Fairy Tail Fanon Wiki

Important notice at this link!

READ MORE

Fairy Tail Fanon Wiki
Advertisement

This article, Felix Quicksilver, is property of EtherealScroll.

Felix
Felix Quicksilver
Kanji

フェリックス クイックシルバー

Rōmaji

Ferikkusu Kuikkushirubā

Characteristics
Status

Active

Race

Human

Gender

Male Male

Age

17

Blood Type

B+

Appearance
Hair Color

Blonde

Eye Color

Blue

Skin Tone

Caucasian

Height

5 foot 9

Weight

160 pounds

Tattoos and Unusual Features

Gold coin tattoo on the back of right hand

Professional Status
Affiliation

None

Previous Affiliation

N/A

Occupation

None

Previous Occupation

Part-time merchant

Previous Partner(s)

None

Team

N/A

Previous Team

N/A

Base of Operations

N/A

Personal Status
Sexuality

Straight

Marital Status

Single

Relative(s)

Father, Mother

Powers & Equipment
Magic

Gambling Magic

"When nothing is at stake, everything's a waste."
— Crystal Woods, Write like no one is reading

Felix Quicksilver (フェリックス クイックシルバー Ferikkusu Kuikkushirubā?)

Biography[]

Appearance[]

Felix is a slim Caucasian male with short scruffy blonde hair. He wares casual clothes most of the time with bright colors like yellow. On the back of his right hand is a coin tattoo.

Personality[]

Felix has a very childish personality. He is generally kind to everyone and loves to play games with them. He also only does things that he sees as fun. If a fight drags on for too long he will comonly call it boring and proceed to do something reckless to make it more fun.

Felix is an avid cat lover, he loves their fluffiness and is interested in the fables that black cats are bad luck. Whenever he sees one he stops to pet it and if it is black cat he will remark that beating the bad luck will be fun.

Magic & Abilities[]

Gambling Magic

  • Double or nothing
    • The user rolls a twenty sided dice and if the roll is over ten the users magic strength doubles, if it is under ten the users remaining magic is used up, and if it exactly ten nothing happens, this spell can only be cast once per day.
  • War
    • The user channels his magic into a magic deck of cards, the magic shuffles the deck then the user draws from them, the drawn card cast the spell that was inscribed on it, the cards range from healing the enemy to shooting a fireball.
  • Roulette
    • A roulette wheel appears between the caster and their enemy, every time a spell is cast the wheel spins If the ball lands on black the spell attacks its intended target though if it lands on red the spell is sent back at the spells caster. This spell affects its caster along with anyone fighting the caster.

Equipment[]

Deck of magical cards

Trivia & Notes[]

Advertisement