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"I'm not dealing with your bullsh!t right now." This article, Shirudo Mausu, is the sole property of GuyCivic, and cannot be mentioned, used or edited without permission, unless you are part of a collaborative work. Please don't touch. |
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- "You'd think being the grandson of a Magic Council member would make you quite the patriot, wanting to defend your land from anything that dared oppose it and speaking so much glory of how you think your country is and whatever. I' m honestly only here for the fun of it, the adrenaline of risking your life is like a drug to me. But just like most bad drugs my life will probably actually be in danger and I might end up dying or whatever, I'm not scared, I joined this organisation knowing full well that I might die and I am more than prepared to do so."
- — Shirudo Mausu
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Shirudo Mausu | |
Kanji |
シルド モース |
Rōmaji |
shirudo moosu |
Alias(s) |
Prophet of The Shadows (ファントム オフ ス シャドース fantomu ofu su shadoosu) Bringer of Truth (ブリンジャー オフ トラス burinjaa ofu torasu) Night Walker (ニト ウォーカー nito wookaa) |
Status |
Alive |
Race |
Human (Resurrected) |
Birthplace |
Seven, Ishgar |
Gender Identity |
Male |
Age |
78 |
Education |
Private |
Hair Color |
Whitish-Blue |
Eye Color |
Red |
Skin Tone |
Light |
Height |
195 cm |
Weight |
69 kg |
Occupation |
Prophet |
Previous Occupation |
Escape Artist Legal Mage |
Partner(s) | |
Base of Operations |
Ishgar |
Sexuality |
Heterosexual |
Marital Status |
Single |
Relatives |
Uepon Mausu (Ancestor) |
Magic |
Shirudo Mausu (シルド モース shirudo moosu) is a mysterious individual working around the world of Earth Land in preparation for The Vicis Dominion's big scheme, uniting the many races and kingdoms together in order to repel the hostile forces that seek to destroy them. A quiet yet brutish man, Shirudo had succumbed to the corruption of Kuro at an early age, resulting in the deaths of his mother and father by the curse and possession that Kuro had bestowed upon the boy. As the Elder Spirit's tool, Kuro used Shirudo in a way that would benefit The Vicis Dominion, using Shirudo to secretly locate other kinds of spirits that would see the light in Kuro's plans. Shirudo was ultimately used for a major point in The Vicis Dominion's plan: opening The Grey Gates, a once dormant ethernano compromised system that connected Earth Land realm and Kuro's Eredra realm and the home of many Younger Spirits. Betraying the human race and commiting treason against the world, Shirudo was quickly executed by former comrade and best friend Jeffery Muinne VI, who would come to be the king of Aedania.
Now a resurrected being, brought back to life by an unknown necromancer who originally intended to use Shirudo as a subordinate for Reikokuna, Shirudo had kept independence and full control of his body, free from Kuro's control and now on a mission to redeem his mistakes.
Appearance[]

Personality[]

History[]
Magic Abilities[]
Shadow Magic[]
Shadow Magic (陰魔法 Kage Mahō) is a Caster Magic which allows the user to manipulate shadows. Users can use this Magic to bend his/her own shadow to suit his/her own needs, giving Shadow Magic a great deal of flexibility. A skilled user can also merge with his/her shadow and the shadow of others, which provides a stealthy method of transportation. Being the skilled master of Shadow Magic and all things related to it such as it's subspecies magic of Shadow-Make, Shirudo's Shadow Magic not only has a blue coloured sort of light added to the shadow attacks by Shirudo, but all of his shadow attacks have become immensely stronger than the normal Shadow Magic user's own, which can be seen by the complex and ethernano consuming spells that Shirudo has been able to formulate and master due to his long experience with Shadow Magic. Being a skilled expert in the art of Shadow Magic, Shirudo has become one with the shadows and doesn't even have to lift up a finger to manipulate the shadows to do his will, as he can mencingly stand there as the shadows around him build up around him to cloak him from the eyes of watching viewers. With his Cloak of Shadow Drift, Shirudo has become more powerful than ever with his Shadow Magic, as the magical artefact substantially strengthens his Shadow Magic attacks and also allows Shirudo to cast unique spells that could even match the all powerful Shadow Slayer Magics, a feat that only few masters of Shadow Magic could ever dream of reaching. To rival magics such as Shadow Dragon Slayer and Shadow God Slayer have become taboos in the Shadow Magic community, with only few ever having reached that level of expertise in the magic. With great skill in the magic art, Shirudo also has the the upperhand in pitch black rooms as he can use the darkness or shadow, since shadows are absent from light to apprehend and maybe even slowly torture his enemies, since they are enveloped in darkness that they are literally trapped in the shadows. Shadow Magic and Darkness Magic can arguably be two of the same or two of the different things, but one thing for sure is that Darkness Magic is fueld by the negative emotions of the user such as hate and sadness whilst Shadow Magic is literally any shadow, meaning that users who have shadows anywhere on their body, the user of Shadow Magic can have the ability to sprout attacks from those shadows spots to deliver attacks.
Substantially skilled users of Shadow Magic can use the shadows to however they please, and can even make shadows of areas expand where they should not be such as making the shadow of a tree larger than it naturally should be where the light would shine upon it, there fore applying more shade to the area and a bigger source of shadow for the Shadow Magic user to use their energy alongside. Though Shadow Magic does say shadows which implies that it would need shadows to work with, it really doesn't and is honestly similair to Darkness Magic as they both share the same aspect of the unavailability of light. Using the shadows is honestly one way that the user of Shadow Magic can reach distanced enemies, by using the shadows to sprout incoming attacks to the enemy to slow them or harm them. Shadow Magic and Darkness Magic are still different as Darkness Magic has no control over the shadows, and is just named as so because of it's true and horrible nature, whilst Shadow Magic is very neutral with no relation to the aspect of evil and negativity, nor having any relation to good and positivity such as light magic and related subjects. When users of Shadow Magic have reached a certain level of their magical capabilities in the latter elemental magic, they are welcomed to the knowledge of a strange void known as Shadow Space, a pocket dimension that users who use their Shadow Magic capabilities to merge their shadow with another actually enter to travel through without coming into the actual contact with anything else. Though the Shadow Space is still relatively mysterious to even the smartest of Earth Land's theorists and magical experts, there are some who have used this pocket dimension to their advantage as many have begun using their Shadow Magic spells to drag unweary civillians into the black world of the Shadow Space, with no way of leaving they are trapped to spend the rest of their days in a dark empty void. In the Shadow Space, all Shadow Magic users can reach their ultimate potential as all the void really is, is just shadows everywhere so the many possible things that they can do here is endless. Though in order to travel through the Shadow Space for this transport that many Shadow Magic users do by merging their shadow, they will have needed to train their body under massive amounts of pressure, as not many mages can be able to survive long periods of time within the Shadow Space. Though users such as Shirudo who has trained their body intensely to survive the harsh conditions of the Shadow Space are able to stay as long as they like as their bodies have adjusted to the critical yet bland enviornement that the Shadow Space has to offer.
This total manipulation of the shadows for many advanced and skilled musers of Shadow Magic put them at quite the advantage really, as they can use the shadows around the area to decieve and fool many people, using the shadows to act as fake duplicates of the user's shadow form to mislead opposing mages, which can be seen done by Chase as he was fighting Gajeel Redfox. The one thing about Shadow Form is that itself is not quite a spell, as it is the act of turning yourself into your own shadow which users of Shadow Magic slowly adapt to as their body fastens and gets used to their Shadow Magic enough that they become a shadow themselves. The user can manipulate the shadows to form whatever imagery that they wish to do, with some using the shadows to play and toy with their opponents, like as said before will form them into the user's shadow to mislead the enemy so that the Shadow Magic user may be able to strike without the target even knowing what is coming for them. A user's shadow form allows them to swiftly and gracefully flow along all physical surfaces, which can once again be seen by Chase when fighting Gajeel Redfox, and when it means all physical surfaces it means all physical surfaces as Chase was able to use Gajeel's metal arm to reach the Dragon Slayer quickly, before making his way onto Gajeel's back and impaling him with numerous blades, meaning Shadow Magic users instantly become a threat when in their Shadow Form, having the ability to make physical blades like swords shoot out from the Shadow Form and into the enemy brutally whilst also being on the target's back, allowing these users to quietly stalk the enemy by actually being on the opponent's back unnoticed. This capability of their Shadow Magic have made the magic users some of the more dangerous foes to deal with, also making them quite the formidable assassins that just like the occupation's true nature, uses the shadows to kill their opponents, with Shirudo even using the shadows themselves to do such a thing. Even without his Cloak of Shadow Drift, Shirudo is still the expert Shadow Magic mage that should be feared for his power and talent with the elemental magic, having formulated numerous Shadow Magic spells used to take down enemies wihtin a heart beat and his mastery over the magic art has taken a big effect on the Shadow Magic spells as well, greatly enhancing them that lower skilled mages couldn't possibly reach his level of expertise.
- Knuckle Shadow (ナックルシャドウ Nakkurushadou) A Shadow Magic spell, the caster of the Shadow Magic ability shapes their shadow in order to create what ever number of shadow fist that they want to, however the more fists that they make the more magic power energy they will need to execute their performance. From underneath the user, the amount of fists that was wished by the user will immediately shoot upward towards the target opposing the Shadow Magic mage, at a speed that really does depend on the magic capability of the Shadow Magic use as the more experienced with the magic you are, the faster these shadow fists travel at. With Knuckle Shadow being one of the most basic spells that a Shadow Mage could ever learn, the user of Shadow Magic's capability and experience with the elemental magic is mostly shown through their use of Knuckle Shadow, which have different changes to them as the wizard progresses through their use of the magic. For a beginner mage, the amount of Knuckle Shadow fists that they can summon is pretty low and don't really go that fast which is bad as it iss pretty rare for a beginner of Shadow Magic to always be able to strike down the opponent with Knucle Shadow. However more adapt users can summon up tens of Knuckle Shadow fists to knock down their enemies and go at a more faster speed, in which there is more of a chance to hit their opponents with much more power than before. Very few mages such as Shurido have the capability to summon even up to hundreds of fists at lightning speed, so fast that it barely gives opponents a chance to react and block, with Shirudo alone having the ability to use other shadows around him to do this attack meaning a storm of fists coming from all different directions due to his power. These fists are also stronger than majority of others and have been known to knock down trees all with just one fist, a remarkable feat that is done by masters of the magic alone.
- Guard Shadow (ガードシャドウ Gādoshadou) Is a spell similar to Knuckle Shadow due to both spells both utilises fists that do their own side of things, with Knuckle Shadow using it's fists to attack the enemy straightfoward in an offensive manoeuvre, while Guard Shadow is a method in which the user of Shadow Magic uses the same kind of fists to create this large shadow dome around the Shadow Magic mage from approaching attacks from other mages, sort of like a Shadow Magic and Barrier Magic combination. Also like Knuckle Shadow the quality of the Guard Shadow spell is dependent on the mage's experience and capability in the art of Shadow Magic, with the beginners and amateur mages having the lowest quality of the Guard Shadow whilst mages more advanced in skill have better and are more enhanced than lower skilled mages. The quality of the dome all depends on the amount of fists that have been summoned to create this dome of shadow and how durable these fists are, where we can compare between Shirudo who is a fine example of Shadow Magic talent and an amateur mage, with a huge deal of experience difference between the both of them. Starting off with the amateur mage, this fresh meat to the world of Shadow Magic can only cast enough fists to create this thin layer of a so called shadow dome, only strong enough to block just a few hits before breaking, considering if these hits are done by someone of lower or equal capabilities to the one casting it. But with Shirudo, the mage is able to conjure up several fists that are strong enough to create several layers for the dome, able to resist quite a good amount of pressure from any attack coming his way thanks to the layers of fists surrounding Shirudo. Like Knuckle Shadow, the speed the fists come and are summond also depend on the mage itself, with Shirudo's fists coming at the same speed as his Knuckle Shadow and blocking him in an instant.
- Shadow Pull (シャドープル Shadōpuru) A bane to all mages who have their feet on the ground, this spell has the ability to bring them from large distances away from the magic user in the form of a giant hand, pulling the targets of Shadow Pull into the ground and into the hand as it speeds back towards the Shadow Magic user who had sent it, sort of like transporting mages from one location to the Shadow Magic user's. Shadow Pull is like a forced Shadow Form to people who do not specialise in Shadow Magic, merging these people as they sink into the shadow along with anything that they've got on them and transporting them long distances away to the user who had cast the Shadow Spell in the first place. Those who are dragged in instantly enter the Shadow Space, though because of it's harsh conditions and not many people being able to survive it, the user manipulates the shadows within the Shadow Space to swiftly force the target of Shadow Pull to the Shadow Magic user's location, being thrown out immediately of the shadow once they have been brought back as to not deal furthermore harm. The further the distance the target of Shadow Pull is from the user, the more the spell can seem like an attack instead of an apprehension and capture, as those who have been exposed to the Shadow Space for too long will experience a constant headache that doesn't stop until a few days, a the victim's body heat will drop down to a harsh cold temperature that still keeps the victim alive and their body will become extremely numb that they become quite vulnerable. Though one can unleash long ranged attacks in this kind of sense, Shadow Pull was meant for capturing targets and bringing them back unnoticed and unscathed, well the author isn't too sure about the unscathed bit.
- Shadow Orochi (八つ影オロチシャドウ Orochi Shadō) Is a spell that allows the user to create long shadow snakes from the shadows in order to attack and bite the target, sending numerous of these snakes at once to rise the chance of the target getting bitten by one of these man made reptiles. Before any questions, Shadow Orochi is actually a Shadow Magic spell and is not classified as a Shadow-Make spell for reasons unknown, but what can be said is that just like Knucle Shadow and Guard Shadow, the Shadow Orochi spell also enhances in quality the more advanced the user is in being capable with using such a magic art, with the Shadow Orochi spell becoming more and more effective against the enemy the more the mage bcomes better at using it. The progression of one's mastery over the Shadow Magic art can be seen in the Shadow Orochi spell by a few special aspects to it, starting off with the number of snakes that is projected towar the enemy, with more capable users having been known to send up to as many as they wanted which becomes very deadly. Though thanks to Shirudo's curious mind and search for more powerful spells, has reached a level where he could gain access to how the spell operates and configures his own Shadow Orochi spell to do so much more than he had ever needed, such as giving the Shadow Orochi snakes a deadly lethal venom that once the snake has been able to bite onto another being, will instantly inject the substance that will slowly kill the opponent. The user's veins will start bulging out with a deep,black colour as to show how much of their body has been infected and once the victim's whole bloodstream has been infected will die due to having a strange and mysterious virus within their bloodstream going around their body. The effects of the poison can cause the victimms body to go numb as their body temperature rises, as they slowly give out and succumb to the venom that is within their body. If one was able to counteract the vrius or release the amount of blood infected, there may be some chance of it being expelled but not many people have lived to tell the tale of surviving Shirudo's Shadow Orochi.
- Spiked Shadow (スパイクされた影 Supaiku sa reta kage) A Shadow Magic spell, the caster of the Shadow Magic ability now is able to shape their shadow in order to create what ever number of shadow spikes that they want to, however the more spikes that they make the more magic power energy they will need to execute their performance. From underneath the user, the amount of spikes that was wished by the user will immediately shoot upward towards the target opposing the Shadow Magic mage, at a speed that really does depend on the magic capability of the Shadow Magic use as the more experienced with the magic you are, the faster these shadow fists travel at. With Spiked Shadow being one of the more complex spells that a Shadow Mage could ever learn due to the Shadow Magic user shaping the fist into a pointy spike, the user of Shadow Magic's capability and experience with the elemental magic is mostly shown through their use of Spiked Shadow, which have different changes to them as the wizard progresses through their use of the magic. For a beginner mage, the amount of Spiked Shadow spikes that they can summon is pretty low and don't really go that fast which is bad as it is pretty rare for a beginner of Shadow Magic to always be able to strike down the opponent with Spiked Shadow. However more adapt users can summon up tens of Spiked Shadow spikes to impale many of their enemies and go at a more faster speed, in which there is more of a chance to hit their opponents with much more power than before. Very few mages such as Shurido have the capability to summon even up to hundreds of spikes at lightning speed, so fast that it barely gives opponents a chance to react and block, with Shirudo alone having the ability to use other shadows around him to do this attack meaning a storm of spikes coming from all different directions due to his power. These spikes are also stronger than majority of others and have been known to cut through solid pieces of metal such as heavily dense armour and some armours that are made out of Kinesium.
- Fist of Anotal: Hundred Finger Force (Anotalの拳:100の指の力 Anotal no ken: 100 No yubi no chikara) Using his magic skill, Shirudo forms a gauntlet of black and blue around his fist filled with mass amounts of Shadow Magic power, with a special way that the spell can be triggered. A one shot attack meaning that once the spell is activated the user will have to execute it on a target for it to work, the black and blue gauntlet when having collided with the aimed target will explode with powerful and abrupt force, causing the mass amounts of energy to shoot out and explode on the target, forcing them back with brute focre that many victims of Fist of Anotal: Hundred Finger Force have described to send them back tens to hundreds of metres away by taking the hit head on. The Fist of Anotal: Hundred Finger Force is Shirudo's skeleten key to any locked door, which includes him using Fist of Anotal: Hundred Finger Force against a door to send it violently back, either unhinging the door and forcing it to fly backwards or to actually break through and destroy the door. When delivered against the human body there are many things that this attack can do, starting off with the head, where the skull of those facing Fist of Anota: Hundred Finger Force will immediately break causing a rupture in brain activity as well as high risk of brain damage or even death. Shirudo finds that the Fist of Anotal: Hundred Finger Force is able to match and maybe surpass the power of attacks like Dragon Slayer Iron Fist attacks and the similair stuff. Instead of using it on doors, Shirudo can break though most physical objects pretty easily with the Fist of Anotal: Hundred Finger Force likes walls and such, also having been able to stop incoming trains with these attacks by sending them back a few metres or just simply derailing them as they tumble onto the side. Taking into consideration the speed that the train is travelling and the sheer size compared to Shirudo, it is a pretty amazing feat to do with such a magic.
- Scream of Anotal: Ten Layered Voice (Animalの叫び声:Ten Layered Voice Animal no sakebigoe: Ten Layered boisu) A mimic of a Shadow Dragon Slayer or any Shadow Slayer Magics of similar kind, Shirudo's attack of Scream of Anotal: Ten Layered Voice sends mass amounts of Shadow Magic energy particles in a single direction just like all Slayer Magic roars. Using the shadows of his mouth, Shirudo uses the shadows within himself to create a huge blast of Shadow energy, just like the latter Shadow Slayer roar. Manipulating the shadows, Shirudo causes an eruption in his mouth that he violently blows outward towards the enemies in a large stream of shadow particles, causing it to break through anything in it's way as it violently forces everything that the Scream of Anotal: Ten Layered Voice hits. This mimic of the Slayer roar attacks can be considred to match their strength, as mass amounts of power is required for an attack this big, with it even having the ability to collide with other Slayer roars or even overpower them, a taboo feat for the basic branch of an elemental magic. The reason though this is called Ten Layered Voice is because of the aspect of it's ten 'layers' or magic that keeps it all powerful and durable against other spells against it. This effect can be seen when one chooses to use Dispel against the attack, as using the dispelling magic to knock out this attack will only disable one layer, leaving nine layers left to disable before the attack is truly gone, but because of the speed that Scream of Anotal: Ten Layered Voice goes at userrs trying to dispel the attack would've at maximum been able to take out five before colliding with the dangerous blast, unless they are able to go against the strain of using too much magic against this single beam.
- Everlasting Darkness (永遠の闇 Eien no yami)
Equipment[]
Cloak of Shadow Drift (シャドウドリフトの網 Shadoudorifuto no ami) is an ancient magical artefact that was said to be crafted by the Elder Spirit Reikokuna after having witnessed the Shadow Sapce himself, wanting to be able to achieve entering and exiting the Shadow Space with ease without actually learning Shadow Magic, thus leading him to forge and stitch up the now magical artefact worn by his Spirit Infused Being, Shirudo Mausu. Activating the capabilities of the piece of clothing is very easy, as all it requires is the simple movement of pulling the hood over the user's head, magically locking it in place until the user pulls the hood back by themselves, ensuring that only the user adn the user themself is the only one capable of activating the hood's powers. Starting off, the Cloak of Shadow Drift allows users to actually run into shadows and up in an automatic Shadow Form, running with the shadows until they decide to come back out, giving users the ability to do Shadow Form without actually reaching an adept level in Shadow Magic just like it was made to do. But there are more things to the hood than one may think, such as the hood giving Shirudo the ability to use the shadows to distort the vision of others who look at Shirudo's face, making his face unrecognisable whenever someone looks at him, which is perfect for concealing his identity and letting him carry out missions without other people noticing his true identity, and is also good for spells such as Figure Eyes as the user will not be able to see the eyes of the target, and the distortion will be able to defend the user from the attacker. The Cloak of Shadow Drift also allows extra power for Shirudo's Shadow Magic attacks and thus makes his attak with the magic much more stronger, sort of like boosting his capabilities even though he is pretty talented at the magic already. In return for giving him more power, Shirudo is also nearly immune to Shadow Magic attacks, as barely any Shadow Magic attack can even harm him just a bit, forcing Shadow Magic users to rely on higher powered attacks that like said before will quickly drain them of their power which can cause many Shadow Magic mages to resort to a different magic to fight with. Besides all that the Cloak of Shadow Drift is not as useful as metal armour, and forces Shirudo to withstand incoming attacks with his own body instead of the Cloak of Shadow Drift, which is more useful against Shadow Magic attacks than blades or hammers. As a way to deal with incoming blades, Reikokuna had implemented magical lacrimas within it so that the magical artefact automatically stitches itself back up together instead of letting Shirudo learn sewing and sew up the artefact himself, and on this topic about damage to the Cloak of Shadow Drift, when cut the Cloak does not lose it's magical purposes and can still carry on fighting.
Bell of Absorption (吸収の鐘 Kyūshū no kane) As a way to mimic the Slayers of Lost Magics, the Bell of Absorbotion was created by once again Reikokuna who pitied the envious mages who watched the slayers gain magic power from the consumption of the many elements available for their power. Just to mimic their way of eating the element, Shirudo's Bell of Absorption allows him to 'consume' the shadows when he pleases to power up his capabilities as a Shadow Magic user, just as how a Shadow Dragon Slayer would consume the shadows to power up their own Dragon Slayer attacks. The Bell of Absorption is activated mysteriously and only Reikokuna and Shirudo know how to activate such items, which when activated such up the elements relating to the user around him in order to benefit from their energy, in order to execute devastating attacks that can seriously harm their opponents. Absorbing things such as plain old shadows around him, Shadow Magic attacks from other users but the more interesting place that Shirudo gets his power from with the Bell of Absorption is from the Shadow Space where it is entirely shadows. Using the Bell of Absorption alongside his Anotal Mode, Shirudo really becomes an extreme force of Shadow Magic as he can now be recognised as some sort of Slayer, even though not even having comes into contact with any form of Slayer Magic and is based on the main and original branch of Shadow Magic itself. Unlike Slayers though, the Bell of Absorption cannot consume the magic energy of a different element and only consumes the Shadow Magic energy needed for Shirudo Mausu, disabling the ability for a dual element kind of power to his arsenal and also not allowing Shirudo to get sick, which many slayers may get whenever the consume a different element.
Anti-Manipulation Chip (アンチマニピュレーションチップ Anchimanipyurēshonchippu) An experiment by Reikokuna to test his capability of using technology and stuff to be able to keep up with the times, the Anti-Manipulation Chip allows the user to actually become immune to all forms of mind manipulation such as Figure Eyes, Human Subordination and Memory Control, etc etc. sort of like creating this huge bubble over the user's head, the user instantly becomes defended from any manipulation magic that tries to take over their body, which always goes for the head as the brain is where the body gets it's commands to move the body parts. The chip is implemented deep into the user's neck and to leave no evodence of it ever being there, the scar is magically eased down and vanished to allow no trace of there ever being an Ainti-Manipulation Chip ever entering the user's neck in the first place. However, one should note that the Anti-Manipulation Chip is only held by very few users, as many other users who have tried to get the cip into their neck were accidently killed during the operation of implementation, forcing many to reconsider getting the cip and leaving only the fee people who had ever recieved the chip in the first place. One of these members were Shirudo Mausu, who uses the chip,in order to make sure that no informationmis able to escape him if he is ever captured by people looking for answers, and those that use the latter spells that were mentioned before in this paragraph. Made from a non magnetic material, Shirudo is nearly safe from anyone who is able to manipulate metal easily such as Metal Magic users and even Earth Magic users due to the metal aspect being in them rocks of Earth.
Sensation Enhancer (センセーションエンハンサー Sensēshon'enhansā)
Physical Abilities[]
Magical Aura (魔力の霊気, Maryoku no Reiki) A Magical Aura is a common term given to the exertion of magical energy into a form outside of Kuro's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by Kuro. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease. Shirudo has shown that his aura is terrifying in it's own way, as his aura appears to be a form of rising smoke that rapidly shoots up from the ground as Shirudo's eyes become gold as they peer through the darkness and straight into his enemies' souls.
Ki no Michi (木の道, Ki no Michi lit. "The Way of the Tree") is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast paced, flexible style of martial arts focuses on neutralizing an attack early on or using Shirudo's momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages Ki, later realized to be eternano, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block.
- God Cedar Cranial Descent (神杉頭蓋降下, Kamisugi Tōgai Kōka): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponents thighs with their free hand. Using the opponents momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
- Great Banyan Dance (大きなガジュマルの踊り, Ōkina Gajumaru no Dansu): Beginning with an ethernano pulse from a low rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, the practitioner's moves will differ based on the opening they see. They will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents center of gravity on their fall to cause them fall on their side. On the opponents decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a ethernano infused punch to the gut upon the opponents impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Mages have been seen infusing their own magic into the hits to make this dance much more lethal and powerful.
- Jaya Sri Maha Kick (ジャヤスリマハキック, Jayasurimahakikku): Once the practitioner is able to see an opening, they focus a great deal of ethernano into their leg for power, while also maintaining their center of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that Shirudo has to focus a great deal of ethernano into their legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
- Jōmon Sugi Thrust (縄文杉の推力, Jōmon Sugi no Suiryoku): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skillful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
- Chankiri Revenge (チャンキリ復讐, Chankiri Fukushū): With one arm cocked back, and the other extended forward, the practioner throws a punch from the drawn-arrow stance. The mage delivers an swift punch forward to the chest, using a pulse of ethernano to knock the wind out of the chest. A swift turn of the hips will send the other hand to dig into the heart with wrist bent and elbow facing downward. The end result can lead to cardiac arrest from blunt trauma to the heart. This move does take a great skill of precision to deliver the second blow through the spacing of the ribs. So a mage must practice on a multitude of targets before delivering such a fatal blow.
- Kannimara Chord Cut (カニマラコードカット, Kanimara Kōdokatto): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, Reikokuna covers their hand in a coat of ethernano; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from it's ability to cut the vessels of it's opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibers.
- Tembusu Mania Blitz (テンブスブリッツマニア, Tenbusu Burittsumania): This strike follows a downward push of the target's own strike by applying fierce pressure to the joint's of the target's striking limb and causing it to lose it's consecutive momentum. Afterwards, fighter had to stiff his body to it's utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of his joints will be fixed. Although difficult, if done correctly,they will strike with the weight of their whole body. When the strike is covered in ethernano, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyze the target.
Piguàquán (, Piguakuan lit. Chop-Hanging Fist), also referred to as Piguàzhǎng (, Piguachan lit. Chop-Hanging Palm) is the name of a form of martial arts which is focused around the use of palm strikes and explosive, long-range power. Piguàquán is a martial art which revolves around the use of palm strikes. Piguàquán is more often than not initiated by the martial artist whom wields its power assuming particular fighting stances, such as bending their knees and diagonally stretching their arms upwards, allowing them to assault foes with great force and accuracy with whipping motions from their heavy hands which are augmented by using all of the body's mass. The majority of the power of Piguàquán is derived from the forward surging kinetic forces produced by the user's arms as they accelerate forth while rotating – the user allows the laws of the world, such as gravity and momentum lead their hands forwards, keeping their arms relaxed while striking as to give the user the feeling of being light as a feather whereas their hands are as heavy as steel. As a martial art, Piguàquán's main purpose is that of unbalancing, throwing the opponent off-guard and open to attacks through strikes, locks, grappling, throws, and takedowns – however, striking is more often not the best "weapon" in a user's arsenal.
- Dān Pī Zhǎng (, Danpaichan lit. Single Splitting Palm): Dān Pī Zhǎng is a basic Piguàquán technique which involves the user lashing out with a single palm strike. When performing this technique, the user focuses for the briefest of moments, before striking outwards with an open palm that shoots forth like a bullet with a relaxed motion that's also quite limited as to ensure that the movement of the palm packs such a velocity that very few indicators of it beginning can be perceived even by the keenest of eyes; and while being launched towards the opponent, the user's arm rotates rather swiftly, generating a powerful force that grants the user's arm incredible penetrative and destructive power while still deceiving the enemy through its movements being as free as a river, giving off the visage of a lashing whip speeding towards the opponent. The motion also causes a rather prominent upsurge of gravel and the like from below the user as an exemplary trait of its incredible power and speed – with the force produced by the technique focused upon the striking open palm of the user, the attack connects with the user's target, producing incredible power that deals an enormous amount of damage, commonly winding the opponent if not straight-up blowing them away. The Dān Pī Zhǎng, as a Piguàquán technique, is capable of being utilized in various methods, such as the stationary manner, when the user is advancing, throwing the opponent alongside the move, bolstering the move with an uppercutting motion, evading and then striking, and stepping around the enemy before striking.
Reduced Earth (縮地, Shukuchi) is a basic high-speed movement technique, developed long before magic became commonplace; effectively, through the user slamming their foot upon earth ten times in a split second, they are capable of kicking off the ground in the blink of an eye and live up to the technique's name of "reduced earth" as the technique shrinks the distance between the user and their target in a split second. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. When performing Reduced Earth, the user focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds, at least akin to a master of High Speed and defying the abilities of Slowing Magic; accelerating at velocities that are almost untraceable to reach short or long distances near instantaneously- it should be taken into consideration that in order to perform the technique at all, the user requires a solid surface to kick into and thus produce enough thrust. According to the untrained eyes of those watching on while the user performs this technique, more often than not it appears as if the user has effectively teleported using sheer power and speed alone, moving faster than anyone is capable of following as they seem to reduce the earth between the themselves and the opponent in the blink of an eye.
- Afterimage Reduced Earth (残像縮地, Zanzō Shukuchi): A variant of the bog-standard Reduced Earth high-speed movement technique- Afterimage Reduced Earth, as the name would suggest, it allows the user to produce various afterimages while in motion. When performing Afterimage Reduced Earth, the user increases the amount of times they slam their foot down upon a solid surface from ten times in a row to fifteen- this produces much more thrust, which, while it doesn't increase the user's speed when inducing the technique as it logically should, it does have an arguably more useful function-the sheer thrust produced results in the user's swift physical movements instead form an intangible and transparent distorted decoy-like doppelganger of the user that follows their movements in accordance, remaining behind them at varying distances for the duration of the Reduced Earth technique. By themselves, the afterimages produced by this iteration of the high-speed movement are incapable of acting out of their own "will" autonomously, but rather, are an indication of the velocity that the user is moving at despite no real change in movement speed- however, that's where its true utility lies at. The afterimages produced by Afterimage Reduced Earth are capable of confounding opponents who are unable to follow the user's movements; often, it is common for an opponent to attack an afterimage in the belief that the decoy is the real deal and they are about to land a killing blow, only for it to vanish and scatter harmlessly to the winds, whereas the actual user appears somewhere else, commonly flanking the enemy's side while giving no indication of their movements, allowing the user to counterattack instantly with very little opportunity for the opponent to evade the incoming strike.
- Water Walk Reduced Earth (水歩縮地, Suipo Shukuchi): Water Walk Reduced Earth is a variant of the normal Reduced Earth technique, which, as the name would ever-so-subtly suggest, enables the user to apply the Reduced Earth ability upon the surface of water, effectively allowing them walk, or rather, dash, on water just like some other guy used to do. When performing Water Walk Reduced Earth, the user, upon any body of water that appears as if it could support a person, allowing them to shift the majority of their bodily weight to one of their feet and kick down ten times in the blink of an eye before their body becomes submerged within the water, inducing a high-speed dash that propels themselves forward in the blink of an eye. When Water Walk Reduced Earth is activated, it effectively simulates the experience of simply performing the regular Reduced Earth on a surface, with the user's motions treating the watery body beneath their feet as if it were a solid instead of the actual liquid state that it is, calmly and swiftly moving across the water- while Water Walk Reduced Earth is engaged, anything across and below the water's surface is instantly repelled, as droplets and waves does not splash across the user's body as their motions step on the water, and any threatening animal such as a goddamn shark is knocked back down to the depths if it attempts to take a chunk out of an unsuspecting user; however, once the technique is disengaged, water physics return to normal and the user can be left vulnerable.
- Water Walk Reduced Earth (水歩縮地, Suipo Shukuchi): Water Walk Reduced Earth is a variant of the normal Reduced Earth technique, which, as the name would ever-so-subtly suggest, enables the user to apply the Reduced Earth ability upon the surface of water, effectively allowing them walk, or rather, dash, on water just like some other guy used to do. When performing Water Walk Reduced Earth, the user, upon any body of water that appears as if it could support a person, allowing them to shift the majority of their bodily weight to one of their feet and kick down ten times in the blink of an eye before their body becomes submerged within the water, inducing a high-speed dash that propels themselves forward in the blink of an eye. When Water Walk Reduced Earth is activated, it effectively simulates the experience of simply performing the regular Reduced Earth on a surface, with the user's motions treating the watery body beneath their feet as if it were a solid instead of the actual liquid state that it is, calmly and swiftly moving across the water- while Water Walk Reduced Earth is engaged, anything across and below the water's surface is instantly repelled, as droplets and waves does not splash across the user's body as their motions step on the water, and any threatening animal such as a goddamn shark is knocked back down to the depths if it attempts to take a chunk out of an unsuspecting user; however, once the technique is disengaged, water physics return to normal and the user can be left vulnerable.
- Wavejet Step (本職使い瞬動・噴射高速蹲踞疾走ウェーブジェット・ステップ, Uēbujetto Suteppu lit. Professional-Usage Instant Movement Technique: Jet-Propelled High-Speed Crouching Sprint): The Wavejet Step is a very useful high-speed movement technique that is classified as a martial arts-based ability revolving around the user's steps that can be performed as long as the user has some sort of supernatural energy fuelling their movements, whether it be magical power, curse power, or even good ol' fighting spirit- but what Wavejet Step is, is a jump that is canceled by descending instantly so that the user never leaves the ground, resulting in a sliding motion that produces smoke at the user's feet and a freakishly swift burst of brief acceleration for three seconds. It is regarded as a high-level advanced technique that only those deeply engrossed with close-range combat that is superior to all 'traditional' forms of speed-enhancing powers such as High Speed and Slowing Magic because it allows the user to perform any ground action while moving horizontally on the ground. In any case, the Wavejet Step is performed by the user ascending to the skies in an extremely short hop that ideally shouldn't have them raise more than ten centimeters above the ground- from here, the user gathers and condenses their supernatural energies of choice upon the soles of their shoes/feet, before they shift a majority of their weight to their legs, descending upon the ground as swiftly as they entered the air, giving off the appearance of never having left the ground- but indeed, upon contact with the ground, the shock of the impact releases an airhorn-like sound as it transfers the momentum that the user had accumulated via briefly hopping into the air into a swift strafing movement of ground-based movement, sliding long the ground without walking or running; resulting in a sliding motion that produces smoke of varying colours at the character's feet. The length of time that a user slides by harnessing Wavejet Step is determined by a number of factors: by the angle at which they charged energies into their feet -with low angles yielding longer Wavejet Steps- how close to the ground they were before charging -the closer the user, the longer their Wavejet Step- and finally, the character's traction -low traction yields long streams of movements, while high traction yields shorter slides. One use of Wavejet Step by itself is not particularly useful; it is when the move is repeated rapidly that it becomes both impressive and supremely practical, and it is capable of being harnessed for a near immeasurable amount of purposes- it is useful for quickly escaping from close combat with an opponent, and it can get a user to the end of an area to the other faster than any other type of movement; the Wavejet Step can also be harnessed in order to avoid anything in the user's way that would impede their movements, enabling each and every one of their actions and movements while under the effect of the Wavejet Step being precise as humanly possible. It can lead into many combos and techniques; and because by harnessing the Wavejet Step, the user is technically standing as they slide, they can perform any ground attacks that could normally be performed from a standing position while retaining all of their standing defensive maneuvers- a skilled user can use another high-speed movement while under the effects of the Wavejet Step as well. A skilled user can take the concept of maneuverability derived from the Wavejet Step a step further, harnessing the techniques to dodge enemy attacks and set up a counterattack; after a while, it becomes instrumental in characters' combos and their defense. Those who are slow can rely on the Wavejet Step in order to extricate themselves from difficult situations. Additionally, the concept of hopping into the air before descending instantly towards the ground provides a useful segue from a character's aerial combat to their basic ground combat. However, Wavejet Step can be interrupted, but mind-games and mix-ups can trick the opponent. All of this combined to make harnessing the Wavejet Step a very rapid mind-game aspect that is difficult to counter; generally, a fighter harnessing the Wavejet Step in rapid succession means that they possess above-average skills.
- Boundless Speed-of-Sound Reduced Earth (无疆音速縮地, Mukyō-Onsoku Shukuchi): Boundless Speed-of-Sound Reduced Earth is a variant of Reduced Earth- no, it is the highest point of progression for the Reduced Earth technique, being touted as the "supreme form of ultimate speed" without any drastic modifications to the technique; and can only be used by a true master of the ability of "Reduced Earth"; effectively, it enables the user to move at the speed of sound, leaving a sonic boom in their wake. When performing Boundless Speed-of-Sound Reduced Earth, the user assumes the position of crouching their knees, leaning forward before they induce the usual Reduced Earth motions by transferring a majority of their weight into one of the feet, before kicking down on a solid surface- only in the case of this version, the user only kicks down nine times rapidly; after this point, the user performs a small hop up and down, dragging out the noise released by their foot slamming against the surface so that the sound of their feet smashing upon the ground isn't heard until after their feet have left the surface once more. Once the sound lag has reached the pinnacle of its existence, the user leaps forward with what appears to be the normal Reduced Earth motions, producing a powerful sonic boom that results in a shockwave resonating throughout the area, destroying anything that the sonic boom comes into contact with, uprooting trees and demolishing everything that its area-of-effect touches, effectively destroying anything in-front and behind the user with a powerful echo. The motion itself propels the user at five times boosted the regular speed of Reduced Earth, almost invisible to the naked eye at a velocity that gives the user the appearance of a supersonic bullet shooting towards the enemy at the speed of sound as the name would suggest; propelling themselves towards their target at inconceivable speeds, dashing across the battlefield while gliding over the ground. Because when inducing Boundless Speed-of-Sound Reduced Earth, the user moves faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Unlike other iterations of Reduced Earth, the velocity gained by utilizing the Boundless Speed-of-Sound Reduced Earth technique also increases the user's strength considerably for the duration of the movement; allowing a user to defeat an opponent in one blow depending on the foe's strength level. This speed produced by this version of Reduced Earth is noted to be something completely different than mere speed-enhancing techniques; in fact, a "teleportation beyond teleportation".
Sword Pressure (剣圧, Ken'atsu): When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash.
- Sword Pressure: Blade Concealing Gale (剣圧・刃隠風, Ken'atsu: Jinkakupū): A special application of Sword Pressure. When performing this attack, the user gathers and condenses their magical power into one of their swords, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, the user molds it upon their blades, compressing multiple layers of wind into air of a super-high pressure onto the blade, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the sword, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The technique itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, for the record, the winds compressed upon the sword are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the sword being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the attack, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Sword Pressure: Blade Concealing Gale makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Blade Concealing Gale is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell. At any time, the user is capable of releasing the layers of Blade Concealing Gale in order to activate one of two special attacks, as listed below.
- Strike Gale (統帥風王の六重鉄槌ストライク・ゲイル, Sutoraiku Geiru lit. Sixfold Iron Hammer of the Supreme Commanding Wind King): Strike Gale is further extension of Sword Pressure: Blade Concealing Gale—when performing Strike Gale, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically, creating a vicious surge of air pressure as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Strike Gale technique acts in a similar manner to a hammer which is composed purely of wind—the attack is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Indeed, the air pressure unleashed by releasing the windy layers around the user blade take upon the form of large yet immensely sharp blades of wind which not only possess a large amount of pushing power, but they move so fast that the movements of the blades are invisible, and it truly seems like the user shoots their opponent with a bullet from all directions, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This attack possesses incredible power, able to tear through non-magical armours with relative ease. The hit of this technique will have more of an impact on actual magical defenses since it is sharper and larger than regular blades of Sword Pressure. It is a very useful technique that can connect rapidly and accurately, which works well with their impressive speed and agile techniques. Strike Gale serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Strike Gale applies enough knockback to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near them due to how it doesn't cause flinching—though this will only last for a few moments. Interestingly, after unleashing Strike Gale, the user is capable of re-summoning their Sword Pressure: Blade Concealing Gale by compressing the surrounding air to reform the invisible barrier.
- Slipstream Accel (高速上空鉄砲弾歩スリップストリーム・アクセル, Surippusutorīmu Akuseru lit. High Speed Upper Air Gunshot Stride): Slipstream Accel is further extension of Sword Pressure: Blade Concealing Gale—when performing Slipstream Accel, the user assumes the position of crouching their knees, leaning forward, and holding one of their blades in a behind stance, with both hands grasping the sword's grip- in this position, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically; when this is done, the user does a short hop up and down, dragging out the noise so that the sound of their feet tapping on the ground isn't heard until after their feet have left the floor again. Once the sound lag is at its fullest, the user leaps forward with a powerful forward boost while the user charges forward, accelerating their towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. This movement is known to be at exceedingly high speeds; almost invisible to the naked eye at a velocity that gives them the appearance of a supersonic bullet shooting towards the enemy at the speed of sound; it produces a sonic boom that echoes outwards for several meters, destroying everything in front of and behind themselves, propelling the user into their opponent at inconceivable speeds. Because they move faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Slipstream Accel is excellent for getting the jump on the opponent. If working together with another person, the partner can use the vacuum left behind by the attack to immediately rush in behind it by using the surge of air taken in by the vacuum as a Slipstream.
- Heaven-Shaking Slash (動天斬, Dōtenzan) is a Sword Magic spell of considerable destructive power. The Heaven-Shaking Slash lives up to its name quite clearly; its a slash so powerful everything trembles in its wake. Unlike several Sword Magic spells, it can be utilized with any sword so long as the user is capable of manifesting the required energy to make use of it properly. The Heaven-Shaking Slash works by concentrating an excess of magical power into one's blade, creating surges of magical energy leaking out of the medium which the spell is being used from. From therein, the user makes a slash, generally vertical, against the opponent in question. The slash builds up an extraordinary amount of momentum from the movement that goes behind it, therefore releasing destructive shockwaves of kinetic energy which can slice through inanimate objects such as trees and even steel with some effort. While the spell is very powerful and effective, inappropriate use can easily lead to fatigue and unwanted destruction of the surrounding environment.

Immense Strength: Shirudo is extremely strong as he is capable to breaking through rock and stone with his bare fists. His strength allows him to stand against more powerful forces against him such as strong winds and extremely strong strikes against his position, standing firmly on the ground after having collided with such power. He has also shown the capability of break apart long blades and even magical firearms in half with ease, also using his strength to meddle and mess up internal mechanics and machinery inside machines such as robots and even bombs used against him. He displays this power usually through denting the ground, which many mages of incredible show by usually slamming their fist or foot onto the ground which causes a small shake in the ground and atmosphere as small gusts of wind weakly push against those around them. This can also shown through the powerful clap as Shirudo slams both hands against each other which can provide an extremely loud sound wave capable of eliminating another sound around his area, also eliminating any wind attacks coming his way as wind from the clap has the ability to cancel out air projectiles aimed at him. It also can clear out any gasses in the room, clearing out fog or smoke in just seconds if he finds himself blinded by dense collections of gas around him.
Superhuman Agility: A term referring to the combined aspects of Shirudo's extreme speed and his gracefulness or flexibility, Shirudo has shown that he can be quite vastly skilled with this as he uses his agility in the battlefield to quickly dodge incoming strikes to his person to avoid getting himself hurt. His agility helps him cross the battlefield with such ease that it is almost like he is a ghost, moving through the combatants on the field without a bit of worry expressed on his face, moving silently and gracefully across the field as he dodges the strikes. His agility also allows Shirudo's reflexes to become extremely better as he can react to instances in a flash, being able to catch shots as well as dodge speeding bullets must he be able to realise them before they get too close.
Immense Stamina: Along with his infinite like magic supply, that stops Shirudo from going tired too quickly Shirudo also has an increase in stanima, making him less tired from a constant use of physcial activity. With this enhancement Reikokuna can outlast a standard melee fight against his opponents, without getting tired from throwing punches and dodging throws from the challenger.
Extreme Endurance: Shirudo can take in several hits and strikes to body as much as he wants as due to intense training that Reikokuna had put himself through, he can take nearly anything to his body without reacting in pain, which he has shown countless times during many battles. From both Magical and Physical strikes, Shirudo can go one fightingwhilst still recieving strikes from left, right and centre all at the same time as he makes his way to the enemy, but attacks that prove to be far too deadly for Shirudo do seem to be the only attacks that get through and actually hurt him, though Shirudo does try his best instead to show no pain even if it is going past his limits of excruciating. Shirudo is able to show that he can catch a strengthed punch with one hand, a feat accomplishable to many extreme wizards who have trained their body enough to face such matters.
Keen Observation: With eyes like a hawk, Shirudo look around the area to know if anything has been changed and misplaced, using the changes in the enviornemnt in order to sense any potential threats to his wellbeing. His keen observation also makes well with his gun arm as he uses his precise eyes in order to shoot devestating shots right at the enemy, with many of these shots either aimed to the head or heart. His keen eye also allows Shirudo to study his opponents carefully in order to learn something new about them so that he may use it to refer to future businesses with them must he need to. This gives him the chance in order to prepare an attack must he see that the opponent is too also getting ready for an attack of their own against Shirudo, as Shirudo can counter the attack must he see fit.

Immense Durability: Besides his immense strength and stamina, Shirudo's most identifiable aspect is his immense durability which allows him to take in several hundred hits to his body before breaking down in pain, allowing him to last longer in fights and outmatch his opponent must they share the same pain. This immense durability allows Shirudo to easily stop incoming missiles of magic with just his body as well as high speed projectiles which he can stop with just the catch of his hand, creating the appearance of a god-like figure that is immune to pain. With this aspect Shirudo can fall from several feet from the air and get back up as if nothing happened, allowing him to get back into the fight quickly as he brushes himself off from the fall. This Immense Durability can allow even all mighty powerful attack beams collide into his hand continuosly as he carried on to stand firmly on the ground against the powerful attacks, even going as far as to stand well against the mighty force of a Dragon Roar, only having been pushed back a few steps before gaining footing, showing how well Shirudo has trained his body to be able to cope with situations like this.
Substantial Ethernano Capacity: Due to having blood relations to the mystical race of the Spirits, Shirudo has inherited the Spirits' most dangerous aspect; their nearly unlimited magical energy supply that lets these Spirit beings cast spells to their heart's content, as they will easily outlast the normal human mage if the two were to consistently cast spells. This Spirit enhancement also allows the user to cast spells that not even the most power fullest mages on Ishgar could do, as most of these dangerous magics require mass amounts of concentration and vast quantities of magic energy, some of which these wizards do not utilize or are unable to attain. As another strength to this attribute Shirudo is able absorb mass amounts of Ethernano quickly to replenish his magic capacity, as his body keeps up with the standard time for ethernano replenishment but five times the energy consumption due to the sheer size of Shirudo's magic capacity.