Ok, on to the second chapter... This time, it's about my ideas which couldn't be posted on the wiki, due to a step-up on the rules.
I have no creativity to even create a character, let alone try to complete their info. My deal here is only magics, from which I gained this "gift" from reading manhua (Chinese manga), and knowing how FT underuses normal magic to give all the spotlight to Lost Magic, taking to the extent of showing how cool is Dragon Slayer Magic, despite weaknesses and drawbacks. The maximum I could ever do is to create a "Sage" article I've been planning and fanonize (create my own version of) an already existing canon character. Here's my stub on this idea...
"Sages are Magic users that share a closer relationship to "The One Magic"; as a result of this, they possess abilities beyond reason and peerless mastery over Magic, regardless of its type. The difference between Mages and Sages are divided into three characteristics: Sage's Robe, Sage's Wisdom and Sage's Staff.
- Sage's Robe: Also known as "Superhuman Power", a Sage's Robe represents a Sage's physical abnormality. In theory, a Sage's physical abilities overpower that of a Mage's but in practice, only one or two are considered as beyond reason. The Sage's Robes are divided into two categories: Physical Type and Mental Type. Physical Types are superhuman powers related to the Sage's physique, such as Enhanced Five Senses, Abnormal Strength, Enhanced Competence... and Mental Types are related to the Sage's mind, such as Supergenius Level Intellect, Enhanced Instincts, Enhanced Willpower...
- Sage's Wisdom: Also known as "Mystical Mutation", a Sage's Wisdom is the magical counterpart of Sage's Robe, representing a Sage's mystical abnormality, or a mutation caused by a Sage's mastery over Magic, in other words. There's no clear division between "Wisdoms", due to the diversity of Magics and the effects they offer.
- Sage's Staff: Also known as "Akashic Record", a Sage's Staff is the most important and defining characteristic of a Sage, since there are mages who can possess a "Robe" and a "Wisdom", but, to be considered as a Sage they must have a "Staff" as well. It's the culmination of a Sage's experience and mastery over Magic, acting as a mix of Second and Third Origins in practice, manifested in the form of Phantasm Spells, which cannot be learned in the "past" (Second Origin) nor present (Normal Training) nor "future" (Third Origin) and possess devastating effects."
And for each characteristic I'd put a table listing some clear examples... Only would.