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Them Hips Doe

"Just Watch The Girls. Ignore My Shit"

This article, Hotoke Perzsike, is the sole property of Holo, and cannot be mentioned, used or even edited without permission, unless, of course, it is a collaborative work. Defy these limitations and I'll bring you under my thrall. Deal?

This page, Hotoke Perzsike, is currently under construction. Please bear with the changes made by the author.

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Hotoke Perzsike
Alias

The Undead Dragon (アンデッドドラゴン Andeddo Doragon)

Kinslayer (一門スレイヤー Ichimon Sureiyaa)

The Boneweaver

Characteristics
Race

Human

Gender

Male Male

Age

23

Height

208cm

Weight

112kg

Birthday

13th December

Hair Color

Color Shifting

Eye Color

Golden

Blood Type

Too mixed to tell

Professional Status
Affiliation

Koma Inu

Previous Affiliation

Magic Council

Dryad Locks

Guild Mark Location

Forehead

Occupation

Guild Master

Team

None

Partner(s)

Asher Segenam

Carwen Khapree

Base of Operations

Koma Inu Guild Hall

Personal Status
Status

Active

Relative(s)

Sylvan Foster Mother

Miki Wood Foster Sister

Kelatriell Hada Adoptive Father

Carwen Khapree Wife

Magic
Magic

Gaia Dragon Slayer Magic

Lich Magic

Lock Burst

Numbers Layered Magic Seal Style

Weapons

Memento of the Forest

"Life is irreplaceable. I didn't always believe it myself but it is nonetheless the honest truth. If you want to be a good man, then treat all life with the outmost respect and, above all, never claim a life. Sadly, I'm not a good man."
— Hotoke

Hotoke Perzsike (Hotokiku) was a sadistic and brutal murderer in his youth, uncaring for the lives of others as he believed that they did not exist in the same way he did and that the only reason for their "existence" was for his own sick and twisted entertainment. Now however, he is on a quest for redemption, hoping to liberate himself of his past sins. A hopeless quest in his own mind.

Appearance[]

"Appearance does not really matter to me. Now with that said, do I look good?"
— Hotoke

Hotoke is a very tall young man in his early twenties. One of his most prominent features is his rainbow colored hair which is in a constant shift of color. His hair is kept slicked back and then leads to his hair being tied together in multiple dreadlocks with small metallic blades woven into them and he owns a very long pair of sideburns that reaches past his shoulders. Adding to it, the seemingly only hair that does not color shift is his beard which is always kept in its unnatural purple hue. His eyes are of a golden hue but not only are his irises golden, his very pupils are golden as well. His skin is a bit on the paler side of the spectrum, though it is unknown why as he is not known to remain in his own abode but rather spend his time outside in the sunshine. His is rather well built man as a result of his excessive training.

He carries himself with a sense of grace and nobility, often intimidating the ordinary people around him as they think him to be someone of high stature that one should not cross with. He most typically walk around in a gray and sky blue jacket and vivid orange dress pants. Around his neck is a necklace that he claims once belonged to his mother (not the dragon one) and it is a gold chain with a cross made of steel. It is something of a lucky charm to him. On the bridge oh his nose rests a pair of frames for glasses made out of silver. But apparently he does not actually need them, nor are the glass on the glasses in any way improving or worsening his eyesight. When once confronted about why he wears them, he answered: "Because they make me look clever". On his left hip rests his rapier: Memento of the Forest. Finally, over his body he wears a violet robe with vivid orange patterns in the pattern of scales.

Personality[]

"He is not a good man. Never been, never will be."
— The general opinion about Hotoke

There is a great distance between the personalities of whom Hotoke was as a young boy and as he is as a grown man. Little is known about the mage's life and how he was before the dark mage Kelatriell Hada took him into his necropolis and started to teach him how to be a Lich Mage. Due to his upbringing by the not so mentally sound Lich Mage, Hotoke began to question the very existence of everyone around him, eventually believing himself to be the only person who is really alive, while everyone else were just false images. A belief which was shared with Kelatriell. Hotoke grew up to become a ruthless monster who has shown that he had no qualms about killing, torturing and destroying everything that was around him. After all, it was all fake, what was there to feel bad about? He was pretty much evil incarnate and he made no effort in hiding or denying it. Something he also showed was the selfish desire to paid attention to. Many times he would do the most horrible and despicable acts simply for the sake of that people would hear and speak of it. And he loved the recognition, he loved to be talked about, even if it meant that countless rune guards would come after him.

He was also very arrogant. Due to his limited experience of the world, after just two battles with rune knights and the destruction of a few various small towns, he started to believe that he was the most powerful mage in the world and that none were his equal, believing that everyone was at the low kind of level as the rune knights that had followed him and started to call himself by the self given title "Harbinger of Death". After his battle with Miki Wood, his personality took a drastic turn. After he had killed her and consumed her soul and essence, he came to a shocking discovery. She had feelings, emotions, memories, a soul, all the things that he had but he believed that no one else had. He took in everything that she had ever experienced. And as if that was not enough, he then also understood that everyone that he had ever killed and harmed were all real people as well. This proved to be a very traumatic experience for Hotoke. After he recovered to some extent, he showed an overwhelming amount of grief and regret over all the things he had done, suddenly wishing for his own demise as repayment for all he had done. Even to this day, that regret weighs heavy upon his shoulders. 

He also has a very strong sense of justice, never wanting to do wrong by anyone ever again and bring in anyone which do wrong. But old ways have seemingly not all died out as when and if he finds a criminal, which he deems too dangerous or too far gone, he would rather deal with him/her in a permanent manner rather than imprisonment. This however, is a last resort which he only employs when there is outmost proof to him that the criminal will never change. He will more often than no attempt to negotiate with his opponents before relying in combat and violence. He does this as he wishes for others to recieve the same chance he recieved in his youth, the chance to better oneself. Previously, he was also very undisciplined and impatient, preferring the easy way above any other. But after getting raised by the forest dragon Sylvan, he had an unrivaled patience with just about anything. Beyond patient, he was also cautious. Especially in battles. He can drag out on a fight for hours just to find that one opening in his opponent's assaults or defenses. He is of a strategic mind whenever he enters a battle, always calculating his opponents moves and tries to evaluate the best way of confronting said foe.

Hotoke is also very courageous as often demonstrated when he has faced off against far stronger opponents without even blinking. After the fight is over and done with he would often confess to being "Scared shitless" but despite that he always stands tall and strong before his adversaries. He has a very strict "No running" policy that he encourages all his friends and comrades to follow as well. There has been only one opponent that he has ever faced and decided to break that little policy and that was when he faced off against Minerva as after a full minute of fighting he decided that this was an opponent that he could not beat. He has also shown to be both rather vain and indecisive as can be seen with how much he cares for and tends to his appearance. He spends more magic than one probably should in order to change his appearance according to how he sees fit, and what he deems to fit and be "cool" changes on a very regular basis. His nose, ears, eye shape, skin tone, but most of all his hair. He is so indecisive on what color his hair should be, so he wastes multitudes of magic every day to keep it in a constant change of color. The only thing he has seemingly desired to remain as it is is his purple beard. Nobody touches the beard...

Hotoke have more than once displayed a charismatic side of him, able to sway people from their dark paths and convince a multitude of former criminals to either serve their punishments willingly and/or serve a greater purpose as a rune knight for the magic council so that they may repent, as he himself has done before.

History[]

Little is known about Hotoke's background as he has been less than willing to share it with others. Though there are a few things he has allowed to be known by those closest to him or those that has seen or experienced it. The earliers known moment of his history went back to 16 years ago (post-timeskip). Hotoke was wandering through the forests in the distance from the main capitol of Fiore. Hotoke had in the past recent years murdered and ravaged whole villages in the outskirts of Fiore, striking fear into the hearts of the people of the land. But he had started to grow tired of it. There was little fun anymore in destroying small and insignificant villages. He started to aim higher. And higher he aimed as he came to the decision to obliterate the city of Crocus.

On his way there, in the midst of the forest, he came across a girl around his own age, wandering through the woods, completely absent of clothes. The girl turned to him and they locked gazes and as she approached him and tried to greet him, he struck out, attempting to impale her on a spike of bones. A fight ensued. The battle was long and tedious and Hotoke started to get frustrated with the whole ordeal. He started to attempt to break down her calm resolve. Taunting her, threatening her and even threatening what would happen to the city and those she loved. That was a mistake. The girl who had previously mostly avoided his attacks was now retaliating, striking him with full force with her Forest Dragon Slaying abilities. Finding himself, for the first time in his life, in a tight spot, started to take on his most powerful form: The Lich Stage.

Even then, she still proved herself to be a challenge and much to his dismay, she even overwhelmed him. With one powerful bash of the hammer, she utterly destroyed him, rendering him down to nothing more than a pile of bones. After this happened, the slayer girl was too exhausted to even move, barely able to breathe. What happened next was something that would change him forever once he woke up. His bones would start to evaporate, and in their place was a small lacrima-like orb that hovered in the air. Slowly, the "lacrima" started to consume all life of the nearby area. Plants, trees and critters withered and died as all life was leeched out of them. The girl was no exception to this. Eventually she died and as she did, he took her very soul from her and with it he was able to reconstruct his body.

When he woke up, he was in a daze, not remembering anything of what had just transpired. But as he looked around at the dead creatures and plants around him, the memories came back to him. Not his memories though, but hers. Every minute, every second of her life came to him, even the moments which she had long forgotten. The memories ravaged him, tormented him. Because they made him realize something. They were alive. All of them were, every single person that he had ever slain was actually alive with feelings, memories and souls. All the guilt, all the sadness, all the pain struck him like a meteor and utterly broke him. As he "recovered" he hated himself for everything that he had done and he had come to the decision that he did not deserve his life after all the ones he had stolen. But first, he had to put some things "right". She still had friends and family, and they needed to know what had happened. 

More to be written...

A time after the fall of his mother and mentor, Hotoke scoured the nation of Fiore in hopes of finding the great civilization and finding a new purpose to his life. He wandered from village to village and city to city, his searching seemingly being for naught. It was then at his lowest moments where he came across a recruitment sign for the Magic Council's Rune Knights. He approached the recruiting knights and applied for a position amongst their ranks, something which put the council in a bind. On one hand, Hotoke displayed a combat prowess that the knights could never have imagined from him. His power surpassed and outright crushed any knight that would enter a spar with him, and he excelled at all training sessions. So this would imply a great cchance for them to gain a new and strong reccruit. However, his age remained an issue, being a mere fifteen years old boy, he was far too young for the requirements to become a professional for the council. Despite this, they felt that they couldn't deny this lad's request out of fear of losing such a potentially powerful member to their squads.

To attempt and resolve this issue, one of the appointed squad leaders amongst the recruiters to escort Hotoke to the Council's head quarters so that they themselves could interview and inspect him forthemselves. This was a process which would take months upon months as the Council could quite frankly not be arsed about some little boy which may or may not hold even a minumum of potential. When the meeting finally came about, even the council stood astounded at his prowess, and as such immediately sought for a solution. During the meeting, Hotoke had refrained from speaking of the horrors which he had commited, sticking solely to the tale of how the Dark Mage Kelatriell had trained him in the arts of magic and how he eventually escaped from his grasp.

The council created a new wing for the magic council, one which would mostly be centered around justifying their reqruitment of a child into their ranks and nothing else. They had never even anticipated that any more would consider applying, all that mattered was that they would be able to keep this one boy in their fold.

Years afterwards, Hotoke had grown to become a strong, slightly feared, and most of all respected member of the official Rune Knights, gaining the praise and appreciation of both his fellow knights and the "common" people as he had served well to incarcerate a multitude of violators of the common and magical law. Of course, there were those whom held little regard for the Forest Dragon Slayer, and those were the guilds. Many guilds felt restricted with the council constantly breathing down their necks, Fairy Tail above all. Hotoke served the council well for many years, along his partner Carwen Khapree, before they parted ways as Hotoke sought to make the world a better place from a different place as he grew displeased with the current state of the magic council. Hotoke resigned from the Rune Knights, and ventured out onto a new journey which would in time lead him to new rivalries, new friendships, love, and evenutally to the very doorsteps of the grand guild Koma Inu.

Synopsis[]

Equipment[]

"Except for the material? Nothing. If you learn to rely on the strength of your equipment, you will soon forget to rely on your own."
— Hotoke about what's special about his sword.

Memento of the Forest: Hotoke have always liked the idea of fighting with a proper sword, but due to his lack of skill in the field of real Sword Magic, he could never compete with other swordsmen. Shortly after the fall of someone dear to him, he discovered the corpse of a colossal creature with a very powerful body. From one of it's ribs he fashioned this rapier, and with his potency with Lich Magic, he could now compensate for his lack of competence with Sword Magic by freely manipulating this sword of bones. While bone would hardly be an appropriate material in ordinary cases for a sword, thanks to this being made from an already powerful rib, as well as that he can control it's endurance, lenght and sharpness through his magic, it can now rival nearly any blade that has ever been made.

Powers and Abilities[]

Magic[]

"Please, do make this difficult."
— His catchphrase before a fight.

Lich Magic[]

Forbidden for its dark and morbid practices, this magic is among the most versatile forms known to man. A lich mage can claim the bones, blood, etc., from dead creatures in their close vicinity to strengthen their own body. Anything that exists in the human body a Lich mage can and will take advantage of. And Hotoke is of no exception. In his younger days he pioneered this dark art and continues to do so to this day. Although, after he became a Dragon Slayer, he has been using this magic less and less, to the point where it is quite the rare sight to see him using it anymore. Some say that it is because it is not as good as his slayer magic. Some say that he has lost the touch. He says that it is because he is ashamed of it.

Lich Magic have astounding abilities and properties, allowing Hotoke to freely manipulate and bend his own body to his whim as long as he has the magic to pull it off. This magic allows him to manipulate not only his own but also the flesh, muscles, bones, blood and all other components of the body of other dead creatures and assimilate it into his own. He is also perfectly capable of creating the materials used out of nothing in exchange for some extra magic. Depending on the quality, the more expensive it is, and it also determines how long it will last. Hotoke has in his younger days attempted time and time again to control anothers living body, all attempts have failed for unknown reasons. Lich Magic received the nickname of "God's Magic" as it appropriately allowed the practitioners to play god by creating life of their own.

Bone Spells[]
  • Bone Spike: Bone Spike is the most basic Bone spell in Hotoke's arsenal. Upon his will he can manipulate the bones around him or in the his own body. Then he can make the spike appear from his own body or, if burried previously, appear as a massive spike from the ground for a surprise attack. They can also be launched off of Hotoke's body like missiles. The magic cost for the spell depends on wether he manipulates already existing bones or if he temporarily creates it from nothing.
  • Bone Storm: Hotoke summons forth bones from his his own body or from around him and shatter them to many smaller, harder and sharper pieces which will begin to swirl around him like a wortex, damaging anyone who approaches him. The bones that are used for this spell can never be reused again, therefore he prefers to use magically created bones to perform this spell but it costs more magic to do so. The more bones that are used for this spell the larger the area of effect.
  • Burrow bones: Pretty straight forward. Hotoke burries some of his bones into the ground to be used at his beck and call at any given moment.
  • Bone Bullets: Hotoke can fire off a bullet made out of bones from any point of his body, although favoring using his index finger for it. The bullets travel at high speeds towards it's target and has proved to be able to penetrate armor with ease.
  • Bone Shield: Creates a shield of bones in front of the caster, protecting anyone behind it from attack. This is Hotokes most powerful defence spell as it can resist a whole lot of punishment but at the cost of a higher than average magic cost and it only protects a small area no bigger than his own body.
  • Bone Wall:  Hotoke summons/conjures a crapton of bones in order to form a thick, tall and wide wall of bones to protect Hotoke and allies from danger. The bone wall is less powerful than the bone shield but it compensates by covering a wider field.
  • Calcium Maiden:
  • Calcium Fortress: Hotoke summons/conjures bones to form into a web-like dome that forms around him and then starts to expand. The webbed bone walls are far more durable than steel and can be used to either trap foes within its boundraries or keeping his opponents out while he prepares and/or recover. If he so wills it, he can shout "Shatter" for it to, well, shatter and explode with massive force.
  • Exoskeleton: Hotoke covers himself in flexible bones that keeps him protected against most forms of physical damage, but does little to pretect him from magical attacks. Just like any other bone spell, he can freely manipulate just about every property it possesses, most notably its hardness. While using this spell he has been perfectly able to take on Gajeel's Iron Pillars and Natsu's Iron Fists with next to no damage done.
Blood Spells[]
  • Blood Bolt: Hotoke summons/conjures up a bolt made out of blood which he can fire upon his enemies. While not doing much damage in and of itself, this spell, just like all blood spells, causes the caster to get healed for a small bit of the damage that was dealt.
  • Blood Wave: Hotoke summons/conjures up a tidal wave made out of blood for tremendous damage in a wider field. Impact upon enemies causes their life force to be leeched.
  • Iron-blood shot: Just appearance-wise, this spell does not seem that that different from it's mother spell, the Blood Bolt. However, there is a secret to it. Hidden within the bolt of blood is a secret ball of iron. This spell travels at speeds compared to that of a legitimate bullet, and with the power to match it. Like all other blood spells, a certain amount of the damage caused by the spell will serve to heal Hotoke.
  • Blood nova: Hotoke sends out a powerful long range pulse of blood with his own body as the center. This spell causes very minimal damage to Hotoke's foes, yet that is not an issue since it is not it's intended purpose. This spell exists to push a foe that is either overwhelmingly powerful or superior in numbers away from him in order to give him a chance to think up a new strategy and hopefully a better chance to retaliate. 
Flesh Spells[]
  • Flesh tendrils: Hotoke conjures/summons a mass of flesh in the palm of his hand which he can launch at his target at the shape of a tendril at long ranges. The tendril delivers a powerful punch to the opponent, but moore than that, it also has the ability to grab hold of the target and pull it towards Hotoke.
  • Flesh bomb: Hotoke conjuers/summons an orb mde out of his own flesh which he can throw towards his foes. The bombs are verbally triggered, as they cannot explode until he says the word. The reaction can be caused despite if he says it in a very low volume.
  • Acid Belch: Hotoke gathers his stomach acid and intencifies it, before belching it up in a medium ranged projectile that can consume just about anything it touches.
Advanced Spells[]
  • Dark BoltFires a bolt formed from the dark emotions of the heart. This spell has a very interesting effect. Hotoke most commonly uses this spell to rid himself of his anger and implement it into his opponents. This usually have one of two effect if not both. His opponents get more dangerous as they start using their more powerful abilities or they get so angry that they become sloppy in their execution of their skills.
  • Nerve BoltAn attack that will seemingly do nothing upon impact. It messes around with the nerves, making them extra sensitive, or less esnsitive, depending on the casters desires.
  • Ghoul StageOne of the more advanced spells in an Lich Mage's aresnal. This spell will cause the flesh on ones body to decay, leaving them with weakened magic power, but greatly enhanced durability and strength.
  • Lich StageThis is the signature spell of Hotoke. Although advanced and very painful to reach, the power that comes with it is undeniable. Unspecified how much but one's magic power increases vastly once one enter this stage and Hotke has compared the power of it to be similar to Dragon Force. The prize for this magic is very slow regeneration of his body and the he will find himself rooted in one place, unable to move. Magic resitance is also increased, but not against his own magic. Add with the explosions that will follow from every spell leads to things getting very dangerous if the foe is allowed to come too close. The final frontier for every Lich Mage. But Hotoke have come to wonder... Is it really the final stage, or could there be one more step to take?
Devastation spells[]

Hotoke combines every single element of his body to form purified bio-matter, effectively producing his most devastating weapon yet, thus it's name. This bio-matter can then be used to perform a variety of attacks, all of which drains his foes of their life force upon impact. At the higher ranks of this spell, the matter can and will be transformed into pure magical energy, to create even greater destruction. The ranks goes as follows: Singular, Areal, Urban, Continental, Global and Galactic Devastation. Note, just because it is called "Global devastation" it does not mean that it affect the entire planet. This spell is exclusive to Hotoke. The amount of magic required depends on the rank.

  • Sigular Devastation: Hotoke conjures up a thich flesh-like mass which has become known as Bio-matter, shaped from the combined matter from his bones, flesh, bones, etc, in his palms that are joined together by the wrists and fingertips. After the process is complete, Hotoke can then fire the bio-matter in the form of a long and powerful tendril. When the attack strikes it's target, the spell will leech the opponent of its life energy. If the spell kills the target it will not only claim all the life energy, but also absorb the entire body and add it to Hotoke's own.
  • Areal Devastation: Similar in its concept and design as the Singular Devastation, this spell just affects a large and more widespread area. Just like the previous version, this spell has Hotoke conjure up a thich mass of Bio-matter to use as a weapon. Once the process is complete, Hotoke can launch this spell. He will take in half of the matter into himself and the rest he burries underground. The underground matter then travels to his opponent(s) and unburies, striking them into the air. After that, he sends out the matter from hiis body to in an omni directional strike. Same effects as Singular Devastation.
  • Urban Devastation: 
  • Continental Devastation:
  • Global Devastation:
  • Galactic Devastation:

Lock Burst[]

Lock Burst is a supplementary Caster Magic which allows the user of said magic to perform a monumentous feat of physical and magical prowess. Lock Burst can be acheived by anyone and can be applied to any form of magic known to man. Since it's discovery, Lock Burst has come to be known as the All-Encompassing Ultimate Art of Magic. Lock burst is, as stated, a supplementary magic which in and of itself is completely useless without an additional magic in one's aresnal. Upon it's actinvation, the magic will "analyze" the user in order to figure out which magic the user has the strongest affinity to. Once it has done this it will grant the user one additional spell of tremendous power. This spell warries from looks and effects, all depending on the magic the person is at their best with. This magic can be applied to any other form of magic, ranging from Molding Magic, Holder Magic, Ancient Magic and even all manners of Lost Magicand then recieve the properties of the magic. The spell that this magic spawns is significantly more powerful than any other spell in the mage's arsenal, with enough power that a mere average mage can cast a spell that surpasses the likes of Fairy Tails legendary guild spells.

A well trained mage is said to have the sheer power to devastate a city and more with this magic. Then again, not all spells are of a destructive nature. It all comes down to the magic itself and what the user prioritises with said magic. Hotoke can also sacrifice pieces of his soul in order to further enhance this magic's power to even greater extents through the act of Soul Relinquishment.

  • Fall of the Sacred Tree: Ragnarok: Fall of the Sacred Tree: Ragnarok is without a doubt, Hotoke's most powerful spell. Due to finding the most affinity with his Dragon Slayer Magic, and especially his mode, his lock burst carries with it anti-Dragon properties. When he activates Lock Burst, and therefore this spell, he will shoot himself high into the sky and then dive down, far exceeding terminal velocity, and make heavy impact with the ground, sending a wide shockwave. Afterwards, from the point of the impact, colossal roots, coated in an aura of light, will sprout out of the ground and spread far and wide across the area, branching out and devastatingly pummeling whomever crosses it's path. These roots travel too fast for anything to get out of it's reach and are near indestructible, so the only hope for whomever come across it is to block and try to endure it. This spell has only seen the light of day once, and it was attempted in a desert waste. Hotoke has stated that if he were to use this spell he could level all of Crocus and more. Ever since the revelation of this to the magic council, the council has seen to forbid Hotoke from ever using that spell, lest he be branded as a Dark Mage once more.

Forest Dragon Slayer Magic[]

The forest dragons slayer magic is classified as Lost Magic and utilizes both wood and plantlife as weaponry to slay dragons. Forest Dragon Slayers are one of the most spell rich fields of Dragon Slayer Magics due to the rather unique way that they recieve new spells. By coming into contact with new types of wood, plants, fruits and vegetables the Dragon Slayer will recieve new spells to use. Forest Dragon Slayers can also use their magic to enhance other weapons and fire great beams of concentrated sunlight. Arguably Hotoke's most powerful magic and also his most commonly used one, as he tries to honor his mother and sister by attempting to use this magic to it's fullest extent and constantly grow with it.

Basic Forest Spells[]
  • Club of the Forest Dragon is the most basic and least useful spell in the Forest Dragon Slayers arsenal. With it's minimal range, low strength enhancer and without even the low magic cost to make up for it, there are far better spells that a Forest Dragon Slayer can perform which possesses greater strength, range and abilities.
  • Reaching Oak Branch of the Forest Dragon is clearly superior to its mother spell with its greater power and vastly greater reach. Covering the arm in bark and wood, reaching branch can extend to over 20 times the arms length and deliver powerful punches to multiple points on its targets body as besides the the thick main branch it protrudes several thinner branches from it. As the strike lands a hit, the user can then pick three options as to what to do next. The caster can allow the branch to grasp his opponent through small roots to seep into the skin of the target, which allows the user to either pull him/herself towards the target or pulling the target to the caster. Or it can simply land a hit and let that be it.  This spell can be enhanced further if the user comes into contact with different wood types to form the spell out of.
  • Oak Mallet of the Forest Dragon is a clearly superior spell compared to its mother spell with its greater strength. This spell causes a mallet of wood to form around the casters fists, allowing for more powerful strikes, as well as more protection for the users fists. This spell contains enough strength for even the most mediocre hand-to-hand combatant to be able to pulverize rocks with ease.  This spell can be enhanced further if the user comes into contact with different wood types to form the spell out of.
  • Oak Hatchet of the Forest Dragon is designed to be a similar spell to the mallet spell only that while the mallet is made to inflict blunt force trauma this was actually in the very core of it's design meant to kill its foes. This spell was meant as a last resort against the foes which just won't stay down or can't be reasoned with. The spell spawns an axe made out of wood which covers the hand and comes with an edge that grows harder and sharper as the user grows in power. Mika was able to use this spell to cut straight through Thuzad's Bonewall, which he has stated is even stronger than steel.  This spell can be enhanced further if the user comes into contact with different wood types to form the spell out of.
  • Amber Shot is a rather basic but still very useful spell that most Forest Dragon Slayers use on a ragular basis. The Amber Shot launches off a shot of thick tree sap which will greatly slow down the opponents movements which in turn will harden into amber that is even harder than stone if one does not remove it quick enough. Although, when it has hardened it can still be made fluid again by the use of great heats.
  • Oak Scales of the Forest Dragon is the weakest and most basic armor spell that a Forest Dragon Slayer can learn. Due to most Forest Dragon's weak defences due to their lack of scales, they often compensate by using magical scales to add some additional defences. The scales can also be launched off their bodies to create devastating pinpoint or areal attacks.  This spell can be enhanced further if the user comes into contact with different wood types to form the spell out of.
  • Oak Warhammer of the Forest Dragon Is the enhanced version of the Oak Mallet spell. The Warhammer spell requires of the mage to bring both of Hotoke's hands together to form a giant hammer made out of wood to deliver even more powerfuls strikes but at the cost of the users natural speed. This spell can be enhanced further if the user comes into contact with different wood types to form the spell out of.
  • Oak Battleaxe of the Forest Dragon is the enhanced version of the Oak Hatchet spell. The Battleaxe requires of the mage to bring both of his hands together to form a giant axe made out of wood. to deliver even more powerful cuts and chops but at the cost of the users natural speed. This spell can be enhanced further if the user comes into contact with different wood types to form the spell out of it.
Advanced Forest Spells[]
  • Forests Vine Constrictor is most likely the most simple spell from the advanced category. While not very useful in the offencive sense as even if you were to strike with full force the damage would still be rather minimal. The true usage of this spell comes from binding, grabing and tossing.
  • Scales of Quebracho is the empowered version of the Oak Scales spell, allowing for far greater defence, magical resistance and greater cutting power when launched.
  • Firecracker Pepper Vines is an advanced spell which allows the user to send out four vines and to first use them as whips and then through them spawn rapidly growing red peppers which will eventually explode with massive force at the will and whim of the caster. The user can also bury these vines and peppers beneath the earth, laying dormant there like landmines.
  • The Ents Razor Leafs is a medium to long range spell that allows the user to cast leafs that are as hard and sharp as any katana blade and growing in power along with the user. These leafs are very dangerous and it is above all recommended to simply dodge and avoid this spell. Or, if one is capable of fire magic, they can easily be stopped by incinerating them. The spell can also be used to make long leafs appear from the casters wrists to use as blades for close combat.
  • Dragon-Pumpkin Canon is a rather basically created but oh so effective long range spell. This spell grants the user the ability to conjure up a pumpkin as hard as any canon ball and fire it off with extreme velocity and power followed up with what sounds like a dragon roar. Needless to say, the impact would be downright tremendous and can and will cause major damage to which ever poor unfortunte sod would happen to come in the way of this flying pumpkin. The human users of this spell has also made it something of a habit to turn the pumpkin into a jack o'lantern when the holidays comes around.
  • Medico Bacca: Veleno:
  • Medico Bacca: Sonno:
  • Medico Bacca: Benessere:
  • Spore Storm: Poison:
  • Spore Storm: Sleep:
Secret Forest Spell[]
  • The Forest Dragon's Solar Ray is one the Forest Dragon Slayer's most powerful abilities. At any given time of the day, the Hotoke will absorb up sunlight in order to charge his most devastating ability yet. This spell is kept secret from every new dragon and dragon slayer as it has become a tradition to allow the newcomers to discover this grand spell for themselves. It takes a long time to charge this spell and it can take even longer depending on what time of the day it is and while this spell is charging, no other spells can be cast, otherwise, this spell will be interrupted. Once enough light has been gathered, the user can unleash this powerful spell in a beam of light from ones palms at temperatures that can reach up to over 6,000 °F.
  • Roots of Yggdrasil is one of the Forest Dragon Slayer's most powerful abilities. Hotoke will produce seeds from his body which he will then proceed to bury into the ground. These seeds needs time to fully develop as they need a minute or two to feast on the ethernano in the ground and air. At this point, the seeds are near indestructible, highly resitant to all kinds of magical and physical force. Once they are ready, colossal roots will sprout out of the ground and relentlessly attack Hotoke's foes for a certain amount of time (two minutes). The tip of the roots are in the shape of open jawed dragon heads. These roots carry cataclysmic power. So much in fact none so far have been able to survive it's relentless attacks.
  • Chromatic Orchid: Petal Dance is one of the Forest Dragon Slayer's most powerful abilities and is basically a vastly more powerful version of The Ents Razor Leafs. Hotoke will allow flowers to sprout out all across his body of varying colors until all of him is covered. Once he has covered himself in these multi colored flowers, he will start to break out into dance and send a flurry of these petals in any chosen direction, causing tremendous damage in it's wake. Many foes whom have fallen to this spell has stated it to be "The most beautiful defeat ever". Hotoke has stated that the dancing is not in the slightest bit necessary to perform this spell. He just does it for it to give the spell it's own gimmicky flair.
Unknown Dragon Spell[]
  • Symbiosis is a spell known only to the dragons as it has not been shared with the humans. The effects of symbiosis is as follows: It allows to connect the casters body to another individuals body which can, if certain conditions are met, near instantly heal any one the caster connects to. The caster and the target will then be able to temprarily share some of their magic with one another for as long as the connection holds. The record for a human so far is three minutes. It also allows them to connect their magical powers. In short terms, the two people that are connected will get to share eachothers magic with one another and even get a power boost. Sounds grand so far, but there is a catch. All damage recieved after the connection is made will be dealt to both of the mages affected by Symbiosis and the damage will also be doubled. There is a great risk that follows with this spell so anyone who casts it ought to be cautious in how they use it.

Quebracho Mode[]

Quebracho Mode is a supplementary mode for Hotoke that functions similarly to how the Steel Mode works for Iron Slayers. To enhance the properties of his wooded attacks, granting them more attack and defensive power. An example of this is when he applied this mode to his mallets, a spell which allowed him to bash straight through steel with ease, but when it proved insufficient to harm his opponent, he applied this mode to the same spell, suddenly being able to crash it's way through armor after armor and causing severe harm to the opposition. Sharper, harder, denser, this has it all, only at the cost of greater weight.

Divine Forest Dragon Mode[]

In a not so unusual competitive fight between Hotoke and his old rival and friend Carwen Khapree, things were starting to get rather intense very fast. Without paying much mind to holding back, Carwen sent loose a powerful spell against Hotoke which could very well result in the death of him. So in an act of desperation he attempted to perform that which Gajeel and Natsu had done and consume another element. The attempt was successful and he suddenly found himself capable of entering the Dual Dragon Slayer Mode. In this mode, Hotoke finds himself to be faster, far more durable and much stronger than he was before and his spells are even more powerful than before. Together with the extra little twist with the Divine Stigmatas that is left behind after every attack made which, just like the original, leaves the struck opponent weaker in a certain fields and empower his own upcoming attacks.

  • Divine Roar of the Forest Dragon: The signature spell of every Dragon slayer, which does not even exist for Hotoke until he enter the Holy Forest Dragon Mode. The effects and power of the roar is near identical to Carwen's own. This one just has traces of woodchips and leafs in it, making the spell even more powerful.
  • Divine Razor Storm: Hotoke conjures up a compressed ball of razor sharp leafs in the palm of his hand and infuses them with Divine Dragon Slayer Magic. After the infusement is complete he scatters the ball in front of him, causing the sharp magical leafs to fly in a wide area and cut whatever it touches to smithereens. 
  • The Forest Dragon's Divine Mallet/Warhammer: The same idea and concept of it's mother spells, only that it has been enhanced with Divine Dragon Slayer Magic.
  • The Forest Dragon's Holy Hatchet/Battlaxe: The same idea and concept of its mother spells, only that it has been enhanced with Divine Dragon Slayer Magic. The cuts and chops now cut even deeper and have much deadlier results.
  • Divine Forest Dragon's Propulsion: Hotoke can create propulsors of dazzling, crackling green light at any place on his body, allowing him to boost his whole body or select parts ot it with great velocity and force. He can also grow this spell further, making the small propulsor become colossal and cause devastating damage with it.
  • Divine Orchid: Dragon's Petal Dance: Nearly identical to it's mother spell, the Divine Orchid is an empowered version of it, as it is fueled with Divine Dragon Slayer Magic to make the attacks far more powerful. Each strike leaves two stigmata's on the target which will make the next spells cause even more damage.
  • Roots of the Sacred Tree: Yggdrasil: Nearly identical to it's mother spell, Yggdrasil is an empowered version of it, as it is fueled with Divine Dragon Slayer Magic to make the attack far more powerful. The original spell has been known to be impossible to survive, so this improvement basically just serves to grant results faster.
  • Ancestors Pumpkin Canon: Nearly Identical to it's mother spell, the Pumpkin Canon is an empowered version of it as it is fueled with Divine Dragon Slayer Magic to make the attack even more powerful than it was before.
  • Divine Forest Dragon's Scale-Coat: An advanced and more effective version of the Scales of the Forest Dragon and the Divine Dragon's Coat. Like the scales, this spell allows Hotoke to cover himself in wooden scales that radiates with a crackling, dazzling green light that provides him with increased defenses, allowing him to take on more powerful blows than he could before. Add that with the effects of the Coat, which in turns protects him from all manners of foreign effects like poison, heat and cold to name a couple, it practically provides with a near perfect defense.
  • Divine Dragon's Pepper Vines:

Draco Surge[]

Draco Surge is the term used to describe the transformation of a human into that of the dragon. The dragon slayers who achieve this state will carry with them near unfthomable power. However, while achieving this state is a relatively easy task if one is just aware of how, mastering it is monumentous feat in and of itself. The first transformation will not be an optional change. Once the slayer has reached the point of no return, the change will slowly sneak itself upon the mage in stages. Fangs, horns, scales and claws will begin to appear on the slayer's body, their frame will start to grow, little by little, until the power comes to the point where it will come like burst, hastily transforming their body into that of one of the most powerful beings in existence. Once this form has been reached, it is gonna take the mage soe time to adjust to the changes in their body. Even more difficult than that will be the task of figuring out how to change back to their original state. Without proper guidance, this can take years to figure out but once learned the mage can freely enter and exit the state as they see fit, even restricting it to only transforming specific parts of their body. Wether this is worth it or not is up to the individual to decide, but the power that accompanies it can not be disputed as it by far outclasses anything from the Drive, Dragon Force and even the Primal Dragon Mode. This transformation also works in perfect conjuncture with the Dual Element Dragon Mode.

Even outside of the draconic transformation, Draco surge has a more than positive influence upon the mage's body. Once this mode has been achieved, the user will expereice a considerable boost to their physical capabilities due to the aforementioned changes. Even as a human, the body will still be of a slightly draconic nature, more so than usual. The body can endure much more trauma and the muscles can perform even greater feats of strength and speed.

  • Unfathomable Strength: Upon his activation of the Draco Surge, Hotoke recieves a monstrous boost to his physical prowess, able to overcome any obstacle in front of him with his raw strength alone. To Hotoke, there are three so called Tiers to this power. The first tier of the Draco Surge is when he begins to tap into the quite frankly obscene power of the dragon. There will not be any noticable change to his frame, other than some elongated canines, and a hefty boost to her physical and magical prowess. With only the first tier activated, Hotoke carries a significant boost to his muscular frame. His strength is multiplied many times over, allowing him to pick up and crush objects hundreds of times larger and heavier than himself. He can create air pressure waves with such intense power through mere hand swipes can break rock and tear through siginificant portions of land, leaving them completely devastated. As it stands, despite the colossal boost of power, this power lacks behind in comparrison to the traditional Dragon Force which offers a bit more in both the magical and physical aspect. The Second tier of this power dwarves the previous state. Second tier is when the effects of the Draco Surge begins to take form and give a visible indication of the power that is begining to well up inside of him. His frame wil begin to become covered in thick, rosy, draconic scales, his hair will change from his typical chromatic state into thick strands of black and pink, claws will begin to grow from his fingers and toes, as well as wings sprouting out of his back. While in this second tier, the thought of the dragon force becomes almost laughable as it is such an insignificant state. Hotoke's power is elevated further than before, now being almost without equal. Mere waves of his limbs are enough to devastate the surroundings, creating hurricanes, blowing everything to oblivion. His punches can obliterate the top of a mountain, crushing the rock and shattering it into dust and pebbles. The power of the second tier however carries more risk than benefits. As the body is closing in to the might of the dragon, elevating to a realm of power previously unthinkable, begins to place great strain on the body, The power a dragon contains was never meant to be harnessed by the human body, and even though his body is partially taking on the form of the glorified reptiles, the body is still human, and as such can not fully handle the might it is tapping in to, rendering the second tier a most dangerous state of being. The third and last tier is almost too frigthening to imagine of a human being. The third tier is the state every dragon slayer builds up towards, whether it be intentional or not. The Dragon. To become a dragon is the final stage of the Draco Surge, the final step to take and the ultimate power to achieve. He can crack open entire mountains, cause tremendous earthquakes with his mere steps and capable of leveling whole forests with his swipes and roar alone.
  • Incomprehensible Speed: The first tier is still a step bellow the traditional Dragon Force, but he is still granted speed unlike many. While in the first tier, Hotoke is able to "naturally" move at speeds that equals, if not even surpasses any other speed enhancing boosters or magics. This works greatly to his favor, able to move from one side of the battlefield to the other in the blink of an eye. Hotoke moves like a blur on the field, proving almost impossible to keep track on and will deliver his blows just as fast. The second tier steps this up even further. Once he has entered the second tier, it would next to require some tremendous skill to keep one's eyes on his movements, him running sometimes being mistaken for being some sort of invisibility or teleportation magic, leaving only dust and temporary images of himself in his wake. The third tier is... relatively unchanged from tier two. At least as far as ground speed goes. The ground speed is at large unchanged from the previous tier. In fact, the third tier is, if anything, slower than the previous tier. This might be due to his monumentous size and weight. However, while that may be the case, his flight speed is another story entirely.. Hotoke has demonstrated an unthinkable speed limit while airborne, able to fly across the land of Fiore at speeds surpassing that of the four dragons who destroyed the 3000 Face bombs across Fiore.
  • Monstrous Endurance: The first tier is just like the other traits and therefore lacks behind a bit when compared to the powers of the dragon force, yet this power is not to be ignored. While in the first state of the Draco Surge Hotoke's already potent endurance is elevated to heights touched by few. Just at the mere first state of being, Hotoke can endure so much more. Canonballs can now barrage him from every conceivable direction andhe barely bats an eye at the inflicted damage. Strikes comparable to that of meteors are but mere warmup for this enhanced mage. The second tier of Draco surge is just outright ludicrous. Neither of the previously mentioned obstacles are even of any care to him anymore, his body convered in thick and smooth Dragon Scales, hardening his body beyond comprehension and granting her even further resistance to magic, able to tank even more of a beating, though even more than simple physical attacks. Even magic now stands as little of an option against this monster of a man. One such demonstration of his abundant sturdiness is upon a spar with his friend Carwen in a battle to test the limits. Entering the third stage of Draco Surge, the perfect tier, the ultimate state of being Carwen and Hotoke duked it out in a secluded area to try their new bodies out. During their bout, Carwen blasted Hotoke with one of her secret arts, causing him to plummet and crash through a mountain from top to the near bottom, causing the mountain to collapse around him. Despite this, Hotoke managed to rise up and shrug it off as if nothing had occurred to him. The third tier carries with it power unthinkable to common minds. Hotoke has displayed prowess like few others before him, able to resist immense amount of trauma and shrug it off like gnats invading his airspace. However, it is here where one would seem to find that maybe she is not quite full dragon yet as sufficiently powerful spells can still cause her damage even if they are not of draconic origin.
  • Enhanced Magical Power: Just like the other enhanced traits, the first tier is not much to speak of when compared to the might of the dragon force. However, there is a twist to this that sets this tier apart from the dragon force. Unlike the previously mentioned power up, The Draco Surge functions in perfect combination with the Dual Element Mode, adding the great power of the mode together with the draco surge and Hotoke will find that the first tier, as far as magic goes, far surpasses the power of the Dragon Force, able to crush and devastate anything in her surroundings to the point where his simple roar spells can nearly destroy a smaller town. The second tier elevates that already monstrous power to a point where his power is simply put getting absurd. Even the most basic spells can now compare to her most powerful of secret arts in sheer might, more than ten times enhancing the previous power, allowing next to nothing stand in Hotoke's way when he goes all out. The cost of this however is as he closes in on the power of the dragon yet remain in a slightly humanoid form, the power starts to get overwhelming for the fragile form. The only way out of it is to either leave the Surge or to enter the third state. The third tier is the final and ultimate state of being, surpassing all previous tiers and magical boosters as none come even close to the might of the dragon, power incarnate. Cities can be laid to waste without as much as a drop of magic to amplify the feat. Mountains shiver at her approach, the hardest of steels and alloys are like paper before him, and whole nations termble at the thought of the dragon's onslaught. However, as with all inconquerable power, it eventually leads to complacancy.

Natural Abilities[]

Ways of Combat[]

Masterful Fencing Abilities: The greatest honor that Hotoke can grant his opponents is the respect that follows that he uses his Lich Magic and rapier. Being his favorite weapon, which also have a great affectionate worth to him, he has spent many years to improve his swordsmanship to great levels. His mastery goes so far as to that he is more than capable to face off against the likes of Erza and Kagura and still hold his ground, but not good enough to actually win by traditional fencing means. 

Expert Hand-to-Hand Combat: While not as efficient as his fencing, Hotoke is more than capable to face off against very powerful physical opponents like Gajeel, Natsu and Laxus, though, to be honest, not for long if he tries to fight them with muscle alone. His fighting style follows the line of stalling and observing, redirecting attacks to find openings and take advantage of them on the spot or for the future.

Prowess[]

Enahnced Endurance: While being a rather quick, powerful and strong man there just ought to be some field in which he is lacking. This is that field. Quite the opposite of his foster sister, and very much like his mother, he's endurance is rather low when taking beatings in a natural fashion. Thus, he often spends a lot of magic to keep up his exoskeleton and dragon scale spells. Hotoke can run for dozens of kilometers/miles and not lose breath or breathe heavy. Additionally, he can exert his muscles in such a way that he can work using the full strength of his muscles at peak capacity for several hours without rest or so much as a display any signs of fatigue or exhaustion. He can fight, run, and dodge for hours on end without requiring very little sleep or rest, thanks to the immense level of stamina he possesses to power through the exhaustion. With the use of his exoskeleton, he significantly reduce the stamina use of most actions that would often require more physical effort than naturally needed. 

Unnatural pain tolerance: Hotoke either has a very high pain threshold or he is just highly tolerant of all manners of pain. This has been demonstrated time and time again whenever he has used his Lich Magic, pulling bones out and tearing flesh off of his body as weapons with very minor reactions to it. Hotoke possesses an astounding ability to simply ignore pain and other forms of physical torture that would normally impede his moves or actions, crippling any other individual. However, it isn't simply physical pain that is resistant to, but nearly all forms injury or agony brought on by either others or himself that manifests itself either physically, mentally, or spiritually. As a being who's been exposed to to such a painful scenario during the use of his Lich Magic, Hotoke has had more than enough time to grow accustomed to sensation running across as his skin. He can block pain at will, often making him look as if he's incapable of feeling pain or is highly resistant to physical pain of any kind; this allows him to think clearly and continue to move despite grievous injury. With a clear head and calm composure, he can continue to move without displaying any sense of hesitation or hindrance, absolutely immune to all forms of torture and can generally function in situations where pain would disable a normal person. Even though he can be harmed, however, this factor can in no way impede on his ability to function on any level.

Immense Magical Power: Here comes the thing that Hotoke takes the most pride in. Hotoke possesses a vast amount of magic power, which he has made a habit of demonstrating to the weaker opponents in an attempt to scare them off before things get ugly. His magical aura radiates with massive life energies, encouraging nearby plant-life to speed up their growth as a result and if he really pushes the limit, plants will appear from nothing. When pushing his limits he has been able to take out an entire town with a single spell. He possesses enough power to give the likes of Gildarts a run for his money and even being able to push powerful wizards like Erza and Mirajane to their limits. The only one he has ever not dared to truly face off against has been Minerva as he deems her Territory Magic to be the perfect counter to his own. For being a priest and non-violent man, Jean's magic power exists on a scale that is completely and unnatural for any human to have, and is a matter of fact quite possibly one of the largest magical power levels that exist in all of Earth Land as a whole, utterly surpassing any wizard (or creature) in regards of harnessing magic energy inside their own body, being born with an unnatural ability to contain within himself extremely vast levels of magic energy without suffering any negative impacts on his health, thus easily surpassing what most normal people are capable of handling. As a Dragon Slayer, he possess a higher degree of durability and natural affinity toward the magic arts, making him a much more efficient fighter and magic-user than most other adversaries. Able to easily surpass the power levels of even the most distinguished of wizards, his magic aura is always active, always radiating from his body in, generally due to the immense size of his magic being extremely difficult to keep under his control. Due to his magic being magically and physically connected to his body, meaning that he has access to an entirely different source of magic he can tap into when he's running low on energy.

Incredibly large in terms of mass and density, simply letting run lose can stop incoming projectiles or absorb the kinetic momentum of attacks thrown by his enemies, using it in the form of an invisible shield to protect his body from anything threatening to injure him or damage him any way harmful. The versatility and tangible properties of his magic is what makes it special in comparison to other wizards, capable of being molded and shaped in ways that can benefit him in battle, either increasing it to slow down long range attacks, hardening it with the purpose of absorbing the impact of falls or physical blows striking at his body by acting like a barrier on the surface of his skin, and even expanding it in order to augment his field of personal space in order to sense anything inside, from the location of enemies to the position of objects and tools. With such a creative imagination in his possession and magic energy so large, the feats he can achieve are as high as the sky.

  • Magical Aura: Those who possess Magic have connected their physical spirit with the spiritual flow of nature — Eternano. Consequently, this connection is passively manifested outside of the Mage's body as a constant exertion of power, for such connections are unable to be isolated within the body. For the most part, Mages who casually exert their power in this way do not interrupt their surroundings or individuals around them. This allows them to coexist with normal Humans without any restraint. Hotoke's magical aura serves as a type of shield that naturally cushions the impact of most attacks coming to his direction, simply exerting it outward only to bounce off to another location.
  • Second Origin Activation: The rumored Second Origin (二原, Nigen) is, in fact, wrongly named. When considering the nature of the Magic Origin (魔原, Magen), the Second Origin and its activation is simply unlocking the full extent of one's Magic Origin and power. There are a number of ways one can go about unlocking it: it can be a natural process that takes a considerable number of ways, a sudden surge of willpower during a situation of crisis or accelerating the process through magic such as the Arc of Time. However, all of these cause the passive effects of unlocking one's Second Origin to be visible. In the case of Dragon Slayers, it appears to dramatically improve one's physical prowess, but also the intensity of their magical power. However, in the case of standard mages, it vastly increases the quantity of magic they may use in any given situation for a brief period of time, giving them access to magic and equipment that can potentially rewrite the laws of magic itself, though the claim itself is debatable. In order to unlock one's Second Origin without inducing its passive effects all the time, one must firstly impose a sealing condition onto the said portion of the Magic Origin. Due to magical energy being so closely aligned with one's willpower and conviction, this is done so through a rather unique method: the Pact (盟約, Meiyaku). The Pact, in this case, is one that the user makes upon reaching the full level of potential within one's Magic Origin, which in itself takes a considerable amount of time, or emotional upheaval, to achieve. When doing so, the Pact automatically causes this portion of one's magical power to be sealed in a series of magical seals that can only be unlocked with the fulfillment of the Pact. However, due to the strain of the sudden outpour of magical energy within the body, this state causes one to be heavily drained following its immediate use, despite causing a notable increase in the capacity of one's magical power. However, considering that the sudden outburst of magical power within one's body is caused due to the extreme sealing caused by the Pact, one is since unable to recreate the same seal due to the strictness of the requirements. As a result, the portion of magical power sealed is then assimilated to the natural reservoir of magical energy they can access within themselves. While this causes a considerable increase in their base capabilities, given that they can induce the passive effects of the Second Origin "state", they are since incapable of such a large outburst of magical energy through natural means.

Astounding Speed and Reflexes: Due to his lack of proper defense, Hotoke has needed to adopt different means of reducing the damage that he takes from his foes. Like avoiding it all together. Hotoke has pushed himself to the peak of what he can reach in terms of speed and reflexes. He has demonstrated these skills when he battled against the likes Erza and was fully capable of dodging and redirecting nearly everything she threw at him. Possessing an incredible combination of balance, coordination, speed, reflexes, and stamina, Hotoke's ability to change his body's position in mid flight or during an attack. Years of exercise and training have made his body unimaginably powerful in the form of dexterity, enabling him to move with near perfect reflexes, speed, and accuracy without so much as losing an ounce of focus when performing tasks that require these skills. His ability to change his body's position efficiently, gives him the necessary skills to use them in tandem combination of balance, coordination, speed, reflexes, strength, and endurance. Able to change the direction of his body in an efficient and effective manner and to achieve this requires a combination of balance – the ability to maintain equilibrium when stationary or moving through the coordinated actions of his sensory functions (eyes, ears and the proprioceptive organs in our joints); static balance – the ability to retain the center of mass above the base of support in a stationary position; dynamic balance – the ability to maintain balance with body movement; speed - the ability to move all or part of the body quickly; strength - the ability of a muscle or muscle group to overcome a resistance; and last but not least, coordination – the ability to control the movement of the body in co-operation with the body's sensory functions. With an incredible reaction time vastly superior to those of a normal human being, Hotoke can catch a fired bullet in midair, dodge offensive attacks from impossible angles, and quite possibly even evade strikes from both humans and wizards using any form of speed enhancements, while at the same time dodging multiple gunshots from point-blank range and disarm the shooter in a split second.  

Trivia[]

  • Just like with Miki Wood, i wrote most of this down while listening to a variety of music. One of the songs was 10 hours worth of Leekspin.
  • Hotoke means Dead, as in dead person or dead inside. Ironically, it can also mean Merciful Person or Buddha.
  • Hotoke's favorite words are "Devastation" and "Forgiveness"
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