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Solar Dragon Slayer Magic | |
---|---|
Kanji |
太陽の滅竜魔法 |
Rōmaji |
Taiyō no Metsuryū Mahō |
Type |
Caster Magic |
Users |
Solar Dragon Slayer Magic (太陽の滅竜魔法, Taiyō no Metsuryū Mahō) is a Caster Magic, Lost Magic, and a type of Dragon Slayer Magic that utilizes Solar light and heat. Known users include Amirah Radial and Sulwyn, the latter who was known as The Dragon Sun King (太陽健, Tàiyáng jiàn) and also was the very first original user of Solar Dragon Slayer Magic, as well as being the first Solar Dragon.
Description[]
Solar Dragon Slayer Magic is a type of Dragon Slayer Magic that allows its user to transform the physiology of their body, and gain the various characteristics, typical of a Solar Dragon. With this magic, the user is also able to transform their body into solar rays, passing through the suns rays (or any form of light) which makes this form unusable at night time or within dark places. They can use this form to move swiftly, dodging efficiently and making surprise attacks. However, if the user is caught while in a tangible form, or by another person in solar form, they are then vulnerable to attack.
Consequently, this Magic allows the user to both produce and control solar light/heat from any part of their body, which can be used in both close and ranged combat to a great extent. A trait the Solar dragon slayer magic allows its user to do is absorb the suns rays to replenish their health or magic. However, they strictly can not replenish and attack nor defend at the same time, leaving them vulnerable to attacks.
Solar Dragon Slayer Magic, as a form of Dragon Slayer Magic, likely allows its user to consume solar rays to replenish their strength and develop resistance to it as well. If a Solar Dragon Slayer is somehow capable of successfully ingesting shadows, they will enter Solar Dusk Dragon Mode. In this form, the solar magic and shadows will fuse and the user's attacks will possess the properties and destructive ability of both elements. Amirah is the only who can do this so far, but she is able to consume wind and air in order to access her Gale Solar Dragon Mode. With it, her reflexes, speed, and agility are greatly heightened along with her physical prowess.
Normal Spells[]
Supplementary Spells[]
Basic Spells[]
- Solar Drive (太陽ラドラ, Taiyō Doraibu): This move is used with caution as it takes a huge amount of magical energy in order to enhance the user's offensive attacks. It's where the user's heat is fused with their bloodstream and the adrenaline they're experiencing during combat. This in turn reacts with their own body and magical energy, increasing the Strength, Speed, and potential they possesses tenfold. Users enter a state of enhanced awareness and peak physical ability. They are also cloaked in intense golden heat. While in this state, a Solar Dragon Slayer demonstrates heightened reflexes as it amplifies their solar dragon slayer magic without exhausting themselves. Visually, this causes a large amount of golden heat energy to emit from all parts of their body.
- Solar Ray (太陽光線, Taiyōkō-sen): Through the use of Solar Dragon Slayer Magic, the user is capable of transforming their own body into solar energy, turning the user's body into a mass of solar radiation, to which can only be utilized when the sun is out, as it requires them to pass through the sun's rays. Together with the signature intangibility of Elemental Magic, which allows Solar Dragon Slayers to let physical and Magical attacks pass harmlessly through their body's when they're transformed. This form also grants the user some traits typical of real solar energy: which is shown when Amirah is capable of freely moving around at high speeds through the atmosphere, and to travel over long distances, rapidly appearing at her destination from places far away from sight as though as she was teleporting. Used with as much heat as the user wants, Amirah can also sear anything crossing her path, with the temperature of her bodily solar energy being high enough to wreak havoc throughout. However, user's can only maintain this form while in motion.
- Solar Consumption (太陽消費, Taiyō Shōhi): Due to Solar dragon slayer magic being a combination of fire and light magic, any user is immune to fire and light magic as well;dealing very little to no damage. It also allows the user to "eat", consume, sun rays and other solar/sun like magic. If someone is blasting fire and light magic at the dragon slayer, then they can eat the combination of it, although it is an advanced move to acquire.
- Solar Scales (太陽の秤, Taiyō no Hakari): The user covers part of their body (or the entirety of it) with scales made purely of glittering gold scales, increasing their offense and defense, swiftness, and their maneuverability, along with protecting their bodies. These scales are incredibly durable as they can take multiple hits without shattering or producing a single fracture. They provide protection from fire, lightning and various other elements. They are also powerful enough to shatter solid boulders and fracture bones. It can even shatter swords and other types of weapons. Everyone who uses Solar Scales has a different armor due to the spell being tailored to the users height, build, and even connects with their personality on some level.
Advanced Spells[]
- Fire Consumption (火災消費, Kasai Shōhi): A more advanced spell, but with time, the user can train their body and stomach to absorb fire as well. It unfortunately won't do much to replenish their energy, but it will make them impervious to most fire attacks, as the dragon slayer can just swallow the fire, or is mostly immune to it anyways. It takes a while to learn, but once having consumed fire, it greatly enhances the intensity and heat of their solar dragon slayer attacks.
- Light Consumption (ライトの消費, Raito no Shōhi): Another more advanced spell to the Solar Consumption, which allows the dragon slayer to also absorb and consume other light based attacks, and make them a little more resistant to them as well. It takes a strong stomach to be able to eat and swallow light magic a part from solar magic or the sun's rays. But with it, the user's attacks will increase in brightness (often blinding the opponents) and purity. Often times able to enhance the solar dragon slayer's magic to be able to vanquish in the darkest of shadows and evil.
Dragon King's Sun Extension[]
Offensive Spells[]
Basic Spells[]
- Solar Dragon's roar (太陽の咆哮, Taiyōryū no Hōkō): The most basic yet effective spell that is first taught to a dragon slayer. This commonly known ability allows the user collects solar magic, a mix of fire and light, in their stomach, then compressing it into their mouth. Unleashing it in a wave of golden and white burning hot solar magic towards their target.
- Solar Dragon's Devouring Talon (太陽の食タ, Taiyōryū no Tabe Taron): A Solar Dragon Slayer is able to summon light and heat together into their hand, giving it a hooked talon shape, that they then use it to hit their targets in an arc with a swipe upwards.
- Solar Dragon's Fire Sword (太陽の炎剣, Taiyōryū no Honōnoken): The user's whole arm is encased with hot solar energy flaming around it, to which they are able to slice through many things with their arm acting as a real sharp sword. This normally deals a lot of damage to their targets.
- Solar Dragon's Lightning Ball (太陽のラボ, Taiyōryū no Raitoningubōru): This spell has the user gather solar energy into a tight compressed ball, to which they hurtle at their enemy, exploding upon contact and causing little lighting like bolts to shoot out of it, thus furthering the damage.
- Solar Dragon's Reflector (太陽のリフ, Taiyōryū no Rifurekutā): This is a unique technique; it's the perfect counterattack to opposing magic. It works by allowing the user to manipulate the heat surrounding them, and instead of blocking the opposing attack, it is utilized with a higher concentration to where it is then capable of bending the opposing magical projectile away from the user, as well as some physical attacks. However, this technique is difficult to use as it can only manipulate so many magical particles at a time and it requires precise timing. Thus, this spell grants the user immunity to most attacks, and can defend other allies with Solar Dragon's Reflector. One of its user's, Amirah, has mentioned how difficult it is to use, and the chances of successfully using it are near impossible and that she would never use it unless she had no other choice.
- Solar Dragon's Missile Spheres (太陽のミサ, Taiyōryū no Misairubōru): The user's hands glow white and golden and they can release small ball orbs, shooting like missiles from the user's hands towards their targets. They can also be used for defensive purposes and help to block other magic attacks, by exploding into them. Solar Dragon Slayers can also shoot them from theirs mouths.
- Solar Dragon's Icicle Dagger (太陽の火氷, Taiyōryū no Hi Kōri): While the name sounds misleading, it actually doesn't deal with ice. Its user can condense solar energy into thin dagger like icicles at their targets. This attack allows them to summon twenty and shoot them off multiple times like a bow and arrow. A golden light normally follows it to the target.
- Solar Dragon's High Wing (太陽のイグ, Taiyōryū no Haiu~ingu): Solar Dragon Slayers can form razor sharp "wings" made out of pure solar energy on their backs. They can't fly, but can slash at enemy's with them like extra sharp appendages. Their hands are also filled with bright solar energy as well.
- Solar Dragon's Tail Lash (太のテラ, Taiyōryū no Tērurasshu): Both legs are coated with intense solar energy and heat which she uses to swipe out at enemies. Sometimes, as an alternate to the spell, her magic is able to compress into a tail like form and her legs glow as well so that she can hit her target with three appendages and deal thrice as much damage.
- Solar Dragon's Blind Spot (太陽の盲点, Taiyōryū no Mōten): It's user can gather all of the solar energy within the atmosphere and concentrate it onto one spot. It forms a glowing golden circle under the target and then fires it as a super-dense high temperature energy shot in the form of a pillar from the ground. An advantage to this skill is that the user doesn't need to see where their target is, just have a picture in mind either from using their heightened hearing or smelling, making it perfect for very long ranged attacks. Another perk of this spell is that if enemies start trying to run when she forms a magic circle over their heads, it'll continue to follow them. But most of them don't get a chance to even try and run, as the spell strikes in the span of a second.
- Solar Dragon's Blind Spot: five: With this added on, the user can summon five or as many solar circles as they want to destroy as many targets as they need fit.
- Solar Dragon's Fusion Canon (太陽の融合, Taiyōryū no Yūgō Kanon): Fusing immense solar energy, and light and heat waves together, the user puts the sides of their hands together, palms facing outwards, and gathers the solar energy into the user's palms. It forms into a small compact ball before unleashing a large powerful stream lined blast straight towards her opponent. Making this spell perfect for long distance, but deals more damage the closer she gets.
Advanced Spells[]
- Dragon Slayer's Secret Art (滅竜奥義, Metsuryū Ōgi):
- Radiant Glow: Sun's Rain (容光煥: 日雨, Radianto gurou: Ni~Tsu ame): This highly advanced spell engulfs the user's fists in immense heat, and increases their speed to delivering a series of fierce punches, which move at speeds that they can no longer be seen except as a multitude of golden light. It's capable of hitting the target over a thousand times per two seconds. Incredibly powerful, but due to the large amount of energy it uses, most cannot sustain it for long, although the damage it deals are considerably high.
- Radiant Glow: Sky Streak (容光煥: 天空, Radianto gurou: Sukaisutorīku): This ability cloaks the wielder in a golden light, allowing them to run very fast, and giving the appearance of streaking through the sky. It also enhances the blows they deal with their hands.
- Radiant Glow: Phoenix Extinction (容光煥: 鳳凰滅絕, Radianto gurou: Fenikkusu zetsumetsu): One of the more powerful moves, the caster looks like a flaming Phoenix of raw solar energy. With this power, they are able to take their "wings" and compress a ball of light and heat energy before rushing at their target in high-flying speeds with the fire ball and ramming into the target. Their increased speed causes them to fly a very far distance very fast while the ball unleashes in three explosions, which also propels them forward.
Dragon King's Sun Extension[]
- Dragon King's Sun Extension: Day Cleaver (竜王の太陽伸長: デイ割く, Ryū Ō no Taiyō: Hi Kakuchō): There are two known versions of this spell, and have both been accomplished by Amirah. One of them allows Amirah to intensify the amount of pure solar energy in the area (best used outside) to the point of intense heat and blinding light. From there, she is able to swipe her arm downwards, sending an insanely long translucent blade down, and essentially cleaving through all the thick solar energy. The energy is cleaved to two sides of a small path that in front of Amirah and causes massive explosions on both side due to the unstable and high concentration of the solar energy. The explosions are massive and normally generalized, making it perfect to attacking large groups or other guilds. The spell also allows Amirah to form a path in front of her and push all opponents in front of her to the side and into the explosions way. The other version of the spell also lets Amirah summon an unethically giant sword (about twenty feet wide and seventy feet tall) comprised completely out of hot and bright golden and dark golden solar magic. When a user uses this version spell and summons the sword, the designs normally pertain to the users interest and personality. As with Amirah, her sword has a long thorn vine wrapped around the blade with dark roses along the hilt. With this sword, Amirah uses abnormal strength in order to strike it down towards the ground, creating an impact for miles and an explosion of fire sent spiraling out in all kinds of destruction, creating mass destruction. Back in the chaos times caused by Zeref, Amirah was at her peak power and was able to single-handedly obliterate entire villages with just the sword itself and using no other spell, the flames from the sword, often times, incinerating everything and leaving not even rubble behind in the villages.
Hidden Spells[]
- Dragon King's Secret Art: Ignition Throw (竜王の奥義: 点火スーロ, Ryūō no Ōgi: Tenka Surō): Not necessarily a spell that focuses solely on Solar Dragon Slayer Magic, but if the user was taught by a King Dragon, then they have the ability to unlock this hidden spell. Depending on the type of dragon slayer that the user is, it will still implement the user's magic, such as solar magic for the Solar Dragon Slayer. --Updating--
Defensive Spells[]
Basic Spells[]
- Solar Dragon's Sky Shot (太陽の射击, Taiyōryū no Sora Shotto): A quick maneuver often used to dodge attacks at the last second. The spell allows the user to essentially shoot up into the sky in a streak of golden light, almost appearing to have teleported. If the user is facing off against multiple attacks at once, they only need to say the full spell name once and then repeat the word "Sky Shot" to shoot to multiple places in the sky multiple times. It's very effective for diving fast attacks, and a barrage of them.
- Solar Dragon's Flare Wall (太陽の火壁, Taiyōryū no Furea Kabe): The user creates an enormous wall of solar heat to either block things out, or protect whoever/whatever the user uses the wall for. They can generate the wall right in front of them and control its length to stretch however far. In order to generate the wall, the user says the spell while bending their forearm in front of them, and moving it in a upwards sweeping motion.
- Solar Dragon's Sun Shield (太陽の日シ, Taiyōryū no Hi Shīrudo): Solar energy is used to make oval-shaped magic induced shields around the user's body. They can control how big and small they are, and make numerous ones if they want to as well. It also requires a very strong mental will and mind to conjure up. A Solar Dragon must learn this spell as fast as possible, because it strengthens their mind to further learn the rest of the spells. Without this spell, the user will not have the mental capability to learn any further spells, as the light and heat will sear their mind. A more advanced move of this spell is where the user will be able to generate a shield a distance away from them, making it very effective in battle. They could be standing in one spot, and within a certain radius, generate another shield for someone else. This was shown when Amirah and Natsu were battling Azriel. Amirah foresaw one of Azriel's sneaky moves and formed a shield in front of Natsu who was three hundred feet away in order to block the oncoming attack from appearing out of thin air, something she knew Natsu wouldn't be able to see in time. Amirah can also form shields under her feet for tricky opposing spells that burst from the ground.
- Solar Dragon's Bask Catch (太陽の晒抓, Taiyōryū no Kyatchi o Abimasu): When being attacked, especially by a fast moving opponent, one whom attacks at lighting speed, the user can employ this magic that enhances their own speed and slightly alters their perception of time to a slower rate, making evading the attacks all the more easier. The user holds up their hands and blocks each blow, if the opponent is attacking with their fists.
Advanced Spells[]
- Solar Dragon's Nest (太陽のネスト, Taiyōryū no Nesuto): At first this spell seems to be on the offensive, but does nothing but defend the user. The user takes their palms and smacks the ground with them, an enormous magic circle covering the ground and a large force of power erupts from the center (where the user stands) and erupts outwards in a large circle force field. It causes a large crater, raising the ground around the crater higher to make a sort of bowl appearance. Effectively protecting the user from harm.
- Solar Dragon's Ray Warp (太陽の射经, Taiyōryū no Rei Wāpu): This spell allows is complicated—making it advanced for a reason—as it requires high concentration. It uses the suns rays to warp the surrounding atmosphere into distorted images for whoever the caster sees fit to effect. For example, if Amirah were to use this spell, it would affect all of her opponents and their senses, but it wouldn't affect her in any way, creating a sort of golden bubble around her body.
Dragon King's Sun Extension[]
- Dragon King's Sun Extension: (竜王の太陽伸長: , Ryū Ō no Taiyō: ):
Solar Dusk Spells[]
Supplementary Spells[]
Basic Spells[]
- Solar Dusk Flash (太陽影の影石火, Taiyō Kage Furasshu): Much like Solar Ray, the user can traverse vast distances in the blink of an eye. But instead of using just solar rays, they an also turn their physiology into that of a shadow and meld into the shadows nearby, making this very effective whenever there is light present. The only downside is that people can spot her by the faint golden outline around her shadowed form.
- Shadow Strengthening (影強化, Kage Kyōka): The user can also increase the power of the shadow and in turn change it's destructive abilities, especially against other shadow attacks.
- Solar & Shadow resistance + absorption (太陽と影抵抗+吸収, Taiyō to Kage Teikō + Kyūshū): While in this form the user can also absorb small amounts of shadow and solar mixed together to increase the duration of the form. They are also largely immune to it's effects (unless attacked with a special kind of shadow). Their solar resistances and absorption are the same as before making them immune to any solar energy unless a special type is used against them.
Advanced Spells[]
- Solar Dusk Drive (太陽影れドラ, Taiyō Kageryū Doraibu): Pretty much the same as Solar Drive but enhances the user's shadow magic as well when they've entered the Solar Dusk Mode. It also bathes the user in wreathes of golden hot black shadows, encasing them in darkness and contrasting yet blending well with the solar energy radiating form her body when the spell is used.
- Solar Dusk Shadow Scales (太陽影の秤, Taiyō Kageryū no Hakari): Much similar to the original spell Solar Scales, this spell is also used purely for defensive uses and protects the users body. They become covered in scale like armor but shadows are also swirling around the armor, providing another layer of armor to penetrate through. This also throws off opponents, as they believe it's just shadows and that they can pierce through it with no problem. They are 99.99% surprised when they find out that they can't penetrate through such a force. As Shade was the only person who wasn't surprised that Amirah's shadows were tangible and couldn't be cut through, since he is a user of shadow magic. This armor provides protection form fire, light, lightning, and shadow magic, as well as normal weapons and various other elements. The scales on the armor also darken a bit to compliment the shadows wreathing around the user's body, which shows the significance in change in the armor.
Offensive Spells[]
Basic Spells[]
- Solar Dusk Dragon's roar (太陽影の咆哮, Taiyō Kageryū no Hōkō): An alternate, enhanced version of Solar Dragon's Roar, one of the most basic yet effective spells that is first taught to a dragon slayer, but with the added effect of shadows. This commonly known ability allows the user collects solar magic, a mix of fire and light, in their stomach, along with shadows, then compress it into their mouth. Unleashing it in a wave of black burning hot solar shadow magic surrounded by golden and white solar magic swirling around the spell towards the opponent, generating an immensely powerful, explosively destructive blast that is capable of traveling great distances. It also allows the effect to linger a little longer due to the tainting effect of the shadows.
- Solar Dusk Dragon's Devouring Talon (太陽影の食タ, Taiyō Kageryū no Tabe Taron): Another alternate spell, that allows a Solar Dragon Slayer to able summon light and heat together into their hand, giving it a hooked talon shape and encasing the whole hand in shadows, that they then use it to hit their targets in an arc with a swipe upwards. As an after effect, a mass of spiraling shadows shoot upwards and into the opponent, firing them up into the air and usually far away.
- Solar Dusk Dragon's Snapping Fang (太陽影の進行形牙, Taiyō Kageryū no Sunappu Kiba):The user generates shadows from their hand, while enveloping themselves in solar energy, and unleashes them against the target with not only their hand, but their fingertips, as the user gouges their hand into their enemy and quickly swipes it in a manner of a scratching attack. While it can be used in close combat, the user also can just generates great amount of shadows and then, using the solar rays, can send it as a straight forward attack like blast from their fingertips. Creating a momentum for their next attack or just to make a disguise. Sometimes this can leave their opponent paralyzed as their body will slowly become useless.
- Solar Dusk Dragon's Wing Flare (太陽影の翼燃す, Taiyō Kageryū no Tsubasa Furea): The user turns their body into a mix of shadows and dimmed solar light and then wraps themselves around the target, assaulting them with a torrent of shadows and solar light generated from their hands, becoming tangible once more. Such spell give to its user the capability of making a surprise attack, even on another dragon slayer who has enhanced senses. Moreover, this spell has the common things with Wing Attack Spells of other Dragon Slayers, though this spell differs from them with its functioning. It also leaves behind a wave of intense solar heat, and slightly blinding light afterwards, which contrasts with the dark shadows used while the spell was in use.
- Solar Dusk Dragon's Eruption (太陽影の噴火, Taiyō Kageryū no Funka): the user forms a large pit of shadows, with golden light streamed throughout, from the ground, where it bursts into a geyser of shadows and light, which hits the target from underneath, throwing them into the air, whilst simultaneously damaging them. By the user's wish, such shadow and solar geyser can deal not only blunt damage, but cutting damage to the opponent while also dealing lots of intense heat damage.
- Solar Dusk Dragon's Dark Whips (太陽影の黒鞭, Taiyō Kageryū no Kuromuchi): the user gathers some shadows and solar magic, and mixes them with their Ethernano particles. After that, they create one or two black and golden-colored whips from their shadows in order to deal very fast attacks for the enemy in rapid succession and from different angles. Such a spell can be used not only in combat way, as the user can easily can bind their opponent with the spell of this or help somebody to climb up or not fall from up high by using it as a rope. It also provides a great long range spell, as the user can generate the whips and strike from afar, able to control the length to very short, to astronomically long.
- Solar Dusk Dragon's Snake Bind (太陽影の蛇結ぶ, Taiyō Kageryū no hebi musubu):
Advanced Spells[]
- Dragon Slayer's Secret Art Revision (滅竜奥義 改, Metsuryū Ōgi Kai):
- Radiant Glow, Revision: Shadow Blast (容光煥、改: 影爆発, Kage Bakuhatsu): Soccer ball sized orbs of shadows crackling with solar magic are generated in a circle around the user's body. If the spell is cast and then the user is attacked, they serve a temporary shield for the users body as they charge up the spell. Then the user is able to either take an orb and throw it at the opponent, or they can throw their hand out forwards and the orb circle will shoot of an orb at a super high speed, the circle slowly unwinding itself as each sphere of shadows is fired. If the opponent dodges, the sphere momentarily disappears, only to return to the previous spot the opponent was in and fire in the exact direction that the opponent moves in, almost like an after image. The damage created by this spell is immense, and not only careens into the user, but also unleashes a large wave of solar magic in a wide radius around the clearing.
- Radiant Glow, Revision: Dark Streaking Spear (容光煥、改:黒い槍, Dāku Soko Yari): The user generates a large spear, normally twice their height, made completely out of shadows with solar contained inside that no one can see. This spear is mostly thrown like a javelin and when it impacts its target, it exploded in a large explosion of shadows and burning hot solar magic. The blast is so huge, it's been known to destroy and burn up entire clearings, as the shadows are so hot, it creates a path of fiery shadows when thrown towards its target. Other times, if the user chooses to attack with the spear like in melee combat, then they can get in a total of five swipes with the spear before it also explodes while in close rang with the target, not effecting the user in any way. This form is even more effective, as the more the user hits their target with the spear, the more charged up it gets, so the more powerful the blast will be.
Dragon King's Shadow Sun Extension[]
Defensive Spells[]
Basic Spells[]
- Solar Dusk Dragon's Solar Eclipse (太陽影の日食, Taiyō Kageryū no Nisshoku): Much like Solar Dragon's Flare Wall in terms of defense, except this spell forms a half moon like dome shape front of the users body made out of shadows with solar magic wreathing around it in a flame like pattern. This allows the user to control the hot solar magic to a great extent while also shielding themselves from attacks. They can use the solar magic to blast outwards towards their opponent, fan out in all sides to prevent sneak attacks, or they can make tendrils and attack that way. This is a versatile spell, which only goes as far as the user's imagination takes them.
- Solar Dusk Dragon's Flash Image (太陽影の閃光画像, Taiyō Kageryū no Furasshu Gazō): A very fast spell which allows the user to unleash a blinding white light, temporarily disorienting her opponent. This also causes them to become dizzy and enhances their vision towards shadows. It also fools their mind into thinking that they time is frozen, and they are seeing the effects of that. As such, whatever last movement the user had been doing, seemingly freezes them in that position, except their body is completely black, normally shown with red eyes, like a shadow. This makes the opponent believe that they are seeing a shadowed version of the user, when in reality the user is moving about freely. It creates an after image like effect, so the opponent believes that they're seeing the real deal. This spell is best used for if the user needs to get away quickly, or can be used to defend them if the opponent is in the middle of a attack, or using a spell. While it "freezes" time, it also stops the attack, and the user can come out of hiding with a fierce attack. Although once the opponent knows their surroundings are a fake, the spell immediately fades away, making it impossible to use this spell twice, as the opponent will have already known what the spell is like.
- Solar Dusk Dragon's Serpent Seal (太陽影の海豹ー関, Taiyō Kageryū no Shīringu Hebi): This spell allows the user to create a shield in the shape of a dragons head and neck which is made of shadows and coated in solar magic. Any attack that is thrown at the user is immediately swallowed by the dragon when the user throws his hand outwards in the direction the magic is coming at, to which the dragon will go that way, swallowing the entire magic spell.
- Solar Dusk Dragon's Canceler (太陽影のセラ, Taiyō Kageryū no Sera): This spell is only effective if the user is being attacked with Fire, Solar, or Shadow spells. It will then immediately cancel out the opponents magic and make it unusable by overwhelming the opponents magic and blocking its flow, coating the opponent in a wave of dimmed golden solar energy.
Advanced Spells[]
- Solar Dusk Dragon's Wing Extensions (太陽影の翼扩展, Taiyō Kageryū no Uingu Kakuchō Kinō): Two small spheres of black shadows hover over the user's shoulder blade while a pair of large membranous bat-like wings sprout from the spheres, making it look like the user grew wings. The wings proceed to wrap around the user's body, cocooning them. This blocks the user from long ranged blasts, as when it hits the wing like shield, it does no damage and instead, traces the magic residue left in the air from the attack and, the opponent who shot the opposing magic becomes ignited with intense solar heat for ten to fifteen seconds, enough to normally render someone unconscious with first degree burns or raw skin.
Dragon King's Shadow Sun Extension[]
- Dragon King's Shadow Sun Extension: Noble Flames (竜王の暗黒太陽伸長: ノーブル炎, Ryū Ō no Kage Taiyō Kakuchō: Nōburu-en): A magic circle appears on the top and bottom of the user with a band of magic rune marks around their body. As soon as the spell is activated, a large torrent of shadow wreathing flames engulf the user, exceptionally hotter than anything on earth. Just standing ten feet in front of her is enough to give someone a light third degree burn. Natsu so far was the only one able to withstand her flames momentarily, and even commented on how absurdly how her flames were, until he too was overcome by the heat and while he didn't gain a burn, his skin was left a deep pink. When someone attacks here while this spell is up, the flames instantly melt whatever attack or object was thrown at her, and then thick tendrils of shadows shoot out to attack whoever had attacked the user.
Gale Solar Spells[]
Supplementary Spells[]
Basic Spells[]
- Solar Gust (太陽突風, Taiyō Toppū): Mostly the same as the regular Solar Ray, this spell allows users like Amirah to transform their body into a gust of wind instead of a solar ray, making the user look nearly invisible as they traverse over long distances but with the slightest, barely noticeable, appearance of a golden solar outline. This spell makes it perfect for sneaking past people, forces, and defenses.
- Wind Strengthening (風の強化, Kaze no Kyōka): Amirah can also increase the power of the air and wind and in turn change it's destructive abilities, especially against other air-based attacks. This also allows her to control cold or hot gusts of air along with making their solar magic cold or hot as well.
- Wind Resistance + Absorption (耐風+吸収, Taifū + Kyūshū): While in her Gale Solar mode, Amirah is able to absorb more wind and air to increase her wind abilities and is generally immune to wind and air attacks unless special ones that have added effects to them.
Advanced Spells[]
- Gale Solar Drive (強風太陽前進, Kyōfū Taiyō Doraibu): Just like Amirah's Solar Dusk Drive, this allows Amirah to enter a dual-element version of her Solar Drive. When in this form, she still retains her blazing golden aura but with light blue slices of wind spinning around her body.
- Gale Solar Dragon's Wind Warp (強風太陽の風ワープ, Kyōfū Taiyōryū no Kaze wāpu): A more advanced form of Amirah's Solar Ray and Solar Gust, which is also able to generate her to spots way quicker and more effectively. It also generates a windy gust in her wake that blasts opponents and anyone else elsewhere.
Offensive Spells[]
Basic Spells[]
- Gale Solar Dragon's Roar (強風太陽の咆哮, Kyōfū Taiyōryū no Hōkō): Another alternate, enhanced version of Solar Dragon's Roar, and one of the main and most effective spells. It's done in the same way as a regular Dragon's Roar but with the added affect of wind, enhancing the distance even greater and able to pick up surrounding objects, almost like a whirlwind.
- Gale Solar Dragon's Wing Attack (強風太陽の翼撃, Kyōfū Taiyōryū no Yokugeki): Amirah generates large whirlwinds from each of her arms with heat from her solar magic swirling around her arms as well, the whirlwinds twisting and rotating to attack targets in the surrounding area. While also blowing the target away, Amirah can also give them burns with the heat from her attack as well.
- Gale Solar Dragon's Cyclone (強風太陽の低気圧, Kyōfū Taiyōryū no Saikuron): With her hands, Amirah creates a surrounding whirlwind a wide distance around the radius she and her opponent are standing in. The spinning winds then continue to rotate inward, dragging her opponent's deeper into the eye of her cyclone at fast speeds. Although Amirah has to have fast reflexes in order to execute this spell right and have it work. As the winds forcefully drag the opponent in at extreme speeds, Amirah is normally waiting and strikes them with a quick but powerfully punched hit. They are sent immediately flying into the wall of wind that Amirah has created where they are then whipped in a circle around the radius perimeter that the wind is set up. When Amirah wants to, she can unravel the winds and send her opponent streaming upwards on a pillar of wind before it dissipates, either throwing her opponent a vast distance away or leaving them to fall back to earth, quite painfully.
- Gale Solar Dragon's Kicking Strike (強風太陽の蹴り攻撃, Kyōfū Taiyōryū no Keri Sutoraiku): Amirah starts running and then a magic circle appears underneath her left foot to propel her forward with a massive boost of wind while her right leg is coated in a bout of compressed wind that circulates and covers Amirah's entire leg. While she is being propelled forward, she spins in a tight circle and swings her leg around to deliver a highly pressurized wind kick with her entire leg. The wind strikes the opponent hard enough that it cuts them and also sends them flying a good distance from the force and power behind her kick.
- Gale Solar Dragon's Raze Grip (強風太陽の壊滅把持, Kyōfū Taiyōryū no Hakai Gurippu): Amriah rushes towards her target and grabs them with her hand, most often their head or face. Whilst giving the attacking arm support with the other, Amirah releases a vast amount of explosive burning hot wind at point-blank range, burning the target immensely.
- Gale Solar Dragon's Horn Pierce (強風太陽の角笛刺す, Kyōfū Taiyōryū no Hon Piasu): Amirah encompasses her hand with wind and performs a high jump to strike the opponent head-on with a hand thrust, dealing heavy damage in the process. Upon piercing the target, she releases a large stream of solar heat mixed with wind that harms the victim from inside out and other unfortunate bystanders caught in its flurry.
- Gale Solar Dragon's Silk Thread (強風太陽の絹糸, Kyōfū Taiyōryū no Kenshi): Amirah creates a multitude of tangible thin beams, a lot like actual threads made out of wind and solar rays. From there, Amirah can use them however she wants and can tie, pierce, and slice her target, heavily damaging them.
- Latch: This creates a barrage of more sturdier threads that Amirah can use to tie the threads onto stuff and grab things. Amirah once subtly tied her threads onto the handles of a pair of knives and threw them at Silver, purposefully letting him miss so that she could swing them back around and into Silver's side, incapacitating him.
Advanced Spells[]
- Dragon Slayer's Secret Art Revision (滅竜奥義 改, Metsuryū Ōgi Kai):
- Radiant Glow, Revision: Golden Eagle's Blade (容光煥、改: 黄金鷲刃, Radianto Gurou Kai Gōrudo Washi Ha): Amirah surrounds her entire body with solar flames and then propels herself toward the target with a mighty mini tornado like boost of wind, leaving behind a long wake of golden flames, and hitting them with a devastating headbutt, consuming the target in golden flames as well and continuing to take the target with her high into the air until she hits something or her flames die down, which never happens. This unstoppable and destructive spell was one of the final moves used to help defeat Vilithrax and destroy the (formerly) indestructible draconic jade.
- Radiant Glow, Revision: Tornado Talon (容光煥、改: 竜巻の爪, Radianto Gurou Kai Tatsumaki no tsume): Amirah's hand takes the complete physiology of a golden talon with a slight glow. It appears like nothing has happened until she swipes at her opponent and sends a horizontal tornado sized torrent of sharp wind hat her opponent. She can also just hold her palm outwards and shoot out a tornado as well.
Dragon King's Sun Storm Extension[]
- Dragon King's Sun Storm Extension: Cutting Realm (竜王の太陽嵐伸長: 切割境界, Ryū Ō no Taiyō Arashi Kakuchō: Kattingu no rerumu):
- Dragon King's Sun Storm Extension: Gaseous Sky (竜王の太陽嵐伸長: ガス状の空, Ryū Ō no Taiyō Arashi Kakuchō: Gasujōno sora):
Defensive Spells[]
Basic Spells[]
- Gale Solar Dragon's Wind Reversal (強風太陽の風の逆転, Kyōfū Taiyōryū no Kaze gyakuten): Amirah is able to generate a torrent of large winds to block attacks, but reversed. Instead of just pushing the attack away, Amirah is able to push out wind and pull in wind, effectively stopping an attack in its place as wind is pushing from both sides of the attack. It's even powerful enough to stop trajectory beams in their place.
- Gale Solar Dragon's Abysmal Cyclone (強風太陽の酷い径旋, Kyōfū Taiyōryū no Hidoi saikuron):
Advanced Spells[]
Dragon King's Sun Storm Extension[]
Personal Spells[]
Amirah[]
Sulwyn[]
Unison Spells[]
With Sting Eucliffe[]
With Natsu Dragneel[]
With Nolan Hyker[]
Trivia[]
- Sulwyn was the very first and oldest Solar Dragon. He was the one to teach Amirah Radial Solar Dragon Slaying Magic.
- Amirah Radial is the first Solar Dragon Slayer.
- Sulwun is also known as the Sun King and lasted much longer than most of his brethren.