|Rosa | Joker | Indra | Eltanin|
|Alias||Berserk Light Dragon, Indra (荒れ光竜・インドラ, Arekōryū Indora)|
Joker (ジョーカー, Jōkā)
High Elemenian of Light: Eltanin (
|Race||Dragon > Elemenian|
|Occupation||Zodiac Knights Leader|
|Base of Operations||Hargeon|
|Powers and Abilities|
|Magic||Dragon Slayer Magic (Lunar Dragon Slayer Magic)|
Compact Regression (Dragon Promotion)
Dragon Force (formerly)
|Soul Armour Name||N/A, Stardust Dragonar Knight (|
Rosa DiMaggio (ローザ・ディマジオ, Rōza Dimajio) is a student of La Pucelle Academy; and Tsuruko Sejren's partner as well as her eccentric roommate. However, there is much more to this young woman than meets the eye. She is a mysterious young girl who is the very first person to greet Tsuruko at La Pucelle Academy. Despite facing many hardships, carrying a dark past and a heavy burden, Rosa remains a caring and upbeat person. Initially unknown to her friends, Rosa's actions have a large impact on their lives and those of the people around her.
In reality, Rosa is the Berserk Light Dragon, Indra (荒れ光竜・インドラ, Arekōryū Indora); whose sole mission is that to slay the Tyrant Dragon Vritra.
In "Joker's Truth", she is revealed to also be Joker (ジョーカー, Jōkā), the artificial Sagittarius Symbiote (サジタリウス・シムビウーツ, Sajitariusu Simubiūtu) and the equally mysterious leader of the Hellions, As the leader of the Hellions, her underlings take no course of action without her permission; and the Heavenly Four must meet with Sagittarius to discuss their plans, seeking her approval. However, Sagittarius is different from the norm; as it is a Manmade Hellion (人手憑魔 (ヘリオン), Jintesetsu Herion; Possessing Evil Forged By Human Hands); formed when Rosa went through a lot of research after becoming Indra; leading to her creating Sagittarius and placing it inside her soul, which not only gives her the ability to turn into the monster, but also bolsters her magical power, which grants her infinite energy.
During Daybreak S2, when Mr. E tracks Tsuruko down in an attempt to "free" Rosa from her "influence", Rosa uses herself as a human shield for his Tyrant Breaker in her dragon form, getting a hole torn through her body and dying in Tsuruko's arms. Holding Rosa's body in her arms, Tsuruko shouted her name in anguish. However, in those last moments, Rosa truly did become stronger than ever, as she ascended to become an Elemenian, the High Elemenian of Light: Eltanin (
AppearanceRosa appears as a teenage girl; she is able to maintain a trim, young-and-beautiful appearance, despite her heritage. She usually has a kind, soft expression on her face. She has large, D-cupped breasts, wide and womanly hips, a shapely rear, a thin waist, long, beautiful legs, and a perfect physique. Possessing blonde hair, her hair flows loose and messy, with a few tendrils sticking out and a small cowlick on top of her head. She has a pale complexion and emerald eyes. Normally, she will wear casual attire, but when she heads into battle, her clothes completely change. Her battle attire is a mixture of yellow, brown, orange, and black. She wears a tan vest with gold piping over a yellow, cleavage-and-midriff baring shirt with a black crest that resembles a small body of fire. The vest has puffy cap sleeves with black cuffs. On the sides of the cuffs, there are two small golden buttons. She wears a brown belt with a buckle, a pouch, and a small banner-seeming object. The same black crest appears on this banner, only golden in color. She wears black shorts under her belt, which in the back, resembles a pleated skirt. Over the shorts but under the belt is a white, asymmetrical back skirt. She wears an orange circle scarf (with no apparent edges) around her neck, but no other discernible jewelry. She wears brown, mid-calf platform boots that look like leather, with orange socks of different lengths. The right leg also has a grey bandanna-like object wrapped around the top of her left boot. She also wears finger-less black gloves.
As the Joker, Rosa takes the form of a humanoid longhorn beetle; the body is heavily armoured, with numerous golden pieces of armour which add to its menacing look. Joker's face is covered by a golden visor, from which its blank, white eyes shine through as it possesses razor-sharp fangs. The armour on its legs is serrated, and there is a glowing golden orb on its chest.
Rosa, as Eltanin, still takes upon the form of a dragon, her true appearance, though unlike the slim form of Indra, Eltanin is quite a bit more will-built. Eltanin is relatively muscled, and the dragon is mainly silver with azure gems in numerous places. Eltanin also has six sets of wings, and the dragon's head is mainly shaped like a fleur-de-lis with a blue jewel in the middle. Eltanin's body parts are referred to as the blade-like tail, Drag Tail (ドラグ・テイル, Doragu Teiru), armoured abdomen Drag Body (ドラグ・ボディー, Doragu Bodī) and her mouth, the Drag Jaw (ドラグ・ジョー, Doragu Jō), all of which Tsuruko is capable of manifesting on her lonesome to enhance her attacks.
Personality and Traits
Sweet, beautiful, gentle and maternal, Rosa always looks for the brighter side of life and tries not to let the little things get to her. She's an optimist by nature and has a soft feminine charm and speaks in a heavy southern accent. She's somewhat pragmatic and down to earth, though she's also a good-natured flirt. Despite her girly ways, she has a tomboyish streak in her, especially when it comes to her love of sports; martial arts in particular. Rosa has a childlike innocence, and is considerate, understanding, upbeat, and at times, headstrong and stubborn. Rosa is empathetic, easily driven to tears, and cares deeply for other people, Tsuruko in particular; she remains positive in situations others deem hopeless. She tries to learn as much as possible, and has developed a habit of collecting information on anything new.
The urge to know sometimes drives her into doing odd things, or making others do odd things for her; she even carries a small handbook around to write down everything she ever recorded. She has a very cheerful and loud exterior, which exasperates others at times. She is also very friendly and eager-to-please, but tends to rush recklessly into things and is quite clumsy. She's no pushover from either a physical or a mental standpoint, having a strong sense of courage and determination, and she enjoys competition, though she's never a sore loser. She holds deep love for her friends and family and while she's not afraid to speak her mind, she has their best interests in mind and is always willing to offer her support.
Although she usually has good intentions, Rosa tends to cause problems or make things worse. Though she possesses similar qualities and ideas to Tsuruko, such as helping others when needed, she is a daring person who will rise up to any challenge and show that she is not a pushover. She is also generous and altruistic, as she is willing to fight for the sake of her friends and for those she considers her family, including underprivileged children that she helped raise. Though occasionally portrayed as comic relief, she is essential to the plot and the series' overall theme. She is an enthusiastic warrior, who claims using magic is about fighting to help people you love.
Rosa has a strong admiration, and an albeit fan-girlish personality towards Tsuruko, since she knew that Tsuruko is the last member of the Sejren Clan, and even refers to Tsuruko as the "crown jewel" of Earth Land. Rosa treats Tsuruko with the utmost respect and is eager to do things for Tsuruko that will please her, such for Tsuruko as new class representative of their class. She tries to cheer up her friends when they're down, and see the bright side of things, but her bubbly personality is a façade to hide her fear and guilt. Despite this, she is very suspicious and stubborn, and has a fear of clowns due to an incident on her fifth birthday.
Interestingly, Rosa is no mere high school student. Four hundred years ago, Rosa was a resident of Hargeon; and during the Human-Dragon War, she lost her family at the hands of the Everlasting Darkness Dragon; after meeting at an orphanage, Rosa and a young man known as Tenchi Sejren became friends; and Tenchi decided to become a dragon to protect Rosa and their home and Rosa tagged along. By being imbued with the power of dragons, Rosa and Tenchi were granted the power of Ragnarok and given mission to destroy the Source of Magic.
In the war's climax, Rosa was too scared to use the power of Ragnarok, so Tenchi became the Tyrant Dragon Vritra alone, but only scarred the shell of the Source of Magic. Taking pity on the people of Earth Land, the Exalted One intervened and crystallized Rosa and Tenchi before they could finish the job. The crystallized forms of Rosa and Tenchi were placed within the Vestige, which was taken into the Source of Magic in the war's aftermath.
Four hundred years later, Rosa and Tenchi awaken from crystal stasis. Rosa has lost the memory of their previous goal and her own dragon form; to keep more people from getting hurt, Tenchi pretends he has as well, then later takes on the burden of transforming fully into Vritra to spare his old friend the guilt and pain. Although Tenchi's dragon power is scorched and unchanging, Rosa's dragon power is still active. Tenchi is unwilling to stand by and watch Rosa become the Berserk Light Dragon, and vows to complete their mission; wiping her memory as he used Compact Regression upon her, Tyrant Dragon Vritra takes up an entirely new identity, to change the world for Rosa's sake.
Rosa herself was left wandering the lands, in search of the answers to her past. However, upon meeting Raike Sejren, she suddenly realized who she was—and what her old friend has come to, all in the pursuit of fulfilling a promise. Determined to stop him, Rosa fabricated an entirely new personality—that of a clumsy and ditzy teenage girl, in order to find Vritra and end him by her own hands; to save him from falling further into darkness.
After being separated from Tenchi, Rosa went through a lot of research. She created an artificial Hellion called Sagittarius while placing it inside her soul, which not only gives her the ability to turn into the demon, but also grants her infinite magical energy. She became the leader of the Hellion race, whom she uses as pawns as to progress her plans to find Tenchi once more and take him down for good.As Joker, Rosa orchestrated the sacrificial ritual performed on the day of a solar eclipse, where many humans were captured and forced into despair. However, after many humans failed to preserve their hope and sacrificed, giving birth to Hellions, a youth managed to hold her inner Hellion, keeping her alive but as she was about to be attacked by Lizardman, Giselle Mercury morphed into the Phoenix Knight and saved her as she entrusted the Phoenix Driver to her, enabling her to fight the Hellions; this youth was Tsuruko Sejren.
Vort Grenade (ボルトグレネード, Boruto Gurenēdo): Vort Grenade is the name of Rosa's greaves; they are classified as "Supreme Velocity Flame Shoes". Vort Grenade's design are mainly white, with black heels and soles, and what seems to be a red strip of metal lines the bottom of each greave—along the sides of the greaves are numerous gems encrusted within the stainless steel of Vort Grenade. The strip at the bottom of each greave has a spot where the red has been scratched off, as a sort of "battle scar". The bottom of each greave is black, and has a pattern of small "jets" which Rosa uses to propel herself forward. The shells initially wrapped around it are red and orange. Each magazine consists of 12 shells, giving 24 shots in total when both greaves are fully loaded. Whenever Rosa is running, her movement creates the illusion that she is skating. This is because the jets on the soles of Vort Grenade propel her forward at a constant pace, but she moves as if she is simply skating along the ground; thus drastically increasing her speed. Vort Grenade is made of a devilish metal which absorbs organic material and transforms it to steel, and its techniques can be powered up by engaging the thrusters on the greaves. The greaves have small drills on each toes capable of extending during some attacks, as well as small saws allowing Rosa to cut through enemies with kicks. Additionally, Vort Grenade's offensive function seem to be rooted in creating pulses of raw kinetic energy; which is released from the jets on the soles of the greaves. They emit flashes of light resembling explosions or flames whenever Rosa kicks towards her opponent, and are capable of knocking enemies back great distances. However no solid projectiles are ever fired as evidenced by enemies being knocked back, but lacking exit or entrance wounds that would be characteristic of being shot with a solid object.
Cherion (ケイローン, Keirōn): Cherion is the name of Joker's main weapon; it is a shimmering golden bow attached to her left forearm. The design of the bow is that of a pristine gold; with several runic symbols engraved upon it. The arrows that Cherion fires are imbued with sacred light that can easily pierce and destroy goodness itself. Due to their immense power, they can usually eliminate enemies with just one hit. While normally closed, it will open if it absorbs large amounts of energy, like fire for example. Once Chirion is open, Joker can then release exponential amounts of energy arrows by drawing back a string made from the same energy and letting it loose an absurd amount of arrows all at once. These arrows are always accurate, and seem to be able to home in on their targets. Chirion can also morph into a giant golden sword which it can utilize in melee. In Greek Mythology, Chiron was a centaur, half man and half horse, who was known as a great sage among his kind; the name is a reference to Sagittarius.
Powers and Abilities
Ways of Combat
Master Hand-to-Hand Combatant: Rosa fights primarily with kicks, focusing on a form of kickboxing, a style she has derived from her special combat training, and is rarely seen using her arms or fists when fighting, very much like Tsuruko, whom she mentored in the art of fighting.
- Hyakueretsukyaku (百裂脚, Hundred Rending Kick):
Master Archer: Joker uses archery as her main form of combat. Herskills as an archer shine through most easily through accuracy, able to hit targets from a fair distance and at exactly the area she herself aimed at. Joker possesses several tricks and skills associated with projectiles, such as being able to ricochet her shots against solid surfaces, making them unpredictable, and initiating attacks from otherwise impossible angles. While she prefers exceedingly powerful blasts of magical energy, Joker is just as much of an acclaimed sharpshooter—as evidenced time and time again; even with utilizing multiple arrows, is it less likely for Joker to miss a target, unless the target themselves are notably speedy. Joker is capable of guiding her arrows to her foe at the expense of straining her mind somewhat; enabling her to perform unexpected sharp turns and move her projectiles at impossible angles to take her foes off-guard without fail.
- Apostolos (アポストロス, Aposutorosu): Apostlos is the main arrow of Joker; it is activated by Joker manifesting an arrow of light from nowhere and stringing it upon Cherion; there, she focuses her magical energy into the tip of the arrow before unleashing it; the tip of the arrow coils into spiral that can penetrate any target by creating a twisting distortion in space when fired. The arrow reaches speeds of Mach 10 on the most direct path to its target, and it will continue to pursue the target, even if parried, repulsed, or avoided, as long as Joker keeps aiming at the target. She can shoot the Apostolos over fifty times in a row, and she adds more magical power to charge the shot each time; the arrow packs tremendous explosive power; upon contact with the foe, each of the arrows release all of the magical particles that compose it—the foe's own magical pressure serves to contain and amplify the destructive power of each arrow; before warping the surface and exploding, dealing tremendous damage. Joker can fire one thousand, five hundred arrows consecutively per second.
Expert Swordsmanship Specialist:
High Magical Power: Thanks to her heritage, Rosa is in possession of an absolutely overwhelming amount of magical power. Rosa has natural control over the exertion of her magical power, keeping it contained to the point where it is virtually impossible to detect her by normal means, though the constant effort can be taxing. The presence it exudes is completely at odds with her personality; the magical energy itself is a vibrant golden, crackling intensely when Rosa focuses.
- Wild Card (ワイルドカード, Wairudo Kādo): As the leader of the Heavenly Four, Joker has the power of "Trump Card"; and because of this, Rosa can use every single symbiote power, in an enhanced form in the form of the "Wild Card". She access to all spells cast by the symbiotes, as well as those who had their eternano drained for the second Eclipse. As such, she is possibly the single most powerful character in-mid Daybreak. Spells Joker has copied use their original owner's magic circle but can boast improved power (as with Photon Lancer Genocide Shift and Lucifer's Hammer). Notably, in the latter case the spell retained Tsuruko's magic colour and Joker added an aria to the spell which its creator has never been seen to use. Via the power of the Wild Card, Joker has also demonstrated releasing fire from her hands, with strength powerful enough to tear apart a street causing steam to erupt then disappear, summoning a tornado with a small thunderstorm, move at high speeds, stealing some of people's life force and adding it to her power, reverting transformed people into base or human forms, causing people or things to combust, and the ability to make people's faces disappear and putting them in a comatose state.
- Elemental Powers: Literally meaning to "Change Molecules", this power is the sum of all of the powers of the elemental symbiotes; the capabilities of elemental manipulation include moving, altering, and mixing existing elements or pull atoms together and create one atom from many others. Joker can control the weather to induce heavy rains or blizzards, and is armed with the power to create and manipulate fire; she has control over the weather: intense sunlight, heavy rain, lightning, tornados, and freezing snow. She can summon Aqua Symbiote's Water Forms, which can deal great damage, Energy Symbiote's lasers; Weapon Symbiote's lances Blaze Symbiote's flames, and Beast Symbiote's darkness.
- Magic Drain: As the Drain Symbiote's power was stolen; it allows Joker to rapidly decrease the eternano of the area where her power is expanded; as she drains and dissipates the eternano in the environment. It is extremely effective against mages who need eternano to attack or Elemental that require it in order to exist, but it has no actual effect on creatures that are cut off from the world, such as humans who don't survive on eternano. Additionally, she can drain the magical energies from a single target; as Tsuruko in Survive Style cannot even touch her as she is capable of forcefully reverting her transformation by draining Tsuruko's magical energy and at the time, forces her out of her lair. This is all done with no more than a flick of her hand, yet the damage is so heavy that large amounts of magical energies were depleted out of Tsuruko, which takes its toll in a later fight elsewhere.
- Barrier: The main strength of the Crab Symbiote is that it allows Joker to form invisible barriers, though they can be solidified to become visibly transparent. This protects Joker from attacks from either front or back. The barriers appear to be immovable by any outside force. The barriers are strong enough to defend against even Gary's high-powered punch, which injured Gary's hand in return. Even the shock wave produced from Gary's Gary Punch, which could allegedly take down an entire fortress, could not breach the shield, nor the area behind it. The shield can also be used for offensive purposes, launching forward to create powerful forces to strike the targets. Joker is capable of applying a magic barrier on a wide scale, so no one would find her lair. However, powerful attacks like Tsuruko's Seiken-zuki are strong enough to break the barrier.
- Chains: The ability gained from the Andromeda Symbiote, this ability enables Joker to shoot long ropes of chains or manipulate existing chains; allowing her to shoot long chains from her hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects, such as trees, the ground, boulders, etc. She can manipulate the chains in any matter that she wishes. However, these chains are breakable despite all appearances. It should be noted that the chains can extend to possibly infinite reach for the sole purpose of striking her foe.
Dragon Slayer Magic
Dragon Slayer Magic (滅竜魔法, Metsuryū Mahō): A Dragon, as mentioned above, is to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest- in fact, their mortality and physical form allow them to utilize their unique Magic Origin alongside the perks that their biology normally gives them; their biological structure has been perfectly attuned to how their Factor of the Dragon functions; more specifically, since with every breath, a dragon generates energy independent from their body simply through breathing; which, through application of magical manipulation, grants them the ability to reinforce the sheer power of their own body with their signature element.
As a result of the magic's mechanics, the dragon can transform their body with features of their respective element, utilizing both offensive and defensive styles, resulting in lungs capable of spewing elemental energy, scales that grant protection against elemental energy, and nails covered in elemental energy; effectively giving them the ability to use their element in any manner that they wish alongside their bodies in combat, transforming their very form into a make-shift weapon unique to themselves, thus greatly increasing the damage of their blows in all ranges- though close-combat is where Dragon Slayer Magic usually shines. Dragon Slayer Magic has virtually unlimited customization options in regards to the element formed through simple magical manipulation- the colour, properties (not limited to but including heat, smell, and taste), and "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to the user's own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency; they are capable of utilizing the element in any way they wish, whether for offensive, defensive, evasive, or supplementary techniques- as long as they can imagine it being doable, then the sky is the limit, more or less.
A Dragon Slayer is immune to the effects of their own element, and can consume external sources of their element to replenish their strength, both stamina-wise and magic-wise. They are also naturally immune to the effects of their own element that came from both their own person and to those from other sources, but must consume it through their mouths if they are to actually absorb it into their bodies- a Dragon Slayer cannot consume the element that they produce themselves. The title bestowed upon this magic, "Dragon Slayer Magic" makes its existence quite the oxymoron- it's a magic utilized to slay dragonkind...utilized by none other than dragonkind itself. However, it is not a title born from hypocrisy- the sheer power of a dragon enables it to wipe away an entire continent in the blink of an eye, leaving naught but sadness and ruin as the dust settles- it is partly because of this immense power that humanity feared and revered these draconian beings. Thus, it was well known that their power was leaps and bounds above any other kind- and no other kind of power existed in this world- that only a dragon could defeat another dragon; a classic case of "takes one to kill one", hence the name of "Dragon Slayer Magic".
- Gekirin (
降臨の逆鱗, Gekirin lit. Advent of the Imperial Fury): Gekirin is a peculiar ability which can be accessed by any and all of dragonkind; it is the ability to become stronger through harvesting the blood of their enemies. Gekirin is perhaps the power that burnt their presences into the minds of humanity even before the Dragon Civil War- but after which, it was soon forgotten as their Dragon Slayer Magic took prominence over it. The Imperial Wrath stems from a difference in how dragonkind was seen from two different continents- in the west, dragons were considered monsters, in the east, dragons were a god-like existence; but even so, they had a rather terrifying defect- out of the eighty-one Dragon Scales, a single scale is inverted; digging into their skin, while normally it's something that can be brushed off, if this irregular scale is so much as touched, then a dragon would immediately lose their already ferocious temper, flying into a rage which seems impossible to calm- this resulted in the dragons receiving a rather noticeable boost in power, enabling the dragon to greatly increase their own power through simply killing somebody of supernatural origin. By their own claim, they will continue to grow stronger the more that they kill, regardless of what form the life actually takes—however, it will not work if they kill humans who are not users of Slayer Magic; as the Gekirin has an aversion to the magical energy of human bodies. Interestingly, the Gekirin works in order to increase both physical and magical power—upon landing a kill, the dragon's Magic Origin, their Factor of the Dragon absorbs their victims' energy into their dragon scales, absorbing the diminishing magical power of those who they kill by breaking it down into simple eternano, allowing them to use their mastery over their magical energy to command the eternano into their Factor of the Dragon, which finds its way into their body and enhances it, increasing their physical strength while the remaining eternano will be sent into their Factor of the Dragon subconsciously, increasing the quantity and intensity of the energies produced by their Dragon Slayer Magic and draconic-related powers. Interestingly, the Gekirin will only raise the dragon's power by twice the amount for every twenty kills, as to prevent them from becoming overly powerful, but it is noted that the changes in power are permanent, with their power only rising and rising. Effectively, the Gekirin drains the life out of everything that the dragon's claws, fangs, tail, wings, and the rest of its body comes into contact with, turning living organisms into dried husks of their former selves and devastating the environment. The Gekirin will not be activated by indirect damage, such as through a projectile spell—the user is required to strike the enemy down in close-combat in order to engage it; the Gekirin is said to be capable of enabling the dragon to devour the souls of opponents that they kill. Once enough power has been gathered, an extension of Gekirin becomes available for the dragon to harness.
- Outrage Mode (
反旗の逆鱗, Autoreiji Mōdo lit. Imperial Fury of the Revolt Banner): Outrage Mode is the expansion of the Gekirin power – it is the idea of "fury empowering this already fearsome existence" taken to the extreme. As the dragon slays more and more opponents who foolishly continue to attempt to oppose them in the hopes of worldwide recognition, bravery, or just plain stupidity, this scaled creature gains more and more power, with their bodies becoming soaked in the blood of their enemies while the arcane energies of their felled foes seep into their Factor of the Dragon. These energies, after a while, begin to affect the dragon's body, with the dragon absorbing more and more magical energy into their Factor of the Dragon through the inverted scale, causing an evolution that results in the dragon's appearance and attributes changing, making it significantly stronger than it was before, transforming into an expansion of their current form- a temporary evolution of sorts. Despite the extreme modifications to the dragon's bodies, their consciousness remains unchanged. After undergoing transformation, the dragon gains various additions to their form, such as armour or weaponry- or their body may just change completely to the point of being unrecognizable. A dragon can only stay in their transformed form until their energy is depleted, and if a dragon does not absorb enough magical energy needed to maintain the form, it will not be able to retain that form for long and revert to their previous form in a matter of time. Because of the Gekirin and the Outrage Mode, it was known that people would warn others to simply stay the hell away from dragons as once their rampage had ended, entire maps had to be redrawn. The name of these powers, Gekirin (逆鱗, Imperial Fury), can be translated to mean imperial wrath or the wrath of one's superior, and appears in the idiom 逆鱗に触れる gekirin ni fureru, which means to infuriate one's superior. Additionally, term "Reverse Scale" (逆鱗, Gekirin), usually refers to a dragon scale growing in the opposite direction in Japanese and Chinese mythology – it is one particular scale out of eighty-one scales covering the body of the dragon. This scale, unlike others, is inverted. It is said in Japanese legends that if one were to touch the dragon’s gekirin, it would result in the wrath of the dragon.
- Outrage Mode (
Lunar Dragon Slayer Magic (月の滅竜魔法, Getsu no Metsuryū Mahō) is a Caster Magic, Lost Magic, Slayer Magic, and lastly as well as most obviously, a Dragon Slayer Magic that revolves around the element of moonlight as well as many other aspects of a moon, including its gravity and the effects it has on planet, reflective surface, time-keeping, etc; but mainly, the silver light that reaches the planet from the moon is the focus of what the caster creates, consumes, and manipulates.
Lunar Dragon Slayer Magic is considered an oddity among forms of Dragon Slayer Magic in that it is not taught per-se, but rather, it is obtained through the process of evolution that's achieved by a Water Dragon Slayer Magic interacting with the immeasurable might of Photon Dragon Slayer Magic, the so-called strongest form of Dragon Slayer Magic harnessed by the Dragon of Dragons, resulting in the combination of water and light to recreate the power of one of the largest natural satellites in the solar system; it is only utilized by Berserk Light Dragon Indra.
A Dragon is to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest. The dragon who passed on this magic to the user actually created a magical change in how the body's Magic Origin functioned, therefore causing their body to possess the magical powers of a Dragon - otherwise known as Dragon Slayer Magic. Continuing with this process, the user's magical power acts alongside the energy of the body in order to catalyze a variety of bodily processes when younger, therefore allowing the morphing of their physiology to a point where the user has adopted some physical traits, as well as the element, from the said Dragon. In this case, the dragon who taught the user was a Lunar Dragon, which granted the user the ability of moonlight manipulation, Dragon-style.
In the case of the Lunar Dragon Slayer Magic when used by a dragon, the Lunar Dragon takes blatant advantage of the fact that their mortality and physical form enables them to utilize their unique draconic Magic Origin alongside the perks that their biology normally gives them; their biological structure has been perfectly attuned to how their Factor of the Dragon functions; more specifically, since with every breath, the Lunar Dragon generates energy independent from their body; which, through application of magical manipulation, grants them the ability to reinforce the sheer power of their own body with their signature element- in regards to Lunar Dragon Slayer Magic, this results in the caster utilizing their magical energy to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon, manipulating these lunar energies in a similar manner to Light Magic or how Solar Dragon Slayer Magic does the same to solar energy.
Effectively, activation of this arcane power bestows upon the user of Lunar Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body moonlight and associated powers to their fullest extent- they have absolute dominance over anything considered "cold", "light", "lunar energy", and everything related to and dwelling within all three aspects which compose this Dragon Slayer Magic's element. As a result of the magic's mechanics, the user of this magic can transform their body with features of moonlight to mimic the Lunar Dragon, utilizing both offensive and defensive styles, resulting in lungs capable of spewing lunar rays, scales that grant protection against moonlight and harmful effects that have to do with the moon, and nails covered in moonlight; effectively giving the user the ability to use the energies associated with the moon in any manner that that they deem suitable alongside their body in combat, transforming their very form into a make-shift weapon unique to themselves, thus greatly increasing the damage of their blows in all ranges- though close-combat is where the Dragon Slayer Magic usually shines, as the magic massively bolsters the power of their unarmed blows, empowering their physical attacks with wakes of destructive moonlight which wreaks naught but havoc on anything and everything that they come into contact with. By invoking a similar process to Crystallos Forge of Crystal Dragon Slayer Magic and Photonic Forge of Photon Dragon Slayer Magic, the caster is capable of using Shape Transformation on their moonlight as to forge it in the shape of constructs, which can be utilized in various manners in a similar manner to Molding Magic, these tools and familiars used for offense and defensive maneuvers to keep the opponent on their feet.
Something that should be taken into consideration is that not only does the moonlight produced by these arcane powers possess qualities that make them colder than normal forms of light to the point that the energy produced could be considered akin to a Unison Raid between Light Magic and Ice Magic, stemming from the obvious fact that in daytime, the temperature felt on the planet is relatively high, even in winter (at least in comparison) while at nighttime, the temperatures are known to be much colder, not displaying White Dragon Slayer Magic's power of doling out justice to those whom deserve karma nor Photon Dragon Slayer Magic's high-density photonic energy that annihilates anything it comes into contact with, but rather, the moonlight released by Lunar Dragon Slayer Magic instills a low temperature within the atmosphere as spells are being cast and unleashed, causing a slight cooling resonating effect that spreads out for several miles as to affect ambient mundane and supernatural particles in the vicinity, also cooling them down while converting them into photons, allowing these newly transformed particles to be used for even more Lunar Dragon Slayer Magic spells; not only this, these cold beams are able to induce a shivering sensation in anyone within the vicinity as well as freeze opposing spells solid. When the caster attacks an enemy with the moonlight of this magic, the sense of cold produced is on a lower temperature than almost any other form of Elemental Magic with the exception of the actual element of ice such as Ice Dragon Slayer Magic; the release of lunar energy accompanied by the stirring of super-cold air that induces a peculiar cold front effect which momentarily replaces the warmer temperatures of the immediate vicinity with a cooler one, allowing for a greater manifestation of moonlight than normal.
In a similar manner to its sister magic, Solar Dragon Slayer Magic, Lunar Dragon Slayer Magic, while it mainly revolves around the manipulation, creation, and absorption of moonlight, possesses various other properties that help its claim to be not just "moonlight" but "the moon itself", with these effects derived from various properties that the presence of the moon instills upon the planet. Indeed, as the moon is the brightest object in the sky, right after the sun, the prominence of the moon in the sky and its regular cycle of lunar phases have made this celestial object an important cultural influence on language, calendars, art and mythology. The Moon's gravitational influence produces the ocean tides, body tides, and the minute lengthening of the day. The Moon's current orbital distance, about thirty times the diameter of Earth, with its apparent size in the sky equivalent to that of the sun, enabling the moon to cover the Sun nearly precisely in total solar eclipses. The Moon and its lunar cycle are associated with the emotions, madness (lunacy), subconscious and dreams, fertility (especially female one), blood, illusions, transformation, intuition and repeating cycles; in the case of Lunar Dragon Slayer Magic, these associations are capable of being manifested property-wise ever-so-slightly if the caster wishes it, allowing a great deal of customization in terms of their attacks.
Due the fact that the tides on the planet are mostly generated by the gradient in intensity of the moon's gravitational pull from one side of the planet to the other in the form of tidal forces and as such is associated with the classical element known as water, the user of Lunar Dragon Slayer Magic is capable of affecting all sources of water from low-level magics such as Water Magic to higher-tier arcane powers the likes of Water Dragon Slayer Magic, with their moonlight not only diverting and dissipating these aquatic powers but also piercing through their compositions by the way of the emission of a variety of frequencies; the number of occurrences of a repeating event per unit time from the lunar energy produced by their magic that the user either gathers or emulates from their being if the enemy's attack were to collide with the moonlight; also, because of these properties, the caster can integrate lunar water, which is water that is present on the Moon, into the attacks of their Lunar Dragon Slayer Magic, allowing them to create, shape and manipulate these waters alongside their moonlight to produce a variety of effects. Through this aspect manipulation, the caster is able to integrate the phenomena of moon dust, the fine fraction of the regolith found on the surface of the Moon, and are composed of various types of particles including rock fragments, mono-mineralic fragments, and various kinds of glasses including agglutinate particles and volcanic and impact spherule; the properties can differ significantly from those of terrestrial soil into their attacks, causing their spells to become accompanied by moon dust particles which can not only increase the power of their spells by manipulating the density, speed, and sharpness and reinforcing the hardness of the moonlight to add more strength and durability to their strikes, but also manipulate these grains rather minutely alongside the moonlight produced by Lunar Dragon Slayer Magic, focusing upon the silicon particles saturated upon the moon and directing it in accordance to their willpower, each moon dust particle possessing a high degree of sharpness to the point that they effectively function as microscopic blades of grain that can rend alloys in twain and strip flesh from the bones of a human – the addition of moon dust into their arsenal also allows them to induce granulation in order to transform anything their blows come into contact with through the cutting and shredding capabilities of the moon dust into, well, more moon dust, ranging in size from relatively rough to fine dust which is then added to the already collected sum of moon dust – once enough moon dust has been gathered, it automatically shapes itself into a permanent asymmetric moon dust cloud that resembles the one that exists around the Moon, created by small particles from comets.
Not only this, the moon has an exceptionally low albedo, giving it a reflectance that's only slightly brighter than worn-out asphalt, but even so, it's still the brightest object in the sky – the reason for such is due to the opposition surge brightening its rough surface with many particles as to enhance its luster when illuminated from directly behind the observer; at quarter phase, the Moon is only one-tenth as bright, rather than half as bright, as at full moon. This, in battle, allows Lunar Dragon Slayer Magic to possess properties that are akin to Defenser Counter and Reflector, with each and every one of the caster's spells instantly returning everything that has even the slightest trace of light back to sender at twice the speed and force, meaning that with only a few exceptions, it's damn-near-impossible to stop a Lunar Dragon Slayer Magic spell once its activation sequence has been completed and it's ready to be cast. The defensive capabilities of Lunar Dragon Slayer Magic eclipse the likes of uncategorized spells such as Defenser as well as full magics like Barrier Magic, Reflector, Shield Magic, Defense Magic, Maximum Defense Seal, Jutsu Shiki, in addition to negation-type magics similar to Dispel and its spell Moon Drip, Nullification Magic, and many more such as the Requip armour Adamantine Armour and its Adamantine Barrier, with the force and scope of Lunar Dragon Slayer Magic's protective abilities effortlessly surpassing Fairy Sphere. The moonlight projected by this magic not only has the effect of reducing the temperature of the vicinity, but it also reduces the energy of the eternano and kinetic forces of anything that it comes into contact with to its lowest point as to completely negate any level of threat that an opposing spell no matter its tier or power, the spells instantly dissipating upon reaching the moonlight released by Lunar Dragon Slayer Magic, fragmenting into innumerable particles and scattering to the winds harmlessly. The tensile strength of the moonlight emitted by the magic is capable of being focused into beams or wakes, but given its godlike defensive capabilities, it is near-constantly projected in the form of hard barriers of silvery light that can be molded through the caster's thoughts into various shapes, properties, and sizes in accordance to the situation, causing the defensive properties of this magic to be almost infinitely adaptable – though it can also be released as an aura of moonlight that is barely visible and possesses the usual effects of Lunar Dragon Slayer Magic; each transformation that the defensive moonlight undergoes is induced by the caster's mental commands alone, with no real need to pump any magical energies into its composition to alter their shape and size. The forms that the moonlight projected by Lunar Dragon Slayer Magic range from relatively simple forms to far more complex manifestations- the caster can change these defensive lights into rectangular planes, cylinders, globes, domes, cones, and many more- it should be noted that the complexity of the shape the moonlight takes upon is limited by the caster's ability to mentally visualize a particular form and keep it in sharp mental focus: with the smallest force projection they can visualize and maintain the visualization is the size of a marble; in contrast, the largest solid force projection they can visualize and maintain is about one hundred feet in diameter. Small objects at high speeds become missiles; large objects at slow speeds become battering rams, and the caster can make these objects grow or shrink as desired.
The caster is capable of changing the force of the impact of the defensive forces released by the magic and speed of its projection- by compressing moonlight to its utmost limit while accelerating its projection speed to the fullest extent, the caster is able to launch their barriers as lasers of a sort which are capable of piercing through anything and everything that gets in their way, never stopping moving in a straight line until the pseudo-laser makes contact with something the caster has designated as their target. Adding to the versatility is the fact that the caster has displayed the ability to grant successive layers of the defensive powers the ability to harness the properties of different forms of the moon's power, either all at once or by one layer at a time, allowing for almost innumerable combinations to surprise the foe no matter what they throw at the caster. The defensive powers of Lunar Dragon Slayer Magic is difficult to pinpoint in regard to size and area-of-effect, as it is horribly inconsistent, but there is one certain thing—when an attack attempts to breach the moonlight's defenses, nine times out of ten, the attack will fail. Of course, through the symbolism of the moon as a source of healing, the caster is able to rejuvenate their fatigue and regenerate from their wounds, either focused upon themselves by using lunar elements or the power of the moon itself in a similar manner to Healing Magic, meaning that the user can serve as a White Mage (白魔道士, Shiromadōshi, White Magic Adherent) of sorts; indeed, the user is quite possibly one of the best healers around. The healing power granted by it is extremely high, having been described as effortlessly capable of healing wounds inflicted by a real Dragon. Concretely, it was enough to almost completely cure most injuries it was used on so far, and to nullify the effects of powerful poisons such as standard Poison Magic and even Poison Dragon Slayer Magic, and is capable of restoring the body internally and externally including a patient's fatigue and body stress, something made more formidable by the fact that healing magic is long-lost, and believed to be nonexistent anymore. In addition to healing, Lunar Dragon Slayer Magic can also grant support in battle, by boosting allies' physical prowess, resulting in this magic working in a similar manner to Sky Dragon Slayer Magic's 'buff' spells such as Troia, Vernier, Arms, Armor, Re-Raise, Deus Corona, and Deus Eques, plus all of their derivative spells, albeit vastly superior to the former as the caster can target anyone or even multiple people at once within a thousand kilometer radius and then heal them and/or boost their physical capabilities twentyfold with a single thought, the properties of Lunar Dragon Slayer Magic constantly drawing power from the moon even when it isn't in sight in order to assist the power of their status buffs and healing abilities and remove any enormous amounts of magic costs while doing so.
The Moon has an atmosphere which is more or less a tenuous layer of gases as to be nearly vacuum, with a total mass of less than ten metric tons; more specifically, nine point eight long tons and eleven short tons. This not only allows the caster to adapt to the vacuum unaided, but also withstand atmospheres such as heat intensity and any poisonous chemical elements, radiation, strange gravity, and of course, a lack of the air, resulting in the user of Lunar Dragon Slayer Magic being completely immune to the effects of Airspace, a powerful magic that can suck the magical energies out of its targets. Going further, by attuning this adaption to the moonlight produced by Lunar Dragon Slayer Magic, the user's attacks can take upon the properties of vacuum, the atmospheric region devoid of physical matter and energy; as air molecules exist within what would be an otherwise empty space, the user can twist the region of vacuum through their moonlight in order to manipulate air, creating winds of varying levels including tornadoes and hurricanes, reject air to create vacuums and air blasts, defending the caster against fire-based magics and Sound Magic as both arcane powers require atmospheric air as a medium to function. While the magnetic field that's produced by the moon is very weak in comparison to the magnetic field of the planet, with an external magnetic field of about one to one hundred nanoteslas, less than one-hundredth that of Earth, the user of Lunar Dragon Slayer Magic is still able to integrate traces of Magnetism Magic into their attacks, allowing the moonlight produced to draw objects towards the spells, thus increasing the chances of dealing severe damage, or repulsing them away to produce a greater effect. Additionally, the moon's gravitation is much lighter than that of the planet's, granting the caster a dramatically enhanced agility and speed that's even faster than the likes of High Speed and Slowing Magic.
However, even with all of these fantastic properties taken into consideration that the caster is capable of unleashing simply through the manipulation of moonlight, it should be clearly defined that in the case of more out-there traits of the moon such as using it's importance to many ancient cultures in measuring time in order to perform a variant of Time Magic, such a thing is downright impossible due to a number of factors, the most notable of which is that Slayer Magics cannot harness 'aspects' of a world, such as time and space. As with most Slayer Magics, Lunar Dragon Slayer Magic has virtually unlimited customization options in regards to the moonlight formed through simple magical manipulation- the colour, properties (not limited to but including heat/cold, smell, and taste), and "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to their own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency. In its normal state, Lunar Dragon Slayer Magic seems to have a "blasting" effect to it, each and every one of its attacks seemingly causing damage that can just bust anything it comes into contact with into pieces alongside the user's power given a corporal form in their element. In addition, the user can consume external sources of light to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to all types of light-based attacks, due to their capability of nullifying light-based attacks by sucking them in and eating them; the consumed light also seems to possess a different "taste" according to its "quality". However, the user can't eat their own moonlight, or things transmogrified into moonlight by themselves in order to reinvigorate themselves; though unlike other types of light-based Slayer Magic, a user of Lunar Dragon Slayer Magic is capable of absorbing any trace of light in the immediate vicinity no matter if it's artificial or natural, and/or use the correct reactions in order to produce moonlight continuously.
The powers of Solar Dragon Slayer Magic and Lunar Dragon Slayer Magic do not only respectively embody the sun and the moon, but they can be said to be an apotheosis of what's known as the shield and spear paradox, a contradiction that's a form of the omnipotence paradox, which is a simple demonstration that challenges omnipotence: "Can God create a stone so heavy that even God is not strong enough to lift it?" The shield and spear paradox is essentially what occurs when an immovable object meets an irresistible force, resulting in the effect coming up because it rests on two incompatible premises: that there can exist simultaneously such things as irresistible forces and immovable objects. Following the philosophical book, Han Feizi, where a man was attempting to sell a spear and shield, and when asked about the quality of both, he answered that the former could pierce any shield and the latter could defend against all spear attacks; yet, he did not have an answer as to what would happen if the two were to collide. The "paradox" is flawed because if there exists an irresistible force, it follows logically that there cannot be any such thing as an immovable object and vice versa – this represents that Vritra and Indra will always be in conflict until the cycle of revenge is broken by an outside force greater than irresistible and immovable. As the Immovable Shield, Lunar Dragon Slayer Magic has defensive and supplementary properties beyond anything else that could be considered a supernatural power yet does not break the laws of the arcane, providing healing greater than the most skilled of Healing Magic wielders and protective capabilities that effortlessly surpass the likes of Fairy Sphere, defending the caster against anything with no exceptions. The two celestial-embodying powers that were forged to slay dragonkind properly countering each other, it's said that if met on the battlefield, the sun and the moon colliding would result in an apocalypse; even further, if the Berserk Light Dragon or the Tyrant Dragon were to obtain the power of their counterpart and combine the might of the sun and the moon inside of their bodies in a Dual-Element Dragon Mode, it would give birth to an immeasurably vast power that's akin to the creation of the universe, the big bang.
- Luna Erga (
月竜の咆哮, Runa Eruga lit. Lunar Dragon's Roar): Luna Erga is a Lunar Dragon Slayer Magic spell which grants the caster the ability to release a concentrated beam of lunar energy from their mouth. Luna Erga is the hyperresonance ability of a dragon, attuned to the element of moonlight – as such, it obviously works best with Lunar Dragon Slayer Magic. When performing Luna Erga, the user utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user utilizes their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon. Once this is done, in order to unleash the magical energy, the user utilizes the Dragon Cords (竜帯, Ryūtai), a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously, resulting in a massive blast of energy spewing forth from their mouth towards the target; in the case of Luna Erga, which, of course, as its name would suggest, is based around moonlight; this has the effect of the Dragon's Roar being unleashed in the form of a silvery crescent wave of moonlight that travels across the earth like a shark's fin, rending through the solid surface – however, Luna Erga can be fired through the atmosphere without harnessing the earth as a medium in any way. This crescent of moonlight barrels forward, travelling great distances at breakneck speeds beyond human reaction time; its destructive power obliterates any and all obstacles in its path as the crescent of moonlight continuously expands through a never-ending absorption of any and all sources of light, whether artificial or not, in the immediate vicinity, adding to its might, size, and speed; thanks to the cold properties of Lunar Dragon Slayer Magic, while in motion, Luna Erga induces a reduction in temperature for everything that it comes into contact with while freezing opposing spells. The velocities at which Luna Erga allows it to impact upon the opponent's vulnerable frame in the blink of an eye with a precision and launch speed comparable to the speed of light itself, contact with the user's target results in the release of shockwaves which radiate outwards and are strong enough to bust anything they propagate across to shreds, spreading out over a fair amount of distance as to enhance the area-of-effect of Luna Erga; Luna Erga is powerful enough to strike multiple enemies and even two adjacent foes simultaneously; violently pushing the intended opponent and objects around them away from the user with overwhelming blunt force. The whiplash of the attack can be quite huge, usually blowing apart anything behind the user at the time of attack, commonly leaving a crater in the wake of firing. While it penetrates any defensive measure taken against it, Luna Erga will "fizzle" out after a certain range, but if charged to the maximum, it can hit twice, and will continue to fly without fading; the trajectory of the moonlight crescent can be altered, allowing the user to strike more than one opponent.
- Luna Erga – Scattershot (
月竜の咆哮・光散月鳴, Runa Eruga –Sukyattāshotto lit. Lunar Dragon's Roar – Shining Diffusion Moon Cry): Luna Erga – Scattershot is a variant of Luna Erga where multiple rays of moonlight are launched towards the target simultaneously, blasting a multitude of opponents or focusing on a single target. But in any case, when performing Luna Erga – Scattershot, the caster firstly inhales ambient eternano within their atmosphere into their mouth, adding their own magical power into the mixture to induce the usual fusion of eternano and magical energy while attuning it to their element of moonlight – the speed at which the moonlight swirls around in their jaw serves as a propellant to the moonlight, charging it up for the briefest of moments. Once the charging phase has been completed, the user unleashes a mighty roar that unleashes an enormous amount of silvery light as the moonlight that they generated takes the form of a large sphere, compressing the moonlight of the roar into the silver orb as to add the property of scattering to the howl of moonlight. With a single mental command, the caster forces the orb of moonlight to explode violently, causing the swirling and shining sphere to detonate and break off into the form of a cascade of shining silver beams that are reminiscent of shooting stars, erupting in a fanned out manner. These silver bolts are not only capable of going through walls - coupled with the fact that there are nine of them, providing a decent range - but they are also capable of destroying most enemies in one hit as they lock-on to their opponents no matter their position, chasing after them at incredible speed; they possess tremendous force and are touted to chase their foes to the ends of the earth, no matter where the foe is standing, even if they possessed high speed, as they would catch their foe eventually. The shooting stars can move at impossible angles that always manage to reach its target; they will always change their path around any obstacles or pierce through any wall in order to reach their target. As they move though the atmosphere, they gather and condense stray magical particles upon their forms to increase in speed. They can dodge obstacles in their way, unless it is not physically possible, never ceasing their hunt until they catch their prey. Foes are thus bombarded by a barrage of beams which inflict heavy damage, striking them in rapid succession; even if the opponent is in midair, the spam of silver rays will travel towards them, constantly hitting with full force. While individually, each beam fired from Luna Erga – Scattershot is only a fifth of the original Luna Erga's strength, together, they all add up to the exact power of the true Lunar Dragon's Roar.
- Luna Erga – Condenshot (
月竜の咆哮・集束砲号, Runa Eruga –Sukyattāshotto lit. Lunar Dragon's Roar – Focused Ordinance Edition): Luna Erga – Condenshot is a variant of Luna Erga where the caster fires a compressed blast of moonlight that expands outwards into a swirling dome of shining destruction upon impact with a surface. When performing Luna Erga – Condenshot, the caster firstly inhales ambient eternano within their atmosphere into their mouth, adding their own magical power into the mixture to induce the usual fusion of eternano and magical energy while attuning it to their element of moonlight – the speed at which the moonlight swirls around in their jaw serves as a propellant to the moonlight, charging it up for the briefest of moments. Once the charging phase has been completed, the user compresses the enormous roaring wave of moonlight about to be released upon their foe into a much smaller form- at this point, the caster unleashes a mighty roar that spawns a downright miniscule sphere of moonlight from their maw – this miniature pulsating orb is exceptionally faster than most variants of the Luna Erga, as it contains every ounce of moonlight manifested during the charging phase of the spell compacted within its existence, allowing it to move at speeds even beyond most other Lunar Dragon Slayer Magic spells; the orb shoots towards their opponent, impacting before they can even react in accordance – upon contact with a solid surface, all the shining energy compressed into the Lunar Erga – Condenshot decompresses, expanding outwards quite suddenly and swiftly, erupting in the form of a gigantic sphere of glittering moonlight that forms a negative space, where everything inside the blast radius is devastated, while nothing outside of it is even touched; but even so, existences which are affected are rent asunder through both the intensity of the moonlight that composes the dome of annihilation and the serial of shockwaves released through the sheer force of the impact of Luna Erga – Condenshot upon the solid surface. Luna Erga – Condenshot is best used while airborne, as from there, the caster has a wider choice of where they want the dome of glittering moonlight to form with the spell.
- Luna Erga – Scattershot (
- Glorious Spike (
月竜の月牙, Gurōriasu Supaiku lit. Lunar Dragon's Moon Fang): Glorious Spike is a basic Lunar Dragon Slayer Magic spell that is the light-derived equivalent to other single-strike close-range Dragon Slayer spells; effectively, Glorious Spike allows the user to imbue their leg with moonlight and strike forward with an ultra-fast kick that possesses incredible power and leaves large wakes of moonlight in the arc of the user's strike. In any case, when performing Glorious Spike, the caster focuses before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon, all focused around one or more of their legs. From here, the caster shapes this moonlight in the form of a sphere that's compressed around their foot, giving off the resemblance of their leg simply becoming immersed in moonlight, shining brightly as to illuminate the vicinity and cause those who gaze upon the user to look away out of fear of going blind. Once this process has been completed, the user begins the true attacking portion of the spell as they thrust their leg forward and swinging their foot in front of them from ground level to head level at maximum height, via swinging their leg inward, striking towards the enemy at a speed left unequalled, theorized by some to actually be the speed of light- it truly seems as if the user has used the moonlight gathered upon their leg in order to extend their leg and strike their opponents at a longer range; the strike immediately reaches the opponent's body first, which from that perspective seems "zoomed in." The user can increase the striking reach of their foot by 'charging up' by means of first repeatedly swinging their kicking leg around before using the spinning force to both engulf the leg in moonlight to its utmost limits, and to maximize the hitting power. The moonlight compressed upon the user's leg has an intensity that sears the opponent upon impact in conjunction with dealing sheer blunt damage, and the velocity that Glorious Spike is cast is intense to a point that even the slightest of movements travel at speeds faster than anyone, even those with clairvoyance, cannot predict. It is one of the user's most powerful blows; mostly because of it's "multi-hit" feature which doubles the damage as the moonlight condensed upon their foot spreads out onto the opponent at the moment of contact, swirling around them in a powerful spiral, creating a grinding drill effect that blasts into the opponent, inflicting major damage and launching them far away, creating an impact which is powerful enough to propel the unlucky recipient several meters away. Glorious Spike is capable of being utilized in many manners, such as a normal one hundred and eighty degree roundhouse kick, a three hundred and sixty degree roundhouse kick, which is used to surprise opponents who attempt to attack the caster from behind, and a flying side kick.
- Extension: Moonlight Barrage (
追加攻撃・朧鼬彗星脚, Ekusutenshon: Mūnraito Barāji lit. Additional Attack: Moonlight Assault Comet Leg): Extension: Moonlight Barrage is a Lunar Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Glorious Spike spell and a retooled version of the Dragon Slayer's Secret Art known as Moonflower: Moonlight Assault which Rosa used as her main finishing attack for a while – Extension: Moonlight is a single-move combo-type attack where the caster unleashes a powerful flurry of kicks towards their target with their feet engulfed in moonlight, creating a piercing effect that involves moonlight shredding the enemy after each subsequent contact. When performing Extension: Moonlight Barrage, the caster focuses before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon, all focused around both of their legs, with the moonlight becoming visible through the sheer amount of magical energy there is, which intensify exponentially to the point that it appears that it has taken upon the form of a dragon's head. The high concentration of moonlight produces a sound that is similar to that of a scream of an dragon's roar. There, the caster suddenly makes the position of the stars of the dragon constellation, before letting fly with a furious onslaught of over one hundred kicks towards the opponent, striking at a speed beyond the sight of the untrained eye; as the user fuels more and more of their moonlight into the attack, more kicks may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The kicks land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the kicks surrounding the user resemble actual comets, bombarding the opponent relentlessly as the moonlight focused around their legs unleash their full might as to instill a penetrative effect that rends all forms of protection in twain while lacerating the opponent's body –the sheer force of Extension: Moonlight Barrage is capable of rendering the impressive defensive capabilities of an Iron Dragon Slayer's Iron Dragon Scales completely null and void and destroy an entire large-sized building; at its strongest point, Extension: Moonlight Barrage is capable of shattering a Gold-level Celestial Spirit to nothing to atoms and even a producing a force to rival that of the Celestial Spirit King's Meteor Blade attack.
- Extension: Moonlight Barrage (
- Moon Drip (
月の雫, Mūn Dorippu lit. Drip of the Moon): Moon Drip is a peculiar existence; while it's normally a Dispel spell, given it's connotations with the moon, this power is capable of being harnessed by any moon-based magic, including Lunar Dragon Slayer Magic – Moon Drip is a power that negates and dispels anything that the caster activates it upon. In any case, this belianese spell requires the light of the moon to react, gathering the magical energies of the moon in a single place before utilizing it to deactivate any possible spell, no matter it's power or tensile strength, albeit it requires a lot of Magic Power, as it took Lyon Vastia three years to gather enough for the spell to melt Deliora's ice. Aside from that, this spell produces exhaust fumes that crystallize and eventually create a layer in the sky, which has an unhealthy effect on Demons, as it affects their memories. However, in the case of Lunar Dragon Slayer Magic, Moon Drip functions slightly differently – when performing Moon Drip, the caster focuses before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon; from here, the caster channels the moonlight upon one of their limbs or a currently equipped weapon; intensifying the qualities of the moonlight as to have these energies serve as a pathway for the magical energy of the moon itself. Compressing the moonlight to its utmost limit, the caster then the user concentrates the particles at a single point, allowing the numerous energies to gain an edge as the aura around the point becomes a silvery purple in texture. Upon contact with anything supernatural in nature, the moon's power superimposes itself upon anything it comes into contact with, barreling through the opposing collection of eternano that composes the offending spell, causing everything else to be shoved aside into fragments of eternano, essentially breaking it into pieces, nullifying the enemy's attack and dispersing its power at the point of contact. Additionally, when performing Moon Drip, the user has a very ample radius in which the spell may be employed from; meaning that essentially, they can cast it from any angle that they wish, allowing a three hundred and sixty degree defense, but the drawback is that the user can only nullify one spell at a time, but the user can nullify an opposing attack by simply waving the assault away, or using their limbs, such as their elbow, to nullify a spell. The addition of Moon Drip into their arsenal allows the caster to strike straight through any obstacles and defenses which would give any other magician a difficult time.
- Accellight (
光素竜の光速瞬動, Akuseruraito lit. Light Element Dragon's Light-Speed Instant Movement Technique): Accellight, also known as the Wings of Light (光の翼, Hikari no Tsubasa) and constantly referred to in the narration of Daybreak as "going into lightspeed" (光速化, kōsokuka) is a supplementary ability of all light-element Dragon Slayer Magics; it allows the user to move at the speed of light, zipping around in the air at unimaginable velocities; waltzing around without any hindrances. When activating Accellight, as with all light-element Dragon Slayer Magics, the caster focuses before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon; these newly-formed lights of the moon swirl around the caster's body before enveloping their frame in its entirety. From here, the caster uses their mastery over moonlight to defy gravity by eliminating their own weight, allowing them to stay aloft in mid-air for undefined periods. At that point, by utilizing expert magical manipulation as a small "push", the user can take off at high speed with perfect timing, so the user could remain flying in the same place without any thought. When in motion while using Accellight, the user manifests a ring of moonlight upon their back which captures the winds with its thin curtain of magical particles, propelling the user and allowing them to build up speed over time as they dart through the air. Accellight, as the name would indicate, enables the user to move at a speed that nobody else can comprehend; all the user is required to do is utilize magical manipulation to serve as a kick-off point; granting them "true flight", moving throughout the air as free as a bird, or rather, in a "deeper" term, like a plastic bag in the wind. In any case, Accellight drastically augments their movements with the power of moonlight, allowing them to fly swiftly, or even shoot up vertical surfaces; moving dozens upon dozens of times faster than somebody using any form of high-speed movement spells while maintaining flight for extremely long periods of time. The user's speed appears to create up to eight doubles of themselves while in motion. These doubles are not illusory; they are moving at a speed between different positions that is vastly faster than the speed of sound. As such, were all the doubles to attack at once, it would mean that the user is attacking from all those positions simultaneously, giving them incredible destructive power. Similarly, because of this same speed, attacking the doubles would be futile as the user would have moved long before the attack even reaches them. The speed and after-images granted by Accellight allow the user to effectively dodge all sorts of multi-directional attacks. Activating this attack causes a slip stream of moonlight effect that allows the user to achieve speeds normally impossible them in any location. By charging the particles with magical energy, this allows the user an additional defensive measure as well as immense propulsion. Even if someone could detect the trajectory of their movements, it is considered to be nearly impossible to catch the user, as with their speed, the user is capable of assaulting their opponents with quick, but powerful, melee attacks – more about this is detailed below in "Starstrike Flash". The user can also enhance their already swift flight speed by riding on strong gusts of wind, and can slow or deflect falls by creating cushions of air. When used in the heat of battle, Accellight causes the user to appear as if they are simply flowing around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy, combined with their high stamina, gives the user an advantage in prolonged combat. Following Issac Newton's first law of motion, the user will accelerate indefinitely as long as they keep moving.
- Accellight – Starstrike Flash (
光素竜の光速瞬動・螺旋連撃降臨, Akuseruraito – Sutāsutoraiku Furasshu lit. Light-Element Dragon's Light-Speed Instant Movement Technique: Spiralling Serial Strike Descent): Accellight – Starstrike Flash is an extension of the Accellight light-speed movement ability; it allows the caster to charge into their opponent at the speed of light, blasting them away. When performing Accellight – Starstrike Flash, the user, while the standard Accellight ability is active, focuses their magical energies while invoking their light-element Dragon Slayer Magic's activation phase once more, utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon – these silvery lights coalesce around the caster's body while they mentally direct the stray silver lights just generated moments ago to merge with their current form, causing an orb of dark moonlight to envelop their frame, signifying the dual cosmic forces of yin and yang while spiralling golden streaks of moonlight scatter off of their body, all while gearing Accellight towards offensive measures. Now, the caster is capable of charging forward with immense force and at light-speeds in a maneuver resiminent of a flying tackle, plowing through and destroying everything in their path almost effortlessly; the force of the impact upon the user's designated opponent additionally transfers the momentum generated by the caster's movements into kinetic energy through their entire body, imparting the kinetic energies that build up with their speed into each point of impact, releasing shockwaves that radiate across the contact surface accompanied by a small explosion that can send the opponent careening across the earth. Not only this, as Accellight enables the caster to move about at the speed of light, once the user has struck the opponent even once, they have effectively locked their adversary into a cycle of hurting as they zip about, pulling off various charging attacks from all directions with the enemy unable to escape this vicious flurry of tackles. Aside from its offensive capability, as with the original, Accellight – Starstrike Flash also permits quick mobility.
- Accellight – Starstrike Flash (
- Gibbous Barricade (
月竜の障月波防御帯, Gibausu Barikēdo lit. Lunar Dragon's Impediment Moon-Wave Barrier): Gibbous Barricade is a Lunar Dragon Slayer Magic spell which involves the caster forming a defensive shield of moonlight in order to protect themselves from all sorts of harm – given that the magic is mainly focused upon defensive capabilities, it goes without saying that Gibbous Barricade is more or less the most utilized spell in the caster's arsenal. In any case, when performing Gibbous Barricade, the caster focuses before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon; in the case of Gibbous Barricade, when scattered, in the air, the repulsive forces between the moonlight generated through this magic cause them to spontaneously align; which the user can form, with magical manipulation, into a regular cubic lattice structure; this is referred to as Gibbous Barricade, which will slowly expand and scatter into the area. When photon particles are spread in large numbers in the open air or in open space, the particles disrupt metal. The moonlight also interferes with the operations of magic items due to the moonlight particles high charge which act like a continuous electromagnetic pulse on metal objects. The disruption of metal is due to the small lattice of the spell creating fringes that long wavelengths cannot penetrate, and that diffract wavelengths that have similar distance with the fringes. This diffraction and polarization process disrupts the alloys. If controlled, the particles can form fringes of different widths and further interfere with alloys and machinery; forming a barely-visible barrier of silvery light around the user, completely protecting them from incoming attacks; it can be manipulated to take the form of all shapes and sizes, such as a full-body dome-like barrier, squares, rectangles, etc- they can also be compressed and fired like bullets at the enemy, giving off the visage of lasers. It should also be taken into consideration that caster is capable of modifying any property of this spell to their desires, meaning that it can possess any property imaginable as long as it is part of traits associated with the moon, though this also results in the Gibbous Barricade variants becoming successively multi-layered, and doing such a thing requires the caster to concentrate more when making the Gibbous Barricade spell manifest. Rather than traditional force-fields, the Gibbous Barricade behaves more like membranes and as such, they twist and tear when anything impacts upon it before the opposing attack slides off harmlessly like raindrops; negating everything that comes into contact with the Gibbous Barricade by reducing the energy of the eternano and kinetic forces of anything that the shield comes into contact with to its lowest point as to completely negate any level of threat that an opposing spell no matter its tier or power, the spell instantly dissipating upon reaching the moonlight released by Lunar Dragon Slayer Magic, fragmenting into innumerable particles and scattering to the winds harmlessly. Due to the membrane-like composition, anything that touches it will be slowed down to a crawl and it takes an extended period of time for it to break through, whether it be a weapon, the foe's body, or even opposing spells. Every single moonlight particle that makes up the Gibbous Barricade barrier vibrates magnificently at nearly ten million times a millisecond, meaning that even a High-Frequency Blade is said to be incapable of tearing through it. It can be cast on any part of the user's body, or even away from them in order to protect others, including under the foe's feet. Doing so will slow them to a crawl as they become stuck in the spell. These barriers can also hide the presence of the things it coats or even make the target invisible, and the barrier does not function only on a sole individual, rather by using the user of Lunar Dragon Slayer Magic as a base, the barrier effect extends around the vicinity. The range of Gibbous Barricade is dependent upon the reach of the magic produced by the caster and any enemies within that range will suffer an alteration that weakens the power of their magics. However, because the barrier is created through magical energies, a weak point is created as Gibbous Barricade's defensive power is reduced the further one gets from the caster. But even though this effect decays over distance, even at the very edge of its range it will not completely disappear, so from a tactical standpoint it is possible to safely position auxiliary support. Gibbous Barricade protects the caster and their allies from any evil; serving as an absolute defense spell which can even defend against time by acting as a stasis chamber, a place in which time stops, thus everyone within the sphere is stuck in a frozen state in which they don't age.
- Extension: Crater Diffusion (
追加攻撃・月世界, Ekusutenshon: Kurētā Difuyūjon lit. Additional Attack: Lunar World): Extension: Crater Diffusion is the name of a Lunar Dragon Slayer Magic spell, and as the prefix of "extension" would indicate, a variant of the Gibbous Barricade spell which is actually a successive step in its usage – Extension: Crater Diffusion is effectively turning the immense defensive power of Gibbous Barricade into an overwhelming offense which brings indiscriminate amounts of destruction to anything near the caster. In any case, once Gibbous Barricade has absorbed enough energies from any opposing attacks, the caster initiates the activation sequence of Lunar Dragon Slayer Magic once more, focusing before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon; the barrier gathers and dissects the energies that splashed upon the spell as these energies are released in the form of numerous protrusions in all forms imaginable, such as spikes, blades, claws, cannon barrels from which blasts are launched, halberds/tridents, whips, wings, and much, much more; all objects created extend outwards in a similar manner to that of tree branches from the Gibbous Barricade. Generating these objects does not require any form of advanced magical energy manipulation such as Shape Transformation, and the caster is capable of manipulating the structure in any way that they deem it suitable through mental commands alone, keeping the opponent on their toes as a multitude of armaments and shapes erupt from the barrier separating the caster and the enemy, striking away at their unprepared bodies without any traces of remorse; all armaments and attacking methods formed upon the Gibbous Barricade are phantom-esque in composition, constantly glowing with no real solid form, appearing almost ghostly in appearance albeit obviously composed of moonlight. Not only this, significantly bolstering such a peculiar form of offense, the various protrusions and quasi-weaponry generated upon any form of the Gibbous Barricade is able to enhance its ability by imbuing numerous properties of the "aspects" infused within the bog-standard defensive forms of the spell, such as time slowing properties and dispersion ability of the first and second layers, adding yet another degree of complexity to the announcement of Extension: Crater Diffusion, as they can be integrated into each and any form of striking manifested upon the Gibbous Barricade before them, granting the user the ability to attack in almost any way imaginable while the opponent must constantly stay on their toes, as no two attacks with Extension: Crater Diffusion are identical, meaning that each and every strike dealt with these wicked protrusions is something completely new and as such, the enemy has no way of properly dealing with it the first time around.
- Extension: Sanctuary Guard (
追加攻撃・光護封剣, Ekusutenshon: Sankuchuari Gādo lit. Additional Attack: Sankuchuari Gādo lit. Lunar Dragon's Protective Sealing Swords of Light): Extension: Sanctuary Guard is the name of a Lunar Dragon Slayer Magic spell, and as the prefix of "extension" would indicate, a variant of the Gibbous Barricade spell which enables the caster to manifest a serial of silver swords of moonlight arranged in a hexagonal formation that constantly spew more moonlight for a few moments; this moonlight generates a forcefield around the caster and allies while hindering the opponent's movements. In any case, when performing Extension: Sanctuary Guard, the caster focuses intently before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon; from here, the caster gathers moonlight within their hands, before touching the ground—this sends the moonlight into the ground, as it tracks the user and their allies down and forms circles of moonlight beneath their feet momentarily; after locking onto their target, the user snaps their fingers, causing the moonlight beneath the ground to erupt in an enormous veil of silver that reaches the sky; constricting and whirling around the user. This veil of moonlight is nigh-impenetrable, protecting them from incoming magical attacks letting only a fraction of the magical force behind them pass through to strike their body; at which point the attack is immediately nullified- the energies gathered, and then focused into the next step. Unlike the standard Gibbous Barrier, this spell is not a perfect defense, as it can be worn down by repeated blows, or can be broken by a spell as a prelude to an attack. In addition, some people are capable of breaking or bypassing barriers altogether. However, this barrier's defensive properties have no effect against solid objects like swords and projectiles, and magic can still be used at point blank range within the barrier's boundary; very little is known about the limits of its defensive power, though it possesses a rather immense duration and durability, functioning as a shell of sorts, with the intensity of the moonlight emitted by the Extension: Sanctuary Guard having the psychological effect of causing enemies to hesitate to attack them. When used against an opponent, this spell reveals itself to be capable of slowing the user's opponent down and make it difficult to inflict damage or even to attack. Just utilizing Extension: Sanctuary Guard is not a way to win by itself; it is usually used as a means to an end; and due to their several other healing spells and offensive attacks, the user will definitely benefit from this strategy; being able to protect themselves from both attacks and damage. The power of Extension: Sanctuary Guard can stop attacks for a few minutes, to locking their opponent down as long as they are on the field—however, it takes a fair while to regain the magical energy drained from this spell, and the user could possibly only utilize it four-five times before they had exhausted themselves from their magical power.
- Extension: Crater Diffusion (
- Celestial Salvation (
月竜の全治波浪, Seresutiaru Sarubēshon lit. Lunar Dragon's Surging Complete Recovery): Celestial Salvation is the very first supplementary Lunar Dragon Slayer Magic spell; it's effectively a glyph of moonlight that shrouds the user and/or their targets, healing them while bolstering their parameters significantly. When performing Celestial Salvation, the caster focuses before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon; while this is happening, the caster focuses their mind, searching for the calm within the storm known as 'battle' as they tap into the properties of moon, which displays the symbolism of the moon as a source of healing before they project their moonlight downwards into the form of a Magic Seal that resembles a small silver circular glyph of lunar energy with a glowing emerald leaf in the center; this glyph of moonlight manifests appears underneath the targeted character, whether they be allies or the caster themselves; after transfixing upon a solid surface, the moonlight that surges upwards as a byproduct of the crest's manifestation resonates with the azurite textures of the skies, causing moonlight to flow down from the heavens, connecting heaven and earth and appearing as a thin wall of shining energies – this moonlight possesses a soothing effect that can be considered akin to life energy; but anyone within the Magic Seal has moonlight flow into their open wounds while surrounding their bodies, and spheres of moonlight rise up, purifying all allies while purging their existences of all injuries, excluding those that are away from the glyph by completely restoring their magical energy and stamina and curing them of any status ailments before finally granting them a stat boost. Unlike other area-based healing spells, where the area of effect is determined once the spell incantation is complete, Celestial Salvation's area of effect follows the character it is cast upon. This allows it to be used in situations where the target may be moving; however, the amount of health recovered and its initial area of effect are extremely small, requiring characters to be practically touching for it to take effect; however, it can expand exponentially. While allies are being cured and boosted, the circle also flashes with moonlight of the element of moonlight, damaging every single enemy on the field, unless said enemy is unaffected by light magic. It can be used to recover a substantial amount of magical energy and health for themselves at minimal cost and time. In addition, it also boosts their defensive power. It grants a tremendous boost in power all around the board; the targets receive an enormous augmentation; enough to buff them up to at least SS-Class level magicians, who are capable of throwing down with the best of them; aside from bolstering their speed, increases the chances of landing a critical hit. It also enhances their offensive power for a certain period of time. It triples the next physical attack's strength. Multi-hit attacks only increase the power of the first strike. If an attack is physical but relies on a set factor, it still increases in power; increasing their physical and magical defenses by halving all damage done to them, including offensive and curative spells, as well as physical attacks, including attacks unleashed armed, and those unarmed. The effect can stack, but repeated use on the same character increases the chance that the Celestial Salvation spell misses. Slightly affected by the current state of the world, clear conditions restore a quarter as much as a regular casting of the spell, sunny conditions restore half, and other conditions restore an eighth of a target's magical energy and stamina – however, at night and with contact with a full moon, Celestial Salvation restores the target's physical and magical parameters by twice as much due to the power of the moon being out in the open to influence the caster's targets healing processes. Once upgraded enough, it becomes one of the user's most useful spells; it is one of the most effective but costly ways to revive their allies. This is one of the most effective healing spells to exist, but because of this, the casting time and amount of magical energy used to utilize it are very high to prevent its constant use. It should be noted that Celestial Salvation restores magical energy and vitality to the user equivalent to half of their own magical power, making it an extremely useful and potent healing spell.
- Stardust Mirage (
月竜の交迷幻夢, Sutādasuto Mirāju lit. Lunar Dragon's Shifting Phantasm): Stardust Mirage is a supplementary Lunar Dragon Slayer Magic spell which enables the caster to make illusionary duplicates of themselves. When performing Stardust Mirage, the caster focuses before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon, resulting in the caster manifesting an intense moonlight in a singular burst that covers the immediate vicinity for the smallest of moment- the sheer amount of moonlight unleashed causes a shift in the atmosphere, causing illusions all around. When the moonlight settles in a matter of seconds, anyone in the area will see two or more doubles of the caster- this is because Stardust Mirage is an all-around illusion-casting spell that affects the area around the user, blurring the light in the area so that everyone will see double. Generally, the illusions manifested by Stardust Mirage are completely indistinguishable from the real thing to the naked eye and simple sensory-type magic, though those who have dealt with illusionists before can distinguish the two. While it is possible to manifest more than simple copies of the user and perhaps their allies, it is the easiest to perform. The user can also use Stardust Mirage in conjunction with their spells and attacks, allowing them to mix up the fake with the real, allowing them to hold up enemies and create greater opportunities to launch their own attacks, causing feints of a sort to distract the opponent from the real deal. The user is capable of infusing the illusions with more of their magical energy, they can control them mentally- though they are required to stand still and direct them so that they won't lose focus. The realized illusions manifested through Stardust Mirage are capable of performing any of the user's spells, including Stardust Mirage once more in order to double the amount of copies that the user's has summoned in the heat of battle- however, by doing so, the clones drain magical energy from the user's own Magic Origin. To add to the deception pulled over the eyes of their enemies, these duplicates can bleed after being struck- though they will scatter into moonlight if attacked by a sufficiently strong force; but before they do that, the user can disperse them by will alone in order to gain back any of their magical power that they had used in their brief moments of 'life'; generally, they're so lifelike that it's near impossible to distinguish the clones of a user of Lunar Dragon Slayer Magic from the real deal, and upon contact with the opponent, the illusions explode in a burst of moonlight. Stardust Mirage requires a considerable amount of mental focus in order to continue stabilizing the illusions, even moreso per fake manifested, making it extremely difficult to sustain for longer than a few seconds per spell cast, though it does not cost much magical energy.
- Lunacy Berserker (
三代竜力演・望月発狂化, Runashī Bāsākā lit. Third-Generation Dragon Power Amplification: Full Moon Madness Transformation): Lunacy Berserker is a supplementary ability of Lunar Dragon Slayer Magic considered equivalent to Drive which induces a replication of the folk belief in the moon as a cause of periodic insanity in order to empower the user, resulting in a dramatic increase in powers all across the board, but transforms them into what is essentially a rampaging beast in battle. In any case, when inducing Lunacy Berserker, the caster focuses before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon; from here, the caster manipulates this moonlight as to wrap it around themselves and compressing it to its utmost limit to the point that it begins to affect their mind, allowing said moonlight to induce the lunar effect, which refers to correlations between specific stages of the roughly twenty-nine point five day lunar cycle and behaviour in humans or other living things – not only this, the moon has long been associated with insanity and irrationality; the words lunacy and lunatic are derived from the Latin name for the Moon, Luna. Philosophers Aristotle and Pliny the Elder argued that the full moon induced insanity in susceptible individuals, believing that the brain, which is mostly water, must be affected by the Moon and its power over the tides, but the Moon's gravity is too slight to affect any single person; but in this case, Lunacy Berserk effectively causes them to undergo a physical transformation, with glowing eyes, manic hair, and bared fangs, while the inducement of lunacy and the moonlight wrapped around their body results in a massive increase in the caster's power, speed, and arcane might in a similar manner to Drive, becoming stronger, faster, more durable, etc. when they come into contact with moon, moonlight, or lunar energy/substance, even unlocking abilities related to the affinity and enhancing their existing powers – but as mentioned above, this comes at the cost of their mind reverting into a primal state prone to violence and survival instinct. When under the effects of Lunacy Berserker, each and every one of the caster's attacks produce a serial of shockwaves that radiate outwards from the epicenter of the strike's impact, also leaving a searing wake of moonlight that cuts through the ground in the wake of their blows. Additionally, with Lunacy Berserker active, the user's bones and muscles become denser and harder than normal, to the highest human potential, which makes them very durable compared to a normal human. They are durable enough to the point that if a person beats them with a thick metal iron, the stick would eventually break and the user would show little discomfort. This level of durability is how they can survive things such as falls from several stories with no discomfort. In fact, the user's body is highly resistant to physical injury, capable of withstanding assault from high-caliber bullets as well as attacks from super powered individuals; they are capable of absorbing bullets from small-arms weapons firing conventional ammunition, effectively making them immune to flinching, allowing the user of Lunar Dragon Slayer Magic to continue an almost never-ending assault until the spell ends and they return to normal.
- Extension: Tsukuyomi (
追加攻撃・月読, Ekusutenshon: Tsukuyomi lit. Additional Attack: Moon Reader): Extension: Tsukuyomi is a supplementary ability of Lunar Dragon Slayer Magic that activates upon ignition of Lunacy Berserker which bestows upon the caster a sixth sense of sorts in order to follow the flow of eternano in the environment and simulate a three-hundred-and-sixty-degree view along with a form of clairvoyance. In any case, when performing Extension: Tsukuyomi, the caster focuses before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon, channeling these intense amounts of moonlight into their eyes, resulting in the caster synthesize a sensory-derived three-dimensional three hundred and sixty degree sight, helping their notice everything within two-thousand kilometers; "visually", this causes the caster to "see" everything through a radar of sorts; with Extension: Tsukuyomi, while most things the caster "sees" harnessing the spell are somewhat blurry and appear in numerous shades of silver and blue, it still enables the caster to sense the compositions, formations, and locations of everything within their vicinity, rendering the user capable of noticing everything that's worth noticing, and the ability allows the caster to perceive at an infinitely greater level than she would with just normal sight. With Extension: Tsukuyomi, the caster is capable of visualizing where others are no matter their location and how far away they are from them in exact statistics as long as they are in this ability's area-of-effect, what their appearance is right down to their height, weight, and build. This spell also enables the caster to anticipate the opponent's next movements and react accordingly by narrowing the amount of pathways that the caster is capable of feeling with their regular eyesight down to a select few instead of all-around her frame – particularly, the select few pathways of eternano that the caster focuses on are mainly in correspondence to their foe, with their perception of these few channels of arcane particles effectively forging a link between the pathways surrounding their opponent and the ones surrounding the caster in their own mind, linking the concentrations of eternano ever-so-subtly to the point that it would seem as if the two combatants are constantly enveloped in large bands of magical particles no matter any movements that they make. With this set up, whenever the opponent makes an action that could indeed be quite harmful, Extension: Tsukuyomi alerts the caster of any potential danger that could be inflicted upon themselves by the enemy's attack, causing a tingling sensation to ring in the back of their mind, causing a temporary link to be forged between the moonlight and the surroundings, resulting in the caster's body producing significantly more adrenaline than normal after they become aware of the danger that Extension: Tsukuyomi alerts them of, enabling them to display a quick burst of speed and reflexes beyond what they're normally capable of in order to evade the oncoming strike – though it should also be taken into consideration that the caster is incapable of judging the nature of threat posed by the upcoming attack poses to themselves, and thus, they could overreact to something that could be as pitiful as a non-augmented sword slash aimed at their body; but they can realize how powerful the attack would be if it connected with their body judging by their own response to it; but when taken too far, such as a power that could annihilate a city ahead of anyone being able to stop it, the Extension: Tsukuyomi will surge a painful intensity through their mind which has a fifty percent chance of momentarily paralyzing the caster or letting them bail out of the way as normal.
- Extension: Tsukuyomi (
- Lunar Eclipse (月食, Gesshoku): Lunar Eclipse is a Lunar Dragon Slayer Magic spell which enables the caster to simulate the effects of a lunar eclipse in order to turn invisible. In any case, when performing Lunar Eclipse, the caster focuses before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon; from here, the caster intensifies the moonlight to the point that it surrounds their existence momentarily, causing direct sunlight being completely blocked by the earth's shadow; the only light seen is refracted through the earth's shadow, turning their moonlight into a crimson texture that appears red for the same reason that the sunset looks red, due to rayleigh scattering of the more blue light; referred to as a blood moon with the reddish texture coming into being because sunlight reaching the Moon must pass through a long and dense layer of the Earth's atmosphere, where it is scattered. These crimson light rays are then directed in accordance to the caster's thoughts, refracting them to cause all wavelengths of visible, infrared, and ultraviolet light to bend around themselves without distortion in order to erase themselves from others' line of sight- camouflaging into their surroundings and becoming invisible. This also somehow directs enough undistorted light to the caster's eyes to retain her full range of vision while invisible. An observer, unaware of the peculiar path light takes around their body, would not have the sensation of seeing through the caster, and the caster can also mentally project the invisibility granted by bending the light in order to render other people or objects invisible. The largest volume they can turn invisible at a single time is approximately one thousand, one hundred and thirty-three cubic meters, equivalent to a small swimming pool; and the caster has displayed the ability to turn parts of their body selectively invisible. Of course, they're also able to make objects and people that have been turned invisible by other sources visible by letting Lunar Eclipse interfere with that other method of invisibility, making it near impossible for the caster to be fooled by other invisibility-inducing magic as they can also sense something which has been made invisible, whether it be through supernatural power or through science. Perfect for stealth, Lunar Eclipse enables the user of Lunar Dragon Slayer Magic to sneak around undetected and vanish into thin air in the blink of an eye.
Dragon Slayer's Secret Art (滅竜奥義, Metsu Ryū Ōgi): The strongest techniques of a Dragon Slayer. Given the prefix Gekka (
- Gekka: Hagetsujin (
月華・破月陣, Gekka: Hagetsujin lit. Moonflower: Tearing Moon Array): Gekka: Hagetsujin is the predominant Dragon Slayer's Secret Art of Lunar Dragon Slayer Magic, which are the strongest techniques of a Dragon Slayer; it is a a spell best suited to terrible destruction in a similar manner to Crimson Lotus: Exploding Flame Blade, serving as an attack where the caster swipes their arms in a circular fashion, creating a powerful, and highly destructive, torrent of moonlight that barrage their target. When performing Gekka: Hagetsujin, the caster focuses their energies intently, before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon, all focused around their hands, before expanding them into long torrents of moonlight. Once this is done, the user swings their arms around in the target, launching a powerful two-streamed blast of moonlight which hits many times. The cool torrents of moonlight expand vertically as they move away from the user; opponents that come in contact with the vortex as it moves forward are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The user recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. The move is capable of hitting about eight times a second, although this is unlikely due to the speed the streams spin at and the knockback delivered, with each connecting strike generating a powerful piercing effect that shreds the opponent while rending all opposing defenses in twain, with an even larger slicing effect that causes an explosion ending the barrage- the blast radius of the final explosion looks like a huge sphere of negative space fifteen hundred feet across, with neat slices taken out of surrounding buildings, pavement, cars, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of moonlight; absolutely obliterating the opponent.
- Gekka: Matsuyoi Eiyogaeshi (
月華・待宵永夜返し, Gekka: Matsuyoi Eiyogaeshi lit. Moonflower: Waiting Evening, Return of the Imperishable Night): Gekka: Matsuyoi Eiyogaeshi is a Lunar Dragon Slayer Magic spell and one of the Dragon Slayer's Secret Arts, which are, obviously, the strongest spells of a Dragon Slayer – Gekka: Matsuyoi Eiyogaeshi is an attack that allows the caster to prepare for an incoming attack while gathering moonlight before vanishing upon impact and reappearing behind the enemy, striking with a powerful serial of unblockable blows. In any case, when performing Gekka: Matsuyoi Eiyogaeshi, the caster focuses their energies intently, before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon, resulting in the caster manifesting a mass of moonlight which shrouds their entire body. Performing a defensive tai chi-like stance in a split second, the caster waits for the impact of their opponent's attack. Upon the contact of the enemy's strike with the caster's body, the light which engulfed their frame begins to go to work by reducing their body to elementary particles, transforming into and moving at the speed of light behind the enemy as they are instantaneously reassembled in said location, literally teleporting. At this point, the caster, now behind their opponent, strikes with a powerful a flurry of attacks that consist of multiple punches and kick combos, finishing strong diving kick downwards that launches the foe downwards, dealing high knockback. When compared to most other counter-type spells, Gekka: Matsuyoi Eiyogaeshi has the longest window of retaliating, being a few seconds in length, and the return strike comes out the swiftest due to the caster transforming into moonlight, teleporting behind the enemy, and striking. When compared to other forms of counterattacking spells, Gekka: Matsuyoi Eiyogaeshi is notably different in that it does not change power depending on the countered attack; rather, it does a constant attack no matter what moves it counters. One of the most interesting features of Gekka: Matsuyoi Eiyogaeshi is that when in the process of evading and teleporting behind the enemy, as the caster has transformed their entire body into moonlight, they are effectively intangible and leaves them unaffected even by attacks that cannot be countered. Additionally, if the caster is hit during the process of Gekka: Matsuyoi Eiyogaeshi, like other forms of counterattacking spells, they will not flinch and simply complete the process- though they will still receive damage; the caster actually strikes the location around where they was hit, just like regular forms of Counter do. If Gekka: Matsuyoi Eiyogaeshi is used on a ranged attack or an attack that causes its user to move quickly, the caster will most likely miss with their counter attack, meaning that timing is absolutely crucial.
- Gekka Kai: Justice Phorizor (
荒れ光竜・太極端・天一神の金剛矢, Gekka Kai: Jasutisu Foraizā lit. Berserk Light Dragon's Supreme Ultimate Extremity: The Thunderbolt Arrow of Heaven's Sole Spirit): Gekka Kai: Justice Phorizor is the strongest spell of Lunar Dragon Slayer Magic, and the greatest of its Dragon Slayer's Secret Arts- it is a large and fast-moving thunderbolt arrow of moonlight which shoots forth after being formed via the compression of four different rays of moonlight. In any case, when performing Gekka Kai: Justice Phorizor, the user activates the spell by focusing their energies intently, before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the moon either second-hand or manually, producing moonlight, which is a silver light that reaches the planet from the moon, as the user molds this mass of moonlight into a quartet of Magic Seals, all compressed into the form of a quartet of crystals that are arranged in a squared formation and orbit around the caster. As they circle around; the crystals of moonlight gather magical energy to fuel the attack, condensing stray energy onto them, filling them as if they were Lacrima while the caster continuously adds their own power to the mix; these silver crystals are situated in each of the four directions- north, south, east, and west; these Magic Seals flank the caster's sides; all of them continuously compressing energies in the vicinity while the user's magical energy does its business of turning the energies gathered into moonlight which are absorbed, even transmuting other sources such as the ground, the skies, and bodies of water into moonlight in order to enhance the sheer power and scope of the full blast. Once the charging period has been finished, the caster points in the direction of their target, and each Magic Seal unleashes a blast of moonlight which converge into a single silver jagged arrow of never-ending moonlight that shoots forth in the blink of an eye; the arrow of moonlight mows through the surface of the Earth while in motion, and even if it is evaded, those close to the attack upon impact can be damaged by the sheer magical energy output of the blast; for every waking second that the silver arrow is manifested, it releases a large amount of light which has the capability to destroy the foe's body outright, erupting outwards and "purifying the very soul", conceptualized for the simple purpose of absolute destruction. Upon impact, the arrow causes a large explosion of pure radiance with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and incinerating an entire squadron of Rune Knights, scorching the very foundation of the earth, leaving naught but molten asphalt and burning away everything in sight, such as forests and rocks as it splits the skies- against those of demon-kind, Justice Phorizor incinerates the flesh and very existence of them; once fired, the caster is capable of taking any other action, including movement, as normal without any drawbacks; it is said to represent the rays of heat from the sun; a supernova, to be exact. This attack is a reference to the fact that in mythology, Indra wields a lightning thunderbolt.
Compact Regression (コンパクト・リグレッション, Konpakuto Riguresshon) is a form of Caster-type Magic unique to Dragons. Compact Regression is a spell unique to Dragons. It allows them to save themselves in times of injury by using all their remaining magical power to transform into a humanoid form. This works as a genuine physical transformation, altering their bodies to be somewhat similar to humans, and it heals their body of wounds. Comapct Regression is a permanent transformation, which would explain this spell's use as a last resort. Dragons in this state can still use their magic as Dragon Magic, however, in some cases, a Regressed Dragon is seen utilising the Slayer equivalent of their Dragon magic, implying further weakness. They are unable to easily enter Dragon Force, finding it just as difficult as First Generation Dragon Slayers. Unlike First Generation Dragon Slayers, however, Compacted Dragons can train to unlock a state similar to Dragon Force, referred to as a Dragon Promotion (
- Dragon Promotion: Stardust Indra Promotion (
竜変化・命還・劈白光荒れ竜変化, Doragon Promōshon: Sutādasuto Indora Promōshon lit. Dragon Metamorphosis: Life Return: Bursting White Light Berserk Dragon Metamorphosis"): Stardust Indra Promotion is the name of Rosa's Dragon Promotion; it is also said to be a forbidden spell due to the process of activating it causing harm to Rosa. Dragon Promotion is considered to be a forbidden art amongst dragons; even though many of them wish to return to their roots, the risks involved have caused many to swear off of attempting to do so with this spell. Dragon Promotion works by the user releasing the restraints that Compact Regression forces upon them completely for a few minutes at a time, effectively dispelling it and enabling them to take upon their original form. The release of Compact Regression is only temporary, as spending too much time in their dragon form makes them a relatively easy target in this day and age, but the results are all the same- the moment that the user releases the effects of Compact Regression, they regain all of their former strength, speed, durability, and magical power, at the top of their form once more. When activating Stardust Indra Promotion; immense amounts of light from all sources surround Ashley as it gathers and converges—shrouding her body as she transforms; releasing a burst of light that covers a wide area, blinding the people in the vicinity as Rosa emerges in her new form; or rather, her previous form, Berserk Light Dragon, Indra (荒れ光竜・インドラ, Arekōryū Indora).In the form of the Berserk Light Dragon Indra, Rosa has become a figure resembling a Chinese dragon; with a long, snake-like body—her textures are light green, white, and red. Her head possesses three elongated prongs protruding from the back, resembling a trident of sorts—the rest of her body is heavily armoured, surrounding her upper body and wings; the armour is embedded with numerous sapphires and rubies as pauldrons are linked on her shoulders, connecting her arms and wings. Her wings themselves take upon the form of several sheets of metallic light that protrude outwards in numerous directions, giving Rosa the appearance of a mix of mechanical and organic looks—overall, she has become a fearsome sight to behold. The Berserk Light Dragon Indra is the only thing capable of harming Tyrant Dragon Vritra; and as such, Rosa is the only person in the entire series, bar Excellen, capable of killing Vritra—as Indra, her powers are magnificently bolstered to the point that the only thing capable of stopping her cold is ironically Vritra itself. Rosa assumes this form during the Constellation Scuffle arc in order to face Tsuruko properly in order to stall her for the Demon Impact, whose true purpose is to open a rift between dimensions so that she could lure out Vritra and destroy him.
- Flight: Being a dragon, Rosa possesses the ability to fly; using her large wings to travel over long distances and at high speeds, manoeuvre high up in the air and perform aerial assaults on those below her. However, Rosa more often than not finds herself showing off incredible displays of acrobatics without even thinking of taking such actions; this sometimes results in her crashing without warning.
- Overwhelming Strength: Given her now gargantuan size, Rosa is capable of easily reducing a house into rubbles simply by landing on it after flying high up into the sky. Her strength is shown to be enough to level small houses with a swipe of her tail, and she is also able to break through even the sturdiest defenses.
- Immense Durability: In this form, Rosa is shown to be capable of shrugging off many a powerful spell; even including Dragon Slayer Magic; which is supposed to be supremely effective against dragons.
- Lunar Dragon's Descent (月竜の降臨, Getsuryū no Kōrin): Rosa's most powerful spell; when preparing Lunar Dragon's Descent, she flies into the air—high into the clouds as she gathers and converges stray sources of light upon her body, utilizing the air pressure generated by her ascent to gather more and more magical energy. Once this is done, she unleashes a powerful roar, releasing a large sphere, from which a number of shiny rays are fired towards the targets, leaving their starting point in a curved trajectory to strike them. Foes are thus bombarded by a barrage of beams which cause heavy damage upon them, striking them in rapid succession, before they converge as the user punches forward at the same time, unleashing a very massive, horizontal column of light enveloping her mouth and a remarkable distance behind it. This move creates a large, impressive explosion on contact, which leaves her unharmed, but is lethal to the target, essentially reducing them to atoms at it's strongest point. Once this is done, weakening the target, Rosa descends downwards, snatching the foe up before flying into the sky once more—whirling around the skies as if she were traversing the world, before descending at a horrifying velocity, utilizing the momentum of the dive to toss the foe into the ground for overwhelming damage. This is, without a doubt, one of the strongest attacks to exist for a Dragon Slayer.
Dragonar Mode (
Essentially, Dragonar Mode is available to a Dragon who used Compact Regression and with the help of an outside source of power; it drags out their true form and compresses it into an armour to enable them to use their full power without transforming into an unwieldy full-body dragon form. However, it requires truly staggering amounts of energy gain, whether magical or metaphysical in nature, taking a small portion of the user's life force with every utilization of the Ancient Spell. Normal dragons are capable of activating Dragonar Mode by will, as long as they allow the form to consume a small portion of their life. However, in rare cases, it is available to a being with the blood of dragons—by raising their "fighting spirit" to its utmost limit (or something like that; the process is ill-defined), a half-dragon is capable of assuming a humanoid dragon form that bears a striking likeness to their dragon parent. However, this form is considered to be "flawed" and is only half as strong as a Dragonar Mode induced by a full-blooded dragon. However, this form is extremely taxing to the point that it can only last five minutes initially even with support, but with proper training, it can be maintained for longer periods of time.
Stardust Dragonar Knight
Stardust Dragonar Knight (
In this form, Rosa's parameters have been drastically enhanced all across the board, to the point that she was an even match to Tsuruko when in her Deus Machina form, and later, as Gaiki Shin. As Stardust Dragonar, Rosa is a fast-moving mass of destruction towards her enemies, flying at mach seven and jumping as high as the skies, all while hitting even harder than what a Crash user with super strength can muster in terms of power. As Stardust Dragonar, Rosa also has the ability to fire blasts of concentrated light at any time- these beams are akin to her Dragon's Roar's original power in strength, as well as fire intense gales of wind from her wings. However, this form can only be used for a limited time, because it is taxing on Rosa's magical energy reserves. In this form, Rosa wields a spear called the Shining Dragon Lance (光竜槍, Kōryūsō); which is a large double-edged spear with dragon head markings. Interestingly, Rosa is also capable of reverting back to her Joker form after being knocked out of this transformation, keeping her identity a secret. This form is considered to be a power akin to a Soul Armour; in fact, because of its designation as such, Tsuruko's Gaiki somehow absorbed it when Tsuruko's Victorize Kick and Rosa's Dragoon Streiser made contact in their penultimate battle. It later resurfaces in Daybreak S3 as the incomplete form of Tsuruko's Infinity Style.
- Drago Aura (
龍幻顕現, Dorago Ōra lit. Dragon Phantasm Manifestation): A special ability of Dragonar Mode is that the user is capable of manifesting parts of their old full-body dragon form upon chosen parts of their body at will, simply by mental command. This allows the user to harness a portion of their old body's power for a single attack. While the forms of the attachments vary, the Drago Skull (ドラゴ・スカル, Dorago Sukaru) summons the dragon's head for a beam attack or a vicious bite, the Drago Tail (ドラゴ・テイル, Dorago Teiru) manifests the dragon's tail to grab an opponent or to smash them, the Drago Wings (ドラゴ・ウィング, Dorago Uingu) enables flight, and the Drago Claws (ドラゴ・クロー, Dorago Kurō) drastically enhance the user's power in close combat. Not only do these attachments boost the user's offensive power, they project an aura of the user's original dragon form outwards to attack one more time- while not as powerful as the initial strike, it can catch foes offguard. The aura of their dragon form can come alive and bite down on anything when the user wills it to, and it can extend itself for a few feet to chomp on a hapless and most likely taken-back foe.
- Shining Dragon Lance (光竜槍, Kōryūsō): The Shining Dragon Lance is the special weapon summoned by Rosa when she initiates Stardust Dragonar Knight—it is a large double-edged spear with dragon head markings; a powerful melee weapon with great versatility. It is forged completely from the moonlight of her Lunar Dragon Slayer Magic, utilizing Shape Transformation in order to properly solidify it into a tangible form. While also serving as a normal spear, the Shining Dragon Lance is capable of firing a multitude of homing blasts of condensed light or even a large crescent beam when swung towards her opponent, or for a stronger blast, the Shining Dragon Lance's larger spear tip opens up, giving it a power stronger than her Dragon's Roar; in fact, it was shown that the blasts released by the Etherion cannon were no match for a single lance shot—Rosa was capable of utilizing it to disable the Etherion cannon to prevent it from firing upon Hargeon so that her fight with Tsuruko could go uninterrupted. In addition, the shaft can split into chained-together segments, giving it dangerous flexibility and reach, allowing her to attack or defend over a wide area, in addition to being able to extend at high speeds to impale her opponents from a distance, and it carries tremendous force while extending. The chain runs along the handle, ending in a heavy ball at the blunt side. The ball's weight is used to easily wrap the chain around opponents, restricting them. In addition, the tip of the halberd can move to the side, becoming a scythe. As well as this, the spearhead can transform into a chainsaw to enhance its cutting power. Furthermore, the weapon can be used for defensive purposes as it can be used to block both physical or beam attacks, and it can harness Defenser-like capabilities when the Shining Dragon Lance is spun rapidly.
- Kourin Seekers (コウリン・シーカ, Kōrin Shīka): In addition to what the Shining Dragon Lance is capable of doing as described above, Rosa can shatter the crystalline blades of the Shining Dragon Lance in order to enable it to function as several controlled blades known as Kourin Seekers. Regardless of the size, the seekers are mainly used for close combat, but they also retain the Shining Dragon Lance's ranged combat capability. As melee-type remote weapons, these weapons were designed to move at extremely high speeds; while in action, they can only be seen as azure blurs. The Kourin Seekers are usable as separate homing projectiles or as hand-held swords, in addition to being able to be used to generate long blades of light from the shards. They also possess many attacking roles, such as attacking individually; and when positioned together in a circle, they can form a barrier of light or aid in teleportation by grouping into a circular, portal-like formation, using a thick saturation of light as a gateway.
- Dragon Slayer's Secret Art: Dragoon Streiser (滅竜奥義・ドラグーン・ストライザー, Metsuryū Ōgi: Doragūn Sutoraizā): Rosa's most powerful attack. When performing Dragoon Streiser, Rosa gathers and condenses light into her leg; applying the high-speed movements granted by transforming her body into light in order to accelerate her movements to tremendous speeds—so fast that the opponent cannot see where she is moving—then, by jumping forward, she unleashes a powerful flying side kick that attacks the opponent head-on; once in the air, a projection of her dragon form snakes around her as Rosa corkscrews into a kicking position, then as she reaches the peak of her jump, the dragon projection sends her flying forward with a Dragon's Roar; causing her to slam down upon the opponent with her foot with a strike that equals over three hundred tons in weight, more than enough to completely shatter the opponent into innumerable fragments. The only major weakness of this technique is that Rosa has to focus all her power into her legs, forcing her to lower her arms and enter a guard-less stance; which can allow the opponent to strike; as she focuses all of her power while maintaining her center of balance and delivers a kick at the opponent's weak spot; shattering any defenses and severely winding them. This attack is equal to Tsuruko as Gaiki's Victorize Kick Limit Break in terms of power.
Dragoascension: Shooting Star Indra Manifesto (
The user's draconic qualities become more pronounced in this form, as the unlocking of their full power drastically enhances the user's physical prowess, making them far stronger, more resistant to damage, and faster, and considerably boosts all of their parameters to the point that they can shrug off high-level magical powers. Upon activation of Dragoascension, and overwhelming force is released from the user's body, unleashing a powerful shockwave which causes a crater in the earth; infecting the ground around the user to enable small chunks of rock to float upwards just by the user's mere presence. Their personal element is also augmented to the point that they can absorb any kind of it, including Slayer Magics of all kinds, though this happens automatically. What is interesting to note is that Dragoascension enhances all of the user's moves and spells, greatly increasing their area-of-effect as well as improving their damage significantly and giving them access to one exceedingly powerful attack. In many cases, the user is capable of manifesting numerous limbs and blades from certain "hardpoints" on the armour, such as gems and vents, drastically enhancing their offensive power.
Rosa's Dragoascension form has yet to be shown in the series.
Invisibility: As an Elemenian Spirit, Eltanin can only be seen by Tsuruko due to their contract; though she can also be seen by people with fighting spirit, though her old friend Mr. E can see her. Others cannot see or hear her, which often leads them to think Tsuruko is talking alone. However, Eltanin can be seen through photographs, although she only appears as a golden cloud of energy.
- Break Ride (
飛翔態, Bureiku Raido lit. Flight Style): Additionally, Armatization has a secondary special ability known as Break Ride; which is a special ability that forcibly coverts the Elemenian into a form that the magician can ride; more often than not a vehicle. Break Ride is activated by the magician surging their magical aura, allowing it to encompass the Elemenian and transform their body into a vehicular form, shifting the focus of the summon from sheer offensive power to insurmountable speed; capable of moving several times faster than the speed of sound at the very least. The form that each Elemenian's Break Ride takes upon varies wildly, with Darkmera, the High Elemenian of Darkness, transforming into a jet, and Flamvell, the High Elemenian of Fire, becoming a motorcycle. However, some Elemenians, such as Zephyros, the Lesser Elemenian of Wind, who simply allows the contractor to ride on his back, and Eltanin, the High Elemenian of Light, who does the same, do not change form. Generally, each Elemenian's Break Ride mode has a concept that defines their actions in battle. Break Ride's duration is determined by how much magical power both the Elemenian and the magician have stored within their Magic Origins when the spell is initiated, and each attack subtracts a certain number of Edeas from the Magic Origins of both beings; meaning that it is slightly more draining than the normal Armatization. Eltanin often allows Tsuruko to ride on her back in order to get to place to place in a hurry.
RelationshipsZodiac Knights from afar when others are not, or with anything related with the Hellions or Dragons. Even before they met, Rosa witnessed Tsuruko's fight with the low-class Hellion at Bevelle from a window inside an abandoned building, smiling as she watched Tsuruko finished her enemy off.
Soon after Tsuruko revealed that she was a Deus Machina, Rosa mysteriously left for parts unknown for several weeks, leaving Tsuruko devastated and wondering if Rosa didn't want anything to do with her since she found out that she was a robot. However, Tsuruko, when on a trip to Era with Kaguya, met Rosa once more, and although Tsuruko attempted to press the questions, Rosa simply dodged most of them and just joked around with her friend as usual, to which Tsuruko resigned herself to. They later met again, where Marisa Sejren, Tsuruko's cousin, accused Rosa of breaking her leg. After hearing this, Tsuruko became doubtful and began to question her character. Soon after, Joker, the leader of the Zodiac Knights attacked Tsuruko and Marisa -as Rosa had assumed her Hellion guise to see if she actually had it in her to take Tsuruko's life, as manipulating her was beginning to hurt Rosa more than it would Tsuruko. During the middle of the fight, when Rosa/Joker knocked Tsuruko/Gaiki down and was about to land the finishing blow, Rosa stopped in her tracks, throwing her sword away and slowly walking off, unable to bring herself to hurt Tsuruko. An hour later, Rosa returned, only to see Tsuruko angrily question her her attacking her cousin, though Rosa later explained the situation, deciding to come clean about being Joker.
After seeing Rosa's usual good-natured intentions, Tsuruko restored her faith in her friend and tried to keep her out of danger; though Rosa found out about what Tsuruko was doing and was saddened that she didn't trust her as a friend and was leaving her behind. When Mr. E attacked, Tsuruko did her best to protect Rosa, even though it hindered her as E activated his Dragon Promotion, and Rosa was unwilling to take sides, however, when she saw how Tsuruko was willing to defend her at all costs, Rosa started to protect Tsuruko and revealed her true form as Berserk Light Dragon Indra. They worked together to defeat E and formed a Limit Break from their bonds, the Dragorize Kick, where Rosa in her dragon form launched Tsuruko towards E with a tail strike, Tsuruko landing the decisive blow with her Victorize Kick. Later, Rosa explained to Tsuruko about her mission and told her that she needed to keep it a secret from everybody else. She also told Tsuruko that she sincerely considered her as a friend and joked that Tsuruko was now her "lackey". Their bond repaired, Tsuruko also gained a level of admiration and respect for Rosa, noting that she always wanted a dragon as a best friend when she was little.
During Daybreak S2, Tsuruko and Rosa reunite, the two travelling to Draconia and learning more about the origins of dragonkind. Rosa learns that she is destined to sacrifice her life to save the person closest to her and become stronger than ever in the process. When Mr. E tracks Tsuruko down in an attempt to "free" Rosa from her "influence", Rosa uses herself as a human shield for his Tyrant Breaker in her dragon form, getting a hole torn through her body and dying in Tsuruko's arms. Holding Rosa's body in her arms, Tsuruko shouted her name in anguish. However, in those last moments, Rosa truly did become stronger than ever, as she ascended to become an Elemenian, the High Elemenian of Light, Eltanin. Rosa then took the form of the DB Armament, Dragonic Lance, which Tsuruko would use as her primary armament for the rest of the Sun Trilogy.
- In post-Vedic myth, Vritra, an asura, stole all the water in the world and Indra drank much Soma to prepare himself for the battle with the huge serpent. He passed through Vritra's ninety-nine fortresses, slew the monster and brought water back to Earth. This neatly mirrors E and Rosa's relationship; as the Berserk Light Dragon Indra is the only thing that can permanently kill the Tyrant Dragon Vritra.
- Tsuruko indirectly compares Excellen to Rosa, or rather "Excellen is Rosa if she didn't ditch me".
|Tsuruko Sejren | Giselle Mercury | Gary Straights | Deen Lhant | Excellen Kilekion | Kaguya Kobayashi|
|Joker | Kirika Hotsuin | Alexis Tenjouin | Suzuka Kobayashi | Leanne Rockwell | Charlotte Merquise | Culebre | Abyssion | Chakravartin | Amadam | Níðhöggr | Camilla Straights | Klaus | Signa|
|Sion Kenzaki | Jonas | Marisa Sejren | Kinos Sejren | Alicia Lhant | Velvet Ashdoll|
|Alphonse Sejren | Aigrette Tenjouin | Dzerve Sejren | Hikari Zanna | Mr. E | Ashley Briett|
|Tsuruko Faction | Zodiac Knights | Magic Council | Paranormal Investigation Unit | Allies of Justice | Four Heavenly Kings | Ten Wizard Saints | Amadam's Empire | Preventers|
|Soul Armours | Magius | Hellion | Reionyx | Different Dimensions | Aether | Old World | Zero Effect | Ardor | Deus Machina | Dimension King Style|