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Moune Sutou | |
---|---|
Kanji |
|
Rōmaji |
Mōne Sutō |
Alias |
Steampunk Maiden ( |
Race | |
Gender | |
Age |
19 (physically) |
Height |
159 cm |
Weight |
19 tonnes |
Birthday |
December 5th |
Hair Color |
Green |
Eye Color |
Purple |
Blood Type |
AB (no longer relevant) |
Affiliation | |
Previous Affiliation |
Fiore Royal Military |
Occupation |
Co-Guild Master of Hydra Head |
Previous Occupation | |
Team |
None |
Partner(s) | |
Base of Operations |
Hydra Head |
Relative(s) |
Unknown |
Magic |
Metal Phoenix Slayer Magic |
Weapons |
Machias Body |
Moune Sutou (
Appearance
Moune Sutou is a rather strange young woman - she isn't strange because she dresses like she came out of a cyberpunk movie such as Blade Runner, or a weeby version thereof, or another 20th century science-fiction pop-culture icon that sucks ass and definitely isn't Neon Genesis Evangelion, but rather, ever since the accident where the "Flux" jet crashed and she had to be converted into a half-Machias being, thus becoming the very first successful Machias Cyborg, Moune hasn't aged a day - indeed, even though more than three decades have gone by, Moune Sutou still appears as if she was in her late teens. While she does appear as seemingly slender and overall befitting the standards of most fictional women to be considered "attractive", underneath her demure appearance is something that's anything but slim; indeed, she stands a full head below most other females that she interacts with; to those whose eyes manage to catch even the slightest of looks at this lady, she gives off an enigmatic and ephemeral air which only adds to her general mysterious aura that seems to follow her wherever she goes; while she looks to be in her late teens, her exact age is said to be quite difficult to properly determine, even by those (who themselves are incredibly and increasingly scarse) who have known her for extended periods of time; a maiden with a fair skin tone which is peachy-white in colouration, Moune is known for her lime green hair that cut into a neat bob with numerous strands of hair extending outward in various directions, left like those stragglers are naught but a bother but she isn't the kind of person to really put any care into her personal appearance - at least, not anymore. Moune's emerald bangs frame her face on both sides and are parted in the middle to slightly expose her forehead, as two long clumps trail downwards to frame her youthful face. There is a trio of bundles of green hair exposed in the very middle of her forehead, with the longest extending down to reach her nose.
Befitting her now artificial nature, Moune's appearance could be considered more akin to that of a porcelain doll than anything really humanesque, and her skin is said to be so white and smooth that it appears almost like she's made of the finest of porcelain, almost paler than the full moon as it shines in the black of night; accompanying this is her dark red lipstick and long, curled eyelashes - however, this is all artificial, and until she traveled to Spiritus Terra and met Marta Rayhunton, Moune had a hard time readjusting to society, as people were creeped out by her appearance. Underneath her clothes, it's revealed that little of "the Moune Sutou that existed before the plane crash" is left; indeed, what exists beneath her attire is a mishmash of grotesque steel and cybernetic implants, only with the slightest traces of flesh remaining. While most of her human body couldn't be saved, only remaining alive after the crash by being transformed into a cyborg with scientists removing her head and spine from her body from the head down and grafting it into a grotesque steam engine-made mechanical armour that wraps her skeleton, and even though her life had completely changed, Moune doesn't miss her old body and enjoys being a cyborg. Her "attire", said mechanical armour, is a bit racy for some inexplicable reason - it possesses a red and white swimsuit-like appearance with lathers of gold, and white leggings with black and red shoes, as well as black gloves with red fingers. She also has two white and red disc-like objects that broadcast songs at her hips, which also sprout red wing-like holograms, which vaguely resemble the majestic wings of a phoenix - when Accelerate Mode is activated, these artificial wings fully open, allowing her to tap into her immense speed.
Personality and Traits
History
In her younger days, Moune's past always remained somewhat of a mystery to those that she became involved with through any different means. During her travels, she met up with three other individuals who all had a story of theirs to share with her, and after realizing the similarities between them, they decided to co-found a new guild, one that would consist of them acting as a single council of Guild Master's, and they named the guild Hydra Head.
Synopsis
Equipment
Grenaider Palms (
- Etherion Buster (
衛星魔法陣手乗版 , Ēterion Basutā lit. Satellite Magic Circle Arm-Mounted Version): The Etherion Buster is the alternate form of the Grenaider Palms – they are an improved version of Wahl Icht's Etherion Cannons and of course, a scaled down version of the large satellite cannon previously owned by the Magic Council before its destruction. When Moune equips the Etherion Buster, her Grenaider Palms begin to emit a distinctive and mechanical whirring sound, like gears gnashing together repeatedly before opening up and configuring themselves into an arm-mounted cannon – or rather, her arms transform into cannons, morphing from the regular hands into these blasters. The Etherion Buster looks no different from her regular hands, aside from having a silver cannon barrel replacing her hand. While the Etherion Buster is capable of living up to its namesake, generally, Moune utilizes it to fire several smaller blasts of highly compressed magical energies in order to keep her opponents on-guard when battling her. For the first and second levels of charge, Moune utilizes her Grenaider Palms in order to induce particle decay; causing the elementary particles in the immediate vicinity to transform into others spontaneously before focusing the particles into her cannon, unleashing a high-density particle blast of concussive energy at anywhere that she aims at; these beams possess intense heat, enough to vaporize almost any type of metal. The Etherion Buster is known to be a charge-type weapon, in that it utilizes a process similar to the Magic Skill known as Eternano Haste in order to quickly gather and condense supernatural energies in the vicinity into its barrel for the briefest of moments to enhance the power, speed, and size of the released blast – the charge level is capable of being held to continue to bolster the specifications of the projectiles released by the arm-mounted cannons. The cannon can be charged to three different levels: The first charge shot is bigger than normal shots, but causes the same amount of damage, although it can rip through enemies that it defeats – this is compared to standard shots, which dissipate even if they destroy an enemy; however, a fully charged shot is bigger than the first, and deals three times more damage than normal blasts of energy fired from the cannon's barrel – meanwhile, the third level practically is Etherion.
Powers and Abilities
Physical Abilities
Ways of Combat
Hand-to-Hand Combat
Master Hand-to-Hand Combat: As Moune's main method of combat, it should come as no surprise that she's quite the strong hand-to-hand fighter. Known to possess very few weapons on-hand, Moune Sutou, instead, displays unparalleled unarmed skill, focusing on direct, brutal, unrestrained and powerful hand-to-hand combat, with heavy reliance on magical manipulation and superb application of the power that slays phoenixkind which is infused within her frame, showing immense hand-to-hand prowess to those who have the unfortunate fate of fighting her, and as one would expect from a user of Phoenix Slayer Magic, close-combat, no-holds-barred is where Moune really shines, integrating her phoenix powers into her fighting style to produce incredibly effective results that can effortlessly overwhelm anyone and everyone who's foolish enough to say that they can fight her on equal grounds. As a master of martial arts, which are codified systems and traditions of combat practices, which are practiced for a variety of reasons: as self-defense, military and law enforcement applications; as competition, physical fitness, mental and spiritual development; as well as entertainment and the preservation of a nation's intangible cultural heritage, Moune is a peculiar sort in that she doesn't really have a defined fighting style, nothing like boxing, which is a predominantly western style of hand-to-hand fighting, and wushu, which originated in the Eastern regions of the world; no, Moune Sutou discards any categorization of such in order to produce something that's completely unique to herself - thus, she could technically be considered a user of Mixed Martial Arts (総合格闘技, Sōgōkakutōgi), also referred to as hybrid martial arts, which involve the integration of techniques and theories from various other forms of martial arts around the world to create a fighting style best suited to its individual wielder; this fighting style does emphasize its origins as a mish-mash of styles, whereas numerous other martial arts simply borrow and adapt from other styles, they cannot really be considered true hybrids. Indeed, in line with her nature and potent abilities, Moune has adopted a fighting style where she fights her opponents using powerful blows, to which all of her attacks have a significant amount of force behind them. Lashing out at her opponent with countless flurries of strikes of all kinds, such as different types of punches and kicks, headbutts, elbows, knees, and palm strikes, Moune is able to overwhelm her enemies through brute force even without her spear being utilized.
Indeed, in battle, aside from her Metal Phoenix Slayer Magic, Moune is best-known for solely focusing upon unarmed blows, possessing great proficiency with martial arts. Despite being a used of mixed martial arts, Moune's fighting style does resemble a boxing (拳闘, Kentō)-style approach to combat – a combat sport where two fighters square off in fisticuffs; her fighting style was an unimaginable power that was developed through her skill in unarmed combat and complete mastery over her speed – Moune generally fights by throwing her everything into the match, possessing an unrelenting fighting spirit that allows her to prevail more often than not. Moune herself is known to possess a certain ingenuity in regards to how to go about boxing, to such an extent that it could be said that it was set in stone that she could become the lightweight champion of Fiore's boxing circuit when she first decided to take up the sport, and could have even won the world title with or without the teachings handed down to her by those at the gym she used to frequent when she was a teenager. After her conversion into a Machias Cyborg, Moune's skill in unarmed combat only increased a hundredfold, as she takes advantaged of her dramatically bolstered physiology to deal vicious blows that result in enormous quantities of damage with a multitude of direct and powerful moves being thrown her opponents' way at speeds beyond the comprehension of mortals - in a way, Moune's fighting style can be said to slightly resemble the combat style of Gajeel Redfox, whom is a wielder of Iron Dragon Slayer Magic; albeit Moune far surpasses the Black Steel in every way imaginable. In regards to her boxing methods, Moune has a rather unorthodox fighting style in comparison to other, more "traditional" boxers- indeed, Moune's boxing methods integrates all sorts of traits from almost every single "boxing type", though she mainly takes upon the combat method of a swarmer, with a specific focus on an aggressive fighting style which enables her to overwhelm her opponents through constant pressure, closing in on an opponent instantly by bobbing and weaving around countless attacks thrown her way while letting off a vicious flurry of hooks and uppercuts that pack tremendous power.
Moune has fused all forms of her main methods of fighting and physical abilities with her expertise in the art of ferrokinesis, specifically her Metal Phoenix Slayer Magic to form a special type of fighting known as Integrated Arms: Chronoscommand Fist (
Near-instantly bobbing and weaving around countless attacks thrown her way no matter their origin, Moune uses her incredible speed to dart around the opponent in order to keep them on their toes, while her amazing power can knock them out almost instantaneously. Normally, sustaining the adequate amount of training required to execute the swarming style is nearly impossible through an entire career in the case of many human boxers – however, as half-Machias, Moune's body has been reinforced tenfold as to prevent the gradual degradation of the ability needed to perform the style. This is one of the major reasons why Moune is so powerful – she's fast and hits like an out-of-control dump truck, while nothing ever seems to slow down. Her punches are launched like bullets towards her opponents, racing at her foes with no lead-ins, meaning that they're near impossible to predict. However, a (slight) weakness of Moune's fighting style is that it demands her to get up-close-and-personal with her opponents. Like another robotic cutie who's a damn good hand-to-hand fighter, Moune's unarmed blows carry the entirety of her weight behind them due to the way her body was constructed, granting her strikes a combination of power and speed, resulting in the fusion of her combat skills and her physical fortes coming together in order to produce a force that's almost unmatched in close-range battles. When harnessing her natural ability of absolute dominance over the concept of kinetic energy, Moune has displayed the ability to harness the properties bestowed upon her figure through her godlike movements with an incredible efficiency in any environment imaginable, even when in a cave or while underwater, wielding the might that it grants her for both offensive and defensive measures, striking and reacting in the briefest of moments. What is also known is that she is able to transfer the momentum generated by her movements into kinetic energy through numerous parts of her body, resulting in each and every one of her blows possessing a rather explosive amount of force – this is a major reason why Moune possesses such incredible strength despite her seeming fragility as her attacks and movements impart the kinetic energies that build up with her speed into each point of impact, often releasing shockwaves that radiate across the flat surface accompanied by a small explosion as Moune lands on a solid surface; this also enables Moune to instantaneously blast off and shoot forth like a speeding bullet from a stationary position while casually unleashing a furious flurry of punches that land at speeds beyond mortal comprehension and pulverize anything that they happen to so much as glance into smithereens.
- Zenrin Punch (
前輪破砕拳 , Zenrin Panchi lit. Front Wheel Pulverizing Fist): - Kourin Kick (
後輪切り脚 , Kōrin Kikku lit. Back Wheel Slicing Kick): Kourin Kick is one of Moune's more powerful attacks, and a part of her regular unarmed fighting style – effectively, it's a sliding kick resembling a somersault that transitions into a flipping kick, and thus, it serves the purpose of simultaneously closing distance between Moune and her target whilst also attacking them. When performing Kourin Kick, Moune focuses a minute amount of magical energy into her legs, before kicking off of the solid surface that she is standing upon in the blink of an eye in a similar manner to the Reduced Earth technique – from here, she blasts off like a bullet which was fired from a handgun tearing through the air, moving at such a velocity that everything around her becomes naught but a blur. Travelling towards her opponent, Moune quickly enters a sliding position by spinning around to turn her entire body around once before dropping to the ground with a flipping motion, sliding along the surface with her feet closed in the front – the sheer speed that Moune slides along the ground at is enough to grant her momentum such power to break anything in her path; also, since Moune's feet carry the entire power of her movement, they possess a transcendent priority which grants them the ability to break through defensive spells such as Barrier Magic and Defenser – additionally, while sliding, Moune can squeeze through narrow entrances or doors that are coming in at high speed, as well as underneath hazards, into small openings in walls, and climb steep hills. While sliding, Moune can utilize the Kourin Kick in order to lure airborne opponents in whom have taken evasive action. However, the real power of the attack comes into play once Moune has reached her target – sliding into them, she performing a spinning flip kick that knocks them straight into the air, leaving them vulnerable to her next attack. - U-Turn Counter (
魔力集束迎撃・快速逆転 , Yū Tān Kauntā lit. Magical Energy Collection Counterattack – Express Turnabout): U-Turn Counter is a variant of the Counter Sword Magic spell, repurposed to serve the purpose of functioning in conjunction with Moune's high-speed hand-to-hand fighting style – it allows her to counterattack in order to deliver damage to the attacker when she is hit. When performing U-Turn Counter, Moune focuses a large amount of her magical energies into her hands, taking up a rather subtle fighting stance with her entire body relaxed, only showing the slightest hints of resistance towards her opponent – this position allows her to keep on her feet as well as anticipate her opponent's next attack at the same time – while she's in this position, her body begins to gather and condense eternano onto her fists in order to augment her own protective capabilities drastically. By tensing up and focusing, Moune's magical energy shrouds her as a "protective casing" of sorts, causing her to gain an immunity to flinching and taking less knockback from a powerful strike; meaning that she can resist a single hit before all sorts of attacks can affect her as normal, thus interrupting this spell's set-up period. In any case, the moment that the enemy's attack impacts upon what would normally be assumed to be Moune's body, the stillness of her body due to her stance neutralizes both the supernatural and kinetic energy released by the enemy's attack, enabling Moune to effortlessly resist attacks that would more often than not be absolutely devastating, as her magic-shrouded fists completely negates the effects and blow-back of an incoming attack. After about one second or when the opponent foolishly strikes, any attack other than a grab which Moune is struck by will turn her invincible by further hardening the protective casing of magical energy around her body for the duration of her retaliating strike, leaving the enemy open for a follow-up attack. If the attack is a projectile, it will simply be deflected behind her and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the invincibility ceases. Not only does U-Turn Counter allow the user to immediately counterattack, it returns the original the technique back along its original course. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade. The reflection is so swift that it appears as if the user had launched the attack, confounding many an opponent. In any case, Moune's counterattack by itself causes no wounds to appear, but simply reverses the pain associated with the wound that the attack would cause to her onto the opponent – Moune's counterattack always takes the form of her sliding around the opponent as she defends their strike, curving in a similar manner to that of drifting, before she reaches their back – effectively making a U-turn motion. From here, she then launches her attack.
Physical Prowess
Impressive Reflexes:
- Spinner Stance (
円鋸の構え , Supinā Sutansu lit. Stance of the Buzzsaw): The Spinner Stance a special fighting stance that was only made possible through a combination of Moune's small frame and her incredible reflexes and flexibility as well as the natural compact state of a Machias; it consists of Moune curling into a perfectly compact ball, enabling her to spin around at high speeds; effectively, it's a continuous somersault that omits the ending portion of the move. The Spinner Stance is relatively bare-bones in execution, as it simply requires Moune using her incredible reflexes and flexibility in order to curl tightly into a ball. Normally, a more traditional spin-type attack yaws left-to-right across the body, but the Spinner Stance involves Moune pitching forward into a roll of sorts. Thanks to Moune curling into a perfect sphere of sorts while invoking the Spinner Stance, her body has no real openings for the enemy to exploit. As she whirls about, Moune can still use the velocities produced by her incredible speed while transitioning into spherical form as an acceleration tool of sorts, and the momentum gained by retracting into a ball enables her to remain in motion for a fair amount of distance, with her rotational speed increasing depending on how fast she's moving; at its highest point, the Spinner Stance can enable Moune to move faster than her already impressive top-speed while using Reduced Earth or by running by herself without any enhancements – she can also instantly propel herself forward from a stationary position into the curled stance in motion without prior need for a build-up of momentum, and Moune can additionally launch herself upwards in a spinning jump. While airborne and still in this curled position, she is able to shoot downwards and then rebound like a hyper-destructive bouncing ball. When using her fighting style, the Spinner Stance is combined with Moune's unparalleled hand-to-hand combat as her very existence is effectively transformed into that of a human buzzsaw as per the name of the stance, unleashing a never-ending rolling circular slash with her fingernails by spinning around continuously, meaning that whenever anything is unfortunate enough to come into contact with her, they are more often than not instantly exposed to her hands whirling around like a vicious tempest, rending everything asunder in the wake of her seemingly infinite flurry of strikes.
Other
Magical Abilities
Metal Phoenix Slayer Magic
Metal Phoenix Slayer Magic (金の滅鵬魔法, Kin no Metsubō Mahō) is a Caster Magic, Lost Magic, obviously a Slayer Magic, and last, but not least, a Phoenix Slayer Magic which is focused upon the transformation of the physiology of the caster's body into a phoenix, an extremely powerful type of legendary creature that are a long-lived bird associated with flames and cyclically regenerated or reborn, all attuned to this particular element, resulting in Metal Phoenix Slayer Magic revolving around the generation, manipulation, and consumption as well as absorption of the element that can be summarized as various types of metal, which is a material, whether it be an element, compound, or alloy, that is typically hard, opaque, shiny, and has good electrical and thermal conductivity.
Metal Phoenix Slayer Magic is wielded solely by Moune Sutou, one of four co-Guild Masters of the Hydra Head Guild, taught to her by the Metal Phoenix, Cyburnius (金鳳凰・サイバーナイウス, Kinhōō, Saibāniusu).
Metal Phoenix Slayer Magic is a form of Phoenix Slayer Magic grants the caster the ability to do anything they want with what's categorized as "metal". In any case, just with all forms of Phoenix Slayer Magic, upon encountering a phoenix and striking a deal which the caster accepts, the process of learning this magic is put into motion, as the hopeful wielder and the phoenix begin training – depending on the phoenix and the element gained involved, the process of learning this magic is either grueling or rather lax. Through the training, using the phoenix's mastery over the arcane and the supernatural particles that are strewn about through this world of whimsy and wonder, the phoenix reaches inside the humanoid's soul, searching for that otherworldly organ referred to as a Magic Origin and from there, making a few changes here and there as to alter the process of how the Magic Origin functions and its properties, therefore transmogrifying their Magic Origin into a strange hybrid between that of a Phoenix's Magic Origin and a humanoid Magic Origin, possessing the traits of the former but the arcane storage capacity of the latter, effectively causing their body to be bestowed with the magical powers of a Phoenix - otherwise known as Phoenix Slayer Magic. Continuing with this process, the user's magical power acts alongside the natural energy of the body in order to catalyze a variety of bodily processes when younger, therefore allowing the morphing of their physiology to a point where the user has adopted some physical traits and the element from the phoenix whom taught them everything they knew. In this case, the majestic winged beast who taught the caster was a Metal Phoenix, which granted them the ability of ferrokinesis, Phoenix-style. When inducing the activation process for Metal Phoenix Slayer Magic, the caster focuses intently, before they pulse the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, forming metal, a element that is capable of conducting electricity and heat, can be formed easily, has a shiny appearance, and possesses a high melting point. The atoms of metallic substances are typically arranged in one of three common crystal structures, namely body-centered cubic, face-centered cubic, and hexagonal close-packed. In body-centered cubic, each atom is positioned at the center of a cube of eight others. In face-centered cubic and hexagonal close-packed, each atom is surrounded by twelve others, but the stacking of the layers differs. Some metals adopt different structures depending on the temperature.
Effectively, this grants the user of Metal Phoenix Slayer Magic the ability to call upon the assets of a phoenix even if their bodily structure isn't one-hundred-percent the same as the beings from which this magic originated, the caster is capable of inducing a metamorphosis of their body structure as to take upon traits of a phoenix instantaneously which is done in conjunction with the activation sequence as mentioned above, bestowing upon the user of Metal Phoenix Slayer Magic the lungs and enhanced vocal folds of a phoenix that are capable of spewing vicious torrents of metallic shrapnel, plumage which are laced with metal as to provide protection against anything considered hard and inorganic, and fierce claws and nails which are enshrouded with metal, specifically attuned to dealing incredible amounts of damage, overall incorporating the element of metal into their body – all of this combined, results in the wielder of Metal Phoenix Slayer Magic transforming their entire existence into that of a make-shift weapon whose ownership is unique to them and them alone, wielding the element of metal that was harnessed by their phoenix and passed down to them alongside the natural physical superiority of a phoenix in combat, utilizing offensive ability, stamina, and vitality, to transmogrify themselves into the greatest weapon of all, thus dramatically increasing the damage inflicted upon anything that they come into contact with using the sheer force of their strikes in all ranges in tandem with metal; though close-combat is where this form of Phoenix Slayer Magic usually shines, as the magic massively bolsters the power of their unarmed blows with the user unleashing powerful close-range strikes that whip up innumerable storms of metal which can shred defenses with relative ease, and with the power of Metal Phoenix Slayer Magic, the caster possesses an absolute dominance over anything considered "metal" and everything related to and dwelling within it. Something intriguing to take into consideration about Metal Phoenix Slayer Magic is that unlike most forms of Slayer Magic, which normally require the separate invocation of a subspecies ability such as the Element Shaper that's entwined within a majority forms of Spirit Slayer Magic and the identical Element Forge of Dragon Slayer Magic to create assorted tools and familiars to serve a multitude of purposes in battle, the properties and processes of alchemic theory, which is a philosophical and protoscientific tradition that aimed to purify, mature, and perfect certain objects is automatically imbued within Metal Phoenix Slayer Magic's existence, and thus, while the process which is mentioned above is the usual way of harnessing the might of this magic, Metal Phoenix Slayer Magic can be seen as rather different when compared to its companion Phoenix Slayer Magics, functioning more like a Molding Magic in that is mainly revolves around the creation of metallic weaponry and tools upon the user's body, displaying a finer control over the element, whereas normal Phoenix Slayer Magics simply place a mass of the element on the caster's body parts and let them strike with it.
Indeed, with Metal Phoenix Slayer Magic, the caster is capable of shaping the metals into almost anything by understanding the inherent structure of the properties about to be reproduced; including the flow and balance of atoms within, before using the metals in order to perfectly replicate the structure of the identified material, using their magical energy to cause the manifested item in a more malleable state, completely unlike its regular version, as to allow it to be easily reshaped into a new form, reforming the material in the blink of an eye through hand gestures at speeds that are incapable of being traced by the untrained eye; because metals are generally malleable—they can be hammered or pressed permanently out of shape without breaking or cracking—as well as fusible by being merged together and melted and ductile, being drawn out into a thin wire, and because of the caster's ingenuity and mastery of their form of Phoenix Slayer Magic, all sorts of items are capable of being manifested in the time span ranging from a few seconds to the blink of an eye; typically focused upon the caster's own frame in a manner that's not dissimilar to Iron Dragon Slayer Magic, with the caster changing parts or the entirety of their body into metal, which can be shaped in a number of forms for different purposes, and to produce metallic objects; creating a wide array of weapons such as swords, shields, cannons from their body for both close-range and long-range combat, and to cover their body with metal while imitating an armour in order to dramatically increase their defensive power, at the same time greatly boosting their offense as well as well as creatures no matter if they're mundane or classified as legendary creatures; though human body parts and the like can also be formed. But to continue onwards, as an "unrestrained" type of magic just like various allied Molding Magics, Metal Phoenix Slayer Magic functions more on the caster's imagination rather than possessing a set limit, making it more akin to the likes of Arc of Embodiment and Memory-Make than any "traditional" form of Lost Magic or Slayer Magic, and since metal is known to be almost completely solid and is of exceptional durability when compared to other traditional elements, possessing impressive defensive qualities, it can be said that the wielder of Metal Phoenix Slayer Magic is virtually invincible.
Because of the natural supremacy of Metal Phoenix Slayer Magic and the way that its plethora of spells manifest for countless purposes, it can be said that unlike most other forms of metal-element Slayer Magic such as Iron Dragon Slayer Magic and its God Slayer Magic, Devil Slayer Magic, and Spirit Slayer Magic counterparts, the metallic constructs that are brought into the realm of mortals are amassed and generated nigh-instantaneously without any casting time aside from the requisite activation sequences inherent in all forms of Elemental Magic - and even then it requires no prior movements which are all in-born with Molding Magic, instead, the user can form countless items simply by shaping their magical power and thinking about it, not even using the proper modification technique known as Shape Transformation in order to bring their thoughts into reality; for this reason, it can be said that Metal Phoenix Slayer Magic is far more effective than bog-standard Molding Magic or powers similar to it; indeed, a skilled user is capable of creating countless amounts of objects for a multitude of uses, granting the user of Metal Phoenix Slayer Magic a capacity to create that is virtually unmatched. The caster's Magic Origin, which is the "starting point" of the magical energies that are dwelling within their body functions as a metallurgical furnace used for smelting to produce industrial metals with the caster's power working in conjunction with the metal phoenix's power to instantly produce all of the raw materials and motions that are required for the formation of these countless armaments, magical energies manifesting fuel, ores, and limestone to keep this furnace working, the caster's imagination producing oxygen-enriched hot air blasts to force a continuous series of chemical reactions while the materials move about accompanied by the grinding of gears belonging to the metallic phoenix's power installed within their Magic Origin in order to symbolize a steel-manufacturing factory, the caster's mental commands automatically shaping these armaments of various metals - the time in which this takes place is comparable to the speed of thought, as the weapons are readied for Metal Phoenix Slayer Magic spells with the user's enemies none-the-wiser, manifesting a wall of weapons as wide as the eye can see in the blink of an eye, all attached to the user's extremities which they can swing around as if these tools were lighter than feathers. Additionally, a wielder of this incredible form of Phoenix Slayer Magic is able to record and analyze all weapons and defensive armaments encountered in order to reproduce them for their Metal Phoenix Slayer Magic at a later date, adaptability of the magic enabling an instant proficiency while inheriting all combat skills and techniques that were utilized by their original users.
The metals generated through the power of Metal Phoenix Slayer Magic all share one consistent quality – depending on how much the caster focuses when bringing them into the current plane of existence, the ability to melt through exposure to extreme heat such as absolute hot or turn brittle and shatter from cold temperatures close to absolute zero is removed from their composition; indeed, the durability of metals that are generated by Metal Phoenix Slayer Magic have displayed the ability withstand excess temperatures of up to around two thousand, eight hundred Fahrenheit, which is said to be near the point of melting regular forms of metal, making any and all metals manifested through this form of Phoenix Slayer Magic a major step up from ordinary metals found "naturally" and forged from the hands of mankind, easily shrugging off the likes of the flames produced by Fire Dragon Slayer Magic and the freezing temperatures of Ice Devil Slayer Magic; through reinforcement, the caster can also enhance the durability of the metals that are produced by Metal Phoenix Slayer Magic to the point that it surpasses the density of a diamond. Thanks to Metal Phoenix Slayer Magic, the caster displays the ability to repair all sorts of metallic structures, including their own, by filling in any punctures and the like with their own magical energy and then activating this magic – it doesn't matter the composition, but as long as the user possesses knowledge of the constituting materials, they can fix anything if it is predominantly metallic. Another skill that a user of Metal Phoenix Slayer Magic is capable of harnessing is that of shifting the hardness of an alloy by lining the surface of a metallic structure, whether it was forged through the magic or not, with trace amounts of their own magical energy, before focusing their thoughts alongside their magical power, inducing a powerful pressure that bolsters the mass through accelerating the velocities of its molecules, shifting their density to become tougher than diamonds or even above that – on the inverse, they are also capable of making metals as weak as wet tissue paper; the latter is commonly used on enemy armour and weaponry, granting the user a rather blatant advantage in any battle that involves metallic objects. Additionally, the caster is capable of manipulating metals so precisely that they can modify how metals binds together to affect the size and shape of items, even their chemical composition, enabling the user to gain an advantage over foes as to keep them guessing as they bond raw materials to manifest something which is brand new, or even reshape a pre-existing item.
Unlike a vast majority of metal-based Slayer Magics and Phoenix Slayer Magics in general, Metal Phoenix Slayer Magic possesses a certain trait that's definitely unusual – namely, in a manner not dissimilar to the likes of Stanceblade, Metal Phoenix Slayer Magic has the ability to switch between fighting styles with the power of ferrokinesis on the fly, each with its own advantages and drawbacks. The ordinary form of Metal Phoenix Slayer Magic is referred to as "Fighter Mode" (
The manipulation of metals that Metal Phoenix Slayer Magic is capable of reaching the point that the caster is able to generate and shape metals in downright minuscule forms that resemble metallic particles as visible as dust, allowing them to perform a variety of functions such as inserting these metallic particles into the enemy's body either forcefully or if they just inhale it by accident – once the foe has even the slightest trace of these metallic particles within their body, the user is capable of causing a chain reaction in which the metallic particles react with the trace amounts of iron within their blood and then from there control the opponents as if they were marionettes through mental commands and hand gestures, giving off the appearance of the caster using a blood-based magic such as Blood Magic, Blood-Make or Blood Dragon Slayer Magic to manipulate the enemy's blood themselves, themselves likened to a puppeteer. Not only this, the caster is able to use any form of metal as wound dressing, stanching bleeding and preventing the swell of an injury; however, this is extremely painful and dangerous, because of course, the user is stitching their wounds with metal in a similar to staples. Interestingly, something that Metal Phoenix Slayer Magic has constantly shown is that a single structure that has been generated once is capable of being recycled and used over and over near-indefinitely, as after a metallic objected manifested through this magic has been dulled, it is able to regenerate rather quickly by absorbing the blood of the caster's opponents – or rather, the trace amounts of iron within said blood – to regain their spectacular luster, repairing themselves at an accelerated rate if more damage is dealt to the caster's opponent. Thanks to Metal Phoenix Slayer Magic granting the caster the ability to generate and manipulate all forms of metal at any scope that they wish, through minute application of their magical energies to pre-formed metallic structures, the caster is capable of inducing a vibration of the atoms and molecules that the objects Metal Phoenix Slayer Magic manifests at frequencies normally beyond the comprehension of the naked eye, causing them to become intangible and thus phase straight through all kinds of solid matter no matter its composition, even if it is a Defenser barrier, any Metal Phoenix Slayer Magic object will pass straight through it as if there was nothing to obstruct the metallic object's flight path; however, while intangible, the metallic object is incapable of dealing physical damage to anything that the caster deems a target, and this state of existence is only capable of lasting for five seconds give or take, after which, the metallic object will regain its corporality.
Through the changes in the caster's biological traits and structure that were bestowed upon them by Metal Phoenix Slayer Magic, a wielder of this magic is able to access a seemingly unthinkable form of quasi-ferrokinesis which was said to be incapable of being wielded by a pure metal-based magician – indeed, thanks to the modifications they received to their biological structure, a wielder of Metal Phoenix Slayer Magic has displayed that they are more than capable of bringing out the bio-electricity of their body, which is the generation of electricity by living organisms, a phenomenon that belongs to the science of electrophysiology, the study of the electrical properties of biological cells and tissues through using their biological changes in order to amplify the bio-eclectic currents that exist within all aspects of their body, primarily in the nervous system, which is the part of an being's body that coordinates their voluntary and involuntary actions and transmits signals to and from different parts of their body, as well as their heart and muscles, to the point that they will force small sparks of electricity to manifest around their very being which is known to be fueled by their body and magic. This grants the wielder of Metal Phoenix Slayer Magic to fully access magnetism, which is a class of physical phenomena that are mediated by magnetic fields as well as electromagnetic force, a type of physical interaction that occurs between electrically charged particles, and thus the wielder of Metal Phoenix Slayer Magic is able to invoke both magnekinesis and magnetokinesis through the manipulation of the magnetic fields and electromagnetic fields that their body produces respectively, and from there, indirectly through them control anything that is affected/connected/by/to them. While doing so; this is signified by violet sparks being emitted from the caster's body, using earthen elements in order to convert the projected magical energy into magnetic waves which can be utilized to manipulate ferrous objects and materials, which are used to levitate, utilize, or control metallic objects; allowing for metallic structures produced by Metal Phoenix Slayer Magic to be produced at an even quicker pace as well as a myriad of other features. The wielder of Metal Phoenix Slayer Magic controls magnetism in all of its forms, including natural (planetary, solar, lunar, stellar, magnetosphere, magnetic materials/ferromagnetism, etc.), organic (generated by the electric currents of living beings) or artificial (everything creating/using electricity) as well as electromagnetism, which (with the exception of gravitation) account for almost all physical phenomena observable to the unaided human senses, including light and other electromagnetic radiation, all of chemistry, and most of mechanics.
Additionally, something unprecedented amongst other forms of Slayer Magic and exclusive to Phoenix Slayer Magic is the ability to induce a form of high-speed regeneration by recreating lost or damaged tissues, organs and limbs; indeed, the speed and efficiency at which a Phoenix Slayer recovers from all sorts of injuries transcends the highest limits of human potential, granting them the ability to completely regenerate damaged and destroyed tissue and organs at a velocity that can be considered akin to that of traditional forms of Healing Magic. Their white blood cells and other aspects of their genetic makeup possess such an efficiency that they are capable of near-instantly defeating anything that could be considered harmful to the user of Metal Phoenix Slayer Magic, banishing any microbes while keeping their healthy and bestowing upon them an immunity to all forms of disease or disorder no matter the form it takes upon, and whether or not it's supernaturally-transmitted, meaning that the user may or may not have a complete immunity to the dreaded Magical Barrier Particles, which are poisonous anti-eternano particles released by the Etherious – however, this can't be confirmed; but what can be confirmed is that the user is constantly in peak physical condition as their body is constantly and instantly reverting to a healthy state, granting them inexhaustible stamina and vitality. Additionally, the user is incapable of getting drunk no matter the strength of the drink, nor addicted or even take any form of drugs; impurities which are transmitted through the air, and they have displayed a complete immunity to hypnosis and Illusion Magic, which could quite possibly limit their focus. In terms of regeneration speed, the user is capable of regenerating all sorts of tissue within a few moments – even from terrible wounds such as getting an arm torn off, it can instantly regenerate good as new in the blink of an eye; furthermore, the user can instantly heal from severe third-degree burns that cover most of their body and regenerate missing eyes within a matter of seconds; as long as there's bone or even a single portion of cellular tissues there, it can regenerate – as the caster increases in power, this allows them to regenerate their DNA, effectively undoing genetic mutations and breakdown. Once the process of regeneration is complete, the caster's body will automatically adhere to the updated information and restore itself to before any harm was suffered. In addition, this accelerated healing factor provides the wielder of Metal Phoenix Slayer Magic with an extended lifespan as it slows the effects of aging down to a near halt with their cells regenerating and dying in equilibrium, effectively making them, for all intents and purposes, immortal, with the extension of their telomeres granting them permanent youth. This regeneration is shown to automatically activate whenever the caster's magical output drops below combat-necessary levels, enabling them to restore them own body to its original state, automatically completing the repair processes at such a velocity that surpasses the wildest dreams of any sort of cognition, human or otherwise. Also, they can resurrect once a week if they attempt to use the required spell within a week of using it beforehand they will stay dead.
As with all forms of Phoenix Slayer Magic, Metal Phoenix Slayer Magic has virtually unlimited customization options in regards to the element formed through simple magical manipulation and reinforced through the power of a phoenix – the colour of the metal produced by the magic is able to be altered freely, its properties which aren't limited to to but include temperature, the smell that it emits, its taste, and overall "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to the user's own personality and ambitions; the type of damage that the metal inflicts upon anything that it comes into contact with is able to be changed at will; in its normal state, Metal Phoenix Slayer Magic seems to have a blunt effect to it, seemingly causing severe blunt-force trauma; like all Slayer Magics, the user's element is much tougher than any other example of it; in the case of the user, the metal which is produced by Metal Phoenix Slayer Magic is stronger than normal metal, capable of shrugging off anything thrown their way, enabling the user to function as a makeshift battering ram - additionally, the user is capable of harnessing their metal-clad extremities or their entire body as an impromptu lightning rod, drawing opposing sources of lightning towards themselves - luckily, the metal is strong enough to withstand even some high-tier spells such as a powerful Lightning Magic spell like Raging Bolt. Of course, as the highest form of elemental manipulation around, the wielder of Metal Phoenix Slayer Magic is capable of harnessing their magic in any manner that they deem to be suitable, commonly changing between offensive, defensive, evasive, or supplementary potencies in accordance to the situation at hand; but generally, as long as the Phoenix Slayer is able to imagine their element being used in a particular manner and it doesn't break the laws of physics or conflict with any established limitations, then the sky is the limit, more or less. As per the nature of Slayer Magic, a Phoenix Slayer is immune to the effects of their own element, and in this case, the wielder of Metal Phoenix Slayer Magic can consume external sources of metal to replenish their strength, both stamina-wise and magic-wise. They are also naturally immune to the effects of their own metal that came from both their own person and to those from other sources, but must consume it through their mouths if they are to actually absorb it into their bodies; while they can't consume the metal when produced by themselves, it should be taken into consideration that Metal Phoenix Slayer Magic also bestows upon the wielder immunity to effects related to the metal as well such as rust; however, to stand out from the crowd, the wielder of Metal Phoenix Slayer Magic does not need to consume the element of metal in order to regain stamina, instead absorbing it the moment; but as mentioned above, elemental consumption is still an option.
Metal Phoenix Slayer Magic is the main magic of Moune Sutou, being her primary method of combat, and it was the very first magic that Moune managed to learn; as a child, she was discovered by the Metal Phoenix, Cyburnius and taught this form of Phoenix Slayer Magic after making a deal; in a sense, the Metal Phoenix could be considered Moune's adopted parent. Ever since the accident that caused her to become mechanized in order to save her life, thus turning her into a half-Machias, Moune has discovered that because her existence has been irreversibly transformed into a metallic substance. Along with the enhancements that she received while being converted into a cyborg, Moune had a variety of Hōō no Lacrima (
Through the utilization of her Metal Phoenix Slayer Magic, these highly-destructive armaments have their effects and power outputs bolstered even further than their already incredible might, constantly reinforced by the strength of the phoenix's metal. Commonly using this form of Phoenix Slayer Magic in order to coat her arms and legs in metal in order to increase her striking power before immediately reconfiguring the limb she used to attack her enemy into one of her weapons as to take them by surprise and more often than not dish out an impressive quantity of damage in what's ostensibly a single strike, she seamlessly unleashes both close-range combat attacks and long-range projectile attacks through a combination of her speed and strength, oftentimes charging in, pummeling her enemy with a Metal Phoenix's Hard Fist attack before changing her hand into a pistol and pumping her opponent full of lead, before using the jet boosters installed within her body to accelerate backwards, thereby evading the foe's retaliating strike. Not only this, when using Metal Phoenix Slayer Magic, Moune has comprehensive control over all forms of magnetism as she uses the electrical properties of her mechanized body in order to transform her body into what is effectively a living electromagnet, utilizing that control to manipulate ferrous metals and it can be used to levitate, utilize, or control metallic objects in order to achieve countless varieties of effects which can wreak havoc on the fields of battle. Her level of magnekinesis is to the point that she is able to manipulate the magnetic field of Earth Land that extends from the planet's interior out into space, and from here, induce an effect that resembles the act of terraforming, which is the hypothetical process of deliberately changing the environment of an entire planet, moon, or asteroid to an entirely new environment which the caster deems to be more suitable in regards to the situation at hand in a manner not dissimilar to the likes of the Enchantment spell known as Universe One; not only this, she is able to use the magnetism power of Metal Phoenix Slayer Magic in order to stop entire armies in their tracks, move mountains, change the course of rivers, and unleash floods and earthquakes. Moreover, Moune has displayed that she is able to wield various forms of both magnetism and Metal Phoenix Slayer Magic's ferrokinesis simultaneously.
Additionally, her control over both magnetism and electromagnetism has reached the point that she is capable of removing the gravity by reversing the polarity of Earth Land's magnetic field, thereby dramatically increasing her speed, jumping height, and time spent airborne. When utilizing Metal Phoenix Slayer Magic, Moune is more often than not constantly looking around the area, surveying the environment in order to take into consideration the kinds of material which are stashed within the vicinity so that she can recognize if she can modify and use them to her advantage in the heat of combat; she is capable of taking all forms of alloys in the immediate surroundings and manipulate them with magical energy alone- in an instant, countless spires of spindly metal erupt from the ground and close in on her opponent, wrapping around at astounding speeds while possessing enough force in order to pierce anything and everything that could be considered a feasible defense against the full-metal barrage that quickly closes in on their helpless figures. Thanks to her naturally immense limberness and skill in acrobatics, Moune is capable of darting around the vicinity by propelling herself around using metallic objects, making her quite difficult to land a proper hit on, casually taking portions of metal out of the surroundings and shaping them into any structure that she deems suitable, such as launching countless needles of metal in order to perforate all kinds of defenses and fashioning makeshift armour and barricades to protect herself from an incoming blow if her evasive options are relatively slim. Since Moune can induce magnetism, metallic structures become infinitely easier to generate and shape, with the process occurring in a split second of time in comparison to the ordinary method of activating Metal Phoenix Slayer Magic, and she has displayed that she is able to manipulate scores of metallic objects simultaneously and accelerate them to high velocities; once Moune comes into contact with a magnetic object, she can remotely move it in any way that she wishes. A special ability that Moune is capable of showing is that when it comes to people with cybernetic implants, Moune is able to tear them out and assimilate them, quite possibly severely hampering the opponent as the blood loss and loss of enhancements could cripple them.
Subspecies Abilities
- Alloy Combiner (
多発性金融合 , Aroi Konbaina lit. Multiple Metals Fusion): Alloy Combiner is a subspecies ability of Metal Phoenix Slayer Magic that enables its caster to not only manifest various metals but fuse these chemical elements into a multitude of alloys, which is a uniform mixture made up of two or more chemical elements, of which at least one is a metal; in a way, Alloy Combiner can be said to be Metal Phoenix Slayer Magic's equivalent of Dragon Slayer Magic's Illegal Change: Multiscale in that it can be considered something that's similar to an "altmode" demonstrated by Iron Dragon Slayer Magic and its Steel Mode or Fire Dragon Slayer Magic's Black Fire Dragon Mode, yet at the same time, it can't really be placed within the same classification as those forms. In any case, when inducing Alloy Combiner, the wielder of Metal Phoenix Slayer Magic doesn't require the usual activation sequence of their magic, but rather, they simply focus, delving deeply into their mind as to subconsciously look at the contents of their Magic Origin and their Metal Phoenix Slayer Magic in particular. From here, the caster goes off of the fact that Metal Phoenix Slayer Magic focuses on metals in general, it isn't limited to a single element like Fire Dragon Slayer Magic and Ice Devil Slayer Magic for example, which could be vastly more useful if they were "Heat Dragon Slayer Magic" and "Cold Devil Slayer Magic" respectively – indeed, through mental commands alone and the incorporation of alchemic processes, the caster is able to manifest alloys by combining more of their magical power or eternano in the vicinity with metal that is about to be formed, with the caster melting the metals, mixing them while they are liquid to form a solution, and then instantly cooling them to make them solid once more. As a user of Metal Phoenix Slayer Magic is capable of adapting to the situation by transforming their body into iron at the moment of impact in order to cushion the blow and take the kinetic energy out of the opposing strike, Alloy Combiner takes the adaptability further by allowing the magic energy that the caster's metal emits draws in and absorbs small elements of other chemical elements as the caster's metal acts as an electromagnetic field, which is a physical field produced by electrically charged objects; the caster's magical energy functioning as a positive charge. Once enough of said chemical element is absorbed into the user's skin, the user focuses it with their magic and melds it together, resulting in the chemical reaction of metal and the other chemical element to fuse together and create a new style that the user can now access. These alloys are a mixture of metals, but they can also be formed through minute interactions with other chemical elements, such as oxygen and hydrogen, even if Wind Magic and Water Magic of all kinds are the sources for those elements respectively – basically, as long as something possesses chemical properties and the caster is capable of high-level magical manipulation, at least enough to completely overpower the opponent's level of magical energy, they are able to send the metals formed through Metal Phoenix Slayer Magic against an opponent's attack and create various alloys from the resultant clash. In many cases, the combination of metals imparts synergistic properties to the constituent metal elements such as corrosion resistance or mechanical strength. The alloys made manifest through Alloy Combiner are usually classified as substitutional or interstitial alloys, depending on the atomic arrangement that forms the alloy. They can be further classified as homogeneous, heterogeneous, or intermetallic. As alloys can be a solid solution of metal elements, which is a single phase, or a mixture of metallic phases, which is two or more solutions, virtually unlimited combinations can be forged, along with intermetallic compounds, which are are alloys with a defined stoichiometry and crystal structure, and Zintl phases, and all of this is not counting the more mythical metals that can be found littered throughout Earth Land, including Orichalcum and Mithril. Because of all of these traits, Metal-Make can be considered one of the most versatile magics in existence. Just like its cousin Illegal Change: Multiscale, by using Alloy Combiner, the caster is able to switch between varying forms of metals and alloys such as their metal causing a reaction with steel in order to form Steel Mode, and because of the unique properties and powers of Metal Phoenix Slayer Magic and the general ability of Alloy Combiner, they all aren't individual modes, but rather, an actual change free of cost with countless options at the wielder's disposal. Through Alloy Combiner, the caster is able to induce a transmutation of the metals produced by Metal Phoenix Slayer Magic as naturally as breathing by altering the number of protons and neutrons in its atoms, resulting in the metal being converted to another metal that the caster deems to be suitable in accordance to their thoughts and feelings; through this process, the malleability and overall properties of the metal used by Metal Phoenix Slayer Magic are capable of being changed either individually or as a whole, commonly manifesting different types of metal at once, and even transform their entire body into an alternate metal - because of Alloy Combiner, it's said that Metal Phoenix Slayer Magic can be considered one of the most versatile magics in existence.
Spells
Basic Spells
- Metal Phoenix's Screech (金鵬の絶叫, Kinbō no Zekkyō): Metal Phoenix's Screech is a basic Metal Phoenix Slayer Magic spell, and a variant of the Phoenix's Screech spell which is the Phoenix Slayer's equivalent to the Dragon Slayer's Roar and God Slayer's Bellow spells, attuned to the element of metal as per the nature of this magic. In any case, when performing Metal Phoenix's Screech, the caster focuses intently as they inhale ambient eternano which is saturated within the atmosphere, condensing it to its utmost limit while they store it momentarily within their mouth - from here, the wielder of Metal Phoenix Slayer Magic attunes the eternano gathered by merging these particles with their energy in order to induce the usual fusion to being power into the current realm; this results in the user of Metal Phoenix Slayer Magic focusing their magical energies intently, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, forming metal which they can further alter the composition of through Alloy Combiner as to change the bog-standard metal to something like steel, iron, or even something more fantastic such as Orichalcum; they draw more and more iron into their jaws from which no flying, talking cats have ever seen the light of day until they have gathered enough to the point that just by propelling it outwards, they could cause a bombardment of shrapnel that covers an entire continent; along with this, the user adds their own magical energy into the mixture to serve as a propellant to the metal, charging it up for a split second. Once this is done and an adequate quantity of arcane energy has been charged and thus the power of this spell has been bolstered to a level that the caster deems to be appropriate, Metal Phoenix's Screech is ready for utilization -in order to unleash the impressive quantities of energies that have converged within their mouth, breathing outwards harshly to imitate a furious screech of a phoenix, the caster unleashes this exceedingly simple yet deceptively powerful spell in the form of an incredibly powerful tornado composed entirely from shrapnel, shooting forth from the mouth of the caster in a manner that's not dissimilar to a bullet fired from a shotgun. Expanding and contracting at high speeds as to amplify its explosive power tremendously, anything that the tornado of shrapnel passes is busted to shreds as the overwhelming blunt force ensures that Metal Phoenix's Screech is virtually incapable of being defended against, even in regards to the likes of the most powerful of defensive-based magicians. Back on the shotgun analogy, Metal Phoenix's Screech works by spreading the damage dealt by the hurricane of metal over a greater area; quickly devastating anything and everything that it comes into contact with, perforating them over and over through countless shards of metal that are scattered over a wide distance. The might of Metal Phoenix's Screech is stunningly more powerful than a more focused blast as seen with most other forms of breath-type spells due to the wider focus of the blast causing more widespread damage, rather than the narrower, more penetrative beam of regular breath techniques, already more than powerful enough to penetrate magical barriers even when said barriers were erected by an S-Class Magician such as the standard Defenser as well as the slightly more advanced Barrier Magic; at its highest point, Metal Phoenix's Screech is piercing the likes of Fairy Sphere with virtually no difficulties in doing so; Metal Phoenix's Screech is known to cross a fifty thousand kilometer distance in the blink of an eye, pulverizing anything that it just so happens to brush up against. The caster has mastered Metal Phoenix's Screech to such a level that they can modify its shape, range, etc. If the caster wishes to focus it into a stream, they can with frightening ease by spreading out the energy before it is kneaded and converted into metal; and they can transform it into a chaotic set of spiraling metal by distorting and randomly converging and separating the energy that is required to create the spell; additionally condensing these metals to their utmost limit to form a gigantic boulder-like projection which they release from their mouth to pulverize anything in their path.
- Metal Phoenix's Hard Fist (金鵬の鋼拳, Kinbō no Gōken): Metal Phoenix's Hard Fist is a relatively simple Metal Phoenix Slayer Magic spell, effectively the Metal Phoenix Slayer Magic version of Fire Dragon's Iron Fist as displayed by Fire Dragon Slayer Magic and the Iron Dragon's Hard Fist of Iron Dragon Slayer Magic; it involves the caster focusing a tremendous quantity of metal around one or more of their fists before striking their foe with a powerful punch. In any case, when performing Metal Phoenix's Hard Fist, the caster focuses intently, before they pulse the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, forming metal which they focus around one or more of their fists, causing it to take upon a metallic sheen with a dull luster. From here, the caster then launches their clenched fist forward with a swift, bullet-esque motion that appears almost untraceable to the untrained eye and can be thrown towards the target from near-all positions imaginable – but in any case, when the metal-solid fist impacts upon the form of the target, it strikes with the force of being struck in the face with an solid iron anvil, dealing tremendous damage. The kinetic energies released by the attack induce an effect which isn't dissimilar to that of a drill that's utilized for the purpose of excavation grinding into their body as if the drill was eating away at bedrock little by little, finishing its journey towards its target with a powerful punching force that inflicts major damage upon the caster's opponent and launches them several meters away if their bodily constitution isn't capable of handling the forces associated with the Metal Phoenix's Hard Fist. To those whom witness the process of the user launching the Metal Phoenix's Hard Fist which impacts upon the opponent, it visually appears as if the user has made the slightest of movements forward and from there, the enemy was struck with the force of a cannon shell, being sent careening across the landscape near-instantly. No matter the way that the attack is released, when the caster is airborne, they are able to launch it at a downward diagonal angle – if the user of Metal Phoenix Slayer Magic is mere seconds away from landing upon a solid surface, without costing them any more magical energy, they can simply repeat another Metal Phoenix's Hard Fist. The metallic arm formed through Metal Phoenix's Hard Fist is also durable enough to function as a large makeshift shield to protect the caster and their allies from countless attacks- due to magnetism; it can absorb lightning-element spells of any kind by drawing them in like a lightning rod before returning them to the sender. The Metal Phoenix's Hard Fist can deflect both physical and supernatural-based attacks and attack at the same time, making it both an offensive and defensive technique. It is a very useful and impossibly powerful technique that can connect rapidly and accurately, which works well with her impressive speed and agile techniques. As a magnificent close-range fighter, Metal Phoenix's Hard Fist is perhaps the caster's signature move, and when utilized in conjunction with their special fighting style, it is capable of being chained into almost any other successive strike to unleash a plethora of combos that rain down upon their helpless opponent. Because of all these properties, Metal Phoenix's Hard Fist is known to be an exceptionally powerful yet simple spell. Finally, Metal Phoenix's Hard Fist is capable of being adapted for almost any situation through being followed-up by a variety of attacks; which are all detailed below; these are known as Additional Attacks (追加攻撃, Tsuika Kōgeki) and are numbered as Additional Attack Number _ (追加攻撃・_号, Tsuika Kōgeki _gō), followed by the name of the spell; it is well-known that each attack can chain into another, most, if not all proceeding strikes involving the wielder of Metal Phoenix Slayer Magic unleashing another attack with their metal-engulfed fists; however, it should be noted that each of the additional attacks are able to be launched independently without any follow-up properties.
- Extension: Binding Might (
追加攻撃・磁縛掌電磁加速力腕 , Ekusutenshon: Baindingu Maito lit. Additional Attack: Magnet-Binding Electromagnetic Acceleration Strong-Arm): Extension: Binding Might is a basic Metal Phoenix Slayer Magic spell, and as the prefix of 'extension' may or may not indicate, a variant of Metal Phoenix's Hard Fist which involves the utilization of Metal Phoenix Slayer Magic's magnetism manipulating properties in tandem with the ordinary spell - indeed, Extension: Binding Might involves the caster creating an enormous magnetic fist with which to strike their enemy down. In any case, when performing Extension: Binding Might, the wielder of Metal Phoenix Slayer Magic focuses intently, before they pulse the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, forming metal which they focus around one or more of their fists- from here, through the manipulation of ferrous objects and materials and instilling a positive charge within one of their arms which enables the caster to draw metallic objects towards the caster, the caster can enhance Extension: Binding Might into a giant arm made of hundreds of metallic weapons and objects and connecting it to one of their arms- effectively, this gives off the appearance of a makeshift gauntlet of sorts. The Extension: Binding Might can be formed out of almost anything as long as it has sufficient traces of metal within its composition, enabling the user to attack in almost any method that they deem to be fitting- a common method of activation is to use the unique activation method in order to draw the enemy's weaponry (unless enchanted) towards themselves, ripping their armaments from their body in the blink of an eye before effectively turning their offenses against them as part of the spell. Despite its normally gigantic formation, the caster is capable of attacking with the ferrous arm with the speed of a bullet, swinging it around, punching forward, and generally hammering away at anyone and everything as if they did not possess this gigantic attachment in the first place. Indeed, this arm of ferrous materials is extraordinarily powerful, displaying strength that greatly contrasts the user's half-pint appearance, as the sheer force that the caster releases with every attack made with Extension: Binding Might active is more than enough to send the foe not just across the room or even across the yard — across town- the power contained within this crude prosthetic can tear through other metals, indeed, Extension: Binding Might can also absorb any metal that it comes into contact with into its structure in order to render metallic defenses null and void while also making the composition even stronger, and it can smash a hole in a reinforced castle wall with a single blow, sending a powerful shockwave across the area as it strikes that not even an opponent using High Speed is able to land their strike before the user throws the punch.
- Extension: Binding Might (
- Metal Phoenix's Brionac (金鵬の
光鉄槍拳 , Kinbō no Buryūnaku lit. Light Iron Spear Fist): Metal Phoenix's Brionac is a basic Metal Phoenix Slayer Magic spell which can be seen as the equivalent to Iron Dragon's Club of Iron Dragon Slayer Magic; it involves the caster shrouding a portion of their body with metal which then transforms into a large mace that's composed entirely from metal for close-range combat that is capable of imitating the effects of the spiritual weapon of Brionac, the spear of Lugh from Celtic mythology that was said to be impossible to overcome. In any case, when performing Metal Phoenix's Brionac, the caster focuses intently, before they pulse the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, forming metal which they focus around one or more of their arms up to their elbow, before applying Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming a rather extravagant-looking mace, which is blunt weapon, a type of club or virge that uses a heavy head on the end of a handle to deliver powerful blows- the Metal Phoenix's Brionac is fashioned ornately, possessing a quartet of crimson nail-like protrusions that all point upwards while attached to the mace and are arranged in the four cardinal directions; numerous golden bumps are engraved upon the grip part of the mace, and finally, the head of the mace itself is a shining azurite gemstone, packed with enormous quantities of arcane energies in a manner that's not dissimilar to a Lacrima. Once their arm or leg has been transformed into this mace, it dramatically increases their punching and kicking power to the point that everything that the caster thrusts the limb equipped with the mace at is assaulted with a tremendous pressure that's similar to the air pressure released by the swing of a sword, while pulverizing anything in its path, busting through the likes of Barrier Magic and Maximum Defense Seals alike without any remorse. Being capable of shifting the mace's size through mental commands alone the long iteration of Metal Phoenix's Brionac is meant for use against riders, whereas the short version is utilized in closer quarters and from horseback. When compared to Metal Phoenix's Hard Fist, Metal Phoenix's Brionac is much tougher, capable of pulverizing anything that the caster's appendage comes into contact with, outright disintegrating the molecular structure of solid objects – this more than lives up to it being the embodiment of the "invincible spear of light" utilized by the Celtic hero. Typically, in the heat of combat, the full force of Metal Phoenix's Brionac is felt with every strike, each swing and impact echoing throughout the dimension as the weapon lays waste to everything and anything that the caster deems to be a suitable target, harnessing it's ever-changing size as well as its naturally incredible durability to their advantage, sending opponents careening across the landscape with simple attacks through bringing the entirety of its weight down upon their adversaries. The mace also carries tremendous force when extending, and the wielder of Metal Phoenix Slayer Magic is able to swing the extended Metal Phoenix's Brionac around as if it hadn't changed size, enabling them to strike a multitude of targets quickly, annihilating an entire village and reducing it to rubble while the caster stands a great distance away - the velocity at which Metal Phoenix's Brionac is known to expand is known be five hundred times the speed of sound, which is exactly one hundred and seventy one, five hundred meters per second, extending to its full length in much less than a second. Each and every strike that Metal Phoenix's Brionac delivers that lands upon a solid surface, no matter if it is organic, inorganic, or even supernatural, releases a noticeable propagating disturbance known as a shockwave which travels across the ground in a manner that causes it to fan outwards, dealing even more damage over a wide area to the point that even so much as approaching the caster while Metal Phoenix's Brionac is activated is effectively the opponent foolishly entering a radius of instant death. The wielder of Metal Phoenix Slayer Magic can also create multiple smaller maces from the end of the original as to branch out for the purpose of hitting many enemies at once, and are able to detach them from their body and wield them the way they're utilized normally. Also, for added maneuverability and to take opponents off-guard, the mace can be rapidly turned into a sword which is attached to their arm in a similar manner to Iron Dragon's Sword; this sword can further be modified into alternate forms as long as it still counts as a "sword", such as a katana, rapier, longsword, cutlass, zweihänder, and a jian. The power of Metal Phoenix's Brionac in its sword form is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and infecting the enemy with metallic-based disease, which the user can use further manipulation upon connection. No matter the form it takes upon, the Metal Phoenix's Brionac can endure even the strongest of attacks, making it quite effective in blocking and deflecting incoming attacks; and it can withstand getting crushed by force. The weapon is strong and sharp enough to burst clean through pure metal weapons as well. Interestingly, Metal Phoenix's Brionac is capable of tearing straight through all sorts of alloys; its tip being touted as "being so sharp you could cut yourself just by looking at it"; but on a serious note, the attack was able to cleave through diamond and even magic blasts effortlessly; and on one occasion, the user was capable of using the cold steel of the weapon to absorb an energy blast before returning it to sender via another swing of the weapon. Thanks to its composition, and the power of Metal Phoenix's Brionac is capable of inflicting a deep wound into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and perforating them endlessly upon connection - it can defeat an Etherious compared to a Guild Ace in power in a single strike. Of course, the user is capable of channeling their other magic into the spell, endowing it with an aura and causing runic symbols to appear along its length—something that drastically increases its cutting power. However, it's main power does not lie in its strength – no, the Metal Phoenix's Brionac's greatest function is to assist in the casting of the Phoenix Slayer's Secret Art known as Ex Machina: Heavy Metal Burst, allowing the caster to utilize this spell which is comparable to Abyss Break in a focused, small-scale form suited to one-on-one combat. The Metal Phoenix's Brionac, upon recognizing that the wielder of Metal Phoenix Slayer Magic is about to cast Ex Machina Heavy Metal Burst, displays the power to cast an air-thin tight version of Defenser, fortified by the natural superiority of Phoenix Slayer Magic, in order to contain the powerful shockwave which is generated as a side-effect from the phase transition into plasma, preventing it from causing unintentional wide-spread damage to anything around the wielder of Metal Phoenix Slayer Magic.- Extension: Gatling Lancer (
追加攻撃・金鵬の連続鬼薪 , Ekusutenshon: Gatoringu Ransā lit. Additional Attack: Metal Phoenix's Successive Demon Logs): Extension: Gatling Lancer is a Metal Phoenix Slayer Magic spell that, as the prefix of "Extension" would indicate, a variant of the Metal Phoenix's Brionac spell that can be considered to serve as the equivalent to Iron Dragon's Lance: Demon Logs of Iron Dragon Slayer Magic; Extension: Gatling Lancer involves the caster undergoing the usual motions of Iron's Dragon's Brionac as they transform one of their arms into a large mace, before they invoke the new portion of the attack, resulting in them firing off an immense quantity of metallic spears from their hand towards their enemy in rapid succession at unimaginable speeds. In any case, when performing Extension: Gatling Lancer, the caster focuses intently, before they pulse the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, forming metal which they focus around one or more of their arms up to their elbow, before applying Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming a rather extravagant-looking mace, which is blunt weapon, a type of club or virge that uses a heavy head on the end of a handle to deliver powerful blows - but from here, the caster aims the mace of metal their arm has transformed into towards their opponent with their fingers outstretched, before projecting their Magic Seal upon the the tip of the mace, flawlessly imitating its structure and length as to amass a large quantity of replicas around the end of the weapon. From here, the caster, with a single mental commands, launches these spears of metal towards their opponent at speeds that transcend human comprehension while moving at a pace that's swifter than most users of Eye Magic to keep up with, launched with the force of a shotgun blast - even the firing process is capable of knocking those in the vicinity off of their feet. The sheer velocity that the blasts travel at shred the surrounding area as they pass through the immediate vicinity, leaving permanent damage to improperly defended human bodies; this spell has a high rate of fire that's said to be equal to that of a M-134 minigun, firing off six thousand rounds per minute, enabling the user to overwhelm their foes with a near continuous stream of blasts. In its weakest form it is capable of puncturing steel and destroying boulders. The charged version can blow a five foot diameter hole in supernatural defenses the likes of Fairy Sphere. After the metallic spears strike a target, they instantly pierce them as long as they land upon a physical surface, resulting in a release of all the supernatural energies that compose their existences —the foe's own magical pressure serves to contain and amplify the destructive power of the metal spears launched, causing a large explosion of metallic magical energy that can cause a large amount of destruction with each sword similar to a carpet bombing. In addition, the user is capable of shooting the Extension: Gatling Lancer in numerous ways, such as charging the shot for more power, firing in numerous patterns, and much more.
- Extension: Gatling Lancer (
- Metal Phoenix's Plumage (金鵬の羽振り, Kinbō no Haburi): Metal Phoenix's Plumage is a basic Metal Phoenix Slayer Magic spell which can be considered to serve as the equivalent to Iron Dragon's Scales of Iron Dragon Slayer Magic; it involves the caster shrouding a portion of their body in armour of extremely small metal-esque particles that resembles metallic phoenix plumage in order to enhance their offensive and defensive parameters - Metal Phoenix's Plumage is the meat and potatoes of the wielder of Metal Phoenix Slayer Magic's arsenal, so to speak. In any case, when performing Metal Phoenix's Plumage, the caster focuses intently, before they pulse the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, forming metal while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming a dense quantity of microscopic particles of metal that resembles set of metallic plumage, which is the layer of feathers that cover a bird which they focus around their entire body, physically merging the masses of metal to their body, manipulating its tough composition ever-so-subtly to transform these vast quantities of metal into structures that resemble the diamond-tough feathers of a metallic phoenix; these layers transfix transfix themselves upon any specific portion of the user's body of their choosing, the metallic particles entering a state of continuous compression as to retain their signature hardness and fortify the wielder's defensive capabilities. The moment that Metal Phoenix's Plumage is put into effect, the caster's offensive and defensive parameters instantly receive a truly gargantuan bolstering, making the user's unarmed blows as powerful as that of a direct hit through Crash, which is said to possess the ability to pulverize anything that the user of that magic comes into contact with - but more tellingly, Metal Phoenix's Plumage increases the caster's power to the point that it seems as if anything they lash out at is split down to the atomic level, the razor-sharp metallic particles that coat their very existence rending anything and everything in twain. When punching and kicking while covered in these metallic particles, the user is capable of creating powerful gusts of wind through mere kinetic force; massively bolstering their power in close-combat. These metallic particles are strong enough to withstand even some high-tier spells, making the user function as a makeshift battering ram or cannonball. They are even strong enough to shatter bone and rock alike, are resilient against almost every single type of elemental spell that metal has a good match up against and even some negative ones, as Metal Phoenix's Plumage has displayed the capability to resist the flames produced by Fire Dragon Slayer Magic to some extent in addition to the magma and lava of a user of Magma Dragon Slayer Magic. By enshrouding their feet and fists with the microscopic metallic particles of Metal Phoenix's Plumage, the forces resisting the relative motion of solid surfaces, fluid layers, and material elements sliding against each other is dramatically amplified, enabling high-intensity fire to engulf their extremities while striking outwards in a manner that's not dissimilar to the Fire Dragon Slayer Magic spell known as Fire Dragon's Iron Fist, allowing them to burn through defenses. Because the metallic particles are completely compact, the wielder of Metal Phoenix Slayer Magic is able to control the quantity of particles superimposed upon their body in order to increase their level of invulnerability at the cost of lowering their speed. With Metal Phoenix's Plumage equipped, these metallic particles compressed upon their body are able to negate impact shock, absorbing and dampening the recoil that a wielder of Metal Phoenix Slayer Magic receives when unleashing their most powerful attacks, converting the kinetic energy of the shock into heat, which is then dissipated, protecting the caster from catastrophic events such as high-speed collision and getting an arm dislodged due to the sheer power of their magic-infused strikes. As such, the wielder of Metal Phoenix Slayer Magic does not suffer from backwards momentum after discharging the stronger attacks of Metal Phoenix Slayer Magic, meaning that the time between what would normally be recoil and the launch of another attack is reduced to zero as they can launch multiple powerful Phoenix Slayer's Secret Arts in a row without being impeded by their own body in any way. The activation of Metal Phoenix's Plumage installs super armour, allowing the wielder of Metal Phoenix Slayer Magic to negate the kinetic and supernatural energy of a number of strikes thrown their way before any of their attacks get interrupted and they take damage from the opponent's actions, inducing a reduction effect which involves the metallic feathers reducing the kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness to zero, nullifying the motion and thus the force of the blow while breaking apart the combination between magical energy and eternano into their constituting elements, rendering them harmless - serving as an absolute defense against both physical and supernatural attacks, the nullification of a technique occurs both suddenly and unexpectedly, with onlookers only seeing the incoming strike immediately stopping upon contact with the wielder of Metal Phoenix Slayer Magic as arcane energies are shattered into innumerable particles which then harmlessly scatter to the winds. The power of these feathers grant them an immunity to flinching, allowing the user to simply walk past anything and everything that's thrown in their direction with the intent of impeding their progress, as the user cannot possibly be hurt or knocked down in this form, never getting stunned or reacting to damage. When Metal Phoenix's Plumage is active, the user has the ability to manipulate the atomic structure of their physiology at will, allowing their to form their limbs into metallic weapons more freely, regardless of it being part of their biological structure or not. As their defensive power is immense and lightweight, the user's movements are surprisingly more agile than they appear from their new heavy armour. While Metal Phoenix's Plumage is comparable to the Iron Dragon's Scales of Iron Dragon Slayer Magic, in some senses, Metal Phoenix's Plumage can be said to be completely superior, as instead of transforming their entire body into metal, the caster simply focuses minute particles of metal around a portion of their body - while this sounds like it would be inferior, the fact is that Metal Phoenix's Plumage grants the wielder of Metal Phoenix Slayer Magic dramatically enhanced movement speed and agility due to the fact that it hasn't transformed the entirety of their body, and because they are simply particles, it enables a greater level of adaptability in the face of opposing attacks that are thrown the way of the wielder of Metal Phoenix Slayer Magic.
Intermediate Spells
- Autotomize Rise (
雄凰燃力演・体脱皮高加速 , Ōtotomaizu Raizu lit. Majestic Phoenix Cindering Power Amplification: Body-Shedding High-Speed Acceleration): Rise, also referred to as Phoenix Drive, is known to be an uncategorized Phoenix Slayer Magic spell that's an Magic-amplification technique and equivalent to Dragon Slayer Magic's Drive; Rise brings out the true power of their capabilities as a user of Phoenix Slayer Magic, excluding the power boost granted by Phoenix Force, yet, at the same time, seemingly enhancing the user's physical prowess to a rather extreme degree. Indeed, as there's only one generation of Phoenix Slayer Magic so to speak, Rise, unlike its draconic equivalent, Drive, which is exclusive to Third-Generation Dragon Slayers, is known to be capable of being harnessed by any user of Phoenix Slayer Magic as long as they possess the power necessary to induce its effects and the knowledge of how to do so. The iteration of Rise that comes automatically equipped within Metal Phoenix Slayer Magic is known as Autotomize Rise; as the name would suggest, this version incorporates the concept of autonomy into its activation sequence, with the caster focusing the energies that are dwelling within them frame intently, as they begin to surge the arcane powers that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, forming metal as the caster harnesses the concept of symbolism as to replicate the legends where the phoenix dies in a show of flames and combustion before being reborn once more – this causes their metal to undergo the process that's not dissimilar to combustion, with the caster's metal acting as a fuel having a chemical reaction with ambient particles of eternano that act as a oxidant as they circle around the body of the Phoenix Slayer, resulting in the production of a higher quantity of metals which begin to give off a smoky aura, constantly flickering outwards like embers of flame; while doing so, a multitude of Magic Seals form upon the caster's own body, causing a series of spurred gears to emerge, transfixing themselves to the caster's arms and legs momentarily; these cogwheels manifest two apiece. Once this is done, their toothed portions mesh together and engage as they whirl in a clockwise or counter-clockwise direction, producing enough torque and rotational speed as they begin to grind away unnecessary portions of the user's body, such as weight and friction gathered by movements in a similar manner to that of autonomy, the ability of certain animals to deliberately shed parts of their own body, usually to escape from a predator that is common amongst reptiles and salamanders, as well as various invertebrates. Not only does this result in the typical Rise amplifications of the strength, speed, regenerative ability, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability as metal cloaks around them, additionally causing some physical changes such as markings that are related to metal being engraved into their skin and five long, blade-like feathers that can be used for offensive and defensive measures growing out of both of their forearms, this also massively boosts the wielder of Metal Phoenix Slayer Magic's speed, granting them the ability to move at such a velocity that they seemingly vanish from thin air, gaining huge jumping height and monstrous running speed beyond even the speed of sound ranging from 500m/s to 833m/s; comparable to the speed of sound, if not even faster, allowing the caster to effortlessly outpace any user of High Speed or Slowing Magic, or any supernatural power in general. However, after three minutes of constant usage, the user will be required to rest for a few minutes by not making any more strenuous movements while the user's previously removed properties are returned to them; otherwise, activating it continuously will exhaust the caster quite quickly and be almost life-threatening in some cases. Autotomize Rise has a notable amount of startup invincibility, so if their opponent is attacking the user while they are activating the skill, the user will be capable of counterattacking immediately as to turn the tides instantly; the effect of Autotomize Rise is similar to overclocking, in which the performance of a machine could be increased (usually computer hardware) at the risk of instability or outright hardware failure. - Machias Creation (
機械族大量生産工場 , Makiasu Kuriēshon lit. Machine Tribe Mass Production Factory): Machias Creation is a supplementary ability of Metal Phoenix Slayer Magic which enables the caster to mass-produce living metal machines that can harness Magic for a variety of purposes – this spell is said to be one of the most powerful spells around, at least akin to Living Magic, as it is essentially creating life, so to speak. In any case, when performing Machias Creation, the caster focuses intently, before they pulse the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, forming metal while using Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation – but from here, the caster focuses more of their magical energy into the formation of their Magic Seal while envisioning a proper 'guardian', causing the minerals/rocks and magical particles to shape themselves into a Familiar of sorts that is completely metallic in nature, created through a mixture of the above activation process and high-speed welding that appears to be done using an Oxy-Acetylene torch, which is used for welding thick metal together; in this case, Machias Creation grants the caster the ability to manifest organic metallic humanoids that can change their shape and physiology into that of humanoid-looking or more monstrous on a whim to shift their functionality depending on the situation, along with the ability to harness magic themselves – these existences are known as Machias; while they're normally humanoid in appearance, the wielder of Metal Phoenix Slayer Magic is able to change their physiology in accordance to their wishes, transforming into all sorts of creatures that function in a similar manner to Celestial Spirit Magic or Familiars, including vertebrates such as fish, amphibians, reptiles, birds, and mammals as well as invertebrates such as mollusks, arthropods, annelids, cnidarians, and sponges; of course, at greater levels of skill, phantasms which are universally a cut above the rest, legendary creatures, can be manifested, two notable examples being dragons and phoenixes as well as countless vehicles; all mechanical replications are said to have the exact same level of power as their originals, and the caster is able to bestow upon them any type of armament and magic that they wish. The functional ophthalmology of a Machias can be designed to allow them to analyze physical, and even psychological, factors of individuals for offensive and defensive purposes, and they can be deprived of sensory functions, such as olfactory sensors, which can in turn prove to be beneficial by providing an immunity to poison, for example. However, it is well known that as their biology is mostly derived from metallurgy, a Machias is exceptionally vulnerable to electricity-based powers, but in some cases, they can adapt to negate the effects of this lightning and even return the shocks back to sender. Machias forged by the user for the sole purpose of battle are divided into a quartet of groups by terms of their combat capabilities; namely, Drone-Types, who are designed for rushing the enemy with great numbers, Magician-Types who focus solely upon their magic, Fighter-Types who are oriented towards close-range combat, and Balance-Types, who are just as effective as both in both fields. While Magician-Types and Fighter-Types can be effortlessly forged using not even one fourth of a magician with S-Class level magical energy's power, but creating a Balance-Type would take up three quarters of their magical energy. By utilizing a variant of telepathy, the caster is capable of giving their creations multiple commands on a whim. At least twenty robots together are an incomparable war force able to easily match average magi in combat, though they will never be a match for a Spriggan Twelve level enemy; though they lack in numbers, their sheer recklessness utilizing their large bodies and dominance over metal to demolish anything and everything that stands in their way more than makes up for that; though they have the potential to fight on-par with weaker Spriggan level enemies and defeat those who are garbage at close-range- upon their defeat, they collapse into a pile of scrap. Additionally, the caster is able to weld themselves together with one of their Machias creations, resulting in a powerful fusion not dissimilar to that of Machina Soul. When doing so, the caster focuses their magical energies intently while synchronizing their magic frequency with that of the Machias that they have manifested through Machias Creation, before inducing a powerful metal breakdown that temporarily decomposes the physical matter that the caster and their Machias are composed of for the briefest of moments, with the caster and familiar focusing their minds, flaring up their auras as to allow them to rise exponentially; as they rise into the skies, the two existences combine their energies, drawing closer while taking ahold of each other- this causes the two to perform a "fusion" similar to the Celestial Cross Fuse spell, only with a human and a Machias instead of a human and a spirit. However, this fusion is a complete merger, instead of superimposing one or the other; both participants are equal for this single moment, combining their attributes, from physical parameters, intelligence, and to magic; visually, it appears as if the caster is being soldered into the Machias, their skin physically being burnt into the mechanical beast as they become a chimerical mish-mash of both the caster and the Machias, possessing all of their magic with enhanced speed, strength, and durability. Entering the merger blocks any spell the opponent is striking the user with and knocks them back; however, this can be a double-edged sword, as the user's current magic is cancelled out when activating the mode; but despite this, this drawback can be morphed into a blessing, letting attacks be chained together in new ways. However, this fusion is only capable of lasting for five minutes at most – going over the limit will cause the caster to become irreversibly fused to their Machias, which, of course, wouldn't be too good.
Alloy Combiner Spells
- Metal Spirit's Steel (
金霊の鋼体化 , Metaru Supirittsu Suchīru lit. Metal Spirit's Steel Body Transformation): Metal Spirit's Steel is a Metal Spirit Slayer Magic spell that's derived from the subspecies ability of Switch: Alloy Combiner - as the name might suggest, it enables the caster to transform their base element of metal into steel by absorbing trace amounts of carbon in a manner that's not dissimilar to Iron Dragon Slayer Magic's Steel Mode. In any case, when performing Metal Spirit's Steel, the wielder of Metal Spirit Slayer Magic doesn't require the usual activation sequence of their magic, but rather, they simply focus, delving deeply into their mind as to subconsciously look at the contents of their Magic Origin and their Metal Spirit Slayer Magic in particular. From here, the caster goes off of the fact that Metal Spirit Slayer Magic focuses on metals in general, it isn't limited to a single element like Fire Dragon Slayer Magic and Ice Devil Slayer Magic for example, which could be vastly more useful if they were "Heat Dragon Slayer Magic" and "Cold Devil Slayer Magic" respectively, the caster's metal acting as an electromagnetic field, which is a physical field produced by electrically charged objects; the caster's magical energy functioning as a positive charge in order to draw in and absorb small elements of other chemical elements, and through mental commands alone and the incorporation of alchemic processes, manifesting alloys by combining more of their magical power or eternano in the vicinity with metal that is about to be formed, with the caster melting the metals, mixing them while they are liquid to form a solution, and then instantly cooling them to make them solid once more - in this case, the caster's metal absorbs trace amounts of carbon; said process is still toxic and harmful to their body as it would be to others, but the addition of the natural element changes the composition of their Metal Spirit Slayer Magic into steel, which is an alloy of iron and other elements, primarily carbon, that is widely used in construction and other applications because of its high tensile strength and low cost. When Metal Spirit's Steel is active, the caster's ferrokinetic creations are amplified magnificently, allowing the user to deal enhanced damage and/or break through defenses that their ordinary metal could not. When Metal Spirit's Steel is activated, the caster can use this power in order to partially strengthen the density of selected parts of their body during battle just like ordinary Metal Spirit Slayer Magic, but can extend the effect to the entirety of their existence. As the user has control over the configuration of their body's carbon atoms, the substances that they can convert their skin into can vary based on their intentions. As the spell is titled "Metal Spirit's Steel", the wielder of Metal Spirit Slayer Magic is able to shift the steel made manifest by this power into one of the many types of steel whereas it is normally carbon steel by increasing and decreasing the quantity of carbon, such as stainless steel, which will not rust much, stain in the name being the red colour of rust, and galvanized steel, which is steel covered with zinc in order to prevent rust - both stainless steel and galvanized steel have their own advantages and disadvantages, with one's strength being the other's weakness. Generally, stainless steel provides the wielder of Metal Spirit Slayer Magic with increased defensive power against physical attacks and magic-empowered physical attacks, whereas galvanized steel grants the user bolstered resistance in regards to projectile attacks no matter physical or supernatural. However, in comparison to the other forms bestowed upon the wielder of Metal Spirit Slayer Magic by harnessing Switch: Alloy Combiner, Metal Spirit's Steel can be considered to be a jack of all trades and a master of none, as while it does still increase the caster's strength, speed, and durability, the rest of the transformations are more specialized and thus grant the wielder of Metal Spirit Slayer Magic greater increases in power in certain areas, whereas Metal Spirit's Steel allows them to receive an increase in power in all fortes ever-so-slightly in comparison.- Extension: High-Speed Steel (
追加攻撃・高速鋼体化 , Ekusutenshon: Hai Supīdo Suchīru lit. Additional Attack: Extreme Velocity Steel Transformation)
- Extension: High-Speed Steel (
- Metal Spirit's Gold (
金霊の黄金体化 , Metaru Supirittsu Gōrudo lit. Metal Spirit's Gold Body Transformation)- Extension: White Gold (
追加攻撃・白金体化 , Ekusutenshon: Howaito Gōrudo lit. Additional Attack: White Gold Body Transformation):
- Extension: White Gold (
- Metal Spirit's Silver (
金霊の銀体化 , Metaru Supirittsu Shirubā lit. Metal Spirit's Silver Body Transformation)- Silver Fulminate (
爆薬の銀 , Shirubā Faruminēto lit. Blasting Powder Silver): Silver Fulminate is Metal Spirit Slayer Magic spell that's only available when the caster has Metal Spirit's Silver engaged - it enables the silver that's produced when in this state to possess explosive properties, thus dramatically increasing the damage dealt by this power.
- Silver Fulminate (
- Metal Spirit's Hydride (
金霊の水素化物体化 , Metaru Supirittsu Hidorido lit. Metal Spirit's Hydrogen Metal Body Transformation) - Metal Spirit's Carbide (
金霊の炭化物体化 , Metaru Supirittsu Kābaido lit. Metal Spirit's Carbide Body Transformation): - Metal Spirit's Adamantine (
金霊の金剛体化 , Metaru Supirittsu Adamanchin lit. Metal Spirit's Adamantine Body Transformation):
Advanced Spells
Phoenix Slayer's Secret Arts (滅鵬奥義, Metsubō Ōgi): The Phoenix Slayer's Secret Arts are known to be the strongest techniques of a Phoenix Slayer.
- Ex Machina: Heavy Metal Burst (
機皇神撃・全合金変血漿砲爆風 , Ekusu Makina: Hebi Metaru Bāsuto lit. Machine Imperial God Strike: All Alloys transition into Plasma, Cannon Blast): Ex Machina: Heavy Metal Burst is a Metal Phoenix Slayer Magic spell; it is one of Metal Phoenix Slayer Magic's most, if not the most powerful spell of the magic, being acknowledged as one of the Phoenix Slayer's Secret Arts attainable by the wielder of Metal Phoenix Slayer Magic - it's an almighty attack where the caster converts anything and everything that's composed of various metals and alloys into plasma, which is then focused into the form of a variety of surging beams created for the sole purpose of absolute destruction. In any case, when performing Ex Machina: Heavy Metal Burst, the caster focuses intently, before they pulse the magical energies that are dwelling within their Magic Origin ever-so-subtly, washing it over the vicinity as to search for the minerals embedded within the rocks and soil below, bringing them up from their resting places beneath the surface – doing so, the caster is capable of attaching eternano particles which are ambient throughout the atmosphere to these minerals and rocks in a multitude of ways while using their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, forming metal which they focus around one or more of their arms up to their elbow, before applying Shape Transformation alongside their imagination in order to access the inherent malleability of metallic existences to stretch, bend, and restructure the constituting magical particles, expanding them into a form that's desired in the current situation while the minerals/rocks and particles finish their transformation, causing them to become hard, opaque, and shiny, losing their electrons and becoming the spell known as Metal Phoenix's Brionac, which itself functions as a catalyst for the Phoenix Slayer's Secret Art to be unleashed. Upon recognizing that the wielder of Metal Phoenix Slayer Magic is able to cast this secret art, Metal Phoenix's Brionac manifests an air-thin tight version of Defenser, fortified by the natural superiority of Phoenix Slayer Magic; from here, the caster begins to ionize the free electrons that are suspended within the atmosphere with the power of their Magical Aura, subjecting them to a strong electromagnetic field, either decreasing or increasing the number of electrons, creating positive or negative charged particles called ions, dissociating molecular bonds during a delicate process that requires the ionization ratio of positive and negative particles to be 1:1; this process is only enhanced by the caster converting all forms of metal and alloys in the vicinity into more energy through ionization; once the process has been completed, crackling crimson plasma, one of the four fundamental states of matter, the others being solid, liquid, and gas that has properties which are completely alien to the other states is manifested, coated with a layer of eternano that once remained ambient within the atmosphere to give the plasma its signature sparkling crimson hue. The barrier that was produced earlier serves to contain the powerful shockwave which is generated as a side-effect from the phase transition into plasma, preventing it from causing unintentional wide-spread damage to anything around the wielder of Metal Phoenix Slayer Magic. From here, since the presence of a significant number of charge carriers makes plasma electrically conductive so that it responds strongly to electromagnetic fields, the wielder of Metal Phoenix Slayer Magic mentally directs this plasma by expanding it and splitting into a variety of smouldering spheres which begin to ascend, giving the plasma the appearance of being fireballs as the energies continuously expand in both height and width, effectively resulting in the formation of a serial of smoldering spheres of plasma; the caster's Magic Seal serving as an electromagnet of sorts to keep them stabilized. At any moment's notice, the caster is able to mentally direct the plasma spheres towards anything that the user deems appropriate, shooting right towards the target at velocities that would be unthinkable to the human eye, resulting in the plasma spheres displaying a punching force which flies forth in a straight line, functioning in a similar manner to that of a drill, boring into anything that is unfortunate enough to get in the way of the spell, dealing multiple hits up to a maximum of five; descending at high speeds, these plasma orbs act similarly to meteors; falling quickly to earth from the upper atmosphere down towards a specific location on the ground. As these orbs descend along a linear trajectory, they move at such a speed that evasion is near impossible; as even though they are extremely telegraphed, by this point, the spheres of plasma are so large that they are extremely difficult to dodge. As the meteoroids of plasma descends upon the vicinity, they very quickly pick up speed until they reach terminal velocity, which is the highest velocity attainable by an object as it falls through the air; when the meteors of plasma hit, the force is strong enough to create a large explosion of plasma, which engulfs a wide area and releases a strong hurricane of air, also leaving a large impact crater in its wake; the impact forces millions upon millions of rubble debris to hit the ground, in a method similar to even more meteors; with the resulting tremors being felt as far as an entire town away, with countless shockwaves being released outwards from the force of impact that devastate anything they come into contact with. The immense heat released by the explosion is known to be extremely painful and are not wholly healable for people who are lucky, or unlucky enough to survive an assault by Ex Machina: Heavy Metal Burst. - Ex Machina: Genesic Geargrind Buster (
機皇神撃・歯車研力学的号泣砲撃 , Ekusu Makina: Jeneshikku Giaguraindo Basutā lit. Machine Imperial God Strike: Gear-Grinding Mechanical Wailing Bombardment): TBA - Ex Machina: Quasar Breakdown (
機皇神撃・超重磁爆星 , Ekusu Makina: Kuēsā Burēkudaun lit. Machine God Imperial Strike: Ultra-Heavy Magnetic Star Bomb): Ex Machina: Quasar Breakdown is an advanced Metal Phoenix Slayer Magic spell that's acknowledged as one of the Phoenix Slayer's Secret Arts attainable by the wielder of Metal Phoenix Slayer Magic – Ex Machina: Quasar Breakdown involves the wielder of Metal Phoenix Slayer Magic creating a gigantic magnetic field with themselves at the center which pulls anything within the immediate vicinity in as it propagates outward, erupting into an enormous explosion after a certain amount of time passes.
Alternate Modes
Phoenix Force
Crash
Crash (
One of the stronger magics to exist, Crash is a supernatural power that can be said to be a crystallization of "pure destruction" – not so much a magic which channels various aspects of nature or the elements, this power is something that is more to do with the wielder's own strength which functions in tandem with the energies dwelling within their body. As with non-elemental Caster Magics which function by manipulating the caster's own magical energies as a form of pressure, Crash similarly works by constantly pressurizing magic of the user's own body, or the magic surrounding them, to the point where any impact causes pulverization. Because the immense pressure causes the movement of the magical particles to become so aggressive that everything is overwhelmed by it, because the immense pressure causes the movement of the magical particles to become so aggressive that everything is overwhelmed by it. Now that the user's supernatural energies have undergone a dense pressurization, the user of Crash is able to manipulate the interaction that holds protons to neutrons through the strong force which holds together atomic nuclei via their pressurized magical energies, allowing objects to disintegrate no matter their composition. At the exact moment that the pressurized supernatural energies which have their very existence becoming superimposed over the structural formations of anything that their affected limb comes into contact with, the sheer density of which envelops the atoms and molecules that compose the caster's target no matter if it is organic or inorganic, the pressurized energies annihilating the target of choice without any mercy – all of this happens within the blink of an eye, and it can be inferred from this incredible process that anything that the caster comes into contact with is busted into innumerable fragments, more than living up to this magic's touted power.
In terms of combat capabilities, Crash is best suited for close-range battles, with the wielder of the magic focusing this enormously destructive power infusing the pressurized magical energies in order to be used against an opponent to attack, this magic is capable of sending anything that the wielder's fist comes into contact with flying several meters with incredible force. Because of this, Crash is comparable to Slayer Magic as both it and that ever-so-beloved Lost Magic mainly revolve around generating the main power of the magic upon the wielder's body in order to dramatically bolster the user's close-range capabilities – however, obviously, instead of harnessing an element, infusing this magic within one's body results in a strength that can be classified as "beyond superhuman" as well as durability that's equivalent to that. As an arcane power which is best geared towards unleashing absolute devastation upon anyone and anything that the wielder deems as a suitable target, Crash could better be classified as something akin to a "touch of death" as anything that the user of the magic comes into contact with is mercilessly pulverized, effectively making the user an embodiment of a wasteland of a sort. However, despite being touted as an arcane ability which is perhaps best suited towards destruction, this power does have other capabilities too with various alternative offensive and defensive properties which are displayed through its usage in the hands of a particularly inventive magician – but generally, it's offensive power is displayed more than most other methods of utilization.
Not only does Crash's ability to instantly decay and disintegrate all forms of organic and inorganic matter by touch, but it also works just as well on supernatural forces such as Magic and Curses – by harnessing this power's inherent nature of being able to crush anything it comes into contact with, the user is able to nullify the effects of certain magics which possess a tangible form simply through smashing them to pieces, as not only does its disintegration power break down regular atomic structures, it can also break down the binding forces between Eternano and magical power, causing spells and the like launched in the direction of the caster to wither and quickly become reduced to naught but fragments of supernatural particles which scatter to the winds within a matter of seconds upon contact with the wielder of Crash. Not only this, Crash can also be utilized effectively as a defensive means. For example, by crushing the ground underneath them, the user is able to create a cushion of sorts against enemy attacks, and it can be used as a sort of deflective barrier, sending an attacker flying back numerous meters with an incredible force, or simply breaking apart the actual earth. Even the most powerful spells such as Abyss Break and the Secret Arts of all sorts of Slayer Magic are rendered useless when faced with this destructive and highly advanced magic, which is seemingly difficult to control even for an extremely powerful individual like the user.
However, for all of it's power, Crash is said to be noticeably difficult to fully control no matter who's utilizing its power unless they possess an Archmage or Wizard Saint-level of control over the arcane powers residing within them – indeed, if the wielder of this magic loses focus for even the briefest of moments while harnessing its might, they may destroy objects such as houses unintentionally – every step that they take results in minor tremors which can still release incredible shockwaves that uproot anything that they propagate across. Interestingly, Crash can be focused through a single body part; that affects the user and everything that they touch; however, when unfocused, the power of this magic destroys any tool that the user uses with their hand, meaning that unless Crash is wielded by an expert magician, there's no real point in utilizing Magic Items as simply utilizing anything for any purpose is enough to make it crumble from its core in a similar manner to as if it had been exposed to a hundred years of aging. But since the user becomes a walking wasteland that annihilates anything that they so much as happen to brush up against, Crash could be considered akin to something such as the Black Arts in that reckless usage of its might could cause the wielder of its power to harm those that they see as perfectly harmless.
Moune Sutou is one of the stronger users of Crash around – it's said that she has been utilizing the magic ever since her body was mechanized and she became a Machias, finding that such a powerful magic is suited to her new body. Unlike most other wielders of this incredible magic, Moune almost exclusively utilizes Crash in close-range battle, befitting her focus on unarmed combat. Not only this, her activation of Crash is completely different than other wielders, in part due to her nature as a cyborg. The palms of Moune's mechanized hands have ports installed which are referred to as Grenaider Palms (
- Disassembly (分開 Punkai): Disassembly is a Crash spell which allows users to disassemble and separate their targets. The effect of the spell seems to be different if it is used on a living target than on a non-living target. Against an abiotic target, the user makes a net-like pattern which runs straight through whatever it touches. The target is then separated into cubes. The object, however, does not lose its properties, as when fire is disassembled it will eventually burn out. Lastly, when against a biotic target, the user makes a net-like pattern which runs straight through whatever it touches, tangible or intangible. However, instead of being destroyed, the living target splits apart and reduces into small, doll-like versions of themselves. This spell doesn't cause permanent damage since the victim will return back to normal after a while. The user has also shown the ability to reconstruct the victim by motioning at the disassembled person.
- Crushing Evil, Spreading the Truth: Empyrean (破邪顕正・一天 Haja Kensē : Itten): Crushing Evil, Spreading the Truth: Empyrean is a Crash spell which involves the caster striking the target with a powerful uppercut imbued with this magic, annihilating any supernatural defenses and launching the enemy great distances in the blink of an eye. In any case, when performing Crushing Evil, Spreading the Truth: Empyrean, the caster focuses their energies upon one or more of their fists, pressurizing the magical energies compressed upon their hands to their utmost limit to induce a pulverizing effect that grants the user's fists overwhelming power. After this, the user throws their fist forward with all of their might, with their hand of choice crossing their body in a straight line, racing towards the target like a bullet, with the user transferring their weight from their rear foot to their leading foot as their hips, torso, and their shoulder are rotated as to bolster the blow- but not only this, augmenting the strike further is the fact that the user throws the punch while rotating their arm, resulting in the punch being strengthened throughout their entire body, effectively turning the blow into a spear that can penetrate through anything, with bog-standard guards from another martial artist to even supernatural-derived defenses which could possibly be reinforced massively through high-density particle concentrations. The fist rotates ever-so-slightly, simulating the effect of a drill piercing through stone and bedrock to reach its destination as the user throws their fist upwards in a powerful uppercut, their Crash-imbued fist travelling along a vertical line to reach the opponent's chin or solar plexus. The time that expires between the activation phase, the strike itself, and the impact is close to even less than half of a second, with the caster's uppercut superimposing the effects of Crash upon their enemy – if anything supernatural obstructs the user's path, then their Crash-imbued fist will simply rend it in twain – this includes powerful abilities such as the Gravity Magic spell, Black Hole, which manifests, well, a black hole – Crushing Evil, Spreading the Truth: Empyrean can simply annihilate the black hole in front of the caster and ensure that the strike lands, the force of impact of which is more than enough to send the user's adversary careening across the landscape, becoming nothing but a twinkle in the skies. When unleashing an enhanced version of Crushing Evil, Spreading the Truth: Empyrean, Moune focuses for the briefest of moments as she fuels the magical energies dwelling within her body into the ports installed within her palms – during the transfer process of these energies travelling down to the Grenaider Palms, the machinery of Moune's body converts the energies into nitroglycerin, which is a heavy and colourless, as well oily and explosive liquid; these liquids take the form of a tightly-contained sphere of explosive energy which seems to continually expand and contract ever-so-slightly while shrouded around her clenched fists; radiating in a light orange colour mixed with a burning crimson. From here, Moune utilizes her superior agility in order to get a start up, dashing forwards at incredible speeds towards her target – if the opponent is in a closer range than normal, then as long as her body produces the momentum needed for the rest of this spell's execution, then the amount of time spent running towards the target does not really matter in terms of distance crossed. Upon closing the distance between herself and her adversary, Moune kicks off of the solid surface she is standing upon at twice the speed of sound with her explosion-shrouded fist flashing before she leaps upwards – the force produced by this motion serves as an equivalent to the propellant charges used to launch projectiles from the actual howitzer cannons. While ascending, Moune begins to spin around at high speeds; building up momentum for the explosive energy compressed upon her fist, thus enhancing its power even more – but in any case, upon contact, Moune's fist smashes into the opponent's body, releasing the explosive energy contained on her hand in the form of a shockwave that impacts at astounding speeds that are about thirty times the speed of sound, sending them careening into the air as the shockwave propagates through the air, rending even the oxygen and hydrogen in the atmosphere in twain, resulting in a serial of further explosions. This spell has almost no startup, making it incredibly difficult to predict, and while it seems like a close-range only type of spell; the shockwave ensures that the enhanced version of Crushing Evil, Spreading the Truth: Empyrean is capable of unleashing widespread devastation. In Christian literature, Empyrean is the place in the highest heaven and is the dwelling-place of God.
- Outward Crash (
投射粉砕 , Autouōdo Kurasshu lit. Projected Pulverization): Outward Crash is a Crash spell which results in the generation of a forcefield that possesses the magic's natural properties around the caster's body. It is activated by the user projecting the pressure of Crash outwards, applying a thin layer of pressure around their body, the power of Crash is expelled through the thin layer, solidifying the structure and molding itself into a semi-invisible barrier of pure pressure that surrounds the user from all conceivable directions, extending to about one foot in diameter from their body. Unlike the regular forms of Crash, which simply coat a wielder's limb or two within pressurized magical energies, Outward Crash works like an armour that's composed entirely of formless pressurized energies, demolishing any magic that comes in contact with the user's body. The user uses this force field for many purposes, such as preventing physical contact, keeping debris and unwanted materials off of themselves, erecting their force field to escape piles of debris easier, and a few other purposes as well. The barrier formed when casting Outward Crash provides protection against magic, bullets, explosions, and other projectiles—however, enemies are still capable of passing through it if they nullify their magic; the protection granted by Outward Crash is sufficient to be impenetrable to most conventional weaponry, but it could be penetrated by high-powered magic-infused weaponry. The Outward Crash largely absorbs and negates impact shock, thus protecting the user from catastrophic events such as high-speed collision; however, it's most important purpose is the fact that if they are cast in concrete or other materials; for example a plane dropping a large amount of solidifying material that can put their body in a hard cast, or falling into wet concrete that would harden around the user in a full body cast which would keep their motion prohibited, they can erect this force field to break out of a cast; without this force field, the user would not be almost unstoppable. The force field is also particularly resistant to such materials in the first place, as they would slide off much faster and more smoothly then it would from their body alone, due to the fact it is pure energy. This armour of pressurized magical energy has no structure like most other forms of armour-type magic or body transformation-type spells, meaning that it is immune to the likes of Nullification Magic and Wave so long as it remains formless. Additionally, Outward Crash can resist magical attacks better than the user could do alone, as it is energy created from their actual power. Weaponry that can hurt the user have to penetrate the user's force field first; making it even more useful, not to mention the force field being able to produce more energy to continually push out an intruder that has managed to break into their defenses. However, despite its advantages, one of which is conserving power, the Outward Crash can only handle about twenty attacks before the barrier begins to dissipate. - Crasher Ball (
距離型粉砕弾 , Kurasshā Bōru lit. Ranged-Type Pulverization Shell): Crasher Ball is a one-of-a-kind Crash spell – unlike the traditional version of Crash that is utilized by most magicians whom are knowledgeable in the magic and their derived spells such as Crushing Evil, Spreading the Truth: Empyrean, which are all geared towards close-range combat and the like, Crasher Ball unique in that it functions like a cannonball of pure destructive pressurized magical energies, being a projectile. When performing Crasher Ball, the caster the user releases a minute amount of their magical power from their Magic Origin, subtly controlling it so that the magical energy focuses upon their pointer finger. Their magical power acts as a magnet of sorts, drawing in ambient eternano which is saturated within the atmosphere- the fusion of the two causes the magical energy to charge the eternano, rapidly exciting them so that they experience an increase in density and multiply continuously. From here, the user harnesses Shape Transformation in order to use their magical energy base to spin the eternano in numerous directions at once while increasing the output of their magical energy, before completing the final step- utilizing Shape Transformation in order to induce the merging of the previous two steps to contain the magical energy and eternano and shape it into a sphere of pure magical energy – from here, the wielder pressurizes the magical energies compressed into the form of a sphere to their utmost limit to induce a pulverizing effect that grants this projectile-type attack overwhelming power. The Crasher Ball, being a concentrated of pressurized magical energies, is known to possess the same properties of Crash, allowing it to induce a loss of cohesion in anything that it comes into contact with, whether it is organic or inorganic material. As the Crasher Ball darts through the air, it creates a gravitational field around itself, born from the pressurized energies' own properties, which possesses immense attraction force, drawing in everything in the vicinity including ambient supernatural energies that are suspended within the atmosphere, gradually getting larger, as well as growing stronger and stronger- the almost magnetic pull never ceases, only becoming more and more powerful as moments pass. Not only this, as pressurized magical power influenced by the user's will, it possesses an immense corroding influence, as anything that the Crasher Ball passes is instantly disintegrated into nothingness, eradicating anything upon contact by busting it into numerous squares. The Crasher Ball effect is not only a relentless attack, but the wielder possesses pinpoint control over the spell, and their unerring aim allows the sphere of destruction to travel in straight lines or bend, twist or curve around corners; upon impact, and everything inside the Crasher Ball's blast radius is devastated, while nothing outside of it is even touched; tsunamis, shockwaves, and ring clouds form for every living second that the spell is in motion. - Absolute Power Force (
奥義・天地木端微塵 , Abusoryūto Pawā Fōsu lit. Secret Art: Heaven and Earth are Smashed to Atoms): Absolute Power Force is a Crash spell which is said to be the most powerful of its kind – it is a spell which can be considered equivalent to the Dragon Slayer's Secret Arts of Dragon Slayer Magic in that they are both "attacks beyond attacks" – but in any case, Absolute Power Force is a power that shatters the target via a double simultaneous strike that negates resistance, which, when influenced by the pressurized magical energies of Crash, atomizes anything that it comes into contact with. In any case, when performing Absolute Power Force, the caster focuses their energies upon both of their fists, pressurizing the magical energies compressed upon their hands to their utmost limit to induce a pulverizing effect that grants the user's fists overwhelming power. From here, they begin to focus intently as to gain a conscious control over their body's kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move from its stillness, allowing them to use their strength at maximum output and channel that energy through their fists, recognizing that all matter, regardless of its composition or density, has a limit to its level of resistance against powerful forces, and by that law, against something considered to be indestructible, the impact of a single strike would be wasted. Thus, Absolute Power Force comes into play as a chained blow of two successive blows. Beginning the spell finally, the caster launches the first of the dual attacks, using their proximal interphalangeal joints within their hand in order to absorb the initial resistance that the target shows against the beginning movement, effectively absorbing the kinetic energy of the target, removing any and every possible defense they could create in response to the next step. At this point, the user folds their hand instantly while switching over to their proximal phalanx knuckles before unleashing the final strike of Absolute Power Force – the timespan between both strikes is less than the blink of an eye, allowing them to both contact upon the user's target with only a few milliseconds interval. This transfers not only the full force of the pressurized magical energies that compose Crash, but the user's own kinetic energies as well, resulting in Absolute Power Force disintegrating the target at an atomic level, smashing them to naught but atoms strewn about in the wind. Serving both the purpose of an "ultimate spear" and an "ultimate shield", Absolute Power Force can be used in a defensive manner by delivering the attack in the opposing direction of another's attack onto the user's own body, using the molecular vibrations to render the opposing attack null and void.
Accelerate Mode
Accelerate Mode (
Accelerate Mode, as described above, is a Caster Magic which serves the purpose of granting the caster a divine speed that's on a pedestal above all other forms of movement. However, what isn't known is that Accelerate Mode was originally a simple magic which involved enhancing Moune's speed – perhaps it was just High Speed, but nobody really knows. Upon being partially converted into a Machias, her entire lower body was mechanized and feet as well as her upper hips were modified extensively due to a large amount of the damage she had sustained being centered around there – as scientists and doctors didn't have much in the way of actually being able to repair her body by that point, they decided to take a large risk and play god; by taking the engines of the top-secret military project that she was piloting during her accident, the prototype fighter plane known as the "Flux" which was designed to move at "speeds beyond light", and installing the engines from the plane into her body to replace her upper hips and feet, these engines resonated with her Magic Origin and the speed-augmenting magic stored within, resulting in the fusion of both and the creation of Accelerate Mode.
Because of it's unique origins, Accelerate Mode could be considered not only a hybrid between Holder Magic, a classification of magic which requires the magician using it to utilize a catalyst to bring out its power, and Caster Magic, a classification of magic which allows the magician to bring its power out internally, but also a self-Unison Raid of sorts, which is a fusion between two magics, limited to Moune herself and permanently activated more or less. When engaging Accelerate Mode, the [REACT ENHANCE] state begins by stimulating the nervous system, enhancing perception to the point where each frame of movement becomes clearly visible to Moune, similar to dissecting and witnessing frames of movements in a fighting game. Because of [REACT ENHANCE], Moune consequently perceives time as moving at a slower rate – this is the first catalyst for her to move at speeds that are almost impossible to keep up with; but from here, the second and final step comes into place through the [LIGHTSPEED BOOST] command, causing the engines installed in her upper thighs to go full-pelt with the fan portion of the engines beginning to whirl around at a rapid pace, sucking up stray eternano within the atmosphere like a vacuum in order to serve as a supernatural fuel.
During the charging process, Moune's calves open up and reveal themselves to possess various thruster-like cylinders. Once she is ready to unveil the full power of Accelerate Mode, Moune declares, "Full speed" (驀地, Masshigura) and the rotary speed of the fans of the engines increases to the point that their motions are invisible to the untrained eye – at this point Moune feeds enormous amounts of magical energy to the thrusters, using the energy arced across the solid propellant in order to power the thrusters, resulting in them discharging impossibly fast moving jets that generate thrust by jet propulsion, granting super speed, which, along with her lightning-fast reflexes, allows her to react to threats coming in at velocities unsurpassable to humans and move at speeds far greater than mach speed. When in motion, her movement creates the illusion that she is skating, as the thrusters propel her forward at a constant pace, but she moves as if she is simply skating along the ground. This, of course, also grants Moune the ability of flight, being capable of zipping around in the air without any outside assistance at the same speeds she moves at when grounded- she can also use Accelerate Mode to hover in the air in one place for large amounts of time, or to stall her fall.
As Moune moves, she leaves leaving a series of afterimages behind her, causing her to appear to be attacking from several places at once. Because every neuron in her system is stimulated through use of this magic, it's not limited to just rapid movement, but also rapid attacks, sometimes to the point where a strike of any nature is made but the movements are impossible to be perceived. While Mach 1 is the base level of Accelerate Mode, moving at three hundred and fourty point three miles per second, which is one thousand, two hundred, and twenty five kilometers per hour – this being the speed of sound, typically Moune moves at seven hundred and sixty-eight miles per hour, a fair bit above that as well as far above regular forms of speed-enhancing moves – not limited to but including Reduced Earth, High Speed, Slowing Magic, and even Teleportation Magic. Accelerate Mode possesses several enhancements which grant Moune the ability to move even faster, these are referred to as "Gear Change", allowing her to adapt to the situation at hand – "Gear Change - First" is the default setting of Accelerate Mode, and in order to activate further levels of speed, she has to unlock them as she accelerates forward.
Spells
- Throttle (
不開・高速撃 , Surottoru lit. Partial Opening – High-Speed Strike)- Extend: Full Throttle (
全開・高速打 , Ekusutendo: Furu Surottoru lit. Complete Opening – High-Speed Barrage)
- Extend: Full Throttle (
- Dead Heat Force (
五分五分双戦士・組んず解れつ , Deddo Hīto Fōsu lit. Evenly Matched Paired Fighters – Locked in a Grapple): TBA
Gear Change Spells
- Gear Change – Second (
二起動段・超音速と闘 , Gia Chenji – Sekando lit. Second Activation Level: Supersonic Speed and Fighting): TBA - Gear Change – Third (
三起動段・極超音速と闘 , Gia Chenji – Sādo lit. Third Activation Level: Hypersonic Speed and Fighting): TBA - Gear Change – Fourth (
四起動段・光速と闘 , Gia Chenji – Fōsu lit. Fourth Activation Level: Light-Speed and Fighting): TBA - Hyper Gear Change – Fifth (
五起動段・禁手・一段と光速と闘 , Haipā Gia Chenji – Fifusu lit. Fifth Activation Level – Forbidden Move – Greater than Light-Speed and Fighting): TBA
Relationships
Trivia
- Moune's new images are of Lola/Roro from Azure Striker Gunvolt's sequel. The appearance picture is official art, and the profile picture was done by JenEspurr from pixiv. All credit goes to their respective artists