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Solar Dragon Slayer Magic
Kanji

日の滅竜魔法

Rōmaji

Hi no Metsuryū Mahō

Information
Type

Lost Magic
Caster Magic
Slayer Magic
Dragon Slayer Magic
Light Magic
Fire Magic

Users

Mr. E
Vivian Starrkewolfe
Exialia Halphas


Solar Dragon Slayer Magic (日の滅竜魔法, Hi no Metsuryū Mahō) is a Caster Magic, Lost Magic, Slayer Magic, and lastly as well as most obviously, a Dragon Slayer Magic which is focused upon the transformation of the physiology of the caster's body into a dragon, which are extremely powerful and flight-capable legendary creatures that are a strange mixture between serpentine, reptilian and avian traits that live in Earth Land; resulting in Solar Dragon Slayer Magic revolving around the generation, manipulation, and the consumption as well as the absorption of the element of solar energy as well as many other aspects of a sun, including its luminosity, mass/gravitational field, magnetic field, raw nuclear energy and reaction, etc; but mainly, the orange-yellow pseudo-flames that are a sudden flash of brightness observed near the Sun's surface is the focus of what the caster creates, consumes, and manipulates.

Solar Dragon Slayer Magic is considered an oddity among forms of Dragon Slayer Magic in that it is not taught per-se, but rather, it is obtained through the process of evolution that's achieved by a Fire Dragon Slayer Magic interacting with the immeasurable might of Photon Dragon Slayer Magic, the so-called strongest form of Dragon Slayer Magic harnessed by the Dragon of Dragons, resulting in the combination of fire and light to recreate the power of the star at the center of the solar system. Originating with the Tyrant Dragon Vritra whom utilizes it in Daybreak Side-Story: Dragorigin, Daybreak proper, and Fairy Tail: Dawn, it is used by the two homunculus that were forged in his image by the Magic Council's Research and Development Department, Vivian Starrkewolfe and Exialia Halphas in Dawn as well.

Description

As briefly mentioned above, Dragon Slayer Magic is a Caster Magic, Lost Magic, and last but not least, a Slayer Magic that allows its users to transform the physiology of their body into those of a dragon, a species of legendary creatures whom are oftentimes regarded as the strongest of all monsters with immeasurable power and intelligence dwelling within their bodies – dragons can be said to be less of an organic creature themselves but rather, an embodiment of the greatest power of all, and as such, these beings are revered and feared by all whom are knowledgeable of their existence, the mere mention of them causing shockwaves that radiate throughout the lands, magicians of all ranks and walks of life quivering at their name. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest and brought to its absolute zenith", though while a personification of the strongest power imaginable; the chains known as a "mortal body" that bind them to the dimension referred as Earth Land do not hinder their performance in battle in the slightest – in fact, their mortality and physical form allow them to utilize their unique Magic Origin which is referred to as the Factor of the Dragon (竜の因子, Ryū no Inshi); indeed, the dragon's origin produces a unique magical power that transcends what could be achieved by normal humans. Normally, a magician's body could be considered a machine which created magical energy, a Dragon's magic origin acts as living power plant which created magical energy, serving the purpose of an enormous magic core with tremendous capacity that generates all sorts of elemental energy that's independent from their body through the simple act of breathing, capable of serving as a power source to power countless appliances – all this works in conjunction alongside the perks that their biology normally gives them; and through application of magical manipulation, grants them the ability to reinforce the sheer power of their own body with their signature element which is assigned to them as birth; generating limitless quantities of their element with an absolute dominance over said element, bestowing upon the wielder of Dragon Slayer Magic fearsome power in the heat of combat. In this case, the dragon who taught the wielder was a Fire Dragon, which granted them the ability of fire manipulation, Dragon-style; however, through a certain interaction with the overwhelming light of infinity that's produced by Photon Dragon Slayer Magic, the Dragon Slayer Magic of the Dragon of Dragons, causing a massive upsurge of power through an unknown source which "lies beyond the Ley lines" in order to combine a single speck of light with the flames and evolve their fire-manipulating Dragon Slayer Magic into Solar Dragon Slayer Magic. However, learning the solar-manipulating Dragon's power by transference, unlike most forms of obtaining First Generation Dragon Slayer Magic is an arduous ordeal, with not many users of Solar Dragon Slayer Magic managing to survive due to all of the sun's heat transferring to their bodies.

In the case of the Solar Dragon Slayer Magic when used by a dragon, the Tyrant Dragon takes blatant advantage of the fact that his mortality and physical form enables him to utilize his unique draconic Magic Origin alongside the perks that his biology normally gives him; his biological structure has been perfectly attuned to how his Factor of the Dragon functions; more specifically, since with every breath, the Tyrant Dragon generates energy independent from his body; which, through application of magical manipulation, grants him the ability to reinforce the sheer power of his own body with his signature element. But of course, no matter whom is utilizing this amazing power, whether it be the Tyrant Dragon, Vritra and the fragments of his soul given form through the experiments of the Magic Council, when inducing the activation process for Solar Dragon Slayer Magic and thereby performing the signature solar energy particle manipulation of the magic, the caster focuses intently as they fixate upon the solar rays emitted by the sun as they release the arcane energies that are dwelling within their Magic Origin outwards into the vicinity, from here inducing the usual fusion of eternano that's ambient within the atmosphere and said arcane energies while forcing a certain level of domination over these energies as they take the concept of magic equaling the feelings of the magician to the very next level - harnessing their willpower as a perfect catalyst, the wielder of Solar Dragon Slayer Magic excites the movements of the eternano in a manner that's not dissimilar to how pyrokinesis-type magics such as Fire Magic and Fire Dragon Slayer Magic have their activation sequences invoked, increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of fire and manifesting something much greater- solar energy, which is radiant light and heat from the sun; the solar energies produced by Solar Dragon Slayer Magic are actually solar flares, a sudden flash of brightness observed near the Sun's surface which are exceedingly hot, even hotter than any temperature that elemental magic on Earth Land can produce. Of course, depending on the brightness and the heat that these solar energies emit when Solar Dragon Slayer Magic is being cast, it is capable of blinding as well as burning an opponent or causing the surrounding area to explode in a brilliant reddish-light overwhelmed by a magnificent radiance; the release of this solar energy during the activation sequence can also be used for defense, with the wielder of Solar Dragon Slayer Magic conjuring impromptu walls and the like of solar energy to protect themselves from incoming attacks of all kinds.

Despite the boons bestowed upon the user as mentioned in the base description for all forms of this magic, the traits such as dramatically enhanced physical prowess and senses can be said to simply be side-effects of having the physiology of a dragon; indeed, the greatest ability of a wielder of Solar Dragon Slayer Magic is also its signature power – calling upon the assets of a dragon even if their bodily structure isn't one-hundred-percent the same as the beings from which this magic originated, the caster is capable of inducing a metamorphosis of their body structure as to take upon traits of a dragon instantaneously which is done in conjunction with the activation sequence of their solar energy, bestowing upon the user of Solar Dragon Slayer Magic; draconic lungs and enhanced vocal folds that are capable of spewing phenomenally powerful solar rays, rigid plates known as scales that grow out of their skin which are laced with solar energies as to provide protection against the harmful effects of an oversaturation of solar energy, and fierce claws and nails which are enshrouded with solar energy, specifically attuned to dealing incredible amounts of damage – all of this combined, results in the physiology of a Dragon Slayer transforming their entire existence into that of a make-shift weapon whose ownership is unique to them and them alone, wielding the element of solar energy harnessed by their dragon and passed down to them alongside the natural physical superiority of a dragon in combat, utilizing offensive ability, stamina, and vitality, to transmogrify themselves into the greatest weapon of all, thus dramatically increasing the damage inflicted upon anything that they come into contact with using the sheer force of their strikes in all ranges – however, as one may have suspected, close-combat is where Dragon Slayer Magic usually shines thanks to the overwhelming physical might of a dragon, as the magic massively bolsters the power of their unarmed blows with the user unleashing powerful close-range strikes that are empowering their physical attacks with wakes of highly destructive sunlight which wreak havoc on anything and everything that they come into contact with, whipping up innumerable solar winds, which are a stream of charged particles released from the upper atmosphere of the Sun, and solar blasts with every movement taken. Effectively, this grants the user of Solar Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body solar energy to their fullest extent; they have absolute dominance over anything considered a "light" and everything related to and dwelling within it. Effectively, this grants the user of Solar Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body solar energy to their fullest extent- they have absolute dominance over anything considered "heat", "light", "solar energy", and everything related to and dwelling within all three aspects which compose this Dragon Slayer Magic's element.

Despite the intensity of the solar flares which are released through the power of Solar Dragon Slayer Magic, curiously enough, these flares do not destroy everything on earth just by a single spark; possibly because the user is holding back - or rather, without an outside source of power independent from magic, they cannot possibly achieve such destructive feats. Even so, the flares emitted through this power are known to involve a very broad spectrum of emissions, requiring an energy release of typically one times ten to the twenty joules of energy, but they can emit up to one times ten to the twenty-fifth joules; with the latter being roughly equivalent to one billion megatons of the chemical compound known as trinitrotoluene that's sometimes used as a reagent in chemical synthesis, but it best known as an explosive material with convenient handling properties. Not only this, as the sun is a nearly perfect sphere of hot plasma, the orange-yellow flares produced by this magic take upon a corporality akin to plasma as well, and as such, the sheer power of the solar energies are monstrous, and many are easily defeated through one attack because of the speed and instantaneous effects the solar energies unleashed have. The emission of these solar flares, if the caster wishes to add more power to their attacks, are capable of being accompanied by a coronal mass ejection, an unusually large release of plasma and magnetic field that follows the solar flares released by Solar Dragon Slayer Magic, with the caster's strikes ejecting clouds of electrons, ions, and atoms. This results in the energies produced by Solar Dragon Slayer Magic releasing radiation across the electromagnetic spectrum at all wavelengths, from radio waves to gamma rays which have a variety of hazardous effects upon anything and everything that they come into contact with. By invoking a similar process to Crystallos Forge of Crystal Dragon Slayer Magic and Photonic Forge of Photon Dragon Slayer Magic, the caster is capable of using Shape Transformation on their solar energies as to forge it in the shape of constructs, which can be utilized in various manners in a similar manner to Molding Magic, these tools and familiars used for offense and defensive maneuvers to keep the opponent on their feet. They can even raise large columns of solar energy from the ground and launch themselves as a burning meteor. Beside offense, they can also use their control over solar energy defensively by conjuring up fields of solar energy around their body to protect themselves from damage, handling it delicate enough to create small globs of solar energy in the palm of their hands that resemble a miniature sun.

SolarDragonFang

Vivian Starrkewolfe using Solar Dragon Slayer Magic's plasmatic properties.

To a user of Solar Dragon Slayer Magic, any type of heat and light is similar to an extension of their body as in they are capable of manipulating a pre-existing heat or light's movements and structure, subjugating it to their will. While the user can manipulate any and all aspects of the sun's power, the user mainly focuses on solar energy emission, in a similar manner to its sister magic, Lunar Dragon Slayer Magic, Solar Dragon Slayer Magic, despite the fact that it mainly revolves around the manipulation, creation, and absorption of solar energy, the arcane power possesses various other properties that help its claim to be not just "solar energy" but "the sun itself", with these effects derived from various properties that the presence of the sun instills upon the planet and its countless characteristics, each manifested as different powers that the caster is capable of calling upon such as the sun's immense heat, luminosity, mass/gravitational field, magnetic field, raw nuclear energy and reaction, etc; with more effects that include solar winds/flares, geomagnetic storms, sunspot reactions causation, UV emissions, and plant growth promotion. The solar energies released by this magic are known to possess a tremendous amount of intensity that can cause pain from looking at it with the naked eye, causing phosphene visual artifacts and temporary partial blindness. It also delivers about four milliwatts of sunlight to the retina, slightly heating it and potentially causing damage in eyes that cannot respond properly to the brightness – this serves the purpose of distracting the enemies using wakes of sunlight left behind by the caster's attacks, leaving them open like a sitting duck to subsequent strikes. In addition to this, when the caster deems it to be suitable, they can release solar winds, a stream of charged particles of plasma that consists of mostly electrons, protons and alpha particles; embedded in the solar-wind plasma is the interplanetary magnetic field. The solar wind varies in density, temperature and speed over time and over solar longitude but it flows outwards supersonically at varying speeds depending on their origin reaching up to around one million miles per hour – the caster can manipulate these solar winds in a similar manner to how Wind Magic or Air Magic or their Dragon Slayer Magic equivalents, Sky Dragon Slayer Magic and Gale Dragon Slayer Magic would be harnessed in order to push enemies back as well as stop their assaults prematurely while simulating an effect akin to multicoloured fireworks/pyrotechnic displays via various ways. Each attack of Solar Dragon Slayer Magic results in the release of ultraviolet rays, an electromagnetic radiation that's present in sunlight which often have chemical reactions with objects making them appear to glow such as with bodily fluids and bleach. Large amounts of UV radiation can lead to burning of the skin, cancerous growth, eye damage and in extreme situations radiation poisoning. At an average rate of expenditure of energy, the user is capable of utilizing Solar Dragon Slayer Magic for about almost seventeen hours It should be noted that the user is capable of focusing the entirety of the solar flares on their person, absorbing the force of the solar energies to the point where their power multiplies by several factors for a several minutes when Solar Drive: Burning Red is unleashed. These incredible amounts of heat are able to cause a heat haze, bending light rays to produce a displaced image of distant objects or the sky, causing opponents to view objects through a layer of heated air; for example as convection causes the temperature of the air to vary, and the variation between the hot air at the surface of the road and the denser cool air above it creates a gradient in the refractive index of the air. This produces a blurred shimmering effect, which affects the ability to resolve objects in a similar manner to Illusion Magic – this effect is best seen in the Solar Dragon's Silhouette spell, which allows the caster to create multiple illusions of themselves from heat that can confound the opponent and even be given a corporal form, allowing them to serve as clones of a sort.

Through solar irradiance, the power per unit area received from the Sun in the form of electromagnetic radiation in the wavelength range of the measuring instrument, the caster is able to induce an effect which is similar to Magnetism Magic, allowing the solar energies produced to draw objects towards the spells, thus increasing the chances of dealing severe damage, or repulsing them away to produce a greater effect. As the sun is by far the most important source of energy for life on the planet, Solar Dragon Slayer Magic renders the user capable of healing themselves or others by using solar elements, the warmth of the sun shining down upon the caster's target as to have the essence of life flow into their systems, rejuvenating any damage that they take and restoring their stamina to peak condition – this power simulates the effects of Healing Magic, an arcane skill that was once thought to be lost to the sands of time. With the sun's core shrinking, allowing the outer layers of the Sun to move closer to the center and experience a stronger gravitational force, this allows the user of Solar Dragon Slayer Magic to emit a gravitational pulse akin to Gravity Magic that can increase the gravity of anything that the user targets as to restrict its movements or lower its gravity, commonly using this effect upon themselves in a manner not dissimilar to Gravity Change in order to make themselves as light as feathers and thus increasing their time spent airborne. As exposure to sunlight promotes growth in plants, the caster is able to influence plants and plant life in any way that they wish in a similar manner to Green Magic by shining their sunlight upon non-threatening plants, allowing them to create an entire forest in a matter of minutes; extending this, the user is capable of minor nature manipulation—something only enhanced when they exert their magical power into the object they are manipulating. Of course, the greatest asset of these assortment of sun-related abilities is to induce a simulation of stellar nucleosynthesis, the process by which the natural abundances of the chemical elements within stars change due to nuclear fusion reactions in the cores and overlying mantles of stars, bestowing upon the caster the ability to constantly generate an infinite amount of energy from within the caster's body, similar to a star through nuclear fusion, perfectly mimicking the same process that happens in the middle of celestial objects, particularly stars such as the Sun, hydrogen atoms undergo a fusion to create helium, releasing a vast quantity of energy that powers the heat and light of the star and heavy elements have a difficult time joining than the lighter ones; Solar Dragon Slayer Magic replicates this phenomena, only custom-tailored for synergy with eternano, solar energy and magical energy. While normally, outside of space, it is quite difficult to activate nuclear fusion reactions that release much more energy than what is needed to start the initial reaction, thanks to the power of Solar Dragon Slayer Magic, it is rather effortlessly achieved in a split-second, treating such a powerful phenomena as something that could happen in a regular day, allowing the caster to never-endingly induce nuclear fusion with eternano, solar energy and magical energy, effortlessly generating vast amounts of energy beyond the wildest dreams of those whom classify themselves as "magicians"; depending on the brightness or heat that the constant generation of energy emits, it is often enough to cause the surroundings to explode. This further extends to allowing a user of Solar Dragon Slayer Magic to manipulate atomic particles of nuclear radiation and induce a nuclear reaction, which is a process involving a nucleus of molecules/eternano or more than one nucleus to activate a triad of reactions, specifically nuclear fusion, where two or more molecules/eternano particles collide, creating new and different particles, nuclear fission, which smashes molecules/eternano nucleus into pieces, and radioactive decay, with an molecules/eternano nucleus spitting something out, which modifies itself into a different kind of nucleus.

As with all forms of Dragon Slayer Magic, Solar Dragon Slayer Magic has virtually unlimited customization options in regards to the element formed through simple magical manipulation and reinforced through the power of a dragon – the colour of the solar energies that are produced by the magic is able to be altered freely, its properties which aren't limited to but include temperature, the smell that it emits, its taste, and overall "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to the user's own personality and ambitions; the type of damage that the solar energy inflicts upon anything that it comes into contact with is able to be changed at will; in its normal state, Solar Dragon Slayer Magic seems to have a "piercing" effect to it, seemingly causing armour-ignoring damage alongside the user's burning ambition given a corporal form in their element - however, it is also somewhat acidic in properties, and can melt most substances frighteningly quickly, causing immense penetrative damage in conjunction with the heat of the sun devouring anything that it comes into contact with; like all Slayer Magics, the user's element is much tougher than any other example of it; in the case of the user, the solar energy which is produced by Solar Dragon Slayer Magic is stronger than normal heat or light, capable of shrugging off anything thrown their way, enabling the user to overwhelm other forms of said energies. Of course, as the highest form of elemental manipulation around, the wielder of Solar Dragon Slayer Magic is capable of harnessing their magic in any manner that they deem to be suitable, commonly changing between offensive, defensive, evasive, or supplementary potencies in accordance to the situation at hand; but generally, as long as the Dragon Slayer is able to imagine these incredible solar energies being used in a particular manner and it doesn't break the laws of physics or conflict with any established limitations, then the sky is the limit, more or less. As per the nature of Slayer Magic, a Dragon Slayer is immune to the effects of their own element, and in this case, the wielder of Solar Dragon Slayer Magic can consume external sources of their "elements", which is "heat" and "light" and anything considered to be those elements in order to replenish their strength, both stamina-wise and magic-wise. They are also naturally immune to the effects of their own solar energy that came from both their own person and to those from other sources, including most types of Fire Magic and Light Magic, due to their capability of nullifying solar energy-based attacks by sucking them in and eating them, but must consume it through their mouths if they are to actually absorb it into their bodies; while they can't consume the solar energies when produced by themselves, it should be taken into consideration that Solar Dragon Slayer Magic also bestows upon the wielder immunity to effects related to the solar energy as well; though unlike other types of light-based Slayer Magic, a user of Solar Dragon Slayer Magic is capable of absorbing any trace of heat in the immediate vicinity no matter if it's artificial or natural, and/or use the correct reactions in order to produce solar energy continuously.

The powers of Solar Dragon Slayer Magic and Lunar Dragon Slayer Magic do not only respectively embody the sun and the moon, but they can be said to be an apotheosis of what's known as the shield and spear paradox, a contradiction that's a form of the omnipotence paradox, which is a simple demonstration that challenges omnipotence: "Can God create a stone so heavy that even God is not strong enough to lift it?" The shield and spear paradox is essentially what occurs when an immovable object meets an irresistible force, resulting in the effect coming up because it rests on two incompatible premises: that there can exist simultaneously such things as irresistible forces and immovable objects. Following the philosophical book, Han Feizi, where a man was attempting to sell a spear and shield, and when asked about the quality of both, he answered that the former could pierce any shield and the latter could defend against all spear attacks; yet, he did not have an answer as to what would happen if the two were to collide. The "paradox" is flawed because if there exists an irresistible force, it follows logically that there cannot be any such thing as an immovable object and vice versa – this represents that Vritra and Indra will always be in conflict until the cycle of revenge is broken by an outside force greater than irresistible and immovable. As the Irresistible Spear, Solar Dragon Slayer Magic's offensive properties transcend the notions of "attack" and "offense" to result in a force that can annihilate anything that the user wishes using a power that ever-so-naturally surpasses the likes of Fairy Law, with no proper way to protect oneself against it as the speed of the magic exceeds anything else. The two celestial-embodying powers that were forged to slay dragonkind properly countering each other, it's said that if met on the battlefield, the sun and the moon colliding would result in an apocalypse; even further, if the Berserk Light Dragon or the Tyrant Dragon were to obtain the power of their counterpart and combine the might of the sun and the moon inside of their bodies in a Dual-Element Dragon Mode, it would give birth to an immeasurably vast power that's akin to the creation of the universe, the big bang.

Subspecies Abilities

Spells

Basic Spells

  • SolErgaPer

    Tyrant Dragon Vritra utilizing his hyperresonance to blast through a Defenser barrier.

    Sol Erga (日竜の咆哮(ソル・エルガ), Soru Eruga lit. Solar Dragon's Roar): Sol Erga is the hyperresonance ability of a dragon and thus the first spell that any Dragon Slayer learns when training under their dragon parent, attuned to the element of the sun and solar energy in general - as such, it works best with Solar Dragon Slayer Magic and is as such considered a basic Solar Dragon Slayer Magic spell that involves the wielder of Solar Dragon Slayer Magic quickly gathering and releasing solar energies from their mouth in the form of a phenomenally powerful concentrated blast of solar irradiance. In any case, when performing Sol Erga, the user utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the user attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; this results in the user of Solar Dragon Slayer Magic focusing the magical energies that are swirling around within their Magic Origin intently, before pulsing the immense quantities of arcane energy that are dwelling within their Factor of the Dragon outwards as to scatter throughout the atmosphere and integrate with the ambient eternano particles saturated within the vicinity, invoking the usual fusion of magical energy and eternano so universal in regards to the art of spellcasting – the activation sequence begins, with the user harnessing their willpower as a perfect catalyst, the wielder of Solar Dragon Slayer Magic excites the movements of the eternano in a manner that's not dissimilar to how pyrokinesis-type magics such as Fire Magic and Fire Dragon Slayer Magic have their activation sequences invoked, increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of fire and manifesting something much greater- solar energy, which is radiant light and heat from the sun; the user draws more and more solar energies into their mouth, until they have gathered enough to the point that just by propelling it outwards, they could cause a bombardment of solar flares that incinerates an entire continent. Once this is done, in order to unleash the magical energy, the caster utilizes the Dragon Cords (竜帯, Ryūtai), a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously, resulting in a massive blast of energy spewing forth from their mouth towards the target; in the case of Sol Erga which, of course, as its name would suggest, is based around solar flares, this has the effect of releasing the solar energy in the form of an extremely large and destructive sparking blast composed of highly concentrated solar irradiance which is the power per unit area received from the Sun in the form of electromagnetic radiation in the wavelength range of the measuring instrument, with an exceptionally high unit capacity of five thousand watts per square meter, producing an absolutely immeasurable quantity of heat of light and that's more than capable of travelling for great distances, wreaking havoc wherever it passes as the extreme heat bears down on anything it comes into contact, oftentimes melting objects and weaker magicians that so much as get grazed by the spell. Sol Erga burns everything that it comes into contact with as it traverses the area into naught but ash, shooting out into the skies above; it is capable of crossing the entire distance of a forest, generating a large explosion upon impact with the caster's intended opponent, completely piercing through almost everything, destroying almost anything that it comes into contact with relatively easy, disintegrating inanimate and inorganic forms of matter including structures such as buildings, vehicles,machines, as well as organic forms of matter, not limited to but including soil, flora, and water, and minerals, plus many more. The wielder of Solar Dragon Slayer Magic, when unleashing the might of Sol Erga is able to control and direct the enormously powerful solar ray in accordance to their mental commands, using the naturally superior biology of a dragon to serve as something akin to a built-in phased array radar and some unimaginable level of control in order to fire the solar rays along trajectories that are at an unlikely angle off of their target, streak along for a fair distance, and then make sudden synchronized turns in order to actually bring themselves to bear and hit it, enabling the blinding shaft of energy referred to as Sol Erga to strike multiple opponents at once with ease and instinctively intercept approaching objects. Adding to this is the fact that the user's tremendous speed allows them to move faster than the Sol Erga itself, allowing the user to fire multiple blasts from different directions. All of these properties combined make Sol Erga a deceptively simple yet astoundingly powerful Solar Dragon Slayer Magic spell; and they have mastered the technique to such a level that they can modify its shape, range, etc. If they wish to focus it into a stream, they can do so with frightening ease by spreading out the energy before it is kneaded and converted into solar energy; and they can transform it into a chaotic set of spiraling solar rays by distorting and randomly converging and separating the energy that is required to create the technique. Lastly, the trajectory of Sol Erga can be altered, allowing the caster to strike more than one opponent with ease and this spell, in its most powerful iteration, can travel at a speed of one hundred thousand miles per hour, which is equivalent to one hundred and sixty thousand, nine hundred and thirty-four kilometers per hour, effortlessly reaching temperatures approaching twenty eight thousand degrees Celsius, itself equivalent to sixty thousand degrees Fahrenheit, hot enough to fuse soil or sand into glass channels. Interestingly, Sol Erga, like all hyperresonance spells, is named "Sol Erga", Latin dragontongue for "Solar Roar", but when an ordinary Dragon Slayer such as the homunculus utilize it, it is simply named "Solar Dragon's Roar" as per the naming scheme of all Dragon's Roar spells.
    • Sol Erga - Scattershot (日竜の咆哮・百火繚乱(ソル・エルガ・スキャッターショット), Soru Eruga - Sukyattāshotto lit. Solar Dragon's Roar - Many Fires Profusion): Sol Erga - Scattershot is a variant of Sol Erga where multiple blasts of solar energy are launched towards the target at once, splitting from an enormous wave of solar energy into countless smaller ones. When performing Sol Erga - Scattershot, E first inhales, gathering and compressing magical energy within his mouth, before converting it into his solar element. Kneading the element into a compacted form, E adds his own magical power into the mixture to serve as a propellant to the solar energies; charging it up for a few moments. Once the charging phase has been completed, E unleashes a mighty roar that unleashes an enormous amount of sparking white-hot energy which transfigures into a cascade of burning beams reminiscent of shooting stars, which lock-on to his opponents no matter their position, chasing after them at incredible speed; these beams possess tremendous force and are touted to chase their foes to the ends of the earth, no matter where the foe is standing, even if they possessed high speed, as they would catch their foe eventually. The shooting stars can move at impossible angles that always manage to reach its target; they will always change their path around any obstacles or pierce through any wall in order to reach their target. As they move though the atmosphere, they gather and condense stray magical particles upon their forms to increase in speed. They can dodge obstacles in their way, unless it is not physically possible, never ceasing their hunt until they catch their prey. Impacting upon their opponent, these burning beams detonate with great force, enough to level a city block.
    • Sol Erga - Explodeshot (日竜の咆哮・爆炎号(ソル・エルガ・エクスプロードショット), Soru Eruga - Ekusupurōdoshotto lit. Solar Dragon's Roar: Explosive Flame Edition): Sol Erga - Explodeshot is a variant of Sol Erga which enables the user to generate all sorts of explosions instead of a condensed beam of solar energy; originally, Sol Erga - Explodeshot was mistaken to be formed from a ring of E's referred to as the Explosion Ring (エクスプロージョン・リング, Ekusupurōjon Ringu), and with that ring, E was capable of fooling people into thinking the power stemmed from the ring by gathering and converging magical energy in his palm on the hand where the ring is held, compressing it to its utmost limit before firing the attack. When performing Sol Erga - Explodeshot, E first inhales, gathering and compressing magical energy within his mouth, before converting it into his solar element. Kneading the element into a compacted form, E adds his own magical power into the mixture to serve as a propellant to the solar energies; charging it up for a few moments. Once the charging phase has been completed, E unleashes a mighty roar that allows him to focus the heat emitted by his element into the air causing the two to intermingle, superheating the surrounding air wherever E directs his roar, the heating of the air causes the particles to split due to reactions; thus causing a combustion with the atoms of hydrogen. This enables E to create, shape and manipulate explosive beams from his mouth of varying intensities with a rapid increase in volume and release of energy in an extreme manner, with the generation of high temperatures and the release of gases; explosions can be released from both a distance and up-close-and-personal- generally, Sol Erga - Explodeshot is capable of generating a powerful beam which explodes upon contact with anything that is recognized as "solid", as a contrast to other Solar Dragon Slayer Magic attacks, which simply produce solar energies from E's very being. The explosive properties of this spell grants E's roar the ability to inflict even more damage and unleash 'splash' damage, as opponents near the target will also be struck by the sheer volatility of the explosion; thus making E even deadlier than ever before; E is also capable of utilizing Sol Erga - Explodeshot as a 'sniping tool' of sorts, by bending the trajectory of the explosive beams mentally; E can also activate the attack instantly or wait a few moments in order to induce it; this is often used to take the opponent by surprise in the heat (hehe) of battle. E can imbue the explosive properties of the spell into various objects which activate whenever someone touches the imbued thing; not the object, by the way, but the person- and due to being capable of altering the properties of the spell, this explosion can be rendered completely silent. At higher levels of usage, Sol Erga - Explodeshot possesses strength which is proportional to the target's heat signature, allowing the attack to more often than not vaporize weaker opponents in a flash unless certain precautions are taken. The sheer power of Sol Erga - Explodeshot tends to launch the target backward after being hit or, if the target is lying on the ground or being launched to the ground, the destructive force is enough to form a large, smoldering crater. As basic as it sounds, it's surprisingly powerful, capable of sending a Wizard Saint flying through a building upon impact.
  • HellflameDragonarPro

    Mr. E as Hellflame Dragonar Knight, preparing to launch Volcanic Viper.

    Volcanic Viper (日竜の撃鉄(ボルカニク・バイパー), Borukaniku Baipā lit. Solar Dragon's Firing Hammer): Volcanic Viper is a Solar Dragon Slayer Magic spell, and one of the most basic of its kind. When performing Volcanic Viper, the user continuously compresses their magical energy while gathering heat and light around both their fist and forearm, intensifying the magical energy by convergence and acceleration, turning their fist a shining golden. After this, the user performs a powerful thrust forward in an arc in the form of a one inch punch; using explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the user stands with their fist very close to the target- more often than not, the distance depends, usually from zero-to-six inches. A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. This blow is severely augmented compared to a regular one inch punch due to being infused with the user's element, striking the foe with their fingertips, releasing that heat with explosive power that deals tremendous damage to the foe. Volcanic Viper is known to be exceedingly powerful for something deceptively simple; mostly because of the "multi-hit" feature of this spell doubles the damage as the heat spreads out onto the opponent, swirling around them in a powerful spiralling motion, creating a grinding effect gives the opponent the feeling of having a sharp implement thrust through the point of impact like an excavation equipment boring through bedrock, inflicting major damage and launching the unfortunate recipient of the technique several meters away. Because of the absolutely incredible speed and force which empowers this strike, it is known to be amazingly powerful and impossible to evade once the user is in close-range, as more often than not, in the untrained eyes of onlookers, the caster has gotten within striking distance of their opponent, extended their arm forward, and after that, nothing else is seen- it appears as if the enemy has been blown away by a strike akin to that of a powerful cannon shell; all others witness is the motion forward and the aftermath. Not only this, the heat produced by Volcanic Viper is capable of melting anything that it comes into contact with, even against existences that would normally withstand such a power- it is capable of inducing Phase Transition and reducing a small lake into steam while melting any defensive measures at the point of contact, effectively meaning that the one-inch-punch will go through and land a clean hit no matter what, even rending all sorts of arcane-enchanted alloys and defensive spells in twain. After contact with the first iteration of Volcanic Viper, the user is capable of subsequently discharging the remaining solar energies that are imbued within their fist which instantly impact upon the opponent's body like a serial of shockwaves, blowing them away with incredible speed and power; the force of this attack is able to stun the opponent for a brief moment before the full potency of the extension makes itself apparent, blowing them away in the blink of an eye, sending foes careening across the landscape, quite possibly smashing through buildings and other structures alike with relative ease. If the opponent is a small distance away than the user, they are capable of extending the reach of the solar energies cloaked upon their fist, mentally shaping the hot flares into the visage of an enormous fist consisting of heat, which shoots forward at tremendous speeds- upon contact, the strike knocks the opponent flying. Volcanic Viper can be released in many methods just like any other punch- for example, haymakers, rapid-fire fisticuffs, jabs, and screw punches- each strike has the aftereffect of releasing the image of a majestic solar inferno which rises in the sky that violently strikes the opponent while rising into the air, giving the visage of an inferno devouring its prey; though the user can also mentally direct this flaming storm to be unleashed to rotate around their opponent; in any case, the aftereffects of Volcanic Viper is capable of ripping straight through several buildings in a row no matter their construction method before abruptly grinding to a halt.
    • Extension: Tyrant Rave (追加攻撃・太陽流星拳(エクステンション・タイラント・レイヴ), Ekusutenshon: Tairanto Reivu lit. Additional Attack: Solar Meteor Fist): Extension: Tyrant Rave is a Solar Dragon Slayer Magic spell and, as the prefix of "extension" would indicate, a variant of the Volcanic Viper spell and a retooled version of the Dragon Slayer's Secret Art known as Many Flowers Blooming in Profusion: Solar Meteor Fist which Vivian used as her main finishing attack for a while – Extension: Tyrant Rave is a single-move combo-type attack where the caster unleashes a powerful flurry of punches towards their target with their hands engulfed in solar energy, creating a explosion of solar flares after each subsequent contact. When performing Extension: Tyrant Rave, the caster focuses intently before pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere as they use their willpower in order to excite the movements of the eternano in a similar manner to Fire Dragon Slayer Magic, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of flames and manifesting something much greater- solar energy, which is radiant light and heat from the sun, all focused around both of their fists, with the solar energies becoming visible through the sheer amount of magical energy there is, which intensify exponentially to the point that it appears that it has taken upon the form of a dragon's head. The high concentration of light and heat produces a sound that is similar to that of a scream of an dragon's roar. There, the caster suddenly makes the position of the stars of the dragon constellation, before letting fly with a furious onslaught of over one hundred punches towards the opponent, striking at a speed beyond the sight of the untrained eye; as the user fuels more and more of their flames into the attack, more fists may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding the user resemble actual meteors, bombarding the opponent relentlessly as the solar energies focused around their fists impact viciously in the form of a serial of explosions – the sheer force of Extension: Tyrant Rave is capable of rendering the impressive defensive capabilities of an Iron Dragon Slayer's Iron Dragon Scales completely null and void and destroy an entire large-sized building; at its strongest point, Extension: Tyrant Rave is capable of shattering a Gold-level Celestial Spirit to nothing to atoms and even a producing a force to rival that of the Celestial Spirit King's Meteor Blade attack.
  • Bandit Revolver (日竜の煌炎(バンディット・リボルバー), Banditto Riborubā lit. Solar Dragon's Brilliant Flame): Bandit Revolver is a Solar Dragon Magic Spell. When performing it, the user charges solar flares within one of their hands, generating large amounts of solar energy which sheathes itself over their hand; before doing the same for the opposite hand. When the user swings their hands together, it creates a large, surging wave of solar energy which is expelled that results in a punching force traveling through the air in the opponent's direction; manifested in the form of a giant fireball that shoots through the air; when in motion, the glob of solar energies made manifest burns through everything that it passes by, as the heat emitted by the spell is capable of melting enemy defenses and weaponry with ease; not only this, simply by existing in the vicinity, those who are witnessing Bandit Revolver begin to feel dehydrated and start to crave refreshments, as Bandit Revolver causes onlookers to feel as if they had been trekking through a desert for several days; going even further, the heat produced by this spell can vaporize an iceberg instantly and boil water until nothing is left but steam. Upon contact with those whom the user designates as the target for the spell, Bandit Revolver detonates instantly, expanding outwards in the form of a large, medium-sized explosion thanks to the heat that composes the sphere causing friction with the hydrogen in the air, amplifying the explosive force that the spell possesses sevenfold. The explosion and the release of the solar flares that compose Bandit Revolver engulf the target in the blink of an eye, resulting in a magnificent upsurge of solar energy that rises into the heavens above, piercing the skies and anything in its way- this column of solar energy spins around at high speeds, almost resembling a devastating hurricane of solar energies - any opponent that is unfortunate enough to be caught in the column of solar energy will have to suffer fires as hot as the sun engulfing their very existence; it is not a single strike, but rather, a serial of repeating solar energies that swirl around them, slowly burning away their lives. As the solar energies progress, the enemy rises up to the heavens as if the solar energy pillar is carrying them to the skies. Suffice to say, Bandit Revolver is a powerful technique with great force, capable of causing large-scale damage and destruction. Like most Solar Dragon Slayer Magic spells, Solar Dragon Slayer Magic spell is capable of being utilized in numerous alternate manners, not limited to but including throwing the sphere of solar energy at the ground to create a wavy wall of solar energy that surrounds the caster which can knock away incoming attacks, effectively providing a powerful defense while the impact of the glob of heat upon the earth results in an upturning of soil which extends to a shockwave that is capable of busting everything that it comes into contact with into small fragments of its former self. In addition, the user can alternately cast this spell by igniting both of their hands and combining the solar flares in the same way, but instead of creating a giant explosion, the user throws the very large fireball at the enemy, blowing them away. This technique apparently requires more than average energy reserves, and covers an expansive range. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Magic users in order to extinguish the solar energies.
  • Riot Stamp (日竜の鉤爪(ライオット・スタンプ), Raiotto Sutanpu lit. Solar Dragon's Claw): Riot Stamp is a Solar Dragon Slayer Magic spell where the user amasses a large amount of solar flares upon their feet or palms before releasing these solar energies in order to induce high-speed movement via jet-propulsion while additionally augmenting the power of their kicks and/or punches. When performing Riot Stamp, the caster focuses their energies intently, pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards themselves as they use their willpower in order to excite the movements of the eternano, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of flames and manifesting something much greater- solar energy, all focused around their feet, giving off the visage of their feet becomes masses of solar flares. Once this is done, the caster harnesses these solar energies in order to jet-propel themselves either on land or in the sky at astounding speeds in any direction that they desire, easily matching a High Speed user and even outrunning a Slowing Magic magician; the speeds that the caster darts about the atmosphere at are a normal flight speed of two hundred and seventy kilometers per hour; by going further, they can accelerate up to supersonic speeds capable of catching up with faster beings such as a user of White Dragon Slayer Magic. Once the user reaches their target, they are capable of assaulting the opponent with a powerful solar energy-enhanced kick, with the solar flares greatly augmenting the power of said kick. The speed the user gains doesn't end when the spell ends, as it keeps Riot Stamp's velocity a second after the move ends, making the user move even further if the move ends in the air. When utilizing Riot Stamp as a propulsion method, the caster possesses the ability to change direction in midflight, though they have an inability to land before the solar energies centered around their feet completely extinguish, which can make the move especially difficult to aim as the sheer speed is difficult to control. Hence, Riot Stamp can become a double-edged sword. Provided the opponent is hit by both the charge-up and recovery when utilizing it offensively, Riot Stamp can be especially punishing- though it can hit the opponent with a small few strikes while it is charging, followed by a much stronger finishing blow. As such, Riot Stamp's best usage is for vertical or diagonal dashing, and the user can also combine the jet-propulsion capabilities of this spell for use with other techniques. An extension of Riot Stamp is achieved by the user flipping around mid-dash, striking the opponent with a powerful headbutt which sends the enemy flying up in the air with a pillar of solar energy produced from their body in a similar manner to Fire Dragon's Sword Horn, albeit greatly more powerful. When in motion while invoking the power of Riot Stamp, the caster is able to extend into a sliding kick resembling a somersault that transitions into a flipping kick, and thus, it serves the purpose of simultaneously closing distance between the caster and their target whilst also attacking them with their body engulfed in solar energies by invoking the activation process for Riot Stamp once more, kicking off of the solid surface that they are standing upon in the blink of an eye in a similar manner to the Reduced Earth technique – from here, they blast off like a bullet which was fired from a handgun tearing through the air, moving at such a velocity that everything around them becomes naught but a blur. Travelling towards their opponent, the caster quickly enters a sliding position by spinning around to turn their entire body around once before dropping to the ground with a flipping motion, sliding along the surface with their feet closed in the front – the sheer speed that the caster slides along the ground at is enough to grant her momentum such power to break anything in their path; also, since the caster's feet carry the entire power of their movement, they possess a transcendent priority which grants them the ability to break through defensive spells such as Barrier Magic and Defenser – additionally, while sliding, the caster can squeeze through narrow entrances or doors that are coming in at high speed, as well as underneath hazards, into small openings in walls, and climb steep hills. While sliding, the caster can utilize the somersault kick in order to lure airborne opponents in whom have taken evasive action. However, the real power of the attack comes into play once the caster has reached their target – sliding into them, the caster performs a spinning flip kick that knocks them straight into the air, leaving them vulnerable to their next attack.
    • Extension: Sidewinder (追加攻撃・晴れた瞬間移動(エクステンション・サイドワインダー), Ekusutenshon: Saidowaindā lit. Additional Attack: Sunny Instant Teleportation): Extension: Sidewinder is a Solar Dragon Slayer Magic spell and, as the prefix of "extension" would indicate, a variant of the Riot Stamp spell – effectively, Extension: Sidewinder is a spell that allows the caster to instantly close the distance between themselves anything that they deem suitable in the blink of an eye using solar energies. In any case, when performing Extension: Sidewinder, the caster focuses their energies intently, pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards themselves as they use their willpower in order to excite the movements of the eternano, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of flames and manifesting something much greater- solar energy, the user compresses this solar energy on their body, and quickly spreads them out to the ends of each of their limbs. Suddenly, the user releases the solar energies, creating a sonic burst which propels and warps the user into the location that they wish. Using this ability, the user is capable of traveling over short distances in an instant, even in the midst of battle. In dire situations when an enemy target is about to fatally hit the user, they are capable of instantly jumping away and flanking their enemy's position, which is usually several meters from behind or to the side. Extension: Sidewinder itself leaves a particle shadow of the user, fooling the enemy with the image of a false victorious blow. The maneuver often leaves the opponent confused and distracted long enough for the user to do serious damage and/or defeat their enemy targets. The user has a maximum range of two kilometers and can teleport objects with a mass up to four thousand, five hundred and twenty kilograms, though the trainers told them that they would damage their body if they move anything more than one thousand kilograms; a restriction that has been overcome since the present time. More often than not, the user milks it for all it's worth, and, in a fight, uses Extension: Sidewinder to constantly disappear and appear at will, hitting, running, and flanking without any effort at all and barely any threat of counterattack. Teleportation is not a rare magic, but it always takes some "phase time" to complete the transportation, during which the caster cannot do anything else: for this reason, it is seldom used in combat. Extension: Sidewinder however, is a spell which can reduce the phase time to a level suitable for combat down to zero. The user can perform Solar Dragon's Teleportation mid-combo as well, causing the enemy's attacks to miss while simultaneously acting as attack cancels for the user. Extension: Sidewinder is an easy technique to use once it is learned, which, can actually be quite difficult. It allows the user to transport to any direction they wish, as long as that area they move to is not a hindrance to solar energies; because of how swift it is and how much more efficient it is when compared to it, Extension: Sidewinder can be seen as a vastly superior alternative to Riot Stamp.
  • Burnerblade (日竜の烈火大斬刀(バーナーブレード), Bānāburēdo lit. Solar Dragon's Raging Fire Great Slicing Sword): Burnerblade is a powerful Solar Dragon Slayer Magic spell that allows the caster to manifest a sword of varying properties composed entirely out of solar energy which is capable of being utilized for both long-ranged battle and close-combat. In any case, when performing Burnerblade, the caster focuses intently before pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere as they use their willpower in order to excite the movements of the eternano in a similar manner to Fire Dragon Slayer Magic, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of flames and manifesting something much greater- solar energy, which is radiant light and heat from the sun, as the caster uses their imagination with a similar process to various forms of Molding Magic in order to mold the solar energy created into the form of a sword forged completely from solar energy, meaning that it does not possess a solid form; it should be noted that in order for a stronger sword of solar energy to form, the caster can use both hands and/or condense more magical power upon their palms; the shape of the sword varies greatly in terms of appearance, but it's generally as long as the caster themselves is tall - thanks to the Burnerblade being a byproduct of their dominance over crystal, the caster is able to change the properties and composition of any Burnerblade through thoughts alone- while normally, it's in its "Shortsword" (近離刃(ショートソード), Shōtosōdo lit. Short-Ranged Sword) form which makes it a jack of all trades, the caster is capable of changing it to a "Longsword" (長離刃(ロングソード), Rongusōdo lit. Long-Ranged Sword) and back in order to shorten or lengthen the blade to get the jump on the opponent; not only this, a Burnerblade can be altered further to change shape to suit the situation, as by chanting "Katana" (日本刀(カタナ), Katana lit. Rising Sun Sword), the caster can make the solar blade brought into existence more suitable to slicing, and "Rapier" (鋭刀(レイピア), Reipia lit. Sharp Sword) makes it more suited for piercing attacks by taking upon the forms of those weaponry. The activation of Burnerblade gives the solar sword an absolutely fearsome visage as it seems that the condemned fire spirits are about to attack their foe. In any case, no matter the form and shape that Burnerblade takes upon, it can clash head-to-head with regular, solid blades and come off no worse for wear- the weapon is capable of slicing straight through magical barriers of any and every kind no matter their strength and consistency like these supposedly impenetrable defenses were forged from wet tissue paper, always ensuring that just like as if it is thrown, the Burnerblade will reach its target no matter what stands in its way while being capable of slicing clean through alloy-forged weaponry and armour as well, being touted as "being so sharp you could cut yourself just by looking at it"; something which is probably enhanced by its composition as solar energy. Each slash released with the blade is known to possess a truly incredible amount of energy -both kinetic and supernatural- behind its motion, and the sheer heat radiating from the movements of the solar weapon has enough force to cut through solid steel and even pierce through a magical barrier as each and every movement made with this solar armament leaves a flurry of solar energies in their wake; the caster is capable of lengthening and enlarging the solar blade to reach the size and height of skyscrapers, granting the caster the ability to cause enormous amounts of devastation with every swing. The blade is shown to become as light or as heavy as the wielder wishes it to, thanks to its composition, and the power of Burnerblade is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and starting to burn them upon connection- it can defeat an Etherious compared to a Guild Ace in power in a single strike. Burnerblade can be utilized as a form of 'blades below the shoulder' in order to enhance the user's own close-combat blows, as even though they are mounted in such a manner, they lose none of their special properties. When thrown, it produces a massive blast of solar energy that spirals out from the epicenter of the point where the sword impacted; forming into a wavy circle of solar flares that smashes through the target. Essentially, it functions in a similar manner to that of a drill—grinding through anything that the Burnerblade comes into contact with, before exploding into said blast. If the caster so wishes it, the Burnerblade is capable of homing upon an opponent, dodging many an obstacle until it reaches the caster's intended target; however, most of the time, the spell smashes through anything that it touches until it reaches the target. Nevertheless, the Burnerblade is capable of causing large-scale damage and destruction with relative ease—essentially, as it moves, everything about ten meters on both sides of the blade will be reduced to ashes –with the exception of objects or people using high-tier defense spells or humans- through the sheer solar energy that the sword is composed of. While it can be defended against by high-tier shielding spells, continuous attacks can bypass the shields, eventually leaving the opponent open to being struck by the spell. In addition, when in motion, the Burnerblade moves at such a fast pace that even users of High Speed or Slowing Magic would have extreme difficulty in avoiding the spell; indeed, the attack seems to be unaffected by "terrain-effecting" or "body enhancement" magics or spells. The Burnerblade can be launched in any position, from being airborne to while running; launching it while airborne however increases its damage radius. Burnerblade is known to be nearly unblockable as the blazing blade can easily cut through steel; furthermore, if an opponent is stabbed, the solar energies spread to their body, causing them to catch ablaze, and by mentally commanding "Shoot", the user is able to throw the compressed solar energies towards their opponents if they're some distance away by virtue of decompression, producing a massive solar wave.
    • Extension: Distortion Edge (追加攻撃・業風閃影陣(エクステンション・ディストーション・エッジ), Ekusutenshon: Disutōshon Ejji lit. Additional Attack: Flashing Slash Formation as Karma Gust): Extension: Distortion Edge is a Solar Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Burnerblade spell – effectively, Extension: Distortion Edge is a serial of seven sword strikes with the blade hewn from solar energies, known for their extreme power as well as their natural speed. In any case, when performing Extension: Distortion Edge, the caster focuses their energies intently, pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards themselves as they use their willpower in order to excite the movements of the eternano, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of flames and manifesting something much greater- solar energy, all focused upon an already-formed Burnerblade - while doing so, through activating Magic Skill: Eternano Haste, the caster amasses stray magical energy in the vicinity upon the Burnerblade as well as their own magical energy, which is further enhanced by the solar energies that compose the Burnerblade, causing a unique reaction with each other - this forms the trifecta of energies to reach their zenith of power and expand, extending into the form of a gigantic feather of blazing flames before solidifying, gaining overwhelming cutting power. In an instant, the caster unleashes a series of seven consecutive blows; slashing through their opponent several times from different angles at incomprehensible speeds, with each slash causing a fiery explosion, before blasting through them.
  • Solar Dragon's Silhouette (日竜の影像, Hiryū no Eizō): Solar Dragon's Silhouette is a unique Solar Dragon Slayer Magic spell in that its usage is completely supplementary- effectively, it allows the caster to create multiple illusions of themselves from heat. Solar Dragon's Silhouette is one of the more notable Solar Dragon Slayer Magic spells; however, it is actually a variant of the Double Sight (光幻(ダブル・サイト), Daburu Saito lit. Light Illusion) general Light Magic spell; it can work for all sorts of light-based magics, including Slayer Magic, such as White Dragon Slayer Magic and even Light-Make- of course, as Solar Dragon Slayer Magic's heat can produce blinding amounts of light, a caster of Solar Dragon Slayer Magic can modify it for their own usage. When performing Solar Dragon's Silhouette, the user intensifies their heat, releasing a burst of pure solar energy that covers the immediate vicinity for the smallest of moment- the sheer amount of light unleashed causes a shift in the atmosphere, causing illusions all around. When the blinding light settles in a matter of seconds, anyone in the area will see two or more doubles of the caster- this is because Solar Dragon's Silhouette is an all-around illusion-casting spell that affects the area around the user, blurring the light in the area through intense heat so that everyone will see double. Generally, the illusions manifested by Solar Dragon's Silhouette are completely indistinguishable from the real thing to the naked eye and simple sensory-type magic, though those who have dealt with illusionists before can distinguish the two. While it is possible to manifest more than simple copies of the user and perhaps their allies, it is the easiest to perform. The user can also use Solar Dragon's Silhouette in conjunction with their spells and attacks, allowing them to mix up the fake with the real, allowing them to hold up enemies and create greater opportunities to launch their own attacks, causing feints of a sort to distract the opponent from the real deal. However, the iteration of Double Sight attuned for usage with Solar Dragon Slayer Magic, known as Solar Dragon's Silhouette, has progressed to the point that by infusing the illusions with more of their magical energy, they can take upon a proper corporality, allowing her to control them mentally- though they're required to stand still and direct them so that the user won't lose focus. The realized illusions manifested through Solar Dragon's Silhouette are capable of performing any of the user's spells, including Solar Dragon's Silhouette once more in order to double the amount of copies that the user has summoned in the heat of battle- however, by doing so, the clones drain magical energy from the user's own Magic Origin. To add to the deception pulled over the eyes of their enemies, these duplicates can bleed after being struck- though they will scatter into heat and light if attacked by a sufficiently strong force; but before they do that, the user can disperse them by will alone in order to gain back any of their magical power that they had used in their brief moments of 'life'; generally, they're so lifelike that it's near impossible to distinguish the Solar Dragon's Silhouette clones from the real deal. Upon contact with the opponent, this iteration of Solar Dragon's Silhouette causes the illusions to explode in a burst of light and heat, effectively stunning the opponent if not just blowing them straight away before they can properly react.

Intermediate Spells

  • Solar Dragon's Regeneration (日竜の再生, Hiryū no Saisei): Solar Dragon's Regeneration is a special Solar Dragon Slayer Magic spell which was once considered impossible until the user first demonstrated it. When initiating Solar Dragon's Regeneration, the user harnesses their power over solar energies, undergoing a simulation of a medical practice called cauterization; in which they burn the part of their body which is harmed in order to close the open wound off, which destroys some tissue in order to reduce the damage. This method is useful in stopping severe blood-loss and preventing exsanguination, or to close amputations; making it an all-purpose method of healing; immediately after this is done, the user changes the remnants of the solar energies which had burned the skin off into a healing pulse, which then instantly regenerates the wounds suffered. It is enough to almost completely cure most injuries it is used on, and it can nullify the effects of powerful poisons, and is capable of restoring the body internally and externally including a patient's fatigue and body stress, something made more formidable by the fact that healing magic is long-lost, and believed to be nonexistent anymore. Unlike Healing Magic or Sky Dragon Slayer Magic, Solar Dragon's Regeneration only works on the user. The extent of this healing is to the point that the user can regenerate severed limbs with ease, recovering from any damage they sustain by allowing them to heal at a drastically increased rate; the user has regenerated from a pool of blood and from being decapitated, blown to shreds by gunfire, incinerated completely, etc. Extremely powerful attacks have been shown to incapacitate them for a time, but even then, it is highly difficult to damage them for long periods of time as their wounds are never permanent. It automatically heals their wounds; however, it takes their own energy to heal their wounds; allowing for large missing portions of the body to be restored, the regeneration of destroyed organs, even including the heart, and minor injuries such as cuts to quickly heal. Effectively, Solar Dragon's Regeneration restores the user's own body to its original state when an abnormality/injury occurs; this spell automatically completes the repair processes in the blink of an eye, although they can deliberately suppress the activation. It has been said that, the speed of Solar Dragon's Restoration has long since surpassed the realms of human cognition speeds. It is automatically cast whenever combat efficiency drops below optimal levels, which the user cannot stop- if the user receives a fatal attack, their Magic Origin gets monopolized by Solar Dragon's Restoration and they are unable to do anything else during that time. The amount of time that this healing takes all depends on how powerful the user is; but for the user, the time that passes is naught but instantaneous.
  • Parhelion Reflector (日竜の逆転障壁(パーヒーリオン・リフレクタ), Pāhīrion Rifurekuta lit. Solar Dragon's Reversing Barrier): Parhelion Reflector is a supplementary Solar Dragon Slayer Magic spell which allows the caster to reverse any projectiles that come into contact with the circular shield of solar energy projected in front of themselves. In any case, when performing Parhelion Reflector, the caster focuses intently before pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere as they use their willpower in order to excite the movements of the eternano in a similar manner to Fire Dragon Slayer Magic, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of flames and manifesting something much greater- solar energy, which is radiant light and heat from the sun - projected a few centimeters away from their body, the caster, through mental commands, induces the shaping and compression of these energies as the repulsive forces between the solar energies generated through this magic cause them to spontaneously align; which the user can form, with magical manipulation, into a regular cubic lattice structure; this is referred to Parhelion Reflector, which will slowly expand and scatter into the area. When solar energy particles are spread in large numbers in the open air or in open space, the particles disrupt metal. The solar energy also interferes with the operations of magic items due to the solar particles' high charge, which act like a continuous electromagnetic pulse on metal objects. The disruption of metal is due to the small lattice of the spell creating fringes that long wavelengths cannot penetrate, and that diffract wavelengths that have similar distance with the fringes. This diffraction and polarization process disrupts the alloys. If controlled, the particles can form fringes of different widths and further interfere with alloys and machinery, resulting in the creation of a circular shield of solar energy being projected in front of the user. At the moment of an opposing attack(s)' impact upon the shield manifested by Parhelion Reflector, the shield gathers and dissects the energies that splashed upon the spell before the user harnesses the effect known as reflection in order to deflect all sorts of attacks as to ensure that it fails to connect with the user and thus does not inflict damage, reversing the opponent's attack, whether it be close-range or projectile, upon them, returning it to sender, causing the user to retaliate in any way that they wish as well. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the solar shield dissipates. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. The process involved seems to occur with such severity that the attacks appear to curve around the affected area, as though the object in question were protected by an invisible barrier/shield immediately in front of it. When reflected by the solar shield, the reversed attacks can even penetrate other barriers of any kind- these are not limited to the simple Defenser, indeed, they can possibly penetrate Ancient Spell-tier magics such as Fairy Sphere. The user is able to surpass any reflecting power by reflecting back the spell they had cast from all of their opponent's sides; and they are capable of reducing by refracting the range of many magics, even some which notable in their ability to nullify any other form of Magic, and then assaulting the enemy.
  • VritraFlameform

    Tyrant Dragon Vritra invoking the power of Solar Drive: Burning Red.

    Solar Drive: Burning Red (三代竜力演・残日獄衣流強化若火(ソーラー・ドライブ・バニング・レッド), Sōrā Doraibu: Baningu Reddo lit. Third-Generation Dragon Power Amplification: Remnant Sun Prison Garb of Flowing Enhancement-like Flames): Drive is a uncategorized Dragon Slayer Magic spell and a type of Magic-amplification technique used by wielders of Third Generation Dragon Slayer Magic and is exclusive to them in most cases; Drive brings out the true power of the caster's capabilities as a user of Dragon Slayer Magic, excluding the power boost granted by Dragon Force, yet, at the same time, seemingly enhancing the user's physical prowess to a rather extreme degree, particularly the user's speed. The iteration of Drive that comes automatically equipped within Solar Dragon Slayer Magic is known as Solar Drive: Burning Red; because of the phenomenal power of Solar Dragon Slayer Magic in no small part due to its origins as a Fire Dragon Slayer Magic that evolved through interaction with Photon Dragon Slayer Magic in its current form, Tyrant Dragon Vritra is able to access Solar Drive: Burning Red in spite of the fact that he isn't a wielder of Third-Generation Dragon Slayer Magic but rather, a walking dynamo of raw power, and because they are homunculus forged by the Magic Council and are thus synthetic beings that could be considered living magicstones, Vivian Starrkewolfe and Exialia Halphas are capable of accessing the power of Solar Drive: Burning Red regardless. In any case, when invoking the power of Drive, as the name would ever-so-subtly indicate, the caster invokes a specific mechanism of the Ryū no Lacrima (竜の魔水晶(リュウ・ノー・ラクリマ), Ryū no Rakurima lit. Magic Crystal of Dragons) which has been infused within their frame; the Ryū no Lacrima is a rare and extremely expensive Lacrima; a magic crystalline substance found in both Earth Land and Edolas; this Ryū no Lacrima gives individuals artificial Dragon Slayer Magic when implanted into their body - which, when combined with the teachings of a Dragon, enables Third-Generation Dragon Slayer Magic. With a single mental command, the wielder of Dragon Slayer Magic forces the draconic arcane crystal within their body to distribute magical energy that has traces of draconic power that was previously stored within the crystalline orb at a velocity that's much quicker than usual, accelerating the output and flow of magical energy from the Lacrima to the user's body, evenly spreading it throughout their body while a continuous release rapidly magnifies the quantities of energy dispersed, reaching the user's arms, legs, torso, head, and neck in order to dramatically enhance all of their physical fortes - all the while, the caster focuses the energies that are dwelling within their frame intently, as they begin to surge the arcane powers within themselves outwards ever-so-slightly while inducing the activation sequence of their particular form of Dragon Slayer Magic, which in the case of Solar Drive: Burning Red, involves the caster harnessing their willpower as a perfect catalyst, the wielder of Solar Dragon Slayer Magic excites the movements of the eternano in a manner that's not dissimilar to how pyrokinesis-type magics such as Fire Magic and Fire Dragon Slayer Magic have their activation sequences invoked, increasing their thermal energy, which is the internal energy present in a system due to its temperature, and kinetic energy, which is effectively the energy that is possessed by any object while in motion and the necessary work that is required for anything at all with a given mass to move, to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of fire and manifesting something much greater- solar energy, which is radiant light and heat from the sun as their solar energy becomes infused with their bloodstream before reaching their brain, resonating with adrenaline they are experiencing during combat, entering a state of enhanced awareness and peak physical ability as a shroud of solar energy cloaks around them before completely transforming them into solar energy in a manner not dissimilar to the Elemental Body ability of Elemental Magic, which allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed. The power of Drive increases the strength, speed, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves as the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Dragon Slayer Magic without exhausting themselves. This state grants the user the ability to perform new spells; as well as making their pre-existing spells far more powerful, with various users only employing several skills only while in Drive. The Drive spell harnesses "the power that kills Dragons"; at least according to the words of the first users, the Twin Dragons of Sabertooth; some loser and a slightly smaller loser, both members of a whole group of losers whom are actually noted to be hilariously pathetic compared to their First-Generation counterparts or any other Dragon Slayer in general, even children. However, in the hands of an actually capable Dragon Slayer, the Drive spell would be capable of allowing the user to dish out some serious damage. In the case of Solar Drive: Burning Red, as a result of its activation, the increased adrenaline, as mentioned above, in turn reacts with their own body and magical energy, increasing the strength, speed, and potential they possess tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability; essentially, it causes the user to become cloaked in intense solar energy, allowing the user to better employ their Dragon Slayer Magic whilst at the same time massively enhancing their physical prowess to a degree; Solar Drive: Burning Red has a notable amount of startup invincibility, so if their opponent is attacking the user while they are activating the skill, the user will be capable of counterattacking immediately as to turn the tides instantly. As a result of Solar Drive: Burning Red, the user's base power level, strength, speed, and senses greatly increase; tripling their already impressive power, allowing for a massive boost all across the board. Additionally, the user demonstrates the ability to heighten the effect of this spell to increasingly higher multiplications, and what is interesting to note is that Solar Drive: Burning Red enhances all of the user's moves, greatly increasing their area-of-effect as well as improving their damage, also granting the wielder of Solar Dragon Slayer Magic the ability to charge up extra energy to increase the power of their strikes through a compression of heat. With Solar Drive: Burning Red invoked, the caster is capable of carrying a twenty ton object no matter its composition as the absolute limits of their strength while this they are enhanced in this form. They are neither completely human nor solar energy in this state, which also seems to afford them immunity to effects related to heat, light, and solar energy - the heat which is constantly emitted by the user when invoking Solar Drive: Burning Red is enough to release a continuous volley of explosions that are formed through their movements and make any form of water which is the immediate vicinity reach scalding temperatures – this effect isn't limited to rivers and the like, as if the caster is going up against a water-element magician, the sheer heat of Solar Drive: Burning Red will immediately render any and every effect that the spells would have upon the user of this spell null and void by causing it to reach scalding temperatures which the caster is then able to absorb in a similar manner to the elemental consumption method ever-so-associated with Dragon Slayer Magic. However, just like all iterations of Drive, the uprise of magical energy that results from the power of Solar Drive: Burning Red could easily obliterate the user or severely damage their body, if harnessed for too long.
  • Sunny Day (日竜の清明空(サニー・ディ), Sanī Dei lit. Solar Dragon's Pure and Clear Skies): Sunny Day is a unique Solar Dragon Slayer Magic spell which involves the caster manifesting a miniature sun which resides above the horizon in the vicinity, bringing about intense sunlight which amplifies the power of Solar Dragon Slayer Magic and other fire-related spells while it resides in the skies. In any case, when performing Sunny Day, the user thrusts their hand into the sky, sending faint traces of their magical energy into the sky—these expand at a rapid rate - at this point, the caster focuses their energies intently, fixating upon the solar rays emitted by the sun before they their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere as they use their willpower in order to excite the movements of the eternano in the upper atmosphere in a similar manner to Fire Dragon Slayer Magic, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity muddle with the skies no matter their current state, affecting their weather patterns as night could turn to day while the clouds in the skies dissipate - Sunny Day forces the caster's intention of bringing about daylight upon the world in the vicinity, resulting in exceptionally powerful sunlight raining down from above, turning the brightness up to eleven as a portion of the electromagnetic radiation given off by the sun, in particular infrared, visible, and ultraviolet light illuminates the vicinity- actually, it goes even further, as the skies, when under the influence of Sunny Day, seem to glow an ominous crimson. This effect will last for thirty minutes—clearing up any other weather effect, and even when the skies are sunny regularly, Sunny Day is capable of being imposed upon the environment. While Sunny Day is in effect, any heat and fire spells have their base power augmented by the weather, and the Solar Dragon Slayer Magic's spells are almost doubled in terms of power. In addition to this, the base power of water and ice spells are decreased by twenty-five percent; and the accuracy of lightning-esque attacks is lowered by half. In terms of benefits, the user's Synthesis spell will recover twice as much under the effects of Sunny Day—and the user's Dragon Slayer's Secret Art: Solar Ray does not require any time to charge. The user's influence over the weather with Sunny Day is so strong that almost nobody is capable of changing it with weather spells to induce rain, hail, storms, or snow, causing them to fail to activate. However, this spell does have a sole weakness—if the caster causes harsh sunlight for prolonged periods, it is extremely draining, and any opponent could finish them off in a single blow after the intense sunlight fades from this plane of existence. This reason alone is why the caster prefers to stay away from utilizing this technique.
    • Photosynthesis (光合成, Kōgōsei): Photosynthesis is a sub-spell of Sunny Day where the user, under the conditions of harsh sunlight, flares up their magical aura, beginning to absorb sunlight—absorbing it as an outside source with their Solar Dragon Slayer Magic, the user is capable of utilizing the sunlight to replenish their magical energy and stamina—and because of this, Photosynthesis allows the user to heal a lot of injuries the others could not, and even to drain poison from themselves—as the solar energy eradicates it the moment that it reaches their bloodstream. Photosynthesis will fail if the difference between the user's current and maximum magical energy is zero, or if (user's maximum magical energy - user's current magical energy) is one less than a multiple of two hundred and fifty six. If the user's current magical energy is greater than their maximum magical energy, Photosynthesis will set the user's current magical energy to equal their maximum magical energy.
    • Chlorophyll (葉緑素, Yōryokuso): Chlorophyll is a sub-spell of Sunny Day, where, the user, under the conditions of harsh sunlight, flares up their magical aura, beginning to absorb sunlight— absorbing it as an outside source with their Solar Dragon Slayer Magic, the user focuses the sunlight to their feet, doubling their speed. Activating this spell causes a slip stream effect that allows the user to achieve speeds normally impossible to them in any location. By charging the sunlight with magical energy this allows the user an additional defensive measure as well as immense propulsion. The user's body captures the sunlight, propelling the user and allowing them to build up speed over time as they dart through the air. Even if someone could detect their trajectory, it is near impossible to catch them. The user's speed appears to create up to eight doubles of themselves while in motion. These doubles are not illusory; as the user is moving at a speed between different positions that is faster than the speed of sound. As such, were all the doubles to attack at once, it would mean that the user is attacking from all those positions simultaneously, giving them incredible destructive power. Similarly, because of this same speed, attacking the doubles would be futile as the user would have moved long before the attack even reaches them.
  • Absolute Powerflame (日竜の九頭龍陣(アブソリュート・パワーフレーム), Abusoryūto Pawāfurēmu lit. Solar Dragon's Nine Headed Dragon Array): Absolute Powerflame is a rather powerful Solar Dragon Slayer Magic spell that's only available once Solar Drive: Burning Red has been activated.

Advanced Spells

Dragon Slayer's Secret Art (滅竜奥義, Metsuryū Ōgi): The strongest techniques of a Dragon Slayer. Vivian has only shown to utilize Guren Kai: Shōyōha, whereas Mr. E has utilized all three Secret Arts - the last two are exclusive to him.

  • Guren Kai: Shōyōha (紅蓮・改・翔陽破(グレナ・カイ・ショウヨー ハ), Guren Kai: Shōyōha lit. Crimson Lotus Revision: Soaring Solar Crusher): Guren Kai: Shōyōha is the predominant Dragon Slayer's Secret Art of Solar Dragon Slayer Magic, which are the strongest techniques of a Dragon Slayer; as a sub-category of Fire Dragon Slayer Magic, it would only be natural to assume that a user of Solar Dragon Slayer Magic is capable of performing a spell best suited to terrible destruction in a similar manner to Crimson Lotus: Exploding Flame Blade - it is an attack where the caster swipes their arms in a circular fashion, creating a powerful, and highly destructive, torrent of solar flares that barrage their target. When performing Guren Kai: Shōyōha, the caster focuses their energies intently, pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards themselves as they use their willpower in order to excite the movements of the eternano, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of flames and manifesting something much greater- solar energy, all focused around their hands, before expanding them into long torrents of solar energy. Once this is done, the user swings their arms around in the target, launching a powerful two-streamed blast of solar energy which hits many times. The blazing torrents of white-hot solar energy expand vertically as they move away from the user. As the streams move away from the user, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The user recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. The move is capable of hitting about eight times a second, although this is unlikely due to the speed the streams spin at and the knockback delivered, with each connecting strike generating a powerful, burning explosion that sears the opponent with a fraction of the sun's heat, with an even larger explosion ending the barrage- the blast radius of the final explosion looks like a huge sphere of negative space fifteen hundred feet across, with neat slices taken out of surrounding buildings, pavement, cars, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of solar energies; absolutely obliterating the opponent.
  • Guren Kai: Cemetery of Maleboge (紅蓮・改・日竜士団の大罪科獄葬陣(グレナ・カイ・セメタリー・オブ・マーレボルジェ), Guren Kai: Semetarī obu Māreboruje lit. Crimson Lotus Revision: Great Guilty Prison Burial Ranks of the Solar Dragon's Army): Guren Kai: Cemetery of Maleboge is the name of Solar Dragon Slayer Magic's strongest spell- it is a Dragon Slayer's Secret Art and a member of the Guren class, a classification used for fire-related Slayer Magic Secret Arts. In any case, when initiating Cemetery of Maleboge, E continuously compresses his magical energy while gathering heat and light around both his fist and forearm, intensifying the magical energy by convergence and acceleration, turning his fist a shining scarlet as if he were about to perform Burning Knuckle. However, surging even more magical energies into his fist until it becomes enveloped in a surging inferno of solar energies. At this point, E slams his fist into the ground, installing these overwhelming quantities of solar energies into the ground beneath him, penetrating the very earth itself with the intensity of the heat that was once focused on his hand. These solar flares creep down to the core of Earth Land, submerging themselves into the dormant masses of magical energies underneath the ground which can be said to contain the "memories" of every living being on the planet, both living and deceased- however, for E, the latter is much more important. Using a dragon's natural dominance over the untapped masses of magical energy beneath the earth, known as the Ley lines, E is capable of bringing those "memories" to the forefront, using his mastery over the arcane in order to "shape" these "memories" with his Solar Dragon Slayer Magic, sending all the knowledge that the Ley lines have of people into the masses of solar energies manifested, this includes but is not limited to what the person looks, how they act from the world's perspective and anything else they know. This procedure will cause the masses of solar energy to transform into an exact replica of the person that E was thinking about; effectively, this is a power akin to Necromancy in all but name, as the replicas can behave like a normal living being under E's control. These replication have the skills, abilities, and magical powers of the original if E can imagine them all. The further the replication is from its user, the weaker it becomes, with most only being capable of acting within three meters; it is usually bound to the user's body, but exceptions are abound, as the user can bind the apparition to any inanimate object that they wish, in order to ensure for better protection. Once fully materialized, the battalion of corpses slowly erupt from the earth as mirage-like images which flicker like flames and completely manifest as a diverse fighting force with the fierceness of a true army in the span of a few moments; in regards to who E can project, he is only capable of "revitalizing" those who were killed by his own hands- however, this will not function on those who have already reincarnated. In any case, those "resurrected" by Guren Kai: Cemetery of Maleboge are all completely bound to E's will, and they effectively function as countless other sets of limbs, lashing out at anything that he deems an enemy until they are reduced to nothingness. Maleboge is the eighth circle of hell in Dante's Inferno; it is considered to be the worst punishment reserved for sinners and those who try to escape it are shredded to pieces by the demons that inhabit the level.
  • Guren Kai: Meteoric Drive (紅蓮・改・残旭日凱風快晴飛翔剣(グレナ・カイ・メテオリック・ドライブ), Guren Kai: Meteorikku Doraibu lit. Crimson Lotus Revision: Remnant Rising Sun South Wind, Clear Sky Soaring Blade): Guren Kai: Meteoric Drive is a powerful Dragon Slayer's Secret Art of Solar Dragon Slayer Magic, which are the strongest techniques of a Dragon Slayer - Guren Kai: Meteoric Drive is equivalent to Crimson Lotus: Phoenix Blade of Fire Dragon Slayer Magic, and it involves the caster surrounds their entire body with solar energy and then propels themselves toward the target, leaving behind a long wake of solar flares, and hitting them with a devastating headbutt that deals immense damage. In any case, when performing Guren Kai: Meteoric Drive, the caster focuses intently before pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere as they use their willpower in order to excite the movements of the eternano in a similar manner to Fire Dragon Slayer Magic, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of flames and manifesting something much greater- solar energy, which is radiant light and heat from the sun, before they utilize the Elemental Body method in order to integrate the solar flares of their magic into their very existence, absorbing their element into their flesh and fusing it with their body – visually, this appears as if the caster has been set alight, engulfing their entire body in solar energy. From here, the caster focuses the majority of their body weight to one of their legs of the briefest of moments, before stomping the foot where most of their weight is focused upon the solid surface of where the user is standing at a rapid velocity before shifting the weight back to the rest of their frame, generating enough thrust to propel the user forward at incredible speeds; their body that's shrouded in solar flares, while in motion, constantly emits immense amounts of heat, which is more than enough to release a continuous volley of explosions that are formed through their movements and make any form of water which is the immediate vicinity reach scalding temperatures as they release long trails of orange-yellow flares in the wake of their propulsion forward – this effect isn't limited to rivers and the like, as if the caster is going up against a water-element magician, the sheer heat of their body while this spell will immediately render any and every effect that the spells would have upon the user of this spell null and void by causing it to reach scalding temperatures which the caster is then able to absorb in a similar manner to the elemental consumption method ever-so-associated with Dragon Slayer Magic, further increasing their speed and power until the absolute limit of supersonic speeds. Upon contact with the enemy, the caster unleashes the full might of Guren Kai: Meteoric Drive, resulting in them dealing a powerful headbutt that can annihilate any defensive measures in their way while burning through obstructions, no matter if they're organic, inorganic, and supernatural until a direct strike is dealt. At the moment of impact, the caster's contact with the adversary results in a powerful release of the solar energies shrouding their body, causing it to spread out and deal further damage by causing the opponent and the surrounding environment to burst into flames, similar to actually being consumed by the heat of the sun.
  • TyrantBreaker

    E as Infernal Vritra Manifesto launching Guren Kai: Refulgence.

    Guren Kai: Refulgence (紅蓮・改・大閃太陽落の天八極(グレナ・カイ・リフルゲンス), Guren Kai: Rifurugensu lit. Crimson Lotus Revision: Great Descending Flashing Sun of the Heavenly Eight Extremities): Guren Kai: Refulgence, also referred to as Longinus Smasher (永遠の炎(ロンジヌス・スメーサー), Ronjinusu Sumeisā lit. Eternal Blaze) is the name of Solar Dragon Slayer Magic's strongest spell- it is a Dragon Slayer's Secret Art and a member of the Guren class, a classification used for fire-related Slayer Magic Secret Arts; effectively, Guren Kai enables the caster to gather all of geothermal energy within the earth in the immediate vicinity and concentrate it into one spot, before firing it as an extremely dense, high-temperature solar energy shot as large as the sun. In any case, when initiating Refulgence, the user plunges their open palm upon the earth, surging their magical power through it and forming a link with the world's crust. With this, the user gathers geothermal energy, which is energy made by heat inside the Earth's crust, and transfers it to their other hand- which is covered in solar energies as per the power of Solar Dragon Slayer Magic, appearing as spiralling solar flares that extend outwards. The chest armour of the Infernal Vritra Manifesto slides open, before gathering and condensing stray magical energy from the atmosphere within the cannon now revealed. Using Shape Transformation, the user begins to pour more and more magical energy into their hands in order to counterbalance the geothermal energy to charge up for the subsequent blast; this is visualized in the form of a sphere of pure magical energy focused at a single point a single meter in front of the user, which becomes influenced by the geothermal energies, causing it to turn a smoldering crimson with fragments of rock embedded within the flames. Once these sun-esque flames have been manifested, the user is capable of performing three mathematical calculations in order to decide how much damage the attack would do- the first two equations calculate the sun's and planet's potential attractive forces. The third equation calculates Earth Land's potential attractive forces and the fourth misstates that the flames are working on a two-dimensional level, as it is the equation for the area of a circle, all to direct the energy used to cause the activation of Guren Kai: Refulgence. As more and more energies gather, the molten orb increases in size until it effectively becomes a miniature sun, with those in the vicinity beginning to feel dehydrated just by its mere presence- the heat that the miniature sun gives off is enough to evaporate all forms of water in close proximity, and even start fires if objects are too close. Once the spell is ready and it has been charged to the user's liking, the caster then throws Refulgence forward, with the sun moving forth at a deceptively quick velocity for its large size; it devours everything in sight, and can destroy massive amounts of architecture in one shot. Upon contact with the target, the sun undergoes final stages of evolution similar to that of a star, causing it to explode in both an incredibly powerful and wide ranging blast; referred to as a supernova; the power of which can reach about one million degrees Fahrenheit, and which is similar to the heat-pulse of a nuclear warhead detonation, with an area of total devastation of about 900 feet in diameter- being an extremely luminous burst of radiation that outshines anything in Earth Land for the briefest of moments. It is said that the power of Guren Kai: Refulgence can destroy a small moon. This attack creates an enormous explosion upon contact and leaves a huge mushroom cloud; similar a nuclear bomb; this effect spreads out to a fan-shaped area. In order for Guren Kai; Refulgence to fire, a significant amount of charge time is needed and limiting this attack to a single shot in battle. However the strategic value of that single shot is not to be underestimated, though it must be used carefully, for even the sturdiness of a powered-up form can only protect the caster from the edges of a nuclear explosion. However, this technique has two significant drawbacks- after using it, any upgraded form will be cancelled for a duration of time, and it shaves a decade of their lifespan off. However, E is required to anchor himself down onto the ground via foot locks or similar objects in order to successfully fire the weapon. This is due to immense kickback from firing the cannon, and without firm grounding, E would either have his projection steered off target or even be thrown back.

Trivia

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