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Three Shining Armours

Equipment

Serpent Tail Guild

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GUN STUFF

Crime and Penalty (クライム&ペナルティ, Kuraimu & Penaruti): Crime and Penalty are the name of Jeanne's personal customized guns; they are linked together via a red rope and they are designed to rapidly fire bullets instilled with Jeanne's magical power. It is a one of a kind weapon only for her use that she has favoured on many battlefields. Crime and Penalty both resemble an extremely large Desert Eagle with a six-chambered hexagonal cylinder. It has an overall bulky, brick-like shape and possesses characteristics of both a revolver and a semi-automatic pistol, with both a cylinder and a slide. It also has two triggers and an external hammer, and each pistol has stylized grips twisting into sharp points. There are targeting sights, and porting on each barrel to reduce recoil and muzzle flip; and an obvious extra barrel underneath allowing for a double shot. The cylinder has also been modified to release on the right to reload rather than the usual left. Each gun is ten centimeters long, weighing two thousand grams. Due to a special Lacrima planted within both of the pistols; Crime and Penalty never have to be reloaded; generating extra bullets whenever Jeanne runs out through exerting magical power that links to the barrels of the pistols. This charge ability has three charge levels, each requiring more power to be channeled from Jeanne's magical reserves. They are represented by the guns glowing different colours. Additionally, the pistols can attack targets through walls as the pistols have the ability to manipulate space, allowing Jeanne to open wormholes to direct her shots- Jeanne can use a telescopic view in battle. They also appear to surround Jeanne's kicks and punches in blue magical energy when she uses them in conjunction with Juu Kune Do, acting as both a melee and long range weapon- even without spatial manipulation, all bullets fired by Crime and Penalty will ricochet off surfaces at least once and attempt to hit nearby enemies. While each gun is a powerful weapon with especially powerful bullets displaying destructive power capable of easily puncturing bulletproof vests and killing large animals in a single shot when discharged from a handgun, its true use lies in the specialized firing pin and additional magical modifications for firing different types of ammunition. Jeanne is capable of using the recoil from each shot fired from the Crime and Penalty to enhance her mobility in combat, firing shots to propel herself short distances, simultaneously attacking and evading opponents; and she can use the recoil to launch herself into the air at astounding speeds.

  • Lacrima Bullet (魔水晶弾丸 (ラクリマ・バレット), Rakurima Baretto lit. Magic Crystal Bullet): A Lacrima Bullet is exactly as the name would indicate; they are Lacrima fashioned into projectiles. Lacrima is a Magic crystalline substance found in both Earth Land and Edolas. Lacrima can be powered up with different spells and used for different purposes. Lacrima is crystallized Magic. Metaphysically, Lacrima calls upon the wisdom of the world in order to manipulate nature itself. This manifests as the phenomenon of magic for most Lacrima, although other Lacrima pieces enhance the user's abilities. To withdraw the power from the stabilized crystal, a shock triggered by the user's mind is required. As a result the Lacrima user's mind is weakened and frequent use of Lacrima without rest taxes their stamina. In any case, the Lacrima Bullets shot out by Crime and Penalty use eternano as propulsion while they seek out targets. After impact with their targets, the bullets inject eternano into its target's superstructure, destroying their target from the inside. Because of the use of eternano for propulsion, these bullets may be slightly hampered in terms of operational firing range. However, it is safe to assume that they can still be used in medium-range mass-fire tactics; and overall, the bullets possess firepower that is capable of destroying houses in a single shot. Each Lacrima Bullet can be charged with elemental magic or otherwise, granting a vast variety of effects and allowing the Lacrima Bullets to confound the enemy and keep them guessing.


Origin Compound: Velvet Nightmare allows Alexis to fire specialized Origin Bullets which are miniature Lacrima spheres filled with a compound made of the souls of those who were killed by Alexis' experiments, thus causing their life force to be crystallized; the Origin Compound is what remains of the Phantom Beasts after they die. In order for the magical power of a Phantom Beast to be fully drained, they must be transformed into the Origin Compound. The being's soul remains anchored to the Origin Compound, and can communicate and also be temporarily summoned back into their living incarnation. According to Alexis, the Origin Compound is warm to the touch. In order to utilize the Origin Bullets, Alexis places it inside the gun, loads it and fires it. Alexis usually fires the gun above her, sometimes in front of her to hit the opponent, in order to transform activate the Origin Bullets' special functions. She can also load multiple Origin Bullets one right after another, causing all of them to activate at once when the trigger is pulled. Once the Origin Bullets have been fired, Alexis snaps her fingers, causing the Phantom Beast sealed inside the bullet to reveal itself. She can summon three different Phantom Beasts at once; it is noted that Alexis has transformed the Phantom Beasts into mindless beasts, husks without any other thoughts, only able to obey her commands, stripped of free will.


Ichigeki Hissatsu (一撃必殺, One Shot One Kill)

Der Freischütz (魔弾の射手 (ダー フ・レースカトス), Dā Fureisukatosu lit. Magic Bullet Shooter)

basically my new rune knight is based around that play. Well, their magic. Their unique guns magic grants them seven bullets, but the last bullet they fire is controlled by an outside force which could kill them


Ways of Combat

Master Marksman

Master Marksman: Jeanne's main method of combat is through the use of her personalized revolvers; indeed, it is without a doubt that Jeanne is one hell of a crack shot with her guns. Because of her specialty with guns, Jeanne is known as Der Freischütz (魔弾の射手 (ダー フ・レースカトス), Dā Fureisukatosu lit. Magic Bullet Shooter); while this mainly refers to her scarily consistent shots, it can also refer to her Daemon Bullets. In any case, Jeanne uses her hawk-like eyes and magical energy to pinpoint her enemies, shooting them with an almost uncanny precision. Jeanne strikes her enemies from a distance, attacking with rapid barrages of bullets. Due to her hawk-like eyes, Jeanne has a constant awareness of the immediate vicinity, as she is able to calculate where her bullets would land and how they would affect the environment, enabling her to use the surroundings as an extra weapon of sorts through which she can confound the opponents by using her guns to attack from almost any and every direction, destroying their defenses and leaving them vulnerable. Jeanne has shown that she can head-shot a group of enemies surrounding somebody all without harming the person in the middle even once; she constantly shows the ability to alter the trajectory of her bullets in order to apprehend targets without killing them- she can shoot down almost any aerial magician from a distance, even when she herself is in motion or propelling herself into the air. Even while being encased by a restriction-type spell, Jeanne is able to land her shots upon an opponent from such a very far distance without any assistance.

It has been noted that she displays astounding accuracy and the ability to fire bullets rapidly without hesitation, and without needing time to correctly aim; making complicated trick shots that can ricochet off of multiple enemies or solid objects to make her shots unpredictable while displaying enough skill to hit targets as small as the pommel of a sword; shoot her opponents' bullets out of mid-air; and hit the same target over and over with such unerring precision that her bullets stack on top of each other, initiating attacks from otherwise improbable angles. Interestingly, Jeanne is capable of infusing her magical energy into her guns and bullets without the need to utilize Guns Magic (銃弾魔法 (ガンズ・マジック), Ganzu Majikku lit. Bullet Magic); an extremely common Holder Magic- indeed, she can fire magical bullets which can vary from normal bullets to any other type of bullets, such as wind bullets, mud bullets, sunlight bullets, and magic bullets- by combining her two guns, Jeanne can further enhance the power of her shots. Jeanne is just as much of an acclaimed sharpshooter—as evidenced time and time again; even with only her left hand, her weaker hand, she was able to finish off a round of practice in thirty seconds. Reloading a pistol in one second with one hand is too slow for her, even though she was just testing her gun, and later on, she was able to successfully shoot three people holding a child hostage while falling out of a helicopter.

In the heat of battle, Jeanne displays a certain grace in regards to her movements and shots, effortlessly switching between "rapid-fire, total destruction" and "cool precision" in an instant in order to confound her enemies and neutralize any sort of threat they would pose to her almost effortlessly and immediately. What is interesting to note that she can use her twirling guns for a practical purpose: when faced with oncoming projectiles, she can twirl her guns in the opposing attack's direction to deflect it- she can also fire her bullets with pinpoint precision to the point that they can pierce and negate any other attack upon impact- the power of her bullets overwhelm almost any other attack, with the force negating the incoming strike and simultaneously piercing it in order to land a more powerful blow. Jeanne shows the ability to fire over two thousand bullets consecutively, turning the force she unleashes towards her enemy by firing towards or away from them into a geometric curtain of destruction with almost no equal.

Juu Kune Do

Juu Kune Do (銃身劇技道(ジュ・ウクン・ドー), Jū Kun Dō; Gunbarrel Dramatic Action Style; modeled on Bruce Lee's Jeet Kune Do (截拳道, The Way of the Intercepting Fist)): Juu Kune Do is the name of Jeanne's special fighting style- it is a specialized version of utilizing her weapons- essentially, it's karate with guns; it's based upon Gun Kata, a style of sophisticated close-quarters gunplay seen in action cinema. Juu Kune Do is an 'unholy gunplay style' that was forged through careful analysis of thousands of recorded gunfights and Jeanne's natural ingenuity, enabling her to determine how her enemies will move, making battles predictable. Juu Kune Do requires the user to treat their guns as a total weapon, with each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the fighter clear of the statistically traditional trajectories of counterattacks, whether from supernatural means, physical attacks, or projectiles. The focus of Juu Kune Do both style and the usage of firearms in ways that they were not designed to be used; the user is often seen shooting a gun from each hand, which is usually paired with jumping to the side at the same time, shots from behind the back, as well as the use of guns as melee weapons, welded together with martial arts to create a seamless combination of melee attacks and gunfire, particularly effective when dual wielding- or quad-wielding, for that matter- it allows the fighter to execute strings of fast paced moves as well as combine them with the use of their magic.

Juu Kune Do has two variants of the combat method- the Short Range Style (近距離流, Chikyori-ryū) and the Long Range Style (長距離流, Nakyori-ryū). The Short Range Style involves the user putting their all into dueling a single opponent at an extremely close range, with both duelists wielding guns and trying to point them at each other and pull the trigger, while constantly knocking off the enemy's aim, since a fired shot cannot be blocked or parried as in unarmed combat and fencing, except when ridiculous swordsmanship moves are in play; it is essentially the Wing Chun technique "Sticky Hands," with guns. The Long Range Style is the core of Juu Kune Do, with the gunslinger evading bullets by assuming a set of predefined body positions, which are theoretically supposed to reduce their body area exposed to enemy fire to the smallest amount statistically possible, all while raining lead upon the enemy with their dual guns without even aiming at them- this can also enable the user to assume such positions among the multiple enemies so that they shoot each other instead.

The user's martial arts moves are further bolstered by them holding their guns, as the user is capable of twirling their guns around their trigger fingers in order to strike the opponent swiftly in a similar manner to a cowboy gunslinger in Hollywood films, throw their guns like a boomerang, or more simply, smack the poor sap who decided to fight them in the head with the barrel. At the same time, the user fires their guns rapidly, shooting at the enemy in conjunction with physical attacks, allowing the user to fire up to five invisible bullets from each used gun which does not stun the opponent and only has medium range as a way to rack up damage. When the user transitions to the next attack, they can fire one less bullet than the last time; indeed, Juu Kune Do is immensely combo-centric, with the style mostly consisting of multi-hit moves and are made to keep them and their target in the air; even juggling the opponent. Generally, all of Juu Kune Do's moves are weak swipes that hit multiple times, meant to juggle enemies until they're in the kill range. Juu Kune Do was designed to effectively terminate the threat of multiple opponents whether it be from a distance or at close-range utilizing their stylized moves with firearms, though it is just deadly against a single foe- when the battle ends, the user clashes the hammers of the guns together. The style allows the user to be extremely maneuverable and powerful.

List of Techniques
  • Daemon Bullet (自由六弾限一弾(デーモン・バレット), Dēmon Baretto lit. Six Bullet Freedom, One Bullet Limit): The Daemon Bullet is a special spell that is exclusive to Jeanne- it is a power akin to a member of the Black Arts and one of the sources of Jeanne's nickname. The Daemon Bullet was created when Jeanne made a pact with a demon who granted unparalleled accuracy in exchange for the contractor's soul and the ability to guide the 'final bullet'; upon signing the contract, the demon granted Jeanne power beyond all compare in regards to gunplay, allowing all of her shots to never miss with the addition of seven 'special bullets' which she can call upon at any time- the Daemon Bullets. Indeed, with the Daemon Bullets, Jeanne is capable of using her magical energy to guide her bullets towards her enemies as if they possessed heat-seeking properties, enabling her shots to perform unexpected sharp turns and move her projectiles at impossible angles to take her foes off-guard and land a one-shot kill without fail. The Daemon Bullets possess incredible speed and possess tremendous force, they are touted to chase their foes to the ends of the earth, no matter where the foe is standing, even if they possessed high speed, as they would catch their foe eventually; since they are guided by Jeanne's mind, they can move at impossible angles and always manage to reach their target; they will always change their path around any obstacles or pierce through any wall in order to reach their target. As they move though the atmosphere, they gather and condense stray eternano upon their forms to increase in speed. If the bullets are obstructed by anything, the magical energy condensed upon the bullets will open a spatial rift to redirect the shots, constantly ensuring a clean hit. The Daemon Bullets move much more quickly than other projectiles, and can be controlled in midair. They can be curved around in a full circle if controlled properly and thus avoid flying into the distance. The power of these bullets are more than enough to pierce any magical barrier with a single blow- this is because while the bullet is being formed, it is enveloped with a special energy coating which is applied within the barrel of her gun; additionally, the bullets produce an explosion of magical energy which can easily kill any sort of opponent. The Daemon Bullets automatically pursue the target, leaving Jeanne free to perform another action. However, due to her belief that she is better without any "tricks", Jeanne rarely, if ever utilizes such a skill; however, another reason she rarely uses the Daemon Bullets is that the demon granted her seven bullets, but the last bullet she fires is controlled by an outside force which could kill her.
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