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Kyrie Ingvalt
Kanji

ドレイク・イングヴァルト

Rōmaji

Kirie Inguvaruto

Alias

"The Corrupting Ashen Bones" (背徳の骨灰, Haitoku no Kokkai)
"Rider of the Bloodbath" (血祭りの鉄騎, Chimatsuri no Tekki)
"Dragon-Blooded Knight" (竜血の騎士,Ryūketsu no Kishi)
"Knight of the King" (王の騎士,Ō no Kishi)

Characteristics
Race

Human

Gender

Female Female

Age

23 > 16 (over 400)

Height

166 cm

Weight

32 kg

Birthday

February 19th

Hair Color

Red

Eye Color

Green

Blood Type

AB

Professional Status
Affiliation

Phantom Pain

Previous Affiliation

Dragons
Earth Land Army

Guild Mark Location

None

Occupation

Terrorist (Leader of Phantom Pain)

Previous Occupation

Soldier

Team

Phantom Pain

Previous Team

Fifty-First Platoon

Partner(s)

None

Previous Partner(s)

Unknown

Base of Operations

Wandering

Personal Status
Status

Alive

Relative(s)

Unknown

Magic
Magic

Body Dragon Slayer Magic
Requip

Weapons

Longinus
Aegis

Image Gallery


Kyrie Ingvalt (ドレイク・イングヴァルト, Kirie Inguvaruto) was a young woman involved in the Dragon Civil War four hundred years ago. Kyrie was abandoned by her parents as a baby as they were on the run from the senseless slaughter of the Dragon vs. Human conflict, completely forgetting about their own child; though thankfully, Kyrie was soon adopted by the Blood Dragon King, Shiva (血竜王・シバ, Chiryūō Shiba), who began to mentor her in Dragon Slayer Magic; specifically Blood Dragon Slayer Magic, giving her the moniker of "Rider of the Bloodbath" (血祭りの鉄騎, Chimatsuri no Tekki). Kyrie immediately headed to the front lines of battle, where she would fight for coexistence- and yet, she always felt like there was something different about her compared to her current allies- Kyrie, despite her best efforts, could not feel accomplished when doing what other people found happiness in, and instead found herself drawn to negative emotions like the pain of others.

After the Dragon Civil War, Kyrie was showered with praise all around and was made the "Knight of the King" (王の騎士,Ō no Kishi) of the newly minted Earth Land Army; but the Great Dark War (暗黒大戦, Ankoku Taisen), was looming ahead—a great war between humanity and the newly organized demons, perpetrated by Demon King Tangram to obtain a certain group of demonic scrolls. Jaded by her previous experiences, Kyrie still fought—but wounds she suffered at the hands of the demon known as Kreuz ensured that she would never fight again. However, Bahamut performed a blood transfusion with Kyrie, using up the last of his strength, giving her his power and a second wind; this caused Kyrie to be referred to as the "Dragon-Blooded Knight" (竜血の騎士,Ryūketsu no Kishi) by her enemies, and the surge in power allowed her to end the war and help officials banish the demons to an alternate dimension.

After the war, Kyrie's distaste for the fact that nothing seemed to change despite her best efforts came full circle, as she immediately resigned from the Earth Land Army without informing anyone of her departure, leaving her position open. While her actions left a mark upon Earth Land, as her way of fighting and philosophy were ingrained into the public, Kyrie slunk into the shadows, never to be heard from again for fifty years. While disgusted that nothing seemed to change, it was the death of her foster parent that caused Kyrie to become depressed and lose faith the world, as she discovers, because not only was she not saddened by his death, she wanted to be the one to kill him herself, which horrified her.

Deciding that any attempts by one governing body to oversee the progress of the world were doomed to fail, Kyrie accepted the joy that she obtained from the misery of others while beginning a life of crime to obtain what she wanted, becoming a low-profile but highly-operative Dark Magician referred to solely as the "The Corrupting Ashen Bones" (背徳の骨灰, Haitoku no Kokkai) who heads the creatively-named Phantom Pain (反魔法施政組織(ファントム・ペイン), Fantomu Pein lit. Anti-Magic Government Group) an anti-government rebel cell composed of the strongest she could find. For this reason, Kyrie seeks to recruit several Dark Guilds and Guilds into Phantom Pain, aiming to unify people no matter their political standing in order to fulfill her goal of tearing down the concept of a "corrupt order".

Appearance

YorukaFull2

Kyrie's full appearance in the Dragon Civil War and Great Dark War.

KyrieperFull2

Kyrie's full appearance in the present.

Known to be rather tall for a young woman her (biological) age, Kyrie stands a full head above most other females that she interacts with; to those whose eyes manage to catch even the slightest of looks at this lady, she gives off an enigmatic and ephemeral air which only adds to her general mysterious aura that seems to follow her wherever she goes; her exact age is said to be quite difficult to properly determine, even by those (who themselves are incredibly scarse) who have known her for extended periods of time - she's said to resemble the Fairy Tail Guild magician Erza Scarlet, but the connection, if any, is unknown. Kyrie has a deceptively toned build that makes her appear almost Amazonian in bodily structure – while not really apparent under her extravagant and gaudy-looking outfit, when her clothing is damaged, her nearly statuesque and muscular physique reveals itself – it'd be best to describe her as highly athletic yet voluptuous while not sacrificing a single drop of femininity; even so her skin is said to be so white and smooth that it appears almost like she's made of the finest of porcelain, almost paler than the full moon as it shines in the black of night; accompanying this is her dark red lipstick and long, curled eyelashes. Despite her jacked build, her facial features are noted to be rather soft and along with a full figure, with a large chest, long, slender legs, and a shapely rear, almost consistently being described as stunningly beautiful by those whom observe her in their sights, all accentuated by her know-it-all-smile that could quite possibility have the influence on a woman's heterosexuality that Fire Dragon Slayer Magic has on damn near everything that it touches – that is to say, her beauty is to the point that it could be said that they wouldn't mind playing for both teams just for Kyrie.

Her hair texture is a lightish-dark shade of scarlet, symbolic of autumn leaves; she has an long, unruly mop of scarlet hair that is cut like it's a bother and just left without any tending to, though its most notable feature is how her bangs are parted in the middle to slightly expose her forehead, as two long clumps trail downwards to frame her youthful face. There is a trio of bundles of blue hair exposed in the very middle of her forehead, with the longest extending down to reach her nose- she also wears her hair in a waist-length ponytail. Lastly, she has a slim forelock of hair which extends upwards at the very top of her head, as it curls backwards slightly. After the embracing of her disorder, Kyrie simply does away with the ponytail and lets her hair down, left to blow about in the wind without a care in the world. Kyrie's sparkling emerald eyes gleam in the moonlight, which many note that has a certain amount of intensity to them, enough to mesmerize yet frighten anyone who dare looks into them or is the target of its gaze- sparkling intensely as her almost fierce stare gives off the appearance of her being able to make the saying "kill somebody with a look" a reality; she also wears light-green eye shadow around the far, upper-corners of her eyes. Some time before the formation of Phantom Pain, Kyrie fought Lisette Aznable, resulting in her gaining a small scar across her right eye which is still red, painted as such to remind her of the overwhelming power of chaos which she struggled to fight against and barely lost.

In terms of attire before the formation of Phantom Pain, Kyrie generally wears her Earth Land Army outfit- since the army was disbanded some time ago, only the biggest history nerds would know what it was. The outfit is extremely elaborate—her top consists of two layers. The top layer is a light-brown strapless top split into two vertically with some bronze patterns. This is a piece of metal armour as it appears to be quite stiff, maintaining its shape without support, and seems to have some kind of riveting or small round embroidery on the sides, which are heavy stitching. The bottom layer is a low bronze V-neck. She wears an elastic, red, A-line miniskirt that ends mid-thigh and brown cut-off sleeves on both arms. She wears a red ankle-length drapery that appears to be wrapped around her skirt. However, after the Great Dark War, as a side effect of her Body Dragon Slayer Magic, Kyrie began to de-age physically, changing her from her early twenties into her early teenage years, resulting in her going from one of the tallest women around for her age to one of the shortest, and she became as weighty as a feather. Kyrie also switched to something more "casual" so-to-speak, with a heavy focus on black textures along with latex and leather, her attire doesn't leave much to the imagination - her smooth stomach bared for the world to see, Kyrie's lower body is affixed with a black miniskirt, thigh-high socks, and a black breastplate covers her ample bosom.

Personality and Traits

Kyrie is described to be like the sun, a radiant figure of great intellect whose stubbornness can harm those closest to her; this is best displayed during her time in battle in the Dragon Civil War- while extremely charismatic, she was noted to have a certain hollowness to her; she was said to be seemingly carefree and reckless in nature and, despite being indifferent and cool about most things, she was a fiercely loyal and protective ally, never giving up when it came to protecting people, and she was willing to go down fighting for her cause, regardless of how futile it might seem. In addition, Kyrie seemed to be "simple", but rather, she was "straightforward" in her thinking, and often tackled issues by coming at them with everything that she had. Kyrie actually possessed no ambition herself regarding protecting humanity and upholding equality with dragonkind, but she was simply doing what she was told repeatedly, as she felt that if she did, she would be capable of fitting in with others. Though she still believed in her foster father's ideals, she lacked the maturity to perceive it, and she only felt that by clinging onto them, hoping that believing like a "normal human" she would be able to experience positive emotions like them as well. She appears to be calm, kind and affable; certainly a person one would love to sit back and have a cup of coffee with; however, this is only a front to her true personality; something that she herself was unaware of until after the Dragon Civil War and Great Dark Wars had concluded.

Unknown to all those around her, Kyrie was born defective, possessing a warped mind since birth- this became clearer and clearer to herself after the Dragon Civil War, where, despite her personal accomplishments, she never felt any satisfaction in being one of the deciding factors in defeating the dragon supremacists, seeing it as something she was simply asked to do. Kyrie is able to put up a façade that she can act like a normal person, even bringing pride to her adopted father, but she intrinsically cannot understand others or things they see as "beautiful." Indeed, she longed for a simple life like a "normal human", as all she ever really wanted deep down was to fit in, but despite her best efforts, she could not enjoy what other people found happiness in, and instead found herself drawn to negative emotions like the pain of others; while she wasn't aware of it at the time, a subconscious reason she jumped into the Dragon Civil War was to cause pain. Although she is highly intelligent and possesses many talents, her desire for normalcy shows in her dislike of coming in first, and she even made it a point to never rank better than fourth in any competition so as not to stand out. However, she becomes bothered when someone disrupts her "simplicity" and goes to extreme lengths to get it back- while she still joined the Great Dark War; she was rather irritated to have her life disrupted.

This all came to a head during the Great Dark War, where Kyrie was almost crippled by the demon known as Kreuz, leaving her on life support. Her foster father, Shiva, in a last-ditch effort to save her, gave her the last of his power through a blood transfusion, trying to prove that she could care about others. As Shiva gave his life to save his foster child, Kyrie instead realized that her only emotion afterwards was regretting that she didn't kill him herself; horrifying her. After the war, Kyrie came to accept that she was a born sadist and enjoyed causing pain, though due to the moral compass instilled within her by her father, she genuinely despised that fact, leading her to quit the Earth Land Army without a word while searching high and low for a cure to her dilemma, as she abhorred being stuck in the middle of between a good person and a terrible one and frustrated that there was no place for her and no one that understood her, completely remorseful over her lack of empathy towards anyone other than herself. Unable to figure out a passion in which to throw herself, Kyrie simply slunk into the shadows of obscurity in order to stay out of public eye so that she wouldn't hurt anyone innocent, intentionally or not.

Over time, Kyrie grew more and more dissatisfied with the fact that in order to protect other people, she had to send her own life crashing down and isolate herself from the world. While at first, she was content with her decision, it began to eat at her until she decided that she'd do something about it, leading to an event where Kyrie, already a bit delusional due to decades of no interaction with the outside world, ended up slaughtering an entire family because they reported her to the Magic Council due to her rather erratic motions and dangerous aura. While angered that she killed two children, she was more angry that they reported her, and at that point onwards, she embraced her own sociopathy. After this event, Kyrie is shown to be a cunning, callous, and pragmatic being with the sole goal of topping any governing bodies in order to force a change; to this end, she is willing to put whatever she pleases on the line or destroy anything in her way. Kyrie can be undoubtedly cold, ruthless, and uncaring, and appears to love nothing more than to bring other people down. In battle, she fights for the thrill of the battle and loves inflicting and receiving pain on her opponents.

Due to her casual sociopathy, Kyrie has an innate desire for conflict, mostly because that was the only thing she truly can feel emotions from; thanks to fighting through two almost catastrophic wars, Kyrie also constantly views subjects from a military perspective- indeed, when she first saw the Grand Magic Games stadium when masquerading as a tourist, she asked the person in front of the entrance how durable the concrete of the structure was and where would be ideal places to set traps- she also tends to identify aspects of other countries by their armed forces and national anthem; every place is the same in her eyes, with only their might defining them. Despite her love of killing, Kyrie is not without standards, as she is tolerant of people who follow pacifism, having nothing against them- indeed, Kyrie herself believes that pacifists should run the "new world", and that the world didn't need any more people such as herself; her entire goal with Phantom Pain is to change the world and cure those such as herself who are addicted to the fields of battle through force so that a peaceful eternity can be ushered in. Additionally, going on from there, Kyrie is shown to be against killing those who are unable to defend themselves unless they are corrupt or specifically provoke her, and disagrees with mercy killings, feeling that there is always another reason to live.

She has some femme fatale elements, as she makes provocative and suggestive remarks toward her enemies, deriving sexual pleasure from 'strong opponents', and also fools and betrays those she was working with for her own sinister plans. When particularly focused, she is able to concoct incredible plans and she can modify them on the fly or adapt them at a moment's notice in order to meet her ends. She cracks dark jokes at times, and she possesses a hatred of everything in the world; Kyrie's only joy in life comes from causing pain wherever she could. She has a habit of clapping when talking to others, often for no apparent reason which only further signifies her insanity. Despite embracing her inherent nature, Kyrie acknowledges that what she's doing is wrong several times, but rather than seeing it as an evil act, she sees it as a bad habit, like being an alcoholic. Kyrie has a few unusual tendencies and quirks, however, such as turning away from the people she speaks to, or over-dramatizing her hand gestures when delivering a speech, even flexing her fingers in an unusual manner, as if itching to grab something.

History

Kyrie Ingvalt was born over four centuries ago, during the time where dragons still roamed the lands and humanity and dragonkind had first interacted, leading to a Dragon Civil War. While details about her parents are unknown, Kyrie was abandoned by her parents as a baby as they were on the run from the senseless slaughter of the Dragon vs. Human conflict, completely forgetting about their own child. While she was left in the abandoned house where she was born, the Blood Dragon King, Shiva (血竜王・シバ, Chiryūō Shiba), came across her in the wreckage, as the house was destroyed during one of his fights with a rogue Dragon Slayer. Seeing how she survived without a scratch and noting it as a miracle, the Blood Dragon King adopted Kyrie as his only pupil, beginning to tutor her in his own Lost Magic, Dragon Slayer Magic; specifically Blood Dragon Slayer Magic (血の滅竜魔法, Chi no Metsuryū Mahō).

Kyrie immediately headed to the front lines of battle, where she would fight for the ideal that was "coexistence between humans and dragons"; the idea that her foster father so ardently believed in. Even though she was rescued by Shiva and he gave her a family among other things, Kyrie always felt like there was something different about her compared to her current allies- Kyrie, despite her best efforts, could not feel accomplished when doing what other people found happiness in, and instead found herself drawn to negative emotions like the pain of others. Because Shiva believed in equality, Kyrie fought for his cause despite not really understanding the concept of an "ideal". During her time on the battlefield, Kyrie managed to kill over one hundred dragons and even more rogue Dragon Slayers, granting her the title of "Rider of the Bloodbath" (血祭りの鉄騎, Chimatsuri no Tekki); though while she was a major reason why the war ended, she was not present for the final battle.

After the Dragon Civil War, Kyrie attempted to integrate within society, longing for a simple life as to try and rid herself of her emptiness. Although Kyrie was highly intelligent and possessed many talents, this yearning showed in her dislike of coming in first, and she even made it a point to never rank better than fourth in any competition so as not to stand out. She even pulled this streak of third places quite easily, winning third place in primary school essay contests, the school track and field championship, the 200-meter hurdles, and high school music competitions. Despite all her spectacular achievements, she still felt absolutely nothing, especially after her fellow students began to find her general affability and the ease in which she excelled a bit freakish and her personality "fake", leading Kyrie to quit in her final year of high school.

After learning high school, Kyrie decided to join the newly formed Earth Land Army; where she quickly rose up in the ranks with her talents, but other soldiers never trusted her, thinking that she only got her ranks due to being a hero from the previous war. Indeed, even after she stopped a coup by the "Black Linden" (黒の菩提樹, Kuro no Bodaiju) extremist group and was awarded the title of the "Knight of the King" (王の騎士,Ō no Kishi), she felt nothing and derived no pride from her accomplishments. About the same time, the unknown race referred to as "demon-kind" began to crawl out from beneath the earth, ready to take Earth Land now that the biggest threat to their rule had been mostly eliminated- thus the Great Dark War had begun. While Kyrie rushed to the front lines in order to do battle due to the King of Earth Land asking the army to fight, she had trouble fighting an enemy that her magic wasn't fully effective against, and she was crippled at the hands of one of the Six Paths (六道, Rokudō), Kreuz, leaving her on life support.

While Kyrie was carted back to the Earth Land Army's medical ward in order to try and heal her; a mighty roar echoed throughout the area as Kyrie's foster father, Shiva, appeared before the doctors and nurses. The Blood Dragon King, in a last-ditch effort to save her, gave her the last of his power through a blood transfusion, trying to prove that she could care about others; this was referred to as the Anti-Demon Vaccine (対鬼痘苗, Taioni Tōbyō). This infusion was done in a last-ditch attempt to save her life, and thus it was not completely known at the time what the side effects would be. As a result of the infusion, Kyrie gained great resistance to Magic Barrier Particles and her Magic Origin morphed to become more draconic, but she also inherited the dragons' crippling weakness to cold; this also made her biologically immortal, gaining an inability to age. With this, Kyrie was back in fighting condition in a few days, though as Shiva gave his life to save his foster child, Kyrie instead realized that her only emotion afterwards was regretting that she didn't kill him herself; horrifying her.

While Kyrie was the one to land the final blow on the Demon King Tangram, the one who masterminded the attempted takeover of Earth Land, allowing her to end the war and help officials banish the demons to an alternate dimension, her disgust towards the perverse pleasure she took in killing her enemies and the disappointment she felt due to not being able to kill her foster father had struck a nerve within her, causing Kyrie to be extremely wary about her "mental disorder" as she saw it. While she had asked the doctors of the army about why she only felt alive when causing pain and saw a psychiatrist about it, they simply couldn't help her due to not fully understanding the whole situation. This led to Kyrie's distaste for the fact that nothing seemed to change despite her best efforts came full circle, as she immediately resigned from the Earth Land Army without informing anyone of her departure by faking her own death, leaving her position open after the war and she simply slunk into the shadows of obscurity in order to stay out of public eye so that she wouldn't hurt anyone innocent, intentionally or not.

Using the money she gained from her life insurance by casting an illusion to appear as somebody else who was her 'sister', Kyrie bought herself a private villa south of Mistral was close to a convenience store so that she would not have to interact with people for extended periods of time. Despite this, over time, Kyrie grew more and more dissatisfied with the fact that in order to protect other people, she had to send her own life crashing down and isolate herself from the world for over fifty years- people generally didn't ask why she didn't age because Kyrie tended to cover herself in a red cloak and sunglasses while going outside so that people wouldn't notice that she was a famous hero from almost a century ago and even earlier.

While at first, she was content with her decision, it began to eat at her until she decided that she'd do something about it, leading to an event where Kyrie, already a bit delusional due to decades of no interaction with the outside world, ended up slaughtering an entire family because they reported her to the Magic Council due to her rather erratic motions and dangerous aura. While angered that she killed two children, she was more angry that they reported her, and at that point onwards, she embraced her own sociopathy. When the Rune Knights arrived, Kyrie simply snarled at them and called out the council at large for not helping to cure her of her "disorder", and that nobody actually listened when she kept telling people that she was extremely dangerous to people around her. From that point onward, Kyrie Ingvalt embraced her innate sociopathy, gleefully butchering her attempted captors.

Deciding that any attempts by one governing body to oversee the progress of the world were doomed to fail and nobody would actually help those with mental disorders such as herself, Kyrie accepted the joy that she obtained from the misery of others while beginning a life of crime to obtain what she wanted, becoming a low-profile but highly-operative Dark Magician known only as the "The Corrupting Ashen Bones" (背徳の骨灰, Haitoku no Kokkai) who heads the creatively-named Phantom Pain (反魔法施政組織(ファントム・ペイン), Fantomu Pein lit. Anti-Magic Government Group) an anti-government rebel cell composed of the strongest she could find; her goal to destroy the current travesty referred to as "order" and forge a new, one-world-order from the ground up, where people such as herself could be "fixed" so that they couldn't hurt anyone innocent ever again- fully intending to accomplish her goal to "cure" herself, make a far more peaceful world, and then vanish once more, wanting to be left alone until the end of her days.

Synopsis

Equipment

LonginusPer

Longinus.

Longinus (黄昏の聖槍(ロンギヌス), Ronginusu lit. Dusk Sacred Spear): The Longinus is the name of Kyrie's primary armament- it takes upon the form of a large red-and-bronze lance. The shaft of the lance is bronze with red ends. The two colours are separated by small gold rings; though the spear tip is the most prominent feature. The weapon is typically around one point eight meters long, and it is bronze with red interior edges. The main shaft of the upper blade is red with thick, gold edges and is much larger- it moreso resembles the classic Greek non-thrown dory, of hoplite fame than a lance, despite the kanji in the name. The Longinus can change shape according to Kyrie's thoughts and her various magical powers; enough to take upon the form of any weapon she wishes—though Kyrie is most competent with the default form, so she rarely feels the need to, and it can be separated into three segments, as well as the ability to extend and retract in size and length in battle. It is considered a "perfect" spear, and it is noted to be extremely light and flexible, capable of being swung around with one hand—in addition, the blade of the spear is capable of slicing through projectiles such as bullets and cannonballs with relative ease. The staff is simple in design, yet it hurts like hell if the wielder strikes the opponent with any portion of it. Firstly, and most obviously, the Longinus is capable of enduring an enormous amount of punishment, such as having its spear blade on the flat side being smashed with a magic-enhanced cannonball that resulted in only the tiniest crack in the weapon; making it tremendously effective in defending against incoming attacks. The blade itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks. The Longinus is strong enough to cut straight through steel—the weapon is so unnaturally sharp that it is joked that it could "cut you just by looking at it", but on a serious note, it's capable of cleaving through diamond and even some concepts such as flames effortlessly; and on one occasion, the user was capable of using the cold steel of the weapon to absorb an energy blast before returning it to sender via another swing of the weapon. The Longinus has a special charm cast upon it that ensures that once Kyrie touches the weapon, it can never leave her hands unless she wants it to- this is due to her previous weapons either breaking or being lost once they were knocked out of her hand. This is overlaid with a Nullification Magic spell which ensures that this charm cannot be undone. Kyrie is only ever fully capable of wielding the Longinus—as every single one of her other weapons would break due to her amazing strength. In order to enhance her throws, Kyrie is capable of infusing it with her magical energy, giving it a burst of increased range, speed, and power. Thanks to being guided by her magical energy, Kyrie is capable of manipulating it with simple hand movements, being capable of pulling it to her hand from a distance, and Kyrie has the ability to mentally control the Longinus from a distance. Her weapon is usually seen floating behind her and it will thrust forward as she punches and kicks before returning to its neutral position. She can also throw it so it lands, erect and upright, far away from her, and she can later make it fly back to her, twirling rapidly like a wheel so that it hurts anyone in its way.


AegisPer

Aegis.

Aegis (暁天の聖盾(イージス), Ījisu lit. Dawn Sacred Shield): The Aegis is the name of Kyrie's secondary armament- it take the form of a metal circle with sections missing on either side which is constantly attached to her left arm in the heat in battle. It is exceptionally durable, and it appears to have four slots on each side of the shield where various settings channel Lacrima crystals in different ways to produce various effects. The Aegis possesses an anti-magic coating, and can shoot out the tip to puncture foes similar to a real life piledriver. Kyrie does not normally utilize it to attack, instead relying on her magic for her offense, while utilizing Aegis to block any attacks during battle; it is also exceptionally durable, as Kyrie is capable of utilizing the Aegis as a battering ram of sorts, protecting herself from harm while crashing through a building. She is also able to use the shield offensively, but further enhances the style with the spikes lining the edge of her shield. When utilizing her shield offensively; Yoruka focuses upon bashing the foe relentlessly; smacking them with her shield to open their defenses, which causes the enemy to lower its defense and thus allow her to attack the foe with another skill. Additionally, utilizing her shield offensively can also be used to deflect certain enemy projectiles. The Aegis is the standard defensive measure utilized by the Earth Land Army- it was handed out to all soldiers who signed up. The Aegis has a razor-sharp edge and can be used as a thrown weapon, like a large boomerang, only, well, not odd-shaped. Thanks to Kyrie's superior hand-eye coordination, she can judge the direction and physics involved within each throw with such accuracy that she can ensure that she can catch the shield when it rebounds towards her- this is derived from pure skill, not any form of magical powers. In ancient Greek culture, an Aegis is a collar or cape worn to signify protection by a religious figure. It is also the shield used by Zeus and Athena. In the Final Fantasy video game series, the Aegis Shield is a recurring shield that has appeared in all of the main series, except for Final Fantasy VII, in which it was an Armlet. It usually protects the user from the Petrify status, or has a great bonus to Magic Defense. Additionally, the "Aegis" refers to the GAT-X303 Aegis Gundam; a prototype transformable attack-use mobile weapon featured in Mobile Suit Gundam SEED, which was piloted by Athrun Zala. Interestingly, the Aegis is a nod to both; with immense defensive power and its morphing capabilities.

Magic and Abilities

Physical Abilities

Ways of Combat

No matter her condition, no matter the environment, Kyrie generally sticks to her normal fighting style when both armed and unarmed. Kyrie's fighting style is known as Integrated Arms: Vajra Striker (総合魔法全格闘形戦技・鉄血金剛絶拳(インテグレーテッド・アームズ・バジュラ・ストライカー), Integurēteddo Āmuzu: Bajura Sutoraikā lit. Integrating Magic and All Fighting Forms: Iron-Blooded Invincible Absolute Fist); she fights in a highly defensive manner no matter the immediate circumstances, being incredibly patient with her enemies while utilizing patented methods of defense to avoid and block her opponent's attacks, waiting for her opponent to slip up in order to pay them back a hundredfold for any damage they may attempt to cause her. No matter if she is utilizing her Aegis shield or her bare arms and legs, she is consistently capable of fending off an attack like it was nothing, absorbing the kinetic energy of an opponent's attack and fuelling it into her next counterattack. Generally, if Kyrie is incapable of defending properly, due to her strong physique which she gained over centuries of training, she tend to tank her opponent's blows head-on, shrugging them off like a warm breeze as they cause only the smallest of discomfort most of the time.

However, as soon as Kyrie's adversary shows signs of fatigue, the gloves come off, revealing a sadistic monster that delights in tormenting her enemies, cruelly disabling their options one-by-one by targeting their pressure points and weak points with either her weapons or her unarmed strikes, pinning them into an unavoidable situation where the only foreseeable outcome is a certain death. Due to her massive strength, she can rip through limbs like they were wet rice paper with the smile of a small child who had just kicked down an anthill, leaving the enemy at her mercy- which she usually doesn't have. Kyrie also integrates her Dragon Slayer Magic into both forms of her combat style, creating dynamic attacks so typical of a Slayer Magic user that deal destructive damage to her enemies, making her a fierce force to be reckoned with in combat.

Armed Combat

Master Spearmanship and Shield Specialist: As the Knight of the King, Kyrie is shown to be amazingly skilled in the art of wielding her spear and shield in tandem; in fact, both weapons are considered a natural extension of her body. Indeed, Kyrie has shown incredible proficiency in handling her spear—however, the Blood Dragon King Shiva was quick to inform her during her training that "a weapon is a tool meant to defend the weak—and yourself. It's never to be used in anger, never in vengeance." Kyrie took these words to heart, and created an almost completely defensive fighting style; which, when using it, Kyrie more often than not relies upon her tight spearsmanship maneuvering and dodging in a subtle way in order to enforce a maximum defensive coverage upon herself, minimizing her exposure to opposing attacks; in essence, her fighting style is the embodiment of Shiva's beliefs regarding weaponry. Kyrie generally holds her shield in front of herself with her lance to the side as to easily deflect magical attacks with its large blade while stationary; solely because of this stance, Kyrie is quite adept at blocking. Indeed, her fighting style is incredibly reliant upon the fact that Kyrie wastes no time with unnecessary movements such as stupid combat rolls, keeping the energy utilized in the swing of her weapon efficient, keeping up a constant movement of the Longinus in order to build up momentum and minimize the expenditure of her energy. When in the heat of battle, Kyrie focuses upon strong defensive maneuvers in order to outlast her enemy, waiting for the exact moments where they begin to slip up due to a number of various factors, unrelated or not, before utilizing these lapses in order to launch a spectacular counterattack.

Her fighting style is almost completely defensive, utilizing the lance in such a way that Kyrie seemingly creates a near three-hundred-and-sixty degree defensive barrier around herself, while expending very little energy. This allows her to overcome the rapidity with which many of her adversaries attack, minimizing her body's exposure. Due to her highly defensive fighting style, she is considered almost Indestructible as the name suggests, and the focus on long-term survival allows her to be effective against both single enemies and a multitude of opponents. She seems supremely confident in combat, immobilizing an enemy for a moment to calmly assess the battlefield and other enemies before destroying her current target; lastly, her fighting style enables Kyrie to be extra observant and she is capable of learning as much as possible about the techniques of her opponent while in combat. Kyrie is more than capable of using her keen eye order to grant herself flawless precision and to inflict lethal attacks without much effort. Thanks to her expertise, Kyrie has great range on her attacks, which can give her enemies great difficulty when trying to get in on her. Because of Kyrie's spear skills, her spear is considered to be an invincible wall; that will deflect any and all attacks aimed at her while giving her a distinct advantage. Because of this, it's become apparent than the best offense is an ass-kicking defense.

She is also extremely adept at using her Aegis as an offensive weapon; with it, she can attack by throwing it at them and can perform mind-mindbogglingly impossible tricks with it; as it rips through the air, decimating everything within its path only for it to fly back to her in a similar manner to that of a boomerang. Aside from bashing foes and blocking incoming attacks, she is able to throw it with nearly perfect aim. Kyrie can hit multiple targets with the same throw by means of ricochet, and could even achieve a boomerang-like return effect, allowing her to strike enemies from behind or retrieve the shield without objects to ricochet from; additionally, she can ride her shield in a similar manner to a surfboard, charging into enemies in order to trip them up, leaving them open for her next attacks. The Aegis is created from a explosive reactive substance; so, with every attack that Kyrie makes, the impact from the shield will cause a small explosion—this explosion is not extremely powerful unlike others, however, it has more than enough force to launch the target backward after being struck, with enough destructive force to form a crater in the wake of the attack.

Despite not really focusing on it, Kyrie's attacking power is simply overwhelming—capable of ripping up the ground with every strike, while simultaneously being faster than the eye could register her movements. Kyrie can slice multiple enemies with her weapon from the ground or in the air through a whirling attack. She can grapple other opponents or objects from medium range, bringing them into melee distance. Her swings, thanks to her great physical strength, have the potential to split the very earth with each swing, bringing mass devastation to every direction that the weapon lands; meaning that it often spells the end for her enemy once she begins to counterattack unless she's feeling rather sadistic. Kyrie is capable of slicing away at multiple opponents with blurring speed and accurately slashing upon close- and long-range targets. She appears to be extremely quick to begin with, but her already high agility is further increased by utilizing her weapon's recoil; she can cleave through both armoured knights and their vehicles with ease; her weapon can slice through regular weapons and armour in a single slash. Kyrie is also known to be extreme proficiency in regards to throwing the Longinus like a javelin, able to hit an opponent from across a city with the lance lining up exactly with her free hand and using her thumb as a reference point.

However, as her casual sadism began to become more and more apparent, her fighting style took a dark turn- due to her superior eyesight, she is capable of analyzing the enemy's weak points, allowing her to learn where to strike to cause the most amount of pain, using the Vajra Striker style in order to whittle them down until they are exhausted before Kyrie goes to town on them, leaving them at their mercy as she switches from offense to defense, striking fear into the hearts of her enemies. Due to crippling the enemy by striking their weak points when she begins to counterattack, she leaves the enemy vulnerable and immobile while she generally either carves their body up or rips into them with her bare hands, relishing every moment while her opponent experiences hell. Overall, Kyrie is known for her incredible skill in switching her weapon back and forth, with quick succession, delivering rapid attacks, and being able to counter others at once.

  • Aerial Rave (力集竜槍下(エアリアル・レイブ), Eariaru Reibu lit. Power-Gathering Dragon Spear Descent): Aerial Rave is the secret art of the Blood Dragon King, Shiva and the signature non-Dragon Slayer Magic attack of a user of Blood Dragon Slayer Magic; it is a quick ascent into the atmosphere before a swift fall. Aerial Rave was an extraordinarily powerful attack that was born from the very first draconic fighters training their bodies to jump high as the dragons that they rode- even in the present day before Elraine was left as the last of her kind, they still practiced the art as tribute to their ancestral history. Currently, Kyrie is the only person alive who is capable of performing such a feat in this day and age. When utilizing Aerial Rave, Kyrie focuses intently, before utilizing minute amounts of magical manipulation in order to kick off the ground at twice the speed of sound, leaping upwards in a spiralling motion, as she jabs her lance into the ground while leaping, resulting in her spear producing a jet-burst like effect which enhances her amazing jump height tenfold, allowing her to kick off and momentarily touch the clouds- if the opponent is in the immediate vicinity of the burst of pure energy released by Kyrie's spear, then the effect could possibly stun them for the briefest of moments as the miniature shockwave formed halves any defensive measures that the foe has put up, in addition to halving their own natural defenses. The leap upwards has Kyrie accelerating out of mortal sights in the blink of an eye- this effect can be enhanced by her immense speed, which allows her to stay in the air twice as long due to her mastery over her own sense of balance; while ascending, her lance becomes extended from the ground to the heavens in an arcing motion all the while – sometimes, this strike will catch her enemy in her grasp, but most of the time, it serves as a beginning for the attack as she rockets upwards a moderate distance off of the ground with some horizontal movement as well, uppercutting with a spear slash – during the first few moments of the attack's preparation, the arcing spear swipe seems to do more damage than the rest of the ascension phase of Aerial Rave. The spinning element of the attack increases the penetrative power of the attack while Kyrie launches herself upwards, the opponent being carried alongside her ascension if they were struck, and the moment that Kyrie reaches the maximum height allowed with the attack, she is capable of slashing downward while falling. Now that she is airborne, Kyrie gathers ambient eternano saturated within the atmosphere upon her lance as well as her feet, which condenses to its utmost limit and shapes itself on the end of her lance, giving it the appearance of a gigantic blade of energy formed upon a metal pole. As Kyrie descends, the speed at which she moves at quickly increases until she reaches the speed of sound; when she impacts upon the foe, the result of her lance striking the opponent causes a sonic boom; releasing all of that built-up energy for incredibly destructive results- a shockwave radiates from the tip of the lance, spreading outwards for a few meters while rending everything that just so happens to obstruct its flowing motions; as the opponent's defensive measures have been cut in half, Aerial Rave deals positively enormous amounts of damage and in most cases, is a one-hit-kill technique. Aerial Rave itself takes longer to execute than any of her normal swings, but does greater damage and makes her immune to attacks while in the middle of the jump. While the ascension period allows her to rise to incredible heights vertically, the same can't be said for its horizontal rising, but even so, Aerial Rave is known to be a highly rewarding sword strike to use that possesses a rather noticeable element of surprise if timed perfectly – the ascension phase of the sword strike comes out in a split-second, with the only indications of Kyrie beginning to use the attack being her sword lowering to slowly touch the ground. All of this combined, Aerial Rave is best utilized as the ending blow for a combo, as the arcing slash upwards can deliver an enormous amount of knockback to send the opponent upwards which scales based on falling speed and weight instead of damage, more often than not leaving them open to the second step of the technique.
Unarmed Combat

Master Hand-to-Hand Combatant: Known to possess no weapons on-hand in this current era, Kyrie Ingvalt, instead, displays unparalleled unarmed skill, focusing on direct, brutal, unrestrained and powerful hand-to-hand combat, with heavy reliance on magical manipulation and superb application of the power that slays dragonkind which is infused within her frame, showing immense hand-to-hand prowess to those who have the unfortunate fate of fighting her; as she generally doesn't like armed combat, she solely focuses on hand-to-hand. As one would expect from a user of Dragon Slayer Magic, close-combat, no-holds-barred is where Kyrie really shines, integrating her quartet of draconic powers into her fighting style to produce incredibly effective results that can effortlessly overwhelm anyone and everyone who's foolish enough to say that they can fight her on equal grounds. As a master of martial arts, which are codified systems and traditions of combat practices, which are practiced for a variety of reasons: as self-defense, military and law enforcement applications; as competition, physical fitness, mental and spiritual development; as well as entertainment and the preservation of a nation's intangible cultural heritage, Kyrie is a peculiar sort in that she doesn't really have a defined fighting style, nothing like boxing, which is a predominantly western style of hand-to-hand fighting, and wushu, which originated in the Eastern regions of the world; no, Kyrie Ingvalt discards any categorization of such in order to produce something that's completely unique to herself - thus, she could technically be considered a user of Mixed Martial Arts (総合格闘技, Sōgōkakutōgi), also referred to as hybrid martial arts, which involve the integration of techniques and theories from various other forms of martial arts around the world to create a fighting style best suited to its individual wielder; this fighting style does emphasize its origins as a mish-mash of styles, whereas numerous other martial arts simply borrow and adapt from other styles, they cannot really be considered true hybrids. Indeed, in line with her nature and potent abilities, Kyrie has adopted a fighting style where she fights her opponents using powerful blows, to which all of her attacks have a significant amount of force behind them. Lashing out at her opponent with countless flurries of strikes of all kinds, such as different types of punches and kicks, headbutts, elbows, knees, and palm strikes, in the heat of battle, Kyrie becomes an existence akin to Shiva, one of the three major deities of Hinduism whose power is said to be limitless.

Kyrie is naturally attuned to solving things with her unarmed combat skill, devastating opponents through her sheer brute force and speed, more often than not taking the unsuspecting target by surprise through her sheer skill, causing her to be renowned throughout the world as one of the greatest martial artists to ever live. Because of her smarts -regarding fighting- indeed, she is without equal in the forte of hand-to-hand combat amongst Dragon Slayers. Due to her countless battles during the Dragon Civil War, Kyrie has achieved a peak physical conditioning and prowess, granting her immense reserves of stamina; and her martial arts prowess is only bolstered by her beyond-superhuman attributes, with a single kick sending an unfortunate magician flying several feet away, and instantly tearing through all sorts of alloys, supernaturally-reinforced or not with a single glancing blow, to her simply making contact with a solid surface, resulting in the transference of a large amount of kinetic energy, which is the energy possessed by any moving object into the point of impact to cause a emission of high-pressure wave of pure concussive force known as a shockwave that travels faster than the speed of sound and can propagate through the point of impact, shaking both the medium and anything around it, causing the objects around the point-of-impact to vibrate erratically in an extremely hard and fast wave, which causes other things that the material touches to vibrate too, resulting in a powerful explosion that does even more damage. Each and every one of Kyrie's strikes are regarded as less a routine and more a painter improvising on her canvas and carving a masterpiece in naught but a few swishes of her brush. Possessing no form or stance that accompanies her movements and strikes, her fighting style is special in that it doesn't change no matter her position due to the fact that as a half-dragon, her wings and sense of gravity assist her in instantly adapting to every situation imaginable, Kyrie's naturally immense speed results in her movements in battle being sublimely and consistently swift beyond comprehension, with even the most keen-eyed of opponents keeping a constant eye on her in battle, constantly keeping up a fast pace, and in close-range, she prefers to not make incredible dashing movements like gigantic leaps and such, but she takes up a kickboxing-like approach to her steps in battle, constantly keeping balance, closing and furthering the distance, controlling spatial positioning, and creating additional momentum for each and every one of her blows. The combination of which makes her movements quite unpredictable for anyone to square off against; as her movements enable her to instantly close any distance between herself and her unsuspecting adversary, leaving naught but a shimmer of azure and black as she vanishes in the blink of an eye, evading the strikes of her enemy, before reappearing to strike, never leaving herself open, making it impossible to take advantage of her stances and blows.

As this speed reveals itself to the world, Kyrie shrugs off everything and anything thrown her way even if it is supernatural in nature thanks to her dragonscale defenses, instantly entering the blind-spot of her enemy where they are most vulnerable to her close-range blows, more often than not resulting in a criminally-small match where Kyrie's opponent is overwhelmed by a vicious flurry of rapid blows of all shapes and sizes that rain down upon her helpless foe like a hail of bullets, overwhelming and utterly defeating them no matter what. As a being whose origins lie in both the fantastic and the mundane, Kytie uses her instincts to fight as well; attacking savagely and unpredictably in order to overwhelm her opponent. Kyrie's formidable fighting skills, combined with her quartet of draconic powers that can be seen as an extension of her own willpower, makes her capable of attacking from many different angles at once; her nimble yet tough arms, legs, and her other extremities piercing and shattering rock and bone like they were a hot knife going through a giant damn tub of rich, creamy butter at velocities beyond the comprehension of an ordinary human, even if they had a specialized form of Eye Magic or a variant of psychic power such as clairvoyance; as Kyrie generally strikes with omnidirectional maneuvers in mind- smashing her opponents up, up, down, down, left, right, left, right, B, A, Start; she tends to attack from impossible directions, leaving the opponent paranoid where they'd get conked in the head with her limbs next. Using her agility and power in line with her training, Kyrie can strike her opponents with deadly precision and efficiency, and Kyrie can send her whole body spinning through the air with her feet first, turning herself into an all-piercing spear. Her nature as a child of dragon and human makes itself all the more apparent by her wild motions in combat, running around on all fours with an increased speed when compared to other, more normal magicians when she's not just using her wings to fly around at high speeds, curling into a perfectly compact ball to spin around at high speeds in a continuous somersault by using incredible reflexes and flexibility in order to curl tightly into a ball to unleash a spin attack of sorts; normally, a more traditional spin-type attack yaws left-to-right across the body, but Kyrie can pitch forward into a roll of sorts, transmogrifying herself into a hyper-destructive ballistic cannonball that bounds around at velocities that seem inhuman. Her tail tripping people up, holding them in place, or creating various ripples in the ground which subsequently knock the surrounding opponents off their feet, Kyrie's movements are compared to a graceful water bird, however, her destructive power is without equal and can slaughter enemies with her devastating slicing techniques, focusing on rapid strikes which stab the enemy to death.

Integrated Arms: Eldritch Striker

Kyrie's actual fighting style is specifically referred to as the Integrated Arms: Eldritch Striker (総合魔法と全接戦形・骨灰仲介物武道方法(インテグレーテッド・アームズ・エルドリッチ・ストライカー), Integurēteddo Āmuzu: Erudoritchi Sutoraikā lit. Integration of Magic and All Close-Range Combat Types: Ashen Bone-Channeling Martial Arts Method), an Integrated Arms that, as the first lot of kanji would indicate, is a merger of both of Kyrie's main methods of fighting and physical abilities to become a specialized form of Fist Law (拳法, Kenpō) that combines her martial arts prowess with her expertise in handing her unique form of Dragon Slayer Magics; considered to be a Unison Raid exclusive to the caster, is an existence that is unique to her and her alone. Thanks to her mastery over the arcane arts, Kyrie seems to use elements of blood and bone made manifest through her Dragon Slayer Magic in a similar manner to that of Ki, which is an alternative means to gain supernatural powers separate from magic when fighting unarmed – the Integrated Arms: Eldritch Striker is effectively a culmination of that and the fruit of her labour and one of the strongest styles of martial arts around. Combining everything that she takes inspiration from in regards to her fighting style, such as Krav Maga, Savate, Aikido, Taekwondo, Jeet Kune Do, grappling, Wing Chun, Bāguàzhǎng, Muay Thai, karate, judō, Shaolinquan, Bājíquán, Bāguàzhǎng, Piguàquán, Boxing, and of course, Bruce Lee's Jeet Kune Do, Integrated Arms: Eldritch Striker is a seamless fusion of all mentioned fighting styles along with her natural talents to produce a fantastic combat method that's exotic in nature which would make the greatest usage of her Dragon Slayer Magic due to her close ties to the second Blood Dragon King and having being mentored by him; this led to the Integrated Arms: Eldritch Striker being more or less permanently merged with Kyrie's Dragon Slayer Magic upon learning the arcane power which channels the power of dragons, granting her, a user of the martial art the ability to instinctively manifest the activation process of her Dragon Slayer Magic when fighting in close-quarters hand-to-hand combat, meaning that the Integrated Arms: Eldritch Striker is something which can be considered automatic. As mentioned earlier, a near-constantly activated ability of Slayer Magic is the capability to infuse the user's body with their element to produce powerful attacks that resemble the nailed slashes of a dragon's claws and feet which enhance the power of their strikes in general. With Kyrie's expertise and the natural superiority of the Integrated Arms: Eldritch Striker, this ability of elemental-enhanced strikes is taken to the very next level and even further to the point that it could be said to transcend the concept of "haemokinesis and osteokinesis", stepping into the realms of deities of blood and bone with ease and even putting them and fellow blood or bone-element Slayers to shame before the incredible power and flexibility of the Integrated Arms: Eldritch Striker's fists which lack compassion when faced with anything or anyone that Kyrie deems as an enemy, effectively rendering Kyrie's element-infused attacks incapable of being stopped in their tracks.

Focusing blood and bones inside of her extremities, when using the Integrated Arms: Eldritch Striker, Kyrie Ingvalt lashes out at her opponent with swift and powerful motions that split the air and earth, with her fists and feet laced with the intense amounts of bone and blood of her Body Dragon Slayer Magic, many strikes chaining into one another with several different ways to continue the assault, and thus adds a varying amount of kicks and elbow dropping attacks into the onslaught. Many of her techniques derive from another form of martial arts- for example, her Cthulhu's Maw simply appears as a flurry of punches more akin to a finishing move shown by heroes of shōnen manga, it in reality takes inspiration from the Dempsey Roll, a famous boxing technique developed and used by real-life boxer William Harrison "Jack" Dempsey; and her Gale Dragon's Claw, despite how extravagant it appears, is actually a legitimate Muay Thai move; not only this, it has several similarities with Bruce Lee's Jeet Kune Do, with Kyrie utilizing some of the martial artist's famous moves, such as the one inch punch and flying kicks, further displaying how well Kyrie is capable of weaving moves and skills of all kinds into her Integrated Arms: Eldritch Striker seamlessly. Given the might of Body Dragon Slayer Magic, the Integrated Arms: Eldritch Striker's main merit lies in the concept of rushdown, a video gaming term and a battle tactic similar to the blitzkrieg or the human wave attack tactics in real-world ground warfare, in which speed and surprise are used to overwhelm and/or cripple an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities. Indeed, with the Integrated Arms: Eldritch Striker, Kyrie keeps a near-constant offensive as to ensure that the opponent does not have even the slightest of chances to counterattack as to overwhelm the enemy, executing various combos as quickly as possible while maintaining mobility which is only enhanced by Kyrie emitting blood and bone from her feet like a rocket to propel herself around while also granting her limited flight, with countless strikes being released swiftly that can chain into one another to create several such combos, delivering powerful elemental-laced punches and kicks at breakneck speeds; punching the ground to release geysers of blood as well as pillars of bone and launching waves of blood that trail along the ground to trip an opponent up in order to keep the pressure on them.

With the Bone Dragon Slayer Magic portion of Body Dragon Slayer Magic, Kyrie accelerates the growth of her bone structure while controlling its shape and toughness, allowing her to generate body protrusions that serve the purpose of multiple weapons, such as knuckle guards, spears, blades, rigid tendrils, bone claws; both fingernail and knuckle protrusion and even projectile spikes, alongside forming protective shielding. When fighting in conjunction with her Body Dragon Slayer Magic, Kyrie takes her sadism to the next level with violent elbow strikes, enraged battle cries, and even resorting to throw her weapons at her foe and following up with a beatdown, no holds barred; the fullest extent is growing countless spike-like bones and charging forward into the fields of war, brushing off everything thrown her way while dealing a serial of near-constant critical hits, impaling, slashing, and just downright stabbing within her sights, puncturing the opponent effortlessly and reducing their ability to fight properly. Serving as the perfect combination of offense and defense, the never-ending generation of bones of all shapes and sizes results in the Integrated Arms: Eldritch Striker granting Kyrie unparalleled killing potential, blocking and trapping an opponent's unarmed strikes no matter their power and near-instantly countering with something of her own, essentially rendering her untouchable in close-range combat, where she dominates the battle. However, keeping up the highly aggressive fighting method of the Integrated Arms: Eldritch Striker requires Kyrie to stay as close as possible to her opponent to the point that it appears that she has some kind of a death wish; since the Integrated Arms: Eldritch Striker focuses on close combat, Kyrie's actual Body Dragon Slayer Magic doesn't have many actual projectiles, meaning in addition to having limited ranged tools, many of her attacks can also leave her open for an easy counter if properly defended against – luckily, many of the moves associated with Integrated Arms: Eldritch Striker have multiple ways of striking with them and each successive attack has its own unique features. As an idiosyncratic admixture of all of the styles that doesn't lose any of its practicality due to her natural genius and special attributes, Integrated Arms: Eldritch Striker incorporates these exotic fighting styles into her combat repertoire to model certain blows in her arsenal after the best techniques of their kind, allowing her to mix it up quite a bit, simply adapting the strongest strikes of each individual martial arts style right down to the movements without changing her own freeflowing style to form an overwhelming yet seamless combat style without any equal that can be considered good at everything, from offense, defense, and speed, constantly keeping her opponents on her toes. When fighting in conjunction with her Dragon Slayer Magic, Kyrie overwhelms her enemy through violent strikes, enraged battle cries, constantly releasing a series of beatdowns, no holds barred.

Physical Prowess

Immense Strength
Immense Speed
Immense Durability

Other

Immense Intelligence: Kyrie, despite her deceptively unassuming appearance, is known to be frighteningly intelligent- of course, she would have to be, considering that she has been running a terrorist organization for the past century and the Magic Council as well as Guilds and fellow Dark Guilds had not caught on yet; her smarts usually manifest in her cunning and perceptive nature; she has a natural aptitude to comprehend sciences and magical physics, allowing her to take advantage of them against an opponent or use then in order to bolster the potential of her own attacks, and she's known to have a good degree of foresight, anticipating events in advance. She has a great talent for analyzing and observing everything in her presence, allowing her to quickly understand a person's pattern of thinking and better manipulate them. She is well-versed in the history, strategy, tactics of the world, and is privy to knowledge previously unknown to many, such as knowing of the existence of a "Hybridize" Magic Origin, as well as the obscure method in which to make one.

Being a rather cunning, charming and intelligent individual, thanks to the sheer charm and charisma that she exudes, Kyrie is very, very persuasive, able to recruit people simply through a few choice words, pandering to their innermost desires, and by her general affable aura. Kyrie is a master planner, taking into consideration all possible outcomes and "spanners in the works" in order to make things go as smoothly as possible, able to save face if something even slightly derails her plans. Additionally, Kyrie is shown to be a master of board games such as chess, and she generally spends most of her time reading books of any kind in her spare time- the reason for which is because even though she cannot feel any form of positivity, the fact that characters made up by writers can experience more than her intrigues her. Lastly, she has also shown herself as a powerful and flexible tactician, capable of adjusting seamlessly to any given combat situation, if not plan out events well in advance. She understands the strengths, weaknesses and mannerisms of her enemies and creates strategies to achieve victory.

Magical Abilities

Immense Magical Power: Kyrie is shown to be in possession of a truly immense amount of magical power; it is possibly because of this that she is capable of utilizing her magics for longer amounts of time than any other magicians of a similar caliber. Kyrie has natural control over the exertion of her magical power, keeping it contained to the point where it is virtually impossible to detect her by normal means, though the constant effort can be taxing; however, keeping it contained is a major part of why she is considered a highly successful Dark Magician, as nobody can properly detect her. The presence it exudes is completely at odds with her personality; the magical energy itself is a vibrant scarlet, crackling intensely when Kyrie focuses; when Kyrie's power is at it's peak, it transforms into the frightening visage of a dragon which surrounds her, striking fear into the hearts of her foes. Indeed, due to one's magical energy being influenced by their feelings, due to everything that Kyrie has suffered, especially in her childhood and days in war, her negative emotions have corroded and distorted such a pure concept, making her energy itself incredibly foul and nauseating to be around when she exerts her magical energy. It is so great it can be felt from a great distance and it has the tendency to make people perspire in fear. Her skill and control at using manipulating her magical energy aura allows her to perform a variety of abilities; her magical energy constantly interacts with the energy in the vicinity even when not in combat, changing their properties in a very minimal way. Her magical power can be simply regarded as immeasurable, that any individual that tries to sense the depths of her power will only find themselves lost in its vastness.

Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every magician has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. In any case, Kyrie is noted to have a larger Magic Origin than most other people—enough to the point that she seemingly never runs out of magical power—though Kyrie does use Eternano Haste to recharge herself every now and again within the heat of battle. During the Great Dark War, Kyrie was injected with the Anti-Demon Vaccine (対鬼痘苗, Taioni Tōbyō); an anti-demon serum that saved Kyrie from death; as once the demon Kreuz's Magic Barrier Particles had infested Kyrie's central nervous system, she was nearly killed by the overwhelming amounts of demonic energy festering within her. However, a cure was soon proposed: using dragon blood to make an anti-magic barrier particle vaccine. This blood came from the Blood Dragon King Shiva, who gave his life to save his foster child in a last ditch attempt, though it was not completely known at the time what the side effects would be. As a result of the infusion, Kyrie gained great resistance to Magic Barrier Particles –though they were still capable of harming her-, but also inherited the dragons' crippling weakness to cold, but Kyrie's Magic Origin had transformed into a Factor of the Dragon (竜の因子, Ryū no Inshi); the dragon's origin produces a unique magical power that transcends what could be achieved by normal humans. Normally, the Magic Origin of a human magician could be considered a machine which creates magical energy; though on the opposite end of the scale, a Dragon's Magic Origin acts as a factory which creates magical energy independent from the body simply through breathing.

  • Magic Skill: Eternano Haste (内魔導・復魔力(マジック・スキル・エーテルナノ・ヘイスト), Majikku Sukiru: Ēterunano Heisuto lit. Internalized Magic Arts: Magic Power Restoration): The Magic Skill known as Eternano Haste is a rather rare skill that only the most powerful of magicians are born with, or they develop later in life. However, firstly, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (内魔導(マジック・スキル), Majikku Sukiru lit. Internalized Magic Arts) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. In this case, while normally, eternano flows into the magician's Magic Origin from the atmosphere after their magical power has been expended. However, if the magician has access to Eternano Haste, then eternano will enter the magician's body much quicker; it works by converting half of the nearby eternano into magical power, which the user's Magic Origin absorbs, thereby cutting the cost of regular spells by half the amount, as the name suggests, enabling them to gather magical energy much faster than many other magicians who even use less magic; especially when they have been recently drained of power, allowing the user to get back to casting powerful spells easily, in addition to this, when they are half out of energy, the user's Magic Origin initiates a suction effect, absorbing any ambient eternano from the atmosphere and drawing it into the user's body, restoring their magical power. However, this can only be done five times per battle, as after that, the area will be devoid of eternano, rendering both magicians' magic effectively useless.
  • Magical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. It should be noted that the density of this aura can cause physical attacks to be repelled with notable ease; Kyrie's aura almost consumes her in its colour, leaving nothing but a phantom-like apparition to remain. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on people even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura; this has the additional effect of affecting entire areas to the point of disrupting spells from enemies, as well as affecting others from seemingly miles away. Being the embodiment of her element of bones and blood, Kyrie's magical aura produces intense amount of heat which can induce a drastic increase of temperature within the immediate vicinity, as if Kyrie's aura was bringing the heat of the sun in its entirety into the physical plane. The aura of the bones and blood generated by Kyrie's magical aura disintegrates everything and anything which she decides, changing it into nothing more than ash, and engulfs the surrounding landscape in a blazing storm of blood, the heat of which is intense enough to scorch the sky. Only powerful fighters can resist it, but even then only indirectly; depending on the brightness or heat that the blood emits, it can be capable enough to blind an enemy or cause the surroundings to explode. Generally, Kyrie is shown to have the ability to control her own magical aura, keeping it repressed so it won't harm people she deems not needing a good smack in the face, though she always leaves some part of her magical energy leaking out to give off an aura of intimidation.

Magic in General

Assorted Magic (魔法, Mahō): Magic is the main form of combat for magicians; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a magician must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all magicians, it is composed of Eternano (魔子(エーテルナノ), Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated; every magician has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every magician has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored.

It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits. However, recent studies have identified another, unused, part of a magician's Magic Origin that contains a large amount of dormant power: the Second Origin. If a magician somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle.

Due to practicing magic for over four centuries, Kyrie has become one of the more skilled practitioners of the arcane around; indeed, she is capable of weaving her spells together; and her magic is noticeably more stable than most others with magic abilities, and therefore it does not breakdown at all and is not easily deflected; it can be said that Kyrie's spells are almost unstoppable. Kyrie, due to her incredible skill, is able to cast almost any type of spell without the need for an incantation without any loss of power. Due to her Dragon Slayer Magic, Kyrie is fairly prideful about the magic the Blood Dragon King had mentored her in, and it is for this reason that she refuses to use any other magic as a way of combat, though she has known to have certain "mundane" magics. Because of her immense mastery of magic, Kyrie can chain up to a maximum of ten spells together by applying her great mind and concentrating; focusing to her utmost limit—because of this connection, the special effects of the casted spells are sprung into activation instantly after the spell before it, or at the exact same time as one another. This enables Kyrie to unleash attacks in swift succession and effortlessly overpower her opponents quickly, keeping them on their toes.

  • Requip (換装魔法(レキップ), Rekippu lit. Express Equipmentary Magic): Requip, also known as Ex-equip, is a Holder Magic used by multiple magicians which pertains to the summoning of various types of equipment. This Magic allows the user to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. It is said that the user summons the items from a pocket dimension; the notional place that things come from when they are needed, and where they go back to when not. The actual location of where they summon the items is very hard to determine. It contains only a few things, not because it is limited in capacity, but because that is all it is ever used for - for example, this is where the user normally summons the armor and their equipment; withdrawing things even during battle, which gives her a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or for combat-related purposes; and the user may just choose to use it to change their clothing, capable of using it in the midst of battle. The user would often pull any items that they had collected out of nowhere and then they would just vanish without any physical means of transporting them. However, there is a limit to how much the pocket dimension can store. Kyrie only ever utilizes the most basic form of Requip due to a necessity to be battle-ready at all times, using the Holder Magic in order to manifest her weaponry and her Earth Land Army uniform in the blink of an eye when entering combat.


Body Dragon Slayer Magic

Body Dragon Slayer Magic (体の滅竜魔法, Tai no Metsuryū Mahō) is a Caster Magic, Lost Magic, Slayer Magic, and of course, a Dragon Slayer Magic that also happens to be a Dual Element Dragon Slayer Magic – it is a combination of Blood Dragon Slayer Magic (血の滅竜魔法, Chi no Metsuryū Mahō) and Bone Dragon Slayer Magic (骨の滅竜魔法, Ko no Metsuryū Mahō) which grants the caster the ability to manipulate blood, a body fluid in beings that delivers necessary substances such as nutrients and oxygen to the cells and transports metabolic waste products away from those same cells, and bones, which, as everyone and their mother knows, are a rigid organ that constitutes part of the vertebral skeleton, respectively. When combined, this bestows upon the magician whom wields this power the ability to manipulate any aspect of the bodies of themselves and others.

A Dragon is known to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest. The dragon who passed on this magic to the user actually created a magical change in how the body's Magic Origin functioned, therefore causing their body to possess the magical powers of a Dragon - otherwise known as Dragon Slayer Magic. Continuing with this process, the user's magical power acts alongside the energy of the body in order to catalyze a variety of bodily processes when younger, therefore allowing the morphing of their physiology to a point where the user has adopted some physical traits, as well as the element, from the said Dragon. In this case, the dragon who taught the user their first magic was a Blood Dragon, which granted the user the ability of blood manipulation, Dragon-style.

However, it should also be noted that Body Dragon Slayer Magic is Dual Element Dragon Slayer Magic, meaning that it was hewn from the combination of a Ryū no Lacrima (竜の魔水晶(リュウ・ノー・ラクリマ), Ryū no Rakurima lit. Magic Crystal of Dragons); an rare and extremely expensive Lacrima that gives individuals artificial Dragon Slayer Magic being surgically implanted within the user's body – the Dragon Slayer Magic stored within the magic crystal was Bone Dragon Slayer Magic; during the procedure, the doctors performing the operation dampened the user's Magic Origin as to allow their body to easily accept the Lacrima and thus a second element, causing the Bone Dragon Slayer Magic to resonate with their own Blood Dragon Slayer Magic and thus the birth of Body Dragon Slayer Magic, a Dragon Slayer Magic which is unlike any other form of the magic ever seen as before, something impossible to achieve through a "regular" Dual-Element Dragon Mode – while normally, like all Dual Element Dragon Slayer Magics, this Dual Element Dragon Slayer Magic was obtained illegally and unnaturally, it is said that despite the elements mixing, the Dual Element Dragon Slayer Magic is somewhat weaker than the Dual Element Dragon Mode if obtained regularly by a First-Generation Dragon Slayer Magic; thanks to the bodily structure of the caster being enhanced by a variety of treatments and their magical energies being higher than normal, it possesses the power of a high-tier First-Generation Dragon Slayer Magic and will only go further and further from there, breaking the limits of a Dual Element Dragon Slayer Magic.

In any case, Body Dragon Slayer Magic grants the ability to generate, manipulate, and consume both blood and bones at once, as per its constituting Dragon Slayer Magics. The first, blood, is achieved through the caster projecting their magical power outwards, before focusing on any source of blood in the vicinity, whether from the user themselves, the enemy, or anything else—allowing the user's magical power; influenced by the ambient eternano within the atmosphere to combine with the blood, placing it under the user's control if it was not originally; also allowing it to transform from a normal form into a more physical form. In addition, when forming blood, the user's magical aura will contain it, making sure there is no overflow or such. When the user utilizes the blood portion of their magic, they can move and freely control the blood placed under their control. On the other hand, to harness the bone portion of the magic, the caster surges their magical energies throughout their body in accordance with their willpower, altering their physiology in order to manipulate and create a variety of bones through the control of the osteoblast and osteoclast cells, which are responsible for building or breaking down bone tissue within the body which can be taken outside of the body by ripping them out from the flesh – alternatively, bones are capable of being formed by gathering and condensing magical energies while using her own skeleton as a medium for their projection, allowing the caster to form a perfect replica of any bone that they deem suitable.

When brought together, this effectively grants the caster the ability to manipulate, modify, consume, and generate blood and bone from their body to their fullest extent- they possess absolute dominance over all forms of blood and bone and everything related to and dwelling within it. As a result of the magic's mechanics, no matter it is hewn from a dragon or Dragon Slayer, the user of Body Dragon Slayer Magic can transform their body with features of blood and bone, utilizing both offensive and defensive styles, resulting in lungs capable of spewing blood and bone, scales that grant protection against blood and bone, and nails covered in blood and bone; effectively giving the user the ability to use blood and bone in any manner that they wish alongside their body in combat, transforming their very form into a make-shift weapon unique to themselves, thus greatly increasing the damage of their blows in all ranges- though close-combat is where the Dragon Slayer Magic usually shines; the user is commonly seen producing blood and bone from their very existence, before shaping it mentally and setting it upon their enemies to inflict maximum damage with ease. To a user of Body Dragon Slayer Magic, any type of blood and bone is similar to an extension of their body as in they are capable of manipulating a pre-existing blood or bone's movements and structure, subjugating it to their will. Beside offense, they can also use their haemokinesis and osteokinesis defensively by conjure up fields of blood and bone around their body to protect themselves from damage, handling it delicate enough to create small globs of blood or twigs of bone in the palm of their hands and utilize them as throwing or punching weapons.

The blood portion of Body Dragon Slayer Magic allows the user to manifest blood normally or from their surroundings, such as a blood-bank, a hospital, or a battlefield—these are some of the examples. For offensive measures, the user is capable of using the blood to unleash attacks of various shapes and/or intensities, either projected, used as a part of melee attacks or projectiles in a similar manner to that of other elemental magic. The user can also control the state that blood is in; enabling them to solidify blood though forming a seal of sorts around it with their magical energy to form powerful tools and weapons as a substitute for a weapon as well replicate themselves though an unknown method, making carbon copies of themselves to serve the purpose of causing a credible distraction – this utilization is noted to be quite similar to Blood-Make. This control of blood also grants their leukocytes, which are the cells of the immune system that are involved in protecting the body against both infectious disease and foreign invaders, such a potency that any form of bacteria or virus, including those released by Poison Magic and Poison Dragon Slayer Magic is effectively nullified upon attempting to enter their body, annihilating the hopeful infection through a quick and permanent creation of antibodies, also ensuring that the caster will adapt to almost any situation at hand. Through the process of creating a thrombus, the caster is also able to stop their bleeding, allowing them to fight for extended periods of time- they can also use their control over blood to control other organic beings as if they were nothing but marionettes, turning the user into a puppeteer of sorts. This power over blood also plays a major factor in the enhanced regenerative factor of Body Dragon Slayer Magic.

Meanwhile, through the bone portion of Bone Dragon Slayer Magic, the caster's ability to generate and manipulate bones in any way that they deem suitable is not limited to just themselves, but it can also affect others, right down to every form of bone known to man, such as bare skeletons or separate bones. The user can grow and shape bones in a similar manner to Molding Magic and manipulate their density and weight in any way that they wish, as well as utilize them as weapons of any kind. The process of bone creation is capable due to the physiology of the user having changed to accommodate for a larger amount of osseous tissue, which is known to be a main component of the skeletal structure), as well as calcium within the body to reinforce these bones. This allows them to instantaneously produce numerous bones, as well as have a complex skeletal structure to allow for most vital organs to be hidden underneath. Hardening or weakening the tensile strength of the bones brought into this plane of existence is as simple as a mental command – the strongest of bones can break straight through magic-bolstered swords as well as defend themselves from anything that would pose a threat to her and the weakest of bones crumble into a fine dust and can enter the body of the opponent before reforming and possibly impaling them from inside out. The user manifests the ability to manipulate bones in the form of bones of all kinds which are launched at the speed of a bullet towards their opponent, often rising from the ground around and at the enemy in various formations which can leave them trapped and open to her next attack, throw them as boomerangs, or just straight-up impaling them, while manipulating their bones to act as armour against any attack or extract weapons formed of super-dense bone in any shape and size imaginable to suit a variety of purposes.

Of course, as documented in myths and legends, the spilling of blood is a potent force in the working of magic. It may be a token sacrifice, but it may also be the loss of life that fuels the spell. In any case, losing blood –from any source- will cause the magical energy utilized in order to harness these magics to surge violently, granting an increase in power by thrice the amount. This makes these magics far more powerful than the other Dragon Slayer Magics on paper—though naturally, the skill level of the magicians utilizing them is the deciding factor. Indeed, due to the blood of this Dragon Slayer Magic being drawn from life, it can be considered a kind of "life energy manipulation"; using their life to fuel their magic, making it some of the strongest out there. Essentially, the blood may be supplied by either the magician or sacrifices, whether willing or unwilling. For this sinister method of activation, along with utilizing blood as if it were an element, the blood portion of this Dragon Slayer Magic enables the user to cast imitations of spells that would otherwise be beyond the caster's abilities, or require the use of magical tools—an example of this is the Bloody Break spell, which is an imitation of the Abyss Break spell, and it should be noted that the more violent or painful the method of acquiring blood is, the more powerful a spell will become. Additionally, when utilizing a mere fraction of Bone Dragon Slayer Magic's power alongside Blood Dragon Slayer Magic, this grants the caster the ability to generate an augmented form of blood through their bone marrow, allowing them to manifest more quantities of blood than what is normally feasible.

When the ability of Blood Dragon Slayer Magic to manipulate the blood circulating across the caster's body is brought together with the ability of Bone Dragon Slayer Magic that grants the caster the power to manipulate their skeletal structure, the true meaning of Body Dragon Slayer Magic is born and unleashed upon the world – fusing both magics, this grants the caster complete control over the anatomies and bodies of themselves and others, not limited to, but including skin, nails, fat, muscles, nerves, and many more alongside the regular abilities of blood and bone manipulation, granting the caster an extraordinary power over their own body and the bodies of others, altering and manipulating them in accordance with their willpower. With this, the caster can manifest additional appendages and body parts, such as extra arms for more power, regenerate and relocate organs and these body parts by thoughts as to ensure that they'll never be disrupted or take off-guard by an attack, remove them like separating an opponent's arm from their body to prevent their strike from occurring at the last minute, enhance their motor skills to the point of granting them unsurpassable reflexes, increase the hardness of their own body, allowing them to become as hard as diamond or as soft/malleable as rubber, and otherwise express absolute dominance over that which can be perceived as a body in visible, chemical and cellular/sub-cellular levels. Because of this, Body Dragon Slayer Magic is a Dragon Slayer Magic that's unlike anything else seen before as it fights using a power that's almost exclusively on the inside of the caster's body, as opposed to other forms of Slayer Magic, which fight using both – this focus on one aspect of what Dragon Slayer Magic grants Body Dragon Slayer Magic more versatility and power than most other Dragon Slayer magics.

However, given that Body Dragon Slayer Magic is so different than other forms of Dragon Slayer Magic, one may theorize that there's an outside reason why combining the properties of Blood Dragon Slayer Magic and Body Dragon Slayer Magic results in something so completely out-of-context for Dragon Slayer Magics – and in this case, they'd be correct. The Blood Dragon King, Shiva – the one whom taught Kyrie Ingvalt her Blood Dragon Slayer Magic was originally a Deep Dragon, an intelligent, ocean-dwelling draconic being whom decided to stay separate from the rest of dragonkind upon their conception, resulting in their physiology and thought patterns being completely alien to even other dragons. Alongside this, their magics mutated to become rather otherworldly and sinister, giving the Dragon Slayer Magics that they utilized and taught completely different properties than other forms of the power that slew dragons, being more akin to a member of the Black Arts than anything. However, when teaching it to something that wasn't another member of their group, the eldritch properties of their Dragon Slayer Magic would be heavily diluted to the point that it simply resembled a normal version of the magic. But upon merging with Bone Dragon Slayer Magic, another magic that had to do with minute body manipulation, the two powers awoke the sinister powers of the Deep Dragons within Kyrie's body, allowing her to harness the strength of those alien beings – for this, it's said that unless one of the magics is taught by a Deep Dragon, then the regular combination of Blood Dragon Slayer Magic and Bone Dragon Slayer Magic results in a standard Dual-Element Dragon Slayer Magic.

Thus, the bodily manipulation of Body Dragon Slayer Magic isn't simple "altering the user's body to suit the situation" – no, it's calling upon the power of the Deep Dragons and the Great Old Ones, the beings whom were said to be the origin of their existence, resulting in a superior bodily manipulation that other forms of Ancient Spells and Lost Magics could only dream of, it's a power that's not possessed by more than one person, rare, and it functions in a fashion that separates it from other standard yet similar abilities. More horrific ways that Body Dragon Slayer Magic can be utilized in is the user transforming their entire body into an ocean of blood capable of drowning an entire city, its waves made up of wailing human bodies; those engulfed in the ocean wind up impaled on spikes or becoming a creature of endlessly propagating, thorny, strangling vines that cause anything unholy to burst into flame on contact. They can block bullets and immediately repair any injury the caster takes, even the severing of their limbs or their entire head getting blown away, or even travel through the ground unseen by liquefying their body. Even when not utilizing these powers, the effects of Body Dragon Slayer Magic are still somewhat apparent in that the bones at their joints, fingers, and the tips of their toes are constantly showing – it's for this reason that Kyrie always wears boots, thigh-high socks, and gloves as to disguise her inhuman nature from the rest of mankind.

With Body Dragon Slayer Magic, the caster is capable of contorting their body far beyond anything the most flexible, double-jointed human could even hope to do, and even crush their own skeleton into dust to slip through tiny spaces – fortunately, they also have an extremely powerful regenerative power to undo it – and can effortlessly absorb any living thing into their bodies simply by touching them. More specific uses of this otherworldly form of Dragon Slayer Magic include burrowing inside other people's bodies and controlling them, extending their ribcages to impale opponents, sprouting chainsaw arm blades, rotating their arms like drills fast enough to create powerful whirlwinds and firing powerful hurricanes from holes in their bodies, and prehensile blood vessels that can inject literally boiling hot blood into people, along with using their intestines as tentacles and ribs as swords and lances – seen as something that completely defies logic and is so out-of-character with the Dragon Slayer Magic's ability of elemental manipulation and consumption, causing Body Dragon Slayer Magic to be deemed the "forbidden" form of Slayer Magic and a taint of the legacy of its power; because of this, Body Dragon Slayer Magic has never been attempted to be replicated in the current day and age, causing Kyrie Ingvalt to be the only wielder of its power.

As with most Slayer Magics, Body Dragon Slayer Magic has virtually unlimited customization options in regards to the blood and bone formed through simple magical manipulation- the colour, properties (not limited to but including effects, smell, and taste), and "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to their own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency. In its normal state, Body Dragon Slayer Magic seems to have a "blunt" effect to it when harnessing the bone portion of the magic, seemingly causing pulverizing damage, and the blood portion of the magic causes blasting damage to the opponent. The constructs of this magic are shown to possess properties which echo the mind-based magic referred to as telekinesis, sending anything that so much as happens to touch the constructs hurtling through the air or in any direction that the caster deems suitable. In addition, the user can consume external sources of blood and bone to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to all types of blood and bone, due to their capability of nullifying these types of attacks by sucking them in and eating them; the consumed blood and bone also seems to possess a different "taste" according to its "quality"; the user can consume all sources of blood except their own, as well as consume bones directly, or reinforce the strength of their skeletal appendages through intake of a large amount of calcium, most commonly through milk in order to restore their magical power and stamina. However, the user can't eat their own blood and bones, or things which are affected by their magic by themselves in order to reinvigorate themselves; though unlike other types of Slayer Magic, a user of Body Dragon Slayer Magic is capable of absorbing any trace of blood or skeletons in the immediate vicinity, and/or use the correct reactions in order to produce their elements continuously.

However, for all of its supposed superiority in close-range combat over other forms of Dragon Slayer Magic, Body Dragon Slayer Magic does possess quite a few weaknesses to even the playing field between it and "normal" Dragon Slayer Magic. For one, since it takes the concept of "a power that fights from the inside" to the extreme, it even lacks the trademark Dragon's Roar of either portion of Body Dragon Slayer Magic, completely eschewing any form of long-range and projectile-type attacks (with the exception of one Dragon Slayer's Secret Art and the Bone Rush spell) in favour of offensive strikes and the like – this isn't as much of a disadvantage as one would think, however, as the sheer power that Body Dragon Slayer Magic possesses is capable of effortlessly overwhelming more "normal" Dragon Slayer Magic. However, accessing the incredible power of Body Dragon Slayer Magic is known to be extremely dangerous, causing it to be labeled almost equal with that of the Black Arts, in both strength and lethality – it provokes an alteration in the wielder's physiological state, causing their mental capacity to collapse as a consequence; this is a commonality among all "forbidden" combinations of Slayer Magics. In the case of Kyrie Ingvalt, the only user of Body Dragon Slayer Magic, it only exacerbated her mental deficiencies, causing her to become obsessed with the carnal desires of lust and gluttony, the former expressed by her infatuation with engaging in the acts of a physical relationship, while the latter is shown through her cannibalistic tendencies by eating other organic beings.

Kyrie herself is one of the most powerful users of Dragon Slayer Magic to exist; as a "relic of the Dragon Civil War", she was taught by the then Blood Dragon King, Shiva (血竜王・シバ, Chiryūō Shiba), whom was perhaps the strongest dragon on the side of humanity at that time. Learning the ins and outs of the Dragon Slayer Magic which harnessed the blood of the dragon, Kyrie quickly adapted to the situation and managed to slay around one hundred dragons before the end of the conflict – and from here, her power only grew and grew to the point that she could be quite possibly be considered one of the strongest users, if not the strongest user of a blood-elemental magic in Earth Land. However, during the process of the blood transfusion where doctors gave her the Anti-Demon Vaccine, doctors also implanted a Bone Dragon Slayer Magic within her body, turning her into the first user chronologically of Dual Element Dragon Slayer Magic. The blood and bones that are produced by Kyrie's own Body Dragon Slayer Magic are known to act completely separately to regular blood and bones, and pursue an enemy relentlessly with great speed, accuracy and strength; they are also hard to dissipate, as they continue inflicting their effects upon the opponent even when struck with a large amount of water which would dilute the blood or have the diamonds smash through the bones, blasting straight through magics such as Water Dragon Slayer Magic that would normally be this magic's equal. Additionally, the blood and bones are shown to completely negate the wind and earth-based weaknesses that would normally blow them away and pulverize them respectively, serving as intense masses of pure power that tear straight through anything in their path without remorse; she has displayed the ability to take out S-Class Magicians in a single attack with her magic. Given Kyrie's almost exclusive focus on close-range combat both armed and unarmed, interestingly enough, her own iteration of Blood Dragon Slayer Magic and thus her Body Dragon Slayer Magic does not possess many ranged options; indeed, because Body Dragon Slayer Magic takes the concept of "a power that fights from the inside" to the extreme, it even lacks the trademark Dragon's Roar of either portion of Body Dragon Slayer Magic, even though she'd previously been capable of utilizing Blood Dragon's Roar during the Dragon Civil War – this means that in order to deal damage, she's required to get up-close-and-personal with her opponents; something she has no real problem with given her sadistic tendencies.

The primary use of her Body Dragon Slayer Magic is transforming one or more of her limbs into parts of her potential dragon form upon chosen parts of her body at will, simply by mental command. This allows Kyrie to harness a portion of her Body Dragon Slayer Magic's power for countless attacks; and hitting with the tip of the manifested limb deals more damage- she can harness this property to augment her own hand-to-hand blows. Generally, Kyrie projects her draconic, arcane aura outwards with every strike that they unleash, releasing corporal energy in the shape of the dragon equivalent of the limb she assaults her opponent with; for example, her punching is augmented by a lance of energy that overlays her arm – in a way, Dragon Style can be considered a dragon-based equivalent to the Dimension King Style in that they both fight with a power dwelling within which is then brought outwards to deal devastating amounts of damage to anything and anyone that the wielder fights. The integration of Body Dragon Slayer Magic into Kyrie's combat methods grants her an unexpected amount of range, allowing her to take opponents by surprise- simply by throwing an attack at her enemy, she can launch the projection of the dragon's limb towards them from a distance, clawing away at opponents and/or biting them with a ravenous maw of energy. Generally, the Dragon Style has no proper 'form' or 'combat stance', with Kyrie making her movements up as she goes in the heat of battle, while also following her basic instincts and what she knows about hand-to-hand combat, resulting in a truly effective combination of unpredictability and a tried-and-true formula. The ability to manifest her dragon abilities at any given time makes for a very wild and unpredictable fighting style, especially compared to the imitations known as later forms of Dragon Slayers. Many of her attacks are done by sprouting a dragon limb for an alarming boost in range, confounding anyone expecting an area of effect limited to her human form; Kyrie often uses her reptilian tail in order to trip her opponents up, stab them, or turn into a worm-like beast, and her nails extending certain distances at high speeds to take her enemies off-guard with motions akin to Claw Magic.

In any case, as the sole user of Body Dragon Slayer Magic, Kyrie can be considered a ranged character that fights like a melee character. Having a fairly good defense, she can put pressure on opponents from afar, as well as from close range as her fighting style can be categorized as "close-combat" and "ranged assault" that works in tandem with one another, as almost all of her melee attacks have impressive reach and disjointed area of effects, and they do more damage and knockback at a distance - she can juggle an opponent breaking their defenses with her ranged attacks, then rushing down with her normal moves which deal a large amount of damage. Regarding the main method of offense, not only do the limbs of her Body Dragon Slayer Magic boost Kyrie's offensive power, she projects an aura of her potential dragon form outwards to attack one more time- while not as powerful as the initial strike, it can catch foes offguard. The aura of her dragon form can come alive and bite down on anything when Kyrie wills it to, and it can extend itself for a few feet to chomp on a hapless and most likely taken-back foe. Her attacks also have unique gimmicks- one could say that as a user of Body Dragon Slayer Magic, Kyrie will constantly keep the opponent guessing, with virtually unlimited options at her disposal. Thanks to the properties of Kyrie's body, when using Body Dragon Slayer Magic, she is able to form and reshape almost any part of her body into various weapons; this is done by stimulating her biological structure with Kyrie's magical power; which causes her entire body to submit to the user's will; granting her complete control over her body, allowing her to turn almost any part of her body into various objects, preferably weapons or tools used for combat; her Body Dragon Slayer Magic enables her to do this, further bolstering the adaptability of her fighting style. Kyrie usually utilizes her long hair for transformation and attacking in a similar manner to Hair Magic, occasionally using her arms and feet as mentioned above; her hair capable of assuming a myriad of odd shapes, as slightly detailed below, and her hair can also bolster her flight capabilities by transforming into wings. When nothing else is within reach, she can form her body or limbs into claws, blades, guns, hammers, etc. In short, her arsenal is limited only by her imagination, creating weapons to attack her enemies, generate armour to defend herself, and many more purposes. Additionally, Kyrie can alter their density to be as malleable or as hard as she deems suitable, and she can manipulate and alter skin, nails, fat, muscles, blood, nerves, etc., allowing her to freely alter and manipulate herself; and she can manifest additional appendages and body-parts, remove her or otherwise manipulate bodies, in visible, chemical and cellular/sub-cellular levels. Given the might of her Dragon Slayer Magic, Body Dragon Slayer Magic's main merit lies in the concept of rushdown, a video gaming term and a battle tactic similar to the blitzkrieg or the human wave attack tactics in real-world ground warfare, in which speed and surprise are used to overwhelm and/or cripple an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities.

Indeed, with the Body Dragon Slayer Magic, Kyrie keeps a near-constant offensive as to ensure that the opponent does not have even the slightest of chances to counterattack as to overwhelm the enemy, executing various combos as quickly as possible while maintaining mobility which is only enhanced by Kyrie emitting various discharges of blood and bone from her feet like a rocket to propel herself around while also granting her limited flight, with countless strikes being released swiftly that can chain into one another to create several such combos, delivering powerful elemental-laced punches and kicks at breakneck speeds; punching the ground to release geysers and pillars of elemental energies as well as launching waves of energy that trail along the ground to trip an opponent up in order to keep the pressure on them. Forging various tools and weaponry from her Blood Dragon Slayer Magic and Bone Dragon Slayer Magic such as knuckle guards, spears, blades, rigid tendrils, bone claws; both fingernail and knuckle protrusion and even projectile spikes, alongside forming protective shielding, Kyrie charges forward and annihilates her enemies. However, keeping up the highly aggressive fighting method of the Body Dragon Slayer Magic requires Kyrie to stay as close as possible to her opponent to the point that it appears that she has some kind of a death wish; since the Body Dragon Slayer Magic focuses on close combat, many of her attacks can also leave her open for an easy counter if properly defended against – luckily, many of the moves associated with Body Dragon Slayer Magic have multiple ways of striking with them and each successive attack has its own unique features. All properties of the fighting style incorporated into her combat method work in tandem with the rest of her Body Dragon Slayer Magic, resulting in a highly unpredictable and powerful fighting style that allows her to strike fear into the hearts of her opponents. Kyrie's martial arts skills are known to be more a force of nature than anything else, as they constantly blur the line between the physical and the magical; as the world around her becomes an extension of her limbs, from a single punch or kick, howling winds surge forward as incredible tempests tear apart the landscape, a simple stomp into the earth capable of causing tremendous earthquakes, upturning entire sections as fissures and chasms spread outward, transmogrifying the surroundings into a raging maelstrom of death and oblivion as everything before her is irrefutably slain with ease.

When harnessing the Body Dragon Slayer Magic, Kyrie's enticing figure seems to all-but-vanish as various skeletal protrusions tear from her body, blemishing that perfect skin of hers but terrifying her opponent as she transforms into a highly attractive young-ish woman into a scary abomination of nature, claws extending and wings ripping from her back, tail forming from her lower back, and teeth elongating – it should be noted that due to her expertise of this magic, Kyrie generally does not announce the names of these abilities as she believes that any user of Dragon Slayer Magic worth their salt can do at any moment as part of Dragon Slayer Magic's ability to incorporate their element into their strikes – only her strongest attacks are given names and she finds that recording too many spells within her Magic Origin can be exhausting, and any blood or bone-elemental magician who knows what they're doing can conjure flames for almost unlimited purposes without a need for announcing their spells. As such, it's more common to see Kyrie project blood and bone from within her arms and legs as well as her weaponry and just charge the opponent head-on before utilizing her Integrated Arms: Eldritch Striker fighting style to become as immobile as a rock, striking back with flame-enhanced blows of all kinds that can easily overpower her enemy – more detail on her close-combat application of the magic is above in her hand-to-hand combat section, the Integrated Arms: Eldritch Striker. It should be noted that despite Elraine Ardygun and her Crystal Dragon Slayer Magic being superior in terms of power to Kyrie Ingvalt and her Body Dragon Slayer Magic, due to Body Dragon Slayer Magic's nature as something unprecedented in terms of Slayer Magic, and Kyrie's full century of time spent in combat over Elraine, the two seem to be on an even playing field, as Crystal Dragon Slayer Magic, in spite of its godlike power, is incapable of mimicking Body Dragon Slayer Magic's unnatural types of attacks and thus has no real "proper" counter aside from just defending and attacking as normal.

Supplementary Abilities
  • Regeneration (骨血体・高速再成(リジェネレイション), Rijenereishon lit. Bone and Blood Bodily High-Speed Regrowth): Through a combination of utilizing the ability to control blood from Blood Dragon Slayer Magic as a medium and the ability to control bones from Bone Dragon Slayer Magic, the wielder of Body Dragon Slayer Magic displays the ability to regenerate by recreating lost or damaged tissues, organs and limbs. A major proponent in this power of the Dragon Slayer Magic is the Bone Dragon Slayer Magic's consumption of vital minerals and cells found in other bones along with absorbing blood from outside sources and converting these fluids into their own with Blood Dragon Slayer Magic; as per this, the anatomy manipulation of Body Dragon Slayer Magic allows them to near-instantly regenerate tissue, bones, and organs no matter their importance; the speed and efficiency at which the caster recovers from all sorts of injuries transcended the highest limits of human potential, granting them the ability to completely regenerate damaged and destroyed tissue and organs at a velocity that can be considered akin to that of traditional forms of Healing Magic. Their white blood cells and other aspects of their genetic makeup possess such an efficiency that they are capable of near-instantly defeating anything that could be considered harmful to the user of Body Dragon Slayer Magic, banishing any microbes while keeping their healthy and bestowing upon them an immunity to all forms of disease or disorder no matter the form it takes upon, and whether or not it's supernaturally-transmitted, meaning that the user may or may not have a complete immunity to the dreaded Magical Barrier Particles, which are poisonous anti-eternano particles released by the Etherious – however, this can't be confirmed; but what can be confirmed is that the user is constantly in peak physical condition as their body is constantly and instantly reverting to a healthy state, granting them inexhaustible stamina and vitality. Additionally, the user is incapable of getting drunk no matter the strength of the drink, nor addicted or even take any form of drugs; impurities which are transmitted through the air, and they have displayed a complete immunity to hypnosis and Illusion Magic, which could quite possibly limit their focus. In terms of regeneration speed, the user is capable of regenerating all sorts of tissue within a few moments – even from terrible wounds such as getting an arm torn off, it can instantly regenerate good as new in the blink of an eye; furthermore, the user can instantly heal from severe third-degree burns that cover most of their body and regenerate missing eyes within a matter of seconds; as long as there's bone or even a single portion of cellular tissues there, it can regenerate – as the caster increases in power, this allows them to regenerate their DNA, effectively undoing genetic mutations and breakdown. Once the process of regeneration is complete, the caster's body will automatically adhere to the updated information and restore itself to before any harm was suffered. In addition, this accelerated healing factor provides the wielder of Body Dragon Slayer Magic with an extended lifespan as it slows the effects of aging down to a near halt with their cells regenerating and dying in equilibrium, effectively making them, for all intents and purposes, immortal, with the extension of their telomeres granting them permanent youth. In addition, owing up to the last four particles of the ability's name, Regeneration is shown to automatically activate whenever the caster's magical output drops below combat-necessary levels, enabling them to restore them own body to its original state, automatically completing the repair processes at such a velocity that surpasses the wildest dreams of any sort of cognition, human or otherwise. The Body Dragon Slayer Magic's Regeneration ability additionally has a side-effect; slowly, but surely, a user of Body Dragon Slayer Magic will have their physical form's age reverted due to the stress of constant regeneration - this is best seen in that Kyrie Ingvalt is now in her mid-teens, whereas before she was in her early twenties.
  • Elastic Shift (本体部伸び縮み(エラスティック・シフト), Erasuteikku Shifuto lit. Body Part Expansion and Contraction): Elastic Shift is yet another of the many supplementary abilities of Body Dragon Slayer Magic – it is a power which grants the user the ability to stretch, deform, expand, or contract their body into any form imaginable. Through the Blood Dragon Slayer Magic's control over their own blood and Bone Dragon Slayer Magic's control over their own skeletal structure, the caster is able to bestow upon their body the properties of Ehlers–Danlos syndrome, which is a kind of connective tissue disorder caused in most cases by a genetic defect in the formation of collagen, which leads to increased elasticity in the skin, joints, and muscles – however, thanks to the properties of Body Dragon Slayer Magic, the caster completely rejects the massive drawbacks of said disorder, which ensures that skin and muscles can become more vulnerable and prone to tearing, joints can be very unstable and dislocate easily and, in the worst-case scenario, the arteries and heart valve can also be affected. This allows the caster's body to become extremely malleable and elastic, allowing them to stretch, flatten, deform, expand, and contract their whole body or simply individual portions of it, controlling how elastic and flexible they or parts of them are, granting them the ability to transform parts of or their entire body into any contiguous shape that they can imagine for a variety of uses. However, in order to utilize this ability properly, the caster requires energy for them to stretch themselves, and when released, they snap straight back into shape. Additionally, due to their body reflexively absorbing damage by stretching with attacks, the caster is almost entirely immune to attacks which are blunt in nature, such as projectiles, hammers, maces, and hand-to-hand combat strikes, though depending on the power thereof, they may still experience pain from the blow. Elastic Shift also allows the caster to change the size of themselves to their liking while preserving body proportion, very similar to Titan. The absolute limits of this contraction allows the caster to reduce their size to about half an inch in height, though they can also reduce their size to any size between that and their normal size – on the opposite hand, through rapidly accelerating their bodily mass, they can grow to the size of a skyscraper which also has the side-effect of bolstering the density of their bodily tissue, enhancing their power by a rather large amount. This ability can also be transferred to any individual portion of their body, allowing the caster to enlarge or reduce the size of any of their limbs for a variety of purposes. This ability also augments their speed by rebounding, and enhancing the range and power of their close-range combat blows even more than Slayer Magic regularly allows, with a stretched limb being able to store potential energy like a stretched-out spring; also, thanks to the rubber-esque properties of this ability, the wielder of Body Dragon Slayer Magic is able to absorb the kinetic energy of an impact and thus the damage by stretching, allowing them to survive falls and collisions that would do an ordinary person in. Of course, as their body is extremely elastic in composition, the user is capable of nullifying all forms of electricity-based magics such as Lightning Magic and Lightning Dragon Slayer Magic, and for some of their stronger techniques and abilities, this elasticity is utilized in conjunction with their other powers.
Blood Dragon Slayer Magic Spells
  • Blood Dragon's Iron Fist (血竜の鉄拳, Chiryū no Tekken): Blood Dragon's Iron Fist is a Body Dragon Slayer Magic spell of the Blood Dragon Slayer Magic portion where the caster engulfs their fist in hardened blood and simply strikes the opponent with a blood-enhanced punch, dealing noticeable amounts of damage. When performing Blood Dragon's Iron Fist, the caster projects their magical power outwards, before focusing on any source of blood in the vicinity, whether from the user themselves, the enemy, or anything else—allowing the user's magical power; influenced by the ambient eternano within the atmosphere to combine with the blood, placing it under the user's control if it was not originally; also allowing it to transform from a normal form into a more physical form, focusing it almost entirely upon one or more of their fists – the blood that encompasses their lower arms suddenly hardens into a compact state, serving as an outer shell of sorts. From here, the user then launches their clenched fist forward with a swift, bullet-esque motion that appears almost untraceable to the untrained eye and can be thrown towards the target from near-all positions imaginable – but in any case, when the blood-clad fist impacts upon the form of the target, it strikes with the force of being struck in the face with an solid iron anvil, with the blood amassed around their hand swirling around at the point of contact which deals multiple strikes of damage in order to induce an effect which isn't dissimilar to that of a drill that's utilized for the purpose of excavation grinding into their body as if the drill was eating away at bedrock little by little, finishing its journey towards its target with a powerful punching force that inflicts major damage upon the caster's opponent and launches them several meters away if their bodily constitution isn't capable of handling the forces associated with the Blood Dragon's Iron Fist. To those whom witness the process of the user launching the Blood Dragon's Iron Fist which impacts upon the opponent, it visually appears as if the user has made the slightest of movements forward and from there, the enemy was struck with the force of a cannon shell, being sent careening across the landscape near-instantly. When the Blood Dragon's Iron Fist spell is utilized in conjunction with the Elastic Shift power of Body Dragon Slayer Magic, the caster is able to apply the stretching ability with this spell, allowing the attack to receive a boost to its force and speed by the caster stretching their arm back before inducing the regular spell mechanics and then launching the stretched arm as a rocket that shoots force at incredible speeds, augmenting its power by this simple addition to its motion, changing a short-ranged attack into one that can serve as a long-ranged or medium-ranged strike, maximizing the power of the Blood Dragon's Iron Fist spell; by "twanging" their stretched out arm, the caster is able to launch the Blood Dragon's Iron Fist in a zig-zagging motion which is almost completely unpredictable, enhancing its power.
  • Blood Dragon's Clotting (血竜の凝固, Chiryū no Gyōko): Blood Dragon's Clotting is a Body Dragon Slayer Magic spell of the Blood Dragon Slayer Magic portion which grants the caster the ability to induce coagulation upon the blood in their body, stopping all bleeding and also removing their ability to flinch. When performing Blood Dragon's Clotting, the caster projects their magical power outwards, before focusing on any source of blood in the vicinity, specifically from themselves —allowing the user's magical power; influenced by the ambient eternano within the atmosphere to combine with the blood, allowing the user to affect their blood internally from here. Through the process referred to as blood clotting which is the process by which blood changes from a liquid to a gel that is constantly applied over and over whenever the caster is struck by any type of attack no matter the severity, the application of Blood Dragon's Clotting prevents the caster from bleeding, hardening the muscles and incorporating 'super-armour' theory as seen in fighting games, activating Blood Dragon's Clotting results in the caster's senses of pain and seeming weakness of their body being removed for as long as this spell is active- this enables the caster to endure damage without suffering from recoil, being stunned, or flinching which would normally interrupt their actions, such as attacking both with physical and magic moves, meaning that Blood Dragon's Clotting being invoked results in the caster being incapable of being stopped simply by attacking them. However, the defenses provided by Blood Dragon's Clotting only prevents the caster from being interrupted- the opposing attack's full damage will still be taken. What this spell can help the user ignore the knockback of attacks ranging from extremely powerful spells like Crimson Lotus: Phoenix Blade, to extremely weak attacks such as the basic Fire Bullet. Typically, how much the defenses provided by Blood Dragon's Clotting can protect the caster against is limited to a single strike, meaning that if the caster gets hit twice, while executing a strike with this spell active, they will flinch as normal and their assault will be interrupted, meaning that a spell such as Crimson Lotus: Exploding Flame Blade can overcome the defenses provided by Blood Dragon's Clotting due to its multi-hitting feature. Furthermore, despite the increased physical density that one gains when activating this move, it does not nullify damage, and one should remember that the user's body is still flesh and blood; thus, its resistance to force has its limits- while the caster of this spell can ignore the knockback of the opponent's attack, the blow will still damage them, meaning that in the face of an overwhelmingly powerful spell, in some cases, it would simply be easier to evade if possible. When combined with the Iron-Blooded Scales spell, this results in the caster turning into an unstoppable juggernaut of destruction whose powers on the physical side are fortified a hundredfold as well as possess the ability to remove any chances of their attacks being interrupted.
  • Blood Dragon's Wings (血竜の翼, Chiryū no Tsubasa): Blood Dragon's Wings is a Body Dragon Slayer Magic spell of the Blood Dragon Slayer Magic portion which grants the ability to manifest a single pair of wings on their back which is composed of their blood, solidified in order to allow the caster to induce high-speed flight. When activating the Blood Dragon's Wings, the caster projects their magical power outwards, before focusing on any source of blood in the vicinity, whether from the user themselves, the enemy, or anything else—allowing the user's magical power; influenced by the ambient eternano within the atmosphere to combine with the blood, placing it under the user's control if it was not originally; also allowing it to transform from a normal form into a more physical form – in this case, the user focuses these controlled quantities of blood onto their back, which reacts with the blood already flowing inside of their body, causing their skin to rip open, resulting in two large streams of crimson gushing outwards; merging the controlled blood with their own, the caster induces Shape Transformation in order to solidify and shape these large quantities into the form of a pair of scarlet wings that resemble an angel's wings, centered upon the caster's back. With a single beat of their wings, an immense amount of force is released, stirring up powerful winds that blow everything over which isn't fortified within the immediate vicinity, and the caster kicks off in the blink of an eye, ascending to the azurite skies, merging red and blue. While in motion as the Blood Dragon's Wings are equipped onto their body, the speed of the caster is dramatically amplified to the point of effortlessly out-speeding the likes of magics such as High Speed and Slowing Magic, making the user's velocities at least equivalent to that of the Heavenly Body Magic spell Meteor. Zipping about the vicinity and ripping straight through the atmosphere with movements that could honestly be considered a velocity the likes of "godspeed", the caster moves with such grace and supremacy that more often than not, the untrained eye is incapable of keeping up with their movements, and even those with some sort of psychic ability such as precognition and clairvoyance cannot predict their next actions. Of course, the velocities which they dart about at results in the kinetic energies of their movements being magnified, allowing the caster to produce significantly more impact force when striking when Blood Dragon's Wings are active.
Bone Dragon Slayer Magic Spells
  • Bone Dragon's Rending Claws (骨竜の裂爪, Koryū no Ressō): Bone Dragon's Rending Claws is a Body Dragon Slayer Magic spell of the Bone Dragon Slayer Magic portion which grants the caster the ability to project a set of fifteen-inch claws of bone from their fingernails. When performing Bone Dragon's Rending Claws, the caster focuses their magical energies around their fingertips and the bones that lead from the fingertips to the main portion of the hand, pressurizing the energies superimposed upon the designated area before releasing the magical powers, allowing their fingernails to take the enhancement of the hand and finger bones, causing them to expand from their fingernails as part of the caster's augmented biology with Dragon Slayer Magic, instantly shaping themselves into the form of a slightly curved blade of a material that seems to be a mixture between an unidentifiable alloy and the caster's natural fingernails, unlike the claws of normal mammals which are made of keratin – the claws are roughly cylindrical and tapering to really sharp tips in a similar manner to actual animal claws; interestingly, the caster can simply extend the claws out from their fingernails barely a few inches to the point that the claws simply resemble slightly longer nails than normal – this allows the claws to be as extravagant and as compact as the caster deems suitable, expanding forth and retracting in accordance to the will of the user. The nails produced by Bone Dragon's Rending Claws possess a near unmatched keenness that is only surpassed by Orichalcum weaponry and the several God Mower-tier blades which were forged from an unknown material – they are inhumanly sharp to the point that they can cleave most organic and inorganic materials in twain; in fact, the Bone Dragon's Rending Claws are said to be the exact claws of a dragon whom is attuned to the element of bone, and as an embodiment of power, the claws would possess a might that's almost unheard of in this day and age, granting the caster the ability to slash their enemies to ribbons and effortlessly dismember them with the talons of this draconic phantasm. However, against objects that would normally be impossible to cut, if the caster focuses enough, they can do the impossible and slice straight through it – a good example of this is the Benizakura katana which was forged from Orichalcum for the sole purpose of negating the healing factor of Body Dragon Slayer Magic, rendering any advantageous effect it would have in battle null and void, displaying that in the mortal plane of Earth Land, there's very few things that the Bone Dragon's Rending Claws are incapable of cutting. When emerging from the caster's fingernails, the claws burst through the skin with the misshapen finger tearing and bleeding profusely before the pain felt is negated almost instantly by the caster's healing factor.
  • Bone Dragon's Marrow Blade (骨竜の芯刀, Koryū no Shinken): Bone Dragon's Marrow Blade is a Body Dragon Slayer Magic spell of the Bone Dragon Slayer Magic portion which involves the caster manifesting bones with sharpened edges in numerous forms. When performing Bone Dragon's Marrow Blade, the caster focuses their magical energies intently, before focusing their magical energies around one of both of their upper arm bones, pressurizing the supernatural energies superimposed upon the designated area before releasing the magical powers and then withdrawing said upper arm bone with their Regeneration power instantly creating a new one – the caster, using Shape Transformation, elongates the bone and sharpens it into the form of a bone-hilted sword that has a jagged blade. This sword is known to be able to have its shape shifted into anything that the caster deems suitable, such as a rapier, broadsword, short sword, and many more – though more often than not, the Bone Dragon's Marrow Blade simply remains as its normal form. The sheer power that the Bone Dragon's Marrow Blade displays is more than enough to rend any form of defensive-type spells such as Defenser in the process of movement, thus even a master of Barrier Magic whom has erected a shield in a foolish attempt to protect themselves would also be sundered by the might of this skeletal blade, its razor-sharp edge cleaving straight through anything that would hope to prevent the attack from landing; it can also contend and overpower most forms of bog-standard metal weaponry whether or not it's enchanted and slice all sorts of alloys forged by human hands into microscopic pieces, shredding through two hundred millimeters of metal of any kind near-instantly. Upon contact with an opponent when the Bone Dragon's Marrow Blade is utilized in order to stab the caster's foe, the sharp blade of bone splinters out like tree branches to cause additional, smaller blades to protrude from the blade inside of the foe's body, drastically increasing the number of wounds dealt to the foe, effectively impaling them and leaving them at the mercy of the caster. No matter the form that it takes upon, the blade itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by all kinds of powerful forces – even a building collapsing upon the Bone Dragon's Marrow Blade does not even put the slightest of scratches on its structure. The blade is shown to become as light or as heavy as the wielder wishes it to, thanks to its composition, and the power of Bone Dragon's Marrow Blade is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them upon connection- it can defeat an Etherious compared to a Guild Ace in power in a single strike. Lastly, the user is capable of channeling their other magic into the spell, endowing it with an aura and causing runic symbols to appear along its length—something that drastically increases its cutting power. Additionally, Bone Dragon's Marrow Blade can take the form of 'blades below the shoulder' in order to enhance the user's own close-combat blows, however, since Bone Dragon's Rending Claws is effectively the same thing, it's simply redundant. When the Blood Dragon Slayer Magic portion of the magic is activated in conjunction with Bone Dragon's Marrow Blade, each and every slash unleashes variously-sized waves of blood at the opponent that mow straight through the surface of the earth.
  • Bone Rush (骨竜の指弾(ボーン・ラッシュ), Bōn Rasshu lit. Bone Dragon's Finger Bullet): Bone Rush is a Bone Dragon Slayer Magic spell which involves the caster releasing high-speed projectiles of tremendous versatility from their body in the form of their fingertips as bullets. When activating Bone Rush, the caster either takes one of their bones outside of the body by ripping them out from the flesh, or forms a bone by gathering and condensing magical energies while using their own skeleton as a medium for their projection, allowing the caster to form a perfect replica of any bone that they wish – but in any case, typically, they focus a minute amount of magical energies around their fingertips pressurizing the designated area before launching the hardened fingertip bones forward; moving forward with a spinning motion which is added to the skeletal bullets, creating an effect that transmogrifies them into drills of a sort. The velocities at which these digital projectiles move through the air is known to be unperceivable to the untrained eye, grinding at anything that they come into contact with like a drill forged for the sole purpose of excavating, ripping through everything within their path like it was bedrock as to achieve their purpose – in accordance with the caster's mental commands, the digit bullets are able to change their trajectory to continue to chase after their target if they happen to evade, this process going on for quite a while as the various projectiles dance around the immediate vicinity, carving a trail of absolute destruction from which nothing is able to escape. Individually, the bullets of bone which are shot forth do not do much damage in comparison to the caster's other Bone Dragon Slayer Magic spells, especially upon an organic target – however, they can pierce through anything in their path and avoid stunning the opponent, allowing them to launch countless Bone Rush projectiles at once and deal a large sum of damage over time, meaning that it's one of the more effective techniques in arsenal as they are capable of taking their enemy down through a death of a thousand cuts strategy; but not only this, upon piercing a flesh body, the skin, flesh, and bone of their opponent will feel the force of the impact even if they more often than not won't budge in the slightest. Due to the properties of Bone Dragon Slayer Magic and the fact that casting this spell does not cost too much in terms of magic pool, the caster has an almost limitless arsenal at their disposal.
Combined Spells
  • Body Dragon's Non-Rebellious Fist (体竜の不乱拳, Tairyū no Furanken): Body Dragon's Non-Rebellious Fist is the most basic spell of the Body Dragon Slayer Magic when both aspects of the magic are combined – it's a deceptively powerful punch which involves the body manipulation powers of the magic to devour the opponent. When performing Body Dragon's Non-Rebellious Fist, the caster focuses intently, harnessing the Blood Dragon Slayer Magic's control over their own blood and Bone Dragon Slayer Magic's control over their own skeletal structure, respectively, resulting in the wielder of Body Dragon Slayer Magic gathering the power of both elements within one or more of their fists, visually represented by a faint pattern of azurite tracing their veins in their clenched fists, barely noticeable to the human eye. From here, the caster throws their fist forward with all of their might, with their hand of choice crossing their body in a straight line, racing towards the target like a bullet, with the user transferring their weight from their rear foot to their leading foot as their hips, torso, and their shoulder are rotated as to bolster the blow- but not only this, augmenting the strike further is the fact that the user throws the punch while rotating their arm, resulting in the punch being strengthened throughout their entire body, effectively turning the blow into a spear that can penetrate through anything, with their upper arm up to their elbow transmogrifying into a spiralling drill-like protrusion formed completely from their bones, which burst out of their arm and shape themselves into the armament; this drill possesses a solidity which is unmatched amongst metallic weapons, as its composition is enhanced to the highest degree due to its dense compression and large size- it is resistant to attacks, harm and pain as well as temperature extremes. This drill that their lower arm has mutated into possesses incredible force, effortlessly puncturing the structure of anything that it comes into contact with using just the tip of the drill – the rest of the transformed arm finishes the job handily, as passing through anything at all, the large size of the drill-arm busts everything into innumerable fragments – all alloys and defenses which are manmade are essentially as weak as papier-mâché in the face of Body Dragon's Non-Rebellious Fist. The last three kanji of the technique, while meaning "Non-Rebellious Fist", are the Japanese pronunciation of "Franken" as in Frankenstein, the grotesque creature in Mary Shelley's 1818 novel, referring to the nightmarish shapeshifting ability of Body Dragon Slayer Magic.
  • KyriePerBodyDSMaw

    Kyrie descending with Cthulhu's Maw.

    Cthulhu's Maw (体竜の全食健啖咬(クトゥルフズ・モオー), Kutourufuzu Mō lit. Body Dragon's All-Devouring Voracious Bite): Cthulhu's Maw is a Body Dragon Slayer Magic spell which brings the power of Blood Dragon Slayer Magic and Bone Dragon Slayer Magic together in the form of a tentacle-esque mouth which devours everything that it comes into contact with that bursts from the caster's ribs and stomach. When performing Cthulhu's Maw, the caster focuses their magical energies intently, harnessing the Blood Dragon Slayer Magic's control over their own blood and Bone Dragon Slayer Magic's control over their own skeletal structure, respectively, before forcibly mutating their front and sides of their abdomen, causing their flesh to expand greatly, stretching like a slinky, albeit a slinky which has various fragments of bone protruding from it to make it seem as if it has nails embedded within it and blood coursing across numerous portions of it, the patterns of which resemble the stem of a leaf. The very end of this protrusion resembles a mass of tendrils from an octopus which lash about wildly, and further compounding Body Dragon Slayer Magic's connection to the elder gods is the fact that within the center of this row of tentacles, there is a mouth that seemingly leads to an abyss – it can be considered something that's human, but also inhuman at the same time; truly, Cthulhu's Maw is a spell that exists beyond the threshold of the comprehension of mortals. Expanding and contracting in surreal ways with the power of Elastic Shift, the protrusion brought into this realm of existence moves about at speeds that are also beyond human comprehension, launching forward with such a velocity that its movement seems invisible to the naked eye – all onlookers will ever glimpse from the spell is that the caster begins the casting sequence of the spell before the target is suddenly annihilated. However, as for what it does, Cthulhu's Maw, upon contact with the poor sap that the caster designates as their target, momentarily ensnares them with two-to-four of their tendrils, the feelers that make up a majority of its composition rubbing all over the opponent as to allow the caster to scan them for their strengths and weaknesses as per the usual properties of Body Dragon Slayer Magic if it hasn't been done already – but upon being captured, the caster lifts the opponent up over their head and bombards them with the various other tendrils other than the ones holding the target in place, finishing with an explosion of blood and bone – the speed at which this occurs causes the spell to count as a single strike. The ravenous maw which extends forward is also capable of devouring anything that obstructs it from reaching its destination, consuming all alloys and magical barriers in the way no matter their fortification, and it can simply eat anything in its path in a similar manner to the elemental consumption ability of Dragon Slayer Magic – because of this, it's said that no matter what, the power of Cthulhu's Maw will eventually release its full might upon the enemy.
  • Massacre of Nyarlathotep (体竜の混匍蔓(マサカ・オブ・ナイアーラトテップ), Masaka ofu Naiāratoteppu lit. Body Dragon's Chaotic Crawling Tendrils): Massacre of Nyarlathotep is a Body Dragon Slayer Magic spell which brings the power of Blood Dragon Slayer Magic and Bone Dragon Slayer Magic together in order to unleash a mighty strike that involves the caster causing various sharpened pillar-esque tendrils of flesh to erupt from the ground, lashing about everything that they come into contact with, crawling chaotically and annihilating everything in sight. When performing the Massacre of Nyarlathotep, the caster focuses their magical energies intently, harnessing the Blood Dragon Slayer Magic's control over their own blood and Bone Dragon Slayer Magic's control over their own skeletal structure, respectively, before transforming one or both of their arms into a gigantic lump of flesh, pulsating with burning scarlet blood alongside numerous fragments of bone protruding from its very existence. At this point, the caster slams their mutated hand into the ground while infusing their magical energies into the extremity; as the grotesque limb penetrates the earth, their magical energies surge outwards and through the ground, sifting through various rock formations and who-knows-what while causing the surface below the caster and the opponent to shake intensely, before setting itself up for the Massacre of Nyarlathotep to unleash its full might. With a single command, the caster causes several pillars of flesh to erupt from the barren earth- the form of the pillars which shoot from the ground are refined and excessively sharp which from underground, which can be as many as thousands, up to the tens of thousands; while they can take upon the visage of cylindrical pillars with numerous eyes transfixed upon them, generally the Massacre of Nyarlathotep results in protrusions of flesh from the ground that resemble tendrils which slaughter anything that's on the ground indiscriminately. As per being oriented towards offensive measures, the Massacre of Nyarlathotep tendrils are known to possess immense slashing power if used in such a manner, and can pierce all sorts of defenses, whether they are natural or supernatural in nature, ranging from Magic to Curse-derived. Generally, the caster harnesses the Massacre of Nyarlathotep by launching it towards their enemies- by simply thrusting their mutated hand into the ground, they release two pulses of magical energy from the weapon, resulting in fissures erupting from the earth, travelling in the direction of their opponent- while in motion, the fissures generated cause the earth to shake violently with a force akin to a minor tremor that ends with absurdly sharp tendrils of flesh erupting in a continuous row while they rush towards their opponent like a multitude of sharks submerged within the earth, leaving only their fins visible, chasing the enemy until certain doom is met. These numerous pillars of flesh can immobilize and pierce their opponents- they can split them into their constitutive elements, which they can freely move in midair and employ for offensive purposes. The tentacles manifested, upon erupting from the ground, swing around in a large arc, attacking characters around- whatever the user designates as a target, the tentacle chases after, expanding and contracting at astounding speeds to reach the opponent and lay waste to them in the blink of an eye.
  • Armour of the Great Old Ones (骨血竜鱗甲羅の古宇宙海魔(アーマー・オブ・ザ・グレイト・オールド・ワンズ), Āmā ofu za Gureto Ōrudo Wanzu lit. Bone-Blooded Dragon Scale Shell of the Ancient Cosmic Horrors): Armour of the Great Old Ones is a Body Dragon Slayer Magic spell which combines the capabilities of Blood Dragon Slayer Magic and Bone Dragon Slayer Magic to produce a spell that has offensive and defensive capabilities – it is the ability to shroud a portion of the user's body or the entirety of it in dragon scales of organic tissue that serves as innate physical armour which is effectively a complete replication of actual dragon scales, dramatically bolstering their offensive and defensive parameters; it can be considered a superior form of Iron Dragon's Scales as displayed by Iron Dragon Slayer Magic with a little bit of Requip thrown into the mixture. When performing Armour of the Great Old Ones, the caster focuses their magical energies intently, before invoking the activation processes for both of the Body Dragon Slayer Magic's constituent magics for specific purposes; the Blood Dragon Slayer Magic's control over their own blood and Bone Dragon Slayer Magic's control over their own skeletal structure, respectively; the usual activation process of magic causes eternano to enter their bloodstream, interacting with the small traces of iron within their blood—which, normally, would cause the user to be impaled from the inside-out, considering the bending properties eternano has upon iron of any kind. However, thanks to the properties of the Bone Dragon Slayer Magic portion of the magic, the user's blood becomes encased in small "packs" of magical energy, which absorbs the eternano and saturates the body of the user inside and out, causing the user to manifest these combined powers internally, forming the bones and blood around inside their body and giving off the visage of a faint pattern of azure magical energies tracing the veins beneath the surface of the user's skin – this grants them amazing capabilities in regards to all fortes of their physical prowess alongside forming a semi-invisible shell of bone inside of their body, the powers of which are projected outwards while the technique renders them completely resistant to attacks, harm or pain and temperature extremes. The moment that the Armour of the Great Old Ones is put into effect, the caster's offensive and defensive parameters instantly receive a truly gargantuan bolstering, making the user's unarmed blows as powerful as that of a direct hit through Crash, which is said to possess the ability to pulverize anything that the user of that magic comes into contact with - but more tellingly, the Armour of the Great Old Ones increases the caster's power to the point that it seems as if anything they lash out at is split down to the atomic level, the razor-sharp dragonscales that coat their very existence rending anything and everything in twain. When punching and kicking while covered in these scales, the user is capable of creating powerful gusts of wind through mere kinetic force; massively bolstering their power in close-combat. These scales are strong enough to withstand even some high-tier spells, making the user function as a makeshift battering ram or cannonball. They are even strong enough to shatter bone and rock alike, are resilient against almost every single type of elemental spell that bone and blood have a good match up against and even some negative ones, as the Armour of the Great Old Ones has displayed the capability to resist the hardness of diamonds and not even Water Dragon Slayer Magic can take control of their blood. When the Armour of the Great Old Ones is active, the user has the ability to manipulate the atomic structure of their physiology at will, allowing their to form their limbs into organic weapons more freely, regardless of it being part of their biological structure or not. As their defensive power is immense and lightweight, the user's movements are surprisingly more agile than they appear from their new heavy armour.
    • BodyDSIBS

      Yuggoth Multiplication.

      Yuggoth Multiplication (体竜の惑星付加滋殖(ユゴス・マルチプリカチオン), Yugosu Maruchipurikachion lit. Body Dragon's Planetary Appendage Multiplication): Yuggoth Multiplication is a Body Dragon Slayer Magic spell which combines the capabilities of Blood Dragon Slayer Magic and Bone Dragon Slayer Magic in order to manifest extra appendages anywhere upon the body in accordance to the caster's imagination which assist them in combat. When activating the Yuggoth Multiplication, the caster focuses their magical energies intently, before harnessing the Blood Dragon Slayer Magic's control over their own blood and Bone Dragon Slayer Magic's control over their own skeletal structure, respectively; from here, the caster extends their bones outwards in any position that they deem to be suitable in accordance to the situation, forming skeletal limbs of any sort; once they have begun to form, the caster expels the excess calcium from the pores on their body, allowing the expelled substance to quickly solidify with the skeletal limbs near-instantly growing muscles, tissues, ligaments, and even skin as to form a perfect replica of the caster's own limbs – the caster has displayed the ability to manifest multiple copies of the limbs projected, as well as change their structure in any way that they wish, going from ordinary arms and legs to more clawed and hooked forms only baring a passing resemblance to humanoid limbs –they can use and release any limb from anywhere on their body on a small or large scale. Typically, the protrusions which are generated utilizing the Yuggoth Multiplication spell are dragon claws which can protrude from their body to deliver powerful blunt-force attacks, an extra coating of dragon scales around a body part of their choice to enhance their defensive capabilities even more, scaled tentacles which erupt from their back with superior striking power alongside sheer brute strength, and dragon tails which can constrict an opponent and otherwise deliver slapping blows that can put massive dents in metals of all kinds. The extremities brought into the physical realm through the power of Yuggoth Multiplication are at the very least, on the same level of power as the caster's ordinary limbs, but in many cases they are even more powerful, and with them, the caster displays the ability to perform successive combinations of attacks of both the physical and supernatural, casting various spells simultaneously, granting the caster never-seen-before levels of versatility, casually trapping the opponent within their iron grip with a single or two hands before striking them with abandon using their remaining limbs or serving as grappling hooks as well as multi-wielding weaponry and striking faster than even a user of clairvoyance is capable of reacting to, the limbs displaying impossibly flexible movements that regular arms would only dream of achieving. There seems to be no limit on how many limbs the caster is able to force to erupt from their body – however, generally, the user keeps the amount of limbs manifested at twenty, as summoning more seems to exhaust them fairly easily.
Scaleshift: Diabolos Dragon

Scaleshift: Diabolos Dragon (大竜力の相乗効果・全開竜鱗凱装(スケールシフト・DIABOLOS DRAGON), Sukērushifuto: Diaborosu Doragon lit. Synergy Between Supreme Dragon Powers: Full Throttle Dragon Scale Triumphant Armour): Scaleshift: Diabolos Dragon is a an advanced Dragon Slayer Magic spell which is a result of a user's advanced knowledge of the arcane as well as their personal element, allowing them to equip a powerful armour hewn from their element made out of dragon scales which dramatically bolsters their parameters all across the board, considered to be a five hundred times increase compared to Dragon Force's original boost in all ways. Because of its immense might, Scaleshift: Diabolos Dragon is the "second and final stage" of Dragon Force; or rather, it can be considered an upgrade. Scaleshift: Diabolos Dragon has power that surpasses regular Dragon Force or any other Dragon Slayer power-booster.

Scaleshift: Diabolos Dragon is something of an oddball in regards to its standing as one of the many, many, many, many, many, many, many, many, many forms of powers that are meant to act as a supplement to the mighty Dragon Slayer Magic in that it technically isn't a unique magic per-se, but rather, it can be considered to be a Combination Spell, which are, well a combination between two magics, not dissimilar to that of a Unison Raid, which is an exceeding rare form of magic that allows two or more wielders to synchronize their magic and feelings, with many hopefuls wasting their entire lives in the pursuit of mastering the ability to combine various forms of arcane might. While combining separate forms of magic from two different users was eventually streamlined, as was merging two magics wielded by a single magician, the likes of combining various applications of Slayer Magic was still a taboo – after centuries of painstaking effort, many users of Slayer Magic had wasted their entire lives trying to achieve a merger without success, thus giving the illusion that it was an incredibly difficult spell to develop- however, some time prior to the Dragon Slayer Royale, a young woman known as Elraine Ardygun, a user of Crystal Dragon Slayer Magic, managed to achieve the impossible, combining two individual forms of power-ups, that of Drive, a type of Magic-amplification technique used by Third Generation Dragon Slayers that brings out the true power of their capabilities as a user of Dragon Slayer Magic by enhancing the user's physical prowess to a degree, particularly the user's speed, and Dragon Force, the so-called "greatest" form of a Dragon Slayer that effectively turns the wielder into a humanoid Dragon, gaining reptilian scales and traits, such as further elongated, and sharper, canines and scale-like patterns on their skin.

As seen by the Twin Dragons of Sabertooth, two particularly weak and arrogant Dragon Slayers, Drive and Dragon Force are already capable of being stacked on top of one another, but in that case, due to how pathetic they are and a number of other factors, the Dragon of Shadow and Dragon of Light were incapable of utilizing the true power of the combination. By intense amounts of focus, the wielder of Dragon Slayer Magic is able to tap into the Ley lines, the virtually untapped, raw source of magical power that has filtered through the depths of the earth for years on end that serve the purpose of alignments between places of magical power which are only accessible by the likes of Dragon Slayers and Dragons – doing so, the caster engages the activation process for both Drive and Dragon Force, while siphoning power from the ley lines as to increase the quantity of energies being used to transform – from here, the caster then gathers the magical energies used for the Drive and Dragon Force separately, and through the installation of the Combination Spell activation sequence, before the caster gathers the magical energies that a magician's Magic Origin produces when initiating the casting of a spell – instead of releasing them outwards through the Magic Pathways in their body, the caster keeps the energy suppressed within their frame, before the user evenly distributes the quantities of magical energy they have stored within their Magic Origin along the Magic Pathways which are installed in their frame- accommodating for each of their limbs, azure energies surge naturally throughout their figure, funneling a great flow of magical energy through their blood vessels, which has the effect of bolstering the quantity and rate of oxygen and nutrients that the muscles of the user's body is receiving. This sequence having run its course, the caster then expands these energies, which had been transmogrified into their personal Dragon Slayer Magic to encompass either individual limbs of their body or the entirety of it; but typically, it's manifested in the form of something that could be considered akin to a full-body armour by wrapping these elemental materials around themselves in order to serve as a shell.

In contrast to the regular Dragon Force, which simply turns the Dragon Slayer into a humanoid Dragon, gaining reptilian scales and traits, such as further elongated, and sharper, canines and scale-like patterns on their skin Scaleshift: Diabolos Dragon takes this transformation one step further and then some, as in accordance to their imagination, the full-body armour manifests upon their figure with an appearance that's exclusive to a single user with no two armours being alike as it's derived from their own thoughts and feelings. Due to the element generated upon their body to imitate an armour in a similar manner to Iron Dragon's Scales, this gives off the visual appearance of an aura of unrestrained magical power and pure concussive force that radiates from their body with a sonic boom-like release, devastating the immediate vicinity- though it mainly centers around their back, with their Magic Origin, which, like all magicians, is in the center of their body, due to the increased blood flow, is pushed into an "overdrive", causing ambient eternano that is saturated within the atmosphere being drawn into the user's Magic Origin, being devoured by their magic organ in order to increase the intensity of the Scaleshift: Diabolos Dragon with every waking second the ability is active. While the Ley lines enable an enormous surge of power which would allow them to properly access the form; after its first activation, the user can access Scaleshift: Diabolos Dragon at any time. The combination of all said sequences not only causes the caster's physical parameters to skyrocket beyond one's imagination, the activation of Diabolos Dragon pressurizes the magical energies gathered by the Magic Origin being sent into overdrive, infusing the supernatural particles within the user's body and weaponry before immediately expelling it; keeping up the increased blood flow by sending the gathered magical energy to all of their bodily joints while keeping a large amount focused in their torso, which continually reacts with their Magic Origin and figure, drastically augmenting it and granting the user an enormous boost in the caster's parameters all across the board before boosting them by immediately releasing the gathered magical energy in order to reinforce themselves; this takes upon the physical manifestation of a jet blast of their element, bolstering their movements in any range, effectively turning the user into more a force of nature than a solo fighter.

Activating Scaleshift: Diabolos Dragon also results in the user's arms and legs being coated in an absolutely dapper layer of condensed elemental energies which are not even visible to the naked eye, greatly increasing their potential, as mentioned above; the fine layer of elemental energy surrounding their limbs now acts as a method of combat in itself; it is so powerful that it is shown to be able to slice and bust through almost anything, tearing through it like how Chinese kids tear through studying- the user can switch between specializing in offensive and defensive measures in the blink of an eye; though Diabolos Dragon can just be used by itself for a general boost. The potency of Diabolos Dragon increases with the user's proficiency with manipulating their magical reserves – the finer the elemental layers surrounding their limbs, the greater their power. What is unique about the elemental layers surrounding their limbs, is that just as one would normally do, the user is capable of channeling their other magics upon the elemental energies in an imitation of Dual Element Dragon Slayer Magic, engulfing it in that amazing power to increase their strength and reach a hundredfold; meaning that strikes that would seemingly or normally miss will actually be able to strike the target with relative ease. Any attack which is enhanced by the pressurizing of the elemental energies around the user's elemental armour is far stronger than it would normally be without it; as their unarmed strikes are capable of penetrating solid steel and smashing all magical defenses with ease. When the user releases the magical energy momentarily, it's about the same magnitude as a "Monster Aura" and beyond, and tends to destroy the area around themselves, allowing them to withstand and outright shrug off Wizard Saint-level techniques with ease; by focusing the aura of energy that they gain upon activation of this technique, the user is capable of controlling the elemental energies channeled into their limbs and shooting it toward their enemies with simple body motions, resulting in powerful explosions of pressurized elemental energies which, when coming into contact with the enemy's own spell dead center with a blast perfectly opposite speed and energy, enables the user to neutralize an opponent's movements, allowing for a follow-up attack. Overall, the activation of Scaleshift: Diabolos Dragon causes such a massive surge of power that more often than not; the caster is unrecognizable from before, becoming a physical force of destruction.

As the power of the elements are recognized as the concept known as "power", they flow smoothly and integrate seamlessly into the pressurized, flowing magical energies around the caster, the composition of the spell reacts with the particular type of Dragon Slayer Magic that the caster harnesses, initiating the manifestation of that Dragon Slayer Magic the usual way while using the Diabolos Dragon as a medium instead of the energies in the environment, allowing Diabolos Dragon to subsequently change into theoretically any elemental type as long as its related to the base Dragon Slayer Magic; it should be taken into consideration that while Diabolos Dragon can simply change into the user's element of choice, using Diabolos Dragon as a medium for the element results in subtle aspects of their abilities and magical energies outside of the surge of magical energy shrouding their body to become an embodiment of the element. At the highest level, the caster's elemental energies when influenced by Diabolos Dragon shape themselves into an aura construct of a creature best associated with the element. The elemental dragon-scale armour that the user's body becomes encased in upon activation of Scaleshift: Diabolos Dragon has a unique name that's dependant on the caster's element – for example, Elraine Ardygun's version of Scaleshift: Diabolos Dragon is referred to as Diabolos Dragon・Crystron (全開竜鱗凱装・結晶龍号(ディアボロス・ドラゴン・クリストロン), Diaborosu Doragon – Kurisutoron lit. Full Throttle Dragon Scale Triumphant Armour – Crystal Dragon Version) as it combines her Crystal Dragon Slayer Magic's unseen Crystal Drive with her Dragon Force, and Kyrie Ingvalt's version of Scaleshift: Diabolos Dragon is known as Diabolos Dragon・Al Azif as it is born through the combination of her Body Dragon Slayer Magic's Body Drive with her Dragon Force, taking upon aspects of the Great Old Ones. However, for all its amazing powers, Scaleshift: Diabolos Dragon has quite a few flaws- as one should know, it's pretty damn dangerous to accelerate the flow of magical energies into their Magic Pathways and blood vessels while bolstering the velocity of blood movements through the caster's body- and due to the mechanics of the spell, it has been theorized that by overusing Diabolos Dragon, a caster's lifespan could shorten- even dramatically if it's overused.

MetalDiabolosDragon

Kyrie with the Diabolos Dragon・Al Azif equipped.

Kyrie's version of Scaleshift: Diabolos Dragon is a combination of her unseen iteration of Drive known as Body Drive and her Dragon Force; unlike regular versions of Diabolos Dragon, Kyrie's Drive and Dragon Force have permanently fused to form her Scaleshift, known as Diabolos Dragon・Al Azif (全開竜鱗凱装・体龍号(ディアボロス・ドラゴン・アル・アジフ), Diaborosu Doragon – Aru Ajifu lit. Full Throttle Dragon Scale Triumphant Armour – Body Dragon Version), which involves Kyrie shrouding her body with dragon scales hewn from organic tissue which is then fashioned into armour best suited to the caster's own body and fighting style, dramatically bolstering her offensive, defensive, and speed parameters. When equipping the Diabolos Dragon・Al Azif, Kyrie focuses her magical energies intently, before invoking the activation processes for both of the Body Dragon Slayer Magic's constituent magics for specific purposes; the Blood Dragon Slayer Magic's control over her own blood and Bone Dragon Slayer Magic's control over her own skeletal structure, respectively; the usual activation process of magic causes eternano to enter her bloodstream, interacting with the small traces of iron within her blood—which, normally, would cause Kyrie to be impaled from the inside-out, considering the bending properties eternano has upon iron of any kind. However, thanks to the properties of the Bone Dragon Slayer Magic portion of the magic, Kyrie's blood becomes encased in small "packs" of magical energy, which absorbs the eternano and saturates her body inside and out, causing Kyrie to manifest these combined powers internally, forming the bones and blood around inside her body into structures that resemble the diamond-tough scales of a dragon, expanding the matter created to encompass either individual limbs of her body or the entirety of it; but typically, it's manifested in the form of something that could be considered akin to a full-body armour by wrapping these countless body-derived materials around themselves in order to serve as a shell.

In accordance to Kyrie's imagination, the full-body armour manifests upon her figure with an appearance that's exclusive to a single user with no two armours being alike as it's derived from her own thoughts and feelings, taking the form of a silvery-white draconic armour with a savage, reptilian-based shape - it is rather streamlined, segmented and aerodynamic. The helmet has two long horns protruding backwards; four red eyes; and the part that obscures the face is made out of a black thin-yet-strong material; the same type that the bodysuit underneath the dragon armour is composed of. The armour has two bulbous pauldrons, gauntlets with hooked claws on the fingers, and dragon foot-shaped boots. The armour also has two long black tassels with fuzzed ends dangling off them. Overall, the white dragon armour is a fearsome sight to behold. The moment that the Diabolos Dragon・Al Azif is put into effect, Kyrie's offensive and defensive parameters instantly receive a truly gargantuan bolstering, making her unarmed blows as powerful as that of a direct hit through Crash, which is said to possess the ability to pulverize anything that the user of that magic comes into contact with - but more tellingly, the Diabolos Dragon・Al Azif increases Kyrie's power to the point that it seems as if anything she lashes out at is split down to the atomic level, the razor-sharp dragonscales forged from bodily tissue that coats her very existence rending anything and everything in twain. When punching and kicking while covered in these scales, Kyrie is capable of creating powerful gale-force shockwaves and gusts of wind through mere kinetic force; massively bolstering her power in close-combat. These scales are strong enough to withstand a majority of high-tier spells such as Abyss Break, making Kyrie function as a makeshift battering ram or cannonball. The scales even strong enough to shatter bone and rock alike as well as smash straight through any man-made alloy in existence, are resilient against almost every single type of elemental spell that mineral has a good match up against and even some negative ones, as the Diabolos Dragon・Al Azif has displayed the capability to resist the hellfire of Black Fire Dragon Mode to some extent. When the Diabolos Dragon・Al Azif is active, Kyrie has the ability to manipulate the atomic structure of her physiology at will, allowing her to form their limbs into grotesque weapons more freely, regardless of it being part of her biological structure or not. As her defensive power is immense and lightweight, Kyrie's movements are surprisingly more agile than they appear from her new heavy armour – capable of moving at such a velocity that she seems to vanish while darting about the atmosphere.

  • Immense Magical Amplification: From the moment that Scaleshift: Diabolos Dragon is activated, the caster receives an enormous boost in their magical energy quantities, part of which comes from Scaleshift: Diabolos Dragon being a fusion of Dragon Force and Drive, the former of which transforms the caster into a humanoid dragon, a race known as an embodiment of power, and the latter multiplies their arcane and physical output ten times over. Combining the enhancing prowess of both powers with the ability to tap into the Ley lines, which are known to be a near-infinite source of arcane power results in Scaleshift: Diabolos Dragon bestowing upon the user an almost infinite quantity of magical power. This transformation results in a violent aura of elemental energy of their choice shrouding the user which possesses bioelectric properties, crackling intensely. Through their mastery over the arcane and the massive amplification that Diabolos Dragon grants the caster, they gain the ability to utilize magical energies in any way that they wish- as long as they are capable of imagining it being done, effectively, the sky is the limit. They are capable of bringing out the power of their own magic-enhanced attacks to the utmost maximum as well as stunt their enemy's own magical prowess. A user of Scaleshift: Diabolos Dragon is capable of drawing in ambient eternano from the atmosphere, and instead of absorbing it into their magical origin, a dragon is able to manipulate the eternano for offensive, defensive, and supportive purposes in any way that the dragon wishes; enabling them to harness their magical power more efficiently and utilize it in a variety of different ways; all of which incorporate the focusing of magic power into certain areas in order to achieve numerous and highly varied effects such as increased attack, defense, and speed, or feeding extra eternano into attacks to give them an enormous boost in power. Generally, because of this, a Dragon Slayer who can use this power has an easier time collecting this stray eternano in environments with higher concentrations of it such as the area where a vicious battle between others has progressed, and to them, there is no difference between simple eternano and their own magical energy as a source of power.
  • Enhanced Dragon Slayer Magic: A feature of Scaleshift: Diabolos Dragon is that the user's elemental powers that come part and parcel of being a Dragon have also been enhanced, allowing them to consume any elemental magic, even if it comes from another Lost Magic or even a measly Slayer Magic. The armour of Scaleshift: Diabolos Dragon automatically and unconsciously draws in elemental energy of the user's attuned power with every second that it is active, effectively rendering elemental magicians useless; in addition, it also absorbs natural sources of their element—for example, if Leviathan were to obtain a Scaleshift: Diabolos Dragon, then she would slowly but surely absorb a body of water if she were near it. Indeed, the user's attuned elemental magic is enhanced to the point that they can affect things that are normally considered impossible, including the likes of "concepts", which are a generalization or abstraction from experience or the result of a transformation of existing ideas, the concept being instantiated by all of its actual or potential instances, whether these are things in the real world or other ideas. When transformed, through their Dragon Slayer Magic, the user gains the ability to fly, and their physical abilities get an enormous boost as well: their speed and physical strength are vastly enhanced, allowing them to break through large obstacles and move at near light speed, and all of the user's Dragon Slayer Magic spells are enhanced to their full limit and is a vital part of their fighting style in this form, possessing the ability to manipulate the entirety of their atomic structure while Scaleshift: Diabolos Dragon is activated, allowing the caster to truly transform their entire body into a makeshift weapon that's unique to themselves through examples such as turning their hands into blades and clubs like Iron Dragon Slayer Magic is capable of doing so, albeit Diabolos Dragon's level of accuracy and variability is on an entirely different scope in power. When Scaleshift: Diabolos Dragon is engaged, Kyrie's Body Dragon Slayer Magic is granted an enormous boost in potency to the point that her fists are capable of penetrating solid steel with ease. Thanks to the immense hardening that Kyrie's body undergoes when Scaleshift: Diabolos Dragon is activated, she possesses the ability to harm her opponents when they perform elemental transformations; rendering Kyrie capable of striking the body beneath the elemental energy, bypassing their transformation; however, it does not negate their magic.
  • Overdrive (波産量増殖(オーバードライブ), Ōbādoraibu lit. Surging Power Multiplication): Overdrive is a supplementary sub-spell for Diabolos Dragon which functions akin to that of a painkiller of sorts; it helps reduce the burden on the body of the user when said user begins to use Diabolos Dragon at higher levels of power. Overdrive increases the user's attack power and grant character-specific benefits. When used, the Overdrive spell freezes the surroundings momentarily, giving the user some breathing room. The energy to use Overdrive fills up over time, and can be used only when the user's magic origin gives them a signal for it; when the character's magical power is low, the energy refills much faster. Overdrive functions by setting up inside their magic origin, and filtering precise amounts of magical power through their body, while the excess energy is released outside of them, normally behind them, in the shame of a specialized crest of sorts. It essentially allows the user to exert more power then they'd normally be capable of at smaller energy consumption costs when harnessing Scaleshift: Diabolos Dragon; because it serves as a limiter as sorts, when invoking Overdrive, the caster is capable of multiplying the magical energy output of this spell, resulting in effectively taking what is already quite good and making it, for a lack of a better term, friggin' amazing; this is done by applying the caster's magical energy to each of the limbs which is engulfed in pressurized magical energy, causing a chain reaction which multiplies the caster's power exponentially all across the board. In return, these magical energies can interact with the caster's energy and physical power, amplifying that as well, making the user's far faster, stronger, and more resilient as the battle progresses, in addition to increasing their skill parameters sans their energy output- initially, multiplying the power exuded by Scaleshift: Diabolos Dragon doubles the caster's parameters both physical and magical. If the user has trained themselves to accommodate for greater degrees of absolute power surging throughout their existence, it is possible to increase the multiplication of the power increased to higher levels; such as tripling one's capabilities, quadrupling, and beyond; it seems to hit the maximum at twenty times. However, Overdrive has a single, glaring weakness—due to the enormous upsurge of magical energy that is taking place due to Scaleshift: Diabolos Dragon while Overdrive is active, it cannot be in effect for too long as Overdrive acts as a limiter of sorts, resulting the limiter being broken and Diabolos Dragon surging as normal, lest the user be overwhelmed by the amazing energies, its duration depends on the character's magical energy, generally lasting from about five to fifteen seconds, with more time being added the lower the magical pool amount.
Advanced Spells

Dragon Slayer's Secret Art (滅竜奥義, Metsuryū Ōgi): The Dragon Slayer's Secret Arts are the strongest techniques of a Dragon Slayer – in the case of the wielder of Body Dragon Slayer Magic, they possess two types of regular Dragon Slayer's Secret Arts, one for the Blood Dragon Slayer Magic portion and another for the Bone Dragon Slayer Magic portion respectively. However, when combined into Body Dragon Slayer Magic, they become Dragon Slayer's Secret Art Revision (滅竜奥義・改, Metsuryū Ōgi Kai).

  • Lovecraft's Divination: Guidance to R'lyeh (別世界作家の大奥義・再来の螺湮城(ラブクラフトズ・ディビネイション・ガイダンス・トゥ・ルルイエ), Rabukurafutozu Dibineishon: Gaidansu tu Ruruie lit. Otherworldly Author's Greatest Esoterica: Second Advent of the Sunken Spiraled City): Lovecraft's Divination: Guidance to R'lyeh is a Body Dragon Slayer Magic spell which combines the powers of the Blood Dragon Slayer Magic and Bone Dragon Slayer Magic portions of the magic, being one of the Dragon Slayer's Secret Arts, some of the strongest techniques of a Dragon Slayer – Lovecraft's Divination: Guidance to R'lyeh results in the caster plunging their transformed arms into the ground, terraforming the environment around themselves for several kilometers into a facsimile of a nightmarish corpse-esque city from which countless horrors spawn, overwhelming the opponent through strength in numbers. When performing Lovecraft's Divination: Guidance to R'lyeh, the caster focuses their magical energies intently, before harnessing the Blood Dragon Slayer Magic's control over their own blood and Bone Dragon Slayer Magic's control over their own skeletal structure, respectively – from here, the caster transmogrifies their arms into fleshy tendrils that extend into the earth no matter the surface beneath them, as due to the transcendent priorities of Body Dragon Slayer Magic, it's ensured that each and every attack will land. Shooting through the solid surface that the caster stands upon, the twin tendrils of flesh drill into the world itself, reaching the very center of the earth near-instantly – from here, the activation phase of this member of the Dragon Slayer's Secret Arts truly begins. The caster, surging their magical energies which dwell within their body, sends them down their arms which have been transformed, reaching the core of Earth Land as they reveal the true power of Guidance to R'lyeh by inducing a power where the user can temporarily overwrite the surrounding reality with a landscape representative of their soul, manifested into the current plane of existence by focusing their magical power, condensing it to its utmost limit before releasing it in a gigantic explosion of pure energy that radiates throughout the vicinity, shrouding everything within the area in their magical energies; effectively putting anything and everything which steps into the area-of-effect of the release under the user's command with very few chances to break the hold – this results in the immediate surroundings undergoing terraforming, transforming into a replication of a deserted corpse-esque city that was built in measureless eons behind history by the vast, loathsome shapes that seeped down from the dark stars, characterized by bizarre architecture likened to non-Euclidean geometry and a coast-line of mingled mud, ooze, and weedy Cyclopean masonry which can be nothing less than the tangible substance of earth's supreme terror. Laying dormant within the slimy, green vaults lay countless horrors which were indescribable to human imagination, emerging to converge upon the caster's foe and overwhelming them through numbers alone, descending and slaughtering anything besides the caster within the vicinity with their terrifying powers.
  • Lovecraft's Divination: Shub-Niggurath Orbiters (別世界作家の大奥義・黒山羊の森林・竜頭骨雄蜂(ラブクラフトズ・ディビネイション・シュブ・ニグラス・オービターズ), Rabukurafutozu Dibineishon: Shubu=Nigurasu Ōbitāzu lit. Otherworldly Author's Greatest Esoterica: Black Goat of the Woods' Dragon Skull Drones): Lovecraft's Divination: Shub-Niggurath Orbiters is a Body Dragon Slayer Magic spell which combines the powers of the Blood Dragon Slayer Magic and Bone Dragon Slayer Magic portions of the magic, being one of the Dragon Slayer's Secret Arts, some of the strongest techniques of a Dragon Slayer – Lovecraft's Divination: Shub-Niggurath Orbiters results in the manifestation of a quartet of drones fashioned in the shape of dragon heads of an inhuman nature that can launch a multitude of beams. When unleashing Lovecraft's Divination: Shub-Niggurath Orbiters, the caster focuses their magical energies intently, before harnessing the Blood Dragon Slayer Magic's control over their own blood and Bone Dragon Slayer Magic's control over their own skeletal structure, respectively – from here, the caster ejects a quartet of masses of flesh from their body in any way that they deem to be suitable, and the caster projects their Magic Seal outwards in front of them, with them using their imagination in order to mold the masses of flesh that they have manifested into the form of four large dragon heads of an inhuman appearance which begin to orbit their figure in a circular formation, floating around ever-so-casually and following their every movement. These dragon skull-like cannons carry the immense otherworldly power of the Body Dragon Slayer Magic, even when the user isn't touching them, making them a cut above most other forms of structure-creation magic. These dragon skull-like cannons are directed in accordance to the caster's mental commands, more often than not attacking enemies from different angles, while the caster uses their thoughts to send signals to mentally move them around the battlefield and make immediate changes in action during combat, making the drones' impressive power more of a joint effort than anything; the user more often than not dragon-skull cannons brought to life through this spell in order to assist them in battle, be used as diversions from all sorts of incoming blows, and last, but not least, as a means of transportation to reach heights that would normally be considered impossible or to evade an enemy's onslaught. The Shub-Niggurath Orbiters are second-to-none in terms of long-range firepower, blasting countless enemies at once with their separate shots of pure magical energies; these shots become stronger and stronger the longer that they're chasing after the opponent, as the blasts continually absorb eternano strewn throughout the atmosphere to make each beam launched bigger and faster, laying the smackdown on all enemies from a distance – the beams are fired in a straight line with little to no time spent to let the opponent get a sense for their angle, resulting in an attack which is capable of easily overwhelming the caster's enemy no matter their power.
  • Lovecraft's Divination: Azathoth's Fury (別世界作家の大奥義・悪魔中東王の止め(ラブクラフトズ・ディビネイション・アザトースズ・フューリー), Rabukurafutozu Dibineishon: Azatōsuzu Fuyūrī lit. Otherworldly Author's Greatest Esoterica: Daemon Sultan's Ending Blow): Lovecraft's Divination: Azathoth's Fury is a Body Dragon Slayer Magic spell which combines the powers of the Blood Dragon Slayer Magic and Bone Dragon Slayer Magic portions of the magic, being one of the Dragon Slayer's Secret Arts, some of the strongest techniques of a Dragon Slayer – Lovecraft's Divination: Lovecraft's Divination: Azathoth's Fury is a powerful combination attack of sixteen strikes that ends with the caster transforming into an otherworldly horror that devours the opponent, completely ending their existence. When performing Lovecraft's Divination: Azathoth's Fury, the caster focuses their magical energies intently, before harnessing the Blood Dragon Slayer Magic's control over their own blood and Bone Dragon Slayer Magic's control over their own skeletal structure, respectively – from here, they unleash the full might of Body Dragon Slayer Magic, resulting in fleshy bloodied wings ripping from their back, and their claws extending from their fingernails alongside something similar upon their toes as a triad of tails tears its way out of their lower back; blood and bone compresses upon the entirety of their body, absorbing eternano which was previously ambient within the immediate vicinity as to bolster the power of the next action – after a suitable amount of energy has gathered, the caster instantly decompresses it, creating a propulsive effect that launches themselves forward like a rocket towards their opponent at blinding speeds, making them seem as nothing but an otherworldly existence which is invisible to the human eye – using the superior speed and strength gained by transmogrifying their entire body, they dart about at such a speed that they appear to be utilizing a form of Teleportation Magic, appearing and disappearing countless times, attacking the enemy from all directions as with a vicious flurry of unarmed strikes that involves them transforming their entire body into a weapon, resulting in a god-speed piercing attack of imaginable power which is able to ignore any defense and effect; the strike results in the knockback being enough to send the opponent careening through the air across the ground. The power of this move is countered somewhat by its larger time frame in which to perform a dodge, which is the time during which the caster begins to transform, though it is still relatively fast. Until this Dragon Slayer's Secret Art completely ends, their entire body carries the move's power, meaning that the attack can also hit anyone directly behind the caster when they are attacking – the final succession of blows involves in a serial of claw slashes which finish the opponent off as the caster transforms into a ten-foot-tall horror from the opponent's nightmares, devouring them whole. Lovecraft's Divination: Azathoth's Fury is the most powerful spell of Body Dragon Slayer Magic, and by the time it is unleashed upon a helpless opponent, the battle is over with no exceptions.

Relationships

As befitting her casual sociopathy, Kyrie has an interesting approach to relationships- she tends to only interact with other people as long as it will benefit herself or her cause, preferring to keep to herself, partly due to her disinterest in other people, but partly because she seems concerned that she will lose her temper with them, knowing that subconsciously she will take advantage of any excuse to hurt somebody either directly or indirectly. However, Kyrie will normally not attack anything or anybody unless provoked, not because of kindness or morals, but because of it being inconsequential, not worthy of attention, or does not impede her. Even when trying to remove an obstacle, she will first try persuading people to work for her, and only fight them if they oppose.

Many of those recruited by her and inducted into Phantom Pain are unaware of the fact that she does not care for them, though unlike the typical 'bad boss', while Kyrie can be ruthless to her subordinates when she feels it's justified, she prefers to encourage respect rather than demand absolute obedience; refusing to punish failure, though she punishes stupidity and encourages creativity. A good example of this is when the Etherion Cannon built by the R&D department short-circuited- while the scientist was expecting Kyrie to kill him, she instead listened to the man's explanation of how he tried to, and nearly did, overcome the flaw inherent in the system, and she promptly promoted the man and assigned him to find a way to deal with the issue. Generally, Kyrie is a benevolent boss, but she will not tolerate insubordination or people pinning their failures on somebody else.

The closest thing she had to a 'friend' was her adopted father, the Blood Dragon King Shiva. Due to him saving her and taking her under his wing, Kyrie had a respect for the dragon, but even though the two had a special bond, and the degree with which Shiva understood her was beyond any other connection Kyrie had, their connection could still not fill the void within her- deep down, even though she didn't know it, Kyrie was ashamed by Shiva's misunderstanding of her nature, and when he sacrificed his life to save her by giving her a blood transfusion during the Great Dark War, she was more heartbroken over the fact that she could not kill him herself, which shocked her deeply, making her come to the conclusion that her birth and existence were a mistake.

Trivia

  • Kyrie's images are of Pyrrha Nikos from the popular web series RWBY by Rooster Teeth; all credit for the art goes to the artists, Mojojoj/Iesupa/helpyourselfish/whatever yer called now, who did the profile image, and Chiduru, who did the image in the appearance section.
  • Magic Skill: Etherburst holds its basis in quite a damn lot of things; for example, it was derived from Shunkō from Bleach, the manga that nobody remembers exists- and it takes some cues from the Prana Burst technique from Fate/Stay Night.
  • Kyrie is the author's main 'evil' roleplaying character out of the Sun Trilogy.
  • Kyrie's stats are:
Offense
5/5
Defense
5/5
Speed
4/5
Intelligence
5/5
Jerkface
5/5
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