every fiber. His incredible tolerance for pain serves as a cornerstone of his durability, a trait that transforms agony into fuel for his unceasing determination. Each sensation of distress is met not with surrender, but with an unwavering resolve that channels pain into purpose. The boundaries of his constitution seem to expand with each new trial, granting him an astonishing reservoir of inner strength that allows him to navigate even the most dire of circumstances with a clear and unclouded mind. It is within the crucible of battle that Arthur's extraordinary stamina and endurance are most profoundly illuminated. A symphony of exertion and recovery plays out upon the battlefield, with his body becoming a vessel for unrelenting physicality. His very essence becomes interwoven with the ebb and flow of combat, each strike and parry a testament to his unwavering will to prevail. Time and again, he emerges from the crucible of conflict, his form battered and bruised, yet his spirit unbroken and undeterred. Even when drenched in the crimson tide of his own blood, Arthur's unyielding resolve remains a beacon of inspiration. In the throes of near-mortal wounds, his form is a testament to defiance, a living embodiment of the unbreakable bond between determination and survival. With each breath, each step, he forges ahead, his very existence a testament to the unshakable fusion of endurance and strength. Arthur's journey is an odyssey of resilience, an unending testament to the remarkable union of pain and perseverance. His unwavering spirit stands as a testament to the limitless depths of human potential, an exemplar of the unbreakable will that fuels his unyielding determination. Through the crucible of countless trials, his endurance and durability have become not just attributes, but defining facets of his character—a symphony of resilience that echoes through the annals of his storied existence.

Mental Capabilities[]

Keen Intelect and Vast Magical Knowledge: Arthur's intellectual prowess serves as a beacon of erudition, a repository of knowledge that spans the vast tapestry of the magical world. A voracious seeker of wisdom, he has dedicated countless hours to the pursuit of understanding, embarking upon a ceaseless quest to unravel the intricate mysteries of magic and its myriad forms. His keen mind is a treasure trove of arcane insights, honed through meticulous observation and a thirst for discovery that knows no bounds. The annals of Arthur's journey are inscribed not only with the battles he's fought but also with the countless hours he's spent in libraries and sanctuaries of knowledge. His unquenchable curiosity has driven him to delve into the depths of ancient tomes, unearthing secrets that lay concealed within the pages of history. From the healing properties of obscure plants to the enigmatic enclaves of Lost Magics, his expertise extends across a vast spectrum, making him a veritable repository of esoteric lore. Arthur's profound connection with his Celestial Spirits is a testament to his unique ability to navigate the celestial tapestry. With a gaze turned skyward, he can discern the constellations that weave the intricate fabric of the night sky, each astral pattern a reflection of the boundless cosmos. This celestial communion is a testament to his affinity with the ethereal, allowing him to forge bonds that transcend the realm of mortals and reach into the realms beyond. Coupled with his prodigious intellect is Arthur's remarkably high IQ, a cognitive prowess that allows him to effortlessly absorb and retain information. His mind functions like an intricate tapestry, each thread of knowledge meticulously woven into a seamless whole. Battles he's witnessed or participated in are etched into his memory with unparalleled clarity, allowing him to anticipate the ebb and flow of combat with an uncanny prescience. This unique talent was on full display during his enthralling duel with Satoru, where Arthur's intellectual dexterity enabled him to anticipate and counter his opponent's moves with a calculated precision. In his interactions with others, Arthur deftly conceals the extent of his intelligence beneath a veneer of childlike whimsy. His cunning is a well-guarded secret, a subtle subterfuge that belies the depth of his intellect. A masterful example of this artful deception was showcased during his entrapment within the intricate layers of an elemental rune shield. With unparalleled alacrity, he deciphered the complex codes, rewriting runes and predicting outcomes in mere moments—an astonishing display of strategic brilliance that reaffirms his status as a maestro of intellectual acumen. Even amidst the rigors of academia, Arthur's intellect shines brightly. His performance in Koma Inu's S-Class exam, a crucible of knowledge and decision-making, saw him achieve a near-perfect score—an affirmation of his unmatched cognitive prowess. Yet, he remains humble, preferring the shadows over the spotlight, allowing his wisdom to quietly shape the course of events from behind the scenes. Arthur's intellect is a mosaic of brilliance, a multifaceted gem that refracts the light of knowledge in myriad ways. His insatiable curiosity, affinity for the arcane, and uncanny ability to anticipate and strategize make him not just a practitioner of magic, but a true scholar of the mystical arts. Each chapter of his journey is marked by the indelible imprint of his intellectual prowess, an eternal flame that illuminates the path to ever greater depths of understanding.

Excellent Tactician and Analyst: Arthur's strategic acumen is a symphony of calculated brilliance, a testament to the intricate dance of intellect and foresight that defines his approach to combat. From the earliest days of his magical education, he delved into the realm of tactics with a fervor that mirrored the flames of his magical potential. The reasons behind his unrelenting focus on this facet of warfare can be traced to the very essence of his chosen path—the path of a summoner, where tactical finesse is not just a luxury but an indispensable weapon. The intricate tapestry of summoning magic, with its multifaceted dimensions, compelled Arthur to become a maestro of tactics. With each conjuration of his Celestial Spirits, he weaves a complex web of choices, a mosaic of offensive, defensive, and supportive maneuvers that unfold seamlessly upon the battlefield. This versatility is a manifestation of his tactical prowess, a reflection of his unwavering dedication to mastering the art of strategy. Yet, it is within the realm of defensive tactics that Arthur truly excels, capitalizing on his unique ability to tip the scales of battle in his favor. With the power to manipulate numbers, he transforms adversity into advantage, channeling the flow of combat to bend to his will. The synergy between Arthur's tactical mastery and his keen observational skills paints a portrait of a strategist in full bloom. His awareness of his surroundings is akin to an intricate dance, where every movement is a step in a grand choreography. His eyes absorb the minutiae of the battlefield, each detail etched into his mind's canvas, ready to be painted with strokes of tactical brilliance. In the heart of battle, Arthur is a tactician and a puppeteer, orchestrating a symphony of maneuvers that exploit the weaknesses of his foes while capitalizing on every opportunity that presents itself. His battles are not mere exchanges of blows; they are intricate mental chess matches, with Arthur navigating the board with the precision of a grandmaster. Every move he makes is a calculated gambit, every step a chess piece placed with foresight and purpose. He peers into the future, predicting his opponents' actions before they even unfold, crafting a web of strategies that ensnares his adversaries in a net of inevitability. Arthur's strategic brilliance is his greatest asset, a weapon more potent than any spell or blade. His mind is a treasure trove of possibilities, a repository of tactics that defy conventional wisdom. He dances upon the precipice of battle, his every move a symphony of intellect and intuition. Through his mastery of tactics, Arthur transcends the boundaries of mere combat, elevating himself to the realm of visionary strategist, a true architect of destiny on the battlefield.

  • Master Strategist: Arthur's prowess as a master strategist is an embodiment of his intricate understanding of combat dynamics. With an astute mind that thrives on analytical thinking, he possesses an innate ability to decipher opponents' actions and seamlessly formulate ingenious strategies in the heat of battle. This exceptional skill has granted him the reputation of a tactical virtuoso, enabling him to swiftly adapt to ever-changing situations and devise countermeasures that exploit opponents' weaknesses with pinpoint precision. Arthur's strategic acumen goes beyond mere calculation; it encompasses a profound comprehension of his adversaries' intentions, enabling him to predict their moves with uncanny accuracy. Incorporating his celestial spirits into his strategic endeavors further exemplifies Arthur's prowess. His deep familiarity with the capabilities and strengths of his spirits forms the cornerstone of his collaborative combat tactics. The symbiotic relationship he shares with his spirits allows him to orchestrate synergistic maneuvers that culminate in devastating unison raid styles. This synchronization of powers serves as a testament to his meticulous planning, as he coordinates each spirit's unique abilities harmoniously to create a symphony of magic that overwhelms opponents. This artistry in combat tactics is akin to a grand conductor weaving together the diverse instruments of an orchestra to craft a masterpiece of harmony and power. A telling testament to Arthur's strategic prowess is the acknowledgment from his celestial spirits themselves. One spirit astutely observes that Arthur possesses the potential to lead an entire army to victory, a testament to his ability to comprehend and harness the strengths of a multitude of forces. However, this potential stands in contrast to Arthur's intrinsic nature – a trait characterized by humility and a reluctance to assert authority over others. His distaste for exerting dominance underscores his preference for cooperation and camaraderie, making him a leader by example rather than by command. Ultimately, Arthur's mastery of strategy is not only a manifestation of his intellectual brilliance but also a reflection of his character. His strategic mind is fueled by a desire for equilibrium and harmony, where every move is a step toward achieving balance amidst the chaos of battle. With every calculated maneuver and tactical decision, Arthur paints a portrait of a warrior who navigates the battlefield with finesse, weaving threads of strategy and unity to create a tapestry of triumph.
  • Keen Observer: Arthur's keen observation skills serve as a testament to his profound connection with the world around him, reflecting a level of awareness that goes far beyond the ordinary. Like a skilled artisan meticulously crafting a masterpiece, Arthur meticulously dissects his surroundings, extracting minute details that would often elude others. His acute senses are finely attuned to the subtlest shifts in energy, movement, and intention, granting him an almost supernatural perception that borders on prescience. With an unwavering focus, Arthur unravels the intricate tapestry of the battlefield, mapping out the ebb and flow of combatants and energies. His perceptive gaze penetrates through layers of complexity, dissecting opponents' intentions and predicting their next actions with astounding accuracy. This intuitive grasp of his adversaries' motives enables Arthur to anticipate their moves before they even materialize, granting him a decisive edge in any confrontation. His observation skills become a canvas upon which he paints a symphony of anticipation, ensuring that each note and movement align harmoniously to his advantage. This heightened awareness extends beyond the realm of physical engagements, seeping into the realms of human interaction and psychology. Arthur's ability to read the emotional undercurrents beneath words and gestures allows him to discern unspoken intentions and hidden motivations. This uncanny insight into the minds of others transforms him into a perceptive diplomat, capable of navigating delicate negotiations and forging connections that others might overlook. However, despite the depth of his observation, Arthur's mastery remains shrouded in his unassuming nature. His outward demeanor often belies the intricate calculations and deductions transpiring within his mind. He chooses to wield his observational talents with humility, opting to let his actions speak louder than his words. In doing so, Arthur becomes a silent conductor of his environment, orchestrating a symphony of perception and reaction that leaves both allies and opponents entranced. Arthur's keen observation skills, much like a finely tuned instrument, enable him to decipher the world's complex melodies and harmonies. His ability to read the invisible threads that weave reality together grants him an almost mystic insight into the tapestry of existence. With each observation, Arthur unearths hidden truths and unravels the mysteries that shroud his surroundings, forever solidifying his role as a perceptive savant amidst the grand symphony of life.

Magical Capabilities[]

Astonishing Ethernano Control: Arthur's mastery over his own magical energy is a mesmerizing display of precision and finesse, a testament to his profound understanding of the intricate dance between mage and magic. Like a virtuoso conductor wielding a symphony of ethernano, Arthur navigates the currents of magical energy with a grace that is nothing short of awe-inspiring. His command over the ebb and flow of his own power is a symphony of balance, allowing him to harmonize his intentions seamlessly with the mystical forces that course through him. This exquisite control over his magical essence infuses Arthur's spellcasting with a level of efficiency that borders on artistry. Each incantation and gesture is executed with meticulous accuracy, ensuring that every drop of his magical energy is harnessed to its fullest potential. This level of precision is the cornerstone of his spellcraft, enhancing the potency of his magical feats while minimizing the wasteful dissipations that plague lesser mages. The intricate dance between his intentions and the arcane realm becomes a mesmerizing ballet of energy manipulation, where each spell is a masterpiece composed with the utmost care. Arthur's seemingly-endless reservoirs of magical power find their true zenith in his mastery of control. This exceptional balance between raw potential and refined manipulation grants him a distinct advantage in the realm of magic, allowing him to maintain intricate and complex magical constructs without succumbing to the draining toll that such feats typically entail. His affinity for Celestial Spirit Magic serves as a prime example of this unparalleled control, as he deftly navigates the mystical connections between worlds, forging pacts with celestial beings while keeping the gates open with unwavering precision. Indeed, Arthur's mastery over his own magical energy is the key that unlocks the door to his prodigious magical talents. Without such meticulous control, his feats of summoning and manipulation would falter, and his mystical prowess would be diminished. Yet, with every spell he casts and every celestial gate he opens, Arthur weaves a symphony of control and power that leaves an indelible mark on the very fabric of magic itself. His ability to harness his own magical essence with such precision stands as a beacon of inspiration to mages far and wide, a reminder of the beauty that can be achieved when one becomes a true maestro of the arcane arts.

Ethernano Control-based Techniques
  • Ethernano Manipulation: Arthur is capable of grasping at potentially near-infinite "strands" of ethernano which is saturated throughout the atmosphere and condensing it, shaping it into a form that he wishes to use. Arthur is able to manipulate ethernano for offensive, defensive, and support purposes. He has an easier time collecting this energy in environments with higher concentrations of ethernano, such as a guild or a magic-slanted area. To a sufficiently powerful Mage, there is no difference between ethernano and magical energy as a source of power. A master, such as Arthur himself, will show true expertise in the art of ethernano manipulation, to the point where attacks that use elemental magic are pointless against him, as it becomes incredibly easy to dismantle these attacks, given they do not surpass his own reaction time or power, and absorb them unto himselves; most are known to be extremely versatile with this; and a master is also able to suck ethernano from inanimate objects via an unknown method. Once a user has mastered this feat, Ethernano manipulation functions as a defence against illusions due to their sheer mastery over it, making them all but immune to everything except the strongest of fabrications.
  • Transfer Method (移式, Utsushiki): The Transfer Method is a special ability that involves the manipulation of ethernano—with it, the user is capable of condensing their ethernano which has been focused to cast a spell or strengthen a target, and transfer it to another target; which is any being or object that they desire, granting them a decent support role. Doing so strengthens and augments the target of the user's choice, granting them the aspects and power of the condensed ethernano; meaning that they can utilize the Transfer Method as a booster or a way to open up pathways to all new spells. The transfer is initiated by forming a thin line of ethernano between the user and the target, sending the condensed ethernano along the strands almost instantly as to reach their target immediately; however, it should be noted if the Transfer Method is utilized against a foe, the user can use the lines to swing their target around.


Excellent Magic Sensor: Arthur's mastery over magical sensory perception is nothing short of extraordinary, an exquisite symphony of awareness that resonates through the very fabric of his being. Like a skilled conductor attuned to the subtle vibrations of an ethereal orchestra, Arthur's senses become attuned to the invisible melodies of magic that dance upon the currents of existence. With a mere extension of his consciousness, he navigates this symphony with finesse, effortlessly detecting the presence of targets near and far. His unique ability to differentiate magical auras by their distinct frequencies adds an unparalleled depth to his sensory prowess. Each magical signature becomes a distinct note within the grand composition, a harmonic arrangement that reveals the identity of its caster. Arthur's perceptive faculties are so finely tuned that he can not only discern the presence of others but also glean insights into their intentions and emotions through the intricate cadence of their magical resonance. A remarkable testament to his magical awareness manifested during a pivotal moment, when he sensed the subtle shift of ethernano heralding the imminent arrival of Hylion Koma Inu. This demonstration of acute magical sensory perception underscores Arthur's attunement to the very heartbeat of the mystical realm, allowing him to navigate the ebb and flow of magical energies with unparalleled precision. Yet, it is his specialization in detecting Celestial Spirits and their elusive keys that truly sets him apart. With an innate connection to the celestial plane, Arthur's senses unfurl like tendrils, reaching out to trace the constellations that mark the existence of these ethereal beings. His perception becomes a celestial map, guiding him unerringly toward the presence of Celestial Spirits and the keys that bind them to his command. In this dance of perception, Arthur becomes a maestro of magical awareness, his senses attuned to the harmonies and dissonances of the arcane realm. Through his extraordinary ability to detect, differentiate, and pinpoint magical signatures, he weaves a symphony of awareness that transcends the ordinary senses, enabling him to navigate the complexities of his world with unparalleled precision and insight.

Colossal Magical Reserves and Power: Despite his young age, Arthur has been shown to possess vast amounts of magical energy, allowing him to endure long battles and still have some energy left over. His astonishing strength was one of the main reasons he got promoted to an S-Class Mage in Koma Inu. Arthur was training and meditating from the very young age of four with his mother. At the age of six, he was able to maintain an open silver gate for about 15 minutes. As his powers grew, he was able to keep more gates open for longer periods at the same time. Alongside his magical power, his thirst for knowledge grew. At the age of fourteen, he found an ancient spell that was supposed to double, or even triple his existing abilities. Little did he know he gained access to the infamous Second Origin. The outcome was stunning. He was able to keep three crystal gates open for fifty minutes without feeling fatigued. In addition to his existing immense magical power, Arthur possesses several artefacts that boost his energy as well, such as two legendary gems. When all that is combined, Arthur is able to keep five gates open at the same time, four crystal and one silver. He has also been demonstrated the ability to perform Urano Metria without losing consciousness, as well as performing Gottfried in a matter of seconds, making him a highly potent combatant. He can release small amounts of his energy, resulting in him glowing bright green. Though he doesn't utilize this often, if forced, Arthur can conjure a protective aura around himself, draining his magical power while doing so. The outcome would be him fainting after a short period of time, approximately five minutes.

Colossal Magical Reserves and Power: Despite his young age, Arthur has been shown to possess vast amounts of magical energy, allowing him to endure long battles and still have some energy left over. His astonishing strength was one of the main reasons he got promoted to an S-Class Mage in Koma Inu. Arthur was training and meditating from the very young age of four with his mother. At the age of six, he was able to maintain an open silver gate for about 15 minutes. As his powers grew, he was able to keep more gates open for longer periods at the same time. Alongside his magical power, his thirst for knowledge grew. At the age of fourteen, he found an ancient spell that was supposed to double, or even triple his existing abilities. Little did he know he gained access to the infamous Second Origin. The outcome was stunning. He was able to keep three crystal gates open for fifty minutes without feeling fatigued. In addition to his existing immense magical power, Arthur possesses several artefacts that boost his energy as well, such as two legendary gems. When all that is combined, Arthur is able to keep five gates open at the same time, four crystal and one silver. He has also been demonstrated the ability to perform Urano Metria without losing consciousness, as well as performing Gottfried in a matter of seconds, making him a highly potent combatant. He can release small amounts of his energy, resulting in him glowing bright green. Though he doesn't utilize this often, if forced, Arthur can conjure a protective aura around himself, draining his magical power while doing so. The outcome would be him fainting after a short period of time, approximately five minutes.

High Magical Power-based Techniques
  • Second Origin Activation (二原解放, Nigen Kaihō) is a spell exclusively mastered by those mages who possess the control and power to summon their Second Origin without it passively inducing its effects. The rumored Second Origin (二原, Nigen) is, in fact, wrongly named. When considering the nature of the Magic Origin (魔原, Magen), the Second Origin and its activation is simply unlocking the full extent of one's Magic Origin and power. There are a number of ways one can go about unlocking it: it can be a natural process that takes a considerable number of ways, a sudden surge of willpower during a situation of crisis or accelerating the process through magic such as the Arc of Time. However, all of these cause the passive effects of unlocking one's Second Origin to be visible. In the case of Dragon Slayers, it appears to dramatically improve one's physical prowess, but also the intensity of their magical power. However, in the case of standard mages, it vastly increases the quantity of magic they may use in any given situation for a brief period of time, giving them access to magic and equipment that can potentially rewrite the laws of magic itself, though the claim itself is debatable. In order to unlock one's Second Origin without inducing its passive effects all the time, one must firstly impose a sealing condition onto the said portion of the Magic Origin. Due to magical energy being so closely aligned with one's willpower and conviction, this is done so through a rather unique method: the Pact (盟約, Meiyaku). The Pact, in this case, is one that the user makes upon reaching the full level of potential within one's Magic Origin, which in itself takes a considerable amount of time, or emotional upheaval, to achieve. When doing so, the Pact automatically causes this portion of one's magical power to be sealed in a series of magical seals that can only be unlocked with the fulfilment of the Pact. However, due to the strain of the sudden outpour of magical energy within the body, this state causes one to be heavily drained following its immediate use, despite causing a notable increase in the capacity of one's magical power. However, considering that the sudden outburst of magical power within one's body is caused due to the extreme sealing caused by the Pact, one is since unable to recreate the same seal due to the strictness of the requirements. As a result, the portion of magical power sealed is then assimilated to the natural reservoir of magical energy they can access within themselves. While this causes a considerable increase in their base capabilities, given that they can induce the passive effects of the Second Origin "state", they are since incapable of such a large outburst of magical energy through natural means.
  • Extraordinary Ethernano Manipulation: Once the user has mastered their own magic, they are capable of drawing in ambient ethernano from the atmosphere, and instead of absorbing it into their magical origin, they are able to manipulate the ethernano for offensive, defensive, and supportive purposes in any way that they wish; allowing to them harness their magic power more efficiently and utilize it in a variety of different ways; all of which incorporate the focusing of magic power into certain areas in order to achieve numerous and highly varied effects such as increased attack, defense, and speed, or feeding extra ethernano into spells to give them an enormous boost in power.To Arthur, there is no difference between simple ethernano and their own magical energy as a source of power.
    • Physiological Meliorism (生理的な改善説, Seiri-tekina Kaizen-setsu) is a unique ability that a mage can obtain through advanced training in ethernano manipulation. This ability gives the user enhanced physical stats, without the use of Sky Dragon Slayer Magic, by altering a specific physiological function to obtain the desired result. Through the use of this magic, a user is able to alter the efficiency of particular cells to allow for greater efficiency of a certain physiological process. Particularly used on the endocrine system, nervous system, muscular system, and skeletal system; this ability is able to effect all anatomical systems to improve a mages performance. This is done through the manipulation of their ethernano, allowing their magic to act as a catalyst or substitute substrate in various reactions in the body. This can greatly increase the output and efficiency of the cell, as the body is able to use a form that can be replenished slowly through the means of ambient absorption; which is far less finite than the traditional metabolism and production. This ability is limited as far as how long a user can stay in this peak physical condition. By using their ethernano as a catalyst, the byproduct of cellular processes is a great deal of heat. Based on how many spells are cast at once, the body is unable to dissipate the large quantities of heat, and as such, the body will reach a temperature that will begin to denature the enzymatic proteins used in those biological pathways. This acts as somewhat of an "automatic shut off" for the body, as the enzymes will become unable to continue their production at this heightened state until the body returns to a normal temperature. The time limit for an average user casting one spell is around 5 hours. The greater number of spells cast will substantially decrease the time a caster is able to see these effects. Two spells will cut the time down to 4 hours, 3 spells for 2.5 hours, and 4 spells for 1 hour. To current date, no mage has been able to cast 5 spells at once, as their body temperature rose too drastically that the proteins were denatured too rapidly for any effects to be seen by physiological meliorism.
      • Aldo Mena: Vigilant (アルド・メナ: 警戒心, Arudo Mena: Keikaishin): Adrenaline, also known as epinephrine a hormone secreted by the adrenal glands; especially in conditions of stress, increasing rates of blood circulation, breathing, and carbohydrate metabolism and preparing muscles for exertion. So once the mage is able to get control of the glands that secrete adrenaline the user may experience effects such as increased blood pressure allowing the user to react faster and become faster in general. As vasoconstriction occurs, the user may feel a bit stiffer afterwards using this.
      • Aldo Mena: Unleashed (アルド・メナ: 解き放たれた, Arudo Mena: Tokihanatareta): The manipulation of norepinephrine can be used to treat oneself and give the user on final push if the user is extremely wounded or fatigued. Once the user seems like he/she is about to faint or lose a fight due to fatigue the norepinephrine can kick in to increase blood pressure. As norepinephrine is referred to as a "stress" hormone, using an excess amount can lead to organs being worn down faster than usual.
      • Aldo Mena: Propagate (アルド・メナ: 広げる, Arudo Mena: Hirogeru): Using ethernano as a substitute, a Mage is able to disperse ethernano through the epimysium of the skeletal muscles and cause massive depolarization of the muscle fibers which causes the body to utilize all myofibrils during contractions. This can give a Mage an extra 20% increase in brute force, but this comes with a cost. Because a Mage is overriding the bodies natural defense mechanism of not utilizing all muscle fibers, prolonged use of this spell can result in extreme tearing of the muscles and related torque injuries.
      • Aldo Mena: Nutriment (アルド・メナ: 栄養, Arudo Mena: Eiyō): By utilizing substrate substitution or ethernano catalysis on the adrenal gland, a Mage is able to increase their levels of cortisol, a steroid hormone. One this spell is in effect, the body will begin gluconeogenesis, allowing the body to have an increased supply of "fuel". Although this can increase the output of muscles, but giving it the copious amounts of energy it needs, it is one of the more risky spells to use; as prolonged use can increase water loss, increase protein and bone degradation, and decrease immune and healing functions. So this spell is best used for a quick boost in power on a final hit.
      • Aldo Mena: Inspiration (アルド・メナ: インスピレーション, Arudo Mena: Insupirēshon): By increasing production of erythropoietin in the kidneys and liver, the body is signalled to begin erythropoiesis - the creation of red blood cells. With physiological meliorism, a mage is able to increase their erythropoietin levels to a hypoxic condition, which is about 10,000 mU of the hormone per millilitre of blood. This increase red blood cell production by almost 1000 fold, giving the mage a greater capacity for gas exchange, allowing their muscles to perform aerobic respiration and prevent the build up of lactic acid, which causes soreness.
      • Aldo Mena: Vitality: Activating this spell will increase metabolic rate, protein synthesis, bone growth and repair, and increase the body's sensitivity to hormones like adrenaline. The manipulation of these hormones, via substrate substitution or ethernano catalysis, will increase protein, fat, and carbohydrate metabolism of the mage's body and improve how cells use energetic compounds.
      • Aldo Mena: Vigor (アルド・メナ: 活力, Arudo Mena: Katsuryoku): Manipulating the hormone produced by adipose tissue, a mage is able to increase the concentration of Leptin going to the hypothalamus. Using this spell helps slow down appetite, speeds up lipolysis, and maintain energy homeostasis allowing a mage to fight without fatigue for a greater period of time, while still maintaining substantially enough energy to fight at peak performance.
      • Aldo Mena: Overhaul (アルド・メナ: 大改革, Arudo Mena: Daikaikaku): Concentrating their ethernano on the anterior pituarity gland, a mage can stimulate the release of Growth Hormone (GH) to stimulates growth, cell reproduction, and cell regeneration. This allows a mage to recover from injuries and minor wounds within a matter of seconds. The effects of this spell are only highly effective on superficial wounds, yet it can help with deep wounds by increasing the healing process exponentially related to the amount of ethernano output.
      • Aldo Mena: Alleviate (アルド・メナ: 軽減, Arudo Mena: Keigen): This is a two-fold modification that helps with releasing greater concentrations of enkephalin, a pain suppressant. This is one of the more difficult spells to master if the user wishes to grant instant pain relief. This can be done as a localized or a generalized spell. The user will modify their ethernano to act as a substitute preproenkephalin, a signal peptide that will cause the cells to release proenkephalin. If wishing to use this a precaution, a user can stop this spell in the first stage and allow their body to naturally create enkephalin through the post-translational modification of proenkephalin. If wanting to grant instant pain relief, the user may enter the second stage and use their magic to catalyze the proteases used to cleave peptide bonds on proenkephalin and greatly reduce the time for the opioid peptide to take effect.
    • Transfer Method (移式, Utsushiki): The Transfer Method is a special ability that involves the manipulation of ethernano—with it, the user is capable of condensing their ethernano which has been focused to cast a spell or strengthen a target, and transfer it to another target; which is any being or object that they desire, granting them a decent support role. Doing so strengthens and augments the target of the user's choice, granting them the aspects and power of the condensed ethernano; meaning that they can utilize the Transfer Method as a booster or a way to open up pathways to all new spells. The transfer is initiated by forming a thin line of ethernano between the user and the target, sending the condensed ethernano along the strands almost instantly as to reach their target immediately; however, it should be noted if the Transfer Method is utilized against a foe, the user can use the lines to swing their target around.
Arthur - Aura

Arthur releasing his Monster Aura

*Monster Aura (大力の魔霊気(偉大な力の魔法のオーラ), Dairyoku no Mareiki; lit. Magical Aura of Great Power) is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. When exerted, the S-Class aura takes the form of an overwhelming level of pressure that surrounds the user in a colour that best represents their personality. It generally encompasses them in a certain radius and demonstrates a level of strength that leaves most mages unable to react to it unless they've had continual exposure or exert an aura of similar potency. However, the problem with this aura is that if it used continuously, it can tire an individual. Though considering most S-Class' level of magical power, this is rarely the case. The variety of effects achieved by this aura is noted to be quite high, as it can take the form of different shapes and can be used to repel magical and physical assaults alike. Arthur's Aura takes a turquoise/light-green colour, making him seemingly glowing like Aurora Borealis.
Arthur - Aura2

Arthur using Magic Signal

**Magic Signal (魔法衛星放送(マジックシグナル), Majikku Shigunaru, lit. Magic Satellite Broadcasting) is a spell derived from the use of a Magical Aura and is a common method for most mages to sense the presence of other people. The Magic Signal works through precise control over one's magical energy, although it doesn't need to be exceptional. Most ordinary mages are able to utilize this spell with enough training; about a week of intensive training. The spell takes focus by exerting one's magical aura in precise pulses, therefore increasing their overall radius several meters beyond what one would normally achieve when exerting their power. While they exert their power in pulses, the overall essence remains with the user of the spell. The effect of the spell takes place following the interaction of these pulses with a source of magical energy. This interaction signals the user of their presence and allows them to appropriately respond. However, an obvious backlash is exposing their own selves while using the spell, consequently causing tension among mages who utilize the spell and whomever it encounters. For this reason, most opt to only use it when in a hostile environment. In additional benefit from training the Magic Signal is the ability to estimate the quantity and quality of an individual's magical energy after having the pulse encounter with them multiple times. In turn, an individual is able to give an approximation to their emotional state and the level of threat they are facing with, allowing for an appropriate preemptive strike if necessary.
  • Shape Transformation (形態変化, Keitai Henka): Shape Transformation is not a spell per-se, but rather, Shape Transformation is a skill that somebody who possesses mastery in their magic is capable of utilizing—but this can extend to anyone with a good grasp on the concept of ethernano and how to harness its power easier. When utilizing Shape Transformation, the user is capable of grasping at the ethernano in the atmosphere, grabbing bundles or even thin, minuscule amounts—any predetermined amount will do, as long as it is workable. Once this ethernano has been taken hold of, the user is capable of manipulating it into any form that they see fit; or rather, this seems to only work upon pre-formed spells. When utilizing Shape Transformation upon pre-formed spells, the user is capable of injecting small or large amounts of ethernano into the spell, no matter how near or far away the spell is, or even if it's already been launched, enabling the user to modify, alter, or downright re-shape the form and movement of the ethernano particles which compose the spell, enabling them to change the spell in any way which they see fit—it is through this method, that a magician is capable of developing variants of spells, or just plain mixing it up with variety in the heat of battle.
  • Combination Spell (コンビネーション・スペル(二魔法の合), Konbinēshon Superu lit. Fusion between Two Magics): A Combination Spell is exactly as it says on the tin—it is a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to Arthur being the only mage who unleashes the spell. A Combination Spell is forged when Arthur focuses his first spell upon one of their hands or one of their fingers, before doing the same with the second. When this is done, Arthur brings them together, either by clasping his hands together, or intertwining his fingers—this causes the ethernano that composes the twin spells to interact in a volatile manner, exchanging numerous particles before instantly bringing both spells together, forging a fusion of both which Arthur then casts at the opponent like normal. While this does fuse the two spells in order to produce a far more powerful spell, Arthur is capable of mixing it up a fair bit—they can choose not to combine the spells, but instead, cause the spells to impact upon their target simultaneously, causing their effects to activate right after each other—this is done by molding the ethernano particles to allow them to surge chaotically; causing the twin spells to launch through the atmosphere, randomly crashing into one another to cause a violent surging rise of magical energy numerous times before striking the opponent with amazing power. With the Combination Spell Magic Skill, Arthur is able to combine standard magical spells of any type, whether it be elemental or otherwise, with any spell which he has forged by themselves, enabling him to perform enormously powerful attacks and allowing him to create almost endless combinations, keeping the opponent guessing each time.

Angel's Blessing[]

Immortality:

Physiological Changes
Arthur - Angel Blessed

Arthur's physical appearance adter activating Yuangelionel

Magic[]

Celestial Spirit Magic[]

Celestial Spirit Magic (星霊 魔法, Seirei Mahō): Celestial Spirit Magic is a Holder Magic, Spirit Summoning Magic and a type of Spatial Magic, commonly considered to be highly influenced with Light Magic, in which Arthur summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. Celestial Spirit Magic has, on several occasions, been referred to as Heavenly Body Magic's sister, or a holder-magic variation of the previous, as the two have major similarities. The previously mentioned keys are separated into two classes: the more common Silver and Elemental Keys and the rarer Gold, Platinum , Jade, Amethyst and Crystal Keys. Keys for Celestial Spirits are counted in Units (collectively without regard to Crystal, Elemental, Gold, Platinum, Jade, Amethyst or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained. Arthur, practising Celestial Spirit Magic, is considered a Celestial Spirit Mage (魔導士星霊, Seirei Madōshi), although, on numerous occasions, he has been referred to as The Celestial Emperor (天の皇帝, Ten no kōtei), signifying his complete mastery over the said magic.

Celestial Spirits (星霊, Seirei) are a brand of Summoning Spirits who reside in their own separate universe, commonly dubbed the Celestial Spirit World. Celestial Spirit Mages, such as Arthur himself, are able to summon forth Celestial Spirits through the usage of Celestial Spirit Gate Keys. Celestial Spirits are rather potent fighters, as they are, to a certain degree, proficient in using Magic and are rather skilled in non-magic oriented battles, using a variety of weapons, or only their fists. All Celestial Spirits have some similarities but are all quite unique. First off, all Celestial Spirits are immortal, and can only be killed if they were forced to reside in the mortal realm for too long. Their strength is corresponding to their summoner's, allowing the two to progress together. Additionally, all Celestial Spirits are somewhat skilled in Light and Heavenly Body Magic, wherein Zodiac, Crystal and Planetary Spirits' skills are of the same calibre as of the respective mages'. Some Celestial Spirits, such as Nikora, aren't very compatible with the two, and can only use minor abilities which, more often than not, have no visible effect.

When a Celestial Spirit Mage receives a Key and opens its Celestial Gate for the first time, they have to set up a contract with the respective Spirit. This contract consists of asking the Spirit which days it can be summoned by its contractor. This simple agreement leads to a dedicated and serious bond between the Spirit and summoner. However, under certain circumstances, i.e. during battle, and a Spirit is summoned for the first time, the making of a contract may be suspended on a later date. Contracts can be broken if the Mage gets arrested, releases the Spirit by themselves, or dies. When a Celestial Spirit Mage summons a Spirit, it appears directly next to them, as that's where the gates to the Spirit world had been opened. It's impossible to summon spirits elsewhere.

The Spirits must also abide by certain rules enforced by the Celestial Spirit King. The only rule that has been introduced so far is that a Spirit may not directly or indirectly kill its summoner under any circumstances. When the Gates are closed, it is required from both the summoner and the Spirit to agree upon the gate's closure. However, Spirits can also be "forced closed" in battle, which means they can be forced back into the Celestial Spirit World by the summoner's will, though not every Celestial Spirit Mage is capable of doing such. Celestial Spirits also have different categories of sorts that fall under the basic summoning conditions from their owner. It also seems that if the Celestial Spirit is strong enough, they can employ their own Magic to stay in the Human World, if/when the contract is not in action. The strength of the Celestial Spirits is affected by the Magical strength of their summoner. While contracts are typically amicable and harmonious, they can sometimes be suspended under extraordinary circumstances, such as during battles. These moments of urgent need may result in the summoning of a spirit without formalizing a contract. However, contracts can also be terminated, usually due to the mage's arrest, personal release of the spirit, or even their demise.

At the forefront of the Celestial Spirit Magic narrative stands Arthur, a practitioner of unparalleled skill and expertise. With a history that traces back to his childhood, Arthur's journey with Celestial Spirit Magic has been marked by diligence and dedication, leading to his mastery of the art. One of Arthur's distinguishing features is his extensive collection of Celestial Spirit Gate Keys. This accumulation signifies not only his experience but also his profound connection to the realm of Celestial Spirits. His mastery has garnered him the title of the Celestial Emperor, an acknowledgment of his exceptional command over the magic.

Arthur's mastery extends beyond conventional summoning techniques. He has delved into advanced spells like Urano Metria and Gottfried, showcasing his versatility and understanding of the magic's potential. His innovation lies in utilizing Celestial Spirit Gate Keys as conduits for channeling Celestial Energy directly from the Celestial Spirit World. This innovative approach eradicates the typical magical costs associated with spellcasting, granting him a unique advantage in battles.Moreover, Arthur's journey takes an extraordinary turn as he receives the Ethereal Blessing of the Supreme King. This blessing metamorphoses his entire being into a vessel for Celestial Energy, freeing him from the reliance on Celestial Spirit Gate Keys. With this transformation, Arthur evolves into a living embodiment of celestial power, wielding it with unprecedented mastery.

Spells
  • StyleSummon

    Arthur stylising the summoning process, coating the key in a thin layer of Celestial Energy correspondant to the summoned spirit's nature.

    Summon (召喚, Shōkan): The most basic spell derived from this magic, this technique allows a Celestial Spirit Mage to summon forth Celestial Spirits from another dimension by using the Keys of the Gates. Upon summoning Celestial Spirits, the keys begin radiating golden or green colour, depending on the key type. In a matter of milliseconds, a golden Magic Seal is formed, serving as a portal that connects the Celestial Spirit World with Earth Land, out of which numerous golden orbs are released. All of this happens so fast that it may look as if the key itself were emitting the orbs. Out of the said orbs, the respective spirit is formed. Celestial Spirits can aid the Mages in battle, do chores for them, or even just play with them. However, the mage has to follow the contract they have with the spirit and can summon them only on certain days. However, if the bond between the mage is strong enough, the contract can be temporarily dissolved. As he has been practising this spell for over twenty years, Arthur often stylises the summoning process, leaving a glowing trail of Celestial Energy behind the key that is correspondent to the Spirit's choice of Magic, although, while in battles, he will rarely do so. Being the most basic spell this magic has to offer, there are many variations of the said technique, most of which Arthur has fully mastered.
    • Multiple Summons (複数召喚, Fukusū shōkan): Summoning more than one Celestial Spirit uses up a lot of the summoner's Magic ability which may cause death. However, Arthur has demonstrated the ability to summon four crystal spirits and one silver at the same time, that being five in total (not including Sacral Summoning technique). Considering the fact that Arthur is capable of this feat, it provides him great flexibility as he is able to combine the strength and abilities of his spirits for more powerful attacks, such as combining Gladius' Stella Cadens and his own Celestial Comet, then allowing Taurus to absorb it with his Labrys and use it as a projectile of his own.
    • Silent Summon (unnamed): Arthur can summon his spirits without necessarily chanting the required words for the gate's opening.By establishing a telepathic connection with the spirit in question, Arthur can silently ask for their assistance, but it is up to them to decide whether they will come through the gate or not. The obvious requirement for this feat is for Arthur to actually hold the key in either one of his hands, or any part of his body he can channel his own ethernano into. This type of summoning was shown while he was underwater and had to react quickly, summoning Voda to redirect the massive amount of water and help his allies.
    • Enhanced Summon (強化召喚(改善された召喚処理する), Kyōka Shōkan, lit. Improved Summoning Process): A special summoning technique known to just a few of the Celestial Spirit Mages, most of which are hailing from the Moshiyoto Dynasty; Enhanced Summon allows a celestial spirit mage to pour a small portion of his magic into the key upon the regular summoning ritual, thus empowering the said spirit to a great extent. As a result, the key itself would begin to glow brighter than usually This empowerment usually manifests itself in form of a physical empowerment, most likely giving the respective spirit an armour of some sort or even a weapon. It has to be noted that most of the spirit who don't usually appear in a humanoid form will get it with the help of this technique. Additionally, it's important to state that this technique doesn't interrupt the Double Gate Opening, allowing Arthur to power up certain spirits to the strength equal to one of an average S-Class mage's, but rarely chooses to do so, relying on the variety of spirits rather than an extremely powerful one.
    • Spell-Summon (技術-召喚, Gijutsu Shōkan): A Celestial Spirit Mage may be able to summon forth a specific spell or technique used by the spirit of their choice. By channelling a small portion of their magical energy via the key itself, Arthur connects with the respective spirit on a mental level and asks for their assistance, naming the preferred technique he would like to utilize. As a response, the spirit performs the required spell and releases it through the minorly cracked gate, big enough for the energy to burst out. This ability grants Arthur more choices in battle with low magical power. Arthur has even demonstrated the ability to merge several attacks or even a Celestial Comet into a powerful one capable of knocking down a wall. The summoned attack can then be freely moved telekinetically by the Celestial Spirit Gate Key used for its conjuring, allowing him to use the attacks as makeshift shields or even battering rams.
    • Self-Summon (unnamed): A technique that doesn't really belong to Arthur, but the author felt the urge to write it down with the other; Some spirits have shown capable of summoning themselves into Earthland without any summoning technique, using their own magical resources to do such. These summons can be classified as a temporary contract dissolvent due to the bending of the rules enforced by the Celestial Spirit King himself. When a spirit is summoned via this method, Arthur is unable to use any supporting skills for the spirit, such as Double Gate Opening. When Arthur finds himself in danger (that he may not even be aware of), he unknowingly sends a signal to the spirit(s) whom he has the strongest bond with. The spirit then uses their own energy to crack a gate and enable them to pass through it and assist Arthur. The spirits are limited to how much they can actually reside in the Earthland based on their magical capacities and will be immediately sent to the celestial spirit world if (fatally) wounded.
    • Recompense Summoning (代償召喚術, Daishō Shōkanjutsu): A forbidden technique that makes possible for a Celestial Spirit Mage to summon the Celestial Spirit King, who does not have a physical key, but there are certain conditions to do so. The first condition is that the Celestial Spirit Mage must have enough Magic Power to summon at least three Spirits of the Zodiac at once. The second is that a Golden Zodiac Key must be sacrificed to do so. The final condition is that the Mage and the Spirit of the Key must have a high level of trust between them. Whichever Key is sacrificed to summon the King will then crumble to pieces, and will henceforth be unusable. This invokes the visual image of shining golden orbs floating out from the caster's Magic Origin and surround them resulting in the appearance of the Celestial Spirit King, opening a gateway that manifests within the Celestial Spirit World allowing him to enter, as these orbs converge into the form of the caster's Magic Seal, making it possible for the Supreme Ruler of the Celestial Spirits to appear within this world, fully willing to fight by the caster's side. Whichever Celestial Spirit Gate Key is sacrificed to summon the Celestial Spirit King will then crumble to pieces, and will henceforth be unusable. As such, the Celestial Spirit which is associated with the said key will no longer be able to travel to the magician's dimension, therefore making Recompense Summoning the very last resort.
    • Sacral Summoning (仙骨召喚, Senkatsu Shōkan): This spell is available only to celestial spirit mages who have gathered both, Northern and Southern Crown Gate Keys. By putting the keys in front of himself, Arthur is capable of starting this unique summoning process. Upon colliding, the tips of the keys will glow bright gold and separate slowly, creating several thick strings of pure celestial energy that keep twisting and bending one over another as they form a magnificent large circular sigil with five minor ones with the same twisting pattern, each one of it having one major string that connects the smaller sigils to the bigger one. The mentioned creation is roughly one-hundred-and-twenty centimetres high and appears to be levitating in front of Arthur. The two silver keys can be seen pointing north and south at the poles of the sigil. By putting any type of key in the sockets of the minor sigils, Arthur is able to summon five spirits at the same time. As the energy within the sigils is Celestial Energy, the energy cost for Arthur while performing this spell is equivalent to one of opening two silver gates, Southern and Northern Crown. Referring this ability as his true last resort, Arthur only uses this technique when he needs to overwhelm his opponent through strength in numbers. After every summoned spirit's gate is closed, their respective keys appear levitating at the same spot they were last seen while the Crowns' keys get closer and connect once again, this time with no magical effects.
    • Arthur - Second Gate Opening

      A spirit after recieving Double Gate Opening, gaining a new, improved attire, as well as a weapon.

      Double Gate Opening (二重召喚(ひびの入ったゲートの第二の開口部), Nijū Shōkan lit. The Second Opening of the Cracked Gate): As the name suggests, this technique allows Arthur to open an already existing gate for the second time in order to manipulate the existing gate's properties, or better said, this technique allows Arthur to alter the modifications of summoned spirit to a limited extent. In order to access such a feat, he must first get a verbal or mental of the spirit that is about to get a boost. If the said spirit were to deny the alternation for any possible reason, the energy used for the second opening goes to waste. This modification usually manifests itself in form of a weapon or armour, that is, on a physical level. However, on several occasions, the modification happened on a psychological level, purifying the spirit and pulling them from a trance they were in. On extremely rare occasions, the modification manifested in form of rejuvenation, that is, it instantly healed the spirit from all injuries, as if they were just summoned. It should be mentioned that a gate can be opened for the second time only once during the spirit's continuance on Earth Land. If Arthur were to open the gate for the third time, the key would simply shatter.
    • Wrought Iron Summon (錬鉄召喚, Rentetsu Shōkan): Wrought Iron Summon is a special variant of the regular Summon spell; when performing it, the user generates a "band" of light that waxes and wanes, extending in front of the user for as long as they wish—the "band" is completely composed of celestial energy, from the same type that Celestial Spirits generate. When Wrought Iron Summon is manifested, the user inserts as many of their Celestial Spirit Gate Keys into the "band" of light, before turning them all—the "band" acts as a conduit for the Celestial Spirit gates, and seems to be from the Celestial Spirit World, meaning that it costs the caster absolutely zero percent of their own magical power. In any case, when Wrought Iron Summon is activated, the user summons as many of their Celestial Spirits of any kind as they wish for, overwhelming the enemy through strength in numbers. However, this does have one tiny drawback—the Celestial Spirit Gate Keys which are used in the "band" of light on the far left and far right-hand sides absolutely have to be that of a Gold Key, or else the Wrought Iron Summon will not work as a powerful presence can only uphold said celestial energy.
    • Regressed Summon (退縮召喚(小さなゲート開口部), Taishuku Shōkan lit. Miniature Gate Opening): Regressed Summoning technique, as the name suggests, allows Arthur summon a miniature, chibi-like version of the respective spirit. The whole summoning process is identical as if Arthur were summoning the respective spirit through the original process. A spirit in this form is, however, deprived of techniques such as Enhanced Summon and Double Gate Opening. As a return, their existing telepathic abilities are augmented to an extent where the spirit is capable of communicating with mages other than Arthur freely. The spirit keeps all of their abilities, although they are corresponsive size. In addition, while in this state, every spirit is granted the ability to levitate, as well as to enter a willow-o'-the-wisp shape, the colour of which is corresponsive to the spirit's nature.
  • Tumblr n38xs2A2Op1rdhbd2o2 500

    False Summon in its Molding Phase

    False Summon (召喚, Nise Shōkan): A rather simplistic spell distinct only to the Moshiyoto Family, False Summon technique was developed in order to allow a celestial spirit mage to have more units on the battlefield with less magical energy input. As the name implies, this summoning technique allows Arthur to falsely summon a celestial spirit, or better yet, a Celestial Pawn (天の質屋(小天体), Ten no shichiya, lit. Lesser Celestial Being) who is capable of taking numerous appearances, suitable for the required situation. The whole summoning process can be broken down into two phases; the first phase starts when celestial spirit mage starts channelling their magic throughout a Zodiac Spirit Gate Key (although, on several occasions, crystal spirit gate keys seemed worked as well) and transforming the input energy into celestial one, releasing numerous golden orbs from the key's blade, forming a golden anthropomorphic blob made purely of celestial energy. The second phase works in a manner similar to the one of a moulding magic and it starts the moment the celestial energy is released from its medium. The process is rather simplistic in its nature, but requires a lot of concentration in order to be done properly. After approximately five seconds, the golden blob starts to shift into whatever Arthur previously desired. The Celestial Pawns usually have an angelic-like appearance, having magnificent golden wings sprouting from their backs and more often than not, a halo. A Celestial Pawn appears to be rather skilled in hand to hand combat and is capable of duelling Arthur himself on their own. The said being always usually takes a rather feminine appearance because, as stated by Arthur, it's easier to conjure a female pawn due to their predetermined physique. There doesn't appear to be a limit to how many pawns each key has conjured, although, so far, the maximum number of pawns conjured from a single key is five. After a key is used for this summoning method, Arthur is unable to actually summon its respective spirit for three minutes, with additional two minutes for each pawn conjured. The said pawns are furthermoure unable to move fifteen meters away from the key used to conjure them.
    • Enhancement (強化, Kyōka): A simple supporting technique that allows Arthur to boost one (or more) of his Celestial Pawns by conjuring them a weapon of his choice, although the only ones seen so far are Sword (剣, Ken), Bow and Arrow (弓と矢, Yumi to ya) and Shield (盾, Tate). The pawns show medium mastery over the said weapons, but this can be altered through the Upgrade process. The whole process is rather similar to the false summoning process, Arthur channels his own Magical Energy throughout a Zodiac Spirit Gate Keys used for the pawn’s conjuration, transforms it into celestial energy which he then proceeds to shape into any shape he desires, most commonly the three mentioned earlier. The said construct is more condensed than a Celestial Pawn, and as such, is rather durable and has even shown the ability regenerate after withstanding enormous amounts of damage.
      • Sword (剣, Ken): Arthur first points a Zodiac Spirit Gate Key used for the pawn’s conjuration which he desires to enhance, locking the key on the said target. He then channels his own magical energy throughout the key, transforming it into celestial energy that is shot towards the desired pawn in a myriad of golden bubbles that, before making contact with the previous, shapes into a two-handed double-edged sword with regenerative capabilities, as seen on multiple occasions. The said sword has shown to be divine, being especially effective against demons and etherious alike.
      • Bow and Arrow (弓と矢, Yumi to ya): Arthur first points a Zodiac Spirit Gate Key used for the pawn’s conjuration which he desires to enhance, locking the key on the said target. He then channels his own magical energy throughout the key, transforming it into celestial energy that is shot towards the desired pawn in a myriad of golden bubbles that, before making contact with the previous, shapes into a gleaming golden bow capable of producing golden arrows made purely out of celestial energy. Much like the sword, these arrows seem to be divine and are perfect for harming demons and etherious alike.
      • Shield (盾, Tate): Arthur first points a Zodiac Spirit Gate Key used for the pawn’s conjuration which he desires to enhance, locking the key on the said target. He then channels his own magical energy throughout the key, transforming it into celestial energy that is shot towards the desired pawn in a myriad of golden bubbles that, before making contact with the previous, shapes into a grand luxurious shield with a celestial design. The shield is capable of emitting a golden barrier around the one holding the shield which seems to nullify all curses.
    • Multiple Summons (複数召喚, Fukusū shōkan): As a False Summon doesn't require much magical energy (Arthur stated that by summoning eight Celestial Pawns he spends enough magical energy to summon a Zodiac spirit), Arthur has demonstrated the ability to call forth numerous Celestial Pawns, although the maximum number of pawns summoned so far is five. Theoretically, Arthur could summon up to fifty Celestial Pawns before running low on magical energy.
    • Upgrade (上り坂(昇進促進), Noborizaka lit. Advancement): A technique that has commonly been dubbed the third phase of false summoning, Upgrade functions similarly to the second phase of pawn shaping, as the whole process is rather similar to the mentioned phase. Arthur first channels his own Magical Energy throughout a Zodiac Spirit Gate Keys used for the pawn’s conjuration, transforms it into celestial energy which he then proceeds expel outwards in a form of a semitransparent golden ray that engulfs the desired pawn, altering their physique, making them suitable for one of the three roles, The Knight (桂馬, Keima), The Bishop (書く, Kaku) and the Rook (飛車, Hisha), each one of them having their own advantages and disadvantages. The advanced pawns are furthermoure capable of utilizing magic that appears to be fueled by the extra Celestial Energy stored within their bodies. They are most commonly proficient at Light Magic, although, when paired with their corresponding Enhancements, they become capable of using Sword, Arrow and Barrier Magic respectively.
      • Knight (桂馬, Keima): Knight is one of the most common pawn's alterations and their focus is mainly put on their physical strength and dexterity, turning them into rather potent melee fighters and well-rounded physical combatants. When used in conjunction with Sword (剣, Ken), Knight becomes an expert swordsman, hence their name. A Knight possesses great mastery in swordsmanship and their skills in swordsmanship are of the highest calibre. Their offensive capabilities mainly come from their swordplay, which enables them to effectively utilize their enhanced sword. Knights have shown great skill in utilizing the reverse-grip of swordsmanship as well as the normal grip.
        • Expert Swordsmanship: A Knight possesses great mastery in swordsmanship and their skills in swordsmanship are of the highest calibre. Their offensive capabilities mainly come from their swordplay, which enables them to effectively utilize their enhanced sword. Knights have shown great skill in utilizing the reverse-grip of swordsmanship as well as the normal grip. They are even capable of employing the sword effectively using their feet, by wielding its hilt between their hallux and second toe. Their swordsmanship is enough for him to slash through intangible Airspaces, and to deflect hundreds of needles with relative ease. In addition, their sword slashes possess so much force behind them that they are able to slice through metal using only the air pressure from the swings. They are also able to utilize Sword Magic in order to successfully back up their techniques.
      • Bishop (書く, Kaku): Bishop is one of the less common pawn's alternations whose focus is mainly put on their slenderness, agility and evasiveness. Bishops are the most agile of all pawn's alternations and as such rarely carry a weapon, relying on dodging and evading enemies' attacks. However, Arthur has stated that an optimal enhancement for a bishop would be Bow and Arrow (弓と矢, Yumi to ya), due to its lightness. Bishops have proven to be rather skilled with said weapons and their skills rival even Saggitarius himself. Bishops' agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest athlete. They are extraordinarily limber and their tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. They can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs.
        • Superb Speed: Bishops' agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest athlete. Bishops are extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. They can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs.
        • Exper Marksmanship and Archery: Bishops, living up to their theme, employ bows and arrows in battle, with their skills as a Celestial Pawn lying in their use. They have proven themselves to be an extremely proficient archers: he was shown capable of easily destroying small objects which maneuver at high speed in mid air, with his arrows, demonstrating both pinpoint accuracy and great speed; such traits were further proven when a Bishop successfully blocked one of the magic bullets with a projectile of his, reciprocating the same action that a dark mage's sniper previously did, and leaving him amazed. They are more often than not able to nock and shoot more than one arrow at the same time, firing a barrage of arrows at once. Bishops also seem to be very resourceful with their archery, as shown when they were able to create fire by shooting electrical equipment in order to cause a distraction; a feat which one of them claimed to be "mere child's play" for their arrows.
      • Rook (飛車, Hisha): Rook is the rarest pawn's alternation and has so far been introduced only three times. Rooks' focus is mainly put on their durability and endurance. Their speed is not so great, but their defences have proven to be nearly impenetrable. As the name would apply, the perfect Enhancement for Rooks is Shield (盾, Tate), as it greatly helps their defences. Rooks have proven to be very durable. Their resistance has been demonstrated many times, surviving many life-threatening situations and still being able to fight afterwards. Rooks also have an amazing tolerance to pain and astonishing amounts of stamina and endurance, evidenced by numerous situations they has thus far endured. Combined with their regenerating abilities, Rooks are a force to be reckoned with.
        • Titanic Durability and Endurance: Rooks have proven to be very durable. Their resistance has been demonstrated many times, surviving many life-threatening situations and still being able to fight afterwards. Rooks also have an amazing tolerance to pain and astonishing amounts of stamina and endurance, evidenced by numerous situations they has thus far endured. Combined with their regenerating abilities, Rooks are a force to be reckoned with.
  • Force Gate Closure (フォース•ゲート閉鎖, Fōsu gēto klōsa): Arthur is able to force the gate of a Celestial Spirit to close against their will, forcing them to return to the Celestial Spirit World. Such skill would come in useful if one of his Spirits had been taken over by the foe through various means and was forced to attack him, allowing Arthur to remove them from battle without actually harming them. For a Celestial Spirit Mage, obtaining this ability seems to be a remarkable feat.
    • Insignis Sideris (封印の星(星の印), Fūin no Hoshi lit. The Seal of the Stars): Insignis Sideris is a technique distinct to the Moshiyoto dynasty; This spell allows Arthur to force the gate of a Celestial Spirit to close against their own will, forcing them to return to the Celestial Spirit World. However, the said spirits mustn't necessarily be his own, in fact, this spell is intended to be used on celestial spirits belonging to other mages, in order to prevent them from summoning any spirits of their own. Additionally, as seen during one of his training with his nephew, Alexander, Arthur was able to nullify every Celestial Spirit Magic based attack, such as Celestial Comet, Tesentis or Sideris without much effort. Now, this spell works in a rather simple manner. First, Arthur must take a key of the same type as one of his opponents and then conjures a fair amount of Celestial Energy, which he then channels towards the key before the opponent is able to chant the spell's name. The said energy then surges the key and replaces the one its owner conjured, literally blocking them from using their key in any manner. In order to complete the process and keep the key possessed as long as he wants, he simply chants the spell's name as the key expels a golden aura, preventing the owner from even touching it. In order to disband the lock, Arthur must chant the spell's name once again, in addition to the regular summoning chant, replacing the opening word with Unlock (アンロック, Anrokku). Each key can block up to three opponents' keys, but they aren't usable while in that state.
  • Star Suit (スタースーツ(実施星), Sutā Sūtsu, lit. Astral Embodiment): A technique commonly referred to as Star Dress (スタードレス, Sutā Doresu) by female Celestial Spirit Mages, Star Suit allows the user incorporates the power of a Celestial Spirit into their body by placing the key of the Spirit in question on their chest. The power manifests itself in the form of a wardrobe change (similar to Requip), in this case in the form of a dress centred around the Spirit in question's own wardrobe. Also, the user, by adopting the powers and appearance of the Spirit they choose, also adopts a portion of their powers, being able to make use of their Magic. This adoption of power, however, is not limited solely to the Spirit's Magic, but also includes their Magic Power itself, which allows the user to make use of spells of their own that may require more than one person due to the tremendous amount of Magic Power required to cast it, such as Urano Metria and Gottfried . Star Suit is commonly referred to as a lesser variation of Celestial Cross Fuse, as the caster's attire changes completely, and they are also not granted the ability to freely use Heavenly Body Magic or Light Magic. Star suits have been around since the Twelve Zodiac Keys were created. Very few people have been able to use them, though. Their use requires a huge amount of magic power and a strong bond between the Celestial Spirit and their current key owner. Celestial Spirits are actually the ones who design the suits and dresses. They take into account the user’s gender, proportions and fighting style. This is why, for example, the Gemini's suit Arthur uses now, might not be the same one someone else before him had used, this feat was confirmed when Arthur compared his ancestors' intros on this spell. There have never been Silver Key Spirits star suits since they came to existence years after the Zodiac Spirits, have less magic power and can’t keep the star dresses materialized into the human world. Arthur and his spirits have discussed that and are planning to create a spell that would allow the summoner to use their own power to keep the dress materialized in the human world. With that, Silver Key Spirits will have their own star suits.
    • Star Suit Mix (スタースーツ ミックス(結合実施星), Sutā Sūtsu Mikkusu lit. Combination of Astral Embodiments): A technique that allows Arthur to combine his star suits into one, which manifests itself in the form of a suit and a crossed keys tattoo at the back of his right hand with each key representing the Celestial Spirit Gate Keys of the Star Suit Forms that are being merging together. According to Arthur, when in this form, it is difficult to maintain or continue using the combined power of the two or more spirits and he can only do so in a short amount of time due to how powerful it is.
    • Star Robe (スターのローブ, Sutā no rōbu): Star Robe is a technique that has derived from Star Suit and it allows a Celestial Spirit Mage to conjure up a special suit, or a dress, around themselves in a manner similar to the Star Suit spell, but without tapping into their Magic prowess, that is, without receiving the powers of a spirit they have previously chosen. A rather useless technique when it comes to duelling, Star Robe presents a perfect technique for a quick complete attire change in unexpected getaways or infiltration-like missions. Star Robe isn't, however, limited just to the Zodiac Twelve, but is available and commonly practised with other types of keys, most commonly Crystal or Silver Spirits and as such provides a variety of choices to most mages who have gathered more than a few Celestial Spirit Gate Keys.
  • Stellar Projection (恒星投影, Kōsei tōei): Upon channelling his own magical energy throughout the key, Arthur converts the ethernano coating the key's stem into Celestial Energy that starts accumulating around the key. The said celestial energy then begins to envelop the stem, expanding up to ten times while doing so, shaping itself exactly like the stem, literally projecting the key in front of Arthur, hence the name. The said energy then begins to harden and starts acting as a weapon. In order to maintain the energy, Arthur doesn't have to keep the flow active, the key rather does it itself. Upon breaking, the key will expel more celestial energy, immediately fixing the made damage.
    • Astral Emblem (星気の紋章(天国の紋章), Hoshi ki no monshō lit. The Banner of the Heavens): A technique distinct to the Moshiyoto Dynasty; Astral Emblem is a further extension of Stellar Projection that incorporates its basic mechanics. Firstly, Arthur channels his own energy throughout the key, converting ethernano coating the key into Celestial Energy that starts to accumulate around it. The said energy starts to expand, allowing the key to freely levitate several feet off the ground before finally turning into a solid golden statue that resembles both, the said key and its respective spirit. The golden statue then starts to release its own energy, forming a large Magic Seal at its base, approximately fifty meters wide. The said seal then releases Celestial Energy around the whole area, scanning everything in its vicinity. The statue begins to determine which of the people in its radius are deemed as enemies and bolts them with several magic rays of their respected magic choice. Arthur can alter their size; the smaller they are, the bigger their radius' become. The smaller statues are commonly dubbed as Wards (Template:Ruby:病棟, Byōtō lit. Magic Detectors), as they can also be used as magic sensors. The maximum amount of the statues Arhur can maintain active simultaneously is five.
  • 88e7bd27ed162caefde459219b5afcfbb5a020c1 hq

    Arthur's ally upon recieving Celestial Jewel

    Celestial Jewel (天の宝石, Ten no hōseki): Celestial Jewel is one of the more complicated Celestial Spirit Magic techniques distinct to the Moshiyoto family, as it doesn't necessarily involve only the mage and the spirit, it may also be performed on a third person. This technique is classified as a support spell, and as such revolves around focusing upon the mage's allies, supporting them by significantly boosting their capabilities. By pointing a celestial spirit gate key towards their desired target, the mage is capable of partially opening the spirit's gate within the said mage, temporarily giving them the spirit's attributes. The previous will manifest itself as a small jewel on the target's forehead, the colour of which corresponds to the key's type, hence the name. In this state, the user and the mage who cast the spell develop a telepathic bond, allowing them to communicate amongst each other in secrecy. The said jewel disappears upon the gate's closure, alongside the gained attributes. While the spirit is in this state, it cannot be summoned, otherwise, the jewel will crack, permanently stripping the boosted mage of their newly-found power.
    • Celestial Crown (天の冠, Ten no kanmuri): A variation of Celestial Jewel; Celestial Crown, as the name implies, is an advanced version of Celestial Jewel. After forming the first jewel on the ally's forehead, Arthur proceeds and creates more jewels, forming some sort of crown on their forehead. While in this state, their abilities and statistics are obviously extremely boosted, possibly to the extent where their enhanced magical energy rivals a Saint. Additionally, as the ally's and spirits' magical energy synchronizes, the said ally won't be pinpointable by other mages, due to their energy mixture.
  • Sideris (サイダース, Saidārusu): By pointing a Golden Gate Key at his desired target, Arthur is able to release several golden orbs that orbit around him until they stop three feet above him, creating a miniature constellation that rotates around itself slowly. Upon summoning the orbs Arthur has to recite "I ask for your assistance, oh great stars that are in heavens, show me your appearance!" Each one of them being made out of pure Celestial Energy, this construction has high destructive potential. Usually, each one of them fires a powerful laser beam at the desired target. However, on several occasions, the constellation began to lower itself and dissolve while leaving a golden trail around Arthur, forming a golden-glowing sphere that can act as a make-shift shield. The said barrier disappears within ten minutes if not damaged, but is able to withstand quite an amount of damage, as seen during his battle with Satoru.
    • Seraph's Blade (熾天使の剣, Oki tenshi no ken): A sub-technique of Sideris; Seraph's Blade shares the same mechanics as a typical moulding magic, allowing Arthur to use the celestial orbs to conjure up a weapon that he can, later on, use as his own. As the name would apply, the said weapon manifests itself in a form of a golden-gleaming sword that features large, golden decorated handguards reminiscing a pair of seraph wings and both centre a spherical golden jewel that keeps powering the sword up, stopping it from dissipation. The fuller adjacent to the guard's house a golden, leaf-like ornamental design, where the blade is slightly wider with white embellishments along the blade. The blade is said to possess celestial and divine properties and is rumoured to be able to slay demons and etherious alike, although Arthur still hasn't encountered one. The said sword can only be wielded by Arthur himself or one of his celestial spirits, and the wielder can manipulate its weigth, making this sword a very potent one. In case anyone aside for the foreseen wielders tries holding the sword, it would burn their skin immensly and send electricity throughout their body, making them immediately drop the sword.
  • Tesentis (魔れ複, Tesenutisu): By pointing any type of a gate key towards the desired target, Arthur is able to fire up an enormous amount of Celestial Energy shaped like a laser-beam at his desired target. The ray of energy is said to have a high destructive capacity, being able to pierce through most types of metals and even create holes in walls. The colour of the beam corresponds to the colour of the key, a golden one producing a golden ray, silver one producing a silver ray etc. Upon firing the laser, Arthur can also manipulate the distance it goes to, as well as move the key around, making this a highly versatile technique. The said laser was powerful enough to counter a Dragon Slayer's Roar at its peak.
    • Abscisius (アブシサス, Abushisasu): An advanced technique developed from Tesentis; Abscisius allows Arthur to fire up a laser beam at his target in a manner similar to the original version, only that the beam would be powered with the element which lies in the spirit's magic's nature, alongside an equal amount of Celestial Energy. This technique technically allows Arthur to quickly gain access to many of the Elemental Magics his spirits wield, making this a highly versatile technique. For spirits whose magic's nature isn't elemental, the laser-like beam gains the properties of their nature, for example, while sending out a beam from Puella's key, anyone hit by it will be infatuated by a powerful hypnosis, equal as being hit by one of her charming spells.
  • Celestia (セレスト, Seresutia): By pointing any type of a gate key up in the sky, Arthur is able to release an enormous amount of Celestial Energy that glows golden and surges around Arthur, hardening as it reaches a state of a perfect sphere that keeps orbiting around Arthur, deflecting most of the magic-based attacks heading for Arthur. The shield can easily be broken by sheer power and any type of physical damage, such as hitting a wall or getting slashed by a sword. Unless destroyed, this creation will orbit around Arthur until he commands it to dissipate. The said barrier can withstand enormous amounts of damage, up to nine-thousand MPF points.
  • Protection of the Stars (星の保護(夜空の究極の保護), Hoshi no hogo; lit. The Ultimate Protection of the Night Sky): A very special and unique technique developed by Arthur himself; this spells seems to allow Arthur to become invincible, figuratively speaking. By combining two of his defensive abilities, Celestia and Sideris, Arthur easily creates two goldens spheres orbiting around himself. As the two make contact, they combine in a single seemingly larger barrier that can hold up to two people, Arthur and another person of his choice. The said barrier can withstand both magical and physical assaults, acting as the ultimate defensive spell perfect for both close and distance fights.
  • ArthurKey1

    A unique key formed during the Celestial Ribbon process

    Celestial Ribbon (天の帯, Ten no obi): Celestial Ribbon is one of the few Celestial Spirit Magic spells Arthur refuses to use, as he deems it a rather cruel method for the Celestial Spirits. It works on a principle of a temporary merge of the two spirits' essence, creating a single, highly potent Celestial Spirit whose appearance appears to be a combination of both, as well as their abilities. These beings have superhuman senses, speed, strength and durability, but while in this state, they lose all of their sanity and often don't tell the difference between a friend and a foe, the only exception being its creator, Arthur himself. They listen to all of his commands without hesitation, often taking them on a literal level. Albeit only temporary, the spell results in a formation of a single, slightly larger golden key surrounded with two ribbons, each one corresponding to a spirit's nature.
    • Celestial Mirror (天の鏡(神の反射鏡), Ten no kagami, lit. Divine Reflector): Celestial Mirror is a non-violent method derived from Celestial Ribbon that allows Arthur to copy a single spirit's magic and/or abilities and paste them onto another spirit, wherein the process works in both ways. This simple, yet very versatile technique allows Arthur to greatly empower his spirits' abilities. For this spell to work, both of the spirits must be summoned and mustn't distance themselves too far one from another, as the spell is effective within a fifteen-meter radius from Arthur, making the maximum distance between the two thirty meters.
  • Argo Navis (アルゴ座§(土地と水に落ち着く秋の寒さ), Arugo-za lit. Cold of Autumn Settling Down on Land and Water):
  • Celestial Eye (天体の目, Tentai no me): Celestial Eye is a Celestial Spirit Magic spell that allows the user or their spirit to momentarily predict the future with one of their eyes. Celestial Eye, as stated above, is a spell that allows the user to peer into the prospective and yet impending actions that are yet to occur, better known as the future. The knowledge behind the spell itself is relatively uncharted as there's no exact explanation how Celestial Spirit Mages can actually utilise it, but there are theories that suggest that it's somehow related to the astrological concept known as a horoscope. A spell that's easy to attain but rarely mastered to the point of being able to be used in fast paced combat, it's a spell that clearly shows the differences between an acquainted user of Celestial Spirit Magic and a master. Arthur prefers to add a simple chant to the spell, it being "Stars of celestial light, grant me the second sight!". When activated, the respective user or selected spirit will have one of their eyes change from their normal pattern into having their iris and pupil reflect what could be described as a clear night sky. Once this is done, this eye will be able to see the world around them as if it was two seconds ahead of time while the other eye remains the same. This gives the user the ability to successfully "predict" the future and make the most suitable action to it, the longest time known to have this spell active is so far at fifteen seconds, but the most common time length for Master users is estimated to be around ten seconds. As one might expect, this spell is incredibility hard to master as it'll require a great deal of mental focus to handle the usage of this spell. As neither the brain or your ocular system isn't designed to handle two different perspectives of such a magnitude, a novice or even a master user of this spell risks experiencing a situation which can result in damaging their visual cortex to the point of causing cortical visual impairments. Thus it's recommended to use this spell as little as possible and for frequent usage then at least a downtime between five to ten minutes to minimize the risks.
    • Second Sight (予知能力, Yochi nōryoku): Second Sight is a spell derived from the Celestial Eye that regards Celestial Spirits; Arthur, rather than granting himself the ability to foresee the future, passes the ability onto a Celestial Spirit. The process remains the same, the spirit's eyes' iris turns purple and the pupil reflects the clear night starry sky. However, the spirit shall simultaneously see the present and the future for as long as the spell is active, rather than brief ten seconds. During this process, the respective spirit's key receives a gentle purple glow around it, corresponding to the iris' colour.
  • Celestial Comet (天上の彗>複, Tenjō no suisei): A technique created by Arthur himself, this is considered to be one of the few spells not involving celestial spirits, both directly or indirectly. Arthur has referred to this spell as a weaker form of Urano Metria, as the two spells have some similarities. The only requirement for this spell is a key, regardless of what kind, though Arthur prefers to use Golden Keys, mainly due aesthetic purposes. By simply moving his hand forwards while holding a key in it, Arthur is able to fire a wave of pure celestial energy from the Celestial Spirit World. This ability does not require great skill and thus doesn't consume much energy, making it a highly desirable skill. The wave itself is shaped like a sphere and is constantly spinning, additionally increasing its already high speed. So far, Arthur has demonstrated the ability to fire more than one Celestial Comet, making this a highly versatile ability. The colour of the wave depends on the colour of the key, thus silver keys will produce silver energy, crystal light blue etc. Upon colliding with the target, the sphere will combust, creating a massive explosion, powerful enough to break down a large thick wall.
    • Seven Shooting Stars of Heavens (天七つの流れ星, Ten nanatsu no nagareboshi): A stronger variation of Celestial Comet; as the name suggests, Arthur conjures seven Celestial Comets simultaneously from two Golden Gate keys, one in each hand. He fires the first six normally, but uses both keys in order to conjure up a much larger sphere, roughly double the size of the original Comet. The Comets will start orbiting around the target, all attacking it a second before the final comet collides with it, dealing a massive amount of damage to the target and the surrounding area. The energy required for this spell isn't high, so Arthur can perform this spell and still be able to use other abilities.
    • Arthur - Celestial Drop

      Arthur, sending off several Celestial Drops towards his desired target.

      Celestial Drop (天体降下, Tentai kōka): A sub-technique of Celestial Comet, Celestial Drop is, as the name implies, is a smaller version of the previously mentioned technique, and as such, shares the same mechanics - Arthur releases a wave of celestial energy out of a celestial spirit gate key which then, rather than forming a larger ram, condenses itself and forms a golden will-o'-the-wisp that starts orbiting around him. He can control its movements with a simple weave of his hand, including the manipulation of its speed. They can be used to simply light up a room, or for aesthetic purposes, but upon colliding with anything, they explode with tremendous force, due to the drops being nothing but condensed celestial energy.
      • Celestial Dew (天体露(妖精の踊り), Tentai Ro lit. Dance of the Fairies): A variation of Celestial Drop, Celestial Dew can be considered a more versatile technique as it can be used in offensive, defensive and supplementary manner. It shares the same mechanism as its parent technique, but rather than creating one celestial drop, Arthur conjures a myriad of them, but if one were to count them, their number would almost always be eighty-eight. Upon their creation, they begin to encircle Arthur, orbiting around him in a graceful manner, giving him almost angelic-like appearance. He can later-on command these will-o'-the-wisps to attack, focusing on one or more targets, or to simply light up a larger area. Arthur can also utilize this technique in a somewhat defensive manner, changing the wisps' properties. They keep encircling him at rapid speeds, catching any incoming projectiles of their size and destroying them. In this state, they do not explode and cause damage to Arthur and his vicinity, they rather implode, destroying only the projectile. This spell can also be considered a minor form of Urano Metria, as the two have some similarities. In fact, even Arthur himself had stated that this technique was heavily influenced by the said spell.
    • Celestial Torch (天体花の聖火, Tentai no seika): A rather simplistic supplementary spell in its nature that has shown quite handy when it came to illuminating dark spaces, Celestial Torch works with any type of celestial spirit gate key, regardless of its type. Upon twirling the said key in a clockwise manner and channelling a small portion of his magical energy, Arthur forms a small laming orb that appears on the key's tip, serving as a torch of some sort. Additionally, this light can be thrown far off of the key, illuminating the surrounding area for several minutes after its initial casting before darkening once more.
      • Celestial Firework (天体花火, Tentai hanabi): A simple variation of Celestial Torch, this spell appears to be rather simplistic in its nature, and as its predecessor, functions with any type of celestial spirit gate key. The whole process is almost identical, upon twirling the said key in a clockwise manner and channelling a small portion of his magical energy, Arthur forms a small laming crackling orb that appears on the key's tip. He then points the key up to the sky, releasing the said orb, forming a light show above him. The said orbs disperse, in a similar manner to a firework, impressing its witnesses.
  • Celestial Fire (天の火, Ten no Hi): An ability developed by Arthur himself, Celestial Fire can be classified as a caster spell with defensive and supportive properties. To execute the spell, Arthur first summons nine keys, three golden, three silver and three crystal ones. Each set of keys then begins to levitate around Arthur on different levels. Each one of the key starts to glow and release some celestial energy, coloured correspondingly to their key type. The said energy then shapes itself into a ribbon and connects to the other two keys, forming three triangles around Arthur. The said triangles then transform into three celestial glyphs that pass through Arthur. By chanting "I call the light of golden rays I seek protection thus’, I pray. For heavenly forces at my side, oh be my spirit guides who walk with cunning skill! Come to my aid! Come at my will!", the said glyphs make a projection ten feet above Arthur that starts to emit celestial energy downwards, creating a forcefield around him. The energy within starts to coat Arthur and rapidly enter his body, replenishing his energy and healing his wounds. The shower of celestial energy lasts for about ten seconds. The glyphs disappear alongside their projection, leaving nothing but nine keys levitating above Arthur.
  • Celestial Beacon (天の烽火, Ten no Hōka): A rather potent support spell with a major withdrawal, Celestial Beacon acts as a form of a support spell which bolsters the statistics of the user's targets, in this case, Celestial Spirits (Celestial Pawns included) and those bearing a Celestial Jewel, in order to increase their combat prowess as well as their magical energy output and movement speed. By pointing a Zodiac Spirit Gate Key towards himself, Arthur himself becomes a medium of celestial energy, most of which manifests itself in form of a beam that projects itself above Arthur before finally spreading out, forming a glowing aura in his vicinity that boosts pretty much every spirits' statistic, temporarily making them equal to S-Rank Mages. However, due to a large power surge, upon performing this spell, Arthur becomes immobile during its duration, which is limited to one hundred and eighty seconds. After the timespan runs out, Arthur will be drained of his magical energy and all the spirits' gates will be immediately closed, leaving him nearly helpless. However, thanks to his numerous energy-restoring equipment, he is capable of restoring to his previous state within a minute.
  • Celestial Unison Raid (合体魔法・星霊流, Seresutiaru Yunizon Reido): Celestial Unison Raid is a spell exclusive to Celestial Spirits, alongside their owner. Like all Unison Raids, Celestial Unison Raid synchronizes magic of two or more spirits in order to create a more powerful and efficient attack, such as combining Gladius' Stella Cadens and Arthur's Celestial Comet, then allowing Taurus to absorb it with his Labrys and use it as a projectile of his own.
  • Telepathy (テレパシー, Terepashī): Due to very strong connections with his spirits and being on the same wave-length, Arthur is capable of communicating with each one of his spirits, regardless of their position (summoned or in Celestial Spirit World). He is able to do this via their keys, by simply putting his hand over the key's bow, although, on several occasions, with a spirit he has the biggest connection with, Arthur was able to communicate without putting his hands on the key. He has shown to be able to communicate with up to four spirits at the same time and frequently uses this skill, mainly for tactical manoeuvres or checking if they're alright in case they were injured during a battle and were forced to return to the Celestial Spirit World. In case he replaces a spirit, Arthur wouldn't be able to communicate with the respective spirit until their connection is broken. Additionally, those bearing a Celestial Jewel are capable of this feat as well.
  • Catalogue Book (目録本, Mokuroku hon): Human version of Star Memory A technique known to just a few celestial spirit mages; This is not a spell per se, but it's rather a form of a magical artefact filled with knowledge. The book is said to be able to contain and store celestial spirit gate keys and allow only the rightful owner to summon it, either via Interspatial Ring or by flipping through the pages, as the two (the ring and the book) are connected, sharing the same miniature dimension. This item allows Arthur to freely store his keys and find out information about random spirits he may encounter.
  • Ethereal Throne (驚嘆の王座(天皇の神席), Kyōtan no ōza lit. Divine Divine Seat of the Celestial Emperor): Ethereal Throne is one of the more complex spells in Arthur's calibre and has performed it only five times so far.
  • Twelve Golden Gates – Ground Pillars ( , lit. Immediate Portal Opening to the Heavens' Gates):
  • Urano Metria (ウラノ・メトリア(星の究極の魔法), Urano Metoria, lit. The Ultimate Magic of Stars): A very powerful spell exclusive to Celestial Spirit Mages; Just like Gottfried, Arthur had discovered this spell in an old book and this particular spell caught his eye. This magic is one of the rare caster-type spells available to Celestial Spirit Mages, thus is highly desirable and more available than Gottfried, due to its use during the X791 Grand Magic Games. It is a "power that unleashes the might of the constellations in the skies" upon the user's enemies; a power that is capable of razing most enemies, turning them into nought but ash before the might of this spell. In any case, when performing Urano Metria, the user focuses their magical power, synchronizing their spirit with the Eighty-Eight Stars of the Heaven (全天88星, Zenten Hachjūhassei), also known as the eighty-eight constellations (八十八星座, Hachijūhachi Seiza) suspended within the skies- each constellation, of course, represents a single Celestial Spirit, both of the silver tier and the golden tier. Once this has been done, the user recites the incantation, "Survey the Heavens, Open the Heavens...All the stars, far and wide...Show me thy appearance...With such shine. Oh, Tetrabiblos... I am the ruler of the stars...Aspect, become complete... Open thy malevolent gate. Oh, eighty-eight stars of the heaven...Shine! Urano Metria!" (天を測り天を開きあまねく全ての星々その輝きをもって我に姿を示せテトラビブロスよ我は星々の支配者アスペクトは完全なり荒ぶる門を開放せよ全天88星光る! ウラノ・メトリア, Ten wo hakari ten wo hiraki, Amaneku subete no hoshiboshi, Sono kagayaki wo motte, Ware ni sugata wo shimese. Tetorabiburosu yo, Ware wa hoshiboshi no shihaisha, Asupekuto wa kanzen nari, Araburu mon wo kaihōseyo. Zenten hachijūhassei...Hikaru! Urano Metoria!); this results in the eighty-eight constellations bestowing their power upon the magician- the magician aims at their unfortunate targets, as the visage of countless star-like lights makes their appearance within the vicinity, followed by a shroud of darkness blanketing the area. These stars gather and converge all sorts of energies upon their forms before each star detonates in a rather spectacular manner, catching the user's target(s) in the blast range no matter what they do to evade- as each star will follow the target(s) to the ends of the earth like a heat-seeking missile, ensuring that the magical energy spent is not in vain. Upon contact with the enemy, the explosion of all eighty-eight stars released in the form of a tremendous attack provokes the obliteration of the enemy from the inside out in a very violent manner, more often than not propelling the victim into the air or anything in the vicinity by the sheer force of the blast. The force of the blast is enough to pulverize any magical weapons and armour, as well as eradicate any magical auras. One thing to note is that this move is similar to Abyss Break in that it is a compression of multiple "aspects" of a certain magic released in the form of an almighty attack, although Abyss Break does not leave the user in an exhausted state; as a contrast to Urano Metria. To the on-looker and also the victim the move would appear as if a myriad of stars came crashing into them provoking a massive galactic explosion with visuals giving the indication of a second Big Bang occurring, all converging upon the unlucky target. Urano Metria packs enough strength to defeat almost any demon; including an Etherious.
  • Gottfried (ゴットフリート, Gottofurīto): A long forgotten magic that is only available to highly skilled Celestial Spirit Mages; While clearing the library in the abandoned academy building outside of Magnolia, Arthur has stumbled upon a book exclusive to Celestial Spirit Mages with a seal on it that allowed only those of the purest heart to open the book. The book itself contained a lot of information that was already available to him, but one spell caught his eye, a super magic, long forgotten and could be considered a taboo for its effects. To activate the spell, Arthur must kneel on the ground and hold his hands up, pointing to the sky while reciting the incantation. Whilst chanting, a green aura will encase him, acting as a shield as it surges towards the desired target while stars slowly fill up the heavens. Upon saying the incantation, any summoned spirit will be forcibly sent back to Celestial Spirit World. While performing the incantation, Arthur will be inflicted by incredible pain, equivalent to the pain dealt to the target. The incantation Arthur has to say is "I ask that the heavens make the stars descend to earth. Illuminate... by all means... this land... this world... this land! By your hand, let everything be illuminated. Twinkling, shooting, falling... Let the stars descend before us! Gottfried!". As a result, a giant sword-like construction is formed out of the aura and is fired towards Arthur's desired target(s). So far, Arthur hasn't used this spell on anyone because of his morals, but if necessary, he will perform it. Also, this spell highly drains Arthur, making him unable to use any magic for a short period of time.

Celestial Cross Fuse[]

Celestial Cross Fuse (星歌・一心同体(セレスチアル・クロス・ヒューズ), Seresutiaru Kurosu Hyūzu lit. Celestial Elegy: Two Hearts Beating As One): Celestial Cross Fuse, oftentimes referred to as the "Star Dress" due to a certain celestial spirit mage's frequent use of this ability, is a Celestial Spirit Magic spell that makes full use of a summoner's link with their Celestial Spirits in order to incorporate the power and Magic of the Celestial Spirits they summon through their contract into their existence, which manifests itself in the form of a change in attire and a tattoo of the Celestial Spirit's seal on their body.

In any case, when performing Celestial Cross Fuse, the wielder of Celestial Spirit Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially while grasping the summoning catalyst for this form of Summoning Spirit Magic, their Celestial Spirit Gate Key, they perform a small downwards slicing motion with the object, the tool going from being suspended slightly above the caster's head to almost touching the surface where they stand - from here, the caster releases the voluminous quantities of energy outwards from their body ever-so-slightly, the Celestial Spirit Gate Key and their emotions being used in order to take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the user is capable of initiating the usual fusion of ambient ethernano that's saturated throughout the vicinity and their own magical power, the Celestial Spirit Gate Key generating a whirling torrent of golden energy from the two edges of the key while this is happening; instead of being summoned, the wielder of Celestial Spirit Magic sends a telepathic message to the Celestial Spirit associated with the key they're holding as to combine their power - due to the user holding a contract with them, the spirit has a special "magic link" with the user, essentially a contract of sorts that they can annul at any time.

By synchronizing their magical power frequency with that of the spirit's when the two are in close proximity through this telepathic link, with the spirit's approval, the user can perform this spell; which merges the magician and the spirit, integrating the spirit within their body. This allows the magician to replicate the powers of the spirit; filtering out magic (known as drawing) from the spirit and storing it ready to be used by the user. This allows the user to possess near superhuman abilities, such as increased speed and strength, as well as being able to use the spirit's magic. When the magician and their spirit are merged, two kinds of beings are brought together, and since the user possesses a comparable consciousness, the spirit will lose their solid form and can only manifest for limited periods of time while the merging is occurring; giving the user superhuman strength and enhancing their body functions. The merger grants the user an extreme boost in power; giving them access to new abilities, including executing powered-up spells; and when entering fusion mode, a pair of white feathered wings will emerge from the user's back. The merger can only be executed when the user gathers enough ethernano; however. In order to activate the merger, the spell has a "limit meter" that fills as the user collects ethernano; which are glowing orbs of light that appear whenever an attack is landed or an attack is blocked; the user automatically absorbs ethernano as they move around the area, but not while attacking or being attacked.

When the user can enter the merger, the user begins to glow orange. Once the merger is entered, the user's magical power slowly drains, and the merger ends when it is depleted. The rate at which the power drains can be lowered by using certain accessories and equipment pieces. While in the merger, the character can still collect ethernano, refilling their power as it depleted. While in the merger, the user slowly begins regenerating their stamina; while they gain a higher chance of obtaining a critical hit; as well as generic bonuses as special attacks, increased damage, and other enhancements. Entering the merger blocks any spell the opponent is striking the user with and knocks them back; however, this can be a double-edged sword, as the user's current magic is cancelled out when activating the mode; but despite this, this drawback can be morphed into a blessing, letting attacks be chained together in new ways. During a successful merge, striking hair or pupil colour changes become apparent, and it will even change the colour of clothing the user is wearing at the time; additionally, invoking Celestial Spirit Magic grants the caster the ability to use Heavenly Body Magic and Light Magic in addition to the magic of their spirit when fused. The magician can always initiate telepathic contact with the spirit. However, in the case that the user loses consciousness or the spirit for any other reason has to assume full control over their shared body the spirit creates a so-called "Internal Space" (内部空間, Naibu Kūkan, pocket dimension), where the user can communicate with the spirit in safety and even recuperate.

In this extraordinary communion, rather than conventional summoning, a telepathic communion resonates between the mage and their Celestial Spirit. The contract shared between them bolsters this ethereal dialogue, facilitating an intimate magical link that can be initiated or severed at the spirit's will. The mage's magical frequency aligns harmoniously with that of the spirit, drawing them into the Celestial Cross Fuse through unanimous accord. In unity, the mage and spirit coalesce, intertwining their essences to create a singular entity that blurs the boundaries between flesh and astral energy. The fusion endows the mage with an array of superhuman attributes, a testament to the spirit's might interwoven with their own potential. Enhanced physical prowess, including augmented speed and strength, emanates from the merged entity. The melded magic repertoire enables the mage to channel the spirit's unique abilities, conjuring ethereal spells and enchantments beyond the reach of conventional magic. Throughout the fusion, the mage's form is infused with newfound grandeur, adorned by the emergence of resplendent white feathered wings that grace their back.

The Celestial Cross Fuse, however, is not sustained without limits. The mage's ethernano reservoir serves as the life force sustaining this fusion, with its duration directly tied to the consumption of this magical essence. A "limit meter" acts as a visual representation of this balance, replenished by the absorption of ethernano orbs garnered from successful actions in combat. Engaging in melee exchanges or adeptly repelling attacks furthers the meter's replenishment, whereas the mage's motion or specific equipment pieces may influence the rate of ethernano accrual. During the Celestial Cross Fuse, the mage radiates a vibrant orange luminescence, evoking an aura of transcendent power. The fusion endures as long as the ethernano reservoir remains, gradually depleting over time. Enigmatic accessories and strategic equipment modifications can extend the fusion's duration, enabling sustained access to the merged abilities. Aided by the ethereal conjunction, the mage's stamina regenerates at an accelerated pace, bolstered by an increased likelihood of landing critical blows. The celestial nature of the fusion also bestows bonuses to various facets of combat, amplifying the efficacy of special attacks and augmenting the potency of damage-inflicting maneuvers.

During the Celestial Cross Fuse, subtle yet visually captivating alterations manifest in the mage's physical appearance. Striking changes in hair and pupil colouration reflect the harmonious unity of the fusion, an outward testament to the newfound power coursing through their veins. The colouration of the mage's attire undergoes a similar transformation, mirroring the ethereal aspects of their linked spirit's influence. Notably, the Celestial Cross Fuse bestows a unique capability upon the mage – an expanded magical affinity encompassing Heavenly Body Magic and Light Magic, seamlessly interwoven with the magic of their enigmatic Celestial Spirit. Despite its formidable prowess, the Celestial Cross Fuse carries a safeguard ingrained within its essence. Should unforeseen circumstances compromise the mage's consciousness or necessitate relinquishing control to the spirit, a sanctuary emerges known as the "Internal Space." Within this pocket dimension, secure communication and restoration transpire, allowing the mage to recuperate and reconnect with their celestial counterpart. Celestial Cross Fuse stands as a testament to the symbiotic harmony between mage and spirit, an embodiment of their shared essence that transcends the boundaries of reality. Through this enchanting convergence, the celestial spirit mage ascends to unparalleled heights, wielding power and grace in a symphony of magic and emotion.

  • Apostle Cooldown (使徒・冷え込み, Shito Hiekomi): In a partial use, Celestial Cross Fuse completely drains the user's full magical power to recover from a foe's attack and slow down the opponent for six seconds, or until a spell is landed. The duration of this period can be adjusted by the user's magical power levels. During this time the user's attack cooldown is reduced to nothing, allowing the user to link together several powerful spells one after another; even spamming what would be considered spells with a normally long casting time. Also, if the opponent is evading, the user can still continue their assault against them, as the foe doesn't receive temporarily invulnerability during this method.
  • Mystic Fusion: Astra Nexus (ミスティック・フュージョン:アストラ・ネクサス, Misutikku fuyūjon: Asutora Nekusasu): After performing the following incantation, "By the convergence of celestial energies, by the threads of magic woven in time, I beckon the stars and spirits to meld as one. From beyond the veil of existence, I invoke the Astra Nexus! (天上のエネルギーの収束によって、時間の中で織り込まれた魔法の糸によって、私は星と精霊がひとつに溶け合うよう手招きします。 存在のベールの彼方から、アストラ・ネクサスを発動する!, Tenjō no enerugī no shūsoku ni yotte, jikan no naka de orikoma reta mahō no ito ni yotte, watashi wa hoshi to seirei ga hitotsu ni tokeau yō temaneki shimasu. Sonzai no bēru no kanata kara, asutora Nekusasu o hatsudō suru!)", the user gains access to Mystic Fusion: Astra Nexus, a spell that harmonizes the energies of the stars and the mystic forces of the spirits, allowing the caster to temporarily merge their own essence with the cosmic currents of magic. This fusion enhances the caster's abilities and grants them access to a versatile array of magical powers. Upon chanting the incantation, the caster's presence becomes suffused with a shimmering aura, a manifestation of the celestial energies converging around them. This aura grows stronger as the fusion progresses, enveloping the caster in a cocoon of magical power. Under the influence of Astra Nexus, the caster gains heightened magical senses, perceiving the ebb and flow of cosmic energies with unprecedented clarity. Their magic becomes more potent, versatile, and attuned to the celestial rhythms. This heightened attunement enables them to manipulate various elements, energies, and spells without the confines of conventional limitations. For the duration of the fusion, the caster can weave spells seamlessly, drawing from a vast pool of magical knowledge and power. They can harness the forces of nature, manipulate the elements, and even emulate the abilities of celestial spirits, albeit temporarily and without the constraints of a contract. Additionally, Astra Nexus empowers the caster's physical abilities, enhancing their strength, agility, and resilience. The fusion grants them heightened senses and an uncanny awareness of their surroundings, enabling them to react with extraordinary precision. However, the power of Astra Nexus is not boundless. The spell's potency is dependent on the caster's own magical reservoir and their ability to harmonize with the cosmic forces. Overexertion can lead to exhaustion and potential magical backlash. As the fusion fades, the caster is left with a profound connection to the celestial realm, their senses tingling with residual energies. Mystic Fusion: Astra Nexus is a testament to the caster's mastery over the arcane, as they stand as a conduit between the realms of spirits and stars, wielding their combined might to shape the very fabric of reality.
List of known Celestial Cross Fusess
  • Celestial Cross Fuse: Taurus (セレスチアル・クロス・ヒューズ:タウロン, Seresutiaru Kurosu Hyūzu: Taurusu): Within the resounding echoes of the Celestial Cross Fuse with Taurus, Arthur's essence intertwines with the very embodiment of strength and earth itself. This fusion brings forth a transformation that exudes primal might and elemental mastery, as Arthur becomes a vessel for the boundless power of the Golden Bull. The Celestial Cross Fuse with Taurus instigates a monumental transformation upon Arthur's visage, encapsulating his very essence with the vigor of earth and the embodiment of Taurus' strength. A tattoo of Taurus' seal, emblazoned with the symbol of the Golden Bull, adorns Arthur's muscular shoulder, a mark that signifies their profound unity and connection to the earth's core. His once-ebony locks remain unchanged, cascading down like the shadows of mountain peaks, framing his visage with an air of primal authority. Arthur's eyes, however, undergo a remarkable shift, transforming into a shade of deep brown, mirroring the very hues of rich earth and fertile soil. The most remarkable feature of his transformation manifests in the form of a pair of majestic bull horns, adorned with intricate patterns and the essence of raw strength. These horns stand as a testament to his connection with Taurus, the embodiment of the Golden Bull's might. Arthur's attire undergoes a breathtaking metamorphosis, manifesting an ensemble that resonates with Taurus' essence. A pair of rugged black pants provides both mobility and protection, a canvas upon which his transformation is displayed. Adorning his upper body, a vest of earthy tones, adorned with patterns reminiscent of rocks and minerals, symbolizes his bond with the very elements. This vest is adorned with a golden sash, an emblem of Taurus' regal authority. Upon his waist, a belt crafted from sturdy leather houses a sheath for his whip, a reminder of Taurus' iconic weapon. As part of the Celestial Cross Fuse, the whip itself becomes an extension of Arthur's being, enabling him to land devastating blows upon his foes with primal precision. With a mere flick of his wrist, the whip dances like a tempest, channeling the very energy of earth and strength. The transformative journey extends to Arthur's weapon mastery, as his whip can also transform into the mighty Labrys, a double-sided axe that channels the elements of his surroundings to deliver earth-shattering blows. This transformation is a manifestation of Taurus' power, enabling Arthur to harness the very essence of earth and wield it as a weapon of unparalleled might. Moreover, the fusion endows Arthur with mastery over Earth Magic and Earth-Make, enabling him to manipulate the very terrain beneath him and shape the earth to his will. With a single gesture, he can command the elements to rise and fall, crafting constructs and unleashing tremors that reverberate through the battlefield. The Celestial Cross Fuse: Taurus stands as a testament to the convergence of primal might and elemental mastery, as Arthur navigates the currents of magic and reality with the boundless power of the Golden Bull. His form, now an embodiment of Taurus' raw strength and earth's essence, leaves an indelible mark upon the realm of enchantment and wonder, standing as a behemoth of power amidst the landscapes of magic.
  • Celestial Cross Fuse: Gemini (セレスチアル・クロス・ヒューズ:ゲミナ, Seresutiaru Kurosu Hyūzu: Gemini): Within the harmonious resonance of the Celestial Cross Fuse with Gemini, Arthur's essence intertwines with the duality of light and darkness, forging a being of twin energies that dances between shadows and illumination. This fusion brings forth a transformation that embodies the synergy of Gemini, the twins of opposite facets. The Celestial Cross Fuse with Gemini initiates a captivating transformation upon Arthur's visage, encapsulating his very essence with the equilibrium of light and darkness. Twin tattoos of opposing symbols, one signifying light and the other darkness, adorn Arthur's forearms, a visual representation of the harmonious blend of their dual natures. His once-mundane locks remain unchanged, cascading in a dual cascade of goth-like darkness and vibrant radiance, a manifestation of the twins' duality. Arthur's eyes, however, undergo a remarkable shift, transforming into a mesmerizing hue that dances between radiant gold and deep obsidian, mirroring the very essence of light and darkness intertwined. This duality is further accentuated by the presence of a pair of ethereal auras that envelop his form—one, a shroud of shadow, and the other, a halo of illumination. These auras stand as a testament to his union with Gemini, the twins of contrasting forces. Arthur's attire undergoes a breathtaking metamorphosis, manifesting an ensemble that resonates with the dichotomy of Gemini. A goth-like outfit, imbued with both dark elegance and vibrant cheer, envelops his form in an enigmatic aura. Gothic details, such as intricate patterns and dark hues, intermingle with bright, cheerful colours, creating a mesmerizing visual representation of their twin energies. Upon his waist, a belt crafted from dual-toned material symbolizes the twins' harmonious bond. The belt houses twin sheaths—one for a blade of darkness and the other for a blade of light. These blades, extensions of Gemini's power, embody their mastery over Darkness Magic and Light Magic, respectively. The transformative journey extends to Arthur's magic mastery, enabling him to seamlessly weave the twin forces of light and darkness. He can channel the shadows to obscure and manipulate, as well as harness the brilliance of light to illuminate and purify. With a mere thought, he can merge these opposing energies to create a torrent of harmonious magic that surges forth in a dazzling display of power. Moreover, the fusion endows Arthur with the ability to perform the ultimate manifestation of Gemini's synergy—a Unison Raid that combines the full force of their contrasting magics. With unparalleled synchronization, Arthur can channel the dual energies of light and darkness into a singular, devastating assault. This Unison Raid is a testament to their unbreakable bond and serves as an embodiment of their twin essence, capable of obliterating anything in its path. The Celestial Cross Fuse: Gemina stands as a testament to the convergence of duality and balance, as Arthur navigates the currents of magic and reality with the twin energies of Gemini. His form, now an embodiment of their harmonious blend of light and darkness, leaves an indelible mark upon the realm of enchantment and wonder, standing as a celestial being that bridges the gap between contrasting forces.
  • Celestial Cross Fuse: Virgo (セレスチアル・クロス・ヒューズ:バステト, Seresutiaru Kurosu Hyūzu: Barugo): The Celestial Cross Fuse with Virgo ushers forth a transformative journey, intertwining Arthur's essence with the very stars, giving birth to a form that resonates with grace and enigmatic power. Within this harmonious melding, Arthur emerges as a vessel for Virgo's boundless mystique, an embodiment of the cosmic dance. The Celestial Cross Fuse with Virgo imparts a profound transformation upon Arthur's visage, encapsulating his very essence with the essence of the celestial spirit. A tattoo of Virgo's constellation symbol graces his left collarbone, an emblem that symbolizes their profound unity and connection to the cosmos. His once-dominant locks transform into a raven cascade of pitch black, an embodiment of the night sky's mysteries. His eyes mirror this transformation, now an endless abyss of darkness, echoing the depths of space itself. In a testament to Virgo's feline aspect, a pair of cat-ears adorns Arthur's head, an enchanting addition that serves as a symbol of their harmonious fusion. This subtle yet striking feature stands as a testament to their connection and unity. Arthur's attire undergoes a breathtaking metamorphosis, manifesting a regal armour that resonates with Virgo's enigmatic power. A black armour, adorned with intricate silver trimming, envelopes his form with an air of celestial elegance. A pair of wings, reminiscent of those of a dragon or a bat, grace his back, an emblem of the cosmic energies that now course through his being. A neck guard, adorned with resplendent gems, encircles Arthur's neck, enhancing the ensemble's regal aesthetic. Shoulder pads, composed of dual silver-edged plates, sport silver crosses that evoke the essence of celestial power. A high collar envelops his neck, a symbol of regal authority and cosmic resonance. The breastplate, with its silver-edged design, forms a protective barrier across his front, while plates flanking his hips cascade with grace and beauty. A prominent waistguard, shaped like feathers and adorned with silver crosses, completes the ensemble, encapsulating Arthur's form with an aura of majesty and power. The transformative journey continues to his limbs, where slim gauntlets offer an elegant blend of protection and agility, with each silver pattern exuding an air of mystique. The leg guards, with their silver-edged thighs and knees transitioning to pitch black metal greaves, mirror the aesthetic of the armour while granting unparalleled protection and grace. Upon entering the Celestial Cross Fuse: Virgo, Arthur's very being resonates with the spirit's enigmatic power, granting him unparalleled agility, flexibility, and speed. His movements become a mesmerizing dance of shadows, a testament to the unification of mage and spirit. This enhanced agility allows him to traverse the battlefield with ethereal grace, weaving through danger with unmatched finesse. As expected, Arthur attains mastery over Illusion Magic, channeling the essence of Virgo's cosmic enigma with unparalleled finesse. The fusion endows him with the ability to manipulate reality itself, conjuring illusions that bewilder and confound his adversaries. Each incantation becomes a symphony of mystique, weaving the very fabric of reality into intricate patterns that mirror the dance of the stars. The Celestial Cross Fuse: Virgo stands as a testament to the convergence of cosmic grace and enigmatic power, as Arthur navigates the currents of magic and reality with unparalleled elegance. His form, now an embodiment of Virgo's cosmic dance, leaves an indelible mark upon the realm of enchantment and wonder, standing as a beacon of celestial beauty amidst the mysteries of magic.
  • Celestial Cross Fuse: Leo (セレスチアル・クロス・ヒューズ:レオ, Seresutiaru Kurosu Hyūzu: Reo): Within the radiant blaze of the Celestial Cross Fuse with Leo, Arthur's essence intertwines with the fierce power of the lion, embodying the majestic grace of the king of beasts. This fusion brings forth a transformation that radiates both regal authority and the brilliance of light. The Celestial Cross Fuse with Leo initiates a captivating transformation upon Arthur's visage, encapsulating his very essence with the essence of the lion. Leo's sigil on his right shoulder, peers fiercely from its new place, signifying his connection to the mighty creature. His once-chestnut locks remain unchanged, flowing with an air of regal elegance, framing his visage like the majestic mane of a lion. Arthur's eyes, however, undergo a remarkable shift, transforming into a hue that dances between a radiant gold and a deep amber, mirroring the very majesty and warmth of the lion's gaze. The most striking feature of his transformation manifests in the form of a pair of cat-like ears that crown his head, imbued with the essence of feline grace and the lion's power. These ears stand as a testament to his connection with Leo, the embodiment of the Lion's might. Arthur's attire undergoes a breathtaking metamorphosis, manifesting an ensemble that resonates with the lion's fierce authority. An elegant dark suit, adorned with intricate patterns reminiscent of a lion's mane, envelops his form in an aura of regal might. The jacket, left unbuttoned, exudes a sense of nonchalant grandeur, while the loose pants, held up by a light-coloured belt, offer both freedom of movement and an air of regality. Beneath the suit, a lighter shirt graced with a plain red tie symbolizes both Leo's strength and Arthur's unwavering determination. Dark shoes, the foundation of his form, stand as a testament to his grounded power and regal poise. The ensemble as a whole captures the essence of a lion's majesty, intertwined with Arthur's unique identity. Upon entering the Celestial Cross Fuse: Leo, Arthur's very being resonates with the spirit of the lion, elevating his prowess and authority to unparalleled heights. He becomes a monarch of magic, wielding the brilliance of Light Magic and the commanding might of Regulus and its dark counterpart with regal finesse. This fusion transforms him into a regal presence, a sovereign of both light and darkness, standing as an embodiment of the lion's power. As expected, Arthur attains mastery over Light Magic and Regulus, channeling the essence of Leo's brilliance with unparalleled precision. With every incantation, his magic becomes a symphony of light and darkness, weaving a tapestry of power that commands both elements with awe-inspiring authority. The Celestial Cross Fuse: Leo stands as a testament to the convergence of regal authority and radiant brilliance, as Arthur navigates the currents of magic and reality with the ferocious grace of the Lion. His form, now an embodiment of Leo's majestic power and the brilliance of Light Magic, leaves an indelible mark upon the realm of enchantment and wonder, standing as a sovereign of magic amidst the landscapes of power and authority.
  • Celestial Cross Fuse: Gladius (セレスチアル・クロス・ヒューズ:>メカジキ, Seresutiaru Kurosu Hyūzu: Guradiusu): The Celestial Cross Fuse with Gladius heralds a profound metamorphosis for Arthur, intertwining his mortal essence with the formidable spirit's might. This harmonious melding births a form reminiscent of Gladius' commanding presence, marked by a distinctive shift in appearance and the fusion of their arcane prowess. As Arthur and Gladius converge, the fabric of reality dances with anticipation, giving rise to the embodiment of Gladius' essence within the celestial spirit mage. Upon the successful synchronization and initiation of the Celestial Cross Fuse with Gladius, Arthur undergoes a remarkable physical transformation. His form assumes a greater bulkiness, accompanied by subtle nuances that challenge the perception of his stature, though conclusive proof remains elusive. Adorning his chest is a resplendent tattoo, a crystalline emblem encapsulating Gladius' essence, testifying to their unbreakable bond. A radiant cascade of purple hues envelops Arthur's hair, a manifestation of the spirit's profound influence intertwining with his very being. The attire bestowed upon Arthur through this fusion bears a striking resemblance to Gladius' own regal raiment, celebrating their unity. An intricate, dual-layered kimono drapes his form, each layer exuding its unique aura. The outer layer, a swathe of obsidian black, is tailored an inch shorter than its snowy white counterpart, imbuing Arthur's presence with an enigmatic elegance. Loosely-fitted leggings grant him unparalleled mobility, enhancing his agility as he navigates the convergence of magic and martial prowess. An emblematic facet of this fusion resides at Arthur's left hip, where simple yet imposing black sword sheaths house the legendary Kenyōsu. Adorned with delicate white ribbons that coil around the base, the contrast between light and darkness attests to the symbiotic balance forged through their union. This embodiment of Gladius' profound swordsmanship resounds as a declaration of their fusion, a testament to the inextricable link that now courses through Arthur's being. Within the realm of Celestial Cross Fuse: Gladius, Arthur's transformation transcends mere aesthetics, bestowing upon him a mastery over the sword and gravity magics intrinsic to Gladius' essence. The mastery of Gladius' formidable swordsmanship elevates Arthur into the echelons of a true swordmaster, wielding his blade with unparalleled precision and grace. A harmonious blend of two lifetimes' worth of experience intermingles, affording Arthur the capability to face adversaries who have honed their skills through unrelenting dedication. The convergence of gravity magic further enhances Arthur's dominion over the very fabric of reality, allowing him to manipulate the forces that bind the universe. Through masterful control, Arthur becomes a conductor of gravitational energies, manipulating fields to attract or repel objects with breathtaking finesse. This remarkable proficiency grants him an edge both in offense and defense, shaping the battlefield to his advantage and confounding opponents with the dance of celestial forces. As Arthur wields Gladius' combined might, the very air quivers with anticipation, each stroke of his blade and invocation of magic resonating with the echoes of their shared essence. The Celestial Cross Fuse: Gladius embodies a testament to unity, a symphony of swordsmanship and celestial power that reverberates through the ages, leaving an indelible mark upon the annals of magic and mystique.
  • Celestial Cross Fuse: Puella (セレスチアル・クロス・ヒューズ:魔法少女, Seresutiaru Kurosu Hyūzu: Puera): In the enchanting resonance of the Celestial Cross Fuse with Puella, Arthur's existence undergoes a remarkable transfiguration, harmonizing his being with the essence of the bewitching spirit. Through this harmonious melding, a wondrous metamorphosis unfolds, infusing Arthur with the essence of Puella's ethereal enchantment and beguiling charm. Upon the triumphant synchronization and initiation of the Celestial Cross Fuse with Puella, Arthur's very visage is reforged by the embrace of celestial magic. A radiant tattoo, an emblem of Puella's enchanting seal, takes its rightful place behind Arthur's left ear, an eternal testament to their intertwined spirits. The cascade of transformation extends to his hair, which now gleams with the golden brilliance of sunlight, interwoven with delicate pink highlights that imbue him with an otherworldly allure. Arthur's eyes, now radiant blue, reflect the depths of Puella's enchantment, casting an irresistible spell upon those who gaze into their depths. The shift in attire is a subtle yet captivating homage to Puella's ethereal essence. His suit, now a delicate shade of pink, bears the mark of transformation through a white bow-tie that evokes an aura of elegance and mystique. A mesmerizing pink glow envelops Arthur's form, a radiant aura that remains concealed from all but the female population, as seen during his fight with Kana Hime. This enchanting illumination adds an air of allure, drawing the gaze of those attuned to its magical resonance. An emblematic touch emerges with the manifestation of a grand pink umbrella upon his back, a symbol of Puella's magical prowess and protective embrace. A pair of ornate tessen fans grace his hands, symbols of finesse and intrigue that stand as testaments to his mastery over the enchanting arts. Within this beguiling state, Arthur becomes a veritable maestro of charm and manipulation, his words carrying an enchanting resonance capable of melting the coldest of hearts. The fusion empowers him with the mastery of Love Magic, channeling the essence of Puella's ethereal enchantment into his very being. Through the harmonious union, he emerges as a masterful sweet-talker, wielding the power of emotion and connection to sway even the most resolute of minds. A particularly mesmerizing facet emerges in Arthur's adeptness with the tessen fans, wielding them with preternatural grace and finesse. These implements become extensions of his very being, allowing him to manipulate the flow of magic and emotions with entrancing dexterity. With each graceful movement, he weaves intricate patterns of magic, casting a bewitching spell upon the world around him. The Celestial Cross Fuse: Puella is more than a convergence of magical abilities; it is an embodiment of enchantment and allure that weaves through the fabric of existence. Arthur, now a symphony of charm and mystique, stands as a beacon of Puella's beguiling power, capable of captivating hearts and minds with every flourish of his tessen fans and every whispered incantation. In this captivating state, Arthur's essence resonates with the enchanting melody of celestial magic, leaving an indelible mark upon the realm of fantasy and wonder.
  • Celestial Cross Fuse: Dreina (セレスチアル・クロス・ヒューズ:メカジキ, Seresutiaru Kurosu Hyūzu: Dureina): In the harmonious resonance of the Celestial Cross Fuse with Dreina, Arthur's very essence intertwines with the enigmatic spirit, birthing a breathtaking transformation that transcends the boundaries of reality. Through this exquisite fusion, Arthur emerges as a conduit for Dreina's boundless essence, a living embodiment of mist and mystery. The Celestial Cross Fuse with Dreina imparts a profound transformation upon Arthur's visage, bestowing upon him an ethereal aura that resonates with the heart of mist. A radiant tattoo etches itself onto his upper left arm, an emblem of Dreina's essence that unites their spirits in a harmonious bond. His hair undergoes a verdant metamorphosis, cascading in lush shades of green that evoke the tranquility of a lush forest. His once-penetrating gaze now mirrors the hue of his hair, casting a gaze that reflects the secrets concealed within the mist. The transformation extends to Arthur's attire, where a magnificent green kimono drapes his form with an air of elegance and mystique. Adorned with intricate yellow prints that dance across the fabric, the kimono resonates with Dreina's essence, evoking the ethereal beauty of swirling mist and verdant landscapes. Arthur's very skin undergoes a subtle metamorphosis, paling to an almost otherworldly shade of white, accentuating the radiant glow of his eyes and hair. A jewel of jade materializes upon Arthur's forehead, a manifestation of Dreina's essence that symbolizes their harmonious convergence. This jade gem serves as a focal point of their bond, channeling the arcane energies that intertwine their spirits and granting Arthur a connection to the heart of mist magic. Upon embracing the Celestial Cross Fuse: Dreina, Arthur's very being becomes a testament to the spirit's mastery over mist and evasion. His form becomes fluid and nimble, a marvel of agility capable of evading even the most formidable of attacks, whether delivered through melee strikes or ranged assaults. The fusion endows him with an uncanny grace that allows him to traverse the battlefield like a phantom, leaving trails of mist in his wake as he effortlessly weaves through danger. As expected, Arthur attains mastery over the enigmatic art of Mist Magic, invoking the essence of mist to manipulate reality itself. The very atmosphere becomes his canvas, enabling him to obscure his presence, distort perception, and conjure illusions that bewilder and confound. Through the harmonious melding with Dreina's essence, Arthur becomes a master manipulator of the very fabric of mist, bending it to his will to shroud his movements in secrecy and subterfuge. The Celestial Cross Fuse: Dreina unveils an extraordinary synergy between mage and spirit, a testament to their shared essence that reverberates through the realm of magic and mystery. Arthur, now a living embodiment of mist and evasive grace, navigates the currents of reality with ethereal finesse, leaving an indelible mark upon the annals of enchantment and wonder.
  • Celestial Cross Fuse: Ignis (セレスチアル・クロス・ヒューズ:イグニス, Seresutiaru Kurosu Hyūzu: Igunisu): Within the mesmerizing resonance of the Celestial Cross Fuse with Ignis, Arthur's essence is interwoven with the very fires of the enigmatic spirit, birthing a transformation that radiates with brilliance and power. Through this harmonious melding, Arthur emerges as a conduit for Ignis' boundless might, an embodiment of incandescent energy. The Celestial Cross Fuse with Ignis ushers forth a breathtaking transfiguration upon Arthur's visage, encapsulating his very essence with the fires of the spirit. Tattoos of Ignis' seal adorn both of his palms, an emblem of their profound unity. His once-dominant locks transform into cascades of silver, gleaming with the brilliance of moonlit flames. His eyes shift to a lightning blue, mirroring the fierce energy of the very lightning itself. Arthur's attire undergoes a remarkable metamorphosis, manifesting an awe-inspiring armour that resonates with Ignis' essence. A resplendent breastplate, adorned with intricate golden trimmings, encapsulates his chest with an air of regal might. Thin plates ascend to surround his neck, enhancing the ensemble's regality and protection. Pauldrons, a fusion of elegance and power, grace his shoulders, composed of dual plates with prominent protrusions that evoke the very essence of thunderous storms. The transformative journey extends to Arthur's arms, where armoured gauntlets envelop his form with unyielding strength. The gauntlets, sporting striking protrusions and intricate details, channel the spirit's fiery energy, manifesting an embodiment of power and control. Similar protrusions adorn his greaves, with particularly large ones adorning the knee guards, a testament to the fusion of strength and protection. The absence of a waistguard is replaced by a resplendent cloth, adorned with spheres and fur-like ornaments that cascade from the breastplate, covering Arthur's groin. This cloth exudes an aura of regal opulence, a symbol of Ignis' majestic might. Upon entering the Celestial Cross Fuse: Ignis, Arthur's very being resonates with the spirit's power, granting him an unprecedented increase in speed and reflexes. His movements become a mesmerizing dance of energy, a testament to the unification of mage and spirit. This enhanced agility allows him to evade and counter with unmatched finesse, making him a formidable force on the battlefield. As expected, Arthur attains mastery over Lightning Magic, channeling the essence of Ignis' electrifying power with unparalleled finesse. The fusion endows him with the ability to harness and manipulate lightning, unleashing devastating torrents of energy that strike with blinding precision and power. Each incantation becomes a symphony of electricity, weaving the essence of lightning into the fabric of reality itself. The Celestial Cross Fuse: Ignis stands as a testament to the convergence of brilliance and power, as Arthur navigates the currents of magic and reality with unparalleled might. His form, now an embodiment of Ignis' incandescent energy, leaves an indelible mark upon the realm of enchantment and wonder, standing as a beacon of illumination amidst the storms of magic.
  • Celestial Cross Fuse: Terra (セレスチアル・クロス・ヒューズ:テラー, Seresutiaru Kurosu Hyūzu: Terā): Amidst the ancient resonance of the Celestial Cross Fuse with Terra, Arthur's essence intertwines with the very heartbeat of the Earth itself, becoming a conduit of primordial power. This fusion brings forth a transformation that embodies the enduring strength and nurturing embrace of Terra, the embodiment of the Earth's essence. The Celestial Cross Fuse with Terra initiates a captivating transformation upon Arthur's visage, encapsulating his very essence with the essence of the Earth. An intricate tattoo of a her sigil, symbolic of Terra's dominion over the land, adorns Arthur's back, signifying his connection to the very core of the planet. His once-ebony locks remain unchanged, cascading down like the tendrils of ancient roots, a manifestation of Terra's enduring presence. Arthur's eyes, however, undergo a remarkable shift, transforming into a hue that reflects the myriad shades of earth—deep browns, lush greens, and warm ambers—mirroring the very landscapes and vitality of the planet. The most striking feature of his transformation manifests in the form of patterns resembling geological formations etched across his skin, reminiscent of the Earth's majestic topography. These patterns stand as a testament to his connection with Terra, the embodiment of the Earth's essence. Arthur's attire undergoes a breathtaking metamorphosis, manifesting an ensemble that resonates with Terra's nurturing embrace. A flowing kimono woven from the very fibers of nature envelops his form in an aura of ancient wisdom. Earthy tones and rich greens intermingle in intricate patterns that mimic the textures of bark, leaves, and soil, creating a mesmerizing visual representation of Terra's dominion. Upon his wrists, bracelets adorned with precious stones serve as a link to the Earth's elemental energies, channeling the very essence of the planet's vitality. Around his waist, a belt crafted from intertwined vines symbolizes the interconnectedness of all life upon the Earth. The transformative journey extends to Arthur's magic mastery, enabling him to seamlessly harness the very forces of the Earth. He can manipulate the soil beneath his feet, shape rock formations with ease, and command the very elements of Earth Magic, Earth-Make, Sand Magic, and Sand-Make. Moreover, the fusion endows Arthur with the ability to commune with the spirits of the land, channeling their wisdom and vitality to bolster his power. With a single gesture, he can command the very earth to rise and obey his will, sculpting landscapes and shaping constructs that echo Terra's dominion. His very presence becomes a sanctuary of life and growth, mirroring the nurturing essence of the Earth. The Celestial Cross Fuse: Terra stands as a testament to the convergence of primordial strength and nurturing vitality, as Arthur navigates the currents of magic and reality as a vessel of Terra's enduring presence. His form, now an embodiment of Terra's essence and the Earth's vitality, leaves an indelible mark upon the realm of enchantment and wonder, standing as a guardian of nature amidst the landscapes of magic and life.
  • Celestial Cross Fuse: Neptune (セレスチアル・クロス・ヒューズ:バラの, Seresutiaru Kurosu Hyūzu: Nepptuneu): The Celestial Cross Fuse with Neptune ushers forth a captivating transformation, intertwining Arthur's essence with the boundless tides of the enigmatic spirit. Within this harmonious melding, a breathtaking evolution emerges, encapsulating the essence of water and elegance. Through the triumphant synchronization and initiation of the Celestial Cross Fuse with Neptune, Arthur's appearance undergoes a profound transfiguration. A tattoo of Neptune's symbol, a testament to their unbreakable bond, adorns his upper left arm. His once-dominant locks transform into cascades of azure blue, reminiscent of the boundless expanse of the ocean. His eyes shift to a tranquil shade of green, mirroring the serenity and vitality of aquatic depths. The transformation encompasses Arthur's attire, which shifts dramatically to encapsulate Neptune's aqueous essence. A resplendent armour, drawing inspiration from Japanese and Chinese design, graces his form, evoking a harmonious blend of mystique and allure. The armour's foundation is a sleeveless tunic, adorned with intricate flower motifs that pay homage to Neptune's connection to nature. Revealing openings along the sides and front unveil Arthur's chest, an embodiment of vulnerability and strength united. A dark obi cinches the openings, secured by a thin red rope that embraces the armour's aesthetic. A delicate white belt, encased in a pink, flower-patterned cloth, winds around Arthur's waist, a juxtaposition of elegance and resolute purpose. The interplay of fabrics culminates in layers of cloth, cascading from his waist to create an enchanting dance of textures and colours. Dark blue cloth flows from his groin and back, its jagged edges framing his form with an air of regality. Complementary yellow-bordered cloth trails from the sides, swaying like gentle waves in a sea breeze. The mastery of the Celestial Cross Fuse: Neptune extends beyond the physical, delving into the arcane domain of Water Magic. Arthur emerges as a maestro of aquatic forces, wielding the essence of Neptune's boundless tides with profound finesse. Through this symbiotic fusion, Arthur can conjure and manipulate water with unparalleled mastery, commanding its flow and form to unleash devastating torrents and soothing currents alike. A remarkable facet of the Celestial Cross Fuse: Neptune resides in Arthur's newfound ability to levitate freely, unbound by the constraints of gravity. His ethereal presence mirrors the fluid grace of the ocean's currents, allowing him to traverse the battlefield with unerring poise. The mastery of water and the art of levitation intertwine seamlessly, enabling Arthur to command the very elements to his will. The Celestial Cross Fuse: Neptune stands as a testament to the mystique and power inherent within water and the depths of the ocean. Arthur, now an embodiment of aquatic elegance, navigates the currents of magic and reality with unparalleled grace, leaving an indelible mark upon the realm of enchantment and wonder.
  • Celestial Cross Fuse: Specula (セレスチアル・クロス・ヒューズ:リフレクタ, Seresutiaru Kurosu Hyūzu: Supekura): Amidst the shimmering resonance of the Celestial Cross Fuse with Specula, Arthur's essence intertwines with the very essence of Specula, the enigmatic Mirror. This fusion brings forth a transformation that embodies the captivating allure of reflection and the power to manipulate it. The Celestial Cross Fuse with Specula initiates a captivating transformation upon Arthur's visage, encapsulating his very essence with the essence of the Mirror. An intricate tattoo of an ornate mirror's frame adorns his shoulder, signifying his connection to Specula's enchanting power. His once-mundane locks remain unchanged, cascading down like liquid silver, mirroring the very essence of the mirror's reflective surface. Arthur's eyes, however, undergo a remarkable shift, taking on a hue that shimmers between silvery shades, reflecting the myriad possibilities and illusions that lie within Specula's power. The most striking feature of his transformation manifests in the form of an ephemeral aura that surrounds him, mirroring the reflective nature of the mirror. This aura stands as a testament to his connection with Specula, the embodiment of the Mirror's magic. Arthur's attire undergoes a breathtaking metamorphosis, manifesting an ensemble that resonates with the captivating allure of the mirror's magic. A silver robe, woven with intricate patterns resembling interwoven reflections, envelops his form in an aura of mystical elegance. The robe shimmers and shifts, capturing the essence of Specula's ever-changing nature. Within his grip, a hand-mirror, a conduit of Specula's power, materializes and shapeshifts according to his will. In its smaller form, it captures the essence of a perfectly reflective surface, capable of absorbing and storing attacks sent towards him. In this compact state, the mirror is a vessel of stored energy, ready to be unleashed upon his foes. With a mere thought, the mirror expands into a larger form, capable of concealing objects and people within its reflective depths. This form embodies the mirror's power to create illusions and manipulate perception, allowing Arthur to control the flow of battle and deceive his opponents with captivating illusions. Upon entering the Celestial Cross Fuse: Specula, Arthur's being resonates with the essence of Specula, making him a master of reflections and illusions. He harnesses the mirror's magic with unparalleled precision, capable of weaving intricate mirrors of reality and weaving them into his spells. As expected, Arthur attains mastery over Mirror Magic and Copy Magic, channeling the very essence of Specula's captivating power. His spells become a mesmerizing symphony of illusions and reflections, each intricately crafted to beguile and deceive. With a gesture, he can mirror his opponent's attacks and harness their power as his own, leaving his foes spellbound by their own strength turned against them. The Celestial Cross Fuse: Specula stands as a testament to the convergence of illusions and reflection, as Arthur navigates the currents of magic and reality as a vessel of Specula's enchanting power. His form, now an embodiment of Specula's essence and the magic of mirrors, leaves an indelible mark upon the realm of enchantment and wonder, standing as a maestro of illusion amidst the landscapes of perception and reality.
  • Arthur - Barrier

    Arthur, utilizing Barrier Magic in an offensive manner after a successful merge with Scutum

    Celestial Cross Fuse: Scutum (セレスチアル・クロス・ヒューズ:スクトゥム, Seresutiaru Kurosu Hyūzu: Sakutumu): The Celestial Cross Fuse with Scutum ushers forth a transformative metamorphosis, intertwining Arthur's essence with the very essence of protection, bestowing upon him an aura of impenetrable fortitude. Within this harmonious melding, Arthur emerges as a bastion of defense, an embodiment of unwavering strength. The Celestial Cross Fuse with Scutum imparts a profound transformation upon Arthur's visage, encapsulating his very essence with the essence of unbreakable shields. A tattoo of Scutum's seal adorns his inner left wrist, an emblem that symbolizes their profound unity and connection to the guardian spirit. His once-dominant locks transform into cascades of silver, glistening with the brilliance of an impregnable fortress. His eyes shift to a shade of grey, mirroring the stoic determination and steadfast resolve of a defender. Arthur's attire undergoes a remarkable metamorphosis, manifesting an awe-inspiring armour that resonates with Scutum's essence. A breastplate of singular metal, adorned with intricate curved lines and a deformed version of Scutum's sign, encapsulates his form with an air of indomitable might. The emblematic cross extends to the armour's right side, a testament to their shared bond and the unyielding shield that Arthur has become. The transformative journey extends to Arthur's arms, where plated gauntlets envelop his form with unyielding strength. These gauntlets extend up to his elbows, which are further protected by ornate elbow guards adorned with metal ornaments reminiscent of feathers. A prominent armoured collar graces his neck, an emblem of unbreakable defense that encircles him with an aura of fortitude. The waistguard, composed of elaborated plates hanging from a simple belt, offers an additional layer of protection, while a smaller, thinner pair of plates circle his waist, enhancing the ensemble's regal aesthetic. The shoulder guards, both large and detailed, shield his upper arms with an aura of guardian might, completing the armour's formidable appearance. Upon entering the Celestial Cross Fuse: Scutum, Arthur's very being resonates with the spirit's essence of protection, elevating his defensive capabilities to unparalleled heights. His durability and endurance become legendary, forming an impenetrable barrier that shields him and his allies from harm. This unyielding resolve transforms him into a guardian of unwavering strength, standing resolute amidst the chaos of battle. As expected, Arthur attains mastery over Barrier and Shield Magic, channeling the essence of Scutum's protective power with unparalleled finesse. The fusion endows him with the ability to conjure and manipulate barriers and shields of unparalleled strength, forming an unbreakable fortress that shields him and his allies from harm. Each incantation becomes a symphony of defense, weaving the essence of protection into the fabric of reality itself. The Celestial Cross Fuse: Scutum stands as a testament to the convergence of impenetrable defense and unwavering strength, as Arthur navigates the currents of magic and reality with unparalleled fortitude. His form, now an embodiment of Scutum's impervious shields, leaves an indelible mark upon the realm of enchantment and wonder, standing as an unwavering bastion amidst the chaos of magic and battle.
  • Celestial Cross Fuse: Horologium (セレスチアル・クロス・ヒューズ:テンプス, Seresutiaru Kurosu Hyūzu: Horologiumu): Amidst the timeless resonance of the Celestial Cross Fuse with Horologium, Arthur's essence intertwines with the very essence of Horologium, the venerable Pendulum Clock. This fusion brings forth a transformation that embodies the unyielding passage of time and the power to shield and heal. The Celestial Cross Fuse with Horologium initiates a captivating transformation upon Arthur's visage, encapsulating his very essence with the essence of the Pendulum Clock. An intricate tattoo of his sigil adorns his forearm, signifying his connection to Horologium's steadfast power. His once-raven locks remain unchanged, cascading down like cascading strands of time itself, a manifestation of the very passage of existence. Arthur's eyes, however, undergo a remarkable shift, taking on a hue that echoes the soothing tones of a serene hourglass, mirroring the very essence of the Pendulum Clock's tranquil presence. The most striking feature of his transformation manifests in the form of a subtle aura, an ethereal mist that surrounds him, reminiscent of the quiet embrace of Horologium's protective shelter. This aura stands as a testament to his connection with Horologium, the embodiment of the Pendulum Clock's magic. Arthur's attire undergoes a breathtaking metamorphosis, manifesting an ensemble that resonates with the calming presence of the Pendulum Clock. A robe woven with intricate patterns resembling the inner workings of a clock envelops his form in an aura of timeless wisdom. Hues of deep blues and silvers intermingle in intricate patterns, creating a mesmerizing visual representation of Horologium's enduring power. Upon his wrist, a bracelet adorned with a miniature hourglass serves as a conduit to Horologium's power, channeling the very essence of time's passage and the pendulum's sway. Around his waist, a belt crafted from interlocking gears symbolizes the interconnected nature of past, present, and future. The transformative journey extends to Arthur's magic mastery, enabling him to seamlessly harness the very forces of defense and healing. Moreover, the fusion endows Arthur with the ability to channel Horologium's protective aura, enveloping himself and others within the comforting embrace of the Pendulum Clock. With a mere thought, he can summon Horologium's sheltering presence, creating an ethereal barrier that wards off harm and shields those within from the onslaught of battle. The Celestial Cross Fuse: Horologiumstands as a testament to the convergence of timeless defense and nurturing healing, as Arthur navigates the currents of magic and reality as a harbinger of protection and solace. His form, now an embodiment of Horologium's essence and the Pendulum Clock's magic, leaves an indelible mark upon the realm of enchantment and wonder, standing as a guardian of time amidst the landscapes of safety and rejuvenation.
  • Celestial Cross Fuse: Cepheus (セレスチアル・クロス・ヒューズ:ケフェウス, Seresutiaru Kurosu Hyūzu: Kefeusu): The Celestial Cross Fuse with Cepheus ushers forth a transformative symphony, intertwining Arthur's essence with the very threads of cosmic control, bestowing upon him an aura of sovereign authority. Within this harmonious melding, Arthur emerges as a conductor of celestial forces, an embodiment of regal command. The Celestial Cross Fuse with Cepheus imparts a profound transformation upon Arthur's visage, encapsulating his very essence with the essence of cosmic dominion. A tattoo of Cepheus' seal graces his forehead, an emblem that symbolizes their profound unity and connection to the celestial powers. His hair remains unchanged, a testament to his unwavering identity, while his eyes shift to a vivid shade of red, echoing the authority of a sovereign ruler. Arthur's attire undergoes a breathtaking metamorphosis, manifesting an awe-inspiring ensemble that resonates with Cepheus' cosmic command. A white coat, adorned with resplendent gold accents, envelops his form with an air of regal elegance. A red jewel, suspended from a two-layered bow, adorns his neck, a symbol of the celestial authority he now wields. Navy blue shoulder pads, embellished with loopy ribbons, accentuate his presence with an aura of command. The transformative journey extends to Arthur's arms, where the coat's sleeves, adorned with feathery frills at the bottom and blue cuffs with gold trim at the top, exude an air of cosmic grandeur. A light blue vest, adorned with gold trims and buttons, lies beneath the coat, a symbol of the celestial authority he now wields. Blue pants and tall white boots, crowned with gold trim at the top, complete the ensemble, encapsulating Arthur's form with an aura of regal mastery. Upon entering the Celestial Cross Fuse: Cepheus, Arthur's very being resonates with the spirit's cosmic command, elevating his authority and control to unparalleled heights. He becomes a conductor of celestial forces, bending the very fabric of reality to his will. This sovereign dominion transforms him into a regal presence, a ruler of cosmic energies amidst the tapestry of magic. As expected, Arthur attains mastery over Doll-Play and Command Magic, channeling the essence of Cepheus' cosmic authority with unparalleled finesse. The fusion endows him with the ability to manipulate and command dolls and forces with sovereign precision, shaping the very flow of magic and reality to his desires. Each incantation becomes a symphony of command, weaving the essence of cosmic dominion into the fabric of reality itself. The Celestial Cross Fuse: Cepheus stands as a testament to the convergence of cosmic command and regal authority, as Arthur navigates the currents of magic and reality with unparalleled mastery. His form, now an embodiment of Cepheus' celestial authority, leaves an indelible mark upon the realm of enchantment and wonder, standing as a sovereign conductor amidst the cosmic melodies of magic.
  • Celestial Cross Fuse: Cassiopeia (セレスチアル・クロス・ヒューズ:カッシア, Seresutiaru Kurosu Hyūzu: Kasshiopeia): Amidst the commanding resonance of the Celestial Cross Fuse with Cassiopeia, Arthur's essence intertwines with the very essence of Cassiopeia, the illustrious Queen. This fusion brings forth a transformation that embodies the regal authority of command, the allure of enchantment, and the mastery of magic. The Celestial Cross Fuse with Cassia initiates a captivating transformation upon Arthur's visage, encapsulating his very essence with the essence of the Queen. An intricate tattoo of her sigil adorns his arm, signifying his connection to Cassiopeia's commanding power. His once-chestnut locks remain unchanged, cascading down like a river of authority and charm, mirroring the very presence of the Queen's grace. Arthur's eyes, however, undergo a remarkable shift, taking on a hue that shimmers between majestic purples and rich golds, reflecting the radiant allure and sovereignty of Cassiopeia's regal essence. The most striking feature of his transformation manifests in the form of an ethereal aura that surrounds him, an aura that resonates with the power of command and the allure of enchantment. This aura stands as a testament to his connection with Cassiopeia, the embodiment of the Queen's majestic magic. Arthur's attire undergoes a breathtaking metamorphosis, manifesting an ensemble that resonates with the resplendent authority of the Queen. A suit woven from the finest fabrics, adorned with intricate patterns and motifs of royalty, envelops his form in an aura of noble elegance. Shades of deep purples and golds intermingle in intricate patterns, creating a mesmerizing visual representation of Cassiopeia's grandeur. Upon his wrist, a bracelet adorned with a miniature scepter serves as a link to Cassiopeia's commanding power, channeling the very essence of regal authority and magical mastery. Around his waist, a belt crafted from intertwined ribbons symbolizes the intertwining of magic and command. The transformative journey extends to Arthur's magic mastery, enabling him to seamlessly harness the very forces of Command T, Enchantment, Strengthening, and Card Magic. Moreover, the fusion endows Arthur with the ability to issue commands with unparalleled authority, bending the threads of reality to his will. With a mere gesture, he can enchant objects and imbue them with magical properties, creating a symphony of allure and wonder. His mastery over Strengthening Magic allows him to bolster the very essence of his being, enhancing his abilities and fortitude to new heights. The Celestial Cross Fuse: Ca ssiopeiastands as a testament to the convergence of regal command, enchanting allure, and masterful magic, as Arthur navigates the currents of authority and mystique as a sovereign of both realms. His form, now an embodiment of Cassia's essence and the Queen's mastery, leaves an indelible mark upon the realm of enchantment and wonder, standing as a monarch of magic amidst the landscapes of command and allure.
  • Celestial Cross Fuse: Voda (セレスチアル・クロス・ヒューズ:アクエリア, Seresutiaru Kurosu Hyūzu: Voda): Amidst the fluid resonance of the Celestial Cross Fuse with Voda, Arthur's essence intertwines with the very essence of Voda, the embodiment of the Never-Ending Water. This fusion brings forth a transformation that embodies the boundless flow of water, the mastery of aquatic magic, and the ability to shape liquid elements at will. The Celestial Cross Fuse with Voda initiates a captivating transformation upon Arthur's visage, encapsulating his very essence with the essence of the Never-Ending Water. An intricate tattoo of flowing waves graces his arm, signifying his connection to Voda's aqueous power. His once-obsidian locks remain unchanged, cascading down like a cascade of liquid sapphire, mirroring the very essence of water's eternal motion. Arthur's eyes, however, undergo a remarkable shift, taking on a hue that shimmers between cerulean blues and deep aquamarines, reflecting the tranquil depths and unending currents of Voda's mystical waters. The most striking feature of his transformation manifests in the form of an ethereal mist that envelops him, a swirling cloak of water's embrace that dances with every movement. This mist stands as a testament to his connection with Voda, the embodiment of water's endless flow. Arthur's attire undergoes a breathtaking metamorphosis, manifesting an ensemble that resonates with the fluid grace of Voda. A gown woven from the shimmering fabric of the sea itself drapes his form in an aura of aquatic beauty. Hues of azure and turquoise intermingle in intricate patterns, creating a mesmerizing visual representation of Voda's boundless expanse. Upon his wrist, a bracelet adorned with a miniature water droplet serves as a link to Voda's aqueous power, channeling the very essence of never-ending water and fluid manipulation. Around his waist, a belt crafted from swirling currents symbolizes the ceaseless ebb and flow of water's eternal dance. The transformative journey extends to Arthur's magic mastery, enabling him to seamlessly harness the very forces of water manipulation, temperature control, and aqueous transformation. Moreover, the fusion endows Arthur with the ability to conjure and shape water at will, manipulating the very essence of liquid elements as though they were extensions of his being. With a mere thought, he can conjure torrents, summon geysers, or shape aquatic constructs that mirror the very dance of water itself. His mastery over temperature control allows him to freeze or boil water at a whim, altering the very nature of his aquatic arsenal. The Celestial Cross Fuse: Voda stands as a testament to the convergence of aqueous mastery and boundless fluidity, as Arthur navigates the currents of magic and reality as a sorcerer of both realms. His form, now an embodiment of Voda's essence and the Never-Ending Water's eternal flow, leaves an indelible mark upon the realm of enchantment and wonder, standing as a guardian of fluid magic amidst the landscapes of aquatic beauty and aqueous power.
  • Celestial Cross Fuse: Lao Shu (セレスチアル・クロス・ヒューズ:アイオヌス, Seresutiaru Kurosu Hyūzu: Rao Shu): Amidst the timeless resonance of the Celestial Cross Fuse with Lao Shu, Arthur's essence intertwines with the very essence of Lao Shu, the playful Rat and Leader of Aeon Spirits. This fusion brings forth a transformation that embodies the youthful wonder of the commanding presence of leadership. The Celestial Cross Fuse with Lao Shu initiates a captivating transformation upon Arthur's visage, encapsulating his very essence with the essence of the Rat. An intricate tattoo of his sigil adorns Arthur's hand, signifying his connection to Lao Shu's playful power. His once-sable locks remain unchanged, cascading down like the flowing strands of childhood, a manifestation of the Rat's innocent exuberance. Arthur's eyes, however, undergo a remarkable shift, taking on a hue that reflects the boundless curiosity and youthful vitality of Lao Shu. The most striking feature of his transformation manifests in the form of an ethereal aura that surrounds him, a cascade of vibrant colours that mirrors the spirit of playfulness and leadership. This aura stands as a testament to his connection with Lao Shu, the embodiment of the Rat's magical charm. Arthur's attire undergoes a breathtaking metamorphosis, manifesting an ensemble that resonates with the enchanting aura of the Rat. A vibrant robe woven with intricate patterns resembling the threads of fate envelops his form in an aura of youthful energy. Hues of joyful yellows and playful reds intermingle in intricate patterns, creating a mesmerizing visual representation of Lao Shu's carefree spirit. Upon his wrist, a bracelet adorned with a small puppet serves as a conduit to Lao Shu's playful power, channeling the very essence of Doll-Play Magic and the leadership qualities of the Rat. Around his waist, a belt crafted from colourful ribbons symbolizes the interweaving of whimsy and authority. The transformative journey extends to Arthur's magic mastery, enabling him to seamlessly harness the very forces of Doll-Play Magic and Command Magic. Moreover, the fusion endows Arthur with the ability to conjure intricate puppets and command them with unparalleled skill, manipulating the very essence of reality as though it were a child's plaything. With a mere thought, he can issue commands that resonate with the joyous spirit of the Rat, bending the threads of fate and whimsy to his will. The Celestial Cross Fuse: Lao Shu stands as a testament to the convergence of playful charm and captivating leadership, as Arthur navigates the currents of magic and reality as a puppeteer of both realms. His form, now an embodiment of Lao Shu's essence and the Rat's magical charm, leaves an indelible mark upon the realm of enchantment and wonder, standing as a leader of magic amidst the landscapes of playfulness and authority.
  • Celestial Cross Fuse: Niu (セレスチアル・クロス・ヒューズ:コロッサス, Seresutiaru Kurosu Hyūzu: Niu): Amidst the resolute resonance of the Celestial Cross Fuse with Niu, Arthur's essence intertwines with the very essence of Niu, the unyielding Ox and Juggernaut of Aeon Spirits. This fusion brings forth a transformation that embodies the indomitable force of Crash Magic and the enduring strength of the Ox. The Celestial Cross Fuse with Niu initiates a captivating transformation upon Arthur's visage, encapsulating his very essence with the essence of the Ox. An intricate tattoo of her sigil adorns his arm, signifying his connection to Niu's mighty power. His once-ebony locks remain unchanged, cascading down like the flowing mane of an untamed beast, mirroring the very presence of the Ox's power. Arthur's eyes, however, undergo a remarkable shift, taking on a hue that reflects the raw power and unwavering determination of Niu. The most striking feature of his transformation manifests in the form of an ethereal aura that surrounds him, a maelstrom of earthy tones and rugged textures that mirrors the Ox's unyielding strength. This aura stands as a testament to his connection with Niu, the embodiment of the Ox's forceful magic. Arthur's attire undergoes a breathtaking metamorphosis, manifesting an ensemble that resonates with the overwhelming might of the Ox. A robe woven from the toughest fabrics, adorned with patterns resembling the sinews and muscles of a mighty beast, envelops his form in an aura of invincible fortitude. Shades of earthy browns and deep greens intermingle in intricate patterns, creating a mesmerizing visual representation of Niu' boundless power. Upon his wrist, a bracelet adorned with a massive hoof serves as a conduit to Niu' crashing power, channeling the very essence of crash magic and the Ox's unrelenting might. Around his waist, a belt crafted from rugged materials symbolizes the steadfast nature of strength and determination. The transformative journey extends to Arthur's magic mastery, enabling him to seamlessly harness the very forces of crash magic. Moreover, the fusion endows Arthur with the ability to unleash devastating crashes upon his foes, shattering reality and reshaping it with the brute force of the Ox. With a mere motion, he can summon forth the unyielding strength of Niu, tearing through obstacles and opponents with relentless power. The Celestial Cross Fuse: Niu stands as a testament to the convergence of unstoppable force and unwavering strength, as Arthur navigates the currents of magic and reality as a juggernaut of both realms. His form, now an embodiment of Niu's essence and the Ox's mighty force, leaves an indelible mark upon the realm of enchantment and wonder, standing as an indomitable force of magic amidst the landscapes of power and perseverance.
  • Celestial Cross Fuse: Tuzi (セレスチアル・クロス・ヒューズ:薬包紙, Seresutiaru Kurosu Hyūzu: Tuzi): Within the ethereal resonance of the Celestial Cross Fuse with Tuzi, Arthur's very being is woven into the enigmatic fabric of the spirit's essence, birthing a transformation that radiates with elegance and mystique. Through this profound convergence, Arthur emerges as a conduit for Tuzi's boundless magic, an embodiment of serenity and potency. The Celestial Cross Fuse with Tuzi ushers forth a remarkable transfiguration upon Arthur's visage, encapsulating his very essence with the spirit's power. A tattoo of Tuzi's seal graces the center of his chest, an emblem that symbolizes their intertwined destinies. His hair undergoes a captivating metamorphosis, transforming into shades of blue that evoke the depth and tranquility of the sea. His eyes mirror this transformation, now a serene sea blue that reflects the boundless depths of the spirit's wisdom. Arthur's attire shifts dramatically, manifesting an elegant armour that harmonizes with Tuzi's essence. A resplendent short blue robe, adorned with intricate gold trim, envelops his form with an air of regal grace. The robe's open design, revealing much of Arthur's chest, is a testament to both vulnerability and strength united. At its center rests Tuzi's sign, a focal point that resonates with the spirit's enigmatic presence. A simple yet poignant red ribbon, embellished with a delicate gold bead, cinches the robe at Arthur's waist, securing the regal garment in place. The multi-layered trim that adorns the robe exudes an aura of intricacy and elegance, paying homage to Tuzi's mystique. Two large blue gloves, graced with gold trim that flares at the ends, encase Arthur's hands, each adorned with red ribbons and a pattern of gold dots that reflect the magic they now wield. Golden pauldrons, both resplendent and regal, grace each shoulder, symbolizing the fusion of power and prestige. The lower half of Arthur's form is enveloped by blue and gold leggings that mirror the gloves in their pattern and design, encapsulating his being with an aura of enchantment. Completing the ensemble, a pair of gold greaves, harmoniously matching the robe's pattern, encircle his legs, solidifying the embodiment of elegance and might. In the wake of the Celestial Cross Fuse: Tuzi, Arthur attains mastery over Nullification Magic, a formidable and rare form of arcane mastery. Nullification Magic enables him to nullify the magic of others, unraveling spells and enchantments with a mere thought. Through the harmonious melding of his essence with Tuzi's, Arthur becomes a master manipulator of magic itself, wielding the power to counteract even the most formidable of magical forces. The Celestial Cross Fuse: Tuzi stands as a testament to the convergence of elegance and power, as Arthur navigates the currents of magic and reality with unparalleled grace. His form, now an embodiment of Tuzi's wisdom and mystique, leaves an indelible mark upon the realm of enchantment and wonder, standing as a beacon of strength and serenity amidst the tides of magic.

Ethereal Blessing[]

Etheral Blessing (天上の祝福, Tenjō no shukufuku) is one of the highest attainments a Celestial Spirit Mage can get. Theoretically, they can obtain it from any Celestial Spirit in existence, but so far, the only ones seen giving their blessings were the Twelve Zodiac Spirits and the Celestial Spirit King himself. The Etheral Blessing manifests itself in form of a emblem, corresponding to the spirits' keys' nature (i.e. Zodiac Spirits' emblems are golden), that permanently become attached to the user's attire and are unaffected by attire-changing magics, such as Requip and Take Over. In order to work properly, the blessed must bear the emblem, otherwise its effects are useless. Additionally, if another Celestial Spirit Mage tried to use the said emblem, it wouldn't do anything, because, in order to harness the powers of Ethereal Blessings, the user must receive them directly from the spirits.

Upon receiving the said blessing, both the spirit and the mage alike glow brilliantly, signifying their unity and synchronization. The user then proceeds to take out the spirit's Gate Key, pointing it towards them while the spirit points their right hand towards the key's tip. The key then glows, as if summoning the said spirit, releasing up to eight spheres of celestial energy that begin to ascend above the spirit and the mage. Moments after, the spirit chants "Etheral Blessing of the (Constellation)!" and the orbs merge, forming a single emblem that then descends onto the user's palm. A single celestial spirit mage isn't limited to only one Ethereal Blessing, they can receive eight in total, but a single spirit can grant only one Ethereal Blessing to a mage. The said emblem disperses after the contract between the two is not valid, or after the said mage dies. The spirit is then able to grant another Ethereal Blessing blessing after forming a contract. Most spirits are rather sceptical when it comes to granting celestial spirit mages this blessing because they are either of impure heart or disrespective to the spirits. Rumour has it that so far, only three celestial spirit mages received the said blessings and that only five spirits so far have granted them.

Ethereal Blessing is a significant power-up whose level of strength is dictated by the power of the spirit who blessed the mage, the strongest ones obviously being the Zodiacs' and Celestial Spirit King's blessings. The blessing mainly boosts the user's attributes overall, focusing mainly on their magical control and ethernano-container, furthermoure expanding it in a similar manner to a certain spell, allowing the mage to use their magic to its full extent. Additionally, certain blessings can have other abilities, but one of them is common to all of them. After gaining the Ethereal Blessing, the user's body becomes a vessel for Celestial Energy, allowing them to utilize numerous Celestial Spirit Magic spells, the exception being the summoning spell, alongside all of its variations.

Arthur, being one of the most renowned Celestial Spirit Mages this world has witnessed, had gotten four Ethereal Blessing from different spirits, the first one from Leo, the leader of the Zodiac Spirits, the second one from Virgo, the Maiden of Zodiac Spirits, the third one from Voda, the Never-Ending Water, and the final one from the Celestial Spirit King himself. The first blessing, as stated, Arthur received from Leo a month after the two forged a contract. After hearing how passionately Arthur spoke of Celestial Spirits and their rights during his battle with a fellow celestial spirit mage who mistreated her spirits, Leo decided to award him with a totem of gratitude and honour, granting him the first Ethereal Blessing. The second one he got from Virgo, moments after the two formed a contract, due to Arthur's protective nature towards Celestial Spirits and other people alike. The final one, Arthur received from the Celestial Spirit King himself after successfully returning Zaha to Celestial Spirit World. The King was rather pleased with the mages' morals and abilities, saying that he hadn't met such a passionate celestial spirit mage before.

List of Ethereal Blessings
  • Ethereal Blessing of the Lion (獅子の天祝福, Shishi no ten shukufuku): Ethereal Blessing of the Lion is a powerful type of Ethereal Blessing bestowed onto Arthur by none other than the Leader of Zodiac Spirits, Leo the Lion. It was granted to him after holding a speech about Celestial Spirits. The emblem itself has a rather peculiar grand design, being golden and shaped like a lion's head. It proudly bears Leo's sign coloured in blue at the emblem's centre. It is kept at Arthur's right side of his chest, being the first of four emblems. The emblem itself is said to increase Arthur's characteristics drastically, as Leo is one of the strongest Celestial Spirits there are. The ones most significantly noticed are definitely his enhanced strength, as well as durability and endurance.
    • Enhanced Strenght, Durability and Endurance: Arthur has proven to be rather strong, possessing above-average strength. This feat has been demonstrated quite a few times, most of which he was seen carrying one (on several occasions, several) guild-mates while dueling opponents. However, when it comes to raw power, Arthur chooses to amplify his already existing strength by accumulating ethernano into his fists, greatly improving the force impact. Additionally, by using Telekinesis and force field manipulation techniques, Arthur has demonstrated the ability to knock out weaker enemies with just one blow. Arthur has proven to be very durable. His resistance has been demonstrated many times, surviving many life-threatening situations and still being able to fight afterwards. Arthur also has an amazing tolerance to pain and astonishing amounts of stamina and endurance, evidenced by numerous situations he has thus far endured. He had survived numerous wounds that would easily kill normal people, showcasing his unbelievable endurance and durability, and a small part of his battles lead to him being drenched in blood and sustaining lethal injuries. Even while in an almost death-like state, he is still able to battle against strong enemies and even use advanced skill, tenacity and a clear head.
  • Ethereal Blessing of the Maiden (乙女の天祝福, Otome no ten shukufuku): Ethereal Blessing of the Maiden is a powerful type of Ethereal Blessing bestowed onto Arthur by none other than the Maiden of Zodiac Spirits, Virgo. It was granted to him after holding a speech about Celestial Spirits, saying that he should protect them at any given time. The emblem itself has a rather peculiar grand design, being icy-golden. It appears to be shaped similarly to Virgo's mask and it proudly bears Virgo's sign coloured in black at the emblem's centre. It is kept at Arthur's right side of his chest, being the second of four emblems. The emblem itself is said to increase some of Arthur's characteristics slightly, as Virgo is one of the stronger Celestial Spirits there are. The ones most significantly noticed are definitely his drastically enhanced speed and improved ethernano manipulation, as well as master magic sensory ability.
    • Improved Ethernano Manipulation and Magic Sensor: Arthur has shown to have precise control of his own magical energy. Such exact use of his magical energy allows him to perform a spell with maximum efficiency and without wasting much magical energy. This feat, alongside his seemingly-endless magical reserves, is a cornerstone to his mastery over magic, Celestial Spirit Magic being the perfect example. Without such control over his energy reserves, keeping numerous gates open simultaneously would be impossible. Arthur is capable of detecting his targets from various distances, also being capable of differentiating the characters by the frequency of their own magical auras as well. He has even been shown able to sense when others are harnessing the power of their magic. One of Arthur's highlights using magic sensory was shown when he felt a change of ethernano moments before Hylion Koma Inu had arrived. However, Arthur's specialty lies sensing Celestial Spirit(s) and their keys, being able to pinpoint their location very accurately.
    • Enhanced Speed: Arthur's agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest athlete. Arthur is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs.
  • Ethereal Blessing of the Never-Ending Water (鍵の天祝福, Mizu no ten shukufuku): Ethereal Blessing of the Never-Ending Water is one of the more powerful types of Ethereal blessing a Celestial Spirit Mage can obtain, as it originated from an S-Class elemental spirit of, as its name would imply, the water element, Voda. It was granted to him after saving a myriad of Elemental Spirits from being extinct. The emblem itself has a peculiar grand design, being navy-blue with different shades of aquamarine. It proudly bears Voda's sign coloured in white at the emblem's centre. It is kept on the right side of his chest, being the third of four emblems. This emblem grants Arthur the ability to manipulate water without the need of Flueve d'Étoiles, as well as Water-Make Magic.
  • Ethereal Blessing of the Supreme King (至高王の天祝福, Shikō-ō no ten shukufuku): Ethereal Blessing of the Supreme King is the most powerful type of Ethereal Blessing there is bestowed onto Arthur by none other than the Leader of Celestial Spirits, Celestial Spirit King himself. It was granted to him after saving Zaha, returning him to the Celestial Spirit World after his banishment. The emblem itself has a rather peculiar grand design, being diamond and shaped like Celestial Spirits King's sword. It proudly bears a star-shaped sign coloured in blue at the emblem's centre. It is kept at Arthur's right side of his chest, being the fourth and final of the four emblems. The emblem itself is said to increase Arthur's characteristics drastically, as Celestial Spirit King is one of the strongest Celestial Spirits there are. The ones most significantly noticed are definitely his enhanced strength, as well as durability and endurance. As Celestial Spirit King is a master swordsman, Arthur inherited his great maneuverability with the said weapon, as well as complete mastery over Heavenly Body Magic.
    • Master Swordsman: Arthur possesses great mastery in swordsmanship and his skills in swordsmanship are of the highest caliber. His offensive capabilities mainly come from his swordplay, which enables him to effectively utilize his sword, Seraph's Blade. Arthur has shown great skill in utilizing the reverse-grip of swordsmanship as well as the normal grip. He is even capable of employing the sword effectively using his feet, by wielding its hilt between his hallux and second toe. His swordsmanship is enough for him to slash through intangible Airspaces, and to deflect hundreds of needles with relative ease. In addition, his sword slashes possess so much force behind them that they are able to slice through metal using only the air pressure from the swings.

Heavenly Body Magic[]

Heavenly Body Magic (天体魔法, Tentai Mahō) is a unique form of Caster Magic that allows the user to utilize stellar energy as well as various astronomical objects. At first, Arthur gained access to this magic after successfully merging with a celestial spirit during their Celestial Cross Fuse process, but after receiving the Ethereal Blessing of the Supreme King, he became able to use it at any given time, as long as he carried the emblem with him. It is an incredibly powerful and rare form of Magic as it requires an immense amount of control over one's magic. This is an important factor as to utilize this magic the user must be able to syphon their own magical power into the atmosphere in order to create the primary energy of Heavenly Body Magic, which is commonly known as stellar energy. However, this cannot be achieved normally as the user must use a special body suit that allows their magic to properly syphon with the Ethernano around them. This unique form of energy allows the user to draw on the power of various astronomical objects such as meteor and constellations as well as simply generating and manipulating the energy of the stars from their body. The user can embody the astronomical objects that they conjure, being able to enhance their physical capabilities to new heights. The generated stellar energy can be manipulated in a wide variety of ways, its "type" can be changed at will, and they can even be given a somehow material consistency. When used for offence, Heavenly Body Magic can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted. Light can also be emitted from the user's body; depending on the brightness or heat that the light emits, it can be capable enough to blind an enemy or cause the surroundings to explode.

Heavenly Body Magic can also be manifested for multiple usages in defence, and it boosts the user's melee performance, empowering their physical attacks with wakes of destructive light. The stellar energy can also be employed in other ways, with the user being capable of emitting it in vast amounts, enough to cover a wide area, and of shaping it into various forms. The user has used the stellar energy in inventive ways, such as jets of light, whirling disks, and blades of light. They often manipulated light using only two fingers, rather than with a closed fist or open hand as was commonly used by other elemental users; and the user also has the ability to produce a greater amount of light than any other light mage to exist without tiring, as they are shown to be able to maintain successive assaults for long durations of time. The user is also extremely accurate with their blasts of light; and the user has demonstrated the ability to condense the stellar energy, enabling the stellar energy to cut clean through various objects. When formed into spheres of light, the light serves to be rather concussive, able to firmly pulverize objects, such as stone. The user is able to generate powerful shields of swirling light which could withstand the full force of four simultaneous elemental attacks; and they are even able to charge up their light before releasing it, resulting in a far more powerful attack.

This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a crashing meteor; as the user is able to freely increase or decrease the amount of gravity in the area around them with devastating effects. By applying this gravitational power to incoming enemy attacks, the user is capable of rendering them harmless by dragging them down to the ground. Gravity can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air; in addition, when concentrated around a single opponent, it can cause the latter great pain. This function is powerful enough for the user to shake a house and completely alter the surrounding area with a light touch of their hand, and a minimal amount of it, let out from the user's body, can prevent falling rain from even coming in contact with them. It also allows the user to alter the gravity of a person, either themselves or someone else. The user can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving, additionally utilizing it in order to enhance their speed and movement to enable them to dart around the battlefield with ease, allowing the user to attack with impunity.

Masters of this magic are able to draw on the magical power of the celestial bodies to the mortal plane of Earth Land. This allows single ability allows users to access a unique set of spells that are known as True Heavenly Body Magic (真・天体魔法, Shin Tentai Mahō) as they are literally drawing from the energy from the astronomical plane that was thought to be outside the reach of humanity. This specific form of Heavenly Body Magic allows the user to draw on physically manifest the astronomical object that they draw on and utilize it to their command.

Spells
  • Stellar Energy Absorption: Arthur is, like most Heavenly Body Magic users, capable of absorbing stellar energy either via the stars themselves or through other mages' Heavenly Body Magic Spells. Additionally, due to the unique way Arthur gained mastery over such magic, Arthur can freely convert Celestial Energy into Stellar Energy to additionally boost his spells' power
  • Meteor (流星 Ryūsei): Arthur's body is surrounded by magic that manifests itself as a bright golden light instantly leaps off of him and then yanks back around his body. Arthur is surrounded by a slight, golden outline of a glow; that seems to be literally smoking with light. Upon moving, Arthur leaves wispy trails of golden stardust behind him. This is a technique that all users of Heavenly Body must master, said to allow the caster to fly as fast as a comet, and hit with the force of a meteor. The trails of stardust left behind by the user, especially through the air make this a very dazzling spell to witness.
  • Altairis (暗黒の楽園 Ankoku no Rakuen lit. Dark Paradise): Arthur raises one or two hands above his head as a huge chasm of space opens and begins to whirl; a Black Hole the size of a truck spins into existence within two seconds; crackling with spatial energy. Arthur then chooses his target; and flings the giant spatial distortion at his opponent(s). As it travels, it sucks up any objects that aren't weighed down as they are gone forever; yanked into the depths of space from which the Black Hole came. Any person or life form caught up in the pull of it and whirl around the Black Hole soaring through the air until it explodes in a wave of knock-back energy and they are tossed out. So far, Arthur hasn't used this ability during an actual battle, due to its latent destructive potential.
  • Grand Chariot (七星剣 Shichi Seiken lit. Seven Star Sword): Arthur supercharges himself with starlight in less than a second, and rockets off into the skies above. Night drops over the area for a brief moment; as stars above begin to illuminate with an unnatural gold colour. Like pinball, Arthur begins to ping from star to star; drawing a design into the stars. He seems to speed up after about ten seconds; the pings becoming extremely rapid until he finally rockets back to the ground in a huge burst of starlight and gravity. Pointing two fingers up to the skies he brings the peace sign down into an open palm, seven fingers; he activates the old Heavenly Body Magic of Grand Chariot. The starlight design he has drawn in the heavens comes to life; shining to an apex until they blast down with one train sized blast of starlight from seven different stars that rocket directly downward from each star like a golden satellite ray. When they hit the ground; the huge rays of light slide together and create a huge two-hundred feet explosion. The spell's name is derived from the Big Dipper.
  • Black Holes' Gates: Arthur waves his hand, throws one of them in front of himself, or concentrates. A split moment later a huge black hole big enough to drive a bus through whirls open in front of him and begins pulling everything toward it. Two Seconds later; another black hole opens and drops the target(s) out in a different position, up to a hundred feet away from Arthur or in any direction he desires. The Black Holes are very loud and displace both sound and space. This technique allows Arthur to absorb and nullify incoming damage for the duration of the spell. In addition, the two act as a pair of portals, allowing Arthur to use them as a form of transportation.
  • Shooting Star: Arthur raises one hand, or both at the same time. Or throws a palm out towards an opponent as a small blast of starlight rockets from his hand. The blasts are golden coloured lasers that bounce a few times if Arthur misses his target. Arthur can fire multiple blasts if he wants to rapid fire, as well. The blasts explode into small clouds of golden stardust upon impact that can easily disorient vision. They can be used to chain blast someone, stacking quite an amount of damage. The blasts can bounce around a room ricochet style. Each blast can bounce twice before exploding. The blasts have a high-pitched sound which can be disturbing and disorienting.
  • Denebola's Glow (尻尾の輝き, Shippo no kagayaki): Arthur engulfs his entire body with a thick layer of Stellar Energy which then proceeds to set itself on fire, without causing any harm to Arthur himself. The flames will burn brighter and brighter until they turn white. Upon their decolouration, a wave of explosive energy will detonate around Arthur in a ten feet radius, destroying a large portion of his vicinity. He can also condense the said energy in a sphere that can then freely be shot towards his desired target(s).
  • Orion's Blessing (狩人の祝福, Kariudo no shukufuku): A spell specially made by Arthur, Orion's blessing is one of the few supportive spells this magic has to offer. This technique was originally meant only to increase Arthur's strength and speed, but he found a way to enhance the same of his allies. Arthur expels a small amount of Stellar Energy throughout his entire body, engulfing it in a small, barely noticeable layer of stellar energy, that is by its nature quite intangible. While in reaction with the air, the energy will literally burn out, giving Arthur a form of a motor drive while doing so. He can also channel the energy towards his allies in order to cause the same effect in the same manner.
  • Saturn's Rings (土星の環, Dosei no wa): A rather simplistic spell in its nature, it can be used either in offensive, defensive or supplementary manner. Arthur first begins to channel stellar energy throughout his body, exerting a major portion of it through his hands. He then, in a manner similar to moulding magic, condenses it and shapes it like three concentric rings spiralling around each other. He can then throw the construction towards his targets, resulting in the construction growing ten times its original size, entangling around and binding the said target. It can furthermoure be used a makeshift shield, as the rings are actually quite durable and capable of blocking an absurd amount of damage. Finally, the rings can be furthermoure shaped and moulded, seemingly granting Arthur moulding magic abilities.
  • Cygnus' Wings (白鳥の翼, Hakuchō no tsubasa): By expelling quite an amount of Stellar Energy throughout his body, focusing most of it around his back, Arthur is able to shape it into a single pair of angelic-like wings that sprout out from his back, giving him a seraph-like appearance. In addition, his entire clothing gets a golden glow to it, furthermoure adding to his ethereal look. The wings can be maintained for as long as Arthur wants them to, as they are solely comprised out of his own magical energy, but use the ethernano in his vicinity to maintain active and regenerate upon damage. The wings can be commanded however he desires, making them seem like an extension of his own body. The wings can be used to deflect projectiles, repairing themselves moments afterwards.
    • Deneb's Orbit (デネブの軌道, Denebu no kidō): Arthur spreads his wings as wide as he can, collecting ethernano from his vicinity, shaping into several orbs at the wings tips. He then slides forwards and lifts himself up in the sky above his desired targets. The orbs previously conjured start to expand, waxing and waning in the process, until seven orbs start to pour down upon his unfortunate targets, covering them in a wide range of explosions. With each clap of his wings, two orbs are released, one from each of his wings, while the final one, being the largest, is shot last at the centre of the newly-made crater, finishing off his opponents.
  • Corona (光環, Kōkan): Arthur starts to collect ethernano from his vicinity and shapes it in a single pair of spheres that start to rapidly orbit around his body, creating a single ring of pure magical energy that then starts to absorb and mix with Stellar energy he produced, adding a golden glow to it. At one random moment, the said ring will explode, releasing a powerful surge of energy shaped into a laser beam that covers a three-hundred-and-sixty degrees area around him, slicing anything it comes in contact with.
  • Aurora Australis (南極光, Nankyokukō):
  • Milky Way (天の川, Amanogawa):
  • Hyades (五輪星, Hiadesu lit. Five Raining Sisters)
  • Pleiades (プレアデス, Pureadesu lit. Seven Sisters):
  • Jiu Leixing (九雷星(キュウライシン) Kyūraishin lit. Nine Lightning Stars)
  • Argo Navis (アルゴ座, Arugo-za lit. Cold of Autumn Settling Down on Land and Water):
  • Star Step (スターステップ, Sutā Suteppu): Arthur raises his right hand and points it at the ground while creating a magnificent golden Magic Seal that appears just below his two feet, the seal being reminiscent of a golden star. He then steps forward as another one is created under his feet. This technique can also be done at a faster pace, most likely running, and allows the caster to run up and down in the air on the magic stars, or even walk on water. Once he steps off of one star, it magically fades and disappears within a second. Arthur can only create up to two-hundred small, sixty centimetres squared sized stars that allow him to reach the heavens, that is, go as high as two-hundred metres. He has been shown to be able to cast this spell beneath others' feet as well, allowing an entire group to quickly overcome any possible obstacles. Furthermoure, by projecting a small portion of his own magical energy and shaping it like a miniature star that tags to one of his allies, Arthur can temporarily give the ability to create up to sixty stars by holding onto it and simply walking. This spell is mostly used for utility purposes, as it provides a great escape route, and can even be used as a stepping paddle while duelling flying creatures and objects.
  • Comet's Tail (彗星の尾, Suisei no o): Arthur holds his hands in front of himself as a blue aura of Stellar Energy envelops his body. His speed is then increased by thirty percent, which is the result of him being transformed into a beam of golden cosmic energy that can move up to twenty-five meters in any direction. The name of this technique has been bestowed upon due to the user's appearance while in this state, as while covered in a layer of glowing Stellar Energy and moving at such amazing speeds, the user becomes reminiscent of a tail of a comet. This technique is great for quick escapes, quick attacks and can be used pretty often, due to very little magical cost.
  • Lucky Stars ( ラッキースター, Rakkī Sutā): Arthur claps his hands together, resulting in a giant glittering Magic Seal popping up behind him, followed by the seal's radiant glow resulting in seven large spheres, as big as Arthur, erupting and floating firstly around, then above him, until finally scattering around the battle field, each being roughly fifty metres away from where Arthur once stood. As long as even one of the Lucky Stars remains unharmed; Arthur is immune to all damage, regardless of its nature - neither physical nor magical attacks can harm him, such would include weapons (anything from swords to bows and arrows); magical weapons become useless against him while this Enchantment is running. If a foe tries attacking him with a weapon or using a powerful spell, Arthur will simply disappear into a thousand glittering golden miniature stars and then reform in the same spot he was just standing or teleport to another Lucky Star, leaving the swapped one in a place where he once stood. Although seemingly invincible, Arthur can be deprived of this amazing buff with a few simple moves - his foes would simply have to destroy all of the Lucky Stars, although that might not be as easy as it seems, as the Stars can withstand an enormous amount of damage, plus, Arthur is more likely to protect them rather than simply letting his foes destroy them. This spell is pretty hard to properly utilize and requires an immense amount of concentration in order to be properly utilized, making it very hard for him to use any other spells while in this state, although, the ones he performed prior to this one's casting remain active as long as there is some energy left to run them.
  • Catch A Falling Star (落ちる星を捕まえる, Ochiru hoshi o tsukamaeru): Arthur raises both of his hands upon singing the words, Catch A Falling Star. A yellow twinkling star can be seen above his hands, it is about a meter in length as it starts to twirl. The twirling of the Star gives off a bright yellow light that 'usually' makes people close their eyes but not harm them. When lowering his hands, the light starts to envelop Arthur, allowing him to absorb the energy gathered in his vicinity, significantly refilling his magic pool. When this spell is broken down, one could conclude that Arthur is simply gathering the ethernano he previously emitted while using various other spells, the majority of them should, however, be either a form of Celestial Spirit Magic or Heavenly Body Magic, as the two can easily be recycled and reused. This spell is, however, limited to Arthur himself, as the ability to freely consume Celestial or Stellar Energy and transfer it from one form into another and then into raw ethernano is very rare and is available only to those who have received the Ethereal Blessing of the Supreme King, but so far, the only person to achieve that accomplishment is Arthur.
  • Black Movement (黒の動き, Kuro no ugoki): In order to induce to this spell, Arthur has to mark, at up to seven different locations, a Magic Seal , which is black in terms of colour. He then touches the ground in order to create a final seal and chants the spell's name. Each mark cannot be more than thirty metres apart from at least one of other marks, and a minimum of two seals must be created for this spell to work. After the caster has decided their marks' locations, they then snap their fingers, causing miniature black holes to appear, each one of them capable of reaching up to one metre in its length. Their gravity is nowhere near as powerful as a "real" black holes', none-the-less, the gravity is still strong enough for it to require the caster to use a small amount of magical energy in order to keep them from dragging in any objects. Because of the casters ability to withstand any amount of gravity, the caster is the only person who can use the black holes for travel. The black holes are all linked, so if Arthur were to enter one, he could choose out of which black hole he would then come out, though he cannot return to the black hole he entered from. At day, the black holes can be seen clearly, however, at night, they're as though they're part of the scenery. As such, this technique is best to be utilized at night for quick surprise attacks, as Arthur's Portal Genesis emits a large portion of bright, luminous light.
  • Asteroid Belt (小惑星帯, Shōwakusei-tai): Arthur lifts his hands up to the sky while chanting the spell's name, Asteroid Belt. A large golden Magic Seal appears above his head while he creates a large, circular, belt shaped oval full of metre sized asteroids which spin above his head, forty meters in the air. The asteroids that are in this Belt are each of an irregular shape and roughly a metre large. There can be up to forty asteroids per Belt as Arthur directs them towards his desired target. As the Belt spins above his head, Arthur can take out multiple asteroids and hurl them towards his doomed foes. When a maximum of forty asteroids is used, the Belt fades and the caster is once again able to summon it in all of its glory. This attack has rather versatile uses, as Arthur can either send all of the asteroids to his unfortunate target, lower them and use as a makeshift shield, or do a combination of the two. Additionally, this spell has proven itself to be rather useful when it comes to either hitting multiple targets, do an omnidirectional attack or simply do massive damage to his environment.
  • Cosmic Cluster (宇宙の群れ, Uchū no mure): To invoke this spell, Arthur lifts his hands above his head and starts to release miniature waves of Stellar Energy, shaping them into small golden twirling stars, which twirl around his body in a clockwise motion. They quickly pick up their paces and while encircling Arthur, their speed reaches beyond the power of light. Arthur can move around and the stars will follow, twirling around his body like a sort of armour. The said stars will either redirect the incoming attacks back onto their casters or stop them, creating a small implosion which sucks up all of the energy within the incoming attack, leaving Arthur unharmed. Even though he has many other defensive techniques, Arthur prefers to use this one as it is far more aesthetically pleasing than a simple block which would deflect a projectile. Furthermoure, this spell can also be used to confuse his opponents with the stars' radiant glow, making this technique far more versatile than most other.
  • Jupiter's Gravity (木星の重力, Mokusei no jūryoku): Arthur raises his hands, resulting in a blue magic seal appearing in front of his palms. He then calls upon Jupiter's Gravity while pushing his hand forward, dispensing a great amount of Gravitational pressure that sends the opponent wherever the user wants. It allows Arthur to push up against/hold/push backwards/send flying anyone or anything he wants. The principle of this technique is quite simple actually, Arthur doesn't focus on the target itself, rather on a field around them, creating a cocoon of a sort which he is able to move with movements of his own hand. This spell can be considered as a form of Telekinesis, although the whole process is much more complicated, while the effect is pretty much the same.
  • Nebula's Reflection (星雲の反射, Seiun no hansha): Arthur lifts both his hands, pointing them directly towards his designated target as a purple and blue magic seal about two metres wide appears in front of him. He then recites the spell's name, resulting in a giant, fifty metres wide Cosmic Cloud appearing in front of him. The cloud has an aura correspondent to the seal from which it originated and appears to be spinning in a clockwise motion. It is much like a wall, a wall that absorbs spells that are being cast at it and sends them back from where they came from. Weaker spells can be absorbed and sent straight back towards Arthur's enemies, while S-rank spells can be absorbed and reflected back, but only with half of their original strength.
  • Space Dome (スペースドーム, Supēsu Dōmu): Arthur lifts his dominant hand in the air and creates a blue and purple aura in the shape of a dome that stretches roughly hundred metres radius around himself in all directions. Everyone who is caught inside the Dome levitates as the gravity is drastically reduced, it being almost non-existent. Everyone's speed is slowed by 75% and the Dome can last for up to twelve minutes. Arthur and everyone else can use their magic inside the Dome, but walking is an impossible mission. This can be an advantage and a disadvantage at the same time, as the outcome is very unpredictable. People who are outside the Dome cannot go inside as it acts as a sort of force field barrier. No one inside will be able to go out again unless they break out by creating a crack in it and escaping, or if the time simply runs out. The nature of this spell 'trapping'. This means that it is a kind aimed at keeping Arthur and the people within inside the Dome for as long as possible. All knockbacks are hugely increased, due to them not having any resistance without self-propulsion.
  • Stars' Judgement (星の判断, Hoshi no handan): In order to cast this spell, Arthur raises both of his hands above his head and closes his eyes. He then chants the words, Stars Judgement, and as a result of his eyes opening, a pair of yellow Magic Seals appear in front of them as he looks up at the heavens. All the stars, the stars above him in a hundred-metre radius are lit up. Beams of light are sent down at random locations, beams of light so bright it will cause anyone quite some damage. These beams of light are sent down randomly at anyone and everything in the hundred metres radius. People that Arthur considers a 'comrade' or 'friend' will have all their physical and internal damages healed (apart from major injuries) as they start glowing and hover for a moment.
  • Cosmic Beam (宇宙線, Uchū-sen): Arthur lifts his dominant hand and emits a beam of cosmic energy at his designated target. The beam stretches up to twenty metres of wideness and can reach up to a hundred meters in length. This beam is then fired towards the opponent at astounding speeds and can easily penetrate any barrier and shield. All enemies hit by this spell will be stunned due to blunt force of the attack. Once the attack lands on a person or creature, it explodes and turns into a giant explosion around the foe. The beam itself can travel up to the speeds beyond two-hundred kilometres per hour, making it an instant spell. The explosion does leave burns, more precisely, second degree burns to anyone exposed to this beam of cosmic energy.
  • Solar Explosion (太陽爆発, Taiyō bakuhatatsu): Arthur starts running forwards, his eyes glistening as they change from deep forest green to a nuance of bright orange. He then throws his arms back, running even faster as sparks of red cosmic flares can be seen being created all around the battlefield, that is, within a hundred-and-fifty metres radius around the user. They would appear and disappear quite rapidly, many may confusing it with crimson lightning. As Arthur would run even faster, he would gather more magical energy, the battlefield would heat up immensely as more and more solar flares would be created more rapidly. Before the entire battlefield is filled with flares, Arthur would throw his hands up in the air as the flares around him would all instantly gather above his head in a massive bright round ball. Before Arthur would point his hands towards the target, he would close his eyes for a moment while chanting the spell's name, Solar Explosion, resulting in the releasing all of the cosmic solar flare energy in a form of a thirty metres wide beam towards the target.
  • Stardust (星屑, Hoshikuzu): Arthur stretches his left hand up towards the heavens, letting the palm facing towards the sky. As he closes his eyes, a one-meter wide silver Magic Seal can be seen being created and circling above the caster's hand. The magic seal will then glisten brightly as silver and purple stardust descends upon the mage. The Stardust would cling to the user’s body instantly, creating what looks like a protective armour. As Arthur chants the spell's name, the coating around his body would glow quickly before looking like it will seep into the body. As it does this, Arthur's body begins to match the environment, creating something that many call invisibility that lasts for up to twenty-four minutes.
  • Capella (カペ, Kapera): Accordingly to its title, 'Capella' absorbs energy from the twin stars Capella B and Capella A. Arthur closes both eyes and crosses both arms in front of his chest, palms out and fingers apart, each hand must also be just an inch away from each ear. Two seals will appear on both palms (not the back of the hand), the left one should be flipped upside-down, while on the right side it must be as is. These seals will quickly become two glowing disks of light-energy, roughly twelve centimetres in diameter. At the same moment, the caster closes both hands, later creating a throwing motion towards the opponent, the left hand must be on top of the right since that disk will be the first one to be released, followed by the right one. Upon opening his fists, the disks are fired at amazing speeds towards Arthur's desired target.
  • Pulsar D (パルサー, Parusā Di): The basic form of a Pulsar spell; Pulsars are known for their electromagnetic radiation and their fast-paced interval period times. This spell uses that force and converts it to a useful navigating system. The proper position in this spell requires the user's left hand bending softly against the user's head, creating an arch with the hand limp as possible. The right should be pointed at the direction where the user wishes to go, a finger pointing exactly into that direction whilst the other four fingers stay limp. A seal should appear against the pointing finger, roughly the same size as the user's hand. The said seal keeps levitating after removing his hand. Once removed, the user must then forcefully push both hands against the seal, which will later rotate opposite of its current direction. A blast of electric blue energy should radiate from the seal, travelling for about a kilometre. This does not, in any way, affect any form of life that it passes through. The Pulsar D blast can be considered invisible to everyone else other than the mage who performed it. After the process of reaching its maximum distance, the blast will manually direct itself back towards the seal at the same level of speed, containing every detail of the place it pressed through. The seal will remain intact until after the information is taken up by the hand of a Heaven Body mage. The necessary schemes of the place will immediately be implanted into his/her mind once the user places a hand over the seal.
  • True Heavenly Body Magic: Sema (真・天体魔法 星崩し Shin Tentai Mahō Sēma): Arthur bows down and points his hands downwards, with all the fingers closed except the index and middle fingers. He then begins to slowly move his right hand until it points upwards, causing the clouds above Arthur to begin circling, creating what appears to be a cyclone. From the centre of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake.
  • True Heavenly Body Magic: Super Nova (真・天体魔法 超新星, Shin Tentai Mahō Chōshinsei): A Super Nova is a giant explosion that can cause mass damage to all those near it. While performing this spell, Arthur raises his hands and summons forth a mass star, a star that nearly died. By the clap of his hands one against the other, the star explodes into a Giant Super Nova that stretched a hundred meters in all directions, causing destruction to everything in its path, leaving Arthur and all Celestial Spirits intact. The result of this spell is a massive crater that completely obliterates anything in its vicinity. Also, this spell isn't advised to be used either inside a building or underground, as the upper layers will collapse on Arthur, doing more harm than good. Sadly, this spell affects his allies, as well as his enemies and thus refuses to use this spell at any given moment, using it as a true last resort.

Absolute Territory[]

Absolute Territory (絶対領域, Zettai Ryōiki; lit. Complete Space Manipulation) allows Arthur to control all the Space around him, which generally counts any open area. He is allowed to compress this space, expand it, make it explode (which is done by compressing and then expanding it all of a sudden). It is interesting to note that Absolute Territory works on the principle of law of conservation of energy; thus implying that Space can neither be created nor destroyed. To be put simply, Arthur cannot create Space - he can only manipulate it and make it bend to his will. He can use Space as a form of offense, defense and even make use of it for utility purposes. He can go as far as generating heat with this magic, which is achieved by bringing the particles of Space close to each other and thus creating friction; further resulting onto the birth of heat. However, it is to be noted that the heat is nowhere near causing a fire and cannot even be consumed by Fire Slayers or anything; no matter how high the temperature would be. The reason behind this is simple; the unavailability of anything solid that would burn - since Space certainly cannot burn with flames. However, the greatest potential that this Magic offers lies in its trapping and damaging capacities; as Arthur has the option to imprison any living being of his choice inside the Space that surrounds them, and if Arthur desires so, can sap their ethernano away. The sapping is done by utilizing the vacuoles within each and every cell of his opponent's body. Arthur, as an S Rank mage has spread the tentacles of his magic deep enough to perform such feats. The sapping is visualized in the same way any other magic would be; by creating some sort of an orb around the opponent and sucking away the ethernano depending the purpose and strength of the spell used.

There's some science working behind every magic out there; or at least a semblance of science. In the case of Absolute Territory, this magic is associated with Molecule Magic and Air Magic (the latter being a usually misinterpreted conclusion by opponents). Molecule Magic is nothing other than the science of molecular and atomic physics; and Territory is highly similar to this. However, what irks even logic is the fact that Territory magic seems to be controlling the atoms and molecules of Space. The question is, does Space really have atoms or molecules. For the sake of clarification, lets say it does - since that is the only way an ambiguous magic like Territory could be explained. Albeit, it is to be noted that Space is not the air in the open space, since Territory magic can be used with the same effectiveness even in conditions with vacuum. Understanding the real science behind this magic is near to impossible unless one understands what Arthur is controlling in the name of Space. To be honest, he himself doesn't have any idea how to put the magic's element. All he understands is that he can feel, and control the area around him and bring about a plethora of effects for his opponents - thus transforming into the worst nightmare for them, a nightmare wielding the power of nightmares; complete ambivalence under a different name.

Arthur is able to conjure a wave-like matter that resembles a tomoe and is generally what the Space looks like when it is compressed due to his powers. This wave of Space generally comes in translucent rainbow shades, with a higher vibrancy of the colour green. There is no particular reason for the green shade, but is something that is associated with Arthur only - just like many Fire mages can have purple or red flames. No big deal. Other than that, the spells of Territory have incantations that come in a strange and unusual language, a language Arthur picked up during his training with Celestial Spirits and took a great fascination to. He ended up naming the spells of his new magic after certain words in this less-spoken, but ominous sounding language. Occasionally, Arthur has to make use of various hand-signs and stances for activation of certain higher-ranked spells. These acts are similar to how molding mages have stances or how Slayers tend to bellow their spell names to induce a higher level of concentration and, in some cases, even fear.

It could be a potential doubt as to what happens when Arthur compresses the Space around him and utilizes it for his own purposes. Here, we have to see Space as air. Air is in a constant flux of motion and the particles of air keep changing positions - replacing each other's positions randomly. Similarly, when Arthur happens to compress or expand the Space, the Space all around in that particular area would replace the compressed space and if the Space is allowed to expand, then the particles of Space in some other part of Arthur's Territory would come closer; thus keeping the amount of Space in the atmosphere at more or less at constant levels.

The aura released from Arthur's body is usually an array of spectrum colours; with a slight greenish tinge to it, however in its uncontrolled state it turns into a more vibrant shade of crimson and slight hints of other colours. The effects of his Aura can be felt at a distance of maximum radius of one kilometer; and coming within its span can make people feel dizzy, disoriented and a little nauseous. To explain why this happens, Arthur starts sapping ethernano of anyone in his vicinity and the amount of ethernano sapped depends on their strength differences. Note that this includes his allies as well; since Absolute Territory is a highly uncontrollable magic and it affects anyone and everyone within his Territory, there's not much Arthur can do regarding this aspect of it.

Territory is devastating and tears things apart with extreme prejudice whenever its user wishes, being a magic focusing on delivering death and destruction in Arthur's hands. All spells of this magic are inherently more damaging in effect, with hardly any higher-ranked spell that does not deal damage. Arthur is an almost literal living nuke now, packed with devastating potential to untold levels of collateral damage. Using Territory is not a precise art and engaging the wielder of such a magic should not be done lightly. He is sure to wreck havoc on the surrounding terrain and civilians, while also pounding the ground around him into rubble.

Versatility is the name of the game in the mage world, and Absolute Territory provides heaps of it. Arthur is capable of using the the Space around him in any shape and form that he wishes and it works brilliantly well- bending to him ever will and command. Arthur is enabled to project his magic (that is, the Space that he marks as his Territory) in the form of beams, whip-like attacks, or alternatively multiple missile-like barrages.He can also warp, compress or reduce the Space around him to provide himself with physical enhancements such as flight or alternatively materialize the Space into tentacle-like appendages which can restrain his opponent to a location, thus making them potentially more vulnerable to him attacks.

Absolute Territory is a completely non-elemental magic, so it does not posses any element based weaknesses. This means that Arthur's spells do the same, undeviating damage to all mages - regardless of their elemental affinity. This is an exquisite strength against most magic(s); since a majority of mages utilize elements; be it multiple or singular.

Spells
  • Portal Genesis (ドア生成魔法, Tobira Seisei Kahō, lit. Gateway Creation Magic) is a basic spell derived from Absolute Territory that revolves around the creation of portals for various, offensive, defensive and transportation purposes. In order to make a portal, the user must be bare handed. With this magic, a user can open a hole in the universe connecting two non-adjacent location by breaking a rift in the space-time continuum, allowing the said user to move either himself, others or various objects to a point in space different than the one he is currently situated simply by passing through the hole, also know as the Portal (扉, Tobira). The longer the portal is opened, the more energy is drained from the user. It's important to mention that either one of the portals can be opened under a certain angle, granting the users opportunity for versatile uses. The size of the said portals can vary, based on the amount of magical energy put into the creation of it, more energy creating a bigger portal and vice versa. However, regardless of the size, every one of the portals shares several common traits — every portal is flat and elliptical, although, as the mastery over the magic improves, the portals will start gaining more of a circular shape, reaching the state of a perfect circle upon a complete mastery over said magic. Additionally, each one of the portals seems to radiate some sort of light, and the legend says that every user's portal is unique and holds the magical trait of the caster and is often said to represent one's intentions, meaning that those with light-based colours can more likely be trusted than their darker counterparts. In addition to a normal set of portals, more skilled users, such as Arthur himself, are capable of creating the so-called Unstable Portals (壊れた扉, Kowareto Tobira; lit. Broken Gateway). The former are known for being unstable as neither one of the portals have an end, that is, they are just a form of magical energy. Although, one can still enter the portal and will find themselves in an empty space, possibly another dimension. It is rumoured that every user, upon generating their first portal, is granted a miniature pocket dimension that can be accessed through the unstable portals. However, the unstable portals are said to drain the user more than their regular counterparts. The most basic and common use of this magic is for transportation purposes, as the portals allow people and inanimate objects to instantly change their location. However, with some cleverness and tactical sense, the users may use this magic for various purposes, but the most common and significant secondary use of this magic is in a defensive manner, allowing the said user to conjure a larger portal in front of himself, or even possibly by his side, acting as a form of ultimate defense, even enabling the user to use enemies' own attacks against themselves. Additionally, the user may simply close portals down with an object passing through it, resulting in permanent dividation of the said object, allowing the user to break anything passing through the portals. The said portals can easily be altered and modified by user's will, allowing them to change its properties, size, and even colour; possibly shaping them to the necessary needs, or even rounding them, ultimately shaping them into a perfect sphere that can then be used as a cocoon of some sort. The said cocoon is a form of an unstable portal. Additionally, after practicing for some time, Arthur has demonstrated a unique ability to move portals around freely, seemingly without restrictions at amazing speeds, allowing him to use the portals in an offensive manner, allowing him to fire minor portals at targets with ease. Arthur has spent quite an amount of time practicing and mastering this magic and as such, is quite adept at it. The reason why Arthur chose this specific magic remains unknown, but on several occasions has stated that this magic works well in a tandem with his Celestial Spirit Magic, as it allows him to summon celestial spirits on various locations, not limiting him to the traditional has-to-summon-the-spirit-in-front-of-himself technique. His mastery over this magic can clearly be seen while keeping more than one set of portals opened at the same time, quite an achievement. The portals Arthur creates seem to be glowing in various shades of green and blue, creating an effect similar to the one of Aurora Borealis, or the Northern Lights if you may. Every portal Arthur creates also expels a small amount of the said light, but has no effect on the portal what-so-ever, As Arthur mainly uses it for aesthetic purposes and can easily 'shut the lights off'. So far, the biggest portal Arthur has created was five meters tall and he was able to keep it open for seven minutes straight, as his magical reserves started draining rapidly.
    • Basic Portal Creation (関門の作成, Kanmon no sakusei): The whole process of creating a set of portals is pretty simple, but takes a lot of practice to master. This whole process can easily be divided into three phases. The first phase lasts for about half a second and begins with the user has channelling ethernano throughout their body towards their hands and start accumulating it within. The amount of energy has to be the same in the hands, as the ethernano stored within will be used for breaking the space-time continuum. In the second phase, the user has to think of the locations to where the portals will be situated, opening their fists at each location. This is probably the most complex about this magic, as the user has to know the place they want the portals to be. In the final phase, the user simply has to keep the balance between the two portals because if the balance were to be overthrown, the frequencies among the portals would change and thus, the two wouldn't be connected. There are several basic types of portals listed below:
      • Reflective Portal (反射的な 関門, Hansha-tekina kanmon): A defensive type of Portal; These portals allow Arthur to reposition projectiles coming towards him, enabling him to alter its direction and velocity, granting him the ability to use enemies' own attacks against themselves. Additionally, there seems to be a melee version of this portal, whereas Arthur creates a pair of portals, one of them being in front of him, allowing him to evade almost every melee attack and give him time to step away from his enemies.
      • Spying Portal (見 関門, Mieru kanmon): A supportive type of Portal; These portals allow Arthur and his comrades to spy their enemies without getting noticed. Arthur creates a smaller pair of portals and places one in front of his right eye, while placing the other one near the enemies, or a group of people he would like to observe. Neither one of the portals radiate light, as it would most likely expose Arthur, thus decides to keep it incognito. There is a combination of two pairs of portals like these, allowing Arthur to hear what the mentioned group of people are talking about simply by placing one of the portals onto his ear.
      • Teleportation Portal (瞬身 関門, Shun mi kanmon): A utility type of Portal; This is one of the basic and most common uses of Portal Genesis, it allows Arthur to conjure a set of large Portals, big enough to allow him and his comrades to pass through them without any difficulties.
      • Summoning Portal (召喚 関門, Shōkan kanmon): A somewhat offensive type of Portal; Arthur is able to generate a pair of smaller portals, one being next to his right hand, other somewhere on the battlefield. He then puts his right hand through the portal and requips a gate key, allowing him to summon any spirit at a random location, not necessarily in front of him. This ability has shown itself useful as it opens new possibilities to numerous tactics and such.
    • Omnidirection (無指向性, Mu shikō-sei): By creating a set of portals, Arthur is able to link them into a single pattern, allowing him to freely pass through one portal from set A to another portal in set B. He often uses this technique either for tactical manoeuvres or simply to confuse his enemies. However, there is a catch. Arthur is not able to control on what end he will come out, as it rather chooses a path randomly, making a risky technique.
    • Multiple Portal Creation (複数関門の作成, Fukusū kanmon no sakusei): There is nothing really that needs explaining here, Arthur is capable of creating multiple pairs of portals, up to seven at the same time, although it may drain him quicker than usual.
    • Switch! (転向, Tenkō): A modification of a basic portal; Arthur starts the spell with creating a pair of portals, the size of which is irrelevant. During the second phase, he shapes them somewhat differently. Rather than flat and circular portals, the ones created now are shaped like perfect spheres and radiate turquoise and light-green light traces around it. The said portals still have the same function, changing the location of two people and/or objects, but the whole process is a bit different. Instead of freely entering and exiting the said portals, the objects within the spheres will be switched only when neither one of them is empty, meaning that the reposition of one object is impossible with this technique.
    • Cocoon(繭, Mayu): By conjuring a sphere-like portal around himself, Arthur is able to conceal himself in a cocoon-like construction that is quite literally unpenetrable, as anything that would come in contact with it would simply pass through it. Now, you must be wondering how does this work. It's rather simple. The sphere is composed of two portals, although they seem like one. Both of them are identical, semi-spherical and are linked together, acting as if they weren't there, allowing everything to pass through them.
      • Recondite Veil (難解変装, Nankai hensō): One of the most versatile of portals during battle, this comes from the transformation of Arthur's aura into that of his portal magic. This is a full body spell that transforms his aura into that of his portal magic, that reflects what is behind him, effectively making him invisible and let objects pass through him. Effectively this makes him both invisible and invincible to outside forces, but this takes a massive toll on his body so he can only maintain it for an upwards of twenty minutes without having lasting effects on his magic.
    • Unstable Vortex (不安定渦, Fuantei uzu): Unstable Vortex is most likely one of the most offensive abilities this magic can offer; Arthur creates twin unstable portals, roughly the size of his fist that he then throws at his target. The portal will simply explode if anything passes through it, dealing quite an amount of damage. The portals usually travel in an eight-formation, although they can be sent in a straight line as well.
  • Psohoktypos (ソホクティポス, Sohokutiposu; lit. Exploding Sphere): Arthur creates a small, concentrated orb of Territory by compressing the Space around a certain place. This orb is usually translucent, as it is supposed not to be seen, although Arthur can make it radiate iridescent lights. It has a radius of 1.5 centimeter and it can place it anywhere within a range of fifty meters of his position. The orb remains stationary in the air, waiting until some living creature other than Arthur walks within a range of three meters around it. When a person enters the said range, the orb detonates with an explosion of six meters diameter without a second's delay. This explosion can cause moderate bruises on the victim's body, as well as knock them back several meters. The said explosion is rather loud and can be used as a distraction technique.
  • Thenar (テナー, Tenā; lit. Palm of Calamity): Whenever Arthur gets close to his opponent and happens to make physical contact with them with the palm of either of his hands, he'll instantly activate this spell and cause a small red coloured explosion on his opponent's skin. The casting and effect of this spell is insanely fast, and the entire process will barely take any more than a second. After the explosion, a moderate bruise will form on the skin of the opponent; along with several cuts topping the bruise. This spell can additionally amplify Arthur's attacks in a simple hand-to-hand combat, as the sensation of the burn, bruise and cuts can possibly disorient his opponents for a moment or two, allowing him to counterattack.
  • Keraiaktis (ケライアクティス, Keraiakutisu; lit. Beam of Judgment): Arthur opens up his palm, while making it face the opponent. Soon after, a red Magic Circle would appear in front of his palm and at its disappearance; a beam of concentrated Space would shoot out in a linear direction towards Arthur's opponent. This beam has a eight centimeter radius and can travel a maximum distance of twenty meters from Arthur. If it comes in contact with the adversary, it can cause moderate bruises and lend a burning and painful sting to the affected area's skin, as well as several cuts. The casting of this spell is rather quick so it can often be used in conjunction with other spells of the similar effect.
  • Miastor (ミアストル, Miasutoru; lit. Hollow Chasm): Arthur lifts one of his legs slightly, so that only the tip of his toes (or shoe) touches the ground. A small, green Magic Circle appears beneath his feet and at its disappearance; he pushes his toes slightly downwards - causing a crater all around him. The crater is formed due to Arthur causing the Space above the ground to exert pressure on it. This crater is shaped in such a way, that it leaves the ground around Arthur unharmed, with the diameter of 30 centimeters, allowing him to stand firmly on both of his feet; and from the outer edge of the unharmed area; you can see the crater. It extends in a circular area with a diameter of up to eight meters and is meter and a half deep. This spell is usually used by Arthur when he wants to create a distraction for his enemy or make them lose their aim for any spell they may be channeling. Since the crater would send them to a lower ground all of a sudden and the earth beneath them would sort of crumble - there is a good chance that their aim falters a bit.
  • Planatape (プラナテープ, Puranatēpu; lit. Illusive Demeanor): With nothing but his own thoughts, Arthur manages to create a thick, colourless layer of Space in front of him. This entire layer is completely transparent and enemies would never figure out that there's something in front of Arthur. As light passes through this layer, the property of Refraction starts working and Arthur's "apparent position" changes for his opponents. This can be used to create an illusion of his to the left or right; this successfully hiding his real position. In short, Arthur will appear to be some three or four meters away from his original position. Only when they try to attack the "apparent position" of Arthur, will they realize that he's actually standing to the right or left of that illusion.
  • Agonistolma (アゴニスト, Agonisuto; lit. Weakness Exploitation): Arthur aims one of his hands towards his opponent, his fingers outstretched, and focuses a bit on his opponent's body. During these couple of seconds, his mind romps in coordination with his eyes to successfully figure out the weaker points in the body of his opponent. After he has done so, Arthur closes his fingers sharply into a fist, causing about ten small explosions in the close vicinity of his adversary's body. These explosions are specifically targeted around the parts of the body such as the knees, joints, elbows, etc. where the level of pain would be much greater; thus dealing, what one can call, some critical hits. They occur due to the sharp and sudden compression, followed by an equally devastating release of Space.
  • Kikloperinkos (キクロペリンコ, Kikuroperinko; lit. Devastating Chakrams): Arthur focuses his magical energy to any two points in the air within an area of 10 meters from himself, regardless of his position or condition. Out of thin air, a single transparent chakram made of condensed Space would appear in both the chosen points; thus making a total of two chakrams. These chakrams have a radius of 7 centimeters and are made of highly pressurized bit of Space, thus giving them sharp edges akin to any knife or sword. They have great cutting skill and can cause decent lacerations to the skin of their victims. For the entire duration of this spell, these Chakrams would move around the battleground and try to hit Arthur's opponents. They are telepathically controlled by Arthur and move at a speed of 10 meters per second.
  • Hiloksaires (ヒロクセール, Hirokusēru; lit. Sapping Tendrils): Arthur focuses his attention at any spot on the ground; which is generally determined by the area around his opponent and how close he wants the spell to take effect. In a split second, a circular diameter of three meters appears at the spot. From within it, two tendrils composed of concentrated Space protrude from the rune, traveling at a speed of 10 meters per second and capable of grabbing a target as far away as 30 meters, pulling them back into the center of the rune, binding them in place, preventing them from moving. Arthur can also telepathically move these tendrils, making this a highly versatile technique. Additionally, each of the tendrils saps a bit of the targets' ethernano and fuels the tendril, or even heals Arthur's nearby allies.
  • Plegeseien (プレガセイン, Puregasein; lit. Waves of Chaos): Charging one of his hands (or both) with condensed Space, Arthur launches himself in the direction of his opponent. Reaching at a minimum distance of one meter away from them, he can put this spell into implementation by throwing the orb of Space (radius of 15 centimeters) at the enemy. On contact with a physical object (the opponent's body, the ground, a wall, a tree or any other damn thing), the orb would explode with a shockwave that spreads to a diameter of three meters. If the orb explodes after hitting the enemy, it would deal quite some damage, which would be followed by some more damage from the shockwave. However, if the enemy dodges and moves away, the orb would explode and the shockwave would still deal some damage to a distance of three meters. The shockwave damage will apply to all people within its range - while the orb only affects the one person, or thing it hits. The power of this spell is almost doubled if Arthur casts it with both the hands. Also, note that the shockwave is circular and doesn't affect Arthur himself; since he disperses the release of the Space away from himself.
  • Klemaradbos (クレマルドボス, Kuremarudobosu; lit. Divine Hands of Chaos): Arthur points one of his hands at a particular place (most likely in a target's direction), thus causing a iridescent coloured Magic Circle with a radius of half a meter to appear beneath them and a swirling mass of Space to coalesce around his outstretched hand. In the very next second, a vortex of condensed, iridescent Space would swirl around them. When the vortex calms down (which would take about another second), the person targeted would've disappeared from plain view. They would, however, be transported right in front of Arthur, thus leaving them vulnerable to a punch (could be a jab, an uppercut, a haymaker or anything that falls in the category of a punch) with the same hand that Arthur pointed them out with. Essentially, Arthur could also swiftly bring an ally or an object he desires right by his location, making this a rather useful technique.
  • Molybdoxeuma (モリブドキセウマ, Moribudokiseuma; lit. Bullets of Judgement): By pointing one or both of his hands in the general direction of his opponents, Arthur causes iridescent Magic Circles to appear for a split second in front of each of his fingers; which causes some amount of Space to coalesce in front of his hands. The circles are quite tiny and as soon as they disappear, bullet-shaped masses of Spatial energy shoot forward in a linear direction towards his adversaries. The bullets move at a speed of 15 meters per second with a maximum capability of ten being shot by Arthur; and maximum travelling distance being 30 meters away from Arthur.
  • Plagiodine ( プレジアディヌ, Purejiadinu ; lit. Vortex of Distortion): Arthur swipes his hand in the direction of his enemy, keeping the index finger outstretched. This causes a Magic Circle to appear beneath the opponent's feet, and a large amount of Space to coalesce around them. Soon after, the intended target is caught within a vortex of distorted Space, which strikes them at incredible speeds - trying to cause major cuts that might bleed. The vortex moves outwards at a speed of 25 meters per second and has a maximum diameter of two hundred meters. Its height is capable of going up to 25 meters in the air at the max.
  • Faidrauge (ファイドロージー, Faidorōjī; lit. Beams of Absolution): Arthur places both his hands in front of him, causing a colossal amount of Space to gather between the two palms. This results in the formation of an orb that has a diameter of one meter. An arcane circle that emits a faint red aura would appear in front of the orb, and at its disappearance; the orb would pulsate once and the degenerate to form ten beams of collected Space, each with a diameter of half a meter. They'll all home in on a single target and the moment they meet the target together, they'd explode with a diameter of forty meters. The beams travel at speed of fifty meters per second and the explosion moves outwards at a speed of forty meters per second.
  • Larnahteka (ラルナテカ, Rarunateka; lit. Spatial Burial): Arthur extends his hand towards an enemy; focusing on attacking them. Soon after, two magic circles appear on the dorsal and ventral sides of their body. The circles pulsate for a quick second, signifying the collection of Space and then disappear, leaving a massive explosion in their wake, however, would be restricted to the opponent's body and can only be seen as a red spark of energy. This explosion generally targets the opponent's chest, back and stomach- leaving damaging bruises and cuts that leave a lingering pain for quite some time; and reduces their speed significantly. It should be noted that the enemy should be within a fifty meter range.
  • Apalohrakamos (アパロラカモス, Aparorakamosu; lit. Soft Tentacles of Doom): Arthur focuses on a particular area in the battlefield, causing a green Magic Circle to appear on the ground. While it stays there, several tentacles made of concentrated Space appear through it, generally right beneath Arthur's enemies. The streams have a slightly burgeoning tip, thus making them akin to clenched fists. They appear at a very neat pace and force, dealing quite a lot of physical damage on successful impact and travelling at a speed of fifty meters per second. A maximum of ten streams can appear at once - may it be to attack one enemy or several within a range of a hundred meters from Arthur. Once all the ten tentacles hit the enemies (even if they fail), an explosion causing magical damage would spread in the 50 meter range.
  • Melankirperix (メランキルペリクス, Merankiruperikusu; lit. Black Holes Opening): Arthur crosses his arms above his head to initiate this spell, causing a green Magic Circle to appear in front of his hands. The next second, a substantial amount of Space in the surroundings would turn green and swirl in the direction of Arthur's hands. While this is happening, nearby people and objects would also be pushed by the collecting Space, closer to Arthur, that is. The Space would be condensed in front of his palms, forming a small orb of radius fifty centimeters. However, the orb grows rapidly in size, becoming as large as 3 meters in size (diameter). Once it reaches this size, Arthur unleashes it towards his opponent, causing the surrounding Space to still be pulled into the orb This means that opponents are also pulled closer to the orb.  When it comes into contact with the opponent or the ground near them, the orb explodes outside in a circular form, with a massive diameter of seventy-five meters. The orb can travel as fast as fifty meters per second and the explosion spreads outwards with a speed of sixty-five meters per second.

Boutique of the Relics[]

Boutique of the Relics (鍵の保管, Kagi no hokan: lit. Arsenal of Sealed Spells) is a Holder Type Magic Arthur invented himself after passing most of his key onto his son, Antoine Eugene Moshiyoto. Due to him losing nearly two dozens of Celestial Spirits, his arsenal of magic and spells has shrunk significantly, so he found a way a way to efficiently store most of their spells and recreate their effects later on. He later began collecting spells from his opponents' arsenals, making him adaptable to almost any type of Magic. The principle of this magic isn't quite simple, as it appears to be a mixture of Enchantment, Time and Space Magic. Using his Absolute Territory, Arthur creates a loop in the space-time continuum, which, simply said, contains the spell until he chooses to release it outside of the loop, with the same potential it had upon storing.

The medium for each of the spells is a key, and having acquired many Celestial Spirit Gate Keys in his past, in addition to these, commonly dubbed as Spell Relic Key (呪文遺物鍵, Jumon ibutsu kagi; lit. Charmed Misused Gateway), Arthur has gotten the title Man of Thousand Keys (千の鍵の男, Sen no kagi no otoko). The keys' size is roughly the same as the Celestial Spirit Gate Keys' but their designs can vary. Most of them resemble their sealed spell in terms of colour and overall design, the reason being the way each key is created. Although technically it could be any item, Arthur chose keys for this purpose due to him already being known as a wizard who uses keys, because it could simply be attributed to his primary choice of magic, Celestial Spirit Magic, without raising any questions.

In order to seal a spell, Arthur must first choose the medium for its containment. His choice is, of course, a simple plain palladium key which he usually forges himself. He then must proceed channeling his own ethernano into the said key, enchanting it and making it possible for the key to access previously created space-time loop. Upon opening the loop's gate, the key begins to levitate and absorb the ethernano heading towards it, sealing it within the mentioned time-space loop without any difficulties. In order to finish this process and shutting the loop, Arthur simply chants Seal! (書庫, Shoko; lit. Store the Energy) and the key returns to his hands, glowing. Approximately five seconds after the chant, the key's design changed, accordingly to the spell's nature.

Given that energy cannot be nor created nor destroyed, the spells stored within a loop remain of the same energy level, meaning its strength will remain equal to the moment the said spell was stored. After releasing the spell and unleashing its full potential, its ethernano is scattered across the place of its impact, and with the help of Time Magic it's brought back to the key itself without negating the spell's effect, as they are the aftereffect, rather than the effect itself of the same spell. Given this feat, each key can theoretically be used thousands of times, but thus far, Arthur has used a single key only twenty times, each time with the same strength as before.

The slayer aspect of Slayer Magics cannot be copied, but the effect itself can be replicated, as seen with Arthur successfully parrying his nephew's Tesentis with a replicated Water Dragon's Roar, as the previous has already proven its strength against the copied technique. It should also be noted that this technique cannot copy holder-type spells completely, just mimic their overall effect created by ethernano released from the magic item. Another limitation appears to be any type of Body Magic, such as Take Over, as that would require sealing of the caster as well. In addition, the Black Arts are also considered to be superior to this technique, as their energy can easily corrupt the key, consuming the space-time loop and breaking the spell. As Curses are in fact ethernano-based techniques, Arthur is even capable of storing Curses and using them later on, making him a rather versatile opponent.

Arthur's creation confers extraordinary adaptability, culminating in the power to neutralize and combat a diverse array of magic. However, mastering this technique demands more than meets the eye. Arthur's adeptness at swiftly executing the sealing process conceals the intricate sequence required: unsealing, profusing, ethernano infusion, absorption, and resealing. The speed at which Arthur navigates this process is what separates the proficient from the inexperienced. Yet, even with these complexities, the appeal of Boutique of the Relics is undeniable. Its capacity to seal away spells, neutralizing them with relative ease, remains a captivating aspect. Nevertheless, it remains a challenging spell to master; one must not only possess keys in abundance but also imbue them with ethernano, and harness the intricate flow of energy required for a successful seal. The dynamics of combining different keys to create advanced spells akin to Unison Raid, though a solitary endeavor, are evidence of Arthur's profound command over this magic. By fusing keys, Arthur concocts potent combinations, akin to a form of magical chemistry, capable of overwhelming adversaries through inventive synergy. In addition to spatial protection, all keys are fortified with protective charms to withstand diverse magical assaults. These meticulous measures, however, do not render the keys impervious to common vulnerabilities; they remain susceptible to elemental attacks like fire.

Spell Relic Key (呪文遺物鍵, Jumon ibutsu kagi; lit. Charmed Misused Gateway) are enchanting artifacts, each a crystalline embodiment of Arthur's mastery over Boutique of the Relics. These magical keys possess an air of antiquity and arcane sophistication, much like the famed Celestial Spirit Gate Keys (星霊関鍵, Seirei Sekikagi) that summon Celestial Spirits. Yet, unlike their astral counterparts, Spell Relic Keys transcend their celestial origins, bearing the mark of Arthur's unique magical imprint. Similar to the Silver and Gold Keys associated with Celestial Spirits, Spell Relic Keys are a distinctive array of keys, each crafted with meticulous attention to detail. Their appearance mirrors the essence of the sealed spells they house, their forms intricately shaped to reflect the very nature of the magic they encapsulate. Though varying in design, these keys share a common thread—each is a vessel of potent enchantment, poised to unleash its contained magic upon Arthur's command.

Much like the coveted Gold Keys used by Celestial Spirit Mages, Spell Relic Keys are the epitome of rarity and value within the realm of Boutique of the Relics. Every key stands as a testament to Arthur's ingenuity, an embodiment of his prowess in bending time, space, and enchantment to his will. In their essence, these keys are far more than mere conduits; they are conduits intricately fused with the very essence of the spells they house. Each Spell Relic Key boasts a unique key design, infused with an otherworldly luminescence that dances along the edges of its crystalline surface. This luminosity is not just a visual spectacle; it speaks to the inner workings of the key's intricate enchantment, a harmonious blend of time's fluidity and space's embrace. As Arthur binds his ethernano to the key, a symphony of arcane forces courses through its core, attuning it to the space-time loop that awaits within.

The spell-sealing process imbues Spell Relic Keys with an aura of potential, a reservoir of magical energy held in check by the constraints of the time-space loop. The keys themselves seem to pulse with a subtle energy, hinting at the boundless power they can unleash at Arthur's command. In moments of activation, the key's luminescence intensifies, casting a mesmerizing glow that illuminates the surroundings, a visual testament to the imminent release of stored magic. While the Celestial Spirit Gate Keys grant their holders the ability to summon ethereal beings from alternate dimensions, Spell Relic Keys grant Arthur the means to channel and wield a diverse array of spells. Unlike the Celestial Spirits, which interact with the human world on their own terms, the spells encapsulated within Spell Relic Keys yearn for release, their potential harnessed by Arthur's mastery.

As Arthur unseals a Spell Relic Key, the very fabric of the space-time continuum seems to ripple and shift, a testament to the mastery over time and space that underpins Boutique of the Relics. The ethernano contained within the key surges forth, liberated from the confines of the time-space loop, surging into reality with a surge of otherworldly energy. Each incantation, each spell name etched onto the key's surface, acts as a trigger, summoning forth the magic that resides within. In essence, Spell Relic Keys are not mere objects; they are conduits through which Arthur channels the raw essence of magic itself. Each key is a bridge between the arcane realm of stored spells and the tangible reality of their manifestation. When Arthur wields a Spell Relic Key, he doesn't merely wield an artifact; he wields the very essence of creation, a testament to his artistry, innovation, and unyielding dedication to the pursuit of magical mastery.

The crafting process of Spell Relic Keys is an intricate fusion of craftsmanship, enchantment, and the harnessing of arcane energies. These keys are not merely forged, but meticulously woven into existence through a series of arcane rituals and precise craftsmanship that tap into the very essence of Boutique of the Relics. The creation of each key is a testament to Arthur's mastery over his unique magic and his profound understanding of the delicate balance between time, space, and enchantment. The foundation of a Spell Relic Key begins with the selection of a base material. Arthur carefully chooses Palladium, a rare and mystically resonant metal found in Celestial Spirit World, as the core material for the key's construction. Palladium possesses innate magical properties that facilitate the infusion of ethernano and enchantments.

The chosen Palladium is subjected to an ethernano infusion process. Arthur channels his own ethernano into the metal, imbuing it with a unique magical resonance that forms the heart of the key's enchantment. This infusion binds the metal to Arthur's magical signature, allowing it to harmonize with the space-time loop that will be established within the key. Enchantments are meticulously inscribed onto the surface of the palladium using intricate runic scripts and symbols in the language used for his Absolute Territory. These enchantments act as the intricate threads that weave the time-space loop within the key. Arthur weaves these enchantments with the precision of a master craftsman, ensuring that they interact seamlessly to encapsulate and release spells.

The core of the Spell Relic Key's enchantment is the establishment of a space-time loop. Arthur employs his Absolute Territory to create a controlled fold in the fabric of the space-time continuum within the key. This loop acts as a conduit, containing and preserving the ethernano of the sealed spell, as well as the memory of its effects. Arthur meticulously compresses a specific amount of ethernano into the end of the key, intertwining it with the established space-time loop. This compression serves as the metaphysical trigger that propels the key into action upon its unsealing.

Before sealing the key shut, Arthur inscribes the name of the spell he intends to store within the key onto its surface. This step is crucial, as the name acts as the catalyst that unlocks the stored magic when the key is unsealed and activated. With the enchantments in place, the ethernano infused, and the spell's name inscribed, Arthur brings the process to culmination. The key is meticulously sealed shut using an intricate blend of his own magical energy and the resonant properties of the Palladium. As the key is closed, the enchantments fuse together, creating a harmonious containment matrix.

To complete the process, Arthur utters the incantation "Seal! (書庫, Shoko; lit. Store the Energy)," resonating with the key's enchantments and sealing its potent contents within the time-space loop. The key glows momentarily, attesting to the successful establishment of the sealed spell's confinement. The result is a Spell Relic Key that serves as an intricate vessel, a harmonious amalgamation of craftsmanship, enchantment, and magical resonance. Each key becomes a conduit through which Arthur can tap into the stored spell's energy and unleash its effects upon his command. The crafting process is a testament to Arthur's unparalleled mastery over his unique magic, showcasing his ability to manipulate time, space, and ethernano to create artifacts of profound power and versatility. It is stated that Arthur has stored over a thousand spells into these Palladium keys, thus earning him the title Man of Thousand Keys (千の鍵の男, Sen no kagi no otoko).

Each Spell Relic Key is a unique and intricate creation, bearing its own distinctive characteristics that mirror the essence of the sealed spell it contains. While they share a common foundation of enchantment, ethernano infusion, and space-time manipulation, the variations in design, resonance, and inscriptions make each key a singular work of magical artistry. The most visible distinction among Spell Relic Keys lies in their physical design. The shape, size, and overall aesthetics of each key are meticulously crafted to embody the nature of the spell it contains. Just as the key to a room unlocks a realm of possibilities, the design of a Spell Relic Key unlocks the potential of the stored spell. Intricate patterns, motifs, and symbols are etched into the key's surface, reflecting the elemental or thematic essence of the sealed magic.

As a manifestation of its enchantment and ethernano infusion, each Spell Relic Key emits a unique and subtle ethereal glow. This luminosity dances along the edges of the key's crystalline surface, akin to a visual signature that indicates the specific spell contained within. The colour and intensity of this glow often correlate with the type and potency of the magic it houses, lending a visual mystique to the keys. Runes, symbols, and incantations are meticulously inscribed onto the surface of each key. These enchantments serve as the intricate threads that weave the space-time loop within the key. The arrangement and complexity of these inscriptions are uniquely tailored to match the attributes and properties of the stored spell. In some cases, the inscriptions may also include protective wards or triggers that enhance the key's responsiveness.

Just as each spell possesses its own metaphysical resonance, Spell Relic Keys resonate in harmony with the stored magic. The key's ethernano infusion and enchantments are attuned to the unique vibrational frequency of the sealed spell. This metaphysical resonance allows the key to effectively contain and release the stored magic, ensuring a seamless fusion of ethernano upon activation. The process of unsealing and activating a Spell Relic Key is a ritualistic process that requires Arthur's conscious intent and ethernano manipulation. The specific actions, gestures, or words that Arthur employs to activate each key may vary, tailored to the resonant qualities of the stored spell. This ensures that the key responds to Arthur's mastery and intention, channeling the spell's effects with precision.

In essence, each Spell Relic Key is a masterpiece of magical craftsmanship, a fusion of enchantment, artistry, and metaphysical resonance. These keys transcend their physical forms, serving as conduits that bridge the gap between the ethereal realm of Boutique of the Relics and the tangible reality of Arthur's commands. The distinct design, luminosity, enchantments, resonance, and activation mechanisms ensure that each key is an individual expression of Arthur's mastery and creativity, a testament to the limitless possibilities woven into the tapestry of magical existence.

Spells
  • Glowfly (蛍, Hotaru): Glowfly is an offensive Light Magic spell, utilizing multiple compact orbs of light that burst with a loud 'pop', blinding and deafening opponents, along with the release of powerful kinetic energy. Arthur begins by extending the key in a plateau gesture, letting their magic power flow into the air, blending with ethernano. This action causes several, or up to tens of, compact orbs of glowing golden light to appear around their targets, emitting a low whining noise. At Arthur's command, these orbs burst forth with light and a vicious pop, releasing enough kinetic energy to force enemies into the air, dealing significant damage to their body. Along with the explosion of kinetic energy, this spell also releases a blinding flash of light and an earsplitting blast of sound to temporarily remove their sense of sight and hearing. The range of Glowfly is both indicated by the gesture and the power exerted. A stronger force exerted will create more orbs and more forceful explosions, while a more sweeping gesture tends to cover a larger area.
  • Lightning Bug (蛍, Hotaru): Lightning Bug is an offensive Lightning Magic spell, capable of inflicting high amounts of electrical damage to multiple foes across a sizable region through the use of numerous small orbs of concentrated lightning. Arthur begins by extending the key, releasing its magic power. This creates several, or up to tens of, compact glowing orbs of vibrant yellow lightning energy to appear in the indicated area, alluding to a field of fireflies on a summer night. On Arthur's command, the 'lightning bugs' burst and crackle with electric energy, releasing forceful amounts of electricity to anything within the range. The result is an instant sequential discharge of lightning, amplifying the currents of each orb's power as electricity ricochets through the orb-covered area to deal crippling damage. The range of Lightning Bug is both indicated by the gesture and the power exerted. A stronger force exerted will create more 'lightning bugs' and will carry a more powerful charge, while a more sweeping gesture tends to cover a larger area.
  • Firefly (蛍, Hotaru): Firefly is an offensive Fire Magic spell, which by invoking the use of multiple compact orbs of fire, is capable of inflicting damage to multiple foes across a sizable radius. Arthur begins by extending the key in a plateau gesture. By doing so he releases its magic power, causing it to mingle in the air, blending with the energy with ethernano; This causes several, or up to tens of, compact orbs of dazzling fire-like energy to appear in the area indicated, mimicking the appearance of fireflies in a twilit field. These 'fireflies' are comprised in a manner similar to a shell— with an exterior layer of flame-like energy housing a pocket of hot air within. Upon command, the caster superheats the air within the orbs, causing the molecules within to split, which creates deceptively forceful explosions. At once, the orbs burst into a field of explosions, damaging anything that happens to be within the once harmless area. The range of Firefly is both indicated by the gesture and the power exerted. A stronger force exerted will create more 'fireflies' and more forceful explosions, while a more sweeping gesture tends to cover a larger area.
  • Eurus (ウーラス Ūrasu): Eurus is an offensive spell that can be used by the various magics that utilize the element of air. A powerful, and assuredly lethal, spell, Eurus can only be utilized with someone whose skill in air based magic is masterful. With enough control and mastery over their magic, an Mage can forcibly apply their influence over the air in a person's respiratory system, extracting it, and surrounding the target's head in a vacuum, preventing any additional air from entering the lungs. Through this method, the target is effectively suffocated. While a very powerful spell, due to the fact that is it a surefire kill when used on any target that actually needs to breathe, it's use isn't widespread due to the fact that the victim's death is usually prolonged and cruel — essentially, any individual with a conscience cannot usually bring themselves to use this technique. Interestingly, Eurus can also be used to counter itself. When two air-magic combatants face off, if one attempts to force the air out of another's lungs, the victim can force the air back in, effectively negating the spell, making Eurus useless in a match with two or more air-magic users.
  • Australis (極光 Kyokkō): Australis is a Light Magic spell that allows Arthur to, through a Relic Key, finely weave light particles around his person, then release them in an aura surrounding him or an ally. Through this, he can manipulate the light particles as he ever so wishes, making them into any shape they desire: including an all around shield of light, an optical illusion by refracting light particles or even manipulating them into his standard threads for an omnidirectional assault and defense, making this a highly versatile spell.
  • Milky Way (天の川 Amanogawa): Milky Way is a Light Magic spell in which Arthur weaves light particles, originating from a Relic Key, into a single, extremely potent whip, which possesses exceedingly high cutting power. Though fragile, Arthur is able to regenerate it by releasing more ethernano from the said key. He has shown the ability to effortlessly cut through most substances through this spell, and can even manipulate its structure enough to make it hold his opponents and tie them in a rope of sorts.
  • Star Lily (姫百合 Himeyuri): Star Lily is a very potent Light Magic spell. By releasing light particles from a Relic Key and by manipulating them, Arthur is able to enhance every single cell in his body with Light Ethernano, causing his body to take upon an aura of pure light around it. This in turn increases his physical abilities extremely, capable of instantaneously traversing distances in a matter of seconds, leaving a white trail behind him after every movement.
  • Flash Fire (閃光火 Senkōka): Flash Fire is a simple, highly effective Fire Magic spell. Its function is slightly different when compared to the general paradigm of Fire Magic spells. Through emitting the magic through a Relic Key, using it the point of focus, Arthur charges, and subsequently compresses Fire Magic at the key's tip. Mimicking that of a gun, Arthur fires the spell from the key's tip, emitted in linear path, similar to that of a bullet, however, unlike a bullet, this spell is laser-like when projected. Even without mastering the spell, it moves at speed that most opponents cannot perceive. This spell serves as means to attacking mages using speed enhancements, and to efficient method rendering defenses useless, due to its speed. Arthur has mastered the spell to the point where he can manipulate this spell into different shapes, rather that the general circular beam, Arthur can render nearly all magical defenses useless, seemingly regardless of its potency. If he manages to penetrate a defense, even slightly, that is all that's needed. For when the defense is damaged, even a little, Arthur can expand this spell outward, literally destroying said defense from the inside out, and anyone within it. The weakness to this spell is that one cannot change the trajectory of this spell, while still retaining the precision, and accuracy.
  • Lightning Beam (ライトニング・ビーム, Raitoningu Biimu): Lightning Beam is one of the most basic Lightning Magic spell a Lightning Mage could learn. The Lighning Beam is a typically basic, novice-ranked Lightning spell that many Lightning Mage users would mostly learn. Concentrating ethernano onto the Relic Key, Arthur would project a beam of intense lightning at the designated target. The spell is rather basic, but it's effects can be quite devastating. Arthur has shown the ability to combine this spell with Flash Fire and Tesentis, creating a devastatingly beautiful spectacle of lights and colours.
  • Water Shield (蓴菜, Junsai): Water Shield is a basic Water Magic spell, which allows Arthur to generate and manipulate small amounts of water, no bigger than himself, through the use of a Relic Key. To perform this technique, Arthur conjures water from his ring ahead of him, similar to a high-powered water torrent. After the torrent moves three inches away from the ring, it stops moving and accumulates. Once enough water has been conjured, the mass begins to spin, forming a shield. The shield itself can vary in size but is usually around 5 inches thick. It is highly effective against fire-based attacks.
    • Aqua Ring - A

      Arthur using Aqua Ring with the corresponding Relic Key

      Aqua Ring (水輪, Suirin): A variation of Water Shield; The spell is the conjuration of magical water which subsequently surrounds Arthur's being in a ring-like formation, constantly spiralling around him. He can increase or decrease the number of rings on a whim, but Arthur tends to keep two rings active. The rings enable Arthur to quickly forge other constructs out of the water, mainly minor shields, within a radius appropriate enough for him to counter virtually every assault against them. At the same time, he's capable of simultaneously using the water within the rings to send out blistering offensive attacks in the form of water whips or bullets, allowing him to use minimal effort for maximum results in any battle involving Water Magic.
  • Arthur - Earth

    Earth's Swallow used in an offensive manner.

    Earth's Swallow(地球ツバメ, Chikyū tsubame): Swallow is a basic Earth Magic spell, which allows Arthur to, through the use of a Relic Key, create cracks in the ground, conjure small rocks and dirt, however, the conjured items cannot be bigger than the conjurer, that is, Arthur himself. The only technique he mastered while in this state is Earth's Swallow, which allows him to generate a crack beneath himself deep and wide enough for him to fit in. This technique is perfect for dodging projectile-like attacks and uses it only if forced to, due to the lack of mobility in the hole. Arthur has also demonstrated the ability to create a massive crater around his opponents as well.
  • Earth's Embrace (地球の抱擁, Chikyū no hōyō): A solely defensive ability, by pointing the Relic Key up the sky, Arthur summons four serpentine-like ribbons that envelop his body, permanently immobilizing him. The said ribbons then project a ring of rocks around Arthur that starts to spin rapidly, deflecting all projectiles and such. After 10 seconds, the ribbons will detach from the ground, allowing him to move freely once again.
  • Flowering Earth (花地, Kachi): Flowering Earth is an Earth Magic spell and is quite a powerful spell in its own regard. Arthur begins its use by concentrating magical energy via a Relic Key throughout their entire body, causing it to surge as a massive Magical Aura, focusing the majority of it on the ring itself. Then, upon striking the ground with any medium with great force, he lets the magical power seep into the ground and cause it to reverberate with powerful shockwaves. These shockwaves cause the ground to be uplifted, creating explosive debris flying out from a single location in the form of "flowering" earth, hence the namesake of the spell.
  • Water Dragon Slayer's Roar (): Water Dragon Slayer's version of the signature dragon's roar; Arthur begins by extending the key, releasing its magic power, followed by a jump at an incredible height. He then releases the water gathered and stored within the Relic Key with incredible power. Unlike other dragon roars that spread out the longer they go, this roar appears as an incredibly large beam with a radius of 5 meters which maintains its shape until it reaches its range limit. The water released is highly pressurized with force five times that of a fireman's hose so anyone who is caught within its range is sent crashing to the ground with the beam. Once the water comes in contact with the ground, it forces the ground to explode and punch a hole 2 meters deep. At full potential, this spell will deal heavy bruises, welts and even broken bones due to the impact caused by the pressurized water colliding with the ground. Any non-magic user will be put in a near-defeat state, a state in which they will go down with just one powerful punch. This is known by many as Arthur's strongest stored spell due to its great range and massive damage. The water released is highly pressurized so it will cause a great amount of blunt damage. Being a water-based roar, it will render any fire type spells caught within its range useless. Arthur can also redirect this spell by moving his key, though he can only turn it slowly due to its powerful blunt force.
  • Stalagmite (石筍, Sekijun): A simple, rather basic spell that allows Arthur to summon a large pillar of earth, as the name implies. By channeling ethernano through the Relic Key, Arthur is capable of erecting a pillar of earth (in some cases, even pillars of stone) wherever he desires within the range of 50 meters. The pillar's top is rather pointy and is capable of dealing blunt damage. However, Arthur uses this ability solely for defensive purposes, mainly for deflecting and stopping incoming projectiles.
    • Gaea's Bulwark (ガイアのブルワーク, Gaia no buruwāku): More advanced version of Stalagmite, Gaea's Bulwark can be classified as a field changer. Within the radius of 50 meters, Arthur randomly summons dozens of earth pillars, drastically changing his vicinity. This spell allows him to literally play hide and seek with his opponents. Additionally, Arthur can summon the pillars concentrically, allowing him to entrap opponents within the ring.
  • Aqua Metria (アクアメトリア, Akua Metoria) is an Earth or Water Magic spell that can be considered a field-changer; Arthur channels ethernano throughout the Relic Key and furthermoure channels it towards the ground, or the water, causing it to soften and swell. He is then able to manipulate the muddy substance however he desires, most commonly in either defensive matter, making a wall that appears to be impenetrable, or in an offensive by shaping the earth, that is, water into a single potent structure that he points towards his opponent(s) as if it were undulating water. Moments before the collision of the two, the earth turns back to its original properties, causing a massive explosion. The name of this spell is obviously a name play on the well renowned Celestial Spirit Magic Spell, Urano Metria, although the two don't seem to have any similarities.
  • Fire Bullet (ファイア・バレット, Faia Baretto) is a Fire Magic Spell that allows the caster to fire a bullet-esque sphere of flame towards the target. Fire Bullet is known to be exceedingly basic in execution and it tends to be the first spell that those who take up elemental magic learn; indeed, it is near universal to the point that more often than not, any fire-elemental magician possess it within their arsenal. Fire Bullet itself harnesses the very fundamentals of spell formation to result in what could be considered an embodiment of what it is to make a magic into a spell. In any case, when performing Fire Bullet, the caster expels magical energies from their body, causing ethernano in the vicinity to be drawn towards these energies like a magnet, resulting a the typical fusion of ethernano and magical energy- from this point, the caster harnesses Shape Transformation in order to knead these energies into a sphere of varying sizes, typically as big as the user's upper body before using their Fire Magic to excite and speed up the motion of the magical energies through willpower alone, manipulating the kinetic energies of said particles to ignite them, resulting in the formation of a smoldering sphere of flame. From here, the caster launches the fireball at their enemy through either a physical motion or mental command. In any case, this orb of roaring flame shoots right towards the target at relatively high speeds, resulting in the fireball displaying a punching force which flies forth in a straight line at high speeds. Because the particles which compose the Fire Bullet are completely compacted, the projectile functions in a similar manner to that of a drill, boring into anything that is unfortunate enough to get in the way of the spell, dealing multiple hits up to a maximum of five, followed by a medium-sized explosion upon contact which causes relatively notable amounts of damage and destruction, while also serving to knock the opponent back, leaving a sizzling crater; it can also blow apart solid, reinforced walls- though Fire Bullet itself seems to fizzle out after a distance of fifty meters in flight unless the caster continuously pours magical energy to reinforce its composition. Exceptionally variable when compared to many other spells, Fire Bullet is known to be capable of being fired from any range and standing point, even in the air- though underwater makes it impossible. Fire Bullet can be modified into all sorts of sizes and can be manipulated into almost any formation deemed necessary, even having the spheres orbit around the caster to form a defensive barrier.
  • Rising Sun (旭日, Kyokujitsu): Rising Sun is a Fire Magic spell that requires considerable accuracy in order to invoke the entirety of its scope. By concentrating magical power at certain locations within the ground, and subsequently releasing it as a combustive pillar of flame, one can damage multiple enemies simultaneously without any need for extensive preparation. It should be noted that the explosions caused are somewhat mild and inaccurate through quick casting, and as such, it is much more effective for the spell to be used as an ambush for immediate and potent injury towards an enemy.
  • Twister (ツイスター, Tsuisutā): Twister is a basic Air Magic spell which allows Arthur to create and alter air currents that surround him by activating its Relic Key. Additionally, by enveloping himself with air currents, he is able to levitate a few feet off the ground within seconds. This ability has proven itself to be helpful when, for whatever reason, the ground disappears underneath him. Aside from that supplementary technique, Arthur has an offensive technique is his arsenal. By altering the air currents in front of him, colliding each and every one into a centre, Arthur creates a small tornado in front of him, picking up or knocking back anything in front of him. He is unable to maintain the vortex for very long, his maximum is twenty minutes. After that, he won't be able to produce another one of them in 24 hours, since the ring would need to re-charge. The spell is great in case he needs to lift or move heavy objects in front of him, as well as to distract opponents.
  • Illūnis (無月, Mugetsu): Illūnis is a supplementary spell of Darkness Magic that cloaks the vicinity around Arthur in thick smoggy shadows to blind his foes. Illūnis is a useful spell originating from Darkness Magic that gives Arthur the ability to coat the area around them with thick bleak smog, blinding his opponents and giving himself the opportunity for escape or counterattack. Arthur gathers hismagic power, violently surging it through its Relic Key to form a blast of thick, smoke-like darkness, overtaking the space around him. This darkness is thick and heavy, lingering in the air to shroud the Arthur's opposition's vision in pitch blackness. Because of the weighty qualities of the spell, it is difficult to even pierce with Fire Magic or weaker Light Magic spells. This field of darkness does not seem to affect the caster of the spell, making it easy for them to maneuver through the field, untraceable by sight. The range and time of the spell are equivalent to the strength of the user. At an average level, the spell is capable of shrouding a thirty-foot radius for around two minutes. Arthur is also capable of directly transforming the manifested darkness into other spells, making it exceptionally resourceful in the arsenal of any mage.
  • Raging Bolt (レイジング・ボルト, Rējingu Boruto): Raging Bolt is a Lightning Magic spell which can be utilized with any form of lightning-based magics. Raging Bolt is considered an S-Class Lightning Magic spell thanks to needing an incantation in order to utilize properly; and the fact that it deals indiscriminate damage is another factor in this classification. When performing the spell, Arthur raises his clenched fist, holding its Relic Key, in the air chanting the incantation; "Resounding through the air, the roar of thunder, plunge from the heavens and reap destruction! RAGING BOLT!!!" (鳴り響くは召雷の轟き天より落ちて灰燼と化せレイジング・ボルト!!!, Narihibiku ha Shōrai no Todoroki Ten yori Ochite Kaijin to Kase!Rējingu Boruto!!!). Once this is done, the magic words spoken in order to invoke Raging Bolt cause a powerful resonance; manifesting in the form of the Arthur's Magic Seal manifesting above the opponent from a considerable height, which begins to spin quickly, the magic words taking the form of an enormous bolt of lightning which drops from the seal at amazing speeds, striking the opponent if its horizontal momentum has not carried them out of the way -and if there are no obstructions in the way. Upon hitting the opponent, a large shockwave is created with the potential to knock the foe away, at least as much as the lightning itself. This spell has seemingly infinite vertical range and thus can be often used to score victory when an opponent is in the air; leading to easy wins. The strikes multiple times and has a fair amount of upward knockback; however, the thunder portion of the attack is considered a projectile and can be reflected back at the user by a Wave magician or absorbed for healing by an elemental absorption magician. The explosion generated upon impact cannot, however. Raging Bolt can pass through obstructions that are close enough to the magical seal. An interesting property of this is that if this attack connects with the user in mid-air, it can create a wall of electricity to prevent a recovering opponent, best if they try to go for an edge. In any case, at higher levels, the power of Raging Bolt is capable of completely vaporizing a weaker enemy with this enormous strike of lightning that ends in a vicious explosion.

Water Magic[]

Water Magic (水の魔法 Mizu no Mahō) is a type of Caster Magic which utilizes the element of water. Arthur has gained access and mastery of this magic through his Ethereal Badge of Never-Ending Water. Water Magic is a form of Magic revolving around the use of water, which is placed under the user's command for them to employ it for various purposes. Depending on its use, the physical properties of water can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with water. A similar effect can be achieved using high-pressure currents, which, due to their reduced size, focus the damage on smaller areas. If someone doesn't find this within two months, I will delete it. Pressure is also manipulable to a great extent, enough that when it is focused on the outer sides of the water surfaces being controlled, the liquid can become an effective cutting weapon, acting like a real blade. Whirlpools generated on the ground by this Magic, combining rotatory force and slicing power, can easily reduce solid rock to pieces. The user is also able to erect domes of water around foes, in order to knock them out by depriving them of air.

Mages specializing in Water Magic can also achieve an extra, extremely versatile avenue of usage for such Magic: turning their own bodies into water at will. Such a peculiar employment allows them to become impervious to both physical and Magical attacks, which merely pass through them without harming them. In addition, the water from the user's body itself can be used as a medium to cast other spells related to this Magic (whereas casters unable to transform their bodies are apparently limited to using the water from the surrounding area), as well as have its properties altered, with the user being capable of making it boil without causing any damage to themselves. While unaffected by most types of offence, however, Mages with a body solely composed of water are still susceptible to freezing, which can immobilize them and inflict damage upon them.

Temperature, viscosity, and salinity are all aspects of water capable of being manipulated. By changing the temperature, Water Mages can transform their element to ice before reverting it back into a liquid, or create scaling bursts of water to burn an enemy.  Salinity aids in supplementary ways, such as stimulating magic healing. By manipulating viscosity, users can change the sensation of water to a gelatinous glue-like consistency or even a semi-solid to bolster the impact of their offense. Water Mages are also noted to have the ability to draw water from any sources including flora, fauna and even the air itself. This is commonly performed on plant-life or in the air although it has been observed to be used on animals or even humans.

As far as relations with the other elements go, Water Magic is deeply connected to Ice Magic, seeing as ice is indeed the frozen state of water. These two magics are often used in conjunction to produce a variety of effects. Advanced Water Mages are also able of withstanding the effects of Fire Magic and have been shown to be able to go head to head with fire Mages, dousing their flames. Moreover, since a water wizard can manipulate the properties of their water, more often than not their water is pure, thus, a poor conductor of Lightning Magic.

Spells
  • Four Petal Blooming Lily (四花弁ユリ咲きます, Shi hanabira yuri sakimasu): Arthur spins Fleuve d'Étoiles around him four times, creating exactly four three-feet tall spears that start to orbit around him rapidly as they're fired in four cardinal directions from Arthur. Upon contact, each one of the spears explodes, releasing an enormous amount of water that starts swirling around the target, creating a vortex-like construction. The said structure acts as a one-way membrane, allowing attacks from outside to penetrate it while stopping the attacks within.
  • Great Water Ball Strike (偉大な水の玉打撃, Idaina mizu no tama dageki) Arthur conjures up a large amount of water and shapes it in a small rotating sphere whose diameter is approximately 15 cm. The said orb is located at the tip of Fleuve d'Étoiles and glows radiant icy-blue. Upon flicking the whip in any given direction, Arthur sends the rotating sphere at his target. The sphere detonates as it comes in contact with the said target, creating a massive explosion.
  • Crescent Waves (三日月の水, Mikadzuki no mizu): Arthur spins Fleuve d'Étoiles around him for a brief period of time, leaving pale water trails in the air while doing so. As he lowers the whip, the said trails start enlarging and merging, forming a net of water strings around Arthur. Each one of the strings starts acting as an individual and start mimicking motions of Fleuve d'Étoiles in every given direction. Although fragile, each one of the strings is capable of recovering itself briefly after being damaged.
  • Dragoon Blitz (水氷龍弾 (ドラグーン・ブリッツ), Doragūn Burittsu lit. Water and Ice Dragon Bullet) is a powerful spell that is noted to be one of the few Dual Spells to exist; which is a spell that can be cast by two mediums of magic. Dragoon Blitz can be cast by an expert user of Water Magic or Ice Magic. When performing the Water Magic of Dragoon Blitz, known as Water Dragoon (水流龍弾 (ウォーター・ドラグーン), Wōtā Doragūn lit. Water Current Dragon Bullet), the user projects their magical power outwards, using it to manipulate the temperature down to the level that allows water to manifest, before combining their magical power with the ambient eternano within the atmosphere in order to make that water a reality. When using Water Dragoon, the user shapes a large amount of water into a giant, powerful dragon; it seeks out the opponent's attack, taking ahold of its "essence" and targeting their weak point; charging forward with high speeds. It has been shown to be immensely powerful, devouring large fragments of rocks and erasing extremely high powered spells with ease. The dragon carves a violent trail of destruction wherever it moves, destroying everything in a straight line as a tornado trails around it as it completely overwhelms all it devours, as by colliding with most structures and opponents, grinding into the opponent like a powerful drill that is capable of piercing through any and every defense; striking them with such incredible power that the sheer force of the attack is enough to upturn steel, and wipe the user's enemies away with a force akin to a tidal wave. It is capable of blasting through even magic forms of defenses, as the dragon's movements swaths through the barriers, and supernatural defenses erected in vain to protect them, striking the foe formidable might, dealing physical damage. The ideal place to use it is near a body of water, but it is entirely possible to use it even in a place where there is none. The user expends very little water when materializing the dragon, being not taxing at all to form. The dragon can also heat up, making it capable of burning the opponent harshly. Being made of boiling water, the dragon completely burns all it devours, as by colliding with most structures and opponents, it is able to incinerate anything in its path. On the other hand, casting the Ice Magic version of Dragoon Blitz, known as Glacier Dragoon (原龍弾 (グレーシャー・ドラグーン), Gurēshā Doragūn lit. Tundra Dragon Bullet), is slightly more complex. When utilizing Glacier Dragoon, the user reduces the kinetic energy of eternano and reducing temperature to absolute zero, freezing it over, becoming ice; then using Shape Transformation, the user molds the ice into the form of a gigantic icy dragon. This dragon flies towards the caster's opponent, freezing almost anything that it comes into contact with; creating a wave of ice that circles the dragon which rushes across the skies and freezes even the air itself, dealing extra damage. It seeks out the opponent's attack, taking ahold of its "essence" and targeting their weak point; charging forward with high speeds; reflecting the attack back at the user's opponent with the added power of the dragon's rush. It has been shown to be immensely powerful, devouring large fragments of rocks and erasing extremely high powered spells with ease. The dragon carves a violent trail of destruction wherever it moves, destroying everything in a straight line as a tornado of ice trails around it. When the opponent freezes on the sides of the dragon, he/she gets a deal of knockback depending on how much damage is accumulated and which part of the dragon the opponent froze at. The dragon will become smaller if it is attacked by opponents.
  • Suisei (水優性, Dominance of Water): Suisei is the building block of Water Magic, a basic spell that allows its users to create and move water. It draws from a concentrated method of Telekinesis, letting its users move and manipulate water with the movement of their body. With this, the user is capable of creating small waves, bursts, torrents, and formations of water at a much more basic level than streamlined spells. Suisei is one of the first spells young water wizards learn. Over time, one can hone their talent to a degree where they can dictate the movement and formation of water with only their thoughts.
  • Collect (集める, Atsumeru): A basic skill in which the user draws water from any source around them, whether it be a lake, ocean, river, or even from inside other life forms such as plants and animals, condensing it together into mass quantities of water. Skilled users of this spell are even capable of drawing water molecules out of the air, conglomerating water to manipulate even in places with low humidity. This is an incredibly useful skill and makes the creation of other spells quite easy as it bypasses the necessary creation of water, thus saving magic power by avoiding the transmutation of water.
  • Phase Shifting (相転移, Sōteni): This ability gives the user the ability to change their water through its various phases, liquid, solid and gas. This means they are capable of cooling their water into ice and manipulating the water molecules within to turn it back to water. This works the opposite way as well, letting water mages turn their water into water vapor, mist or steam and turning water vapor and steam back to water. This spell opens new aspects of Water Magic as well as a multitude of ways to use to be manipulated by imaginative water mages.
  • Temperature Shifting (温度転移, Ondoteni): A skill in which the user manipulates the temperature of the water, either exciting the molecules of water within it or slowing them down. This means they are capable of superheating their water of nearly freezing it. It is often categorized as a more mild form of Phase Shifting.
  • Locking Waves (施錠波浪, Sejō Harō): Locking Waves is a unique Water Magic spell. Arthur, employing the density and viscosity of water to their advantage, sends out an omnidirectional wave of water from any possible medium, including his own body or a sword. This wave of water spreads the water's density across a large surface, and anything coming into contact with its viscous surface is immediately slowed down considerably. While the power of the spell depends on the user, advanced users, such as Arthur, demonstrate the capability to do so at a wide range and slow down objects to a point where they seem to have halted entirely. The spell remains so long as the user wishes it to, or for as long as they have magical power.
  • Blue Barrier (青の障壁, Ao no Shouheki) is a defensive Water Magic. The user creates one or more highly pressurized water barriers for defensive purposes. The main usage of this spell is to block oncoming attacks by means of placing a barrier in front of the attack's path. These constructs have proven to be quite strong and are equal to as much magic power is used to create them, thus a stronger mage can create a stronger barrier. Additionally, these barriers can be formed in either a traditional shield-like shape, curved semi-circle, wall or a dome around the caster, with a multitude of options to properly protect from various threats.
  • Water Whip (水の鞭, Mizu no Muchi) is a versatile Water Magic spell, creating tendrils of water for a variety of purposes. This spell is initiated by the simple creation of one or more highly manipulatable tendrils of water created as either an extension of one's limb or, as an additional external construct. Water Whip is quite versatile and is capable of being created at varying temperatures, lengths, and widths which are also manipulatable while it is in use. This spell has three main functions: One is its ability to grip and grab onto opponents, which allows the user to tie up the opponent with the water or pulling the target towards the caster. The second is as the name suggests, to use the water as a whip to attack enemies with sheer kinetic force. Lastly, these tentacles can be used as a mobile system, allowing the user to extend them and carry themselves places faster than they could on foot.
  • Waterspout (水柱, Suibashira) is a supplementary Water Magic spell used for vertical transportation. The user creates a ring of water their body, spiralling around them in a vortex to create a waterspout, carrying themselves high into the sky. The higher and faster they go, the more difficult it is for them to maintain a constant flow of water, thus, using more of their magic power. However, some also use the Collect technique to ease this as well. Additionally, it can be performed in water, making it much less taxing.
  • Shield of Suiten (水天の盾, Suiten no tate): Upon spinning Fleuve d'Étoiles around him while simultaneously releasing a considerable amount of water, Arthur chants the spell's name, conjuring a ten feet tall wall of violently flowing water that acts as a shield. The shield was strong enough to extinguish numerous fire-based attacks before evaporating into thin mist.
  • Secret Art: Shark Bullet Rain (秘術サメの弾丸雨, Hijitsu — Same no Dangan Ame): After conjuring a large amount of water, Arthur swishes his whip upwards, sending a large surge of water into the air. This water then forms into a number of water sharks, which then rush towards the target from above. Should these sharks be attacked, the water that composes them simply reforms into countless droplet-sized sharks, which continue to rain down upon the target and inflict damage whenever they come into contact with them.
  • Fish Scales (魚鱗, Gyorin): The user begins this spell by creating varying amounts of thin, six inch, highly-pressurized crescent-shaped discs of water that are swiftly launched towards the user's target and an incredible velocity. These "scales" are capable of lacerating wood, flesh, bone and even some metals, making them a deadly combat tool. The number of discs created is equal to the will and amount of magic power the caster exerts to create this spell.
  • Water Vortex (水渦動, Mizukadou): The user outstretches both of their arms, holding them so their palms are facing one another with room in between. By channeling their aura into the space between their palms, the user creates a swirling tornado of water in between the caster's hands. This process is continued until the waterspout has reached its desired size, then it is sent spinning towards the caster's target, leaving a wake of rubble behind it as the rotating force consumes matter around it, inflicting horrific damage to anything caught in its path.
  • Rainfall (降雨, Kouu): The user draws water from the air, creating the effect of rainfall upon their targets. This spell is deceptively powerful and quite painful, as the caster manipulates the rain droplets into piercing bullet shaped forms, while additionally increasing the velocity of the drops so that they fall from the sky at the speed of small bullets. These water droplets are unable of piercing more than the first few layers of skin, thus, barely draw blood, however, they can cause a grown man to collapse due to the incredible pain one experiences when they are bombarded by this spell.
  • Ocean Bomb (爆弾の大洋, Bakudan no Taiyou): The user compresses an incredible amount of pressure within a sphere of water. This bomb can be thrown at an opponent before exploding, releasing high impact concussive force within the water or formed directly near the chosen target. The size of the sphere usually determines the strength of the explosion. A small baseball sized sphere would most likely cover a small range of up to five feet, however, a larger version of the spell can be highly destructive with a scale that could potentially destroy a building.
  • Scalding Spray (熱い霧状, Atsui Kirijou): This spell is first performed through Phase Shifting, transforming water into thick obscuring particles of mist before unleashing it towards their foes in a wild torrent. Simultaneously, they use Temperature Shifting to drastically raise the temperature of the mist to the boiling temperature of 360°F which on skin contact delivers third-degree burns within instants. This attack is incredibly painful, focusing on dehabilitating foes through their senses instead of through force. It can also be considered lethal due to the potential infection of the inflicted wounds.
  • Blue Barrier (青の障壁, Ao no Shouheki): The user creates one or more highly pressurized barriers for defensive purposes. The main usage of this spell is to block oncoming attacks by means of placing a barrier in front of the attack's path. These constructs have proven to be quite strong and are equal to as much magic power is used to create them, thus a stronger mage can create a stronger barrier. Additionally, these barriers can be formed in either a traditional, shield-like shape or a dome around the caster, though the former is shown to use more magic power due to its spherical design.
  • Tidal Armour (潮の鎧, Shio no Yoroi): By applying the same technique as the aforementioned spell, the user is capable of coating their body in a thin, highly pressurized layer of water to dramatically raise their overall defense from all angles. This is a highly resistant spell and once it is cast it requires minimal magic power to maintain thus, enabling its user to focus their power on creating offensive countermeasures while supporting their defensive effort.
  • Mirror Water (鏡水, Kagamizu): The user creates a screen of water in front of an oncoming attack, with a surface that is purely reflective. This spell redirects both magical and physical attacks back to where they came from, making it an incredibly useful defensive countermeasure. The strength of this spell is reliant on the amount of magic power one is using to maintain it. The stronger the attack is, the stronger the barrier must be to reflect it.
  • Water Lock (水の錠前, Mizu no Joumae): Water Lock is determined as a trapping spell, used to contain the caster's opponents. The user conglomerates water, forming a thick dome around their target to restrict their movement. It is also commonly displayed that the caster will use Suisei in conjunction, to flood the dome with water in an attempt to further harm or drown their target. The size and strength of the water dome is equivalent to the amount of magic power used to cast the spell, as well as the caster's own talent.
  • Water Waltzing (水の円舞, Mizu no Enbu): This spells allows the user to manipulate the water around themselves, increasing the surface tension until it can support their weight. They are then capable of moving across the water, much like they would on land, walking, running, jumping and even performing acrobatic maneuvers. Advanced users are even capable of using this spell without the need of liquid water. By condensing the water molecules in the air they can create temporary platforms of water, allowing them to move on the air by jumping or walking from platform to platform.
  • Wave Running (波の走る, Nami no Hashiru): The user creates a personal-sized wave of water underneath their feet which is capable of propelling them across land and sea at rates as fast as a car. This provides them with additional mobility, allowing the user to quickly dodge attacks as well as drastically raising their rate of travel. A technique commonly performed with this spell is to propel themselves directly towards their target before jumping off the wave and using their previous mode of transport as a weapon.
  • Waterspout (水柱, Suibashira): The user creates a ring of water their body, spiraling around them in a vortex to create a waterspout, carrying themselves high into the sky. The higher and faster they go, the more difficult it is for them to maintain a constant flow of water, thus, using more of their magic power. However, some also use the Collect technique to ease this as well. Additionally, it can be performed in water, making it much less taxing to the user.
  • Riptide (引潮, Hikishio): A supplementary spell used to either bring an enemy closer or farther away from their target. The user creates a wave, using the kinetic force of the waves to either bring people closer or farther away. This spell can be used in a variety of ways, making it both a useful opener to an offensive barrage or a way of creating distance between the caster and their foe.
  • Water Body (水の体, Mizu no Karada): The user transforms their entire body or select limbs into water, therefore, negating all physical and magical attacks with the exception of magics that specifically target the senses, such as Maguilty Sense. The transformation into Water Body is signified by a glow enveloping their body, then when transformed into water, they still retain their shape although their form is water. This transformation allows the user enhances their speed and agility, making it difficult for mages to tag them in combat. In this form, they are still capable of inflicting physical damage with their body and can even superheat or cool their water to a nearly frozen temperature to enhance their attacks. They are also capable of using Phase Shifting to change their body into mist, or even create multiple renditions of their Water Body, otherwise known as clones, for more versatile strategies. Additionally, when the user is swimming or in water, they appear to be invisible. Despite the obvious strengths of this spell, users are still susceptible of being forced back into their natural body with Ice Magic or Fire Magic.

Water-Make[]

Water-Make (水域の造形魔法(ウォーター・メイク), U~ōtā Meiku lit. Water Molding Magic), in the intricate tapestry of magical arts, where ethernano courses like the blood of creation, this technique emerges as a mesmerizing masterpiece, a convergence of arcane mastery and artistic ingenuity. This enigmatic Moulding Magic, straddling the realms of Caster and Holder Magic, beckons the mage to dance with the liquid essence of water, forging ethereal creations that defy both logic and imagination. To dismiss the potency of Water-Make amidst a myriad of Slayer Magics and mystic spells would be to underestimate its profound versatility and boundless potential. Beyond mere manipulation, Water-Make unveils itself as a vessel of creation and transformation, allowing the caster to traverse a spectrum of shapes and constructs that mirror their creative vision.

Water-Make's foundations rest upon the delicate manipulation of water's innate nature, a subversion of its liquid form to sculpt tangible wonders. This requires an intimate understanding of the ethereal undercurrents that govern water, a communion between mage and element that weaves reality and imagination into harmonious symbiosis. In the heart of Water-Make's intricacies lies the art of manipulating ethernano to craft intricate structures from water. This mastery demands an intuitive comprehension of water's essence, as the mage becomes a conductor orchestrating the dance of particles. The caster delves into the very fabric of water, deciphering its intricate dance of cohesion and fluidity, rendering them capable of shaping its form.

To invoke Water-Make's magic is to tap into a cosmic symphony, each gesture a musical note that resonates with ethernano's harmonics. The mage must seamlessly interweave their magical energy with water's fundamental essence, threading ethernano through every droplet. This communion heralds the alchemical transmutation that catalyzes the emergence of creations both wondrous and extraordinary. Water-Make's arcane melody requires precision, each note a vector that guides ethernano's flow. Hand gestures, reminiscent of a conductor's fluid motions, direct the currents of magic to cascade through water. These intricate movements transform ethernano into a divine artisan's instrument, carving shapes from liquid potential and materializing masterful constructs. The path of a Water-Make mage is a perpetual journey of discovery. Every ebb and flow, every ripple and surge of water offers insights into the magical symphony. The mage unravels the mystique of hydrodynamics, unraveling water's secrets and manipulating its behavior to forge constructs that defy nature itself. Through meticulous study and experimentation, the mage becomes a virtuoso, orchestrating ethernano with unparalleled finesse.

Central to Water-Make's grace is the choice between two divergent styles of craftsmanship, each a testament to the mage's mastery and preference. The first path, rooted in tradition, engages both hands in the ballet of ethernano manipulation. This dual-handed approach yields stability, allowing the mage to create intricate and robust constructs with resolute precision. The creations birthed through this method bear the hallmark of dedication, their forms detailed and unyielding. Conversely, the second path emerges as a maverick's dance, as the mage eschews convention and embraces swiftness over stability. This single-handed style offers unparalleled agility, enabling rapid creations that are unleashed with astonishing speed. However, the trade-off lies in structural integrity, as constructs birthed through this path may sacrifice stability for agility, daring the mage to master the delicate balance between speed and resilience. Each mage weaves their identity into their chosen path, crafting a personal signature that transcends the mere physical form of their constructs. These creations become an expression of the mage's soul, echoing their artistic intent and magical prowess. Water-Make's dual mastery serves as an artistic canvas, allowing mages to paint their aspirations and skills upon the very fabric of water's ethereal tapestry.

Water-Make transcends the confines of elemental manipulation, evolving into a captivating form of ethereal alchemy. The mage channels ethernano through water's mutable matrix, unlocking the ability to craft myriad forms from raw magical potential. This transcendence transforms the mage into an ethereal alchemist, seamlessly blending art and magic to yield creations that defy preconceived boundaries. One avenue of Water-Make's ethereal alchemy involves the art of raw creation. The mage taps into the latent hydrogen and oxygen elements present in the surrounding environment, orchestrating an alchemical symphony that births water ex nihilo. This ethereal transmutation is a testament to the mage's profound mastery over alchemical principles, as they manipulate the very elements themselves to yield tangible wonders. Beyond the ethereal forge of raw creation, the mage harnesses the vitality of natural water bodies, fusing their magic with water's innate essence. Rivers, lakes, and oceans become extensions of the mage's will, offering an abundant reservoir for their craft. With deft precision, the mage weaves ethernano through these natural waters, sculpting intricate constructs that mirror their artistic intent.

A daring testament to Water-Make's ethereal alchemy is the mage's ability to extract water from the human vessel itself—a phenomenon both enigmatic and perilous. The human body's composition, predominantly water, serves as a reservoir ripe for magical extraction. The mage ventures into the realms of both magic and biology, orchestrating a delicate dance that yields water—a testament to the mage's mastery over the arcane and their profound communion with water's essence. Water-Make's mastery extends beyond mere ethernano manipulation, weaving its magic into the very fabric of reality itself. The mage's aura becomes an ethereal catalyst, infusing alchemical changes that sculpt the environment and reshape the very world around them. Water-Make becomes an extension of the mage's artistic prowess, transcending mundane limitations to weave a realm of fluid enchantment. The mage becomes a creator, their magical aura akin to an artisan's brush that paints ethernano upon reality's canvas. With each gesture, the mage sculpts the very land and sky, transforming surroundings into fluid masterpieces. Mountains may ripple like waves, forests may sway as water reimagines their forms, and the very earth itself becomes a fluid tapestry woven from the symphony of magical creation.

Water-Make's artistry extends beyond constructs and landscapes, delving into the realm of healing and benevolence. The mage channels their ethernano through the fluid constructs, suffusing them with ethereal vitality. Water, the quintessence of life, cascades through constructs like a soothing balm, imbuing them with the power to mend, rejuvenate, and revitalize. In times of dire need, the mage wields Water-Make to conjure sanctuaries of renewal, crafting havens that emanate healing energies and respite. These sanctuaries become wellsprings of vitality, radiating a gentle embrace that mends both body and spirit. Water-Make's embrace becomes a conduit of life, an alchemical symphony that harmonizes with nature to mend wounds and restore vitality.

Water-Make's magnificence becomes a testament to the mage's ability to harmonize power and mastery, bridging the realms of creation, healing, and empowerment. The mage becomes a maestro of ethernano, conducting an intricate symphony that harmonizes magical and physical prowess. Through the alchemy of their will, the mage forges creations that defy convention, bestowing upon them attributes beyond mere form. Water-Make's mastery becomes a living testament to the mage's unyielding dedication to craft and creation. The mage stands at the precipice of limitless potential, where every droplet of water holds the promise of ethereal transformation. Water-Make becomes a channel for artistic expression, a conduit for healing grace, and a symbol of empowerment—a timeless dance that intertwines the arcane and the ethereal, a testament to the mage's mastery over the aqueous threads of creation itself.

Within the realm of magical arts, Water-Make stands as a marvel that transcends convention, unveiling the veil of the arcane aqueous to those who dare to master its intricacies. The mage's journey into the heart of Water-Make is a voyage of enlightenment, a pilgrimage that unveils the very secrets of water's essence and the ethernano's harmonious dance. Ethernano, the heartbeat of creation, surges through the mage's veins as they embark on the path of mastery. The very air becomes charged with possibility, a symphony of ethereal vibrations that beckon the mage to partake in the grand dance of creation. The caster becomes a conduit, channeling their magical energies to intertwine with the ethereal essence of water.

Water-Make's symphony unfolds through the graceful artistry of hand gestures, each movement a celestial note that reverberates through the currents of magic. The mage's hands become an extension of their soul, their will woven into every motion. With the swish of a hand or the curl of a finger, ethernano stirs to life, responding to the mage's call to forge the ethereal into the tangible. The mage's hands become ethereal conductors, orchestrating a dance that transcends the mundane and transcends the mundane and material. Each gesture beckons ethernano to coalesce, merging and morphing as if guided by an unseen maestro. Water, once a passive element, becomes an instrument of creation and transformation, shaping itself to the mage's whims and desires.

Water-Make's legacy lies in its ethereal alchemy—a fusion of art and magic that evokes awe and wonder. The mage delves into water's elemental composition, unraveling the intricate bonds that govern its form and behavior. This intimate knowledge allows the mage to wield ethernano as a philosopher's stone, transmuting the mundane into the extraordinary. Through the mage's alchemical finesse, water becomes a medium of boundless potential, a malleable essence that succumbs to the mage's artistic touch. Ethernano becomes a masterful artisan's chisel, sculpting water into myriad forms that transcend both reality and imagination. The mage's creations become a testament to their communion with ethernano and water's essence.

Water-Make's mastery unfurls beyond ethernano manipulation, weaving its magic into the fabric of reality itself. The mage's magical aura becomes a brush that paints ethernano upon the canvas of existence. With every movement, the mage sculpts the very landscape, conjuring ethereal waters that ripple and dance through the tapestry of reality. Rivers may flow as cascading streams of magic, trees may sway as if swept by a breeze of ethernano, and mountains may undulate like waves frozen in time. The mage's ethereal artistry breathes life into the world around them, unveiling a realm where magic and reality harmoniously intermingle. In the mage's wake, the very essence of nature becomes an extension of their creative expression.

Water-Make's mastery transcends the realm of mere creation, heralding an era of empowerment and synergy. The mage becomes a conduit of both magical and physical might, a harmonious fusion that wields ethernano and water as instruments of power. The mage's aura becomes a symphony that resonates through constructs, enhancing their attributes and imbuing them with attributes beyond mere form. Water-Make's mastery becomes a testament to the mage's ascendancy over the arcane and ethereal. Each droplet of water becomes a vessel of boundless potential, every gesture an invocation of ethereal transformation. Through the dance of ethernano, the mage becomes a sorcerer of water's alchemy, a virtuoso whose creations echo with the eternal song of creation itself.

In the vast tapestry of magic, Water-Make emerges as an ethereal masterpiece that transcends conventional understanding. The mage who embraces Water-Make embarks on a journey of ethereal alchemy, where art and magic converge in a dance that sculpts reality itself. Through the harmony of ethernano and water, the mage becomes an architect of wonders, an alchemist of healing, and a maestro of empowerment.

Water-Make's legacy resounds through the ages, an enigmatic artistry that unveils the arcane essence of water's form and ethernano's dance. The mage who masters Water-Make becomes a symphonist of creation, conducting an ethereal ballet that bridges the realms of the mundane and the magical. As the mage's hands sway and ethernano responds, the very fabric of existence bends to their artistic will, and the tale of Water-Make continues to be woven into the very tapestry of magic itself.

  • Static Water-Make (具鍛・水域の造形魔法(スタティック・ウォーター・メイク), Sutateikku U~ōtā Meiku lit. Tool-Forging Water Molding Magic): **Unveiling the Secrets of Static Water-Make:** Among the facets of Water-Make's boundless artistry lies the enigmatic realm of Static Water-Make, a profound method that unfurls the potential of water as a malleable medium for crafting inanimate objects. Within this discipline, the mage delves into the very essence of water, harnessing its versatile properties to forge an array of tools, weaponry, and creations that echo the physical realm. Static Water-Make's symphony begins with the mage's command, a gesture that summons ethernano to converge upon water's liquid form. As the two ethereal forces intertwine, the water undergoes an alchemical transformation, shifting from its ephemeral state to a tangible existence. Through the mage's mastery, water becomes a canvas upon which the mage's imagination is painted, a medium that obeys their every thought and desire. Within this ethereal atelier, the mage sculpts the very essence of water, weaving its liquid form into a multitude of creations. Each droplet becomes a building block, a vessel of untapped potential that yearns to be molded into existence. The mage's will becomes a masterful artisan's chisel, shaping water into intricate forms that mirror the very creations of the physical world. Static Water-Make's versatility is a testament to the mage's prowess, as they conjure a myriad of inanimate objects that transcend the realm of mere illusion. The mage's ethernano dances with water's essence, weaving together a symphony of form and function. Tools emerge from the ethereal abyss, bearing the very attributes and properties of their real-world counterparts. A sword wrought from water becomes an extension of the mage's will, its blade as keen as steel and its edge as unwavering as destiny itself. Shields manifest as bastions of defense, their aqueous nature melding seamlessly with the mage's purpose. Axes, hammers, arrows, and more rise from the depths of imagination, imbued with the harmonious fusion of ethernano and water's essence. Static Water-Make's ethereal craftsmanship is a testament to the mage's intimate communion with water's ethereal symphony. The mage's hands move with the grace of a maestro, conducting a ballet of ethernano and water that defies the boundaries of reality. The mage's creations mirror the very intricacies of the physical world, transcending mere illusion to embody the essence of craftsmanship. Through their fluid artistry, the mage forges constructs that resonate with the authenticity of the mundane. Each creation holds a mirror to the physical realm, reflecting its attributes and nuances with uncanny precision. A spear crafted from water becomes a weapon of deadly grace, its ethereal form an homage to the craftsmanship of the physical realm. Static Water-Make's mastery empowers the mage to seamlessly blend artistry and innovation, reimagining the very nature of their creations. The mage becomes an alchemical innovator, distilling the essence of water's form and merging it with their ethernano manipulation. Shields become formidable bulwarks that meld water's malleability with ethereal resilience, while weapons become extensions of the mage's ethereal aura. Through innovation, the mage forges tools and weaponry that resonate with ethereal attributes. An ethereal sword may shimmer with the enchanting hues of water's essence, infusing every strike with the very magic that gave it form. A conjured bow may resonate with ethereal harmonies, imbuing each arrow with a whisper of water's ethereal song. Static Water-Make becomes a testament to the mage's alchemical fusion of artistry, innovation, and ethereal mastery. Static Water-Make emerges as an ethereal forge of creation, where the mage's mastery breathes life into water's essence. Within this method lies a symphony of artistry, innovation, and mastery, as the mage sculpts the very essence of water into a tapestry of inanimate objects that mirror the physical realm. As the mage's hands weave ethernano and water into harmonious unity, the legacy of Static Water-Make continues to unfold, an eternal testament to the mage's communion with water's ethereal song.
  • Dynamic Water-Make (実降・水域の造形魔法(ダイナミック・ウォーター・メイク), Dainamikku U~ōtā Meiku lit. Entity-Summoning Water Molding Magic): Within the multifaceted arsenal of Water-Make, Dynamic Water-Make emerges as an extraordinary method that breathes life into the very essence of water. This ethereal artistry is characterized by the creation of animated objects, summoning forth a mesmerizing array of aquatic creatures crafted from liquid purity. These aqueous entities possess an autonomy akin to familiars, serving as dynamic extensions of the mage's will and intent. Dynamic Water-Make embarks on a symphony of ethereal alchemy, where the mage delves into the intrinsic nature of water and ethernano. Through the convergence of these elemental forces, water transforms into an ethereal canvas upon which life is sketched. The mage's mastery over ethernano breathes an ephemeral vitality into this aquatic essence, birthing lifeforms that transcend the realm of mere illusion. Within the ethereal crucible, the mage's consciousness interweaves with water's essence, granting birth to animated entities that dance to the harmonious tune of the mage's intent. These water-born familiars bear a semblance of life, flowing and undulating with an aqueous grace that mirrors the ebb and flow of water's ethereal symphony. Dynamic Water-Make's vibrant tapestry unfolds through the mage's unwavering concentration, a testament to their mastery over ethernano and water's malleability. Crafting these aquatic entities demands a profound connection with water's essence, as the mage orchestrates an intricate dance between ethernano and liquid purity. This method beckons the mage's focus, intertwining their consciousness with the ethereal flow of water's essence. To bring forth these ethereal lifeforms, the mage often inscribes a Magic Seal – an ethereal sigil that crystallizes their intent. This seal becomes a conduit that channels the mage's ethernano manipulation, sculpting and animating the aquatic entities with a symphony of alchemical precision. The mage's ethernano intertwines with the seal, birthing dynamic creations that mirror their intent and purpose. Dynamic Water-Make's aquatic menagerie is as diverse as the mage's imagination. From ephemeral creatures that mirror the grace of aquatic fauna to ethereal constructs that embody water's form, these creations surge forth with a life force that defies the boundaries of reality. The mage's mastery over ethernano harmonizes with water's essence, birthing familiars that ripple and flow with the cadence of the mage's intent. Through Dynamic Water-Make, the mage weaves aquatic entities of astonishing complexity. Whether it's summoning the majestic form of a water serpent that undulates with ethereal grace or manifesting the visage of a massive aquatic hand that supports the mage's endeavors, these creations become extensions of the mage's ethereal aura. Dynamic Water-Make becomes a testament to the mage's ability to conjure life from water's essence, enriching the battlefield with ethereal allies and constructs. Dynamic Water-Make thrives upon the synergy between the mage's consciousness and water's ethereal essence. As the mage's will guides the flow of ethernano, water becomes an animated tapestry upon which life is painted. Each ripple and flow carries the mage's intent, birthing a dynamic symphony of aquatic beings that dance with an aqueous grace. The mage's mastery over ethernano forms an ethereal bond with these creations, granting them a vitality that resonates with water's essence. Dynamic Water-Make is an enchanting ballet between the mage's will and water's ethereal song, a testament to the mage's communion with the very essence of life itself.
  • Elemental Water-Make (然理・水域の造形魔法(エレメンタル・ウォーター・メイク), Erementaru U~ōtā Meiku lit. Nature-Controlling Water Molding Magic): In the pantheon of Water-Make's arcane techniques, Elemental Water-Make stands as a remarkable pinnacle of mastery, inviting the mage to wield the very essence of water as a primal force of nature. This unorthodox path harnesses the majestic power of hydrokinesis, forging a harmonious communion between the mage and water's elemental symphony. Elemental Water-Make transcends mere object creation, summoning forth the awe-inspiring spectacles of nature's most potent watery manifestations. Elemental Water-Make embarks on a journey that echoes the primordial dance of water's intrinsic rhythms. Characterized by the creation of authentic natural phenomena, this path is a vivid portrayal of the mage as a conductor orchestrating water's symphony. Through the mastery of Elemental Water-Make, the mage weaves the very essence of water into intricate melodies, shaping the elements themselves to heed their call. The mage's mastery over ethernano intertwines with water's elemental spirit, birthing the capacity to summon forth grand torrents of rain or unleash titanic tsunamis that reshape the battlefield. This mastery is a tribute to the mage's profound communion with water's essence, embodying a primal force that mirrors the awe-inspiring majesty of nature's untamed currents. Elemental Water-Make is revered as a formidable method, shrouded in the mystique of uncharted waters. This path transcends the boundaries of conventional Water-Make, inviting the mage to sculpt the very fabric of nature itself. The journey toward mastering Elemental Water-Make is arduous, marked by the pursuit of a communion that harmonizes the mage's ethernano with water's innate vitality. Only those who navigate this enigmatic path emerge as the true architects of water's elemental essence. As the mage charts their course along the path of Elemental Water-Make, they become attuned to the ebb and flow of water's primal currents. This path stands as a testament to the mage's unwavering dedication and unwavering resolve, marking them as a master of water's elemental dance. Elemental Water-Make embodies a profound artistry that carves nature's very essence into remarkable manifestations. Rainfall cascades from the heavens at the mage's behest, rejuvenating the earth and replenishing life with its soothing touch. Towering tsunamis rise from the depths, sculpted by the mage's ethernano into awe-inspiring crescendos that reshape the very landscape. Yet, the mastery of Elemental Water-Make extends beyond grand spectacles alone. The mage's ethernano intertwines with water's essence, allowing them to manipulate the flow of rivers, cleanse tainted waters, or even quench the thirst of arid lands. Elemental Water-Make transforms the mage into a nature's sculptor, capable of shaping the world itself through the harmonious dance of ethernano and water's elemental spirit. The pinnacle of Elemental Water-Make's mastery unveils the mage as a harbinger of nature's transformative power. With a torrent of ethernano, the mage ushers forth water's elemental symphony, sculpting the very landscape to their whims. Water's essence becomes a malleable canvas upon which the mage crafts awe-inspiring phenomena, bending the elements to their will. The mage's mastery of ethernano weaves an ethereal tapestry with water's elemental vitality, crafting majestic rainstorms that nourish the earth or summoning cataclysmic tsunamis that reshape coastlines. Elemental Water-Make becomes an emblem of the mage's communion with nature's sublime essence, an art form that transforms the battlefield into a grand symphony of water's elemental forces. Elemental Water-Make demands the mage's utmost mastery over ethernano and water's elemental spirit. This path exemplifies the pinnacle of Water-Make's capabilities, where the mage transcends their own limits to become a conduit for nature's transformative power. As the mage's ethernano harmonizes with water's essence, they unravel the secrets of nature's symphony, sculpting torrents and tempests that reshape the very fabric of the world. At its zenith, Elemental Water-Make transforms the mage into an embodiment of water's elemental majesty, wielding the power to shape the world itself. As the mage navigates this uncharted path, they emerge as true maestros of water's primal dance, sculpting nature's symphony with ethernano's vibrant brushstrokes.
Spells
Static Spells[]
  • Water-Make: Lance (槍騎兵(ランス) Ransu): Water-Make: Lance stands as an elemental testament to the primal force harnessed by the masterful Water-Make mage. This basic yet potent spell intertwines ethernano with water's fluid essence, birthing a symphony of lances that streak through the air like the crescendo of a tempestuous melody. With arms extended forward, the mage becomes a conductor, orchestrating the chaotic dance of water's lances toward their chosen target. Water-Make: Lance commences with the mage's intricate manipulation of ethernano, giving rise to a small, pulsating water sphere or a luminous Magic Seal. From this ephemeral source, the arcane ballet unfurls, as long and curved water lances are birthed with a flourish, each imbued with the mage's focused intent. These crystalline lances spring forth in rapid succession, propelled by the mage's ethernano-infused will. The lance's trajectory remains resolute, carving an unswerving path toward its chosen mark. However, the lances' arrival at the target unfolds with an unpredictable cadence, akin to the ebb and flow of water's currents. One lance may strike with lightning speed, piercing defenses with swiftness, while another cascades with deliberate force, finding its mark with unwavering precision. Water-Make: Lance's mastery unravels the tapestry of water's potential, allowing the mage to shape this ethereal weaponry to suit the demands of combat. In a rare display, the mage can mold the spell into the semblance of an actual spear or lance, seamlessly transitioning between ranged and close-quarters combat. This transformation does not diminish the spell's intrinsic potency; instead, it imbues the mage's chosen weapon with the same penetrative force. The mage's mastery extends to altering the very length of their aquatic weapon, stretching its dimensions to bridge the gap between mage and target. This dynamic manipulation of form and function enables the mage to confront adversaries both near and far, reinforcing the spell's reputation as a versatile masterpiece. Water-Make: Lance showcases its remarkable adaptability by allowing the mage to invoke its power from beneath the earth's surface. With a deft command of ethernano, the mage guides the spell's manifestation through hidden water flows concealed beneath the soil. This subterranean symphony emerges as an unexpected yet devastating crescendo, as lances surge forth from below, catching adversaries unawares. The spell's affinity with water's elemental essence empowers the mage to navigate diverse landscapes, ensuring that Water-Make: Lance remains a versatile instrument of destruction. Whether conjured through air, soil, or even water itself, this spell serves as a testament to the mage's mastery over water's fluid grace, striking adversaries with an aquatic symphony that resonates with the very soul of nature.
    • Water-Make: Aqua Lancer (水創騎兵(アクアランサー), Akua Ransā lit. Water Lance Soldier): In the ever-evolving symphony of Water-Make, Aqua Lancer emerges as an opulent crescendo—an evolution, a crescendo that showcases the mage's relentless pursuit of mastery over the aquatic elements. With this spell, the mage forges a pact with water's primal essence, channeling their Magic Power to conjure a deluge of majestic water lances, each a symphony of might and grace. Aqua Lancer stands as a majestic testimony to the mage's growing prowess, an awe-inspiring sequel that amplifies the might of its predecessor. Through an intricate dance of Magic Power, the mage summons forth a tempestuous barrage of water lances. These lances, larger and more formidable in stature, emerge with an imposing presence, each an embodiment of water's unfettered strength. Aqua Lancer's symphony of destruction unfolds with an intricate choreography of angles and trajectories. The water lances surge forth in a mesmerizing dance, each carving its path toward the designated target at varying angles. This unique attribute empowers the spell with unparalleled versatility, as adversaries find themselves ensnared within a labyrinthine storm of aquatic strikes. The spell's ethereal tempo is swift, a manifestation of the mage's honed mastery over water's intricate properties. With this newfound velocity, Aqua Lancer ensures that its onslaught unfolds with breathtaking celerity, overwhelming adversaries with the sheer speed of its cascade. As Aqua Lancer's potency surges, so too does its cataclysmic force. The mage's Magic Power, carefully harnessed and channeled, infuses each lance with an augmented might that rends through the fabric of reality itself. Each aquatic strike holds the potential to shatter the very earth it encounters, obliterating rock and other resilient surfaces with effortless determination. When wielded as a singular, formidable weapon, Aqua Lancer undergoes a metamorphosis that mirrors the mage's intention. The spell transforms into an intricate aquatic spear, its design reminiscent of both a trident and a Jūmonji yari, a fusion of elegance and lethality. The blade of this transformed form retains the spell's penetrative might, effortlessly cleaving through obstacles with unparalleled efficiency. Aqua Lancer stands as a testament to the mage's fluid artistry, an exquisite symphony of water's might harnessed through sheer mastery. This spell embodies the mage's harmonious dance with water's essence, ensuring that each lance that emerges from its watery symphony carries the weight of oceans and the promise of untamed power.
      • Water-Make: Neptune Trident (海神三重槍(ネプチューントライデント), Nepuchūn Toraidento lit. Wrath of Neptune: Frozen Overture): In the deep wellspring of Water-Make's artistry lies a magnum opus known as "Neptune's Wrath: Frozen Overture." This enchanting spell encapsulates the culmination of the mage's mastery over water, melding elegance and potency into a symphony of devastation. As the mage's magical essence flows harmoniously with the aqueous currents, the spell comes to life with breathtaking grandeur. Neptune's Wrath unfurls as a transcendent evolution of the Water-Make: Lance spell—a breathtaking sonnet that orchestrates water's vitality and ice's frigid might. The mage invokes this spell through the symphony of their magical essence, concentrating it with unwavering focus. A crescendo of ethereal energy converges to shape the form of a colossal trident, carved from the very essence of water itself. With meticulous precision, the mage channels their Magic Power to ensnare the target within the trident's embrace. A dance of aqueous tendrils ensnares the opponent, ensnaring them within one of the trident's tips—a captivating aquatic prison that foretells their impending fate. With the target held captive within the trident's grasp, Neptune's Wrath rises to its climactic crescendo. The mage propels the colossal trident skyward, unleashing a profound alchemical transformation. The tip of the trident undergoes a spellbinding metamorphosis, crystallizing into a frozen pinnacle of enchantment, locking the captive target within a prism of ice. As the stage is set and the elemental symphony reaches its zenith, Neptune's Wrath unveils its true grandeur. The mage crafts two additional tridents, mirroring the majestic form of the first. With calculated precision, the two duplicate tridents soar towards the frozen pinnacle, their trajectories aligning with preordained perfection. In a breathtaking finale, the two duplicate tridents strike the frozen pinnacle in symphonic unison. The collision reverberates with elemental potency, sending shockwaves that ripple through the fabric of reality. The confluence of water and ice births a cataclysmic eruption—an explosive convergence of opposing forces that ushers forth a torrent of devastation. In an alternative orchestration of Neptune's Wrath, the mage weaves a clandestine duet. With a whispered cadence, an ally is enshrouded within the watery grasp of the trident, concealed within its aqueous embrace. This concealed ally becomes a latent instrument of counterattack, awaiting the moment when they can unleash their own resonant crescendo upon the battlefield. "Neptune's Wrath: Frozen Overture" stands as a magnum opus within the realm of Water-Make—an intricate masterpiece that weaves water and ice into an enchanting tapestry of destruction. With every stanza of its incantation, the spell invokes a symphony of elemental majesty, leaving an indelible mark upon the annals of magic's legacy.
  • Water-Make: Shield (盾兵(シールド), Shīrudo): Water-Make: Shield is one of the basic spells, which every Water-Maker learns; this is the spell, which builds the mastery and prowess of a Mage. The user, after they take a special stance, puts their hands in a specific seal, then creates a Magic Seal, after what the water-elemental shield is created. The shield itself is round in its shape and large in its size, however, the actual appearance varies per users. The shield stands in front of the user and serves as means of protection for everything behind it. At higher levels of mastery, the user may be able to create a large and much stronger shield, which is made out of several shield parts, which then fuse into the one, shield-like barrier with an ability of protecting not only from simple attacks, but from any physical attacks, magical bursts, elemental attacks and moreover, any weapon like arrows or thrown spears would be stopped, as the shield would simply suck in any incoming attack, reducing the impact from the coming threat and assaults. The user also can use a smaller version of the shield on their arm, usually, the one which is the dominating for the user. In such way, Water-Make: Shield spell will grant them an unusual opportunity to have a mobile protection and defend themselves in, for example, hand-to-hand combat or in other similar situations when the person is on the move.
    • Water-Make: Shielder (連打盾壁(シールダー), Shīrudā lit. Barrage Shields Wall): enhanced version of Shield spell. Taking preparations, similar to those shown in the previous spell, the user concentrates their Magic Power, after what they create an augmented version of their water-based shield in both its appearance and power. Within this spell, the user is able to call upon the magnificent and enormous water-based shield, which saves all the properties from its previous version, yet at the same time maintaining its attributes on a much higher level. While the defense granted by the Water-Make: Shielder can block any incoming attacks for some time, the user easily can shape their shield into different forms, with the purpose of adapting the attacks, which are sent by their enemies in order to provide enhanced protection; if to say anything about elemental attacks, Water-Make: Shielder is a spell, which may stop almost all elemental attacks like earth-based, but merely all fire-based, lightning-based and ice-based attacks will be nullified with the power of Water-Make: Shielder. The final note is that the user, if they know how to shape their shield in smaller, compact form, now are able to wield it not like a simple means of protection, but like a complete weapon – they are able to give great strikes with it, crushing attacks, which are strong enough to make cracks in the human bones, and moreover, there is a possibility of using it as a projectile weapon, throwing it at high speed at the opponent, which will grant the shield big stunning and smashing effects.
    • Water-Make: Sparrow Wings (朱南鵬翼(スパローウイングス), Suparō Uinguzu lit. Vermillion Southern Bird Wings)
  • Water-Make: Hammer (大槌兵(ハンマー), Hanmā): taking the same stance while casting its lance counterpart, the user gathers the water element, which then is shaped into a hammer form. When such preparation is done, the user sends it directly to their enemies, yet, in not similar way how it is made with Ice-Make: Hammer – the user makes a sudden swing attack with a hammer-shaped water gathering, which not only knocks them off their balance and ground but gives great blunt damage with literal shock to their personas. Because of the water properties, which enhanced with the Water-Make, the victim of this spell suffers from great physical damage delivered to their body and will need not only simple medical aid but also some time to back to their senses, as the shock they survive isn’t small; when utilized in battle, it is much harder for the enemy to quickly recover from their sudden injury. Such spell can be useful in surprise attacks, when it is possible to catch the opponent off guard, in the situation, when the Mage needs to be released from a horde of opponents or to simply destroy the opponent’s defense, which can be easily done with Water-Make: Hammer spell.
    • Water-Make: Aqua Hammer (水大槌兵(アクアハンマー). Akua Hanmā lit. Water Sledgehammer Soldier): an enhanced version of the previous spell. The user, charging their Magic Power, creates a giant hammer made out of the water, which they now are able to not only use as within the Water-Make: Hammer spell, but rather as an actual weapon. Such spiked hammer remains all of its previous version’s attributes but in the enhanced state. Moreover, the newly created spikes and the new-found form in which the hammer now is maintained only makes the gathered water very dense, thus this spell becomes quite dangerous when utilized correctly. Water-Make: Aqua Hammer can be used as a real weapon – with it, the user is able to block the incoming attacks from real weapons, by other means, it is able to block the steel, not to mention with which ease the user is able to crush several trees in the row with simple swings of their water-based weapon, or how they can deflect any stone or metal projectile thrown to them. If the user has a good prowess within their Water-Make with quite good reserves of Magic Power, then they possibly can utilize it in conjunction with other Water-Make spells in order to completely crush their opponents.
    • Water-Make: Aqua Blast (水大槌の衝撃(アクアブラスト), Akua Burasuto lit. Waterflow Sledgehammer Shock Attack)
  • Water-Make: Arrows (弓兵(アロウズ), Arōzu): Water-Make: Arrows is the first long-range spell, which can be used when the user puts their free hand over the other hand, then putting their hands in front of them. A Magic Seal appears, after what the user releases an arrow or several arrows made out of the water, which are flying at high speed to the chosen target. The user can extend the usage of this spell, creating an actual bow or even a longbow, particularly changing all the properties within the arrow and the way they act in the battle. Depending on the user’s mastery, they are able to make a variety of shots, being it subsequently or in another way. The arrow itself has the great penetrative capability, even higher than Water-Make: Lance has and is quite versatile even by marks of the mentioned spell. Finally, if the user won’t have another choice, but to use it in such way, they can create an arrow, but utilize it as a dagger or bladed weapon, similar to kunai, a weapon perfectly fitting such attributes.
    • Water-Make: Arrows Storm (多重矢雨量(アロウズストーム ), Arōzu Sutōmu lit. Multiple Arrow Rainfall)
  • Water-Make: Sword (刀騎兵(ソード), Sōdo)
    • Water-Make: Longsword (水太刀兵(ロングソード), Rongusōdo lit. Waterflow Longsword Soldier)
      • Water-Make: Sword Pulsation (細波の太刀(ソードパルセイション), Sōdo Paruseishon lit. Longsword of Ripples)
      • Water-Make: Frozen Pulse (氷柱の太刀(フローズンパルス), Furōzun Parusu lit. Longsword of Icicles)
Dynamic Spells[]
Elemental Spells[]

Assorted Others[]

Supplementary Spells

Please note that these spells do not count as a magic of their own.

Defenser[]

Defenser (魔関 (ディフェンサー), Difensā lit. Magic Barrier) is a basic magic spell, and one of the first spells any magician learns—it, along with Magic Ray, are the two defining powers of a magician. When performing Defenser, the user releases their magical energy outwards, utilizing Shape Transformation in order to mold their energy into the form of a hexagonal structure that surrounds them—before their magical energy reacts with the ambient ethernano saturated within the environment, solidifying the structure, causing it to take the form of a hexagonal barrier that surrounds the user's body which acts as a shield in order to defend against the attacks of the enemy. The shield itself is similar to a geodesic dome, made of tessellating hexagons. The shield protects against magic, bullets, explosions, and other projectiles—however, enemies are still capable of passing through it if they nullify their magic. Also, if Defenser successfully guards an attack, it unleashes a spray of light around the dome that does damage equal to the enemy's attack power to anything hit by the light. In fact, all attacks can be reflected, with correct timing. The user can manipulate the barrier into a number of relatively simple forms: rectangular planes, cylinders, globes, domes, cones, etc; it is an extremely powerful form of defence. The complexity of the shape is limited by the user's ability to imagine, as in, mentally visualize a particular form and keep it in sharp mental focus: not even the user is able to see the forms that they create. The size of a given magical force projection is also limited by the user's ability to imagine. The smallest force projection they can visualize and maintain the visualization is the size of a marble. The largest solid force projection they can visualize and maintain is about one hundred feet in diameter. The user can project larger force-objects if they are hollow. For instance, they could visualize and project a dome one foot thick about a mile in diameter (five thousand, two hundred and eighty feet) and a dome one inch in thickness the user can project for about three point two miles. Small objects at high speeds become missiles; large objects at slow speeds become rams. The user can make these objects grow or shrink as desired.

  • Defenser Counter: Defenser is also capable of being utilized as a form of counterattack, allowing the user to deliver damage to the attacker when the user is hit; essentially, it is just as it is labelled; a counterattack. When performing Defenser Counter, the user kicks Defenser away from them upon the moment of the spell being activated, before returning to them as magnetized. This serves not only as a reflector but also as an unpredictable approach to opponents. If timed correctly, it will trip opponents, leaving them vulnerable to follow-up attacks. Upon contact with the opposing technique, Defenser reverses the opponent's attack, whether it be close-range or projectile, upon them, returning it to the sender, causing the user to retaliate in any way that they wish as well. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty-degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the Defenser is dissipated. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety-degree angle. The user is capable of leaping out of the counterattack, allowing them to take the opponent by surprise. Essentially, a Defenser, when used to counter, multiplies a spell or technique's damage by one point five percent when there is a successful counter. If a projectile is reversed several times, then this method of harnessing Defenser will be rendered null and void, as the user loses the energy to retain the stance, and the projectile just passes through the stance and damages the user normally. Defenser is capable of being used for regular offence, as with it, the user is capable of knocking their opponent downwards. Defenser, when used as a counterattack, weaker when used against airborne opponents, and doesn't become invincible. It can travel through enemies unhindered, though. However, since the user kicks it, they cannot hold it in place, meaning that timing is crucial in reflecting projectiles. Note that when Defenser comes back to the user, it can also reflect any projectiles back at any angle at the last second.

Magic Ray[]

Magic Ray (魔力光線 (マジック・レイ), Majikku Rei lit. Magical Power Beam) is an uncategorized magic spell that is of no magic type—instead, it is said to be incredibly easy to learn, and thus rather basic. Magic Ray does as the name says—it allows the user to fire a beam of pure, concentrated magical power at their enemy. When performing Magic Ray, the user utilizes coherent particles of ethernano, which are charged by the user's magical power as to rapidly excite the constituent particles of ethernano, which experience an increase in density and seem to multiply; this causes them to seek equilibrium and self-stabilize, being reflected and amplified by the magical aura and formed into a high-powered and potentially destructive beam of coherent radiation which is in a hyper-condensed form; essentially, a powerful ray of pure magical energy. What is so notable about Magic Ray is that everything about it can be customized, from the trajectory, the properties, and even the shape and firing position. The user is capable of altering the trajectory of the attack to the point that it can undergo several complex manoeuvres, which can, in extreme cases, allow the user to strike more than one opponent with relative ease.

Indeed, the speed settings are capable of being altered as well, though this is stuck to two settings. Version one causes the user to unleash a higher-velocity beam with enough momentum to breach weak defenses –even able to smash through steel and assorted metals- but in this case, the damage dealt to the target without penetrating their personal defense spells are significantly reduced due to the lower transference of magical power in the Magic Ray; though because of the high velocity of the attack, it's certain that it will reach its target. Version two is more like a classic "ki attack" from fiction, as the magical particles have less velocity, and while generally less penetrating, the particles quickly transfer their energy to the target upon contact, reverting to pure heat and destroying the target from within.

Interestingly, Magic Ray has a special function—when using an elemental Lacrima as a medium to launch the spell, the composition of the spell reacts with the particular type of elemental magic contained within the Lacrima, allowing it to change into theoretically any elemental type; also giving Magic Ray a large type coverage. In addition, Magic Ray has been modified by the creator of the spell to attack the opponent from within in any form if a foolish Slayer attempts to devour it in any of its elemental forms, meaning the only way to properly defend against it is to use an actual magic.

Magic Ball[]

Magic Ball (弾玉の魔力, Majikku Bōru lit. Bullet Sphere of Magical Power) is an uncategorized magic spell that is of no magic type—instead, it is said to be incredibly easy to learn, and thus rather basic. When performing the projection of Magic Ball, the user releases a minute amount of their magical power from their Magic Origin, subtly controlling it so that the magical energy focuses upon their pointer finger. Their magical power acts as a magnet of sorts, drawing in ambient ethernano which is saturated within the atmosphere- the fusion of the two causes the magical energy to charge the ethernano, rapidly exciting them so that they experience an increase in density and multiply continuously. From here, the user harnesses Shape Transformation in order to use their magical energy base to spin the ethernano in numerous directions at once while increasing the output of their magical energy, before completing the final step- utilizing Shape Transformation in order to induce the merging of the previous two steps to contain the magical energy and ethernano and shape it into a sphere of pure magical energy.

Now that the Magic Ball has been formed, the user is capable of launching it at the enemy by pointing at them with their index finger, releasing the sphere of magical energy focused upon their finger at high speeds; though, like most spells, the desired target must be within the user's field of vision so they can aim at them. Upon the firing of the Magic Ball from the user's finger, it travels through the air at high speeds- because it is rather small, only those with keen eyes or those who possess the ability to utilize Sensory Magic will likely keep their sights on the Magic Ball. As the Magic Ball is automatically released from the magician's finger upon formation and targeting, unlike many other constant use spells, the Magic Ball does not require a constant stream of magical energy to sustain its existence, effectively giving it an unlimited amount of times that it can be cast. While commonly, the Magic Ball is the size of slightly bigger than the user's thumb, if the user pours more magical power and ethernano into its formation, it can become twice as large as their hand at its strongest point. The Magic Ball packs roughly the destructive power of an actual pistol bullet, and upon contact with the target, the sphere bursts and inflicts a moderate amount of damage (which actually depends on the amount of power used to fuel the spell) and propels whatever it hits backwards or into the ground. Magic Ball itself is known for its sheer versatility, as it is capable of being modified in almost any way that the caster wishes.

Magic Arrow[]

Magic Arrow (弾道弾の魔力(マジック・アロー), Majikku Arō lit. Ballistic Bullet of Magical Power) is an all-too-common uncategorized spell which involves the magician shaping their magical energies into arrow shaped missiles that are then launched towards their target; the commonality of this uncategorized spell and its usage is comparable to that of spells such as Magic Ray and Magic Ball in terms of its simplicity and ease of use.

Magic Arrow is an uncategorized spell of no particular magic type, thus making it exceptionally easy to learn, thus making it rather basic; as such a simplistic spell to learn, it commonly is one of the first spells that a new wizard may learn as its casting contains almost all of the essentials of manifesting a spell of any kind. When performing Magic Arrow, the caster will start by releasing their own magical power from their Magic Origin, mixing it with ambient Ethernano which is saturated within the atmosphere- the fusion of the two causes the magical energy to charge the ethernano, rapidly exciting them so that they experience an increase in density and multiply continuously. The caster will then, using Shape Transformation, begin manipulating the masses of magical energies, shaping them into elongated forms that will begin to resemble arrows of sorts; the heads of these magical lances can vary greatly as they depend upon each casters individual style.

With the first step completed and the magic missile('s) now formed all the caster need do is launch them at their intended target at high speeds; though, like many spells that require its target to be within their field of vision, the arrows created by this spell can, if its caster is skilled enough, the ability to track its target, otherwise a clear line of sight is required to launch this spell. After its launch, each individual arrow created by this spell will fly through the air on a straight trajectory unaffected by gravity at high speeds. While the lances of magical energy created by Magic Arrow are not launched immediately upon formation they also don't need a constant supply of magical energies to maintain their forms or power, instead they are capable of drawing the required energies straight from the atmosphere to maintain themselves, which allows the caster of the spell to constantly use this spell. At first, many users of this spell are unable to create very many arrows of magical power, with sufficient practice and magical power users can create nearly unlimited amounts of them, using them as volley fire against their targets. The lances created by Magic Arrow pack a relatively low amount of base power (a fact that can be overcome by using more magic in its creation), compared to that of a regular pistol bullet, and upon impact with a target will drill into it before detonating with a small blast and will propel the target backwards or into the ground.

While a weak spell by itself, Magic Arrow grants its strength to its sheer versatility; indeed, magic Arrow can have its power supplemented by its caster with forms of Elemental Magic's, which aside from changing the spells outward appearance, imbues the magical lances with the properties of the element that was used to conjure them. This fact means that a Magic Arrow imbued with Lightning Magic will paralyze its target if struck. The versatility of Magic Arrow is further increased by its ability to be "programmed" by its caster before its launch, meaning that including the ability to imbue the arrows with an element they can make to do various other things besides their standard impact and detonation, this feature is further enhanced by the fact that a skilled enough caster can input several different commands into a single arrow, increasing its basic effectiveness several times over. Some of the basic programmed "applications" of Magic Arrow include magic missiles that do nothing more than penetrating damage, arrows that bind and restrain instead of causing any damage at all, they can be made to follow and track a target down, and even allows its caster to increase its power by following the attack with a physical strike, such as punch. These programmable applications can be further augmented with elemental effects as a skilled and savvy enough user can completely control a battle with just this simple spell with the correct combination of magical elements and programmed applications, thus making this spell one of the most versatile of its kind.

Magic Needle[]

Magic Needle (正確鍼灸流の魔力(マジック•ニードル), Majikku Nīdoru; lit. "Pinpoint Acupuncture Method of Magical Power") is an uncategorized spell that deals with basic molding of one's magical energies, refining it into a compact weapon of incredible force and pinpoint accuracy, which is shot at the target at incredible (and sometimes untraceable) speeds; it's a basic spell that any Mage is able to perform, serving as a perfect tool for "crowd control".

While not as well known as its brethren Magic Ball, Magic Ray, Surging Dragon Fist, Defenser and Magic Arrow, it's still considered useful as it teaches casters about "quality over quantity" and the importance of accuracy. Interestingly enough, of all the aforementioned basic spells, this one is known to have the most control when properly master. Magic Needle is one of the many basic spells that a Mage learns at an early, serving as a method for controlling one's magical powers; in fact, it's stated to be one of, if not the easiest spell a person can cast because it requires only a small fraction of a person's magical energies while maintaining incredible piercing power, force, speed, and accuracy. Having multiple uses both inside and outside of combat, it's truly considered to be a staple in one's arsenal when used properly. Interestingly enough, this was recently invented unlike the others, thus can be considered one of the few Magics of the New Era — albeit a very weak one in comparison to the others that were recently invented.

As the name of this magic would imply, the caster created needle-like projections using their magical power, firing it at their target and hitting them at a certain point of the body thus inducing various effects associated with it; by concentrating eternano to a single point, usually a finger, and molding it using one's magical energy, they form a small orb of condensed energy that gives off magical discharge. Upon locating the target, it's fired at high speeds upon the user's command — condensing itself further as it flies until its transfigured into a glowing needle; the needle's new form adds velocity, making its form nigh-invisible and giving it even more accuracy. It's observed that when the newly-transfigured needle makes contact with said target, the force is great enough to pierce through the skin, muscle, and bone all in one go while inducing extreme amounts of pain, as it also targets the nerve endings and pressure points. Typically, in the hands of a beginner, the spell would miss; however, this can be quickly remedied with enough practice, gaining the additive of controlling the needle mid-flight, as its molded from one's energies. When the target is hit with the needle in a particular spot, common effects include paralysis, stimulation, or instant death; this can be beneficial or dangerous if one has a certain degree of medical knowledge pertaining to anatomy.

Originally, the purpose of the Magic Needle spell was to teach "quality over quantity" — giving beginner mages a reason to value the amount of magical power they have and use it wisely, and the importance of accuracy — making sure their spells and techniques land when necessary to cause the desired outcomes. However, as time passed and the spell gained more users, it obtained even more functions when employed in the hands of those specializing at anatomy and the art of assassination; rather typical for a high-speed projectile whose sole aim to target various points of the body. High-level casters are able to fire multiple Magic Needles at a time with a simple wave of their hand(s), sometimes ranging from five to nearly a thousand; in addition, they were able to infuse their unique magics for additional effects, the most common examples being Elemental Magic — evident by the sudden change in the needle's colour. As all of them could be controlled, it made for a perfect omnidirectional assault, hitting multiple targets at a time or aiming at various vital points of a single target.

When the spell is performed en masse, the vast amount combined with the sheer velocity and force at which they're launched are able to destroy most constructs — magical or otherwise, especially when aimed at a specific point. Oddly enough, they can also be applied to close-range combat, being used as a makeshift weapon or capable of being implanted manually via. direct contract through various magic-enhanced strikes. Though weaker than other spells in power, it more than makes up for it in versatility, speed, and accuracy when performed correctly; however, like its brethren, due to it being made out of pure energy, it can be cancelled through anti-magic methods. In addition, one may overcome its effects if they also have anatomical knowledge and a user of said spell, employing it to nullify any effects they may have "gained" through the opposing Magic Needle assault. Regardless, this spell is truly great in aiding a mage's training, giving them a certain level of competency when manipulating their own powers for greater results.

Magic Sword[]

Magic Sword (至極鋭い刃の魔力(マジック•ソード), Majikku Sōdo; lit. "Extremely Sharp Blade of Magical Power") is one of the various basic uncategorized spells that any Mage is able to employ, as it requires the simplest method of magic control in order to form; like the Magic Ball, Magic Ray, Surging Dragon Fist, Defenser and Magic Arrow, the spell is used as a basis for other spells in the hands of more experienced mages while serving as both a staple and a crutch of sorts for beginners, helping them harness their latent magical talents in the most effective manner possible.

True to its name, the spell forms an energy sword out of the user's hand by moulding their magical energy around it; though mainly associated with such a body part, it can be used with other items for more efficiency. In terms of preference, this spell is very common amongst weapon-based mages — specifically sword mages, serving as a substitute for actual weapons and used as a conduit for their weaponry capabilities or integrated into their martial arts styles.

Magic Sword is one of the very first spells that a beginner mage learns when practicing the arcane arts; like its brethren, the Magic Sword spell teaches them about exercising control over their internal energies (magical power) while making use of the external energies (ethernano) located in the atmosphere and various parts of the environment. It's also essential in teaching a mage about versatility, the spell being formed through multiple objects when mastered and can take on a variety of properties when employed in unison with other magics, magical skills, and spells.

One of the most important factors of this spell is its overall purpose: close-combat. Yes, close-quarters combat is something every mage will eventually face, with some more susceptible than others because of their casting methods; typically, most mages are put on the defensive and eventually fall when met in close-range, having zero capacity to properly cast their spells and techniques. Thus, in order to remedy this situation, this spell was created — giving them a way to counteract close-range opponents, keeping them at a distance. Over time, as most mages became aware of this apparent weakness, the use of this spell became a staple in their arsenal and some even decided to take up martial arts to better employ their bodies, and by extension — this technique, more efficiently and granting them the spellcasting freedom they desire. Such, while most basic spells are long-range, attacking the enemy from afar in an onslaught of magical assaults, this technique is short-range by the rule of thumb, decimating anyone foolish enough to get close to their person.

Like all other spells, the user gathers their internal and external energies as aforementioned; this requires precise control to its utmost, mixing and compressing it at a single point, typically the dominant hand. Then by imagining the blade of a sword, the concentrated energy field surrounding the user's hand acts in response to such thoughts; the end result is the energy sword's formation that falls according to the user's desire, tinted in the colour of their magical power. The magic sword is incredibly sharp, as its much like a chainsaw — the magical energies composing the edges making precisely 3,000,000 round trips per second; this is also the reason the blade's edge grows brightly than the centre, emphasizing its cutting capabilities. Whatever makes contact with the magic sword is severed, the sword having the ability to break down molecular bonds at an astounding rate; even the densest objects will fall prey to this spell, only lasting longer because of their makeup. A single blow from this basic spell can be fatal, especially when one pours more of the magical power into it, increasing its effectiveness.

As the sword follows the basic rule of magic manipulation, it can change its shape and size according to the user's will; simply meaning, it can become broader, wider, or simply change its makeup into a different weapon to accommodate the caster's taste. By this logic, the technique name should be "Magic Weapon" (戦争様構築物の魔力(マジック•ウェポン), Majikku Uepon; lit. "War-Like Construct of Magical Power"), rather than Magic Sword, but it was called such since swords were the weapons that were employed mostly by humanity. All of this to serve the purpose of being the perfect close-range spell that any mage can employ in case of emergencies. The spell is as versatile as the caster makes it out to be; in the hands of a high-level mage, especially one that specializes in armours and weaponry, it's considered to be even more dangerous than the magical weapons they may possess, as it doesn't cost much power to cast, it's more flexible, and the abilities change by simply adjusting the magic power contained within using the same principles as manipulating one's Magical Aura.

Even in modern society, this spell is commonly employed, the power and versatility being solely dependent on the mage that wields it. Interestingly enough, when two users of this spell clash with one another, it makes an interesting laser sound-effect. Typically, as the Magic Sword is dependent on the user's power, the one with the bigger amount and stronger potency will come out victorious — dispelling the weaker with ease. Initially, the technique can be used two or three times, but with practice and subsequent mastery, it can be employed as many times as the mage sees fit. This is advantageous, as it can be used even when one's disarmed, have low reserves, or simply restricted in some manner, giving them a way to make ingenious use of what's at their disposal.

Magic Splinter Orb[]

Magic Splinter Orb (未知気の合成·裂蹴紫炎弾(マジック·スプリンター·オーブ), Majikku Supurintā Ōbu; lit. "Unknown Energy Synthesis: Fissure Kick Violet Blaze Shots") is a very basic & simplistic spell in nature; it's one of the few spells that doesn't belong to any form of magic — instead being completely reliant on pure magical energy to cast. Despite it's nature, it's a very versatile spell — being able to take out multiple targets at once while using as little magical energy as possible. This spell is used very often by numerous mages in the modern days, often incorporating it into their fighting styles.

This spell is considered to be simplistic in nature, as it only requires one to have the basic understanding and skill at Eternano Manipulation; it's because of this that the spell is seen as a lower-class spell used by various novice mages. It's often taught in many magic and martial arts schools, teaching its practitioners how to properly handle and subsequentially manipulate the various energies surrounding them.

By focusing their magical power on the area around them, they use it as an electromagnetic conduit in order to attract the eternano — concentrating it to a single point, usually between their palms; it's then that they form and shape such rogue energies into a ball of light. The bigger the ball, the more powerful the spell becomes; while novice users of the spell are able to simply conjure the energy of various sizes, more advanced users are able to infuse other magics into it in order to become more potent, usually elemental such as fire or ice. With a swift motion, the user fires off the condensed energy orb which splinters off into little darts of magical energy that fires off in either multiple directions or in a wide range. It's because of this that the technique becomes nigh undodgeable, thus can only be blocked or countered.

While it's naturally weak in nature, it can be proven to be a powerful asset if used correctly; it also seems useful to use even when one has low amounts of magical energy to rely on. It's stated, and later proven, that this technique is useful when employed at the end of a battle between high-level or multiple opponents — the air becoming saturated from the remnant magical energies produced by the spells fired. Because this is an eternano collection technique, this makes the spell easier to invoke, even when the user is exhausted.

Aceso[]

Aceso (死活の薬用武器 (アセスオ), Asesuo; lit. "Medicinal Weapon of Regeneration and Destruction") is a basic Healing Magic spell that has various uses, both inside and outside of combat. It's used by various individuals, but mainly by mages in the medicine field. This spell, despite its simplistic look, is very hard to conjure; it requires one to have precise control over their magical reserves, being able to freely flow it to various parts of the body. In order to conjure such a "tool", the user flows a good deal of magical energy into their hands — refining it to its utmost limit. The end result of such a deed is the creation of a shimmering form of energy surrounding the user's hand. Since the energy is refined, it has enhanced capabilities that far outgo raw magical power when manifested normally; it becomes sharper in quality and more concrete in appearance, so much so that it can be touched & felt. The technique can be used with either one or both hands; the latter being seen in experts of the spell.

Despite its status as a form of Healing Magic, the spell can be used in an offensive manner. It can be used to enhance the user's physical strength by stimulating the muscles within the body using the power emulating from the shimmering mass surrounding the user's hands. However, the true strength of this spell is found in its precision and cutting power. By focusing the caster's hand into that of the knife-hand gesture, they are able to swing the shimmering mass of energy — using its sharp edges to cut through various objects, letting it act like a sword or any given bladed-object. However, there are limits to what it can cut — mainly with objects of high density and the like.

The spell can increase in effectiveness if one flows & refines even more magical energy to their hands. This can either increase the size of the blade — allowing for greater range, or increase the blade's given density — allowing for greater cutting power and precision. However, such a thing hasn't been attempted as-of-date because of two factors that tend to happen. The first is that there's a high-chance that such acts can damage the user's hands because of the over-exposure to the large and/or refined amount of magical energy; this can leave their hands numb for a certain time, putting them at a disadvantage. The second is that such methods take time to perform, allowing the user to be completely vulnerable. If the method were to ever be disrupted, not only would they lose the magical power they've already charged, but they would have to start the process all over — thus expending even more energy. The second reason can be remedied if one has allies to cover them. If that doesn't work, then they could hide in a remote location while they could perform such a tedious task. It's known that few have tried utilizing such tactics, only some coming out successful.

When one's medical knowledge is applied, this spell can be used to cut the target from the inside while not creating any form of external wound; this prevents the risk of infections from arising. It's known that this spell can cut through muscle tissue and tendons. This proves to be of great use in battle, as it temporarily disables an opponent in battle, allowing the caster to land fatal blows or escape. When aiming for precise locations of the body, this spell can easily sever organs (i.e. heart, liver, kidneys, stomach, lungs) and stop certain bodily functions by severing certain joints and nerve endings. This can either cause instant death or irreparable damage.

The reason for this spell's existence is mainly for emergency medical procedures; the technique allows the caster to perform quick medical assistance to those who need it, substituting for the lack of tools one may not have on their person. It's seen in various instances that this spell have saved the lives of many; this made it one of the most used spells in Earthland — being a core requirement for healing-based mages.

Eques[]

Eques (馬 (エクエス), Ekuesu lit. Horse) is a Caster-type Spell, typically used by Knights, but also very common for other warriors and soldiers, that allows the summoning of a steed, a Ethernano-constructed horse for the user to ride. It is considered a simple support spell with very few offensive features. It is often compared to a familiar of sorts. Eques is a support spell that Mages, typically close combat mages, or knights, use for transportation, summoning a horse characteristically fitting for the user in question. The steeds summoned, or rather, created using Eques, are constructed from the user's own magic energy, becoming solid creatures that can almost perfectly mimic a living being, breathing, inhaling and exhaling, even feeling realistic for the touch.

A steed created using Eques looks realistic, but depending on the mage in question, the horse's appearance can change, representing the main element of the mage. In addition, the abilities of the horse are also dependent on what the user desires in their steed, such as being incredibly strong or fast, in order to compensate for their own lack of speed more often than not. This effectively makes the steeds better than real horses, mostly because if they are "killed", they can be summoned instantly after, as long as the user has magic energy to spare. The horses also display "emotions" and behaviour, though the horses lack sentience, and these emotions they display are all faked by the horses to appeal to their masters, should said user desire a response from their Eques steed.

Arthur's steed is light-brown in colour, almost golden under direct sunlight, due to Arthur's magical trait that has been heavily influenced by Celestial Spirit Magic and Heavenly Body Magic alike. The steed is rather sleek and relies on its speed, rather than strength, although, on several occasions, Arthur's steed took a bit bulkier appearance and was capable of knocking down hardwood doors with relative ease.

Weapons & Equipment[]

Among various possessions of many kinds, Arthur's most notable possessions are his Gate Keys used for summoning various celestial spirits, Svallin, his choice of armour, three Legendary Gems, Emerald, Opal and Topaz, used for healing and mana regeneration, and his signature whip, Fleuve d'Étoiles, originating from the Celestial Spirit World itself made purely out of flowing water and/or light

Celestial Spirit Gate Keys

Celestial Spirit Gate Keys (星霊関鍵, Seirei Sekikagi lit. Gateway to Celestial Realms) aare enigmatic and captivating artifacts, each embodying a profound connection to a realm beyond the boundaries of the mortal world. These magical keys are imbued with the power to unlock the ethereal gateways that lead to the domain of Celestial Spirits—beings of awe-inspiring might and ethereal grace, hailing from an alternate dimension known as the Celestial Spirit World. At their core, Celestial Spirit Gate Keys serve as intricate conduits, bridging the divide between the material plane and the Celestial Spirit World. With the mastery of Celestial Spirit Magic, wielders of these keys hold the privilege to summon forth Celestial Spirits, guardians of the stars and cosmic forces. Each Celestial Spirit, a sentient entity with its own personality and abilities, is bound by a contract to the Celestial Spirit Mage, who is known as the contractor.

Celestial Spirit Gate Keys transcend mere magical tools; they are catalysts of destiny, each bearing an indelible mark on the path of its wielder. As Celestial Spirit Mages venture forth, summoning spirits to defend, assist, or simply share moments of respite, they weave their own stories into the cosmic fabric of existence. These keys are not just conduits for power; they are threads that connect hearts, minds, and realms. Celestial Spirit Gate Keys compose a symphony that resonates with the heartbeat of two realms—one earthly and the other celestial. They are the echoes of ancient lore, the vessels of arcane artistry, and the keys to unlocking the extraordinary potential that resides within both mortal and immortal domains. Through these keys, the boundaries between the mundane and the mystical blur, revealing a tapestry of magic that weaves together the destinies of two worlds.


The utility of Celestial Spirit Gate Keys extends far beyond the confines of combat. These keys grant Celestial Spirit Mages a remarkable array of options, from engaging in battle against adversaries to performing everyday tasks with otherworldly elegance. Celestial Spirits can be called upon to lend their strength in dire conflicts, to perform tasks that require their unique abilities, or even to share moments of companionship and camaraderie. Among the various iterations of Celestial Spirit Gate Keys, two categories stand as the most renowned: the Silver Keys and the coveted Gold Keys. The Silver Keys, often referred to as the more common keys, are readily accessible and can be obtained from magical item stores or markets. These keys grant access to a diverse array of Celestial Spirits, each possessing distinct attributes and capabilities that range from elemental prowess to esoteric talents. In stark contrast, the Gold Keys are enshrouded in an aura of rare and mystical allure. These keys are the key to summoning the esteemed Zodiac Spirits, a select group of twelve Celestial Spirits, each intricately tied to a sign of the zodiac. The summoning of a Zodiac Spirit requires a level of mastery and affinity that few Celestial Spirit Mages possess. The bond formed between the contractor and a Zodiac Spirit is one of profound significance, marked by a fusion of cosmic energies and mutual respect.

Celestial Spirit Gate Keys are more than mere instruments of magic; they symbolize a dance of harmony and partnership between the mortal realm and the celestial plane. Through these keys, Celestial Spirit Mages forge connections that transcend the boundaries of reality, harnessing the strengths and attributes of their ethereal companions to shape destinies, protect realms, and weave tales of extraordinary magic. In essence, Celestial Spirit Gate Keys are vessels of wonder, their intricate designs and mystical properties reflecting the intricate tapestry of magic that binds two worlds in a symphony of cosmic energies. The choice of key, whether Silver or Gold, becomes a reflection of the Celestial Spirit Mage's path—a journey of empowerment, companionship, and the mastery of ethereal forces.


Golden Keys[]

Within the realm of Celestial Spirit Magic, a shimmering constellation of power and mystique is held within the embrace of the Golden Keys, also known as Zodiac Keys. These twelve radiant artifacts are more than mere keys; they are the conduits through which the most awe-inspiring and cosmically aligned Celestial Spirits are summoned. Each Golden Key is a key to the celestial heart, unlocking the grandeur of the Zodiac Spirits and granting Celestial Spirit Mages unparalleled mastery over forces transcending the ordinary. Golden Keys transcend the conventional realm of magic artifacts. They are manifestations of celestial harmony, their very presence resonating with the celestial energies that course through the universe. Celestial Spirit Mages who are entrusted with these keys are granted a unique stewardship over celestial essences, becoming the emissaries that bridge the celestial plane with the terrestrial world.

Rarity and worth converge within the embrace of Golden Keys, making them the most coveted treasures within the tapestry of Celestial Spirit Magic. These keys, a mere dozen in existence, symbolize not just power but a sacred connection with the stars themselves. The value of a Golden Key transcends material wealth; it represents a bond between the mortal and the divine, an alchemical fusion of potential and responsibility. Each Golden Key bears a key design that is a masterpiece of artistry and symbolism. The intricate patterns, engravings, and symbols etched into the surface of each key are a reflection of the Zodiac Spirit it represents. These designs encapsulate the essence of celestial energies, embodying the virtues and attributes inherent to each zodiac sign. Through these designs, the keys become conduits that resonate with the very heart of the cosmos.

What distinguishes Golden Keys from their Silver counterparts is their capacity to summon the Zodiac Spirits. Each of these twelve spirits, though unique in their cosmic alignment and powers, is counted as one unit. This unifying principle underscores the harmony of the celestial realm, where diverse forces coalesce to weave the grand cosmic tapestry. The unity of the Zodiac Spirits is a testament to the interconnectedness of all celestial energies. Among the Celestial Spirit Mages who hold the honor of possessing Golden Keys, Arthur stands as a guardian of the celestial legacy. With a contract forged with four of the esteemed Zodiac Spirits, he navigates the delicate equilibrium between the earthly and the ethereal. These four spirits, emissaries of the cosmos, possess not only immense power but also individual personalities and traits that enrich Arthur's journey.

The Zodiac Spirits, though gracing the terrestrial plane through their golden gateways, rarely step into the human world. With their own magical reservoirs, they wield cosmic energy that resonates with the celestial plane. Their presence is a harmonious convergence of worlds, a reminder of the bond between realms. Their infrequent sojourns become moments of profound significance, a glimpse of the celestial splendor that intertwines with earthly existence. In the embrace of the Golden Keys, Celestial Spirit Mages like Arthur become cosmic custodians, entrusted with the guardianship of celestial forces. These keys are not just tools of summoning; they are celestial vessels, brimming with cosmic potential and a profound connection to the heart of the universe itself. As Arthur treads the path of celestial symbiosis, the Golden Keys stand as testaments to the infinite wonders and possibilities that unfurl when the mortal and the celestial embrace in harmonious union.

  • Gate of the Golden Bull Key (金牛の鍵, Kingyū no Kagi): The Gate of the Golden Bull Key is one of the famous twelve Golden Zodiac Keys, this one, in particular, represents the Golden Bull; Taurus. The key is described to be a golden key with the sign of the Bull, representing the constellation itself, a circle with two horns sprouting on both sides, stamped on its bow. A bull's skull is engraved on the base of the bow with two black horns erupting from the top of the skull, surrounding a white elliptical-shaped clearing that bears the crest of the Golden Bull. The blade of the key is designed similar to that of a Labrys axe, each blade having the Bull's crest embedded. The tip of the blade is pointy and resembles a drill. A Celestial Spirit Mage can summon the Golden Bull by chanting "Open, Gate of the Golden Bull!" while holding the key in front of them. As a result, miniature orbs erupt from the tip of the blade, forming Taurus while doing so. Taurus appears to be a young man in his twenties with long black hair and muscular body, wearing a pair of black pants and wielding a long whip. The most unusual feature about him is a pair of bull horns on his head. Taurus is able to use his whip in order to land devastating blows upon his foes or can transform it into a huge, double-sided axe called Labrys, capable of absorbing elements from his surroundings in order to land more powerful blows. Taurus has also proven to be quite adapt to Earth Magic and Earth-Make.
  • Gate of the Twins Key (の鍵 双, Futago no kagi): The Gate of the Twins Key is one of the famous twelve Golden Zodiac Keys, this one, in particular, represents the Twins, Gemini. The key is depicted to be an ordinary golden key with the crest of the Twins, a symbol similar to two I's merged, stamped on its bow. The bow of the key is sculpted with two heads, each one of them representing a twin, Gemi, and Mini, two circular faces with two dots for eyes and boomerang-shaped mouths, one in a smile while the other one in a frown. The sides of the bow feature an arm from each of the twins protruding. The blade of the key is depicted to be a harph, representing Harmony between the two. A Celestial Spirit Mage is capable of summoning the Twins by holding the key in front of them while chanting "Open, Gate of the Twins!". As a result, numerous golden spheres erupt from the tip of the key, forming two figures, Gemi and Mini. Gemi is a young man, roughly 20 years old wearing goth-like outfits and is specializing in Darkness Magic, while Mini is a girl, around the same age, always wearing cheerful colours and is specializing in Light Magic. The two are able to perform a unison raid, combining their magics in every aspect for powerful blows capable of destroying anything in their path.
  • Gate of the Maiden Key (少女の鍵, Otome no Kagi): The Gate of the Maiden Key is one of the famous twelve Zodiac Gate Keys, this one, in particular, represents the Maiden; Virgo. The key is depicted to be an ordinary golden key with the crest of the Maiden, a symbol reminiscent to the letters M and J combined together, stamped on its bow. Similar to the other keys, the centre of the bow is white, stamped with the crest of the Maiden, coloured in purple. Surrounding the heart-shaped centre on either side are simple curves, spiraling on the top and bottom. The blade's end is shaped like a heart. The key can be used by Celestial Spirit Mages in order to summon the Maiden by chanting "Open, Gate of the Maiden!" and holding the key in front of themselves. As a result, numerous spheres will erupt from the tip of the key, forming the Maiden while doing so. Virgo looks like a woman in her mid-thirties wearing a rich black dress with gold embroidery. Her pale skin goes perfectly with her silver hair. The most notable feature about Virgo is a mask that covers the top part of her face, starting from the upper nose and ending on the forehead. She appears to have a golden candle holder in her right hand that can be used as a melee weapon. Virgo specializes in Illusion Magic, but is a proficient user of Darkness Magic, Shadow-Make and Slowing Magic as well. She is shown to be quite a feminist, stating that many women are stronger and more practical than men.
  • Gate of the Lion Key (獅子の鍵, Shishi no Kagi): The Gate of the Lion Key is one of the famous twelve Zodiac Gate Keys, this one, in particular, represents the Lion, Leo. The key is depicted to be an ordinary golden key with the crest of the Lion, a small circle with a "tail" sprouting out of the top and curling towards the left, stamped on its bow. The bow of the key is sculpted similar to a lion's head, with the face on the bow's base, complete with two fangs facing downward. The centre of the bow is a white arc with the crest of the Lion, coloured in dark orange, and surrounded by the lion's "mane". The end of the key's blade is similar to a lion's tail with a crescent moon at the tip. A Celestial Spirit Mage is able to summon Leo by putting the key in front of him and chanting "Open, Gate of the Lion!". As a result, many golden orbs will erupt from the tip of the key, forming Leo while doing so. Leo's attire consists of an elegant dark suit, with the jacket left unbuttoned and the loose pants held up by a light coloured belt, over a lighter shirt with a plain red tie around the neck, plus dark shoes. His most notable feature are the cat-like ears sprouting from his brown hair. Leo specializes in Light Magic, as well as Regulus, alongside its dark counterpart; and is a proficient melee combatant.

Crystal Keys[]

Amid the enchanting mosaic of Celestial Spirit Magic, a luminous group of keys beckons forth celestial guardians from realms beyond imagination. The Crystal Keys, a symphony of light blue radiance forged from the very essence of quartz crystal, stand as ethereal conduits that channel the celestial harmonies into the hands of the chosen Celestial Spirit Mages. These keys, adorned with the crystalline splendor of the cosmos, are a testament to the mystique and wonder woven into the fabric of celestial realms. Crystal Keys emerge as the third constellation within the celestial firmament, wedded to the illustrious company of the revered Golden and Silver Keys. Each key, resembling a fragment of an ethereal sky, is sculpted from raw quartz crystal—a gemstone that encapsulates the essence of clarity and ethereal beauty. The light blue hue that dances upon their surface mirrors the serenity of the heavens, hinting at the celestial energies that course through their core.

In the grand tapestry of celestial artifacts, the Crystal Keys are woven with threads of rarity and allure. While not as commonplace as Silver Keys, which find their home in marketplaces and mystical emporiums, Crystal Keys possess a mystic rarity that sets them apart. Their manifestation is akin to the sighting of a comet—a spectacle that captivates the imagination and evokes whispers of cosmic secrets. Crystal Keys, despite their rarity, stand as steadfast sentinels of celestial harmonies. When wielded by a Celestial Spirit Mage, these keys unlock gateways to ethereal companions—celestial spirits of untold grace and power. Each spirit, embodying the very essence of the key's crystalline form, becomes a living testament to the harmonious convergence of celestial forces and earthly ambitions.

In the luminous journey of Celestial Spirit Magic, Arthur has embraced the singular honor of possessing four pure Crystal Gate Keys. This bond between mage and key, between earthly aspiration and celestial energy, is a testament to Arthur's mastery and connection to the cosmos. These four spirits, shimmering with light and resonance, become Arthur's cosmic companions—each a guardian and ally, a manifestation of the crystalline tapestry woven through the realms. Unlike their counterparts, the Crystal Spirits tread a unique path. With their innate connection to the earthly plane, many of them possess the ability to traverse the divide freely, stepping into the human world without the ceremonial act of summoning. Their presence becomes an elegant dance of existence, a celestial touch that graces the mundane with the splendor of the cosmic.

Within the crystal heart of the Crystal Keys lies a celestial whimsy—a promise of harmonious convergence and a glimpse into the intricate interplay between the realms. These keys are not just artifacts; they are whispers of celestial secrets, echoes of a cosmic dance that transcends the mundane and elevates the spirit to realms of untold wonder. The Crystal Keys, with their azure glow and ethereal essence, stand as conduits of illumination and guardians of celestial bonds. In Arthur's hands, they become vessels of magic, conduits of energy, and bridges between worlds. As Crystal Spirits and mage unite, they weave a luminous tale—a tale of unity between the earthly and the celestial, a tale illuminated by the radiant splendor of crystal light.

  • Gate of the Triangle (剣の鍵, Ken no kagi): The Gate of the Triangle Key is a crystal-type key used by Celestial Spirit Mages to summon the Triangle, Gladius. The four-inch-long key is depicted to be a regular crystal key designed like an upside-down dual-edged sword, the hilt being its bow and the blade being the rest of the sword. Key wards rise from the edge of the sword, resembling two sharp-edged triangles with little engravings of stars on them. As mentioned, the key summons Gladius with the incantation, "Open, Gate of the Triangle!". Gladius is a stubborn and very protective warrior spirit that mostly uses melee combat techniques. He is dressed in a battle kimono and has a katana strapped to his back. He refers to the katana as Kenyosu. Alongside his outstanding swordsmanship skills, Gladius is able to alter gravity into his favour, making objects levitate as well to push/pull the target towards/away from him. In addition, he can use Kenyosu to perform powerful attacks by coating the blade and releasing the energy in many forms.
  • Gate of the Coma Berenices (愛の鍵, Ai no kagi): The Gate of the Coma Berenices Key is a crystal-type key used by Celestial Spirit Mages in order to summon the Hair of Berenice, Puella. The three-and-a-half-inch-long key is described as a regular crystal-type key, designed in an unusual matter. The bow is an elliptical shape with a little cherry-blossom engraving on it, alongside a pair of angelic wings at its sides, while the blade seems to be spiral, the tip of it representing a heart half the size of the elliptical bow. As stated before, with the incantation, "Open, Gate of the Coma Berenices!", the Celestial Spirit Wizard summons Puella, a young blonde girl, wearing her long hair in twin pigtails, dressed in a short white-and-pink dress, accompanied by a large pink umbrella and twin tessen fans that she uses as her main weapon. She is a master of Fire Magic, Fire-Make and Love Magic, the latter allows her to conjure and manipulate coloured heart-shaped bubbles in order to create an effect that can be used for both, offensive and defensive purposes. Puella is very confident in her sexual-appeal and uses it to her advantage. Sometimes she acts very immaturely, but she is very protective about Arthur and has shown great respect and love for her master; most would say the relationship works both ways.
  • Gate of the Veils (霧の鍵, Kiri no kagi): The Gate of the Veils Key is a crystal-type Gate Key used by Celestial Spirit Mages to summon the Veils, Dreina. The four-inch-long key is depicted to be a regular crystal key designed to look like a Dandelion. The bow seems to be cloud-like, representing mist with a small green gem at the centre of it, while the blade looks like four twisted strings that get thinner as they reach the tip of the blade, making it sharp. Near the end of the blade appears a small Pan's Flute with many clouds engraved on it. A Celestial Spirit Mage is able to summon Driena while chanting, "Open, Gate of the Veils!", resulting in a mature woman with beautiful green hair appearing in front of the key, nearly always playing the Pan's Flute. She is dressed in a long white swaying dress and a short red cloak. She specializes in all magics air related, such as Wind Magic, Wind-Make and Airspace, while her mastery lies in Mist Magic, a magic that allows her to generate and manipulate mist for various purposes, offensive, defensive and healing, each one of them being differently coloured. She is able to manipulate the density, volume and hardness of the mist, making it a powerful weapon. She appears to be like a mother to Arthur, always commenting on his messy hair, untidy clothes, et cetera. Despite this, she truly loves and cares for him.
  • Gate of the Eagle (稲妻の鍵, Inazuma no kagi): The Gate of the Eagle Key is a crystal-type Gate Key used by Celestial Spirit Mages to summon the Eagle, Ignis. The four-inch-long key is depicted to be a regular crystal key, designed to look like a stormy cloud. Its bow is bulbous in shape with sharp edges, resembling a very upset cloud. Its stem is shaped like a lightning bolt, making corners and edges as it moves toward the tip, getting thinner as it does so. In order to summon Ignis, a Celestial Spirit Mage has to hold the key in front of him and chant, "Open, Gate of the Eagle!", resulting in a young boy appearing in front of the key. The boy has pale blond hair and piercing blue eyes and is dressed in baggy clothes. The most unusual features are twin lightning bolt insignias on the palms of his hands, thanks to which he is able to generate and manipulate lightning. He is shown to be quite agile, using electricity to boost his speed. He rarely speaks and is quite distant, but the bond between him and Arthur is very strong.

Planetary Keys[]

In the luminous symphony of Celestial Spirit Magic, a celestial ballet unfolds through the enigmatic artistry of Planetary Celestial Gate Keys. These ten obsidian-hued keys resonate with a cosmic cadence, each key an arcane portal to a realm beyond the stars—an interstellar tapestry where the spirits of planets weave their otherworldly dance. Unlike the constellations that guide other spirits, these keys are a gateway to the very essence of the solar system. Planetary Gate Keys transcend the realm of the ordinary, their unique nature revealed through the spirits they summon. These spirits are not the guardians of constellations, but rather the emissaries of planets—the very embodiment of celestial bodies that traverse the firmament. As the keys unlock their gateways, they beckon forth planetary spirits, their essence a reflection of cosmic energies and celestial essences that transcend time and space.

Each Planetary Gate Key stands as a work of cosmic artistry, its obsidian surface adorned with a jewel that shimmers with the hues of the universe. The colour of these jewels is a testament to the spirit linked with the key—an intricate dance of shades that mirror the planetary identity. From the fiery crimson of Mars to the serene azure of Neptune, these jewels whisper the story of the celestial bodies they represent. Planetary Gate Keys, unlike their smaller counterparts, exude a sense of majesty and monumentality. These keys are larger in scale, a testament to the celestial grandeur they channel. Their very presence commands attention, an embodiment of the cosmic forces they harness. The intricate engravings that adorn their surface are a tapestry of planetary symbols and celestial motifs—a language that speaks of cosmic unity.

To wield a Planetary Spirit is to embark upon a journey of mastery and symbiosis. Unlike other spirits, the Planetary Spirits possess a heightened sense of independence, a cosmic nature that requires a Celestial Spirit Mage of remarkable skill and understanding to unlock their potential. These spirits are not bound by constellations but by the very essence of planets, and forging a bond of cooperation and harmony becomes an intricate dance of wills. In the celestial theater, Arthur stands as a maestro of planetary harmony, with two Planetary Spirits bound by a cosmic pact. These spirits, reflections of distant worlds, become Arthur's steadfast companions and allies, bearing the weight of celestial wisdom and cosmic insight. Through his bond with these spirits, Arthur navigates the astral currents, guiding their energies to manifest in the earthly realm.

The Planetary Spirits, while more independent, are not immune to the guidance of their Celestial Spirit Mage. It takes a delicate balance of authority and respect to command their energies and channel their powers towards a common purpose. The mastery required to wield them efficiently is a testament to Arthur's prowess—a testament to the interstellar dance that binds mage and spirit, planet and cosmos. Within the obsidian depths of Planetary Gate Keys lies an invitation—an invitation to partake in the celestial harmonies that extend beyond the stars. These keys are not mere tools; they are conduits of cosmic energies, gateways to interstellar realms, and vessels of planetary essence. As Arthur navigates the astral currents with his two Planetary Spirits, he becomes a custodian of cosmic wisdom, a traveler of celestial paths, and a beacon of interstellar unity.

  • Spirit of the Earth: Terra (星霊の土, Sei no Tsuchi): Spirit of the Earth key is a Planetary type gate key used by celestial spirit mages to summon Terra, the Spirit of Earth. Despite her appearance, Terra is stated to be the eldest of the Planetary Spirits, as well as the least violent of the ten. However, she still possesses the strong independence of an older woman and as such she doesn't take orders as readily as her owners might prefer. Befitting the Spirit of The Earth, Terra is a skilled practitioner of Earth Magic, Earth-Make; Sand Magic and Sand-Make. Out of all her comrades, she is noted to be the third strongest, as well as one of the top lieutenants of Jupiter, the leader of the Ten Amethyst Keys.
  • Spirit of The Sea: Neptune (星霊の海, Sei no Umi): Spirit of the Sea key is a Planetary type gate key used by celestial spirit mages to summon Neptune, the Spirit of Sea. Neptune is the older sister of Jupiter and the younger sister of Pluto. She is a powerful user of Water Magic, befitting the Spirit of The Sea, as well as a skilled staff wielder. Neptune is very potent user of Ice Magic, as well as the twos molding counterparts. She is especially disobedient of her owner's orders, but she has a habit of giving her owner orders as well in a motherly or older sisterly manner. She takes the appearance of a beautiful young woman wearing a hat similar to what a witch might wear. She wears a revealing tan robe and two pink seashells over her breasts. Like her brother Jupiter, she has light blue hair.

Silver Keys[]

Amid the celestial tapestry of enchantments and constellations, the Silver Keys emerge as exquisite conduits of celestial wonder. These keys, resplendent in their purity of silver, stand as silent heralds between the earthly realm and the cosmos beyond. Carved with precision and embraced by the essence of the stars, Silver Keys are a manifestation of celestial energy that beckons forth the spirits dwelling amidst the astral constellations. As the second celestial constellation of Celestial Spirit Gate Keys, Silver Keys share their ethereal stage with the famed Golden Keys and the enigmatic Crystal Keys. They serve as celestial bridges between the ordinary and the extraordinary, the earthly and the ethereal. Their silver embodiment is a reflection of the stars' luminous dance, a key that unlocks the doorways to celestial companionship and cosmic cooperation.

The allure of Silver Keys lies in their understated elegance. Unlike the ornate grandeur of the Golden Keys, Silver Keys embrace a simplicity that radiates its own kind of enchantment. Their unadorned surface speaks of timeless beauty, a tribute to the purity of celestial essence that courses through their silver veins. Each key is a work of artistry, a testament to the craftsmanship that weaves magic into metal. Unlike their more elusive Crystal counterparts, Silver Keys can be found gracing the shelves of Magic Shops, their presence an invitation to those who seek to forge a celestial bond. Each key, a tangible embodiment of astral energy, resonates with the potential to summon forth celestial spirits of diverse attributes. The abundance of Silver Keys makes them a gateway for many aspiring Celestial Spirit Mages to glimpse the cosmos.

Though distinct in their material and essence, Silver Keys stand united in their celestial purpose. Every Silver Key, regardless of its form, size, or the spirit it represents, is counted as one unit. This unity in diversity underscores the harmonious tapestry of celestial forces—a reminder that the cosmos weaves a singular narrative, and each spirit, whether powerful or gentle, is an integral part of the cosmic dance. In Arthur's journey through the astral realm, four Silver Keys have found their home within his celestial embrace. These spirits, bound to their respective keys, become more than mere allies; they become Arthur's cosmic companions, loyal to his summoning and guardians of his celestial aspirations.

Through their presence, Arthur gains insight into the celestial realm, an interstellar bond that transcends the confines of the earthly. Within the silver luster of each key lies a whisper—a whisper of celestial alchemy that unites mage and spirit, mortal and cosmic. These keys are not just tools of summoning; they are conduits of celestial energies, symbols of interconnectedness between realms. As Arthur guides his Silver Spirits, he becomes a weaver of celestial harmony, a custodian of astral alliances, and a channel through which earthly and cosmic energies coalesce.

  • Gate of the Lizard (鏡の鍵, Kagami no kagi): The Gate of the Lizard Key is a silver-type key that can be used by Celestial Spirit Mages to summon The Lizard, Specula. The key itself has an unusual design resembling a hand mirror. The bow is circular, the stem cylindrical and the tip is pointy. There is a little mirror stamped on the bow. This key allows Celestial Spirit Mages to summon the Reflection, Specula, by chanting, "Open, Gate of the Lizard!", while holding the key in front of them. As a result, small orbs erupt from the tip of the blade and form a young girl wearing a fairly revealing silver dress, holding a little, silver hand-mirror. The mirror is said to be able to change its size and, therefore, its effects. When it's in its smaller form, the mirror can absorb and hold an attack sent towards her and use it later during the battle as her own. When in bigger form, the mirror is capable of concealing objects and people within. Specula excels in Mirror Magic and Copy Magic. Even though Specula is one of Arthur's newer spirits, the two have an unbreakable bond.
  • Gate of the Shield (盾の鍵, Tate no kagi): The Gate of the Shield Key is a silver-type key used by Celestial Spirit Mages to summon the Shield, Scutum. The key has a standard silver-type design. The bow of the key is elliptical, the stem is cylindrical and the tip of the blade represents a medieval shield. There is a small shield embedded on the bow. This key allows a Celestial Spirit Mage to summon the shield, Scutum, by reciting, "Open, Gate of the Shield!", while holding the key in front of them. The result is the appearance of a fairly young girl carrying a giant shield. Scutum specializes in Requip: The Shielder, Shield Magic, Defense Magic and Barrier Magic, often fusing the four, allowing her to block any attack that has a value lesser than 5600 on the MPF. Scutum is very protective of her Master and often refers to him as "The Celestial Emperor". She is one of the oldest spirits Arthur has made a contract with, thus the two have a strong connection. Scutum is one of the spirits that can open a gate freely and resist forced gate closure, proving not only her physical, but her mental strength as well.
  • Gate of the Pendulum Clock Key (時計の鍵, Tokei no Kagi): The Gate of the Pendulum Clock Key is a Celestial Spirit Gate Key used by Celestial Spirit Mages to summon the Pendulum Clock, Horologium. The key is depicted to be an ordinary silver key with the crest of the Pendulum Clock, a simple clock with two hands with the shorter one pointing to the right and the longer one pointing upward, stamped on its bow. The bow is designed similar to a cuckoo clock with the crest in the middle, coloured brown. The blade of the key is of simple design, similar to other silver keys. While in possession of the key, a Celestial Spirit Mage may be able to summon the Clock Horologium by reciting the quote, "Open Gate of the Pendulum Clock! Horologium!". This summons Horologium, a walking grandfather's clock that is able to shield people inside its body via Defense Magic, and heal their injuries via Healing Magic.
  • Gate of the Canis Minor Key (低い犬の鍵, Hikai inu no Kagi): The Gate of the Canis Minor Key is a Celestial Spirit Gate Key used by Celestial Spirit Mages to summon the Canis Minor, Nikora. The key is still depicted as silver but is designed more intricately. The bow is hexagonal in shape and carries the crest of the Canis Minor with the blade of the key ending in a simple design, similar to other silver keys. While in possession of the key, a Celestial Spirit Mage may be able to summon the Canis Minor Nikora by reciting the quote, "Open Gate of the Canis Minor!". This summons Nikora, a Celestial Spirit mostly used for recreational purposes, although he has shown the ability to use minor Healing Magic.

Legendary Platinum Keys[]

In the tapestry of celestial enigma, where stars and magic intertwine, there exists a legendary legacy veiled in the shimmering embrace of Platinum Keys. These keys, the most elusive and coveted of all, transcend the realms of ordinary magic, heralding a saga of unparalleled rarity and potency. Beyond the realms of silver, gold, and crystal, these keys shimmer with an ethereal platinum radiance, a luminescence that bespeaks their cosmic significance. To wield the Legendary Platinum Keys is to embark upon a quest that transcends mere magic—it is a quest of cosmic resonance, of alignment between mortal and celestial essences. The seekers of these keys must possess not only the will to find them but also the embodiment of strength, wisdom, and spirit. As the seeker navigates the astral currents and the mysteries of the cosmos, the Platinum Keys whisper their secrets to those whose hearts resonate with their celestial call.

The Legendary Platinum Keys, hailing from the realm of Lost Magic, unveil a realm of enigma that defies the ordinary. Their arcane essence is a tapestry woven from the threads of ancient lore, a magic that eludes comprehension and mastery. The keys themselves are more than conduits; they are avatars of celestial forces that cascade through the ether, unfurling their potent energies in a dance of cosmic might. Unlike their counterparts, the spirits bound to Legendary Platinum Keys transcend the confines of celestial realms. These spirits, embodiments of cosmic power, are not bound to the Celestial Spirit World; they roam the earthly land as free entities, guided by the touch of those who hold their keys. Their presence is a testament to the interplay between realms, a testament to the unity of earthly and celestial domains.

To be deemed worthy of wielding the Legendary Platinum Keys is to embody a confluence of cosmic virtues. The seeker's body becomes the vessel for celestial might, their mind a canvas for arcane wisdom, and their spirit a compass for astral navigation. The keys themselves seek those whose souls resonate with purity, strength, and the resonant frequencies of the stars. Within the luminous tapestry of the cosmos, Arthur has emerged as a celestial sovereign, chosen by destiny to cradle the power of Legendary Platinum Keys. Through his unwavering will and the embrace of cosmic virtue, Arthur has woven a cosmic pact with these elusive keys. His spirit resonates with the celestial frequencies, his soul a sanctum for the embodiment of cosmic potency.

The Legendary Platinum Keys, while conferring boundless power, bear with them an equal measure of responsibility. To wield them is to bear the mantle of cosmic guardianship, to stand as a steward between realms and a beacon of harmony in the cosmic symphony. Through these keys, Arthur becomes a celestial bridge, uniting the earthly and the ethereal in a harmonious dance that resonates throughout the cosmos. The Legendary Platinum Keys, with their ethereal radiance, extend an invitation—an invitation to partake in the cosmic covenant that transcends the boundaries of worlds. They are more than mere keys; they are cosmic artifacts, vessels of astral energy, and conduits of celestial unity. As Arthur cradles their luminescence, he becomes a custodian of cosmic balance, a sentinel of interstellar harmony, and a channel through which celestial energies flow—a mage and a cosmic beacon, intertwined in an eternal embrace.

Elemental Keys[]

Amidst the celestial choreography, where stars and elements converge, a harmonious melody unfolds through the Elemental Keys—a unique strain of Celestial Spirit Gate Keys that resonate with the very essence of creation. As the silver and gold keys summon the celestial stars, the Elemental Keys beckon forth the primal forces that govern the elements. These keys, heralding an elemental concerto, hold the key to nature's core. In the sanctum of the Celestial Spirit World, a special enclave houses the Elemental Spirits, guardians of the elements. While they are a distinct race, their harmonious alliance with the Spirit King's laws underscores their unity amidst diversity. Each Elemental Spirit embodies a primal force—an element that shapes the fabric of the universe. United by cosmic threads, they yield to the Spirit King's dominion, abiding by celestial principles.

Though individually their strength may waver compared to the golden elite, the Elemental Spirits harbor a unique strength. When gathered in harmonious triads of at least three, their combined power rivals that of a Golden Spirit. This mystic gestalt of triadic power evokes the very essence of the elements, an alchemical fusion that grants them parity in the cosmic ballet. The Elemental Keys are more than mere conduits; they are avatars of elemental splendor. The keys, representing the very elements they embody, resonate with the kaleidoscope of nature's tapestry. These keys take on forms reminiscent of the elements they govern—a young boy or girl adorned with flames, a creature of the aquatic depths, or an entity of verdant life. The keys themselves are a testament to the cosmic bond between realms.

Each Elemental Key pulses with a unique hue—an elemental resonance that echoes through the realms. These vibrant colours, mirroring the forces of nature, embrace the full spectrum of creation. From the fiery crimson of fire to the tranquil blues of water, from the verdant greens of earth to the ethereal whites of air, each key embodies an elemental symphony that resonates with the universe. Amidst the celestial orchestration, Arthur has forged a celestial alliance with an Elemental Key—an enigma of elemental might that is his to command. Through this key, Arthur becomes a vessel for nature's essence, a conduit through which the elements manifest their power. As he summons forth his Elemental Spirit, he becomes the maestro of elemental harmony, orchestrating the primal symphony that transcends the earthly realm.

To wield an Elemental Key is to become an emissary of the elements, a guardian of nature's splendor. Arthur's union with his Elemental Spirit intertwines mortal and elemental energies—a confluence of mastery and symbiosis that channels the very forces of creation. Together, they traverse the realms, embodying the dance of elements in celestial harmony. The Elemental Keys weave an ethereal tale—an interstellar saga where stars and elements unite in cosmic embrace. These keys are not just artifacts; they are cosmic conduits, gateways to elemental domains that transcend boundaries. As Arthur holds his Elemental Key, he becomes an embodiment of elemental majesty, a celestial custodian of the elements, and a guardian of nature's sanctum—a mage who traverses the realms of creation, a celestial traveler amidst the elements' grandeur.

  • Gate of the Never-Ending Water! (水の鍵, Mizu no kagi): The Gate of the Never-Ending Water Key is an elemental-type key utilized by Celestial Spirit Mages to summoning Voda, the Never-Ending Water. The key has a typical water-based design; its bow is elliptical with many engravings resembling waves with a pair of handles, representing an upside-down urn. The stem seems to be unstable, representing the flowing water. It gets thicker as it reaches the tip of the blade, resembling a wavy sea, every detail on the key is coloured in silver, while the key itself is dark blue. While summoning Voda, a Celestial Spirit Mage has to hold the key in front of them while chanting, "Open, Gates of the Never-Ending Water!". A huge amount of water is released from the tip of the blade from which Voda is formed. She is dressed in a blue dress that appears to flow like water. Her blue hair reaches all the way to her lower back. Instead of feet, she has a moving torrent of water that sprouts from her dress, spinning in the same manner as the dress itself. She is able to conjure or manipulate existing water from her surroundings in order to perform a variety of attacks. She is also able to manipulate water's temperature, making it icy cold or boiling hot. She is so proficient in Water Magic that her magic is equally strong as Aquarius'.

Jade Keys[]

Amidst the celestial symphony that dances through the epochs, a resplendent melody of time's embrace emerges—the Jade Keys, ethereal conduits that beckon forth the forgotten echoes of the ages. Known also as Aeon Keys, these luminous artifacts resonate with the hushed cadence of time's eternal heartbeat. While the Silver and Gold Keys weave constellations, the Jade Keys unfurl the fabric of time itself, summoning Aeon Spirits, the ethereal embodiments of temporal currents. In the sanctum of the Celestial Spirit World, the Aeon Spirits, custodians of the temporal continuum, hold sway. A race distinct from their celestial kin, the Aeon Spirits transcend the mere passage of time, embodying temporal essence itself. As sentinels of eternity, they bear an aura of "immortality," enduring as the ages wax and wane. These ancient spirits, a testament to time's enduring passage, have carved their narratives across the cosmos.

The Jade Keys bind the Celestial Spirit Mages to the very fabric of time. While the Silver and Gold Keys herald starry companions, the Jade Keys beckon forth Aeon Spirits—avatars of the temporal stream. These keys serve as the bridges between worlds, uniting the mortal realm and the realm of eternal time. The Aeon Spirits, while distinct in essence, have sworn fealty to the Spirit King's dominion, entwining their cosmic fate with celestial edicts. Unlike their counterparts, the Aeon Spirits enjoy a higher echelon of existence—a rarity in the celestial realms. Their "immortality" extends beyond the confines of the Celestial Spirit World; they are free to traverse the earthly realm without succumbing to time's grasp. This temporal immunity grants them dominion over time-related magics—a distinction that further cements their enigmatic legacy.

Within the labyrinth of time's enigma, Arthur has emerged as a temporal custodian—a mage chosen by the Jade Keys to summon Aeon Spirits, weaving a temporal covenant that bridges the eons. His spirit, bearing the weight of temporal purity, resonates with the Aeon Spirits' ethereal call. Through his Aeon Keys, Arthur becomes a sentinel of the ages, an arbiter of time's currents, and a custodian of time's mysteries. To wield the Jade Keys is to become a conductor of temporal symphonies—a mage who navigates the currents of time's tapestry. Arthur's communion with his Aeon Spirits intertwines earthly existence with temporal resonance, enabling him to traverse the annals of time. As he conjures his Aeon Spirits, he orchestrates the chronometric ballet that spans across the continuum. The Jade Keys etch an enigmatic tale—an interstellar saga where time and cosmos intertwine in eternal dance. These keys are not mere artifacts; they are celestial chronometers, gateways to temporal realms that transcend mortal limitations. As Arthur holds his Jade Key, he becomes an embodiment of temporal majesty, a celestial sentinel of time's secrets, and a keeper of time's enigma—a mage who navigates the rivers of time, a celestial voyager amidst the tides of eternity.

  • Gate of the Rat! (水の鼠, Nezumi no kagi): The Gate of the Rat Key is a Jade-type Celestial Spirit Gate Key used by Celestial Spirit Mages in order to summon the Rat, Lau Shu. The key itself has a rather peculiar design. The bow appears to be hollow and appears as a pair of emerald snakes that intertwine, creating a rat-symbol in the centre of the ‘bow’. The stem is circular and ends in a blade typical for Golden Keys, shaped like a sceptre. While in the possession of the Key, a Celestial Spirit Mage may summon Lao Shu while holding the key in front of themselves whilst chanting “Open, Gate of the Rat!”. As a result, a myriad of green orbs are released from the key’s sceptre-shaped bow and they form a fairly child-like spirit, Lao Shu, the Leader of Aeon Spirits. Lao Shu specializes in Doll-Play Magic and Command Magic.
  • Gate of the Ox! (水の雄牛, Osuushi no kagi): The Gate of the Ox Key is a Jade-type Celestial Spirit Gate Key used by Celestial Spirit Mages in order to summon the Ox, Niu. The key itself, as its predecessor has a rather peculiar design. The bow seems to be hollow and appears as a pair of emerald snakes that intertwine, creating an ox-symbol in the centre of the so-called bow. The stem is circular and ends in a blade typical for Golden Keys, shaped like a whip. While in the possession of the Key, a Celestial Spirit Mage may summon Niu while holding the key in front of themselves whilst chanting “Open, Gate of the Ox!”. As a result, a myriad of green orbs are released from the key and they form the respective spirit, Niu, the Juggernaut of Aeon Spirits. Niu specializes in Crash Magic.
  • Gate of the Rabbit! (うさぎの鍵, Usaga no kagi): The Gate of the Rabbit Key is a Jade-type Celestial Spirit Gate Key used by Celestial Spirit Mages in order to summon the Rabbit, Tuzi. The key itself has a rather peculiar design. The bow appears to be hollow and appears as a pair of emerald snakes that intertwine, creating a rabbit-symbol in the centre of the ‘bow’. The stem is circular and ends in a blade typical for Golden Keys, shaped like a pair of bunny ears. While in the possession of the Key, a Celestial Spirit Mage may summon Tuzi while holding the key in front of themselves whilst chanting “Open, Gate of the Rabbit!”. As a result, a myriad of green orbs are released from the key’s bow and they form fairly child-like spirit, Tuzi, the Watcher of Aeon Spirits. Tuzi specializes in Nullification Magic.

Catalogue Book[]

Catalogue Book - Arthur

Catalogue book's appearance

Catalogue Book (目録本, Mokuroku hon) is a magical artefact that has been in possession of Arthur's family for over 400 years until it finally came into Arthur's possession. It has been referred to as a Human version of Star Memory. It is rumoured that alongside Arthur's, there are only two more such artefacts, one of the owners being unknown. The book is said to be able to contain and store celestial spirit gate keys and allow only the rightful owner to summon it, either via Territory or by flipping through the pages, as the two seem to be connected, sharing the same miniature dimension, as the book, upon being opened for the first time, remembers the owner's magical trait.

The Catalogue Book is very large, about the size of a dictionary or encyclopedia volume. It is bound in brown leather, and the front cover has a symbol composed of an interlocking triquetra and circle on it, symbolizing the past, present and future owners of the book. Despite being four hundred years old, the book is actually in very good condition, thanks to a protective spell cast on it. The book's pages are written in ink by hand. Each entry has their titles spelt out in elaborate multi-coloured calligraphy. The book is written by the whole Moshiyoto line, throughout the generations, and possibly by also very close friends. The book contains many illustrations, particularly drawings of celestial spirits so that they can be recognized by those who have access to the book.Some of the spells within it are written in an old, possibly forgotten language. Arthur is currently working on deciphering them.

The book's organization is haphazard at best. Arthur has remarked on several occasions that he searched "the entire book" when looking for specific information, which suggests that the book's previous owners simply filled in the pages sequentially rather than arranging the contents topically. However, given that the Catalogue Book is a collaborative work with contributions by over four centuries worth of numerous celestial spirit mages, a topical organization was likely a practical impossibility. Amidst the Catalogue Book, an intricate maze of knowledge unfolds—a labyrinthine journey through the celestial cosmos. The book's arrangement, an ensemble of celestial voices woven through time, eschews traditional organization. Instead, it breathes as a collaborative symphony, a chorus of celestial insights spanning generations.

However, even though poorly organized, one could say that the book is divided into three parts. The first part of the book is regarding theoretical knowledge and the mechanics of said magic, focusing on rather explaining the magic and learning every aspect of it. The second part of the book focuses on spells, power-ups and techniques limited to celestial spirit mages, as well as numerous tips on training, intending on making a celestial spirit mage powerful enough for them not to rely on their spirits. The third and final part revolves around the celestial spirits in general, most of which are randomly arranged. Each one of the spirits has their own entry in the book, as well as a drawing of both, the spirit and the key, as well as a listing of their abilities, advantages, previous owners, personalities, weapons and such.

For Arthur, the Catalogue Book is more than a tome—it is a cosmic testament, an embodiment of celestial heritage. As he delves into its pages, he aligns with the astral voices of the past, present, and future. Through its wisdom, he becomes a celestial scribe, chronicling the celestial realm's enigma—a mage who transcends time's veil, resonating with the luminous echoes of celestial ancestry. The Catalogue Book, though veering from convention, embraces a thematic triad—a threefold narrative that traverses the astral realm. In its pages, three distinct realms emerge: the realm of theoretical mastery, the realm of spellcraft and celestial empowerment, and the realm of spirits themselves. Each thread weaves a cosmic rhapsody—disclosing the mechanics, empowerment, and essence of celestial spirit magic.


  • Protection of the Stars (星の保護, Hoshi no hogo; lit. The Ultimate Protection of the Night Sky): The book's only protection mechanism against evil, a very special and unique defensive technique the book possesses; This spells seems to allow it to become invincible, figuratively speaking. By combining two defensive abilities, Celestia and Sideris, the book creates two goldens spheres orbiting around itself. As the two make contact, they combine in a single seemingly larger barrier. The said barrier can withstand both magical and physical assaults, serving as an ultimate defence. The book draws energy for this spell from the celestial spirit world and is activated when the book is either being attacked or stolen, preventing the two from happening.
  • Requip (換装, Kansō): The book possesses its on pocked dimension which is capable of storing Celestial spirit Gate Keys, as well as all of his Spirit Relic Keys, allowing whoever possesses the book, in this case Arthur, to freely summon each and every key into his hands.

Spell Relic Keys[]

Spell Relic Keys

A few of Arthur's Spell Relic Keys, showing off their diversity in sizes, shapes, colours and respected magics.

Spell Relic Key (呪文遺物鍵, Jumon ibutsu kagi; lit. Charmed Misused Gateway) are enchanting artifacts, each a crystalline embodiment of Arthur's mastery over Boutique of the Relics. These magical keys possess an air of antiquity and arcane sophistication, much like the famed Celestial Spirit Gate Keys (星霊関鍵, Seirei Sekikagi) that summon Celestial Spirits. Yet, unlike their astral counterparts, Spell Relic Keys transcend their celestial origins, bearing the mark of Arthur's unique magical imprint. Similar to the Silver and Gold Keys associated with Celestial Spirits, Spell Relic Keys are a distinctive array of keys, each crafted with meticulous attention to detail. Their appearance mirrors the essence of the sealed spells they house, their forms intricately shaped to reflect the very nature of the magic they encapsulate. Though varying in design, these keys share a common thread—each is a vessel of potent enchantment, poised to unleash its contained magic upon Arthur's command.

Much like the coveted Gold Keys used by Celestial Spirit Mages, Spell Relic Keys are the epitome of rarity and value within the realm of Boutique of the Relics. Every key stands as a testament to Arthur's ingenuity, an embodiment of his prowess in bending time, space, and enchantment to his will. In their essence, these keys are far more than mere conduits; they are conduits intricately fused with the very essence of the spells they house. Each Spell Relic Key boasts a unique key design, infused with an otherworldly luminescence that dances along the edges of its crystalline surface. This luminosity is not just a visual spectacle; it speaks to the inner workings of the key's intricate enchantment, a harmonious blend of time's fluidity and space's embrace. As Arthur binds his ethernano to the key, a symphony of arcane forces courses through its core, attuning it to the space-time loop that awaits within.

The spell-sealing process imbues Spell Relic Keys with an aura of potential, a reservoir of magical energy held in check by the constraints of the time-space loop. The keys themselves seem to pulse with a subtle energy, hinting at the boundless power they can unleash at Arthur's command. In moments of activation, the key's luminescence intensifies, casting a mesmerizing glow that illuminates the surroundings, a visual testament to the imminent release of stored magic. While the Celestial Spirit Gate Keys grant their holders the ability to summon ethereal beings from alternate dimensions, Spell Relic Keys grant Arthur the means to channel and wield a diverse array of spells. Unlike the Celestial Spirits, which interact with the human world on their own terms, the spells encapsulated within Spell Relic Keys yearn for release, their potential harnessed by Arthur's mastery.

As Arthur unseals a Spell Relic Key, the very fabric of the space-time continuum seems to ripple and shift, a testament to the mastery over time and space that underpins Boutique of the Relics. The ethernano contained within the key surges forth, liberated from the confines of the time-space loop, surging into reality with a surge of otherworldly energy. Each incantation, each spell name etched onto the key's surface, acts as a trigger, summoning forth the magic that resides within. In essence, Spell Relic Keys are not mere objects; they are conduits through which Arthur channels the raw essence of magic itself. Each key is a bridge between the arcane realm of stored spells and the tangible reality of their manifestation. When Arthur wields a Spell Relic Key, he doesn't merely wield an artifact; he wields the very essence of creation, a testament to his artistry, innovation, and unyielding dedication to the pursuit of magical mastery.

The crafting process of Spell Relic Keys is an intricate fusion of craftsmanship, enchantment, and the harnessing of arcane energies. These keys are not merely forged, but meticulously woven into existence through a series of arcane rituals and precise craftsmanship that tap into the very essence of Boutique of the Relics. The creation of each key is a testament to Arthur's mastery over his unique magic and his profound understanding of the delicate balance between time, space, and enchantment. The foundation of a Spell Relic Key begins with the selection of a base material. Arthur carefully chooses Palladium, a rare and mystically resonant metal found in Celestial Spirit World, as the core material for the key's construction. Palladium possesses innate magical properties that facilitate the infusion of ethernano and enchantments.

The chosen Palladium is subjected to an ethernano infusion process. Arthur channels his own ethernano into the metal, imbuing it with a unique magical resonance that forms the heart of the key's enchantment. This infusion binds the metal to Arthur's magical signature, allowing it to harmonize with the space-time loop that will be established within the key. Enchantments are meticulously inscribed onto the surface of the palladium using intricate runic scripts and symbols in the language used for his Absolute Territory. These enchantments act as the intricate threads that weave the time-space loop within the key. Arthur weaves these enchantments with the precision of a master craftsman, ensuring that they interact seamlessly to encapsulate and release spells.

The core of the Spell Relic Key's enchantment is the establishment of a space-time loop. Arthur employs his Absolute Territory to create a controlled fold in the fabric of the space-time continuum within the key. This loop acts as a conduit, containing and preserving the ethernano of the sealed spell, as well as the memory of its effects. Arthur meticulously compresses a specific amount of ethernano into the end of the key, intertwining it with the established space-time loop. This compression serves as the metaphysical trigger that propels the key into action upon its unsealing.

Before sealing the key shut, Arthur inscribes the name of the spell he intends to store within the key onto its surface. This step is crucial, as the name acts as the catalyst that unlocks the stored magic when the key is unsealed and activated. With the enchantments in place, the ethernano infused, and the spell's name inscribed, Arthur brings the process to culmination. The key is meticulously sealed shut using an intricate blend of his own magical energy and the resonant properties of the Palladium. As the key is closed, the enchantments fuse together, creating a harmonious containment matrix.

To complete the process, Arthur utters the incantation "Seal! (書庫, Shoko; lit. Store the Energy)," resonating with the key's enchantments and sealing its potent contents within the time-space loop. The key glows momentarily, attesting to the successful establishment of the sealed spell's confinement. The result is a Spell Relic Key that serves as an intricate vessel, a harmonious amalgamation of craftsmanship, enchantment, and magical resonance. Each key becomes a conduit through which Arthur can tap into the stored spell's energy and unleash its effects upon his command. The crafting process is a testament to Arthur's unparalleled mastery over his unique magic, showcasing his ability to manipulate time, space, and ethernano to create artifacts of profound power and versatility. It is stated that Arthur has stored over a thousand spells into these Palladium keys, thus earning him the title Man of Thousand Keys (千の鍵の男, Sen no kagi no otoko).

Each Spell Relic Key is a unique and intricate creation, bearing its own distinctive characteristics that mirror the essence of the sealed spell it contains. While they share a common foundation of enchantment, ethernano infusion, and space-time manipulation, the variations in design, resonance, and inscriptions make each key a singular work of magical artistry. The most visible distinction among Spell Relic Keys lies in their physical design. The shape, size, and overall aesthetics of each key are meticulously crafted to embody the nature of the spell it contains. Just as the key to a room unlocks a realm of possibilities, the design of a Spell Relic Key unlocks the potential of the stored spell. Intricate patterns, motifs, and symbols are etched into the key's surface, reflecting the elemental or thematic essence of the sealed magic.

As a manifestation of its enchantment and ethernano infusion, each Spell Relic Key emits a unique and subtle ethereal glow. This luminosity dances along the edges of the key's crystalline surface, akin to a visual signature that indicates the specific spell contained within. The colour and intensity of this glow often correlate with the type and potency of the magic it houses, lending a visual mystique to the keys. Runes, symbols, and incantations are meticulously inscribed onto the surface of each key. These enchantments serve as the intricate threads that weave the space-time loop within the key. The arrangement and complexity of these inscriptions are uniquely tailored to match the attributes and properties of the stored spell. In some cases, the inscriptions may also include protective wards or triggers that enhance the key's responsiveness.

Just as each spell possesses its own metaphysical resonance, Spell Relic Keys resonate in harmony with the stored magic. The key's ethernano infusion and enchantments are attuned to the unique vibrational frequency of the sealed spell. This metaphysical resonance allows the key to effectively contain and release the stored magic, ensuring a seamless fusion of ethernano upon activation. The process of unsealing and activating a Spell Relic Key is a ritualistic process that requires Arthur's conscious intent and ethernano manipulation. The specific actions, gestures, or words that Arthur employs to activate each key may vary, tailored to the resonant qualities of the stored spell. This ensures that the key responds to Arthur's mastery and intention, channeling the spell's effects with precision.

In essence, each Spell Relic Key is a masterpiece of magical craftsmanship, a fusion of enchantment, artistry, and metaphysical resonance. These keys transcend their physical forms, serving as conduits that bridge the gap between the ethereal realm of Boutique of the Relics and the tangible reality of Arthur's commands. The distinct design, luminosity, enchantments, resonance, and activation mechanisms ensure that each key is an individual expression of Arthur's mastery and creativity, a testament to the limitless possibilities woven into the tapestry of magical existence.

Svallin[]

Svallin (冷凍鎧, Reitō yoroi, lit. The Armour That Leaves No Spot Uncovered) is a testament to Arthur's ingenuity, a masterpiece of magical engineering that seamlessly fuses cutting-edge materials and ethernano manipulation. Crafted through the meticulous combination of nano-cellulose or micro-fibrillated cellulose with a low-refractive-index polymer, the ensemble is interwoven with a modified form of polyvinyl chloride fiber. The end result is a translucent, spandex-like suit that shrouds Arthur's form, embracing him in a second skin of both style and substance.

Yet, Svallin transcends the realm of ordinary armour. Within its very fibers, it harbors the dance of ethernano, a dynamic exchange that sees unstable ethernano particles perpetually absorbed and released. These minuscule ethereal fragments crystallize into an array of miniaturized, diamond-hard lacrimas, creating an intricate lattice of formidable defense. The symphony of cellulose and ethernano can be deftly manipulated, allowing Svallin to harmonize with its surroundings and adapt to environmental fluctuations. Whether enduring blistering heat, bone-chilling cold, crushing pressure, or the abrasions of dirt and debris, the armour remains an unwavering bastion, unyielding to nature's whims—an ideal companion for a mage traversing the unpredictable currents of battle.

An innovative feature of Svallin rests in its interaction with Arthur's magical essence. Acting as a one-way conduit, it permits the outward expulsion of Arthur's magical energy while staunchly guarding against its absorption. A calculated manipulation of ethernano currents enables Arthur to harness the armour's inherent potential for rejuvenation. By momentarily rerouting the ethernano flow, he channels a small yet significant surge of energy back into his being, akin to the life-giving sip of a revitalizing elixir. A well-timed thirty seconds, a celestial heartbeat in the midst of combat, grants him the vitality to summon forth the constellations themselves.

However, the symphony must be orchestrated with finesse, as indulging in this reinvigoration beyond its optimal tempo leads to perilous consequences. Arthur has learned that exceeding the delicate equilibrium of energy within his own muscles can lead to their disintegration, a catastrophic unraveling of the body's harmonious cadence. Svallin's valor is perhaps most prominently showcased in its unparalleled fortitude. Like an unbreakable shield, it deflects the onslaught of harm, almost halving the impact of incoming assaults. This remarkable augmentation of resilience transforms Arthur into a paragon of durability. His threshold for endurance is elevated to new heights, making it twice as arduous for any adversary to subdue him—his unyielding spirit and indomitable will now buoyed by Svallin's steadfast embrace.

Arthur - Svallin

Svallin glowing as it absorbs ethernano from the enviroment, slowly charging it up.

Yet, even amidst its formidable capabilities, Svallin remains an unassuming marvel. Encompassing approximately ninety percent of Arthur's form, it leaves room for vulnerability in the form of his head, neck, and hands. Remarkably, even as a bearer of such incredible might, Arthur chooses to cloak himself in the comforting veil of casual attire, a layer that allows him to retain his approachable demeanor and connection to his students. This additional garb seamlessly coexists with the flowing ethernano currents, a testament to Arthur's mastery over his art.In the grand tapestry of his magical repertoire, Svallin stands as both a technological marvel and a testament to Arthur's dedication to his craft. An embodiment of elegance and efficacy, it encapsulates his unyielding spirit, infusing his every step with the grace and resilience of an ethereal dance.

  • Recharge!: Arthur's mastery over the ethereal currents extends to a remarkable technique that melds precision and finesse, a symphony of manipulation that he has come to refer to as "Ethernano Surge." With this enigmatic ability, Arthur demonstrates a profound understanding of the delicate balance between his own essence and the ethernano-rich environment that envelops him. As a conductor orchestrating a symphony of rejuvenation, Arthur deftly alters the flow of ethernano within his immediate vicinity. A subtle shift in his command opens the gateway for a torrent of vital energy to cascade into his being, a tidal surge of ethereal essence that washes through every fiber of his being. The sensation is both invigorating and humbling, akin to the embrace of a gentle current that sweeps away fatigue and replenishes his very soul. Yet, Arthur's mastery lies not only in his ability to channel this torrent, but in his astute judgment in controlling its duration. Aware of the fine balance between sustenance and excess, he judiciously maintains this flow for a calculated span. For thirty seconds, the ethernano dances within him, a vibrant interplay that bestows a palpable vitality, enough to rekindle his magical fires and summon forth the celestial guardians of the zodiac. However, the siren's call of limitless power carries with it a perilous undertone. Arthur has discovered that to extend this conduit beyond its optimal duration is to court catastrophe. An additional fifteen seconds—mere whispers in the grand tapestry of time—lead to an unsettling transformation. The very fabric of his muscles, unprepared for the influx of energy, begins to falter and fray, a dissonant symphony of disintegration. A delicate dance, a mere miscalculation in the rhythm, and the consequences are dire: muscles crumble, the symphony devolves into chaos, and the cost becomes a steep one to pay. The restriction of this ability to once per hour underscores its value and uniqueness. Arthur's mastery is marked not only by his capacity to manipulate ethernano currents but also by his keen awareness of his own limits. The allure of unlimited potential is tempered by the wisdom of restraint, an understanding that true mastery is not defined by excess but by a harmonious equilibrium. In the crucible of battle, the art of Ethernano Surge transforms Arthur into a maestro of rejuvenation, a composer of vitality who wields the symphony of ethereal currents to weave his own resilience. As the notes of energy flow through him, he stands as a living testament to the intricate dance between mage and magic, a testament that strength and mastery spring not solely from raw power, but from the exquisite cadence of balance and restraint.

Emerald Gem[]

Deep within the tapestry of mystical lore, a gemstone of profound significance emerges—the second of the Seven Legendary Gems, a radiant emerald that embodies the very essence of hope. Infused with the pulsating currents of magical energy, this emerald gem holds the power to kindle the flames of the user's magical prowess, a beacon of power and potential that ignites the soul of its bearer. Nestled upon Arthur's chest, suspended upon a delicate chain, the emerald gem exudes an ethereal luminosity—a testament to the centuries of lineage that course through its verdant depths. Passed down through the Moshiyoto family for 28 generations, this jewel has witnessed the ebb and flow of time, carrying with it the hopes and dreams of each celestial mage who came before.

The emerald's enchantment is two-fold, intertwining its mystical properties with the very core of its bearer's being. As Arthur dons the gem, its magic weaves an intricate symphony with his own, bolstering his innate magical potency by a percentage that defies mortal comprehension. The emerald's influence courses through his veins, a harmonious current that surges through his spells, granting them newfound vigor and potency. Yet, the emerald's gifts do not end there—for within its verdant depths lies the capacity to shape the tides of magical energy. Over the span of a day's embrace, the gemstone silently accumulates arcane power, drawing upon the ambient energies of the world around it. In this quiet communion with the very fabric of existence, the emerald's luminance intensifies, akin to a star that gathers its brilliance before a radiant burst.

When the moment is ripe, Arthur can unleash the accumulated magical energies, directing its torrents into his own magical reserves. A surge of vitality courses through his being, a rejuvenation that breathes life into his spellcasting prowess, granting him renewed vigor even in the midst of the most arduous of battles. The gem's effulgence fades as the energies are spent, a testament to the ephemeral nature of its offerings. The emerald's power extends further, shrouding its bearer in a protective embrace—an ethereal force field that wields the potency to negate the very essence of magic. In times of dire need, Arthur can channel the emerald's enchantment, summoning a barrier that repels arcane onslaughts, a sanctuary that stands unyielding against the tempest of mystical forces.

A lineage intertwined with the cosmos, the emerald gemstone is believed to have origins that trace back to the Celestial Spirit world itself. It is whispered amongst celestial mages that all its previous bearers were kindred spirits, Celestial Spirit mages who shared an unbreakable bond with the astral realms. As Arthur carries forth the legacy, the gemstone's luminance is a testament to the hope that courses through his veins—a celestial beacon that lights his path and resonates with the boundless potential of magic.

  • Release (リリース, Rirīsu): In moments of dire need, when the threads of fate hang by a tenuous thread and the heart's resolve wavers, Arthur invokes the true purpose of the emerald—harnessing its innate power to mend the very fabric of his being. With a firm clench of his fist, his touch ignites the latent energies that slumber within the heart of the gem, a silent symphony of hope and rejuvenation that stirs to life. As Arthur's grip tightens upon the emerald, an enchanting transformation unfurls—an iridescent brilliance suffusing the air, casting an emerald glow that bathes his form in a shimmering radiance. This luminous spectacle is no ordinary light, but rather an ethereal aura that exudes a resonance of pure ethernano—an otherworldly substance that courses through the celestial tapestry of magic. The aura envelops Arthur, a gentle embrace that melds with his very essence, seeking out the ethereal conduits that weave throughout his being. It is said that this gaseous manifestation mirrors the emerald's own inner wellspring, a manifestation of the magical energies it has meticulously accumulated over time, ever watchful, ever patient. With an imperceptible whisper, the aura commences its ethereal dance, its minuscule motes of ethernano flowing like a river of life itself, threading through Arthur's every fiber. The resplendent light converges upon his core, rekindling the embers of his magical essence, replenishing what was lost with a torrent of revitalizing energy. The sensation is like an invigorating surge, a symphony of healing energies that mend the fractures and mend the wounds that marred his form. In moments that would otherwise yield to despair, the emerald's might sweeps through Arthur, banishing fatigue, revitalizing his spirit, and knitting together the very fabric of his physical form. It is a resplendent dance between ethereal gem and mortal mage, a harmonious convergence that restores him to the pinnacle of his strength. However, Arthur does not invoke this technique lightly. The emerald's embrace is an invocation of last resort, a testament to the depths of his determination and the gravity of the situation at hand. His eyes meet the emerald's shimmering glow with a solemn resolve, for the cost of this resurgence is steep—it draws upon the very essence of the gem, and the aura's full potency requires time to replenish. Yet, in those rare moments where the emerald's verdant light is unleashed, it stands as a beacon of hope and renewal, a profound testament to the bond between mage and magic, mortal and ethereal. In its radiant glow, Arthur finds solace, rekindling the embers of his strength and ushering forth a resurgence that pierces through the darkest of nights with the brilliance of unwavering hope.
    • Release: Spirit Style (リリース: スピリットスタイル, Rirīsu: Supiritto sutairu): In the hushed sanctuary between wakefulness and dreams, a celestial pact weaves its unseen threads. Arthur, ensconced in the embrace of unconsciousness, is not abandoned in his vulnerability. The spirits who share in his journey, his loyal companions from realms beyond, stand as steadfast sentinels, guardians of his well-being even when his conscious mind is adrift. It is during these moments of dormant vulnerability that the resonance of the emerald's power beckons, its ethereal call echoed in the hearts of Arthur's celestial allies. Through a shared understanding that transcends words, the spirits recognize the jewel's potential—the key to restoring their earthly vessel and preserving the sacred bond that intertwines them. With an ethereal touch, a whisper in the weave of magic, the spirits' essence commingles with the emerald's dormant energies, a symphony of metaphysical harmonies conducted by their unseen hands. As the gem awakens to its own purpose, a luminous aura unfurls, enshrouding Arthur's form in a shimmering, jade-hued light—an enigmatic embrace that transcends the boundaries of mortal and celestial. The aura converges upon the slumbering mage, its gentle ministrations eliciting a profound transformation. The residual magic left by Arthur's spirits weaves a tapestry of renewal, coaxing the emerald's stored energy to flow like a river of rejuvenation. The ethereal stream courses through his very being, revitalizing his essence with a cascade of mystical vitality. The magical touch of the emerald seeps into Arthur's unconscious form, mending the wounds that mar his body and infusing his spirit with vitality anew. It is a celestial symphony of restoration, a testament to the unbreakable bond between mage and spirits, the harmonious interplay of their energies resonating like a celestial sonata. And as the emerald's resonance lingers, the spirits' vigilant guardianship endures, ensuring that Arthur's reawakening is met with a renewed vitality—a gift of rejuvenation that heralds a fresh start. When his eyes flutter open, he finds himself cradled in the embrace of their ethereal care, his very being aglow with the emerald's healing light. In this sacred moment, the gemstone's power serves as a bridge between the realms, a testament to the profound connection that binds mage and spirit. It is a testament to the enduring alliance that extends beyond consciousness, a testament to the celestial vigil that remains unwavering even in the shadowed realms of dreams.
  • Crystal of Protection (保護の結晶, Hogo no kesshō): In the annals of Arthur's arcane repertoire, a singular gemstone stands as a sentinel of resolute defense, a guardian crystalline in nature and unwavering in purpose. This gem, known as the Crystal of Protection, remains dormant, an enigmatic testament to its hidden potential. A trump card shrouded in mystery, reserved for the direst of circumstances, it lies in wait until the call of its master's voice resounds—a name chanted like a beacon across the fabric of magic itself. As Arthur utters the invocation that unearths this guardian of unfailing defense, the gemstone stirs, a spark of magical life igniting within its core. In response to the clarion call, the Crystal of Protection alights with an incandescent brilliance, its surface aglow with a verdant luminescence that cascades outward like a symphony of emerald light. The gemstone's mystical resonance weaves an intricate tapestry of ethereal energies, a symmetrical dance that births forth a sanctuary of crystalline purity. A dome of iridescent splendor unfolds, its form a testament to its creator's resolve—a haven of protection that envelopes Arthur and all those who stand beside him. Within the sphere of its influence, the very fabric of magic is stilled, spells and incantations rendered mute and powerless before the might of its impervious embrace. The crystalline barrier extends its reaches, its diameter stretching to fifteen feet, while its height achieves a formidable four feet—a testament to its enduring strength. Its surface glistens with an otherworldly translucence, refracting light and magic alike in a mesmerizing display of ethereal artistry. Yet, its true power lies not merely in its form, but in the essence it exudes—an aura of sanctity that repels the malevolent forces that seek to assail its inhabitants. Within this haven of luminescent tranquility, Arthur and his allies find themselves shielded from the onslaught of magical onslaught. The barrier quivers with vitality, a testament to the gemstone's dedication to its duty—a duty to stand as a bulwark against the chaos that threatens to engulf them. It is an embodiment of hope, a crystalline bastion that allows those within its embrace to breathe easier, to stand resolute in the face of adversity. And though the Crystal of Protection safeguards its inhabitants with unwavering determination, it is not an impervious citadel. Its defenses are not unbreakable, and its essence not without limits. Blunt forces, resolute and unyielding, can shatter its crystalline form from within—a testament to the gemstone's vulnerability, a reminder that even the most potent of defenses may yet succumb to the inexorable march of fate. For Arthur, the Crystal of Protection remains a last resort, a hidden trump card within his arsenal. Its activation is a proclamation of dire necessity, a testament to the gravity of the situation at hand. But as its light washes over the battlefield, as the dome of emerald splendor unfolds, it becomes a sanctuary of hope, a refuge of unyielding resolve—an emblem of the guardian spirit that resides within both the gemstone and the heart of its master.

Topaz Gem[]

In the realm of mystical wonders, where gemstones hold secrets of power and transcendence, the Sixth of the Seven Legendary Gems emerges with an aura of tranquil luminosity. This gem, a manifestation of Calmness, stands as a testament to the soothing embrace of serenity, its vibrant hue a symphony of golden yellow, a fusion of topaz and quartz in an exquisite alloy. It is a relic that resonates with the essence of tranquility, an embodiment of balance and equipoise.

Within its heart, the topaz gemstone pulses with magical life—a core suffused with ethereal energies that shimmer with an iridescent brilliance. This inherent magic, a gift bestowed upon it by unknown forces, intertwines with the very fabric of the gem's composition, infusing it with the potential for wondrous feats. When wielded by a master of the arcane, such as Arthur, the gem's true potential begins to unfurl, unveiling a cascade of mystical benefits.

The gemstone's inherent magic serves as a wellspring, a reservoir that nurtures the user's own magical power. As it graces Arthur's presence, the gem enhances his innate abilities, elevating his potential by a considerable percentage. The currents of magic that flow through him become imbued with a radiant brilliance, each spell, each incantation resonating with an intensified potency that reflects the gem's enchanting essence. But the gem's benevolence does not rest solely in its augmentation of magical might. Its very nature is attuned to the art of preservation, a guardian of life and vitality. Even in moments of calm, the gemstone passively gathers and absorbs magical energy, storing it within its crystalline lattice. A gentle communion with the ambient magic of the world takes place, each mote of energy willingly offered to the gem's embrace.

In times of dire need, when the echoes of struggle and strife resonate through the ether, the gem can be roused from its serene slumber. A touch, a thought, a whispered invocation—any of these can stir the gem to action. Its luminous core ignites with a radiance that rivals the sun, an effulgence of golden light that spills forth in a cascade of brilliance. With this activation, the gem relinquishes its accumulated energy, a torrent of rejuvenating magic that washes over the user, knitting wounds and rejuvenating strength. It is a renewal beyond measure—a profound healing that transcends the boundaries of the physical and the arcane. The gem's touch dispels pain, knitting bone and flesh with an otherworldly grace, replenishing spent magical energies with a gentle caress. In this moment of restoration, the gem stands as a guardian of life itself, a beacon of hope that rekindles the spirit and enkindles the heart.

The legacy of the Serene Sunstone carries a lineage intertwined with history, a connection to a previous wielder of power, a mage named Zaha. A fragment of the gem, a shard of its radiant soul, has been embedded into Zaha's summoning key, a bridge that unites past and present, mage and gemstone. The Serene Sunstone has journeyed through time, its path converging with Arthur's destiny, its essence offering him a measure of serenity amidst the tempestuous tides of magic and fate. And so, the Sixth of the Seven Legendary Gems, a harmonious embodiment of Calmness, continues to shine with its golden light, a beacon of balance and rejuvenation. Its presence in Arthur's possession is not only a testament to his mastery of magic but also a tribute to the enduring legacy of those who have walked the arcane path before him.

  • Release (リリース, Rirīsu): In the annals of mystical mastery, where the arcane weaves its intricate tapestry, a gem of serene resplendence stands as a testament to restoration and rejuvenation. This gem, the Sixth of the Seven Legendary Gems, pulsates with an aura of tranquil luminosity, a radiant embodiment of Calmness that weaves its harmonious melody through the fabric of existence. It is the Topaz Reverie, a relic whose essence is entwined with the very essence of soothing solace. Within its heart, the topaz gemstone gleams with a golden hue, a mesmerizing fusion of colours that dances like sunlight on tranquil waters. This gem, once carried by another, has found its home within Arthur's grasp, resonating with the currents of his magical essence. Its purpose, a hidden wellspring of restoration, remains bound to its enigmatic nature, an enduring legacy passed down through generations. When Arthur's fingers clench around the gem, an alchemical transformation of magic and matter begins. The gem's surface, bathed in ethereal light, ignites with a brilliant yellow radiance that pierces the veil of reality. This incandescent glow signals the gem's awakening, a conduit through which pure ethernano flows like a river of light, ready to imbue Arthur's form with vitality and rejuvenation. The aura that envelops Arthur is ethereal, akin to a gas-like state of pure magical energy, a delicate yet potent miasma that unfurls around him in tendrils of golden luminescence. This luminous haze carries the essence of countless magical energies that the gem has patiently collected over time—a repository of ethernano, each mote a fragment of potential, a drop of life-affirming essence. As the aura begins its gentle ascent, tendrils of radiant energy intertwine with Arthur's very being. A profound connection is established, a harmonic resonance between gem and mage, as the golden luminescence merges seamlessly with his form. It is an intimate dance of energy and essence, an exchange of vitality that transcends the boundaries of the corporeal realm. In this poignant moment, the gem's purpose comes to fruition. Lost energies are rekindled, dwindling strength is reignited, and wounds—both visible and unseen—begin their journey towards healing. Arthur's body becomes a vessel of renewal, a canvas upon which the gem's resplendent light paints the tapestry of restoration. The golden tendrils mend, the luminous haze soothes, and vitality returns like a gentle whisper carried on the breeze. The Topaz Reverie, in its mastery over Calmness, bestows upon Arthur a gift beyond measure—a second chance, a resurgence of strength, an embodiment of renewal. Its energies infuse every fiber of his being, a harmonious symphony that orchestrates healing and rejuvenation with unparalleled grace. And yet, Arthur employs this technique with careful consideration, reserving its power for the most dire of circumstances, a testament to his steadfast will and unyielding determination. In the tapestry of time, the legacy of the Topaz Reverie stands as a beacon of hope—a testament to the serenity that resides within the heart of magic itself. Its golden light, its luminous touch, is a reminder that even amidst the chaos and storms of existence, there exists a sanctuary of restoration, a haven of tranquility woven by the ancient bonds of gemstone and mage.
    • Release: Spirit Style (リリース: スピリットスタイル, Rirīsu: Supiritto sutairu): In the hushed sanctuary between wakefulness and dreams, a celestial pact weaves its unseen threads. Arthur, ensconced in the embrace of unconsciousness, is not abandoned in his vulnerability. The spirits who share in his journey, his loyal companions from realms beyond, stand as steadfast sentinels, guardians of his well-being even when his conscious mind is adrift. It is during these moments of dormant vulnerability that the resonance of the emerald's power beckons, its ethereal call echoed in the hearts of Arthur's celestial allies. Through a shared understanding that transcends words, the spirits recognize the jewel's potential—the key to restoring their earthly vessel and preserving the sacred bond that intertwines them. With an ethereal touch, a whisper in the weave of magic, the spirits' essence commingles with the emerald's dormant energies, a symphony of metaphysical harmonies conducted by their unseen hands. As the gem awakens to its own purpose, a luminous aura unfurls, enshrouding Arthur's form in a shimmering, jade-hued light—an enigmatic embrace that transcends the boundaries of mortal and celestial. The aura converges upon the slumbering mage, its gentle ministrations eliciting a profound transformation. The residual magic left by Arthur's spirits weaves a tapestry of renewal, coaxing the emerald's stored energy to flow like a river of rejuvenation. The ethereal stream courses through his very being, revitalizing his essence with a cascade of mystical vitality. The magical touch of the emerald seeps into Arthur's unconscious form, mending the wounds that mar his body and infusing his spirit with vitality anew. It is a celestial symphony of restoration, a testament to the unbreakable bond between mage and spirits, the harmonious interplay of their energies resonating like a celestial sonata. And as the emerald's resonance lingers, the spirits' vigilant guardianship endures, ensuring that Arthur's reawakening is met with a renewed vitality—a gift of rejuvenation that heralds a fresh start. When his eyes flutter open, he finds himself cradled in the embrace of their ethereal care, his very being aglow with the emerald's healing light. In this sacred moment, the gemstone's power serves as a bridge between the realms, a testament to the profound connection that binds mage and spirit. It is a testament to the enduring alliance that extends beyond consciousness, a testament to the celestial vigil that remains unwavering even in the shadowed realms of dreams.
  • Dark Ward ( ダークワード, Dāku wādo): Within the heart of the luminous topaz gemstone, a hidden sentinel of vigilant guardianship lies dormant—a vigilant force that bears the weight of awareness and the mantle of protection. This guardian, known as Dark Ward, emerges from the depths of Topaz's enigmatic essence, a beacon of sentinel energy attuned to the somber currents of black arts that seek to obscure the world. Dark Ward, the singular ability bestowed upon Topaz, stands as a formidable ally in Arthur's ongoing quest to safeguard the realms from the tenebrous influence of forbidden sorcery. As the name itself implies, it is a sentinel, an ever-watchful protector that serves as both a sensor and a shield, attuned to the malevolent energies that emanate from the depths of dark magic. When the shroud of black arts descends upon the vicinity, Topaz awakens from its serene slumber, its once placid glow shifting to a subtle ember of luminous heat. This change is Arthur's call to attention, a silent alarm that resonates through their mystical connection. The gemstone becomes a conduit of awareness, perceiving the subtle shifts in ethereal currents and the tenebrous tendrils of black energy that seep into the world. The luminous gemstone, now alight with purpose, serves as Arthur's ever-watchful companion. It is a vigilant presence that whispers to him, an ethereal guide that cautions him of unseen threats. The heat emanating from Topaz is a testament to its attunement—the flickering beacon that heralds the encroachment of shadows and the invocation of forbidden arts. As Arthur traverses the tapestry of existence, the vigilant sentinel that is Topaz ensures his protection against the insidious influence of black arts. When the malevolent energies reach a crescendo, when the tendrils of darkness coil towards their intended target, Topaz's weight increases—a tangible sign of its resolute stance against the encroaching tenebrosity. Yet, Dark Ward's guardianship extends beyond mere awareness. As the threshold of malevolence is breached, Topaz's power blossoms into a radiant shield—an iridescent dome that envelops Arthur in a sphere of protective energy. This barrier, ethereal and resilient, is the embodiment of Topaz's resolve, a testament to its steadfast oath to ward against the very essence of darkness. Within this protective cocoon, Arthur finds refuge from the onslaught of black arts. The ethereal dome shimmers with a tranquil iridescence, a symphony of colours that repel the malevolent forces and nullify their intent. It is a sanctuary woven from the interplay of magic and resilience, a barrier that stands unyielding against the torrents of darkness. Dark Ward, embodied by the vigilant Topaz, weaves its guardian magic—a symphony of heat, weight, and luminescence—through the tapestry of Arthur's journey. It is a vigilant protector, a sentinel attuned to the somber currents that threaten to obscure the light. In its presence, Arthur finds solace—a testament to the enduring bond between mage and gemstone, and the unyielding quest to preserve the balance between light and shadow.

Opal Gem[]

Amidst the pantheon of mystical gems, the Opal stands as a beacon of boundless compassion, a crystalline embodiment of mercy that radiates with a pristine luminescence. As the fifth jewel within the constellation of the Seven Legendary Gems, Opal whispers tales of mercy and grace through the delicate fusion of countless crystals, a symphony of ethereal harmonies that weave an enigmatic tapestry of magic. Bathed in the gentle purity of white, the Opal gemstone appears as an intricate mosaic—a kaleidoscope of crystalline fragments that dance and shimmer with an otherworldly allure. Yet, the true essence of Opal's composition remains an enigma, a secret known only to the depths of its creation. Each crystalline facet, a guardian of mysteries, comes together to form a jewel of serene elegance, resonating with the intrinsic magic that courses through its very core.

Opal, the bearer of mercy's mantle, is a vessel of profound magical energy—a font of power that resonates with a compassionate aura. As the gemstone finds its place within Arthur's grasp, its very presence breathes life into his magical potential, enhancing his capabilities and endowing him with the benevolent energies of mercy. Opal's touch is one of subtle transformation, infusing Arthur with the essence of compassion that empowers his every endeavor. Beyond its role as a catalyst for magical prowess, Opal is a silent sentinel of ethernano, a conduit that reaches out to the ambient energies of the cosmos. It is a patient gatherer, drawing in ethereal currents and weaving them into its crystalline lattice. The gemstone's embrace, a tranquil dance of accumulation, is the prelude to a remarkable crescendo—an eruption of accumulated magic that surges forth at Arthur's command.

With a mere thought, Opal relinquishes its ethereal bounty, flooding Arthur's essence with revitalizing magic. The wellspring of ethernano surges through his being, restoring his magical reserves to their fullest potential. It is a rejuvenating symphony—an offering of restoration that rejuvenates his connection to the arcane, ensuring that his magic remains steadfast and unyielding. But Opal's gifts are not confined to the realm of rejuvenation alone. Hidden within the crystalline depths lies a secret power—a mystic ability known only to the most astute observers. Opal, a guardian of dreams, gifts Arthur with fleeting glimpses of the future. As sleep overtakes him, visions of destiny unfurl before his dreaming mind, offering cryptic insights that weave the tapestry of events yet to come.

The Opalescent Oracle, as it is whispered, casts its enigmatic prophecy through the veil of dreams—a gift that unveils the threads of fate to Arthur's discerning gaze. In the quiet realm of slumber, he stands at the crossroads of time, peering into the tapestry of existence itself. Opal, the embodiment of mercy and mercy's seer, resonates with a symphony of compassion and prescience. Its luminous essence is a testament to the magic that lies within the embrace of the Seven Legendary Gems—a reflection of the ethereal melodies that weave the realms of light and shadow, compassion and prophecy, into a harmonious whole.

  • Release (リリース, Rirīsu): In the annals of mystic lore, the White Emerald stands as a beacon of radiant purity, an emblem of untainted vitality that resonates with the fifth gem's essence—Mercy. As Arthur clasps the gemstone within his grip, he unlocks a profound connection to its ethereal energies, invoking an arcane ritual that ushers forth a cascade of rejuvenation and renewal. With resolute determination, Arthur clenches his fist around the White Emerald, its surface aglow with a brilliance that rivals the very stars. A profound luminescence envelops his form, a celestial shroud that emanates from the heart of the gem itself. The aura, ethereal and invigorating, shimmers with the essence of pure ethernano, a fluidic state of arcane energy that has been diligently collected and stored within the gemstone's crystalline heart. The gas-like ethernano, charged through the passage of time since its last use, stirs to life as Arthur's grip tightens—a symphony of magic that dances and swirls around him. The aura spirals and unfurls, encircling his being with an iridescent embrace, its celestial radiance weaving a tapestry of healing and restoration. Within this luminous cocoon of ethereal power, Arthur becomes a vessel of rejuvenation, a conduit through which the gem's benevolent magic flows. As the ethernano-infused aura cascades into his body, a wave of vitality washes over him, stitching together wounds that marred his form. The tendrils of luminescence, imbued with the essence of Mercy, mend his injuries with tender grace, knitting tissue and bone with an otherworldly touch. It is a miraculous symphony of restoration—a melody of magical energy that breathes life back into Arthur's very essence. The White Emerald's power is a beacon of hope—a manifestation of mercy that extends its luminous hand to mend both body and spirit. The ethernano, harnessed from the gem's heart, pulses through Arthur's veins, replenishing his magical reserves with a torrent of rejuvenating energy. The very essence of his being becomes a harmonious symphony of revitalization, resonating with the pure magic that flows from the White Emerald's depths. Yet, Arthur's resolve is unyielding, and the employment of this potent technique is reserved for the direst of circumstances. He invokes the Luminescent Resurgence only when no other recourse remains, a testament to his unwavering determination and indomitable spirit. The sacred bond between Arthur and the White Emerald is one of mutual trust and respect—a connection forged through generations of Celestial Spirit mages, carrying with it the weight of legacy and destiny. In the tapestry of Arthur's journey, the Luminescent Resurgence stands as a beacon of hope and renewal—a testament to the power of the Seven Legendary Gems and the harmonious dance of magic and mercy. As the White Emerald's aura envelops him, he becomes an embodiment of healing light, a celestial vessel through which the gem's benevolence flows, guiding him towards a future bathed in the luminous grace of restoration.
    • Release: Spirit Style (リリース: スピリットスタイル, Rirīsu: Supiritto sutairu): In the hushed sanctuary between wakefulness and dreams, a celestial pact weaves its unseen threads. Arthur, ensconced in the embrace of unconsciousness, is not abandoned in his vulnerability. The spirits who share in his journey, his loyal companions from realms beyond, stand as steadfast sentinels, guardians of his well-being even when his conscious mind is adrift. It is during these moments of dormant vulnerability that the resonance of the emerald's power beckons, its ethereal call echoed in the hearts of Arthur's celestial allies. Through a shared understanding that transcends words, the spirits recognize the jewel's potential—the key to restoring their earthly vessel and preserving the sacred bond that intertwines them. With an ethereal touch, a whisper in the weave of magic, the spirits' essence commingles with the emerald's dormant energies, a symphony of metaphysical harmonies conducted by their unseen hands. As the gem awakens to its own purpose, a luminous aura unfurls, enshrouding Arthur's form in a shimmering, jade-hued light—an enigmatic embrace that transcends the boundaries of mortal and celestial. The aura converges upon the slumbering mage, its gentle ministrations eliciting a profound transformation. The residual magic left by Arthur's spirits weaves a tapestry of renewal, coaxing the emerald's stored energy to flow like a river of rejuvenation. The ethereal stream courses through his very being, revitalizing his essence with a cascade of mystical vitality. The magical touch of the emerald seeps into Arthur's unconscious form, mending the wounds that mar his body and infusing his spirit with vitality anew. It is a celestial symphony of restoration, a testament to the unbreakable bond between mage and spirits, the harmonious interplay of their energies resonating like a celestial sonata. And as the emerald's resonance lingers, the spirits' vigilant guardianship endures, ensuring that Arthur's reawakening is met with a renewed vitality—a gift of rejuvenation that heralds a fresh start. When his eyes flutter open, he finds himself cradled in the embrace of their ethereal care, his very being aglow with the emerald's healing light. In this sacred moment, the gemstone's power serves as a bridge between the realms, a testament to the profound connection that binds mage and spirit. It is a testament to the enduring alliance that extends beyond consciousness, a testament to the celestial vigil that remains unwavering even in the shadowed realms of dreams.
  • Celestial Reverie: Glimpses of the Unwritten Tapestrys (天空の幻夢: 未書かれた織りの一端, Tenkū no Genmu: Mika-kareta Ori no Hitobu): Within the realm of dreams, an enigmatic power stirs—a gift bestowed upon Arthur by the Opal's radiant embrace, a connection to the future itself. This ethereal ability, aptly named "Celestial Reverie," weaves a tapestry of foresight, offering tantalizing glimpses into the veiled pathways of destiny. Yet, the journey into the future is a realm accessible only in the realm of slumber, a realm where the boundaries of time are malleable and reality melds with the ethereal. As Arthur succumbs to the embrace of sleep, his consciousness adrift in the sea of the subconscious, the power of Celestial Reverie unfurls its wings. It is a dance with destiny, a journey into the uncharted territories of the yet-to-be, a glimpse into the threads of fate that weave the fabric of reality itself. In this ephemeral realm, Arthur's mind becomes a vessel through which the mysteries of the future manifest. The dreams that unfold are intricate and enigmatic, shrouded in symbolism and open to myriad interpretations. They paint a canvas of events yet to come, offering tantalizing snippets of what lies ahead. Arthur finds himself an unwitting observer, navigating the shifting sands of time with the guidance of the Opal's magic. The dreams are a conundrum, an intricate puzzle of emotions, sensations, and fleeting impressions that beckon to be deciphered. Yet, as with all visions of the future, the dreams bear an enigmatic quality. Often, slight variations emerge between the dream and the reality that eventually unfolds—a curious interplay between the ephemeral nature of dreams and the immutable tapestry of destiny. The reasons behind these discrepancies remain shrouded in mystery—whether a result of the inherent ambiguity of dreams, the ever-changing currents of fate, or a purposeful veil cast by the cosmic forces themselves. Arthur acknowledges that not all dreams are readily understood, their meanings often elusive and open to interpretation. The tapestry of the future is intricate and complex, its threads woven from the delicate balance of choices, chance, and the ripples of the past. Yet, amidst the ambiguity, there are moments of startling clarity, when the dreams align with reality in uncanny synchronicity. These instances serve as anchors of assurance, validating the potency of the Opal's gift and its connection to the uncharted realm of the future. There exists no known boundary to how far the dreams of Celestial Reverie can extend, as the Opal's influence transcends the limitations of temporal constraints. Arthur's slumber becomes a conduit for visions that span across hours, days, months, and even years. It is a journey that traverses the corridors of time, illuminating the paths yet to be tread and offering a tantalizing glimpse into the tapestry of existence that awaits. In the grand symphony of Arthur's arcane abilities, Celestial Reverie stands as a testament to the harmonious fusion of magic and destiny. As he closes his eyes in sleep, he embarks upon a voyage beyond the veil of the present, venturing into the realm of the unknown—a celestial odyssey guided by the Opal's luminous touch, where the future unfolds in mysterious and wondrous ways, waiting to be unveiled.

Jade Magatama[]

Jade Magatama (ヒスイの勾玉, Hisui no magatama) stands as a testament to a divine legacy, a set of six exquisite magatama beads intricately crafted from a rare and exotic form of jade. Their appearance is both captivating and mystifying, resembling yin-yang symbols with alternating shades of jade that evoke a sense of cosmic balance and harmony. Yet, beneath their outward elegance lies a power that transcends the mundane, a power forged in the crucible of ancient history and celestial favor. When dormant, the Jade Magatama beads assume a guise of humble elegance, transforming into a simple jade bead necklace that the wearer can drape around their neck with grace. Their dormant state is a testament to the beads' enigmatic nature, concealing their true potential behind an unassuming facade. However, with a mere thought, the wearer can awaken the latent power within these divine artifacts, and in an instant, they transform into ethereal manifestations that hover around the user, each bead expanding to a size of approximately one foot in diameter.

The origins of the Jade Magatama are steeped in myth and legend, tracing back to a time when a goddess bestowed these precious artifacts upon a mortal man destined to become a unifying force for his land. Gifted with divine protection, the man wielded the magatama with unshakable confidence, trusting in the goddess's blessing to shield him from harm. However, love and destiny are often intertwined, and when the man's heart turned toward another mortal, the goddess's fury was kindled. Her wrath led her to sever the bond between the beads and the man, and in his next battle, the once-invincible warrior met his tragic demise, his faith in the beads shattered.

The Jade Magatama, now a relic of history, lies dormant until a soul of potential and resilience adorns it once more. In response to the wearer's innate spirit and potential, the necklace awakens to its true form, unleashing a measure of divine protection that echoes the legacy of its original owner. While not to the same extent as the man who once wielded them, the beads offer a formidable shield against harm, imbuing the wearer with a heightened degree of protection and resilience. The bond between the pairs of beads is a manifestation of their celestial origin. United in purpose and essence, each bead shares a connection with its twin, creating a symbiotic link that allows them to absorb and distribute damage collectively. Their inherent resilience enables them to endure a considerable amount of punishment before yielding to the force of destruction, serving as a testament to the divine craftsmanship that birthed them.

In the grand tapestry of history, the Jade Magatama stands as a bridge between the mortal realm and the celestial domain, a relic that encapsulates the intimate dance between love, destiny, and divine favor. With each bead, a fragment of the goddess's legacy lives on, offering protection and resilience to those who dare to don these artifacts of jade. As the wearer adorns the necklace and unleashes its ethereal power, they become a vessel of both mortal potential and celestial grace, embodying the intricate interplay between human and divine that defines the essence of the Jade Magatama.

Arthur - Purify

The beads, moment before purifying a target.

  • Empathy (共感, Kyōkan): The enigmatic power of the Magatamas extends beyond mere physical protection, delving into the realm of metaphysical connection and shared fate. Within the jade beads lies a mystical bond that intertwines the wearer's destiny with that of their adversary, forging an extraordinary link that defies the boundaries of the mundane. In the throes of battle, when the Magatamas are donned, their influence weaves a tapestry of shared affliction. Should an adversary attempt to ensnare the user in the web of a debilitating status condition, the Magatamas respond with an intricate dance of reciprocity. As the user is struck by the effects of the condition, a symphony of mystical energies ripples through the ethereal tether that binds them to their foe. In a wondrous display of cosmic balance, the affliction is mirrored upon the foe who unleashed it, as if the very fabric of fate conspires to echo the shared consequence. The tendrils of the status condition extend across the metaphysical link, ensnaring the adversary in a reflection of their own malevolent intentions. Thus, the user's suffering finds its counterpart in the foe's plight, forging an intimate connection that turns the tides of destiny itself. However, the Magatamas, a shield of profound intricacy, do not simply impose suffering upon the adversary. Instead, they temper the effects, bearing a fraction of the burden while inflicting a mirrored tribulation upon the foe. The user's own experience of the status condition is dulled, the intensity reduced by half as the mystical connection absorbs a portion of the affliction's potency. The beads' innate resilience serves as a buffer, alleviating the user's suffering without entirely eradicating it. Yet, the symmetrical dance of shared affliction carries a limitation. While the effects of the status condition find their way back to the foe, the Magatamas selectively filter the arcane energy, leaving behind the core damage of the affliction. Thus, the pain and harm wrought by the initial spell remain confined to the one who unleashed it, while the mirrored consequences envelop them in a dance of retribution. In the midst of this intricate interplay of fate and consequence, the Magatamas stand as both shield and arbiter, orchestrating a delicate balance between suffering and reciprocity. The user becomes a conduit of shared destiny, channeling the essence of their adversary's malevolence into a tapestry of mirrored affliction. With the Magatamas, the boundaries between victim and aggressor blur, and the very fabric of battle is woven anew with threads of cosmic harmony and mystical retribution.
  • Pacify (宥める, Nadameru): With a subtle flourish of the hand, the Magatamas transform from mere adornments into conduits of serene power, a manifestation of ethereal grace that dances upon the currents of magic itself. As the user's intent courses through their being, the beads respond, surging forth to encircle the target spell with a gentle embrace. Like skilled dancers in an intricate ballet, the Magatamas weave their enchantment, coaxing the turbulent energies of the spell into a state of tranquil harmony. In a mesmerizing display, the beads exude a soothing aura that envelopes the spell's frenetic energies, their jade hues suffused with an otherworldly radiance. As the Magatamas cast their spellbound touch upon the conjured forces, a profound stillness descends, a tranquil hush that whispers of calm and serenity. The once-unruly magic acquiesces to the influence of the Magatamas, spiraling into a state of serene dissolution. This mystical interlude is not confined to spells alone, for the Magatamas hold sway over the currents of combat as well. When the need arises, the beads unfurl their embrace to encompass an expansive field of 15 meters, akin to a shimmering sanctuary of tranquility. As the Magatamas take flight from the wielder, they weave a luminous tapestry that enshrouds the designated area, a realm untouched by the frenzy of battle. Within this ephemeral haven, time seems to waver, and the relentless momentum of combat falters for a brief moment. Those ensnared by the beads' enchantment find their bodies relaxing, their movements slowing as if caught in a dreamlike reverie. Intentions to strike or launch weapons are momentarily stilled, the onslaught of aggression briefly quelled by the gentle touch of the Magatamas' ethereal calm. This manifestation of serene influence holds the power to transform the very rhythm of battle. Amidst the chaos, the Magatamas stand as beacons of tranquility, invoking a respite in the tumultuous symphony of conflict. Whether quelling the storm of a rampant spell or stilling the tide of aggression in attackers, the Magatamas' embrace is an ode to the boundless potential of peaceful resolution amidst the tempest of combat.

Fleuve d'Étoiles[]

Fleuve d'Étoiles (星の大河, Etowāru Furūgu; lit River of Stars of the Eridanus Constellation) is a magical whip within the heart of Arthur's arsenal lies a weapon of remarkable mystique and unparalleled versatility: the Fleuve d'Étoiles, a river of celestial wonders flowing through the tapestry of his battles. This enigmatic whip, a gift of destiny bestowed upon him by a faithful spirit, conceals its true nature until summoned to action, a masterful embodiment of both form and function.

When dormant, the Fleuve d'Étoiles rests as an unassuming and elegant accessory, its true potential veiled from casual observers. The handle, a melding of deep azure and glistening gold, exudes an aura of understated elegance, its craftsmanship a testament to both its celestial origins and Arthur's profound connection to the ethereal realm. Adorned with star-like embellishments that twinkle like celestial constellations, it beckons to be wielded in the dance of destiny. Yet, with a flourish of purpose, the whip's dormant nature gives way to a breathtaking metamorphosis, like a dormant river springing to life with the touch of magic. At Arthur's command, a river of flowing water cascades forth from the handle, weaving itself into a sinuous dance that mirrors the whip's form. This aqueous cascade twists and turns with an almost sentient grace, its serpentine flow exuding a sense of fluidity and harmony that is as mesmerizing as it is deadly.

As Arthur's power and connection to the celestial realms deepen, the very essence of the Fleuve d'Étoiles transforms, evolving from a mere conduit of water into a celestial symphony rendered tangible. An awe-inspiring display unfolds as the whip's celestial nature comes to the fore: streams of cerulean light intertwine with celestial matter, bathing the whip in a radiant luminescence that evokes the distant glow of stars. The boundaries between earth and cosmos blur as this celestial ribbon weaves through the air, the very embodiment of ethereal elegance and arcane potency. Yet, the Fleuve d'Étoiles is more than a mere conduit for elemental might—it holds within its essence the potential for communion with the very spirits that grace Arthur's path. In a secret and rarely-known facet of its existence, the whip serves as a bridge between the celestial and the corporeal. By invoking a bond forged in the sanctity of contract, Arthur possesses the ability to infuse the whip with the essence of a Celestial Spirit.

A masterful orchestration of magic ensues: a Celestial Spirit Gate Key is inserted into the whip's universal socket, and a telepathic communion bridges the divide between master and spirit. The consent of the celestial entity is sought, a pact between mortal and ethereal, and upon agreement, the Fleuve d'Étoiles becomes a vessel for the spirit's arcane prowess. The whip, now an embodiment of dual magic, takes on a new visage, its hues and luminance shifting to mirror the essence of the infused spirit. In this harmonious fusion of cosmic energies, the Fleuve d'Étoiles becomes a conduit for the spirit's unique magical abilities, an ethereal symphony woven into every lash and strike.

From tranquil guardianship to the embodiment of celestial grace, the Fleuve d'Étoiles stands as a testament to Arthur's symbiotic alliance with the astral realm. Its fluid elegance and arcane potential encapsulate the mystique of its wielder, a harmonious embodiment of the ethereal and the earthly. As Arthur wields this celestial tapestry in the theater of combat, he weaves his own destiny alongside the stars, and the Fleuve d'Étoiles unfurls its resplendent power, a river of wonder flowing through the cosmos.

  • Elemental Inversion: Swap (要素の反転:変更, Yōso no hanten: Henkō, lit. Element Stance Modification): The Shifting Harmonies of Celestial Alchemy Amidst the enigmatic melodies that compose the symphony of Arthur's abilities, a rare and arcane cadence lies hidden beneath the surface—a harmonious secret known only to the bearer of the Fleuve d'Étoiles. With a touch of arcane mastery, Arthur can unravel the threads of the whip's elemental composition, unleashing a transformative cascade that shifts the very nature of its celestial essence. In this mystical exchange, the two elements that course through the whip's sinuous form—the tranquil flow of water and the radiant glow of light—are granted the ability to trade places, their primordial symphony altered to create a new symphony of radiant luminosity. Arthur, the maestro of this metaphysical transformation, harnesses his innate connection to the celestial to orchestrate the ethereal ballet that takes place within the heart of the whip. With the flick of a wrist and a whispered incantation, Arthur initiates the transcendent transition, inviting the luminous element to step forth from the shadows and embrace the forefront of the whip's essence. As the celestial currents intermingle and harmonize, the whip undergoes a wondrous metamorphosis—a cascade of celestial matter weaves through the core, intertwining with the existing water currents, merging and melding in an exquisite dance. The result is a dramatic shift in the whip's arcane capabilities. The once-subordinate water manipulation cedes its place to the radiant majesty of light, casting a new brilliance upon the tapestry of Arthur's magic. With each lash and strike, the whip becomes a conduit for the celestial radiance, a beacon of luminosity that illuminates both the battlefield and the very heart of magic itself. Yet, this mastery over celestial alchemy is not without its constraints. The symphony of transformation carries its own rhythm—an intricate dance between elements that requires a respectful cadence. Once set in motion, the celestial inversion holds sway for a finite duration, during which Arthur's magic intertwines with the newfound light manipulation. However, the delicate equilibrium of cosmic energies demands its own interval of respite, and thus a cooldown of 180 seconds ensues before the elements can once again shift their places. The closing of the whip serves as a harmonious coda, concluding the celestial interplay and gently guiding the elements back to their original alignment, regardless of the cooldown that might linger. As the whip's luminous tide retreats into its core, Arthur stands at the nexus of cosmic transformation, a custodian of the arcane arts, and a maestro of the celestial alchemy that courses through his veins. In the saga of Arthur's celestial journey, the revelation of the Luminous Tide Unveiled represents a harmony of elements and an embodiment of his mastery over the arcane. As light and water entwine in an everlasting dance within the Fleuve d'Étoiles, Arthur writes a new verse in the symphony of his legacy, illuminating the tapestry of magic with radiant luminescence and weaving his name among the stars.
  • Fluid Embrace (流体抱擁, Ryūtai hōyō lit. The Never-Ending River): **Aqueous Ascendance: The Ethereal Bond of Fluid Embrace** Deep within the ancestral echoes of the Moshiyoto lineage, a spell of profound significance awaits its chosen bearer. An arcane birthright, whispered through generations, courses through Arthur's veins, manifesting in the enigmatic spell known as Fluid Embrace. This unique enchantment, an heirloom of the Moshiyoto family, heralds the ephemeral communion between Arthur's own magical essence and the ethereal currents that define the Fleuve d'Étoiles. When the arcane incantation is invoked, the very fabric of Arthur's being resonates in harmony with the celestial energies woven into the whip's essence. A symphony of arcane chords surges through his core, orchestrating an alchemical transformation that transcends the boundaries of mere mortal form. As the resonance deepens, Arthur's connection with Fleuve d'Étoiles deepens, and a luminous metamorphosis unfurls. The ripple of this transformative tide cascades through Arthur's being, bathing him in the celestial embrace of Water Magic. The very essence of Fleuve d'Étoiles melds with his own, painting his physical form in hues of ethereal azure. His attire, a reflection of this sacred bond, shrouds him in a tapestry of navy blue, embodying the tranquil ebb and flow of water's eternal dance. His hair, as if kissed by moonlight, adopts a matching hue, cascading in shimmering strands that mirror the celestial expanse. Eyes once familiar take on the aspect of stars themselves, shimmering with a cosmic luminescence that peers beyond the veil of reality. With this aqueous transfiguration comes an awakening of mastery—an empowerment over Water Magic itself. Arthur becomes a conduit for the elemental forces, his very being resonating with the fluid grace of water's currents. As he commands the liquid element, torrents of aqueous might bend to his will, surging and swirling in response to his thoughts. Water manipulations flow effortlessly from his fingertips, an extension of his very essence, shaping into cascading waves, protective shields, or serpentine tendrils that ensnare and entwine his adversaries. Yet, the embrace of Fluid Embrace extends beyond the confines of mere elemental mastery. Arthur's transformed state is not one of mere illusion, but a profound alteration of his very constitution. His body becomes a vessel of aqueous essence, an embodiment of the element he commands. Physical blows find no purchase against the mutable currents that compose him, as his form yields like water itself, dissipating the force of each strike. As the enigmatic spell of Fluid Embrace weaves its tendrils around Arthur, he stands at the nexus of two worlds—a mortal conduit for celestial majesty and a vessel for the fluid grace of water's embrace. In this ephemeral state, he becomes a living testament to the ancestral legacy of the Moshiyoto lineage, embodying the very essence of the family's unique magical heritage. And as he navigates the currents of battle, his celestial form a beacon of ethereal beauty, Arthur forges his path through destiny, an indelible embodiment of the Fluid Embrace's wondrous legacy.
  • Luminous Embrace (発光抱擁, Hakkō hōyō lit. The Light That Never Dies): Within the tapestry of the Moshiyoto lineage, an arcane resonance pulses, a testament to a legacy steeped in ethereal wonder. Luminous Embrace, a spell known only to the chosen few of the Moshiyoto family, stands as a shimmering testament to the celestial connection between Arthur's innate magical essence and the boundless luminescence that courses through Fleuve d'Étoiles. The invocation of this enigmatic spell ushers forth an alchemical dance of energies—a delicate choreography that orchestrates the harmonious convergence of Arthur's very being with the celestial essence of his cherished weapon. As the incantation reverberates through his being, a symphony of radiant chords unfurls, intertwining his core with the brilliant luminescence that defines the Fleuve d'Étoiles. From the heart of this transcendent union springs forth a transformation of awe-inspiring splendor. Arthur's form becomes a canvas upon which the celestial symphony paints its resplendent melody. A garment of light yellow enshrouds him, suffused with the soft glow of dawn's first light, a testament to the harmonious blend of his own essence with that of the celestial whip. Hair that once held the hue of night now shimmers in a cascade of golden strands, mirroring the very radiance of the sun. His eyes, twin orbs of cosmic brilliance, mirror the infinite expanse of the starry heavens. In this luminous state, Arthur is both conduit and master—a wielder of Light Magic itself. The profound connection he shares with Fleuve d'Étoiles births an unparalleled command over the radiant forces that course through his veins. With a thought, he conjures cascades of luminescence, sculpting radiant beams and brilliant bursts of light that paint the battlefield in radiant splendor. Light bends to his will, refracting and illuminating, and his every gesture is an invocation of the celestial dance. Yet, Luminous Embrace is more than a mastery of Light Magic—it is a transcendence of one's limits. The radiant energies that infuse Arthur's form enhance his very essence, augmenting his physical and magical attributes to unparalleled heights. Strength, speed, and agility surge, propelling him to a realm beyond the ordinary, enabling him to navigate the intricacies of battle with a grace that defies the very laws of nature. In this celestial incarnation, Arthur becomes a beacon of luminous might, an embodiment of the Moshiyoto lineage's legacy and the radiant essence of Fleuve d'Étoiles. With each step, he weaves his destiny amidst the celestial radiance, a living testament to the harmonious fusion of his own magic and the resplendent tapestry of Light Magic. As the battlefield transforms under the brilliance of Luminous Embrace, Arthur strides with celestial grace, a beacon of celestial brilliance illuminating the path to victory.
  • Cosmic Water (宇宙の水, Uchū no mizu lit. Curious Amalgam of Water and Light): In the annals of mystic arts, a spell of unparalleled resonance and cosmic transcendence is etched into the very essence of the Moshiyoto lineage—a symphony of magic that surges forth from the depths of Arthur's being, a radiant tapestry woven from the threads of Fluid and Luminous Embrace, known as Cosmic Water. As the incantation cascades from his lips, a crescendo of energy courses through his veins, resonating with the radiant symphony of Fleuve d'Étoiles. Cosmic Water stands as the embodiment of unity, a fusion of elemental forces that is both divine and sublime. Within the embrace of this spell, Arthur's magical trait achieves an unprecedented synchronicity with the celestial essence of his cherished weapon, the conduit through which this cosmic communion flourishes. A luminous bridge forms between his soul and the radiant currents that pulse within Fleuve d'Étoiles, granting him mastery over two ethereal domains—Water and Light Magic. In the moment of convergence, a celestial metamorphosis befalls Arthur—a transformation that transcends the boundaries of mortal perception. The vestiges of his former attire melt away, replaced by a resplendent kimono of light blue, adorned with glistening golden motifs that trace patterns of celestial constellations. The fabric itself seems to shimmer with a cosmic luminescence, a reflection of the profound union of Water and Light that courses through his very being. His presence is that of a celestial sovereign, an otherworldly ruler whose aura radiates with an awe-inspiring majesty. Amidst this radiant transformation, Arthur wields a power that fuses the ethereal forces of water and light into a harmonious convergence—a blend known only to him as Light Water Magic. With a gesture of his hand, he conjures forth torrents of water imbued with radiant luminescence, each droplet shimmering with celestial brilliance. These cascading currents surge forth as radiant tendrils, weaving a mesmerizing dance that sweeps across the battlefield, an embodiment of his mastery over both elements. Cosmic Water's potency extends beyond the boundaries of mere magic, augmenting Arthur's very essence with divine attributes. The celestial waters that enshroud him manifest as a barrier of unfathomable resilience, rendering him immune to the sting of physical assault. In tandem, the magic within him surges, empowering his physical and magical attributes to unparalleled heights—a symphony of strength, speed, and ethereal prowess that marks him as a cosmic force to be reckoned with. As the battlefield transforms under the resplendent radiance of Cosmic Water, Arthur stands as a living testament to the harmony of elemental forces—a conduit of both Water and Light Magic, a celestial sovereign who wields the cosmos itself as his dominion. Each movement is a symphony, each gesture a crescendo of cosmic might, and amidst this radiant ballet, Arthur emerges as an embodiment of celestial union, the one who walks the line between mortal and divine, leaving an indelible mark upon the annals of magic.

Galaxia Bracelet[]

The Galaxia Bracelet (銀河の腕輪, Ginga no Udewais a dazzling testament to the cosmos' intricate beauty, a celestial marvel that blurs the boundary between mortal craftsmanship and celestial artistry. Crafted with meticulous precision, the bracelet marries elegance with cosmic wonder, encapsulating the essence of galaxies within its resplendent form. At its core, a shimmering crystal rests, a kaleidoscope of colors that evoke the ethereal dance of nebulae and stars. The crystal's facets refract light into a mesmerizing array of hues, casting prismatic patterns that mimic the celestial phenomena it embodies. Its translucent depths seem to cradle entire galaxies, their celestial secrets locked within the crystalline lattice.

Radiating from the crystalline heart, delicate filigree tendrils of precious metals spiral outward, each curl an ode to the celestial patterns etched across the night sky. The metals—silver and gold—mingle in harmonious contrast, a representation of the interconnectedness between the mortal realm and the cosmic expanse. Embedded within the bracelet's intricate design are shimmering gemstones, each a luminescent homage to celestial bodies. Sapphires evoke the tranquil allure of distant planets, while diamonds evoke the brilliant splendor of distant stars. These gems are carefully set, their arrangement akin to constellations scattered across the cosmic canvas.

The Galaxia Bracelet is adorned with delicate engravings that trace celestial orbits, star paths, and cosmic rhythms. These etchings, hidden to the casual observer, bear testament to the universe's eternal motion and the bracelet's profound cosmic connection. A centerpiece of ethereal grace is the clasp—a delicate constellation crafted from precious metals, a cosmic map to guide the wearer through the boundless tapestry of existence. When fastened, the clasp transforms into a shimmering star, a testament to the wearer's alignment with the universe's grand design.

When worn, the Galaxia Bracelet seems to channel the very essence of the cosmos, casting a faint, iridescent glow that speaks of galaxies and nebulae. Its presence resonates with those attuned to the cosmic symphony, a tangible reminder that the universe's mysteries are but a touch away. In its breathtaking beauty and cosmic significance, the Galaxia Bracelet becomes a bridge between the mortal realm and the celestial heavens. A luminous artifact that captures the wonder of galaxies and the secrets of the cosmos, it stands as a testament to the timeless dialogue between human aspirations and the eternal forces that shape existence.

Deep within the annals of history, a captivating tale unfurls, a tapestry woven with threads of cosmic wonder and human yearning, centering around the revered Moshiyoto Dynasty. This fable, whispered through the corridors of time, recounts the emergence of the Galaxia Bracelet—a luminous artifact that bridges the realms of mortal dreams and celestial energies. In the resplendent nation of Stella, where the heavens danced with a myriad of stars, a young girl entered the world. Born without the gift of magic, she was cast into the shadows of a society that held mystic abilities in the highest esteem. Yet, her spirit remained undaunted, finding solace in the grandeur of the night sky. As her eyes traced the constellations, her heart sang a silent melody, a fervent wish for a destiny beyond her grasp.

The universe, that eternal observer, responded with a celestial spectacle—a brilliant meteor arcing across the firmament, bearing the Galaxia Bracelet. Nestled within its crystalline heart was the essence of galaxies, a mesmerizing swirl of stardust and cosmic mysteries. As the girl's fingers closed around the jewel, a surge of cosmic awareness flooded her being, intertwining her mortal essence with the secrets of existence. The Galaxia Bracelet became a conduit of cosmic wisdom, a key that unlocked the profound interplay between the mundane and the celestial. Magic, once a distant dream, became an extension of her very being. With each incantation, she channeled the universe's energies, weaving spells that defied the conventional boundaries of mystic arts. Her journey, once fraught with the weight of inadequacy, transformed into an odyssey of boundless possibilities.

Emboldened by the bracelet's cosmic resonance, the girl turned her gaze upon the world that had shunned her. In an awe-inspiring display of newfound power, she dismantled the oppressive structures that had kept her shackled, toppling regimes and championing justice. Her name, a whispered promise on the lips of the oppressed, became synonymous with liberation. However, the cosmos, a grand maestro, knew that every crescendo must meet its diminuendo. The bracelet's luminance began to wane, mirroring the shadows that had seeped into the girl's heart. The cosmic energies, once harmonious, now reflected the dissonance between her actions and the universe's intended purpose. The girl, at the apex of her might, found herself adrift in a sea of moral quandaries.

The Galaxia Bracelet, a beacon of transformative power, had fulfilled its celestial pact. Its purpose transcended mere empowerment; it sought to illuminate the path of self-discovery and responsibility. The girl, humbled by the bracelet's fading brilliance, embarked on a journey of introspection, seeking to recalibrate her course and harmonize her actions with the universe's cosmic harmony. In the realm of Stella's leadership, whispers of the bracelet's existence ignited fervent debates. Fearing the unfettered augmentation of magical potential, they entrusted the artifact to the guardianship of the Moshiyoto Dynasty—a lineage renowned for their affinity with celestial energies. Attempts to unravel the bracelet's mysteries met with futility, as its cosmic essence defied mortal intervention.

As time cast its tapestry, the Galaxia Bracelet embarked on a new chapter, vanishing from Stella's realm. Guided by the universe's ineffable wish to inspire and uplift, the artifact embarked on a silent odyssey, seeking kindred souls yearning for transformation and enlightenment. Across distant lands and generations, it bestowed its cosmic benediction upon those who dared to dream. Within the rich tapestry of the Moshiyoto Dynasty's saga, the Galaxia Bracelet remains an iridescent thread, a testament to the cosmic symphony that binds mortal aspirations with celestial energies. Its story is a whispered echo through time, a reminder that the universe's influence weaves through the very fabric of human existence, beckoning humanity to recognize its intricate connection to the cosmos and to honor the balance between power and responsibility. As the stars continue to dance in the night sky, the Galaxia Bracelet's legacy endures, a radiant reminder that in the interplay between mortal desires and cosmic forces, an eternal dialogue unfolds, shaping destinies and kindling the flames of transcendence.

  • Essence (本質, Honshitsu): As you peer into the heart of the bracelet, an ethereal window opens into a resplendent galaxy, casting a mesmerizing display of cosmic splendor. The profound darkness of space is punctuated by the distant brilliance of blazing stars and the kaleidoscopic hues of nebulae, bestowing upon it an unmistakably alluring aura. However, the jewel's allure is more than visual; it encapsulates the very essence of the universe. Within this crystalline treasure lies the potential to reshape reality, echoing the desires of its bearer, and bestowing upon them arcane gifts of immeasurable might. This cosmic artifact holds the power to unravel the threads of existence itself, granting its possessor the ability to harness magic even in the absence of innate talent. The bracelet's influence can permeate and enhance existing magical prowess, augmenting the user's core magical energy to astounding levels. Those who have never felt the embrace of magic find themselves enveloped in its grace, able to channel and manipulate mystic forces with newfound proficiency. The bracelet weaves a symbiotic connection between the bearer and the universe's grand tapestry, infusing the user with cosmic energy. This energy manifests as an aurora-like radiance that shrouds the user, transcending the boundaries of physical and metaphysical existence. It dances with the hues of the cosmos, responding to the bearer's thoughts and emotions, enhancing their magical endeavors with an otherworldly potency. The bond with the bracelet transcends mere materiality, reflecting a harmonious accord with the celestial symphony. Its power evolves with the wearer, growing in resonance and complexity as their mastery of magic deepens. The bracelet's energy forms an intricate latticework with the user's innate abilities, synergizing with their every incantation and gesture to bring forth spells of unprecedented scale and grandeur. Inscribed within the bracelet's luminous core are the profound truths of existence. The bearer, in communion with the cosmos, can peer beyond the veil of reality, glimpsing fleeting visions of the universe's secrets. The bracelet becomes a conduit, a bridge between the material realm and the celestial expanse, allowing the user to traverse dimensions and tap into cosmic wisdom beyond mortal comprehension. While the bracelet's might is awe-inspiring, its potential is tempered by the balance of the universe. As wishes are granted and reality bends to the user's intent, an intricate equilibrium is maintained. The bracelet, a steward of cosmic harmony, ensures that the user's actions ripple through existence without disrupting the fundamental order that governs all things. Such is the gift bestowed upon the bearer of the Galaxia Bracelet, a conduit of cosmic wonderment and a testament to the boundless mysteries that await those who dare to explore the universe's deepest truths.
  • Dual-Track Sorcery (双軌の魔術, Sōki no Majutsu):A hidden enigma contained within the jewel's core is a duality that mirrors the very fabric of existence itself: the paradoxical union of wish and negation, a symphony of creation and annihilation that dances in harmonious opposition. This arcane secret unveils the user's ability to harness the perfect antithesis to magical power—a force known as Anti-Magic (対魔法 , Taimahō). Like yin and yang, wish and counter-wish are intertwined, forming a delicate equilibrium that defies the constraints of reality. In the user's journey to harness this intricate force, a new attribute emerges—a mystical essence known as Anti-Magic (AM), standing as a twin to the conventional Magical Power (MP). At the outset, the user's AM remains dormant, a dormant ember awaiting the spark of activation. The accumulation of AM unfurls as the user channels their innate magic, imbuing it with the essence of its enigmatic counterpart. With every incantation, every spell cast, the Anti-Magic reservoir swells, mirroring the expenditure of traditional magical energy. The AM pool, however, exists as an immutable entity, impervious to external influences. Neither enhancements nor depletions, be they through enchantments, fluctuations in power, or external manipulations, can sway the reservoir's course. It stands as an irrefutable testament to the universal balance, unmarred by mortal interference. The intricate dance of duality culminates in a profound revelation—the ability to harness Anti-Magic for the purpose of negation. Through the expenditure of accumulated AM, the user gains dominion over the forces of magical manipulation. This unparalleled power extends beyond the realm of conventional spellcraft, bypassing the usual constraints of rank and affinity. Any spell, ability, or enchantment, regardless of its origin or potency, becomes subject to the user's authority, provided it falls within the parameters of their burst range. When the need arises, the user can invoke the Anti-Magic essence to instantaneously nullify any magical construct or influence. The AM expenditure mirrors the energy cost of the targeted spell, acting as a counterbalance to its magical potential. This unique form of negation operates independently from traditional limitations, affording the user unrestricted freedom in the selection of targets. A spell cast from the lowest depths of obscurity or the pinnacle of arcane mastery alike can be nullified with equal ease, as long as the user's Anti-Magic reservoir permits. However, the path of Anti-Magic mastery is not without its boundaries. The user's Anti-Magic reservoir is inherently tethered to their rank, dictating its capacity. An adept novice may wield a limited reservoir, while a seasoned master possesses an expansive wellspring of negation. The equilibrium of existence remains unyielding, even within the realm of Anti-Magic—a testament to the cosmic harmony that governs both its creation and limitation. Thus, the Galaxia Bracelet unveils a profound secret—an art that transcends the boundaries of wish and counter-wish, forging an unbreakable link between the realms of creation and negation. As the user navigates this realm of dualities, the symphony of Anti-Magic unfolds, orchestrating a tapestry of balance within the limitless expanse of magical possibility.
  • Cosmic Benevolence (宇宙の慈愛, Uchū no Ji'ai): Inspired by the user's wish, the jewel embedded within the bracelet emanates a burst of cosmic brilliance, enveloping the surroundings in an aura of otherworldly enchantment. This ethereal radiance wraps the user in a gentle embrace, suffusing them with the nurturing warmth of the universe's benevolence and igniting their aspirations. The manifestation of this celestial power serves a multifaceted purpose, acting as a balm to soothe the wounds of the body and spirit. It weaves a cocoon of protection, shielding the user from external influences and threats, all while nurturing their inner resilience to embark on a path toward the fulfillment of their deepest desires. As the cosmic glow envelopes the user, a remarkable transformation unfolds. The radiant energy flows into the user's being, revitalizing and restoring their physical vitality with each passing moment. This revitalization manifests as a gradual rejuvenation of the user's health, a healing cascade that persists throughout the duration of the ability. The shimmering aura simultaneously takes shape around the user, forming an impervious shield of magical energy that repels and deflects harmful spells and adversarial forces. This magical safeguard is impervious to piercing effects, creating an impenetrable barrier that safeguards the user's well-being. Yet, the cosmic blessing does not stop at mere protection and restoration. In tandem with the revitalizing effects, a profound surge of determination and hope courses through the user's being. This surge amplifies the user's magical resilience, bolstering both the durability of their spells and the potency of their healing capabilities to extraordinary levels. Spells cast by the user during the duration of this ability exhibit remarkable tenacity, enduring adverse conditions with a 200% increase in durability. Additionally, the healing properties of the user's spells are heightened, ushering in swift recovery and regeneration for themselves and their allies. In essence, Cosmic Benevolence stands as a testament to the universe's unwavering support for the user's aspirations. Through the radiant embrace of this ability, the user is not only healed and safeguarded but also empowered to traverse their chosen path with renewed vigor and resilience, guided by the benevolent wishes of the cosmos itself.
  • Celestial Genesis (星天創, Seiten Sō): Channeling the boundless power of the universe, the user delves into the depths of their own potential, drawing upon the latent energies etched into the very fabric of the jewel by the primal forces of creation. By harmonizing the material and immaterial realms, the user temporarily merges the finite with the infinite, unleashing the reality-altering might of the cosmos itself. In this transcendent state, the user's magical prowess is magnified to astounding proportions, augmenting their spellcasting with a monumental 300% increase in damage output. The focal point of this celestial empowerment lies in the user's ability to shape and manifest their enhanced magical power into resplendent projectiles resembling shooting stars. These radiant spheres of luminous white energy materialize at the user's volition throughout the duration of the ability. With a deft motion or forceful gesture, the user can propel these celestial projectiles toward one or multiple adversaries, each starburst soaring with ethereal grace and explosive potential. Upon impact, the celestial projectiles burst forth in a dazzling display of brilliance, scattering sparks of light and enchanting radiance across the battlefield. Remarkably, these celestial projectiles bear no ill intent toward the physical world, leaving objects and individuals entirely unscathed. Instead, they operate in a sphere of mystical manipulation, drawing upon and essentially reversing the very essence of magical energy from the impacted area. In a breathtaking process of energetic transmutation, the celestial projectiles act as conduits, absorbing and dissipating magical energy while restoring it to the user. The user, immersed in the ebb and flow of cosmic power, finds themselves at the nexus of creation and transformation. The universe's grand design is harnessed and harnessed once more, the wearer's connection to the jewel's unfathomable potential culminating in a symphony of celestial light and mystic rebalancing. This wondrous phenomenon serves as a testament to the interplay between the user's will and the universe's guiding influence, a fleeting yet awe-inspiring glimpse into the profound forces that shape existence itself.
  • Cosmic Resonance (宇宙共鳴, Uchū Kyōmei): By attuning to the cosmic vibrations of the universe, the user can tap into the harmonious frequencies that flow through all existence. When activated, the bracelet emits a soft, radiant glow as the user becomes a conduit for cosmic resonance. This resonance enhances the user's sensory perception to an extraordinary degree, allowing them to perceive the subtlest fluctuations in magic, energy, and intent. It grants the ability to sense magical auras, emotions, and intentions of beings within a significant radius. Furthermore, the user can extend their influence over the resonant energies, shaping and manipulating them to create illusions that affect the senses of others. These illusions can be intricate and convincing, causing opponents to see, hear, feel, or even taste things that aren't truly there. The illusions are limited only by the user's imagination and their understanding of the resonant frequencies. Cosmic Resonance also provides an advanced form of detection, enabling the user to detect hidden magical traps, concealed beings, and the use of spells within their sensory range. This heightened awareness allows for strategic advantage in battles, negotiations, and investigations. The user can also use the resonant energies to disrupt and counter illusions created by others, effectively unraveling their deceit. While active, the user's senses are temporarily enhanced, and their consciousness is intricately connected to the cosmic vibrations. The user's thoughts and emotions may become intertwined with the universe itself, granting them a unique perspective and insight into the nature of existence. However, prolonged use of this ability may lead to mental fatigue due to the overwhelming influx of sensory input and cosmic understanding.

Relationships[]

Trivia[]

  • Arthur is the first character created by me.
  • Arthur's current Net Count is 132 109 479 681 Jewels.
  • Some of the spells weren't written by me, all credit goes to their original creators.
  • Arthur is not a character intended for battling roleplays, hence his immense magical prowess.

""I've never quite fit the mold of a soldier, charging into battle to defend lofty ideals like freedom and justice. My path was shaped by a different kind of guidance, one that led me to wield a pen instead of a sword. They say words hold a power that can outshine even the fiercest blade, and I've come to believe it. My duty isn't to shield human rights themselves; I stand as a protector of the legacy left by those who valiantly fought for those rights. I walk in the footsteps of guardians who came before me, but unlike those warriors, my story won't fade away into the sands of time.""
— Arthur


Magic Power
10/10 Strength
9/10
Magical Control
10/10 Speed
9/10
Magic Aptitude
10/10 Agility
9/10
Magical Strength
10/10 Reflexes
9/10
Magical Combat
10/10 Durability
9/10
Hand-to-Hand Combat
10/10 Stamina
9/10
Close Weapons Combat
10/10 Intelligence
10/10
Ranged Combat
9/10 Popularity
10/10

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