Fairy Tail Fanon Wiki

Important notice at this link!

READ MORE

Fairy Tail Fanon Wiki
Advertisement

This page, Hiro Fulgur, is currently under construction. Please bear with the changes made by the author.

ZeroIsdeth Template

Well, Hello There!

This article, Hiro Fulgur, is property of Zero Isdeth, and as such editing this article without my permission is a big no, no. If you would like to use or mention this article in anyway, then please don't hesitate to leave me a message on my talk page and I will get back to you as soon as I can!

Hiro is a Student of Koma Inu's Magical Academy and a member of Ura's Mercenaries. He is actually the little brother of the guilds Master and Hiro's dream is to actually one day take over the guild as its new master.

Hiro Fulgur
Hiro Fulgur
Name Hiro Fulgur
Characteristics
Race Human
Birthday Feb 14
Age 14
Gender Male
Height 5'0
Weight 140
Eyes Black
Hair Orange
Professional Status
Affiliation Ura's Mercenaries
Occupation Student at (K.I.M.A)
Base of Operations Ura's Outpost
Personal Status
Relatives Ura Fulgur(Brother)
Marital Status Single
Magic
Magic Gravity Magic

Appearance

Hiro is a male that has Black eyes and unruly orange hair. He is rather small being only 5ft tall,but always full of energy. He has a slender body with not much muscle build at the moment. He is usually wearing a black striped shirt with a gray zipper sweater over it. The sweater has a design of a black skull in the front. He also wears black wrist bands that have the same skull.design like his sweater,but they are colored white. For his lower body he wears black pants and black short boots that are zipped up from the side.

Personality

Hiro loves to laugh and have a good time, as long as it isn't within the confines of the school. During school hours, Hiro is very dedicated to his studies and lectures wanting to do the best he possibly can. In hopes of one day become the master and running his older brothers guild. He knows he may not be the smartest, or the strongest, but that has never stopped him from giving it his all. Unfortunately this has caused him to be somewhat oblivious to his peers. Aside from his school work and his extracurricular activities. Hiro is always asking to train with his brother before and after school, always upbeat about it. When ever his brother can't train, then he asks another member of the Guild for help. Multiple times he has worked himself to exhaustion, but even so, he never quits. He usually doesn't give himself much time to hangout with his friends.

History

Magic and Abilities

Gravity Magic

A Magic in which its users can control gravity, by increasing or decreasing the gravity of anything around them. This Magic is strong enough to crush the ground, people, and even other Magic. The users can also use this magic to suspend other people and objects in midair, or fire the Magical energy as a concentrated beam at the target. However it seems that the effects of gravity magic differ from person to person. Hiro has been able to use this magic in a variety of was such as pushing or pulling his targets or causing gravitational fields around his own body to deter certain attacks. Hiro is not yet masterful enough with this magic that he can use the spell Dark Hole, but he has been able to create an area of opposing gravitational pulls that work to confuse and hurt his opponents.

Gravity Plus: This spell causes an increase of gravity around objects or people. Hiro can use this spell to slow down or completely stop his foes. Or cause their movement to be quite sluggish allowing for Hiro to land more attacks. Hiro also uses this spell to increase the gravity of his own attacks. Like throwing his boomerang over an object and then increasing the gravity on his boomerang to an extent it will crash into the object with incredible force usually destroying it to pieces. He can also throw simple things like rocks or paper and increase the gravity so far that even paper would shatter the ground with incredible force.

Gravity Minus: This spell works as the exact opposite of his Gravity Plus spell. This spell decreases the gravity around objects making things virtually weightless. This allowing Hiro to jump higher or disrupting his opponents flow by making them jump higher or farther then they wanted to. He can even make following objects float to the ground or cause attacks to loose much of their momentum.

Force Clap: Much like the name suggests. Hiro claps his hands that are covered with his Magic. When he does, two incredible shockwaves clash around his intended target. Although it takes quite a bit of magic to pull off, Hiro can use this spell to crush a group of people instead of just one target.

Gravity Shield: Hiro gathers his magic in his hands and then faces his index and middle finger towards the intended target or targets. When he releases his magic, a formidable shield is formed around the targets making them float in air trapped inside a black sphere. He can freely move them about by motioning where to go with his fingers. At the moment this spell can only be used to trap people or objects inside without causing any damage to them. Hiro has not yet mastered the next step which is to be able to constrict the shield and essentially crush his foes.

Class Schedule

Mandatory Subjects

Mandatory classes are obligatory for all students regardless what department they're majoring in, no exceptions allowed. The founders state that these classes are the most important ones as they are the basics and bases for any other.

  • Lacrima usages, understanding and development: This class is a hands on learning style class that focuses on the use of lacrima, a magic crystalline substance, and it's uses in everyday life and battle. Students will get the chance to handle a variety of lacrima styles, from communication lacrima to magically charged lacrima. Student will be given a final project where they must develop a way to utilize lacrima with their own magic, and give a presentation on how they would use that in combat. All activities will be performed in a safe environment with proper supervision.
  • Hand to Hand Combat: The Hand to Hand Combat class consists of three parts, offense, defense and strategy. The offense consists of simply learning how to punch and different ways of attacking and also how to improve your offense in general. Defense includes how to block your opponents attacks, dodge them and even how to counter them. Expect to get hit in this course. The strategy portion of the course consists of many different ways on how to win a hand to hand fight such as learning your opponents weaknesses and exploiting them. Students are expected to have a fun time during this course and to participate as much as they can. The teacher will be separating the students into different groups based on initial strength in order to prevent anyone from getting seriously injured. Depending on how a student performs throughout the year, students will be able to move up and down in groups. Monday-Thursday will be training and Friday's will be scrimmaging days.
  • Physical Training: The Physical Training course at K.I.M.A. teaches the students how to become more fit and prepared for battle (if need be). Physical training consists of many aerobic exercises and weight training, in order to become stronger. There are a wide array of different physical activities that you are able to partake in such as rock climbing, weight lifting and simple sports that will do throughout the year in KIMA. We hope here at KIMA that each student does their best in class but also has fun. 
  • Caster Magic: The Caster Magic class at K.I.M.A. teaches the students the basic principles of one of the huge branches of magic, Caster Magic. During this class, students will learn how to recognize a caster magic and how to nullify or counter it on their own. They will learn how to expell ethernano throughout their bodies in order to create auras and how to properly utilize this fighting style. 
  • Holder Magic: The Holder Magic class at K.I.M.A. teaches the students the basic principles of one of the huge branches of magic, Holder Magic. During this class, students will learn how to recognize a holder magic and how to nullify or counter it on their own. They will learn how to chanell ethernano through various objects and bodies in order to amplify the already existing power within and how to properly utilize this fighting style.

Elective Subjects

Elective classes aren't obligatory to all students, but everyone is free to attend them if they want to. However, students are limited to five elective classes, as having more would highly affect student's schedule and free time and would also be too exhausting.

  • Melee Weapons: This class offers students the opportunity to learn how to use melee weapons properly in close combat. Weapons range from swords and long knives to whips. Students who would like to enroll in this class will usually be interested in close combat weapon magic such as Requip and Soul Weapon Magic. This class is stationed in the Armed Combat Department
  • Ranged Weapons: This class offers students a great opportunity to learn how to handle and use ranged weapons varying from bows and arrows to throwing knives and spears. Students will be able to practice their aim at targets and their ability to use each weapon. This class is for students who are possibly interested in magic that involves ranged weapons such as Bow Magic or Guns Magic. This class is stationed in the Armed Combat Department.
  • Geography: This class offers students an opportunity to study and get to know the regions all over Fiore. In this class students will be able to learn how to make their own maps, evaluate optimal routes while traveling and such. It is very helpful and is considered to be one of the more useful classes taught at K.I.M.A. It is stationed in the Magical Knowledge Department.
Advertisement