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IceDevilSlayer
Ice Devil Slayer Magic
Kanji

氷の滅悪魔法

Rōmaji

Kōri no Metsuaku Mahō

Information
Type

Lost Magic
Caster Magic
Slayer Magic
Devil Slayer Magic
Elemental Magic
Ice Magic
Molding Magic
Black Arts

Users

Gray Fullbuster
Silver Fullbuster
Bloodman
Annarose Antoinette


Ice Devil Slayer Magic (氷の滅悪魔法 Kōri no Metsuaku Mahō) is a Caster Magic, Lost Magic, of course, a Slayer Magic, and of course, a Devil Slayer Magic which is focused upon the transformation of the physiology of the caster's body into those of what could be considered to be a demon, which are a race of supernatural, often malevolent legendary creatures that can be loosely categorized as "doesn't fit in other races but definitely isn't human, also horn dealies" that are prevalent in religion, occultism, literature, fiction, mythology, and folklore; but of course, exist within the world of Earth Land, all attuned to this element, resulting in Ice Devil Slayer Magic revolving around the generation, manipulation, and the consumption as well as absorption of the element which is known as ice, which is water that's frozen into a solid state.

This version of Ice Devil Slayer Magic is utilized by Annarose Antoinette, a powerful demon belonging to the Different Dimension Demon subspecies and one of the strongest (if not the strongest) of the Nine Elementals in the Kingdom of Aeternum, and in the Sun Trilogy continuity, it is used by the mercenary Tigre Atlas.

Description

IceDevilSlayerPer

The Etherious that was associated with the Clearest Code.

Ice Devil Slayer Magic is a form of Devil Slayer Magic that grants the caster the ability to harness ice in any way that they deem to be suitable in accordance to the situation. Of course, in order to learn Devil Slayer Magic in the first place, the hopeful wielder must have their magic "modified" by one of the Books of Zeref, which contain notes on how to obtain Magical Barrier Particles as to produce a Devil Slayer, very similar to that of a Dragon teaching a human Dragon Slayer Magic to transform them into a Dragon Slayer. The Book of Zeref which passes on the Magical Barrier Particles of the element to the user modifies the user's magical origin with the book's own Magical Barrier Particles, inverted by the paper to not harm the user, which changes how magical energy circulates within their body, therefore causing their magic origin and own magical energy to become "demonic" in nature; thus a portion of their own power changes the user's magical power into that of a Devil Slayer; this process is known to be exceptionally painful unlike the methods to create other wielders of Slayer Magic, with not many surviving the process as it risks the hopeful wielder of Devil Slayer Magic having their Magic Origin corroded along with their soul, potentially involuntarily transforming them into another artificial demon with no real will of their own; the process has a ten percent success rate. Through continuous reading in a similar manner to how a God Slayer obtains their God Slayer Magic from studying a grimoire, the knowledge embedded within this magical tome will become permanently engraved within their mind as the now-harmless Magical Barrier Particles contained within the Book of Zeref will be put into action alongside the energy of the user's body to catalyze a variety of bodily processes automatically, therefore allowing the morphing of their physiology to a point where the individual has adopted some physical traits, as well as the type of Elemental Magic, from said book; or rather, what the book is known for – the Etherious. In the case of Ice Devil Slayer Magic, the Book of Zeref that Annarose learnt the magic from was the Clearest Code (絶氷の魔道書(クリアレスト・コード), Kuriaresuto Kōdo lit. Grimoire of the Continuous Ice), a book associated with an Etherious with an ice-based Curse, resulting in her being granted the ability of Cryokinesis (分子結力(クライオキネシス), Kuraiokineshisu lit. Molecule Freezing Power) in the distinct style of the demonic. The caster's biological structure being morphed irreversibly by the process placed upon them by the Clearest Code, the caster continually generates energy independent from their body; which, through application of magical manipulation, grants the wielder the ability to reinforce the sheer power of their own body with their signature element.

In the case of a wielder of Ice Devil Slayer Magic, the caster focuses the energies intently before pulsing their magical energies outwards ever-so-slightly as to interact with the eternano that's ambient within the vicinity, starting up the usual process of magical energy + eternano fusion, at which point the caster uses their willpower, helped along with their Magical Aura surging outwards from their body, in order to reduce the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness, as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which is water frozen into a solid state. Alternatively, in order to hasten this process, the caster is capable of freezing molecules of moisture that hang in the air or by absorbing heat, which is energy that spontaneously passes between a system and its surroundings in some way other than through work or the transfer of matter from the atmosphere; lastly, the caster is capable of manipulating the water in the atmosphere and then halting the movements of the molecules that composed it while hardening it, turning it into ice in a matter of moments – but of course, no matter the activation method for Ice Devil Slayer Magic, the end result is always the same in that it grants the caster the ability to manipulate, modify, consume, and generate from their body ice, which is water that's frozen into a solid state whether artificial or otherwise. Depending on the presence of impurities such as particles of soil or bubbles of air, the ice generated by Ice Devil Slayer Magic can appear transparent or a more or less opaque bluish-white colour; but generally, as per most elements produced by Devil Slayer Magic, the ice of this magic is a very light lilac in texture, as a contrast to the "normal" elemental textures of Dragon Slayer Magic and the black coloured elements produced by God Slayer Magic. The ice molecules of this ice generated by this magic can exhibit up to sixteen different phases, also known as packing geometries that depend on temperature and pressure. When water is cooled rapidly through quenching, up to three different types of amorphous ice can form depending on the history of its pressure and temperature. When cooled slowly correlated proton tunneling occurs below twenty Kelvin, giving rise to macroscopic quantum phenomena; as mentioned in more detail below, while the ice produced by Ice Devil Slayer Magic is capable of being altered in accordance to the caster's whims, it's naturally produced in the form of a hexagonal crystalline structure, commonly occurring as hail, frost, icicles, or ice spikes.

Effectively, this grants the user of Ice Devil Slayer Magic the ability to call upon the assets of an Etherious that's associated with an ice-related curse even if their bodily structure isn't one-hundred-percent the same as the beings from which this magic originated, the caster is capable of inducing a metamorphosis of their body structure as to take upon traits of a devil instantaneously which is done in conjunction with the activation sequence as mentioned above, bestowing upon the user of Ice Devil Slayer Magic lungs and enhanced vocal folds that are capable of spewing a flurry of hail that can freeze anything they wish, defenses which are laced with dense concentrations of ice as to provide protection against anything considered hard and inorganic with an affinity for ice, and fierce claws and nails which are enshrouded with razor-sharp shards of ice, specifically attuned to dealing incredible amounts of damage, overall incorporating the element of ice into their body – all of this combined, results in the wielder of Ice Devil Slayer Magic transforming their entire existence into that of a make-shift weapon whose ownership is unique to them and them alone, wielding the element of ice that was harnessed by the Book of Zeref and passed down to them alongside the natural physical superiority of a demon in combat, utilizing offensive ability, stamina, and vitality, to transmogrify themselves into the greatest weapon of all, thus dramatically increasing the damage inflicted upon anything that the user comes into contact with using the sheer force of their strikes in all ranges – however, as one may have suspected, close-combat is where Devil Slayer Magic usually shines thanks to the physical might of an Etherious, with the caster empowering their physical attacks with wakes of hyper-cold ice which wreak havoc on anything and everything that they come into contact with; every direct close-range attack that connects while the caster is harnessing this magic is capable of inducing frostbites of various degrees which depend on the power of the user's blow – if the opponent just decides to shrug these strikes off, after a few moments, the frostbites transition into gangrene, enhancing the deadliness of this magic exponentially. These wakes of freezing energies seem to constantly burst forth from the caster's frame, repeatedly expanding outwards at incredible rates from their position. However, a side-effect of a continuous release of sheer cold is that the freezing energies are able to harm anything in the short vicinity of a few meters whenever the caster launches an attack, no matter if they're friend or foe, meaning that normally the caster would have to be careful with the utilization of this magic, but generally, they don't really care as the chilly particles only do light damage and lower the temperature of the atmosphere.

As the ones hewn from the obtainment method of Devil Slayer Magic are known to be wielders of Curses (呪法, Jūhō), which are an alternate route of the arcane that the so-called strongest Etherious took with their incredible power routed in negative emotions as a contrast to the positive emotions fuelling ordinary Magic, it would obviously make sense that the grimoires that teach a hopeful wielder of Devil Slayer Magic the ancient art would possess properties similar to curses – every invocation of the activation sequence of the caster's Ice Devil Slayer Magic is accompanied by the opposite of the 'magic = feelings' concept, with the caster inadvertently charging their cryokinetic ability with negative feelings, causing their element being manifested to take on traits that aren't too wholesome. Thus, like all forms of Devil Slayer Magic, Ice Devil Slayer Magic could be considered an anomaly in that it is an existence that's between a form of Magic and a Curse, allowing it to be labeled a contradiction made manifest as a supernatural power. Ice Devil Slayer Magic draws upon the caster's negative emotions in order to bolster its own power and manifest their negativity in a physical form as to empower their natural element, in that way, Devil Slayer Magic could be considered a Devil Slayer Curse (滅悪呪法, Metsuaku Jūhō); as a side note, originally, there wasn't much revealed about Devil Slayer Magic, as its very first publicly known user had ties to Tartaros, a Dark Guild which was filled to the brim with demons, causing it to be categorized as a Curse in the first place until the reveal of the man's kinda-sorta humanity. Indeed, just like Curses, Devil Slayer Magic seems to involuntarily hold an origin in negative emotions that are displayed by all sorts of beings across Earth Land, but mainly associated with the Seven Deadly Sins, a grouping and classification of vices that embody hubristic pride, greed, lust, malicious envy, gluttony, inordinate anger, and sloth, each sin embodying abuses or excessive versions of one's natural faculties or passions. No matter how many people would display positive emotions, negativity would always be there in a greater quantity – Devil Slayer Magic is no different. As the caster's negative emotions increase, the ice produced by the magic will increase in intensity and mass, as well as this, its properties will become more and more otherworldly, as the elemental begins to display elemental aspects atypical of their style such as burning, freezing, shocking, etc. Because of this, since the caster has so much negativity that's not really on immediate display, their Ice Devil Slayer Magic can be considered almost apocalyptic in nature when compared to other forms of Slayer Magic.

From the very moment that Ice Devil Slayer Magic is activated, the caster's frame begins to release a barely-noticeable amount of energy in the form of a sky-blue misty substance that seems to automatically focus and shape itself in accordance with their close-range strikes while amplifying the caster's long-range spells such as Ice Devil's Rage. A testament to the solidity and overall strength of the ice that's brought into this current realm of existence is that even a user of Fire Dragon Slayer Magic, despite their high-temperature flames that can melt the iron of a user of Iron Dragon Slayer Magic was incapable of melting the ice and was later instantaneously frozen solid – it's estimated that the temperature of the ice produced by this magic, which is roughly around two hundred thousand degrees celsius, is not only far colder than "natural" forms of ice as well as similar magics such as Ice Magic and Ice-Make - and it's shown that the caster is capable of producing even colder temperatures, such as absolute zero, with even their body temperature gaining the ability to freeze magma even when produced by Magma Dragon Slayer Magic, and things such as flames, or energy, even things that would normally be incapable of being frozen. To a lesser extent, Ice Devil Slayer Magic, through the invocation of a process similar to the Illegal Change: Multiscale of Dragon Slayer Magic also grants the caster a certain amount of control over the three states that ice is able to transform into through the phase transition process, such as water for liquids, and mist for gas, though while this control trumps regular forms of their corresponding magics, against Ice Devil Slayer Magic's related Slayer Magics, there's no doubt that a user of Water Dragon Slayer Magic or a hypothetical Mist Dragon Slayer Magic would be capable of wresting control of their elements from the caster; at least until Enchantment comes into the picture. In a similar manner to Ice-Make, the caster is capable of creating countless amounts of objects for a multitude of uses; the only limitations to this ability are their own imagination, and the ambient air temperature which determines how long their ice sculpture will stay icy. The freezing properties of Ice Devil Slayer Magic come in handy for a variety of purposes, from damaging opponents to making things' composition weaker in order to more easily break them. What can be frozen depends on the caster's own ability; and outside of combat, the caster is capable of altering their surroundings using ice, such as covering the ground with ice. The ice also can be used as wound dressing, stanching bleeding and preventing the swell of an injury, and the caster can freeze blood in the veins, thereby stopping flow to the brain.

Indeed, as one may have guessed from the name of this Slayer Magic, the purpose of Devil Slayer Magic is to slay the existence referred to as demons, which are a race of supernatural, often malevolent beings that can be loosely categorized as "doesn't fit in other races but definitely isn't human, also horn dealies". Thus, the caster, as a user of Ice Devil Slayer Magic has their attack and defensive power massively boosted against everything that can be considered to belong to demonkind, ranging from natural demons to artificial demons that were created by the Black Wizard – indeed, the term "demon" is open to a vast amount of interpretation, and thus Devil Slayer Magic could be considered a rare gem in that it can be categorized as an extremely rare and powerful type of subcategory of magic known as a Semantic-Type (意味型, Imi-gata), meaning that it is a supernatural power that can be defined solely by the caster's interpretation of what it governs over, all depending on their wording rather than anything logical—because of this, Ice Devil Slayer Magic can theoretically affect anything that constitutes a "demon", allowing for a great deal of stretching of what it is capable of. In that manner, Ice Devil Slayer Magic could be considered a power akin to that of Memory-Make or Arc of Embodiment, in all three heavily rely on the caster's imagination in order to bring out its full potential – while the former two are simply confined to using the power of creation to forge objects and attacks from the magician's thoughts to do battle, Ice Devil Slayer Magic is only limited by the creativity of the caster, as mentioned before, anything that can be referred to as a "demon" causes their maneuvers to power up; indeed, this simple concept can be applied to a near countless multitude of unconventional uses as to almost give the caster a distinct advantage in any situation. Simply by observing what's considered a "demon", the wielder of Ice Devil Slayer Magic is capable of analyzing the demon's existence with their Magic Origin acting as a virus scanner of sorts, downloading information about their strengths and weaknesses as to obtain all necessary information that they can utilize to slay the foe before them with utmost proficiency.

IceDevilSlayerEat

Silver Fullbuster, a wielder of Ice Devil Slayer Magic, consuming ice to restore his health.

With Ice Devil Slayer Magic, the wielder of this power possesses an absolute dominance over anything considered a "ice" and everything related to and dwelling within it to the point of being able to controlling the ice-related magics of others with naught but the simplest of hand gestures, even utilizing ice in any manner they deem to be suitable in accordance to the situation at hand. Of course, just like all other iterations of Slayer Magic, Ice Devil Slayer Magic has virtually unlimited customization options in regards to the ice which is formed through simple magical manipulation and reinforced through the power of an Etherious – the colour of the ice is able to be altered freely, its properties which aren't limited to but include temperature, the smell that it emits, its taste, and overall "feel" is capable of being modified to the caster's liking for countless different effects and powers, more often than not being attuned to their own personality and ambitions; the type of damage that the ice inflicts upon anything that it comes into contact with is able to be changed at will such as the caster switching between "solid" ice that produces an effect that's similar to being struck by an anvil or a hard force in additional to possessing immense stopping force, as well as "spiked" ice, granting their attacks an incredible piercing effect that'd be more along the likes of swords all through inducing a minor form of phase transition as to grant it corporality and switch back, bestowing upon the wielder of Ice Devil Slayer Magic a vast amount of options to attack their enemies with. Of course, as the highest form of elemental manipulation around, the caster is capable of harnessing their magic in any manner that they deem to be suitable, commonly changing between offensive, defensive, evasive, or supplementary potencies in accordance to the situation at hand; but generally, as long as the caster is able to imagine their element being used in a particular manner and it doesn't break the laws of physics or conflict with any established limitations, then the sky is the limit, more or less. As a wielder of Ice Devil Slayer Magic, the caster is known to be unaffected by extreme temperatures that would instantly freeze even another ice-elemental magician, and because of this, their bodily structure is known to be almost infinitely tougher than an ordinary magician. Interestingly, out of the three "main" Slayer Magic styles, which consist of Dragon Slayer Magic, God Slayer Magic, and itself, it seems as if Devil Slayer Magic has the most power—the caster is capable of devouring the elemental magic of most other forms of ice-based Slayer Magic.

Subspecies Abilities

  • IceDevilSlayerGlaciate

    Glaciate freezing everything in sight.

    Glaciate (分子結化(グラシアイト), Gurashiaito lit. Molecule Freezing Shifting): Glaciate is a powerful supplementary passive skill of Ice Devil Slayer Magic and perhaps its greatest asset- effectively, it enables the user of Ice Devil Slayer Magic to turn anything that they come into contact with into ice and then utilize that ice in any way that they deem suitable as long as the object of choice they touch is capable of transforming into ice. Glaciate can be turned on and off according to the user's will, meaning that it fares somewhat better than most "Elemental Conversion Affinity" type abilities. In any case, the term that collectively describes all of the parts of the dimension's surface where water is in frozen form is the cryosphere. As ice itself is known to be an incredibly important component of the global climate, particularly in regard to the water cycle, the user has complete dominance over all kinds of ice, no matter their origin, size, shape, influence and so on. When inducing Glaciate, as Ice Devil Slayer Magic is constantly generating minuscule amounts of semi-solid ice with every breath they make, when the user makes contact with anything that can be transformed into ice, the temperature of the object that they touch has its temperature instantly reduced to its freezing point, effectively causing a sheen of ice to wash over its very existence from which the user is capable of modifying it in any way that they deem suitable. However, in the case of liquid transitioning into a solid, heat and pressure is released which can often be seen as counter-productive; and during the transformation, variable amounts of energy are expended to switch between solid, liquid and gas at will, based on the surface energy of each phase; it isn't just solids that can be frozen, but Glaciate is capable of freezing the air itself. With Glaciate, the user is able to freeze anything in sight, and anything affected can be used in order to create ice. This comes in useful for a variety of purposes, from damaging opponents to making things' composition weaker in order to more easily break them. What can be frozen depends on the user's own ability; interestingly, a user of Ice Devil Slayer Magic has proven capable of freezing even burning things such as flames and boiling water. When Glaciate is induced on living beings such as when the user of Ice Devil Slayer Magic makes contact with the opponent, it can result in frostbite, which, if it isn't treated properly and instantly, can end with those affected by this ability suffering permanent tissue damage; this power plays into various Ice Devil Slayer Magic spells including one of the Devil Slayer's Secret Arts. Glaciate is capable of slowing down the molecules and atoms of a living being that the user comes into contact with, able to affect anything that possesses some sort of mass, enabling the user to render most physical attacks, armours, and projectiles null and void in the face of this magic. Glaciate has the side-effect of freezing magical particles solid and thus cutting off their link to their magic for a few moments. This freezing effect is capable of extending for several kilometers, and anything that the resultant ice comes into contact with is also put under the effect of Glaciate itself. It should be noted that with Glaciate activated upon the user's body, each of the user's close-combat blows can induce crystallization upon the enemy, dealing damage alongside effectively freezing the target, allowing several combos to be unleashed.
  • IceDevilSlayerFreezeFlame

    Union Passive: Thermokinesis in action.

    Union Passive: Thermokinesis (融合内魔導・気温能操作力(ユニオン・パッシブ・サーモキネシス), Yunion Passhibu: Sāmokineshisu lit. Fusion Internalized Magic Arts: Temperature Manipulating Power): Union Passive is one of the various subspecies abilities for Ice Devil Slayer Magic – unlike the others, it is not inherent within the magic nor is it naturally achieved through mastery over the element – rather, it is a fusion between two arcane powers in a manner that's not dissimilar to a Unison Raid or a Combination Spell, both of which merge two or more arcane skills to produce a stronger result, obtained through specific tweaking and reimagining of what the magic can and cannot do to create a subspecies power referred to as a Union Passive. In this case, this skill was born from a fusion of Ice Devil Slayer Magic's cold manipulation and the Elemental Five sub-ability of Enchantment, specifically the element of fire to produce a superhuman ability that revolves around the power to manipulate temperature, which is a physical property of a system that underlies the common notions of hot and cold. Heat itself is internal thermal energy that flows from one body of matter to another, it is not the same as the energy contained in a system—that is, the internal thermal energy of the system. Rather than being "energy-in-residence," heat is "energy-in-transit." Originally, it was thought that the power to manipulate heat and cold simultaneously with a single-element Slayer Magic was beyond the wildest dreams of a magician, no matter how skilled they were – however, through a lot of modification and combination of Ice Devil Slayer Magic's activation sequence with various other arcane powers, Annarose did the impossible and obtained the power to manipulate temperature, classified as "Thermokinesis". Instead of invoking a Dual-Element Devil Mode by consuming the fires of a fire-element Devil Slayer to induce temperature manipulation, Annarose instead combines her skill in Enchantment and its elemental manipulation in order to achieve this miraculous feat, allowing Thermokinesis to be activated by her thoughts alone. This Union Passive functions by overriding her hypothalamus, which contain the nerve centers for regulation of a human's body temperature, allowing her arcane powers to lower or raise her bodily temperature and from there release it outwards. While the means to lower her external and internal body temperature to dangerous new lows and thus project intense coldness from her body is something she possesses naturally through this method due to her cryokinetic prowess, thanks to Thermokinesis, she is able to raise her bodily temperature to suffocating highs and release bursts of heat. Through the method of Thermokinesis, Annarose is capable of converting heat into nondescript energy which she's capable of harnessing herself by coming into contact with it and from there activating the Union Passive, using her control over heat to reduce its temperature nigh-instantaneously to the lowest of lows by using the method of freezing its molecules, enabling Annarose to influence it in any way she deems to be suitable with her cryokinesis, often empowering herself and her abilities. Thus, this renders Annarose immune to all forms of fire-based supernatural powers; no fire-based ordinary Magic, Lost Magic, Slayer Magic, Black Art or even a Curse is safe from the absorption ability of this Union Passive – perhaps even a wielder of a lightning-based magic such as ordinary Lightning Magic to Lightning Dragon Slayer Magic and Lightning God Slayer Magic would be affected by this power, with Annarose leeching the heat energy that's a natural part of lightning; but a weakness of this is that Annarose is incapable of consuming the lightning like she can for the fires. Finally, with Union Passive: Thermokinesis, Annarose is also capable of manipulating the temperature around her in such a way that she creates a gust of wind which she can ride on, essentially allowing her to achieve high-speed flight in a manner not dissimilar to Flight Magic or Aera, albeit without wings.
    • Absolute Zero (絶対零度, Zettai Reidō): Absolute Zero is the full potential of an ice-based magician; it is said to be an "ice beyond ice" and the fruit of labour for which every ice-based magician strives for - it's a subspecies ability enabled through the zenith of cold manipulation achieved by gaining an understanding over the "essence of ice". Absolute Zero itself is recognized as being the lower limit of the thermodynamic temperature scale, a state at which the enthalpy and entropy of a cooled ideal gas reaches its minimum value—numbers-wise, Absolute Zero is said to be minus two-hundred-and-seventy-three-point-fifteen degrees Celsius as universally agreed upon. In the case of every ice-based magician, a feat such as lowering temperature to induce any form of ice-derived magic may seem to be a simple enough operation, but in order to completely bypass the Laws of Thermodynamics in order to induce Absolute Zero is impossible by supernatural particle standards. Indeed, while theoretically impossible to achieve naturally, the dream of reaching absolute zero is capable of being made a reality through application of fighting spirit or by Enchantment in conjunction with ice-derived magics, allowing the user's willpower alone to break the limits of the temperatures that ice generated by a supernatural force can sink to, bringing this miraculous power into the mortal plane. Once the user's ice reaches absolute zero, at such extreme temperatures, events which do not normally occur in nature begin to happen, such as breakdowns on the atomic level as everything frozen by absolute zero shatters with the slightest of breezes flowing in their direction and super conductivity; it is well known that when under the effects of absolute zero, the world is blanketed in silence as every material thing ceases to move, all laying in absolute stillness; when Absolute Zero is active, the user is capable of harnessing it in the exact same manner as regular ice-derived magics by manipulating it in any fashion that they deem suitable, with techniques that include but aren't limited to instant-freezing attacks of various intensities and clones of the user. Not only this, when inducing Absolute Zero, through the properties of the "essence of ice", Annarose's Devil Slayer Magic has a property which is referred to Ice Erosion (氷蝕, Hishoku), with the ice that she manifests inducing a breakdown of anything that it comes into contact with in a manner which isn't too dissimilar to Crash, itself a power which gives the user the ability to smash everything they come into contact with into innumerable pieces through a pressurization of magical energies. Through this power, she channels the lower limit of the thermodynamic temperature scale referred to as absolute zero, a state at which the enthalpy and entropy of a cooled ideal gas reaches its minimum value, taken as zero; this, with some assistance from Annarose's magical energies, causes anything that her ice-created attacks come into contact with to have its atomic structure lose its pliability, resulting in the target to shatter where they stand, bestowing upon each and every one of Annarose's strikes possessing a certain transcendent priority, displaying the ability to transcend normal area-of-effect of close-range combat strikes, as her Ice Devil Slayer Magic cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature while Absolute Zero is invoked, resulting in completely unblockable blows which are sure-kill in the first place, with the only way to escape their one-hit-kill properties being to evade.
  • Ice-Make (氷の造形魔法(アイス・メイク), Aisu Meiku lit. Ice Molding Magic): Ice-Make is a Caster Magic and Molding Magic involving the creation of objects using ice. While underrated among the variety of obscure magic such as Dragon Slayer Magic, God Slayer Magic and similar Lost Magic, it can be considered one of the most versatile forms of magic in existence - however, in the case of Ice Devil Slayer Magic, Ice-Make is integrated directly into its magic structure to serve a similar purpose as the Photonic Forge power of Photon Dragon Slayer Magic and Crystallos Forge of Crystal Dragon Slayer Magic. As the opening paragraph had stated, Ice-Make is one of the Molding Magics; which enables the user to create and manipulate ice. In order to harness Ice-Make, the user places their right arm down next to their abdomen, with an open palm, and from here, the caster places their closed right fist on the face of their palm – while the caster induces the usual elemental formation process by pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this dynamic pose enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of Freeze (凍える, Kogoeru) in order to reduce the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness, as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which is water frozen into a solid state. More skilled users are capable of freezing molecules of moisture that are suspended within the air or by absorbing heat, which is energy that spontaneously passes between a system and its surroundings in some way other than through work or the transfer of matter from the atmosphere; additionally, if the caster possesses Water Magic, they are capable of manipulating the water in the atmosphere and then halting the movements of the molecules that composed it while hardening it, turning it into ice in a matter of moments. During this process, the caster projects their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of ice. But, of course, no matter the activation method for Ice-Make, the end result is always the same in that it sets up a perfect stage for the user to manipulate the shape of the ice that the stray eternano and other molecules within the atmosphere is transformed into in any way that they deem to be suitable at a whim, and ice can be molded both offensively or defensively, enabling them to create ice at their will and to shape it into a variety of objects, whether living or not. This process begins with calling out the magic's name, followed by the spell. Unlike uninventive users of plain (c)old Ice Magic, the ice produced by Ice-Make can be formed into any object of the user's choosing: the only limitations are their own imagination, and the ambient air temperature which determines how long their formed spell will stay functional- though the latter can be nullified slightly through liberal application of magical power manipulation. In extremely advanced cases, the user does not have to hold the ice physically with their hands in order to shape it; indeed, a skilled user is capable of creating countless amounts of objects for a multitude of uses. Outside of combat, the user is capable of altering their surroundings using ice, such as covering the ground with ice. The ice also can be used as wound dressing, stanching bleeding and preventing the swell of an injury. Of course, this magic has some strategic element to it in regards to espionage and the like, as the user is capable of creating exact replications of keys or scanners in order to access previously unavailable areas. As long as the user is imaginative, they are capable of producing virtually anything that they wish, giving them a capacity to create that is virtually unmatched. There are currently two known types of Ice-Make Magic. The first one is called Static Ice-Make Magic. This type of Ice-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Ice-Make Magic. This type of Ice-Make focuses on creating animate ice sculptures, usually in the form of animals; though human body parts and the like can also be formed. Dynamic Ice-Make is said to be more quickly cast than Static Ice-Make. While both styles of Ice-Make have their own pros and cons, there is no clear "superior", leaving the matter of which style is "stronger" up to the individual user. Something that should be taken into consideration is that Annarose is capable of superimposing her weapon-based Ice Devil Slayer Magic spells upon the Polar Star Relics made manifested through skill with Ice-Make as to grant the weapons the properties of these spells.
    • Static Ice-Make (具鍛・氷の造形魔法(スタティック・アイス・メイク) Sutateikku Aisu Meiku lit. Tool-Forging Ice Molding Magic): Static-Ice Make is known as one of two mainstream methods with which to utilize the power of Ice-Make; as one may suspect by the prefix, "Static" referring to how once created, it does not change unless through the interference of an outside source, Static Ice-Make is characterized by the creation of inanimate objects that can be considered to be tools, physical items that can be used to achieve a goal, especially if the item is not consumed in the process; this usually consists of various forms of weapons of both close-range and long-range capabilities that suit the situation at hand. Static Ice-Make is by far the most common method of harnessing Ice-Make, not only out of lack of skill on the part of many molding magicians, but because they're relatively simple to maintain when compared to the numerous icy beasts created through its sister method; obviously, a sword made out of ice doesn't need further instructions once created as all the caster would need to do is use it to stab all kinds of things, whereas a polar bear forged from ice would require mental commands and directions to make the most out of it. Indeed, because of how basic their composition is, Static Ice-Make also has a greater amount of customization without the need to create entirely new spells and it's less of a hassle to manifest and keep in-action for long periods of time in contrast to the summoning constructs of the Dynamic version of the magic. Generally, each construct is capable of matching a real steel weapon blow-for-blow without shattering – Static Ice-Make can be utilized to form almost any weaponry at all; an expert wielder is capable of conjuring anything from nothing. While close-combat weapons such as swords and spears are capable of being created effortlessly as can shields, due to the intricate workings of existences such as most projectile-type weapons such as guns, they are slightly more difficult as they also require ammunition to be created alongside the launcher.
    • Dynamic Ice-Make (実降・氷の造形魔法(ダイナミック・アイス・メイク), Dainamikku Aisu Meiku lit. Entity-Summoning Ice Molding Magic): Dynamic Ice-Make is the second method in which to harness the might of Ice-Make; the prefix of "Dynamic" refers to how something is always in motion once created, and indeed, Dynamic Ice-Make involves the user creating various animate objects forged from ice in order to assist them in battle, whether it be for backup, or for other purposes. These inanimate objects are known to be formed when the caster focuses more magical energy into the formation of their Ice-Make magic seal while envisioning a proper 'guardian', at which point, the user can manifest them from their magic seal – these icy beings take upon a white-blue colouration and emit a soft glow. What a wielder is capable of manifesting is highly variable, even moreso than Ice-Make usually is – this usually takes upon the form of numerous creatures, including vertebrates such as fish, amphibians, reptiles, birds, and mammals as well as invertebrates such as mollusks, arthropods, annelids, cnidarians, and sponges; of course, at greater levels of skill, phantasms which are universally a cut above the rest, legendary creatures, can be manifested, two notable examples being dragons and phoenixes. While Dynamic Ice-Make focuses on icy animals, human body parts and the like can also be formed; skilled users can manifest full humanoid beings which can serve the purpose of a distraction or just assist the caster in battle. Once brought into the current plane of existence, the creatures forged through Dynamic Ice-Make function in a similar manner to Celestial Spirits and Familiars, as they're directed by the caster's mental commands and have their own abilities that are bestowed upon them by the wielder's thoughts. Dynamic Ice-Make is said to be cast at a quicker pace than the icy weapons of Static Ice-Make; though they generally cost more magical power to maintain due to Dynamic Ice-Make summoning beings which more often than not requiring the user to direct and command them. With Dynamic Ice-Make and a good memory, the user has the ability to summon avatars of the foes that they've defeated, the stronger they are the better.
    • Ice-Make Unlimited (天相従臨・氷の造形魔法(アイス・メイク・アンリミテド), Aisu Meiku Anrimiteddo lit. Subjugation of the Heavens Ice Molding Magic): Ice-Make Unlimited is the third and final mainstream method in which Ice-Make is capable of being used – of course, as one may have noticed by the name of the style, which has a suffix instead of a prefix, Ice-Make Unlimited is vastly different than both Static Ice-Make and Dynamic Ice-Make; "unlimited" referring to infinite capabilities – indeed, its activation process allows for infinite possibilities. Ice-Make Unlimited works by the user sending faint traces of their magical energy into the skies, which expand at a rapid rate, forming artificial rain clouds in the immediate vicinity that float above the area- these clouds are distinguished by the faint crimson glow that they emit while serving their purpose. At any moment's notice with a snap of the fingers, the user can call down a torrent of rain from the clouds with tremendous force and speed, which can also serve the secondary effect of harming all in the vicinity sans the user themselves. Every drop of water that falls from the sky is melded from a tiny portion of the user's magical energy, as such, if the user causes a rain storm for prolonged periods, it is extremely draining, and any opponent could finish them off in a single blow after such a heavy storm has passed. They can also induce Subjugation of the Heavens by dipping a part of their body into an area which has to do with their element in any way- for example, since water is a liquid form of ice or the blood of an enemy's blood. Essentially, it allows the user to control the weather in the immediate vicinity, or more specifically, the water in the surrounding atmosphere. The user is also to reduce the kinetic energy of atoms and reduce temperature of the rain generated by Ice-Make Unlimited, combined with the ability control, generate, or absorb ice; but more than this, the user can surge their icy aura into the area in an instant, reducing the kinetic energy of atoms and reduce temperature of the area that the rain splashes upon in order to transform it into their own element, influencing its shape and structure, effectively turning it into their own element. This ensures that the user of Ice-Make is capable of utilizing their magic whenever they want, with no shortage of sources of power. With this, the user is capable of transforming moisture or numerous sources which contain water into varying forms of ice and control; manipulate and move it as they wish. They are capable of altering the physical state of the ice that they manipulate, mainly between liquid, solid and gas at will. Changing the phase of ice allows for multiple techniques in the course of a battle, from encasing an opponent in ice, drowning them in water, to hiding behind a wall of mist. With this, the user is capable of generating and sending forth various effects in-line with solids, liquids, and gases as well as transform moisture or water into varying forms of these states and control, manipulate and move it as they wish; and it allows the rain drops generated by this spell to contain the force and impact of large icicles or shroud the battlefield in mist; the caster can harness anything that's made as a result of Ice-Make Unlimited as a medium for their magic, allowing for countless ice structures of all shapes and sizes to be manifested instantly. Instead of an ordinary casting method, Ice-Make Unlimited can be considered to be Ice-Make's equivalent of the Dragon Slayer's Secret Arts of Dragon Slayer Magic in that Ice-Make Unlimited encompasses the strongest spells of the magic.

Spells

Basic Spells

  • IceDevilSlayerRage

    Silver Fullbuster casting Ice Devil's Rage.

    Ice Devil's Rage (氷魔の激昂(ゲキコウ), Hyōma no Gekikō): Ice Devil's Rage is a basic Ice Devil Slayer Magic spell and a variant of the Devil's Rage spell which is the Devil Slayer Magic equivalent to the Dragon Slayer Magic's Dragon's Roar and God Slayer Magic's God's Bellow spells, attuned to the element of ice as per the nature of this magic – as such, it works best with Ice Devil Slayer Magic and is as such considered a basic Ice Devil Slayer Magic spell that involves the wielder of Ice Devil Slayer Magic quickly gathering and releasing a large amount of ice from their mouth in the form of a large purple blizzard of cold air, ice and snow, directing it towards an area of their choosing that inflicts great damage upon those comes into contact with, causing everyone unable to resist it to be sent flying away with great force. In any case, when performing Ice Devil's Rage, the wielder of Ice Devil Slayer Magic utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; this results in the user of Ice Devil Slayer Magic focusing the voluminous quantities of magical energies that are swirling around within their Magic Origin intently, before pulsing the immense quantities of arcane energy that are dwelling within their Magic Origin outwards as to scatter throughout the atmosphere and integrate with the ambient eternano particles saturated within the vicinity, invoking the usual fusion of magical energy and eternano so universal in regards to the art of spellcasting – however, while releasing their magical energy, the caster harnesses mental commands and direction as to invoke the power of cryokinesis so synonymous with this Devil Slayer Magic, freezing molecules of moisture and absorbing heat as to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice. The Devil Slayer draws more and more icy energies into their jaws from which no flying, talking cats have ever seen the light of day until they have gathered enough to the point that just by propelling it outwards, they could cause a high-powered blizzard that covers an entire continent; along with this, the user adds their own magical energy into the mixture to serve as a propellant to the ice gathered, charging it up for a split second. Once this is done and an adequate quantity of arcane energy has been charged and thus the power of this spell has been bolstered to a level that the caster deems to be appropriate, Ice Devil's Rage is ready for utilization – to unleash the impressive quantities of energies that have converged within their mouth, breathing outwards harshly to imitate the unbridled fury of a true demon shouting in absolute rage, the caster unleashes this exceedingly simple yet deceptively powerful spell in the form of a large purple blizzard, a severe winter storm condition characterized by low temperatures, strong winds, and heavy snow. Howling forward at insurmountable velocities that reach beyond the likes of the speed of sound, cold air, ice, and snow converge as to produce an incredible force, shooting forth like a high-speed bullet while tearing up the atmosphere as it blasts everything in its way full-pelt, slicing a pathway of hyper-intense cold through the skies and the ground that continue to bloom and spread out over a wide area. The cold air released alongside the other properties of Ice Devil's Rage are known to simulate the temperature of the mesosphere, the third highest layer of the atmosphere, occupying the region above the stratosphere and below the thermosphere where temperatures drop with increasing altitude to the mesopause that marks the top of this middle layer of the atmosphere, thus making it the coldest place on the planet. As it is known to be a blizzard, Ice Devil's Rage often smothers the vicinity in high-density precipitation in the form of flakes of crystalline water ice that falls from clouds; blanketing the area in nothing but a pristine white as it swamps the surroundings in incredibly dense snow, producing a multitude of snow cornices and avalanches in the wake of the spell's activation – the Ice Devil's Rage brings about heavy precipitation and hurricane-force winds which includes thundersnow and widespread whiteout conditions alongside the ordinary lilac blizzard. Instead of dealing blunt, slicing, or piercing damage like most other forms of Slayer Magic and even other Ice Devil Slayer Magic spells, Ice Devil's Rage completely consumes anything it encounters while in motion, devouring everything in its path as the immeasurable volume of cold-related energies ravages those whom stand before it, all while drawing more and more cold energies by temperature reduction into its composition as to keep up and even enhance its momentum in motion. Opposing forms of magic that Ice Devil Slayer Magic, such as Water Magic, Ice Magic, ordinary Ice-Make, and Snow Magic are subjugated by the might of Ice Devil's Rage, adding their composition and constituent magical energies into the structural makeup of the blizzard to increase its power even further with no way of properly negating this property. Indeed, the powerful blizzard is able to bust through strong magical defensive measures in the process of movement, thus even a barrier such as the bog-standard Defenser or the more intricate Barrier Magic which is erected by an S-Class Mage would also be sundered; because of its wide range, Ice Devil's Rage is known to work similar to a shotgun; spreading the damage dealt by the attack over a greater area. The blizzard inflicts great damage upon those it contacts, causing everyone unable to resist it to be sent flying away with great force, as well as leaving behind a trail of destruction in its wake, heavily damaging the area it passes through; the user can fire the attack very quickly, while maintaining precise aim. The whiplash of Ice Devil's Rage can be quite huge, usually blowing apart anything behind the user at the time of attack. The blizzard is known to be powerful enough to strike multiple enemies and even a myriad of adjacent foes simultaneously; violently crushing the intended opponent and objects around them away from the user with overwhelming force. Additionally, Ice Devil's Rage is known to be stunningly more powerful than a more focused blast as seen with most other forms of breath-type spells due to the wider focus of the blast causing more widespread damage, rather than the narrower, more penetrative beam of regular breath techniques, already more than powerful enough to penetrate magical barriers and at its highest point, piercing the likes of Fairy Sphere; Ice Devil's Rage is known to cross a fifty thousand kilometer distance in the blink of an eye, consuming anything that it just so happens to brush up against.
  • IceDevilSlayerSword

    Gray Fullbuster casting Ice Devil's Zeroth Long Sword.

    Ice Devil's Zeroth Long Sword (氷魔(ゼ口)太刀(タチ) Hyōma Zero no Tachi): Ice Devil's Zeroth Long Sword is an Ice Devil Slayer Magic spell which is also of the Ice-Make Subspecies Ability, incorporating knowledge of Ice-Make: Sword into the utilization and mechanics of this spell - it allows the caster to create an etheral sword meant for two-handed usage by covering their right fist with their left palm and separating them, forming a blade with immense slicing power. In any case, when forming Ice Devil's Zeroth Long Sword, the wielder of Ice Devil Slayer Magic focuses their magical energies intently, before they pulse the arcane energies dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice; all the while, the caster performs the pose that's typical of Ice-Make, focusing more magical energy into the formation of their Magic Seal while envisioning a sword and drawing power from the atmosphere - during the summoning process of this frozen blade, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired create spawns from the glyph of energy accompanied by a swirling hurricane of ice - indeed, what emerges is an extremely large longsword composed completely out of ice for the sole purpose of melee combat with a structure that's not dissimilar to Ice-Make: Cold Excalibur; from tip to handle, it is approximately five to six feet long, with a double-edged large blade approximately one foot wide; thanks to Ice Devil's Zeroth Long Sword being a byproduct of their dominance over ice, the caster is able to change the properties and composition of the spell through thoughts alone into alternate forms as long as it still counts as a "sword" - while normally, it takes upon the form of a short-sword which makes it a jack of all trades so to speak, the caster is capable of changing it to a longsword and back in order to shorten or lengthen the blade to get the jump on the opponent; not only this, Ice Devil's Zeroth Long Sword can be altered further to change shape to suit the situation, as by chanting katana, the caster can make the icy blade brought into existence more suitable to slicing, and rapier makes it more suited for piercing attacks; alternate forms aren't limited to but also include a cutlass, zweihänder, and a jian. No matter the form it takes, Ice Devil's Zeroth Long Sword seems to be completely weightless, as the wielder of Ice Devil Slayer Magic has displayed the ability to make it as light or as heavy as they deem it to be suitable, the only thing changing about the Ice Devil's Zeroth Long Sword being how much damage it inflicts to anything it touches. Known to possess a sharpness and durability that's equivalent to ordinary metallic blades or even greater, Ice Devil's Zeroth Long Sword is a more-than-worthy substitute for an ordinary sword, going up against ordinary swords, enhanced by magic or not, with relative ease, even cutting straight through opposing armaments like a hot knife would run straight through butter, slicing straight through all forms of protection such as Defenser forcefields and Barrier Magic of all shapes and sizes. With every motion, Ice Devil's Zeroth Long Sword trails enormous amounts of ice in its wake that is capable of striking anything the caster wishes in a similar manner to Sword Beam. No matter the form which it takes, Ice Devil's Zeroth Long Sword itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by force. The moment that the sword makes contact with the foe via impaling them, the composition of the sword is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe, and it can even cleave through diamond and even magic blasts effortlessly; and on one occasion, the caster was capable of using the cold steel of the ice-formed sword to absorb an energy blast before returning it to sender via another swing of the blade. The power of Ice Devil's Zeroth Long Sword is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and freezing them solid upon connection- it can defeat an Etherious of the Nine Demon Gates compared to a Guild Ace in power in a single strike. Lastly, a wielder, if possible, is capable of channeling their other magic into the Ice Devil's Zeroth Long Sword through the process of inducing the Enchantment supplementary ability known as Enchanted Arms, thus endowing it with an aura and causing runic symbols to appear along its length—something that drastically increases its cutting power. Interestingly, due to Annarose being a master of Ice-Make before she obtained the power of Ice Devil Slayer Magic and that Slayer Magic merged with her ice-element Molding Magic, Annarose's iteration of Ice Devil's Zeroth Long Sword is treated as an enhanced version of Ice-Make: Sword alongside its original properties, and through mental commands, she is capable of altering its frozen composition into any other form displayed by Ice-Make, such as Ice-Make: Cold Excalibur and Ice-Make: Ice Bringer, resulting in Ice Devil's Zeroth Long Sword being unusual for a spell associated with Slayer Magic in that it has almost infinite uses that are capable of being adapted for almost any situation; which are all detailed below; these are known as Additional Attacks (追加攻撃, Tsuika Kōgeki) and are numbered as Additional Attack Number _ (追加攻撃・_号, Tsuika Kōgeki _gō), followed by the name of the spell; it is well-known that each attack can chain into another, but more than three at once can exhaust Annarose quite easily.
    • Additional Attack Number One: Ice Flying Strike (追加攻撃・一号・氷翔撃, Tsuika Kōgeki Ichigō: Hishōgeki): Additional Attack Number One: Ice Flying Strike is an Ice Devil Slayer Magic spell, and as the prefix of "additional attack number one" would indicate, a variant of the Ice Devil's Zeroth Long Sword spell that can be naturally extended from the initial strike - Additional Attack Number One: Ice Flying Strike involves the caster generating a sword of ice which they then throw at the opponent at astounding speeds. In any case, when performing Additional Attack Number One: Ice Flying Strike, the caster, already gripping a single Ice Devil's Zeroth Long Sword within their hand, infuses this frozen blade with their magical energy as the caster invokes the Ice Devil Slayer Magic activation sequence by pulsing the magical energies that are dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice - all this, focused upon their Ice Devil's Zeroth Long Sword; indeed, instead of using this Ice Devil's Zeroth Long Sword for close-range combat, it is capable of simply being thrown, with the user launching the weapon like a high-speed projectile at the opponent, impaling them if it makes contact- the Additional Attack Number One: Ice Flying Strike spell is launched forward in a similar manner to that of a rocket. These swords of ice aim to impale the opponent with incredible speed and force. Additional Attack Number One: Ice Flying Strike, when in motion, is able to cancel any type of other ice attack while continuing to hit the opponent; it always contains the properties of targeting and propulsion, always condensing the magical particles that compose it, before spreading them out to the tip, coating the outer surface of the swords, enhancing its penetrative qualities. Upon contact with the foe, the Additional Attack Number One: Ice Flying Strike releases all of the ice and magical particles that compose it—the foe's own magical pressure serves to contain and amplify the destructive power of the ice blade, causing a large blast of ice that can freeze something completely solid in mere moments. It should be taken into consideration that in mid-flight, the blades veer off wildly in different directions, homing in on different targets in order to attempt to take out multiple opponents at once. When making contact with the opponent, the swords of ice freeze them solid. The moment that the blade makes contact with the foe via impaling them, the composition of the sword is altered to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe—these lock on to the target, tracking their heat signature; it is a spell that is effective for quick, widespread, and massive amounts of damage. This attack has several other versions, such as a midair version, and a variant that shoots a trio of crystalline blades at once. Something native to this spell is that even when the user is not holding the weapon, it will not vanish- multiple swords launched can be directed telekinetically. Even so, the user has a limit to how much Additional Attack Number One: Ice Flying Strike shots that they can use; even if the user runs out of magical power, they can still fire a single shot; however, it loses its rapid-fire capability and it will not fire up or downwards as it did when they had magical energy, instead it will fire only straight across.
    • Second Extension: Ice Bringer (追加攻撃・二号・氷魔剣凍牙氷刃(セカンド・エクステンション・アイス・ブリンガー), Sekando Ekusutenshon: Aisu Buringā lit. Additional Attack Number Two: Ice Magic Sword, Frozen Fang Ice Blade): Second Extension: Ice Bringer is an Ice Devil Slayer Magic spell, and as the prefix of "second extension" would indicate, a variant of the Ice Devil's Zeroth Long Sword spell which was retooled from the Ice-Make spell known as Ice-Make: Ice Bringer that can be naturally extended from the initial strike - Second Extension: Ice Bringer involves the caster holding a Ice Devil's Zeroth Long Sword in each hand and swinging them towards the target with an intersecting, cross-shaped slash that releases a giant ice wave in a manner not dissimilar to the likes of a Sword Beam at a high speed along the ground. In any case, when performing Second Extension: Ice Bringer, the caster, while already gripping two Ice Devil's Zeroth Long Swords within their hands, infuses these frozen blades with their magical energy while condensing it to its utmost limit, converging at a singular point—the tip of the swords; intensifying the kinetic energy that is about to be released by convergence and acceleration; all the while, the caster invokes the Ice Devil Slayer Magic activation sequence by pulsing the magical energies that are dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice - all this, focused upon their Ice Devil's Zeroth Long Swords. The ice swirls around their weapons, giving it the appearance of an empty hilt which has a large mass of ice attached to them; this charging process can take from about half a second to a full minute, depending on the caster's preferences or the properties of the blade; they are capable of compressing even more of their magical energy and ice upon their sword to achieve a higher level of power- the magical energy compressed, this takes the form of a light-blue glow that radiates throughout the area, reducing the atmospheric temperature. Gripping their forged icy blades tightly, the caster condenses the ice to its utmost limit while they raise their swords tightly, and at the instant of the slash, the caster rapidly moves both blades forward in an cross-esque motion that swiftly releases the magical energy and expels the ice compressed upon the blade which magnifies the slash attack, these energies taking upon the form of a crescent of etheral ice that mows through the surface of the Earth while in motion, resembling a shark's fin hovering above the water while tracking down its next victim. Its principal use is to strike at adversaries outside of the sword's range. Essentially, it breaks the air with a slash and forces out a powerful blast of pure magical energy at the adversary. Because it is essentially the release of focused magical energy alongside the ice of this form of Devil Slayer Magic, it is capable of destroying anything with a decisive strike of a cutting wave of ice. Upon impact, the wave of ice causes a large explosion of ice with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and incinerating an entire squadron of Rune Knights, freezing the very foundation of the earth, leaving naught but molten asphalt and instantly freezing and shattering everything in sight, such as forests and rocks as it splits the skies. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack - upon contact with a sturdy enough opponent, instead of blowing them away, the impact of Second Extension: Ice Bringer will cause the opponent to stagger and crumple to the ground like paper. What should be noted is that Second Extension: Ice Bringer possesses homing properties; tracking the foe's heat signature in order to sniff them out and deal damage. When Second Extension: Ice Bringer is utilized in Devil Force, the caster freezes their enemy with one slash of the arctic dagger, and then stabs a Ice Devil's Zeroth Destruction Sword into the ground as their enemy is struck multiple times. Additionally, by invoking Ice-Make: Crescent Blades, the caster can fire Second Extension: Ice Bringer as a barrage of crescent-shaped ice projectiles, allowing them to attack multiple targets at once.
    • Additional Attack Number Three: Ice Blade: Seven Slice Dance (追加攻撃・三号・氷刃・七連舞 Tsuika Kōgeki Sangō: Hyōjin: Nanarenbu): Additional Attack Number Three: Ice Blade: Seven Slice is an Ice Devil Slayer Magic spell, and as the prefix of "additional attack number three" would indicate, a variant of the Ice Devil's Zeroth Long Sword spell which was retooled from the Ice Magic spell known as Ice Blade: Seven Slice Dance that can be naturally extended from the initial strike; it is the last of the "additional attacks" in regards to Ice Devil's Zeroth Long Sword, and when using it, the caster forms a pair of ice blades from both of their forearms before rapidly slashing their enemy seven times. In any case, when performing Additional Attack Number Three: Ice Blade: Seven Slice Dance, the user, while already gripping two Ice Devil's Zeroth Long Swords within their hands, infuses these frozen blades with their magical energy as the caster invokes the Ice Devil Slayer Magic activation sequence by pulsing the magical energies that are dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice - all this, focused upon their Ice Devil's Zeroth Long Swords before they step towards the opponent with a burst energy, closing the distance between the two as the caster begins the attack, letting loose with a vicious flurry of strikes. The first hit is a horizontal swing from left to right with the right sword, immediately followed by an uppercut with the left sword. The user then jumps up and slashes the target with both swords from left to right while spinning, twice; the user lands facing the target and slashes an X from top to bottom, before inversely slashing the X again from bottom to top. The user then leaps at the target and makes two diagonal slashes from the same starting point, with the left sword heading from top to bottom to the left, while the right sword heads from bottom to top toward the right. Afterwards, the user reverses their grip on the two swords and slashes another X with both swords from top to bottom. The user then does a barrel-roll like maneuver while slashing at the target, like a corkscrew. The user then slashes another two X's at the target, first from top to bottom and then bottom to top. The user then makes a diagonal slash with the right sword, top-right to bottom-left, then spins left and uses this momentum to deal a horizontal, right to left slash with the left sword. The user then, at a very high speed, makes an uppercut with the right sword; then another with the left sword, a downward slash with the right sword, then a downward diagonal slash towards the right with the left sword, spins and repeats the previous attack, and thrusts the right-handed sword out. The final slash is a forceful downward lunge with the left sword. Each of the first strikes unleash powerful bursts of ice that are capable of destroying the landscape, while the next two inflict piercing, penetrating damage that tear through the sturdiest of defenses. However, the final blow discards all of the user's defense for one, massive, full-powered attack that destroys anything it touches instantly; after which, the ice is destroyed. The velocity at which Additional Attack Number Three: Ice Blade: Seven Slice Dance takes place is at tremendous speeds, the caster unleashing a swift sequence of sword slashes that are so fast that more often than not the opponent cannot keep up; to the untrained eye, it appears as if it is merely a single, godspeed sword slash that strikes eight times in quick succession. While the multitude of attacks are extremely powerful, the deadliness lies in how many strikes the attack deals. Because of the speed that the caster swings his blade, it seems as if they have unleashed these blows concurrently, enabling them to all impact upon the foe's body at the same time. The slashes close on the enemy from all sides to create a prison, allowing no chance for defense or evasion. It should be noted that if the foe deflects a single strike in the combo, then the others will surely hit, and due to the close range, if the opponent attempts to escape, the blades will quickly cut them down.
    • Additional Attack Number Four: Rending Ice Blade Bite (追加攻撃・四号・裂氷刃咬, Tsuika Kōgeki Yongō: Rehhyō Hagami): Additional Attack Number Four: Rending Ice Blade Bite is a basic Ice Devil Slayer Magic spell, and as the prefix of "additional attack number four" may or may not indicate, a variant of the standard Ice Devil's Zeroth Long Sword spell that can be naturally extended from the initial strike - Additional Attack Number Four: Rending Ice Blade Bite involves the caster performing minute amounts of magical manipulation upon their Ice Devil's Zeroth Long Sword once it has come into contact with their enemy, causing the blade to split in two mid-way to the tip to transform into a pair of jaws which chomp down upon the opponent and hold them still momentarily, leaving them open for successive strikes. In any case, when performing Additional Attack Number Four: Rending Ice Blade Bite, the wielder of Ice Devil Slayer Magic, already gripping a single Ice Devil's Zeroth Long Sword within their hand, infuses this frozen blade with their magical energy as the caster invokes the Ice Devil Slayer Magic activation sequence by pulsing the vast quantity of magical energies that are dwelling within their Magic Origin outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice - all this, focused upon their Ice Devil's Zeroth Long Sword. When their Ice Devil's Zeroth Long Sword comes into contact with the caster's desired adversary, the wielder of Ice Devil Slayer Magic infuses even more of their magical energy within the icy tool they're gripping tightly, invoking a minor form of Ice-Make as to split the blade down the middle while adding more ice into its structure, thus transmogrifying the Ice Devil's Zeroth Long Sword into a pair of demonic jaws which surround the caster's opponent from both left and right sides before chomping down upon them, restraining the enemy in a vice-like grip. This ensnaring motion is unable to be defended against, whether through attempting to block the attack naturally or through a supernatural means such as Defenser or Barrier Magic, completely ignoring the foe's attempts at protecting themselves and in some cases grabbing them out of their defenses, ensuring that a magician would be best advised to not overuse defensive-type spells against this spell. Because it is cast at point-blank range, Additional Attack Number Four: Rending Ice Blade Bite ignores spells that conceptually block attacks, such as those that provide launch resistance and most counterattacks. In a manner not dissimilar to the likes of Poison Dragon's Grip Strike of Poison Dragon Slayer Magic and Fire Dragon's Grip Strike of Fire Dragon Slayer Magic which the wielder of Ice Devil Slayer Magic used as an inspiration for the creation of this fearsome spell, Additional Attack Number Four: Rending Ice Blade Bite, once it has ensnared the caster's opponent, the jaws act like scissors that threaten to slice the enemy straight in half. While caught in the user's grip, the enemy is rendered helpless, their supernatural powers refusing to respond to them as the wielder of Ice Devil Slayer Magic is free to do as they wish, such as launching the opponent in any direction they deem suitable, hang on to their existence for a longer period of time to pummel them relentlessly with further blows, and many more options are put before the caster when Additional Attack Number Four: Rending Ice Blade Bite manages to take the caster's opponent by surprise.
    • Additional Attack Number Five: Zeroth Severing Slash (追加攻撃・五号・(ゼロ)絶切り(タギリ), Tsuika Kōgeki Gogō: Zero no Tagiri): Additional Attack Number Five: Zeroth Severing Slash is a basic Ice Devil Slayer Magic spell, and as the prefix of "additional attack number five" may or may not indicate, a variant of the Ice Devil's Zeroth Long Sword spell that can be naturally extended from the initial strike - Additional Attack Number Five: Zeroth Severing Slash involves the caster channeling a vast quantity of ice within the standard icy blade, before unleashing a god-speed strike that slays everything before the movement of the sword in the instant of the sword's slash, delivering a one-hit-kill without fail. In any case, when invoking the power of Additional Attack Number Five: Zeroth Severing Slash, the wielder of Ice Devil Slayer Magic, already gripping a single Ice Devil's Zeroth Long Sword within their hand, infuses this frozen blade with their magical energy as the caster invokes the Ice Devil Slayer Magic activation sequence by pulsing the vast quantity of magical energies that are dwelling within their Magic Origin outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice - all this, focused upon their Ice Devil's Zeroth Long Sword; alongside the shining lilac blade of frozen matter, energy continues to gather and condense to its utmost limit, intensifying the volatility and lethality of the proceeding blow magnificently. This process can take from about half a second to a full minute, the energy manifested by collecting magical energy, absorbing magical particles from an opponent or gathering magical particles, giving the caster many ways to form this attack; however, each and every way of materializing this attack is functionally the same- they are capable of compressing even more of their magical energy upon his sword to achieve a higher level of power; the compressed magical energies take the form of a misty aurora of lilac that swirls around the sword's blade, with numerous particles scattering off into the winds. Simply by being in close proximity to the wielder of Ice Devil Slayer Magic while they are preparing Additional Attack Number Five: Zeroth Severing Slash causes those in the vicinity to feel a chill rush down their spines, as if alerting the caster's enemy that death is about to pounce on them. Once Additional Attack Number Five: Zeroth Severing Slash has finished charging, when the caster's enemy slips up, the wielder of Ice Devil Slayer Magic, using their Ice Devil's Zeroth Long Sword unleashes a single almighty godspeed slash that has no peer, possessing unparalleled power; the motion of this swing is augmented by the caster transferring the full force of their kinetic energy as if it were regarded as a mass through the blade and then through the atmosphere while the blade moves towards the opponent, attacking with a devastating blow that splits the threads of the enemy's future into innumerable pieces. The slash itself is the medium through which the lilac demonic ice travels, with the end result manifesting as the Ice Devil Slayer Magic attacking the opponent's soul and destroying their enemy in a single blow alongside the slash; busting through the opponents defenses with relative ease; destroying everything in its path in order to deal a large amount of damage in a single wide swath, their soul strewn across the lands – no enemy is immune to this instant defeat condition, however, it more often than not, deals extremely high damage to them. Because of the preceding process, the Ice Devil's Zeroth Long Sword is frozen at temperatures that plummet below even absolute zero, to the point where Additional Attack Number Five : Zeroth Severing Slash simply coming into contact with the caster's opponent will cause the object's molecular structure to lose its pliability, causing them to shatter where they stand, rent in twain by the power of Annarose's Ice Devil Slayer Magic. Whether or not Additional Attack Number Five: Zeroth Severing Slash kills the enemy outright is determined by the amount of energy poured into the attack; meaning that if the wielder of Ice Devil Slayer Magic spends all of their power into the strike then it is a sure kill.
  • IceDevilSlayerZerothStorm

    Silver Fullbuster surrounding Gray Fullbuster with Ice Devil's Zeroth Falling Storm.

    Ice Devil's Zeroth Falling Storm (氷魔(ゼロ)落嵐(ラクラン), Hyōma Zero no Rakuran): Ice Devil's Zeroth Falling Storm is an Ice Devil Slayer Magic spell where the caster manifests a multitude of razor-sharp icicles that circle the enemy, trapping them in an icy minefield before they converge and descend upon the enemy in an enclosed formation in a storm of sharp death. In any case, when performing Ice Devil's Zeroth Falling Storm, the wielder of Ice Devil Slayer Magic focuses intently, before pulsing the arcane energies dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which the caster then mentally shapes into a variety of spikes of ice formed when water dripping or falling from an object freezes which are levitated above ground, beginning to swirl around the caster or their target in a circling formation upon being manifested, focusing the icy blades' explosive, glowy death into a protective ring around the target resembling reverse shrapnel- the numerous icicles spinning around the center they recognize as the "starting point" known as the user or their body electromagnetically- these spikes of ice spin around at varying speeds which the caster is capable of modifying to become any velocity that they deem to be suitable through thought- at its highest point, the icicles whirl around the frame of what the user wishes at speeds just below the speed of sound, or they can move as slow as molasses to allow the caster to grab them and use the weaponry as swords if an opponent closes in too quickly. Once the icicles have enclosed an enemy, the caster can fire the icy spikes, leaving trails of blue light; when in trajectory, they have a spiraling effect. This spiraling effect is the basis and key principle in this technique, allowing the icicles, in contact with a living human, to have many ranges of effect on the human body. When fired, the knives generally act as bullets; the icicles possess no difference in functionality from firearms, albeit they possess absolutely zero recoil, giving them a slight advantage over a gun. They move and take aim at the target according to the user's will, allowing them to fire without having to even touch them. The countless shards released by Ice Devil's Zeroth Falling Storm are known to inflict impressive piercing damage that rips through most forms of armour and weaponry, automatically locating any 'weak spot' for the shards to take advantage of and advance forward, all the while shredding the opponents' body in a manner not dissimilar to the Dragon's Roar of Iron Dragon Slayer Magic. Due to an enormous amount of icicles being fired at the same time, it is incredibly difficult to block many of the strikes. The user can mentally stop the spikes of ice and point them in another direction if the opponent dodges; essentially, it is near impossible to totally evade. The ring of sharp ice can point outwards from the user or inwards surrounding the target. When focused around the caster, the ring of icy blades orbiting their frame commonly serve as single-use barriers that can slice an opponent upon contact, damaging anything they come into contact with while slicing projectiles in half if they even so much as touch the blast homing in on the caster frame; however, upon contact with an existence that the caster deems as a suitable target, the icicles vanish, making this utilization a decent short-term protecting the wielder of Ice Devil Slayer Magic. They are extremely useful for trapping enemies. The attack's actual threat lies within its fragility, as all aspects Ice Devil's Zeroth Falling Storm are known to be fragile, and if disturbed even in the slightest manner, the icicle which is struck is known to split into countless razor-sharp shards of ice that descend downwards when disturbed by the adversaries' magical energy or any attempt to prevent the spell from landing, subsequently mincing the enemy to pieces. A single shard is capable of tearing through defenses and destroying weak foes with a singular strike; essentially becoming an overwhelming hail of absolute destruction, spreading out for miles, ensuring that nothing is left standing; a beautiful geometric curtain of death which can be likened to a vicious hailstorm. Ice Devil's Zeroth Falling Storm is mostly used to surround the user's enemy, and because when it begins to circle the opponent, the foe is shoved into the arcane equivalent of a minefield, the user is able to exploit any available opening at a moment's notice due to the foe being on-edge, a constant worry about slipping up nagging at them. Due to this, Ice Devil's Zeroth Falling Storm possesses the additional effect of being able to surprise the foe no matter how much they have witnessed the technique as it is easily adaptable. With Ice Devil's Zeroth Falling Storm, the wielder of Ice Devil Slayer Magic has displayed that they are capable of firing out countless shards at once, extending into extremely elaborate and beautiful patterns of icicle flows, with hundreds and sometimes thousands of icicles at once, oftentimes making the Devil Slayer's power output appear akin to a particularly flamboyant fireworks display.
  • IceDevilSlayerBow

    Gray Fullbuster casting Ice Devil's Zeroth Destruction Bow.

    Ice Devil's Zeroth Destruction Bow (氷魔(ゼ口)破弓(ハキュウ) Hyōma Zero no Hakyū): Ice Devil's Zeroth Destruction Bow is an Ice Devil Slayer Magic spell which is also of the Ice-Make Subspecies Ability, incorporating knowledge of spells the likes of Ice-Make: Arrows and Ice-Make: Super Freeze Arrows into the utilization and mechanics of this spell - it allows the caster to create an intricate bow made of ice, charging it with an ice arrow that is fired at the target at high speeds, turning into a spiky array of ice upon contact with the caster's target. In any case, when performing Ice Devil's Zeroth Destruction Bow, the caster focuses their magical energies intently, before they pulse the arcane energies dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice; all the while, the caster performs the pose that's typical of Ice-Make, focusing more magical energy into the formation of their Magic Seal while envisioning a bow and drawing power from the atmosphere - during the summoning process of this frozen bow, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of ice - indeed, what emerges is an intricate bow with a feathery appearance yet composed entirely of icy energies, and thanks to the spell being a byproduct of their dominance over ice, the caster is able to change the properties and composition of the object through thoughts alone into alternate forms as long as it still counts as a "bow", such as a recurve bow, which is a bow with the tips curving away from the archer to add extra velocity to the arrow, a compound bow; a bow with mechanical aids to help with drawing the bowstring, and a crossbow, which is a type of weapon based on the bow and consisting of a horizontal bow-like assembly mounted on a stock. In any case, when manifested caster grasps Ice Devil's Zeroth Destruction Bow tightly, holding the weapon with their body being nearly perpendicular to the target and the shooting line, with the feet placed shoulder-width apart, upon seeing Ice Devil's Zeroth Destruction Bow, any characters in the user's line of sight seem to flinch as the caster launches the arrow towards their opponent. While in motion, the icy arrow possesses a certain transcendent priority, displaying the ability to transcend normal area-of-effect of close-range combat strikes, as the arrow cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature, allowing the icy arrow to pierce through anything that could serve as an obstruction while in flight, even capable of striking a maximum of six targets but the damage and knockback weaken for each target hit; thus if used on many opponents, it may not destroy the ones in the back, even if the foes are still suffering from harm. When the blast lands, it blows the opponents away with tremendous speed and force; blasting through everything in it's path in order to assault the opponent ferociously as the arrow sends the opponents flying at a semi-spike angle, inducing tremendous knockback from which it is difficult to recover. If the opponents are too close together, they may collide with each other and prevent immense damaging from happening; using this spell, the caster has displayed that they can fight off numerous attackers, punched holes in the Magic Council's headquarters, and been able to tear the leg off of a demon, all with minimal effort. The attack seems to possess highly destructive power, having caused great damage to the area it affected, destroying the ground and piercing through buildings alike, and appears to have a long range, wreaking havoc wherever it passes, as shown when it crossed the entire distance of Hargeon, generating a large explosion. The trajectory of the frozen arrow is capable of being altered through minute application of the Enchantment supplementary ability known as Enchanted Telekinesis, allowing the caster to strike more than one opponent; they can change the direction the arrow will go while holding it; backwards, forwards, and upwards. The user's icy arrows move much more quickly than other, more ordinary arrows, and can be controlled in midair. However, the caster is incapable of holding the arrow back while attached to the bow for an indefinite period of time in normal use; however, if the caster keeps changing the direction the arrow will be released, they can hold onto it for a while. The icy arrows can actually be curved around in a full circle if controlled properly and thus avoid veering off in random directions. The maximum quantity of ice-hewn arrows the caster is capable of firing simultaneously while utilizing Ice Devil's Zeroth Destruction Bow is two thousand arrows at once – after the initial volley is launched forward, this onslaught is capable of being fired once more without spending any time to rest, transforming the vicinity into a geometric curtain of absolute destruction. At higher altitudes which can be personally achieved through the use of Ice-Make: Ice Geyser, while invoking Ice-Make: Super Freeze Arrow, the user can reach to a high point to shoot arrows from the Ice Devil's Zeroth Destruction Bow. After the shot, the speed of arrow increases with gravity and air pressure, grievously wounding the enemy.
    • Additional Attack: Ice-Winged Moon Cry (追加攻撃・氷翼月鳴, Tsuika Kōgeki: Hiyoku Getsumei): Additional Attack: Ice-Winged Moon Cry is a Ice Devil Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Ice Devil's Zeroth Destruction Bow with which the caster incorporates the molding principles of Ice Devil Slayer Magic's Ice-Make Subspecies Ability, which they use to create an intricate bow made of ice, as well as intricate knowledge of the basic property of nature known rotation in order to fire phenomenally powerful arrows that act more like projectile drills which instantaneously accelerate the energy of all forms of matter if these arrows of ice make contact with something. In any case, when performing Additional Attack: Ice-Winged Moon Cry, the wielder of Ice Devil Slayer Magic focuses their magical energies intently, before they pulse the arcane energies dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice; all the while, the caster performs the pose that's typical of Ice-Make, focusing more magical energy into the formation of their Magic Seal while envisioning a bow and drawing power from the atmosphere - during the summoning process of this frozen bow, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of ice - indeed, what emerges is an intricate bow with a feathery appearance yet composed entirely of icy energies, and thanks to the spell being a byproduct of their dominance over ice, the caster is able to change the properties and composition of the object through thoughts alone into alternate forms as long as it still counts as a "bow" - grasping the bow tightly, the caster, while holding the weapon with their body being nearly perpendicular to the target and the shooting line, with the feet placed shoulder-width apart and manifesting any multiples of specially customized ice arrows which have arrowheads that are fashioned to resemble drillbits, the wielder utilizes their phalanges, hands, wrists, elbows, and shoulders, with the magician beginning to install a basic property of nature, rotation, which is a circular movement of an object around a center or point of rotation, resulting in the arrows rotating at astounding velocities while the caster is still readying to fire them - at this point, the wielder of Ice Devil Slayer Magic launches the arrows towards their opponent at astoundingly high speeds - while in motion, the arrows take upon the properties of a variant of the Magnus Effect, where in flight, a spinning object, by deflecting air flow, curves from its principal flight path, calculating potential trajectories with ease - shooting forth, the drill-bit arrowheads of the projectiles continue to twirl quickly as the vast quantities of energy collected by the icy arrows when launched using the rotation method continuously compress upon these icy structures in order to dramatically enhance the speed and power of the arrows in flight by the second - the ever-increasing speeds also afford Additional Attack: Ice-Winged Moon Cry a certain transcendent priority, displaying the ability to transcend normal area-of-effect of close-range combat strikes, as the arrow cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature, allowing the icy arrow to pierce through anything that could serve as an obstruction while in flight at a level even greater than the original Ice Devil's Zeroth Destruction Bow. All forms of matter that the icy arrows unleashed by Additional Attack: Ice-Winged Moon Cry comes into contact with is subjected to an instant acceleration of activity within the atomic structure, affecting all particles and in the case of a living target, all of their cells, thereby encouraging the process of senescence, which is the gradual deterioration of function characteristic of most complex lifeforms, arguably found in all biological kingdoms, that on the level of the organism increases mortality after maturation - only in this case, the process of senescence affects everything, and as such, the icy arrows making contact with anything causes everything connected to the point of impact to crumble from its core in a similar manner to as if it had been exposed to a hundred years of aging, reduced to naught but dust, in addition to having a range of effects on humans, animals or the environment - when it hits muscle or a living being, within seconds, they age greatly in dramatic fashion before being reduced to dust as well. Through mental commands, the wielder of Ice Devil Slayer Magic is able to move the arrow-shaped holes that are left behind by the arrows, dragging them along the surface of anything they wish and affect whatever is attached to said surface - when in motion, these holes leave a track behind them as they move which chase down any target that the caster wishes. While flying through the air, the ice arrows of Additional Attack: Ice-Winged Moon Cry rotate infinitely, and thus, if the caster wishes, the damage caused by the rotation is also infinite and will not end unless the wielder of Ice Devil Slayer Magic deems it to be suitable, and it imbues targets with infinite rotation, making them spin internally until they are reduced to nothingness.
  • IceDevilSlayerZerothDefense

    Gray Fullbuster casting Ice Devil's Zeroth Protection Barrier in its original form.

    Ice Devil's Zeroth Protection Barrier (氷魔(ゼロ)防関(ボーセキ), Hyōma Zero no Bōseki): Ice Devil's Zeroth Protection Barrier is an Ice Devil Slayer Magic spell which is also of the Ice-Make Subspecies Ability, incorporating knowledge of spells the likes of Ice-Make: Shield and Ice-Make: Cocoon into the utilization and mechanics of this spell - it allows the caster to create a large shield made of multiple pointed segments that connect that curves around to form a cocoon made of ice with icicles spiking outwards to protect themselves from an attack. In any case, when performing Ice Devil's Zeroth Protection Barrier, the caster focuses their magical energies intently, before they pulse the arcane energies dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice; all the while, the caster performs the pose that's typical of Ice-Make, focusing more magical energy into the formation of their Magic Seal while envisioning a suitable shield and drawing power from the atmosphere - during the summoning process of this frozen defense, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of ice - indeed, what emerges is a relatively extravagant-looking cocoon, which is a casing spun of silk by many moth caterpillars, and numerous other holometabolous insect larvae as a protective covering for the pupa that's composed completely out of ice; this cocoon wraps around the caster's body in a manner not dissimilar to the standard Defenser forcefield, with its tough, translucent light-blue and multi-layered composition completely enshrouding the wielder of Ice Devil Slayer Magic. Remarkably tough thanks to a constant reinforcement of its structure through the user's magical energies, and its power is as such that it induces a reduction effect which involves Ice Devil's Zeroth Protection Barrier reducing the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness to zero, nullifying the motion and thus the force of the blow while breaking apart the combination between magical energy and eternano into their constituting elements, rendering them harmless - serving as an absolute defense against both physical and supernatural attacks, the nullification of a technique occurs both suddenly and unexpectedly, with onlookers only seeing the incoming strike immediately stopping upon contact with the Ice Devil's Zeroth Protection Barrier as arcane energies are shattered into innumerable particles which then harmlessly scatter to the winds. Indeed, the defensive power of Ice Devil's Zeroth Protection Barrier is absolutely immense; they can protect the caster from almost anything that is aimed towards their form. It's effect is perfectly valid against supernatural powers such as Magic and Curses, as well as more mundane things such as weaponry and projectiles such as bullets and explosions; effectively, in the short time that it is active, the strength of such formation is shown to repel enemy attacks, being strong enough to completely negate the effects of a Heavenly Body Magic spell, with the clash between the two moves sending a gale all over the surrounding area- it provides the caster with a three-hundred-and-sixty degree method of defense, and the spell can also be used for offensive purposes, launching forward to create powerful forces to strike the targets, or to deflect forces sent by enemies right back at them, and they are capable of manipulating such defensive barriers at their will, bending and twisting them to better guard themselves as well as their allies from enemy attacks. Additionally, the Ice Devil's Zeroth Protection Barrier has a multitude of icicles protruding from its composition, which serves the purpose of dealing minute amounts of damage upon whatever comes into contact with this defense, though its main power lies in its complete nullification of opposing attacks. However, the Ice Devil's Zeroth Protection Barrier is difficult to use has it can only manipulate so many eternano particles at a time and it required precise timing; and, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If the user has no other defensive measures this leaves a window of fifteen seconds where they have no defense against attacks. Indeed, Ice Devil's Zeroth Destruction Barrier grants the user immunity to most attacks, and the user can defend other allies with the spell The user had mentioned how difficult it is to use it and the chances of successfully using it are near impossible and that they would never use it unless they had no other choice.
  • IceDevilsOrbPer

    Silver Fullbuster unleashing Ice Devil's Orb.

    Ice Devil's Orb (氷魔の (ダマ), Hyōma no Dama): Ice Devil's Orb is a basic Ice Devil Slayer Magic spell which involves the caster launching a sphere of quasi-solid lilac ice towards their enemy, reflecting anything sent towards it due to its reflective properties before impacting upon the opponent in the form of an icy pulse – Ice Devil's Orb incorporates the mechanics of the basic Magic Ball spell within the activation sequence, allowing what was normally perceived as a standard spell to become something extraordinary. In any case, when performing Ice Devil's Orb, the wielder of Ice Devil Slayer Magic focuses the voluminous quantities of arcane energy that dwell within their Magic Origin intently, subtly controlling it so that the magical energy is focused entirely upon their pointer finger; this magical power acts as a magnet of sorts, drawing in ambient particles of eternano which is saturated within the atmosphere- the usual fusion between magical energy and eternano causes the latter to charge the former, rapidly exciting them so that they experience an increase in density and multiply continuously. From here, the wielder of Ice Devil Slayer Magic freezes molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, utilizing processes not dissimilar from the likes of Ice-Make in order to use their magical energy base to spin the ice and eternano in numerous directions at once while increasing the output of their magical energy, before completing the final step- utilizing Ice-Make once more in order to induce the merging of the previous two steps to contain the magical energy and eternano and shape it into a sphere of pure ice; utilizing phase transition to alter the creation further, the wielder of Ice Devil Slayer Magic modifies the composition of the icy sphere into a quasi-solid, an existence that lies along the boundary between a solid and a liquid, supporting its own weight and holding its own shapes while flowing even under pressure. Now that Ice Devil's Orb has been formed, the wielder of Ice Devil Slayer Magic points their index finger at their opponent, momentarily compressing arcane power upon the orb of lilac ice before decompressing and thus releasing the icy sphere towards their enemy at astounding velocities. While in motion, the Ice Devil's Orb flows like a liquid while still retaining a solid composition due to its nature as a quasi-solid, releasing minute particles of ice as it shoots forward at high speeds – the Ice Devil's Orb is known to be highly forceful in nature, puncturing through anything and everything in its path due to its nature as a constantly spinning orb of ice, whereas the spell's composition enables it to defend against most projectiles thrown its way, completely mollifying the threat each one possesses by the ice that makes up its structure extending the effect ice has upon the adversaries' attacks, removing any kinetic energy they have while rendering them completely inert. Considered to be an ice-element variant of the bog-standard Fire Bullet spell as displayed by wielders of pyrokinetic-type magics, Ice Devil's Orb is much more than that in terms of both power and potential – using mental commands enabled through the utilization of the Enchantment skill known as Enchanted Telekinesis, a wielder of Ice Devil Slayer Magic is able to control the direction and overall trajectory in which Ice Devil's Orb moves through naught but their thoughts alone, thus enabling the Ice Devil's Orb to outmaneuver and confuse the caster's targets, weaving the lilac sphere of demonic ice around them in all sorts of patterns. Due to the very nature of Devil Slayer Magic, a wielder of Ice Devil Slayer Magic has displayed that they are capable of controlling the energy output for each orb of ice, thus enabling them to inflict a wide variety of damage upon their opponents. Not only this, in contrast to most projectile-type attacks associated with all forms of Slayer Magic, Ice Devil's Orb does not explode on contact, serving more as a blunt force projectile, enabling it to burrow underground and surprise the opponent with a sneak attack – reaching the caster's enemy, Ice Devil's Orb expands as its quasi-solid state vanishes, transmogrifying into an icy propagating disturbance that echoes outwards upon the opponent's frame, producing a high-impact blow that is capable of sending the caster's adversary across the landscape in the blink of an eye.
  • Ice Devil's Zeroth Healing Spell (氷魔(ゼロ)癒呪(ユージュ), Hyōma Zero no Yūjū): Ice Devil's Zeroth Healing Spell is an Ice Devil Slayer Magic spell, that, in contrast to all other Ice Devil Slayer Magic spells, this technique is known to be purely supplementary in nature – it enables the caster to rejuvenate from wounds they've suffered. In any case, when performing Ice Devil's Zeroth Healing Spell, the wielder of Ice Devil Slayer Magic focuses intently, before pulsing the arcane energies dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which the caster then utilizes in order to invoke cryotherapy, which is the local or general use of low temperatures in medical therapy, imitating the likes of Healing Magic, Sky God Slayer Magic, and Sky Dragon Slayer Magic. Harnessing the ice that was generated externally, the wielder of Ice Devil Slayer Magic uses the principles of cryotherapy in order to dramatically decrease cell growth and reproduction, increase cellular survival, decrease inflammation, decrease pain and spasm, promote the constriction of blood vessels, and destroying cells by crystallizing the liquid found inside of cells, resulting in a vast acceleration of the body's natural healing processes to the point that this sequence of events resembles bonafide Healing Magic. The process is initiated by the caster coating a portion of their body or all of it in a sheet of ice, enabling them to regenerate cells and atoms exponentially whenever they are disintegrated, allowing a user of Ice Devil Slayer Magic to near-instantly regenerate tissue, bones, and organs no matter their importance; the speed and efficiency at which the caster recovers from all sorts of injuries transcended the highest limits of human potential, granting them the ability to completely regenerate damaged and destroyed tissue and organs at a velocity that can be considered akin to that of traditional forms of Healing Magic. Because of Ice Devil's Zeroth Healing Spell, the user is constantly in peak physical condition as their body is constantly and instantly reverting to a healthy state, granting them inexhaustible stamina and vitality. Additionally, the user is incapable of getting drunk no matter the strength of the drink, nor addicted or even take any form of drugs; impurities which are transmitted through the air, and they have displayed a complete immunity to numerous forms of hypnosis and Illusion Magic, which could quite possibly limit their focus, and by replicating and creating new molecules, they can continuously evolve in accordance to the situation at hand, such as forming new oxygen molecules to breathe in a close place. Ice Devil's Zeroth Healing Spell is also capable of being applied to the user's allies to heal them. While the activation sequence of Ice Devil's Zeroth Healing Spell is not instantaneous, once it's put into effect, the healing processes of this Ice Devil Slayer Magic spell are, and through incorporation of external sources of the caster's element such as ice and snow as well as the user's elemental consumption method so universal with Slayer Magic, the wielder of Ice Devil Slayer Magic is able to accelerate the activation sequence to match the process, resulting in a user of Ice Devil's Zeroth Healing Spell being considered virtually incapable of being grievously wounded.
  • IceDevilSlayerFist

    Gray Fullbuster unleashing Ice Devil's Zeroth Destruction Fist.

    Ice Devil's Zeroth Destruction Fist (氷魔(ゼロ)破拳(ハノケン), Hyōma Zero no Hanoken): Ice Devil's Zeroth Destruction Fist is a basic Ice Devil Slayer Magic spell which is also of the Ice-Make Subspecies Ability, incorporating knowledge of Ice-Make: Knuckle and Ice-Make: Vambrace into the utilization and mechanics of this spell - Ice Devil's Zeroth Destruction Fist can be seen as equivalent to Fire Dragon's Iron Fist of Fire Dragon Slayer Magic and Iron Dragon's Hard Fist of Iron Dragon Slayer Magic where the caster creates a pair of gauntlets made of ice and punches the target. In any case, when performing Ice Devil's Zeroth Destruction Fist, the wielder of Ice Devil Slayer Magic focuses their magical energies intently, before they pulse the arcane energies dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice; all the while, the caster performs the pose that's typical of Ice-Make, focusing more magical energy into the formation of their Magic Seal while envisioning a pair of gauntlets and drawing power from the atmosphere - during the summoning process of this frozen blade, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired create spawns from the glyph of energy accompanied by a swirling hurricane of ice - indeed, what emerges is a pair of gauntlets, which are protective gloves used as a form of armour that are composed entirely from ice, encapsulates the user's fists and arms up to their elbow joints, overall resembling the plate armour type of gauntlet as used by soldiers and knights; these gauntlets are relatively ornate, with an abundance of fins jutting out in various places as well as rings that enclose these gauntlets at the user's wrists and an extended cuff covering part of their forearms. The caster is capable of altering the composition of Ice Devil's Zeroth Destruction Fist into the form of a jagged protrusion of ice that's a large, fearsome jagged claw. Exceptionally hard, the devillish ice that's manifested in the form of these armoured gloves is said to be tougher than diamond, shattering any sort of inorganic substance such as alloys, organic substances like flesh and most forms of flora, and arcane creations including Defenser forcefields and the slightly more advanced Barrier Magic creations; they can be used for high-power pulverizing-type or slashing-type attacks, and their composition is as such that it is capable of rending anything it comes into contact with asunder- the user can, with some excess ice, launch Ice Devil's Zeroth Destruction Fist in the form of a pillar of ice towards the opponent that's capable of tearing through six buildings in a single blow, along with providing the caster with protection of an impressive quality. The Ice Devil's Zeroth Destruction Fist additionally dramatically enhances the caster's throwing strength and speed, enabling the caster to throw a tiny pebble with enough force to pierce through a human chest and severely crack a stone wall. When the hand is bunched into a fist, the backhand protection of the Ice Devil's Zeroth Destruction Fist becomes pronounced from the fist just above the knuckles, enabling the wielder of Ice Devil Slayer Magic to use the gauntlet in a manner not dissimilar to knuckle dusters while still protecting the user's hand from damage when they unleash the full brunt of the attack - the caster launches their clenched fist forward with a swift, bullet-esque motion that appears almost untraceable to the untrained eye and can be thrown towards the target from near-all positions imaginable – but in any case, when the ice-solid fist impacts upon the form of the target, it strikes with the force of being struck in the face with an solid anvil, dealing tremendous damage. The kinetic energies released by the attack induce an effect which isn't dissimilar to that of a drill that's utilized for the purpose of excavation grinding into their body as if the drill was eating away at bedrock little by little, finishing its journey towards its target with a powerful punching force that inflicts major damage upon the caster's opponent and launches them several meters away if their bodily constitution isn't capable of handling the forces associated with the Ice Devil's Zeroth Destruction Fist. To those whom witness the process of the user launching the Ice Devil's Zeroth Destruction Fist which impacts upon the opponent, it visually appears as if the user has made the slightest of movements forward and from there, the enemy was struck with the force of a cannon shell, being sent careening across the landscape near-instantly.
    • Additional Attack: Ice Devil Fist (追加攻撃・氷魔拳, Tsuika Kōgeki: Hyōmaken): Additional Attack: Ice Devil Fist is am Ice Devil Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Ice Devil's Zeroth Destruction Fist spell that's not dissimilar to Crimson Lotus: Fire Dragon's Fist as displayed by Fire Dragon Slayer Magic – Additional Attack: Ice Devil Fist is a single-move combo-type attack where the caster unleashes a powerful flurry of punches towards their target with their hands enshrouded in ice, creating a burst of ice that washes over the enemy after each subsequent contact. In any case, when performing Additional Attack: Ice Devil Fist, the wielder of Ice Devil Slayer Magic focuses their magical energies intently, before they pulse the arcane energies dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice; all the while, the caster performs the pose that's typical of Ice-Make, focusing more magical energy into the formation of their Magic Seal while envisioning a pair of gauntlets and drawing power from the atmosphere - during the summoning process of this frozen blade, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired create spawns from the glyph of energy accompanied by a swirling hurricane of ice - indeed, what emerges is a pair of gauntlets, which are protective gloves used as a form of armour that are composed entirely from ice, encapsulates the user's fists and arms up to their elbow joints, overall resembling the plate armour type of gauntlet as used by soldiers and knights; these gauntlets are relatively ornate, with an abundance of fins jutting out in various places as well as rings that enclose these gauntlets at the user's wrists and an extended cuff covering part of their forearms; now with the icy gauntlets equipped and the process being completed, the caster lets fly with a furious onslaught of over one hundred punches towards the opponent, striking at a speed beyond the sight of the untrained eye; as the user fuels more and more of their ice into the attack, more fists may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding the user resemble actual meteors, bombarding the opponent relentlessly as the ice focused around their fists impact viciously in the form of a serial of shard scattering impacts that perforate the opponent and rend any defenses they may erect in twain, also releasing bursts of ice that serve the purpose of freezing the enemy completely – the sheer force of Additional Attack: Ice Devil Fist is capable of rendering the impressive defensive capabilities of an Iron Dragon Slayer's Iron Dragon Scales completely null and void and destroy an entire large-sized building; at its strongest point, Additional Attack: Ice Devil Fist is capable of shattering a Gold-level Celestial Spirit as manifested by Celestial Spirit Magic to nothing to atoms and even a producing a force to rival that of the Celestial Spirit King's Meteor Blade attack.

Ice-Make Spells

Static Ice-Make Spells

Main Article: Static Ice-Make Spells

Dynamic Ice-Make Spells

Main Article: Dynamic Ice-Make Spells

Ice-Make Unlimited Spells

Main Article: Ice-Make Unlimited Spells

Intermediate Spells

  • AnnarosePerMagic4

    Annarose casting Combination Spell: Frostfackel.

    Combination Spell: Frostfackel (二魔法の合・氷魔の凍炎(コンビネーション・スペル・フロストファッケル), Konbinēshon Superu: Furosutofakkeru lit. Fusion between Two Magics: Ice Devil's Frozen Flame): Frostfackel is, as the prefix would ever-so-subtly indicate, a Combination Spell, which is, well, a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only magician who unleashes the spell - it is Annarose's signature spell and a result of her combining the Elemental Five sub-ability of Enchantment and Ice Devil Slayer Magic in order to manifest wall of white-hot ice around anything that she deems suitable, trapping it while exposing to the heat generated by the blazing ice swirling around the target. In any case, when performing Combination Spell: Frostfackel, Annarose focuses intently, before pulsing her energies forth, which are dramatically bolstered by Annarose overlaying her Magical Aura upon her frame ever-so-slightly in order to serve as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura modifying the vector values of Annarose's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst during the expulsion process – this causes Annarose's magical power to have properties beyond the normal release of magical power. As the magical energies surge outwards, anything that they wash over is instantly classified as something that Annarose is capable of "enchanting" everything that the arcane force comes into contact with; "enchanting" being defined as affixing the energies upon the molecules, but in the case of Combination Spell: Frostfackel, Annarose allows for a small fusion with the eternano particles ambient in the atmosphere, triggering the excitation of the movements of eternano within the area, increasing their thermal energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, forming orange-red flames that burn exuberantly, flickering wildly and continuously while Annarose simultaneously invokes the casting sequence for her Ice Devil Slayer Magic by pulsing the arcane energies dwelling within her frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice - while normally, the flames would melt the ice, thanks to Annarose using Enchantment, she is stabilize the existence of the ice upon contact with the intense fires and produce a successful merger of both, resulting in the production of crimson, flowing ice that takes upon the properties of flame; combining fire and ice causes this spell to form as boric acid, also known as methanol, resulting in the ice taking upon the appearance of burning with boric acid. This burning ice forms itself into a glyph of crimson texture that appears similar to that of a large circular grid of hexagons; the mere presence of this sigil causes multiple streams of winds to converge at a singular point, resulting in an ear-piercing screeching noise that echoes through the air as these gales circle the glyph on the ground leaving a scarlet aura trail; when Annarose launches Combination Spell: Frostfackel forwards, this burning ice possesses incredible strength, its their refined edges enables it to tear through obstructions in their way of the foe as if they were nothing. Upon impact, they shatter and release the flaming icicles that they are composed of towards their target, with little to no time to evade because of the close-range. As they travel through the air, launching at Annarose's foe, the burning ice clusters erode everything they touch with frightening ease, though by doing this, the scales begin to decrease in size; however, by becoming smaller, it's speed is increased drastically, but it becomes slightly weaker the longer it travels. Despite all of this, Combination Spell: Frostfackel remains extremely powerful, and it is said that it will chase Annarose's foe down until the ends of the earth; but typically, this sigil is manifested underneath the enemy's body. As energies gather and condense, the burning ice creations configure themselves into a circular wall of flaming ice which begin to whirl around at ever-increasing velocities, transforming into a sweltering sphere of white-hot blazing ice that shoots forward, glyph and all - noted for its incredible speed, being fired at a rapid pace with a similar rate-of-fire to that of a machinegun and in groups of three, and it packs roughly the destructive power of an actual pistol bullet. The moment that Combination Spell: Frostfackel begins its flight towards the target, it also completes its motion, resulting in an attack that possesses priority over all other sorts of projectiles, whether they hold their basis in Elemental Magic or not. The intense quantity of heat that's constantly released by Combination Spell: Frostfackel additionally spreads across the vicinity while it's in motion, causing the process of superheating to occur within the air, resulting in the particles that compose both the heat and the oxygen to split due to reactions; thus causing a combustion with the atoms of hydrogen. This results in a serial of enormous explosions which echo throughout the vicinity along with the resultant shockwaves to occur while Combination Spell: Frostfackel is in motion, dealing tremendous amounts of destruction. Anything that Combination Spell: Frostfackel impacts upon is trapped inside a fiery tornado with incredible heat being constantly released by the rune engraved upon the solid surface to reinforce the fact that the opponent is captured by this blazing whirlwind. Anything that just so happens to be in the epicenter of this maelstrom of absolute annihilation is laid bare before the vicious onslaught of the blazing tornado, which slices at them while burning them - all the while, the enemy is guaranteed to be incapable of escaping the clutches of Combination Spell: Frostfackel, which traps them for thirty seconds, and even if the flames released by the attack fail to properly connect with the enemy, the intense heat released from the spell is only multiplied sevenfold when casting such a powerful spell, meaning that the sheer heat is capable of burning the opponent if they're close enough to the area-of-effect of Combination Spell: Frostfackel. As it is considered her signature spell, Annarose is capable of harnessing Combination Spell: Frostfackel in many manners, having mastered it to such a level that she can modify its shape, range, etc. If she wishes to focus it into a stream, she can with frightening ease by spreading out the energy before it is kneaded and converted into flame; and she can transform it into a chaotic set of spiraling flames by distorting and randomly converging and separating the energy that is required to create the spell, making the spell applicable to countless situations and overall incredibly adaptive.
    • Unison Raid: Ragnarök (合体魔法・凍炎障神黄昏(ユニゾン・レイド・ラグナロク), Yunizon Reido: Ragunaroku lit. Fusion Magic: Frozen Flame Barrier Gods' Twilight): Unison Raid: Ragnarök is a fusion between Aine Euryphresea's Ain Soph Aur and Annarose Antoinette's Combination Spell: Frostfackel, combining the powers of both as to allow Annarose to project her burning ice through one of Aine's barriers, which condenses the spell's form into a state that greatly resembles a laser simply through an intense amount of pressure, resulting in a strike that simulates the Twilight of the Gods in Norse Mythology, bringing about what seems to be an apocalypse, along with the occurrence of various natural disasters, and the subsequent submersion of the vicinity in water. Unison Raid: Ragnarök is a cataclysmic spell that's only available due to the (relatively) strong feelings of camaraderie between Annarose and Aine - at least for the former, Aine seems to the only person she'd alert if she was going to backstab her to further her own agenda. This, somehow, results in them possessing a high synchronicity rate, enabling the casting of Unison Raid: Ragnarök. In any case, when performing Unison Raid: Ragnarök, Annarose and Aine put their magical energies and emotions in a state of synchronization, focusing on a goal that both wish to achieve, granting them the ability to instinctively perform the best spells that are capable of resulting in a devastating power, having the potential to be known as army killers. Once synchronicity has been achieved, Annarose induces the usual process of Enchantment as to start manipulating the molecules she has transfixed her arcane energies upon before triggering the excitation of the movements of eternano within the area, increasing their thermal energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, forming orange-red flames that burn exuberantly and simultaneously invokes the casting sequence for her Ice Devil Slayer Magic by pulsing the arcane energies dwelling within her frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice; meanwhile, Aine herself focuses as she harnesses her Ain Soph Aur to unleash an endless quantity of intense light which she then shapes into the form of a simple barrier - but from here, the true power of Unison Raid: Ragnarök is transfixed upon the mortal plane of Earth Land, with Annarose gathering the smouldering flaming ices generated through Combination Spell: Frostfackel as to send them through Aine's Ain Soph Aur barrier, the fusion of flaming ice and light resulting in the transmogrification of these elements into solar flares, a sudden flash of brightness observed near the Sun's surface which are exceedingly hot, even hotter than any temperature that elemental magic on Earth Land can produce; through the process of pressurization enabled by Ain Soph Aur, the spell's form is compressed into a state that's similar to a laser.
  • IceDevilSlayerSilver

    Gray Fullbuster using Silver in its original incarnation to freeze objects.

    Combination Spell: Silver (二魔法の合・銀世界(コンビネーション・スペル・シルバー), Konbinēshon Superu: Shirubā lit. Fusion between Two Magics: Snowscape): Combination Spell: Silver is, as the prefix would ever-so-subtly indicate, a Combination Spell, which is, well, a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only magician who unleashes the spell – in this case, Silver is born from the fusion of regular Ice-Make and Ice Devil Slayer Magic; thus, since Ice-Make was integrated directly into the magic structure of Ice Devil Slayer Magic, Silver is unique in that it's a fusion between two magics that can be cast by one; Silver itself enables the caster to boost the power of the next spell with the demonic energies of Devil Slayer Magic before freezing an extremely large area in front of them. In any case, when performing Combination Spell: Silver, the caster focuses intently before they pulse the arcane energies dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice; all the while, the caster activates their Ice Devil Slayer Magic's activation process as to bring the demonic energies that were transferred from the Book of Zeref to the wielder of the magic upon learning it into the mortal realm, drawing these unholy powers out where they intermingle with the ice manifested; at this point, the caster performs the pose that's typical of Ice-Make, focusing more magical energy into the formation of their Magic Seal while envisioning the event about to occur and drawing power from the atmosphere; during the process of generation, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired create spawns from the glyph of energy accompanied by a swirling hurricane of ice. Ready to cast Combination Spell: Silver, the wielder of Ice Devil Slayer Magic surges their magical energies which dwell within their body, sending down their arms, reaching the core of Earth Land as they cast Combination Spell: Silver by inducing a power where the user can temporarily overwrite the surrounding reality with a landscape representative of their soul, manifested into the current plane of existence by focusing their magical power, condensing it to its utmost limit before releasing it in a gigantic explosion of pure energy that radiates throughout the vicinity, shrouding everything within the area in their magical energies; effectively putting anything and everything which steps into the area-of-effect of the release under the user's command with very few chances to break the hold – this results in the immediate surroundings undergoing terraforming by the caster inducing a powerful ice-quake that spreads out for thousands upon thousands of kilometers, affecting everything in sight as the caster's vicinity becomes frozen over. By pouring more and more magical power into the spell, the user maneuvers it as they see fit for attack and defense; and furthermore, this omnipotent technique even allows them to capture the enemy at the same time. With tremendous magical power, the icy trees can pierce through earthen walls, and extend their branches at their prey in an instant. Generally, Combination Spell: Silver has countless applications only limited by the user's imagination, effectively giving the user the advantage in almost any situation during the heat of battle; additionally, it's powerful enough to freeze a Sand Golem solid.
  • Hyozetsu

    Invel Yura with True-Ice Kamui equipped, something Annarose imitates.

    True-Ice Kamui (氷裂神衣(ヒョウゼツ・カムイ) Hyōzetsu Kamui lit. Ice-Rending Divine Raiment): True-Ice Kamui is a Ice Magic spell that's easily one of the most powerful in existence, albeit only usage by those whom have obtained mastery over the essence of ice – while it's technically classified as an Ice Magic spell, True-Ice Kamui is compatible with any magic that harnesses ice, such as Ice-Make, and of course, in this case, Ice Devil Slayer Magic; it enables the caster to enshroud themselves with a stylized armour composed entirely out of ice which significantly bolsters their physical parameters and bestows upon their ice a special property. In any case, when performing True-Ice Kamui, the caster focuses intently, before pulsing the arcane energies dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which the caster then mentally shapes the ice they've manifested into the physical realm into the form of a relatively ornate-looking medieval suit of armour, specifically that of gothic plate armour, made completely from a silvery light-blue texture. The armour has huge shoulder pads, knee pads, thick bracers and it completely protects the torso. The hips are also protected by thick plates. The armour has specially reinforced knee pads, sleeves, elbows and protection around the neck. The helmet is decorated with studs that create the likeness of a crown and has a rhomboid plate on the back. Its under armour is the same shade of azure as the ice, while the internal parts of the armour, namely the helmet's viewing area, take on a jet black colour. While, as most equip-type spells, casting True-Ice Kamui enhances the wielder's physical parameters dramatically, to the point that they become powerful enough to slay high-levelled Etherious and low-levelled dragons with their bare hands. However, this isn't the only power bestowed upon the wielder by True-Ice Kamui – it causes freezing-temperature winds to constantly emanate from the user's body and the barrier manifested, which themselves are capable of freezing anything that they blow past, allowing the user to rapidly decrease the temperature within its range; because of the winds, the user doesn't really need to directly make contact with anything to freeze it solid, as the winds do all the work. Thanks to the caster's cryokinesis properties of "absolute zero" which is about minus two-hundred-and-seventy-three-point-fifteen degrees Celsius and a violation of the Laws of Thermodynamics, True-Ice Kamui freezes anything instantaneously in the blink of an eye, unless the caster deems it otherwise. Naturally, this icy armour is capable of being used as a weapon to strike the caster's opponent, as well as to augment their own attacks, projected ahead of their body as pure brute force, or imbued in weapons to increase their effectiveness. Any attack which is enhanced by the hardening of the ice around the caster's body is far stronger than it would normally be without it; as their fists are capable of penetrating solid steel with ease. Thanks to the immense hardening that the caster's body undergoes when performing this spell, they possess the ability to harm their opponents when they perform any type of Elemental Body spell; rendering the caster capable of striking the body beneath the elemental energy, bypassing their transformation; however, it does not negate their magic. When punching and kicking while transformed, the caster is capable of creating powerful gusts of wind through mere kinetic force; massively bolstering their power in close-combat. In this form, the caster is strong enough to withstand even all sorts of high-tier spells, making them function as a makeshift battering ram or cannonball, and they are even strong enough to shatter bone and rock alike, and is resilient against almost every single type of elemental spell that ice has a good match up against. Indeed, the True-Ice Kamui freezes everything it touches in mere moments. The process is so strong and fast that the enemy's body freezes very deeply and is quickly covered in fissures. To a wielder of an ice-element Slayer Magic, the ice produced by True-Ice Kamui would bypass the Slayer Magic's natural ability to consume all other forms of their element on a lower tier than their own, possessing a one hundred percent success rate that enables the caster to freeze anything and everything. As the caster's defensive power is immense and lightweight, their movements are surprisingly more agile than they appear, and their new body effectively returns any projectile sent their way back to sender if it isn't just outright invulnerable to it as the thick construction of the ice barrier freezes the kinetic energy of the projectiles down to zero before they fully penetrate the icy armour of True-Ice Kamui. "Kamui" is Japanese for "Divine Raiment," wherein "raiment" is an archaic, English literary term for clothing.
  • Ice Slave (冷凍保存の記憶と魂(アイス・スレイブ), Aisu Sureibu lit. Deep Freezing of the Memory and Soul): Ice Slave is a Ice Magic spell that's easily one of the most powerful in existence, albeit only usage by those whom have obtained mastery over the essence of ice – while it's technically classified as an Ice Magic spell, Ice Slave is compatible with any magic that harnesses ice, such as Ice-Make, and of course, in this case, Ice Devil Slayer Magic; effectively, Ice Slave enables the wielder to control the thoughts and actions of those affected by freezing their soul and putting it under their control while manipulating their senses. In any case, when invoking Ice Slave, Annarose focuses intently while pulsing the arcane energies dwelling within her frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice, which she then mentally shapes into the form of an icy collar that she entraps upon her target. The freezing powers of her cryokinesis being inflicted upon Annarose's target, her mastery over the essence of ice manifested through the frozen collar; rather than the physical body of the target freezing, it is their consciousness or soul that is frozen, bringing all motion within their body and soul to a complete halt as the icy collar affects the thoughts and actions of the one affected, snatching the control over their body away and causing it to surrender to the cold as Annarose establishes dominance over her opponent's five senses, which are a physiological capacity of organisms that provides data for perception, such as olfaction (smell), audioception (hearing), ophthalmoception (sight), gustaoception (taste) and tactioception (touch), with the five traditionally recognized methods of perception being placed under Annarose's thrall. By the manipulation of senses, she can make a fly seem like a dragon or a wasteland look, feel and smell like a field of flowers, and the invocation of Ice Slave causes the target to lose the ability to think rationally as their body begins to listen to her orders with no way to defend against it – Ice Slave steals the very identity of the target and freezes their heart and soul solid. Through an inversion of the senses, Ice Slave can be used to invoke an effect which can be considered "switching around the player's controls in a videogame", only extending to the real world in this case; essentially short-circuiting the foe's body. Up and down, left and right as well as forward and backward are reversed. However, it is not just the sense of direction that is changed; the opponent's eyesight, direction of incoming attacks, and injury locations are also inverted—in addition to this, it can also be used selectively, only reversing some directions. All of one's attempts in countering the damage from the inverted directions simply by processing it all within the mind is not possible; as no matter how powerful the opponent, even if one is accustomed to fighting in that particular way, their body will not adapt, and will continue to fight by reflex, which causes it to continuously succumb to the power of Ice Slave; in any case, opponents will have a highly difficult time adapting to this sudden and dangerous change; as Annarose darts around the area swiftly and silently, picking them off, one by one. The power of the Ice Slave additionally crushingly affects the balance of the target, giving them vertigo, causing confusion, disorientation and/or nausea. Taking the power of the spell even further, if Annarose wishes, then she can invert the speech of the target or herself, making them say the opposite of what they want. Notably, Annarose can use this spell on an area while choosing and control the targets for her Ice Slave that are mixed in it, meaning that she can pick a target among people if she wishes to use the spell upon it; it's an oxymoron of a spell as it's beautiful and nightmarish at the same time, as the bodies bound by the targets' frozen minds cannot die, simply collapsing like a row of statues forever trapped in the poses they were in before the frost washed over them if she does not control them like puppets. While the spell is titled "Ice Slave", when invoked by Annarose, she is capable of causing those entrapped by her Ice Slave spell to lose any semblance of rational thought and go feral in a manner that's not dissimilar to Ice Lock, another spell utilized by the Winter Shogun, making her enemies her puppets. With mental commands alone, Annarose is capable of moving the limbs of her enemy like marionettes on strings, and those affected by her Ice Slave are fully conscious and are more often than not confused, unable to do a thing about the control exerted over them by Annarose.

Advanced Spells

Devil Slayer's Secret Art (滅悪奥義, Metsuaku Ōgi): The Devil Slayer's Secret Arts are a special classification for the strongest techniques of a Devil Slayer. What should be noted, is that Annarose's bog-standard Devil Slayer's Secret Arts are about as powerful, if not more powerful, as anyone else's Dragon Slayer's Ultimate Arts (滅竜極義, Metsuryū Gokugi) and Dragon Slayer's Forbidden Arts (滅竜禁義, Metsuryū Kingi)—this is because shehave not bothered to obtain the Devil Slayer Magic equivalent, and instead focused on strengthening the basic secret arts; as through arduous training, Annarose's Devil Slayer's Secret Arts can be considered some of the strongest around. Annarose's Ice Devil Slayer's Secret Arts possess the prefix of Cocytus (凍世界(コキュートス), Kokyūtosu lit. Frozen World; Greek for "The River of Wailing"- Κωκυτός, "lamentation"), which refers to a river in the underworld in Greek mythology that flows into the river Acheron, across which is the underworld, the mythological abode of the dead.

  • Cocytus: Inverno Rampage (凍世界・氷絶破陣(コキュートス・インヴェルノ・ラムページ), Kokyūtosu: Inveruno Ramupēji lit. Frozen World: Ice Sever Destruction Array; Inverno being Italian and Portuguese for "winter"): Cocytus: Inverno Rampage is a Ice Devil Slayer Magic spell which is one of the Devil Slayer's Secret Arts, the strongest techniques of a Devil Slayer – in the case of Cocytus: Inverno Rampage, it's an existence similar to the Crimson Lotus: Exploding Flame Blade of Fire Dragon Slayer Magic, being a powerful spell which involves the caster unleashing a powerful twin-sided torrent of ice towards their opponent which slash at them mercilessly before blowing the opponent away as well as freezing them through pure pressure, incredible shard currents, and an incredibly low temperature - Cocytus: Inverno Rampage is an attack which is best suited for terrible destruction. In any case, when performing Cocytus: Inverno Rampage, te wielder of Ice Devil Slayer Magic focuses their magical energies intently, before they pulse the arcane energies dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice; all the while, the caster performs the pose that's typical of Ice-Make, focusing more magical energy into the formation of their Magic Seal while envisioning a mass of ice and drawing power from the atmosphere - during the summoning process of this mass of ice, the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of light-blue energy as the desired create spawns from the glyph of energy accompanied by a swirling hurricane of ice - indeed, what emerges is a mass of ice with the caster shaping it almost entirely upon both of their hands in a state that is constantly fluctuating between a solid and a liquid form that expands into a long torrent of icy energy. Once this is done, the user swings their arms around in the target, launching a powerful two-streamed blast of icy energies which hits many times. The icy torrents expand vertically as they move away from the user. As the streams move away from the user, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The user recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. The move is capable of hitting about fifty times a second, although this is unlikely due to the speed the streams spin at and the knockback delivered, with each connecting strike generating a powerful, piercing effect alongside various other effects in accordance to the ice and the caster's imagination, anything that just so happens to be in the epicenter of this maelstrom of absolute annihilation is laid bare before the vicious onslaught of pressurized ice fragments, which slice at them endlessly- it cannot be said that one or ten edges impact upon the target's form for every second that passes, but rather, millions perform such a feat- these icy blades are sharper than actual metallic swords, and they cut so deeply that they are capable of causing damage on a cellular level, cutting off the Magic Pathways and removing the methods of casting spells from the user's existence. Finally, an enormous explosion ends the barrage- the blast radius of the final explosion looks like a huge sphere of negative space fifteen hundred feet across, with neat slices taken out of surrounding buildings, pavement, cars, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, Cocytus: Inverno Rampage is known to possess a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of ice strikes, absolutely obliterating the opponent alongside freezing anything these streams of ice come into contact with.
  • ICEDSPer

    The Devil's Slayer's Secret Art, Embrace Ends, raining down.

    Cocytus: Embrace End (凍世界・煉獄氷夜(コキュートス・インブレイス・エンド), Kokyūtosu: Inbureisu Endo lit. Frozen World: Ice Night of Purgatory): Cocytus: Embrace End is an Ice Devil Slayer Magic spell and one of the most powerful, as it is one of the Devil Slayer's Secret Arts; it is effectively a technique that encases the opponent in a block of ice which reduces their bodily functions and then shatters. When performing Cocytus: Embrace End, the user puts both hands behind their back, right on top of the left, in a pose that resembles that of Ice-Make, as ice begins to emit from their palm; before forming a towering glacier made of bunched flower shapes which erupts immediately beneath a person's feet, completely encasing them in a prison of frigid ice that is nearly impossible to melt: though shattering it or cutting it is a different matter and one of the only known methods of escape. The tensile strength of the column is determined by its thickness and its steadiness by how well it has been braced. A well-braced and regular column, six feet in diameter at its base, is able to stay still toppling for about eighty-five feet in a fourty-mile per hour wind. And even in light of this, should the person be trapped completely, outside help is required swiftly, lest they freeze to death as being encased in ice brings the victim's vital functions to a screeching halt. The only warning sign is the bunching together of cold air followed by the "tip" of the glacier rising from the ground; as the snow comes into contact with the opponent, ice flowers sprout all over their body, instantly trapping them in a pillar of ice. After about five seconds of freezing their opponent, the user then chants the name of the attack, causing the ice cage to shatter, killing the opponent on contact; however, it is known that being hit with any attack that produces hard enough force is capable of shattering the ice -and the opponent' into innumerable pieces. Embrace End is utilized as a "suspension-type" Secret Art and is used in order to lock a body inside of a pillar of ice before it shatters, however, as it takes a while to manifest in comparison to the other Secret Arts, it is generally not too effective against moving targets. For two minutes, when the enemy is forced into suspended animation within Embrace End, with sufficient willpower or large reserves of magical energy, they can remain conscious instead of their body shutting down within their icy prison; and from here, an advantage can be gained- although it is suggested that not even several high-level fire-attribute attacks impacting upon the large icy pillar are capable of breaking the ice that Embrace End is composed of, during Charlotte Merquise's fight against Tigre Atlas in Charlotte's afterstory, Charlotte was capable of harnessing Photon Dragon's Scintilla to shatter it in an instant by placing the Magic Seal of light upon the ice and then surging her energies, resulting in the photonic energies released generating enough heat to melt the ice in the blink of an eye. Even so, with the exception of that instance, when someone is locked inside it, the only way to get out is creating a temperature lower than that of coffin of ice, but if the ice is destroyed quickly and carefully either from a secondary source or from the inside out, the person who is encased within this spell can and will return to normal without any damage done, meaning that Cocytus: Embrace End is only really good at dealing damage if the user finishes the entire spell. Cocytus: Embrace End only makes contact if the opponent is on the ground; and it can break through defenses of all types.
  • HeimdallDS

    The Devil's Slayer's Secret Art, Heimdall.

    Cocytus: Heimdall (凍世界・凍流星(コキュートス・ヘイムダル), Kokyūtosu: Heimudaru lit. Frozen World: Frozen Meteor): Cocytus: Heimdall is an Ice Devil Slayer Magic spell and one of the most powerful, as it is one of the Devil Slayer's Secret Arts; it is effectively a technique that brings down an enormous meteor of ice upon Annarose's targets in two steps. In any case, when performing Heimdall, Annarose focuses her energies intently, as she freezes molecules of moisture and absorbs heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice as she bows down and points her hands downwards, with all of her fingers closed except the index and middle fingers in a manner not dissimilar to that of Sema. Annarose then begins to slowly move her right hand until it points upwards, causing the clouds above her to begin circling around, forming a hail as the skies darken. From the center of the swirling formation, a glowing orb of ice begins to form, growing in size as the user draws in water from the atmosphere, whether it be the rain or in any body of it upwards; there, Annarose coats her magical energy around the water and compresses it to it's utmost limit, forming a casing around the water which then freezes instantly into the exact visage of a giant floating iceberg which moreso resembles the rocky/metallic body which travels through outer space known as a meteor. From there, Annarose decompresses the magical energy casing to provide a rocket boost of sorts hurling it downwards the target of choice at high speeds; falling quickly to earth from the upper atmosphere down towards a specific location on the ground. As it descends along a linear trajectory, it moves at such a speed that evasion is near impossible; as even though it is extremely telegraphed, the iceberg is so large that it is extremely difficult to dodge it. As the meteoroid of ice descends upon the vicinity, it very quickly picks up speed until it reaches terminal velocity, which is the highest velocity attainable by an object as it falls through the air – thanks to the properties of Ice Devil Slayer Magic, as the meteorfalls, it freezes air particles, causing those in the vicinity to have difficulty breathing. As well, due to the decrease in the scalar pressure of the air, all forms of matter held together by that pressure (which includes living bodies) begin to break apart. When the meteor hits, the force is strong enough to create a large explosion of ice, which engulfs a wide area and releases a strong hurricane of air, also leaving a large impact crater in its wake; the impact forces millions upon millions of rubble debris to hit the ground, in a method similar to even more meteors; with the resulting tremors being felt as far as an entire town away; the Glaciate ability continues to persist, with countless shockwaves being released outwards from the force of impact that devastate anything they come into contact with while almost anything that comes into contact with all aspects of this spell are frozen completely solid. The actual extent of the ice can stretch for miles and last for over a week. After impact, the iceberg dissipates into snow to prevent the risk of a tsunami. Since it deals physical damage, it is difficult for anyone to cancel, and Annarose can summon another frozen meteor which will then collide with the first, ensuring that they crash into their intended destination. Heimdall is a god from the Norse mythology.
  • Cocytus: Celsius Cross Trigger (凍世界・零度波流の氷河時代(コキュートス・セルシウス・クロス・トリガー), Kokyūtosu: Serushiusu Kurosu Torigā lit. Frozen World: Absolute Zero Surging Stream of the Glacial Epoch): Cocytus: Celsius Cross Trigger is an Ice Devil Slayer Magic spell and one of the most powerful, as it is one of the Devil Slayer's Secret Arts; effectively, this technique is a blast of ice that freezes the very soul of the opponent along with everything else in the vicinity. When performing Cocytus: Celsius Cross Trigger, the user cusps their hands together while still keeping their hands open, their fingers in a clawed position as the user throws their hands to their sides. From here, the user gathers and condenses stray magical energies which are ambient in the atmosphere, converging at a single point between their hands before the user compresses the azurite supernatural particles; the user then converges the vapor in the atmosphere into the gesture by reducing the kinetic energy of eternano and reducing the temperature to a lower temperature, freezing it over while freezing molecules of moisture that hang in the air or by absorbing heat from the atmosphere and manipulating the water in the atmosphere before halting the movements of the molecules that compose it while hardening it, turning it into ice in a matter of moments, resulting in a spinning sphere of ice. Applying Shape Transformation mentally, the user thrusts their hands forward while molding the ice into the form of a snowflake, before pumping more and more magical energy into the snowflake while it hovers in the air. After this, the user makes the activation pose by separating their legs to balance themselves properly while raising both hands in front of their chest with their arms outstretched while they are joined as the user slowly raises their hands above their head, giving off the visage of the Aquarius constellation, which is a vase filled with water. When unleashing Celsius Cross Trigger, after the snowflake has charged enough energy, the user swings their hands down in the direction of their target, causing the gigantic snowflake above their frame to explode magnificently, resulting in it transforming into a concentrated and deadly glacial stream of energy that flies forth while glowing many a colour similar to an Aurora Borealis; with a power that renders it capable of delivering mass devastation and freezing anything it touches in the surrounding area and harshly damage the targets who are hit; it's capable of delivering mass devastation and freezing anything it touches; it is basically an enormous blast of aurora that is even able to freeze the magical particles in the air. However, something interesting about Cocytus: Celsius Cross Trigger is that the user is not required to charge the snowflake to its maximum power- indeed, the user is capable of unleashing its icy energy at any moment that they wish. The spell has a fair amount of horizontal mobility regarding its hovering arc—at its largest, the spell is known to freeze the opponent for five seconds with more power. However, at its smallest, Cocytus: Celsius Cross Trigger causes the opponent to become frozen for one second at the most. With great powers, come great drawbacks; if the user is struck at all while charging Cocytus: Celsius Cross Trigger, the spell will be cancelled out; and if the user performs the spell while airborne, they will be helpless while and after unleashing its power. In addition, the more the user charges the spell, the more magical energy that it costs- indeed, after three to four shots with a maximum-charged spell; the user would possibly be exhausted from their magical power.
  • Cocytus: Glacial Tiger Claw (凍世界・覇王虎超破軍氷撃爪(コキュートス・グラシアル・タイガー・クロウ), Kokyūtosu: Gurashiaru Taigā Kurō lit. Frozen World: Overlord Super Tiger Army-Breaking Icy Attacking Claw): Cocytus: Glacial Tiger Claw is referred to as the "true form of the might of ice" and it is more often than not Tigre's finishing move against stronger enemies; it is a powerful Secret Art that is unique to Tigre and Tigre alone—Glacial Tiger Claw is effectively Tigre's equivalent to Charlotte's Radiant Dragon Fang and Tsuruko's Shining Sword Breaker, with all three attacks bringing the full potential of their fighting spirit into the physical realm to instantly defeat the foe. When inducing Cocytus: Glacial Tiger Claw, Tigre gathers and condenses magical energy which he then converts into specks of ice; causing his figure to emit sparkling, glittering wisps of cool azure energy which float upwards, reducing the temperature all around to freezing point, creating hyper-cold air that flows from her body. As Tigre continues charging ice upon his body, this breeze increases in intensity until it becomes a powerful gale that expels colourful bands of light that begins to resemble a Northern Lights-esque aurora, all flowing from the epicenter of his very being; this results in a focusing of power that becomes so intense that Tigre begins to shine a radiant azure. At this point, Tigre charges the icy energies into his hands and feet, beginning the attack by performing numerous martial art stances in order to gather enough kinetic energy, ending with a double-palm strike with the palms held in the gesture of a butterfly's wings outwards that releases enough energy to shroud the vicinity's skies in a starry light. The icy energies gathered by the previous moments focus intensely upon Tigre's frame, flaring up ever-so-slightly and shaping themselves into the form of an aura that takes upon the visage of an ethereal azurite tiger with glowing scarlet eyes. Crouching down, Tigre assumes the position of standing on all-fours just like an actual tiger, with semi-solid ice flowing off of his hands and feet constantly—transitioning into a mad dash forward, Tigre darts towards his opponent at speeds untraceable to any form of sight, with the aura of the tiger that shrouds his frame emitting a rainbow-like aura that is released into the environment, turning anything that it lands upon into ice by freezing it over instantly. Running past the enemy back and forth in the blink of an eye, Tigre slashes them with his claws on both hands and feet rapidly from all directions as the speed of his slashes gradually increases, becoming quicker and more furious with each strike; each strike slowly freezes the opponent by attacking them with claws coated in absolute zero, flash-freezing them after eleven strikes as each additional hit is accompanied by a red flash, increasing the overall damage and hit count of the attack itself. Not only this, once the opponent is fully frozen after eleven strikes, rather than the targets physical bodies freezing, it is their consciousness or soul that is frozen, freezing the time of the realm of a target's soul. To be simpler, it means the user can pick a target among people if she wishes to use the attack upon it; it's an oxymoron of a attack as it's beautiful and nightmarish at the same time, as the bodies bound by the targets' frozen minds cannot die, simply collapsing like a row of statues forever trapped in the poses they were in before the frost washed over them. But once the enemy has finally been immobilized, Tigre leaps into the air before smashing into the opponent with one final, downward falling reap-claw slash that shatters their frozen bodies upon impact, with the innumerable icy particles that once composed their existences scattering into the winds like a blizzard.

Alternate Modes

Altmodes

Ice Devil God Mode

Ice Devil God Mode (モード・氷魔神, Mōdo Hyōmajin): The Ice Devil God Mode is a special alternate mode for Ice Devil Slayer Magic that's more or less exclusive to this wielder of the ice-manipulating power which was created to slay demonkind. As displayed when Natsu Dragneel, a wielder of Fire Dragon Slayer Magic, consumed the black holy flames of Zancrow, despite the elemental energies produced by God Slayer Magic being on a higher tier than the elemental energies of Dragon Slayer Magic, before he harnessed them to invoke a Combination Spell, merging the flames of a god and the flames of a dragon to produce Dragon God's Brillant Flame, it seems that despite some walls between the individual forms of Slayer Magic, one Slayer is able to consume the elements of another as long as they're the same element and certain precautions are taken beforehand. The Ice Devil God Mode is an expansion of that miraculous idea which for so long had been naught but a pipe-dream for even the greatest of Slayer Magic wielders. Using their mastery over the arcane in order to induce a form of manipulation of the magical particles that are saturated throughout the atmosphere, the wielder of Ice Devil Slayer Magic, after having consumed the black ice as produced by a God Slayer whom wields Ice God Slayer Magic and combined the purple and black freezing energies to release a powerful spell at some point in their past, may or may not discover that there's often a small remnant of the holy ice stuck within their Magic Origin; however, chances are, the more recently that they've consumed the ice of a wielder of Ice God Slayer Magic, the greater chances they are of a trace of ice lingering within their arcane container. In any case, when their magic bucket is searched through and the black ice is located, the caster then must internally activate their Ice Devil Slayer Magic as to freeze this ice over, crystallizing its essence and forcing it into a stagnant existence so that it will not melt and render the potential to awaken this miraculous ability futile. The act of freezing the black ice allows its composition to transmogrify into an existence into something that's not dissimilar to a Lacrima, and just like how Third Generation Dragon Slayers activate their Drive, the caster is able to invoke the god's ice and their ordinary devil's ice simultaneously, or alternatively have the ice of a God Slayer superimpose their Devil Slayer ice; the properties of which working in conjunction with one another, giving the caster's ice drastically increased power in all fortes. The ice referred to as simply "Black Ice" (黒氷, Kurohyō), the black ice that the wielder of Ice Devil Slayer Magic manifests do not freeze; but rather, these icy energies are akin to halberds which obliterate everything within their path. However, invoking Ice Devil God Mode tends to tire the wielder of Ice Devil Slayer Magic out quickly, with a use-time of only twenty minutes at most before they're exhausted from their magical energy. However, similar to Primal Dragon Mode, the wielder of Ice Devil Slayer Magic's black ice, and thus Ice Devil God Mode, is noted to be extremely finite, and once it runs out, the user can never utilize its power again; or at least until they find another wielder of Ice God Slayer Magic and repeat the process once more.

  • Devil God's Ice Pillar (魔神の樹氷, Majin no Juhyō): Devil God's Ice Pillar is an Ice Devil Slayer Magic spell of the Ice Devil God Mode alternate mode - it involves the caster combining the black and purple ice produced by the altmode and their ordinary Devil Slayer Magic in order to unleash an enormous spire of dual-textured ice that erupts from the earth. In any case, when performing Devil God's Ice Pillar, the caster focuses intently while pulsing the arcane energies dwelling within their frame outwards, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice; from here, the wielder of Ice Devil Slayer Magic invokes Ice Devil God Mode, mixing the types of ice together within their body before separating them and drawing these forms of ice into the physical realm, infusing their left hand with the black ice of Ice God Slayer Magic and manifesting the standard purple ice of Ice Devil Slayer Magic upon their right hand. Hands surging with godly and devilish ice, the caster slams their palms upon the earth, causing a pulse of black and purple to shoot forth at astounding speeds along with their Magic Seal becoming transfixed upon the ground, while envisioning an icy geyser and drawing power from the atmosphere - these pulses of black and purple surge outwards and through the ground, sifting through various rock formations and who-knows-what while causing the surface below the caster and the opponent to shake intensely, before setting itself up for Devil God's Ice Pillar to unleash its full might. With a single command, the caster unleashes the spell, the ground shaking as to herald the full manifestation of this power. Ascending from the barren earth at horrifying velocities that resemble a rocket rising into the air and breaking through into space, a uniquely-shaped pillar that resembles a taijitu -the black ice of Ice God Slayer Magic on the right and the purple ice of Ice Devil Slayer Magic on the left-hand side- along with a multitude of jagged protrusions that cause it to resemble a tree. This pillar can be considered similar to fellow ice-manipulating magic spells such as White Tree and Ice-Make: Ice Geyser in that it releases an enormous quantity of ice from the ground - however, Devil God's Ice Pillar has a much higher reach than either of them combined, piercing through the azurite skies and reaching the clouds in the blink of an eye. The Devil God's Ice Pillar, instead of invoking the usual damaging process of Ice Devil Slayer Magic, if one of the many sharp edges of Devil God's Ice Pillar hits an opponent, it will result in an explosion that echoes out for several kilometers, accompanied by a myriad of shockwaves which also destroys the surrounding area and launches the target a considerable distance away from the user. Unlike the majority of the Ice Devil Slayer Magic spells, Devil God's Ice Pillar is incapable of freezing the caster's enemies, but if one considers that it has both incredible range and is impossible to block, it suddenly becomes an invaluable power.
Bloodedge Mode
AnnarosePerIceDS

Annarose Antoinette harnessing blood-tainted ice in Bloodedge Mode.

Bloodedge Mode (氷の滅悪魔法・鮮血変(ブラッドエッジ・モード), Buraddoejji Mōdo lit. Ice Devil Slayer Magic: Fresh Blood Mode): Bloodedge Mode, also referred to as "Red Ice" (血腐氷(レッド・アイス), Reddo Aisu lit. Blood-tainted Ice) is an extension of Ice Devil Slayer Magic that's not dissimilar to the likes of Steel Mode of Iron Dragon Slayer Magic or Black Fire Dragon Mode of Fire Dragon Slayer Magic in that it is one of the paths that comes about as a result of taking the adaptability of Ice Devil Slayer Magic to the maximum of its potential.

Bloodedge Mode both is and isn't a Dual-Element Devil Slayer Magic or a very similar Dual-Element Devil Mode - while it can be accessed through the combination of the blood that's produced by a wielder of Blood Devil Slayer Magic and the ice of Ice Devil Slayer Magic, being achieved by the latter devouring the blood that's produced by the former, using the temperature manipulation ability produced by their Union Passive as mentioned above in order to regulate the possibilities of the blood contaminating their own blood within their body, dampening the corrosive effects to prevent a certain demise by internally flash-freezing the blood from the very moment it enters their frame, combining both elements into one inside their bodies and use them to increase their abilities through the filtering and domination of the harmful aspects of the blood by way of the caster's Magical Aura as to momentarily dilute its hazardous effects to enable the consumption to take place, allowing the Devil Slayer to integrate the blood within their Magic Origin, making it safe before their flare its power up once, thus allowing the wielder of Devil Slayer Magic to channel and harness both the power of haemokinesis and their ordinary cryokinesis inside of their bodies whether it be separately or combined in a manner that's uncannily similar to a Combination Spell, which is, well a combination between two magics, not dissimilar to that of a Unison Raid as to create a power that's not dissimilar to invoking the power of Devil Force; as well as drastically increasing their own destructive capabilities. However, since the element of blood can be considered one of the many facets of transition-type elements, after this process has taken place, the wielder of Ice Devil Slayer Magic, instead of unleashing its power as a Dual-Element Devil Mode at which it would be referred to as "Cryoblood Devil Mode" (モード冷血魔, Mōdo Reiketsuma) as per the naming scheme of most Dual-Element Slayer Modes, is able to simply invoke Bloodedge Mode as an altmode not dissimilar to Steel Mode or Black Fire Dragon Mode for Iron Dragon Slayer Magic and Fire Dragon Slayer Magic respectively; indeed, unlike other Alt Modes, Dual-Element Dragon Slayer Magic or no such as Steel Mode of Iron Dragon Slayer Magic as mentioned above, Annarose is capable of activating this form of Bloodedge Mode on a whim and the Edea cost between Bloodedge Mode and regular Ice Devil Slayer Magic is naught, meaning that it is not extra draining upon her magical total in comparison to other powered up states. As such, possessing Bloodedge Mode does not take up one of the user's Dual-Element Devil Slayer Magic slots, but instead it takes an altmode slot.

After having suffered a personal wound, with even the smallest of cuts emerging upon their body, the wielder of Ice Devil Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, attaching to the open wound from which blood flows from their circulatory system into the world, before the user induces the activation sequence for Ice Devil Slayer Magic, freezing molecules of moisture that are suspended within the air while also absorbing heat in order to reduce kinetic energy as well as the temperature of these supernatural particles to their freezing point, causing the affected eternano particles to undergo solidifcation, becoming ice which coats over their blood as to freeze their own blood - from here, if the user is damaged in any way and the wound left by taking damage is visible and displays an opening to the user's bloodflow, the user is capable of linking the ice projected by their magic with the bloodflow and thus their own blood, thereby bringing out the devillish blood that was once absorbed, turning the ice that's created with Ice Devil Slayer Magic a beautiful scarlet and forming a connection which enables Bloodedge Mode to come into existence. To enhance the activation sequence's end result power, the wielder of Ice Devil Slayer Magic is able to project the ice made manifest by their Ice Devil Slayer Magic outwards, before focusing on any source of blood in the vicinity, whether from the user themselves, the enemy, or anything else—allowing the user's ice; influenced by the ambient eternano within the atmosphere to combine with the blood—before immediately bringing it towards themselves. In any case, doing so not only grants this crimson ice the powers and properties of both Ice Devil Slayer Magic and Blood Devil Slayer Magic, results in the user being capable of expanding, shape and solidify the frozen blood into anything they wish at a whim in a manner resembling Blood-Make and Blood Magic —though unlike the actual blood-based powers, this Bloodedge Mode is far more versatile due to being hewn from the stone referred to as "Ice Devil Slayer Magic"; the main usage of Bloodedge Mode is the creation of various weapons, along with temporary blades of blood; these blades can be charged to crush the opponent's guard. Typically, Bloodedge Mode is shown to be utilized with the caster encasing their opponents in a block of an ice, using the property alteration power of Slayer Magic to change said frozen prison's durability to become as brittle as a twig, before shattering it with a hardened blood-enhanced strike, usually a straight punch or flying kick. Outside of combat, the user can also change their surroundings using blood, such as covering the ground with blood, causing enemies to slip up easier. All in all, the user is capable of forming almost anything; a power that's limited by the imagination of the caster. Because the user's constructs are formed from their own blood, this creates a certain resistance from magic which affects time in any form, such as Arc of Time and Time Magic.

Kronos Mode

Kronos Mode (氷の滅悪魔法・時間変(クロノス・モード), Kuronosu Mōdo lit. Ice Devil Slayer Magic: Time Modification): Kronos Mode, also known as the Human Embodiment of Absolute Zero (人現の絶対零度, Hitogen no Zettaireido) is an extension of Ice Devil Slayer Magic; it is the result of taking the adaptability of Ice Devil Slayer Magic to the maximum of its potential- regarded as the "ultimate evolution". As it is an altmode brought about by the wielder of Ice Devil Slayer Magic managing to fully master what's known as the "essence of ice" instead of using another element altogether, possessing Kronos Mode does not take up one of the user's Dual-Element Devil Slayer Magic slots, but instead it takes an altmode slot.

As the user fought more and more and got into countless scrapes with enormously powerful enemies, something about their Devil Slayer Magic changed, evolving the user's ice manipulation to a level never seen before or since in any ice-element manipulation- the user gained the ability to freeze abstract ideas such as "concepts"- in this case, their Ice Devil Slayer Magic had evolved to a point that they could freeze time and space. In its evolved state, the user's magic doesn't release ice, but rather, it brings the body of the user to a temperature below zero. The spell, in actuality, is simply an arm which allows the freezing range to increase. Essentially, it momentarily kills the user's body by controlling and regulating the flow of their eternano with their Ice Devil Slayer Magic—all of the molecules inside of the user's body become stopped, as everything regarding magical attack is defended against on the surface. The user's blood becomes frozen in place, as it does not even flow out of any open wounds; and the water inside the ground that the user's feet touch freeze up completely, forming an earthquake of ice of sorts; freezing everything going on for several meters, taking possession of the ambient eternano saturated within the environment, freezing the particles which somehow affects the immediate vicinity; bringing them to a complete halt. The vicinity freezes, sans for the user; and all projectiles that the opponent utilizes are brought to a complete stop, including any magical projectiles or attacks already in motion. Activating Kronos Mode effectively enables the user to stop time. When using Kronos Mode, the user often seems to be teleporting or moving at impossible speeds; so it was debunked that the user cannot move at light speed, but merely, they are using Kronos Mode in conjunction with large bursts of speed to move. While time is frozen, the user is capable of setting up further attacks like throwing knives, launching spells, or otherwise assuming a position where they can instantly land a killing blow upon the opponent- however, they cannot touch the opponent while time is stopped, otherwise, they will break the taboo of this power. The nature of the time stop follows the flow of time in the real world, as shown when the duration of time the user was capable of stopping was drastically reduced when a foe accelerated time. This ability can last for a maximum of five seconds; though it will not increase beyond that. This ability seems to be extremely exhausting, and the intervals of stopped time that the user is able to maintain decreases the longer the battle continues.

The only true way to counter this spell is with other time-stopping skills. The range of area affected is proportional to the mastery of this magic; and it works for a few seconds before the time of the target resumes flowing, and it is extremely exhausting to utilize, hence why the user rarely uses it for prolonged periods of time. However, this immense power came with an equally immense drawback- due to straying from the realm of what ice can manipulate through sheer effort and evolution, the user broke the "taboo" of their specific Ice Devil Slayer Magic; resulting in the user being only able to use Kronos Mode for six seconds at a time before their ice would turn on them, freezing them for eternity. However, in order to circumvent this weakness, the user is capable of wearing a special gauntlet which draws in all of the ice generated by their body and dispels it due to the immense heat generated by the gauntlet's fingertips. Because of its discreet nature, Kronos Mode has never been formally named by the user in the current day and age, whom attempts to keep the magic under wraps at all times, as more often than not, it serves as their trump card when applied in a subtle manner- though other Devil Slayers figuring out that they can break their element's limitations (at a price) would result in chaos abroad. Interestingly, despite its overwhelming power, a Slayer Magic with control over a psuedo-element that has a greater claim to control over time such as Tachyon Spirit Slayer Magic is able to move about as normal even when under the effects of Kronos Mode, leaving the latter as simply a powered-up form without any real advantages or disadvantages.

  • Time Devil's Slowing Fist (時魔の鈍拳, Jima no Donken): Time Devil's Slowing Fist is a powerful Ice Devil Slayer Magic spell that is only available in Kronos Mode; effectively, it is a single punch that freezes the soul of the opponent before innumerable seemingly lightning-fast blows land upon the opponent's frame. When performing Time Devil's Slowing Fist, the caster gathers and condenses their magical energies, while inducing Kronos Mode in order to kill the user's body momentarily by going to absolute zero that instantly spreads outwards, releasing overwhelming amounts of ice that freezes the immediate vicinity in an instant and brings the eternano particles in the area to a complete halt. The vicinity freezes, sans for the user; and all projectiles that the opponent utilizes are brought to a complete stop, including any magical projectiles and any form of attack which doesn't originate from the user; effectively stopping time for six seconds. After this, the user throws their fist forward with all of their might, with their hand of choice crossing their body in a straight line, racing towards the target like a bullet, with the user transferring their weight from their rear foot to their leading foot as their hips, torso, and their shoulder are rotated as to bolster the blow- but not only this, augmenting the strike further is the fact that the user throws the punch while rotating their arm, resulting in the punch being strengthened throughout their entire body, effectively turning the blow into a spear that can penetrate through anything, with bog-standard guards from another martial artist to even supernatural-derived defenses which could possibly be reinforced massively through high-density particle concentrations. The fist rotates ever-so-slightly, simulating the effect of a drill piercing through stone and bedrock to reach its destination as the impact lands with enough force upon the opponent's heart to stun them and slow their movements to a complete crawl, effectively stopping the opponent's "time"; physically stunning them for up to six seconds just as the effects of Kronos Mode, granting the user the ability to instantly launch a follow-up attack or take another action in any way that they deem suitable. With the enemy's flow of time frozen, the user is capable of launching countless strikes upon the enemy's body at speeds seemingly resembling that of crashing lightning, but the reality is that since the opponent is helpless and cannot perceive time normally in this state, the user is simply attacking them at regular velocities which seem to be faster than human reaction times. As one of the few Kronos Mode spells available, the user has developed numerous variations on this technique, with about six alternate usages, two notable ones being a rising strike that appears as if it were a snake ascending from the floor almost at an extremely low height, as well as a rapid fire serial of strikes which seem to land simultaneously, thrown at their opponent's eyes to create a blur in their face, effectively removing their capability to see her other-handed strike shooting towards them from behind the vicious flurry of blows. The only way for such a strike to have its effects nullified is for the user to move at twice their normal speeds.
  • Time Tyrant: Kronos Execution (時間神勢・時空世界逆行(タイム・タイラント・クロノス・エクスキューション), Taimu Tairanto: Kuronosu Ekusukyūshon lit. Time God's Might: Space-Time Continuum Retrograde): TBA

Trivia

  • This magic was technically featured within canon, but Per decided to expand on it greatly in order to make it much better, hence why there's no Fairy Tail Wiki Content template at the top.
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