It should not be edited or used without the author's permission. |
Kimiko Himura Cerberus | |
---|---|
Rōmaji |
Himura Kimiko |
Alias |
Kerberos |
Race | |
Gender | |
Age |
Unknown (Chronologically) |
Height |
5 ft 7 in |
Weight |
143 lbs |
Birthday |
August 18th |
Hair Color |
Black (Right) |
Eye Color |
Cyan |
Blood Type |
A- |
Affiliation | |
Previous Affiliation |
Unknown |
Occupation |
Guardian of Tehom |
Team |
None |
Previous Team |
None |
Partner(s) | |
Previous Partner(s) |
None |
Base of Operations | |
Status |
Alive |
Relative(s) |
The Sleepers (Grandparents) |
Curse |
Hellhound's Decree |
Magic | |
Weapons |
Magic Gems |
Image Gallery |
Kimiko Himura birthname Cerberus is the central head of Cerberus and is widely considered to be the strongest of the heads. In their demon form Kimiko is the head in the center. She has mastery over the hellfire side of Hellhound's Decree, which earned her the alias of Pyromancer.
Appearance[]
Human Form[]
Out of all Cereberus's personas, it is Kimiko that resembles her parents the most. Similarly to her father, Kimiko's hair is both black and white with black being on the right side and her white hair being on the left. Her hair reaches just below the center of her back and her bangs are swept slightly to the right with the rightmost bang being slightly longer than the leftmost bang. Matching her white and black hair, Kimiko has light blue eyes that seem to twinkle before saying something witty or sarcastic.
Like her mother, Kimiko has a well-toned and athletic build. She also still looks to be in her prime with a physique similar to someone around twenty years old, despite how old she is due to her inability to age out of her prime. Contradictory to common belief, Kimiko isn't always surrounded by a heat wave, despite the extremely high temperature of her body. However, heat waves do tend to appear whenever Kimiko is annoyed or angry. This seems to slightly compliment the common stereotype toward fire-based mages about how they usually have explosive or red-hot anger.
Demon Form[]
Personality[]
Kimiko is the name given to Cerberus's birth appearance and personality and therefore Kimiko is known as the main persona and the persona that appears most often while in human form.
When Kimiko was a child, she was very kind toward the people around her, especially her fellow Personas. She also seemed to be very proud that she was the daughter of Typhon and Echidna who, were both very powerful demons. When Kimiko turned ten, she began to stop being visibly proud and started to try her own place in this world. While she did still love her parents, this change was probably brought about because she didn't want to inconvenience her parents by relying on them for all of time. During this part of her life, Kimiko's personality changed a lot. At one point she was more like Miku while later she began to act similar to Karin.
When Kimiko turned 15 she became a loner as she focused more on mastering her magic. When he parents tried to talk to her out of worry, she often replied by talking about how the only friends she needs were Karin and Miku. Once she began to guard the entrance to the Demon World and started to get some notoriety she began to open up once more. It was around this time that she gained her first personality trait that would stay with her for the rest of her life: her confidence. Unlike most beings who are confident, Kimiko wasn't overly confident. In fact, ever since she gained this trait she would become very happy whenever she found someone of equal strength of stronger. She would become even happier if she was beaten because she believed that growth takes place the most when you are losing. This is possibly why Kimiko is currently so powerful.
Relationships[]
Karin Himura[]
Miku Himura[]
Kazuma Himura:[]
- "You want to kill me don't you Orthrus? Don't bother lying I can sense the uncontrollable killing intent in you. Unfortunately you don't have the power to fulfill the wish nor will you ever have it. So settle for simply hating me from afar and cling to your worthless life, hiding behind Zeref like you always do. What are you doing still standing here? Run! Run, little brother with your tail tucked behind your legs and let that hatred continue to simmer."
- — Kimiko to Kazuma
Nurarihyon[]
Shen'Nefer Nakano[]
Shai'nefer Nakano[]
Shadya'nefer Nakano[]
History[]
Cerberus was born from Echidna and Typhon Himura, two of the oldest living demons inside a cave in the Demon World. Echidna and Typhon are so old and powerful that they are considered primordial demons. Since this is the case, it wasn't a big surprise that their firstborn child held incredible power within her. As Cerberus grew older more of her abilities awakened and by the time she was five years old she was already significantly stronger than demons twice her age in terms of physical and curse abilities.
When Kimiko turned six years old, her mother taught her the basics of fighting and two years later Karin and Miku learned the basics of fighting. When they learned the basics, Karin began training herself in Living Magic and Death Magic while Miku began training herself with using her Temporal Curse. Cerberus grew in power quickly and was soon asked to guard Tehom when she was only 15 years old.
Cerberus accepted the job instantly. As Cerberus grew up and guard the gate, she met and fought a lot of strong mages. At first it was very hard, but as time passed Cerberus began to grow strong at an accelerated rate. She became so strong that she earned the respect of many demons and as a result she gained many allies and friends. Centuries later she began hearing rumors that there were now two more of Echidna and Typhon's children. The fate of one of the children was unknown, but the second child, Kazuma was apparently so strong that Echidna was forced to seal away most of his powers and send him to Earth Land in order to keep him safe.
Growing interested in this boy, Kimiko finally decided to visit him a couple of years later. Cerberus, especially Kimiko, was disappointed when she found how weak he was. Embarrassed, Cerberus returned to The Void and searched for her parents. After a year of searching, Kimiko found her mother and asked if there was any way her brother could get stronger. Echidna replied by saying that if he ever showed great control all Kimiko would have to do was flow her curse power into him, permanently breaking the seal, allowing Kazuma to access his full power. When she returned to the gate, Cerberus decided that she would become an obstacle for Kazuma in order to give him the drive to become stronger. She did this by spreading rumors about herself in a certain way so that these rumors would always be around Kazuma and thus keeping him in her shadow. A couple of years later, she heard that Kazuma had become an apprentice to a very powerful mage. Afterwards, she stopped playing an active role in his life and decided to wait to hear the fruits of his training.
Eight years later while Karin was guarding the gate, a demon reported to her that Kazuma was frozen in ice. Angry, Karin sought out the mages. When she did find them, she mercilessly killed them both. During the next 170 years, Cerberus began hearing rumors that the Celestial King had turned Kazuma's soul into a Celestial Spirit and changed his name to Sirius. These rumors began to die down 70 years after the incident. The rumors picked up again 100 years later saying that Sirius had joined Tartarus.
Synopsis[]
Equipment[]
Curse and Abilities[]
Hellhound's Decree[]
Hellhound's Decree is Kimiko's signature curse. It is a hellish curse that is focused on giving the user, Kimiko, the abilities and properties of hell turning her into a living and walking representation of absolute evil. This is done by using her curse power to corrupt the ambient energies around her. It corrupts the energy to its greatest degree possible to transform it into malefic energy, which embodies the idea of hell. This energy possesses the traits of hell and can be used to create and manipulate the elements found in hell.
This corrupted energy is what makes her into the living representation of hell because it gives her the physical and spiritual traits of hell. One trait in particular stands out above all others because of how she specializes in hellfire. That is her body heat. Saying that her body heat is ridiculously hot would be an understatement. Her presence alone can reduce a forest of trees to ash in a second and with a swipe of her hand she can melt the ice of God Slayers or evaporate the water of God Slayers. Furthermore, her body heat is so high that she was able to fight the infamous Sub-Zero without being frozen and even go so far as to give him a small burn. The corrupted energy particles also give her an immunity to anything associated with hell like heat, fire, darkness, and pain. She can also absorb these things through her body to empower herself.
Subspecies Abilities[]
- Hell Immunity: As a master of Hellhound's Decree, Kimiko has absolute immunity to anything associated with hell. In fact, just being around any aspects of fire gives Kimiko the ability to use Hellhound's Decree endlessly. This because she is able to subconsciously draw in and then absorb any trace of hell from the immediate vicinity. Kimiko is also able to consume anything associated with hell such as fire or heat and then use it to restore her body to a healthier state.
- Hellfire Manipulation: Hellfire Manipulation is an ability that runs on mental energy. This ability allows Kimiko is able to produce as well as have complete control over hellfire and fire. Since this ability isn't fueled on magic power there is almost no limit of how many times Kimiko can use this ability. In addition, the absence of magic power means magic like Nullification Magic prove ineffective against hellfire produced by this ability, which is what makes it different from the hellfire produced by the magic: Hellhound's Decree. Kimiko is able to use this ability to produce and have control hellfire on a small and large scale allowing her to perform tasks that require precision with ease or create enough hellfire to turn an entire forest to ash within a very short period of time. Kimiko's control over hellfire is almost limitless, allowing her to manipulate and shape hellfire into almost anything she imagines. Her control over hellfire is so great that is able to change the hellfire's form to all four states of matter and then revert it back to its original form.
- Fire Breath: Kimiko has the ability to exhale hellfire, normal fire, or heat from her lungs and out of her mouth in the form of a controllable stream. This is different from Hellhound's Fury because it uses her mental energy instead of magic power. This means she is able to release a stream of these elements for long periods of time instead of a short time like Hellhound's Fury. It also appears that this ability is more instinctual than Hellhound's Fury. This means that it takes a lot less time to use this ability then the spell Hellhound's Fury. This allows Kimiko to use this ability whenever she wants and in any situation. The last difference between this ability and the breath attack is that the elements exhaled from her lungs are unable to hit the opponent with any blunt force. This means that this ability is like a flamethrower, which allows Kimiko to use the ability to burn living or inanimate things or set living or inanimate things on fire.
- Calokinesis: Kimiko has the ability to create, increase, transfer, and control heat in limitless ways. This is done by using her mental energy to increase the kinetic energy in atoms then using the mental energy to control or contain the heat. Kimiko has shown so much skill that she is able to effortlessly increase the kinetic energy of atoms and molecules in any given object to the object's combustion point. Possessing this ability also allows Kimiko to generate heat from her body and then control it by manifesting her mental energy and then transforming it into heat energy. The amount of heat Kimiko is capable of making seems to be limitless, which allows her instantly generate enough heat to burn an entire forest with a mere flick of her wrist. Over the years Kimiko has found numerous ways to use this ability. One of these applications is electricity immunity. This is done by using her ability to increase heat to superheat the air around her in order to create an air lens to block off electricity. She can also create and manipulate sparks by burning quickly burning particles, ethernano, or other substances to the point that it sparks. Kimiko can also create hot air by increasing the kinetic energy in the air around her then manipulating the air or wind by focusing on the heat present in the air or wind. Kimiko has also shown the ability to create and manipulate explosions by controlling heat. This is down by rapidly increasing the volume and kinetic energy in a particle or substance by increasing its heat. Kimiko can use this ability to create steam or superheated steam by increasing the temperature in the water vapor or molecules around her. She can use this ability to create steam a lot more dangerous by increasing the heat of water inside a target, causing them to severely perspire and dry out whenever she touches someone. This can result in effects like severe dehydration. She has shown the advanced ability to combine this ability with fire or hellfire in order to create the same effects whenever her flames touch a target instead of burning the target. She primarily uses this type of fire, which she has given the name "Purgatory Flames", against those who are immune to fire. Kimiko can create and then manipulate dew by increasing the atmosphere's temperature around water vapor or water molecules. This causes the moisture to condense at a greater rate than it can evaporate, resulting in the creation of dew or otherwise known as water droplets. Kimiko can transform dew into frost and then control it by drawing in the heat from the dew. Kimiko has also shown the ability to increase the heat of her magic power in order to make a type of fire red energy called inferno energy.
- Incineration: Kimiko is able to increase the heat of an object or person to high enough levels to incinerate that object or person. In order to do so, Kimiko must maintain constant contact with that object or person for 15 seconds.
- Heat Sense:
- Heat Aura: This passive ability causes Kimiko to be surrounded by an intense aura of heat, making Kimiko's body hot to the touch. Kimiko's body heat is so hot that she is able to severely burn almost anything and anyone she touches. It is theorized that her body heat is so intense that she is able to fight the famous Sub-Zero in hand-to-hand combat without being frozen, in fact people believe that Raido will receive small burns whenever he touches her. Kimiko has demonstrated the ability to achieve flight by focusing and magnifying her heat aura to the point that she is able to lift herself off the ground.
- Flammable Blood: Due to Kimiko's heat aura, her blood is flaming hot. Her blood is so hot that it ignites as soon as it is exposed to air. When it ignites it turns into a liquid that is comparable to napalm. This allows Kimiko the ability to use her blood as a very dangerous weapon by controlling it with her mind. When the blood is still present inside her, it serves the function of keeping her body temperature from lowering.
- Hellfire Mimicry:
Jinxes[]
- Flash Fire: With a flick of the wrist, Kimiko is able to unleash a very large wave, blast, ring, or burst of heat that can be large enough to reduce an entire forest to ashes instantly. The heat produced by this spell has been shown to be hot enough to instantly and easily evaporating the water from a God Slayer Magic.
- Instantaneous Burn: This basic spell allows Kimiko to instantly burn anyone she comes into physical contact with. The burn can range from a simple first-degree burn to a fifth-degree burn.
- Hellhound's Howl: The howl of Cerberus, in particular Kimiko is feared far and wide. Just the mere mention of it is enough to cause widespread panic because of how synonymous it is with death. Just like Echidna's Hellhound Curse, the howl of Cerberus is perceived to be an omen of death. This is all thanks to the spell Hellhound's Howl. To perform the spell Kimiko takes a deep breath before letting out a blood curdling while letting out a volley of corrupted ethernano subparticles. These sub particles corrupt anything they touch. Plants and animals quickly decay to nothing, the air becomes foul, and the atmosphere becomes rich with curse power. Opponents who are within range will have the ethernano that composes their body transform into Magical Barrier Particles for a brief second. However brief it may be, this will poison any non-demonic foe within range severely. With every passing second the effects of the poison become worse and worse if opponent doesn't receive treatment. In only 15 minutes the effects can become severe enough to kill. With effects like this it is little wonder why a simple howl is so terrifying.
- Hellhound's Fury: Hellhound's Fury is the Hellhound Decree's version of a Slayer's breath attack. To perform the spell, Kimiko must gather the properties of hell in her mouth then merge it to create hellfire. Kimiko then fuels the hellfire with her own magic power while shaping the hellfire into a highly compact sphere. She then shouts while simultaneously releasing the pressure that is maintaining the hellfire's shape of a compact sphere. This releases a large and highly destructive blast of hellfire from her mouth. When the blast makes impact, it produces enough brute force to effortlessly propel a Doscadon great distances. In addition, the blast's heat is capable of leaving the opponent with very severe and sometimes even lethal burns.
- Hellhound's Life Rending Claw: Kimiko releases corrupted ethernano and magic power from her hand in an 8:2 ratio. The corrupted ethernano is merged with the magic power to create malefic energy that wildly cloaks the hand. By bringing the wild energy fully under control she is able to thinly layer malefic energy over the hand, increasing its density in the process. From here she scratches the opponent, releasing a multitude of particles from hell into the opponent's body. These particles begin to rapidly destroy the body from the inside out. The first to go is their sanity and reasoning skills, followed by senses and control over their body and finally their life minutes later. If Kimiko chooses, she can quickly compress and decompress the malefic energy upon contact to increase its cutting power or propel the opponent back at high speeds.
- Hellhound's Corrupting Fang:
- Hellhound's Flaming Fur:
- Hellhound's Flare Blitz: Kimiko brings her hands close together and generates hellfire in the space between her hands. As she generate the hellfire she rapidly shapes and condenses the hellfire into a spherical shape until the sphere of hellfire can fit comfortably in between her hands. Once the sphere is created, Kimiko throws it at her opponent, which results in a large explosion of hellfire and an intense shockwave of heat emanates from the explosion.
- Hellhound's Satanic Fist: Kimiko engulfs one or both of her fists in hellfire and compresses the hellfire to it's utmost limit. Once it is compressed, Kimiko strikes the opponent the fist or fists. This causes the opponent to be engulfed in fire as they are hurtled back with immense blunt force. This makes it look as if the opponent is a high-speed flaming projectile.
- Hellhound's Satanic Claw: Kimiko violently swings her leg at the opponent and upon contact she releases several quick bursts of hellfire from her foot. This attack can inflict massive blunt damage and it can leave the opponent with a third degree or even fourth degree burn. Kimiko has shown that she is able to use this spell defensively by releasing a concentrated torrent of hellfire from her foot instead of bursts of hellfire. This torrent is capable of propelling back opponent's and other attacks alike.
- Hellhound's Assault: Kimiko mimics the shape of a gun and generates heat energy from the tip of the index finger. As she produces heat energy she simultaneously compresses the heat energy around the tip of the index finger. Once compressed she imagines herself pulling the trigger of a gun. This causes the heat energy to decompress and fire from her index finger in the form of a heat wave that is shaped like a bullet. This bullet is capable of piercing through multiple targets in a row and when it does pierce through the target, the opponent is instantly engulf extremely hot hellfire.
- Hellhound's Sword of Suffering: Kimiko produces hellfire that has the aspect of suffering expressed more than usual from one or both of her hands and molds into the shape of a sword. She swings the sword or swords at the opponent, which causes the target to be immediately engulfed in a very painful vortex of hellfire.
- Hellhound's Dark Purge: Kimiko produces darkness from the palm of her hand by producing hellfire without the aspect of fire. She then shapes the darkness into a sphere before throwing the sphere at the opponent. When the target is hit, the sphere erupts into a pillar of darkness energy that hits the opponent with bone shattering force.
- Demon Wolf Fang Explosion: Kimiko makes a throwing motion with her arm and releases hellfire from her hand in the shape of a wolf's head. When the wolf makes contact with the target it bites down onto the target, which releases and explosion of hellfire that is capable of reducing to ashes almost any plant life caught in the explosion in an instant.
- Hellhound's Pyrosphere: Hellhound's Pyrosphere is a defensive spell. To perform, Kimiko rotates her body with enough speed to create a shockwave that emits outward from Kimiko's body. As she is rotating she releases a stream of hellfire from every part of her body. The speed at which she is spinning causes the various streams of hellfire to merge together to form a spinning dome of hellfire. The combination of the hellfire and the shockwave, allows Kimiko to use this spell to repel almost any attack as well as repel anything close to the dome and leave the repelled target with severe burns.
- Hellhound's Fields of Punishment: The Fields of Punishment is a place in the underworld reserved for punishing the most wicked. It's a place of eternal suffering and little hope of escape. This spell takes this place and gives it a physical form in the world of the living in the form of a powerful spell. The spell functions in a very similar way to spells derived from Eye Magic, which is why this spell is more commonly known as Shakugan (灼眼, Burning-Eyed) or Hellhound's Sight. Kimiko focuses her sense of sight on a target, in order to merge the properties of hell around the target, causing hellfire to erupt around the target with very little warning. The heat produced by the hellfire is extremely painful and due to the structure of hellfire it is very difficult to extinguish. In addition, despite how hot the flames are, it takes a very long time to kill someone, which can result in most victims begging for mercy or even a quick death. Like all powerful spells, there are a couple of weaknesses. One of which is an opponent can predict where the flames will appear by following Kimiko's line of sight. Another weakness is that after performing the spell, Kimiko will experience blurred vision for a couple of minutes as well as migraines.
- Hellhound's Fields of Asphodel: Kimiko surrounds the battlefield in a very large circle of hellfire. This causes the temperature of the battlefield to skyrocket to unbearable levels. As a result, the heat severely burns anyone inside the ring as well as this greatly enhances the power of all fire related spells as long as the hellfire remains active, which can be for thirty minutes if left unattended. This spell also greatly decreases the power and efficiency of all ice and cold related abilities and spells.
- Hellhound's Vale of Mourning:
- Hellhound's Elysium:
- Hellhound's Isles of the Blessed:
- Hellhound's Tartarus: Kimiko engulfs one arm in hellfire and the other arm with darkness that was created with hellfire that didn't have the aspect of fire. She then bends her knees and raises one arm toward the sky and the other toward the ground. She then swings her arms in a spiralling manner which causes a torrent of hellfire to be released from one arm and a torrent of darkness to be released from the other. The two torrents spiral around each other as if they were on the verge of merging. When the vortex hits the opponent the area becomes pitch black in an instant as the opponent his hit with a powerful explosion of hellfire and darkness energy. This explosion is capable of burning the opponent beyond all recognition. The darkness energy is capable of hitting the foe with enough force to easily break most of the opponent's bones and launch the opponent across incredible distances. After the explosion, the darkness will disappear, causing the area to become bright again.
- Hellhound's Double Barrel Shotgun:
- Hellhound's Hell Blitz: Kimiko engulfs her right hand with hellfire and surrounds her left hand with darkness. She joins their two hands over her head, causing the hellfire and darkness to merge. Kimiko then slowly separates her hands causing the joined substances to shape itself into a sphere before throwing the sphere at the opponent. Upon impact, the sphere releases an explosion of intense heat, hellfire, and powerful shockwaves of dark energy.
- Incantation: With the flames of hell in my right hand... and the eternal darkness of hell in my left hand... put them together and you get... Hellhound's Hell Blitz!
- Supreme Hellhound's Fury: Supreme Hellhound's Fury is the advanced version of Hellhound's Fury. Kimiko inhales deeply as she rapidly gathers hellfire and magic power in a 7:2 ratio in her lungs. The addition of this amount of magic power greatly increases the heat of the hellfire. Kimiko then lets out an angry yell and exhales a large vortex of hellfire from her mouth. The heat from this spell is greatly superior to the heat of Hellhound's Fury. Victims of this spell have said that, "It is so hot that it feels as if the sun is falling down on you." When this vortex of hellfire makes contact with the target, it leaves propels the target great distance and leaves them with potentially lethal burns if they aren't incinerated on the spot.
- Supreme Hellhound's Satanic Fist:
- Hellound's Apocalypse of Fire: Kimiko extends her hand over her head and produces a large mass of hellfire over her head and then shapes it into a spherical shape. She then compresses the sphere to it's utmost limit, which gives the hellfire a more darker color. Kimiko greatly increases the size of the sphere until it looks like a giant black and ominous sun. She then speaks the incantation as she throws the sphere at the opponent. The sphere is capable of flying towards the opponent at incredible speeds. When it makes contact with the target it decompresses, which results in am enormous explosion of hellfire with heat waves that are hot enough to effortlessly to evaporate the water from a God Slayer Magic instantly. The explosion has enough blunt force to effortlessly cause the target to suffer from blunt trauma.
- Incantation: As the world was born from fire, so will it die by fire....Hellhound's Apocalypse of Fire!
- Hellhound's Absolute Authority: Hellhound's Absolute Authority is a spell that allows Kimiko to shape hellfire into a giant humanoid construct around herself. This spell acts as an extension of herself, which is one of the many things that makes this spell so dangerous. Once created, she must constantly flow magic power around the construct in a similar fashion to how blood flows in a human body. This greatly increases the durability of the construct to the point where it can easily defend Kimiko against most Crash spells. In addition, the flow of magic power allows Kimiko to perform spells through this the humanoid figure, which causes the spell's power to increase drastically. When activated, Kimiko has the option to decide what human limb the structure has or does not have. This means Kimiko is capable of creating anything from only the ribs to creating the whole human body out of hellfire. Kimiko can also create the humanoid figure armor or weapons out of hellfire to enhance its defenses or offensive capabilities.
- Hellhound's Heaven Devouring Flames:
Magic Gem[]
Magic Gem is a basic Holder Magic used by Kimiko Himura. This magic makes use of a special type of lacrima called Magic Gems. These gems come in many different forms and each form can do something unique, making this a very easy to use and diverse magic. To activate the gems all Kimiko has to do is flow her magic power into them. She has developed a way to dramatically increase the power and efficiency of the gems by flowing malefic force into the desired gem. This method is known as the Cursed Gem Arts. Lastly, Kimiko mainly uses this magic against weak and annoying opponents who she deems unworthy to see her Hellhound's Decree.
- Explosive Gem: Explosive Gem is a bomb-type gem that is just large enough to comfortably fit in Kimiko's palm. It is differentiates itself from the other gems in terms of appearance by its silver color and the size. When magic power is infused into it. Once infused, it will begin to glow silver and when it makes impact after being thrown it releases an explosion. The power and size of the explosion depends on the amount of magic power that was infused into it. Typically, Kimiko usually uses this gem to set herself up for a more powerful attack, so the explosion is rarely very large.
- Timer Gem:
- Implosion Gem:
- Barrier Gem:
- Flammable Gas Gem:
Cursed Fa Jin[]
Cursed Fa Jin is a fighting style derived from Fa Jin. At first glance or even at second glance, the fighting style doesn't look particularly impressive nor is it flashy. It doesn't have to be because its focus isn't on ending a fight as quickly as possible. Instead, its specialty lies in long prolonged fights. The type of fights that require a lot of patience. For this reason, Kimiko doesn't need to focus on stuff like outpacing, outsmarting, or overwhelming her opponent. All Kimiko needs to focus on is keeping up, which takes a huge burden off her shoulders. This type of focus makes the fighting style a reaction-driven one instead of an action-driven one. With this type of mindset, she has made defending off powerful creatures like dragon kings and lesser gods and goddesses seem like a walk in the park.
Hellhound's Pledge[]
Hellhound's Pledge is a fighting style that took Kimiko over one hundred years to fully invent and master. The purpose of this fighting style is to utilize Hellhound's Decree and the abilities that come with it to their fullest potential in the form a powerful form of martial arts, so powerful in fact that it is known as "The River Styx" because just like the River Styx, this fighting style makes the practitioner a very dangerous foe. Hellhound's Pledge is a fighting style that is known for its quiet nature. Not only are the movements themselves very quiet, but the quiet nature also comes from how hard it is to predict its movements. Opponents who have tried to find a pattern or anticipate this fighting style's movements have described it as the feeling of being completely deprived of one's senses. What makes this fighting style so unpredictable revolves around how smoothly Kimiko is able to go from being serene and emotionless one second to being very fierce the next. This connection between serene and fierce makes it seem as if Kimiko is thinking up movements on the spot, when in reality it is just the opposite. This fact makes it very easy for Kimiko to predict the opponent's movements to near-clairvoyant levels. While the movements are sporadic, the footwork stays relatively the same. The footwork has been described in many different ways, but one of the best ways it has been described is that her footwork makes it seem as if Kimiko has the ability to "walk on grass without disturbing it." The combination of the sporadic movements and unique footwork allows Kimiko to effortlessly incorporate any Hellhound's Decree spell into this fighting style with great efficiency. In addition, this fighting style has its own unique ways of utilizing Hellhound's Decree and the abilities that come from it. Kimiko can also use her abilities with hellfire and heat in order to heat up her opponent's body when she makes contact. This allows her to burn the opponent every time she makes physical contact. The burns can range greatly in terms of severity. In addition, Kimiko can enhance the deadliness of her attacks by slightly heat up the foe's body every time she makes physical contact with the opponent until the body spontaneously combusts. This is rarely seen because of the length of time that it takes to get to that point.
- Demon's Dance: The Demon Dance is a technique derived from Hellhound's Pledge. This complex combination attacks and footwork are made up of pivoting close to the opponent and palm strikes. The palm strikes are used in order to push the opponent in a circular manner. While the use of pivoting around the opponent is used to keep the opponent box in. The pattern of the strikes and pivots are simple. Kimiko strikes first then pivots to where the opponent is being first. This cycle repeats until Kimiko makes a full circle. With every palm strike, Kimiko increases the opponent's temperature slightly. The first palm strike raises the opponent's body temperature to 100.4 degrees. This increase of body temperature causes the opponent to feel hot, sweat, feel thirsty, feel uncomfortable, and feel slightly hungry. When Kimiko lands the second palm strike, she increases the target's temperature to 102.2 degrees. The opponent will begin sweating more, get flushed red, a quickened heart beat, breathlessness, and slight tiredness. When the third strike lands, Kimiko increases the target's temperature to 104.0 degrees. This will attack will cause the opponent to experience the following symptoms: drastically more tired, dehydration, a headache, possible vomiting, dizziness, and weakness. The fourth time Kimiko increase's the opponent's body temperature, she will increase it to 105.9 degrees. This greatly worsens the already occurring symptoms and cause the opponent to see hallucinations, feel confused, and feel delirious. The fifth time her strike lands she will increase the target's body temperature to 107.9 degrees. This increases the potency of the existing symptoms even more and causes the opponent's blood pressure to increase and cause the opponent to experience convulsions. The sixth time she uses a palm strike on the opponent the target's body temperature will increase to 109.5 degrees. This can be potentially lethal to normal humans. This increase of body temperature will make the symptoms bad enough to potentially cause brain damage. The last palm strike is the most powerful and it is capable of launching the target back great distances. When the attack lands the target's body temperature will increase to 111.2 degrees. This will certainly kill a normal human, but most mages other fighters are capable of surviving it. However, this increase of body temperature might make their brain damage a lot worse and they will experience internal burning.
- Demon's Transcendence: Kimiko lands three quick punches before engulfing her right fist in hellfire and landing an uppercut that sends the opponent rocketing into the sky. Kimiko then uses her incredible strength to jump with so much force that appears above the opponent almost instantaneously. Once in the air, she then uses her great agility to use Hellhound's Pyrosphere in close proximity to the target while still high in the air. This results in the target being hurtled back to the ground.
Hellhound Physiology[]
- Immense Physical Prowess:
- Semi-Immortality and Regeneration:
- Weaknesses:
- Music:
- Enhanced Senses:
- Soul Detection:
- Animus: As the name may suggest, like all hellhounds, Cerberus has the ability to effortlessly transport herself to Earth Land and back to the Demon World on a whim.
- Telekinesis:
- Personas: Persona is a very unique ability that only Cerberus possesses. As stated above Cerberus has multiple human appearances, each with their own personality. These appearances are called "Personas". When Cerberus is in her human form she switches between Personas when she hits her head with great force or whenever they choose to. However, the mechanics behind this is a lot more complicated. Cerberus is widely known for being a hellhound with three heads. While Cerberus is in her human form, each head has its own soul. While in human form, two souls are dormant while one of the souls controls the body. When Cerberus changes personas one of the dormant souls and the one active change places. When the previously active Persona becomes dormant, the soul is transported to a part of Cerberus's consciousness that serves as the holding place for dormant Personas. This causes the bodies appearance and personality to change into the human form of the other head. Since each Persona has a separate personality, they also have separate memories and the only time they share memories is when they are in their demon form. Since they have separate memories, they use different magic while in their human form. Just like with memories, when they are in their demon form Cerberus can use each one of her persona's magic and curses.
- Soul Switch:
- Hell's Gate: Hell's Gate is an ability unique to Cerberus that they were born with and it is the reason why they were assigned the job of guarding the entrance to Tehom. It allows them to "close" and "open" the gate leading into and out of tehom in such away so as to prevent any demon from leaving or entering. This power has been known to be absolute meaning that it is impossible for anyone to get into or out of tehom once it is closed and the only one who can open it once closed is Cerberus.
- Demon Form: In Cerberus's demon form they take on the appearance of a massive three headed dog. When in their true form, Cerebus gains complete access to all of the magic, curses, and abilities of all three personas. Among all of these abilities the ones that stand out is their absolute control over hell, life, death, time, and space through the magic and curses of the personas. Magic and curses isn't the only change their true form provides. In their true form, Cerberus's physical abilities are enhanced to be as formidable as the three personas combined and their Miku's and Kimiko's reserves of curse power are merged into one.
- First Seal:
- Second Seal:
- Third Seal:
Curse Power[]
Quotes[]
Trivia[]
- The idea of three different beings in one body came from Kuro from Kyou no Cerberus.
- The personalities of Cerberus were inspired by Fulgentius's idea that the three heads of Cerberus represents infancy, youth, and old age. Karin is infancy, Miku is old age, and Kimiko is youth.
- Most of Kimiko's Magic Gems were inspired by the BIMs in Btooom.
- No one knows exactly how it is possible that each Persona can use a separate magic, but it is theorized that Cerberus's Magic Origin is separated into three different parts when she is in a human form. This allows each Persona to use a different magic.
- Permission to use Magic Gem was granted by Leengard