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Take Over | |
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Comment |
Take Over: Colon Herpes |
Kanji |
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Rōmaji |
Teiku Ōbā |
Type | |
Users |
TBA |
Take Over (
Description
Take Over allows the user to, essentially, "take over" the power (or the body, in the case of a Vulcan) of an entity and use it to fight. In order to initiate this magic, the user must firstly defeat a living non-human being, and then grab ahold of it, surging their Magical Aura into the creature, using their magical energy to enter the beast's Magic Origin and overwhelm it, quickly replacing the target's magical energy with their own, resulting in the loss of magical power causing the body to break down into eternano particles and becoming absorbed into the user's own Magic Origin. In some cases, even after being defeated, the monster that the user targets will still have some willpower left, and thus a battle of fighting spirits will begin, the user and their target fighting for dominance as the user attempts to assimilate the monster. If the user loses the duel, then they could be taken over themselves, hoisting them by their own petard as the monster gains a shiny new body.
In any case, when unleashing the mighty Take Over, the user brings the eternano particles that are all that remained of the assimilated beast out and superimposes them over their body, solidifying them with magical manipulation and tuning their Magic Origin with the remnants of the monster, thus bringing their form into existence once more, albeit under the user's control, as they wear it as an "armour" of sorts; transformations seem to take place by tearing the user's clothes off and covering parts of their body or their whole body with many flames, which subsequently disappear, revealing the summoned part or transformation. Generally, Take Over drastically bolsters the power, strength, and speed of the magician who becomes a monster, sometimes adding a new skill, such as flying, or swimming.
While not much is known about Take Over, it has been proven that it is extremely powerful, with multiple high-class magicians knowing the magic and utilizing it in order to make a name for themselves. Take Over can be manifested in the user summoning just the limbs of the monster over their own, or a full body transformation. Take Over is so devastating because it allows the user to take upon a form that they imagine- or rather, if they imagine themselves as a 'superior being', with the right Take Over, they can achieve their wildest dreams- such is the concept of an altform. However, Take Over has a big weakness- some monsters are just incapable of being assimilated, such as dragonkind, as their unique physiology results in them being unaffected by mimicking or assimilation types of magic. In addition, Take Over can only draw out the power of beings that the user truly knows.
Alternate forms of Take Over and Spells
Partial Take Over (
Dualist Take Over (
Take Over Finalizer (
- OverAssault Mode (
接収義・拘束解除 , Ōbāasaruto Mōdo lit. Confiscation Art: Restraint Release): OverAssault Mode is a Take Over spell that is one of the three Take Over Finalizers- forbidden spells that can change the flow of battle for the magician. OverAssault Mode is a spell that 'upgrades' the current Soul that the user is equipped with into a drastically enhanced form. - Chimail Convergence (
接収義・怪獣融合 , Kimeiru Konbājensu lit. Confiscation Art: Monster Fusion) is a Take Over spell that is one of the three Take Over Finalizers- forbidden spells that can change the flow of battle for the magician. Chimail Convergence allows the user to combine two or more of their Take Over forms to form a newer, more powerful one.
Types of Take Over
Main
Subspecies
Trivia
- This interpretation of Take Over is due to a sudden interest in the magic; the reason for which, well, don't have the foggiest clue.