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Lisette Aznable
Kanji

リゼット・アズナブル

Rōmaji

Rizetto Azunaburu

Alias

Pale Rider (破壊の鉄騎(パル・ リダー), Paru Ridā lit. Rider of Destruction)
Red-and-Black Feathered Falcon (朱墨羽の隼, Shubokuba no Hayabusa)
"The Greatest Spirit Slayer" (最強の滅霊魔法使い(スピリット・スレイヤー), Saikyō no Supiritto Sureiyā lit. Spirit Destroying Magician)

Characteristics
Race

Human/Entelexia hybrid

Gender

Female Female

Age

23?

Height

159 cm

Weight

47 kg

Birthday

September 10th

Hair Color

Black

Eye Color

Gold
Red

Blood Type

O

Professional Status
Affiliation

Herself

Guild Mark Location

None

Occupation

Unorthodox Magician

Previous Occupation

Unknown

Team

None

Previous Team

Unknown

Partner(s)

None

Previous Partner(s)

Unknown

Base of Operations

Wandering

Personal Status
Status

Alive

Relative(s)

Unknown

Counterpart

N/A

Magic
Magic

Chaos Arts
Anima Annihilator
Tachyon Spirit Slayer Magic
Spirit Force
Dual-Element Spirit Mode
Aetherial Translocation
Arcane Mode
God Soul: Nyx

Weapons

Soul Eater
Phantom Sheath
Red and Black Robe
Mask of Asteria
Arm of Nyx

Image Gallery
"You're saying that like I don't give a damn. Well, it really depends who's asking. Is it you? Then I may or may not give a damn."
— Lisette Aznable, to Selena Arnesault, an old friend

Lisette Aznable (リゼット・アズナブル, Rizetto Azunaburu) is a wandering magician with no ties to any form of authority, whether it be Legal Guilds, Independent Guild, Dark Guilds, or any governmental organization- it would be easier to classify her as an Independent Magician or perhaps more familiarly, an Unorthodox Magician. She was born some time after the Alvarez Empire conflict, with her family being a long lasting legacy of magicians who practiced the Chaos Arts in an attempt to perfect it so that they could tap into the "Power Cosmic" and beyond "gods beyond gods". Prior to the "New Era", Lisette's family was forced into hiding, as the people who had suffered due to heretic magic practitioners had began to take things into their own hands and crack down on them rather forcefully, as the Magic Council had previously been rather ineffective - this ended up with her parents abandoning her as a child. A descendant of the Entelexia, a race born from and embodying chaos as with the rest of the Aznable Clan, Lisette was orphaned at a young age, spending most of her childhood as a kid from the slums of Stella.

As a child, Lisette was originally of a weak constitution and had contracted tuberculosis, a disease that would have drastically shortened her lifespan and endangered her greatly. Being stricken with this condition from the get-go, Lisette thought nothing of her existence as a street rat in Stella, caring little for the premise of honour and justice, instead being rather bitter and cynical. Rejected from the Etole Academy, which was a prestigious magic academy, Lisette was given the "Chaos Fighter Serum" that completely overhauled Lisette's body in order to accommodate for the fact that she was a hybrid by removing the boundaries between Lisette's frail body, the Entelexia side of her, and the top-shape human side of her via a fast-acting poison injected into her dormant Magic Origin; this poison hewn from the Magic Origin of ninety-nine human Magic Origins and a single Magic Origin of an Entelexia, bringing out her potency to tap into the Chaos Arts (混沌泰の星々(カオス・アーツ), Kaosu Ātsu lit. Chaotic Authority over the Stars and the Planets) of her clan and fusing with her latent powers to convert frail Lisette into a powerful warrior of chaos; often referred to as the Red-and-Black Feathered Falcon (朱墨羽の隼, Shubokuba no Hayabusa), or the Pale Rider (破壊の鉄騎(パル・ リダー), Paru Ridā lit. Rider of Destruction), mimicking Death the Four Horsemen of the Apocalyse. Additionally well-known for her Tachyon Spirit Slayer Magic, a form of Spirit Slayer Magic or Slayer Magic revolves around an "element" that's never been encountered before as a Slayer Magic and seems to be exclusive to her, Lisette is referred to as the "The Greatest Spirit Slayer" (最強の滅霊魔法使い(スピリット・スレイヤー), Saikyō no Supiritto Sureiyā lit. Spirit Destroying Magician), a title that accompanies her Tachyon Spirit Slayer Magic's own title of "The Strongest Spirit Slayer Magic" quite well.

While she joined the Etole Academy for over six years and became one of the fastest learners as well as exceptionally powerful both magically and physically, after a mishap that involved a mysterious mask forming on her face to protect herself from a mysterious assailant, she was sentenced to be executed by a group of Legal Magicians who saw the Chaos Arts as no better than the Black Arts, only to escape through the formation of her Arm of Nyx and quickly became an exile, running away from Stella as fast as she could, thus beginning a long journey which would lead her all across Earth Land. Though she helps people whenever she can, she's been branded a target due to her Chaos Arts and all-too-sinister appearance. Lisette Aznable is seen as an agent of destruction, usually being called "the devil", a rumor spread by the government of Stella, who believe she is far too dangerous to exist – especially considering that she's more than willing to take the law into her own hands to dole out justice to those that authority would normally pardon, especially the more corrupt Guilds. Despite her abrasive attitude, Lisette has a soft spot for children, and will not hesitate to protect them at all costs, constantly clashing with authority figures to do what she feels is right.

Appearance

LisettePerFull

Lisette's 'casual' appearance.

Rather middling in height, Lisette is an odd pretty lady with an enigmatic and ephemeral air about her, described as by those around her as quite bizarre yet attractive, especially by those of the opposite sex – but for some strange reason (probably her foul attitude), she can't seem to keep a stable love life. This is especially shown in the way she presents herself, going from her black, red, and gold predominant colour scheme, displaying her immaturity through her love of "edgy colours"; her physical age seems to be in her late teens-to-early twenties, though truthfully, her age is incredibly difficult to properly determine, even by those who have known her from the very beginning. Despite the fury and untrained fighting style that she displays while in combat, she is described as a maiden with a fair skin tone, being peachy-white in colouration. She has an unruly mop of black hair that's left wild like she doesn't care without any tending to, though its most notable feature is how her bangs are parted in the middle to slightly expose her forehead, as two long clumps trail downwards to frame her youthful face. There is a trio of bundles of raven hair exposed in the very middle of her forehead, with the longest extending down to reach her nose. Her long hair extends down to reach her knees, and is noted to be rather feathery, with multiple spikes protruding everywhere. Lastly, she has a slim forelock of hair which extends upwards at the very top of her head, as it curls backwards slightly. Lisette's eyes are a deep crimson in texture that seem to change colour to golden on occasion.

Lisette has a slender, waif-ish build; her skin is said to be so white and smooth that it appears almost like she's made of porcelain. Her facial features are very child-like to the point that when she smiles, it is completely radiant. She has snow-white skin that is akin to a princess's; along with a beautiful figure- small breasts, long, slender legs, and a shapely rear. However, because of her normally stoic face, it is known to be damn near impossible to guess what she's thinking commonly. In terms of attire, Lisette dresses rather extravagantly, but at the same time, she is also fairly lightly-clothed; typically, she gets a lot of snark for her edgy colour scheme and 'emo' clothes, as mentioned before. The most distinct part of Lisette's attire is her tattered black cloak that isn't completely over her shoulders, being attached by a belt at her collarbone area- the cloak also has red trimming on the edges- and one half of her cloak is long-sleeved. Her top starts from her chest and splits down the middle, revealing her mid-riff and cleavage with black threads layered across her stomach; she also wears a tattered black miniskirt with a black and silver belt slung across her waist which sags on her right thigh. Her right arm is adorned with a silver forearm gauntlet, and the left is concealed by white bandages, hiding her demonic arm known as the Arm of Nyx (黒魔導悪化手の悪鬼竜(アーム・オブ・ニュクス), Āmu ofu Nyukusu lit. Black Magic-tainted Arm of the Evil Spirit Dragon). Matching these is one knee-length greave and one calf-length greave; both are silver with gem-like adornments.

Personality and Traits

Lisette Aznable is described to be like the sun, a radiant figure of great intellect (which is still rather overestimated a lot) whose stubbornness can harm those closest to her. Despite this comparison, it's especially evident that Lisette Aznable is not warm like the sun; indeed, she's rather gruff and aloof. Even so, she's known to be rather complex in that while she's more often than not disinterested in the affairs of the world around her, content to just sit back while it updates into the "New Era"; having studied constantly in her childhood, Lisette wishes to assist the revolution of the world to make it a better place to live, though she's slightly afraid to do such a thing, as magicians like her whom are aligned to a single path which isn't that of the way of light and practice the Chaos Arts are generally shunned by others. Lisette herself is rather quiet, rarely speaking unless asked a question, and even then, she generally only answers in terse sentences, giving off the aura of her being emotionless, though people who are close enough to her know that this is merely a facade; as she is actually a kind and caring person though despite her iciness- indeed, she more often than not pushes away those who would otherwise be considered her friends because she's quite bad at anything that doesn't involve fighting- instead, it could be said that Lisette is just extremely shy.

Although conversing with her may give somebody the impression that she is pretty boring, in reality she is always deep in thought, trying to think of what to do next or something witty to say. Lisette's tongue is about as sharp as her ōdachi, Soul Eater- taking no heed for social atmosphere in any situation; she constantly speaks out what comes to her mind in her usual deadpan tone, more often than not drawing surprise from others around her; and more often than not, Lisette generally attempts to keep her cool under most circumstances; no matter what her enemies ever do to her, she can come up with a retort to it of questionable quality. Adding to this, Lisette can be incredibly flippant, casually mouthing off to even the most powerful of opponents or anyone else who manages to get on her bad side, and she generally enjoys rubbing people the wrong way- but even after she stops swearing at people she has trouble picking up social cues and understanding what she's supposed to do in social interaction – it could be said that this trait of hers is a major reason why she comes off as a bit of a jerk.

Lisette's difficulty in expressing her emotions stems from her belief that showing her emotions is unnecessary because she assumes people can tell what she feels by looking at her- but of course, this leads her to being incapable of comprehending that others can't read them and her tendency to wear clothing with an edgy colour scheme and 'emo' fashion leads some to interpret that she is somewhere in the autism spectrum- though it could be more accurate to say that Lisette, deep down, is a typical young adult who tries really hard to be seen as cool and constantly thinks about awesome one-liners to say, never really taken the chance to grow up, so to speak. Contrary to what one would expect, Lisette is quite learned for a violent delinquent, though she admits some of her detective skills come from watching a lot of television; indeed, her hobbies skew very nerdy with an undying love of comic books and video games, and she reads technical books about boats and planes for fun; interestingly enough, it's said that she's actually quite smart and could have been a high-ranking esoterologist despite her attitude if things didn't happen.

Because of her general attitude, Lisette can seem at times to be uncaring or even callous, but actually has a very strong sense of justice and prefers to fight fairly; if nobody is doing something about an issue, it can be guaranteed that moment Lisette learns about it, she will ensure that what's required gets done. Though withdrawn, Lisette refuses to ignore people crying for help, feeling a need to help people whenever she can- this sense of responsibility generally leads other people to place their trust in her and follow her despite her affinity for the dangerous powers of the Chaos Arts; even though everyone agrees Lisette can be difficult, she has countless people thankful of her help across the globe; something that she has trouble noticing, amusingly enough. Lisette adores children, and before she started her adventure, adopted several whom she found on the streets; in regards to children, her grumpy mode seems to be permanently turned off around them as she displaying surprising amounts of insight as a contrast to her behaviour everywhere else.

Lisette enjoys combat- not the art of killing, but rather, every single aspect of the battlefield, feeling as if she was born to fight; this is best shown when she sometimes doesn't fight at her full potential so she can toy with her opponent or make a fight last longer; even so, at times, Lisette gets bored with fighting weak opponents and finds entertainment in fighting strong opponents who will give her a challenge and prefers to go out of her way to avoid potential "rivals" who don't really live up to the hype at all; the way that Lisette sees battle is like a dance, with two partners joining together to give a spectacular performance for the world to see. Something important to note that despite constantly being waist-deep in debt, Lisette is perfectly fine with doing jobs for people solely for the good of them, and rarely, if ever, enforces payment from poor clients- being rather picky despite her debt, Lisette refuses to do any job that sounds boring regardless of Jewel payout, though she will immediately snap up any jobs which involve fighting, with or without pay.

History

Not much is known about Lisette's past before she was sent to Stella - however, what is known is that she is a child of two worlds, being Entelexia on her mother's side and human on her father's side of the family. Originally, she was raised near a small town known as Zaude - Zaude itself was situated high up in a mountainous region near Stella - going by Lisette's appearance, slight accent, and the fact that she tends to brush people off more often than is necessary, it can be theorized that Zaude and thus Stella were near the east. Lisette was raised for the first few years by her parents who did everything they could to hide the fact that her mother was a creature of chaos, helped by the fact that most of the already small population of Zaude was ignorant of magic and violently rebuffed those cloud use it as they believed that magicians were nothing but bad news and an ill omen to them - seeing how many conflicts were started from around five hundred years ago to the present day, one could correctly assume that the townspeople of Zaude did have a completely valid point on that. Lisette herself had a rare condition where her Magic Origin remained dormant even though one of her family members could harness the powers of the arcane - it isn't known what caused this, but it seemingly appeared in one in a million children whom have at least one magician for a parent. Lisette herself lived happily for the most part, until one fateful day where a score of Legal Magicians arrived within Zaude for a rest.

While there, partly due to discovering it and partly out of spite for being treated badly due to being magicians, they discovered that Lisette's mother was an Entelexia, a being of pure magic who controlled the powers of chaos. With a black-and-white worldview, these magicians, whom had suffered due to the machinations of practitioners of the heretical arts, took things into their own hands and lashed out, attacking Lisette and her family, whom were forced into hiding, starting to constantly be on the run from authorities and the like as the general consensus from the opinions of magic-users was that the power of chaos was no different than the powers of darkness. Considering that the Magic Council of the previous era had been, for a lack of a better phrase, pretty goddamn ineffective in regards to cracking down on dark-aligned magicians, many magicians took the law into their own hands this time around - this left Lisette and her family all-too-vulnerable targets for misplaced retribution that those like them had inflicted upon the populace for centuries beforehand. As their refuge dragged on, her parents were forced to abandon a six-year-old Lisette by leaving her in Stella as they knew that in their next destination, those who hated them for the heinous crime of existing would catch up to them, and they wanted to keep her safe.

Other than not, like most exotic magicians, not much is known about Lisette's past before she became the woman she is today – it isn't known what her original name was, but as she entered Stella by her lonesome, she soon took up the name "Lisette Aznable" (リゼット・アズナブル, Rizetto Azunaburu) because the name sounded "cool", in her own words – she was admitted to the first district of Stella, specifically that of the slums area due to her lacking any proof of parentage and her sickly figure. Originally, in the slums district, Lisette was simply focused upon surviving for a living, stealing food and getting into fights whenever she was forced to. She had another batch of friends whom she met while beating up whomever got on her nerves – however, one by one, they dropped like flies as living conditions became worse and worse and the craziest of the crazies revealed themselves, causing Stella to reveal its true disposition as a Italian Magic Florida.

Liette herself suffered from a rather nasty case of tuberculosis, an infectious disease that she caught upon arrival from another unknown sufferer, as it was spread through the air. Affecting her lungs horribly, Lisette seemed to chronically cough up blood and seemed to suffer from a fever near-constantly as the disease rendered her sickly frail, her body being nothing but a thin stick. Even so, after twelve years, only Lisette and the leader of the group she became friends with, known as Selena Arnesault remained, the two rather close despite Lisette's emotional detachment from pretty much the rest of "humanity". However, upon hearing of the Etole Academy, which was a prestigious school that taught the arcane, she intended to join to get money to help the Virizal Orphanage where she stayed for a majority of her childhood and teenage years, yet she was rejected because of her life-threatening disease and weak body, along with what seemed to be minuscule amount of magical power. Still intent on rising up the ranks, Lisette was approached by a mysterious figure who claimed to be from the Azure Corporation, who offered her the chance to join the Stella's Earthen Knights straight away if she volunteered for a secret project.

This project was known as Chaos Soldier Project, which would infuse Lisette with the powers of a "magician beyond magicians" alongside her status as part-Entelexia, granting her increased physical and arcane capabilities greater than ordinary magicians and humankind by removing the boundary between the Entelexia and human side of her. Injecting her with something known as a "Chaos Serum", a potent poison that was synthesized from the magical energies of thousands upon thousands of Entelexia corpses and the Magic Origins of experimented on magicians, keep intact by a pseudo-Chaos Art known as Pandemonium Infusion, the serum entering Lisette's very soul itself, bringing out her potency to awaken her Magic Origin and fusing with her latent powers to form a prototype magician with the powers of the divine and manifesting her latent potential to harness the Chaos Arts – a prototype Chaos Knight, converting frail Lisette into a powerful warrior of absolute destruction. However, the mysterious figure was murdered moments after Lisette was successfully empowered, and since it was a prototype formula and the man could not record the process before his death, this left Lisette the only beneficiary of the serum.

Soon after, Lisette became an up-and-coming rising star in the Etole Academy who displayed prodigious talent in all fields of arcane-based combat thanks to her status as being genetically enhanced, almost effortlessly breaking records that had been left unopposed for several centuries with the sheer skill she possessed – indeed, it was assumed by her mentors and classmates that she would become a member of the Earthen Knights in no time in just a decade. Despite her amazing prowess and natural adaptation speed to the point that she could get a detailed grasp and later mastery of high-tier concepts such as forbidden magic techniques in just a few days, Lisette's ingenuity and slightly arrogant attitude had many younger students borderline worshiping her, though she caused many of her peers and superiors to regard her not-too-highly, displaying hostility and envy towards her near-perfection. For a while, not even members of the Earthen Knights could tell that Lisette was infected with demonic powers due to her neither inwardly or outwardly displaying any traces of those demonic energies, even if they used Sensory Magic.

In terms of studies, Lisette possessed a certain determination in regards to mastering the art of swordsmanship, something only enhanced by her helping a local blacksmith forge her Soul Eater weapon, which helped her excel in her lessons. Although Lisette was highly intelligent and possessed many talents, she displayed a rather notable dislike of coming in first, and she even made it a point to never rank better than fourth in any competition so as not to stand out. She even pulled this streak of third places quite easily, winning third place in primary school essay contests, the school track and field championship, the 200-meter hurdles, and music competitions. Despite all her spectacular achievements, she still felt absolutely nothing about it, only focusing on the goal ahead. Lisette prioritized her swordsmanship skills and the Style of the Undrawn Longsword in general over any other forms of the arcane fighting style, with only a single non-magical attack to her name for a while, as she believed in Bruce Lee's motto of "I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times."; it should be noted that due to Earth Land not being Earth, the quote was attributed to somebody else, probably not the guy with the ton of memes. Because of that, she had mastered this method of combat to the point that she could have surpassed her superiors in its utilization; though this is a citation that is needed.

LisettePerPast

Lisette resting in a field of leaves after escaping authorities once more.

As Lisette continued advancing her skills without pause throughout her time at the Etole Academy, she became recognized as a natural genius who seemed to excel at damn near everything she did – however, her ascension into a seemingly continually-rising career as a Earthen Knight and high competent magician was cut short just before her final year in the school when she was attacked by a mysterious figure clad in a black cloak. While Lisette managed to put up a fairly decent fight against her assailant whom she discovered to be the same man who killed the one who gave her the Chaos Serum, the battle abruptly ended as she was blasted point-blank in the face with an Fire Bullet spell, with a mysterious multi-eyed white mask forming instantly to protect her from the attack. Lisette herself shocked, the black-cloaked man broadcast this to the monarchy of Stella, causing several members of the Earthen Knight to converge upon the area, where she was arrested and sentenced to being executed as an "evil user of the ways of chaos'. However, she managed to fight her way out through a mysterious power that erupted in the form of her Arm of Nyx, using her new demonic arm to bust a hole through the prison in a single move and then vanishing through an auto-cast Aetherial Translocation spell which allowed her to cross vast distances in the blink of an eye to escape the clutches of her captors, all of which she manifested spontaneously. History repeated itself once more, with Lisette on the run just as she was in her childhood for something she couldn't help.

Synopsis

Equipment

LisettePerSoulEater

Lisette drawing the Soul Eater.

Soul Eater (命窃暗刃(ソウル・イーター), Sōru Ītā lit. Life-Stealing Darkness-Forged Blade): Soul Eater is the name of Lisette's personal weapon; it is a long-bladed, single-edged, Japanese-style sword known as a ōdachi. The blade itself is almost as long as Lisette is tall, yet despite this, she more often than not wields the Soul Eater in one hand; it possesses a scarlet blade and the black hilt has a trigger. Once drawn, the sword's blade telescopically extends to around twice the length of the scabbard. The Soul Eater is an existence similar to that of the exceptionally powerful katana referred to simply as "Archenemy" (不倶戴天, Fugutaiten) owned by the strongest member of Mermaid Heel known as Kagura Mikazuchi as both blades known as God Mowers (神薙, Kannagi); the highest class of sword, magical or otherwise, around. As with all God Mower-class blades, the Soul Eater was forged by a mysterious blacksmith who utilized a piece of their own soul in the construction – the pure essence of a single existence embedded within the blade granted the weapon a various amount of superhuman qualities that can be brought out through a suitable wielder's willpower. Indeed, if unsheathed, this "God Mower" could cause a cataclysm of unimaginable proportions- the skies, the earth, and the sea are all sliced in twain before the might of a God Mower-class sword as the sword displays the ability to cut through anything, including concepts such as time and space; Lisette can casually call upon its full power. Since as a God Mower-class sword, the Soul Eater is capable of cleaving through anything no matter its composition as long as Lisette points the tip of the blade at it, it can cut apart an armour forged from Orichalcum in several quick strokes, and even slice a laser-like Light Magic spell into numerous other beams before reflecting them in various different directions. The blade of the Soul Eater is also capable of nearly nullifying the effects of Healing Magic, leaving grievous injuries that would last for several months if not forever, meaning that against an enemy whom is able to regenerate with a superhuman swiftness, the weapon is perhaps the only thing that can kill them even if they pull themselves together from the atomic level. As a God Mower-class sword, the Soul Eater is composed of a special alloy that has been lost to the sands of time; this alloy is downright mystical, as it contains the properties of both exceptional sharpness and durability without sacrificing light-weight as a drawback, enabling Lisette to swing her sword around with relative ease, making her weapon seem as if it is as light as a feather.

Through a property referred to as Pointblade (鋒刃, Hōjin), Lisette reveals that the potency of her ōdachi is maximized when she strikes anything with the very tip of the blood-red blade as the point of the weapon was reforged and reinforced ten times more due to the extensive damage that it suffered before Lisette obtained it- while reforging the sword, the blacksmith incorporated various other alloys which were infused with numerous properties such as Magical Barrier Particles and the like, which only intensifies the deadliness of the Soul Eater when Lisette lands a successful hit with the tip of her sword; upon contact with anything recognized as a threat to Lisette, the tip of the Soul Eater breaks apart the weak point in that target. The alloy which the Soul Eater was forged from is nigh-indestructible, which renders it capable of feats most other blades would utterly fail at; firstly, and most obviously, the Soul Eater is capable of enduring an enormous amount of punishment, such as having its blade on the flat side being smashed with a magic-enhanced bomb that resulted in...well, there were no results, as the weapon received no damage even though the bomb devastated the surroundings; making it tremendously effective in defending against incoming attacks. The blade itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming techniques of both the completely mundane and the supernatural. Indeed, the blade of the weapon is capable of slicing through three thousand millimeters of reinforced steel as if it were a hot knife moving through butter; all this, within a single stroke. In fact, just by staring at the blade of Soul Eater long enough, some people have received minor cuts no matter their defenses- it is capable of cleaving through diamond and even some concepts such as flames effortlessly; and on one occasion, Lisette was capable of using the cold steel of the weapon to absorb an energy blast before returning it to sender via another swing of the weapon. Along the side of Soul Eater's blade is a serial of eight whorls that fill up with arcane energies as the battle continues- this is known as the Crowclaw Gauge (貯力の八小烏渦(クロウクロー・ゲージ), Kurōkurō Gēji lit. Eight Little Crow Whorls of Stored Energy), which serve the purpose of storing up arcane power for Lisette to unleash one by one or all at once, as per the nature of her Chaos Arts. The Soul Eater has a special charm cast upon it that ensures that once Lisette touches the weapon, it can never leave her hands unless she wants it to- this is due to her previous weapons either breaking or being lost once they were knocked out of her hand. This is overlaid with a Nullification Magic spell which ensures that this charm cannot be undone; the Soul Eater is also capable of destroying magical barriers and breaking curses that involve powerful Black Arts- as long as the blade's edge can target it, anything can be removed in accordance to Lisette's willpower. Lisette carries the Soul Eater sheathed at her side in the style of samurai known as buke-zukuri (武家造, housing for a military family); enabling her to draw the Soul Eater swiftly from the Phantom Sheath from a taitō (台刀, Sword Wear) stance.

  • LisettePerScabbard

    The Phantom Sheath; note the Lacrima vials.

    Phantom Sheath (命窃暗刃の銃鞘(ファントム・シース), Fantomu Shīsu lit. Gun-Scabbard of the Life-Stealing Darkness Forged Blade): The Phantom Sheath is where Lisette stores her Soul Eater sword; it is perhaps one of the most unusual blade-holding devices around; indeed, the Phantom Sheath is in the form of a shotgun with the barrels of which aligned with the grip, forming a straight line; the stock –which is rather long when compared to the rest of the firearm- of the Phantom Sheath is a deep crimson, whereas the rest of its components are the same dull silver as most metallic weapons. Of course, when sheathed, the Soul Eater covers and blocks the barrel of the Phantom Sheath, leaving it unable to fire normally until Lisette's main weapon is awakened to wreak havoc on her enemies; when used as a gun, the Phantom Sheath is capable of automatic fire, working similar to that of a machine gun- while it can be fired from all ranges, Lisette prefers busting caps in her enemy's asses from close and medium range. The scabbard appears to contain a rotary chamber similar to that of a revolver pistol filled with six types of elemental magical energies contained within Lacrima vials: green, cyan, red, dark blue, brown, and yellow- as Lisette begins to draw the Soul Eater from the Phantom Sheath, she swirls the rotary chamber around in order to attach a single magical blade, which is permanently affixed to the scabbard by shrouding the normal blade in the magical energies of her choosing. If Lisette flips the sheath around with the Soul Eater still stored within it, she is capable of using the trigger on the sword and the trigger on the Phantom Sheath to choose elemental Lacrima to fire at her enemies like a chain-gun. The Phantom Sheath has the slightly more mundane use of making its cutting force even higher at the press of a button due to pressurized air in the sheathe. When using this special function, it can launch from its "sheathe" at the press of a trigger, making her strikes ten times more deadly, and can also be linked to its sheathe via chain so it can swing through enemies and come back to Lisette.
LisettePerArm2

Lisette's Arm of Nyx.

Arm of Nyx (黒魔導悪化手の悪鬼竜(アーム・オブ・ニュクス), Āmu ofu Nyukusu lit. Black Magic-tainted Arm of the Evil Spirit Dragon): The Arm of Nyx is Lisette's left arm; it is a natural mutation technically, as she was born with the arm due to the fact that her parents experimented upon her in the womb in order to bring the family line's research into the forbidden arcane to a conclusion, drawing upon the powers of the divine as they realized that the Aznable family couldn't continue as the New Era was rejecting their very existence as a union between an ordinary human and an Entelexia. The Arm of Nyx takes the form of a red-and-blue-with-glow demonic left forearm which has glowing azure fingers and palm, though the back of the hand is a hard scarlet- but from the middle of the back of the hand down to the elbow has a blue glow that splits like veins; the claws are sharp enough to leave marks, but Lisette never uses them intentionally. The Arm of Nyx is said to be the embodiment of the Curse placed upon the Aznable Family by the God of Darkness, Nyx; it is the culmination of the punishment the God of Death wished to inflict the heretical clan with before the new rules for deity-kind were laid out. However, Nyx, unlike her associate the God of Life and Death known as Ankhseram, knows what curse will and won't backfire, and rather intelligently yet mercifully, decided to curse the Aznable Family's daughter with a replication of her own arm which only emerged after Lisette underwent the process of the Chaos Soldier Project in order to become strong enough to fend for herself. Lisette can also produce fifteen-inch long claws of bone that can expand forth and retract in accordance to Lisette's will from the Arm of Nyx – these claws actually extend from her fingernails and to that extent can be seen as a natural part of her augmented biology. When expanding from her already sharp fingernails, the these claws instantly shape themselves into the form of a slightly curved blade of a material that seems to be a mixture between an unidentifiable alloy and her natural fingernails, unlike the claws of normal mammals which are made of keratin – the claws are roughly cylindrical and tapering to really sharp tips in a similar manner to actual animal claws; interestingly, Lisette can simply extend the claws out from her fingernails barely a few inches to the point that the claws simply resemble slightly longer nails than normal – this allows the claws to be as extravagant and as compact as Lisette deems suitable. The claws possess a near unmatched keenness that is only surpassed by Orichalcum weaponry and the several God Mower-tier blades which were forged from an unknown material – they are inhumanly sharp to the point that they can cleave most organic and inorganic materials in twain; however, against objects that would normally be impossible to cut, if Lisette focuses enough, she can do the impossible and slice straight through it – a good example of this is the Benizakura katana which was forged from Orichalcum for the sole purpose of negating Lisette's healing factor and nullifying her Black Blood Mists, rendering any advantageous effect it would have in battle null and void, displaying that in the mortal plane of Earth Land, there's very few things that the claws are incapable of cutting. When emerging from the Arm of Nyx, the claws burst through the bandages covering the demonic arm and rip through the pulsating red and black skin with the misshapen finger tearing and bleeding profusely before the pain felt is negated almost instantly by her healing factor. Serving as a perfectly serviceable alternative to her Soul Eater sword, Lisette often incorporates these razor-sharp claws into her unarmed fighting style, allowing her to literally slash her enemies to ribbons. The Arm of Nyx possesses superhuman strength which is far beyond most other humans, even those utilizing power-enhancing magics and even Etherious, being capable of crushing all sorts of weaponry, even if they were stated to be unbreakable beforehand- in the heat of battle, in proportion to Lisette's remaining magical power, the Arm of Nyx never ceases glowing, though the intensity of the glow is linked to how much focus Lisette is channeling through it, her own stamina and emotional state, and presence of some beings, such as Gods and Etherious. While she constantly expresses discomfort with its existence, Lisette doesn't let the Arm of Nyx bother her too much; in fact, the advantages it brings her outweigh the freaky look of the arm. The Arm of Nyx constantly projects a red and black mist from the palm when in the heat of combat, known as the Black Blood Mist (黒血霧, Kokketsukiri) which has a wide variety of effects. Interestingly, the Arm of Nyx does not cost Lisette any magical energy to activate its powers- the reason for which is because her Magic Origin and thus her magical energy recognize her left arm as not being there, and instead, they focus on distributing her magical energy to the rest of her body- the Arm of Nyx can be said to be a mass of demonic energy fashioned in the shape of an arm separate from Lisette's body, having its own Magic Origin and everything.

  • Black Blood Mist (黒血霧, Kokketsukiri): The Black Blood Mist is a byproduct of the very existence of the Arm of Nyx; since Lisette awakened the demonic extremity, the Arm of Nyx constantly projects a red and black mist from the palm when in the heat of combat; Lisette is capable of manipulating the black and red mists as if they were an extension of her body, launching them at her enemies and using the mists as a getaway maneuver; since it's a power born from the Goddess of Darkness, it costs Lisette absolutely zero energy, meaning that she will never tire from utilizing this power, giving it a theoretically infinite use-time. The mists are fairly malleable when Lisette's willpower is used to manipulate its structure, it can be utilized either in an energy-like state or moldable solid that resembles crystal or glass, that will eventually dissipate or seemingly shatter. Due to the high amount of strength and energy it possesses as well as it's tendency to be sharply shaped when conjured and utilized for offense, defense, and supplementary purposes, it can be used as a dramatically impressive weapons or defense. However, that's not all; upon sensing an opposing attack which is supernatural in nature, whether it be Magic or a Curse or anything else which isn't physical or weapons-based, the Black Blood Mist begins to emit a powerful suction effect which diverts the opposing power's flight path and causes it to gravitate towards the Arm of Nyx, the Black Blood Mist of which effectively creates a terrible sucking wind, nullifying the detrimental effects it would have upon Lisette, serving as an effective defense. In addition, because the Arm of Nyx is an existence that is considered separate from Lisette's own body, while Lisette uses the demonic arm as a fulcrum for her Chaos Arts, the Black Blood Mists can merge together with the aether generated to form a potent mixture of yin and yang that dramatically bolsters the power, speed, and area-of-effect of each and every one of Lisette's Chaos Arts, adding to her credentials that Lisette definitely is the strongest wielder of the Chaos Arts in existence.
LisettePerDisguise

Lisette adorned with the Red and Black Robe.

Red and Black Robe (朱墨の衣, Shuboku no Koromo): The Red and Black Robe is the name of Lisette's personalized Shielder Suit (戦闘防護服(シールダー・スーツ), Shīrudā Sūtsu lit. Combat Protective Clothing); which is an extremely versatile and ubiquitous field-type defensive spell that summons a construct woven by a magician's magical energy utilizing Shape Transformation once they have projected their magical energy outwards as to enclose around their own body, forming a compact magical armour which is capable of protecting a magician from external harm. Unlike other protective spells, it is usually auto-cast by the user's Magic Origin upon entering combat and only dispelled when it is critically damaged, destroyed, or deactivated by the magician. In any case, Lisette's Shielder Suit, the Red and Black Robe takes the form of a shallow cut stygian black dress, a set of necklaces with an assortment of enchanted beads, a scarlet girdle-belt, and a pair of matching gauntlets which are also red and black. A sash composed of feathers hangs from the right side of her skirt; lastly, thigh-length black boots with a red splatter pattern cover her feet and legs. As the Red and Black Robe is forged from Lisette's magical energies, it can be considered an extension of her own body, and as such, she is required to will it away manually- and since it is woven from her magical energy, it is weak against abilities which nullify magic, such as Nullification Magic and Dispel. In any case, the Red and Black Robe is incapable of being permanently damaged no matter how much of a beating it takes, and even if it is dispelled Lisette is capable of re-summoning her Shielder Suit as she can instantly repair it with her own magical energy. The Red and Black Robe is more often than not compared to steel in strength, leaving Lisette unable to be wounded by either weapons or supernatural powers except with the greatest of attacks and its own weaknesses; allowing her to cancel out physical attacks and supernatural powers which aren't capable of mass devastation. The Red and Black Robe allows Lisette to tank attacks from a high-ranked Etherious without a scratch, and all spells and attacks are effectively reduced to pathetically weak attacks, meaning even qualifying blows directed towards vital points are rendered as minor scratches that can be healed at a quick rate. The defensive capacities of Shielder Suits are very high as they act as an impregnable armour made from magical energy overpowering others, allowing magicians to survive in life-threatening conditions, however, they cannot be completely relied upon for protection.

LisettePerMask

Lisette's Mask of Asteria.

Mask of Asteria (混沌著名の仮面(レイス・オフ・アステリャ), Masuku ofu Asuteria lit. Mask of Chaotic Eminence): The Mask of Asteria is a powerful Magic Item that's come into Lisette's possession which takes upon the form of a white mask that possesses numerous red markings that resemble veins – the mask also possesses a quartet of eye slits, giving it quite an intimidating appearance indeed. Lisette's Mask of Aesteria has been observed to have truly incredible amounts of durability, not even showing the slightest crack when struck in the face with a Fire Bullet spell upon its first emergence – perhaps even more glaringly, the mask was capable of completely negating a Sword Magic spell which involved the sword expanding and contracting at the speed of sound, causing the tip of the energy sword's blade to shatter upon contact with Lisette's Mask of Aesteria. Even when calling upon the powers of the Entelexia-style chaos, which is known to drive inexperienced users of the Chaos Arts insane, thanks to Lisette's calm and collected demeanour, she is always in control no matter the situation, constantly batting off attempts for the demonic force to take control of her body through sheer force of will and inner focus. Lisette has displayed the ability to shift the location of the Mask of Asteria in order to shield herself from various assaults of differing scopes – this process occurs near-instantaneously and can often take the opponent by surprise as their attack is instantly negated. Additionally, if Lisette's magical energy quantity is not in the low, she is capable of repairing large amounts of damage that the Mask of Asteria does suffer. This visually appears as stray eternano particles gathering and condensing upon the Mask of Asteria before these supernatural particles shape themselves into replacement portions of her mask; the process takes around three seconds, and she can re-summon her mask if it breaks five times in a row. However, the duration that Lisette can maintain wearing the Mask of Asteria is only ten minutes at a time, after which, she will have to wait an hour before equipping the demonic mask once more in order to enhance her combat prowess. In the case of Lisette Aznable, who was surrounded with negativity and darkness for most of her life before she decided to pack her things and get out of the environment she and her parents fled to, while she does have quite a bit of malicious intent boiling beneath her usual stone-faced expression and borderline emotionless personality, she's also constantly in control over her emotions as before she mastered them, her Arm of Nyx could go out of control and harm people even when she didn't intend them to. Because of this, she adopted her current persona as a way to prevent people from getting attacked by this black magic for no reason- as such, she used the Mask of Asteria to go all-out in battle as it released the personal limiters set by her- but over time, she had mastered and refined the Chaos Arts, preventing them from going haywire, though her personality still remained the same as she felt like annoying people was fun. As such, while the Mask of Asteria still causes her to display enhanced savagery, it isn't a necessity to use in the heat of combat anymore; though it's still used when Lisette wants to add some extra power to her attacks; considering that her other powered-up state, Arcane Mode, is a permanently activated one that results in no drain upon her magical power, her Tachyon Spirit Slayer Magic's Nextage Trance is the only "true" "transformation/evolution"-type spell that Lisette Aznable really has.


Powers and Abilities

Physical Abilities

Ways of Combat

Lisette is one of the most dangerous fighters of the current age; despite the "New Era" rolling in and the development of Full Contact Magic leaving many who don't update their Magic System in the dust, Lisette Aznable herself stays as strong as ever; partly due to her possessing the blood of the Entelexia flowing within her veins, partly due to her superhuman physical and supernatural parameters, and finally, partly due to her incredible savvy nature. While she was initially frail and sickly, the Chaos Soldier Project that Lisette was part of involved metabolizing and permanently augmenting all of her bodily functions to a level that transcended the potential of humanity, bringing her to the level of power that she should have been all along – effectively, she became the one and only next step in the evolution of humanity while still (slightly) remaining human. This gave Lisette superhuman speed, agility strength, durability, and intelligence while awakening her Entelexia blood, transforming a weakling into a powerful being and even further into something that could be considered completely unlike anything else on Earth Land.

Knowledgeable in several martial arts and numerous sword styles, Lisette assimilated any and all knowledge of combat into a fighting style with no equal – however, she is naturally attuned to the art of swordsmanship, and as such, she possesses incredible fighting skills enough to take down two squads of Rune Knights and five of the Ten Wizard Saints all while being in top shape. Uniquely, Lisette possesses an elemental affinity which is that of two instead of one – these elements are light and darkness; this is due to her mastery over the Chaos Arts which she achieved easily partially as a result of her being part-Entelexia; in combat, Lisette uses the Chaos Arts to augment every other combat method she has. More often than not, Lisette uses her Soul Eater ōdachi and her Arm of Nyx demonic hand to produce a brutal fighting style, constantly teleporting around using the Aetherial Translocation magic while utilizing Iaidō, a sword style which involves unleashing an immediate counter attack and then sheathing the weapon- striking so fast that the opponent does not realize they have been slain until she sheathes her weapon. Indeed, Lisette's pure destructive force mostly comes from her immense physical strength and her transcendent fighting skill.

Her mastery over the Chaos Arts is to the point that she doesn't use any other magics; but not that she needs them, considering that her usage is complimented by her ingenuity and impressive imagination, turning the concept of "manipulating the cosmos" into something more like a Molding Magic or Arc of Embodiment thanks to the latter traits – Lisette has achieved a mastery over the arcane that even the Ten Wizard Saints would dream of. Commonly, Lisette uses her Tachyon Spirit Slayer Magic's Tachyshaper subspecies ability in order to shape blades out of tachyons to launch at her foes in a similar manner to a rain of arrows. When charging one of her stronger attacks, she puts up a three-hundred-and-sixty-degree aether barrier to signify the overwhelming maelstrom about to be unleashed. With the Goddess of Darkness, Nyx, inhabiting her left arm, Lisette is capable of summoning parts of the evil god to attack, such as her pointed jaw and tail, her claws, and one of her many draconic heads which can also launch her miasma breath- Lisette can also summon Nyx's hide for an enhanced version of Aether Forge: Rhea's Protection through her Tachyon Spirit's Tensegrity, and its angelic wings for flight through Tachyon Spirit's Flare Wing; taking the Goddess of Darkness's ability to devour souls to its extreme- meanwhile, her God Soul: Nyx enables her to transform into a creature of pure darkness to devastate her enemies.

Swordsmanship
LisettePerSwordStance

Lisette's sword stance.

Master Swordsmanship Specialist: Lisette is one of the most skilled sword wielders around; while it has been derogatorily stated by people not-too-fond of her that it is because of her extraordinarily powerful sword, Soul Eater, indeed, the truth is quite the opposite. Lisette is a master of armed combat, which, as the name itself suggests, revolves around the usage of weapons, which users employ against their opponents at close range. However, more specifically, Lisette is perhaps one of the greatest users of bladed combat around; being a prodigy in the art of Swordsmanship (剣術, Kenjutsu), a discipline which is a martial art that focuses on the use of a sword. Many swordsmen are found throughout the Kingdom of Fiore, each possessing various levels of mastery. Most forms of swordplay, similar to most forms of unarmed combat, aren't properly classified as specific fighting styles. However, among them, Lisette can be said to be easily one of the most esteemed sword fighters of the current generation, displaying exquisite swordplay that demonstrates astounding speed, accuracy, and power that is beyond even the highest caliber warriors in the current day and age. Given her ingenuity, it should come as no surprise that Lisette incorporates maneuvers and motions of several other sword styles into her own form of swordsmanship, such as Battōjutsu, Kendo, Fencing of the refined French school, and last but not least, Fu Style Bāguàzhǎng. Being her forte in battle and her greatest asset, it should come as no surprise that Lisette Aznable is one of the better warriors of the way of handling a blade around; she is consistently competent in the art of swordsmanship, being one of the finest warriors that effectively dominated the followers of the way of the blade through fear from the shadows, many desperately hoping to become something even barely close to her level of mastery. Lisette displays nothing but the utmost of proficiency with a blade, said to have a near-mastery of swordsmanship no matter the size of the weapon. All of this is a consistent as long as she is wielding her Soul Eater as it is the only blade that she knows the ins and outs of, making it a "supreme weapon" which is the only armament that brings out her full potential. As befitting it being the only weapon she has ever wielded, Lisette constantly makes liberal usage of her God-Mower-class sword known as Soul Eater which is an existence similar to that of the fabled Archenemy in the heat of combat, showing absolute zero signs of mercy towards those that she fights. Indeed, she possesses an extreme level of fighting ability with her sword and impressive skills in regards to countless other fields - this enables her to out-fight and wear down any opponent that makes the foolish mistake of attempting to cross blades with her, with Lisette adapting rather easily to mitigate any weaknesses that her foe may attempt to exploit in order to gain an advantage over her, displaying enough skill to parry all sorts of attacks that are throw her way with ease.

Constantly, Lisette Aznable shows the true strength of her skill in regards to her blade in a decidedly offensive style—specifically focusing upon the virtues of speed, and strength; unleashing strikes that "start in a split second" and "end in a split second", meaning that energy isn't miss-used outside the attack; the only defending she ever does is while stationary; her blade is near impossible to defend against as her swordsmanship is touted to step far into the domain of the gods. With her ōdachi roaring, her swings cleave the air apart, with every strike being akin to cannon-fire, throwing out roaring gusts which can cut through time and space at its highest level of power. Due to the length of Soul Eater's blade, Lisette possesses great range on her attacks, which can give many of her enemies great difficulty when trying to get in on her; as a majority of Lisette's attacks with her blade possess consistently acclaimed reach and an activation phase which is as swift as the wind while covering wide arcs due to the length of her weapon. When in her normal fighting stance, Lisette holds her weapon above herself at her following side/arm and puts her leading left hand out with its open palm being shown. Incorporating the theories of the Yagyū Shinkage-ryū and its ancestor, the Shinkage-ryū, both of which were a kenjutsu school founded by Yagyū Sekihusai Muneyoshi and his teacher Kamiizumi Ise-no-kami Fujiwara-no-Nobutsuna respectively into her swordsmanship, Lisette's swordfighting style is rather unrestrained in its motions and maneuvers, with her mastery over the blade and her ingenuity working in tandem in order to take account the opponent's strengths, weaknesses, and their own weaponry, adapting to suit the situation – this is the complete opposite to other ways of combat, which more often than not teach the students to assert their dominance while disregarding the opponent. Lisette commonly uses her eagle-like eyesight in order to analyze the geography of the terrain, the direction that the wind is blowing, and the time of day as well as many other parameters in order to gain any manner of advantage over her opponent, using her blade not only to defend her position, but also adapt in facing various different individuals with varying scales of power, in a similar manner to how a captain must consider the winds and change sails in order to travel in the best direction to reach their objective. In that way, Lisette's swordsmanship can be considered similar to a hunting hawk, which must constantly reconsider the best trajectory in which to strike effectively, anticipating everything in order to be able to assess and definitively act. As she moves with the mind as to move with the body, if her Soul Eater does not bring the movements of her adversary to a screeching halt, then Lisette adapts to suit the rhythm of her adversary, thus getting into their mind as to discover their weaknesses and thus exploit them to Lisette's advantage.

LisettePerSword

Lisette utilizing the Style of the Undrawn Longsword to dispatch Annarose Antoinette.

Lisette is also capable of utilizing the Style of the Undrawn Long Sword (抜かぬ太刀の型, Nukanu Tachi no Kata), which is a rather unorthodox sword style which involves the use of a sheathed blade, developed for the purpose of a single swordsman defeating countless foes without using lethal force that's said to be rooted in the principle of Aiki (合氣, Joining the Spirit), which is a tactic in which the fighter blends (without clashing) with the attacker, then goes on to dominate the assailant through the strength of their application of internal dynamics to affect techniques; but more importantly, the Style of the Undrawn Longsword is centered around its kenjutsu-derived variant, the Katsujinken (活人剣, the sword that gives life), which is the concept of wielding a blade not to kill the opponent but wield the weapon to an unrivalled determination in order to get the user's opponent to back down. Characterized by its impressive usage of the ichi no tachi (一の太刀, sword of only one cut) which involves a single stroke that defeats an opponent, considered to be a swordsmanship equivalent to the knock-out, which is a fight-ending, winning criterion in several full-contact combat sports, the Style of the Undrawn Longsword is a style of kenjutsu which is quite possibly one of the most out-there swordsmanship schools around. The Style of the Undrawn Longsword is a fighting style that seems to have first originated in the region of Fiore - while not much is known about its origins other than a samurai known as Mitsurugi no Yagyū (三剣の柳生(ミツルギ・ノ・ヤギュー), Mitsurugi no Yagyū lit. Three Swords of the Pure Willows) whom originated from Joya developed the fighting style, it seems to have certain ties to swords of any kind which possess unparalleled sharpness; those swords that are stated to be capable of cutting somebody who just gives the blade a passing glance; these swords are referred to as God-Mowers (神薙, Kannagi); the highest class of sword, magical or otherwise, around. Indeed, if unsheathed, these "God Mowers" could cause a cataclysm of unimaginable proportions- the skies, the earth, and the sea are all sliced in twain before the might of a God Mower-class sword. This might beyond all compare in terms of weaponry is uncontrollable and a wielder, no matter how powerful they are is unable to suppress this world-destroying power- for this reason, a new method of fighting for the owners of these blades had to be created- unwilling to sacrifice speed and power drastically, yet still keep an incredible amount of strength (and somehow not just doing the simple solution and just using a new sword), something never seen before was forged in order to accommodate for the handicap of being unable to use a God Mower's full power.

The Style of the Undrawn Longsword is something completely out of ordinary- in fact, it is uncertain if it can be classified as a sword style or not; as technically it does not incorporate the cold steel properties of a weapon. Every attack is initiated by the user wielding their blade's sheath with the left hand and resting their right hand in correspondence to the weapon's pommel. While this style of swordsmanship does exactly as its name indicates, never exposing the cold steel of their sword, it has an unusual property which enables a user of the style to slash into and pierce an opponent as naturally as if they were wielding an unsheathed blade- this is achieved through minute magical manipulation, bringing out a small portion of their blade's inherent sharpness, extending it outside of the sheath. From here, the swordfighter harnesses a strange fusion of immense swiftness, thrusting, slashing, and stabbing strikes with their sheathed blades, and a pseudo-clairvoyance in order to preemptively guess the next action of their opponent and the accompanying motions and then counter with an even stronger strike in accordance. All motions that the fighter themselves exerts are executed with only the most subtle of movements in order to keep up economy of motion and reduce chances of physical over-exertion down to zero, conserving energy while still lashing out with their blade with enough force to overpower the opponent. As a style of swordsmanship that is utilized for the purpose of incapacitating the adversary rather than inflicting very real harm upon them, the Style of the Undrawn Longsword changes fatal attacks into strikes that do naught but lead to unconsciousness - instead of cutting damage, the swordsmanship style simply deals significant blunt-force trauma; though the user is capable of shifting between both at a moment's notice. While it is commonly perceived that wielding a sheathed blade would cause limitations to a swordfighter's movements, such as having to suffer through the addition of weight and the possibility of their blade slicing through the sheathe itself, there are no such drawbacks to the Style of the Undrawn Longsword- it is as swift as lightning, enabling a practitioner of this fighting style to engage and overpower fellow swordfighters with a flurry of slashes as swift as lightning departing from the heavens, crashing onto the earth. Since the user's sheathe is layered over their blade, when the user deems it appropriate, they are capable of modifying the properties of their blows, enabling them to switch between slashing attacks and inflicting blunt damage on a whim.

Each attack unleashed through the utilization of the Style of the Undrawn Longsword generally has two steps to the motion which makes sure that the swordfighter is never caught off-guard while striking with the unorthodox fighting style. The sheer velocities that the user of the Style of the Undrawn Longsword moves at is actually result of the constant application of a variant of the Reduced Earth high-speed movement technique referred to as "godspeed" (神速, shinsoku), granting the wielder the ability to shoot forth like a speeding bullet near-instantly; this speed is applied to their entire body as well, enabling them to strike at speeds considered invisible to the naked eye, effectively granting the user the ability to close the distance and then strike the enemy down with their sheathed sword in a split-second. Due to a combination of factors, the Style of the Undrawn Longsword is quite difficult to master despite many of its users being capable of fully understanding its various teachings and skills – indeed, many users of the swordsmanship style rarely become "true" masters and bring out its full potential; this includes one of its most prominent practitioners, the Mermaid Heel magician Kagura Mikazuchi; however, Lisette Aznable has been the only wielder shown to have exceeded the limits of the Style of the Undrawn Longsword, going beyond velocities that are already considered unearthly. Indeed, Lisette herself is one of the most skilled practitioners of the Style of the Undrawn Longsword (as she is with almost anything related to bladework); though the way she goes about it certainly is unorthodox- that's right, even crazier than smacking people around with a sheathed blade. Incorporating the Way of Drawing and Resheathing (居合道, Iaidō) into her own iteration of the Style of the Undrawn Longsword, Lisette is able to quickly unsheathe her blade for a rapid attack and then sheath again even in mid-motion, performing a variety of smooth controlled motions of drawing a blade from its container, more often than not just a standard scabbard, striking out at the opponent, removing blood from the blade, and then returning the sword to its container in one flawless move. Typically, when using the Style of the Undrawn Longsword, Lisette wields her Soul Eater ōdachi which is still stored within the Phantom Sheath by gripping the weapon on its near end of the hilt and pommel – while this stance is hard to master and requires years of training and memorization in order to use, it grants her sword an extended reach that allows its length to touch far and wide even if she swings it on a habit. Thanks to the Phantom Sheath's firing mechanism with a trigger located below the sword's hilt, Lisette is capable of launching the Soul Eater from the sheath and use the Way of Drawing and Resheathing with a drastically increased momentum.

This movement is almost impossible to predict, transcending any precognition skills -supernatural or otherwise- and any humanly possible reaction speeds, effectively giving the practitioner a clean hit upon the enemy. But there's more; Lisette is capable of executing all sorts of attacks against single or multiple enemies creatively, stabbing, piercing, thrusting, slashing, and simply whacking the enemy with her sword once it has been drawn from its container, often executing multiple slashes in a row of numerous types in the blink of an eye before the motion ends. Normally, a practitioner's speed at drawing and unsheathing is so fast that that they are capable of attacking before spells are cast and weapons are manifested, making it extremely efficient against the likes of both Caster and Holder Magicians- though not as effective against regular warriors; as their lack of magical powers could hamper the user's advantage because obviously, they have no magic to take advantage of. Lisette herself is shown to be able to slash at enemies that are seemingly out of her blade's range, as the air pressure unleashed by the speed and force of her swings possess a power all of her own- indeed, the air pressure released is effectively an extension of her slash, a swift moving blade of invisibility that possesses the properties of the original sword swing. Furthermore, Lisette's speed with her blade is shown to enable her to deflect numerous bullets, whether supernatural or not, in rapid succession in a single swing and she is able to strike so fast that the opponent does not realize they have been cut until Lisette returns her blade to its seal; slicing up to ten times in a row in the span of a few moments while the enemy is unable to do anything about it. The speed and precision of the Style of the Undrawn Longsword is able to inflict a lethal blow on Lisette's opponent without staining her blade with blood, and even slice open the head of a large demon. Lisette herself has a notoriously quick draw speed; measured at about 0.05 seconds, more often than not attacking before the opponent can even breathe or think about how to counter. Through a property referred to as Pointblade (鋒刃, Hōjin), Lisette reveals that the potency of her ōdachi is maximized when she strikes anything with the very tip of the blood-red blade as the point of the weapon was reforged and reinforced ten times more due to the extensive damage that it suffered before Lisette obtained it- while reforging the sword, the blacksmith incorporated various other alloys which were infused with numerous properties such as Magical Barrier Particles and the like, which only intensifies the deadliness of the Soul Eater when Lisette lands a successful hit with the tip of her sword. As such, striking with the very point of her sword magnifies the knockback and damage dealt upon the target tenfold – this somewhat encourages Lisette to keep a very slight distance between herself and her adversary while in battle; while her ordinary strikes are still astoundingly strong, hitting with the after-mentioned tip only enhances it even further.

Lisette Aznable is noted to possess such incredible skills in the art of wielding a sword that it is well-documented that she is knowledgeable of separate styles of bladed combat alongside the extremely generic and unnamed sword style which everyone knows which she more often than not utilizes when she isn't giving a battle her all – she has shown that when using any of her learned swordsmanship styles, she is capable of switching from one fighting style to another in the blink of an eye without any time needed to re-calibrate her swordsmanship, flawlessly transitioning from an offensive battle method to a more defensive style and then changing to focus on speed in the blink of an eye and with such smooth movements that to onlookers, it more often than not appears as if Lisette has not changed her stance in the slightest, utterly confusing them as they're left to keep guessing which fighting style Lisette has "activated" at the moment while she darts around them like a gentle breeze which suddenly intensifies to become a searing gale and then a gust that pushes the opponent back; all this, in the blink of an eye. Lisette is known to fight in a manner which seems as if she is making things up as she goes in order to overwhelm the opposition through a combination of strength and unpredictability, reflecting and parrying blows from all sorts of opponents, many of them stronger and faster than herself with ease while also pushing towards them and going on the offensive. Indeed, her swordsmanship does the title of the "Red-and-Black Feathered Falcon" justice, as her reputation echoes throughout every corner of the land, her skills having stepped into the realm of unbelievable presentations and surpassed the prowess of those whom could previously claim to be the definite master of swordmanship - it's said that Lisette could very well be a more proficient swordsman than Kagura Mikazuchi, and to add insult to injury, both use the general same bladefighting style, with Lisette possessing a mastery over the Style of the Undrawn Longsword which transcends any other utilization of it while the crimson steel of her Soul Eater howls like a savage beast as Lisette swings her blade around with wild abandon, cleaving the air apart as every thrust launched with the blade that can mow down gods releases an output akin to a nuclear bomb, as the sheer destructive force of her attacks are the result of her immense physical strength and transcendent movements; she swings her Soul Eater at speeds invisible to the naked eye while displaying only the smallest of motions, keeping her own eyes observant of her enemy so that she could take advantage of any mistake that they make as her sword strikes are capable of completely annihilating enemies in a few blows.

No matter where Lisette is, such as grounded or while airborne, she is capable of striking out with her Soul Eater with none of the swing's speed or strength being diminished by the atmospheric conditions - she can slash with her sword in any direction that she deems suitable, with each of the four cardinal directions and anything in-between being fair game. Each of Lisette's attacks possess phenomenal power that is more often than not a sure-killing strike from which defensive maneuvers are impossible, rendering her sword not limited to the prospect of a "target", but rather, what the scarlet blade aims at is the world itself. She is also able to spin her sword around whether or not it's sheathed, allowing her to deflect many a projectile launched towards her, and Lisette can charge her blade by holding it and focusing for the briefest of moments, resulting in her doling out a much more powerful slash that can smash everything the sword's edge comes into contact with to smithereens. With her Chaos Arts, Lisette is able to charge aether within her blade and from there alter the properties of the blade through drawing the Soul Eater from the Phantom Sheath, swirling the rotary chamber around in order to attach a single magical blade, which is permanently affixed to the scabbard by shrouding the normal blade in the magical energies of her choosing in accordance to the six different Lacrima, allowing her to go up against the opponent with various elemental-imbued sword strikes in a similar manner to that of Spellblade, such as unleashing burning, shocking, chilling, and splashing attacks while being in certain situations, granting Lisette almost unlimited amounts of versatility in any situation. One of Lisette's more unorthodox attack maneuvers is a powerful continuously rolling slash which involves Lisette spinning around at high speeds - this can be done either vertically or horizontally, turning her into a buzzsaw of death each time, and it can be done while in motion whether airborne or running around; this strike can seemingly go straight through anything as long as she isn't stopped by terrain or an enemy who doesn't die instantly at the hands of the attack - often, Lisette extends this to a falling downwards thrust with the tip of her blade pointed at the ground, or while dashing when performing it, she can suddenly rise upwards to leap into the skies, still whirling around.

One of the greatest strengths of Lisette's fighting style is its unpredictability, displaying unparalleled swinging speed and an overwhelming power as her attacks give off the visage that she is wielding countless blades at once - moving blindingly swiftly to the point that her attacks flow into each other the perfect precision, moving too fast to properly see and thus creating a rapid hurricane of winds that are referred to as 'sword strikes', a near invisible weave of burning steel blurs around in the heat of combat. Despite the swiftness and strength of her blows, in terms of movement, Lisette prefers to menacingly stroll up to her enemies, approaching her enemies slowly while exerting a small amount of her Magical Aura in order to let her intentions be clear to them while ever-so-casually countering anything and everything that her enemy throws her way; after all, if Lisette is going to kill somebody, they had better believe that she's not going to actually run up to them; though utilizing the Aetherial Translocation magic for teleportation is perfectly fine. Once in range, everything goes to hell for her enemy as Lisette reveals to her enemies that each and every one of her attacks is a fatal blow that needs to be defended against or evaded entirely, relying on an overwhelming combination of speed, precision, and brute force when swinging Soul Eater as her attacks land as quickly as lightning while the force of her impacts are akin to a major earthquake as her blade rends the earth with every strike, destroying everything that comes between her and her goal of "promised victory"; it is said that Lisette's swordsmanship is akin to that of a lightning strike descending from the heavens and crashing down upon the vulnerable earth, dealing relatively moderate amounts damage no matter any precautions taken- it is an incredible method of utilizing the power of swordmanship which can do naught but utterly annihilate the enemy, causing untold amounts of destruction with her Soul Eater for every swing, effortlessly knocking enemies away who would normally be able to evade or block. When fighting with her blade, the terrain and environment around her becomes an extension of her ōdachi; powerful howling hurricanes surge forth as they tear the landscape asunder; by stabbing her blade into the earth, she can unleash earthquakes which devastate the area, shaking up the foundation of the ground as innumerable fissures and chasms spread outwards. Indeed, one could consider Lisette's skill with a blade akin to a natural disaster, transforming the vicinity of the battle into a furious maelstrom of absolute destruction, indeed, within the heat of battle, Lisette becomes an existence akin to Shiva, one of the three major deities of Hinduism whose power is said to be limitless.

  • Sword Pressure (剣圧, Ken'atsu): Sword Pressure is a basic ability which can be learned by almost everyone and their mother, but it sure is deadly if utilized properly; it is the most basic techniques that one can perform with their sword. When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash. Lisette herself is noted to be an expert at drawing out the full strength of Sword Pressure, launching invisible blades of wind with even the slightest movement of her Soul Eater- these razors of air are capable of slicing through solid steel like it was shitty papier-mâché, rending clean through the valuable alloys which form the foundation of civilization. With a swing of Soul Eater, Lisette can whip up unfathomable winds which cleave into anything and everything in her path, ensuring that she can achieve the concept referred to as "absolute victory" in the blink of an eye. For one to reach the level of skill and power that Lisette utilizes this ability, they would have to train day and night, swinging their sword endlessly and fiercely until they could release absurdly sharp blades of air and miniature tornadoes—all from a simple swing of a sword.
    • Judgment Cut Storm (剣圧全開・一刀昇天万刀(ジャッジメント・カット・ストーム) Jajjimento Katto Sutōmu lit. Sword Pressure Full Throttle: One Sword Gives Rise to Ten Thousand Swords): The Judgment Cut Storm is perhaps Lisette's most notable non-magical attack- it was developed by her as a "sword pressure that goes beyond sword pressure". When initiating Judgment Cut Storm, Lisette holds her blade sheathed for the briefest of moments, focusing on nothing but the adversaries before her; in a split second, a click of a button on the Nightmare Sheath, Lisette launches the Soul Eater out of its hold with the force of a bullet- catching it mid-draw and unleashing a powerful upwards swing at speeds faster than the eye can see that is bolstered by her Chaos Arts, allowing Lisette's slash to bend æther while casually generating it, causing the air space to gap; thus, this causes the slash to generate a truly enormous amount of pressure; howling winds surge forward as incredible tempests tear apart the landscape, all from a single slash; sending her enormous pressures through the air at such a velocity that the person struck by the Judgment Cut Storm is assaulted by countless invisible blades which happen so fast that they would normally be unable to properly react in time, carving up their body into mincemeat down to the cellular level and devastating everything that the pressure released from the Soul Eater even so much as touches while vaporizing incoming projectiles and rending the landscape in twain. The Judgment Cut Storm can deflect both physical and supernatural-based attacks and attack at the same time, making it both an offensive and defensive technique. It is a very useful and impossibly powerful technique that can connect rapidly and accurately, which works well with her impressive speed and agile techniques. Everything that is in her range is smashed to atoms like a bug, their feeble bodies shattered effortlessly even if they attempt to resist the Judgment Cut Storm; the combination of Lisette's overwhelming strength and her law-defying speed makes this attack ever-the-more deadlier, as she strikes at such a velocity with the Judgment Cut Storm that more often than not, her opponents don't even realize that she's landed a killing blow until they become aware of the fact. The Judgment Cut Storm, at its lowest levels of power, is stated to have the force of ten cannonballs smashing into the frame of her helpless opponent, obliterating and eradicating her enemies without fail or mercy. At its highest levels, the Judgment Cut Storm is capable of parting the clouds.
  • Octaslash (八刀一閃(オクタスラッシュ), Okutasurasshu lit. Eight Blades in a Single Flash): Octaslash is a powerful sword technique which involves Lisette performing a single slash which can be followed up with a variety of other sword strikes that can take the form of any blade-related attack – all of these strikes seem to land one after the other in quick succession. When performing Octaslash, Lisette focuses for the briefest of moments, waiting for the approach of her opponent – once the opponent takes the bait, she slashes forwards with a single sideways swipe that catches her foe off-guard, trapping them in the arc of her sword's reach and allowing Lisette to unleash Octaslash by chaining successive strikes together, each with different maneuvers for all attacks except the first. When using Octaslash, Lisette can deal a quick serial of consecutive blows which deal the full amount of damage, defeating her enemies through a continuous onslaught of two or more strikes for every split second; indeed, she often attacks rapidly side-to-side with wide, sweeping combos that leave little time to block or evade, leaving a trail of aether behind in the wake of her slashes as once the opponent is caught by the initial strike, they are effectively trapped, something only reinforced by Lisette keeping up her vicious flurry of steel, denying her opponent the chance to counterattack; the sheer variety in the attacks makes the move very versatile and somewhat unpredictable if used correctly. If performed while Lisette is airborne, the first swipe can delay the effects that gravity has upon her frame through the sheer speed that the blade is swung at, slowing her descent speed and granting her a fair amount of horizontal distance as the rest of the combo attack lands at such momentum that it seems almost simultaneous, effectively counting Octaslash as two strikes instead of eight as Lisette unleashes mammoth strings of heavy damage. Typically, when harnessing Octaslash, Lisette unleashes mammoth strings of a variety of thrusts, slashes, and swings from all directions towards her opponent, showing no mercy with the attack while never holding back and instead striking at her adversary with the best of her ability. The start-up for this attack is rather slow and easy to counter-poke, but Lisette deals an enormous amount of damage if she connects as it is a eight hit combo, making it an incredibly rewarding desperation attack; possessing a very high minimum damage and a deceiving amount of range- overall, due to its very nature, Octaslash is known to be an exceptionally powerful attack and one of the greatest finishing moves in Lisette's arsenal; perhaps, it is her strongest blow.
    • Octaslash: Elements (八刀一閃・合成七因子(オクタスラッシュ・エレメンツ), Okutasurasshu: Erementsu lit. Eight Blades in a Single Flash: Combined Seven Factors): Octaslash: Elements is a variant of the standard Octaslash attack which involves Lisette charging her Soul Eater ōdachi with the seven elemental energies within her Phantom Sheath in order to boost the power of the combo. Lisette places the Soul Eater back within the Nightmare Sheath, swirling the rotary chamber of the scabbard around in order to shroud her ōdachi in the elemental magical energies contained within Lacrima vials of her choosing- green, cyan, red, dark blue, brown, and yellow- as Lisette begins to draw the Soul Eater from the Phantom Sheath, the sword takes upon the properties of the elemental energies. At this point, Lisette charges forward, stopping at the first opponent she tackles, with the enemy hit by Lisette's tackle being knocked high into the air, trapping them for the next stage of the attack. Cycling through all elemental energies, Lisette unleashes a series of eight consecutive blows, slashing her opponent eight times in a ferocious multi-hit combo- though the attack starts and ends with a slash from the un-modified ōdachi. As the Green Magic slash binds the opponent in place with tree branches, the Ice Magic slash lowers their body temperature drastically, resulting in the weakening of movement, whereas the Fire Magic slash causes a fiery explosion upon contact- the Earth Magic blow launches them upwards with rising pillars of rock, the Water Magic attack douses them in water, leading to the next attack- the Lightning Magic strike viciously electrocutes the enemy upon the landing of the blow, enabling Lisette to finish them off with a vicious regular sword attack which slams her and her opponents to the ground in a mighty explosion of red and black aether that releases a powerful shockwave, ending the combo and sending the enemy careening across the landscape at a terrible velocity.
  • Climhazzard (天空昇落烈斬(クライムハザード), Kuraimu Hazādo lit. Aether Rising and Falling Furious Slash): Climhazzard is a powerful sword technique which involves Lisette swiftly swiping upwards in a spiralling leap at high altitudes with her blade extended horizontally-to-vertically before slashing downwards. When performing Climhazzard, Lisette focuses intently, before utilizing minute amounts of magical manipulation in order to kick off the ground at twice the speed of sound, leaping upwards in a spiralling motion, with her Soul Eater blade being extended from the ground to the heavens in an arcing motion all the while – sometimes, this strike will catch her enemy in her grasp, but most of the time, it serves as a beginning for the attack as she rockets upwards a moderate distance off of the ground with some horizontal movement as well, uppercutting with a sword slash hilt first – during the first few moments of the attack's preparation, the arcing blade swipe seems to do more damage than the rest of the ascension phase of Climhazzard. While being launched upwards, the aether that coats Lisette's sword is shown to emit golden energy which scatters off of the blade, creating a razor-sharp disk of aether coating her sword that can slice through nearly anything. The spinning element of the attack increases the penetrative power of the attack while Lisette launches herself upwards, the opponent being carried alongside her ascension if they were struck, and the moment that Lisette reaches the maximum height allowed with the attack, she is capable of slashing downward while falling- the aether coated upon the Soul Eater grows in intensity when descending, as it begins to absorb more and more eternano ambient eternano within the vicinity in order to bolster its next attack- upon contact with the ground, the aether imbued within the Soul Eater erupts in the form of a shockwave of energy that takes upon the visage of countless pillars of golden flames which spread out for several meters, themselves wreaking more and more havoc as anyone unfortunate enough to come into contact with the burning pillars takes severe damage as the flames burn through the skies and earth. While the ascension period allows her to rise to incredible heights vertically, the same can't be said for its horizontal rising, but even so, Climhazzard is known to be a highly rewarding sword strike to use that possesses a rather noticeable element of surprise if timed perfectly – the ascension phase of the sword strike comes out in a split-second, with the only indications of Lisette beginning to use the attack being her sword lowering to slowly touch the ground. All of this combined, Climhazzard is best utilized as the ending blow for a combo, as the arcing slash upwards can deliver an enormous amount of knockback to send the opponent upwards which scales based on falling speed and weight instead of damage, more often than not leaving them open to the second step of the technique.
  • Counter (魔力集束迎撃(カウンター), Kauntā lit. Magical Energy Collection Counterattack): Counter is a Sword Magic spell that enables the user to counterattack to deliver damage to the attacker when the user is hit. Counter is one of the more simple Sword Magic spells in Lisette's arsenal; indeed, Counter is not actually related to Lisette's version of swordsmanship but rather, it is a Sword Magic spell that anyone and their mother can learn without time and effort; and even so, due to the Chaos Arts and Lisette's mastery over the arcane, her iteration of Counter cannot really be considered a Sword Magic spell in the first place. When performing Counter, the user focuses a large amount of magical energy into their sword, holding their weapon in front of them in a wide manner in a reverse grip as if they are striking a rather subtle pose while they anticipate the attack about to be unleashed by their opponent- with their sword in this position, it begins to gather and condense eternano onto the cold steel in order to augment its own protective capabilities drastically. By tensing up and focusing, the user's magical energy shrouds them as a "protective casing" of sorts, causing the user to gain an immunity to flinching and taking less knockback from a powerful strike; meaning that the user can resist a single hit before all sorts of attacks can affect them as normal, thus interrupting this spell's set-up period. In any case, the moment that the enemy's attack impacts upon what would normally be assumed to be the user's body, the stillness of the user's sword neutralizes both the supernatural and kinetic energy released by the enemy's attack, enabling the user to effortlessly resist attacks that would more often than not be absolutely devastating, as their magic-shrouded blade completely negates the effects and blow-back of an incoming attack. After about one second or when the opponent foolishly strikes, any attack other than a grab which the user utilizing Counter is struck by will turn the user invincible by further hardening the protective casing of magical energy around their body for the duration of her retaliating strike, leaving the enemy open for a follow-up attack. If the attack is a projectile, it will simply be deflected behind the user and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the invincibility ceases. Not only does Counter allow the user to immediately counterattack, it returns the original the technique back along its original course. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade. The reflection is so swift that it appears as if the user had launched the attack, confounding many an opponent. In any case, the user's counterattack by itself causes no wounds to appear, but simply reverses the pain associated with the wound that the attack would cause to the user onto the opponent. Alternatively, Lisette is capable of using Counter in a rather unorthodox manner by waiting until the opponent strikes her guarding stance before making a sudden movement and attacking them from an unguarded spot. Generally, the movement that she makes depends on the attack sent at her and the size of her opponent; but one of the most common movements that she makes consists of her using the moment in which the opponent strikes her to open an Aetherial Translocation portal and then teleporting behind the enemy, slashing them with her sword or kicking them down.
Unarmed Combat

Master Hand-to-Hand Combatant: Typically, due to Lisette being one of the best swordswomen in Earth Land and the multiple backup methods that she has in store to prevent anyone from separating her from her Soul Eater blade or even generating a new sword from energy using her Tachyshaper spell Tachyshaper: Discutter, hand-to-hand combat isn't much of a concern as she remains supremely confident in her fighting style no matter what she goes up against, displaying unparalleled swordsmanship which can split a large opponent into fifty portions in a split second. But even so, given how much she plans ahead in the furious heat of combat, despite all of her focus upon the art of swordsmanship, there is absolutely nothing even indicating that Lisette is not competent in a straight-up brawl; in fact, she is as deadly when utilizing hand-to-hand combat as she is when utilizing her weaponry. As a master of martial arts, which are codified systems and traditions of combat practices, which are practiced for a variety of reasons: as self-defense, military and law enforcement applications; as competition, physical fitness, mental and spiritual development; as well as entertainment and the preservation of a nation's intangible cultural heritage, Lisette is a peculiar sort in that she doesn't really have a defined fighting style, nothing like boxing, which is a predominantly western style of hand-to-hand fighting, and wushu, which originated in the Eastern regions of the world; no, Lisette Aznable discards any categorization of such in order to produce something that's completely unique to herself - thus, she could technically be considered a user of Mixed Martial Arts (総合格闘技, Sōgōkakutōgi), also referred to as hybrid martial arts, which involve the integration of techniques and theories from various other forms of martial arts around the world to create a fighting style best suited to its individual wielder; this fighting style does emphasize its origins as a mish-mash of styles, whereas numerous other martial arts simply borrow and adapt from other styles, they cannot really be considered true hybrids. While one wouldn't guess it just by looking at her and her mastery of swordsmanship, with many figuring that somebody can't be capable of that much skill in both armed and unarmed combat, Lisette is proficient in many traditional forms of martial arts, such as Shaolinquan, Wing Chun, Judo, Karate, Muay Thai, Bāguàzhǎng, Boxing, and last but not least, unarmed street fighting. Sifting through all of these potent martial arts styles, Lisette learned a majority of them over a ten year period, and while it isn't known about her exact ranking in most of these martial arts, the fact that she was even capable of doing such a thing is an impressive feat in itself. Indeed, in line with her nature and potent abilities, Lisette has adopted a fighting style where she fights her opponents using powerful blows, to which all of her attacks have a significant amount of force behind them. Lashing out at her opponent with countless flurries of strikes of all kinds, such as different types of punches and kicks, headbutts, elbows, knees, and palm strikes.

In a battle, while Lisette normally uses martial arts alongside her sword in the form of one-handed slashes, parries, and thrusts accompanied by powerful unarmed strikes to disorient her opponent or uses kicks to keep some distance between herself and her adversary as to allow her to think of how to attack next or prepare a high-powered spell, even when she decides not to use her Soul Eater blade, Lisette has proven herself an exceptionally deadly foe. In line with her nature as a half-human super soldier of sorts with complete dominance over the primordial force of chaos and the fifth element, aether, Lisette's fighting style focuses on direct, brutal, unrestrained and powerful hand-to-hand combat which incorporates blows and movements from all of the martial arts that she has studied over the past decade, with heavy reliance on her Chaos Arts which work in tandem with her constant unarmed strikes to create a deadly combination which involves her unleashing powerful blows upon her opponent, striking downwards with karate chops and sending them hurtling backwards with roundhouse kicks; all attacks that Lisette displays have a significant amount of force behind them, something which is only bolstered further by her magical prowess. Lisette's overall fighting style when unarmed is referred to the Waterfowl Cutter (水鳥切, Suichōsetsu), as it makes liberal application of Lisette's intensely sharp claws and her agility as well as her power to produce a method of battle which can be compared to a swan gracefully gliding across a pond – yet at the same time, its destructive power can be considered unequaled with Lisette slicing the opponent with her razor-sharp claws while darting about the battlefield, allowing her to slaughter those whom she deems her enemy with devastating yet mesmerizing beauty. Like her sword-fighting style, Lisette despite her overwhelming speed and strength, tends to be extremely patient in the heat of battle, waiting out the opponent's attacks while defending from numerous blows with just her deceptively powerful arms and legs, more often than not taking up a traditional boxing guard stance in order to defend while her opponent gets more and more exhausted. From that point onward, Lisette lashes out spectacularly while continuously switching between martial arts styles to keep the enemy on their feet and unleashing a vicious flurry of blows which seem to synch up to appear like her fists and feet move like a flowing river, letting off dozens upon dozens of attacks while her foes can only guess how these strikes reached them in a span of a split-second, attacking from many different angles at once; her nimble yet tough arms, legs, and her other extremities piercing and shattering rock and bone like they were a hot knife going through a giant damn tub of rich, creamy butter at velocities beyond the comprehension of an ordinary human, even if they had a specialized form of Eye Magic or a variant of psychic power such as clairvoyance; as Lisette generally strikes with omnidirectional maneuvers in mind- smashing her opponents up, up, down, down, left, right, left, right, B, A, Start; she tends to attack from impossible directions, leaving the opponent paranoid where they'd get conked in the head with her limbs next.

Once she catches an opponent in her combos, she keeps them trapped by keeping up her strikes, not allowing her opponents a chance to counterattack; when she simply makes contact with a solid surface, this results in the transference of a large amount of kinetic energy, which is the energy possessed by any moving object into the point of impact to cause a emission of high-pressure wave of pure concussive force known as a shockwave that travels faster than the speed of sound and can propagate through the point of impact, shaking both the medium and anything around it, causing the objects around the point-of-impact to vibrate erratically in an extremely hard and fast wave, which causes other things that the material touches to vibrate too, resulting in a powerful explosion that does even more damage. In line with her nature and potent abilities, Lisette has adopted a fighting style where she fights her opponents using powerful blows, such as karate chops and roundhouse kicks, to which of her attacks have a significant amount of force behind them; she has also displayed that she can can catch flying blades between her palms, as well as punch a man to death through full plate armour even without her Arm of Nyx. Lisette's naturally immense speed results in her movements in battle being sublimely and consistently swift beyond comprehension, with even the most keen-eyed of opponents keeping a constant eye on her in battle, constantly keeping up a fast pace, and in close-range, she prefers to not make incredible dashing movements like gigantic leaps and such, but she takes up a kickboxing-like approach to her steps in battle, constantly keeping balance, closing and furthering the distance, controlling spatial positioning, and creating additional momentum for each and every one of her blows. The combination of which makes her movements quite unpredictable for anyone to square off against; as her movements enable her to instantly close any distance between herself and her unsuspecting adversary, leaving naught but a shimmer of crimson and black as she vanishes in the blink of an eye, evading the strikes of her enemy, before reappearing to strike, never leaving herself open, making it impossible to take advantage of her stances and blows. Like her sword-fighting style, Lisette despite her overwhelming speed and strength, tends to be extremely patient in the heat of battle, waiting out the opponent's attacks while defending from numerous blows with just her deceptively powerful arms and legs, more often than not taking up a traditional boxing guard stance in order to defend while her opponent gets more and more exhausted. Since her Arm of Nyx is a demonic hand which is much different in properties than her human arm, in unarmed combat, Lisette utilizes the demonic might dwelling within her evil arm subtly different from her human arm – her flesh one is used for quick, precise strikes and jabs which can put an opponent off, whereas the Arm of Nyx is commonly utilized in order to unleash power-packed blows since it normally takes at least a second to pull the Arm of Nyx back and then punch the opponent; something which is only augmented impressively by Lisette building up momentum with the demonic arm by swinging it around before hitting her opponent with full force. Thanks to the Chaos Art, Arcane Mode, Lisette also has access to the knowledge, experience and skills of every previous user of the magic coursing inside of her body and brain, something which only enhances her mastery of unarmed combat tenfold – all of this combined makes Lisette one of the greatest martial artists to ever walk Earth Land.

  • Lethal Buster (黒魔導悪化手の神砕把持(リーサル・バスター), Rīsaru Basutā lit. Black Magic-tainted Arm's Deity-Crushing Grip): Lethal Buster is a special unarmed technique unique to Lisette; it makes full use of the Arm of Nyx and its demonic capabilities. When performing Lethal Buster, Lisette focuses before she throws her fist forward with all of her might while she manipulates and expands the red and black mist known as Black Blood Mist from the palm projected from the Arm of Nyx when in the heat of combat; utilizing Shape Transformation in order to fashion the Black Blood Mists into the form of a large, red and black spectral arm, her hand crossing her body in a straight line, racing towards the target like a bullet, with Lisette transferring her weight from her rear foot to her leading foot as her hips, torso, and her shoulder are rotated as to bolster the blow- but not only this, augmenting the strike further is the fact that Lisette throws the punch while rotating her arm, resulting in the punch being strengthened throughout her entire body, effectively turning the blow into a spear that can penetrate through anything, with bog-standard guards from another martial artist to even supernatural-derived defenses which could possibly be reinforced massively through high-density particle concentrations. The fist and thus the spectral arm rotates ever-so-slightly, simulating the effect of a drill piercing through stone and bedrock to reach its destination as the impact lands with tremendous force; at its lowest level of power, Lethal Buster is able to cause the opponent to flat-line, inflicting major damage and launching them far away, creating an impact which is powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge. The amount of time in which these actions transpire make it seem as if the opponent has been smashed with the force of a powerful cannon shell, absolutely decimating their body and shattering weak defenses in an instant. The red and black spectral arm has several functions; though the most common use is to manipulate the spectral arm in order to attack her foes, striking at such a velocity that even those who possess some form of future sight cannot react in time- since it is formed from pure mist and hardened, the Lethal Buster arm is capable movements which are so flexible that they would be impossible for a human- or any other race, for that matter. Interestingly, despite its large and cumbersome appearance, Lisette is capable of utilizing the Lethal Buster arm to manipulate various items without crushing them, displaying surprising dexterity. The Lethal Buster has two variations, one which grounds the enemy and one that serves as a long-range attack. When approaching the opponent, Lisette can take a short and quick leap forward into the air before projecting the red and black spectral arm from her Arm of Nyx and thrusting it at high speeds, aimed at a downward angle. If the appendage makes contact with a solid surface, Lisette will stay in that position, and any opponents caught in the attack while it is held will be pinned with Lisette, unable to move; when pinned, the enemy is unable to move until it wears off, though they cannot be grabbed. The amount of time an opponent remains pinned is dependent on that fighter's remaining stamina and magical power; the more exhausted they are, the longer they will be stuck to the ground. An enemy can only be pinned if already standing on the ground; and the opponent flaring up their magical energy can reduce the duration of time when pinned. When Lisette pins the opponent to the ground with Lethal Buster, Lisette can follow up the attack with a leaping kick either aimed forwards or backwards, she can leap into the skies for a breather, or simply cancel the attack; however, one thing is consistent- Lisette can time this version of Lethal Buster to hit the ground or not. Sticking an opponent and kicking either forward or backward can allow Lisette to lunge in that direction; though if lunging backward, any pinned opponents will be released harmlessly. Struck opponents are launched, and Lisette will fly a considerable distance at a low angle. Lisette can utilize the spectral arm to move and throw objects much larger than herself with relative ease- indeed, she is capable of lifting a skyscraper. More often than not, the Lethal Buster is harnessed for overwhelming offense- charging up for a few seconds, Lisette is capable of directing the spectral arm forward in an enormous punch which lands at the speed of a bullet. This attack has great horizontal range, but high ending lag, though the damage it causes is capable of causing a series of surreal shockwaves which resound throughout the area, devastating everything around Lisette, tearing up all forms of defenses as the spectral arm is formed through the Arm of Nyx, which can nullify any form of supernatural energy with ease- by simply coming into contact with the Lethal Buster phantasm, the spectral arm is capable of causing fatal burns due to being the Goddess of Darkness's hatred personified.
Integrated Arms: Chaos Control
Discordia(1)

Lisette's left fist with Chaos Control engaged.

Integrated Arms: Chaos Control (総合魔法と全接戦形・天空仲介物武道方法(インテグレーテッド・アームズ・カオス・コントロール), Integurēteddo Āmuzu: Kaosu Kontorōru lit. Integration of Magic and All Close-Range Combat Types: Aether-Channeling Martial Arts Method): The Integrated Arms: Chaos Control is a special type of fighting, that, as the first lot of kanji would indicate, is a merger of both of Lisette's main methods of fighting and physical abilities with her expertise in handing the Chaos Arts; it is an existence that is unique to her and her alone. Thanks to her mastery over the arcane arts, Lisette seems to use the aether made manifest through the Chaos Arts in a similar manner to that of Ki, which is an alternative means to gain supernatural powers separate from magic when fighting unarmed – the Integrated Arms: Chaos Control is effectively a culmination of that, and it is considered to be a Unison Raid exclusive to the caster, is an existence that is unique to her and her alone, merging martial arts, swordsmanship, and her supernatural supremacy in order to manifest a specialized form of Fist Law (拳法, Kenpō). The Integrated Arms: Chaos Control is effectively a culmination of that and the fruit of her labour and one of the strongest styles of martial arts around. Combining everything that she takes inspiration from in regards to her fighting style, such as Krav Maga, Savate, Aikido, Taekwondo, Jeet Kune Do, grappling, Wing Chun, Bāguàzhǎng, Muay Thai, karate, judō, Shaolinquan, Bājíquán, Bāguàzhǎng, Piguàquán, Boxing, and of course, Bruce Lee's Jeet Kune Do, Integrated Arms: Chaos Control is a seamless fusion of all mentioned fighting styles along with her natural talents to produce a fantastic combat method that's exotic in nature which would make the greatest usage of her Chaos Arts due to her heritage; this led to Integrated Arms: Chaos Control being more or less permanently merged with Lisette's Chaos Arts upon learning the arcane power which channels the power of chaotic aether, granting her, a user of the martial art the ability to instinctively manifest the activation process of her Chaos Arts in a similar manner to Dragon Slayer Magic when fighting in close-quarters hand-to-hand combat, meaning that the Integrated Arms: Chaos Control is something which can be considered automatic as it is installed through breathing-and-focusing method, Lisette has displayed the ability to incorporate the manipulation of aether so distinctive of the Chaos Arts into her unarmed fighting style in a similar manner to how she does so with her swordsmanship; this allows her to channel aether through the standard activation sequence in conjunction with her Magic Skill: Eternano Haste which draws ambient supernatural particles in the atmosphere towards her, granting Lisette the ability to focus aether into each and every one of her blows as casually as breathing.


Discordia Noire

Lisette's right fist with Chaos Control engaged.

Activating Chaos Control, she draws upon the miraculous energies of aether, long thought to be naught but a phantasmal desire for even the greatest of magicians, channeling it into her extremities (mainly her hands), resulting in them gathering energies which center around her limbs which upon a violet and purple appearance, commonly fashioned into the form of orbs; around these orbs, Lisette's Magic Seal manifests in the form of multi-layered glyphs of a similar colour to the aether spheres as the crests swirl around her arms and legs at constantly shifting velocities with various symbols embedded within these rotating crests that are the embodiment of the Chaos Arts, effectively infusing her body with aether for all sorts of purposes; this means that each and every one of Lisette's blows is augmented by working in tandem with the Chaos Arts, constantly releasing short-range pulses of aether with each strike, creating an existence similar to that of Dragon Slayer Magic - indeed, by infusing her arcane mastery over aether and chaos into her unarmed blows and bladed strikes, Integrated Arms: Chaos Control could more or less be called Aether Dragon Slayer Magic (天空の滅竜魔法, Tenkū no Metsuryū Mahō), a potential Chaos Arts form of Dragon Slayer Magic and not the Dual Element Dragon Slayer Magic formed from combining White Dragon Slayer Magic and Sky Dragon Slayer Magic as used by the supposed winner of the Dragon Slayer Royale, Vincent Albion. Indeed, as the name would indicate, the Integrated Arms: Chaos Control fighting style revolves around making heavy use of the properties of the Chaos Arts in order to overwhelm an opponent through sheer unpredictability and mastery over this form of energy that nobody except another magician who wields the power of Chaos Arts is capable of manipulating, effectively rendering Lisette's aether-infused attacks incapable of being stopped in their tracks. Unlike many other versions of the Chaos Arts and their ilk, Integrated Arms: Chaos Control does not involve a physical transformation of either Lisette's body or the shaping of the aether into various forms, but rather, it's more akin to a mental channeling of concentrated aether that deals naught but mass destruction while protecting Lisette completely. As the prefix would indicate, as a form of Integrated Arms solely utilized by Lisette, it incorporates all viable combat methods harnessed by the Red-and-Black-Feathered Falcon, meaning that more often than not, her unarmed punches and kicks are punctuated with sword strikes and vice-versa, often slashing the opponent in-between laying waste to her opponent using her fists and feet, rendering Integrated Arms: Chaos Control as a combination of acrobatic martial arts and swordplay, both of which are fortes that she excels at with almost no equals. Holding basis in reality, where actual swordsmen and fencers would rarely limit themselves to using the sword when kicks, punches, shoves and grappling maneuvers did the job, and getting so distracted with the weapons that the fighter forgets about their other options is a grievous mistake, Integrated Arms: Chaos Control forges a fighting style that combines the armed with the unarmed as to produce a supreme combat method, often lashing out at her enemies with her fists and feet before performing a quick-draw maneuver as to take them off-guard and remove their souls from existence, sterling steel blazing around in all directions in the form of a hurricane of blade strikes.

Thanks to harnessing aether like Ki and then incorporating these energies into her body, her frame becomes inhumanly resistant to pain and injury on a supernatural scale while the force of her strikes are enhanced tenfold or even more than that; the integration of this celestial element undefined by human logic to her strikes dramatically increases the quantity of damage dealt as these incredible energies grind into the opponent in a manner similar to that of an excavation drill that eats away at bedrock, unleashing significant and out-of-this-world concussive and supernatural forces that can decimate all sorts of alloys known to man and can send Lisette's adversary careening across the landscape in the blink of an eye as she completely and utterly dominates her foe without sustaining any kind of injury to herself. Not only does this allow Lisette to call upon the power of Sacred Aether, thanks to the Goddess of Darkness, Nyx, inhabiting her left arm, Lisette is capable of summoning parts of the evil god to attack as she's utilizing Integrated Arms: Chaos Control, such as her pointed jaw and tail, her claws, and one of her many draconic heads which can also launch her miasma breath, spraying acidic energies everywhere as to induce a molecular breakdown that annihilates everything in sight - Lisette can also summon Nyx's hide for an enhanced version of something that resembles Defenser and Barrier Magic that allows her to protect herself from anything thrown her way, and its angelic wings for flight; taking the Goddess of Darkness's ability to devour souls to its extreme. Additionally, through splitting the Sacred Aether into her own interpretation of its constituent materials,she can manifest fire, water, earth, and air and thus through the mechanics of Integrated Arms: Chaos Control, infuse these elements into her body in a manner that causes her fighting style to resemble Fire Dragon Slayer Magic, Water Dragon Slayer Magic, Earth Dragon Slayer Magic, and Sky Dragon Slayer Magic respectively, giving Lisette a variety of attacking methods to work with. Each of her strikes releases blasts and close-range attacks of all kinds which are directed towards the opponent whether they are released in concentrated barrages such as streams or rings, or casually released without any thought into their appearance such as enormous waves of aether, using the powers of the chaotic aether in order to blitz around the battlefield through the minute time-space warping properties of the unique energies, effectively rendering Lisette more often than not nigh-untouchable while launching numerous surprise attacks to render any chances of of her opponent making a sufficient effort in counterattacking and properly defending themselves from Lisette's might null and void.

Physical Parameters

Immense Strength

Immense Strength: Due to being enhanced by the end result of the Chaos Soldier Project, Lisette's physical strength goes beyond the very peak of human potential to the point that she could be considered, without a doubt, supernaturally powerful, possessing superhuman strength beyond the wildest dream of any other human. Indeed, despite being the size and weight of any ordinary young woman who looks as if she's never attempted any real noticeable physical feat in her life, Lisette is capable of bench-pressing six hundred kilograms on each side of the bar, and when accompanied by her phenomenal hand-eye coordination, she is able to effortlessly break free from any attempt to constrict her or impede her movements no matter the power of the attempt as she has displayed the ability to casually lift a Magic Vehicle in the shape of a hummer, which would be many times her own size and weight while overturning many other large objects that could stop her from progressing, including large slabs of concrete debris – all this, without using her Arm of Nyx. For Lisette, supporting the weight of a dozen men at once is like Electronic Arts and Ubisoft being shitty, as is snapping chains of steel forged for the sole purpose of binding with a swift yet fluid flick of her wrist. A single punch from Lisette's non-demonic hand is capable of putting a major dent in diamond-esque materials, and she can throw an S-Class Magician whom is known for his size through a wall without any strain even when he used his Take Over which transformed him into a golem of stone.

It is well known that in the heat of battle, Lisette more often than not overpowers enemies much larger and more imposing than herself- generally, it doesn't matter what race they are; the moment Lisette gets her hands on them, they're good as dead. She has enough physical strength to shatter all sorts of alloys with little difficulty even if the alloys are shaped into gigantic slabs and are many times larger and thicker than the ordinary, and often overpowers foes much larger than herself; her most powerful slash possesses enough power to knock foes through several buildings. Effectively, if something obstructs her, it can be considered as good as wet rice paper; her immense physical might renders anything that attempts to stop her from her goal of absolute victory null and void. Generally, Lisette has shown to be capable of utilizing her Soul Eater as a strength enhancer of sorts, punching through several buildings using the ōdachi without any change in her position- indeed, expanding upon such a thing, Lisette is capable of wielding the large blade effortlessly, moving the sword to defend from all directions, while she swings around the weapon like it was some sort of twig; she is strong enough that she can upturn huge portions of rock floor with just the air pressure released from a single swing of her blade; even the wake of her swing can stir up tremendous gales that are capable of blowing weak opponents away unless they grasp onto something solid.

Not only is Lisette herself overwhelmingly physically powerful, thanks to her Arm of Nyx, her left arm is capable of feats of supernatural strength and durability, which Lisette often uses to her advantage in the heat of combat, utilizing Lethal Buster in order to pick up and launch objects which are vastly larger than her with the ease of picking a flower. With her Arm of Nyx, Lisette is able to block a ten kilometer long flaming sword- catching it with relative ease without the weapon hurting her demonic arm before forcing the weapon back with a strong throwing movement which also shattered the blade. Another testament to her brute strength is that she is able to kick down a sealed steel door three feet tall and three meters wide with a single stomping motion that doesn't even have a majority of her physical power put into the movement, and a single strike, whether unarmed or not, is capable of fracturing the very air itself and causing friction with hydrogen, creating enormous explosions that can devastate her opponents with relative ease. However, with all of these upsides comes a rather noticeable downside – Lisette herself can be considered to be too strong, and as such, she must consciously hold back with her attacks unless she's facing somebody who possesses a high level of durability or other defensive measure; otherwise, she has shown that when not holding back, she can punch a hole straight through a Vulcan and kill it instantly with ease.

  • Shockwave (力生成滅波(ショックウェイブ), Shokkūeibu lit. Force-Generated Destruction Wave): Not a spell nor a supernatural ability per-se in any of its existences, a shockwave is a natural phenomena that is said to be one of the highest forms of vibration; it is an emission of pure concussive force that can cause intense amounts of destruction. It is actually relatively simple to induce a shockwave – as it's simply a propagating disturbance, all the user is required to do is focus a large amount of kinetic energy, which is the energy possessed by any moving object; into one or more of their limbs, gathering it in a single movement by making a movement with the selected limbs in question at high speeds to ensure that the ensuing blow would cause an intense acceleration of the kinetic energy to grant it amazing force as the user launches the extremity of choice from any direction – once their strike has made contact with something, they release these incredible amounts of kinetic energy from the "small point" known as the end of their limb, and as long as the medium is even slightly tangible, the shockwave comes into existence as a form of a high-pressure wave of pure concussive force that travels faster than the speed of sound and can propagate through the point of impact, shaking both the medium and anything around it, causing the objects around the point-of-impact to vibrate erratically in an extremely hard and fast wave, which causes other things that the material touches to vibrate too, resulting in a powerful explosion that does even more damage – it is called a "shock wave" because the wave of concussive force reverberates up and down like a crashing wave in the ocean. Upon releasing the shockwave, the wave of pure concussive of sorts more often than not damages the surrounding environment, blasting through the medium it was transferred through at astounding speeds in any direction that the user chooses upon release; these shockwaves can ripple through the ground or in the atmosphere, bringing mass destruction to anything that they come into contact with- they can repulse enemies away with incredible force while pushing over those on the fringe of the shockwave and shattering delicate substances; at the highest point, a shockwave can even cause minor earthquakes by shaking the ground or dislodging underground tectonic plates. The shockwaves can uproot trees, rend the earth, cut the skies, and smash small buildings, radiating throughout the vicinity, even disrupting enemy spells if they are being cast at the time, sending them careening across the landscape in the blink of an eye. Lisette generally swings her Soul Eater with enough speed and force that a single movement, no matter how minor, is capable of unleashing extremely powerful shockwaves which resonate throughout the air, slicing clean through everything and anything that these ripples of pure concussive force come into contact with. As mentioned before, a shockwave can ripple along anything at all as long as it is even slightly tangible; however, not only this, the consistency and makeup of what this wave of pure concussive force runs through has a rather subtle effect on how the shockwave reacts – for example, while a shockwave that travels through the ground is an earthquake, a thick liquid such as an ocean would result in the shockwave having a wider area-of-effect, but in contrast, a thin material like air would have the opposite effect, though in all manifestations, a shockwave is extremely deadly as it is both fast and powerful, making it easy to use and practical.
Immense Speed and Reflexes

Immense Speed: Due to Lisette's fighting style of walking slowly up to the enemy while countering everything they throw at her before countering hard and fast while also throwing in a liberal amount of teleportation utilizing her Nyx Portals into the mixture, it is an all-too-common misconception that Lisette Aznable is what others would refer to as being "slow"; though while she does have a decent amount of swiftness behind her movements when she chooses to display it, her mobility skills seem to do indeed pale in comparison to many of her targets and opponents, though this is simply a guise for her true speed. In any case, by slowly but surely advancing on the opponent's position, Lisette makes almost constant use of the Counter spell and teleportation along with rather subtle ones in order to evade blows that she could not conceivably defend against by herself, serving as an "invincible wall"; as while she more often than not doesn't make any drastic movements, if anyone comes into contact with her blade or her darkness, then they would be defeated instantly. But when actually exerting effort to induce high-speed movement in the heat of battle when it's actually necessary, Lisette's sudden bursts of speed can take opponents off-guard as she blitzes them instantly; she usually utilizes this to her advantage to surprise her enemies and strike them down immediately as they cannot react properly to such revolutionary speed; she moves at a blindingly swift pace, capable of effortlessly evading attacks and dodging projectiles launched towards her at close-range. Lisette displays very little physical strain or exertion when in motion; not only this, each and every one of her movements possess a consistent trait of being extremely fluid and precise, never wasting any time while darting around and keeping up an economy of motion in a fight.

Of course, the strength that was granted to Lisette by undergoing the Chaos Soldier Project procedure assists her greatly as the power also extends into her legs, allowing her to move at velocities that casually outstrip the motions of the finest athletes, showing that even when limited by a lack of energy, her physical limits still aren't the limits of a regular human while moving at such a swift velocity that she can instantaneously close long distances without using any speed-enhancing techniques – best displayed by the fact that she darted across five city blocks in four seconds with only her senses to guide her. Of course, because Lisette's superhuman senses, particularly her superhuman sense of touch in this case, Lisette is known to possess complete control over her central nervous system, and similar to what she does with her strength, because she has achieved such a mastery over her nervous system, Lisette's speeds are far beyond what most other magicians are capable of, arcane-assisted or not. She is capable of moving at such a velocity in both on the land and in the air that no human eyes can perceive her movements and actions- even more-so, anyone with some sort of future sight cannot predict her motions, moving at a blindingly swift pace, effortlessly evading attacks and dodging projectiles launched towards her at close-range; indeed, while she's leaping and darting around, she more often than not appears as naught but a black and red blur.

Indeed, Lisette has shown to be so agile that she is capable of leaping to the top of a lamp post with ease while jumping from rooftop to rooftop- Lisette was an avid practitioner of parkour in her younger years, and even now, still practices it- this, along with her enhanced senses, has granted Lisette what can simply be referred to as "speed beyond speed". Lisette's full control over her speed and her status as a traceur has given her maximum potency in battle, leaping around and performing gymnastics-heavy moves in order to dodge projectiles or other physical attacks as easy as going out to get the newspaper; Lisette makes liberal use of back handsprings, pushing off of walls, doing twists in mid-air and finding safety without getting a single scratch; thanks to this agility, she can use the battlefield to her advantage, jumping from wall to wall to keep her opponents unsure of her attack patterns while coordinating her body with a certain level of balance and flexibility that is almost unparalleled. Lisette displays full control over the absolutely incredible velocities that she moves about as well as the resultant momentum, and she is capable of integrating it into her fighting style while accelerating to her maximum speed instantly without any build-up – but of course, to contrast, she is also capable of stopping and turning on a dime, dashing straight up vertical surfaces such as skyscrapers as well as running upon ceilings, and darting across bodies of water like some other guy in a book that a buncha people follow.

Something to note that unlike most other swift-paced fighters, Lisette has displayed a thorough understanding of how to make the most of her natural speed, which grants her the capability of harnessing the momentum she produces in any sort of environment –not limited to but including the seas, the air, and the ground- and she can channel the forces produced by her movements for various applications, including lightning-quick offensive and defensive measures. These techniques and abilities that are only available through her mastery of her body's momentum and top speed are highly varied, with almost countless applications at her disposal. While she's darting around, Lisette has shown that she is able to transfer the momentum generated by her movements into kinetic energy through numerous parts of her body, resulting in each and every one of her blows possessing a rather explosive amount of force – her attacks and movements impart the kinetic energies that build up with her speed into each point of impact, often releasing shockwaves that radiate across the flat surface accompanied by a small explosion as Lisette lands on a solid surface; this also enables Lisette to instantaneously blast off and shoot forth like a speeding bullet from a stationary position while casually unleashing a furious flurry of blade strikes that land at speeds beyond mortal comprehension and rend anything that they come into contact with in twain. Not only this, Lisette is able to induce a vibration of her molecular structure while in motion, enabling her to become intangible to phase through objects of all sorts, and Lisette's law-defying movements are accompanied by intense winds that she is able to manipulate ever-so-slightly as a form of aerokinesis.

  • Impressive Reflexes: Lisette is shown to possess incredible reflexes even before her superhuman senses developed – for one, she was capable of evading a Sword Magic spell that caused the user's blade to expand near-instantly like a spear simply by keeping focus on the motions of the sword when the ability was about to be activated and then subtly stepping out of the way while it was still in mid-flight, making it appear to onlookers that the extending blade had missed her completely while Lisette simply stood in place. After receiving her superhuman senses, Lisette's reflexes were enhanced significantly to the point that they became ten times greater than that of an ordinary fighter, being superior to most foes that she goes up against; because of her superhuman senses enhancing all of her physical parameters, Lisette's agility, sense of balance, and her coordination are leagues beyond even the finest Olympic athlete. Indeed, Lisette displays astounding amounts of control over her kinetic energies, borderline supernatural precision, and uncanny reaction times – all of these accompany her inarguable super speed. Thanks to her incredible reflexes, Lisette has shown herself to be a rather impressive acrobat, which factors heavily into her skill with parkour as she is almost constantly seen leaping around while effortlessly evading any obstacles that would normally bring her movements to a complete halt with her flawless yet delicate movements. Whereas normally, anyone moving at velocities even close to Lisette's speed would commonly have their surroundings vanish in a split-second in their own eyes, thanks to Lisette's enhanced senses and reflexes, she is capable of experiencing the surroundings as normal as to process everything going on around her and react accordingly without missing any detail no matter how small it is as a byproduct of her incredible speed, she sees everything in a "bullet time" of sorts; this extends to the point that she is able to recognize incoming attacks from behind her. She can evade powerful projectile while balancing herself on one hand, reacting so swiftly to current events in her battles that it seems as if she has a sixth sense of sorts; even being able to react to attacks before they're released; this enables her to evade point-blank blasts from several opponents simultaneously while coming off no worse for wear. As she moves about, Lisette's agility and reflexes assist her in adjusting her position to assume any stance possible by instinct while additionally achieving perfect balance on any terrain.
  • Discordia Wings of Alce

    Lisette using an enhanced version of Reduced Earth.

    Reduced Earth (縮地, Shukuchi): Reduced Earth is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. According to the untrained eyes of those watching on while the user performs this technique, more often than not it appears as if the user has effectively teleported using sheer power and speed alone, moving faster than anyone is capable of following as they seem to reduce the earth between the themselves and the opponent in the blink of an eye. As the Reduced Earth technique is focused entirely on speed, it can be best characterized by 'the velocity at which the user gets from the starting point to the finishing point in the least amount of movements', attempting to waste no unnecessary motions while attempting to achieve its goal. Generally, in regards to how much any user is capable of getting out of the Reduced Earth technique, things like racial traits such as perhaps elves being faster than humans do not factor into the end result- rather, it relies solely on the user's training and skill to determine how fast they can actually move, and it is mentioned that if the user neglects the skill and rarely harnesses it or practices with it, they would move at a slightly slower pace as the body would have to be accustomed to undergoing the motions of the technique regularly- this is something that could quite possibly lead to a theoretically weaker user of Reduced Earth accelerating towards their point of choice at a swifter pace than somebody who was previously deemed stronger. However, despite being heavily compared to "true" Teleportation Magic, a user of Reduced Earth is capable of being stopped in their tracks if anyone who is in the vicinity of the distance between the user and their destination calculates the miles-per-hour as well as the ending phase of the technique that the user is accelerating at and takes steps to intercept the movement accordingly, and as such it can be quite predictable in comparison to actual movement-type magics, as it doesn't use supernatural energies to prevent any sort of interruption- indeed, with Reduced Earth, an opponent with swift enough reflexes can properly counterattack the burst of speed simply by blasting them with a higher-speed projectile no matter its origin, as in the case of most users, it is near impossible to stop and turn on a dime, requiring great effort of simply stop before reaching the destination, meaning that while in motion, a user can be seen as almost powerless against an opponent's attacks- however, commonly, it is shown that due to the speeds that they move at, this generally isn't a serious concern. Lisette is capable of using an enhanced version of Reduced Earth where she shrouds herself in attribute-enhancing quintessent energy and shapes it like a large pair of wings, bolstering her speed significantly to the point that while in motion, she appears as naught but a blur.
Immense Durability

Immense Durability: Due to being enhanced by the end result of the Chaos Soldier Project, Lisette's is in possession of an enormous amount of durability that one wouldn't gauge just by staring at her. "Thanks" to being experimented upon in order to draw out the full potential of a human body and shattering her natural limiters to produce what is known as an "evolved human", supposedly the next stage in evolution, her bones and musculature are many times denser and more durable than an ordinary human, being augmented to the point that her skeleton could be considered to be akin to the toughest material around, supernatural or not, with her bodily tissues highly resistant to blunt-force trauma to the point that if somebody were to foolishly attempt to attack Lisette with a gigantic metal hammer, the weapon's head would shatter and Lisette would come off no worse for wear – in fact, she'd be completely unharmed, displaying absolutely zero discomfort for the whole process; not only this, due to her biological enhancements, her muscles emit close to zero amounts of fatigue toxins while she's in combat, meaning that she is capable of showing her full might in the heat of battle for an entire day without any concerns of suffering any injuries or exhaustion before the buildup of toxins begins to impair her.

Along with having a longer battle-time duration than most other magicians of a similar caliber, Lisette has also shown that being sent crashing through a wall wouldn't do much damage to her, as she can land without any flinching or any minor injuries, simply emerging unharmed. She is capable of withstanding assault from eternano-laced projectiles as well as simply shrugging off attacks from those who harness strength-augmenting powers such as Crash; she is capable of negating conventional ammunition through sheer willpower and bodily toughness, showing that she's almost one hundred percent bulletproof; she's consistently surviving attacks of all kinds that would severely injure or kill anyone else, with an ease that's just like her breathing; she has also displayed the uncanny ability to survive incidents that would even be fatal by Wizard Saint standards, such as falling from the edge of the upper atmosphere and punch through a gigantic spire of Lacrima which resulted in countless shards seemingly shredding her body, only for her to shrug it off and keep fighting as if nothing had occurred in the first place, refusing to show any sign of serious pain or injury.

In addition, she has shown to possess a vast amount of physical endurance, being able to hold the upper hand against Annarose Antoinette, a member of the Nine Elementals and a squadron from the Kingdom of Aeternum, at the same time after defeating three of Ten Wizard Saints, all the while showing almost no signs of weariness despite having cast powerful spells in rapid succession, soaking up a lot of major punishment like a sponge before she even starts to wear down even slightly; she's also displayed that she can survive being on the fringe of the Etherion laser which descends from the skies, with only the shockwave released from its blast knocking her off of her feet without Lisette taking any major damage – keep in mind, Etherion can quite possibly annihilate an entire country in a single shot; it can be said that this event alone is a true testament to how much Lisette can survive being thrown her way. Partly due to her accelerated healing factor and partly because she's just that tough, Lisette never seems to really take any permanent damage- instead, it generally heals in a few moments and she tends to shrug it off before leaping back into the fray.

Acute Senses

Acute Senses: Thanks to taking part in the Chaos Soldier Project, all of Lisette's senses were enhanced to the point that they could be considered akin to that of the senses of certain animals. Indeed, Lisette's super senses blur the line between something "normal" and something "supernatural", but it should be noted that in some actual cases in real life, this is entirely possible, but to a far weaker degree than what Lisette displays, simply because blind people get more exercise with paying close attention to their other senses; from the moment that her superhuman senses developed, Lisette's sense of taste, touch, smell, sight, and hearing became hyper-sensitive, with each and every inch of her pale-white skin becoming extra receptive to everything around her, enabling her to feel minute temperature and pressure changes in the atmosphere. It is said that for anyone else, it would require an absolutely immeasurable amount of skill and mastery over their own body to even function at a fifth of the potency that Lisette displays as the sensory overload would simply put them out of commission as the information they would receive through their senses would be simply incredible, but she manages just fine due to various factors on-hand, including rigorous psychological conditioning and training, enabling her to take what most refer as a disability and turn into her greatest asset. It is said that Lisette's sense of touch is at such a level that one of her fingertips is capable of feeling the faint impressions of ink on a sheet of paper, even if it has dried – this enables her to read just by coming into contact with any page without the need for Braille, which is the tactile writing system used by people whom are visually impaired.

If Lisette was incapable of hearing or smelling them, her enhanced sense of touch would enable her to take note of somebody standing twenty meters away from her simply experiencing the natural heat that their body emits that disturbs the air. Continuing on to her sense of hearing, Lisette is able to break the threshold of ordinary hearing, able to pick up a whisper in a building three blocks away even if they were barricaded by a soundproof wall and were fifty feet away. Thanks to her superhuman ears, Lisette is capable of choosing what she is able to hear, mentally nullifying certain sounds such like her breathing and her heartbeat which any regular being would automatically pick up so that she can focus at a greater level than a normal humanoid. Finally, Lisette's sense of smell is so acute and sharp that she is able to detect individual molecules, whether they're natural like hydrogen and oxygen or supernatural like eternano particles – she's even able to tell identical twins apart, and she can recall anyone that she has spent ten minutes conversing with by odor alone. Due to the pungent odors that a body can produce, she generally considers dealing with other people unpleasant; which was a major reason why she bought a private villa, as to get away from large amounts of people. She can also perceive things at enormously superior distances than that of an ordinary human, to the point that she can see each little detail across a desert and possess a form of night vision. Additionally, the lesser known senses of a humanoid being, which are body position and orientation, are melded into what's effectively the massive enhancement to her reflexes and agility in general – these senses as their form of agility and reflexes play an enormous role in Lisette's swift fighting style, ensuring that every strike she launches is one hundred percent accurate no matter any outside factors.

Other

High Intelligence: Despite her demeanour, Lisette is shown to be fairly crafty. This is due to her time as a street rat, where she was forced to fend for herself and develop a certain cunning in order to survive. Because of this, she's shown herself to be fairly analytical and deductive despite her relatively unassuming appearance. Due to her rather aloof and quiet nature, Lisette is almost constantly silent- though this also means that she's thinking quite frequently; and despite her deceptively unassuming appearance (when not wearing the Red and Black Robe, of course- otherwise she's just, is known to be frighteningly intelligent- of course, she would have to be, considering that she's been capable of evading people who are hunting her for almost half a decade, including the Magic Council as well as Guilds and fellow Dark Guilds had not caught on yet; her smarts usually manifest in a natural aptitude to comprehend sciences and magical physics, allowing her to take advantage of them against an opponent or use then in order to bolster the potential of her own attacks, and she's known to have a good degree of foresight, anticipating events in advance. Despite the fact that she more often than not focuses solely upon her physical skills to overwhelm an opponent through her speed and bladework, Lisette is capable of completely analyzing and thinking up an appropriate countermeasure for her opponents' techniques no matter their origin through sensing the atmosphere with her enhanced senses, which grants her the ability to somewhat predict the opposing attack a second time around—though this is not fool-proof. Simply through her superhuman senses, Lisette is capable of discerning the opponents' battle style and powers, quickly grasping the situation at hand and immediately going to form plans to work according to her current advantages and countering possible threats.

On that note, Lisette is generally aware of her capabilities and limitations, which assists her in properly coordinating every effort she makes in the heat of combat. Lisette is a recognized genius; though this only applies to certain subjects, i.e. the things that interest her; which isn't very much due to her narrowly defined interests. While it is obvious that her intellect does not extend to her piss-poor knowledge of behaviour of other beings -either because she possesses horrible social skills or everyone around her needs to see a shrink- in regards to minor things such as little bits of trivia about the most random of subjects. She has a great talent for analyzing and observing everything in her presence, allowing her to quickly understand a person's pattern of thinking and better utilize that against them in the heat of battle. Additionally, Lisette is shown to be a master of board games such as chess, and she generally spends most of her time reading books of any kind in her spare time- the reason for which is because the fact that characters made up by writers live quite interesting lives intrigues her. Lastly, she has also shown herself as a powerful and flexible tactician, capable of adjusting seamlessly to any given combat situation, if not plan out events well in advance. She understands the strengths, weaknesses and mannerisms of her enemies and creates strategies to achieve victory. Thanks to her intelligence, Lisette is capable of fully understanding the natures of several magics of all types, putting that knowledge into use in order to bring out the latent potential held within her personal magics and expand upon them so that they end up possessing a multitude of uses- indeed, because of this, it has been said several times that Lisette is perhaps the most potent user of the Chaos Arts around, as not only is she capable of negating the harmful effects, she has developed countless new types of the magic which is between light and darkness, allowing her to update the Chaos Arts for the "New Era".

Corruption Resistance: Thanks to all of her time spent around the Chaos Arts –not only did she spend her childhood surrounded with the dark arts, being exposed to its supposedly corrupting influence, she's also a user of the magic style as well- Lisette has developed an immunity to its influence and negative side-effects that it would normally project on other people foolish enough to call upon the power of darkness- if one relies too heavily on the powers that the Chaos Arts and related vaguely demonic magics gives them, it will speed up the transformation into a demon that is set into motion the moment that the user learns the Chaos Arts; however, Lisette herself is capable of ignoring the side effects, as her experiences with the supposedly evil forces have led her to come a realization that she can accept them, giving her the ability to use the magic instead of the magic using her; this method is known as using the Chaos Arts properly, wielding its powers without succumbing to its influences. Additionally, Lisette is immune to illusionary-based magic and anything that involves mind-control; meaning that only she is capable of controlling her own body.

Accelerated Healing Factor: Originally, Lisette had the same rate of healing and rejuvenation as that of an ordinary human – however, after taking part in the Chaos Soldier Project, the speed and efficiency at which she recovered from all sorts of injuries transcended the highest limits of human potential, granting her the ability to completely regenerate damaged and destroyed tissue and organs at a velocity that can be considered akin to that of traditional forms of Healing Magic. With the Chaos Soldier Project making her "perfect" in a genetic sense, her white blood cells and other aspects of her genetic makeup possess such an efficiency that they are capable of near-instantly defeating anything that could be considered harmful to Lisette, banishing any microbes while keeping her healthy and bestowing upon her an immunity to all forms of disease or disorder no matter the form it takes upon, and whether or not it's supernaturally-transmitted, meaning that Lisette may or may not have a complete immunity to the dreaded Magical Barrier Particles, which are poisonous anti-eternano particles released by the Etherious – however, this can't be confirmed; but what can be confirmed is that Lisette is incapable of getting drunk no matter the strength of the drink, nor addicted or even take any form of drugs; impurities which are transmitted through the air, and she has displayed a complete immunity to hypnosis and Illusion Magic, which could quite possibly limit her focus. In terms of regeneration speed, Lisette is capable of regenerating all sorts of tissue within a few moments – even from terrible wounds such as getting an arm torn off, as long as the arm isn't her Arm of Nyx, it can instantly regenerate good as new in the blink of an eye; furthermore, she can instantly heal from severe third-degree burns that cover most of her body and regenerate missing eyes within a matter of seconds; as long as there's bone there, it can regenerate, more or less. In addition, this accelerated healing factor provides Lisette with an extended lifespan as it slows the effects of aging down to a near halt, effectively making her, for all intents and purposes, immortal. This incredible healing speed is only enhanced through her mastery of the Chaos Arts, granting Lisette the ability to use space-time manipulation in order to instantly restore the wounded areas of her body to the previous state before she was harmed.

Magical Abilities

Immense Magical Power: Due to Lisette being a hybrid of two races, she possesses both the magical power signatures of a human and an Entelexia, races who are in an eternal fight against one another and in opposition as "old magic" vs. "new magic" – this fact makes her a unique beast by herself, resulting in a downright immense amount of magical energy dwelling within her toned frame, something only augmented tenfold by her being one of the most powerful magicians of the current age. Indeed, due to one's magical energy being influenced by their feelings, due to being constantly exposed to the supposedly callously neutral arcane powers known as the Chaos Arts, her negative emotions have corroded and distorted such a pure concept, making her energy itself incredibly eerily silent to be around when she exerts her magical energy- though interestingly, when she isn't pretending to be a hardass, she's quite kind if a bit quiet, making her magical energy a bit of an oxymoron. Indeed, Lisette has natural control over the exertion of her magical power, keeping it contained to the point where it is virtually impossible to detect her by normal means, though the constant effort can be taxing. The presence it exudes is very much in-line with her dark-aligned personality; the magical energy itself is a dimmed black, crackling intensely when Lisette focuses; when Lisette's power is at it's peak, it transforms into the frightening visage of an azure spectral demon which surrounds her, striking fear into the hearts of her foes. The potency of Lisette's magical energy is so great it can be felt from a great distance and it has the tendency to make people perspire in fear. Her magical energy constantly interacts with the energy in the vicinity even when not in combat, changing their properties in a very minimal way. Her magical power can be simply regarded as immeasurable, that any individual that tries to sense the depths of her power will only find themselves lost in its vastness.

Lisette's skill and control at using manipulating her magical energy aura allows her to perform a variety of abilities. Additionally, the sheer aura radiating from her person has the additional effect of affecting entire areas to the point of disrupting spells from enemies, as well as affecting others from seemingly miles away. Lisette has shown such masterful and precise control over her power that she is capable of shaping and utilizing her magical power in a multitude of ways; showing several techniques and applications that can leave anyone that battles against her more than her confused, as her mind is considered to be fairly advanced in its thinking patterns. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. "Thanks" to being experimented on as a child in a well-intentioned yet twisted experiment to create the "the very next stage in evolution", Lisette's Magic Origin can be considered to be akin to a bottomless well in that it seemingly never exhausts itself from energy supplies, enabling Lisette to constantly perform high-power spells and techniques without pause. Indeed, Lisette is noted to have a larger Magic Origin than most other people—enough to the point that she seemingly never runs out of magical power—though Lisette does harness the Magic Skill known as Eternano Haste to recharge herself every now and again within the heat of battle - thanks to her keen sense of judgment and her in-depth knowledge of how each and every one of her powers, both physical and magical work, Lisette is able to fight prolonged battles for several days at a time without rest – and even so, at the very conclusion, she will have lost at most three percent of her immeasurable magical energy total.

  • LisettePerAura

    Lisette's Magical Aura.

    Magical Aura (魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. When Lisette unleashes her magical aura to its fullest extent, it forms a thin layer of pressure that can cause people in the vicinity to become intimidated- even if the onlookers are known to be particularly powerful magicians. When she decides to go all-out against an attack that she could not defend against normally, by combining her Chaos Arts with her Magical Aura, Lisette is capable of forging a makeshift pulsating aura of light and darkness which discharges electrical static constantly, taking the form of an ultimate defense- the aura washes over the vicinity as it erupts. Nothing much is known about the limits of its defensive power, though it possesses a rather immense duration and durability, more than capable of defending against a spell the likes of Abyss Break with relative ease; this shocking and illuminating shell erupts upwards like a pillar, piercing the skies as the radiance of the whole thing echoes out like a powerful shockwave, more often than not pushing friend and foe alike backwards while doing the same for all sorts of attacks, both of the physical and supernatural variety, forcing away from his body as effortlessly as blinking, making it a sort of defensive maneuver when a regular defensive-type spell won't cut it. It should also be noted that the aura is far wider, and is generally uncontrolled; but Lisette's aura isn't limited to intimidation, and can be used for the preparation of a spell. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on people even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura.
  • Magic Skill: Eternano Haste (内魔導・復魔力(マジック・スキル・エーテルナノ・ヘイスト), Majikku Sukiru: Ēterunano Heisuto lit. Internalized Magic Arts: Magic Power Restoration): The Magic Skill known as Eternano Haste is a rather rare skill that only the most powerful of magicians are born with, or they develop later in life. However, firstly, as it has been discovered, some magicians, once they have mastered the art of magic, are capable of manipulating eternano, or just plain showing off unique ways to utilize magic, far beyond the norm. These skills are collectively known as Magic Skills (内魔導(マジック・スキル), Majikku Sukiru lit. Internalized Magic Arts) instead of magic proper; thanks to being simply a manipulation and extension of the basics, as opposed to using magic to create a new function entirely. In this case, while normally, eternano flows into the magician's Magic Origin from the atmosphere after their magical power has been expended. However, if the magician has access to Eternano Haste, then eternano will enter the magician's body much quicker; it works by converting half of the nearby eternano into magical power, which the user's Magic Origin absorbs, thereby cutting the cost of regular spells by half the amount, as the name suggests, enabling them to gather magical energy much faster than many other magicians who even use less magic; especially when they have been recently drained of power, allowing the user to get back to casting powerful spells easily, in addition to this, when they are half out of energy, the user's Magic Origin initiates a suction effect, absorbing any ambient eternano from the atmosphere and drawing it into the user's body, restoring their magical power. However, this can only be done five times per battle, as after that, the area will be devoid of eternano, rendering both magicians' magic effectively useless.

Magic in General

Assorted Magic (魔法, Mahō): Magic is the main form of combat for magicians; it is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a magician must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all magicians, it is composed of Eternano (魔子(エーテルナノ), Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how Eternano originated; every magician has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, Eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. Eternano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every magician has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored. It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits. However, recent studies have identified another, unused, part of a magician's Magic Origin that contains a large amount of dormant power: the Second Origin. If a magician somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle.

LisettePerMagicSeal

Lisette's personalized Magic Seal.

Despite her signature fighting style known as the Chaos Arts being one of a kind, which would normally be signified by the Chaos Arts possessing their own exclusive Magic Seal and arcane colour, Lisette Aznable utilizes the bog standard Modern Magic System (近代魔導式, Kindai Madō-shiki), which is the most widespread magic system of all; as Magic began to evolve, so did people's interest in the arcane art, and as such, the old Formula Eltria was "updated" so that everyone who could do it would take an interest in magic in the many centuries to come. The Modern Magic System is exceedingly versatile as it is streamlined and considered easy-to-use compared to Formula Eltria, where the magician was required to sacrifice physical might for enormous magical potential, but nowhere near as powerful as what was made before; being capable of being adapted and utilized for many a situation, whether it be offense, defense, maneuverability, and many recreational uses such as construction and healing. While vastly weaker in terms of sheer magical output and power than Formula Eltria, the Modern Magic System has so many other benefits that over time, Formula Eltria was forgotten by the masses. The Modern Magic Style is utilized by almost every known magician around three hundred years ago to the present day- the trio of Legal, Independent, and Dark Magicians all harness its power. The Magic Seal of the Modern Magic System resembles a proper circle, with concentric rings and squares inscribed in it- the Magic Seal has numerous images symbolic to magic such as gemstones placed in the four cardinal directions emblazoned upon the seal. Indeed, Lisette utilizes the Modern Magic System because it is seen as a jack of all trades type of magic system, allowing an almost infinite amount of adaptability – while not as powerful as they would be in specifically specialized magic systems, every type of magic used by the Modern Magic System gets an equal boost with no real drawbacks, making it suitable for the Chaos Arts as the powers that are displayed by the fighting style are all across the board in terms of capabilities. However, because of a combination of factors, including her ingenuity and the sheer versatility of her personal form of the Chaos Arts as well as the multiple benefits that housing the Goddess of Darkness within her demonic left arm has bestowed upon her, Lisette's iteration of the Modern Magic System is more than capable of matching the output of a user of Formula Eltria, which is the very first magic style, having been around ever since the discovery of magic many millennia ago, as well as the Black Arts Magic Style, the magic system utilized solely by those who are capable of wielding the forbidden black magics referred to as, well, obviously, the Black Arts. Like many powerful magicians, Lisette possesses her own customized Magic Seal that appears in the place of the generic crests whenever a magic seal is needed – Lisette's Magic Seal is mainly a dark red in texture, but starts off pitch-black as it is gathering energy; possessing a symbol that resembles a taijitu, a character representing taiji, both its monist and its dualist aspects; the black half is on the top with the clear (white) part is on the bottom. Layered around the symbol are numerous dark designs that appear to resemble claws, with a scythe-like appendage on each side and two smaller sickles at the top, pointing outwards. The numerous runes emblazoned upon the crest are written in Entelexia language – it's said that this Magic Seal is also the Magic Seal of the Goddess of Darkness, Nyx, and Lisette possesses it because Nyx is sealed within her left arm - it's unknown what Lisette's Magic Seal would appear like if she didn't have Nyx stored within her demonic hand, but one can speculate that they would be relatively similar.

Lisette herself, while not the most skilled magician of all (that honour goes to the Magnus Magus of course), she's certainly damn good; indeed, thanks to her knowledge of the Chaos Arts and being surrounded by it her entire life, she was capable of mastering most forms of the Chaos Arts expanding upon them to remove such drawbacks as curses and taboos - or rather, "thanks" to her Arm of Nyx, the arm which was once the arm of the Goddess of Darkness absorbs the drawbacks and renders them null and void- this was an effective crutch for her powerful forbidden magic until she had properly mastered their intense destructive powers, enabling Lisette to utilize the Chaos Arts stronger than ever before with no drawbacks- instead of cushioning the weaknesses of her forbidden magics, the Arm of Nyx now amplifies their scope and power; she can be considered "Archmage"-tier in terms of proficiency over the Chaos Arts, having developed several arts of her own and exclusively for her own usage. She sneeringly looks down on those who treat magic as something "special" and "mystical", seeing them as immature children who refuse to grow up. Her spellcasting is seemingly one-of-a-kind; deriving its main influence from her own nature as cool, collected, and most of all, a very technical woman who seems to have a fondness for long, detailed explanations, rather than any cultural quirks, Lisette discarded the traditional aspects of magic like they were nothing but trash, substituting her own views on the arcane and adopting them as her main method of spellcasting and combat in general. While most magicians see the art as something amazing, something beyond mortal comprehension – a mystic force to be admired and work in tandem with, Lisette herself, due to her cold and methodological nature when it comes to her job, sees magic as a tool to achieve her goals and desires, but as she has spent a majority of her life around it, the arcane is a portion of her very being, as she sees and uses it as an extra limb of sorts. Casting spells of all kinds and ranks and manipulating supernatural energies comes as easy to her as breathing or blinking. Lisette is shown to have an understanding of the arcane that no-one else does- to Lisette, there's a solemn realization that the Black Arts aren't doomed to be evil and the White Arts aren't inherently good, but rather, what matters is the caster and their own intentions for the magic, meaning that anything can be used for anything.

For her, magic in general isn't some wondrous, amazing power beyond the wildest of imaginations – it's a serial of codes designed to work in conjunction with various packets of data as to bring the programs embedded within her database into the current plane of existence in order to wreak naught but absolute havoc upon those whom she designates as enemies – there's nothing magical about it in the slightest; after all, any sufficiently advanced technology is nigh- indistinguishable from the arcane. Not a blank canvas for a spellcaster to paint their thoughts and feelings onto, Lisette sees magic as a tool, albeit a highly variable one. Because of this way that she views her own existence in battle, Lisette spellcasting can be considered something akin to information technology, which is the application of computers to store, retrieve, transmit and manipulate data. To Lisette, using magic isn't anything out of the ordinary or special – it's simply retrieving data (magical energies) from the database (Lisette's Magic Origin), before inducing data manipulation (magical energy manipulation) to form a collection of data known as a computer program (spells of all kinds) which is then executed (cast). There's nothing else to that process – not that there needs to be. Lisette is capable of weaving her spells together; and her magic is noticeably more stable than most others with magic abilities, and therefore, any aspect of the arcane that Lisette brings into the realm of mortals does not breakdown at all and is not easily deflected; it can be said that Lisette's Chaos Arts are almost unstoppable- due to her incredible skill, she is able to cast almost any type of spell without the need for an incantation without any loss of power. Because of her immense mastery of magic, Lisette can chain up to a maximum of five spells together by applying her great mind and concentrating as well as an arcane tether that holds all the spells together; focusing to her utmost limit—because of this connection, the special effects of the casted spells are sprung into activation instantly after the spell before it, or at the exact same time as one another. Overall, with her mastery over magic, Lisette is able to unleash attacks in swift succession and effortlessly overpower her opponents quickly, keeping them on their toes- generally, while not the most powerful magician around, in this "New Era" and even before it, she can be considered easily one of the best masters of the Chaos Arts.

Chaos Arts

Chaos Arts (混沌泰の星々(カオス・アーツ), Kaosu Ātsu lit. Chaotic Authority over the Stars and the Planets) is a Caster Magic-type fighting style first seen utilized by Atrax Noctua, one of the Seven Primordia Mages, and a member of the Phoenix Fireheart Guild. Chaos Arts are considered the Way to Dawn (均衡の明暗(ウェイ・トゥ・ドーン), Uei tō Dōn lit. Equilibrium of Light and Darkness) between the Black Arts and the White Arts in that Chaos Arts does not tap into negative or positive effects; instead, it is a utilization of both of once, enabling the caster to utilize what's known as "aether" (天空, Tenkū) and various properties of almost innumerable astronomic objects, such as stars and planets, as well as countless phenomena that only manifests in the depths of space, displaying almost overwhelming power as the Chaos Arts grant the ability to "unleash the might of the constellations in the skies" and effectively become a walking star through synchronization with the prima materia, which is the prime essence of the universe.

Chaos Arts are forms of magic that can manipulate universal energy in one form or another; it is an incredibly powerful and rare form of magic; perhaps one of the rarest forms of magic around; only a select people have displayed the ability to utilize it, and even then, a mere fraction of those are capable of harnessing the full power of the magic. Effectively, Chaos Arts are the ability to generate and manipulate aether, the fifth element and celestial power through which life flows. Even so, it should be taken into consideration that the Chaos Arts are unlike most other contemporary forms of the arcane as it possesses almost unlimited utility, especially in the hands of a crafty and intelligent user, whereas most other magics have one "ability"; for example, Fire Magic's only power is "manipulating fire" and Sword Magic's ability is to "do something with a sword" – however, Chaos Arts far surpasses a one-use magic as detailed below. It is theorized that Chaos Arts have something to do with Celestial Spirit Magic, a power that calls upon the embodiment of the constellations, due to the Magic Seals of both being rather similar, Heavenly Body Magic, which manipulates an energy quite similar to aether, or the uncategorized Urano Metria which shares the same Magic Seal as Heavenly Body Magic and Celestial Spirit Magic; as the only people who have cast the spell are Celestial Spirit Magicians, so theoretically, the Chaos Arts could do cast the mighty Urano Metria as well, as long as Zodiac Siphon is active.

The methods in which the Chaos Arts are achieved are known to be completely out of the norm for magic obtaining such as learning from a grimoire, being taught by a stronger being, or just being born with it from the get-go, leading to its practitioners being classified as an Unorthodox Magician (非正統の魔法使い, Hiseitō no Mahōtsukai) – the way that they awaken within a potential caster is through a significant tug on their Magic Origin, started by a powerful emotion felt by the user – for example, most forms of Chaos Arts are achieved through "pain."; this pain can be considered different from magician to magician, as it is known that Atrax Noctua's "Emanation Magic" and "Generation Magic" came from his "pain of solitude", in which the man was abandoned and separated from any form of communication with the outside world. In accordance with the caster's emotions and feelings, a magic which is normally exclusive to themselves is awakened from their Magic Origin and bestowed upon them, with the wielder gaining the knowledge sufficient to use it which can only improve through hard work and recalibrating the properties and powers of the Chaos Arts repeatedly. However, alongside this, there are some Chaos Arts which are so basic that any user is capable of learning from a secondhand source and then utilizing them.

The wielders of the Chaos Arts are referred to amongst their own kind as a Chaos Knight (明暗の魔法戦士(カオス・ナイト), Kaosu Naito lit. Magic Fighter of Light and Darkness), which is a special classification of magician whom is a fighter that utilizes a perfect balance of close-range combat and sorcery. While this technically accounts for all magicians whom utilize the Modern Magic System, which is the most widespread Magic System of all, the Chaos Knights can be said to be the precursor to that Magic System and even much more as the fusion of close-range combat and sorcery bolsters the statistics of the Chaos Knights to the point that their physical movements, attacks, and parameters whether or not they're using their magic seem superhuman and their arcane skills appear to transcend regular magicians of all kinds, creating a fearsome force on the battlefield that has been referred to as a "trump card" as a single Chaos Knight can effortlessly take down an entire army of regular magicians – however, it's for this reason that those whom utilized the Chaos Arts swore to never interfere with the politics of humans and simply keep to themselves.

The Chaos Arts are said to possess such an incredible power that Persephone Tray, the Magnus Magus of Earth Land believed that this was the main reason for the Entelexia being hunted down and slew by others whom wished to possess that power for themselves; so much was the Chaos Arts desirable that many, once they caught wind of it, attempted to replicate its power through their regular magic and eventually just use it themselves even if they did not possess the blood of the Entelexia coursing through their veins – this is what led to the "Chaos Soldier Project" (混士企画, Konshi Kikaku) , a highly unethical experiment which involved suitable magicians having the Chaos Serum (混血清, Konkessei), which was a potent poison consisting of harvested Entelexia magical energies and the Magic Origins of several powerful magicians of ages past injected within their body in order to become a super soldier of sorts who is capable of unleashing untold amounts of destruction – while powerful, the artificial Chaos Knights are still a twisted mockery of the real deal and can match up to the originals in terms of power and flexibility as they require a grimoire known as the Runic Engine infused within their body in order to convert supernatural energies into aether, whereas true users of the Chaos Arts can perform such a task naturally.

As mentioned above, Chaos Arts is a rarity partly because it is exceptionally difficult to use – most inexperienced magicians suffer quite a few accidents such as losing limbs and the like due to underestimating or overestimating how much energy that this power constantly produces, and as such, it requires an immense amount of control over the caster's own magical energies dwelling within their bodies. This proves to be an important factor as the mechanics of Chaos Arts involve the caster surging the magical energy within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether. However, this cannot be achieved normally as the user must use a special body suit that allows their magic to properly siphon with the Eternano around them in a similar manner to that of Heavenly Body Magic. The Sacred Aether and Chaos Arts draws its power from the prima materia, which is the prime essence of the universe – meaning that Sacred Aether can be near infinitely generated in accordance to the caster's willpower.

Erebus

Aether in its purest form.

This unique form of unstable yet powerful energy that is predominantly golden in texture is known as Sacred Aether (恒星の魔力(セイクリッド・エーテル), Seikureddo Ēteru lit. Stellar Magical Energy) is one of a kind, and can be classified as a mixture of starlight, which, of course, is the light emitted by stars, and cosmic dust, dust particles which exist in outer space and are between a few molecules to 0.1 µm in size – specifically, this cosmic dust is stardust, which is interstellar solid matter in the form of tiny solid grains that originated at a time before the sun was formed – as the name would indicate as well, Sacred Aether referred to as a "holy" form of Aether, also known as Quintessence, which is the material that fills the region of the universe above the terrestrial sphere, long thought to be a myth – like the original, Sacred Aether encompasses elemental, cosmic, and spiritual forces. Being a mixture of a semi-solid and pure energy, the caster is capable of modifying the properties of this Sacred Aether in any way that they deem to be suitable, granting it material consistency and turning it into pure energy and back, allowing them to take the opponent by surprise continuously. Once the process of activating Chaos Arts has been completed, the caster is capable of harnessing the true abilities of Sacred Aether by mentally focusing when casting spells, fixating upon various astronomical objects such as planets, meteors, and stars as to transform the form of energy generated by this magic into those concepts, allowing them to manifest miniature planets and stars alongside the regular pulsating golden light known as Sacred Aether, granting the caster almost infinite combat possibilities - however, in reality, aether is such a rare occurrence that it is said that only the magicians who wield the Chaos Arts are capable of tapping into their power with a consistency; but even then, the aether made manifest by the Chaos Arts cannot really be considered "the celestial element through which all life flows that has always existed" but rather, it can be classified as "the celestial element through which all life flows that did not exist until it was created by the Chaos Arts".

The Sacred Aether allows the caster to control three levels of both matter of energy, each with the Sacred Aether smack dab in the middle, granting the caster superiority over these states of existence. Firstly, there are common forms of matter and energy such as the three basic phases, which are solids, liquids, and gases and heat and light respectively – the second and third forms of matter and energy are higher in level which even the greatest minds in Esoterology are incapable of deciphering, being unrecognizable to those in the mortal plane, being considered a divine power that is only harnessed by the gods. In any form that the Chaos Arts take upon, the power of chaos grants the caster the ability to absorb æther that is saturated throughout the air around their very existence in order to gradually accelerate healing and magic restoration; though this is well-noted to take quite some time. This aether that a user of Chaos Arts generates is not only a celestial element that flows throughout the four dimensions, but as per the name of this fighting style, the aether made manifest through Chaos Arts is a force of nature in on itself, being an embodiment of all chaotic forces in existence, allowing for countless effects such as the manipulation of probability and the inducement of malleability upon any matter, aspects of the world, living organism, minds, and spirits, and many, many more effects to the point that it can be considered a minute form of reality warping, affecting the continuum of space and time of the user and anything that they choose to affect with their Chaos Arts, allowing them to warp the fabric of time and space in many manners in accordance to their whims.

The Sacred Aether is known to be highly conductive along certain alloys and substances – for example, Lisette Aznable is capable of channeling aether along her Soul Eater sword without the need of a secondary magic like Spellblade to do so, and Atrax Noctua is able to focus aether upon his swords, Rakuyō and Harukaze with the Sword Magic spell referred to as Acheron, which itself is an incomplete form of Aether Forge: Acheron Saber. Doing so in both cases dramatically bolsters the reach, durability, and cutting power of the weapons in question. Also serving as a power source for Magic Items and other machinery such as Lacrima and Magitek and serving as a perpetual power source, theoretically a Magic Vehicle using the aether of a Chaos Arts wielder as a power source can run for an infinite duration and have enhanced capabilities; for example, while normally, a regular motorcycle powered by magic would have two hundred and twenty kilometers per hour as its limit, when powered by aether, it would zip about at three hundred kilometers per hour. However, something that's consistent with all usages of the aether is that it possesses destabilizing probability properties by affecting matter, ultimately inducing chaos itself as to the foes of the user, the capabilities of the Chaos Arts are completely out of the ordinary and constantly changing.

The main combat method of the Chaos Arts mainly revolves around the caster harnessing these stellar properties generated as granted from the mythical aether at will from their very existence for countless purposes, manipulating the energy of the stars known as Sacred Aether to be utilized in any way that they wish, whether for offensive, defensive, evasive, or supplementary techniques- as long as the user of Chaos Arts can imagine it being doable, then the sky is the limit, more or less; they embody the astronomical objects that they are conjure, being able to enhance their physical capabilities to new heights, allowing them to empower their physical blows with hyper-destructive wakes of aether as well as project it outwards and harness the aether in various other methods, commonly being released as a sphere-like object or as beams that appear similar to that of starlight that have displayed high destructive power, bursting through any and all defenses in their way as if they were naught but butter. Each physical attack with Chaos Arts has shown to be extremely accurate, and the Sacred Aether can be condensed, enabling the aether to cut clean through various objects, serving to be rather concussive, able to firmly pulverize objects, such as stone and many other supernatural defenses in the caster's way; the Sacred Aether, in many cases, can be said to be an existence which pokes a hole through the natural laws of the universe to create an unnatural energy that only the power of chaos could bring into the current plane of existence to overwhelm the adversaries of the caster's opponents through its incredible power – of course, with Chaos Arts, the caster can also charge up their own attacks to add extra power, speed, and scope to their spells, resulting in a vastly more powerful strike.

Upon formation, Sacred Aether simply pulses outwards uncontrollably is capable of being harnessed in two major ways; - for one, through the "Generation" (天空生成(ジェネレーション), Jenerēshon lit. Aether Formation) command, the user of Chaos Arts is capable of giving more form to the Sacred Aether in a manner not dissimilar to that of Molding Magic, focusing and shaping the æther in a way that it takes a physical essence, appearing like pure energy. From there, the energy can take on a variety of functions. With spells like Hyperion or Asteria, it can be used for offensive assaults. In cases such as Astraeus or Discordia, it can be used as a supplement where it enhances Atrax's attributes. Or in a case like Takamagahara it can be used to alter the force of gravity with its dense structure before causing destruction. In contrast, through the "Abstraction" (天空発散(アブストラクション), Abusutorakushon lit. Aether Divergence) command, the user of Chaos Arts is capable of harnessing æther in its natural form, which is seemingly air that cannot be breathed by mortals a - "void" of sorts. By using this command, the caster can emit æther in its most natural form causing air space or matter to split and eliminate natural forces. As well, thanks to the Abstraction Command, the countless spells that are unleashed by Chaos Arts aren't just limited to the physical, as many casters have shown that they can create "voids" in an enemy's harnessing of their magical energy, though this only lasts for a split second. As a supplement, the caster can eliminate the adverse effects of the earth's natural forces upon themselves in order to move more freely – when using Sacred Aether to do this alongside the effects of Chaos Arts's gravity manipulation, the caster is capable of achieving flight for sustained periods of time.

Additionally, thanks to the power of chaos, through the "Erebus" (天空重力(エレブス), Erebusu lit. Aether Gravity; Latin for "Darkness") command, the caster is also capable of increasing the density of the aether generated by the Chaos Arts to the point that the magic turns several shades darker, enough to halt fundamental forces, such as gravity, and alter them, allowing the caster to use the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole – which a caster can also generate through this magic; as the user is able to freely increase or decrease the amount of gravity in the area around them with devastating effects. By applying this gravitational power to incoming enemy attacks, the user is capable of rendering them harmless by dragging them down to the ground. Gravity can be used to lift objects, even gigantic ones, and people alike, and to move them around in the air in a similar manner to that of Telekinesis; in addition, when concentrated around a single opponent, it can cause the latter great pain. This function is powerful enough for the user to shake a house and completely alter the surrounding area with a light touch of their hand, and a minimal amount of it, let out from the user's body, can prevent falling rain from even coming in contact with them. It also allows the user to alter the gravity of a person, either themselves or someone else. The user can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving, additionally utilizing it in order to enhance the caster's own speed and movement to enable them to dart around the battlefield with ease, allowing the user to attack with impunity.

Something that's rather interesting to take into consideration is that due to the diversity of the Chaos Arts in regards to what they can and cannot do with aether, very few magics of the fighting style are known to overlap, meaning that each Chaos Art embodies a power that is unique to itself. For example, Aether Forge, despite being a quasi-Molding Magic, is incapable of using a "Dynamic" version of the magic which would typically summon beasts and the like - the reason for this is because Constellar Summon is already a member of the Chaos Arts that grants the caster the ability to form Familiars of a sort forged from Sacred Aether from their thoughts alone, providing a far more versatile version of a "Dynamic"-type Molding Magic more akin to Celestial Spirit Magic, rendering the need for a "Dynamic"-type Aether Forge rather redundant. However, in some cases, two powers that are similar can stack up on one another - a good case of this is the Stellarknight Change, a magic which allows the caster to synchronize with their Constellar Summon or the aether within the atmosphere in order to transform and recieve several boosts to their powers and abilities, and the Arcane Mode, a power that involves the caster channeling vast supernatural energies and the knowledge of those who had previously walked the same lonely road as them, granting them physical abilities beyond one's wildest dreams and allowing for the ability to perform especially powerful and extraordinary feats of magical manipulation - a user who is in possession of both magics is capable of stacking them to enable a much more powerful transformation. Since the Chaos Arts are the middle road between the darkness-inclined Black Arts and the holy-embodied White Arts, utilizing Chaos Arts requires the user to keep their heart and mind clear of overly negative and overly positive feelings, remaining in a state of dawn/twilight among the day and night - straying towards either absolute will result in the power of the Chaos Arts shorting out ever-so-slightly.

LisettePerChaosArts

Lisette harnessing the Chaos Arts.

As a half Entelexia on her father's side of the family, it would be assumed that Lisette would be capable of tapping into the mighty arcane powers of the Chaos Arts as naturally as breathing – however, her tuberculosis – which she caught upon arrival to Stella from another unknown sufferer through the air – drastically hindered her ability to do so, in fact, it seemed to force her Magic Origin to go dormant for several years as she was more or less rendered no different than an ordinary human whom was incapable of wielding any form of magic. Of course, as one may have guessed from reading the page, things quickly began to look up – accepting the influence of the Chaos Soldier Project into her body, the "super serum" metabolized and permanently bolstered all of Lisette's bodily functions to what she should have had all along, in addition to awakening her Magic Origin and allowing her to take up the Chaos Arts, which quickly became her main (and only) form of supernatural combat. Quickly, thanks to a combination of her intelligence, enhanced physiology, and heritage, Lisette Aznable became one of the greatest wielders of the Chaos Arts to have ever existed, if not the greatest; far surpassing the likes of Atrax Noctua, whom was quite possibly the very first wielder of the Chaos Arts to have existed in the proper timeline, even transcending the likes of the Ten Wizard Saints and a a certain lightning wielder in terms of what she can and cannot affect with her Chaos Arts. The prowess of harnessing the chaotic aether she is capable of revealing to this dimension is said to be akin to how the Magnus Magus wields the power of the arcane in general, meaning that while Lisette would definitely have the upper hand in regards to aether manipulation and the Chaos Arts, Persephone far outclasses her in magic overall. Unlike most others, Lisette has displayed the ability to fully realize the potency of all properties of the Sacred Aether generated through the Chaos Arts, casually changing it between its energy and airy forms through mental commands alone without any need for spoken incantations – not only this, in regards to the chaos which the aether brought into existence through the Chaos Arts, Lisette can wield both the negative and positive aspects, shifting between both as naturally as taking a deep breath.

Commonly, while Lisette doesn't really show off her full mastery over Chaos Arts in regards to its projectile and astronomical capabilities as she is known to continuously hold back in the heat of battle, she does however integrate the power of Chaos Arts into her predominantly close-range fighting style, using it in a merger of both martial arts and swordsmanship, which serve as her main methods of combat, with her immense physical prowess expertise in handing the Chaos Arts, displaying a method of utilization beyond even an ordinary form of Integrated Arms, her own Integrated Arms: Chaos Control. In general, Lisette makes liberal application of the Chaos Arts in the heat of battle no matter the situation, especially Aetherial Translocation and a very minute form of Aether Forge, using the former to manipulate the fabric of space-time in order to teleport around the battlefield in the blink of an eye through corridors of time and space, leaving the opponent more often than not incapable of landing a solid hit on her while striking them from all conceivable directions by using the element of surprise, and for the latter, Lisette uses the Tachyshaper subspecies ability of her Spirit Slayer Magic to generate all sorts of armaments such as blades, barriers, and the like while projecting tachyons along with aether using the magic to deal devastatingly destructive strikes such as releasing explosive spheres and energy blasts that resound throughout the atmosphere, destroying everything that they come into contact with while possessing a fairly wide area-of-effect. She commonly harnesses the aether of the Chaos Arts in various offensive and defensive techniques like healing herself through using the time-space distortion properties of the chaotic energies to return her body to an earlier point in the fight and use it to vanish into thin air into the ground, only to reappear before an unsuspecting opponent. Of course, alongside charging her close-combat blows with aether in its purest form, Lisette is able to use its time-space distortion properties in order to distort space in small centralized areas, such as around her blade and hands and feet to enhance her attacking power even more.

Interestingly, even taking the above-mentioned traits into account, thanks to her origins, Lisette's Chaos Arts are brought into this world in a special method which is the logical culmination and combination of her mastery over the Chaos Arts and her tendency to perceive the arcane as more like an operating system than anything else, functioning on a similar principle as Enchantment, which is a core skill of Magic practiced across all of Earth Land that is described as the skill of "bestowing and affixing one's Magic" upon anything that the caster deems suitable – however, in the case of Lisette's Chaos Arts, her powers are brought into existence as if they were a powerful and effective version of the highest levels of Enchantment, it is activated through Lisette's calm and logical method of spellcasting. Since Lisette's spellcasting runs off a facsimile of information technology, which is the application of computers to store, retrieve, transmit and manipulate data, her spellcasting method can be considered an "alternative route" for the entire process. Upon initiating the usual retrieving data (magical energies) from the database (Lisette's Magic Origin), Lisette uses the Chaos Arts to transmogrify her magical energies into that of Sacred Aether, before activating an installation process by surging her Sacred Aether outwards in order to imbue the aether of the Chaos Arts with each and every aspect that's known to reside within Earth Land, allowing her to change every atom that composes matter which the world is made up of into that of her aether and from there, have her aether take upon the properties of other forms of matter, granting Lisette the ability to produce a variety of effects – doing so has Lisette's spells of all kinds accompanied by composition alteration; effectively, when exerted to its fullest extent, her Chaos Arts grant Lisette the ability to casually manipulate the present state of various landscapes, climates, and the very earth itself on a whim. Once Lisette's Sacred Aether has been imbued within anything that she deems suitable, thanks to her mastery of the Chaos Arts, she can induce any effect that she imagines, resulting in almost infinite possibilities that even the greatest of magicians would envy due to the sheer versatility displayed by Lisette in regards to Chaos Arts, meaning that she will always have near-infinite offensive and defensive options at her disposal.

Thanks to her demonic arm housing the Goddess of Darkness known as Nyx within its very existence, Lisette is granted an affinity towards dark-based arcane skills – and since Chaos Arts is an incredible power that walks the middle road between the Black Arts and the White Arts, the Chaos Arts as displayed by Lisette are bolstered significantly, while also bestowing upon her the ability to use Interpretation-Based Spellcasting (判読基呪文詠唱, Hanbokuki Jūmon Eishō), a unique type of spellcasting that relies entirely upon Lisette's assignment of meanings to the miraculous energy that's brought into the mortal plane known as aether; for example, aether is oftentimes said to be a fusion of the classical elements, which are the rudimentary, simplest or essential parts/principles of which nature consists and were proposed to explain the nature and complexity of all matter in terms of simpler substances – fire, water, earth, and air all merged together to create this sacred energy; thus, by using that as her interpretation of aether, Lisette is able to split the Sacred Aether into its elemental materials, allowing her to utilize Fire Magic, Water Magic, Earth Magic, and Wind Magic which themselves possess the properties of Sacred Aether alongside their ordinary properties as displayed when they're manifested by another magician. This unique type of spellcasting results in a supernatural power that can be defined solely by Lisette's interpretation of what it governs over, all depending on her wording rather than anything logical—because of this, Lisette's Chaos Arts can theoretically affect anything that constitutes "aether", "chaos", and its constituent materials, allowing for a great deal of stretching of what it is capable of. In that manner, Lisette's Chaos Arts could be considered a power akin to that of Memory-Make or Arc of Embodiment, in all three heavily rely on the caster's imagination in order to bring out its full potential- while the former two are simply confined to using the power of creation to forge objects and attacks from the magician's thoughts to do battle, Lisette's Chaos Arts are only limited by her creativity, as mentioned before, anything that can be referred to as "aether" and the constituent materials thereof is placed under Lisette's command and domination; indeed, this simple concept can be applied to a near countless multitude of unconventional uses.

An unnamed aspect of the Chaos Arts which is unique to Lisette is a perfect channeling of the aether generated through the Chaos Arts through concentration. When using this function, Lisette performs the all-to-common activation sequence for the Chaos Arts before absorbing the entirety of the Sacred Aether back inwards as she funnels a great flow of Sacred Aether through her blood vessels, granting Lisette the ability to completely control each and every one of her bodily systems which now have Sacred Aether incorporated into them, allowing Lisette to move her body as easily as she manipulates the arcane, bestowing upon her the ability to augment her physical, magical, and mental capabilities to beyond superhuman levels. Typically, this is not an actual "power-up" skill like Arcane Mode and Stellarknight Change, but rather, subtle manipulation of the body's full potential which allows Lisette to go to the extremes of what an ordinary (half) human can do; when harnessing the power of the Chaos Arts in this manner, her sense of self grows tenfold, and her capabilities are enhanced in terms of bodily functions. When focusing her aether, Lisette has displayed the ability to control her every aspect of her nervous system, granting her the power to completely deaden her body to physical pain, which results in her not flinching from the force of any physical impact while completely nullifying the effects of countless drugs and poisons no matter their toxicity and the side-effects they would force upon her while reducing the spreading of hazardous materials in her bodily systems such as her blood stream down to nil while slowing her bleeding rate to a crawl – this can be activated with a single thought once more, allowing Lisette to go from 'friggin tough' to 'goddamn indestructible' and with the addition of defensive-boosting spells, 'fuckin nigh-invulnerable'. Typically, Lisette's Sacred Aether automatically shapes itself into constructs that resemble numerous parts of Nyx, such as one of her many draconic jaws, feet, and her hide for defense.

In addition, the black bloody mists which are produced by the Arm of Nyx are capable of being merged with the aether brought into existence through the Chaos Arts, charging the miraculous energies with the demonic power to create a deadly combination, also enabling her to manipulate blood, a body fluid in beings that delivers necessary substances such as nutrients and oxygen to the cells and transports metabolic waste products away from those same cells; and she can manipulate the Sacred Aether produced into the form of feathers, which are epidermal growths that form the distinctive outer covering known as plumage on birds. Nnot only this, through the supremacy of the Goddess of Darkness, the Sacred Aether, and Lisette's spellcasting prowess, her Chaos Arts are capable of affecting elementary particles, which are particles whose substructure is unknown, thus it is unknown whether they are composed of other particles – what her Chaos Arts can manifest and effect include the fermions such as quarks, leptons, antiquarks, and antileptons, which generally are "matter particles" and "antimatter particles", as well as the fundamental bosons including gauge bosons and the Higgs bosons, which generally are "force particles" that mediate interactions among fermions; not only this, Lisette's Sacred Aether is capable of taking upon other properties as to turn invisible to all but the strongest of Eye Magics, allowing her to take opponents by surprise or even apply an invisible pressure on opponents without even coming into contact with them. With Sacred Aether, Lisette is capable of achieving high-speed flight, blow powerful gusts of wind that is affected by Sacred Aether, and have sunlight pass diffract upon it to form harmful rays of light akin to lasers. Overall, Lisette's mastery over the Chaos Arts and their various skills can be compared to a form of reality warping, a supposedly almighty power that allows the user to create, change, destroy, and even alter the very fabric of reality through nothing but their thoughts, granting Lisette an overwhelming edge against other wielders of the Chaos Arts, with her being considered a dynamo of raw power that is capable of overpowering any opponent that is foolish enough to stand before her.

LisettePerChaosCanalization

Lisette forcing a canalization of aether's elements to produce abyssal energy.

Not only this, in a similar manner to a Combination Spell, which are, well a combination between two magics, not dissimilar to that of a Unison Raid, Lisette is capable of combining multiple properties of aether and her various Chaos Arts to unleash consecutive powerful spells; a good example of this is her splitting aether into fire, water, earth, and wind before combining them into the power of the abyss, which is the great gulf or void between the phenomenal world of manifestation and its noumenal source, being able to effortlessly canalize it in the form of devastatingly powerful beams that deal terrible amounts of destruction, leaving extremely high-frequency electromagnetic radiation in their wake; or simply channel these abyssal powers upon her body by substituting them for Sacred Aether in her Integrated Arms, resulting in Lisette's strikes dealing even more damage than normal. Most of Lisette's Chaos Arts and associated spells possess a particular naming pattern; for one, they not only possess rather sinister names such as Blood Kain, Blood Repulsor, and Phantom Pain, but they have names related to 'hell' (Hell's Fang, Gauntlet Hades, Inferno Divider, Belial Edge, with Belial being one of the Four Crown Princes of Hell, and Seed of Tartarus). Both Hell and Inferno share the same meaning, while Hades refers to the ancient Greek god of the underworld, in addition to numerous birds of prey, such as Vanishing Lanius, a genus of passerine birds in the shrike family, and Falcon's Crest. Additional spells are based on vultures, eagles, and strixes, a genus of earless owls. This naming pattern can be likened to codenames of different members belonging to the same military unit.

  • Zodiac Siphon (対外力使いの全十二宮(ゾディアック・サイフォン), Zodiakku Saifon lit. Foreign Power Usage of All Constellations of the Zodiac): Zodiac Siphon is a supplementary ability of the Chaos Arts which is said to be an embodiment of synchronicity with the "sigils of the stars", allowing the caster to use Heavenly Body Magic and Celestial Spirit Magic spells and those related to them such as Urano Metria and Gottfried. When activating Zodiac Siphon, the caster surges the magical energies that dwell within their frame outwards for the briefest of moments, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether. However, from here, the caster manifests their Magic Seal outwards, which is a golden circular crest that possesses various stars and planets engraved within its outer layer and a five-pointed star in the dead center that has its ends attach to the outer layer of the seal; this seal focuses the Sacred Aether of the Chaos Arts and links these wondrous energies to the Eighty-Eight Stars of the Heaven (全天88星, Zenten Hachjūhassei), also known as the eighty-eight constellations (八十八星座, Hachijūhachi Seiza) that are suspended within the skies – as one may have noticed, the Magic Seal of the Chaos Arts and the Magic Seals of Heavenly Body Magic and Celestial Spirit Magic are the exact same with only the slightest of alterations, which is fitting considering that all three magics revolve around the heavens and celestial objects. From here, once the Chaos Arts Magic Seal establishes a link with the constellations, the caster is capable of drawing upon the powers that the celestial energies grant Heavenly Body Magic and Celestial Spirit Magic, granting them the ability to harness the spells and properties of those magics without actually using the magics themselves. This typically manifests in the user of the Chaos Arts using Heavenly Body Magic spells such as Meteor and Altairis through Aether Forge and Black Orbiter respectively, and summoning Summon Beasts in the likeness of the Celestial Spirits through Constellar Summon while allowing them to use spells such as Celestial Cross Fuse and Star Dress with not just these imitations, but their own Summon Beasts as well.

Anima Annihilator

LisettePerAnimaAnnihilatorFull

Lisette harnessing Anima Annihilator.

Anima Annihilator (絶対霊気吸の混天空法(アニマ・アナイアレイター), Anima Anaiareitā lit. Absolute Soul and Energy-Draining Chaos Aether Law): Anima Annihilator is a Caster Magic, Lost Magic, and a member of the Chaos Arts, which enables the user to reap "souls", which, in reality, is the magical energy of the opponent and from here they can rewrite the atoms of their target upon contact; this power can bring either salvation or destruction at the whim of the user. Anima Annihilator is a Chaos Art that's exclusive to Lisette Aznable, as the power and catalysts required to harness its might is solely stored within her Arm of Nyx, which derives its power of Nyx, the Goddess of Darkness, whose arcane powers are capable of draining the world of all life through the primordial darkness made manifest in the mortal realm.

Anima Annihilator is a power that's a creation of the Goddess of Darkness, Nyx (闇の女神・ニュクス, Yami no Megami, Nyukusu), a divine entity whose existence is not dissimilar to that of the God of Life and Death known as Ankhseram, the one whom cursed some weepy pretty boy the great and fearsome black wizard with immortality and the power to erode all life with a single touch; no, as the Goddess of Darkness, Nyx is said to be the personification of darkness and the night. A being whose physical form is inconsistent as she usually appears as a living shadow but possesses various draconic traits, Nyx once stood near the beginning of Earth Land and mothered several other deities such as Hypnos and Thanatos – while it's unclear how powerful she is in comparison to Ankhseram, Nyx does possess an exceptional amount of might and beauty, being feared by many. When the Aznable Family was experimenting on their daughter as to draw upon the powers of the divine as they realized that the Aznable family couldn't continue as the New Era was rejecting their very existence as a union between an ordinary human and an Entelexia, the dabbling in the taboo managed to enrage Nyx, whom placed a certain Curse upon Lisette as the culmination of the punishment the God of Death wished to inflict the heretical clan with before the new rules for deity-kind were laid out. However, Nyx, unlike her associate the God of Life and Death known as Ankhseram, knows what curse will and won't backfire, and rather intelligently yet mercifully, decided to curse the Aznable Family's daughter with a replication of her own arm known as the Arm of Nyx.

However, due to a certain accident, Nyx's very existence was dragged from the realm of the divine and into the mortal realm, being sealed within the Arm of Nyx that now replaces Lisette's left arm, giving her the ability to manifest the Art of Lifedrain which is Nyx's signature power, which she combined with her knowledge of Chaos Arts to form Anima Annihilator. Already known as a "wicked power" that drains the concept of life from all of existence and perhaps the greatest as well as most potent form of Curses to have ever been created, the Art of Lifedrain is the "ultimate black magic"; a Black Magic which has no actual comparison to any other black magic in terms of sheer power, beyond the wildest dreams of any other magician associated with the darker side of the arcane; but with the addition of the Chaos Arts into its activation sequence and properties, this immeasurable power is balanced out by a path between the ways of light and darkness, the way of the miraculous material that fills the region of the universe above the terrestrial sphere. Anima Annihilator is somewhat of a paradox; it both is and isn't a member of the Chaos Arts; instead, perhaps it would be better to classify it as a Unison Raid between Lisette and Nyx that's activated from the moment that the Arm of Nyx is released from the talismans that bind it in place, removing any semblance of Lisette's arm resembling something humanoid. Something that should be taken into consideration is the fact that as an ability that steals life from Lisette's opponent and the environment, Anima Annihilator can be said to be the purest form of a Curse, performing the action of what the dark arts were forged for in perhaps the most distilled manner without any unnecessary strings attached to complicate the matter.

LisettePerAnimaAnnihilator

Lisette unsealing her arm.

A split-second after Lisette removes the seals on her demonic arm, crimson and black streams of devilish energies begin to flow forth like a raging stream of water, scattering across the vicinity at an ever-hastening rate as to overwhelm the environment and submerge it in the life-draining powers of the Goddess of Darkness, causing a black and red aura to shroud her frame, with specks of darkness and scarlet scattering like light from the aura. However, from here, Lisette must act fast and engage Anima Annihilator by inducing the activation sequence ever-so-typical of the Chaos Arts, by surging the magical energy within her frame outwards briefly, putting the dark energies that are scattering from her arm under her thrall in a struggle for control while siphoning the essence of her magical power into the Arm of Nyx in order to have that's classified as the properties of her energy hewn from her soul interact with the masses of dark particles pulsing from her arm as well as their own magical energy, and from here, through mental commands alone, Lisette focuses, installing within these energies her thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling her to shift her own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether, which then begins to flow from the Arm of Nyx instead, dramatically reducing the chances of Nyx going berserk within her arm as Lisette takes full control over Nyx's power as the Art of Lifedrain has its existence transmogrified into that of Anima Annihilator. After the arm is unsealed and affected by the Chaos Arts, as a stark contrast to other forms of magic, there are absolutely zero counts of initiating the fusion between particles of eternano saturated within the environment and Lisette's own magical energy with Anima Annihilator; instead, from the moment that it's activated, Lisette can bring its might into the mortal plane through her thoughts alone, accompanying each and every one of her attacks or unleashed upon this world on a whim. This also grants Lisette the ability to manipulate blood and feathers, two things deeply associated with Nyx – these abilities are referred to as Nyx Skill (闇の女神・内魔導(ニュクス・スキル), Nyukusu Sukiru lit. Goddess of Darkness' Internalized Magic Arts).

The power of Anima Annihilator is at such a magnitude that it are unable to be consumed by any Slayer Magic, deflected by any other form of magic or manipulated by an outside source no matter what; instead overpowering the foolish magician trying to take their power for their own and devouring their magic in retaliation. Just like every other magic and Elemental Magic in general, when Lisette induces Anima Annihilator, she is capable of generating and manipulating that chaotic aura of darkness and crimson in any way that she deems suitable, allowing for almost limitless potential. The Anima Annihilator can be considered and is referred to as a curse; as while magic runs off positive emotions, Curses run off the exact opposite, with their power holding an origin in negative emotions displayed by humans, mainly greed, envy and hatred, making it far more powerful as no matter how many people would display positive emotions, negativity would always be there in a greater quantity- Anima Annihilator is no different. The aura of Anima Annihilator is known to be highly powerful, overwhelming normal auras of all kinds of the same quantity or even more with general ease; the aura is even hotter than any temperature that the earth can produce; though curiously enough, the sheer presence of the Anima Annihilator aura shrouding Lisette's body does not destroy everything on earth just by a single spark. When utilizing Anima Annihilator, each and every one of Lisette's attacks will drain a portion of the opponent's magical power and add it to her own; this allows her to rejuvenate her wounds, as well as deal tremendous damage to her foe. While regular magicians use the magical power created from their soul to utilize their magic, fighting using a power from within; on the contrary, Lisette is capable of absorbing a portion of the foe's magical energy with any one of her attacks; it doesn't matter if the attack connects or is deflected; once the attack at least touches the opponent's body, then a small rift will open upon the foe, releasing a portion of their magical energy in the form of small emerald orbs that glitter with stardust as they move through the atmosphere towards Lisette, being absorbed into Lisette's own magical reserves upon contact; absorbing the diminishing magical power of those who she strikes by breaking it down into simple eternano, allowing her to use her aura to command the eternano into her Magic Origin, which finds its way into her body and enhances it, increasing her physical strength while the remaining eternano will be sent into her magic origin subconsciously, increasing the intensity of her magical energies and physical powers. While the glowing green orbs are only visible for a split-second, they are instantly recognizable and can be said that their mere appearance is an indicator that things have gone south for an opponent.

The properties of Anima Annihilator include high destructive potential to living beings and inanimate objects, anti-magic effects, and disruption of eternano. In addition, Lisette incorporates the magical energy that she steals from the opponent into her fighting style both physically, armed, unarmed, and magically, greatly increasing the damage of her blows. From there, the magical energy instantly takes effect; rejuvenating Lisette's wounds and bolstering her offensive and defensive power by the amount of energy absorbed. With Anima Annihilator's power, Lisette gains a perpetual power source, which can be used to power herself, granting her near-inexhaustible energy; as the magical energy is transferred to her, essentially healing her when they damage an enemy. Anima Annihilator inflicts damage based on the maximum magical power of a foe, and thus, it is effective against extremely powerful magicians. Interestingly, in a combo, the first strike with Anima Annihilator engaged has one hundred percent base magic steal value of the move used, while the second has one hundred and ten percent of the value, the third with one hundred and twenty percent and the fourth with one hundred and thirty percent. Subsequent Anima Annihilator strikes from there onwards scale to one hundred and fifty percent magic steal per successfully landed attack. As such, the more that Lisette strikes with Anima Annihilator, subsequently, the more energies that she will tear from the enemy and take them for her own. This mechanic is often the source of Lisette's penchant for long combos once she is ready to counterattack in order to reward herself for increased and consistent magic energy steal. Interestingly, the Anima Annihilator will only raise Lisette's power by zero-point-five of the gained amount, as to prevent her from becoming overly powerful, but it is noted that the changes in power are permanent, with her power only rising and rising. When the opponent is struck with a Anima Annihilator-enhanced blow, they begin to experience a variable assortment of effects, such as intense headaches, nausea, fever, sickness, muscle spasms, and the ultimate deterioration of the foe's bodily functions; meaning that if one of Lisette's attacks didn't kill the foe, the effects would, as their body was violently dismantled, piece by piece, causing the foe to suffer an agonizing death; and then their corpse would be disintegrated by the sheer intensity of Lisette's chaotic aura-enhanced blows. Interestingly, Anima Annihilator is capable of being projected through a special Magic Seal known as the Lifedrain Glyph (気力吸収・魔法陣(ライフドレイン・グリフ), Raifudorein Gurifu lit. Energy Absorbing Magic Seal), which can expand from her feet to drain the vitality and magical energies of anyone that is foolish enough to set foot in the Magic Seal's area-of-effect, draining them of their energies by one Edea for every second that they are in the glyph's range, allowing Lisette to absorb it and utilize it for herself; depending on the amount of energy absorbed, the circle may spin faster or slower.

Additionally, she is capable of merging Anima Annihilator's power with any other one of her powers; against foes linked with another power source, Anima Annihilator's life-draining power is capable of severing the connection by draining the link between the enemy and their power source instead of either one's life, thus removing it in just a few hits. Not only this, the Anima Annihilator possesses a transcendent priority, displaying the ability to transcend normal area-of-effect of close-range combat strikes, as Lisette's attacks cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature, resulting in each and every one of her attacks being successful. The second half of Anima Annihilator's power supplementary ability- slowly, but surely, as Lisette begins to become drained from her magical energies from making liberal application of Anima Annihilator, the aura produced by the evil power begin to intensity and expand magnificently, and as her negative emotions increase, the aura that's produced by her arm will increase in intensity and mass, as well as this, its properties will become more and more otherworldly, as the aura begins to display elemental aspects such as burning, freezing, shocking, etc while draining more and more energy from the opponent with each blow in an attempt to keep herself healthy after tackling numerous powerful blows head-on in the heat of combat. Because of this, Anima Annihilator can be considered almost apocalyptic in nature when compared to other magics of any and every kind. In fact, not even a wielder of Slayer Magic of any element, generation, or any Dual-Element Slayer Modes are capable of consuming the energies that are produced by Anima Annihilator —if they did so, the pain they received from the magic would multiply twentyfold, more often than not completely blowing the opponent straight out of the water or kill them instantly. Anima Annihilator, as its name indicates, can absorb the life of living beings and even those linked with the Ley lines such as Dragon Slayers, Dragons, and Gods, absorbing their power for the Lisette's own use; additionally, she is able to convert any form of energy drained through Anima Annihilator into something else, like modifying magical energies into Sacred Aether. Because of this devious power, Lisette is said to possess the power to absorb all life, as she permanently continues to grow stronger the more that she fights, regardless of what form the energies that she absorbs actually takes – not only this, Anima Annihilator seems to be the only power capable of killing dragonkind that isn't Dragon Slayer Magic, and it can slay deities with a speed that's unmatched by God Slayer Magic. This overall makes the Anima Annihilator a power that's beyond the comprehension of mortals, and therefore extremely valuable, causing Lisette to be sought by dozens of people all over the globe.

However, for all its strengths, the Anima Annihilator has several weaknesses that ensure that making use of its might is relegated to sparse at best. For one, with every extensive usage of this magic, the curse will spread and if overused, the Goddess of Darkness will be capable of removing Lisette's soul and using it as a vessel into the physical realm. With each and every use of the Anima Annihilator, voluntary or not, the curse spreads through Lisette's body like a fast-acting virus, as the black mud shrouding her arms and crimson chains travel up her arms and begin to corrode her entire body with the spite of the Goddess of Darkness. Eventually, the Curse of Everlasting Darkness covers her entire body, resulting in her entire existence undergoing a process known as Blackening (黒化, Kokka), at which, Nyx will take full control of her body – this effect is only compounded and enhanced by Lisette utilizing the Anima Annihilator's stronger spells and abilities, which cause the corruption inherent within its existence to spread quicker and endanger her life. As corrosion continues, Lisette begins to see the world around her in a HUD-esque manner, with a transparent display that presents data without requiring her to look away from her usual viewpoints, complete with analyzing scans that enables her to identify potential threats posed by factors that are nearby. However, her proper vision is distorted to the point where she only perceive these "threats" as silhouettes of objects around her. If a potential threat is recognized, Lisette's body will instinctively perform any actions necessary to neutralize it, even if the target never had the intent to attack her in the first place. This drawback is not knowledge instinctively installed within her mind from the moment Anima Annihilator is achieved – indeed, it was actually a fair while before she learnt of the threat that Anima Annihilator posed to her very existence (and potentially, the threat it posed to the world), meaning that her usage of its life-draining power has drastically reduced over time; however, it seems that harnessing Anima Annihilator's blood manipulation and feather manipulation doesn't spread the taint of blackening even further, or at least at a dramatically reduced rate when compared to the main ability of this arcane power. Even so, infusing this incredible power automatically installed within her Arm of Nyx without unsealing it in the first place is within the realm of possibility, allowing Lisette to wield the sheer might of Anima Annihilator without exposing herself to its corrupting influence in the first place.

Because of the Anima Annihilator, Lisette is constantly required to consume the arcane energies of those who possess even the slightest of magical awareness in a similar manner to that of a vampire. She is required to devour several magical bodies per day – otherwise, her body begins to rot as she starts to suffer from a series of nasty side-effects. Interestingly, this defect of being driven by an eternal and insatiable hunger to devour other souls, living or dead is similar to that of a demon.. This near-infinite craving for the magical energies of other beings manifests in a similar form to hemoatophagy, the practice of certain animals of feeding on blood; since Lisette herself does not have any special organs or extremities to assist her in obtaining magical energies from any source, she is required to use her bare hands and mouth when sucking people dry of their energy, ripping into their flesh and desperately devouring the blood and energies which leak outwards, her Arm of Nyx and incisors acting as the needles which perforate the skin and exposing the innards of her targets. Whether or not she sucks the target dry or actually consumes their flesh, as long as it is ingested, the hunger is beaten back for the briefest of moments. This supernatural and irresistible hunger for other beings affects her magical energy and absorption ability rather noticeably as well – her entire body acts as an uncontrollable magnet for magical energies of all sorts, no matter if they're eternano in the environment or arcane energies that compose a soul's existence. This results in a massively amplified version of a magical energy absorption technique that defines the Elemental Consumption Method in-born to all forms of Slayer Magic, allowing Lisette to literally tear away magical beings and the molecules that compose their existence no matter their source and absorb them. It's said this insatiable and endless hunger that can never be satisfied no matter how much a member of the Aznable family eats is due to a defect in their genes that disables the areas in the brain responsible for feelings of fullness – while normal food is downright inedible in their own eyes, this causes them to become deluded to become convinced to eat living things raw, consuming their magical energies. While ordinary eternano which are saturated throughout the atmosphere are enough to tide her over for a few hours, the insatiable hunger constantly nags at the back of Lisette's head, increasing in intensity rather rapidly over time as it begins to overtake her sensations and thoughts, causing her to hallucinate and suffer pains all throughout her body until she feeds – this crippling condition makes her similar to a predator, with arcane-capable beings serving as her prey.

  • Partial Manifestation: An unnamed "spell" of sorts, the Partial Manifestation is one way to harness the Arm of Nyx and Anima Annihilator – it enables Lisette to summon parts of the evil god sealed within her left arm in order to bolster her strikes and attack on their own, serving as an instant surprise for those whom are unaware. While performing a partial manifestation, Lisette, as per the "mechanics" of Anima Annihilator, doesn't need to do anything arcane-related, but rather, through her mental commands alone, she drags a portion of the Goddess of Darkness trapped within the Arm of Nyx out from her mental realm into the physical realm, as she mentally shapes the energies which are constantly released by her Arm of Nyx into apparitions resembling Nyx's body parts; which parts depend on what Lisette wishes them to be. These body appendages manifest into the physical realm via a Magic Seal that appears from anywhere that Lisette deems suitable- for example, summoning the arms of Nyx can have the seal be generated besides Lisette in order to send these gigantic fists launching forward from the crest; or to take an enemy by surprise, she is capable of placing a seal below the opponent, resulting in a knuckle rocketing upwards to catch them unawares. With this, Lisette is capable of summoning parts of the evil god to attack, such as her pointed jaw and tail, her claws, and one of her many draconic heads which can also launch her miasma breath like Shadow Dragon's Roar – Lisette can also summon Nyx's hide for an enhanced version of the bog-standard Defenser, and its draconic wings for high-speed flight. Interestingly, performing a partial manifestation of Nyx doesn't even cost Lisette any magical energy, as the Arm of Nyx is considered to not be part of her own body, and thus it would drain the Goddess of Darkness of her own magical energies instead.
  • Chaotic Consume (丸覚え見黒魔導悪化手(カオチック・コンジューム), Kaochikku Konjūmu lit. All-Seeing and Memorizing Black Magic-tainted Arm): Chaotic Consume is a permanently activated sub-ability of the Anima Annihilator magic – it allows Lisette to surf through the memories of all of those that Anima Annihilator has drained life from and drawing it out in order to utilize the intelligence collected up to the current time, bestowing upon her a greater level of intelligence and arcane might than normal. When tapping into the powers of the Arm of Nyx, Lisette is capable of focusing her mental state as to enable surfing through the memories of all those previously slain by the evil hand and drawing it out in order to utilize the intelligence collected up to the current time as the basis and change the possibility of going down the one-way road of defeat by diverting her path before it happens, allowing Lisette to stroll down the way of victory. To summarize, Chaotic Consume is a danger-avoidance side-effect of the Arm of Nyx which enables Lisette to casually analyze the situation at hand and the enemy's skills while tapping into the memories of enemies killed by the hand to find something similar, granting her a form of clairvoyance which grants her the capability to read the enemy's attacks of any kind ahead of time, constantly thinking ten steps ahead so that from the beginning of the match, it has already been decided, evading defeat time after time seconds in by avoiding blows, parrying, and striking back without being overwhelmed, making use of her experience in the fields of combat in order to plan her assaults. With Chaotic Consume, Lisette is capable of analyzing a supernaturally-borne technique's particle composition through her enhanced eyesight as well as the muscle movement of the technique while the attack is in the process of being unleashed, allowing her to learn everything about the opposing power, right down to its mechanics, limitations, and its main function- this results in Lisette storing this knowledge into the curse, enabling her to draw upon it at any time in order to properly counter the technique the next time; as it is successfully analyzed, then a later wielder of the curse will be able to draw upon this knowledge if faced with the attack at any time. Additionally, by drawing upon the memories of past wielders of the Arm of Nyx, Lisette can download knowledge about an attack faced before into her brain in a similar manner to how Archive can break down information into magical data, allowing Lisette to devise a proper counter- when combined with the main ability of enhancing the damage dealt by armed strikes explosively, by timing it right, Lisette is capable of cancelling out the enemy's attack at the point of contact. However, it should be noted that the Chaotic Consume is unable to give Lisette access to any analyzed spells unless they have to do with Nyx – nor can she call upon the magical powers of previous owners. It could be considered akin to a bank vault that hoards countless centuries of experience and physical might for a current wielder of the Arm of Nyx to inherit with the death of the previous bearer of the curse. During the heat of battle, despite possibly overwhelming odds which are tipped in the favour of the enemy, thanks to Chaotic Consume, Lisette is able to see all possibilities when faced with the opponent's onslaughts and numerous situations- even if there's only a one percent chance of victory, if Lisette takes the right decision, she is capable of flipping the table around to achieve a one hundred percent chance of winning. Because of this ability, Lisette's nerves of steel shine through in almost any situation, which, when combined with the sheer amount of experience she herself has in the forte of combat and the accumulated knowledge of the countless Arm of Nyx wielders before her, enables her to see the enemy's weak points even when they are continually in motion or on a furious offensive- confounding her opponents by leaving fatal openings, dodging them and risking severe injuries instead of slowly being whittled down, which would ensure her loss as the fight drags out.

Tachyon Spirit Slayer Magic

Tachyon Spirit Slayer Magic (時空(タキオン)の滅霊魔法, Takion no Metsurei Mahō) is a Caster Magic, Lost Magic, obviously a Slayer Magic, and last, but not least, a Spirit Slayer Magic which is focused upon the transformation of the physiology of the caster's body into a spirit, an extremely powerful type of legendary creature that's classified non-corporeal substance contrasted with the material body; this includes those brought into the physical realm through the power of other magicians that can be categorized as belonging to the definition of Spirit Summoning Magic and are of an ethereal composition, but also encompasses a wide variety of terms, including ghosts and sprites, all attuned to this particular element, resulting in Tachyon Spirit Slayer Magic revolving around the generation, manipulation, and consumption of the pseudo-element of tachyons, which are a hypothetical particle that always moves faster than light, and most physicists believe they cannot exist because they are not consistent with the natural laws of physics and potentially violate the laws of causality. A wielder of Tachyon Spirit Slayer Magic is known as a Tachyon Knight (時空光の先騎士(タキオン・ナイト), Takion Naito lit. Heralded Knight of Spacetime Light), a legendary term that strikes fear into the hearts of other wielders of Slayer Magic. However, unlike most forms of Slayer Magic, there can only be one Tachyon Knight - and thus, one wielder of Tachyon Spirit Slayer Magic - at a time.

Interestingly, Tachyon Spirit Slayer Magic is not a natural form of Slayer Magic, but rather, it is something that was previously fantasy, outside sources of the divine as detailed in the description section pushed the idea of manipulating these physics-breaking particles into reality whereas it was previously a pipe-dream for even the greatest of magicians. Additionally, because it is a Spirit Slayer Magic that's forged through the determination of mankind in conjunction with a number of outside forces such as Enchantment and manipulation of the Ley lines that are used to evolve a light-element Spirit Slayer Magic into this form, Tachyon Spirit Slayer Magic, as an "artificial" form of Spirit Slayer Magic albeit one that surpasses all others, is incapable of being taught by any spirits; it's said that Tachyon Spirit Slayer Magic is one of a kind due to not only its properties, but also the circumstances of its creation. However, in the case of the wielder of Tachyon Spirit Slayer Magic, Lisette Aznable, it's unknown the type of spirit she originally learnt her light-element Spirit Slayer Magic from. Referred to as "The Greatest Spirit Slayer Magic" (最強の滅霊魔法, Saikyō no Metsurei Mahō), Tachyon Spirit Slayer Magic transcends not only space and time, but also what it means to be a Spirit Slayer Magic, using a superior power with direct links to the space-time continuum with none comparable to its might.

In order to learn the power of Tachyon Spirit Slayer Magic in the first place, the beginning stages of obtaining its power takes place in a similar manner to a wielder of First Generation Dragon Slayer Magic; being taught by a spirit itself; of course, it doesn't matter what kind of spirit it is, as long as it can be classified as "an incorporeal body with an existence composed entirely out of energy" as per most forms of spirits. A willing user can learn Spirit Slayer Magic from almost any type of spirit, as long as the spirit in question has the methods in order to teach the magician; though "Spirit Kings"; leaders of a spirit race cannot teach a magician, as if they were to attempt to teach a human their magic, they would be unable to accept the force of their magic - however, some exceedingly rare exceptions exist to this. Once a hopeful wielder of this incredible power has decided what spirit to have them teach this magic, the caster must forge a contract with spirits of any type, even ghouls hailed as Summon Spirits which are located within the world of Earth Land —usually one per town. These beings are part of a set created by the 'higher spirits' for the sole purpose of keeping order within Earth Land. First, the foremost requirement is to locate a spirit. Finding one isn't a walk in the park, that's for sure- the user must be knowledgeable in its habitat, its favorite kind of food, and what it wishes to make out of the contract. From here, the spirit and the caster work out a suitable deal with the target commonly asking for their heart's desire and the user asking for something important to the target in return; but once the deal has been completed, the spirit expels their supernatural energies outwards, engulfing the target in their malefic supernatural powers which seep into the target's body, reaching their soul itself in a ritualistic process. From here, the spirit utilizes their mastery over the arcane and the supernatural particles that are strewn about through this world of whimsy and wonder, engulfing the hopeful wielder with their arcane energies as they seep inside of the target's body, with the spirit reaching inside the humanoid's soul, searching for that otherworldly organ referred to as a Magic Origin and from there, making a few changes here and there as to alter the process of how the Magic Origin functions and its properties, therefore transmogrifying their Magic Origin into a strange hybrid between that of a spirit's Magic Origin and a humanoid Magic Origin, possessing the traits of the former but the arcane storage capacity of the latter, effectively causing their body to be bestowed with the magical powers of a Spirit - otherwise known as Spirit Slayer Magic. Continuing with this process, this magical power acts alongside the energy of the body in order to catalyze a variety of bodily processes, therefore allowing the morphing of their physiology to a point where the individual has adopted some physical traits, a myriad of abilities also shared with their teacher, as well as the element from the said spirit, which can be conjured from the magician's body for countless purposes; upon teaching the magician their form of Spirit Slayer Magic, the spirit enters the caster's soul in a manner not dissimilar to the Dragon Soul Seal and engraves their powers within the wielder, constantly boosting Spirit Slayer Magic to a level akin to Primal Dragon Mode. As one may notice, Spirit Slayer's mechanics are extremely similar to that of any other Slayer Magic; however, there's more than meets the eye.

NewSSEnergy

Tachyons as manifested by Tachyon Spirit Slayer Magic.

However, in the case of Tachyon Spirit Slayer Magic, it is considered an oddity among forms of Spirit Slayer Magic in that it is not taught per-se, but rather, it is obtained through the process of evolution that's achieved through the hands of mankind – thus, it could be said that the creation of The Greatest Spirit Slayer Magic is a feat created through teamwork between a human and the spirit whom taught them everything they knew. While it should be clear that Tachyon Spirit Slayer Magic cannot be taught per-se, even by a member of a group of spirits with some connection with these hypothetical particles, it can evolve from a previous light-element Spirit Slayer Magic such as, well, Light Spirit Slayer Magic or anything else, as long as it is aligned with light and photons. As Magic is highly influenced by the concept known as emotions, which are the complex reaction of an organism to significant objects or events, with subjective, behavioral, physiological elements, it can be said that these supernatural powers are driven primarily by the thoughts and feelings of their wielder. Of course, Slayer Magic, specifically Spirit Slayer Magic in this case, is no different in those regards – the emotions experienced by the wielder of the light-element Spirit Slayer Magic are the catalyst for the transformation. However, to begin the transmogrification from light and photons into tachyons, an outside source and enabler is required. Applying Enchantment's power to alter the molecules, which are an electrically neutral group of two or more atoms held together by chemical bonds that compose the entirety of existence, of anything to change it into anything else, thus granting the user the ability to manipulate the molecules of all matter and energy and thereby using this enchantment at its highest level, thus enabling the High Enchanter to modify atoms, which are the smallest constituent unit of ordinary matter that has the properties of a chemical element, upon their Magic Origin, the High Enchanter searches their arcane container and applies their thrall over atoms upon their light-element Spirit Slayer Magic such as Light Spirit Slayer Magic as taught by the Celestial Spirit known as Leo, using atomic fortification in conjunction with impeccable manipulation of the Ley lines, or rather, an unknown source which "lies beyond the Ley lines", presumed to be The One Magic, though obviously, this cannot be proven. Through the sequence of events that facilitates the evolution, the photons/light which obviously are able to move at the speed of light are taken a step further to enable them to move faster than light, thus forming the basis for the tachyons in the first place. The interaction between this power source effectively resulted in the bonding between the source and the light-element Spirit Slayer Magic through the application of Enchantment, invoking a miraculous transmogrification that's beyond the anticipation of higher forces, permanently evolving the elements of light and photons associated with light-focused Spirit Slayer Magics into one step beyond, such is the origin of this godlike, one-of-a-kind Spirit Slayer Magic. As of now, even for alternative forms of Slayer Magic, such a process is the sole method in which to gain the power over tachyons.

When inducing the activation process for Tachyon Spirit Slayer Magic and thereby performing the signature tachyon particle manipulation of the magic, the caster utilizes an activation sequence not dissimilar from light-element Slayer Magics such as Photon Dragon Slayer Magic, Light Spirit Slayer Magic, and much less notably due to its user being a loser belonging to a bigger group of losers, White Dragon Slayer Magic. This involves the wielder of Tachyon Spirit Slayer Magic focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. However, this is where the similarities between the activation sequences of Tachyon Spirit Slayer Magic and any light-element Slayer Magic terminate, revealing it to be its own unique beast – their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; because the acquisition process of Tachyon Spirit Slayer Magic involved evolving a light-element Spirit Slayer Magic into this magic by using Enchantment to transmogrify what's considered the speed of light into faster than the speed of light, in layman's terms, Tachyon Spirit Slayer Magic can be considered a light-element Spirit Slayer Magic taken up to eleven; but rather, while the similarities in combat use are there, the two are about as different as Platinum Games and Electronic Arts. Property-wise, when compared to photons, the tachyons that are manifested through this magic are of a darker texture than ordinary particles with currents of a light orange-red swirling around within these black particles, giving it a relatively eerie appearance that definitely indicates that Tachyon Spirit Slayer Magic is something completely otherworldly and so far from the norm from "ordinary" elements despite simply being an evolution of photons in this case, striking fear into the hearts of anyone whom stares at these miraculous energies. The mass of a tachyon particle is an imaginary number, are numbers that are made from combining a real number with the imaginary unit called i and can be represented by equations but refer to values that could not physically exist in real life. Of course, depending on the brightness and the heat that the tachyons emit when Tachyon Spirit Slayer Magic is being invoked, it is capable of blinding as well as burning an opponent or causing the surrounding area to explode in a brilliant surge of darkened light.

Effectively, this grants the user of Tachyon Spirit Slayer Magic the ability to call upon the assets of a spirit even if their bodily structure isn't one-hundred-percent the same as the beings from which this magic originated, the caster is capable of inducing a metamorphosis of their body structure as to take upon traits of a spirit instantaneously which is done in conjunction with the activation sequence as mentioned above, bestowing upon the user of Tachyon Spirit Slayer Magic the lungs and enhanced vocal folds of a spirit that are capable of spewing vicious torrents of tachyonic energy, a corporal body which is naturally laced with tachyon particles as to provide protection against anything thrown the caster's way, and fierce limbs, whether prehensile or not which are enshrouded with tachyonic energies, specifically attuned to dealing incredible amounts of damage, overall incorporating the pseudo-element of tachyons into their body – all of this combined, results in the wielder of Tachyon Spirit Slayer Magic transforming their entire existence into that of a make-shift weapon whose ownership is unique to them and them alone, wielding the pseudo-element of tachyons that evolved from the element of light that was harnessed by their spirit and passed down to them alongside the natural physical superiority of a spirit in combat, utilizing offensive ability, stamina, and vitality, to transmogrify themselves into the greatest weapon of all, thus dramatically increasing the damage inflicted upon anything that they come into contact with using the sheer force of their strikes in all ranges; though close-combat is where this form of Spirit Slayer Magic usually shines, as the magic massively bolsters the power of their unarmed blows with the user unleashing powerful close-range strikes that whip up innumerable destructive wakes of tachyonic energy which wreak havoc on anything and everything that they come into contact with. The tachyons generated by Tachyon Spirit Slayer Magic can also be employed in other ways, with the user being capable of emitting it in vast amounts, enough to cover a wide area, and of shaping it into various forms; the caster possesses an absolute dominance over anything considered to be affected by tachyons and everything related to and dwelling within these energies – additionally, because it was evolved from a light-element Spirit Slayer Magic, a wielder of Tachyon Spirit Slayer Magic is capable of exerting control over light and photons of any kind, turning them into tachyons from the very moment they come under the user's thrall. Interestingly, the imaginary mass of the tachyons are known to create an instability in the configuration – any configuration in which one or more field excitations are tachyonic will spontaneously decay, and the resulting configuration contains no physical tachyons. This process is a peculiar form of phase transition that's referred to as tachyon condensation, a process in particle physics in which a system can lower its energy by spontaneously producing particles. The end result is a "condensate" of particles that fills the volume of the system – thus, an infinite quantity of tachyons is constantly manifested with every waking second that the caster is utilizing this incredible magic, as many scientists believe that if one tachyon existed in the universe at any time, then the universe would be overrun by more and more tachyons. This is due to the fact that as they slow down, the tachyons increase energy.

The tachyonic energy emitted by Tachyon Spirit Slayer Magic is known to simply be highly refined and evolved light as mentioned above – but its properties are something else entirely, completely blowing any form of Light Magic or photokinesis in general out of the water. Instead of simple focused beams of light as seen with most forms of light manipulation, the tachyonic energies produced by Tachyon Spirit Slayer Magic is known to consistently possess properties that are not dissimilar to lasers, which are coherent beams of light on a level that far surpasses ordinary utilizations of photokinesis. Released as laser beams composed entirely out of tachyons which are able to be charged to increase their speed and power, and thus, unlike any other projectile-type spells released by any form of light-derived magic, including fellow Slayer Magics and Lost Magics, the blows of Tachyon Spirit Slayer Magic actually are actual lasers instead of a (comparatively) slow-moving projectile forged from light. As one knows, a laser is an amplified, single-colour source of light. The beam of tachyons from the laser does not get wider or weaker as most sources of light do; indeed, a laser is distinguished from other sources of light by its coherence, expressed through the output of Tachyon Spirit Slayer Magic's strikes often being a narrow, almost-razor-thin beam rather than a gigantic light blast. As the laser is focused to an extremely tiny spot, it achieves a very high irradiance and a low divergence so that it does not lose power even after travelling a long distance. The blows of Tachyon Spirit Slayer Magic are known as a beam that burns through targets like a missile, causing everything metallic that they so much as glances through to disintegrate, vaporizing everything in its path, burning through clothing and melting defenses upon contact. Laser wounds are every bit as bloody as knife wounds, and upon connection with a flesh-and-blood enemy, Tachyon Spirit Slayer Magic causes the water in the body to boil, expand and rip the surrounding tissues apart, much like a high velocity bullet impact. The launching speed of any of Tachyon Spirit Slayer Magic's attacks is faster than that of the speed of light, meaning that immediately after the sparse seconds that it takes to begin the attack, the strike has reached its target, impacting instantaneously with no way to dodge or defend; indeed, these tachyons are known to be extremely destructive and can bring grand amounts of destruction to everything that they come into contact with. At the moment of impact, the tachyons continuously attack anything they're set upon as to create a relatively quick 'damage over time' effect – for example, an attack like the Fire Dragon's Iron Fist of Fire Dragon Slayer Magic would count as a single strike, a similar attack for Tachyon Spirit Slayer Magic would deal five hits, one after the other, which everything that it touches would recognize as a single strike whereas that really isn't the case. Indeed, the strikes of Tachyon Spirit Slayer Magic seem to repeat their own motions in a manner not dissimilar to a combo once they latch onto something, simulating the theoretical ability of the tachyon particle to travel back and forth in time, with the spell released by Tachyon Spirit Slayer Magic 'resetting' itself to a time where it had not yet struck the user's opponent.

As one may or may not have guessed already, Tachyon Spirit Slayer Magic completely blows all other forms of light-manipulating magics, no matter their status (whether they're Lost Magic or Slayer Magic) out of the water, possessing an intensity unmatched and unrivalled by anyone or anything; it can be said that even in the New Era and the fears of such unfathomable lights having been quashed as humanity has finally moved out of its divine obsession phase, there has never been anything like Tachyon Spirit Slayer Magic, both before and since. The sheer intensity and output released by each and every attack of Tachyon Spirit Slayer Magic is more than enough to raze straight through any and every defense- it can be said that a spell such as Fairy Sphere would not remain unscathed through direct contact with tachyonic rays as released by the user. Indeed, the tachyonic energies unleashed with this magic can burn straight through all forms of magic-based defenses and other alloy-based structures, no matter the composition- upon contact with an opposing source of light, the tachyons released by this iteration of Spirit Slayer Magic devour them and use the miniscule amounts of energy (in comparison) in order to empower the speed and strength of the ongoing attack. Even then however, the sheer power of this power is monstrous, and many are easily defeated through one attack because of the speed and instantaneous effects this magic has as burns from Tachyon Spirit Slayer Magic are extremely painful and are not wholly healable for people who are lucky, or unlucky enough to survive an assault by the wielder of this magic. Tachyon Spirit Slayer Magic can be said to be an embodiment of the concept of destruction itself, bringing mass devastation to anything that the tachyonic energies released by the magic comes into contact with without fail. Additionally, while moving through the atmosphere, all projectiles as released by Tachyon Spirit Slayer Magic can momentarily turn intangible as to pass straight through structures that would serve as an obstruction; this is a reference to the idea that tachyons do not interact with other forms of energy or matter. The tachyonic energies that are unleashed by this magic seem to have a transcendent priority that's not dissimilar to God Slayer Magic, displaying the ability to transcend normal area-of-effect of close-range combat strikes, Tachyon Spirit Slayer Magic cannot collide with, clash with, cancel out, or be cancelled out by other attacks, even other priority-oriented attacks of a similar nature, constantly smashing through any other spell that would hope to put a stop to its movements- busting through everything and anything in its way, ripping through any chances of defense like wet rice paper, the tachyons released by this magic is truly an embodiment of "divine retribution", a single strike will land without fail and vaporize anything in its way in a split second; its most basic Spirit's Harangue attack can be considered equally powerful as the Magic Council's secret weapon, Satellite Square: Etherion, if not even more-so.

Of course, the user's opponents are more often than not incapable of seeing these tachyon particles as they would be rendered completely invisible to the naked eye; to any onlookers, it would appear as if the caster is downing their enemies with invisible strikes and the like – being a space-like four-momentum in contrast to ordinary particles that are time-like three-momentum, the tachyons only become visible to those in the vicinity if the caster deems it to be suitable – however, wielders of high-levelled Eye Magic or extrasensory perception are capable of witnessing the tachyons through their advanced gifts. As briefly mentioned above, the tachyons as produced by this form of Spirit Slayer Magic are known to move faster than the speed of light, and thus transmit information faster than the speed of light, which means that according to relativity, they defy causality, which is a fundamental principle of physics, leading to logical paradoxes of the grandfather paradox type, best illustrated by the tachyon telephone paradox, which is a hypothetical device in theoretical physics that could be used to send signals into one's own past. Extending this property a bit further while taking the association of tachyons with time and space into account, a wielder of Tachyon Spirit Slayer Magic is able to induce a minute form of chronokinesis, the power to control time. Through the caster utilizing an arcane mathematical model to render it as a single interwoven continuum, the caster can transcend the fabric of space and time; this phenomenon is referred to as the "Tachyon Transmigration"; furthermore, they can use this property in order to speed up, slow down, outright freeze, leap through it, and overall incorporate those powers into their fighting style; however, it only reaches its full potency in Nextage Trance. In its base state, the space-time properties simply manifests as a serial of disturbances that subtly affect their surroundings when manifested, only really noticeable when the higher levels of power are invoked, the power of Trance transmogrifying the wielder of this Spirit Slayer Magic into a walking dynamo of raw power, releasing tremendous amounts of innate energy on command while performing feats such as warping time and space to teleport to any destination in the blink of an eye, slowing time down, freezing it in its entirety, releasing mist that slightly distorts recognition, which could conceal their form, and collecting traces of spacetime energies before unleashing the stored power as heat beams. A highly skilled wielder of Tachyon Spirit Slayer Magic is able to use these spacetime-warping properties delicately enough to distort space in small centralized areas, such as around their fists or in midair, overall molding their chronokinesis into a plethora of offensive and defensive moves and even using it to assist themselves in healing from injuries by bolstering the natural elemental consumption speed of Spirit Slayer Magic- this culminates in their "Tachyon Transmigration" power, which enables them to leap through time and reach a future where victory is certain, knocking down any futures with even the slightest chances of defeat. This natural trait of theirs emerges as a secondary power of Tachyon Spirit Slayer Magic, granting the wielder of this Spirit Slayer Magic this miraculous ability that plays a major part in explaining why Tachyon Spirit Slayer Magic is the strongest form of Spirit Slayer Magic with no equal.

Indeed, as one may have guessed from the name of this Slayer Magic, the purpose of Spirit Slayer Magic is to slay the existence referred to as spirits, and thus, the absolute greatest advantage that Spirit Slayer Magic has over the other Slayer Magics is that, unlike many other Slayer Magics, Tachyon Spirit Slayer Magic can be utilized to kill all sorts of spirits, whether they be "summon beasts" (召喚獣, Shōkanjū), such as Celestial Spirits and its accompanying magic, Elemenian Spirits, Virago Spirits, Shikigami and its accompanying magic, Lemegeton Spirits, Planetary Spirits, Familiars, embodiments of the four fundamental elements, spirits who dwell in the atmosphere, souls of the departed whether reanimated or not, sprites, and even some demons and countless others as the term "spirit" is known to encompass a wide variety of terms, only loosely categorized as "doesn't fit in other races but definitely isn't human, also ghost as fuck". Thus, the wielder of Tachyon Spirit Slayer Magic has their attack and defensive power massively boosted against everything that can be considered to belong to the race of spirits - indeed, as the term "spirit" is open to a vast amount of interpretation, in a manner similar to Devil Slayer Magic, Tachyon Spirit Slayer Magic could be considered a rare gem in that it can be categorized as an extremely rare and powerful type of subcategory of magic known as a Semantic-Type (意味型, Imi-gata), meaning that it is a supernatural power that can be defined solely by the caster's interpretation of what it governs over, all depending on their wording rather than anything logical—because of this, Spirit Slayer Magic can theoretically affect anything that constitutes a "spirit", allowing for a great deal of stretching of what it is capable of. In that manner, Tachyon Spirit Slayer Magic could be considered a power akin to that of Memory-Make or Arc of Embodiment, in all three heavily rely on the caster's imagination in order to bring out its full potential- while the former two are simply confined to using the power of creation to forge objects and attacks from the magician's thoughts to do battle, Tachyon Spirit Slayer Magic is only limited by the creativity of the caster, as mentioned before, anything that can be referred to as a "spirit" causes their maneuvers to power up; indeed, this simple concept can be applied to a near countless multitude of unconventional uses as to almost give a Spirit Slayer a distinct advantage in any situation.

As with all forms of Spirit Slayer Magic, Tachyon Spirit Slayer Magic has virtually unlimited customization options in regards to the element formed through simple magical manipulation and reinforced through the power of a spirit – the colour of the gravitational energies that are produced by the magic is able to be altered freely, its properties which aren't limited to but include temperature, the smell that it emits, its taste, and overall "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to the user's own personality and ambitions; the type of damage that the tachyons manifest inflicts upon anything that it comes into contact with is able to be changed at will; in its normal state, Tachyon Spirit Slayer Magic seems to have a blunt effect to it, seemingly causing severe blunt-force trauma; like all Slayer Magics, the user's element is much tougher than any other example of it; in the case of the user, Tachyon Spirit Slayer Magic seems to have a "piercing" effect to it, seemingly causing armour-ignoring damage alongside the user's burning ambition given a corporal form in their element as these dark energies surge forth, and the tachyons are stronger than any form of light, capable of bursting through anything in their path while shrugging off anything that's thrown their way. Of course, as the highest form of elemental manipulation around, the wielder of Tachyon Spirit Slayer Magic is capable of harnessing their magic in any manner that they deem to be suitable, commonly changing between offensive, defensive, evasive, or supplementary potencies in accordance to the situation at hand; but generally, as long as the Spirit Slayer is able to imagine their element being used in a particular manner and it doesn't break the laws of physics or conflict with any established limitations, then the sky is the limit, more or less. As per the nature of Slayer Magic, a Spirit Slayer is immune to the effects of their own element, and in this case, the wielder of Tachyon Spirit Slayer Magic can consume external sources of tachyons to replenish their strength, both stamina-wise and magic-wise. They are also naturally immune to the effects of their own gravity that came from both their own person and to those from other sources, but must consume it through their mouths if they are to actually absorb it into their bodies; while they can't consume the tachyons when produced by themselves, it should be taken into consideration that Tachyon Spirit Slayer Magic also bestows upon the wielder immunity to effects related to the tachyons and light as well such as granting them a complete immunity to sunlight and light in general such as sunlight, ultraviolet light, x-rays, cosmic rays, and many more. However, while the user of Tachyon Spirit Slayer Magic does possess the ability to consume tachyons and the like, since tachyons are a rare, hypothetical particle that were brought into existence solely from this form of magic, they generally don't have the ability to consume their own element unless against another tachyon-using magician. Additionally, a wielder of Tachyon Spirit Slayer Magic is capable of manipulating all pre-existing forms of tachyons and light while disregarding the tiers - Dragon Slayer Magic, God Slayer Magic, Devil Slayer Magic, Phoenix Slayer Magic - no matter the Slayer Magic that produced these energies, Tachyon Spirit Slayer Magic can immediately put it under their control - such is the will of The Greatest Spirit Slayer Magic, granting the wielder of this almighty power absolute dominion over the mere concept of "light-speed particles". Because of the power displayed by each and every aspect of Tachyon Spirit Slayer Magic, it can be inferred that it is easily the strongest iteration of Spirit Slayer Magic to have ever existed, more than living up to its title of "The Strongest Spirit Slayer Magic".

Subspecies Abilities
  • NewSSSpell7

    Tachyshaper in action.

    Tachyshaper (偽性・時空の造形滅霊術(タチズシェイパー), Tachisheipā lit. Pseudo-Tachyon Forging Spirit Slayer Skill): Tachyshaper is a subspecies ability of Tachyon Spirit Slayer Magic that can be considered to be Tachyon Spirit Slayer Magic's equivalent to the Metal Spirit Slayer Magic's Metallishaper in that both revolve around the creation of objects which are forged from their element in a manner not dissimilar to Molding Magic – while "creation of objects composed from tachyons" is a power that's inherent within Tachyon Spirit Slayer Magic, Tachyshaper takes it a few steps further and it is a secondary usage of Tachyon Spirit Slayer Magic other than simply using it to bolster the wielder of Tachyon Spirit Slayer Magic's close-quarters capabilities; of course, this being Tachyon Spirit Slayer Magic, it enables the wielder to forge constructs composed from tachyons, thus making it somewhat similar to Light-Make, and going even further, with Tachyshaper, the caster is able to infuse tachyons into anything. Considered equivalent to the Photonic Forge for Photon Dragon Slayer Magic, as an Element Shaper, Tachyshaper is virtually identical to the version of the ability referred to as Element Forge as harnessed by Dragon Slayer Magic. In any case, when performing Tachyshaper, the caster focuses for the briefest of moments, pulsing the magical energies dwelling within their Magic Origin outwards into the immediate area in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion, this portion of the sequence enables the user to tap into alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects into its mechanics as a major proponent of the sequence as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of convergence, with the caster inducing the activation sequence of Tachyon Spirit Slayer Magic by pulsing the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. However, this is where the similarities between the activation sequences of Tachyon Spirit Slayer Magic and any light-element Slayer Magic terminate, revealing it to be its own unique beast – their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; during this process, the caster projects their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of silvery energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of tachyonic energy. The molding of these tachyons through the process of Tachyshaper acts as spatial coherence as to focus the lasers into a tight spot, enabling applications such as laser cutting and lithography; the process also allows the tachyons shaped through Tachyshaper to remain narrow through great distances. But, of course, no matter the activation method for Tachyshaper, the end result is always the same in that it sets up a perfect stage for the user to manipulate the shape of the tachyons that the stray eternano and other molecules within the atmosphere is transformed into in any way that they deem to be suitable at a whim. The process in which this takes place is oftentimes less than a second, and the metal can be formed into any object of the user's choosing: the only limitations are their own imagination, and occasionally, outside factors can determine how long their formed spell will stay functional- though the latter can be nullified slightly through liberal application of magical power manipulation; by using Tachyshaper, the user can supercharge the created constructs with tachyons and thus faster-than-light efficacy, granting overwhelming destructive power. Unlike most forms of Molding Magic, the user does not have to hold the tachyons physically with their hands in order to shape it; making them a cut above most other forms of structure-creation magic; indeed, the only limitations are the user's own imagination. Just like Molding Magic, there are known to be two types of Tachyshaper, each distinct from one another. The first one is called Static Tachyshaper. This type of Tachyshaper is characterized by the creation of inanimate objects, such as all sorts of weapons, or by affecting the environment around them. The second type is called Dynamic Tachyshaper. This type of Tachyshaper focuses on creating animate tachyonic sculptures, usually in the form of animals which act in a similar manner to that of familiars; though human body parts and the like can also be formed; in the case of Dynamic Tachyshaper when used by the wielder of Tachyon Spirit Slayer with a Legion, the sequence is able to empower their Legions in order to invoke a wide variety of effects. While both styles of Tachyshaper have their own pros and cons, there is no clear "superior", leaving the matter of which style is "stronger" up to the individual user. Like its original iteration, Tachyshaper is known to be completely unrestrained as to enable ultimate creativity, with the shapes created reflecting the personality of the user. Interestingly, unlike ordinary forms of Molding Magic, Tachyshaper does not possess an Tachyshaper Unlimited option; the reason for which is that the Spirit Slayer's Secret Arts effectively act as an equivalent.
    • Static Tachyshaper (具鍛・偽性・時空の造形滅霊術(スタティック・タチズシェイパー), Sutateikku Tachisheipā lit. Tool-Forging Pseudo-Tachyon Forging Spirit Slayer Skill): Static Tachyshaper is known as one of two mainstream methods with which to utilize the power of Tachyshaper; as one may suspect by the prefix, "Static" referring to how once created, it does not change unless through the interference of an outside source, Static Tachyshaper is characterized by the creation of inanimate objects that can be considered to be tools, physical items that can be used to achieve a goal, especially if the item is not consumed in the process; this usually consists of various forms of weapons of both close-range and long-range capabilities that suit the situation at hand. In any case, when invoking Static Tachyshaper, the caster focuses intently, before they pulse the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of convergence, with the caster inducing the activation sequence of Tachyon Spirit Slayer Magic by pulsing the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. However, this is where the similarities between the activation sequences of Tachyon Spirit Slayer Magic and any light-element Slayer Magic terminate, revealing it to be its own unique beast – their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; during this process, the caster projects their Magic Seal outwards while envisioning the creation of their choice and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of silvery energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of tachyonic energy, causing the tachyons and magical particles to shape themselves into said weapon. Static Tachyshaper is by far the most common method of harnessing Tachyshaper, because the constructs manifested are known to be relatively simple to maintain when compared to the numerous beasts of tachyonic energy created through its sister method; obviously, a sword made out of tachyons doesn't need further instructions once created as all the caster would need to do is use it to stab all kinds of things, whereas a polar bear forged from tachyons would require mental commands and directions to make the most out of it. Indeed, because of how basic their composition is, Static Tachyshaper also has a greater amount of customization without the need to create entirely new spells and it's less of a hassle to manifest and keep in-action for long periods of time in contrast to the summoning constructs of the Dynamic version of the subspecies ability. Static Tachyshaper can be utilized to form almost any weaponry such as swords, shields, cannons from tachyon manipulations for both close-range and long-range combat, and to cover their body with tachyons while imitating an armour in order to dramatically increase their defensive power, at the same time greatly boosting their offense as well; generally, each construct is capable of exceeding a real steel weapon blow-for-blow without shattering, and the caster is capable of conjuring anything from nothing with this sublime power.
    • Dynamic Tachyshaper (実降・時空の造形滅霊術(ダイナミック・タチズシェイパー), Dainamikku Tachisheipā lit. Entity-Summoning Pseudo-Tachyon Forging Spirit Slayer Skill): Dynamic Tachyshaper is the second method in which to harness the might of Tachyshaper; the prefix of "Dynamic" refers to how something is always in motion once created, and indeed, Dynamic Tachyshaper involves the user creating various animate objects forged from tachyons in order to assist them in battle, whether it be for backup, or for other purposes. In any case, when invoking Dynamic Tachyshaper, the caster focuses intently, before they pulse the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity in order to interact with the eternano that's saturated throughout the atmosphere, thus starting up the mainstay magical energy + eternano fusion as they utilize their willpower as well as their Magical Aura surging outwards from their body in order to harness the principles of convergence, with the caster inducing the activation sequence of Tachyon Spirit Slayer Magic by pulsing the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. However, this is where the similarities between the activation sequences of Tachyon Spirit Slayer Magic and any light-element Slayer Magic terminate, revealing it to be its own unique beast – their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; during this process, the caster projects their Magic Seal outwards while envisioning a proper 'guardian' of their choice and drawing power from the atmosphere, focusing more magical energy into the formation of said arcane glyph; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of silvery energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of tachyonic energy, causing the tachyons and magical particles to shape themselves into said familiar of sorts that's composed completely out of tachyonic energy; these tachyonic beings take upon a black-and-red colouration and emit a harsh glow. What a wielder is capable of manifesting is highly variable, even moreso than Tachyshaper usually is – this usually takes upon the form of numerous creatures, including vertebrates such as fish, amphibians, reptiles, birds, and mammals as well as invertebrates such as mollusks, arthropods, annelids, cnidarians, and sponges; of course, at greater levels of skill, phantasms which are universally a cut above the rest, legendary creatures, can be manifested, two notable examples being dragons and phoenixes. While Dynamic Tachyshaper focuses on animals of tachyonic energy, human body parts and the like can also be formed; skilled users can manifest full humanoid beings which can serve the purpose of a distraction or just assist the caster in battle. Once brought into the current plane of existence, the creatures forged through Dynamic Tachyshaper function in a similar manner to Celestial Spirits and Familiars, as they're directed by the caster's mental commands and have their own abilities that are bestowed upon them by the wielder's thoughts. Dynamic Tachyshaper is said to be cast at a quicker pace than the tachyonic weapons of Static Tachyshaper; though they generally cost more magical power to maintain due to Dynamic Tachyshaper summoning beings which more often than not requiring the user to direct and command them; all tachyonic replications are said to have the exact same level of power as their originals, and the caster is able to bestow upon them any type of armament and magic that they wish. With Dynamic Tachyshaper and a good memory, the user has the ability to summon avatars of the foes that they've defeated, the stronger they are the better.
Spells
Basic Spells
  • NewSSSpell10

    Tachyon Spirit's Harangue racing forward, annihilating all in its path.

    Tachyon Spirit's Harangue (時空(タキオン)霊の説教, Takionrei no Sekkyō): Tachyon Spirit's Harangue is a basic Tachyon Spirit Slayer Magic spell, and a variant of the Spirit's Harangue spell which is the Spirit Slayer's equivalent to the Dragon Slayer's Roar and God Slayer's Bellow spells, attuned to the pseudo-element of tachyons as per the nature of this magic. In any case, when performing Tachyon Spirit's Harangue, the caster focuses intently as they inhale ambient eternano which is saturated within the atmosphere, condensing it to its utmost limit while they store it momentarily within their mouth - from here, the wielder of Tachyon Spirit Slayer Magic attunes the eternano gathered by merging these particles with their energy in order to induce the usual fusion to being power into the current realm; this results in the user of Tachyon Spirit Slayer Magic focusing their magical energies intently as they induce the activation sequence of this magic and take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope. However, this is where the similarities between the activation sequences of Tachyon Spirit Slayer Magic and any light-element Slayer Magic terminate, revealing it to be its own unique beast – their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; they draw more and more tachyons into their jaws from which no flying, talking cats have ever seen the light of day until they have gathered enough to the point that just by propelling it outwards, they could cause a bombardment of distortional energy that covers an entire continent; along with this, the user adds their own magical energy into the mixture to serve as a propellant to the tachyons, charging it up for a split second – visually, the charging process appears as their mouth beginning to glow red as their veins light up; glowing brighter and brighter by the second. Once this is done and an adequate quantity of arcane energy has been charged and thus the power of this spell has been bolstered to a level that the caster deems to be appropriate, Tachyon Spirit's Harangue is ready for utilization – in order to unleash the impressive quantities of energies that have converged within their mouth, breathing outwards harshly to imitate a furious preaching of a spirit medium, the release of these energies result in a powerful chain reaction akin to nuclear fission; as the magical energies in the wielder of Tachyon Spirit Slayer Magic's mouth will rumble violently as they quickly spiral outwards before manifesting as upon release, the magical energy collapses in on itself then expands outwards rapidly towards the enemy as a contained release of energy that fully exposes the enemy to the source rather than blow them away from it after a while known as a flare; this exceedingly simple yet deceptively powerful spell is unleashed in the form of a black and red pulsing laser that goes beyond the mere concept of a laser befitting Tachyon Spirit Slayer Magic being an evolution of a light-element Spirit Slayer Magic. As it is a "laser beyond a laser", Tachyon Spirit's Harangue is launched instantly and impacts instantly at velocities faster than light, meaning that immediately after the sparse seconds that it takes to prepare the attack and fire it forward, the spell has reached its target, impacting instantaneously with no way to dodge or defend- to onlookers, it appears as if that at the moment of the caster charging the spell, a brief flash of black and red light exists in the mortal plane briefly as everything before them has a hole punched in it no matter its composition, if not being disintegrated entirely – the time that this takes is less than a fraction of a second. It doesn't matter what comes between Tachyon Spirit's Harangue and the user's target, any obstacles will simply end up taking the same damage the target takes as the tachyon laser tears straight through any form of defense, no matter the origin or the composition like it was wet tissue paper, displaying immense pushing force as it blows away anything it so much as grazes while grinding any obstruction to dust like a drill eating away at bedrock. Unlike many other mouth-blast type abilities, Tachyon Spirit's Harangue can be used without the need for particular preparations, something which makes it notably faster to use, though it does slightly decrease the strength of the attack, and the user is capable of altering the trajectory of the attack to the point that it can undergo several complex maneuvers, which can, in extreme cases, allow the user to strike more than one opponent with relative ease. It goes without saying that the Tachyon Spirit's Harangue can deal a great amount of damage to any opponent with an enormous explosion upon contact, leaving huge mushroom cloud; similar a nuclear bomb; this effect spreads out to a fan-shaped area, and is easily capable of destroying several buildings in a single strike; reducing an entire desert to naught but a long-spanning sheet of molten glass; at full power, Tachyon Spirit's Harangue can completely eradicate an island, imprinting a giant crater into the ocean. Even so, along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the beam; which manifests in the form of orbs of tachyon particles, which lock-on to the caster's opponents no matter their position, chasing after them. They can dodge obstacles in their way, never ceasing their hunt until they catch their prey –the caster has mastered the Tachyon Spirit's Harangue to such a level that they can modify its shape, range, etc. If they wish to focus it into a stream as per the usual form of Spirit's Harangue attacks, they can with frightening ease by spreading out the energy before it is kneaded and converted into tachyons; they can change the spell into a massive sphere of tachyons similar in appearance to Fire Dragon's Roar that can deliver pulverizing damage by grouping the tachyons together, and they can transform it into a chaotic set of spiraling tachyons akin to Sky Dragon's Roar by distorting and randomly converging and separating the energy that is required to create the spell. However, something that's consistent between all forms of the Tachyon Spirit's Harangue is that it requires a fraction of a second to cross a distance of ten thousand kilometers, impacting near-instantly; they can immediately utilize Tachyon Spirit's Harangue again after firing the attack and landing successfully; overall, Tachyon Spirit's Harangue seems to be leaps and bounds above any other form of mouth-blast type spell for Slayer Magic.
  • Tachyon Spirit's Annihilation Fist (時空(タキオン)霊の殲拳, Takionrei no Senken): Tachyon Spirit's Annihilation Fist is a basic Tachyon Spirit Slayer Magic spell that is the tachyon-derived equivalent to other punching Slayer Magic spells such as Fire Dragon's Iron Fist for Fire Dragon Slayer Magic and Photon Dragon's Glint Fist for Photon Dragon Slayer Magic – with Tachyon Spirit's Annihilation Fist, the caster engulfs their fist with tachyonic particles and strikes forward with an ultra-fast punch that releases a surge of tachyons to decimate the enemy. In any case, when performing Tachyon Spirit's Annihilation Fist, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic shapes these tachyons in the form of a sphere around their hand, giving off the resemblance of their fist simply becoming immersed in tachyons, shining brightly with blacks and reds as to illuminate the vicinity and cause those who gaze upon the user to look away out of fear of going blind. Entering a state of continuous compression, the tachyons condense themselves over the caster's clenched fist as become hyper-compact, thus increasing the strike's speed and penetrative power. Once this process has been completed, the user thrusts their fist forward, jabbing towards the enemy at a speed left unequalled, theorized by some to actually be a velocity than the speed of light - it truly seems as if the user has used the tachyonic energies gathered upon their fist in order to extend their arm and strike their opponents at a longer range; the strike immediately reaches the opponent's body first, which from that perspective seems "zoomed in"; the amount of time in which these actions transpire make it appear as if the wielder of Tachyon Spirit Slayer Magic has simply extended their arm and the opponent was overwhelmed by Tachyon Spirit's Annihilation Fist. At the moment of the strike forward, Tachyon Spirit's Annihilation Fist, when in close-range, enables the caster to induce a fa jin-type effect that's normally associated with the conscious control of the practitioner's qi that's ever so-prominent in Chinese Martial Arts; generating a truly astounding amount of explosive impact force, essentially transferring the caster's tachyonic energies into the opponent's body, causing a powerful surge that grievously wounds them from within. The motions and direct sequence of this attack is shown to be at such a velocity that it is said to be essentially invisible, and as such, it is near-impossible to evade or defend against this strike, which has been said to possess the force akin to that of a cannonball, creating a number of surreal shockwaves that impact upon the caster's opponents instantly alongside the burst of tachyons that are injected within the opponent's body, sending them flying away from the caster; the aftershocks can devastate the surroundings, uprooting trees and busting all categories of alloys to shreds in the blink of an eye. When the wielder of Tachyon Spirit Slayer Magic is unable to make direct contact with their opponent using Tachyon Spirit's Annihilation Fist, the thrust of their fist forward releases the tachyons that are compressed around their fist in the form of a blinding flash of tachyons that sears the opponent upon impact, and the velocity that Tachyon Spirit's Annihilation Fist is cast is intense to a point that even the slightest of movements travel at speeds faster than anyone, even those with clairvoyance, cannot predict. Everything that is in the range of the caster is smashed to atoms like a bug, their feeble bodies shattered effortlessly even if they attempt to resist the radiant fury of tachyonic energies released before them; the combination of the user's overwhelming strength and their law-defying speed makes this attack ever-the-more deadlier, as the user strikes at such a velocity with Tachyon Spirit's Annihilation Fist that more often than not, their opponents don't even realize that they've landed a killing blow until they become aware of the fact. The Tachyon Spirit's Annihilation Fist can deflect both physical and supernatural-based attacks and attack at the same time, making it both an offensive and defensive technique that's extremely useful and impossibly powerful, being able to connect rapidly and accurately, which works well with each user's impressive speed and agility. As the caster's most basic offensive measure, Tachyon Spirit's Annihilation Fist is capable of being launched in almost any way that the user of the magic deems to be suitable, whether it's just a simple fist forward in a similar manner to the standard short straight punch used in all Spirit Slayer punching techniques, an uppercut, a punch that travels along a vertical line at the opponent's chin or solar plexus (and from here, can be launched as a jumping uppercut similar to the Shōryūken (昇龍拳, Rising Dragon Fist) from Street Fighter), a jab where the lead fist is thrown straight ahead and the arm is fully extended - the moment of impact, the pronated fist is generally held in a horizontal orientation with the palm facing the ground, serving to attack opponents in the air by rocketing upwards towards airborne enemies, a rabbit punch, which is a blow to the back of the head or to the base of the skull, a cross where the caster throws a punch with the dominant hand the instant an opponent leads with their opposite hand, a overhand, a semi-circular and vertical punch thrown with the rear hand, a hook, a punch performed by turning the core muscles and back, thereby swinging the arm, which is bent at an angle near or at ninety degrees, in a horizontal arc into the opponent, aimed at the chin, and a swing, a variant of the hook where the arm is usually more extended. No matter the way that the attack is released, when the caster is airborne, they are able to launch it at a downward diagonal angle – if the user of Tachyon Spirit Slayer Magic is seconds away from landing upon a solid surface, without costing them any more magical energy, they can repeat another Tachyon Spirit's Annihilation Fist or its sole Additional Attack which itself is a combo-type spell. Through application of the Partial Manifestation ability associated with the Anima Annihilator which Tachyon Spirit Slayer Magic possesses a certain level of synergy, Lisette is capable of charging the dark energies produced by the Arm of Nyx upon her hand while Tachyon Spirit's Annihilation Fist is being cast, resulting in a much more powerful form, where she dashes forward with her Arm of Nyx engulfed in tachyons and Sacred Aether before she swing-claws forward and strikes the opponent with dark energy in the shape of one of the Goddess of Darkness' heads that bites forward, chomping down upon anything that it comes into contact with while its vicious fangs puncture everything with enough force to bust the opponents' defenses to shreds.
    • Additional Attack: Tachyon Spirit's Raid (追加攻撃・ 時空(タキオン)霊の連撃(レイド), Tsuika Kōgeki: Takionrei no Reido; Raid meaning "Repeated Attacks"): Additional Attack: Tachyon Spirit's Raid is a Tachyon Spirit Slayer Magic spell, as the prefix of "additional attack" would indicate, a variant of the Tachyon Spirit's Annihilation Fist spell that's not dissimilar to Crimson Lotus: Fire Dragon's Fist as displayed by Fire Dragon Slayer Magic or Additional Attack: Ice Devil's Fist of Ice Devil Slayer Magic – Additional Attack: Tachyon Spirit's Raid is a single-move combo-type attack where the caster unleashes a powerful flurry of punches towards their target with their hands enshrouded in tachyons, creating a series of tachyonic bursts that wash over the enemy after each subsequent contact, annihilating the caster's opponent. In any case, when performing Additional Attack: Tachyon Spirit's Raid, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic shapes these tachyons in the form of a sphere around their hands, giving off the resemblance of their fist simply becoming immersed in tachyons, shining brightly with blacks and reds as to illuminate the vicinity and cause those who gaze upon the user to look away out of fear of going blind. Entering a state of continuous compression, the tachyons condense themselves over the caster's clenched fists as become hyper-compact, thus increasing the ensuing strike's speed and penetrative power. Once this process has been completed, the caster lets fly with a furious onslaught of over one hundred punches towards the opponent, striking at a speed beyond the sight of the untrained eye; as the user fuels more and more of their tachyons into the attack, more fists may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding the user resemble actual meteors, bombarding the opponent relentlessly as the tachyons focused around their fists impact viciously in the form of a serial of tachyon waves impacts that perforate the opponent and rend any defenses they may erect in twain, exposing them to the full brunt of the phenomenal properties of tachyons; the sheer force of Additional Attack: Tachyon Spirit's Raid is capable of rendering the impressive defensive capabilities of an Iron Dragon Slayer's Iron Dragon Scales completely null and void and destroy an entire large-sized building; at its strongest point, Additional Attack: Tachyon Spirit's Raid is capable of shattering a Gold-level Celestial Spirit to nothing to atoms and even a producing a force to rival that of the Celestial Spirit King's Meteor Blade attack.
  • NewSSSpell11

    The user harnessing Tachyon Spirit's Tensegrity to protect themselves from two incoming strikes.

    Tachyon Spirit's Tensegrity(時空(タキオン)霊の反射防御帯(テンセグリティー), Takionrei no Tenseguritī; Tensegrity kanji meaning "Refraction Barrier"): Tachyon Spirit's Tensegrity is a basic Tachyon Spirit Slayer Magic spell that can be considered equivalent to the similarly-named Photon Tensegrity of Photon Dragon Slayer Magic – when performing Tachyon Spirit's Tensegrity, the caster manifests a semi-invisible barrier of tachyons around themselves that provides superb defensive potential. In any case, when performing Tachyon Spirit's Tensegrity, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic shapes these tachyons momentarily before scattering them – when scattered in the air, the repulsive forces between the tachyons generated through this magic cause them to spontaneously align; which the user can form into a regular cubic lattice structure; this is referred to Tachyon Spirit's Tensegrity, which will slowly expand and scatter into the area. When tachyon particles are spread in large numbers in the open air or in open space, the particles disrupt metal. The tachyons also interfere with the operations of magic items due to the tachyon particles' high charge which act like a continuous electromagnetic pulse on metal objects. The disruption of metal is due to the small lattice of the spell creating fringes that long wavelengths cannot penetrate, and that diffract wavelengths that have similar distance with the fringes. This diffraction and polarization process disrupts the alloys. If controlled, the particles can form fringes of different widths and further interfere with alloys and machinery. Tachyon Spirit's Tensegrity forms a semi-invisible barrier around the user, protecting them from incoming attacks whether they be physical or supernatural in nature, once the split-second activation sequence has been completed, the Tachyon Spirit's Tensegrity displays its true worth as a "defense beyond defense", completely negating any and every attack that is thrown the wielder's way, defending them as an absolute shield, preventing the enemy from searching the wielder of Tachyon Spirit Slayer Magic out or attacking them with any and every form of physical or supernatural-based attack no matter the scope; the Tachyon Spirit's Tensegrity is a shield of "absolute resistance and impenetrability", a trait which enables the user of this magic to shrug anything off by rending any forces behind an opponent's action null and void, negating them completely as incoming projectiles of all sorts that hit the barrier will deal no damage and simply push the caster back, dependent on how much damage and knockback it would ordinarily do; this is possible via its triad of wafer-thin layers that compose its existence which each possess their own ability – the first and outer layer possesses traces of Slowing Magic within its eternano composition, allowing Tachyon Spirit's Tensegrity to slow down anything that came into contact with the shield, even if only touching it lightly; this is often mistaken as Time Magic; as everything that comes into contact with the barrier will instantly be deflated in terms of speed and kinetic energy, leaving the opponent and their magic helpless most of the time. The second layer quickly breaks down the eternano particles composing the opposing spell, enabling it to harmlessly bounce off of the caster with no harm done—the substance attacking the wielder of Tachyon Spirit Slayer Magic will be reduced down to the eternano that composes the spell, while attacks that are fueled by pure force are reduced to nearly nothingness—something which rendered them null and void. It is interesting to note that almost anything within the range of the second layer can be reduced to nothingness, albeit stronger opposing forces were only slowed down; making the second layer similar to Nullification Magic. Lastly, the final layer serves as a penultimate defense—it is rare that an offense would breach the both the first and second defenses. This layer functions similar to Wave, as it causes the attack to touch the third layer to become distorted and be reflected, causing almost everything to bounce off of the third layer and be returned to sender, regardless of how powerful the attack is in the first place. Interestingly, the Tachyon Spirit's Tensegrity behaves more like membranes and as such, the barrier of tachyonic particles twists and tears when anything impacts upon it before the opposing attack slides off harmlessly like raindrops. Due to the membrane-like composition, anything that touches it will be slowed down to a crawl and it takes an extended period of time for it to break through, whether it be a weapon, the foe's body, or even opposing spells. Every single eternano particle that makes up the Tachyon Spirit's Tensegrity barrier vibrates magnificently at nearly ten million times a millisecond, meaning that even a High-Frequency Blade is said to be incapable of tearing through it as everything and anything that is thrown the user's way with the intent of harming them is completely intercepted; very little is known about the limits of its defensive power, though it possesses a rather immense duration and durability, functioning as a shell of sorts, with the intensity of the tachyons emitted by the Tachyon Spirit's Tensegrity having the psychological effect of causing enemies to hesitate to attack them. However, the Tachyon Spirit's Tensegrity is difficult to use has it can only manipulate so many photon particles at a time and it required precise timing; and, despite being far more advanced than any other barrier, it still suffers from magical draining. The barrier can only be used for a total of one hundred and five seconds and requires one hundred and twenty seconds to cool down. If the user has no other defensive measures this leaves a window of fifteen seconds where they have no defense against attacks.
  • NewSSSpell7

    The user harnessing Tachyon Spirit's Flare Wing to pierce through dimensional gates at beyond-light speeds.

    Tachyon Spirit's Flare Wing (時空(タキオン)霊の陽炎翼(フレア・ウィング), Takionrei no Furea Wingu; Flare Wing kanji meaning "Heat Haze Wings"): Tachyon Spirit's Flare Wing is a basic Tachyon Spirit Slayer Magic spell that can be considered equivalent to Fire Dragon's Claw and Crystal Dragon's Claw of Fire Dragon Slayer Magic and Crystal Dragon Slayer Magic respectively, but more importantly, Tachyon Spirit's Flare Wing holds its basis in the Accellight spell used by Photon Dragon Slayer Magic and Lunar Dragon Slayer Magic, being a direct evolution of this power – Tachyon Spirit's Flare Wing enables the wielder of Tachyon Spirit Slayer Magic to engulf themselves in a tachyonic field that takes the form of two wings erupting from their back in order to induce movement at velocities that are faster-than-light. In any case, when performing Tachyon Spirit's Flare Wing, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic shapes these tachyons around their body into the form of a tachyonic field, which is a quantum field with an imaginary mass; this tachyonic field converts all matter that it envelops into faster-than-light particles, including the user themselves. At that point, the user can take off at high speed with perfect timing, so the user could remain flying in the same place without any thought as Tachyon Spirit's Flare Wing enables the user to move at a speed that nobody else can comprehend; all the user is required to do is utilize magical manipulation to serve as a kick-off point; granting them "true flight", moving throughout the air as free as a bird, or rather, in a "deeper" term, like a plastic bag in the wind, zipping around in the air at unimaginable velocities; waltzing around without any hindrances; when in motion, two enormous wings of tachyons manifest upon the caster's back, facilitating high-speed flight. In any case, Tachyon Spirit's Flare Wing drastically augments their movements with the power of these beyond light-speed particles, allowing them to fly swiftly, or even shoot up vertical surfaces; moving millions upon millions of times faster than somebody using any form of high-speed movement spells while maintaining flight for extremely long periods of time. The user's speed appears to create up to eight doubles of themselves while in motion. These doubles are not illusory; they are moving at a speed between different positions that is vastly faster than the speed of sound. As such, were all the doubles to attack at once, it would mean that the user is attacking from all those positions simultaneously, giving them incredible destructive power. Similarly, because of this same speed, attacking the doubles would be futile as the user would have moved long before the attack even reaches them. The speed and after-images granted by Tachyon Spirit's Flare Wing allow the user to effectively dodge all sorts of multi-directional attacks. Activating this spell causes a slip stream of moonlight effect that allows the user to achieve speeds normally impossible them in any location. By charging the particles with magical energy, this allows the wielder of Tachyon Spirit Slayer Magic an additional defensive measure as well as immense propulsion. Even if someone could detect the trajectory of their movements, it is considered to be nearly impossible to catch the user, as with their speed, the user is capable of assaulting their opponents with quick, but powerful, melee attacks; with the caster charging forward with immense force and at beyond light-speeds in a maneuver resiminent of a flying tackle, plowing through and destroying everything in their path almost effortlessly; the force of the impact upon the user's designated opponent additionally transfers the momentum generated by the caster's movements into kinetic energy through their entire body, imparting the kinetic energies that build up with their speed into each point of impact, releasing shockwaves that radiate across the contact surface accompanied by a small explosion that can send the opponent careening across the earth. Not only this, as Tachyon Spirit's Flare Wing enables the caster to move about at the speed of light, once the user has struck the opponent even once, they have effectively locked their adversary into a cycle of hurting as they zip about, pulling off various charging attacks from all directions with the enemy unable to escape this vicious flurry of tackles. However, from the very moment it is activated, Tachyon Spirit's Flare Wing will have already launched the wielder of Tachyon Spirit Slayer Magic hundreds upon thousands of miles away before she can even complete stop – even so, this weakness is capable of being mollified with enough time and training. When used in the heat of battle, Tachyon Spirit's Flare Wing causes the user to appear as if they are simply flowing around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy, combined with their high stamina, gives the user an advantage in prolonged combat. Following Isaac Newton's first law of motion, the wielder of Tachyon Spirit Slayer Magic when invoking Tachyon Spirit's Flare Wing will accelerate indefinitely as long as they keep moving.
Intermediate Spells
  • Tachyon Spirit's Refresh (時空(タキオン)霊の浄化(リフレッシュ), Takionrei no Rifuresshu; Refresh kanji meaning "Purification"): Tachyon Spirit's Refresh is an intermediate Tachyon Spirit Slayer Magic spell that can be referred to as the Tachyon Spirit Slayer Magic equivalent to Sky Dragon Slayer Magic's Sky Dragon's Healing Spell – Tachyon Spirit's Refresh enables the caster to invoke certain properties of the tachyons generated by this magic in order to reverse any injuries they have received in the blink of an eye. In any case, when performing Tachyon Spirit's Refresh, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic then transports them into their body, and through the tachyonic properties of space-time manipulation, the wielder of Tachyon Spirit Slayer Magic is able to accelerate the natural healing processes of their body to the point that it reaches the speed of thought, mimicking regeneration by recreating lost or damaged tissues, organs and limbs through constantly reverting the state of the user's body back to where it was before the wielder of Tachyon Spirit Slayer Magic received damage due to the regressive traits of tachyons; indeed, the speed and efficiency at which the wielder of Tachyon Spirit Slayer Magic recovers from all sorts of injuries transcends the highest limits of human potential, granting them the ability to completely regenerate damaged and destroyed tissue and organs at a velocity that can be considered akin to that of traditional forms of Healing Magic. Their white blood cells and other aspects of their genetic makeup possess such an efficiency that they are capable of near-instantly defeating anything that could be considered harmful to the user of Tachyon Spirit Slayer Magic, banishing any microbes while keeping their healthy and bestowing upon them an immunity to all forms of disease or disorder no matter the form it takes upon, and whether or not it's supernaturally-transmitted, meaning that the user may or may not have a complete immunity to the dreaded Magical Barrier Particles, which are poisonous anti-eternano particles released by the Etherious – however, this can't be confirmed; but what can be confirmed is that the user is constantly in peak physical condition as their body is constantly and instantly reverting to a healthy state, granting them inexhaustible stamina and vitality. Additionally, the user is incapable of getting drunk no matter the strength of the drink, nor addicted or even take any form of drugs; impurities which are transmitted through the air, and they have displayed a complete immunity to hypnosis and Illusion Magic, which could quite possibly limit their focus. In terms of regeneration speed, the user is capable of regenerating all sorts of tissue within a few moments – even from terrible wounds such as getting an arm torn off, it can instantly regenerate good as new in the blink of an eye; furthermore, the user can instantly heal from severe third-degree burns that cover most of their body and regenerate missing eyes within a matter of seconds; as long as there's bone or even a single portion of cellular tissues there, it can regenerate – as the caster increases in power, this allows them to regenerate their DNA, effectively undoing genetic mutations and breakdown. Once the process of regeneration is complete, the caster's body will automatically adhere to the updated information and restore itself to before any harm was suffered. Such a remarkable ability makes the wielder of Tachyon Spirit Slayer Magic tricky to defeat, considering that, if the opponent doesn't manage to strike them down in a single blow, the caster can heal themselves and continue battling as if nothing happened. By using a lot of energy, the wielder of Tachyon Spirit Slayer Magic can even revive people that are in a near-death state. The healing power granted by it is extremely high, having been described as capable of healing wounds inflicted by a real dragon as well as injuries dealt by a god. In all cases, the caster is capable of healing injuries in a matter of seconds, without the need for any preparation or particular stance. This ability is why Tachyon Spirit Slayer Magic is considered a healing-type magic on par with, if not greater than Sky Dragon Slayer Magic and Sky God Slayer Magic.
  • Shift Sway (時空力消失迎撃(シフト・スヴェー), Shifuto Suvē lit. Spacetime Energy Vanishing Counterattack): Shift Sway is an intermediate Tachyon Spirit Slayer Magic spell where the caster sways back as tachyon particles trail around their body, dodging an opponent's attack and instantly allowing them to launch a powerful reactive blow that takes the form of a double roundhouse kick. In any case, when performing Shift Sway, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic then focuses these tachyons around their very existence as they shroud themselves in an air-tight layer of tachyons that seems to become an invisible armour of sorts for the duration that this spell is active, amassing the howling space-time particles that they manipulate through their Tachyon Spirit Slayer Magic upon their hands, compressing them tightly for the briefest of moments as to amplify the output of the spell when it's released; while doing so, the caster prepares for an incoming attack; these tachyonic energies begin to swirl around the caster's body in a helix-esque formation as they perform a defensive tai chi-like stance while anticipating the attack about to be unleashed by their opponent- with their hands in a defensive stance, the caster begins to gather and condense particles of eternano that are strewn about throughout the atmosphere in order to augment their own protective capabilities drastically by transforming them into more tachyons. Once the opponent falls for the bait and their attack –no matter if it's from close-range or from a distance- makes contact with the caster's body while they're performing the required motions, Shift Sway is put into effect – a cascade of tachyonic energies spiral around the caster's frame; in a split-second after the opponent attacks, the caster then vanishes from sight, having been enveloped by the tachyonic energies and broke down into arcane particles, transforming into and moving at incredible speeds behind the enemy as they are instantaneously reassembled by the tachyons in said location, literally teleporting. At this point, the caster now in close-range and behind their opponent, strikes with two powerful roundhouse kicks in a row that deal moderate amounts of damage and can knock the opponent into the air instantly. When compared to most other counter-type spells, Shift Sway has the longest window of retaliating, being a few seconds in length, and the return strike comes out the swiftest due to the caster transforming into tachyons, teleporting behind the enemy, and striking. When compared to other forms of counterattacking spells, Shift Sway is notably different in that it does not change power depending on the countered attack; rather, it does a constant attack no matter what moves it counters. One of the most interesting features of Shift Sway is that when in the process of evading and teleporting behind the enemy, as the wielder of Tachyon Spirit Slayer Magic has transformed their entire body into tachyons, they have become effectively intangible, leaving them completely unaffected even by attacks that cannot be countered. Additionally, if the wielder of Tachyon Spirit Slayer Magic is hit during the process of Shift Sway, like other forms of Counter, they will not flinch and simply complete the process- though they will still receive damage; but they actually strike the location around where they were hit, just like regular forms of Counter do. If Shift Sway is used on a ranged attack or an attack that causes its user to move quickly, the wielder of Tachyon Spirit Slayer Magic will most likely miss with their counter attack.
  • NewSSPerManifest

    A Tachyonic Circular unit.

    Tachyonic Circular (時空霊の双変使衛星(タキオオニック・サーキュラー), Takionikku Sākyurā lit. Tachyon Spirit's Paired Variable Usage Satellites): Tachyonic Circular is an intermediate Tachyon Spirit Slayer Magic spell that's born from the caster's knowledge of the arcane working in conjunction with their tachyon manipulation in order to manifest several diamond structures that are actually composed of solidified tachyons around their figure which they are capable of modifying to suit almost any situation. In any case, when performing Tachyonic Circular, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic then uses their masterful magical energy control in order to keep these energies parted from the magnet that is their Magic Origin before they harness their skill at arcane manipulation to induce a process not dissimilar to Shape Transformation, resulting in the creation of a quarter of hand-size diamond-like structures of magical energy that are completely black and red in regards to their textures, albeit highly-stylized at the top with two spikes on each side protruding slightly towards at the top to give these drones the appearance of being almost pendent-like. Three gemlike-lights – red, blue, and white – glow illustriously in the center, and the whole unit possesses a dark-blue gild-job. The user can alter the shape of each Tachyonic Circular by thought alone in order to serve almost innumerable purposes, whether they be for offense, defense, and other supplementary uses- when they are not in use, the crystal-like diamonds of tachyonic energy float behind the caster's back in a circular formation; they are noted to be constantly on standby once willed into existence- though they can also be dismissed whenever the user deems it suitable. The user cannot create additional diamonds after the initial acquisition number; as four is the absolute limit; they follow the user around wherever they go; they never come into direct contact with the caster, but rather, they flank the user's body on each side- the drones can come in a variety of shapes and sizes; they are generally used for offensive measures, proving effective and flexible in purpose. The user is capable of controlling the units one-by-one or all at once- no matter the control manner, the caster can shape the spheres through mental commands alone in a similar manner to Arc of Embodiment or Molding Magic (specifically Light-Make) into countless forms- effectively the sky is the limit for what the units of tachyonic energy can be transformed into, often taking the form of various weapons such as swords, lances, cannonballs, and shields. No matter the form and composition, the tachyon diamonds manifested through the Tachyonic Circular spell are widely known to be exceptionally powerful- just by colliding with a solid, non-living structure; a single ball is capable of reducing it to dust. They can be directed as projectiles which close in on the user's targets like bullets, and if the caster deems it suitable, they can grant them explosive properties by having them rapidly expand- on the opposite end, they can be used to heal the caster's own injuries just by contact. Like Lacrima, the caster is able to charge their magical energies into the Tachyonic Circular to suit their uses. These then can be elementally charged in a similar manner to how Laxus Dreyar made Lacrima into Lightning Lacrima by charging it with his Lightning Magic, which are used for casting the Thunder Palace spell. Directed in accordance to their mental commands, the units of Tachyonic Circular often attack enemies from different angles, while the user utilizes their thoughts to send signals to mentally move them around the battlefield and make immediate changes in action during combat, making the drones' impressive power more of a joint effort than anything. The Tachyonic Circular drones are second-to-none in terms of long-range firepower, blasting countless enemies at once with their separate shots of pure magical energies; these shots become stronger and stronger the longer that they're chasing after the opponent, as the blasts continually absorb eternano strewn throughout the atmosphere to make each beam launched bigger and faster, laying the smackdown on all enemies from a distance – these pure magical energies are able to be substituted with tachyonic energies as per the nature of Tachyon Spirit Slayer Magic, enabling the Tachyonic Circular drones to get the jump on the user's opponents and annihilate anything in their path with enormous waves of faster-than-light particles. When in close-ranged combat, the drones referred to as Tachyonic Circular continually move from their positions while spinning, smacking the opponent around. However, for all its strengths, the Tachyonic Circular drones are known to possess at least two weaknesses- for one, the caster is only capable of controlling the diamonds of tachyonic energy within one hundred meters of their own location, meaning that once either the user or the units are out of range, they will vanish. Additionally, each transformation into a different object can only last for a full minute before they revert back to their drone form.
Tachyshaper Spells
  • LisettePerSummonedSwords

    A trio of Tachyshaper: Discutter being manifested.

    Tachyshaper: Discutter (偽性・時空の造形滅霊術・時空斬剣(タチズシェイパー・ディスカッター), Tachisheipā: Disukattā lit. Pseudo-Tachyon Forging Spirit Slayer Skill: Spacetime-Cleaving Blade): Tachyshaper: Discutter is a Tachyon Spirit Slayer Magic spell that originates from the Tachyshaper subspecies ability, specifically that of the Static Tachyshaper method, where the caster creates a sword composed entirely from tachyons for close-range combat. In any case, when casting Tachyshaper: Discutter, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; during this process, the caster projects their Magic Seal outwards while envisioning a sword composed entirely from tachyonic energies and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of silvery energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of tachyonic energy, causing the tachyons and magical particles to shape themselves into said blade; a relatively simple-looking western short sword composed entirely out of tachyonic energy – of course, the wielder of Tachyon Spirit Slayer Magic is capable of altering the composition and thus the appearance of said sword; while normally, it appears as a black and red sword with a crossguard that points upwards on both sides to resemble extra blades, it can be modified into alternate forms as long as it still counts as a "sword", such as a katana, rapier, longsword, cutlass, zweihänder, jian, and many more. The sword of that's composed entirely out of tachyons is known to be impossibly sharp and durable; as tachyons are focused through the construct, the beyond-light-speed properties are naturally inherent within Tachyshaper: Discutter, supercharging the blade with theoretical faster than light-speed efficacy, resulting in a sword-type Molding Magic spell that surpasses all others without any exception to this claim. The Tachyshaper: Discutter is capable of casually slicing through bog-standard Defenser barriers alongside the slightly more advanced Barrier Magic spells, and its slashes are capable of trailing large amounts of tachyonic energies in its wake, which can damage the opponent in a manner not dissimilar to a Sword Beam-type spell; generally, the Tachyshaper: Discutter is capable of unleashing untold amounts of destruction simply by being swung through the air. The sheer force and speed of the swings, when combined with the incredible power of this tachyonic blade allows it to disregard the concept of time and space, producing a force for which attempting to even try and defend against is naught but a pipe-dream for everyone and anyone skilled in weaponry- this swing is said to transcend speed, dexterity, feints, and many other elements in order to extend the already generous attack range of the Tachyshaper: Discutter so fast that battle-hardened warriors can't follow its path, swinging the sword with such force and dexterity with a power that turns the laws of physics themselves into an absurdity. The blade itself can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by force; inducing the properties of tachyons which cause them to not interact with energy and matter, the wielder of Tachyon Spirit Slayer Magic is able to cause Tachyshaper: Discutter to become completely intangible, rendering it invisible to the naked eye as it emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard; even so, the tachyons will still shred anything it touches while they sear and blind anything it comes into contact with. The blade is shown to become as light or as heavy as the wielder wishes it to, thanks to its composition, and the power of Tachyshaper: Discutter is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and annihilating them through its laser-like properties upon connection- it can defeat an Etherious compared to a member of the Ten Wizard Saints in power in a single strike. Lastly, the user is capable of channeling their other magic into the spell, endowing it with an aura and causing runic symbols to appear along its length—something that drastically increases its cutting power even more, if that were even possible. Like most forms of sword-type Molding Magic spells such as Ice Devil's Zeroth Long Sword of Ice Devil Slayer Magic and its weaker counterpart, Ice-Make: Sword of Ice-Make as well as Photonic Forge: Ame no Murakumo of Photon Dragon Slayer Magic, Tachyshaper: Discutter is known to possess several follow-ups which are known Additional Attacks (追加攻撃, Tsuika Kōgeki) and are numbered as Additional Attack Number _ (追加攻撃・_号, Tsuika Kōgeki _gō), followed by the name of the spell; it is well-known that each attack can chain into another, but more than three at once can exhaust the user quite easily.
    • Extension: Discutter, Wild Dance (追加攻撃・時空斬剣・乱舞の太刀 (エクステンション・ディスカッター・ワイルド・ダンス), Ekusutenshon: Disukattā, Wairudo Dansu lit. Additional Attack: Spacetime-Cleaving Sword, Fervent Dancing Sword): Extension: Discutter, Wild Dance is a Tachyon Spirit Slayer Magic spell that originates from the Tachyshaper subspecies ability, specifically that of the Static Tachyshaper method, and as the prefix of "Extension" would indicate, a variant of the Tachyshaper: Discutter spell which uses the Ice Magic spell known as Ice Blade: Seven Slice Dance as an inspiration and that can be naturally extended from the initial strike; it is an impossibly fast sequence of bladed strikes with the Tachyshaper: Discutter ending in a swift straight slash downwards. In any case, when performing Extension: Discutter, Wild Dance, the user, while already gripping a Tachyshaper: Discutter within their hand infuses this tachyonic blade with their magical energy as the caster invokes the Tachyon Spirit Slayer Magic activation sequence, focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light – all this, focused upon their Tachyshaper: Discutter before they step towards the opponent with a burst energy, closing the distance between the two as the caster begins the attack, letting loose with a vicious flurry of strikes, with the wielder of Tachyon Spirit Slayer Magic attacking the target so viciously and rapidly with the sword that an illusion is generated so that multiple doppelgangers of the user appear to be striking the target from all directions, its vapor trails creating the image of a Magic Seal fashioned like a pentagram. After forming the pentagram, the caster ends the combo with a swift straight slash, finally ripping the helpless target into ribbons. Each of the first strikes unleash powerful bursts of tachyonic energy that are capable of destroying the landscape, while the next two inflict piercing, penetrating damage that tear through the sturdiest of defenses. However, the final blow discards all of the user's defense for one, massive, full-powered attack that destroys anything it touches instantly; after which, the tachyonic energies dissipate. The velocity at which Extension: Discutter, Wild Dance takes place is at tremendous speeds, the caster unleashing a swift sequence of sword slashes that are so fast that more often than not the opponent cannot keep up; to the untrained eye, it appears as if it is merely a single, godspeed sword slash that strikes eight times in quick succession. While the multitude of attacks are extremely powerful, the deadliness lies in how many strikes the attack deals. Because of the speed that the caster swings their blade, it seems as if they have unleashed these blows concurrently, enabling them to all impact upon the foe's body at the same time. The slashes close on the enemy from all sides to create a prison, allowing no chance for defense or evasion. It should be noted that if the foe deflects a single strike in the combo, then the others will surely hit, and due to the close range, if the opponent attempts to escape, the blades will quickly cut them down.
  • Tachyshaper: Projection (偽性・時空の造形滅霊術・時空二重身(タチズシェイパー・プロジェクション), Tachisheipā: Purojekushon lit. Pseudo-Tachyon Forging Spirit Slayer Skill: Spacetime Doppelgänger): Tachyshaper: Projection is a Tachyon Spirit Slayer Magic spell that originates from the Tachyshaper subspecies ability, specifically that of the Dynamic Tachyshaper method; it involves the caster creating a copy of themselves made out of tachyonic energies in order to avoid attacks or to create a distraction for a surprise attack. In any case, when performing Tachyshaper: Projection, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; during this process, the caster projects their Magic Seal outwards while envisioning a proper 'guardian' that's composed entirely from tachyonic energies and drawing power from the atmosphere; the caster's magical energies flow from their own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of silvery energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of tachyonic energy while inducing an advanced form of meiosis, which is a specialized type of cell division that reduces the chromosome number by half by forcing all of their cells and molecules to duplicate themselves at the exact same time from their Magic Seal, creating various clones – however, as they were created through tachyonic energies, there's no doubt that their molecular structure is that of the dubious substance; generally, in terms of appearance, there's no indication to allow onlookers to distinguish the replicas from the original. The various replicas of the user that are brought into the current plane of existence are capable of performing any of the caster's spells, including Tachyshaper: Projection once more in order to double the amount of copies that the caster has summoned in the heat of battle- however, by doing so, the clones drain magical energy from the original user of the spell's own Magic Origin – however, if the caster has skill with Enchantment the caster is simply able to manipulate the molecular structure of their icy replicas as to shape-shift a Magic Origin, thus circumventing the problem. To add to the deception pulled over the eyes of their enemies, these duplicates can bleed after being struck- though they will scatter into molecules if attacked by a sufficiently strong force; but before they do that, the caster can disperse them by will alone in order to gain back any of their magical power that they had used in their brief moments of 'life'; generally, they're so lifelike that it's near impossible to distinguish the Tachyshaper: Projection clones from the real deal, unless it's done only after a close, careful inspection, and thus coming in useful to avoid enemy attacks. Continuing onwards, Tachyshaper: Projection allows the caster to use these replicas to distract their opponents, which can be useful when it buys enough time for the user to find a weak spot on the enemy, even confusing users of psychic-type magics by causing their powers to detect the decoy instead of the user – the caster is also able to switch places with their clones to continuously confound their opponent. The duplications that are brought into existence through the power of Tachyshaper: Projection have displayed that because of their dubious nature, they are able to deceive all forms of Eye Magic with the exception of the Eyes of Arcus. In terms of durability, they're more than capable of taking more than one attack unlike most other forms of cloning spells, as their existences are reinforced through Enchantment, thus preventing them from being dispatched in a single strike; but of course, due to the fact that these clones are made of ice, after they have taken enough damage, they will crumble into tachyonic energies – however, by doing so, the caster is able to utilize their absolute dominance over tachyons in order to harness these streams of energy in order to direct them in accordance to their mental commands in a similar manner to Telekinesis as to induce a 'death of a thousand cuts' upon the enemy by having them wash over the enemy in the same manner that Tachyon Spirit's Harangue does so, or to successfully trap the opponent, even instantly reforming clones to restrain the opponent out of nowhere.
Armiger Arsenal

Armiger Arsenal (比闇翼陣・天下布武(アーミージャー・アーセナル), Āmījā Āsenaru lit. Peerless Black Wing Formation – All the World by Force of Arms): Armiger Arsenal is a powerful Chaos Arts and Tachyon Spirit Slayer Magic spell which can be considered a Combination Spell, which is, well, a combination between two magics, not dissimilar to that of a Unison Raid; however, it is notably somewhat weaker than a Unison Raid thanks to the user being the only mage who unleashes the spell – in this case, Armiger Arsenal is a bit unique in that it incorporates several forms of Lisette's magic into its composition in order to forge a pseudo-fighting style that's exclusive to her and her alone, said to be the result of merging her knowledge of everything that can be done through the Chaos Arts with her regular methods of combat; specifically, it merges her Tachyon Spirit Slayer Magic and its Tachyshaper subspecies ability, Aetherial Translocation, and Lisette's own swordsmanship.

In any case, when inducing Armiger Arsenal, Lisette focuses intently, before she surges the magical energy within her frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under her thrall while siphoning the essence of her magical power into the environment in order to have that's classified as the properties of her energy hewn from her soul interact with the masses of magical particles in the vicinity as well as her own magical energy, and from here, through mental commands alone, Lisette focuses, installing within these energies her thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling her to shift her own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether; during this process, Lisette invokes the Tachyon Spirit Slayer Magic activation sequence as to focus intently as she releases the arcane energies that are dwelling within her Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as she takes the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, Lisette, as the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with her modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; during this process, the caster projects their Magic Seal outwards while envisioning an endless trail of swords composed entirely from tachyonic energies and drawing power from the atmosphere; Lisette's magical energies flow from her own body and entwine themselves with everything else put into action through the activation sequence, resonating visually as a pulse of silvery energy as the desired creation spawns from the glyph of energy accompanied by a swirling hurricane of tachyonic energy, causing the tachyons and magical particles to shape themselves as Lisette's Arm of Nyx produces faint continuous release of dark energies that react to Lisette's thoughts and her attuned nature with crows and other creatures of the skies, resulting in the constant surging Sacred Aether, dark energies, and tachyon particles molding themselves into a seemingly infinite trail of feathers, which she then modifies the length and density of the feathers she has manifested while invoking the power of Tachyshaper Unlimited by synchronizes her emotions to the tachyons and thus her Magic Origin, resulting in a stronger kind of aether that is incapable of being banished and permanently remains in the physical realm even after being cast.

Going by the name and the motif of the Chaos Arts, the feathery blades are actually real stars, as in, they are luminous spheres of plasma fashioned in the shape of feathery blades which are held together by their own gravity. As the Tachyshaper: Discutter blades float around, they continuously fuse hydrogen into helium with high-temperature and high-pressure reactions near their very core in a similar manner to that of dwarf star as the helium in their cores steadily increase along with the rate of nuclear fusion in their cores, adding up to an ascension with the temperature and luminosity. Along with this, each of the feathers generates a stellar wind of particles that causes a continual outflow of gas. Once this particular Tachyshaper: Discutter blade set has been fully manifested into the mortal plane, the starry, feathery blades swirl around her in a circling formation upon being manifested, focusing the energy blades' explosive, glowy death into a protective ring around her resembling reverse shrapnel- the numerous Tachyshaper: Discutter blades spinning around the center they recognize as the "starting point" known as her body electromagnetically- these swords spin around at varying speeds which Lisette is capable of modifying to become any velocity that she deems suitable through thought- at its highest point, the swords whirl around her frame at speeds just below the speed of sound, or they can move as slow as molasses to allow Lisette to grab them and use the weaponry as swords as per normal Tachyshaper: Discutter blades. Because of Lisette's Magic Origin, she does not suffer any magical drainage when summoning swords and utilizing Armiger Arsenal, and Lisette can utilize these swords as projectiles by launching them at her enemies at high speeds or as shields- as well as anything else that crosses her mind. Ironically enough, alongside their close-range capabilities, the feathery blades have no difference in functionality from firearms, albeit they possess absolutely zero recoil, giving them a slight advantage over a gun. Once brought into the current existence after transitioning from the spiritual plane to the physical realm, the Tachyshaper: Discutter blades are instantly put under Lisette's thrall and are hers to command; first of all, however, is that any amount of feathery blades are capable of being summoned at once, depending on how much magical energy Lisette pours into their manifestation and how much of the atmosphere she focuses on to serve as a fulcrum to bringing them into the world, though Lisette more often than not simply prepares seven-to-ten at a time to keep things pressuring yet not totally overwhelming so she can still observe the opponent and their capabilities; after she fires the first batch, instead of recalling them, she simply readies more Tachyshaper: Discutter blades as shooting the weapons costs less time than recalling as she's constantly moving about in battle. The ring of blades orbiting her frame commonly serve as single-use barriers with a tensile strength greater than Defenser or Barrier Magic that can slice an opponent upon contact, damaging anything they come into contact with while slicing projectiles in half if they even so much as touch the blast homing in on Lisette's frame; however, upon contact with an existence that Lisette deems as a suitable target, the feathery swords vanish, making this utilization a decent short-term protecting her.

Additionally, thanks to the sheer velocities that the feathery swords move at, the kinetic energy released by their movements can produce enough force to occasionally reverse an opponent, leaving the enemy unexpectedly open which Lisette can immediately take advantage of. With a snap of her fingers and hand gestures or more simply, direction through thought alone, Lisette is able to launch these ghostly swords to anything she designates at a suitable target, being fired towards her targets with a velocity far higher than that of a bullet; the blades penetrate the air itself while in motion, ripping straight through the atmosphere without any pause; their flight paths guided to Lisette's will, and as such, they are capable of homing in on an opponent to land a certain hit. Furthermore, because summoning the spectral swords does not interrupt the current action, they can be used at any time- even when attacking, Lisette can launch spectral blades in order to pin an enemy in place or to augment the damage caused by her assault; while in motion, Lisette is capable of changing their corporeality through mental commands, changing the Tachyshaper: Discutter blades into a more energy-like form as to phase through any obstructions in their way if the blades just do not blast past them, and after passing any element that could stop them cold, she can change them back to their physical form to render their ability to deal real damage to anything that they come into contact with available once more. After the ghostly blades strike a target, they instantly pierce them as long as they land upon a physical surface, resulting in a release of all the supernatural energies that compose ghostly edge—the foe's own magical pressure serves to contain and amplify the destructive power of the Tachyshaper: Discutter blades, causing a large explosion of aether that can cause a large amount of destruction with each sword similar to a carpet bombing.

While Lisette approaches an opponent, the swords can whirl into an opponent, slicing them numerous times while she holds them still or is on a constant offensive. Through thoughts and a hand direction in a chopping motion, the rings of swords can thrown directly forwards from Lisette's direction as a long-range attack that appears as a group of ethereal swords still arranged in a ringed formation shooting forth like a wheel. While in motion, Lisette can still mentally direct the Tachyshaper: Discutter blades, granting her the ability to rip an opponent to shreds or turn them into a humanoid pincushion in the blink of an eye while breaking through anything no matter its origin- she can also use the Tachyshaper: Discutter blades for defensive purposes as they can suddenly zoom in and knock an opponent out of their attacking motion or just serve as a semi-physical defense for all sorts of attacks. The Summoned Swords can suspend themselves in midair around a target before firing at them; Lisette can also do a nasty alternate version where the ring of blades appears around the enemy and implodes instead, resulting in an instant hit that is borderline unavoidable unless certain precautions are taken to prevent being killed in the blink of an eye. Before being launched as the ring of spiky death orbits her body, Lisette is capable of moving around as normal with virtually no impediments to her actions, however, due to the downright miniature-sized spaces between the swords when they revolve around her body, the open areas are effectively undefended, creating an unexpected risk for Lisette. The implements manifested for Armiger Arsenal are capable of being offense, defense, and other supplementary uses by Lisette imbuing up to three different "properties" upon them at a time – for example, if she deems it to be suitable, she can grant the manifested swords explosive properties by having them rapidly expand- on the opposite end, they can be used to heal Lisette's own injuries just by contact.

She can use the Tachyshaper power in order to transform her weapon into any type of shape imaginable from multiple weapons of any kind to armour which can additionally function as replacement prosthetic limbs, all according to her will with an announcement that's either external or internal – effectively, there are very little limitations on what can and cannot be formed. Lisette herself makes the most of this property of Armiger Arsenal by utilizing the Tachyshaper power in order to manifest countless blades and have them assume various forms. Not only this, the Tachyshaper power enables Lisette to change the size of her sword (and any weapon formed through Armiger Arsenal), giving them even stronger power than they would have normally, as one slash can result in an enormous split in the ground. These forms include a chainblade which can function as a whip that lashes around at astounding speeds, a gauntlet or a greave which enhances the power of her punches/kicks or allows her to utilize a sword more than once which can further transform into a drill in order to deal powerful piercing damage that can bust straight through any defense, a pincer to cut clean through anything and grab an enemy, a scythe which can extend the reach of Lisette's slashes and be swung around to reflect an attack, a glider which is a quartet of swords transformed into a speeder which Lisette can utilize to fly around at high speeds, and finally, a cannon which is one of her swords transformed into a gigantic cannon that can fire highly-concentrated spheres of energy that can cause enormous amounts of damage. By engaging Armiger Arsenal at any time, multiple streams of magical energy begin to float around the vicinity of her body, which enables her to casually utilize the Tachyshaper power on them to bring out weapons at any time in order to switch from offense to defense in the span of a few seconds. Not only this, by gathering these streams upon her body and activating the Tachyshaper power, Lisette is capable of stabilizing the relative coordinates of the molecules in order to enhance the output and physical power, speed, and durability of her body significantly at any time in a split-second, allowing her to switch fighting styles on the fly- it is not uncommon to see Lisette manifest shields and the like before her to defend against an opponent's attack before activating the Tachyshaper power and charging forward in order to unleash a sure-kill blow of overwhelming speed.

Something to take into consideration is that each and every one of the weapons that Lisette manifests when Armiger Arsenal at any time serve as a "marker" of sorts for one of the better abilities granted to her by this fighting style, known as Warpblade (座標移動刀(ワープブレード), Wāpuburēdo lit. Move Target Blade) which itself is an Aetherial Translocation spell; where, upon launching a weapon and having it land in an area which isn't terribly close, the link between the weapon and Lisette's Magic Origin will resonate, causing it to release high purified Sacred Aether particle and tachyons concentrations; and in that instant burst, the magical energy envelops Lisette and reduces her body to elementary particles; contacting the space-time continuum in the location that she wishes to appear in; after that, she is instantaneously reassembled in said location, literally contacting the space-time continuum in order to teleport her to the location where the weapon landed- after teleporting to where the weapon landed, she automatically equips it upon reforming. Warpblade is a major part of her fighting style, with Lisette using the ability in order to travel over long distances in an instant while dodging her opponents' attacks, appearing where the enemy least suspects it, defeating them, and then teleporting away, making her movements near impossible to predict. Lisette is able to change the form of any of her swords into another blade or another weapon entirely once manifested, and Lisette can make a copy of anything, weaponry or not in her hand summoned into her other hand; though thanks to Tachyshaper, utilizing it frequently is unnecessary, as when needed, she only replicates the one in her hand. With Armiger Arsenal active, Lisette becomes a powerhouse who can take on and defeat almost any opponent by herself; transforming her very existence into a swift-moving whirlwind of pure annihilation whose movements appear to make her a simple flash of energy while she deals unsurpassable destruction all around- it is because of this fighting style, refined through several years of battle that she has become such a feared opponent, with the title of "Red-and-Black-Feathered Falcon" resonating throughout the lands.

Legion
LisetteStellarknightFull

The Legion of Tachyon Spirit Slayer Magic – Legion: Arkbrave Knight.

Legion: Arkbrave Knight (双闘・覇王時空黒騎士(レギオン・アークブレイブ・ナイト) Region: Ākubureibu Naito lit. Paired Battle: Tyrant King's Spacetime Black Knight): The Legion: Arkbrave Knight is a Tachyon Spirit Slayer Magic and as the prefix may or may not indicate, the Legion of Tachyon Spirit Slayer Magic, which is a semi-common Spirit Slayer Magic subspecies ability that's accessible by all wielders of Spirit Slayer Magic; dissimilar from a universal power-up skill, the function of Legion is known to be more strategic in nature - it enables the caster to manifest a perfect replication of themselves (or in any other appearance that they wish) which follows their each and every movement, performing the exact same actions of the original; interestingly, Legion is virtually identical to the version of the ability as harnessed by God Slayer Magic, only the God Slayer iteration was derived from a preexisting magic known as Angel Magic and that version obviously solely summons angels. In any case, when invoking Legion: Arkbrave Knight, the Spirit Slayer focuses the energies that are dwelling within their frame intently, as they begin to surge the arcane powers within themselves outwards while inducing the activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; from here, after obtaining enough magical power to transform, the wielder of Tachyon Spirit Slayer Magic focuses their magical power, using the tachyons that have been gathered; beginning to glitter as a multitextured aura shines from the Spirit Slayer before it ascends to the heavens, where these energies transmogrify into a serial of sparks that flow outwards, scattering throughout the atmosphere; these sparks become classified as a vector, which is a quantity having direction as well as magnitude, especially as determining the position of one point in space relative to another; the Magical Aura released outward doing the job of modifying the vector values of the caster's released magical energies to enhance and reinforce the effects that these arcane energies would have in a manner that could be said to be akin to recreating the effects of a jet burst.

As the sparks of energy surge outwards, anything that they wash over has a connection established between them while taking eternano into the equation, the caster further invoking the activation sequence of their element before the caster induces an advanced form of meiosis, which is a specialized type of cell division that reduces the chromosome number by half by forcing all of their cells and the like to duplicate themselves at the exact same time at the areas where the caster's Tachyon Spirit Slayer Magic affects, while invoking a process that's not dissimilar to the creation of a Familiar, with the wielder using their imagination not dissimilar to how a wielder of Arc of Embodiment would manifest a Sacred Guardian Beast such as Belcusas the Thunderclap or Belfast the Hurricane, scouring through countless options at hand such as appearance, personality, abilities, and Magic for this Legion to possess (though as detailed below, the Legion is usually a perfect replica of the caster); these options, when combined, form a Catalyst (触媒, Shokubai), crystallized as a focus for its creation. Once the creation process has been perfectly optimized, the wielder of Spirit Slayer Magic creates a single clone that's a perfect replication of the Spirit Slayer by activating their powers upon the Catalyst, flawlessly imitating their composition, including those of hair, connective tissue, fats, apatite in bones, carbohydrates such as glycogen and glucose, DNA, dissolved inorganic ions such as sodium, potassium, chloride, bicarbonate, phosphate, gases such as oxygen, carbon dioxide, nitrogen oxide, hydrogen, carbon monoxide, methanethiol, many other small molecules, such as amino acids, fatty acids, nucleobases, nucleosides, nucleotides, vitamins, cofactors, and free radicals such as superoxide, hydroxyl, and hydroperoxyl, plus many more substances (and sciencey terms).

The Legion: Arkbrave Knight takes the form of a relatively stylized medieval suit of armour, specifically that of gothic plate armour; it appears positively demonic in comparison to many of the other forms, possessing a rather hard-to-notice crow/raven motif – the majority of the armour is a shade of black that's darker than the night skies, while the various golden-orange trimmings represent the stars which shine within the darkness, creating a perfect mixture of light and darkness, befitting the Chaos Arts themselves – When it comes to describing the Tachyshaper: Knight, it's impossible to really know where to start; for one, it possesses vaguely techno-organic features that are as clear as day and looks like a black avian mixed with a rather traditional black knight as seen in fiction. In any case, the Tachyshaper: Knight possesses a rather humanoid structure, with rounded pauldrons that are somewhat flat in appearance and have various golden lines engraved upon their black steel; connecting the pauldrons to the rest of the arms are a dark-grey chainmail-esque mesh; the gauntlets that cover the majority of the lower arms are additionally black and appear almost serrated with numerous folds that resemble curved spikes around the elbows and a pair of iron belts that are linked together by a triad of spikes; but at the very end of each gauntlet are golden claws which seem to possess incredible cutting force. The leg portions of the Tachyshaper: Knight are similarly stylized, with a unique set of knee-guards on its legs; the upper portions of the knee-guards are similar to the armour's pauldrons and the lower ones jut outwards slightly with a symbol vaguely resembling a fleur-de-lis at the bottom. The rest of the knight's greaves are gilded in a winged pattern at the front with two rows of upwards-curving protrusions ascending from the portion of the legs where the knee-guards terminate and the greaves begin; finally, the boots of the knight's legs resemble flat and two-toned sandals more or less with the addition of high-heels of a sort. The body armour of the black knight has its lower portion of the chest armour which is a lighter shade of black than the rest engraved with various golden riveted gemstones that shine illustriously; above this is a vaguely-metallic plumage of black feathers with purple and gold towards the tips, held up by two larger metallic pins on each side of the upper chest armour. Finally, the helmet of Tachyshaper: Knight slightly resembles the head and beak of a crow, with a multi-riveted neck armour and a black faceplate which is overshadowed by the beak-esque dark-grey visor with sharp eye slits from which spiky and wild "hair" of black metal which is gold at the ends protrudes.

As per most forms of Legion, the Arkbrave Knight can even move and fight like the user as well, with the similar amount of strength as its wielder; due to the user's magical power giving it extra strength. The Legion: Arkbrave Knight has such an immense destructive power that the user is capable of defeating weaker opponents in a single blow; though stronger foes are capable of counterattacking. Indeed, a testament to the Legion: Arkbrave Knight's enormous strength is that it is capable of wielding its large, two-handed sword with a single hand, swinging it around as if it were a twig while still maintaining the force of a two handed blow. The construct itself is highly durable, able to withstand a blast from an Abyss Break; as the construct sustained only a few injuries. The user can also summon and recall their Legion clone; however, the doppelganger is also automatically summoned through many of Spirit Slayer Magic's more powerful spells. Once an exploitable opening presents itself, the Legion and Spirit Slayer fighting as one can and often will lead to lengthy and unbelievably high-damage combos. The user of Spirit Slayer can use their Legion as a pressure and confusing tool, forcing the opponent to switch between dodging and blocking until they make an unfortunate mistake. When Legion is active, the user is almost impossible to counter or predict without the use of clairvoyance, as the clone does nothing, remaining in a hunched position, until commanded, meant to be as close as possible to the opponent. Many of the user and their clone's attacks chain together; capable of dealing tremendous damage to the foe via numerous heavy blows; dodging many attacks as well as faking out the opponent, disorientating them even more. The Legion's absolute limit as to how far it can move away from the caster is five meters, meaning that it has a rather narrow range of activity. However, in comparison, it's speed, strength, and durability is one of the strongest of its type, if not the strongest – its physical parameters can be considered almost superhuman, displaying astounding amounts of agility as it commonly takes opponents down with swift flurries of sword strikes of all kinds in a split second before the enemy is able to even perceive what had just occurred; not only that, it displays a certain awareness and reaction speed which grants it the ability to protect the caster even when them themselves seem to be unaware of danger, while its strength is to the point that it can single-handedly stop a collapsing house from falling on the caster. Additionally, the Legion: Arkbrave Knight is able to survive being hit with a point blank Dragon's Roar and come off no worse for wear. The main purpose of the duplicate of the user is to add damage to the user's combos and to force disorientation on the opponent if they block. However, the main weakness of Legion is that when utilizing this, for stronger attacks, the user cannot use or move their body and has to have someone guard them so that they won't be harmed. A wielder of Spirit Slayer Magic, depending on the quantity of magical energies dwelling within their Magic Origin, can make as many Legion as they wish, with most ordinary wielders of Spirit Slayer Magic only possessing a single legion that they are able to manifest and recall at any time, but Spirit Slayers with a magical energy total equal to a member of the Spriggan Twelve have shown to own up to fifteen Legion.

Trance
NewSSPerTrance

The user of Tachyon Spirit Slayer Magic when Nextage Trance is invoked.

Nextage Trance (謎霊幽力演・時間上時空歯車竜現(ネクステージ・トランス), Nekusutēji Toransu lit. Mysterious Spirit Ethereal Power Amplification - Time-Jumping Spacetime Gear Dragon Embodiment): Trance, formerly referred to as Geist Charge (開眼態(ガイスト・チャージ), Gaisuto Chāji lit. Spiritual Awakening State), is an uncategorized Spirit Slayer Magic spell that's an Magic-amplification technique and equivalent to Dragon Slayer Magic's Drive; Trance brings out the true power of their capabilities as a user of Spirit Slayer Magic, excluding the power boost granted by Spirit Force, yet, at the same time, seemingly enhancing the user's physical prowess to a rather extreme degree. Indeed, as there's only one generation of Spirit Slayer Magic so to speak, unlike its draconic equivalent, Drive, which is exclusive to Third-Generation Dragon Slayers, due to Spirit Slayer Magic being incompatible with Lacrima, the magic crystalline substance found on both Earth Land and Edolas which can be used to implant various forms of magic, Trance is known to be capable of being harnessed by any user of Spirit Slayer Magic as long as they possess the power necessary to induce its effects and the knowledge of how to do so. The iteration of Trance that comes automatically equipped within Tachyon Spirit Slayer Magic is known as Nextage Trance; as the prefix and the kanji would indicate, Nextage Trance involves the caster synchronizing their mind and body with the "embodiment of spacetime" and allowing this allegorical spirit to encompass their existence. When invoking the power of Nextage Trance, the caster focuses the energies that are dwelling within their frame intently, as they begin to surge the arcane powers within themselves outwards while beginning to surge the arcane powers that are dwelling within their Magic Origin ever-so-subtly, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; from here, after obtaining enough magical power to transform, the wielder of Tachyon Spirit Slayer Magic focuses their magical power, establishing a connection with their spirit teacher, or rather, the allegorical being whom allowed them to gain this miraculous power, no matter the distance between the two and the dimensional differences before the wielder of Tachyon Spirit Slayer Magic summons the allegorical being to the current dimension using their spiritual link. Once this is done, the user utilizes their spiritually-attuned Magic Origin as a medium for this phantasmal existence, whom 'overlays' their magical power over their student, combining the two, actualizing the knowledge and memories of an apparition, granting the user an enormous boost in power, engaging in a physical change.

The Nextage Trance of Tachyon Spirit Slayer Magic is activated by the incantation, "I'll show you… the power of the true chaos! I'll show you fear. There is no hell, only nothingness. This is the power of darkness." (見せてやるよ…真の混沌の力を! 恐怖を教えてやる。地獄はねぇよ、あるのは無だけだ。これが、闇の力だ, Miseteyaru yo… shin no konton no chikara wo! Kyōfu oshieteyaru. Jigoku wa nē yo, aru no wa mu dake da. Kore ga yami no chikara da.); once having chanted this aria, a black aura surrounds the wielder of Tachyon Spirit Slayer Magic leaps into the air as a bright blue light shoots out of their chest, shrouding them in aether and tachyons before those dual energies solidify and is molded and fused with their own body and magical energy into an entirely new form. Nextage Trance is a Clad-Type (満鎧型(クラッド・タイプ), Kuraddo Taipu; lit. Full Armour Type) Trance, which is the most elusive of the Trances - as the name indicates, the Clad-Type results in the spirit teacher forming a full body armour to encase the wielder's body in; essentially shrouding their form in power; and thus, the augments on the caster's body involve the allegorical being whom enabled the wielder of Tachyon Spirit Slayer Magic to gain their amazing power enshrouding their body and overlaying it as to serve as the ultimate protection. The convergence of the allegorical spirit and the wielder of Tachyon Spirit Slayer Magic results in the user growing by a considerable amount, becoming twice their own height and many times their own weight as they transform into a vaguely-humanoid and mechanized dragon that fits the style of the Revolutionary Spirits that are normally associated with Metal Spirit Slayer Magic, possessing a predominantly golden colour scheme with some reds and purples thrown about here and there - overall, the caster's new form seems inspired by the time period from 1760 to sometime between 1820 and 1840 known as the Industrial Revolution, as well as steampunk a fictional form of technology and/or aesthetic designs inspired by 19th-century industrial steam-powered machinery, the distinctive insignia of the Revolutionary Spirits, predominantly golden spurred gears with an emerald glowing gemstone in the very centers of their existences are focused around their upper legs to the sides and the portion of their bodies connecting their arms to their shoulders – the reason why Nextage Trance involves the caster taking upon a form more associated with a completely different serial of Summon Spirits is unknown; however, the allegorical being whom enabled the wielder of Tachyon Spirit Slayer Magic to gain their power is shrouded in mystery, so there may or may not be a connection between the two.

Like most other forms of Trance, activating Nextage Trance increases the strength, speed, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability as their element of tachyons cloaks around them. While in this state, the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Tachyon Spirit Slayer Magic without exhausting themselves. This state grants the user the ability to perform new spells with the metal made manifest through this power becoming stronger than any other form known to man; as well as making their pre-existing spells far more powerful, though the power boost granted by activating Trance is proportionate the amount of magical energy used to link student and teacher, as well as the magician's level of concentration. As per its link with the Chaos Arts, activating the form results in the caster's eyes becoming an additional medium through which æther can flow, thus enhancing their speed, power, and perception, utilizing their sight as a way of manipulating the scalar quintessent field and lower their opponent's internal energy supply, temporarily disabling their ability to use magic. After transforming into Nextage Trance, all of the caster's attributes have been boosted to their limits and going even beyond any limitations she would have had normally, far surpassing their already incredible capabilities – considering that without any power ups, this wielder of Tachyon Spirit Slayer Magic displayed the ability to take down two entire squadrons of Rune Knights as well as five of the Ten Wizard Saints, that's saying something rather impressive. As the caster has effectively fully synergized with the spirits associated with Tachyon Spirit Slayer Magic, Nextage Trance enables the wielder of Tachyon Spirit Slayer Magic to tap into the ultimate skill of the tachyons that's known as chronokinesis, the power to control time – more detail is below. Interestingly, Lisette is the sole holder of Arcane Mode, another "evolution"/"transformation"-type Chaos Art that further enhances her abilities through granting her access to the parameters and memories of all previous wielders of the magic, alongside her ordinary Nextage Trance. Since they are all of the same magic type, she is capable of "stacking" the two magics upon one another to combine all of their positive effects and enhancements that they bestow upon her while sidelining the negative effects in order to bolster the power of her Nextage Trance even further to a level that could be considered beyond the comprehension of mortals. However, just with all other forms of Trance and like other forms of Slayer Magic amplification-type spells, the uprise of magical energy could easily obliterate the user or severely damage their body if Nextage Trance is harnessed for too long.

  • Enhanced Capabilities: With Nextage Trance activated, all of Lisette's capabilities, both physical and supernatural, are increased all across the board and then some- indeed, while they are pushed to their absolute limits, their limitations are eradicated and raised to a point that when in this form, Lisette can be considered more a force of nature than a 'magician who has received a large power boost'. Her speed has been increased tremendously, nearing ten times the speed of sound, she can jump much higher than usual, and she has improved reflexes to match her improved movements- she shows the ability to leap distances larger than across a town in the blink of an eye, and she generally dodges and blocks almost every strike, both supernatural and physical, aimed at her, retaliating with just as much speed and at twice the ferocity. Her physical strength is also increased vastly, allowing her to smash through large demons, break enormous metal restraints without effort, and even stun a God with a single punch while shrugging off anything and everything that's thrown her way. When the Nextage Trance is active, Lisette is capable of using the powerful wings of the demonic form bestowed upon her in order to initiate flight at a velocity far beyond what most other people can properly comprehend. Lastly, the power of the Nextage Trance transformation enhances all of Lisette's regular spells and standard attacks, greatly increasing their area-of-effect as well as improving their damage significantly- her Arm of Nyx drains magical energy from the enemy much quicker and at a higher amount to the point that almost any fight can end in a few seconds, even if the enemy was previously stronger than Lisette.
  • Enhanced Chaos Arts: Incidentally, when Nextage Trance is active, Lisette's Chaos Arts and Black Blood Mists are enhanced to the point that she can devour any kind of darkness and light, and as long as she can put her mind to it, her power essentially functions as an imagination-based magic- akin to Arc of Embodiment; when Nextage Trance is in effect, Lisette has become a physical manifestation of darkness and light- effectively, she has become the Goddess of Darkness Nyx reborn. She can draw power from the negative energy in the world and the night itself, allowing her power to grow stronger and stronger until it reaches apocalyptic levels of power; she can also turn her demonic body into a shadowy light that cannot be touched by normal means. With Nextage Trance, Lisette has displayed the ability to unleash enormous amounts of aether as gigantic rocket-esque bullets which can rip an entire skyscraper straight in half and use the time-space manipulation properties of Sacred Aether in order to bend time and space to her will which grants her almost countless advantages in the heat of combat. No darkness or light-based Lost Magic, Slayer Magic, or even a Curse is safe from the absorption ability of Lisette's Chaos Arts; as for the latter, the moment that the demon particles that compose the Etherious ability come into contact with her Chaos Arts, her dreadful aura converting the particles into eternano before absorbing it and using it to enhance her next attack. What should be noted is that Lisette's aether is unable to be consumed by any element Slayer, no matter how powerful they are or any outside factors. When a foolish Slayer attempts to consume the aether, it will seep into their bloodstream and then possess them. There is no actual way to consume Lisette's aether; a fact that will never change; making Lisette inherently superior to many other elemental users and her level of control over her magic is regarded to be nothing but a pipe-dream for other magicians to achieve.
  • NewSSSpell3

    The user of Tachyon Spirit Slayer Magic putting Chronokinesis to work.

    Chronokinesis (全時制御力(クロノキネシス), Kuronokineshisu lit. Ultimate Time Control Power): Chronokinesis is a sub-ability of Tachyon Spirit Slayer Magic that's only available when Nextage Trance is invoked – as the name probably suggests, Chronokinesis grants the wielder of Tachyon Spirit Slayer Magic the ability to manipulate time. In any case, when invoking Chronokinesis, the caster activates the power by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic draws them into their very being, bestowing upon their body tachyonic properties which are further fortified before releasing these overwhelming amounts of tachyons which takes possession of the ambient eternano saturated within the environment closest to themselves which somehow affects the immediate vicinity and brings the eternano particles within the area to a complete halt. The vicinity freezes, sans for the user; and all projectiles that the opponent utilizes are brought to a complete stop, including any magical projectiles. With Chronokinesis, the user can manipulate the flow of time of the vicinity in various manners, the basics revolving around accelerating, slowing, stopping and even rewinding or looping. The range of area affected is proportional to the mastery of this magic; it can be even used to stop an object's "time" by freezing it in midair. The user can also rewind a damaged object's "time" to restore it to its original state, just like turning the ice back into water and vice-versa; with this magic, the user is able to pause time and then manipulate objects affected by this to their liking while time is in this paused state. The wielder of Tachyon Spirit Slayer Magic is also able to use this in order to speed time along, allowing them to be capable of seemingly accelerating at a rapid pace, often causing those around the user to view their movements as something akin to teleportation. Additionally, the user can harness Chronokinesis in a similar manner to that of Arc of Time, by manipulating the "time" of objects and non-sentient living things, like a tree. The user can fast forward an object's "time" into the future, making it decay rapidly or rush to attack an opponent. This Magic can be even used to stop an object's "time" by freezing it in midair – normally, the wielder of Tachyon Spirit Slayer Magic is able to speed up time, slow down, outright freeze, leap through it, and overall incorporate those powers into their fighting style, and thus, the user when Nextage Trance is invoked, is far beyond the likes of Time Magic, Arc of Time, and even God Soul: Chronos, even though the latter form is empowered by a god of time.
    • NewSSSpell4

      The user of Tachyon Spirit Slayer Magic using Tachyon Transmigration to rush through the timestream.

      Tachyon Transmigration (時翔(タキオン・トランスミグレイション), Takion Toransumigureishon lit. Time Flight): Tachyon Transmigration is an advanced Tachyon Spirit Slayer Magic spell which is only available in Nextage Trance that enables the user to move themselves ahead in time by transmogrifying their existence into tachyonic particles; it's said to be the strongest chronokinesis-based ability of Tachyon Spirit Slayer Magic, and without a doubt, the trump card of this magic. In any case, when performing Tachyon Transmigration, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light. These mystical particles now generated, the wielder of Tachyon Spirit Slayer Magic draws them into their very being, bestowing upon their body tachyonic properties which are further fortified before releasing these overwhelming amounts of tachyons which takes possession of the ambient eternano saturated within the environment closest to themselves, freezing the particles before accelerating them while picking out the points in the environment where their own energies would be at any point in the battle, focusing their thoughts and magical aura upon those points, allowing them to access a "bubble" of time that show the various potential things that the user could do and then pick one of the timelines whenever they want to. While time travel is possible in this world, as demonstrated by the Eclipse Plan and Tachyon Transmigration is a power that's extraordinarily similar to it, Tachyon Transmigration is limited to localized, individual time travel, but even so, those whom are aware of its existence cannot believe that's the true nature of Tachyon Transmigration. Once the wielder of Tachyon Spirit Slayer Magic has chosen an action they wish to perform, the true power of the spell is engaged. All particles in the vicinity begin to heat up exponentially until it appears that the wielder of Tachyon Spirit Slayer Magic is engulfed in a glowing light; their voice reverberating throughout the atmosphere, the volume of which causes countless cracks to rush across the continuum of time and space, echoing magnificently through the very dimension like a collapsing tower. The gears of time grinding to a halt as to shut themselves off from the light and the countless stars suspended within the heavens, the user's darkness submerges them as the power of The Strongest Spirit Slayer Magic manipulates the time of the universe as to cause a dramatic change in the world around the user and their opponent that's signified by a black and red tornado composed entirely out of tachyonic particles that swirls up, signaling the wielder of Tachyon Spirit Slayer Magic's swindling of Earth Land. The world around the caster's existence seemingly undergoing an effect that's not dissimilar to Universe One, the earth surrounding them vanishes as blades of emerald grass erupt from the soil below as day turns to night repeatedly while waves crash endlessly – this sequence of events is actually not terraforming, but rather, the world is being rewritten into a different landscape. As time changes in accordance to the caster's will, the wielder of Tachyon Spirit Slayer Magic is able to immediately make an action in battle that would do later on without any start-up or magical drain as the wielder of Tachyon Dragon Slayer Magic uses Tachyon Transmigration in order to transform themselves into the "completed version" of themselves some time in the future by effectively creating a space that deletes anywhere from zero-point-five to ten seconds worth of time with only the user being able to maneuver in this realm of missing time, leaving only the results of actions that would've normally occurred. It's worth noting that the user cannot directly interact with people during the time skip, because, what they see are just projections of people, and not people themselves- however, they can set-up their attacks by throwing items and casting spells towards the place the enemy will end up in. The primary use of Tachyon Transmigration seems to be limited to mobility, such as readying a position from which to attack, creating sneak attacks, and teleportation, as well as and defense, such as skipping the impact of attacks, thus preventing wounds- as the user is never seen attacking during this pocket of missing time- though since Tachyon Transmigration can access a "bubble" where the user attacks with their strongest spells, the user could unleash one of their most powerful attacks as presumably a finishing move.
Advanced Spells

Of course, like every other Slayer Magic, a Spirit Slayer has access to "finishing moves", the advanced spells of a Spirit Slayer are known as Spirit Slayer's Secret Arts (滅霊奥義, Metsurei Ōgi); which are generally much more powerful than basic techniques. All Spirit Slayer's Secret Arts boast overwhelming power, being dubbed the "ultimate spear" of a Spirit Slayer; however, they usually cost a large amount of magical energy to properly cast. However, in addition to these "finishing moves", when in any powered up state, a Spirit Slayer can harness Oversoul Arts (滅霊奥義・改(オーバーソウ・アート), Ōbasōru Āto lit. Spirit Slayer's Revised Secret Arts), which are further enhanced to the point that it is said that even the weakest spell can smash through anything unfortunate enough to be in its path.

  • NewSSSpell5

    The user of Tachyon Spirit Slayer Magic unleashing Chronos Rose: Tachyon Spiral to annihilate their enemies.

    Chronos Rose: Tachyon Spiral (全時制御・時空滅陣(クロノス・ローズ・タキオン・スパイラル), Kuronosu Rōzu: Takion Supairaru lit. Ultimate Time Control: Tachyon Destruction Array): Chronos Rose: Tachyon Spiral is a powerful Tachyon Spirit Slayer Magic which is one of the Spirit Slayer's Secret Arts, the strongest spells of a Spirit Slayer – in the case of Chronos Rose: Tachyon Spiral, it's an existence that's similar to the Crimson Lotus: Exploding Flame Blade of Fire Dragon Slayer Magic, Sasō: Danhenjin of Crystal Dragon Slayer Magic or Illuminator: Over Flash of Photon Dragon Slayer Magic in that it involves the caster unleashing a powerful twin-sided torrent of tachyonic energies towards their opponent which blast at them mercilessly before blowing the opponent away through pure pressure and incredible tachyonic currents, an attack which is best suited for terrible destruction. In any case, when performing Chronos Rose: Tachyon Spiral, the caster activates the spell by invoking the usual activation sequence of Tachyon Spirit Slayer Magic; focusing intently as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies as they take the concept of magic equaling the feelings of the magician to its absolute zenith – fuelling the fused energies with positive emotions, the wielder of Tachyon Spirit Slayer Magic is capable of initiating the usual fusion of eternano and magical power, only manifesting magical power in a light and benevolent nature, drawing from the inner feelings of the humanity to purify the world off all its evils and mistakes, like a beacon of hope; continuing further, with their modified Spirit Slayer Magic revealing its true nature to the mortal realm, instead of projecting light through photons, the activation sequence projects tachyons, a hypothetical particle that's faster than light; after the sequence is completed, the wielder of Tachyon Spirit Slayer Magic is able to focus these tachyonic particles solely around their hands, forming them into a compact state for the briefest of moments, before expanding them into long torrents of tachyonic energies. Now that the activation sequence has been completed and Chronos Rose: Tachyon Spiral is ready to be unleashed, the user swings their arms around rather dramatically, launching a powerful two-streamed blast of tachyonic energy towards their designated target. Like all projectile-type spells of Tachyon Spirit Slayer Magic, Chronos Rose: Tachyon Spiral is known to possess properties that force it to accelerate forward at velocities that could be considered to be a "laser beyond a laser", meaning the moment this Spirit Slayer's Secret Art is released, it impacts upon the caster's target before they can properly react. The torrents of tachyonic energy expand vertically as they move away from the user; and as the streams move away from the user, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The user recoils slightly when they perform the attack, but they are unaffected by gravity unless forced to be the likes of a high-powered form of Gravity Magic such as Gravity Spirit Slayer Magic until this almighty strike finishes traversing the world before the caster, so this recoil is more or less mostly insignificant. Chronos Rose: Tachyon Spiral is capable of hitting about two million times a second in spite of the fact that the speed the streams spin at beyond-light-speeds and the knockback delivered, with each connecting strike generating a powerful, piercing effect as anything that just so happens to be in the epicenter of this maelstrom of absolute annihilation is laid bare before the vicious onslaught of tachyonic particles, which pierce through their feeble bodies endlessly like a barrage of lasers rending their existences in twain – it cannot be said that one or ten tachyons impact upon the target's form for every second that passes, but rather, millions perform such a feat- these tachyonic energies are sharper than actual metallic swords, and they cut so deeply that they are capable of causing damage on a cellular level, cutting off the Magic Pathways and removing the methods of casting spells from the enemy's existence. Finally, an enormous explosion ends the barrage - the blast radius of the final explosion looks like a huge sphere of negative space fifteen hundred feet across, with neat slices taken out of surrounding buildings, pavement, cars, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of tachyonic strikes, absolutely obliterating the opponent.

Spirit Force

LisettePerSF

Lisette with Spirit Force activated.

Spirit Force (霊の力(スピリット・フォース), Supiritto Fōsu lit. Spirit's Power) is the most advanced state that an ordinary Spirit Slayer is capable of taking upon - it can be seen as the equivalent to Dragon Slayer Magic's Dragon Force in that both are powered-up forms that amplifies their prowess all across the board by tenfold the amount and essentially transform the wielder of the Slayer Magic into the creature their magic was created to kill in the first place. When a Spirit Slayer enters Spirit Force, they effectively turn into a miniaturized, humanoid form of the spirit that taught them their Spirit Slayer Magic, resulting in the Spirit Slayer undergoing a rather major physiological change, resulting in the caster gaining traits that are associated with the spirit, which means the change is highly variable, but some common alterations include wings of elemental energy growing from numerous portions of their body, which is usually from their back, as well as a variety of runic patterns becoming automatically engraved across their frame. However, as their power grows, a Spirit Slayer in Spirit Force will fully transform into a perfect replica of their spirit, no matter the size.

In this state, all of their physical attributes are bolstered enormously, making them far stronger, more resistant to damage, and faster; the Spirit Slayer now has access to upgrades or even additions to their normal abilities like flying or hovering; spell-wise, a Spirit Slayer in Spirit Force is capable of utilizing more advanced, powerful attacks, and the transformation enhances all of the user's regular spells, greatly increasing their area-of-effect as well as improving their damage significantly. Tapping into this power which is said to be the "true power of a Spirit Slayer" also drastically enhances the user's physical prowess, making them far stronger, more resistant to damage, and faster, to the point that with Spirit Force activated, the caster's strength and speed have increased to the point that they are able to punch an Etherious with enough force to shatter their body by just having their fist come into contact with the artificial devil while sending the demon careening across the landscape, knowing them down the road with little effort in doing so. Their strength has been enhanced to the point that with a simple clap of their hands, the caster is capable of manifesting a violent tremor that obliterates the ground it comes into contact with and knock their foes away; in addition, the strikes unleashed both unarmed and with a weapon are positively overwhelming and can be bone-shattering. The sudden boost in strength upon activating the form allows the caster to break free of binding-type spells which would normally restrict their bodies and impair their movements through nothing but sheer force of will. With Spirit Force, the caster can grab a blade with their bare hand without feeling any of the exerted force, though said force could do considerable damage to the surrounding area. In addition, their endurance has been upped significantly; enabling them to receive damage like it was nothing and ignore all senses of pain—though it should be noted that this varies on the factor of how powerful the blow is. Finally, the user's naturally immense swiftness is augmented to the point that they can forgo any need for speed-enhancing techniques, enabling them to outstrip almost anyone in a contest of pure speed. Spirit Force increases the user's moving pace to one high enough where simple melee attacks can have great power, a Spirit Slayer using Spirit Force the ability to move at a rate of acceleration and maximum speed in excess to that of normal optimal human capacity. With their speed, the user has plucked an arrow out of the air from a standing start, and has dodged machine gun fire; and the user has created cyclone-like gusts of wind regardless of their actual element, which are able to knock a hoard of wyverns off of their feet.

While in this state, a user of Spirit Slayer Magic demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their signature magic without exhausting themselves; activating the skill, however, has a notable amount of startup invincibility by using the boost in magical energy gained by invoking its power as a rippling aura that shrouds their body from all conceivable directions while inducing a similar effect to Nullification Magic as it renders anything and everything that could count as doing damage to the caster null and void by reversing the energy output and freezing the motion of the energies, so if the caster's opponent is attacking them while they are activating the skill, the caster will be capable of counterattacking immediately as to turn the tides instantly. Activating Spirit Force results in a rather considerable amplification of the magical power dwelling within the body of the user, causing the energies and the caster's Magic Origin to effortlessly replicate the magical energies and the Magic Origin of the phantasmal cryptid that taught them everything they know about fighting like a spirit, causing the powers exuded by their body to reach critical levels in both output and potency, thus causing their magical energies to take upon a violent corporeality fashioned into the visage of an actual spirit that, when exuded at its fullest potential, becomes visible and begins to interact with all sorts of particles that are saturated throughout the atmosphere, causing a multitude of chemical reactions in regards to what's compatible with their element - for example, a user of a fire-inclined Spirit Slayer Magic will have their flames superheat the surrounding air; the heating of the air causes the particles to split due to reactions; thus causing a combustion with the atoms of hydrogen to induce a serial of explosions that they can shape in any way that they wish; this also allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed, with their structural makeup transmogrifying into that of their element more or less. As the Spirit Slayer Magic user's entire body turns into their element, after activating Spirit Force they are virtually immune to physical harm; they can allow any attack to simply pass through them or simply absorb the attack. Activating Spirit Force also allows the user to constantly absorb magical energy and ambient eternano suspended within the atmosphere and convert it into their element, further boosting their power- this ability also works on the foe's magical power and element, but only if it is the same type of element in the latter case. For a Spirit Slayer to activate Spirit Force, they must absorb a large amount of magical power attuned to their element; after this is done, they can activate it at will without any drawbacks, though in all forms, Spirit Force consumes a large amount of the user's magical power.

Aetherial Translocation

LisettePerDarkPortal

Lisette arriving from an Aetherial Translocation portal.

Aetherial Translocation (天空の時空瞬間移動(エーテルアル・トランスロケーション), Ēteruaru Toransurokēshon lit. Time-Space Teleportation of Aether) is a Caster Magic, Lost Magic, and of course, a member of the Chaos Arts which grants the caster the ability to harness the chaotic properties of aether in order to phase through the fabric of time and space, essentially teleporting over various distances.

When performing Aetherial Translocation, the caster surges their magical energies within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether – from here, the wielder of the Chaos Arts utilizes Shape Transformation in order to mold the mists into a red-and-black energy field that functions similarly to that of a translocation portal – this energy field is barely a centimeter in width but it is always only slightly larger than the caster themselves to ensure that their entire body can enter the portal. Additionally, it is projected outwards barely inches away from the magician's body to enable near-instantaneous teleportation.

From here, the caster steps into the translocation portal, linking the magician who wields the Chaos Arts to the fabric of space-time, with the translocation portal acting to a gateway to any other place that the caster imagines wishing to end up, no matter the distance or location of their destination; they are capable of moving any or all parts of their body between the current location and their destination through this dimensional space. To give a short explanation of what this entails; the Aetherial Translocation grants the wielder two similar yet different abilities; teleportation and intangibility. When approaching this portal, the transference medium known as the time-space corridor will release extremely high purified energy particle concentrations; and in that instant, the caster and/or their target will have their body broken down into aether particles as the particle concentrations of the time-space corridor created through the magic absorbs them- being directed according to the caster's will as the user and/or their target will be instantaneously reassembled in said location, literally teleporting to effectively any location that the caster wishes to go- when teleporting, the heat signature and magical power of the user and/or their target becomes incapable of being detected. While the Aetherial Translocation is capable of causing the caster to disappear and reappear anywhere that they deem suitable, more often than not, a magician who uses the magic can only teleport objects with a mass up to four-thousand, five-hundred, and twenty kilograms.

Once the wielder has hidden a target within the Aetherial Translocation portal, at any time, simply by willing it, they are capable of launching it from the translocation portal at any velocity that they deem suitable, enabling a proficient caster to summon any equipment that they possess ever-so-casually to function as an impromptu Requip, or to launch a flurry of weaponry from the dimensional portal in the blink of an eye, reducing the enemy's reaction time to zero. Not only this, with the power of the time-space corridor, the caster is capable of utilizing a rather specialized application of the time-space warping properties bestowed upon the magic through the chaotic energies known as aether – while invoking the command "Vanish" (天空無形(バニッシュ), Banisshu lit. Aether Intangibility) while moving any part of their body through the translocation portal, the caster is capable of passing through objects, but in Soviet Russia, objects pass through them - in any case, this effectively allows intangibility; as any part of their body which overlaps with anything that can be registered as a "solid" can be dragged into an Aetherial Translocation corridor instantly, giving off the visage that the caster is capable of phasing through almost anything that they come into contact with, retaining the signature concealment of their magic signal and physical presence in the process.

When utilizing this function of the Aetherial Translocation magic, the caster can use the time-space warping properties in order to burrow through the ground and then travel through it as if it were simply the regular flat surface, giving them the opportunity to ambush an enemy from below- this effect also affects anything they are in contact with as long as the caster is continually touching it. With the time-space corridors created by this magic, the caster is capable of zooming through any form of supernatural or otherwise defense with ease. While the Aetherial Translocation magic can be, for the lack of a better term, horrendously overpowered in the heat of battle, with a master of the magic rarely having to resort to 'regular' magical combat as long as they harness its effects properly (not even requiring strategy), utilizing the intangibility to force enemy blows of any type to pass through their frame harmlessly while they dart around the battlefield with impunity at the speed of thought, sometimes taking their enemy along for a little rise, the Aetherial Translocation portals are not without their own weaknesses; for one, the caster is incapable of utilizing both properties of the Aetherial Translocation portals simultaneously- to use its time-space warping powers, the wielder of the magic cannot remain intangible as they are required to solidify, thus leaving them vulnerable, and in order to turn intangible they are incapable of teleporting around, making escape impossible. While still considered a game breaker in video game terms, this may or may not balance the corridors of time-space made manifest through Aetherial Translocation out.

  • Translocation: Snap (時空瞬間移動・連閃撃(トランスロケーション・スナップ), Toransurokēshon: Sunappu lit. Time-Space Teleportation: Serial Flashing Strikes): Translocation: Snap is an extension of the Aetherial Translocation magic – it is a serial of strikes where the caster instantly warps around the opponent, unleashing a furious flurry of blows in a chain. When performing Translocation: Snap, the caster surges their magical energies within their frame outwards briefly, putting ambient particles of eternano suspended within the atmosphere under their thrall while siphoning the essence of their magical power into the environment in order to have that's classified as the properties of their energy hewn from their soul interact with the masses of magical particles in the vicinity as well as their own magical energy, and from here, through mental commands alone, the caster focuses, installing within these energies their thoughts of what lies beyond the earth, space, and everything detailed within that region, enabling them to shift their own magical energies and other particles into the primary energy of Chaos Arts, Sacred Aether – from here, the wielder of the Chaos Arts utilizes Shape Transformation in order to mold the mists into a red-and-black energy field that functions similarly to that of a translocation portal, entering it instantly and contacting the fabric of time and space, release extremely high purified energy particle concentrations; and in that instant, the caster's body is broken down into aether particles as the particle concentrations of the time-space corridor created through the magic absorbs them- being directed according to the caster's will as the caster will be instantaneously reassembled in said location, literally teleporting – in the case of Translocation: Snap, the caster reappears behind their opponent, literally warping around them to shift their position to something much more favourable; from here, the caster then attacks with any technique in their arsenal, with them instantly opening yet another corridor of space-time to teleport and strike the enemy once more – making the caster seem as nothing but a flash of red and black light which is invisible to the human eye as they utilize the space-time corridors in order to appear and disappear countless times, attacking the enemy from all directions; this process repeats itself for up to five attacks with the user attacking their adversary so quickly and moving so rapidly that they are incapable of reacting to the vicious onslaught thrown their way.

Arcane Mode

Arcane Mode (魔力一体・転移無法の極み(アーケイン・モード), Ākein Mōdo lit. Magical Power Synchronize: The Pinnacle of Perfection), also referred to as the "August Eminence" (尊厳の著名, Shogen no Chomei), is an Ancient Spell (古代魔法(エンシェント・スペル), Enshento Superu lit. Magic from Ancient Times) and a member of the Chaos Arts which was awakened during the "beginning of magic"; it allows the user to channel vast supernatural energies and the knowledge of those who had previously walked the same lonely road (the only one that I will ever know) as them, granting them physical abilities beyond one's wildest dreams and allowing for the ability to perform especially powerful and extraordinary feats of magical manipulation; it is the final advancement in æther-based magic - Lisette Aznable is the newest host of Arcane Mode.

August Eminence

Arcane Mode being activated.

Arcane Mode is a state where the user becomes one with essence of magic; achieving a state of union between the magician's physical body and the magic that flows throughout the universe. It is activated via the user achieving a state of tranquility known as Clear and Serene (明鏡止水, Meikyō Shisui); which is achieved through an advanced breathing technique where the user's mind must be clear, psychologically speaking; they have to free themselves from all negativity in their mind and heart, and must maintain focus on the battle at hand and nothing else. While doing so, the user's magical aura flares up to its highest output as magical energy begins to permeate from their body, achieving perfect synchronicity with the world, enabling the user to tap into any form of magical energy such as magical auras, magic power, and even eternano, granting them absolute dominance over the concept of "supernatural". When under the effects of Arcane Mode, the user becomes a maelstrom of luminous magical energy that pours from a calm center in which they do not appear to be present either physically or as an individual personality, having completely merged with the essence of magic; becoming a being of glowing light; indeed, when active, Arcane Mode is signified by the user's eyes becoming surrounded by a flaming glow; as do the user's veins.

The magician who possesses Arcane Mode is said to be the "sworn enemy" of artificial magic, something which the human mind could not normally carry as a burden; of course, carrying such a power is the recklessness of changing the world. It is said that inheriting the magic is similar to one's options being closed off, with no alternate paths available- everything becomes a one-way-street. However, one thing is generally agreed on- it's an oddity in that Arcane Mode is simply "born" in one person in the universe, meaning that there can only be one user per generation. Even if the previous user should die, it does not mean the death of Arcane Mode; instead, it can only be respawned if that person dies rather than disappearing, unable to be taught by anyone- though this isn't common knowledge, as people have wasted their entire lives trying to learn it without success.

In the dying moments of the previous user, Arcane Mode gathers and condenses the dying user's power—all of it, including their life energy, magical energy, strength, intelligence and knowledge, agility, and finally, their talent in magic; condensing it into a miniature-sized sphere that pulses in the colour of the user's magical aura. Moments afterwards, the sphere is released from the user's dying body which ceases function—the sphere tracks down the next host to the magic; once finding them, the orb enters the new user's body, transferring all of the previous user's capabilities down to the next host. Thus, with every user, Arcane Mode gets stronger and stronger, and while originally weak, in the current day and age, the magic enables the user to channel incomprehensible amounts of magical power and the knowledge of the previous wielders, granting the user physical powers beyond one's wildest dreams, additionally enabling the user to perform extraordinary feats of magical manipulation. Arcane Mode can be said to be a Chaos Arts user's full state of power as they are imbued with the power of the past wielders of the Chaos Arts added to their current state of power allowing to release, beyond the maximum, greater spells.

In this state, all of their physical attributes are bolstered enormously; and the magician has access to upgrades or even additions to their normal abilities like flying or hovering; they can also manipulate the magical energy that surrounds them, including that of the opponent's and the atomic structure of it, turning it into an extension of their body to increase the reach of their attacks. Due to the user gathering and absorbing magical power throughout the atmosphere, their Magic Origin will instinctively react when the user is about to be attacked, warning them of potential immediate danger by the manifestation of a tingling sensation in the back of their skull, serving as a "sixth sense" of sorts which provides the user with a distinct advantage when facing others in combat, because they can predict attacks as they begin and quickly react due to their three-hundred-and-sixty degree field of "vision", outside of normal line-of-sight; the user possesses the ability to harm their opponents when they perform elemental transformations; allowing the user to strike the body beneath the elemental energy, bypassing their transformation; however, it does not negate their magic.

When Arcane Mode is activated, the user's power increases with their available magical reserves, so by default, the user can gain a boost in power and speed six times the energy used, which can only increase if further measures are taken; with this power, even a physically weak person can prove problematic to the toughest of opponents, allowing them to fight head-on with all sorts of enemies, even Wizard Saints and above. Each of the powerful blows unleashed with Arcane Mode active contains enough magical energy that they are visible, and the user strikes can be compared to being struck with a powerful shotgun shell in the butt. At its strongest point, a single blow from a user with this magic has enough force to cripple and completely finish off an enemy of any size and power easily; this, combined with general skillful body movements, allows the user to evade the attacks of their enemy at the last possible moment. Though they can implement it at will by activating Arcane Mode manually, more often than not, a user's predilection is to utilize it as a final stratagem. The Arcane Mode state acts as a double-edged sword - while the power and new spells it gives the caster are propitious, it still has the residual aftermath of leaving the magician with little to know magical power remaining if they extend the amount of time they remain in this form. Overall, Arcane Mode is referred to a "magic beyond all others"; though for all of its strengths, as with each user the power of the magic is doubled, meaning that the next user must undertake more rigorous training than the last- effectively, this will get to the point where the magic is unusable, making it truly "lost". Initially, Lisette found it difficult to stay in Arcane Mode due to inexperience, but she has since mastered it to the point that she is capable of blinking in and out of the form at will, effectively meaning that Lisette constantly has Arcane Mode activated.

  • Limit-Shattering Attributes: Generally, the user of Arcane Mode has superhuman strength at destructive levels, increased agility and superhuman speed when compared to a normal magician- even stronger than a user of Crash or a user of Slayer Magic. Due to way in which Arcane Mode works, the spirits of all of its previous hosts live on within it; their physical abilities are transferred to the current user, shattering their mental and physical barriers- all of them stacked upon one each in order to birth something that could only be considered a "living god". Their strength is beyond unreal- with a single downward chop, the user is capable of manifesting a violent tremor that obliterates the ground it comes into contact with and sends her enemies careening across the landscape- their attacks generally hit like an out-of-control dumptruck; smashing their opponents into teeny-tiny pieces like they were made out of some spectacularly shitty plasticine, blowing holes in their bodies through simply thrusting their hands in their direction- the sheer kinetic force released does the rest. In addition, the endurance displayed by the user enables them to tank spells like those of Curses and Dragon Slayer Magic like it was nothing and ignore all senses of pain—though it should be noted that this varies on the factor of how powerful the blow is. The speed gained by Arcane Mode causes their body to now be made of GOESFAST, forgoing the need for speed-enhancing magics such as High Speed and Slowing Magic, enabling the user to outstrip almost anyone in a contest of pure speed. Lastly, the user's magical power upon awakening Arcane Mode becomes tremendously thick, heavy and dense, being seen as more a "force of nature" than an aura of energy radiating from their body.
  • Instant Adaption: Again, due to the spirits of all of Arcane Mode's previous hosts living on within the magic, the user gains any and all knowledge of how to utilize the previous hosts' weaponry and abilities efficiently. This is due to the absorbed warrior's memories and senses flooding into the magician's body, allowing instant proficiency with the weapons and magic used by the predecessors by inheriting all combat skills and techniques utilized by their previous hosts as they have inherited their will. In addition to this, to a lesser extent, the user also gains access to knowledge about any and all magics that the spirits held in their previous life- though, they won't be able to inherit the magics of the previous hosts as that'd cause an influx of power which threatens to overwhelm the new user. But, to slightly make up for it, the user of Arcane Mode has knowledge on how to cast associated with the various magics a previous wielder of the magic had as long as they have the corresponding magic.
  • Magical Expertise: Generally, a user of Arcane Mode is more in-tune with magic than other magicians; which, of course, is because they have countless spirits (and their Magic Origins and magical power) living on inside of them, allowing them to achieve untold power and great abilities considered to be beyond that of normal beings. Effectively, because Arcane Mode is constantly active for the user, the concept referred to as "magic" can be considered a fifth (sixth?) limb, and they can control magic and anything to do with it such as eternano, magical auras, and magical energy like an extension of their body effortlessly, far outshining people in the current day and age who had devoted themselves to the arcane arts; they are capable of weaving spells together; and their magic is noticeably more stable than any others with magic abilities- therefore it does not breakdown at all and is not easily deflected; it can be said that a user of this magic's spells are almost unstoppable; the user is able to cast spells up to the high #80's range, such as Abyss Break, without the need for an incantation and certainly without sacrificing any loss of power on the user's end. While in this stage, when their full power is released, the magic aura shapes itself like a giant animal associated with the caster, the wings spanning a great distance. The power of all of the caster's spells are sharply enhanced when they are in this stage, and they gain access to new spells as well. One of the more notable traits displayed by a user of Arcane Mode is the ability to perform more than one type of magic simultaneously, up to and including Elemental Magic and even more complex magics such as illusions and time-stopping; the user is able to manipulate nonliving matter by changing its atom structure, i.e. turning air into a wall of water or turning a stone column into a large uprising spike, and one of the most notable spells of a fully-trained user of Arcane Mode is the Fourfold Combination Spell: All Element Sphere (四魔法の合・風林火山球柔礼(フォアフォールド・コンビネーション・スペル・オール・エレメント・スフィア), Foafōrudo Konbinēshon Superu: Ōru Eremento Sufia lit. Fusion between Four Magics: Wind-Forest-Fire-Mountain Sphere of Gentle Energy), which manipulates the Four Fundamental Elements around their body without sacrificing too much agility and speed.

Relationships

Trivia

  • Lisette's images are of Velvet Crowe from Tales of Berseria and Raven Branwen from RWBY. The first two images are Velvet's; the profile pic is from pixiv (sorry if I can't remember your handle), and the appearance section image is official art. Meanwhile, the rest are from Raven's; with her Red and Black Robe image being drawn by somebody else, probably not the same one who did the profile image, and the Mask of Truth being done by Mojojoj/Iesupa/helpyourselfish/whatever yer called now. The rest are screenshots from the RWBY animation- and the Illegal Combination: Chaos Duo is taken from the Devil May Cry 4 concept art book and Arkbrave Chaos Knight is the Black Knight from White Knight Chronicles.
  • Lisette, personality and power-wise, is somewhat of a rehash of Gai Nagareboshi, the author's first protagonist who had a similar edgy attitude and darkness/light-based powers (along with a reliance on sword beams and the ability to turn into a dark creature). However, while some people weren't sure on whether Gai was a parody of edgy original characters or not, this time the parody aspect will be made more obvious.
  • Lisette's fighting style was derived from Virgil from Devil May Cry's Darkslayer Style and Riku from Kingdom Hearts' fighting style. Additionally, the idea of a sword which can be shot like a bullet from the sheath was derived from Jetstream Sam from Metal Gear Rising.
  • Stellarknight Change was based off of Blood Kain from BlazBlue, Hollowification from Bleach, Devil Trigger from Devil May Cry, and Magia Erebea from Magic Teacher Negima/UQ Holder.
  • Lisette's stats are:
Offense
5/5
Defense
5/5
Speed
5/5
Intelligence
3/5
Ow, the edge
5/5


  • Lisette's battle theme is "The Time Has Come from Devil May Cry 4, as displayed below:
 	Devil_May_Cry_4_Lyrics_The_Time_Has_Come 	 			 
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