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"Don't compare me to my old man, I'm nothing like him. I refuse to live out my life standing in his god damn shadow! That's not who I am; if I'm going to live, I'll die being me instead of following in his footsteps. " |
Vanidas Zephos | |
Kanji | バニダスのゼフ |
Romaji | Banidasu no Zefuos |
Title(s) | Koma Inu's Super Rookie (駒の犬のスーパールーキー, Koma no Inu no Sūpā Rūkī)
The Starless Drifter (星の出ていないドリフター, Hoshi no dete inai dorifutā; lit. "Lost Nomad of the Black Stars") Requip Master of 1,000 Armors (100防具のレキップマスター, Rekippu Masutā no 1,000 Bōgu) The Crucifix (十字架, Jūjika) |
Race(s) | Human |
Birthday | December 19 |
Age | 27 |
Gender | Male |
Height | 6' 2 |
Weight | 180 llbs |
Voice Actor | |
---|---|
English | Patrick Seitz |
Professional Status | |
Affiliation | Koma Inu |
Previous Affiliation | Aion Rebellion |
Guild Mark Location | Right Shoulder |
Alignment | Good |
Occupation | Current:
|
Previous Team | New World Emperors |
Personal Status | |
Family | Ansem Zephos (Father)
Marie Marquise (Mother; Deceased) |
Status | Active |
Marital Status | Single |
First Appearance | |
Skills | |
Magic | Djinn Magic Fighting Magic Requip |
Weapons | Xross-Edge Crucifix (Xロスエッジ十字架, X-Rosu Ejji Jūjika, lit. "Sword of Crucifixion") |
Vanidas Zephos (バニダスのゼフ, Banidasu no Zefuos) is the legitimate heir to Aion Rebellion and the undisputed son of it's leader, Ansem Zephos. As his son, Vanidas was once the leader of his father's elite unit of wizards known as the New World Emperors (新しい世界皇帝, Atarashī Sekai Kōtei), however, he left the group in order to separate himself from his father's side 5 years ago to pursue his own goals and ideals outside his control. Taking on the role of an independent wizard, not officially recognized by the Magic Council and is not affiliated to either Legal Guilds or Dark Guilds, Vanidas wonders the world honing his abilities, as well as maintaining himself as far away from his father's reach as possible. Taking on the task of becoming a bounty hunter, Vanidos spends most of his time fighting and training, being highly recognized as an an extremely accomplished swordsman, earning the title of The Crucifix (十字架, Jūjika) for the shape of his sword and method of combat.
Born and raised in the town of Cedar, being raised by his mother without his father around; after his mother passed away when he was only 16 years, Vanidas was forced to join his father's army against his own volition, growing to despise him as a result. As a skilled fighter and warrior, he learned most of his swordplay and fighting style from his master and mentor, Alexander Maximilian Marquise, having adopted his own unique form of attack and style of magic. Trained in the way of the Buster Sword, displaying a natural affinity with large swords, he earned the ruptation as The Starless Drifter (星の出ていないドリフター, Hoshi no dete inai dorifutā; lit. "Lost Nomad of the Black Stars") for his habit of traveling around, wearing nothing but his black jacket, jeans, and jet-black hair swept back. Aside from his reputation of being a strong wizard, Vanidas is the only living person to have survived the 5th floor of the Time Room, a separate dimension in which the passage of time is slowed down, transforming days outside into years worth of training inside this room. Additionally, Vanidas is one of the newest members of the Koma Inu guild, having decided to join after meeting it's master Samarra Inari; being captivated by her kindness, beauty, and strength as a wizard, Vanidas instinctively decided to join her and the rest of wizards that comprise the entire guild, eager to prove himself in the eyes of all it's members. As such, his strength and sense of duty to the guild earned him the moniker as Koma Inu's Super Rookie (駒の犬のスーパールーキー, Koma no Inu no Sūpā Rūkī) as he is one of the guild's most newest member.
Unbeknownst to most, Vanidas works part time at a local bar called Heaven's Night as a dish washer/cook for minimum wage whenever he's not at Koma Inu or in the middle of a job. Additionally, Vanidas is the main protagonist of Fairy Tail: Gods and Monsters, embarking on a personal journey of self-discovery as he travels across Earth Land training.
Appearance[]
Vanidas is a tall and lean-built man with fair skin, brown eyes, and shoulder-length dark hair that he keeps combed back, down to the nape of his neck. He wears dark trousers and a light red sleeveless shirt, over which he wears a dark jacket that has a fur-covered collar. He also wears a thin chain necklace that has an X-shaped pendant attached to it. His eyebrows have a small sharp edge located at the ends of them, is wears a watch located on his left wrist. After fighting in prolonged battles in which he fights serious, Vanidas lets his hair become messy with strands hanging over his face. When he's not fighting or traveling, he is commonly seen relaxing, wearing nothing but a white tank top. Alternately, he does wear another set of clothes in similar fashion, with the only difference being the fact that he wears a white shirt over his red one. During his time in Aion Rebellion, Vanidas wore a black garment and a suit of armor appearing as a skeleton around his chest and arm, with his hair combed back with the exception of a few hairs falling down around his face.
Personality[]
"You going to lay there, swollen and blood in your mouth or you going to stand up and spill theirs?" |
Vanidas is a an extremely coordinated and composed person, always known to for keeping his composure even in the most harshest of situations regardless of how grim it may be. Vanidas for the most part is extremely manipulative and calculating when interacting with others, particularly wizards and women; Valtus, who has kept an a eye on him as his guardian, describes him as a very charismatic individual that apparently uses deception and cunning tactics to gain the upper hand, utilizing a combination of quick thinking and a natural leadership skills to get what he wants. He is very cautious when giving his trust in others, never truly allowing himself to align with anyone else without being absolutely sure of where their allegiance lies and how it will affect him, always keeping his own interests and well-being ahead of the curve, keeping himself a few steps ahead in order to predict the outcome of ahead of time and react accordingly. He is widely known to possesses the same impressive qualities and proficiency in battle that identify him as his father's son, however, Vanidas, more than anything in this world, despises his father Ansem with a level of rage that makes it unparalleled. Stemming from the fact that he was raised with by his mother without his father's support, he grew up in the small town of Cedar for most of his life, unlocking his immeasurable magic later in life the moment he became 8 years old. It hasn't until after his mother passed away when he was 16 years old that an immeasurable level of outrage emerged, holding a sense of disdain for his father for the simple fact that he wasn't present for her funeral; this single moment shaped him into the person that he is today.
Even with his angry personality, he does choose to keep his problems and fights to himself, always choosing to do things single-handedly without the aid of others; this is reflected in his concern about innocent people getting drawn into his battles, keeping them at a safe distance in order to not involve them. As bad as he does seem to be, he isn't completely heartless, Vanidas does show a level of restraint when kids are involved, refusing to swing his sword in their direction with the intention of killing them, minimizing the full use of his magic. He has an extreme problem with authority figures and those in control, primarily due to the simple fact that Vanidas absolutely dislikes being told what he can and can't do, often introducing him as a rough delinquent with zero respect for the law or anyone who upholds it. His sense of freedom and ability to moves as he likes is one of the few liberties he enjoys, traveling to vast locations simply because he feels like it. Even with this outlook on law and order, Vanidas in no way considers himself good or evil, choosing to remain neutral and do whatever he so desires. He is highly perceptive, intelligent and quick-witted while keeping a perpetually cool, slightly disinterested attitude toward others. Vanidas has a tendency to never back down from a fight when challenged or when he issues the challenge, refusing to run once preping himself for a fight; regardless of how strong, how big, or powerful they may be, Vanidas never runs or flees. Because of this, most people believe that Vanidas possesses some kind of death wish, but in truth, it is simply his way of exerting his dominance and strength in order for others to recognize the gap of power between themselves and him.
Extremely prone to violence, Vanidas does however show a level-headed sense of cautiousness when fighting, always taking into consideration his enemy's fighting abilities and comparing it to his own, measuring the gap of power between himself and them in order to estimate the amount of strength he should use, along with how he should best move about to give himself the advantage. Although he does share several similarity's with his own father, such as his talent in battle and his acute heightened sense toward those around, the single difference between him and his father is that Vanidas is by far his complete antithesis in terms of how he reacts and treats others; Vanidas is a very angry and vindictive person by nature who takes great delight at the suffering of others. When using his true power, he also becomes very arrogant and prideful, underestimating his opponents and ruthlessly striking at everyone around him, killing those that pose a threat to him, eradicating them from the equation before they can do so in the future, never leaving anything to chance. He becomes excited very easily, showing a psychotic smile whenever he is enjoys a good fight, and enjoys taking risks, living for the thrill of the moment as he dives in head first into a battle, taking down multitudes of enemies single-handedly with maximum force. One other notable difference is that his father dislikes the use of violence and battle, Vanidas on the other hand craves endless battle with the strongest of opponents in Earth Land, always testing the length of his power in order to better grasp at the length of his potential and how far he can take his powers and ascend past his limitations, rising above any weaknesses he may have.
Vanidas can easily be provoked and became violent towards anyone who insults or harms him, giving him a rather easily irritable personality when confronted face to face with something that's bothering him. As a result, his temper tends to get the better of him at times, causing him to go on a catastrophic rampage wherever he is, wrecking everything in his path until he calms down again; from assaulting others, destroying entire buildings, to going so far as annihilating the town itself. Vanidas continuously tries to prove his strength to others. At various points in time, he can actually be rather calm and free-going, acting in a nonchalant way when interacting with others. Despite his carefree and reckless in nature, he isn't evil as most project him to be, although violent, he doesn't allow his temper to control him and dictate his course his action. With a even-tempered head on his shoulders, he does put enough thought and consideration in his actions despite always rushing in, always showing the utmost care in handling any situation involving others, himself, or an unknown third party that can show up at any moment.
"This mark on my shoulder, I won't let anyone or anything lay a single finger on it. If you so much as attack anyone at Koma Inu, no force in this world will save you from me." |
Since the moment he joined the Koma Inu, Vanidas' outlook on life has changed dramatically compared to how he used to act when he was on his own. From being filled with anger and disdain for his life, has been replaced with a sense of kinship and . With his new sense of drive and softened opinion in regards to others, Vanidas has become more selfless and kind, willing to risk his life to protect others even if it means dying in the process, finding a new sense of value in the life of others over himself. Many of his old tendencies, such as his pleasure at inflicting pain unto others and fighting without a viable reason to do so are gone, choosing to display a more pacific way to do things rather than to rush to violence, giving careful consideration on the bystanders and people around him. Before joining, Vanidas was a solitary, lone wolf, the type of person who prefers not to associate with others or to act or be alone. He always chose to fight by himself, keeping his problems to himself, however, since joining a guild, Vanidas has found companions in which he can share his problems, finding it better to face his problems with the help of others rather than tackle them alone.
Acting as the "older brother" at the guild, Vanidas is a very strict person, often criticizing the bad behavior and habits of the other guild members from doing anything shameful or giving the guild a bad name. However, for his strict nature, he genuinely does care about the guild and all of it's members, feeling a deep sense of pride in being a member of Koma Inu. More often than not, he does look out for the younger, more inexperienced members in order to keep them from harms way. For the way he has changed, some aspects of his old personality still linger, such as still prone to fighting, often challenging his fellow guild members to fights in order to see who's top dog, displaying a sense of carefree recklessness; for all his faults, he is a fiercely loyal and protective friend, willing to put himself on the line to ensure the safety of others.
As an accomplished warrior and fighter, physical health and maintenance of his body's capabilities is top priority for him, often spending his free time training and honing his skills in the Time Room, transforming mere minutes in Earth Land into hours of training. A bit of a health freak, Vanidas is considers himself as one of the fittest individuals among wizards, constantly training in the harshest environments withing the deepest recesses of this room for hours on end; with so much stamina and physical endurance at his disposal, he tends to criticize others for their lack of strength and low-level of perseverance for physical action and prolonged exposure to intense conditioning, often displayed when working out with others. Working out to Vanidas is more of a hobby than an actual necessity, aside from keeping in shape, it serves as an excellent method in which he can find the limits of his strength and give himself the opportunity to surpass them, never truly feeling satisfied with just being "amazing", rather, be wants to be "superior" to himself by rising above his own strength and limitations.
Vanidas can be rather uncaring when it comes to others, doing so unintentionally due to him not recognizing the limits of others. He can be a little blind sighted at times, often overlooking simple facts or details that involve people and how they feel. Growing up being socially oblivious of the feelings of others, he tends to lack the skills to identify what to say and what not to say in specific situations, frequently expressing himself truthfully and loudly, regardless of the people involved. Vanidas says it how it is, what you see is what you get, declaring his mood or what he thinks of something out loud, lacking absolutely zero discretion when ding so; this says two things about him: Vanidas is incredibly honest on his opinions and desires and that he has no fear of expressing himself. This expression tends to involve his opinions in regards to others, how he feels for them, his taste on any matter, and oddly enough, his attraction to others, blatantly blurting out vulgar phrases and inappropriate language. It is these traits that differentiate him from others, giving him a sense of integrity moral standards most people fail to uphold, always doing things based on his own code of ethics rather than those belonging to others.
As someone who doesn't take shit from anyone, Vanidas has a problem with people shoving their philosophy and ideas down his throat, blabbing on and on about the state of the world and what not, to the point of talking his ear off with useless nonsense he could care less about. He likes simplicity and honesty above all else, choosing to make his point as clear as possible with as little words needed, choosing to make his point across by using action to back them up rather than have to explain himself. As a man with a sincere code of ethics and a swordsman's honor, he will never go against something he's already promised or agreed to do, always living up to the promises he makes while at the same time upholding his own ideals without anyone telling him otherwise. With high moral standards, Vanidas is very unlikely to attack someone from the back or use cheap tricks to win, he will fight dirty, but never to an extent that would hinder or make a fight unfair to his opponent such as using underhanded tactics or having others participate in his battles unless he wishes them to do so. As a fighter, he thoroughly enjoys 1-on-1 matches and duels, finding no greater sense of exhilaration than testing his metal against another swordsman, this excitement tends to get to go so far as to taking measures in order so no one interrupts him or his fight; he believes in the old saying that "a good man finishes what he starts," never leaving a situation or fight unfinished until it is resolved by the two individuals.
Vanidas himself does know how to prepare food of similar quality and culinary class, giving him ample experience in cooking eastern and asian style dishes to an expert level, often taking it upon himself to cook some dishes during Koma Inu's barbecue and party festivities. Rather sly with a cool personality, Vanidas does think rather highly of himself, as both a fierce warrior and handsome young man; combination of traits gives him a sense of confidence that makes him think that he can get out of any situation intact without having to rely to heavily on his abilities. However, he isn't completely overconfident, he knows exactly what his limits are and just when he needs to run, displaying a sense of balance between achievement and learning, fully aware that he still requires more experience before he can be best that he can be. Vanidas can be pretty easy to get along with, displaying a charismatic sense of hospitality to those that want to get to know him, and spend time with his doing stuff.
Still being a young man at his prime, his attention span, the amount of concentrated time one can spend on a task without becoming distracted, is very small; easily able to lose focus on the task at hand, he tends to do things his own way rather than follow directions, believing that his way is the only and best way to do things. This on contrast makes him rather hard to control as he's more than likely to go do something unexpected than follow the plan made. With this kind of habit, Vanidas is more of a wild card than an actual player when it comes to plans and strategies, screwing with the natural order of things until it meets his specific standards, which in other words means completely throwing out the old plan and going with his, making it up as he go's. Even as unexpected as he is, it isn't necessarily a bad thing, as his experience with doing these things has sharpened his natural instincts, allowing him to think on his feat even win the heat of the moment, making him perfect at improvising quick details to anything he's doings or going to do.
As a young adult, Vanidas is above the legal drinking age, as such, he is often seen knocking back drinks of an alcoholic nature, considering himself a casual drinker but his fellow guild mates saying otherwise. He can normally be found drinking in Oshibana Town, in the a small bar at the end of town, owned by a single bartender who he casually talks to about his day and problems. When he's drunk, Vanidas becomes even more relaxed and much less aggressive, speaking through in non-understandable slurs of words the more he drinks; his alcohol tolerance is incredibly large for someone of his stature and size, seen as he can quite easily guzzle down extremely high-content alcoholic drinks without getting drunk to quickly, demonstrating him to be a veteran drinker even at the age of 27. Even with such a high tolerance to it, Vanidas only really goes out drinking during specific situations and times that he deems as necessary; he drinks after a job is completed, when he's having a bad day, or whenever he meets his father, and when his mother's anniversary comes up, showing a great level of moderation and control rather than going overboard. Most times, he'll often bring along friends from the guild or talk with old allies from his old days in his father's organization. Interestingly enough, Vanidas considers himself a "ladies man" due to how handsome he considered himself, casually hitting on cute girls whenever he spots them; as a result, he is often seen trying to hit on the guild master, Samarra Inari, only to get shot down shortly afterwards. With a suave way of talking and great sense of charisma, he is rather popular in the guild, even appearing in one of the monthly issues of Sorcerer Magazine titled "Top 10 Single Wizards," with Vanidas being ranked 1st place.
Most people, when they talk using long sentences or talk about the fate of the world or the ethics between good and evil, protecting the ones you love, explaining what he cherishes, all of it means jack to him. It isn't that he doesn't entirely care, as he himself does have things he wants to protect, it's simply the fact that people that go on spouting it on and on like an endless faucet does very little to prove the point they are trying to make to him, only causing him to drift away from the endless chatter due to the boredom of it all. Vanidas on the other hand doesn't need to rant about what he needs to do and what he's fighting for or what he wants, be it his own beliefs or for the sake of others, all he knows to do is swing his sword in the direction of the asshole that's wreaking his shit and put an end to it right there and then cause he knows what he wants and how he's going to do it. This particular belief is commonly found in with the old saying of "being all talk," lacking the power to back-up their claims through action alone. As a guy who spends most of his time eating ramen and reading comics all day after training, Vanidas knows all the cliches to being a villain and hero and is quite often bored of it, often being reminded of this fact every time he has to listen to some dark mage ramble on about how good they are and how much better they are compared to others, or having to hear some legal wizard talk about the dichotomy of good and evil, and how their fighting to protect their friends and that good should triumph over evil; in all honesty, Vanidas could care less about their reasons for fighting or why they do it, the way he sees it, it's better to leave all that crap outside the battle instead of monologuing through the entire course of it. As a guy expresses himself through witty retorts and unique sense of humor, it quite easily making him one-of-a-kind person rather than to fall under cheap character cliches that he often sees in other wizards and people, taking great pride that he is who he is.
History[]
Relationships[]
Relationships
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TBA <tabber> Aion Rebellion= |
Equipment[]
Sword[]
Xross-Edge Crucifix (Xロスエッジ十字架, X-Rosu Ejji Jūjika, lit. "Sword of Crucifixion"): In Vanidas' possession, is an enormous claymore that he can summon by utilizing his pendant on his necklace, reshaping the body to resemble an enormous sword. The blade is a long, very wide, double-edged form of a longsword. The crossguard consists of a small red gem at the center and two straight ornate arms ending in simplistic version of a fleur-de-lis. The sword's handle runs through its guard, continuing on through a gold hollow space at the base of its blade. The handle is almost the same length of the blade itself. This part of the handle allows Vanidas to attack his opponents at closer ranges due to the extreme length the sword has, closing the gap of distance between him and his foes with but a few steps. The reason it earned the name of the name of the "crucifix" is because of the shape and form bearing a striking resemblance to an actual crucifix, possessing a geometrical figure consisting of two intersecting lines of bars, usually perpendicular to each other. The lines usually run vertically and horizontally, with the lengthen of the body serving as the vertical part and his crossguard serving as the horizontal part situated near the handle, giving it the appearance of a Christian cross. With the length and mass of the blade, the weight of that he swings around is exactly 150 pounds of pure metal, widely resembling that of a Buster Sword, with the total length of it's body being close to five to six feet, twice the size of his own body in terms of size. The sword itself was created through unknown means, with a base material of unknown origin; by using his magic to enhance the corporeal material and alter the nature of the base component, the blade itself possesses a level of durability said to rival even the most fabled blades of mythology. With the intensity in which he can burn his magic, the heat the sword emits gradually increases as it is compressed around the edge of the blade, easily able to melt through the strongest of metals like butter. Interestingly enough, the crucifix sword has upon it several powerful enchantments, making it powerful enough to resist the effects of magic spells that negate or alter the form of his attacks, such as Nullification Magic, Dispell, and Disassembly, giving it special properties that make it harder for other spells to interact or defend against each blow he inflicts, easily able to slip past magic barriers and split projectiles in half, absorbing the energy used to throw it in order to harden the sword's structure and density to alarming levels. What truly makes it unique is the fact that it can hold it's own against God Class (神クラス, Kami kurasu) weapons and objects similar to itself in combat, easily able to cut mythical materials such as Mythril and Orichalcum without any need for Vanidas to exert any real effort on his part, gifted with the capacity to destroy, gouge, cut, or slash virtually any form of matter to pieces whenever he touches it with his sword's point or edge. From cutting through Barrier Magic spells, to stopping a point-blank shot of Crash, the defensive quality this sword has is nothing short of legendary. Due to the nature and otherworldly powerful magic cast on it by Vanidas himself, it cannot be destroyed through conventional means, absorbing whatever attack or hostile spell heading towards it and negating it, breaking it apart and consuming the Ethernano used to create it. Among the many spells embedded into the body of his sword,
By it's sheer ferocity in power alone, the crucifix sword allows Vanidas to compete and battle God-Class weapons and foes, defending against their power and giving him a chance to fight back, as the sword cannot be destroyed through conventional means. As such, his sword will be maintained and strengthened while unleashed, making it an incredibly deadly weapon, able to slash it's way through anything in it's path and destroying all obstacles in Vanidas' path. As stated, only God-Class weapons are able to clash with this weapon, being the only tools to be able to resist the rounds fired from the barrel that would normally pierce their way through nearly all materials and objects. It possesses the passive ability of allowing him to channel immense levels of magic energy that his body would normally be unable to do so, giving him an even greater capability of casting spells of tremendous power, increasing their potency 10x's their natural input. Through physical contact with the sword, Vanidas' ability to manipulate magic is amplified to monumental extremes, allowing him to focus all of his will on the execution of a desired effect he wished to achieve through the use of Ethernano. Ordinarily, the sword on itself can be used in order to boost the natural effects of his spells if he desired it, however, Vanidas uses it in a much more intricate way, utilizing this weapon to combine it with his other magic spells in order to produce magic attacks of such horrific magnitude, that the damage alone will kill most targets on impact. By natural means, the sword was constructed by infusing Magical Barrier Particles deep inside the blade's body, infusing it with Anti-Ethernano that normally takes on the form of a black sword. When running through the air or magic spells, they feed on the Ethernano and contaminate it, causing anyone or anything with magic properties to become lethally poisoned, as well as have their Magic weakened. Regardless of mass, density, or material, there's is no object powerful enough to provide sufficient resistance or opposition to counter his swing, much less deflect them with other weapons or spells, the sheer momentum and velocity channeled inside each attack he creates when using the crucifix sword, the entire body, from the guard to the handle vibrates violently, allowing for the energy to build up to critical levels until bursting out in an explosion aimed at whatever or whoever his target is. Even with the use of magic or magic barriers, his sword will simply go right through them and continue moving at the same rate of speed, not even slowing down when piercing through, moving as if it were non existent. Should Vanidas channel his immeasurable magic energy, there is no force or obstacle he can't cut his way through, shattering diamonds, melting metal, and annihilating other enemy spells, effortlessly; even able kill ethereal and non-physical beings. of a material lost to the sands of time,, the metal can absorb the kinetic and magic energy that makes immediate contact with his sword, with Vanidas capable of using the steel of the weapon to absorb an energy blast before returning it to the sender via counter-shot, compressing these energies into new beams of energy. The sheer concentrated quantity of magic energy produced per each slash makes it impossible to absorb, regardless of what or how its done, if any where to attempt to absorb Vanidas' magic attacks, it would only end in tragedy, resulting in either the object breaking or the user suffering fatal injures.
However, the sword was fashioned by incorporating his own magic power and utilizing his unique magic art to enhance the quality of the sword's structure and ability to cut through people and matter. Due to the nature of how he summons his sword, he can carry it wherever he go's, simply materializing it from his necklace at will, shaping his sword immediately, regardless of the situation; because of the special affinity he has with his pendant, given to him by his deceased mother, the sword he fashions from this object reacts in accordance to this bond; as such, the power that awakens when pulling out his sword augments not only his own strength and ability to use magic, but also exponentially pushes his weapon's natural abilities through the roof, achieving feats that ordinary swords are unable to do. With such a strong sense of emotion associated with this sword, commonly displayed in a combination of both love and pride, his crucifix sword is unable to wielded by anyone else that isn't Vanidas, burning the hands of however so much as touches immediately. The magic used to construct it's form also ensures that Vanidas, while wielding his sword, it can never leave his hands unless he wills it to do so,negating the possibility of him being disarmed or having the sword get knocked out of his hand in the middle of battle. This bond that Vanidas shares with the weapon can manifest itself in a such more intricate way: manipulating his sword's movements. When Vanidas lets go of his sword, he can mentally levitate his sword and control it through sheer willpower, guiding it through the air at whatever speeds he desires and to whatever location he wishes it to go, able to cover massive distances in such a short amount of time. On average, his sword, when not in his hand, can travel at a base speed of 1,500 mph (mach 1), easily appearing as an invisible blur as it fly's around piercing through whatever obstacle or opposition stands in front of it, striking before the target has a chance to process what's going on. Much like his swordsmanship, he himself has dominated this skill toward absolute mastery, displaying both a sense of creativity and cunning toward it's applications that heightens his reach immensely. Even in the face of a sword such as the Archenemy (不倶戴天, Fugutaiten) owned by Kagura Mikazuchi, a sword said, when unsheathed, is capable of causing a cataclysm of unimaginable proportions, ripping apart everything it comes into contact with; displaying the ability to cut through anything it makes contact with. Vanidas' sword on the other hand, possessing it's own "unique" ability, can easily match blow-for-blow with these kinds of swords without him having to fear it from cracking or breaking when colliding with a sword of this caliber, negating their so called "cataclysm" by simply exerting his own power to impede them to do so. From cutting apart Requip enchanted armor to ribbons to deflecting or cutting apart laser beams produced Light Magic, splitting them into multiple smaller beams by splitting the magic and light used to produce them, sending them toward other targets of his choosing; there aren't many forms of matter he isn't incapable of cutting his way through, as none of them possesses the sufficient resistance or power to oppose his powerful sword the moment it makes contact. Due the fact that this sword is imbued by his personal magic art, Emperor's Millennium, the power to alter and manipulate the nature of his magical powers and those around him, a single slash has the power to negate the natural skills of others so long as they are magic-oriented abilities; healing, regeneration, and transformations that utilize magic are negated the moment he inflicts an attack on his target's body. As a sword with a substantial level of weight, Vanidas can swing this massive sword with relative ease, finding himself unhindered or limited because of this; in fact, he can actually swing this sword in the same way he would with a pencil, appearing in his hands to be as light a s a feather.
However, the weapon still weighs 150 pounds, meaning that combined with his inhuman strength and level of pressure he diverts downward in order to cleave something in half- the sheer weight crashing down on said object is incredibly frightening; in science, pressure is the force applied perpendicular to the surface of an object per unit area over which that force is distributed. The force he generates when he brings his sword down by using all of his force and body weight in conjunction with his sword produces a level of gravitational push that is astronomical, causing most objects, regardless of the material or make, to suffer catastrophic levels of strain and deformation caused by external loads of body forces exerted by his sword upon contact; strain is a description of deformation in terms of relative displacement of particles in the body that excludes rigid-body motions, causing a deformation in the metric properties of a continuous body, meaning that a curve drawn in the initial body placement changes its length when displaced to a curve in the final placement. With the internal forces that neighboring particles of a continuous material exert on each other, it is only a matter of time before Vanidas can either crack or shatter any weapon, armor, or blade he makes contact with, and combined with his magic, he will break any class of object, be it God-Class (神クラス, Kami kurasu) or lower in an instant. With the heat his sword naturally exerts outward, these traits are only elevated greatly, as high levels of heat cause an even greater level of material degradation which induce immense cases of deformation inside the particles that make up an object's body. On average, his sword produces an staggering force of 196.13300 m / s2 (20 times Earth Land's gravity), meaning that anything being struck under his sword is more than likely of being split in half along with whatever is behind said object. Each swing he delivers, combined with the fact that the edge of his sword is unimaginably sharp and the the amount of muscular strength he possesses, delivers and average level of 10,000,000 PSI (Highest water jet pressure attained in research lab; able to cut through all known forms of metal.). Considered unbreakable by Vanidas himself (testing this claim himself), his sword has yet to show any signs of temperamental strain or cracking, even when exposed to the harshest of conditions, be it natural or man made, such as falling in a pool of lava, being caught in an explosion, or having a castle fall directly onto the metallic blade itself. Since the sword itself can simply disappear and reappear whenever he wants it to, the moment he summons it causes all the damage and sustained harm done to reset itself, including resharpening the deg of his sword again, depriving himself the need to continually maintain it. As a claymore and sub-part Buster Sword, his sword reigns supreme in terms of range and reach, possessing a length that allows him to cover more ground as well as close the distance between himself and his opponent with a single swing, simply having to move once meter to get into his range and hack his way right through them.
- Shatter Guard (ガードを打ち砕きます, Gādo o Uchiku Dakimasu, lit "Absolute Guard Break"): This ability allows Vanidas to increase the base attack power of his sword in accordance to whatever defensive power is rejecting his attacks, elevating it to match the same countering force opposing him and adding it onto his own attacks. When making contact with barriers or any force of opposing magic that makes contact with his sword, Vanidas can immediately have his sword match the same force pushing against him while at the same time adding his own strength behind his sword, easily brushing off anything in his path while when swinging it at massive speeds. Magic arts such as Barrier Magic are the most susceptible to this ability; the moment Vanidas makes contact with any sort of barrier or magic opposition that stands in his way, he can immediately convert the defensive energy used to give these objects their durability and transform it into attack power used to augment every assault he throws, easily able to bust right through the barrier by throwing all of it's defensive energy directly back in the form of offense force, overwhelming it's capacity to absorb the impact successfully. This ability is not only reserved toward barriers or obstacles that impede his attacks entry, rather he can also use it when clashing swords with other warriors and swordsmen, the moment they block his attack with their own weapon, he can elevate his attack power to match the defense by transforming the the energy between the two objects, and break his way through it, simply redirected the amount of defense they are exhibiting back at them with the added benefit of adding his own strength behind his attack. However, the reason it was named "shatter guard" wasn't because he could shatter his way through all opponents that would guard against him, rather, it was designed to reinforce his own; Vanidas can reverse the effects and apply it unto himself, meaning that he can redirect any offensive opposition used against him and transform it into defensive power via kinetic energy absorption and magic displacement. The moment he clashes with another wizard's magic sword, he can quite easily diverting the force of their swing and apply it toward his own weapon, strengthening his natural defense to the same degree, this ability is applicable to any attack the moment it lands on his sword; the greater the damage, the stronger defense he can produce to negate it via matching the attack power and countering it with a defense power used to match it. Higher tier spells are the most affected by this ability, should a wizard throw a Crash-infused punch and Vanidas counters it, he won't simply negate it but he will throw the same level of force along with his won strength right back at them at full force. As powerful as this technique is, it only works when an attack makes contact with his sword, if it makes contact with his body, the move become useless.
Magic and Abilities[]
Physical Abilities[]
Ways of Combat[]
Swordsmanship[]
"Me? Good? Damn right I am, I'm an apprentice of the master, there's no one better than me out there, no one. " |
Maximum Zenith Sword Master: Throughout his time in Aion Rebellion and his time growing up in Cedar, Vanidas, hoping to surpass his own father, spent day and night training and honing his skills in the use of the sword, while unwillingly being tutored by his father at the same time, sharing with him over 900 years of his own amassed knowledge while doing so. Vanidas, with the hopes of becoming the best, spent most of his time practicing and training through the course of his life, spending every waking moment of his life training his skill in wielding a sword, whenever he has free time or isn't researching on the study of magic. He has achieved the the highest possible level of combat proficiency and absolute mastery in the art of the sword, Vanidas is capable of performing superhuman/supernatural feats beyond that surpass natural boundaries of all other creatures in Earth Land. His mastery of this style of combat has blessed him with a state of mental, physical, and spiritual balance, able to harmonize all three to transform himself into an unstoppable force of nature, capable of defeating enemies with only using his sharpened magic aura. Spending nearly his entire life honing and refining his ability with the sword through hunting and murdering enemies much more powerful than himself, his combat skills are completely unmatched by anyone who came before or who will come afterwards, making him one of the most powerful opponents and a force to be reckoned with in the world. Even when facing thousands of opponents, all rushing at him from every direction, he is capable of facing them head on, effectively becoming a killing machine able to eliminate entire armies without so much as getting an ounce of blood on his attire. With his years of experience and background knowledge in regards to every major sword style in Earth Land, his powers and abilities have reached the highest possible level of mastery able to be achieved by any living creature and surpassed it, allowing him to go toe-to-toe with even the most impossible of opposition with absolute might, transforming himself into an agent of unstoppable force when using his fists and body, gaining access to the ultimate level of power that is capable of defeating even the most powerful of fighters and sword masters. In Vanidas' case, he applies his mastery of the sword with a buster sword, classified as an enormous broadsword that is nearly twice the size of his own body in length, with a base weight of 150 llbs, able to swing and attack with this massive sword with a sense of grace and style that most skilled swordsman demonstrate with katanas or other advanced forms of swordplay, having designed his own variation of technique and style when using his sword. With the way he fights and the sheer power generated with each decisive swing of his massive sword, each attack he throws tends to be confused with Sword Magic due to the inhuman level of power it has compared to that of an ordinary wizard and human.
Vanidas' obtainment of absolute mastery in sword related combat is nothing surprising, he possesses a thorough understanding on the mechanics on the application of the sword and where it it can deliver the most damage when striking specific regions of the human (or inhuman) body, memorizing multiple sword stances and forms that allows him to know just which area on the body is most susceptible to a specific type of cut or stab and how to circumvent a specific sword style's defensive stances without even trying, capable of killing an enemy with a simple well-placed slash. This in turn means that no other being in Earth Land is more dangerous than him when it comes to using a sword, possessing full mastery of his fighting powers, potentially becoming one of the most powerful beings to walk the face of the earth. Absolutely savage and unrelenting in his charge and crusade toward absolute mastery in the ways of the sword, a long time ago, Vanidas sought a mentor willing to teach him the use of massive swords, only to find himself being taught by an old assassin who used the same type of weapon he desired to dominate. As a result, Vanidas combines several aspects of assassin style combat with the ellaquainted swordplay techniques belonging to swords, all wrapped together with the use of a buster sword as the physical template to which he can exert these skills in battle. With so many varying styles of combat embedded into his fighting style, He has dominated the use of all sword styles belonging to Kenjutsu (剣術; lit. "Sword Arts"), the very building block to all sword-based combat styles, said to be the umbrella term for all (koryū) schools of Japanese swordsmanship and other related forms of combat. As a buster sword user, he has no formal stance to use, this fact serves as a double edged sword, since he has no natural way to fight, it makes him unpredictable, difficult to reed and counter against in a strait fight. Instead, he brawls his way out of any fight. Making use of his overwhelming strength and raw muscle-power, his self made "style" confuses and disorients opponents with wild, powerful blows capable of cutting the air and parting cloud formations. His moves consist of no-holds-barred, underhanded techniques such as devastating haymakers, vicious body-checks, brutal headbutts and splitting leg swipes, making full use of his body while throwing his sword, sling-shooting himself to where he needs to go.
He can study an enemies distinct style or sword technique and dissect it's every movement, application of force, footwork, use of magic, breathing, hand movement, etc, scanning all the information and creating a an attack that natural acts as a counter in order to negate the attack and strike the enemy directly. Having evolved and ascended his skills through years of training in the Time Room, his powers and abilities have reached a level of mastery that an astronomically rare few even have the capacity of achieve, allowing him to obtain unparalleled skills and abilities that make him one-of-a-kind, becoming an unstoppable force of death and destruction when wielding his gun, gaining access to the ultimate level of power that is capable of transcending the boundaries of what true power is in the eyes of others. Most importantly, he obtained the Zenith Ability (天頂能力, Tenchō nōryoku, lit. "God Level") as a gunman, describes as the "the highest point reached by a celestial or other object. The time at which something is most powerful or successful." A feat of this caliber is a testament of his dedication to his art form, spilling blood and tears in the pursuit of greater power, possessing a near full mastery of his own capacity of learning all that there is to learn about himself and how far he can become powerful. With this type of skill under in his belt, he is easily one of the most dangerous beings alive, easily able to fight against seemingly, overwhelming, impossible odds with the utmost ease. An unimaginably capable warrior on the battlefield, he can decimate entire armies single-handedly and with near supernatural finesse that horrifically surpasses the skill of even the greatest of experienced swordsman, slashing at enemies, Vanidas is as deadly at long-range combat as he is at close-quarter combat, able to swing his sword with a combination of his magic aura, cutting power of his sword, and incredible strength in order to generate a slash of sharpened-condensed air able to cut anything cleanly in half. When it comes down to it, Vanidas will always rely on his sword skills and prowess above all other abilities at his disposal, as it is his favorite form of combat and one he excels at greatly. At his level of proficiency, no level of spell or enemy skill could ever part him his sword or disarm him. Vanidas is unimaginably deadly at close-quarter combat, able to slash with his sword with a combination of his magic aura in order to increase the piercing damage to incredible levels of force, he can generate a slash of condensed air able to blow a gash through anything cleanly. When it comes down to it, Vanidas will always rely on his sword skills and prowess above all other abilities at his disposal, as it is his favorite form of combat and one he excels at greatly. At his level of proficiency, no level of spell or enemy attack could ever part him from his weapon or disarm him. Vanidas possesses photographic reflexes that enables him to copy any movement or action after seeing it performed at least once and perfect it to an even greater degree than the original source, this includes acrobatics, martial arts, and other physical stunts. With this ability, Vanidas can estimate in which direction someone is going to move and what their next course of action will be, immediately allowing him to develop a counter once given the chance. He can also master any form of armed combat or technique in a matter of minutes just by simply looking at it, learning everything there is to know about it without so much as bothering to practice.
However, most of the time when he fights using either his fists or his sword, the Xross-Edge Crucifix, Vanidas tends to fight using only the handle by thrusting it in order to deal blunt damage, this is primarily done in order to give his opponent a handicap over himself, while also ensuring that the dangerously monstrous concentration of magic energy located inside the blades doesn't kill anyone not strong enough to resist it's magic volume and high Ethernano particles. Regardless whether uses the sharp end or not, the sword is still able to cut and slash with intense cutting power, being sharpened by Vanidas' magic aura in order to fulfill it's role as a sword but to a minimal degree, intentionally weakening himself in order to give his opponent a fighting chance. Vanidas dislikes using other types of swords that isn't his own or at least being a buster sword, finding the use of other swords distasteful and a waste of his time to use over his own incredible blade. With his accomplished prowess, he is able to augment his body with his magic energy and quite easily destroy most spells heading toward his direction with a single wave from his hand. He never forgets a a style he's seen or an opponent he has had the chance to clash swords with. His experience in armed combat is unrivaled, to the point of replicating even the most difficult and dangerous of martial art techniques with the utmost ease, he is even known to be a practitioner Kenjustsu and kendo, the historic style of the samurai, known for it's use of tactics, strategy, and through understanding of one's sword as if an extension of one's own body. His fighting style and abilities easily allows him to adapt automatically to become equal or superior to any opponents style of fighting he faces, whether armed or unarmed, making an opponents attacks useless after the first strike. His ability to adapt to whatever situation he is in what makes him an incredible fighter and warrior, being able to change up his style and combat tactics in order to provide an efficient counter-measure to deal with the situation correctly, massively increasing his odds of success. By fusing Sword Magic with his basic method of combat, simply imputing coordinated hand movements with his unique sword, it is nearly impossible to accurately predict his fighting tactics, thus confusing any who dare face him in armed combat.
With his experience given to him through a combination of mentorship and training, as well as personal experience in battle, he's been exposed to massive level of information regarding every type of martial art, blade technique, sword styles and forms, and moves in hand-to-hand fighting styles; therefore, there is absolutely no way he is unable to understand and recognize a specific style or technique that is being used against him, analyze his opponent's style of combat and locate any flaws in their attack and defense. He can also use attacks that can automatically knock down the opponent or use the strength of the opponent to his favor, effectively turning their greatest strength against themselves. As a result of his deep knowledge of the human body, combined with his skill, once he gets a taste of his opponent's attack, he can effectively measure his opponent's strength and their limitations, comparing it to himself and applying the correct amount of force needed to disarm them with a single swing. Possessing an incredible perception of talent and skill, he is fully aware of where his opponent(s) are at all times in the surrounding area around him, able to use it to his maximum advantage by extending his reach through magic slashes that will cut anything in half. He can copy or mix several types of martial arts and movements and understand how a special attack works in matter of minutes. This power has only been enhanced through the passing years along with his experience and improvement of skill. Just by simply observing a move, he can effectively counter or detect flaws on an opponents Special Attacks, be it physical of magic in nature. The speed in which Vanidas can learn and master abilities in question, is incredible. Not only can he just be proficient in a technique's usage, but he can also understand it's every concept and possibilities made available, tapping into it's full potential immediately. Having mastered so many abilities gives him a wide range of creative freedom to in order to give birth to brand new concepts and techniques the likes that no normal swordsman is capable of producing, as well as becoming resistant to having his power negated, among many other possibilities. From creating techniques while under fire and in the heat of battle, rarely does he ever find himself surprised or caught off guard when attacked with an unknown attack coming from his foe, will study it immediately and replicate it in his own way, adding his own sense of personality and finesse to it in order to bolster the effect several times over. This is thanks to the unnatural fortitude his body has in terms of power and application of said power, able to use excess strength the likes that ordinary humans would die from trying to use when swinging a sword.
Without any of these limitations limiting his body, there is little to no feat and creative move he cannot use without it negatively affecting his body, impairing his talents in the ways of the sword. His accuracy and hand-eye coordination is what truly makes him world-renown swordsman, able to slash and cut even the most smallest of targets, such as bullets and needles in half with the utmost ease. Interestingly enough, he can achieve the same feats without bothering to pay any attention, primarily through the use of his Sixth Sense to navigate his movement without using his other 5 senses, guiding his hand and sword to exactly where it needs to be and acting upon it, using his intuition and instincts to attack objects or incoming attacks that would normally be impossible to detect through conventional means. It is because of this that Vanidas rarely misses his target when swinging a sword, always hitting his mark with deadly accuracy and splitting it apart into millions of pieces through sound-breaking movements. With keenly honed senses trained through years of training in the Time Room along with personal growth, he applies their full use when fighting with his swords, using his sense of hearing to keep track of his opponents breathing rhythm and muscle contortions, using his sense of smell to locate his enemies and keep track of them through their perspiration and scent, carefully using his sense of touch to feel the vibrations flowing through the air and earth to sense any incoming attacks, using his keen perception to follow their movements and coordination, and lastly using his taste to detect any changes made in the environment. The same move will not work twice on him, once he's seen a move once, he will memorize it and create a counter-attack in order to reduce that move's effectiveness to zero. With an immeasurable amount of strength in his possession, combined with his natural affinity with speed, he can swing his massive blade with an unimaginable level of force the likes which no human can produce, resulting in critical and lethal damage that occurs when any foe blocks or is stricken by his attacks. The pressure that each swing he delivers alone has the power to uproot entire buildings, creating a gust of winds that cuts all in the area, achieving this without even applying magic, a testament of how powerful a simple swing of the sword is for Vanidas.
His know-how on the functionality and application of the numerous styles and formations he has is enough to make him more skilled and dangerous than the world's greatest fighters and swordsman, generating complex battle moves and maneuvers of such a unique nature in the middle of battle to a such revered status of application, it is incredibly difficult to read or evade. His style of combat, for a greater word, is constantly changing and evolving through the course of every day, never the same when foughten twice, this is because Vanidas is never truly satisfied with how his fighting style is, always tinkering around with even the smallest of details, from altering his stance, adding new slash forms, altering the sequence of moves used, etc., all for the sake of getting rid of any weaknesses found in his style that his enemies can take advantage of. With an ever changing fighting style in the hands of a fighter of Vanidas' caliber and skill, this can only end in disaster on the opposing side, it is because of this fact that there are never any consistencies in the way he fights, never demonstrating the same tactics or attacks twice in battle, making him unimaginably hard to predict or maneuver against. With no sense of repetition in his actions to be exploited, his foes have little to no chance of him having his movements read and counteracted against, moving in ways that seem unorthodox or unnatural compared to fighters, focusing on movement with the purpose of getting in close and apply a melee damage combined with his sword's long length, attacking from to fronts, fusing both long-range and close-range attacks at the same time in order to gain control of the situation. Other than simply slashing and cutting, Vanidas actually incorporates the use dirty brawling and street fighting attacks when swing his sword, using his sword as a simple extension in which eh can hoist himself toward his enemy in order to close the distance, using CQC to work up the damage he's inflicting until finishing up with his sword, interchanging between sword and fist related attacks. More often than not, Vanidas relies more often on power and hard strikes to subdue his opponents, then chaining his attacks into additional slashing gestures and 1-2 combos for maximum damage, usually using moves that can fatally injure a person via breaking bones.
Because of his medium frame and weight, 6 foot tall and considered to be in the light weight class of boxing, Vanidas is incredibly nimble and quick on his feet, easily able to dodge and evade incoming attacks with relative ease without a single blow touching his body when doing so; combined with his natural affinity with movement and direction control, his hand coordinated fighting style can easily close the gap between himself and his opponent without worrying about the condition of his body, ignoring anything heading toward his body by coordinating himself in the right position in which the attack's blind spot is located. With an inability to be stopped the moment he swings his sword, the sheer gravity that his blade produces alone can break and shatter it's way through whatever defense of obstacle in his way, including destroying any attack that collides with it, meaning that all of his attacks have a 98% chance of landing successfully without any chance of it missing or being redirected when combined with his tenacity to move in close, crushing any opposition enforced by the enemy by offering his own advances, dealing quick and brutal combos with the intention of crushing them along with their attacks, making him an absolute dynamo of pure physical power to be exerted with absolute force. Truly, Vanidas' close-range and mid-range assault and rate of damage he can inflict in such short time makes him an absolute savage compared to other wizards, existing on a level that is all his own; although possessing a short range for attack, his speed and frame more than make up for this, able to close the distance between targets with a simple side-step, he possesses an excellent form of spacing that opens up opportunities of attack that involve him getting in close from the enemies blind spot at terminal velocities, giving him the appearance of a white blur moving across the battlefield, able to approach any opponent from any position that he wishes without any fear. This gives Vanidas an edge over most other fighters, as the application of his speed and strength withing his large body turns him into a bulldozer, easily trampling over anything in his path. Having been trained in the use of the a buster sword by his master, Alexander Maximilian Marquise, Vanidas is by far one of the greatest swordsman in terms of handling and applying the use of a massive blade.
Yaban'na Ken no Sutairu[]
Yaban'na Ken no Sutairu (野蛮な剣のスタイル, lit. Japanese for "Savage Sword Style"): Aside from his mere skill at handling a buster sword, Vanidas has actually created his very own fighting style by combining all of his knowledge and experience in regards to how swords move, the stances they have, forms taken before launching an attack, varying styles used to ready oneself, etc. When taking on the Yaban'na stance, Vanidas places his dominant hand into the inner handle located inside his sword while using his left hand to grip it from outer handle, this allows him to adjust his range and extension that his sword has, as well as increasing the level of force he can throw by pushing his entire body behind every attack he throws, more than tripling the damage he can deal. The reason he mainly uses this other handle when using his personal style is not only to increase his attack power, but to augment the level of directional control and speed he can enter into his interchangeable stances via rapid changes of movement and footing, giving him a wider range of personal freedom to change up his attack pattern or alternate between attacks to throw of the routine, attack pattern, and habits with every swing he throws. Unconsciously, the moment he takes on his this style, his base pattern of attack changes drastically, from swinging his sword while gripping the outer handle with both hands, attacking with well-calculated blows by bob-weaving into different attacks, Vanidas can now distribute the weight of his sword evenly between both of his arms and body, throwing it around by manipulating the momentum of his attacks and swinging into a different direction focused with vertical lunges and horizontal slashes. He becomes much more aggressive and attack prone when diverting his attacks toward his enemies, completely lunging at his enemies with a level of savagery and force that pushes them back, destroying their defensive stance by powering straight through them with sheer attack power. By wielding a buster sword one handed many times throughout battle, this gives Vanidas the advantage of sparing him the use of his left hand, using it to navigate his movements rather than attack by easily using it to support himself whenever he makes contact with the ground floor or is about to be thrown toward some type of object or surface, hence the inner handle and the back-hand grip he has.
This method of supporting and holding unto his sword also enables him to loosen his grip immediately whenever the situation calls for it, casting spells or using his hand for any number of additional tasks while holding it with his left hand. The blade itself is heavily unbalanced and an honest use of such a sword would be impossible to start or stop swinging quickly, and would rip your shoulder out of the socket upon doing so. For Vanidas however, such a thing is impossible to occur when using his sword, as his body is naturally accustomed to the general weight and force each swing entails unto his own shoulder; the sheer vertical force exerted with every swing is actually one of the primary tools that he uses to alternate between attacks and stances, quickly able to turn a missed attack into another opportunity by allowing himself to be taken hold of the swing's pull and alter the trajectory it is heading, giving birth to a new attack shortly after missing. Naturally, most martial arts depend on the use of familiar weapons, weapons that have been state of the art in balance, durability, and lethality for centuries. Vanidas depends on the overall weight and general force he can throw at his opponent at quick successions without leaving himself to open or slowed down to continue his next course of actions, meaning that the level of openings he leaves with every swing is next to none; the overall speed in which he swings his sword is at least 89 mph, meaning that the time lapse between swings is non-existent, able to switch out of attacks in order to enter a whole new sequence of attacks by comboing vertical, horizontal, mid-sectional swings and lunges in order to strike at an opponents weakest parts, cracking their defense and crippling their posture with a single well-placed blow. The Buster Sword is a weapon only usable by superhumans or extremely supernaturally strong individuals and thus make for impractical tools to be used by ordinary humans, often discarded for the use of ordinary broadswords, katanas, rapiers, etc.; as an odd weapon of choice with no sense of refinement or style based on their use, they have their own discipline and logic for its utility. It has been described by most swordsmen as to being a Lost Art Style (失われたアートスタイル, Ushinawareta ātosutairu; lit. "Styless Sword Art") of sword combat, existing without any type of forms, specific stances, attack arts, or basic system of wielding that compliments it's large frame and massive lengthy blade, making it incredibly hard to use, even harder to master as a weapon altogether; with no specific way to swing, lack of speed when attacking, and the number of openings it leaves, this sword is mostly used for it's attack power and intimidating appearance.
- Iaido: Iaido (居合道 Iaidō?) is martial art style using the katana that emphasizes on being aware and capable of quickly drawing the sword and responding to a sudden attack. Iaido is associated with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. Iaido encompasses hundreds of styles of swordsmanship, all of which subscribe to non-combative aims and purposes. A reflection of the morals of the classical warrior and to build a spiritually harmonious person possessed of high intellect, sensitivity, and resolute will. Iaido is for the most part performed solo, executing changed strategies against single or various fanciful rivals. Every katana starts and finishes with the sword sheathed. Not withstanding sword method, it obliges creative ability and fixation to keep up the inclination of a genuine battle. To appropriately perform the Iaido, one must learn the carriage and development, hold and swing. By practicing Iaido, Vanidas is able to sheathe and unsheathe his sword at incredible lightning speeds, unleashing his sword immediately before a moment's notice instinctively before an attack even has the chance of being thrown at him, and combined with his Sixth Sense, is a sure way for him to counter anything ahead of time. However, since he himself does not use a sheath, he merely imitates the action with his sword, instinctively applying the basic form without the need to carry one with him.
- Iaijutsu: Considered his most favorite sword style in his arsenal of attacks, Iaijutsu (居合術?), is a combative quick-draw sword technique that focuses in unsheathing the sword at tremendous speeds. This art of drawing out a katana is as quickly as possible, allowing Kazuma to launch the first decisive blow upon unsheathing is sword. Iaijutsu is a combative sword-drawing art but not necessarily an aggressive art because iaijutsu is also a counterattack-oriented art, being used only when he blocks an enemies attack with his sword and sheaths it shortly afterwards, coming in close to unsheathe it and deliver the killing blow. Iaijutsu technique may be used aggressively to wage a premeditated surprise attack against an unsuspecting enemy, catching them off guard with the speed and and monumental force backing the slash from his sword. The formulation of iaijutsu as a component system using the quick draws to deal a single attack meant to end the battle immediately upon connecting, channeling all of Vanidas' strength into a single decisive blow containing all of his concentration and murderous intent. Well-known as the Quick Draw Stance (クイックドロースタンス, Kuikkudorōsutansu), Iaijutsu is the center of focusing solely on drawing and attacking in one move. The technique often includes multiple slashes, swiping the blade off, and the subsequent re-sheathing of the blade. Although usually associated with attacking, swordsmen can learn how to block weapons with a sheathed sword and dual wield the scabbard and blade for powerful combo attacks. Users of this style can often create Sword Beams, or just strike and re-sheathe so fast that it looks like a Sword Beam. Only two starting positions in the execution of a sword-drawing technique exist. The first technique is the low crouching posture named iai-goshi. The second is the standing posture named tachi-ai. The seated posture, tate-hiza, is not used in iaijutsu because it does not permit all-around mobility. Seiza, the formal kneeling-sitting posture, is not used because it is a "dead" posture which is regarded by the warrior as less comparatively efficient. It would be difficult for the swordsman using either of these two latter postures to go quickly into action in an emergency, as such, only a single stance can be taken at a time in order to use Vanidas' full use of his movement and foot-work to move at incredulous speeds.
- Jōdan-No-Kamae: Referred to as the Stance of Fire (火災のスタンス, Kasai no sutansu), Jōdan is a martial art stance and is a one of the five basic kenjutsu postures. Jōdan-no-kamae means upper-level posture (lit. 'high/upper degree posture'). Jōdan-no-kamae is one of the five stances in kendo, the sword is raised above the head with the tip (kissaki) pointing back and the blade facing up, in readiness to strike. It is the most aggressive stance of the five, focusing primarily to attack and overwhelm the opponent by launching many powerfuly charged blows in rapid succession. There are commonly two types of jōdan-no-kamae, left (hidari) and right (migi), referring to which foot is out in front. As a more rare case, only one hand is used to hold the sword. Even rarer, the positions of the hands on the hilt of the sword may be reversed. In normal practice or competitions, left (hidari) jōdan-gamae is the most common. Its advantage is the reach of the strike, the intimidating posture and the speed of the strike. It allows Vanidas to strike and slash at his opponent even if they dodge or step back, closing the gap between himself and his opponent in order to get in close and strike with maximum force. It's disadvantage is the weak defense, since the throat, wrists and body are open. In order to protect the vulnerable area, a jōdan user must have a very fiery spirit to "scare off" the opponent, oftenly using intimidation in tandem with this style in order to inflict psychological damage with the purpose of debilitating their will. It is also more difficult to judge the striking distance (maai). Therefore, this stance is only used as the normal stance during practice or competition by experienced swordsman. The primary attribute of jōdan-no-kamae is always the weapon lifted above the head of the practitioner. One of the only significant variations is the relative position of the elbows. Some styles, such as aiki-ken, prefer the elbows to be as far inward as possible. Many others insist on the elbows being open. It is by it's very nature that the Jōdan-no-kamae style is often refered to as the Kamae of Heaven (天の構え ten-no-kamae) in Kazuma's hometown, but is given the official nickname of Kamae of Fire (火の構え hi-no-kamae) Earth Land. The reason it receives this nickname is the fact that this style shares it's characteristics with fire, being completely unpredictable and wild when in use, and when struck, leaves a burning sensation upon the area cut due to the intense heat generated in-between intense swings.
- Chūdan-No-Kamae: Referred to as the Stance of Water (水のスタンス, Mizu no sutansu), Chūdan is one of the five major style in Kenjutsu and kendo. Chūdan-no-kamae translates to "middle-level posture." In most traditional schools of swordsmanship, and in the practice of kendo, chūdan-no-kamae is the most basic posture. It provides a balance between attacking and defensive techniques. This is the most basic stance in kendo which balances attack and defense. If correctly assumed, the trunk (do) and right wrist (migi-kote) are hidden from the opponent. The throat is visible, but the extended tip of the sword threatens a thrusting enemy with a likely counter-thrust. The head (men) is the only clearly open target, but this too is easily defended. If the kamae is not broken, the user can step into striking distance of the opponent whilst maintaining good defence. A beginner learns this stance first in order to learn the correct striking distance, issoku-itto-no-maai. The position that Vanidas takes when using this style In chūdan-no-kamae is rather simple, the left foot is slightly behind the right with the left heel slightly raised, both feet are parallel, the hips are straight forward, shoulders are relaxed, spine is perpendicular to the floor at all times. The center of gravity should be centered between both feet. The sword is held with both of his hands in front of the waist, with the tip of the weapon pointed at the opponent's throat. Traditional styles of kenjutsu, this is one of the basic stances taken when focusing on movement and footwork. Generally, when used, Vanidas has a much more grounded focus on proper cutting with power, stability, and focus channeled in every swing. In contrast to many other styles of sword play, where they focus and are taught in the practice to always opts for a middle ground, where chūdan-no-kamae is assumed with the body otherwise in it's most vulnerable spots and lowest defenses. The purpose is to reduce the possibility of a simultaneous strike, usually resulting in mutual death, which often occurs in a battle to the death. The reason as to why it is compared to water is because of the characteristics it shares with the element itself, moving without offering an ounce of resistance, moving with the opponents move in order to flow freely as water does, avoiding the full brunt of his enemies attack.
- Gedan-No-Kamae: Geedan is one of the five stances in kendo. Gedan-no-kamae means "lower-level posture." This position is adopted when the sword is held out in front of the body pointing at the waist in kendo, or at the knee or sometimes the ankle in kenjutsu. It is considered a variant of chūdan-no-kamae and therefore appearing as a defensive posture, but instead it is used to deflect blows and create striking opportunities. This stance is used as a transition fromchūdan-no-kamae to a tsuki (thrust). It is called the Kamae of Earth (地の構え chi-no-kamae) in Yagyū Shinkage-ryū, the reason for this is because of the incredible level of defensive power that is found the the stance's form and position, using able use of Vanidas' legs, hip, and arm strength to stand his ground. In Fiore, people refer to this stance as "Fool's guard" (愚か者のガード, Orokamono no gādo); as it serves to bait the foolish with apparent weakness. Gedan-no-kamae is oftenly called by Vanidas as "wide iron gate" style of swordsmanship, as no one is able to pass through it's gates without permission from Vanidas. Iron gate refers to postures where the sword is held above the forward knee. Larger postures have the point down, while the narrow postures have a raised point. This stance has the highest level of defense among all the other five styles, by planting his feet firmly on the ground and closing in his posture, thus keeping his body tight and within blocking reach, deflecting and countering anything that comes his way with maximum force and dexterity when doing so, not losing an inch of space or moving from his spot.
- Hassō-No-Kamae: Hassō, is one of the five stances in kendo. It is an advanced offensive stance, named for one's ability to respond to a situation in any direction. In hassō-no-kamae, the primary stance is comprised of the left foot being forward, and the sword being held pointing upright with the hilt in front of the right shoulder. The blade should slope slightly to the rear. When cutting, the sword is raised above the head, as in jōdan. This posture is also used in use of katanas and long swords, using the their immense length to the user's advantage. Hassō is called In-No-Kamae (陰の構え shadow stance?) in Ittō-ryū and Katori Shintō-ryū, hassō (八相?) in Shinkage-ryū, and occasionally moku-no-kamae(木の構え stance of wood), because of the stance's resemblance to a tree. By using full use of both hands to swing from upper oriented swings, Vanidas uses the full weight of his body and arm strength to swing his sword with with incredible force. Thanks to using the full length of the blade by using the farthest extremes of the handle, the range and distance between Vanidas and his target can be easily traversed in little time, closing the gap of distance between him and the enemy with a simple swing, stepping in and getting in range with but a single footstep.
- Waki-Gamae: Waki-gamae is an advanced style in kendo and martial arts involving Japanese sword. Waki-gamae is a stance involving the swordsman hiding the length of ones own blade behind their body only exposing the pommel to the opponent. This stance is common when there was no standard length of sword and was often used as a deterrent to any opponents who did not know the range of the sword being hidden and could be used as a sort of bluff technique. It also serves to conceal the orientation of the blade to one's opponent, as to give him no hint about your own intention for the next attack. Waki-gamae is also known as the Kamae of Metal (金の構 kin-no-kamae?) in the five elements classification and the Light Stance (陽の構 yō-no-kamae?) in the sword teachings. The main posture used is where the sword is held to the outside of the knee, can be pointed up (stretta/narrow), point down (larga/wide), or point back (distesa/outstretched). In the traditional system, this is known as Guardia Contra Armi Inhastate (Guard Against Polearms). Used by Vanidas to use deception in order to throw off his opponents perception on the length of his sword, sneak attacks are a constant when he uses his body to conceal the blade.
- Zenkutsu Dachi: Front stance, sometimes also called forward leaning stance or forward stance, is a stance used in various martial arts and sword styles. Although the specifics of the stance vary by style, overall it is visually similar to a lunge, with the forward leg bent at the knee, and the rear leg straight, while the hips and shoulders remain squarely facing forward. The purpose of the stance is to teach musculo-skeletal alignment that adds as much mass of the earth to a strike as possible. The stance allows a great deal of power generation forward, but very little in any other direction. In martial arts, the front stance (前屈立ち zenkutsu-dachi) is primarily practiced in karate and its variants. Some variations include the version practiced by Shotokan, where students generally place their feet at a longer depth, while Isshin-ryūstudents place their feet shoulder width, but with much shallower length. Other variations are also practiced. The front stance is normally used when moving forwards while back stance is used when moving backwards. When applied in battle, Vanidas can move and dodge around attacks by swiftly altering his footwork work and direction, changing the course in which his body is heading in between actions.
- Sword Beam: When performing the Sword Beam spell, the user infuses their sword with their magical energy, condensing it to its utmost limit, converging at a singular point—the tip of the sword; intensifying the kinetic energy that is about to be released by convergence and acceleration. This process can take from about half a second to a full minute, depending on the user's preferences or the properties of the blade; the caster is capable of compressing even more of their magical energy upon their sword to achieve a higher level of power. In any case, once this process has been completed, at the instant of the slash, the user swiftly releases the magical energy compressed upon the blade which magnifies the slash attack, unleashing it in the form of a wave of energy that flies forward at high speeds. The principal use of Sword Beam is to strike at adversaries outside of the sword's range, effectively nullifying the claim that swords are meant for close-range combat only. In any case, the Sword Beam spell, without any modifications, is extremely powerful, as it possesses great force that enables the user to unleash large-scale damage and destruction. Upon impact, the Sword Beam spell causes a large explosion with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and destroying a very large prison building. A single swing of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack. It can be utilized in many ways; striking at the ground allows the user to unleash the energy condensed upon their blade as an omnidirectional blade which can used as an impromptu shield for incoming attacks while upturning the earth before them; the debris of which crushes everything in its path. What should be noted is that the Sword Beam spell possesses homing properties; tracking the foe's heat signature in order to sniff them out and deal damage; curving until it reaches its destination; once fired, the user can move around as normal without any drawback. The attack requires about two seconds to travel a few hundred-kilometer distance, and the user can immediately fire the next attack after confirming a miss as long as they have magical energy left. Going back to the part about being charged; the user is capable of adding more of their Magical Aura onto the blade when they are initiating the attack to achieve a higher level of power; this process, while it does result in the spell being launched at an ever-so-slightly later date, it can drastically enhance the power, width, and size of the Sword Beam spell, and as such, the option of charging can mean the difference between victory and defeat in the heat of battle. Generally, the charging speed of the Sword Beam spell takes about two seconds down to the letter, and if the Sword Beam spell is charged, it travels in a straight line, but when fired without charging, it flies in an up-and-down wave motion. The user is also capable of continuing to hold the spell in its magical energy compressed form and move around as normal; this can serve as a way to take advantage of extra power while taking evasive action. The user is capable of interrupting the charge of the attack by grabbing their weapon with their free hand; the charge cancel can be used to bluff an opponent by allowing them to come close to the caster while they're charging, only to find themselves attacked by another method.
- Sword Pressure: When performing the Sword Pressure technique, the user swings forward with their sword, swinging the blade so swiftly that it seems that the user is able to utilize air itself to slice enemies, focusing a current of wind to the point where it takes on a sharp edge, which the user launches at foes; sending it through the air towards the user's enemy. It is a powerful blade of pressure that appears as faint ripples of wind that is launched towards the foe at high speeds; this attack enables the user to assault things which are out of their sword's range, sending slashes which fly through the air itself; and can even remain floating in it until the right moment to slash. The person struck by the sword pressure is assaulted by countless invisible blades which happens so fast that they would normally be unable to properly react in time, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet; this technique possesses enough power to slice down many trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. These blades of wind possess incredible range and devastating power; and at its highest level of mastery, the sword pressure is capable of cutting through barriers of magical energy; and they can even remain floating within the air until the right minute to slash. Vanidas' sword pressure is unlike anything produced by other wizards due to the nature of weapon he wields; when exerting his sword pressure with his buster sword,
- Sword Pressure: Blade Concealing Gale (剣圧・刃隠風, Ken'atsu: Jinkakupū): A special application of Sword Pressure. When performing this attack, the user gathers and condenses their magical power into one of their swords, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, the user molds it upon their blades, compressing multiple layers of wind into air of a super-high pressure onto the blade, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the sword, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The technique itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, for the record, the winds compressed upon the sword are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the sword being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the attack, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Sword Pressure: Blade Concealing Gale makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Blade Concealing Gale is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell. At any time, the user is capable of releasing the layers of Blade Concealing Gale in order to activate one of two special attacks, as listed below.
- Strike Gale (
統帥風王の六重鉄槌 , Sutoraiku Geiru lit. Sixfold Iron Hammer of the Supreme Commanding Wind King): Strike Gale is further extension of Sword Pressure: Blade Concealing Gale—when performing Strike Gale, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically, creating a vicious surge of air pressure as it diffuses into the air with enough force to knock people over and uproot trees with ease. The Strike Gale technique acts in a similar manner to a hammer which is composed purely of wind—the attack is capable of crushing and blowing away a multitude of people and it is also able to upturn asphalt with ease. Indeed, the air pressure unleashed by releasing the windy layers around the user blade take upon the form of large yet immensely sharp blades of wind which not only possess a large amount of pushing power, but they move so fast that the movements of the blades are invisible, and it truly seems like the user shoots their opponent with a bullet from all directions, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This attack possesses incredible power, able to tear through non-magical armours with relative ease. The hit of this technique will have more of an impact on actual magical defenses since it is sharper and larger than regular blades of Sword Pressure. It is a very useful technique that can connect rapidly and accurately, which works well with their impressive speed and agile techniques. Strike Gale serves as a medium-to-long range attack with a consistent amount of damage that isn't influenced by the user's physical condition of the magical energies left within their magic origin; while it is capable of being deflected normally, it is best defended against by using a high level of magical energy. What should be noted is that Strike Gale applies enough knockback to force opponents out of range and away from the user within seconds, and can then keep them away from the user without hope of getting near them due to how it doesn't cause flinching—though this will only last for a few moments. Interestingly, after unleashing Strike Gale, the user is capable of re-summoning their Sword Pressure: Blade Concealing Gale by compressing the surrounding air to reform the invisible barrier. - Slipstream Accel (
高速上空鉄砲弾歩 , Surippusutorīmu Akuseru lit. High Speed Upper Air Gunshot Stride): Slipstream Accel is further extension of Sword Pressure: Blade Concealing Gale—when performing Slipstream Accel, the user assumes the position of crouching their knees, leaning forward, and holding one of their blades in a behind stance, with both hands grasping the sword's grip- in this position, the user releases the multiple layers of wind around the blade, causing the previously compressed wind to surge around their body chaotically; when this is done, the user does a short hop up and down, dragging out the noise so that the sound of their feet tapping on the ground isn't heard until after their feet have left the floor again. Once the sound lag is at its fullest, the user leaps forward with a powerful forward boost while the user charges forward, accelerating their towards their opponent, enabling them to move at thrice their regular speed, if only momentarily. This movement is known to be at exceedingly high speeds; almost invisible to the naked eye at a velocity that gives them the appearance of a supersonic bullet shooting towards the enemy at the speed of sound; it produces a sonic boom that echoes outwards for several meters, destroying everything in front of and behind themselves, propelling the user into their opponent at inconceivable speeds. Because they move faster than the eye can see, the opponent won't be able to react until after the user has already hit them. Slipstream Accel is excellent for getting the jump on the opponent. If working together with another person, the partner can use the vacuum left behind by the attack to immediately rush in behind it by using the surge of air taken in by the vacuum as a Slipstream.
- Strike Gale (
- Sword Pressure: Blade Concealing Gale (剣圧・刃隠風, Ken'atsu: Jinkakupū): A special application of Sword Pressure. When performing this attack, the user gathers and condenses their magical power into one of their swords, before using it as a magnet of sorts in order to draw enormous amounts of air towards it—using Shape Transformation, the user molds it upon their blades, compressing multiple layers of wind into air of a super-high pressure onto the blade, which distorts the refraction of light and renders what's inside the multiple layers of wind invisible to the naked eye. The moment that the wind is molded upon the sword, it takes upon the shape of the armament and renders it as an invisible weapon that emits no secondary effect—not even sparks will fly off of it, and no clashing sound will be heard. The technique itself is known to be exceedingly simple in regards to its execution, but that, along with its effectiveness in combat, for the record, the winds compressed upon the sword are not a vacuum, so the air which is always whirling around the armament grants it a rather notable boost in power. Due to the slicing winds surrounding the armament, the damage emitted is increased, and so is the cutting power—and it also has the side-effect of being more difficult to evade, as the winds can expand their range at a moment's notice. However, its true purpose is what makes it so deadly—due to the sword being, well, invisible; it is indeed extremely difficult to counter for people whom are unfamiliar with the nature of the attack, as they are left unable to successfully defend themselves from a weapon which cannot be seen. The opponent would fail to analyze or discern the properties of the armament, which would leave them constantly on the defense against the user, relying only on their movements in order to develop a proper counter for their strikes—this causes them to become confused regarding the user's attacks and defending actions, and thus, they are required to stay out of the user's strike range in order to stop themselves from being defeated rather easily. Lastly, Sword Pressure: Blade Concealing Gale makes it possible to manifest the multiple layers of wind on something other than the user's weapon. For maximum effectiveness, Blade Concealing Gale is best utilized with a weapon that is capable of shifting its size, or a morphing weapon, adding another layer of unpredictability to this spell. At any time, the user is capable of releasing the layers of Blade Concealing Gale in order to activate one of two special attacks, as listed below.
Hand-to-hand[]
Grandmaster Street Fighter: Vanidas uses an uncatagorized type of unarmed combat that isn't considered a registered fighting style or uses any formal stances and initial procedures when throwing attacks; using most of his experience in fights to generate his own particular style in which he can launch his attacks and evade those belonging to his foes. By adopting a unique fighting style that combines the basic and advanced principles of unarmed fighting with a multitude of other martial arts styles and combat forms gathered over time, he went so far as to combine them all together in single harmony, his own fighting style, dubbed the Dorifutā-no-Ken (ドリフターの拳; lit. Japanese for "Fist of the Drifter") for it's displaced style of origins and multitude of varying types of attacks he can perform with it's use. This only serves to illustrate his skill in terms of adopting a large variety of skills and techniques, dominating the extensive use of martial arts to the point of mixing them up with other distinct styles of combat, transforming their use into an art form of grace, style, and deadly application on the battle field. Developing never before seen attacks and techniques unique only to him, no one else in the world is remotely close to the level of mastery he has. He's created entire moves from out of nothing (the top of his head), and single-handedly developed a complex combat system of forms, stances, and techniques that would normally take decades to do, accomplishing this feat in little over 5 years, creating an entire fighting style by himself that no one knows about, keeping all of it's teachings and information for himself. The number of moves he's developed complete with positions and routines are said to rival that of even the greatest martial art schools and academies focusing solely on knowledge. His know-how on the functionality and application of the numerous styles and formations he has is enough to make him more skilled and dangerous than the world's greatest fighters, generating complex battle moves and maneuvers of such a unique nature in the middle of battle to a such revered status of application, it is incredibly difficult to read or evade. His style of combat, for a greater word, is constantly changing and evolving through the course of every day, never the same when foughten twice, this is because Vanidas is always alternating between styles in mid-fight, always tinkering around with even the smallest of details for the sake of getting rid of any weaknesses found in his style that his enemies can take advantage of. Although Vanidas is widely considered one of the best swordsmen in Earth Land, hand-to-hand combat is considered his second specialty in terms of preferred method of combat, quite confident in his abilities to take on other wizards and enemies using only his bare hands to do so, displaying a keen sense of direction when throwing body blows and connecting his attacks through chains of attacks. Even though his main method of combat is through his sword, he only unleashes his sword in when facing the toughest of opponents or when he needs to use his true power in the heat of battle; even with all his miraculous skill applied behind the edge of a sword, his unarmed skills doesn't fall far behind, demonstrating to be an extremely competent fighter and martial artists.
In fact, he is as deadly when utilizing hand-to-hand combat as he is when utilizing his massive weapon to take out entire hordes of enemies. When he fights others, Vanidas combines his fighting style with his sword play, using martial arts alongside his sword by comboing it with punches, kicks, sword lunges, parries, and extended thrusts designed to mix-up his his tactics, allowing him to open up his options for what the next course of action will be. This tactic also serves to sever the distance between himself and his opponent, keeping himself adjacently far from his foe, away from their reach of attack. Due to the nature of his magic, which is a constantly activated ability that exists in the form of his Emperor's Millenium, infusing his body with varying types of magic that increases his overall strength immensely in order to produce powerful attacks and strikes in general, overpowering his foes through sheer power and wit. When fighting in close-quarters hand-to-hand combat, he becomes a threat that could almost rival his deadly tenacity with a sword, demonstrating a level of unperceived power that can decimate enemies in a matter of seconds, only needing throw a couple of well-placed blows to kill someone, such as aiming for their throat, base of their skull, etc., one punch and he can shatter bones entirely without trying. With a level of experience akin to that of a grandmaster, he is naturally superior to most other combatants who use different martial arts, combining his hand-to-hand abilities with his capacity to unleash his magic in massive volumes, takes their destructive power to the very next level, going beyond the point of being simply fatal, but quite capable of killing most upon impact, making most of his attacks a one-hit-kill. While Vanidas does use an unknown style of combat, the primary method in in which he fights mostly consists of him using a combination boxing and UFC oriented style of approach to combat by applying mixed martial arts and concentrated body blows aimed at the regions of the body at are most successible to his attacks. When fighting, Vanidas charges at his opponents at full speed, rushing at them through a series of combos and chaining different types of attacks together for mix-ups, overwhelming his foes capacity to dodge of block his movement; Vanidas' insight and creative imagination only elevates the proficiency of his skill, vastly putting him on a higher level than even the highest tier masters categorized in martial arts, often traveling around to participate in different fighting tournaments and netting himself first place. His main method of fighting is to use the more violent aspects of his personal style to inflict as much damage as quickly as possible, doing so through aggressive methods oriented toward crippling the opponents body with the pressure of his attacks, wearing them down as he closes the distance between himself and his enemy. By striding side-by-side, while bobbing and weaving, his attacks move with tremendous velocity while delivering thousands of pounds of force behind each punch, unleashing an unending combination of jabs, rabbit punches, hooks, uppercuts, and strong rights with the capacity to rip through solid steel. As an instrument of untold beatings, delivering a maelstrom of blows as he delivering a barrage of blows, he is nearly impossible to predict and counter once he gets moving.
With an ever changing fighting style in the hands of a fighter of Vanidas' caliber and skill, this can only end in disaster on the opposing side, it is because of this fact that there are never any consistencies in the way he fights, never demonstrating the same tactics or attacks twice in battle, making him unimaginably hard to predict or maneuver against. With no sense of repetition in his actions to be exploited, his foes have little to no chance of him having his movements read and counteracted against, moving in ways that seem unorthodox or unnatural compared to traditional fighter, focusing on movement rather than inflicting damage in order to gain control of the situation. With this fighting style, Vanidas is capable of calculating the most precise angle for targeting an opponent and predicting where to be in order to avoid an incoming attack by the enemy. This, combined with his Sixth Sense, results in him becoming the unhittable during an exchange of blows with his enemy at close-quarter combat. Through years of grueling work, he has fashioned himself an incredible ability to customize his style in order to fit the situation he's in, demonstrating an excellent ability to adapt and evolve in the heat of battle in order to stack the odds in his favor. This in turn makes him more dangerous than even the best Grandmaster Specialists that exists in Earth Land in terms of fighting prowess, possessing full mastery of not only his own fighting powers but of multiple other weapons and tools, channeling the most aggressive sides of his fighting style when doing so. Using a combination of other fighting styles in order to develop his very own, combining a both offensive and offensive styles complete with it's very own sequence of attacks and forms in which to use with magic. In terms of defense, Vanidas uses Jiu-Jitsu, a universal style hybrid, incorporating elements of grappling, hard striking, eye gouging, choke holds, locks, as well as the awareness of the defender’s center of gravity versus the attacker’s center of gravity, enabling him to avoid being knocked down or thrown off balance from an attack carrying excessive force while redirecting it elsewhere. The purpose of this style is for Vanidas is to throw his attacker by lowering his center of gravity under his, and jerking him over himself, or around, controlling the enemies natural flow of movement off and catching them unbalanced, creating the opening he needs to move in and strike. It’s simple and effective. If he is attacked with a weapon such as sword or firearm, he can trap their arm, then deliver a counter-attack, striking at them until disarming them while shoving them backward and down, locking the weaponed wrist and breaking it.
If they throw either a frontal or ranged attack of any kind, with swift, calculated footsteps, he can stride his way around and deliver a block and attack to negate theirs, deliver his choice of move or attack, be it gun or physical, breaking it apart, then whipping them back to create some distance in order to shoot at them with a greater sense of accuracy. around by his raised leg. The main strategy of his fighting style is to ensure the opponent is unable to offer any form of retaliation, countering and controlling the opponent like a stream of water, turning all of their strength against them while Vanidas readies his next attack in order to fire it when the right time is found, ending the fight right then and there. Using Karate to manage his movement, Vanidas' concise footwork and choice of movement is what allows him to navigate in battle, stepping side to the side, creating a lateral line toward the attacker’s arm, strike the attacker’s punch or weapon in hand, then quickly strike his lower side, belly, or back with your his fist, rendering their weapons useless. Due to the nature and way he moves before attacking, reading his enemy and acting accordingly to their actions beforehand, it can be incredibly difficult to defend against, and most likely they will not be able to. By push forward and throw a concentrated blows to the sensitive areas of their body (into his quadriceps, groin, etc), the damage and pain inflicted alone can incapacitate them for a brief amount of time, just enough for him to deal lethal damage such as a head shot or shoulder wound. When fighting up close, strikes to the face and head is where he focuses his blows, using the but of his gun and magic to augment the backing force of each swing, resulting in either a concussion or skull fracture through pistol whipping. When landing a punch with his right arm, he aims it straight into the soft spot below the sternum as hard as possible, twisting his hips for maximum power. Most points he will aim for in order to exhaust his enemy or disorientate them would be parts of the body where they are most sensitive to impact damage, such as the solar plexus, the temples, Adams apple, etc., knocking them down on the floor without an once of breath left in their lungs. When injured by these attacks, the enemy is most likely to be forced back in agony, by means of their center of gravity, giving him a chance to continue on with a brutal series of punches or assaults coming from either his gun or his fists. It's purpose in his fighting style is to allow a sense of free flow to occur around his space, moving quickly around the battle field without so much as disturbing the air flow, acting with it instead of against it. This mind set allows for Vanidas to interpret every action delivered by his enemy in the same way as the law of cause and effect, blocking an attack and reacting with the right sense of action with the purpose of negating or canceling out the enemy initiative.
A prominent element of Aikido is also found in this fighting style. It utilizes several aspects of this style in order to deliver striking moves, primarily based on the principle that when an attacker strikes, Vanidas leaves some part of his defense vulnerable. And if he, the defender, does not attack them, he can remain defensively invulnerable, vastly increasing his defensive power in order to stop several punches and attacks by diverting them. When using his Dorifutā-no-Ken (ドリフターの拳; lit. Japanese for "Fist of the Drifter") style, he uses the opponents own momentum against them, using a famous technique known as the “forearm return.” The attacker steps forward and throws a straight punch, all the while Vanidas sidesteps, snatches a hold of their wrist, and twists it around in time with their punch, resulting in him being able to fling them completely off balance, using his foe's momentum with the purpose of whirling it around, and twist his wrist toward to the outside. This will result in them breaking their wrist, while at the same time dislodging the bones found in their forearm. They are most unlikely to fight anymore after that and even if the do wish to continue, the damage done will severely limit their fighting abilities. With his level of timing and perception, Vanidas can actually catch a person’s punch and turn fast enough to perform this move, turning their powers against them by literally deflecting their attacks to other areas. Aikido thrives on joint locks, which do not require much speed to perform, compared to most other martial arts, and are extremely effective in immobilizing and incapacitating an attacker. The purpose of having this style is to allows Vanidas to control the direction in which attacks are going, using his hand as a conduit in which he can re-direct physical attacks to a new target, such as blocking a sword slash and using his hand as as the middle part in which action and reaction occur, transmitting the full blunt of the force thrown with the intention of channeling it toward a new target. This is especially effective against weapons that require close-range application or are firing high concentrations of force and magic together, with Jean simply using his gun to catch it, twist his body, and lunging it somewhere else. The Keysi Style of combat, is a recently developed form of combat created with being able to thrives on extreme close-quarters combat using every weapon the body can quickly wield in such a small space: fists, head, knees, and especially the elbows. Possessing no formal stance or positions, this style is primarily focused on actually using his gun, the Silver Rosa Revolver as an extension of his own body in melee combat. Designed to strike with the sharp elbows, and lots of hammer fists, which are MUCH more powerful and devastating than straight punches, because they employ the entire upper body in bringing the firm, outside muscle, from the root of the little finger to the wrist, down like a hammer against the target. This is only worse due to Vanidas using his sword instead of his fist, punching by using the point of the handle to violently (and savagely) beat his opponent beyond the point of submission, often breaking bones or piercing through the skin and stab into flesh. This is a hybrid style, using elements of grappling from Jiu-jitsu and Aikido, ground fighting from Brazilian Jiu-jitsu, close strikes and centerline defense from Wing Chun, and trapping from Jeet Kune Do.
The Keysi allows Vanidas to defend himself against any number of attackers, 5, 10, 20 and even more, with a 360 degree range of aggression, and to observe all objects in the vicinity and use them as a weapon. Using the most aggressive aspects of his style, Jean focuses primarily on dealing heavy damage with staggering effects, making a few exchange of blows feel like hundreds of attacks were inflicted on their body, making a short bout feel as if it were dragged on for hours as he keeps the pressure going and keeps beating him down to exhaustion. It incorporates Western boxing punches, Karate kicks and knees, Greco-Roman wrestling, Brazilian Jiu-jitsu ground fighting, Jiu-jitsu throws and grappling, and most importantly, “bursting,” adapted from Wing Chun. Krav Maga is a simultaneous defense/attack: instead of blocking an attack and then delivering a response, Vanidas blocks an attack and delivers a response at the same time, i. e., block with the left arm and push forward with the legs, striking with the right fist to the throat, all simultaneously. Also stressed are attacks to vulnerable body parts: the eyes, throat, and groin. Emphasis is also placed on disarming attackers with both knives and handguns, and turning these weapons on the attacker by breaking their grip and loosening their control over them. Years of practicing also exclusively trains his hand-eye coordination, until defense becomes second nature and does not require thought, acting in a similar fashion to his Sixth Sense. Kickboxing, a style he uses in conjuration with his own martial art, thrives on this sort of move, allows Jean to execute attacks with such extreme speed, that it can move faster than the attacker can react, virtually ruling out the risk of Vanidas being attacked with a connecting blow coming from his enemy. When successfully connecting an attack, the force and power alone is capable of dealing incredibly injuries, such as being able to almost always break a person's jaw, crush their larynx, shatter teeth, force them to bite off their tongue, etc. Mainly used to add kicks and and the use of his knees into his system of attacks, that it can, in fact, be delivered efficiently, that is, quickly and powerfully, without being telegraphed. Alternatively, by stepping to the side, he can grab the attacker's weapon arm, and sling his forehead into the their nose, shattering it like glass as they roll around on the ground in agonizing pain. Having practiced for years, Vanidas has physical conditioned all parts of his body through repeated damage, to the point of it no longer being able to send sufficient pain signals to his brain to bother the person. This means that he can kick a metal sword in half with his shin, and not feel pain. Kickboxing for self-defense concentrates on its version of punches, knees, and kicks: fast-paced, distracting, and aimed at all available openings. If the attacker has a knife or gun, and is within arm’s reach, he will use the weapon. Using his entire body as a weapon, he is is equipped with the use of his hands, feet, knees, elbows, and head. Used to overwhelm an enemies sense of perception and rhythm, Vanidas can mix up his fighting style in order to give it more variety and variations, causing a great sense of confusion to occur in battle as he continuously alters his attacks and formations.
When combined with his sword play, he can throw a couple of well places slashes in the middle of his assaults without giving off his plan or intentions, throwing several chains of kicks and combos of punches just before letting loose a round right in the middle of the fray of attacks. This form is also used to fight more creatively against other weapon users, using every body part and his sword to stop and disarm them, giving him the advantage of being the only wizard with a weapon in hand. All in all, he can use his sword and all of it's part as skillfully and creatively as even the greatest of swordsman, stopping swords with the guard, smashing through rocks and large debris with the handle of his blade, breaking bones and rupturing organs by dealing powerful whippings by using tremendous levels of magic and force backing every assault. Combined with his speed and accuracy, he can effectively stop and even match high speed slashes moving at sound-breaking velocities, leaving behind nothing but afterimages as he brutally assaults his enemy with the tip of the backside of his weapon, beating them to an inch of their life. Before utilizing the fighting form he created, Vanidas is often required to fulfill two requirements before doing so, the first being having to utilize his one-of-a-kind sword as the main tool to implement his style, as it is the only weapon with enough power and stability in Earth Land able to use this complicated style to it's utmost highest level. The last requirement before using it is for Vanidas to elevate both his magic and physical power to their highest point, creating a perfect equilibrium between the two. With over half his life used to master the use of swords, his overall experience with blades is incredibly great; he balances this fact by training his unarmed skills to compensate for the fact that he doesn't want to rely solely on hos sword skills, creating a perfect harmony between the two. With a style that focuses solely on his more physical oriented skills, using the maximum sense of efficiency that can be applied when aiming and attacking at close-range combat. Vanidas absolutely utilizes all the magic power and special properties at the disposal to inflict the greatest amount of damage to his targets; making it one of the most destructive fighting styles to ever exist, combing the aspects devastating close-range contact damage done in person at point-blank range while emphasizing on dealing swift damage. Since Vanidas only chooses to use a strength, he can maximize the level of power and concentration he can utilize with every punch he fires, making them thousands of times more powerful than other wizards and more precise as to where they are going. This also allows for a greater range of creative freedom and unique style in which he can attack his opponent, using melee attacks while at the same time using magic to increase their speeds and power, making it impossible to dodge. This combination of the two is capable of throwing off the opponent whilst dealing as much damage to them as possible, denying them the chance to deliver a response as they have to deal with Vanidas' attacks chasing after them and he himself coming in close to strike up close.
His fighting style is characterized as being reckless and erratic in the eyes of others, displaying no sense of balance or equity when used; the only person who could possibly fathom what he's doing is Vanidas himself. Vanidas' highly unorthodox swordplay and a fighting style based on taking bits and pieces from all forms of martial arts and making up the rest on-the-go as he fights his opponents, make him generally unpredictable in a fight and a force to be reckoned with. As odd as it may seem, Vanidas also incorporates several aspects of Luch Libre wrestling.
- Boxing (ボクシング, Bokushingu): Boxing is a combat sport in which two people wearing protective gloves throw punches at each other for a predetermined set of time in a boxing ring. Boxing is supervised by a referee over a series of one- to three-minute intervals called rounds. The result is decided when an opponent is deemed incapable to continue by a referee, is disqualified for breaking a rule, resigns by throwing in a towel, or is pronounced the winner or loser based on the judges' scorecards at the end of the contest. Being the primary fighting style used by Vanidas hen focusing primarily on power and speed, he combines his natural affinity in hand-to-hand combat to deliver devastating damage in a relatively short amount of time, incapacitating his opponent by overwhelming their capacity to deal or endure the level of injuries he's inflicting unto their body. Trained ever since he was a deliquint child by the local gym at Magnolia Town, Vanidas implements the modern stance of Boxing in his fighting style, which has a more upright vertical-armed guard, as opposed to the more horizontal, knuckles-facing-forward guard adopted by early 20th century hook users. In a fully upright stance, the boxer (Vanidas) stands with the legs shoulder-width apart and the rear foot a half-step in front of the lead man. As a right-handed or orthodox boxer, he lead with his left foot and fist (for most penetration power) that can inflict piercing damage, ignoring even the strongest of defenses, still inflicting damage by outmatching his opponents defense power with his own raw strength, inflicting damage even if his attacks are blocked. Both feet are parallel, and the right heel is off the ground. The lead (left) fist is held vertically about six inches in front of his face at eye level. The rear (right) fist is held beside his chin and the elbow tucked against his ribcage to protect his main body. The chin is tucked into the chest to avoid punches to the jaw which commonly cause knock-outs and is often kept slightly off-center. Wrists are slightly bent to avoid damage when punching and the elbows are kept tucked in to protect the ribcage. As a professional boxer, he fights from a crouch position, lowering his posture slightly, leaning forward and keeping his feet closer together in order to navigate around the ring at any pace he desires. The stance described is considered the "textbook" stance and fighters are encouraged to change it around once it's been mastered as a base. Case in point, many fast fighters have their hands down and have almost exaggerated footwork, while brawlers or bully fighters tend to slowly stalk their opponents. Vanidas' main style of combat encompass a fusion of both technical and brutal oriented styles of boxing, making it an effective means to deal as much damage and hurt as possible in quick successions while still maintaining his quick footwork. Left-handed or southpaw fighters use a mirror image of the orthodox stance, which can create problems for orthodox fighters unaccustomed to receiving jabs, hooks, or crosses from the opposite side. The southpaw stance, conversely, is vulnerable to a straight right hand. As a Fiore fighter, he tends to favor a more balanced stance, facing opponent almost squarely, while many foreign fighters stand with their torso turned more to the side; by using a square-like posture, it makes incredibly difficult to stagger or unhinge his posture or position with heavy strikes, powerful hooks, and quick jabs, choosing to conserve his stamina by brushing off these blows with a centered guard posture protecting most of his upper torso. The positioning of the hands may also vary, as some fighters prefer to have both hands raised in front of the face, risking exposure to body shots, Vanidas other hand uses the Philly Shell (フィリーシェル, Firī Sheru; lit. "Shoulder Roll Stance") style, a variation of the cross-arm defense. The lead arm (left for an orthodox fighter and right for a southpaw) is placed across the torso usually somewhere in between the belly button and chest and the lead hand rests on the opposite side of the fighter's torso. The back hand is placed on the side of the face (right side for orthodox fighters and left side for southpaws). The lead shoulder is brought in tight against the side of the face (left side for orthodox fighters and right side for southpaws). This style is used by fighters who like to counterpunch. To execute this guard a fighter must be very athletic and experienced. This style is so effective for counterpunching because it allows fighters to slip punches by rotating and dipping their upper body and causing blows to glance off the fighter. After the punch glances off, the fighter's back hand is in perfect position to hit their out‐of‐position opponent. The shoulder lean is used in this stance. To execute the shoulder lean a fighter rotates and ducks (to the right for orthodox fighters and to the left for southpaws) when their opponents punch is coming towards them and then rotates back towards their opponent while their opponent is bringing their hand back. The fighter will throw a punch with their back hand as they are rotating towards their undefended opponent. The weakness to this style is that when a fighter is stationary and not rotating they are open to be hit so a fighter must be athletic and well conditioned to effectively execute this style. Due to the complex nature of this guard style, this type of guard is only for the advanced, experienced boxer who have developed a lot of coordination and fast reflexes., skills that Vanidas has acquired naturally through his boxing career. A benefit, depending on how you look at it, that this particular style gives him is the path that his jab has to take to it’s target. It has a lot further to travel but it gets there at odd angles, making it incredibly difficult to read. It’s not the most efficient transfer of pivot energy and jabs have the tendency to turn into flicker jabs that do a lot of damage to unsuspecting targets. The upside to the philly shell is that he can hold his fists at two different levels (one near his waist, the other near his head) which can cause confusion in his opponent as to exactly where he is going to launch his attacks from. Another upside is the visibility this guard provides. With only one fist in front of his face, he can see a lot more of what is going on as his field of vision is not as restricted compared to other boxers. This guard also lets him relax his jab arm and shoulder, giving him a ample time to recover his energy in-between attacks. Instead of holding it up which takes effort, it hangs out in front of him conserving energy without having to exert any physical strength. From the orthodox boxing stance, his right arm is up so his fist is about cheekbone height, but the hand is not resting on the cheekbone. It is slightly more forward and centered on his face as it is the primary fist used for parrying and blocking no matter which side the punch is coming from. The other hand hangs down near his left leg about waist height while his head is still tucked down, burying his chin into his left shoulder trying to achieve an added measure of protection that tends to disappear when he moves his forearm and fist down near his waist. By keeping his body tilted back with a little more weight on the rear leg to keep his head out of striking distance, Vanidas can easily avoid strokes or jabs aimed directly at his head. Modern boxers can sometimes be seen tapping their cheeks or foreheads with their fists in order to remind themselves to keep their hands up (which becomes difficult during long bouts), something he does to remind himself to keep his guard up at all times during prolonged matches. Boxers are taught to push off with their feet in order to move effectively, giving them a greater ability to move around and increase the capacity to evade or move in to strike. Forward motion involves lifting the lead leg and pushing with the rear leg. Rearward motion involves lifting the rear leg and pushing with the lead leg. During lateral motion the leg in the direction of the movement moves first while the opposite leg provides the force needed to move the body. Boxing involves techniques for both attacking and defending. The only attacking move allowed in boxing is punching. Kicking, kneeing, elbowing, head-butting, holding and throwing are not allowed. There are four basic punches; the jab, the cross, the hook and the uppercut. The jab is a quick, straight punch thrown with the lead hand, which for a right-handed, orthodox fighter, is the left hand, and for a left-handed, southpaw fighter is the right hand. The jab is not a powerful punch, but it's good for scoring points, for checking distance, and for starting a combination of punches. A cross is a powerful, straight punch thrown with the rear hand, which is the right hand for orthodox fighters and the left hand for southpaws. It can follow a jab to create the classic "one-two" combination. The hook is a semi-circular punch thrown with the lead hand to the side of the opponent's head. A hook can also target the lower body and this punch is sometimes called a "rip". The uppercut is a rising punch thrown with the rear hand, aimed at the jaw or deep into the stomach area. The right uppercut followed by a left hook is a powerful and dangerous combination. Just as important as the attacking techniques are the defensive techniques. These include the protective guard, as well as techniques to evade and block punches. There are several defensive positions, called guards, which boxers use. In a high guard both hands are raised to protect the face, while in a low guard the rear hand is held lower to add protection to the body. To evade punches and avoid being hit, Vanidas use a number of moves. One such move is slipping, in which a he turns his body slightly from the hips to let a punch "slip" past. Another is swaying, in which a he "sways" straight back from the hips in order to move his head back and out of way of an approaching punch. Boxers also bob and weave, meaning they evade a punch by bobbing, or bending the legs and lowering the head, and then move into an attacking position by weaving, or straightening up while stepping in towards the opponent. Other defensive techniques include parrying, blocking and clinching.
- Swarmer (群衆の中の一人, Gunshū no Naka no Hitori): The swarmer (in-fighter, crowder) is a fighter who attempts to overwhelm his opponent by applying constant pressure. Swarmers tend to have a very good bob and weave, good power, a good chin, and a tremendous punch output (resulting in a great need for stamina and conditioning). Boxers who use the swarmer style tend to have shorter careers than boxers of other styles. Sustaining the adequate amount of training required to execute this style is nearly impossible throughout an entire career, so most swarmers can only maintain it for a relatively brief period of time. This inevitably leads to the gradual degradation of the sheer ability to perform the style, leaving him open to increasing amounts of punishment. This style favors closing inside an opponent, overwhelming them with intensity and flurries of hooks and uppercuts. They tend to be fast on their feet which can make them difficult to evade for a slower fighter. They also tend to have a good "chin" because this style usually involves being hit with many jabs before they can maneuver inside where they are more effective. Many swarmers are often either shorter fighters or fighters with shorter reaches, especially in the heavier classes, that have to get in close to be effective. In-fighters/swarmers (sometimes called "pressure fighters") attempt to stay close to an opponent, throwing intense flurries and combinations of hooks and uppercuts. A successful in-fighter often needs a good "chin" because swarming usually involves being hit with many jabs before they can maneuver inside where they are more effective. In-fighters operate best at close range because they are generally shorter and have less reach than their opponents and thus are more effective at a short distance where the longer arms of their opponents make punching awkward. However, several fighters tall for their division have been relatively adept at in-fighting as well as out-fighting. The essence of a swarmer is non-stop aggression. Many short in-fighters utilize their stature to their advantage, employing a bob-and-weave defense by bending at the waist to slip underneath or to the sides of incoming punches. Unlike blocking, causing an opponent to miss a punch disrupts his balance, permits forward movement past the opponent's extended arm and keeps the hands free to counter. A distinct advantage that in-fighters have is when throwing uppercuts where they can channel their entire bodyweight behind the punch. Used by Vanidas for throwing devastating uppercuts, he is known for his hard "chin", punching power, body attack and the stalking of his opponents. The key to a swarmer is aggression, endurance, chin, and bobbing-and-weaving, all of which he has in excessive abundance.
- Out-Boxer (アウトボクサー, Auto Bokusā): The out-boxer (out-fighter, boxer) is the opposite of the swarmer. The out-boxer seeks to maintain a gap from their opponent and fight with faster, longer range punches. Out-boxers are known for being extremely quick on their feet, which often makes up for a lack of power. Since they rely on the weaker jabs and straights (as opposed to hooks and uppercuts), they tend to win by points decisions rather than by knockout, although some out-boxers can be aggressive and effective punchers. Out-boxers such at the caliber of Vanidas has many notable knockouts, but usually preferres to wear down his opponents and outclass them rather than just knock them out. A classic "boxer" or stylist (also known as an "out-fighter") seeks to maintain distance between himself and his opponent, fighting with faster, longer range punches, most notably the jab, and gradually wearing his opponent down. Due to this reliance on weaker punches, out-fighters tend to win by point decisions rather than by knockout, though some out-fighters have notable knockout records. They are often regarded as the best boxing strategists due to their ability to control the pace of the fight and lead their opponent, methodically wearing him down and exhibiting more skill and finesse than a brawler. Out-fighters need reach, hand speed, reflexes, and footwork.
- Slugger (強打者, Kyōdasha): If the out-boxer represents everything classy about boxing, the slugger (brawler, puncher) often stands for everything that's brutal in the sport. A lot of sluggers tend to lack finesse in the ring, but make up for it in raw power, often able to knock almost any opponent out with a single punch. This ability makes them exciting to watch, and their fights unpredictable. Most sluggers lack mobility in the ring and may have difficulty pursuing fighters who are fast on their feet. They usually throw harder, slower punches than swarmers or boxers and tend to ignore combination punching. Sluggers often throw predictable punching patterns (single punches with obvious leads) which can leave them open for counterpunching. Sluggers can also be fast and unpredictable fighters, such as the case with Vanidas. While normally considered the most crude boxers, he is considered by many to be highly scientific in his slugging techniques. Because of their similar brawling tactics, swarmers and sluggers are often confused with each other, and some fighters may fit into either category. A brawler is a fighter who generally lacks finesse and footwork in the ring, but makes up for it through sheer punching power. Many brawlers tend to lack mobility, preferring a less mobile, more stable platform and have difficulty pursuing fighters who are fast on their feet. They may also have a tendency to ignore combination punching in favor of continuous beat-downs with one hand and by throwing slower, more powerful single punches (such as hooks and uppercuts). Their slowness and predictable punching pattern (single punches with obvious leads) often leaves them open to counter punches, so successful brawlers must be able to absorb substantial amounts of punishment. However, not all brawler/slugger fighters are not mobile; some can move around and switch styles if needed but still have the brawler/slugger style. Brawlers tend to be more predictable and easy to hit but usually fare well enough against other fighting styles because they train to take punches very well. They often have a higher chance than other fighting styles to score a knockout against their opponents because they focus on landing big, powerful hits, instead of smaller, faster attacks. Oftentimes they place focus on training on their upper body instead of their entire body, to increase power and endurance. They also aim to intimidate their opponents because of their power, stature and ability to take a punch.
- Boxer-Puncher (ボクサー・パンチャー, Bokusā Panchā): The boxer-puncher possesses many of the qualities of the out-boxer; hand speed, often an outstanding jab, combination and/or counter-punching skills, better defense and accuracy than a slugger, while possessing slugger type power. The Boxer-Puncher may also be more willing to fight in an aggressive swarmer-style than an out-boxer. In general the boxer-puncher lacks the mobility and defensive expertise of the pure boxer. Boxer-punchers usually do well against out-boxers, especially if they can match their speed and mobility. They also tend to match up well against swarmers, because the extra power often discourages the swarmer's aggression. Their only downfall are the big sluggers because once again, it only takes one punch and the lights are out. This would depend on the boxer-puncher's defense, chin, and mobility. They make for interesting fights and throw a sense of the unknown into some. Where a boxer-puncher is matched up against an out-boxer, the fight is great because depending on the style the boxer-puncher tries to use in the fight. Boxer-punchers can be hard to categorize since they can be closer in style to a slugger, swarmer, or an out-boxer. A boxer-puncher is a well-rounded boxer who is able to fight at close range with a combination of technique and power, often with the ability to knock opponents out with a combination and in some instances a single shot. Their movement and tactics are similar to that of an out-fighter (although they are generally not as mobile as an out-fighter), but instead of winning by decision, they tend to wear their opponents down using combinations and then move in to score the knockout. A boxer must be well rounded to be effective using this style.
- Counterpuncher (カウンターパンチャー, Kauntāpanchā): A counterpunch is a boxing punch that immediately follows an attack launched by an opponent. It exploits the opening created in an opponent's guard. In terms of style, it does use a formal form and techniques; Counterpunchers are tactical, defensive fighters who rely on opponent mistakes in order to gain an attacking advantage to get score cards or the chance of a knockout. They use their well-rounded defensive skills to avoid or block shots in order immediately to place well-timed punches on opponents who have lost their guard. Successful boxers who use this style must have good reflexes, intelligence, punch accuracy and better-than-average hand speed. By their very nature, a counterpuncher is a boxer who decides to utilize techniques that require the opposing boxer to make a mistake, and then capitalizing on that mistake. A skilled counterpuncher can utilize such techniques as winning rounds with the jab or psychological tactics to entice an opponent to fall into an aggressive style that will exhaust him and leave him open for counterpunches. A good example of this is in a boxers ability to trick a highly tactical and technical boxer, into making rudimentary mistakes. Lone jabs of the opposing fighter that miss are often met with swift jabs or quick combinations. For these reasons this form of boxing balances defense and offense but can lead to severe damage if the boxer who utilizes this technique has bad reflexes or isn't quick enough. When used by Vanidas, he takes advantage of any mistakes or openings that his opponent makes during the course of a fight, even if they themselves do not realize it; if his opponents are choosing to be careful or cautious, his capacity to entice them into a blind flurry of attacks makes him a natural prodigy in the use of the counterpunch style. With an unparalleled hand-eye coordination, along with the speed of his punches, Vanidas rarely misses the chance to counter any incoming attacks directed toward his body. Counter punchers are slippery, defensive style fighters who often rely on their opponent's mistakes in order to gain the advantage, whether it be on the score cards or more preferably a knockout. They use their well-rounded defense to avoid or block shots and then immediately catch the opponent off guard with a well placed and timed punch. A fight with a skilled counter-puncher can turn into a war of attrition, where each shot landed is a battle in itself. Thus, fighting against counter punchers requires constant feinting and the ability to avoid telegraphing one's attacks. To be truly successful using this style they must have good reflexes, a high level of prediction and awareness, pinpoint accuracy and speed, both in striking and in footwork. Counter punchers usually wear their opponents down by causing them to miss their punches. The more the opponent misses, the faster they tire, and the psychological effects of being unable to land a hit will start to sink in. The counter puncher often tries to outplay their opponent entirely, not just in a physical sense, but also in a mental and emotional sense. This style can be incredibly difficult, especially against seasoned fighters, but winning a fight without getting hit is often worth the pay-off. They usually try to stay away from the center of the ring, in order to outmaneuver and chip away at their opponents. A large advantage in counter-hitting is the forward momentum of the attacker, which drives them further into your return strike. As such, knockouts are more common than one would expect from a defensive style.
- Southpaw (サウスポー, Sausupō): Southpaw is a boxing term that designates the stance where the boxer has his right hand and right foot forward, leading with right jabs, and following with a leftcross right hook. Southpaw is the normal stance for a left-handed boxer. The corresponding designation for a right-handed boxer is orthodox, and is generally a mirror-image of the southpaw stance. Left-handed boxers are usually taught to fight in a southpaw stance, but right-handed fighters also fight in the southpaw stance. This may give the southpaw fighter a strategic advantage because of the tactical and cognitive difficulties of coping with a fighter who moves in a mirror-reverse of the norm. One reason some left-handed fighters are brought up fighting in the orthodox stance is because of a perception that boxing from an atypical stance (or attempting to learn to do so) would be a disadvantage to the fighter. Another reason some left-handed fighters are brought up fighting in the orthodox stance is due to the (real or perceived) limited number of trainers who specialize in training the southpaw stance. A skilled right-hander, such as Vanidas may switch to the left-handed (southpaw) stance to take advantage of the fact that most fighters lack experience against lefties. In addition, a right-hander in southpaw with a powerful left cross obtains an explosively different combination. The converted southpaw may use a right jab followed by a left cross, with the intention of making the opponent slip to the outside of his left side. Then the converted right-hander can simply turn his body left and face his opponent, placing him in orthodox, and follow up with an unexpected right cross. If the southpaw fighter is right-hand dominant with a strong left cross, this puts the opponent in danger of knockout from each punch in the combination, as jabs with the power hand can stun or knock out (KO) in heavier weight classes. While rare, the reverse is also true for left-handers; left-hand dominant fighters fight from an orthodox stance give up the so-called "southpaw advantage" strategically, but are gifted with heavier lead hands. Consequently, in MMA if one stands in a southpaw stance (strongside forward), one must train one's cross and left low kick to make it fast, hard and dangerous. A southpaw is a boxer that fights at a left‐handed fighting stance as opposed to an orthodox fighter who fights right‐handed. Orthodox fighters lead and jab from their left side, and southpaw fighters will jab and lead from their right side. Orthodox fighters also hook more with their left and cross more with their right, and vice versa for southpaw fighters.
- Switch-Hitter (スイッチヒッター, Suitchi Hittā): A switch-hitter is a boxer who switches back and forth between a right-handed (orthodox) stance and a left-handed (southpaw) stance on purpose to confuse their opponents in a fight. Right-handed boxers would train in the left-handed (southpaw) stance, while southpaws would train in a right-handed (orthodox) stance, gaining the ability to switch back and forth after much training. A truly ambidextrous boxer can naturally fight in the switch-hitter style without as much training. Usually, right-handed boxers hit better against left-handed boxers and vice versa. Most jabs or hooks break away from boxers, hitting from the same side as the opposing enemy, making them harder to hit with a punch (or "sweet spot") of the bat. Also, the boxer's release is further from their center of vision. By punching right-handed while his opponent is hitting right-handed, it's tougher for them to see what direction Vanidas' attack will land. Numerous switch-hitters have achieved a higher damage average on one side, yet have more power from the other. In boxing, switch-hitting refers to the ability to change boxing stances mid-fight between an orthodox stance (Right-handed preference straight and left-handed preference jab) and a southpaw stance (Left-handed preference straight and right-handed preference jab).
- Accel Dempsey Roll (アクセルデンプシーロール, Akuseru Denpushī Rōru; lit. "Infinite Speed Weave"): The Dempsey Roll is a boxing technique culled from the aggressive, loping style characteristic to the Heavyweight champion of the 1920s, Jack Dempsey. It is a bobbing, "rolling" move that requires considerable speed and strength of the lower body. The Dempsey Roll begins with a series of dodging and ducking motions, using the abdomen and legs to turn the upper body. During this stage, the head moves in a near figure-eight pattern. As one speeds up, one moves forward a step at a time. Once approaching the opponent, one pushes with the legs and utilizes momentum created by the rolling motion to throw powerful, smooth punches, often hooks, to the body or head—while still moving back and forth in the figure-eight to keep up the momentum and avoid incoming punches. Since Vanidas has a moderate stature, it allows him to duck under opponents' punches using the Roll far more easily than a taller boxer would have been able to, and whose enormous punching power resembled that of Dempsey himself. The Dempsey Roll involves the weaving of the his body left and right, and while forming a figure eight, Vanidas becomes difficult to hit, using his natural speed to move at such a massive speed, he creates many afterimages that renders him an unhittable target. Then, he bashes his opponent with punches from the left and right directions, literally steam rolling his way through his opponent's defenses. One of the frightening factors of the Dempsey Roll is that it uses the momentum of the figure eight weaving to strengthen the punches thrown by the user, transforming a single punch into a speeding bullet that decimates anything it strikes; if contact is made unto his opponents body, he can quite easily break ribs, shatter bones, and rupture flesh with the sheer force and speed he produces per punch. If the Dempsey Roll were to be used by a boxer like Jack Dempsey, who was famous for his strong punches, then the Dempsey Roll is really something to be scared about. However, what makes the Dempsey Roll really frightening is that Vanidas throws his punches at his opponent’s blind sides, making int incredibly difficult to block or evade once he gets in range, making it an instant killer since his punches are not visible to the opponent. If such a punch was to be thrown, then the opponent will be caught off-guard, receiving the full impact of the strengthened punches, and given the level of physical strength Vanidas has, he can easily deal a one-shot kill. The "Dempsey Roll," which he uses to overwhelm much larger opponents, requires that Vanidas first assume a stance that is lower and wider than a traditional boxing stance by bending the knees and widening the feet. The exact distance will depend both on Vanidas' height and build and that of his opponent, but on average, his feet is spaced about 1.25 to 1.5 shoulder-widths apart. He does not lean forward more than a few degrees at the waist, thus making him invulnerable to uppercuts. The Dempsey Roll is designed to allow Vanidas to land a very fast, very powerful series of hooks. By definition, then, he must be fairly close to his opponent for it to work -- because the direct aim is to to corner his opponent into the ropes or because he is playing an aggressive, heavy-pressure game. For this reason, he maintains a tight guard before, during and after his use of the Dempsey Roll. Vanidas' use of the Peekaboo Guard is one example of this type of defense, he can also use a more traditional tight guard by facing his palms together, placing his fists just below his eyes and pulling his elbows into his sides. Before he starts moving, Vanidas keeps his weight centered over his hips and his feet, feeling comfortably balanced. Keeping his chin tucked, but his eyes forward, he looks at the center of his opponent's torso, not his feet. With his stance, range and guard established, he begins to weave his upper body and head in a figure-eight motion. As he weaves toward his left, he drives off his right foot and pivots his right hip forward; as Vanidas weaves back to his right, driving off his left foot and pivot toward his left hip forward. His weight will shift about 70 percent to his left foot as he weaves left, then about 70 percent to his right as he weaves right. Making sure that the average position of his weight throughout the motion is centered over both feet; he does not allow his weight to over-commit past either foot as he weaves. Finally, when he feels comfortable with the figure-eight motion, he can add a fast series of hooks to it, one hook at each end of the figure-eight. Beginning with body hooks until he can get the rhythm of the technique, then, that when he starts to truly hammer away at his opponents stamina and physical condition by mixing head and body hooks of varying types. The power of the hooks in a Dempsey Roll is driven primarily by the momentum of his body weight moving through the figure-eight weave as his hip, core and shoulder rotates, rather than by a simple pivot, as in an ordinary hook. The drilling motion of this movement delivers monumental damage when done in a prolonged fight, exhausting his opponent as he shaves away at their strength. After a while, Vanidas will gradually increase the speed and power of the drill until you feels comfortable, smooth and balanced at full speed, ensuring that the longer it is used, the more powerful and refined it will become.
Prowess[]
Immeasurable Strength: Vanidas can be regarded as one of the toughest, and strongest fighters alive, spending very day training and honing his physical body to peak perfection, putting him the best shape of his life; moving and fighting on par with even the most distinguished of fighters and wizards and overpowering them with his own strength. Vanidas is widely considered to possesses a base strength level that puts him on the level of the most physical strong, and monstrously powerful beings in the world, being much stronger than he would have people believe, he may appear to be a regular looking human being, but his strength is said to rival, if not surpass those belonging to the most mythological of idols and symbols of strength. It's not known as to how he became so strong, or what the process was that imbued him with such strength, all that should concern anyone when fighting him should be to watch out when exchanging punches with him. Vanidas can overpower most enemies he encounters just by simply applying a small percentage of his strength upon them, crushing them or simply sending them far away with a simple punch or kick, causing tremendous damage and generating a shockwave that shakes everything apart in the process. He can easily go toe-to-toe with even the biggest and strongest of fighters that exist outside his weight class, dwarfing him in size and stature. Most of the time, Vanidas only applies his tremendous strength when he needs to, always restricting the full use of his strength against the most powerful of foes that he deems worthy of his attention. By himself, Vanidas can take down SS-Class magical monsters and beasts rather easily without having to fear for his life and safety, subduing them with the utmost of ease. When applying his strength in fights however, he tends to hold back his true power in order to gauge just how strong his enemy is in terms of physical power, comparing it to his own and using what he deems to be the necessary amount to overpower his foe. Notable feats of his strength are found in his ability to clash fists with a wizard using Crash in one hand and Vanidas using his own strength in his, holding his own as the two negate each other. Even when in possession of a sword, rarely does he ever find a need to unsheathe it in battle, he has been known to battle and kill powerful creatures/beasts and wizards bare handed without using any tools or weapons, ripping them apart with his bare hands along with whatever ounce of armor or protection they are using. Whatever Vanidas grabs with his hands, there is little to no way to break his iron grip on said object, his tremendous force and level strength of strength he applies makes it an impossibility to escape from his grasps. When fighting against Vanidas in hand-to-hand combat, he becomes an unstoppable force of nature, literally breaking and destroying anything and everything in his path through the use of raw, unrestrained physical power. Every punch he throws, he shatters entire castle walls, every kick, he levels the ground, the impact power his attacks can produce are unnatural, creating shock-waves that reverberate throughout the environment, shaking the air violently as a result. Blocking attacks coming from him is incredibly dangerous, the backing force, momentum, and inertia that each of his attacks can naturally generate have the potential to knock a hole straight through a castle without so much as bothering him, much less injuring his hand.
To block his attack would be the equivalent of taking at least 3/4 of the total amount of damage he can dish out, resulting in broken bones, limbs, punctured organs, and permanent damage to their bodies functionality and movement. That is why it is best to either dodge or simply evade every physical blow he is trying to land onto his opponent, avoiding the chance of him successfully landing a blow. His power go's even further by being capable of channeling hundreds upon thousands of pounds of force and heavy levels weight, and throwing it behind every attack and move he produces using his body, a tactic that is commonly used by heavy weight fighters, pushing all their mass toward a single attack, Vanidas can use this same move but at much higher levels. Vanidas' physical powers are not only limited to simple brute strength, he can apply his immeasurable strength in other fields of application such as speed, agility, maneuverability, reflexes, etc. Often times known to be the fastest hunter among wizards, he can vanish at blinding speeds that make him appear naked to the human eye. This is mainly due to the level of energy and strength needed to move, bending muscles and tendons that would be ripped apart if an ordinary human even tried. As a brawler and wrestler first and foremost, his physical prowess plays a large part when using his fists or applying submission holds, backing such a tremendous amount of force with every swing he takes, destroying buildings, uprooting trees, and generating air currents so compressed in force, that he can produce concussive winds able to punch through most common elements without so much as using magic to augment the impact power. He only uses magic to boost his natural abilities, such as augmenting his power and muscle strength in order to apply an even greater level of force. Vanidas is unimaginably lethal when applying his immense strength into his bare hands, even more so when utilizing his sword in combat, transforming it into a tool of murder, easily able to rip and cut flesh from the bones of living people. When throwing objects, they will travel at imperceivable speeds, not only piercing their target but also going straight through them and whatever's behind them. When using a lance, he can throw it at a distance of 5.4979 miles without missing his shot, skewering his target in one fell swoop. When utilizing hammer-like objects, he can crush and crack even the most durable of materials and weapons with a few swings, breaking the arms of those that dare defend against him.
With the amount of pressure and force he can apply to any point on his body, every fiber of his being is weapon he can use to kill and murder, effectively transforming himself into the ultimate weapon to use against any opponent. Vanidas can rip apart entire beings apart using his fingers alone, enhancing the energy inside each finger muscle to superhuman levels, this is not only limited to his fingers but to every muscle in his body, elevating their effectiveness and functionality by sending his magic energy into any region in his body he wishes to enhance, transforming even a single punch into a bulldozer capable of tearing entire buildings down. This is mainly due to having spent most of his life training his muscles as well as killing other powerful foes, always strengthening his own magic powers with every confrontation he participates in, which is considerably large, spending nearly every day fighting and training. A notable example lies in Vanidas' ability to use his ethernano to augment his strength even further beyond his physical condition, resulting in his strength being bolstered in unimaginably monstrous ways, transforming his already tremendous strength into something horrifically frightening. Inside his medium frame, lies the unrelenting power and force that rivals (if not surpass) that of an actual beast, a race that lives off eating humans for countless thousands of years, a race especially known for their absolute strength and reputation for overpowering other races in terms of raw power. So long as he is alive, Vanidas will continue to grow stronger, increasing the power his body is able to muster and produce. When using his arms, Vanidas can break whatever he encounters with a single attack, often shattering and destroying his way through any opposition he encounters. All in all, anything Vanidas can get his hands on he can use as a weapon, from rocks, leaves, and even his own teeth. With the amount of force he can throw objects, he transform simple rocks into fast moving bullets, capable of tearing a person's body apart. Anything he gets his hands on can be used as a projectile, moving at such devastating speeds, that the sheer power and velocity it travels guarantees it piecing it's way through whatever gets in its way. By making himself stronger via the use of ethernano particles located in the atmosphere above him, many of his physical characteristics, the amount of force and kinetic energy he can transmit through his punches and blows is vastly much higher compared to traditional wizards, making his singular attack several times stronger in comparison to an ordinary wizard, shattering anything he touches ounce.
As a result, Vanidas is always careful when interacting with others, such as his men and ordinary people, tending to restrict more than 98% of his maximum power when doing so, such as participating in sparring matches or training right along side his men. If need be, his very body can pass through and annihilate several forms of spells and defensive measures aimed at keeping him out or slowing him down, impeding his charge; Vanidas can simply swat away these technique with a single back-hand, rendering anything and everything in his path as nothing but rubble and reducing it to waste, shattering magical barriers by forcibly walking through them with his overbearing presence, exerting an ungodly level of pressure and gravity produced by each impacting strike he delivers that it smashes atoms (DC), and breaks apart matter his wake. From breaking bones to skinning being alive with the sheer force and wind pressure he delivers with each carefully place swing of his fist, regardless in whether they block or evade, Vanidas will hit his mark, and when he does, it is guaranteed that someone is going to die. Although not his preferred method of fighting, Vanidas does demonstrate a rather high level of unarmed combat experience, skillful enough to hold his own against other marauders and master martial artists in battle, easily able to fend off whatever attack or weapon being used against him in the heat of battle with a single hand; easily able to handle the presence of other S-Class wizards and the like by himself without the aid of others, even holding his own against Wizard Saint class warriors without skipping a beat, sending them flying through countless building with a single attack, incapacitating them indefinitely. Aside from humans, he has been known to handle other form of creatures and beasts that completely dwarf him in size and volume, such as killing Monsters, regarded as one of the strongest races in Earth Land, with a single well-placed blow going right through them and shattering every bone in their body; with his strength alone, he has nothing to fear of God Class (神クラス, Kami kurasu) weapons or anything in similar nature, casually able to block and even hold onto the very edge of the blade without it offering an ounce of discomfort when doing so, breaking it in half a moment later without bothering to divert his attention toward the action, not even bothering to paying mind to such an incredulous actions that he deems far beneath him. If he should ever throw a serious punch, it is quite capable of producing such heavy gravitational push in the direction it is heading toward, that whatever object or person standing under or in front of it is immediately disintegrated by the excess force and push generated by the punch's speed and power, burning and bypassing any Magical Barriers Particles standing in his way.
As a result of his training in the Time Room, all of his physical feats are more than increased more than 100x's their original threshold, having trained in the 5th floor for more than 10 years without rest, a feat that he alone is famous for as he's the only living being alive to have done it. While training in the 5th floor, the gravity was increased to 400G's of gravity, crushing his entire body under the weight of Earth Land's gravity enhanced to an ungodly level; when wielding his 150 pound sword, it's overall weight and mass was increased over 400x, making it over 60,000 lbs in weight to swing and wield while training. Additionally, his body weight of 180 lbs was increased to a spine shattering 72,000 lbs, and during his training, with a his body while carrying his massive sword reaching an unimaginable level of combined weight, it eventually came totaling to around 132,000 lbs of weight during his time training in the 5th level. Having spent over 10 years training in the harshest conditions achievable with such a tremendous amount of weight crushing down on his body, Vanidas ability to muster physical strength and produce the strength necessary to keep himself alive is inhuman, monstrous and horrific at best. As a result, to him, his buster sword weighs less than nothing, completely being unhindered by the size and weight it has to the point of creating afterimages visible to the human eye whenever he swings it, moving at a speed of 13,500 mph, producing shockwaves of such catastrophic force, he can easily uproot an entire castle like that of Mercurius from the ground without the need to expend magic to do so, demolishing it from it's very foundation with a single swing. With the level of arm strength and overall body strength he has, even without his weapon, Vanidas can break nearly anything he gets his hands one in one fell swoop, breaking solid steel swords with a single knife-hand motion, punching through magical barriers, knocking enemies through the air with an equivalent force capable of rivaling Crushing Evil, Spreading the Truth: Empyrean, a spell known for it's ability to hit it's target with a powerful strike, imbued with Crash. The force of this spell is so powerful that it is capable of launching said opponent great distances in the blink of an eye.
Immeasurable Durability: Vanidas by no way is any kind of wimp, always preferring to use his own hands to deal with any situation head on than simply having to block or evade any attack aimed directly toward him; as man, he believes that no greater tool available to a fighter is his hands, being the single most greatest weapon at his disposal. Vanidas is naturally more resistant to the forces of magic at a much greater way than other wizards, so much so that he rarely has to use his own powers to block enchanted weapons or spells with an equal powered attack, casually using his own body to brush of these attacks with a simple swing of his arm or enduring a point-blank sword beam with the palm of his hand, deflecting it elsewhere. With a durability that allows him to handle most life-threatening blows and magical spells without having to worry about his own well-being, easily able to shield himself from even the most punishing of attacks without bothering to divert him attention in their direction, possessing an Combined with his magic and body, Vanidas' defense is nearly ironclad and impenetrable, negating the power of piercing spells that could typically crush their way through even the most powerful of defensive-style techniques, even able to deflect spells like the Dark Capriccio with his own finger. This is what truly makes Vanidas such formidable enemy, his ability to get back up shortly after receiving an attack along with his recovery time is simply astounding, to not simply take damage but also shrug it off like it was nothing, makes him an incredibly difficult opponent to knock down, let alone incapacitate him for extended periods of time.
When combined with his level of strength, he apply any amount of force behind his physical attacks without having to fear of damaging or destroying his body, as the durability it possesses ensures that he can go all out without having to worry on what condition his body will end up afterwards. With such a high degree of resistance to physical strain, he can force his muscles to work and function without rest, allowing him to fight days on end without so much as slowing down, let alone stopping. He can easily bump heads with even the most powerful of creatures and biggest of beasts without having to worry about his well-being, allowing them to simply mangle and beat him to an inch of his life only to burst out laughing when realizing just how weak they are, standing up and dusting the debris off his person and then proceeding to finish off his prey with a single well placed blow. This is primarily why Vanidas casually fights S-Class through SSS-Class magic creatures without using weapons or armor, as his invincible flesh is his single most powerful suit of armor in his disposition, more reliable than anything created and crafted through the use of iron and steel. The density that his skin possesses alone can surpasses that of steel, turning the complete outer layer of his body into the first line of defense against any form of physical trauma that tries to injure him, stopping it right in it's track before being able to enter his body and injure his internal organs and muscles. To Vanidas, this is considered as one of the many layers of defense he has inside his body, determined to make it difficult for his enemies to take him down without him giving them one hell of a fight while doing so. With the natural level of impenetrability he has, he can withstand most spells from completely killing him or injuring him for long periods of time, getting back up after receiving his foe's flurry of attacks and continuing forward, ignoring whatever strikes his body in order to reach his target. His durability does not simply extend to his skin and flesh, but also his interior, notably in his blood vessels, organs, tendons, and muscle sinews, all serving as multiple layers of armor in order to stop an attack dead in it's track, trapping it in between the masses of muscles he has ans rendering it useless, stopping most sword swings and bullets from giving him a hard time. As an additional benefit, his stamina is many times greater than other human beings due to his muscles and tendons being able to resist tearing, unnecessary expansion and contortions when being used, maintaining them in pristine condition whenever he uses them.
The rate in which they become exhausted is also slowed to nearly a stand-still, giving him the ability to push himself to the utmost level without hurting himself, this in turn gives himself a resistance to muscle tearing, enabling him to achieve physical feats that would otherwise be deadly and impossible for others to mimic or otherwise attempt. Most regions around his body have an unbelievably incredible level of proportional strength that allows him to support a minimum weight of over 100 tons (200,000 pounds) before showing signs of damage, it can also tear it's way through through most objects with extreme ease, as well as climb and maneuver through all forms of terrain with amazing simplicity. Due to his internal organs, bones, and legs being completely supernaturally honed, he can support incredible levels of weight crushing down on him before showing signs of tear or muscle cracking. Using the combination of physical strength and magic, he can lift and throw objects thousands of times his own size, with his spine being able to endure the pressure of objects crushing down on him, this enables him accomplish a great number of feats that would usually crush and kill most others if they ever attempted it. His skeletal integrity is considered to be akin to Earth Land's highest level of toughest metals and material around, be naturally found or artificially created, his flesh is highly resistant to most forms of blunt-force and physical trauma the moment it impacts with his skin, immediately hardening at the point of collision. Not even a fist full of Crash crushing down directly on top of his head, with a enormous building falling directly on his body can affect him, simply shrugging it off like a mosquito bite, paying it no mind while he remains unharmed, displaying absolutely zero discomfort during the entire process. From stopping blades with his bare hands to using his body as shield to capture incoming bullets with his muscles, there is hardly any form of attack or impact his body isn't ready for, having been injured and hurt in almost every way imaginable, experiencing nearly every form of torture and execution applicable to criminals and heretics, he has been burned at the stake several times only to wail like an animal in laughter, escaping once the bonds tying him down melted and murdering everyone shortly afterwards. With his level of durability, he can stop most high level spells with his bare hands, canceling them out without it so much as having it break the surface of his skin, such as Sword Beams. His body is especially resistant to ethernano-oriented attacks that use magic to enhance the powers of attacks or support them, simply using his own body to absorb the force directed toward him with the intention of harming him and blowing it away with ease.
Able to simply shrug off conventional weapons, such as swords, guns, and multiple spells thrown with the purpose of weakening or draining his power, using his tenacity and unwillingness to lose to toughen it out, reducing their effectiveness to zero. Compared to his fellow man, Vanidas has been known to survive specific situations in which an ordinary human would die in, such as falling from great heights from the ground floor, he is constantly surviving many kinds of attacks that very few people have the capacity to endure, let alone survive unscathed in the way Vanidas does, simply letting loose a deep sigh after the ideal, treating it as if it were an every day ordeal to him. His ability to survive and adapt in whatever situation he's exposed to, such as altering the properties of his body in order to better increase his odds to overcome any form of environmental conditions or disasters he may face; cooling his body to endure scorching heat found in magma zones, elevate his body temperature to survive in frozen landscapes, conserve his body fluids to travel in hot desert areas, etc. In the heat of battle, this ability of his becomes more prominent, such as suffering continuous levels of damage inflicted upon hours upon hours of arduous battles of survival; even with broken bones, loss of limbs, severe blood loss, and at the very edge of his life, Vanidas will simply shrug it off with a laugh and keep fighting as if nothing happened in the first place, refusing to show any sign of serious pain or injury to demote his weakness or acknowledgment of his injuries festering his ability to fight; demonstrating an incredible level of endurance and forbearance toward toward the use of his stamina, he can endure anything thrown at him while at the same time exerting this prowess of his toward his enemies, able to hold his own against members of the Ten Wizard Saints and Nine Elementals, without showing an once of fatigue or exhaustion after prolonged fighting; this feat is only further elevated with the fact that he only uses one type of magic rather than several. Able to absorb inhuman levels of damage that could kill an ordinary man in seconds, able to function normally even after being dealt with fatal injuries, his resilience toward damage enables him to continue fighting even after his body has suffered irreparable damage, treating these injuries as nothing but scratches, not even bothering to pay them any mind due to their insignificance.
With so much magic being saturated on the top of his skin and digging deep roots into his muscles, they tend to resemble giant slabs of solid steel rather than actual human flesh, when tensing up his body when an incoming attacks is about to make contact with him. His very flesh embodies the same properties of Defense Magic, protecting his body from any situations such as the weather, dangerous environment, and battle situations such as powerful spells. With the presence of other land destroying forces casted through magic, Vanidas is more than powerful enough to withstand their full force head on without being brushed off from the place he is standing, remaining firmly planted in his position without moving an inch, even when in the face of ultimate opposition. With the tensile strength his body demonstrates when exposed to physical trauma, they easily bounce off his body, absorbing the kinetic energy used to strike at his body and divert it back to the point of exchange, negating the body blow altogether when receiving it from weaker opponents; weak swords containing minimum magic act upon his body in the same way a dull knife tries to cut through metal, completely useless, shattering the moment they make contact on his body into thousands of pieces. This feat is not only limited to his body, rather, Vanidas can actually grab unto legendary weapons existing in the God Class range without getting damaged or cut; through a combination of his strength and durability, Ansem can break these mythical weapons as if they were mere toys in his hand, crushing them from the very edge until snapping the blade in two. With his magic coursing through every muscle fiber, tendon, blood vessel, and surface of his skin, he can naturally divert and reflect incoming magic-based attacks with incredible prowess, nullifying spells commonly found in the form of Elemental Magic, simply shrugging off whatever elements are being directed to his body. As a result of having train for extended periods of time in the Time Room, his body's muscular tensile strength, bones structural integrity, and tendon restoration are exceedingly superhuman in comparison to other wizards;
Immeasurable Speed: A incredibly gifted fighter and warrior, Vanidas's speed can be said to be on par with his own strength, making him an increadibly fast wizard, possessing the capacity to travel immense distances with a single step, capable of out-pacing even the greatest of athletes that outright makes him look monstrous by comparison. What would normally take years for someone to achieve in terms of speed, Vanidas can accomplish in mere instances after applying very little effort on his part, skipping the need to condition or train to achieve enormous feats of speed due to his already honed physical prowess; as a result of years of training, along with the unlivable conditions he's faced in the Time Room, the conditions and overall endurance that every muscle in his body possesses has long moved to a higher level of functionality that ordinary humans are incapable of achieving or producing. Combined with his incredible strength, magic power, and force of will, Vanidas can vanish instantaneously at the exact moment he starts to move, doing so without so much as leaving a single afterimage or imprint on the ground to mark his existence, effectively making most of his movement incredibly accurate and impossible to follow through ordinary means. This inhuman speed is normally applied to his martial arts skills, allowing him to drift into different positions or stances in rapid succession without leaving any type of opening for his opponents to take advantage of, existing in a constant of increased movement that makes him invisible to the naked eye at the exact moment he starts moving. However, this speed is not only restricted to simple ground work, rather, he can apply it when moving on other types of terrain or environments such as water, the air, or in-between two objects by simply kicking off their surface; as a result, ordinary human beings, as well as other races, are incapable of seeing him due to Vanidas moving at a level of velocity so great, that others can't see or follow an instant of his movements primarily because he moves at a pace that makes it an impossibility for any eye follow. With a reputation with being on of the fastest wizards, each singular move or action he takes has certain type of trait or function designed to help his body move or coordinate to the next location without disturbing his trajectory, demonstrating an immeasurable level of maneuverism akin to the greatest fighter pilots or car drivers. With such a capacity to move at this velocity, he can easily outpace even wizards who use Lightning Magic, a magic art that allows it's user's to move at the lightning speeds (224,000 mph); this prowess of his is commonly applied when dodging attacks from multiple angles, easily able to navigate past them and directly assault his assailants and offer his own counter-attack.
Displaying an incredible sense of discipline and creative flow with his speed, he has absolutely no problems using it whenever he wants, widely considered as a natural ability equal to breathing or blinking, displaying such grandiose feats without putting much effort or thought into it when doing it. His body is well-suited for immense speeds and accustomed to the conditions in which high speed movement takes place with an object, transforming him into a ideal being with perfect speed harmony. Not only that, but by spending most of his life in such a constant state of accelerated movement, his cardiovascular and respiratory system is many times more efficient than that of a normal human being due to the repeated exposure of harsh conditions he's put his body in through the course of his life. The chemical process of his musculature are also highly enhanced so that his body does not generate fatigue poison, the normal by-product of physical locomotion, which can force the body to rest even against his will; able to negate this natural occurrence, Vanidas can move as fast as he wants without having to worry about expending too much stamina. Through further improvements, his joints are smoother and lubricated more efficiently than those of a normal human being with the purpose of moving without creating too much friction and thus allows him to produce smoother movements with tremendous accuracy. However, his greatest feat is by far his immune to stress and strains caused by g-force: the acceleration felt as weight, this acceleration experienced by an object is due to the vector sum of non-gravitational forces acting on an object's freedom to move. With a level of durability he naturally possesses, along with being constantly exposed to such situations, has allowed him to grow accustomed to these physical changes and rise above them.
The speed in which he can transmit information to each of his limbs is also supernatural fast, allowing him to react or move at astonishing speeds at any moments notice without waiting a single second to do so, meaning that the moment he sees something or wants to act at any moment, he can do so instantaneously. His greatest talent is found in his ability to use the fundamental forces found in speed; as a master of speed, Vanidas can change the momentum of a force inside his own body, including the direction as well as magnitude. Quantities that have both a magnitude and a direction are known as vector quantities. As such, he can negate the inertia he produces when moving through muscle control, allowing extraordinary feats of agility, including turning from side-to-side and moving around tight corners even at high speed without losing speed or acceleration and/or deceleration to top speed or at zero speed instantly. This level of coordinated movement makes so that he can move, turn, or change direction at impossible angles. With such explosive energy produced when he moves, he becomes an unstoppable force of nature while moving and gaining momentum more quickly and in greater amounts than would normally be possible, often generating amazing force in just a few feet. He can control and manipulate the inertia inside his own body the moment he starts moving, the amount of resistance matter has to a change in motion or rest, increasing, decreasing and/or maintaining it. By traveling at a high enough speed, he can build up momentum to charge a powerful physical attack, channeling it into any move or region of his body that best suits his needs, combining his speed and mass and turning into an a lethal strike with the capacity to destroy anything he touches. This is done by using the relativistic mass he has by traveling at great speeds, using his own weight boosted by the velocity he's moving in order to multiply the impact strength of his physical attacks several thousand of times over. Be it up close and personal or from afar, he can attack from from a distance by generating a concussive a wave of pressure he produces when he throws most of his accumulated energy. They can achieve this either by direct physical force, solid matter, pulse of energy or any other way that causes damage by collusion. When implemented in his main style of combat, every speedy blow he throws holds the momentum and weight of a high speed locomotive that further increases the full scope of damage his already immeasurable strength can produce by itself,
This typically manifests itself in part by harnessing all manner of energies taking place when he moves, ranging from inertia, momentum, and kinetic energy, all of which are used to power up every action he takes when moving. This in turn makes every blow that he throws incredibly difficult to dodge and dangerous to receive in the heat of battle; theoretically, a single punch received by Vanidas would not only kill an ordinary human, but completely annihilate anything behind them as a hole disintegrates it's way through miles worth of solid matter due to the level of force he produced. This gives him the power to transform even the simplest of actions into lethal attacks, such as a simple tap from his finger carries the same speed and momentum as a speeding bullet. The only thing that can be perceived from his speed is a black flash moving at supersonic speeds, outwitting even the finest of ocular abilities and anticipation type powers; when on the offensive, he can throw thousands of attacks in a the spam of mere seconds, throwing an endless wave of pure, unrestrained power that typically takes the form of but a few moves in the eyes of novices. It is because of his speed that he earned the title of God Speed (神スピード, Kami supīdo), widely as one of the fastest wizards alive, achieving such a feat through his own physical strength rather than having to use magic to accomplish his feats. When he injuries others, he does so in a way that occurs immediately onto their body, inflicting otherworldly pain before their body has a chance to recognize the level of damage they've been afflicted with, often taking a few seconds before the full extent of his blows register in his opponent's pain receptor, quite famously ending with his quote "Your already dead," before his opponent dies instantly from the injuries he inflicted a few seconds ago. Not only does this involve damage, but the same can be said about the number of attacks he throws in between blows, making it seem he's throwing a normal single punch but is actually throwing dozens of them at such a transcended speed, they remain invisible.
The primary source of his tremendous speed lies partly in due to his strength and durability; the level of energy and strength needed to move when bending muscles and tendons is heightened to superhuman levels, thus enabling him to push the his body to the farthest extent he desires without having to worry about tearing or ripping his muscles or tendons, doing so in a way that would kill or cripple any ordinary human if tried. When combined with his level of strength, he apply any amount of force behind his speed without having to fear of damaging or destroying his body, as the durability it possesses ensures that he can go all out without having to worry on what condition his body will end up afterwards. As such, he can be unharmed by high acceleration and its effects, resisting speeding up, slowing down, stopping and making very sharp turns. This means that regardless of where and when, he can speed up as fast as he wants and stop instantly without suffering from the impact it would have on his body, allowing him to continue fighting in excellent conditions for prolonged periods of time. As a human being with an ungodly level of physical energy to expend, he can move much faster than the even the best of wizards in the world, doing so near or at the speed of sound, or even faster. Resistant and even immune to the effects of high speed travel, including friction, g-force, inertia, etc., Vanidas is obviously unnaturally superior to most other creatures aside from humans, as he can easily increase his capabilities and push them even beyond his natural level, making himself immensely faster than other magic abilities or creatures without the need to train. Possessing a naturally high physical and mental abilities above the ordinary capabilities of others, this entails that he still has a greater capacity to become faster, stronger, more intelligent and overall superior to fellow members of his wizards, without being obviously supernatural or use spells to increase his natural rate of progression. Much like regular joggers, Vanidas developed a tremendous lung capacity and/or ability to use the oxygen very effectively in order to enable him to hold his breath for extended periods of time while staying active or expend less breath when running. This is due to his accelerated metabolism, rendering him resistant to weight gain, illness, injury, and exhaustion.
Other Abilities[]
Intimidation: Intimidation is often used as a means to try to scare the opponent, which can cause them to run away or literally get frozen in place by fear. In this way, intimidation can be used to end a confrontation or situation non-violently, ending a battle without having to throw a single blow. Using intimidation to scare an opponent will only work if the opponent is significantly weaker than the user but it can also be used to startle many powerful fighters. Intimidation is less effective on those who have the access to the same ability, as those who are blessed with the ability to use this power are considerably much stronger than most ordinary people in terms of willpower. As it's user, Vanidas is by far one of it's most gifted practitioners, possessing one of the most frighteningly, intimidating presence any person can attain, easily able to intimidate even the most hardened of warriors with a single gaze. The effectiveness and application this power has can be increased in power if Vanidas strengthens his will and physical concentration, thus broadening the area of effect it has on powerful foes and the number of people it can affect in any given environment. Intimidation may not work with just a visual display as it may require more stimulation toward the target's senses in order to affect them to a much greater extent, such as emitting a violent scream to stimulate their hearing, using violence and a show of force in order intimidated them with feats of strength and power alone, or simply stare at them with the intent to kill, frightening them with thoughts of their death. The technique is mostly used to end battles quickly without shedding blood from either side, genuinely made famous by being used as a signature skill by the most gifted and powerful warriors in Earth Land, oftenly seen as a badge of honor that recognizes them as unique individuals. Vanidas can evoke and increase fear and horror in others through but a simple look, causing the target’s brain to completely run amok and put them into a state of hysteria, causing them to lose focus on the task at hand. The victim’s perception may be altered, causing them to see their environment as ominous and the user as dark and foreboding, or even make the user seem to appear as a monster. He can control his killing intention and use it to intimidate others, it can even be used creatively, such as induce torture on targets with illusions and thoughts of how they are going to die, torturing them with the uncertainty of their fate as they are slowly crushed.
It may be induced to all degrees of intensity, from mild to unbearable to full-on physical suffering, destroying the stability of their mind. This power is mostly used as a cosmetic ability, a way to demonstrate to others just how powerful he is without giving away techniques and the amount of magic energy he has. The scale of this power can vary from a single person to a population, the time can also vary from few minutes to days, leaving a person unconscious for extended periods of time. He may also torment his victims mentally, emotionally, physically and spiritually. This skill, in essence, is the ability to threaten another person but on a completely different level, actually causing them harm rather than to look threatening, but in the hands of a person like Vanidas, it is a weapon of that shows just how powerful he is is, showing his opponent the scale and difference between them. Vanidas can induce feelings of despair and depression into others, making them think there's no possible way for them to win. Bringing out emotions such as sadness, hopelessness, depression, and despair, possibly even eventually driving the victim to a complete mental collapse if the intimidation is pushed far enough. As an experienced user, he is even able to make people freeze within their current state in space, completely inflicting upon them an immeasurable level of fear for their life as they stand lifeless. The person/people may have their motor and cognitive functions frozen as well, so have no idea that it happened as it just goes by and skips over the time they were frozen in time according to their perception of things. With but a single look, he can cause his target to be incapacitated, causing a short-term state of powerlessness or weakness which renders them unable to do anything including fight or defend themselves. The exact length of the effect depends on both the Jeans own power and skill and the targets current state. Vanidas can generate, shape and manipulate pressure, application of continuous force by one body on another that it is touching, or the exertion of force upon a surface by an object, fluid, etc., to whatever level he wishes, all the way to the point of being able to completely and utterly crush objects and people to death if enough pressure is applied.
As a master user of this ability, he can break the wills of others by any means which involves torment, fear, beatings, torture, interrogation, etc., inflicting physically, psychologically, spiritually, and emotionally damage during the heat of battle, using Intimidation to faintly lower their moral without them noticing. He can even manipulate negative energies to transfer them into his intended targets to weaken their positive energies, such as using insults and shows of force in order to produce an even greater level of Intimidation. The most powerful application he is capable of producing with this ability is the power to trigger a heart attack by completely and utterly pushing his intimidation beyond it's maximum level, effectively killing all those in range by devastating and overwhelming their entire being to the point of suffocating them with the user's presence. However, such a feat has yet to be achieved. In Vanidas' special case, he can exert the rarest form of Intimidation that exists, simply known as the Emperor's Temperament (皇帝の気質, Kōtei no katagi, lit. "Divine Intimidation"), considered by far the most powerful form of intimidation a person is able to produce, it is so powerful and overbearing, that it not only causes all those nearby to lose consciousness but also destroys the environment, breaking everything apart with his mere presence. This version of intimidation is by far the rarest version any person is able to possesses, defeating thousands of opponents without so much as lifting a single finger to throw a physical attack, rather, the user attacks them through his willpower alone, destroying their spirits and desire to fight entirely. An intimidation of this nature is so incredibly powerful and focused, that their very ambiance and surroundings bend to the user's will, oftenly destroying it due to the sheer pressure their very presence emits and how incredibly overbearing it is. This is the only type of Intimidation that has the power to kill others without so much lifting a finger on the user's part, crushing and strangling enemies to death by exerting their willpower on them to immeasurable proportions, inducing a heart attack or completely destroying their bodies from the pressure alone. This type of Intimidation grants the user the ability to dominate the wills of others. The most common usage of it shown in the series so far is to exert the user's willpower onto those with weak wills and rendering them unconscious, rendering the need to make eye contact or produce stimulation toward their 5 senses unnecessary.
At the beginning stages of training, a user with very little experience will find it extremely difficult to control, unknowingly knocking out both friends and foes and destroy their environment, hurting and destroying everything around them. However, by strengthening their will and disciplining their mind, masters are able to pick out weak-willed individuals in a large group and knock them out without affecting the others. However, those with stronger wills can resist or even ignore the effects of this level of Intimidation, developing a type of immunity to it if the target is just as strong willed as the user. The ability to knock someone out depends on the difference in strength between the person using Intimidation and the person or persons the user is trying to knock out. The greater the power gap, the easier it is to knock the victim out.
Sixth Sense: Most commonly known as the 6th sense, called Discernment or Instinct, it is the ability to "just know" personal information about an object, subject, or occurrence, including sensing how others will react to something that the user does or when something is about to happen. This ability is innate and cannot be turned off. A faculty of this ability allows the users to also (or instead) intuit spiritual truths and principles (sensing the presence of evil/danger/people that dislike him, a feeling that one should or shouldn’t go somewhere, or the right thing to do in a situation); this faculty is called Gnosis (knowledge of spiritual mysteries). This technique is commonly used to perceive the ill intentions of others, sensing their bloodlust or malefic nature in order to discern them friend or foe. It gives people the ability to intuitively understand what's going to happen and how to deal with it ahead of time. The power works on a purely instinctual level: meaning users do not receive any additional data or information, but can spontaneously feel how events are going to unfold better than any person alive and what the best course of action is, making it more of an inherent part of the user rather than an external ability. This hyper-instinct allows them to make the right decision in any situation, multiplying their survivability and success rate, effectively allowing a user to overcome great hardships with minimal damage and pull a victory from the jaws of defeat despite all odds. This sense, although commonly used by animals in order to perceive incoming threats, such as environmental disasters, incoming storms, and the evil nature inside people, allows a person to tap into their innate primal instincts. With his level of mastery with this acute sense, Vanidas can sense nearing dangers and sense unwanted or hectic threats to his well-being, such as incoming danger, potential immediate threats to his well being, and evading undetectable attacks that are invisible to all of their other sensed without so much as using his own eyes to peer into the situation.
A unique feature this skill has is its bestowal of the ability to processes the world in an advanced, efficient manner in order to find any solutions to any and all kinds of problems that he would face, using illogical senses and strategies to provide a solution by abandoning all sense of logic in order to play with pure instinct, generally causing him to make illogical, but successful moves and decisions that tends to save his life as a result. Masters of this skill can sense all the variables of any situation, predict the outcomes and what choices they can make to reach the conclusion they desire. When utilizing this ability, Vanidas is able to sense the many branching paths projected in front of him, illuminating possible courses of action that he can foresee to be the best tactic, and walk down along that path. With this skill, he can fight without using any one of his other 5 senses to rely on, fighting purely on instinct, and succeeding in dodging and attacking without relying on his other senses. The most basic application of this special ability, by completely submerging oneself into the sixth sense's control, allows Vanidas to block out all other senses and have his intuition take the wheel, dodging any incoming attacks several instances ahead of time before even being thrown by an opponent. This ability is a type of psychological awareness that informs it's user regarding their surroundings, allowing them to detect any form of danger that threatens their well-being. Since this ability is not connected to the his other 5 senses, there is no way to fool this ability through the use of illusions or falsehoods that can normally be found in Illusion Magic or other skills with similar applications. The greater the danger or how close the danger is, the stronger and more efficiently the his intuition will react to said incoming danger, informing him ahead of time of what type of incoming attack it will be. Should the he be blind or have his sight taken by any means, It can also allow him to navigate with absolute ease when unable to see or disoriented, as the sense grows stronger when other sense becoming unavailable for use, compensating by elevating the degree of acuteness and accuracy it can apply to any situation exposed to.
It also helps reduce mental strain and exhaustion when used, as Vanidas has no need to completely focus all of his energy and attention toward looking after his own safety by constantly having his guard up at every instant in battle, thus reducing the overall level of concentration applied every time. Almost precognitive in nature, an inexperienced user will sometimes act before realizing it, simply moving on impulse without realizing as to why they did so. Much like other senses, this ability can be trained and honed with enough years of experience, masters of this ability are said to typically dodge any incoming physical attack, casted magic spells, and explosions even before occurring. It also warns when someone is watching him from afar without his knowledge. However, danger sense's greatest use is found when applied on people, able to detect if they have any hostile intent regarding him or sensing just how dangerous they are by accurately measuring their threat level.
Master Chef: Haven spent at least three years working part time as a cook in the popular bar of Heaven's Night, Vanidas spends a great deal of time working on his cooking skills, preparing food 4/7 days a week, taking up more than 30% of his personal down time aside from being a guild wizard which consists of more than 70% of his own time. Statistically speaking, aside from magic, Vanidas is well-versed in a variety of culinary-based skills and techniques that naturally puts him on par with five star chefs, cooking a wide-arrange of exotic dishes on a professional level. Although never having gone to a culinary school himself, the three years he spent working at the bar, Vanidas was mentored by the bar's chef, learning everything he knew and then some. Shortly afterwards, he would expand his own knowledge by amassing a variety of different skill traits, doing so with a sense of devotion for the pursuit of education in the art and science of cooking and food preparation. Aside from cooking, Vanidas is well-versed in the culinary arts, in which culinary means "related to cooking", the art of the preparation, cooking and presentation of food, usually in the form of meals. As such, he has more than earned his position as a established cook working in this field – especially in establishments such as restaurants – earning his right to call himself a professional "chef" or "cook", although, at its most general, the term "culinary artist" and "culinarian". As a culinarian, he has an in-depth knowledge of food science, nutrition and diet and is responsible for preparing meals that are as pleasing to the eye as well as to the palate. From time to time, Vanidas does use his skills to work at large institutions such as hotels and hospitals, most particularly in El Dorado City, the 1st class city capital of the world. Regarded by many as a master chef of the highest caliber, Vanidas possesses a natural instinct for culinary cuisine in both taste and smell. His intuition allows him to create astonishing foods from the finest ingredients or the most repugnant of ingredients no matter how low quality it may be, creating works of art from even the most basic of recipes. His greatest feat however is his ability to make what would normally be considered inedible foods into delicious delicacies for a group. It is known that Vanidas is the one to personally design the dishes served at the bar he works at.
Magical Abilities[]
Magic Application[]
Master Magic user: Vanidas has an extremely in depth understanding and is a master in all fields of magic, ranging from simple spell casting to the ethics of ethernano composition, as well as studying the very nature of magic and it's many applications with the world. Vanidas has an exceptional talent in the use of magic to assault or support others by applying it it multiple ways, diverting his strength in ways that benefits him and those that need his help. By using Magic (魔法, Mahō) as his main form of power source to give functionality to his attacks and techniques, he has an incredibly vast arsenal and source of external force that he has access to. Described as the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. To utilize Magic, a Mage must use Magic Power (魔力, Maryoku) in their body. Magic Power is the source of Power for all Mages, it is composed of Eternano (, Ēterunano lit. Magic Particles), which is the term coined to name particles of Magic. Eternano dwells inside all living organisms and throughout the atmosphere. Nobody knows when Magic began, or how ethernano originated. Ethernano is the source of Magic Power for all Mages; and every Mage has a container inside their body that determines the limits of their Magic Power. If the case becomes empty, ethernano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. Ethernano has near-zero rest mass - though, like any particle, its mass increases to reflect its potential or kinetic energy - and can carry either a positive or negative charge. In order to cast spells, a magician derives the power necessary from two sources: their own body's Magic Origin (魔原, Magen), and the atmosphere. A Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power which the user can project through the by Magic Seals (魔法陣, Mahōjin) that form when casting- the Magic Seals are a visible manifestation of eternano being collected by a mage when casting a spell. Every Mage has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the Mage's body and after a while, their Magic Power is restored. However, recent studies have identified another, unused, part of a magician's Magic container that contains a large amount of dormant power: the Second Origin (
If a magician somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle. It appears that the concept of using a proportion to the user's Magic Origin or the atmosphere is dependent entirely upon the magic used in question. With internal magic such as High Speed, one requires the use of their own magic far more than external magic such as Fire Magic, where they generally rely more on atmospherically magic. By collecting eternano and subsequently imbuing it with a certain 'command' through either an incantation, hand gesture or a simple spell name, allow it to then mysteriously take upon a characteristic unique to that spell. Interestingly, some magicians, if they are descended from unique families, have shown that they are capable of replenishing their eternano faster thanks to unique traits. Every Magic has its own set of rules that must never be broken, known as a taboo. Different taboos that are broken have different effects on the user's body. One of them can lead to death or sickness. Nobody knows where Magic came from; it is said that at some unspecified point of time, there was an event referred to as the "Beginning of Magic" where"The One Magic" (一なる魔法, Ichinaru Mahō), the original source of all types of Magic split into millions upon millions of "aspects" of itself, each separate aspect becoming a new magic by itself, and from there thousands of "aspects" of those new magics split into even more. At first, Magic was known to be relatively primitive, with most magicians being oppressed and feared- these "Old-Style" magicians used Magic Items, most commonly, Magic Staves, in order to cast spells, but upon the discovery that there was much more to magic than originally thought, as it was capable of being branched out into being produced by the body and being produced by an item, along with countless other activation methods, Magic gradually became an everyday phenomenon. Naturally, magic can be divided into what is known as Magic System (魔導式, Madō-shiki), which refers to the style and methodology of a magician's spellcasting. Two systems are utilized in the present day, those being the Modern Magic System and the Black Arts Magic System- though both originated from Formula Eltria, the very first Magic System; which was deemed impractical by the general populace and fell out of favor. Practitioners of different Magic Systems can be told apart by the shape of their respective Magic Seals.
The first, most common system is known as the Modern Magic System (近代魔導式, Kindai Madō-shiki): The Modern Magic System is the most widespread magic system of all; as Magic began to evolve, so did people's interest in the arcane art, and as such, the old Formula Eltria was "updated" so that everyone who could do it would take an interest in magic in the many centuries to come. The Modern Magic System is exceedingly versatile as it is streamlined and considered easy-to-use compared to Formula Eltria, where the magician was required to sacrifice physical might for enormous magical potential, but nowhere near as powerful as what was made before; being capable of being adapted and utilized for many a situation, whether it be offense, defense, maneuverability, and many recreational uses such as construction and healing. While vastly weaker in terms of sheer magical output and power than Formula Eltria, the Modern Magic System has so many other benefits that over time, Formula Eltria was forgotten by the masses. The Modern Magic Style is utilized by almost every known magician around three hundred years ago to the present day- the trio of Legal, Independent, and Dark Magicians all harness its power. The Magic Seal of the Modern Magic System resembles a proper circle, with concentric rings and squares inscribed in it- the Magic Seal has numerous images symbolic to magic such as gemstones placed in the four cardinal directions emblazoned upon the seal. The second is known as Formula Eltria (
And lastly is the more obscure Black Arts Magic Style (黒伎魔導式, Kokugi Madō-shiki): The Black Arts Magic Style is a magic system utilized solely by those who are capable of wielding the forbidden black magics referred to as, well, obviously, the Black Arts. The Black Arts were actually derived from Formula Eltria, as the Modern Magic Style had not been created just yet- Formula Eltria was modified using a Black Arts practitioner's negative emotions which is the reverse of the normal 'magic= feelings' concept, giving off a feeling of despair to opponents that fight against a user of this magic system as the Black Arts Magic Style releases the malefic nature of the magical energies out into the world; feeding off of the primal emotions of the caster such as revenge, hate, greed, and fear. In the process, it makes those it affects experience and exhibit these feelings while constantly making those feelings stronger. While most Dark Magicians simply utilize the Modern Magic Style, some are capable of utilizing the Black Arts Magic Style- though it is more associated with ancient threats such as the Black Wizard. In any case, the Magic Seal of the Black Arts Magic Style is invariably a darkly-colored octagon with numerous streams of dark energy seeping from the Magic Seal. By studying all three systems along with their fundamental use, he managed to pinpoint the differences between them, thus enabling him to apply both the old and new styles of magic to his own art form, creating his own system in which he can use his magic at the pace and method he feels most comfortable with. This allowed him a multitude of feats that most other wizards are unable to achieve, such as creating his very own custom-made magic seal that employs the characteristics of all three systems, using several aspects that gives them their unique nature. The seal in question uses his black-red coloring and is encircled multiple layers of inscriptions written in the lost language of Enochian the dead language of Angels. A total of 10 phrases are recorded along the circle; his particular style of magic and circle construction uses aspects from a more primitive form of magic that has existed before an official system was constructed, incorporating many aspects of old magic, Vanidas created a 4th magic system dubbed the Enochian Magic System (エノク語魔法のシステム, Enoku-go Mahō no Shisutemu).
Prowess[]
Immeasurable Magic Energy: One of the few things that Vanidas did inherit from his father was his nearly unquantifiably boundless level of magic that he has access to, growing up possessing one of the largest magic containers in Earth Land, being nearly abysmal in stature and volume, surpassing nearly everything and everything in terms of magic level and sheer ferocious power to destroy and crush all that stand under it. Vanidas' magic power exists on a scale that is completely and unnatural for any human to have, and is a matter of fact quite possibly one of the largest magical power levels to ever exist in all of Earth Land as a whole, utterly surpassing any wizard (or creature) in regards of harnessing magic energy inside their own body, being born with an unnatural ability to contain within himself extremely vast levels of magic energy without suffering any negative impacts on his health, thus easily surpassing what most normal people are capable of handling. As one of the most powerful wizards in Earth Land, he possess a higher degree of durability and natural affinity toward the magic arts, making a much more efficient fighter and magic-user than most other adversaries. Able to easily surpass the power levels of even the most distinguished guild masters, his magic aura is always in constant flux, always radiating from his body in massive volumes even against his own command sometimes, generally due to the immense size of his magic being extremely difficult to keep under his control. Due to his magic being magically and physically connected to his body, meaning that he has access to an entirely different source of magic he can tap into when he's running low on energy. Incredibly large in terms of mass and density, simply letting run lose can stop incoming projectiles or absorb the kinetic momentum of attacks thrown by his enemies, using it in the form of an invisible shield to protect his body from anything threatening to injure him or damage him any way harmful. The versatility and tangible properties of his magic is what makes it special in comparison to other wizards, capable of being molded and shaped in ways that can benefit him in battle, either increasing it to slow down long range attacks, hardening it with the purpose of absorbing the impact of falls or physical blows striking at his body by acting like a barrier on the surface of his skin, and even expanding it in order to augment his field of personal space in order to sense anything inside, from the location of enemies to the position of objects and tools. With such a creative imagination in his possession and magic energy so large, the feats he can achieve are as high as the sky.
Through sheer force of will, Vanidas keeps his massive magic power under control, keeping it hidden to to point of being considered invisible, demonstrating his incredible control and discipline he has over himself. With his energy hidden so well, he can easily remain unseen from the prying eyes of other magical beings, escaping their line of sight and blending in with non-magic users seamlessly. By the time he does elevate his energy to their maximum levels, every attack he launches is a death sentence to any unfortunate soul that receives it head on. With the magnitude of magic he exhibits, he is easily able to cast spells in outlandishly mass volumes, greatly surpassing what ordinary people could cast. Much like Ansem, Vanidas shares the innate gift of being born with ability to elevate his powers beyond their maximum threshold, meaning that he has a limitless potential for growth and refinement, giving him ample room improvement. His aura alone is able to kill weaker enemies simply from coming into contact with the heavy pressure it is able to exert, as a result, only truly powerful beings and entities are able to exchange blows with him in battle without collapsing from the intense strain coming from his magic. As time passes by, energy tends to grow so incredibly large and intense, it can even overwhelm sense of others, tending to cause most citizens and wizards to lose consciousness whenever they get near him or bump into his body when walking around, expanding to the point of it escaping from his physical frame, flooding an entire area with his magic. With his presence alone, he can destroy his environment by simply allowing his energy to run rampant in the area, tearing it apart piece-by-piece as it wreaks havoc from the inside out, seeping into everything and breaking it. Once it makes it's way inside the environment, Vanidas' unique magic particles begin to break down the atoms and matter inside inorganic matter, converting them into ethernano, with his right arm working as a magnet in which it draws it all in in massive volumes, effectively increasing the speed of magic recovery that is several times faster than ordinary wizards, a feat that allows him to fight and use magic for extended periods of time that would ordinarily be too much to handle if he was a normal human being.
As a human being in possession of an ancient magic relic, an item created during the time of the One Magic's creation, he can use the object physically and spiritually, as such, he can generate more magic energy than any human or demon is able to generate naturally, allowing him to dispatch even the most powerful and experienced of S-Class mages by simply letting his magic energy fall right on top of them, crushing them with the intense pressure and weight. If Vanidas wanted to, by letting his power run wild without showing any form of restraint, his magic could encompass an entire city, strangling and suffocating all of it's residents to death without so much as lifting a finger. However, in order to avoid this, he uses most of his own strength and force of will in order to keep his power bottled up, preventing it from hurting any innocent people that get near him. When he was only 8 years old, Vanidas was able to unlocked his Second Origin (二原, Nigen), and as such, it remains permanently activate, granting him far greater reserves of magical energy than many other magicians. This grants him an immense ability to expand his powers and achieve even greater feats in magic than most other wizards will ever achieve in their lifetime, the power he receives alone gives him a larger degree of energy that he can expend when casting spells. This only works in increasing his already massive magic capabilities even further beyond, giving him greater applications in which he can apply in specific scenarios, such as overwhelming the presence of others in order for them to lose consciousness, damaging the environment, infusing his magic into objects with the purpose of enhancing it, and even share it with others with the purpose giving some of his strength in order to make them stronger. By his choice alone, Vanidas allows his magic to run free without any sense of restrictions or limitations, giving it room to grow and flourish to immeasurable levels, and as a consequence of this action, it has led to the deaths of nearly thousands of innocents, killing them all without so much as lifting a finger to landing the first blow, his way of separating the weak from the strong through the use of mass murder. As a young man who lives fast and dangerously, Vanidas tends to hold back most of his true power in order to enjoy himself in battle without having to worry about killing his opponent to quickly, only uses roughly 10% of his maximum magic energy when confronting other foes, with such restrictions put in place, it tends to give off the appearance of him using what appears to be him using average level strength commonly found in B-Class to A-Class level wizards, including his aura is as intense as one of them.
Whenever he uses his Xross-Edge Crucifix (Xロスエッジ十字架, X-Rosu Ejji Jūjika, lit. "Sword of Crucifixion"), Vanidas' ability to use and apply magic is exponentially increased to critical levels, excessively enhancing the potency every spell he has in his possession to the point of becoming monstrous in nature alone, becoming many times more aggressive and powerful than he would normally be in his normal form. As a result, the energy output allows him to drain his power at even greater measures, further elevating his massive magic aura outward and giving him greater access to higher reserves of magic power to be used in battle. Displaying an incredible affinity for magic since the moment he first drew breath, he is naturally drawn to the forces of magic, demonstrating an incredibly high level of sensitivity that makes him more compatible with Ethernano particles than most people. As an individual who is keenly attuned to the flow of magic in the world, among his many natural gifts as a magic-sensitive being, Vanidas' senses and natural use of magic is heightened exponentially, allowing him to see things just before they happened, which gives him faster reflexes than most other people. With proper training, he managed to learn how to consciously sense and manipulate magic energy, which gives him special powers. As a wizard, with training, he adopted the unique skill of learning to sense and manipulate the magic found in most living things, allowing him to draw in more magic from his environment in order to recharge faster, recovering his energy faster than normal people. Being extremely sensitive to the magic bestowed him several advantages that other wizards do not have, one of them being more adept in the use of powers and abilities gained through the magic, becoming much more adept in their use than others. It was Mavis who personally tested him in order to determine how strong in magic he was, and surprisingly, it was revealed that he had an incredible potential in it's use. With magic being directly connected with his body and senses, Jean can sense high levels of the magic energy in people regardless of how far they are or how hard they try to hide it. The presence of magic users in a vicinity near him and the number can also be sensed, helping him in determining the number of potential combatants. With the passage of time, Vanidas has only grown stronger, allowing for his Magic Origin to grow in size and volume through the passage of time to the point of becoming so monumentally vast that he can exhibit a base power level equivalent to that of an SS-Class wizard when simply holding back.
The sheer aura radiating from his body and rate in which it escapes from his body, he can use it to levitate himself from the ground by pushing it downward, also having the additional effect of affecting entire areas to the point of disrupting spells from enemies, as well as affecting others from seemingly miles away, causing them to drown in his aura while others pass out from the weight of it all falling directly on top of them. Every mage has a container inside their body that determines the limits of their Magic Power. In the case that it becomes empty, Ethernano comes from the atmosphere and enters the Mages' body and, after a while, their Magic Power is restored back to normal. However, Vanidas possesses a larger version of this organ that is rather uncommon inside other wizards, a genetic trait that is rarely seen in other people. This core where all magic is stored is refereed to as the Magic Origin (魔法の起源, Mahō no kigen), the organ that is located within the body of a magician, that absorbs ethernano and bunches it up into clusters, which is processed into magical power. Being an unstoppable monster of muscle and power, there little to few in the entire world able to stop him in his tracks, let alone slow him down. Once he get's started, he won't stop moving until the other opponent is unable to continue or move, regardless of how strong or powerful they are. With every blow he lands channeling his enormous magic, it tends to give a feeling of magical power, that, at times, feels like an endless wave of never ending energy, so great that it can be felt from a great distance by those who have the capacity to perceive his presence. With a level of magic so incredibly high, it is nearly impossible to measure it, with it being so immeasurably massive in volume, as surprising as it sounds, it cannot be perceived or sensed by weaker enemies, effectively making him invisible from nearly 91% of wizards in Earth Land. Only the most powerful of wizards in possession of high enough talent in magic can perceive the true depth of his bottomless power, only to find themselves lost in its vastness, cowering in the deepest recesses of despair as they realize there is no way a living being can surmise so much energy.
Magic is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. Only ten percent of the world's population is able to use Magic, which is noted to keep a balance between ordinary people and those with Magic. It takes an enormous amount of concentration and mental ability to use Magic. According to Zeref, ones strength of feelings places an important part in Magic, working as the driving force or source of inspiration that gives a wizards magic purpose and strength. and they can be used for many purposes such as offence, defense, supporting, and healing, as well as other, more practical purposes, too. To Ansem, magic is more than a simple power source he has in his possession, rather, he uses it to boost his body's natural abilities, thriving on the magic's unique qualities in order to power himself up. Being able to hold out in a fight at much longer periods in comparison to other people bu using magic as an alternate source for nourishment and stamina, he his able to fight up to several days living off of nothing but his magic energy and force of will, without the need of sleep or food to live. The exact nature of his type of magic energy is what differentiates him from other wizards, being the man that he is, his Ethernano particles possesses a distinct quality about them that makes it impossible to absorb or incorporate. Their nature focuses primarily to destroy and break down other materials into additional Ethernano for Vanidas to feed off of, accelerating his recovery time and splitting the speed his body can take in atmospheric Ethernano in half. Because of how incredibly unstable it is the sheer destructive power it can exert onto the environment, it isn't uncommon for Vanidas to disturb or completely screw over the fundamental forces of nature by simply releasing his energy in the environment. Should Vanidas elevate and increase the intensity of his magic to the point of literally causing it to "explode" inside his own body, burning it and/or increase it until it reaches critical levels, there's no telling what he can accomplish or what consequences there will be on the landscape or environment in his surroundings. At this stage of magic exertion, he may be able to distort space and time if taken to far enough, using the distortion to his advantage, such as keeping the rain of him by by causing it to elevate upward, stopping snow fall by melting before hitting the ground, and even redirect lightning the moment it touches him; if he should wish it, he could tear a rip through space in the same manner as Space Magic. Because of so many alterations and disorienting effects he has toward the very space he inhabits, the perception on the flow of the natural forces becomes unhinged and sometimes corrupted, exhibiting a small ability toward being capable of warping reality via his magic power; from manipulating the landscape, bending space, altering the flow of time, and creating objects by restructuring them through the manipulation of ethernano, Vanidas is capable of controlling these forces through his thoughts alone.
Having been mentored by his master Aladdin in the use of his Djinn Magic, he learned how to morph the nature and distinct qualities of his magic and the way ethernano functions inside his body, increasing the quantity stored inside his body and purifying it to the point of refining it into a much purer strain of magical particles untainted by the world and it's residence. This in turn causes his magic origin to fluctuate in size, enlarging in size in order to compensate for the new energy he receives from his powers, repeating the process while training in the the Time Room, kept this pace up in all this time, his capacity to store monumental levels of magic has increased dramatically these recent years in light of the new generation of wizards being the strongest he's ever seen. If one were to use math to calculate the exact power level he possesses, one must take into consideration the amount of energy an ordinary wizard has, but even when everything is said and done, the exact level of his power is difficult to determine. In normal instances, an S-Class wizard possesses a power level of 120,000 Edeas, easily surpassing that of most ordinary magic fighters and mages belonging in or out of an official guild, on the other hand, wizards on the scale of the Ten Wizard Saints or Spriggan 12 easily exist on a much higher level than this, usually possessing the bare minimum of over 400,000 Edeas, officially classifying them as either an SS-Class or an SSS-Class wizard of incredible magic potential. What makes Vanidas an odd exception to this classification, is the fact that he can manipulate this scale however he sees fit via his personal magic, controlling his potential of growth and ability to use magic, incorporating the ambient magic energy and using it to increase the overall maximum cap placed on his abilities, exceeding them even further. As a natural prodigy in magic, displaying an advanced and through understanding on the natural forces of magic while at the same time fully grasping at the fundamental values it has, Vanidas' level of achieved mastery over his powers is nearly limitless and boundless to measure; it is quite certain that he has the power to surpass other wizards with a power level ranging from C-Class to SSS-Class, battling with a few rare who exhibit the latter scale than the previous two. In the entire time he's been alive, there has yet to exist a wizard to defeat him in single combat. As a result, Aion Rebellion has come to estimate that his average magic power level is currently unknown, being evaluated to be ? Edeas; Ansem himself described that Vanidas has the potential to surpass him if he can draw out his own potential of growth.
Unlike his father, Vanidas was born in the new age of magic, giving a much greater use over his powers by adding his own flare to it. Unlike most, Vanidas will push as hard as it's physically possible in order to gain absolute power, going so far as to risk his own life to do so. An example of this is the fact that he willingly chose to enact a Pact (魔法盟 (パクト), Pakuto; Literally "Oath Signed in Magic"), otherwise known as an Oath (オアス, Oasu) or Pledge (プレーッジ, Purējji); it is a Magic Phenomenon witnessed across the world as a means for a wizard to gain an incredible amount of power at a great cost. The power of Magic is directly proportionate to the willpower of the individual wielding it. This fact has been echoed all throughout the centuries where Magic existed. The fact that he willingly chose to The power of Magic is directly proportionate to the willpower of the individual wielding it. This fact has been echoed all throughout the centuries where Magic existed. It is of no doubt, then, that one's willpower is directly influenced by what the Mage is casting their Magic for. The Pact is a phenomena that exemplifies this idea. A pact is forged through either a self-imposed restriction as a result of extenuating circumstances, or a ritual of sacrifice. Vanidas, in order to gain even greater magic power, banned himself the use of other magic arts with the exception of his own and one, forever limiting his access toward other magic arts, and should he break this promise, the punishment is none other than death. By using a pact that puts his own life at stake, his abilities and magic power receives such an ungodly boost, that typical spells that deal in absorbing magic have no effect on him; Metsu, a spell that hits their target with energy and completely drains their Magic Power from them, ultimately causes the magic stolen to dissipate over time. The damage dealt is equivalent to the target's Magic Power; therefore, the higher the victim's Magic Power, the greater the damage. A technique of this quality has no effect on Vanidas' magic power, simply because he two important factors: the first being that Vanidas has too much magic for other wizards to drain from his body, and secondly is that he can produce more magic than the enemy has time to drain him, nullifying the spell entirely. Aside from using his own magic, Vanidas can access to the Ley lines (レイライン, Rei Rain ) that make up the magic world; considered the conduits of mystical energy that surround Earth Land, it is a virtually untapped, raw source of magical power that has filtered through the depths of the earth for years. Said to be an unlimited reservoir of ethernano that exists aside from the ambient magic particles, it is said only magical creatures such as Dragons can access these reserves of magic; Vanidas on the other hand can also tap into the ley lines when the situation calls for it, boundlessly increasing his magic beyond his current level or recover lost strength when he needs it. With magic of this caliber, the aura he generates alone can negate and disrupt the conventional flow of magic found inside enemy spells ranging from offensive to defensive spells he makes contact with. From tearing apart even the strongest of spells produced by Barrier Magic to countering the effects of Nullification.
Vanidas' overall capacity to produce and contain magic exists on a completely different level in comparison to other wizards and magic beings, the sheer volume, let alone the size and intensity it has, would've killed any ordinary wizard a long time ago. With such a powerful body honed through countless years of training in the Time Room as well as his natural talent with magic, it is the only reason as to why his own power hasn't killed him by now; even if his magic were divided in half, it would still be great enough to kill a guild master and multiple S-Class wizard with the mere weight of it being exerted unto his target. This is primarily due to the fact Vanidas is one of the rare few wizards to have awakened and achieved the use of the Second Origin Activation (二原解放, Nigen Kaihō) and the Third Origin Release (第三の原点リリース, Dai San no Genten Rirīsu) through natural means rather than having to use Arc of Time or other cheap tactics to achieve his full potential. By description, Second Origin is the embodiment of one's true potential, while Third Origin is the embodiment of the potential one ha the capacity to achieve in the future at one point in their lives. With two of the highest feats having been achieved years ago, Vanidas has had the time to perfect his powers and add on to them as a whole, further adding unto his overall magic energy by refining it to the point of falling under his absolute control. Withe the power he wields, Vanidas easily go's a little beyond simple S-Class wizards and Guild Masters, quite honestly falling under the category of a Ten Wizard Saint by magic power alone, not counting the use of his skills or magic arts at his disposal.
- Second Origin Activation: The rumored Second Origin (二原, Nigen) is, in fact, wrongly named. When considering the nature of the Magic Origin (魔原, Magen), the Second Origin and its activation is simply unlocking the full extent of one's Magic Origin and power. There are a number of ways one can go about unlocking it: it can be a natural process that takes a considerable number of ways, a sudden surge of willpower during a situation of crisis or accelerating the process through magic such as the Arc of Time. However, all of these cause the passive effects of unlocking one's Second Origin to be visible. In the case of Dragon Slayers, it appears to dramatically improve one's physical prowess, but also the intensity of their magical power. However, in the case of standard mages, it vastly increases the quantity of magic they may use in any given situation for a brief period of time, giving them access to magic and equipment that can potentially rewrite the laws of magic itself, though the claim itself is debatable. In order to unlock one's Second Origin without inducing its passive effects all the time, one must firstly impose a sealing condition onto the said portion of the Magic Origin. Due to magical energy being so closely aligned with one's willpower and conviction, this is done so through a rather unique method: the Pact (盟約, Meiyaku). The Pact, in this case, is one that the user makes upon reaching the full level of potential within one's Magic Origin, which in itself takes a considerable amount of time, or emotional upheaval, to achieve. When doing so, the Pact automatically causes this portion of one's magical power to be sealed in a series of magical seals that can only be unlocked with the fulfillment of the Pact. However, due to the strain of the sudden outpour of magical energy within the body, this state causes one to be heavily drained following its immediate use, despite causing a notable increase in the capacity of one's magical power. However, considering that the sudden outburst of magical power within one's body is caused due to the extreme sealing caused by the Pact, one is since unable to recreate the same seal due to the strictness of the requirements. As a result, the portion of magical power sealed is then assimilated to the natural reservoir of magical energy they can access within themselves. While this causes a considerable increase in their base capabilities, given that they can induce the passive effects of the Second Origin "state", they are since incapable of such a large outburst of magical energy through natural means. Ansem unlocked his Second Origin when he was only 16 years old, shortly after his mother passed away; the emotional turmoil and stress he succumbed to was enough to push his magic to it's absolute limits, allowing him to achieve his full potential by heightening his sense of growth it the worst way possible: through grief for the loss of his beloved mother, and rage, aimed directly to his father. This, in turn, allows for an immense quantity of magic to replace the initial, depleting reserves. Notably, one can allow the Second Origin to passively increase the quantity of magic that is within it, so long as it isn't used during this period of time, otherwise it has to accumulate magic once again. The overall effects of activating the Second Origin are quite evident: an enormous boost in magical energy, empowered spells, ability to enhance physical strikes with magical reinforcements, temporarily breaking the "laws" of magic with specific equipment, and the rest. Notably, Second Origin is thought to be powerful enough to make an S-Class Candidate become as strong as a fully fledged S-Class Mage, while making an experienced S-Class Mage even stronger. Though it should be noted that most S-Class Mages are nearing this level of magical power in any case. Vanidas is known to have activated his Second Origin when he was 16 years old, something that would be considered impossible to do; now that it's activated, the maximum capacity to use and contain magic is severely increased to the point of causing his powers to ascend to a completely new level, dwarfing his old abilities an immeasurable degree.
- Third Origin Activation: By definition, the Third Origin Release (第三の原点リリース, Dai San no Genten Rirīsu) is said to be the ability that gives a wizard the power they are eventually destined to unlock in the future, granting them access to the Magic Power that, a wizard has the potential to obtain. Traditionally, it can be forcibly activating it via Arc of Time, drawing out a wizard's deepest of innate skills and magic reserves, being the primary reason as to why the wizard in question is altered physically as if aging several years ahead of time; this is to allow a wizard's body better compensate for the sudden change of magic volume being unleashed by their Magic Origin (魔原, Magen). When activated by the Arc of Time method, once the effect wears off, the user loses the ability to use Magic forever something which occurs due to the permanent disappearance of Ethernano from the recipient's body, meaning that a Third Origin release can only be received once. However, Vanidas managed to awaken his Third Origin naturally rather than through the use of magic; having spent 5 years of training in the 5th floor of the Time Room. As stated above, the Third Origin is the power that wizards are eventually destined to unlock in the future, naturally, this can be awakened when a wizard has completely and utterly mastered every aspect of themselves in terms of physical, mental, and magical prowess, escalating their powers beyond their the maximum threshold of power to a near abysmal status. Unlike the activation via Arc of Time, which can be activated whenever they want, the sheer difficulty and skill required to activate it makes nearly unattainable, with nearly 97% of wizards going all their life without being remotely close to unlocking it through sheer force of will and hard work, pushing even further beyond their absolute highest possible levels of strength and dexterity. This single feat makes it even more impressive when someone achieves it, easily dubbing them as a wizard of extraordinary skill and control, existing on a level that is completely their own. Additionally, the power unlocked through this method is more than 5x's greater than that via Arc of Time, as it requires a untold degree of effort and strenuous work, often taking years, to achieve, giving them ample time to prepare their body for the massive increase of magic when it is finally achieved. Often, it requires years of the highest quality training dedicated to this single task to awaken the Third Origin naturally; even to the strongest and most talented of beings are born with the inability to do this, as very few even have the capacity to awaken this power. When it is finally unleashed, it gives a wizard the ability to be able to push a their body to the highest possible degree, unlocking their hidden strength and abilities within themselves and amplify it, gaining an incredible level of untold power due to their incredibly strong force of will, giving them the strength to draw out their hidden capabilities they themselves are unable to awaken through conventional means. Able to bypass all limitations their body possesses and break each limiter placed unto them through nature, increasing the offensive and defensive capabilities along with their overall abilities to their fullest extent attainable. This ability is not only limited to physically oriented abilities, but mentally as well, as it can elevate an individual's natural consciousness to a higher plane of existence, a feat achieved through years of meditation, all for the sake of allowing them to reach a higher level of enlightenment with their magic. With this, they become self-conscious of the exact limits they possesses, awakening and developing the hidden potential that lies dormant within themselves, unlocking previously nonexistent abilities from not only themselves, but those belonging to their magic arts. The entire process is able to give birth to an enormous variety of abilities, always different yet always fitting, blooming and evolving alongside their users. With this level of experience used to activate the Third Origin, they can not only learn new abilities, but even push them beyond their limits by creating new and more advanced ways to use them, improving their capabilities to unprecedented heights of power and efficiency. This is most commonly seen in the alteration of their abilities and ethernano generation rate; any ability or power that can be perfected will be amplified in a way that exists beyond its normal capacity. With the limits completely and utterly broken, a wizard affected these changes is able to overcome his/her personal weaknesses that weaken them in most regards, becoming either more resistant or completely immune to said weaknesses, even able to destroy them with a single wave of magic. With it's aid, it can help wizards transcend the limitations of their power by drawing out the innate prowess that sleeps within the deepest recesses of their soul, laying dormant. Third Origin can unlock all the prior restraints, mental blocks, physical barriers, and spirituals inhibitors within an individual to give them the fullest extent and maximum grasp on their powers. This unlocks previously nonexistent abilities within themselves, giving them new ways in which to exert their magic that can develop and bloom at various paces and to extents, depending on each receiver. The potential created takes shape according to each receivers specific nature and personality rather than magic type, giving them new abilities without it causing any negative impact on their life. The process can thus generate a wide variety of abilities, always different yet always fitting, that will ascend alongside their users, like a supernatural extension of themselves that will only grow stronger. It's power can release/remove the limiters that are usually placed onto the body and abilities in order to prevent them from suffering the strain of their full power, or to protect the surrounding area from the destructive potential activated from a wizard once he uses this ability. By disabling these suppressors, a wizard can gain access to the full and complete use of their full potential without fearing about the effect it will have on those around them. Inside living beings, these restraints vary between people, and can range from taking off psychic blocks or other such limiters worn on the body to the forcefully disabling the body's subconscious of holding back. This ability is not only limited to magic abilities, but to experience in the use of objects or weapons they use, able to can draw out and manipulate the full potential force of any/all items/objects, allowing them to utilize the maximum possible ability attainable for anything they use, such as picking up a broken wooden sword and it can now do damage equal to a weapon of mass destruction. It utilizes the full potential of what an object could possibly ever do. By it's very definition, this unique ability is the power that allows wizard to manipulate the potential, the capacity to become or develop into something in the future, in themselves. This can range from controlling one's skills, abilities and personal preferences to the range of options they are given in life, ultimately controlling the kind of person they can eventually become and how they wish for their magic to grow.
- Magical Aura: Magical Aura (魔力の霊気 Maryoku no Reiki; Literally meaning Aura of Magical Power) is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of the ethernano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. Vanidas' magical aura is different compared to other wizards, appearing as dark shadow of infinite darkness that radiates off his body in massive volumes that covers most of his body, much like in the sme manner as his father. Vanidas tends to use his magical power to scare off opponents, combining his Intimidation skill with it to further elevate the power and radius even greater than it would normally produce his opponents, doing this when stopping thugs and robbers, opponents which he considers not worthy of a fight. When holding back and interacting with others, Vanidas' magic exerts an S-Class Aura (大力の魔霊気, Dairyoku no Mareiki; Literally meaning Magical Aura of Great Power), using it to create to frighten others into submission without even lifting a finger to fight. His Aura alone exhibits the potential to rival those commonly found in S-Class mages or above, and is generally able to protect him form their attacks, pushing them away with the gravity of energy it exerts in whichever way he aims it. When unleashed from his body, aura takes the form of an overwhelming level of pressure that surrounds both him and the surrounding environment, crushing everything beneath him with absolute force; it is said that the color a wizard's aura takes best represents their personality, however, Vanidas' aura is black in color. Do to the length and size it has, it can generally encompasses vast locations in a certain radius in whatever way he wants it to, demonstrating a level of strength and self-discipline that is widely considered an acquired skill available only to the most seasoned of wizards; the sheer size and volume of concentrated magic that is used to generate his aura is so vast in size, that most mages are unable to react to it unless Vanidas wishes them to perceive his presence, using his aura to hide himself under a powerful veil that makes him invisible against a wizard's ability to sense magic power from a distance. Characteristically speaking, from a normal stand point, his aura resembles more of an umbrella than an actual shield, and by definition, it is a "a protecting force or influence; something that covers or protects," casually hiding under in order to shield himself from the "rain" of magic that is "pouring" from his opponent unto him. This umbrella of sorts can be extend to shield others, a distinctly unique feature his aura is known to possesses; protecting everyone in his party by extending it's reach as far and wide as he needs it to be, with a boundless capacity to stretch and expand into whatever shape or form best serves Vanidas' purposes. A common problem faced by wizards when using their auras is that if it very exhausting to use for prolonged battles when utilized continuously, tiring out an individual. Vanidas on the other hand does not suffer from this side-effect, able to bring in and out his aura as freely as he wants without it having any detrimental effects on him in the slightest. The variety of effects, along with damage he can produce when applying his aura in a specific way is note to be frighteningly high, as he can make it take on any form or shape that best blocks, negates, or redirects incoming magic attacks and physical attacks toward a new target. As a common practice in it's use, Vanidas can unleash it with the purpose of pushing an opponent away in a similar fashion that Crash or Gravity Magic is able to do with a single swing of the hand, with the only difference being that Vanidas is doing so without the use of both his hands. The sheer destructive quality of his particular aura is completely unrestrained and ignorant to those around him when he fights; creating earthquakes with every step he takes, levitating bodies of water whenever he draws near it, cracking and shattering entire edificial structures with his mere presence, lift boulders and rocks without the use of his body and throw them, etc. However, his most preferred action when using his aura in battle is to simply infuse it into multiple regions of his body and increase their durability and primary function dozens of times over, transforming his already powerful body int an even greater weapon for battle. An alternate version of this application is found in the infusion of outside objects that aren't connected to his body such as his personal sword or other inanimate objects, transforming a simple pencil, useless by itself, into a weapon capable of withstanding a full power slash coming from an enormous buster sword, stopping it's movements with a single stroke of the pencil and shattering the opposing weapon into thousands of pieces.When getting serious in a fight, Vanidas can increase the magic used to produce his S-Class aura and upgrade it to a Monster Aura (未力の魔霊気, Miryoku no Mareiki; Literally meaning Magical Aura of Outstanding Power), as it is classified, known by the wizard community as the strongest classification of aura to exist, Only extremely powerful wizards that exist on the scale of Guild Aces and Guild Masters can muster such a power, to Vanidas, this level of skill is nothing but him stretching his muscles a little, letting his magic warm-up before being used. His "Monster" aura can used in a much influential way than his S-Class aura, he is able to manipulate the aura as a type of cloak that envelops everything near him spreading out in the form of a shadow that devours the ground and everything standing on it's surface, crushing it into nothing. This shadow is capable of moving in a more organized, intricate way; spreading through pipes and long corridors, swallowing up entire buildings, and destroying them by exerting his magic powers on the aura, reducing it to dust due to being exposed to unimaginably high volumes of ethernano particles. The aura also serve as a set of nerve endings that transfers information to his mind whenever it makes contact with something. When his aura spreads toward an area, it usually makes contact with objects and items such as walls, tools, furniture, people, etc. When doing so, the Vanidas' aura broadcasts everything it touches to him, serving as an extra pair of eyes that paints a clear image of what is inside an area and who, or how many people are residing inside, this ability serves as an excellent reconnaissance ability to use. During battle however, this ability takes on an even more versatile form that allows Vanidas to spread his aura far and wide in the battlefield in order to feel everything that is occurring, following every attack being launched, every knife thrown, every bullet fired, and even every droplet of sweat shed. When in effect, it is nearly impossible to catch him off guard, having most likely already perceived the threat miles ago. When used defensively, Whenever an object enters the aura, it is slowed down to the point of having all of it's momentum, speed, and force stolen. When magic tries to pierce through his aura's veil of magic, the magic is significantly weakened in order to soften it up for Vanidas to take head-on without risking his own life. A skill Vanidas has been known to use is the ability to sense the magic power of others through physical contact with his aura, giving detailed information on the type pf magic they use and how strong they are. It should be noted that the density of his aura can cause physical attacks to be repelled with notable ease; this aura, like the endless sea, like a tidal wave, it washes over everything in his surroundings, drowning everything as it drags all creatures and object to the very bottom. The defensive properties in this stage of aura vastly provide a greater sense of defense oriented than when he was holding back, able to stop spells that rival even the dreaded Abyss Break with relative ease; when unleashing it upward, at maximum range, a dark pillar of shadows erupts, piercing the skies as the all are enveloped by an eternal darkness that consumes the very heavens, transforming day to night, with nothing but his will controlling this occurrence. Everything remotely close to him is thrown miles away, including allies and foe alike, with the purpose of shielding himself from any attacks using at least 50% of his maximum power; creating a large gap of distance between himself and his enemy in order to broaden his defenses; this entire process readies him into creating a barrier made from his aura that is commonly shaped into veil that he shrouds himself in, serving with the purpose of annihilating anything that is remotely considered a threat to his well-being, negating opposing magic auras and the pressure they exude. As a result of broadening his aura to such lengths in space, it is much wider in diameter with a magic volume similar to that of a large body of water, and is generally uncontrolled; not not intimidating others in the middle of battle, the aura can be used supportively, such as infusing it into his magic spells with the intention of augmenting their power even further. Able to breathe life to his aura through the creation of physical beings able to function in the same manner as humans, these soldiers of darkness can fight in Vanidas' stead without him having to get up from his spot, saving him the trouble of fighting others himself.
- Defenser Counter: Defenser is also capable of being utilized as a form of counterattack, allowing the user to deliver damage to the attacker when the user is hit; essentially, it is just as it is labeled; a counterattack. When performing Defenser Counter, the user kicks Defenser away from them upon the moment of the spell being activated, before returning to them as magnetized. This serves not only as a reflector, but also as an unpredictable approach to opponents. If timed correctly, it will trip opponents, leaving them vulnerable to follow-up attacks. Upon contact with the opposing technique, Defenser reverses the opponent's attack, whether it be close-range or projectile, upon them, returning it to sender, causing the user to retaliate in any way that they wish as well. If the attack is a projectile, it will simply be deflected behind them and upwards at about a thirty degree angle. It's worth noting explosive projectiles can still explode and will still do damage if they are struck when the Defenser is dissipated. If the attack is a powerful spell such as a Secret Art, then the attacker will be knocked back at a ninety degree angle. The user is capable of leaping out of the counterattack, allowing them to take the opponent by surprise. Essentially, a Defenser, when used to counter, multiplies a spell or technique's damage by one point five percent when there is a successful counter. If a projectile is reversed several times, then this method of harnessing Defenser will be rendered null and void, as the user loses the energy to retain the stance, and the projectile just passes through the stance and damages the user normally. Defenser is capable of being used for regular offense, as with it, the user is capable of knocking their opponent downwards. Defenser, when used as a counterattack, weaker when used against airborne opponents, and doesn't become invincible. It can travel through enemies unhindered, though. However, since the user kicks it, they cannot hold it in place, meaning that timing is crucial in reflecting projectiles. Note that when Defenser comes back to the user, it can also reflect any projectiles back at any angle at the last second.
- Magic Ray (魔力光線 (マジック・レイ, Majikku Rei; lit. "Magical Power Beam"): an uncategorized magic spell that is of no magic type—instead, it is said to be incredibly easy to learn, and thus rather basic. Within the Rune Knights, it is very often the first spell that is taught, along with Defenser and Mystic Cage. Magic Ray does as the name says—it allows the user to fire a beam of pure, concentrated magical power at their enemy.When the Rune Knights were first formed, the head of the Magic Council reasoned that most magicians joining would be need to taught several spells in order to maximize their effectiveness. However, since many magicians joining were simply starting to discover magic, and didn't know the intricacies of high-tier spells, the head decided to simplify the spells learnt so that they would be easy and fast to teach, yet effective- "like fast food". Magic Ray is one of three spells taught, along with the barrier Defenser and the trap spell called Mystic Cage. The reason all three were chosen is because of their sheer versatility, as they're all capable of being modified in almost any way that the caster wishes. When performing Magic Ray, the user utilizes coherent particles of eternano, which are charged by the user's magical power as to rapidly excite the constituent particles of eternano, which experience an increase in density and seem to multiply; this causes them to seek equilibrium and self-stabilize, being reflected and amplified by the magical aura and formed into a high-powered and potentially destructive beam of coherent radiation which is in a hyper-condensed form; essentially, a powerful ray of pure magical energy. What is so notable about Magic Ray is that everything about it can be customized, from the trajectory, the properties, and even the shape and firing position. The user is capable of altering the trajectory of the attack to the point that it can undergo several complex maneuvers, which can, in extreme cases, allow the user to strike more than one opponent with relative ease. Indeed, the speed settings are capable of being altered as well, though this is stuck to two settings. Version one causes the user to unleash a higher-velocity beam with enough momentum to breach weak defenses –even able to smash through steel and assorted metals- but in this case, the damage dealt to the target without penetrating their personal defense spells are significantly reduced due to the lower transference of magical power in the Magic Ray; though because of the high velocity of the attack, it's certain that it will reach its target. Version two is more like a classic "ki attack" from fiction, as the magical particles have less velocity, and while generally less penetrating, the particles quickly transfer their energy to the target upon contact, reverting to pure heat and destroying the target from within. Interestingly, Magic Ray has a special function—when using an elemental Lacrima as a medium to launch the spell, the composition of the spell reacts with the particular type of elemental magic contained within the Lacrima, allowing it to change into theoretically any elemental type; also giving Magic Ray a large type coverage. In addition, Magic Ray has been modified by the creator of the spell to attack the opponent from within in any form if a foolish Slayer attempts to devour it in any of its elemental forms, meaning the only way to properly defend against it is to use an actual magic.
- Magic Gun (魔法銃, Mahōjū; lit. "Magic Finger Cannon"): By adding his own personal style to this technique, Vanidas can enhance the overall power and potency this move has by concentrating his magic energy into his own hand, releasing it through the very point of his finger tips in the form of a blast. Due to the nature of the technique, the enrgy and sheer power it has is considered to be an upgraded version of the original Magic Ray technique, but significantly more potent and packing more than 10x's the original strength one could achieve. The Magic Gun requires the concentration of energy in his fingers, more specifically, his right hand's index finger, which is released when Vanidas mentally causes the magic energy to explode, to the point of bursting from his finger tips. The Magic Gun's attack power and the number of times it may be used are limited by the amount of magic energy he currently has. As he currently was, Vanidas could only fire a Magic Gun exactly 10 times before reaching his limit, as the strain the the technique has on his body tends to weigh heavily, since the cost and use of his stamina is incredibly high. Eventually, after much training in the Time Room, Vanidas was able to use the technique virtually without limits, firing as many as he needed or wanted to.When in use, Vanidas' Magic Gun has the appearance of a small beam of light that can travel long distances at the considerable speed of 890 mph, piercing or destroying most objects in it's path of fire. Much like the original Magic Ray, he can also charge the energy inside his dominant finger to increase the maximum level of energy input it has even further, causing the small orb of magic energy in front of his finger to expand into a giant orb, with the size and intensity of the explosion being increased dramatically, allowing it to generate bursts of large scale energy with relatively little effort on his part. However, with the capacity Vanidas has with the size of his magic, he can add an even greater power to the technique by multiplying its size and later compressing it into a small orb. When first developing this technique, the move lacked the overall capacity to injure, much less stop other incmong spells due to the move losing most of it's enrgy the further it seperated from him, but with sufficient training, the Magic Gun is widely considered to be an ascended version of the original Magic Ray, qualifying to be ranked as an A-Class magic attack. The full extent of the Magic Gun's devastating power is derived from the magic energy control belonging to Vanidas, meaning that the greater condition his body is in, the higher quality beam be can generate per shot fired. After awakening his Second Origin, Vanidas' strength increased tremendously, causing the nature of the technique to change dramatically; from producing a small blue colored orb, he could now produce a massive magic orb simply without having to charge it . With a single un-charged shot, Vanidas can send massive creatures such as Wyverns and Giants through the sky for hundreds of miles while completely devastating the landscape in one fell swoop. When Vanidas actualy does spend his time charging it at maximum power, using both of his hands to create a gun gesture, the energy generated is no less frightening, producing a singular shot containing a base magic power level of 450,000 Edeas that completely anihilates anything standing in his path, including all forms of obstacles, terrain, the target, and evrything standing behind it in a brilliant azure flash.
Ways of Combat []
Djinn Magic[]
Djinn Magic (ジン魔法, Jin Mahō; lit. ") is a Caster Magicand a one-of-a-kind type of Lost Magic that grants the wielders of its power the ability to use the magic abilities of the fabled race of wish makers known as a Djinn, considered by most as the most powerful of all mythical creatures that exist in the magic world that currently reside in Earth Land; through the use of Djinn Magic, a caster is capable of wielding the power of a genie, magical beings of regarded as 'attendant gods', domestic and nature spirits that inhabit the world, existing on a scale that is all their own. A power said to go even further beyond, wizards can tap into their Djinn's abilities, using their unique powers and unleash it to it's fullest and greatest extent, amplifying their powers in unimaginable ways, literally allowing them to annihilate anything int heir path as they manipulate the natural forces of the world.Widely considered as one of the strongest creatures that exist in Earth Land, the Djinn has one power that no other mythical creature has: the ability to grant wishes. This power and capacity to use magic is unrivaled, and given the fact that they are a race of beings that have existed since times of myth and legends, they are easily stronger than any Dragon or mythical deity (Angel, Demon, etc.) that reside in this world, existing on a level that go's beyond being a simple SSS-Class beast, rather, he falls under the strict classification of a God-Class (神クラス, Kami kurasu) creature, on par with Gods and other near divine bodies. Unlike popular belief, only the strongest type of Djinn has the capacity to grant wishes, simply finding one and rubbing their so called "lamb," doesn't necessarily ensure they'll get their wish granted; in reality, one has to defeat them in battle in order to lay claim to their sovereignty.
Before and after the age of Dragons, Djinns are still regarded as the ones closest to God, beings that transcended the boundaries between Angels and Demons and rose above them. Considered to be one of the rarest forms of Lost Magic one is able to attain, it is only learnable through a Djinn, as they are the only creatures alive with the source of information regarding it's use in all of Earth Land. As such, there is no other possible way to obtain use of this magic ability, not even through the use of magic books or other spells. Djinn Magic is the ability to draw on the powers of these genies, creatures with the capacity to grant their masters any wish they desire, as well as create miracles by accessing their enormous magic and abilities; however, if used for more proactive measures, they are capable of bringing absolute catastrophe and ruin to the human world in the form of near-divine magic. The type of magic particles that user's produce is unlike anything found naturally in the world, being dubbed as Djinn Particles (ジン粒子, Jin Ryūshi), an exclusive form of ethernano, much like Demon Particles produced by Demons, these particles are the source of a Djinn's power; used to change the magic composition of whatever spell that uses them, violently altering them into something drastically different than anything Ethernano is capable of producing, Djinn spells are notably much more powerful compared to ordinary magic arts used by other wizards. Capable of manipulating or destroying several aspects of nature itself, increasing their destructive capabilities or widening their range of elemental control, Djinn Magic puts the very forces of nature at the user's beck and call. In order for human beings to access and use Djinn Magic, they need to challenge and dominate a Djinn in battle, proving their sovereignty and right to rule them, thus earning the right to become their master. Afterwards, the Djinn is stored inside their master's body of any particular tool or weapon they desire in the form of a Djinn Spirit (ジン精神, Jin Seishin), thus enabling them to mentor them in the ways of their magic, teaching them their styles and spells with the purpose of allowing them to use it in battle by manifesting it through their body as a living conduit.
Djinn Magic, for all intents and purposes draws more parallels with the ability to alter and manipulate the flow of natural magic through their source, channeled through it's user, enabling one to control what form or shape it can take depending of the Djinn type at their possession. The mere act of housing a Djinn as a vessel requires an unparalleled level of energy to do so; to possesses a Djinn requires a great deal of stamina and magic energy to use, making it very common for wizards to use a single Djinn in their possession. As one of the most powerful of magic creatures with an incredible gift to achieve anything they desire, they possesses a sense of strength and knowledge said to be unparalleled and unmatched – Djinn, considered as one of the most difficult to find creatures, are beings shrouded in mystery and are a living enigma, their very existence has been labeled as nothing but myths and legends that date back even further than Dragons in comparison, quite easily dwarfing even their rarity and impact to that of a miserable lizard in the face of a God. Easily the most sought after beings to exist, their capacity to fulfill wishes makes them one of the most impactful and revered race, said to embody all the dominant traits in relation to magic, they have inspired thousands of years worth of adventurers to risk their lives in the pursuit of their power, founded the golden age of adventures spamming hundreds of tales and stories surrounding them, and being labeled as "magic of myth personified." Their unique type of magic earned them their reputation as the Wish Makers (ウィッシュメーカー, U~isshu Mēkā), said to possesses "absolute divine magic," anything and everything is within their grasp, nothing is beyond them in scale and size; as absolute beings said to encompass absolute magic, they are known to be considered as living Gods that reside in the human world. Their very word is the law that all others obey if their masters desire it – in return for the use of Djinn Magic, wizards must forfeit their right and ability to request them to grant any wish, forfeiting it in return for them to teach them their magic. A wish can be described as a hope or desire for something to happen, a supernatural demand placed on the recipient's unlimited request. By sacrificing such a grand opportunity to have anything they desire, the magic energy that would've been used to grant this request is used to enhance and transform the Djinn into a more suitable "being" capable of allowing their new masters to withstanding their near limitless, unfathomable magic to be transferred to them, thus granting them the capability to use their magic. Known to be immortal beings, with a physical capacity residing on a higher plane of existence, these qualities are the primary reason as to why they are the only creatures with the capacity to use such massive spells with the capacity to later or reshape the concepts that exist in the mortal plane. However, basing their own bodies to that of humans, they too possesses a Magic Origin (魔原, Magen); a Magic Origin is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power which the user can project through in the form of spells.
However, unlike other creatures and humans, a Djinn's magic origin is refereed to as simply as a Djinn Origin (ジンの起源, Jin no Kigen); unlike other magic origins, they have no need to absorb ethernano from the atmosphere in order to recharge, rather, they can generate magic indefinitely, mass producing an infinite supply of magic energy to supply their spells. The quality and sheer volume it has is more than 10x's purer and stronger than anything produced by Earth Land or human beings; when these qualities are passed on to a human who uses them in their magic, it enables them to use Djinn Particles, causing them to unleash the highest extent of their spells to the surface, unleashing it's full potential while refining it at the same time.The spells produced become unrestrained, unhinged in nature as they will try to exceed their capabilities when in use, and when directed toward an opponent, their ferocity will put the user at an advantage. A noticeable benefit of having these particles circulate inside the user is their regenerative and restorative abilities. They can the heal the user from even the most fatal of injuries, keeping their body functioning even when near death. This is primarily due to the particles giving the wizard a body that is very much similar to that of a Djinn, rendering them very durable and difficult to kill as a result. Another important detail is their capacity to increase the user's ability to use their own magic power instead of having to rely on atmospheric ethernano, making them more independent from having to rely on an outside source. With such a massive level coursing throughout their body,these particles are more akin to adrenaline than simple energy, pumping so much of it, it can radiate off the user's body in the form of an enhanced Magical Aura with a capacity to significantly reduce any magical damage one would face. With the concept of self producing magic energy in effect inside the user's own body, magic arts that deal in stealing or absorbing magic power like in the case of Metsu are rendered useless, as they are unable to absorb the constant, unending flow of energy emitted by their body. With their magic origin serving as a nearly limitless resource of independent magic power not tied to any outside ethernano, the sense of harmony that exists within them grants them the ability to apply this energy however they see fit; from amplifying their physical abilities to near superhuman levels, elevating the destructive traits of spells, and lastly heightening the level of elemental control to the point of bending the very forces of nature to their every whim, transforming them into a devastating force of unbridled fury the likes very few ever live to tell about it.
As mentioned before, most wizards typically use a singular Djinn in order to use this magic, primarily because of the strain it puts on ones body. However, to the even stronger beings and greatly talented, they can use even more, such as dominating multiple Djinns in order to broaden the scope of their abilities and overall capacity to use multiple magic arts adjacent to the genie in their possession, such as using multiple elemental magic arts, creating multiple suits of armor, or shaping themselves into weapons. Although the overall cost of activating multiple versions of Djinn Magic may come at a heavy cost (higher stamina drain, vast magic depletion, etc.), the user's overall maximum abilities are heightened exponentially as a result, from increasing the size of their magic power to augmenting the physical conditioning their body's have, the benefits tend to outweigh the negatives. The exact effect and relationship the Djinn spirit has on it's vessel also works positively to benefit the user; with the user having more than the usual type of soul/spirit in them, it grants them the strength to become stronger, faster, more durable, etc. when they come in contact with, are near or are in the possession of the Djinn's soul, unlocking abilities related to their natural affinity and thus enhancing the existing powers. Some users may be able draw sustenance from the Djinn soul, enabling them to recover stamina and energy whenever in critical conditions. While this grants them several powers the Djinn in their possession has, users of this magic art become the living container that houses their magic spells, giving them direct access to all of their skills; this can typically be found in the form of the user having supernatural abilities on a god-like level. The user gains incredible power by channeling the essence of their Djinn's power source through their body, thus gaining access to a special kind of power within one's body and access to such abilities, knowledge and individual traits that makes them unique from other diverse variation of uses. Wizards that use this magic are essentially a living host, vessel, and or conduit to their Djinn in which they can exert their will, thus the wizard has the capability to channel/harness any powers in their surroundings, within themselves, others, etc., and utilize it towards a myriad of possible ways one is capable of manifesting their own hidden potential. The user draws power from an independent source of energy outside themselves, such as using their genie's magic rather than ambient ethernano. Gained power can either be based on the user's to draw from the source, or be stored in the user's cells for future use.
The user establish a powerful connection with their Djinn, creating a bond that is thought to be unbreakable, much less tamperable through the use of Telepathy or other invasive magic arts. When this bond becomes stronger, the user and his/her Djinn can hit impressive levels of strength, heightening both of their abilities to such extensive levels that they themselves would normally be unable to achieve while separated. Users can perform powerful combined attacks with their Djinns in a similar fashion to a Unison Raid, albeit much more ferocious in terms of strength; this is due to them being able to synchronize their magic and their feelings together to such to an extent that surpasses anything producible with another wizard, as the symbiotic relationship between Djinn and master makes them truly one. As a result, At least part of the user's power exists as an independent being, with the Djinn's exerting its own mind and body that exist mainly inside the user's mind/soul and manifests as it wants or when summoned. Sometimes this link is usually represented by a physical object that they can embed into, such as a sword, personal trinket, or part of their very own body that the Djinn spirit can infuse itself into. The Djinn can help the user to push their hidden strength within themselves and amplify it, gaining much untold power due to their incredibly strong force of will and connection they share, thus enabling them to bypass all limitations they've possessed on their offensive and defensive capabilities along with their overall abilities, increasing them to the fullest extent, whether it be from the heart, mind, soul, etc., using it to awaken their innate hidden potential. Djinns, as a magic race, often require a master to use their full powers; as an enigmatic force of nature, wizards adept in the use of Djinn Magic can manipulate these particular beings to their own desires. By definition, this particular magic art is essentially a sentient power that chooses a host or a being which controls this power only if they are worthy enough to do so. Attributed powers and singled-out power levels vary from chosen partner and appear to be ambient, presumably adapting to meet the demands of an area's point of devastation and the peril oneself is faced with, such as in the face of danger, when facing off against powerful foes, or when one feels as if their life is in jeopardy. However this magic has preset abilities that do not depend on the host, but rather on the distinct characteristics belonging of the Djinn itself, such as using elements in their normal attacks or creating objects to use as weapons. With this type of relationship, it becomes in-tune with the partner and drastically enhances the individual host's powers and abilities if they are active; the host themselves may already have reached massive levels of force and energy without the Djinn's aid, which only serves to enhance their capabilities even further. Other abilities provide an appropriate set of powers to every host, though the magnitude of the powers may or may not vary.
Some this magic can only be used by those it chooses as necessary or deems worthy, or give them powers to teach them a lesson in it's use, making in one-of-a-kind in it's characteristics to act as a living being. Djinn Magic only remains active and in the user's possession till the current host dies, meaning that so long as they live, they are immune to all magic-altering powers aimed directly at them. Additionally, this power cannot be absorbed, negated, erased, changed, copied, etc. New powers can still be developed and existing ones strengthened, but only through the use of their own abilities with conscious choice being put by them. This gives the user an advantage in certain situations when there are attempts at absorbing their abilities/powers, as they can render themselves singular in terms of power possession. This ability is a result of a unique existence made exclusive due to the requirement being that a user possesses a Djinn Spirit, making them absolutely a one-of-a-kind user; this entails that Djinn Magic cannot be replicated/cloned, or have it's powers mimicked, or be copied by shapeshifters or illusionists, etc. There is no other version of this magic art in the entire world, thus is immune to any attempts at copying or replicating these abilities and can render themselves singular in terms of power possession. As it is usually up to the magic itself to choose a host, this is most definitely a style of magic that can strike anyone out of nowhere with no obvious catalyst beyond the power itself, requiring that a viable being with the right amount of strength and worthiness be near a Djinn to use. As a user, they have a supernatural connection with the spirit, allowing them to actively search through their mind, sense emotional turmoil or danger, and above all, become an extension of its life-force. The user and the Djinn are both organically and spiritually connected; therefore as long as one lives, the other will live, but if one dies, the other will die as well, making this a dangerous connection to have but at the same time more beneficial for both. If the user forms a stronger bond with the other being, their power over it will enhance exponentially; the user's connection can be so strong that the user could control everything about the Djinn with just a thought. User can concentrate the power of the spiritual being that lies within their body and manipulate it for various effects, including extra physical strength, mental protection, magical powers, more energy, etc.
As mentioned before, the exact number of Djinn spirits sharing the same body can differ under various circumstances, with the user being the primary factor that determines the maximum number of Djinns they can use at a time. Usually the spirit or spirits take up residence in the user's sub-conscious mind, however, they can be can take up a more physical residence for a more "direct approach; Djinns can be fused with physical objects in order to infuse their natural abilities with the natural quality and trait of said objects, or in rarer cases, be placed inside the physical limbs of their host in the form of limbs, organs, bones, etc. Some Djinns will gladly aid the user while others might seek to kill the user, requiring them to defeat them in battle to use, but under some circumstances the relation between the user and the Djinn is symbiotic, making them soul-bound to each other until death do them part. For the better part, Djinn Magic is the ability to use a Djinn's magic power and manifest it into one of the four possible classes that they befall. Additionally, by incorporating the user's powers, Djinn are able to use all the magic spells and abilities belonging to the user, even capable of generating their own unique spells if the user allows them to roam around freely with absolute freedom. Unlike normal living creatures, they are able to use magic to their absolute fullest, without suffering any form of negative impacts on their health; since these beings are composed of the most powerful aspects of the user's ability to fight. Much like the connection they share in body mind and body, when a wizard summons their Djinn, they take a small fraction of the user's magic energy in order for them to store inside their bodies with the purpose of casting spells. The amount that can be given can be predetermined, allowing for the Djinn to house an even greater level of magic energy in order to use even more powerful spells. Wizards that possesses vast levels of magic energy are known to be able to give such enormous quantities of their magic in order for them to function and fight without any sense of restriction in magic usage, able to cast massive numbers of spells without running out of energy. Magic abilities that tend to affect the user's body can also function in the same way for their Djinn.
Spirit[]
"Ever read Arabian Nights? Well this is kinda like that. Just imagine me as the mischievous, yet handsome Aladdin, this sword as the magic lamb, and the creature inside being a 1,000 year old pissed off Djinn instead of a normal genie." |
His sword isn't a simple hollow object, rather, it is occupied by a singular vessel that regulates his sword's power and magic, the being in question is neither a demon, angel, or other typical supernatural entities of the like, rather, Vanidas managed to infuse his sword with an odder entity: a Djinn . Djinn (ジン, Jin), also anglicized as genies (with the more broad meaning of demons),are supernatural creatures in early mythology and theology. Said to be made of a smokeless and "scorching fire", but are also physical in nature, being able to interact in a tactile manner with people and objects and likewise be acted upon. The Djinn, humans, and angels make up the three known sapient creations of God. Like human beings, the Djinn can be good, evil, or neutrally benevolent and hence have free will like humans. It has been described that they are akin to Demons in terms of serving others who have the capacity to control them, and have the powers to create miracles and other wishes like Angels in Christian tradition, but the Djinn are neither angels or demons, as a clear distinction between the two creations has been made through their unique physiology and the full scope of their abilities. Described as "good and rewarding gods," the Djinn spirits were thought to inhabit desolate, dingy and dark places and that they were feared, meaning that finding one in this current day and age is next to impossible, as they are more difficult than finding an actual Dragon. Dinn are said to be creatures with free will, made from smokeless fire by God as humans were made of clay, among other things. Dinn have free will, and they have been known to have abused this freedom in front of God by refusing to bow to Adam when God ordered angels and jinn to do so. For disobeying God, the Djinn were sealed into objects in the form of spirits rather than remain in physical form, hence their formless shape and form. The power and overall abilities a Djinn has is divided into five category's of power: Marid (the strongest type), the Ifrit, the Shaitan, the Ghul (or Jinn), and the Jann (the weakest type). Vandas' personal Djinn, is a Marid (マーリド, Mārido; lit. "Dive Spirit Embodied") type Djinn, with the sufficient power and magic capacity to create miracles and grant a single wish to those who can dominate them.
Marid (Arabic: مارد mārid) is an Arabic word meaning rebellious, which is sometimes applied to supernatural beings. It is found as an attribute of evil spirits and every rebellious devil; it is said to be applied to an evil Djinn of the most powerful class, but this distinction is by no means universal. In this current era, it is believed the Djinn to be generally "ignorant, untruthful, oppressive and treacherous." The Djinn account for much of the "magic" perceived by humans, cooperating with wizards to lift items in the air unseen, delivering hidden truths to fortune tellers, and granting anything they desired is they were able to prove themselves. 12 years ago, when he was only 15 years old, Vanidas encountered a marid type Djinn by the name of Al-Mudhib (アル・マッドヒップ, Aru Maddohippu), and challenged it to a battle over it's dominance to rule; a battle that lasted more than 10 days, Vanidas was victorious, asking the powerful Djinn to grant him his wish. The wish in question was something unique, it was "fight beside me and become my ally," and much like a genie, it took residence inside his sword rather than a simple lamp. As a being merged with his sword, Al-Mudhip gives special characteristics to the way it is treated and the way Vanidas can fight in the middle of battle, giving several advantages and achieving feats that other wizards are incapable of reproducing. In terms of appearance, he appears as a large goliath of such epic proportions, he easily dwarfs the size of buildings and other large edifices; surrounded by such a malevolent and dark magical aura that glows green in color, constantly being exuded from his body in the form of an evil miasma that kills nearby. With black colored skin and a body that appears to be armor-like, many Egyptian marks and symbols can be found decorating his body, such as a large Ankh with purple and blue cloths adorning it on his chest, gold linings around the center of his chest that extend to his shoulders, and wearing a unique form of a royal Uraeus symbol or a cobra being built on top of his Egyptian death mask. With a constant evil glow from his scarlet eyes, and exposure of his teeth and inner flesh, he is easily terrifying and extremely intimidating upon looking at him; along his wrists and ankles, his old shackles can still be seen, broken by Vanidas after his battle with him. Around his waist is a long gladiatorial-looking brown tunic with a gold circular buckle adorned in the middle. With such a powerful being as his personal guardian and partner taking residence inside his sword, his weapon is rendered unbreakable as a result of the magic infused into it, as the living vessel that holds his spirit, ensuring that the object be maintained and repaired whenever it sustains significant damage. Incapable of being frozen, melted, smashed, crushed, shattered, or be removed from his side even while trapped in another dimension of separated space, with a Godly being using his sword as the main object to house his soul, it is virtually unbreakable.
Widely considered as one of the strongest Djinns to exist in all of Earth Land, his power and capacity to use magic is unrivaled, and given the fact that he is a Marid-type Djinn, the strongest variation in his race, he had the capacity to fulfill any wish or desire that was asked of him. In terms of power, Al-Mudhib is easily stronger than any Dragon or mythical deity (Angel, Demon, etc.) that exists, existing on a level that go's beyond being a simple SSS-Class beast, rather, he falls under the strict classification of a God-Class (神クラス, Kami kurasu) creature, on par with Gods and other near divine bodies. Unlike popular belief, only the strongest type of Djinn has the capacity to grant wishes, simply finding one and rubbing their so called "lamb," doesn't necessarily ensure they'll get their wish granted; in reality, one has to defeat them in battle in order to lay claim to their sovereignty. Battling a Marid Djinn is one thing, but to battle a being the likes of Al-Mudhib is something else entirely; hailed throughout the world as The Dark Djinn King (暗いジン王, Kurai Jin-ō; lit. "Bestower of Dark Wishes"), before the age of Dragons, he was regarded as the one closest to God, a being that transcended the boundaries between Angels and Demons and rose above them. Due to the special circumstances that allowed Vanidas to win, along with the nature of his wish that he made a reality, Al-Mudhib is forever bound to his sword and to Vanidas' soul, doing so willingly rather than being forced by the rules he's complied to follow as a genie; as such, the relationship that Vanidas and Al-Mudhib share is more on terms as friends and allies rather than master and servant. Though this doesn't necessarily mean he's good by any regards, if left to to his own desires, he's be consuming humans and other creatures, much like a God accepting human offerings as sacrifice, doing so by force. If anything, he views most other creatures as nothing but senseless ants, not putting any thought or attention when stepping on them. However, the only other being (other than himself) that doesn't fall under this classification is Vanidas; although he doesn't admit it, he does show a great deal of crare and worry for his well-being, but only because he finds him interesting and as the only living mortal worthy enough to handle his power. During his time as a young man, he personally protected and taught Vanidas everything he knows about magic. While at his side, Al-Mudhip is incapable of being banished, exorcised, or removed from Vanidas' side regardless of any magic art of technique used against him, as it was his wish to never be parted from his Djinn regardless of the circumstances, making it an impossibility to remove him or disable the connection he has with Al-Mudhip.
As it's physical vessel and spirit holder, Vanidas has access to his Djinn's massive magic reserves, said to possesses am enormous magic power level; by his tutelage, Vanidas learned to access this magic with his help and take it by force, thus enabling him to forma special form a symbiotic relationship with with the Djinn that resides in his sword, only taking enough in order to heal and replenish his strength. Al-Mudhip tends to give him magic even without him knowing it, either to simply to protect the Vanidas and, by extension, himself, or to give him the boosts to emerge victorious. In addition to the magic reserves, Vanidas also gains certain abilities unique to the Djinn inside his sword; Al-Mudhip, like most all Djinns, has a particular element he can control and dominate, in this case it's darkness. As such, he can further increases the power and the overall scope of his abilities by absorbing key aspect of his Djinn's persona and body, allowing it to manifest itself in the real world, thus inducing a partial transformation. As a duel relationship existing between them, Vanidas has the potential to control his Djinn's power, having required to have spent several years of training to do so in the Time Room; sheer willpower and a powerful sense of spiritual synchronization is needed in order to properly wield it, commanding to his every whim. However, by drawing out too much of his energy, some aspects of Al-Mudhip's personality and psyche will fuse along with his, leaving a residual after effect that often causes Vanidas to become exponentially more crueler and violent as a result. As it's first and only master of a Djinn of this caliber, Vanidas has the utmost highest level of control and mastery over it, bestowing him a greater degree of abilities he can combine with it his primary way of combat (swordsmanship), and deal even greater damage than he could ever do by himself. This is primarily manifested in his ability to strike and attack such ethereal beings such as ghosts, angels, demons, Gods, wizards using elemental intangibility,
Although it rarely happens, and is a rare occurrence even among the most veteraned of users, a Djinn does have the capacity to evolve and ascend to a higher level than it's original form. Wizards who have spent nearly all of their life training and honing this ability are able trigger a magic-induced transformation that pushes both the wizard and Djinn's powers to a whole new level, unlocking their dormant powers in order to drastically increase their powers to unimaginable new levels. Not only are all of their original abilities increased and improved upon exponentially, but they are both bestowed brand new abilities that dwarf their originals, powers that they could never obtain naturally. In this state, the Djinn's form and appearance changes drastically in order to better compensate for the immense energy obtained through the entire process. While in this form, the Djinn's magic powers evolve in ways that create whole new variations to their spells, creating new and more advanced ways to use them while improving their capabilities to unprecedented heights of efficiency. This ability basically allows them to adapt and evolve beyond the natural limits placed on them by nature itself, pushing and breaking the magical boundaries inside themselves in order to become a being at the pinnacle their magical development, effectively transforming them into more magically perfect being. The powers gained in this form vastly surpass anything they could ever achieve through natural means or anything beyond that level, effectively outmatching their previous form in every possible way imaginable, specifically in terms of magic energy and physical prowess. While fighting in this in this form, their power is quite capable of dwarfing most opponent face in continuous battle, upgrading them into more powerful physical changes and enhancements. In conventional use, wizards who can achieve this ability have been known to only achieve a single form, often requiring an immense level of experience and personal growth in order to activate. These forms are often simply labeled as Stages, with each one of them heightening their abilities dozen of times over.
When Vanidas breaks the restraints used to hold Al-Mudhib in his sword, he can take on his true form by using a large sum of Vanidas' own magic to manifest the physical form he once had 1,000 years ago. Growing into a towering giant, Al-Mudhib's appearance drastically changes to resemble his old form before becoming a Djinn spirit, appearing as if made from gold, precious stones become embedded into his hands, a large halo is emblazoned behind him, and his overall color scheme is brighten up to the point of appearing as a deity. While in this form, Al-Mudhib can use more of his magic abilities rather than simply support like he used, taking on a more offensive role by brutally punishing his opponents with devastating attacks powered by his nearly divine magic power crashing unto them, reducing them into nothing. As the strongest of all Djinn types, his powers grant him the capacity to grant a wish per master, however, seeing as he already granted Vanidas his desire, that incredible power to grant wishes is redirected into cataclysmic destructive power used to destroy anything he can get his hands on. With such powers being restored to him, he can use his own unique magic art, the source of their incredible might of granting any desire they are asked to make a reality; an exclusive style of magic reserved only to his race. When using his second stage, Al-Mudhib's appearance is changed dramatically, from being a dark, malevolent looking undead being, he is transformed into a golden huma-like being with an enormous halo on his back, red jewels encrusted along his wrists, and a revitalized look to his entire frame. Additionally, his overall stature and size is increased substantially in comparison to his base form, transforming him into a towering figure of fear and authority, quite easily able to crush enormous edifices with a single well-placed blow, or lift extraordinarily massive objects without exerting too much effort on his part. Only during serious fights does Vanidas unleash his second form, as the energy needed to not only break but maintain this form is extremely difficult; with his skill however, this is rendered as an easy task to accomplish.
While in this form, all of Al-Mudhib's attacks and physical feats are augmented more than 10x's their original level, as well as improving Vanidas' base attack power when using his sword to exponential levels due to his weapon being the main vessel to house his spirit. Another advatage is the dramatic raise in magic power to the two of them, further enhancing their strength of their spells while at the same time unlocking new possibilities for them to exert their powers outward, aimed toward their enemies. This typically manifests itself in the form of Vanidas being capable of throwing a Sword Beam that is many times more powerful than he can produce by himself, as well as sharpening his sword to such a horrific extent that he can quite easily cut through weapons and other materials he himself would be originally be unable to do. Not only that, but when summoned as a physical entity, Al-Mudhib's maximum speed and impact strength are sharpened to their highest extent, effectively making the pair an even greater threat as they both gang up on their foe. Additionally, depending on the Djinn ability he hasAbility[]
Fighting Djinn Variation (ジンの変動との戦い, Jin no Hendō to Notatakai), or simply known as the Jinn Type, is considered as the most common type of Djinn that exist and is often the most well-rounded Djinn in terms of attack, defense, and supprot roles in battle. Their primary ability consists of the user creating/summoning their Djinn spirit in the form of a guardian that exists in the physical form, with their appearances varying greatly from humanoid (with various weaponry and skills) to animals or even mythical beings, depending on the Djinn's original appearance, and will protect the user at all costs, and fight on their behalf. The guardian's strength may be driven by the user's force of will or physical movements, or by it's own independent will. The user may be able to summon portions as opposed to the entire entity, such as an arm alone, in order to reduce the energy consumption and space occupation. The Djinn may either appear next to the user, allowing the user to stand on top, or surround the user in the form of armor, which can also be used to protect others. Djinn Body basically allows wizards to create or summon a Djinn that is completely comprised of their own and user's magic powers. Acting in the role of a guardian with the task of protecting the user at all costs, blocking and deflecting incoming attacks, and fight on their user's behalf, casting their own spells and using magic to provide support. The Djinn's strength is reflected upon the user's force of will and determination to succeed, these factors in turn help increase their physical prowess. The Djinn gives the user a greater sense of comfortability when fighting alongside them, attacking and launching spells in tandem with the purpose of steamrolling and overwhelming their enemy. Extremely skilled masters are able to exhibit even greater control over their Djinns by being able to summon portions of their body as opposed to the entire entity, such as an arm alone, in order to reduce the energy consumption and space occupation. The Djinn's exact positioning can never truly be predicted, as it is able to either appear next to the user, allowing the user to stand on top, or surround the user while on standby mode, which can also be used to protect others. Able to travel incredible distances in order to reach their designated target, interact with the environment in incredible ways, and provide defensive cover should the user be incapacitated, tied up, constrained, or bound to an object against their will. As powerful as they seem, a Djinn cannot be separated greatly from its user's side, it will dissipate if it is too far away from the user. Acting with a mind-set and fighting with it's own unique fighting style, it is done so in order to throw off the opponent into trying to read it's movements and predict the next course of attack. This spell art is mainly used by wizards wishing to add a little confusion to mix, confusing and overwhelming the opponent with double-teaming against a common foe through the use of combined magic attacks. This ability is mostly used to provide additional limbs to attack or block multiple attacks from directions or angles that the user are unable to do by themselves, or simply heighten their ability to inflict even greater damage by calling in back-up, effectively transforming a one-on-one fight into a 2-v-1 fight. Excelling greatly at close-range combat, Djinns of this type focus solely on powering through an enemies defenses by rushing at them with maximum force, inflicting massive damage and channeling powerful attacks that harness an incredible level of destructive power and speed that completely overwhelms their capabilities. However, since they focus exclusively on close quarter combat, they are only able to move small distances from their users without leaving them vulnerable, as such, they tend to possess short-range attacks with a limited radius of effect. However, there are some Djinns that are capable of overcoming this limitation and move at long-range spaces. Djinns of this nature tend to be used by wizards specializing in hand-to-hand combat and possesses an even greater ability to obey their users' will. Although Djinns of this nature are rather common to encounter, they do not however fall into the other categories, as each has the capacity to be developed and trained in a variety of ways that best suits the user's needs. This is type is considered as the vaguest category for a wizard to have. In this category, Djinns possesses powers and abilities that are completely unique, and are even capable to defy the logic of nature through their distinct magic. A notable example of what a Jann-Type is capable of doing is their ability to alter and manipulate the form that magic is capable of taking. As a result, they possesses a unique ability that is only exclusive only to them, hence is the magical manifestation of the Djinn's truest, most innate and personal power as an individual, this ability is completely unique to each Djinn, as no two abilities exist among their race, since each Djinn is unique and distinctly different from one another. With the effects varying greatly from user to user, the exact nature of one's ability is characterized as a representation of a particular aspect of the Djinn and user. When using this variation of Djinn power, Vanidas's sword releases a miasma of black smoke that materializes into a physical body in which Al-Mudhib can fight on Vanidas's behalf. In while using this variation of his magic, Al-Mudhib warps his appearance to better suit the need to fight and exert his fighting abilities to his absolute highest level, increasing his muscle mass and bodily size to monumental proportions, dwarfing even the largest of edificial buildings. While in this state, Al-Mudhib's body is drastically altered, with his Egyptian marks and symbols decorating his body changing from purple and blue cloths to black and dark blue. The metal markings on his chest, gold linings around the center of his chest are brightened significantly, and his unique royal Uraeus cobra on his Egyptian death mask is restored to prime condition, with orange colors decorating multiple regions. Unlike his old, deceased appearance, Al-Mudhib's body is completely healed, giving dark tanned skin, with his old rusted chains and shackles being exchanged with black ones, with multiple studs embedded along it. As an ability designed specifically for combat, since Vanidas himself prefers hand-to-hand combat, Al-Mudhib reflects this characteristics by using unarmed oriented attacks to inflict tremendous levels of damage in a short amount of time. Excelling greatly at close-range combat, Al-Mudhib focuses solely on powering through an enemies defenses by rushing at them with maximum force, inflicting massive damage and channeling powerful attacks that harness an incredible level of destructive power and speed that completely overwhelms opponents. With Vanidas's fondness for martial arts and fighting styles, his Djinn is
X-END Crucifix (X-END十字架, X-Endo Jūjika, lit. "Espada Maligno del Rey"): Djinn Weapon Variation (ジン素子ばらつき, Jin Soshi Baratsuki), or simply known as the Ghul type, are Djinns with the power to be transformed into weapons or tools with the capacity to be used to inflict monumental levels of damage while taking the the form of a weapon that best suits its user's needs and fighting style, allowing for great comfortability while in use and the capacity to use a weapon of such grand power. Djinn and master can team can combine their respective powers to become near unstoppable in battle, using the Djinn to become a tool in which they can exert their skills and experience in weapons, opting one to use the farthest extents of one' natural fighting abilities with a weapon made to reflect their innate gifts. The weapon they desire to create is completely dependent on the user's desire and preferred style of combat that involves the use of a specific type of weapon; depending on the level of connection the user has with their genie, they can also make each other stronger by working together, making the bond between weapon and master a strong and close one. In order to work together properly, the user must shape the Djinn's spirit and materialize it into a brand new form that the user can best utilize in tandem with their magic arts and efficiency in battle, thus bringing out the best, dominant qualities of inside them to the surface. When perfectly in sync with each other, they can become a lethal force with the power to destroy anything standing in between them and their target, regardless of the force trying to oppose their march. With such a tight-knit relationship between them, the user and Djinn can fight flawlessly without any type disruption or off-placed synchronization between them.The weapon they produce can unleash and manifest a variety of special abilities that further heightens their capacity to fight and overpower their opponents in the heat of battle, and can even change its physical form, such as extending it's blade, growing larger in form, becoming lighter and more compact, or simply reshaping it altogether into something more suitable for the situation they find themselves in. The level of power that can be obtained is achieved through the synchronize of their souls with each other, establishing a powerful exchange between magic that runs from the user to the Djinn, much like a wire transporting an electrical current; the greater the magic input, the greater the damage output. While in this state, both of their thoughts, reactions, and natural instincts are both synchronized so that the two of them are attuned to the other's needs and physical condition, making them much more aware of whats happening to the world around them. Since a wizard can carry more than one Djinn if sufficiently powerful enough, there is no restriction on how many weapon-type Djinns one can carry and manifest as offensive tools to be used in battle. In better depth, the user is able to build, summon or create a weapon that is an extension, manifestation, and/or part of their own soul and that of their Djinn. Each weapon is likely to have their own abilities and powers embedded deep inside, meaning that magic arts such as Sword Magic and other similar arts are very compatible with it's use, but this depends on the amount of magic power user has in their weapon, as well as the abilities/power they already have. Note that since the weapon is part of their soul infused with their Djinn, thus giving it it's shape, it is possesses a level of sentience as well as their own interests and goals that might not be similar to that of the user, making it that much similar for the two to work hand-in-hand in order to defeat a common enemy. This also means that the user can summon the weapon from anywhere at anytime, even if it is faraway at some unknown location, as the two possess a link that allows one to call upon the other, so losing the weapon is never an issue. Additionally, this connection also ensures that the user, while wielding their weapon, can never leave their side unless they will it to do so, negating the possibility of them being disarmed or having the weapon get knocked out of their hands in the middle of battle. Since the weapon is basically the Djinn's spirit transformed into a physical weapon, it still possesses the powers and abilities the entity has, making it that much more durable toward other magic arts; as a result, the user of this type of ability is able to create and wield spiritual weapons capable of destroying, injuring, and attacking ethereal beings, be ghosts, demons, angels, etc. Depending on the power and strength the user has, these weapons can even be powerful enough to destroy deities. Depending on what the weapon's shape becomes, it can posses a variety of abilities and be very effective in both offensive and defensive combat. By using their magic to enhance the corporeal material and alter the nature of the base component, the weapon itself possesses a level of durability said to rival even the most fabled blades of mythology. With the intensity in which they can burn their magic, the energy the weapon emits gradually increases as it is compressed around the edges or part of it used to attack, easily able to melt through the strongest of metals like butter. Interestingly enough, the weapon has upon it several powerful magic "locks" that keeps foreign magic out of it's base body, making it powerful enough to resist the effects of magic spells that negate or alter the form of it's attacks, such as Nullification Magic, Dispel, and Disassembly, giving it special properties that make it harder for other spells to interact or defend against with each blow it inflicts, easily able to slip past magic barriers and split projectiles in half, absorbing the energy used to throw it in order to harden the weapon's structure and density to alarming levels. What truly makes it unique is the fact that it can hold it's own against God Class (神クラス, Kami kurasu) weapons and objects similar to itself in combat, easily able to cut mythical materials such as Mythril and Orichalcum without any need for the user to exert any real effort on their part, gifted with the capacity to destroy, gouge, cut, or slash virtually any form of matter to pieces whenever they touches it with their weapon. From cutting through Barrier Magic spells, to stopping a point-blank shot of Crash, the defensive quality these weapons is nothing short of legendary. Due to the nature and otherworldly powerful magic cast on it by the Djinn, it cannot be destroyed through conventional means, absorbing whatever attack or hostile spell heading towards it and negating it, breaking it apart and consuming the Ethernano used to create it. By it's sheer ferocity in power alone, the weapon allows it's user to compete and battle God-Class weapons and foes, defending against their power and giving them a chance to fight back, as the weapon cannot be destroyed. As such, the weapon will be maintained and strengthened while unleashed, making it an incredibly deadly weapon, able to slash it's way through anything in it's path and destroying all obstacles in it's path. As stated, only God-Class weapons are able to clash with this weapon, being the only tools to be able to resist the rounds fired from the barrel that would normally pierce their way through nearly all materials and objects. It possesses the passive ability of allowing the user to channel immense levels of magic energy that their body would normally be unable to do so, giving them an even greater capability of casting spells of tremendous power, increasing their potency 10x's their natural input. Through physical contact with the the weapon, the user's ability to manipulate magic is amplified to monumental extremes, allowing them to focus all of their will on the execution of a desired effect they wish to achieve through the use of Ethernano. Ordinarily, the weapon on itself can be used in order to boost the natural effects of their spells if they desire it, however, a masterful use is utilizing this weapon to combine it with their other magic spells in order to produce magic attacks of such horrific magnitude, that the damage alone will kill most targets on impact. When running through the air or magic spells, they feed on the Ethernano and contaminate it, causing anyone or anything with magic properties to become lethally poisoned, as well as have their Magic weakened. Regardless of mass, density, or material, there's is no object powerful enough to provide sufficient resistance or opposition to counter the weapon's swing, much less deflect them with other weapons or spells; the sheer momentum and velocity channeled inside each attack it creates allows for the energy to build up to critical levels until bursting out in an explosion aimed at whatever or whoever his target is. Even with the use of magic or magic barriers, the weapon will simply go right through them and continue moving at the same rate of speed, not even slowing down when piercing through, moving as if it were non-existent. Should a powerful wizard channel their immeasurable magic energy, there is no force or obstacle he can't cut his way through, shattering diamonds, melting metal, and annihilating other enemy spells, effortlessly; even able kill ethereal and non-physical beings. of a material lost to the sands of time, the metal can absorb the kinetic and magic energy that makes immediate contact with the weapon, with the user capable of using the steel of the weapon to absorb an energy blast before returning it to the sender via counter-shot, compressing these energies into new beams of energy. The sheer concentrated quantity of magic energy produced per each attack makes it impossible to absorb, regardless of what or how its done, if any where to attempt to absorb the Djinn Weapon's magic attacks, it would only end in tragedy, resulting in either the object breaking or the user suffering fatal injures. While considered to be the most basic of Djinn variations, the weapon type does inflict the highest level of physical damage in a short amount of time during it's use, and with it's compatibility with a wizard's main method of armed combat, it is easily the most used style among users. Should Vanidas need more power form his sword as well as draw more magic energy from his own body, using his magic to alter it's shape and awaken his sword into it's next stage of evolution, causing his blade to change shape and gain special abilities unique only to this weapon. In order to trigger the transformation all the way, he uses his own magic art in order to further elevate the energy needed to transform via his Djinn Magic, fusing it into his sword, merging it entirely. In this form, the sword is very similar to its original form, but with significant visual differences. The center portion of the cross-guard, which originally contained the small red stone, now has a small decorative skull with an 'X' over it. The handle in the hollow part of the blade resembles a spinal column, while the hollow portion takes on a dark, metallic look. While using his second stage, Vanidas' hair and personality changes drastically, becoming much darker and corrupt while holding his sword, fighting with such violently than before, and while doing so, his hair becomes unkempt, with several strands falling in front of his face. Aside from simply changing appearance, his new sword is given brand new abilities of it's own, magic-oriented skills that Vanidas himself is unable to produce by himself. The power Vanidas gains in this form is unlike anything he once had when using his sealed sword in battle; it not only allows him to achieve even greater feats in battle, but it draws out even greater reserves of hidden magic power that Vanidas himself could not use through traditional methods. This huge increase in his power bestows him an increase of power that elevates his overall abilities to grow 5 to 10 times greater by awakening his sword's true appearance, Much like his previous form, the sword has a special ability that differentiates it from other magic swords, this ability however is unlike anything that exists in Earth Land, a skill that no other swordsman as in their possession, this ability is dubbed by Vanidas as the Dimension Sword (寸法剣, Sunpō ken; lit. "Different Dimension God Edge" ), the ability to cut through dimensions and space. Awakening an ability of this caliber required that he train in the Time Room for more than 3 years in the 3rd floor, exposing himself to the most brutal and life-threatening environmental conditions producible, something that Earth Land lacked while the room had in spade. It has been said that dormant abilities manifest themselves as a type of survival instinct in order to heighten one's chances to survive an ordeal that puts one's life in the reach of death, being the reason as to why wizards grow stronger the more they survive a near death experience and come back stronger than ever. In the Vanidas' case, he is constantly exposed to this factor, causing him to awaken the sleeping potential residing deep within him. As the owner of this power, he can manipulate the physical dimensions of himself, other people or objects. Capable of producing a magic blade capable of cutting through dimensions between 0-D, 1-D, 2-D, 3-D, and 4-D, making it impossible to catch or block against. Vanidas can slice through the fabrics of the third dimensional space, splitting apart the fabric of reality that makes up our space. Any physical matter or energy caught within the severed spatial area will be cut regardless of what it is or what its made of. The attack can also leave behind a dimensional line, which will cause anything that comes into contact with it to be cut as well, literally making it a double edged sword. Alternately, the dimensional line can serve as a makeshift portal to alternate locations and dimensions. Since this is a spatial attack that distorts the fabrics of reality, there is no physical defense against it. The blades can appear very quickly, with very little to no lag between the attack and damage.
Djinn Armor: Black Beast (ジン鎧:黒獣, Jin Yoroi: Kokujū): Simply known as the Shaitan type, is a Djinn with the capacity to transform into armor or other types of equipment with the intention of providing enhanced defense from other offensive means. Considered the polar opposite to the Ghul Type, a shaitan Djinn encompasses most of it's powers into fabricating armor with the ability to use absolute defense to reject damage entirely to the best of it's abilities, shielding the user from any incoming attacks while they counter with other magic arts. When activated, the user manifests their Djinn's spirit into a physical form that best compliments their body and shape, created from solid spiritual energy for protection and physical boosts. With training, the user can shape the armor into new forms for weapons, transportation, even constructs to imitate the properties of other weapons or elements. When activated, the user can form armor around their body instantaneously by materializing the Djinn soul into tangible state instead of its normal conceptual and formless state. The materialized soul can be forged into a corporeal form; shaped into an object that best personifies the person or be chosen by the user themselves either by imagination or enforced power of will. The object of power could be literally anything the user is aware of or can imagine in proportion to the power and properties of the user's soul. With the Djinn being the core piece of this object, anything forged with this power will always have a highly specialized effect in addition to its normal function, for example, the specialism is always unique to the user, meaning that no two abilities can exist withing another wizard. The user of this power can create either separate pieces, such as simple gauntlets or multi-sectional armor pieces or simply generate an entire suit of armor with enchanted magical properties, complete with its very own special abilities that can even be used to resist certain attacks or spells due to the unique magical aura that surrounds the suit, as well as the special powers it is endowed with through the user and Djinn. The user can even utilize magical spells from their armor for attack or defensive purposes in any way, shape, or form. The user can produce/create armor of any shape or form, with specific design or symbols embedded or the user's particular taste in armor. They gain abilities related on the type of armor worn, although this may be connected to their personal opinions, cultural connections, etc. that defines the power they receive and the magic abilities that come with it. Once produced, skilled users can come to wield otherworldly powerful objects of various forms of enchanted weaponry that suits their needs in battle, whether they be offensive or defensive.The armors they create are capable of being powered by or creating a wide variety or magical powers that often yield impressive results, such as reflecting attacks, absorbing them, or simply negating damage received from enemies. Due to the weapons being powered by magic, they also act as a blank slate for different kinds of weapon-based magic abilities to be fused with, such compatible magic arts in the form of Sword Magic, Barrier Magic, or simple Elemental Magic to give them new characteristics and heighten their base capabilities to astounding new levels. With the user being empowered by the magical energies belonging to the Djinn, the armor is by far incredibly difficult to destroy, much less scratch even against the strongest of adversities or foes; in terms of of overall protection, even S-Class spells like the forbidden Abyss Break are unable to breach it's outer shell, often requiring another Djinn user to face such a powerful defense. Users of this variation can embed magical energy to enhance themselves and achieve this power. The user can create a suit of armor with entity-like characteristics and abilities, giving the armor a life-like feel that gives the user an even heightened advantage by providing healing, sharing magic energy, and instinctively acting on their own behalf to maintain the user's well-being. Although they take on a different form from their actual selves, the armor still retains the original powers and abilities belonging to their Djinn, and as a result, enables them to use their abilities to the fullest without dulling their magic's true potential. The overall purpose of this variation of Djinn is to remove or seal away any type of physical weaknesses that a living body has, including the need for rest, sustenance or other physical requirements; additional advantages lie in the armor's capacity to dull any sense of pain, and keep the users body in top physical condition, such as negating the possibility of succumbing to status ailments or debilitating effects. The user utilizes a specialized suit that is capable of adapting to a variety of situations to prevent damage from being inflicted to them by direct contact from weapons or projectiles, usually during combat, or from damage caused by a potentially dangerous environment or action (e.g., hazardous landscapes, dangerous locations, etc.). Much like it's counter-part the weapon variation, the durability of the armor is designed to last and endure any situation the user may encounter; it's defensive power even allows it to resist and deflect the impact of a God-Class (神クラス, Kami Kurasu) weapon head-on without so much as stumbling or cracking, outweighing the offensive damage through defensive power that is several times larger than the weapon in question. When dealing with the damage inflicted upon them in question, Djinn armor has the unique ability of using the damage sustained to better enhance the armors armor, absorbing at least 50% of the overall damage sustained to strengthen themselves in a variety of different, such as strengthen their powers, physical capabilities, or elevating their already impressive defense. This is the armor Djinn's secret power: manipulating the nature of damage and re-purposing it's every aspect inside their armor. The damage can be used positively for more benevolent purposes, such as making themselves stronger, faster, more durable based on the overall level of harm they have received. However, it's greatest advantage lies in it's single-most unique skill of allowing the user to fuse or mix varying styles of magic with their armor for extraordinary effects, regardless of the nature of type that it is. Vanidas's armor in particular manifests itself in the form of an extremely horrific suit of armor akin to that of a skeletal monster or nightmarish creature; while wearing it, he dons a white mask with features similar to that of a skull, with the length of his hair reaching down to the middle of his back, changing from black to white. The mask has two long, forward-pointing horns protruding from the sides of its head, and a type of hole, located on his upper chest. While in this state, Vanidas's capacity to endure blows and other magical-oriented attacks is massively boosted to incredible levels as well. His physical durability, the ability to endure/resist damage, is increased exponentially, allowing him to take numerous blows of internal or external assaults before succumbing to the effects of his injuries. Not only that, but the Vanidas's body-tissue, skin, muscles, bones, etc. become extremely dense, allowing him to withstand harmful strains on his body such as crushing weights, impacts, pressures, changes in temperature, etc. Additionally, his ability to exert strength becomes enhanced, this is possible because of how hard and durable his body has become, allowing him to resist tearing a muscle and/or their bones shattering easily. With the added benefit of wearing armor,
Grand Divider (グランドデバイダー, Gurando Debaidā; lit. "Boundary Erasure"): Simply known as the Marid type, is considered by far as the strongest type of Djinn that exists, as it is the Marid type Djinn's that are typically known for their capacity to grant wishes and manipulate core aspects of the world around them. In terms of wizard use, these Djinns have the capacity to influence specific aspects of the world that go's even beyond simple elements or mere weapons, as their power have embody the ability to encompass that of concepts rather than baser traits. A concept is an abstract idea representing the fundamental characteristics of what it represents, basically, it is an idea/definition for anything concrete or abstract (E.g.: Concept of Time and Concept of Space) in the universe. Concepts arise as abstractions or generalisations from experience or the result of a transformation of existing ideas. The concept is instantiated (reified) by all of its actual or potential instances, whether these are things in the real world or other ideas. Concepts are treated in many if not most disciplines both explicitly, such as in linguistics, psychology, philosophy, etc., and implicitly, such as in mathematics, physics, etc. In informal use the word concept often just means any idea, but formally it involves the abstraction component. In metaphysics, and especially ontology, a concept is a fundamental category of existence. Wizards that possesses a Djinn of this category, typically have the power to control the relationship between subjects and objects of knowledge, the fundamental language of power that enables one to use prediction, inference, decision making and in all kinds of environmental interaction that best allows them to control a concept in their possession. By creating manipulating it, the user is able to define its fundamental bases and apply it for several ways or change existent concepts like reality or energy to enhance it or decrease its effects in various scales, able to mold, reshape, break, or ignore their natural template in the material and ethereal world. These abilities manifest in the form of magic that has the capacity to manipulate core concepts such as space, time, matter, energy, destruction, creation, life, death, etc., the user in possession of a Marid type Djinn has the ability to manipulate one existent concept in any way they desire and create new ones or even change those concepts and their definition, but only to a certain degree. A concept is an idea/definition for anything concrete or abstract (E.g.: Concept of Time and Concept of Space) in the universe. By putting a concept at their disposal, the user is able to define its fundamental bases and apply it for several ways or change existent concepts like reality or energy to enhance it or decrease its effects in various scales. concepts and conceptual structure falls into the disciplines of linguistics, philosophy, psychology, and cognitive science. In the simplest terms, a concept is a name or label that regards or treats an abstraction as if it had concrete or material existence, such as a person, a place, or a thing. It may represent a natural object that exists in the real world like a tree, an animal, a stone, etc. It may also name an artificial (man-made) object like a chair, computer, house, etc. Abstract ideas and knowledge domains such as freedom, equality, science, happiness, etc., are also symbolized by concepts. It is important to realize that a concept is merely a symbol, a representation of the abstraction. The word is not to be mistaken for the thing. For example, the word "moon" (a concept) is not the large, bright, shape-changing object up in the sky, but only represents that celestial object. Concepts are created (named) to describe, explain and capture reality as it is known and understood. As beings with the capacity to make any desire a reality, no matter how impossible or exaggerated it is, Marid Djinns can give their masters the ability to control, alter, create, and manipulate anything and everything related to the concept they command; in other words, giving them the true position of command and authority in it's direct use. Since many concepts exist in our world, the overall number of Marid type Djinns that do live in Earth Land are far and near, however, since these type are considerably the most powerful, their powers and abilities make them next to impossible to defeat in battle, as they have the disposition to use the core aspects of the world's natural laws to fight against anyone trying to gain control over them, making them otherworldly powerful and difficult to tame. However, if one does manage to defeat one, they are bound by their the honor to be of service to their new master until death, giving them access to their magic and arsenal of incredible abilities. As a Marid type Djinn, Al-Mudhib has the ability to embody a single concept, the concept is question is is known as "division,", which can translate to dividing or separating the fabric of boundaries; defined as the fundamental force that that indicates the bounds or limits between objects or things; limiting or bounding line used to determine the force that separates or binds two things together as a whole. Also called frontier, it is the collection of all points of a given set having the property that every neighborhood of each point contains points in the set and in the complement of the set. When used in magic, Vanidas dubs this ability as Grand Divider (グランドデバイダー, Gurando Debaidā; lit. "Boundary Erasure"), effectively allowing him to control the relationship that one object has with another and can either erase or restore the relationship at will. As a rather experienced user of this power, he can manipulate boundaries — material, spiritual, conceptual, metaphysical, and so on that connect once object with another. Since everything is physically and existentially defined by boundaries, the possibilities offered are limitless to him — for limits themselves are nothing more than the boundary between the possible and impossible, and thus he can manipulate even that. Vanidas, as it's user, he can embody the possitive aspect of this power which is to control the flow of change, the driving force that moves things to an even greater form. In retrospect, this is mainly used to allow Vanidas to twist and distort almost anything, inducing magical distortions that can affect material things, such as darkness, metals, liquids, plasmatic substances, and airy properties, such as air, gases and light. The user can even distort organic matter such as animals and plants. Such a power of this caliber possesses both great offensive and defensive capabilities: by distorting the air, the he is capable of generating highly-destructive flying slashes of various size, which possess great cutting power, or air pressure forces that can crush anything. By twisting anything entering the immediate area surrounding him, Vanidas can become virtually immune to attacks, be they close corner combat, long range attacks, and even magical properties, with every incoming long range attack or melee assault having its trajectory moved in order to avoid striking him head-on, even being able to send them back at the his enemies. Grand Divider controls the relationship that one object has, as well as the impact it has, the effect it can induce, how much it can have, and the level of change it will have and either separate it into lesser parts or join it together into a even greater force of nature. Change is without beginning nor end, the origin of origins, the architect of reality, the engine of fate, and the end of all things. All things are born from change, shaped by change, moved by change, weakened by change, destroyed by change, and erased by change. All that ever happened and ever will are expressions of change. As a predominant master of this power, he can achieve or prevent any change at will in terms of condition or function, meaning that he has a virtually perfect defense, as he can naturally shrug off any undesirable change made to his body or the environment by being able to manipulate the perspectives of something that is occurring. All the concepts like time, space, causality, (and so on) exist only because they are perceived to exist. Like its name would suggest, it embodies one of the fundamental force of change, interpretation, and ultimately, equality, that also includes perspective. In a practical sense, manipulating perspective is to impose a specific understanding onto a situation. By considering the nature of something to be different, it becomes different, by considering things to be the same, they become the same. Despite being a seemingly straightforward power, it connects to all things, and there is nothing beyond the reach of this power. Additionally, this ability also affects Vanidas in a number of other pacific ways such as being able to see any and all boundaries, including the metaphysical boundaries and dimensional boundaries between worlds. With sufficient willpower and magic, Vanidas can slowly learn to bypass these boundaries in small ways, such as traversing through space in a similar fashion to Space Magic, separating objects that would normally be impossible to do so otherwise, etc. However, when taking this power to it's highest state, he can remove boundaries, dissolve, undo, and reverse the difference/order/structures — material, spiritual, conceptual, and properties that something has. The reverse can also be done, enabling him to restore boundaries, fixing all that has been crossed or separated. When using the separation aspect of this power, |
Fusion[]
Djinn Fusion (
As the final, most powerful state one can attain using this magic, it gives the user the power said to encompass that of a full-blooded divine Djinn: the power to grant wishes. A powered-up state only achievable by the master-level user's, Djinn Fusion monstrously increase every category of physical ability and magic prowess to a level unmatched by other types of magic, even superseding that of Dragon Force and other enhancement techniques made available to most Slayer Arts. While fused with their Djinn, a wizard can greatly enhance their base skills and abilities to the point of ascending past their initial limits and overall boundaries placed on them, to the point of affecting their magic and physical capabilities as well, granting them evolved spell casting that causes all of their previous attacks to adapt new shapes and forms. Accessing this transformation is the highest achievement anyone is able to accomplish with this magic, and in return, makes them a force of unbridled destruction and creation, causing them to possesses enhanced strength, greater durability to negate damage from a greater range of spells to the point of rendering them null and void; by fusing with a Djinn, a being of immeasurable power, there become very few feats one can accomplish while like this, from moving a speed faster than lightning bolts, decimating entire landscape with single attacks, to completely annihilating entire beings on the scale ranging from humans to demons with a single blow, disintegrating hem through the simple momentum and speed produced by waving a single hand toward their direction. The prowess and exact scope of their newfound abilities is phenomenally greater than anything they could produce individually, going so far as to transforming basic actions (hand waving, kicks, knife-hand gestures) into weapons of mass destruction, literally sowing a violent tantrum of endless destruction wherever they go and however stands in their way; regardless of it's source, be it physical or weapon-based, any attack they throw is going to deal such catastrophic damage even if it is blocked. With the amount of force backing each punch and kick produced while in Djinn Fusion, the shock-wave and impact alone would undoubtedly bypass an opponent's defenses and do equal damage no matter how strong, durable, magically-enhanced or seemingly impenetrable their defense is. This means that blocking alone is equally as useless as trying to outmatch them in terms of brawns, the act of trying to resist a punch coming from the user's Djinn-infused muscles would result in a broken arm or worse: leave them fatally injured and near death in critical condition. Magic arts such as Illusion Magic or Sealing Magic that deals with hindering or disrupting the natural conditions of the user's body are next to useless while fused, as two beings fused together are easily able to wake the other up from any outside influence or binding techniques designed to restrain them.
While in Djinn Fusion, what were once considered dangerous scenarios or situations that would result in immediate death or severe injuries are now unable to affect them in the same way, such as stab wounds delivered by even the fiercest of swords, merely gripping it in order to stop it and shattering it in the same instant, this can be applied to even God-Class (神クラス, Kami Kurasu) weapons such as the Archenemy (不倶戴天, Fugutaiten) owned by Kagura Mikazuchi, a sword said, when unsheathed, is capable of causing a cataclysm of unimaginable proportions, ripping apart everything it comes into contact with; in the face of Djinn Fusion, the wizard themselves are living calamities, and as such, can easily match blow-for-blow with these kinds of weapons without so much as having to fear for their lives when colliding with a weapon of this caliber, negating their so called "cataclysm" by simply exerting their own power to impede them to do so. This is mainly due to the sever increase to their natural sense of durability and resistance toward injuries that they are susceptible to receiving in the heat of battle, negating what would traditionally be life-threatening injuries and attacks by simply shrugging them off without having to divert their attention from what they are doing. Aside from simple strength and resistance, speed is another factor that plays in this entire equation; so long as this fusion is active, the base velocity they can travel is exponentially increased the point of rivaling even Lightning Magic, allowing them to surpass wizards using enhancement spells to augment themselves or increase their capacity to move. Incredibly enough, the amount of time needed to reach terminal velocity is nearly instantaneous, meaning that wizards can immediately travel at super sonic speeds without having to exert much effort on their part, simply dashing in the form of afterimages that are several steps ahead of their opponent, rendering them incapable of processing anything they are doing during the entire endeavor. Additionally, the speed combined they produce by pushing themselves forward, enables them to immediately burst from any location at explosively high speeds resembling that of a a rocket or bullet traveling through the air at immeasurable speeds. This propulsion normally uses a significant level of magic and muscle endurance to accomplish; with a Djinn fusion however, these requirements can be ignored, thus enabling one to augment the speed in which they can move, taking it so far as giving them the capacity to travel through the air and the ability to elevate themselves off the floor in a similar fashion to Wind Magic, without the disadvantage of time restrictions and delicacy. When like this, they are able to perform quick dash maneuvers in which they can slide along the ground without any sense of friction or obstruction stopping their movements, swiftly able to dodge complex attacks without exerting to much force on their muscles. The speed in which they can move ranges between users, with most of them showing a base speed of around 1,200 mph, performing a burst of speed that allows them to move at a capacity so fast, they can create dozens of afterimages, giving them the appearance of having teleported. Able to maneuver at the high speeds with such accuracy and delicacy, their every footstep does not cause any shock or disturbance to the surface they step on. This technique is commonly used to dodge projectiles, move behind enemies, show off speed, get away from a fight, etc. When they want to change direction in the middle of an action, they are capable of performing short "dashes" in mid-air, allowing increased speed and even changing direction in mid-flight, alternating in between directions even at impossible angles or degrees.
And when going on the attack, they can utilize the pressure of the propulsion as an offensive means to release powerful bursts of focused energy contained inside any physical attack they unleash while traveling at high speed. This can release massive bursts of air or be refined into a powerful compressed attack containing a dangerous level of momentum in which they can punch their way through any form of matter in their way. The user can also use the propulsion to boost physical attacks such as punches and kicks to the point of shattering bones and solid steel with a single swing, using their speed to push their attacks through whatever material they make contact with once. This enhanced form of combat has their fist exert a physical strike of greater power than they could ever produce while running; while exerting explosive bursts of speed, their blows become infinitely stronger. This ability to successfully navigate at blinding speeds is primarily thanks to their natural heightened sense of awareness in regards to everything happening around them through the use of reflexes and instinct, aiding them in the entire endeavor as it allows them to process information at a faster rate. With the start-up power gain received, the magical aura produced acts in the force of an enhanced Barrier Magic with the capacity to act in the same way as Dispel or Nullification Magic, negating the overall force and damage the attack possess when said attack heads their way, coming their way the moment it makes contact with the surface of their body. While activated, the overall maximum size and volume of magic their originally had is pushed to even greater extents, enabling for higher use of magic reserves to cast large-scale attacks.
While the users have fused themselves with a their Djinn, their physical attributes with that of the creature or power become merged together, effectively allowing them to mimic the physiology of a genie in human form. The complete acceptance and reliability of the contained power is sometimes required to initiate the ability itself. The ending result is inevitably being the user becoming many times more powerful and achieving enormous levels of energy, surpassing anything achievable by ordinary humans. Users will gain the biological characteristics belonging to their spirit companion being engraved on their bodies, and will also gain weapons to use adjacent to the Djinn's nature and traits; after it is done, it adds said beings' powers and skills to their own, establishing their foothold as the dominant force in their relationship. The resulting merged beings are typically known as either fusions or Gestalt Form (ゲシュタルトフォーム, Geshutaruto Fōmu), defined as "an organized whole that is perceived as more than the sum of its parts." The does not simply fuse physically, but also merges both of their souls together into either one single soul or vessel. The user becomes stronger, faster, more durable, etc, from being fused, unlocking abilities related to the affinity and enhancing their existing powers, gaining new or enhanced powers that transcends beyond their natural limits. When in a transformed state, users can exchange with or relinquish control of their body or even emulate a fused personality that gives them heightened sense of awareness that is no longer limited to their own conscious mind. Users of this ability are able to transform into a state in which their powers are increased, delivering a wider variety of enhancements as well as new abilities which are mostly gained the moment the fusion is activated, making it nearly impossible to interrupt or stop once done. In some cases, one can acquire the evolution abilities, maximum versions of their powers, entering a state of higher end ascension that is vastly beyond their normal form, that greatly increases the user's power by gaining new abilities and have the previous ones strengthened to a higher echelon of power.
While in this form, the user possesses an evolved variation of existing powers, allowing them to concentrate/focus the effects of their powers, allowing them to control their magic which would normally be directed towards their target. The power itself is capable of being channeled and focused and not merely the energy inside the power, but every possible application it has, transforming even the most simplest of attacks into fatal blows with the capacity to deal life-threatening damage. The user of this power can focus their energies to any part of their bodies or objects to perform attacks, techniques or spells (magical energy) with an altered twist to it, making normal attacks such as punches and kicks into monumental devastating blows with the capacity to one-shot weaker foes into nothingness. The user can compress their powers into their own body or weapon, rather than letting it flow freely and spread out. This concentrates all the power into a more focused point, greatly amplifying all their attributes and utilization efficiency. The user can also release all the compressed power in multiple powerful shots of melee attacks, inevitable annihilating everything and anything in their path. Users can not only develop new abilities, but even push them beyond their limits by creating new and more advanced ways to use them, improving their capabilities to unprecedented heights of power and efficiency. Freezing abilities could be applied to space-time itself, burning abilities could consume anything without a trace, summoning abilities could permanently enslave any kind of entity, absorbing abilities could steal the powers of godly beings, and more generally any ability could be perfected and amplified way beyond its normal limits. Users could even combine learned abilities to create superior hybrid ones after the fusion is active, thus giving birth to advanced variations and modifications of pre-existing special attacks/techniques using various means, such as charging more power into the technique to boost it's natural lethality. This is done by giving the user the power to amplify the energy they posses, increasing the quantity of its destructive power immensely to the point of giving even God Slayer Magic a run for it's money. The user can enhance the powers of themselves so that they can reach high level mastery and control that can instantaneously go beyond their limits alone. This power can also protect the user against any and/or all ailments that hinders them as well as accelerate their bodies healing process to gain a regenerative healing factor. The user can even apply more than one/all enhancements at the same time, affecting them in both powers, physical and spiritual nature.
When activated, the user can completely recharge refill their used-up abilities after they have been exhausted, completely restoring them to the point that they first started using them, such as transforming a singular-use spell into a recycled resource. The user can enhance, augment, increase and multiply the overall damage of their attacks to several degrees higher than it originally possessed. The user can enhance the physical capabilities of themselves so that they can reach high level mastery and control instantaneously, even reach a level of power that is usually beyond their limits alone, easily giving them the strength to man-handle even the transformed Etherious and most other beasts like Wyverns without actually exerting any real effort into doing so. The user can cause powers of thesmelves to be not limited to a number of times of usage or increase the cooldown time for when using powers, which makes it easy to use the same power for the user. Among other effects, this is accredited to the great number of buffs one receives while using this technique, generically used to describe a positive status effect that affects mainly player or enemy statistics in any RPG:
- Increase the movement speed of the user.
- Increase the attack speed of the user.
- Increase the health points of the user.
- Increase user's perception.
- Increase user's physical defense.
- Heal the user over time for a period of time.
- Boost the damage output of the user.
While the opposite can be said about debuffs, effects that may negatively impact a player character or a non-player character in some way other than reducing their hit points and frequently lower attributes, hinder the effectiveness of the target's actions, or cause damage over time; wizards under the direct effect of this fusion become more resistant to magic arts that impact or manipulate the status or properties of both their body and magic, commonly found in Arc of Time, Alchemy, etc. The user can decrease and reduce the damage they take, making them harder to defeat or destroy. Additionally, the user can stack any/all different effects, powers and abilities on themselves, either to increase their overall effectiveness or grant entirely new powers from the stacked effect that this ability naturally gives, fusing it with other enhancement abilities. Unlike common wizards, this augmentation can actually enable the user to actually stack the power or effect itself instead of merely doubling its power, this power can increase all parameters of any ability, power or effect such as range, strength, penetration, radius, targeting, duration, etc. The user can enhance any specific set of their physical defenses depending on the situation their in or simply increase them altogether, granting enhanced immunity from ailments and/or diseases/poisons to oneself, thanks to gaining access of physical power from an outside supernatural source that is directly linked to that of their own Djinn. The user also has the ability to grant enhanced speed and agility to oneself, allowing the user to gain access of physical speed that's unnatural compared to that of ordinary humans. Since both the Djinn and user both use a separate set of magic, this ability allows the user to switch from one ability to another, usually seen in the shift from one power to another. In some cases the users have inherent abilities which can be drastically different from one another and can easily shift from one to the next. The user can merge two or more powers to create new abilities, as well as different combinations. As a result of it's use, the user possesses unbelievably massive reserves of life energy, which leads to great amount of life energy that acts as a reliable power source that aids their longevity, power, stamina, and vitality, allowing to withstand and survive the even most strenuous and life threatening circumstances. User can generate their own energy instead of always depending on the energy around them. The energy produced can be utilized for a number of uses such as enhancing their own physical or mental attributes to superhuman level or above.
Espada Última Etapa (最終段階の剣, Saishū dankai no ken, lit. "Final Sword Excelsis"; Spanish for "Last Stage Sword"): By moderately synchronizing his Djinn's magic powers and spirit into his own body, Vanidas can create a metaphysical construct of his Djinn's body in the material world by using both his own magic and that of the Djinn, merging them together while their body serves as a medium to gain corporeal properties. A partial fusion 'actualizes' the innate power and magic style of a Djinn and allows the vessel to manifest essentially as magical power in the physical form. The new body they are given is composed entirely of their combined magic energies swirled into a singular form and being so, there is still pieces of the two entities separate due to it being a, incomplete, partial fusion. As a fusion of such monumental proportions, Vanidas in this state can render most all forms of conventional weaponry useless, as there is no matter or sufficient types of spells or weapon types capable of successfully interacting with himhead-on, since the unique properties of their body easily makes conventional firepower unresponsive to their half-Djinn half-human body. While the Djinn spirit can be molded into the own body, their exact attributes depend solely upon the spirit's body - or identity, meaning that depending on their original shape or form, his body will adopt the qualities they originally had. Depending on its ego, the Djinn can be molded by the him into any shape or form he desires, enabling the direct display of his abilities to protect him, such as generating weapons, fabricating armor, or producing new magic arts in the process. While the exact design of a Djinn Fusion depends entirely on the Djinn's true form, a wizard's imagination on the exact shape it will take is also important, as it is used as the medium which best symbolizes the their fighting abilities, such as wizard using a katana, or a gunner using firearms, etc., Vanidas is given a brand new buster sword. In regards to strength and integrity, a fusion's durability is proportionate the amount of magic charged, as well as the wizard's level of concentration; in Vanidas' hands, the armor is incredibly powerful and sufficiently strong enough to sustain even the harshest of attacks. Another factor that plays into a successful fusion is the level of understanding, connection, and synchronization that exists between the vessel and the Djinn, the greater the level the longer it will last. It is important for the wizard to keep in mind that although this is a Djinn Fusion, it is still incomplete, meaning that the full range of their true abilities is rather limited, signifying that an unstable fusion that is half complete can only last less than half the proportionate time length it would normally have against summon who has the capacity to use a full body fusion. The relative mass and form a Djinn Fusion has remains constant, magic is only consumed when the "body" of the fused being is compromised, such as in the form of damage, injuries, and physical struggle that compromises the stability of their fusion. At this juncture, the fusion is charged with the proportionate amount of magic necessary to maintain its integrity, depending on the degree of damage sustained. If Vanidas absorbs enough damage, it breaks and dissolves along with all magic used in its creation. Therefore, a wizard must consider how much magic energy to charge into their fusion with during each engagement prior before the activating it. The size and shape of a wizard's fusion has the capacity to often change their form in order to adopt to the changes in a situation; this could be attributed to the mental imagery the user uses to envision the form, size and ability of their fusion. A partial fusion tends to be used by those who are less experienced and are unable to achieve a full body fusion, still giving them an incredibly significant power boost nonetheless — masters of Djinn Magic tend to purposefully use a partial fusion in order increase their overall abilities without actually going all out, demonstrating an even greater of disciple by achieving such a feat. The user can partially transform their body, either by transforming certain parts of their body independently of the rest of it or into a "half-state" between two forms. In the case of those who can use a full body fusion, this is largely due to increased control over the transformation. With his Djinn's help, Vanidas can pushes all of his magic power to it's highest level, forcing his magic core and body to go beyond their limitations, pushing his powers beyond their maximum threshold to alarming, unimaginable levels. Augmenting his magic's destructive force in frighting new ways, all of his natural skills are also increased to their utmost highest potential, such as speed, strength, durability and etc., with his magic origin's primary function boosted to otherworldly levels, making him appear less than human and more monstrous in nature. While moving around, his body is constantly emitting a miasma of complete and utter darkness, while under his feet, oozing shadows spread around him, engulfing anything they touch. In addition, his body is augmented to use his peak strength and magic powers at their highest and strongest level. While in this form, Vanidas awakens his dormant powers in order to drastically increase his abilities to the next stage, taking his powers to brand new levels he could not achieve naturally. Not only are all of their original abilities increased and improved upon exponentially, but he is bestowed brand new abilities that dwarf his originals. The reason he is covered in shadows in order to better compensate for the immense energy obtained through the entire process. His Última Etapa (final form) is an extremely horrific transformation that is unlike any other magic power in Earth Land, Vanidas can spontaneously and quickly increase his power-level to match and even surpass those belonging to superior opponents and overcome them in a moments notice; this adaptation applies to all personal parameters that his body and magic falls under, from physical, mental, magical, raw power, speed and fighting skills; they will keep increasing until the opposition finds itself severely outmatched, surviving and recovering from incredible punishments until not even once of strength is left to oppose Vanidas' mad assault. When facing some particularly extreme circumstances, Vanidas will eventually reach a breaking point, his power-level exploding as he fights in this form, and in the end, no matter how huge the gap in power, his body will always adapt and evolve in order to surpass his opponent. While in his Última Etapa, he can not only use new abilities, but is even able to push his other abilities beyond their limits by creating new and more advanced ways to use them, improving their capabilities to unprecedented heights of power and efficiency. From transforming a single swing from his sword into a mountain splitting slash able to pierce it's way through everything in his path, transforming the strength of his attacks into something strait out of a myth, cleaving and cutting with a level of strength that exist outside the realm of men and that of Gods and monsters. Vanidas, while in this fused form, utilizes and incorporates all of his most powerful and dominate traits, leaving behind his weakest traits and physical aspects that held him back, embodying all the might he is destined to have; able to quickly adapt to any situation, automatically gaining the necessary attributes to face them, Vanidas' natural affinity with his sword along with all of it's abilities become elevated to the point of dwarfing his previous form. With his body being heavily more powerful than his previous one, the level of damage he can endure is astronomical, quickly able to recover from any damage and continue to attack, shrugging off any damage he suffers along the way. While in this form, his capability to use magic evolves in ways that create whole new variations to his spells, creating new and more advanced ways to use them while improving his abilities to unprecedented heights of efficiency. This transformation bares a similar characteristic to Second Origin Activation (二原解放, Nigen Kaihō), seeing as how this transformation unlocks the Vanidas' Magic Power that he has the potential to achieve, with the difference being there doesn't exist any long lasting harmful effects. When simply walking around, his body exudes what appears to be a type of magic aura that unleashes a nearly endless wave of high pressurized ethernano powerful enough to crush even the most prestigious of S-Class wizards without bothering to pay attention. When fighting with this power, Vanidas can easily take down thousands of enemies by himself, without the need of assistance or help. The moment this surge of power pours out of his body and into his sword, it melts, being reduced into a liquefied state of mass that spreads around his body, fusing with him in order to embody all of it's power unto his own body in the form of a haunting suit of armor. When Vanidas fuses with his sword, he dons a suit of armor dubbed as La Armadura del Crucificado (字架につけられたの鎧, Jūjika ni tsuke rareta no yoroi, lit, "Sinner's Damned Armor"; Spanish for "The armor of the crucified"), with his new appearance consisting of him having his sword covering his body in armor plates and skeletal looking bones. His chest is covered in a bone-like lattice resembling a ribcage, further extending downward to bony plates that cover his abdomen. His hands are clad in gloves, the tops of which resemble hand bones. He gains shoulder pads in the form of bone plates, and bone plate shin guards that extend to his bone knee-pad plates, which extend up to his mid thigh. He also gains a belt with a large X-shaped buckle. With the armor attached to every region of his body, there exist little to no areas in which it isn't heavily armored or protected; the armor itself is made from the same metal that was used to construct his sword, meaning that it possesses the same level of durability toward physical attacks and magic trauma inflicted upon the surface, negating the overall damage output by over 80%. The armor itself contains massive levels of Magical Barrier Particles, also known as Anti-Eternano, takes the form of a black mist that quickly spreads in its environment. They feed on the Eternano in the atmosphere and contaminate it, causing anyone that breathes it in to become poisoned, as well as have their Magic weakened. Said poison is lethal, especially to Mages Since his sword was constructed with it by incorporating it into it's main body, the armor he wears also has the capacity to both shield and exude these particles from his body, diverting them toward his enemies, slowly poisoning and draining their magic to the point of lethal overdose. Unlike most wizards, who use their magic to cast enormous spells of such epic proportions, that it destroys everything in their path along with the surrounding landscape, as well as Dragon Slayers transforming as giant Dragons when using their full strength, they usually relying on the creation of some sort of massive creature or effect to annihilate whatever in front of them with absolute power; Vanidas on the other hand refrains from doing this, and actually does the exact opposite of this; when unleashing his full power, he focuses all of his fighting and magical power he can muster into his sword and body rather than expend any of it into creating some large or overpowering spell or form, channeling his monumental magic into his blade, it in turn gives him an otherworldly boost in power. With it's size combined with it's intensity, it allows Vanidas to fight at unimaginable speeds, while at the same time augmenting his powers to unimaginable degrees. This is done due to Vanidas augmenting his power to their highest levels while at the same time compressing his maximum capacity to produce magic energy into his own body and weapon, rather than letting it flow freely and spread out. This concentrates all the power into a more focused point, greatly amplifying all his attributes and utilization efficiency to such a frightening degree, it transforms every attack he produces into a weapon of mass destruction, transforming every swing from his mighty sword into a Sword Beams that slash their way through every obstacle standing in his way as he parts the clouds, doing so unintentionally due to the massive build up of ethernano and magic energy he's compressing within himself. With every action he performs, a explosion of energy is released, boosting every action he does ten fold than in his normal form, from blocking, moving, evading, or attacking, the new sense of force and strength he can apply completely and utterly dwarfs his old abilities, unable to hold a candle to the way he is now. Vanidas can also amplify/concentrate the energy he possesses, increasing the quantity/amplifying its destructive power to the point of wreaking untold levels of calamity to anything he strikes at, easily able to break the supposed "legendary" weapon known as Archenemy (不倶戴天 Fugutaiten), a sword said, when unsheathed, is capable of causing a cataclysm of unimaginable proportions, ripping apart everything it comes into contact with; using his bare hands or his own sword, Vanidas can shatter the blade of this weapon without exerting an ounce of effort on his part. With every attack he launches, he is able to compress any/all of his attacks to amplify them, including all forms of attack-oriented moves or magic spells he has in his possession, increasing their overall effectiveness more than 10x's their original prowess without the need of outside help. The compressed attacks may look the same but they are able to deal far more damage then they normally would, transforming a simple punch into a mountain shattering blow or a simple sword swing into a razor wind capable of cleaving through an entire city and the surrounding landscape. His Magical Aura is also heavily affected by these changes, now enabling him to use his energy to cause crushing or repelling effects on objects or entire areas without lifting a single finger to do so, causing up to hundreds of his targets to become paralyzed by the pressure, induce fear with an even greater enhanced Intimidation, or kill with only his energy, he can cause attacks to be negated or have no effect at all when they land on his body, absorbing most of the magic and kinetic energy and dispersing it, minimizing the overall damage by 60%. With the level of training he's had in trying to dominate this power, Vanidas managed to increase the overall time spam of mental control to exactly 30 min., giving him plenty of time before his more animalistic instincts take over. This form is known to be a result of him having been able to achieve the Second Origin Activation (二原解放, Nigen Kaihō), unlocking the full extent of one's Magic Origin and power; it is said that this power represents a wizard's full potential being achieved, this power is the personification of their dormant abilities and capacity to become infinitely more stronger by natural progression via training and personal growth. This form is Vanidas using his full power, using his true potential to manifest his magic's true form. Every spell and magic ability in his possession, with the lack of a better word, evolves to a higher state of being, achieving feats the he alone would be unable to achieve in his normal form, transforming what were basic spells into techniques capable of rivaling that of Ultimate Arts (究極の芸術, Kyūkyoku no Geijutsu) techniques, commonly found in Dragon Slayer Magic or other advanced spells like Abyss Break. With a single extension from his hand, Vanidas can fire a massive Magic Ray with the capacity to envelop an entire location, transforming it into ash and dust; with a swing, generating a Sword Beam, regardless of the attack, anything that he touches is inevitably going to be destroyed, some sooner than later. Interestingly enough, the maximum capacity of magic energy his Magic Origin (魔原, Magen) can harness and collect from the atmosphere is heightened substantially, almost to the point of transforming him into a living magnet that attracts ethernano into his body, allowing him to bunch it up into clusters at more than 10x's the faster rate, which is processed into magical power which Vanidas can project through spells. On average, his body displays a magic power level of 32,000,000 Edeas, easily allowing him to brush off S-Class level spells with relative ease; imbuing his sword with an enhanced version of his sword's ability known as Shatter Guard (ガードを打ち砕きます, Gādo o Uchiku Dakimasu, lit "Absolute Guard Break"), it can easily give him the power to rip through even legendary defensive spells existing on the caliber of Fairy Sphere ( This form is a transformation that exists at a higher level of magical evolution that separates itself from other type of magic-based enhancements, such as Dragon Force (竜の力 (ドラゴン・フォース), Doragon Fōsu lit. Dragon's Power), Drive (, Doraibu lit. Third-Generation Dragon Power Amplification), or even the fabled Primal Dragon Mode (親忘れ形見竜力 (プライマル・ドラゴン・モード), Puraimaru Doragon Mōdo lit. Parent's Memento Dragon Power), the ultimate representation of a student's bond a Dragon and wizard through the use of Dragon Slayer Magic. What differentiates this form from most other type of enhanced states (i.e. Etherious Form, etc.) is the fact that he doesn't increase his strength or transform, but rather "evolves" into a stronger state of existence, giving him an ascended form that makes him into a whole new being, complete with new magic spells and a new arsenal of techniques that he can only use in this state. Much like evolution, only the strongest aspects of his abilities and powers are used and enhanced exponentially, while dropping his weaker traits in favor for dominate ones, easily making him a more "perfect" wizard and warrior by choosing to adapt and develop new skills that increases his fighting abilities and capacity to survive any ordeal he comes across, regardless of how gruesome or dangerous it may be. With such a grand
Considered the very highest pinnacle of mastery one is ever able to achieve when using Djinn Magic; when the user is capable of successfully fully merging themselves in both body and soul with their companion, the user is able to ascend/evolve/transcend their condition, powers and abilities to the highest level, allowing them to obtain unparalleled might, becoming an unstoppable force. The user also gains access to the ultimate level of power that is capable of transcending the boundaries of their own species. Most importantly, Djinn Fusion can achieved by those who possess full mastery of their own powers or ones with the utmost potential in the use of Djinn Magic. The user is able to push their hidden strength within themselves and amplify it, gaining much untold power due to their incredibly strong force of will. Users will be able to bypass all limitations they've possessed on their offensive and defensive capabilities along with their overall abilities, increasing them to the fullest extent, whether it be from the heart, mind, soul, etc. The user can transform their bodies or weapons into their true forms if sealed, restrained, or just not activated, unlocking their dormant power in order to drastically increase their regular power. In comparison to an incomplete partial fusion, it doesn't even hold a candle to the sheer power and volume of magic energy the user is capable of producing at this stage. While in this state, Vanidas physical appearance and overall personality are completely changed for the worst, reverting to his old persona as a sadistic and unfeeling fighter with the capacity to kill without so much as feeling an ounce of empathy toward his victims. It is because of this that Vanidas rarely uses this form when he fights at full power, often only chooisng to use his partial fusion form to deal with the strongest of adversaries. In his final form, Vanidas' skeletal armor wraps more tightly around his form. The fur on his jacket turns red and becomes enlarged. He also gains fur around his legs. Upon activating his completed fusion, his facial features change as well. His hair and eyebrows turn white, and his eyes turn white with red sclera. A red cross-shaped marking also appears on his face. From his back extend four "branches" of energy, giving the shape of an "X" from behind him. Additionally, Vanidas receives a brand new version of his Xross-Edge Crucifix sword, considered as the third and final transformation his sword is able to take, earning the epitaph as the Final X-End Crucifix (最終的なX-エンド十字架, Saishū-Tekina X - Endo Jūjika; lit. "Black Cross of Lost Beginnings"). The guard and the hilt of his sword gain a more skeletal appearance, with a rigid bone-like plate dividing the skull portion of his sword and the blade. |
Fighting Magic[]
Fighting Magic (魔法の戦い, Mahō no Tatakai; lit. "Fighter's Spirit") is one of the oldest uses of magic that currently exists in Earth Land, being based as a magic art that utilizes the user's magic to enhance their core fighting styles or preferred method of combat rather than simply casting spells. Primarily used by Vanidas, who excels at close-quarter combat over ranged-style battles, Fighting Magic deals in inflicting as much damage as possible through the user's body and weapons. Aside from it's primary use, it is also used to enhance the his bodily functions to near unnatural levels, such as increased speed, durability, strength, etc. Fighting Magic, as the name suggests, is a magic art that is typically used by wizards who primarily choose to use a more straight-forward style of combat to fight against their opponents, such as punches, kicks, jabs, and whatnot. Although wizards are much more stronger than typical humans, as well as extremely durable, it is commonly known that a small percentage of actual magic is applied toward each physical attack they deal, be it an enemy or a simple obstacle standing in their path. However, Fighting Magic's main purpose is to increase the volume of magic he can expel per every attack fired from his body, transforming a single punch into wreaking ball with the capacity to topple entire buildings into rubble. This is commonly achieved by allowing him to manipulate the relationship between his magic and physical via an altered form of magical aura that he can produce, strengthening the basic properties of his body as well as all it's primary functions in order to better enhance his fighting capabilities. It is not to be confused with ordinary magic augmentation, since Fighting Magic only augments specific aspects of a his physical capabilities such as muscles density/impact, advanced senses, defenses and reaction time. Do to it's nature, Vanidas uses this type of magic to transform his body into dangerous weapons, imitating the characteristics of swords, armors, and firearms. This ability, at it's it peak, is capable of allowing him to manipulate and alter the magical "container" inside his in order to take his dormant powers to the next level. If mastered, a mage could theoretically achieve a status of super hyper awareness, a form that pushes their magical abilities to the highest possible levels a human being can achieve.
It's most prolific use is the application toward non-living things such as object, weapons, tools, armor, and other magic arts, capable of charging them Fighting Magic in order to render them far more powerful; a common example can be found by infusing Wire Magic with this style of magic, causing the wires produced to be multiple times stronger, with a near supernatural tensile strength capable of stopping even the strongest of adversaries. While charged, any weapon or spell that Vanidas has accesses to while used in tandem with this ability becomes super charged, allowing certain techniques to become phenomenally greater than their normal counterparts in their capacity to inflict damage or simply defend him, as well as developing new variation of pre-existing abilities that he can combine with his own tactics, to allow for a very flexible fighting style, In this instant, the weapon in choice is his own sword. It should be noted that the energy produced by fighting Magic can affect the properties of other objects when hit by an infused tool used by Vanidas; the moment something is hit or mixed with this magic, multiple changes to the properties of the object in question can occur, ranging from beneficial or harmful depending on his wishes. This is typically demonstrated in it's capacity to transform ordinary objects or non-lethal weapons (rubber balls, hair, soda, water, etc.) into incredibly reliable tools in which the user can assault their enemies, with boosted effects.It should be noted that the full extent of alteration or effect that it can cause if determined by the user's skill and desired effect, from causing swords to shatter, hardening the texture of water, softening steel into rubber, or simply transferring the overall energy of blows beyond obstacles, bypassing armor, it's application's are far and wide. As such, this primary effect is incredibly popular among martial artists or wizards who prefer close-quarter combat, inflicting incredible while at the same time altering the base properties of whatever they use to attack; an object charged with the user's own magic power will have one or several attributes increased in whatever fashion they see fit. However, since it's base nature is applied toward the user's own body, it possesses a variety of beneficial effects that target the user's well-being and condition their bodies in; when applied toward dangerous substances such as poison, acid, or even Magical Barrier Particles, they have the capacity of reject these harmful substances inside of them by ejecting it from their bloodstream and magic origin simply by diverting it's spread and direction by safely navigating it out of their system, effectively draining it from deep within in a similar fashion to magical antibodies.
Because of its versatile nature and compatibility with other magical arts, many wizards use different weapons that compliment it's power, heightening it's capabilities to all new levels. Depending on the level of magic and impact used to channel an attack infused with this magic, the maximum impacted force an object is embedded with Fighting Magic will be transferred over after the attack lands, carrying with it the user's own magical aura and magic energy to flood inside the enemies magic origin and physical body, effectively adopting the characteristics of Magical Barrier Particles, wreaking havoc inside their body as it tears them apart from the inside out. Those adept in this magic will more than be capable of adapting to any combat situation they face. Users tend to prefer the direct confrontation for maximum power and tend to overpower the opponents they face. Additionally, the spells mimic the characteristics of many types of weapons such as swords, spears, lances, knives, and even firearms to some degree by changing their body's natural characteristics; by using Fighting Magic to sharpen one's own hand, it gains the qualities of a sword, when used to increase the impact strength, it's power becomes equal to a wreaking ball. This magic's greatest strength though is found in the ability to spawn thousands of different abilities that work to help the user adjust to specific spells any adversary is capable of spawning. Upon learning this ability, most users use this ability to enhance their muscles in order to produce various effects, such as hardening or expand their muscles in order to increase their physical prowess and ability to overpower opponents that are natural stronger than them, enabling them to defeat them faster by inflicting as much pain and damage as humanly possible. Objects and tools imbued with Fighting Magic cause a variety of unusual effects when touched by other people or items, ranging from dealing simple damage to specific physical injuries ranging from burns, enhanced cutting, breaking, etc. Additionally, this can also be applied to the natural elements found around the user, mixing in the flow of nature with their own ability to fight; when applied through water, the user can change the natural characteristics of water (density, shape, form, etc.) by knocking a stream of their magic directly into it, fashioning themselves abilities akin to Water Magic or Water-Make, with the added bonus of developing new forms of attack without having to use the actual magic art. When utilized with other elements, much like with objects, the user has a certain amount of control over base properties, giving them a fantastic level of control over it with the benefit of bending it to their will in order to be incorporated in their fighting style.
With this magic ability, the user effectively gains the ability to access 100% of their muscle strength and manipulate the way they function and move, in order to heighten the level of strength, durability, and overall lengths of energy they can expend. This ordinary achieved by changing the base characteristics of their own body into something that best incorporates their needs in battle; from hardening the surface of their skin and muscles, softening their bones to decrease impact and fall damage, or recover from any injuries sustained through the course of battle. The effectiveness of this ability is determined by the physical strength and feats of the user, if they're naturally well-built or are naturally compatible toward physical-oriented magic, all muscles in his body are honed to maximum ability. This means that they can use all the muscles in their body beyond their maximum abilities without exhausting themselves, bestowing upon them a vast quantity's of stamina and power with the use of Fighting Magic in order to increase the explosive power of their attacks. When used in tandem with other magic arts, it elevates the overall effectiveness, increasing ever aspect of their physical might, such as strength, durability, endurance, speed, agility, and perception. Upon it's use, the user's capacity to use Magical Aura is augmented in ways very few have the capacity to apply; this is mainly due to the physical changes that Fighting Magic causes deep within their body in order to better enable them to apply it's magic power outward without harming themselves. Achieved by heightening their ability to summon, generate, and produce magical aura in massive volumes, having aura flow through and around their body rather than away from it. It creates a shroud around the user, and as a result, makes the user much stronger with the capacity to take and shield themselves from even higher tier spells. Additionally, as a side-effect, these changes also slow down the aging process and maintains youthful vigor by enriching the user's cells with heightened magic particles, since the energy used to power the body no longer leaks away or is spent innecesarily when casting spells; in theory, one can keep the body from breaking down and deter the aging process, it is why most practitioners are often seen to be younger than they appear after years of use. Through natural progression via training and practice, the user can improve the quality of their and magic output they can summon via Fighting Magic.
It's main method of combat utilizes a wizards magic by producing Magical Aura tasked with different roles ranging from attack, defense, support, or overall enhancement: if the user is capable of keeping aura from leaking away from the body,and compressing it with the intended effect of producing a layer of magical energy around the surface of their skin, acting as a powerful barrier meant to block out attacks. When focuses on outputting a high amount of magical aura and keeping it centered around their body, expanding the size and intensity of it, the user can increase the destructive aspects it can inflict toward other objects, destroying them by enhancing the damage output to considerable levels. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use. When expanding the field of their aura onto other objects, this allows the user to extend their magical aura onto an object, to enhance every physical property it has to astounding new levels, depending on the overall structure of aura they are applying; by expanding the aura and compressing the energy at the same time, it would strengthen and protect the object, making it an even greater weapon sporting a powerful defense and offense. This is the technique is often used to increase the base properties of whatever the user touches, as well as transforming seemingly useless objects into additional weapons, such as a sharpening simple leaf into a sharp sword, enhancing the impact strength of a pencil into a sledgehammer, or heightening the speed and piercing power of a small rock into that of a bullet. Advanced versions of these abilities do exist, such as a defensive technique where a user maintaining a constant aura over their entire body, allowing them to defend against attacks from any direction without the need move or dodge. When a user wants to power up certain attacks that use a specific limp, they can divert most of their magical aura into a specific area of their body, concentrating it all into one particular body part. This makes one body part exceptionally powerful, but leaves the rest of the body completely unprotected; however, with the sacrifice of defense, an ungodly level of offensive power is gained in return, quite easily transforming their next attack into a lethal blow with the capacity of dealing death. This is used by some wizards, particularly Dragon Slayers, as an offensive technique in order to power up their physical moves.
For example, the use of this action allows the user to increase the amount of magical aura in a fist as one strikes with it, to increase damage output to more than 10x's it's original level. When done in reverse, it can be used to decrease the amount of damage one suffers from an incoming attacks by expending more aura to be used to block an attack, blow, or spell for extra defense. For all intents and purposes, this is the ability to use magic, specifically magical aura to increase the natural abilities of an object or one's own body in order to transform themselves into much powerful adversaries in the heat of battle. As such, Fighting Magic is naturally picked up by wizards who are best suited for close-ranged melee combat, as they can greatly increase their physical attack and defense to unprecedented heights. Mostly a well-balanced category of magic, it allows the user to spread themselves evenly between offense and defense and become very strong using only simple abilities, broadening the overall scope of their powers in any way they desire; as it is, Fighting Magic offers an incredible sense of creative freedom in terms of how they desire to develop or create techniques that best suit their fighting style. As an augmentation-type magic art, the number of characteristics in that constitute their body are affected as well, such as physical growth and energy output; one of the examples of more complex enhancement abilities include enhancing one's healing and magic production. It is a technique that multiplies the user's magic power and capacity to grow stronger, enabling them to inflict serious damage to opponents who are considerably stronger than them in most categories. When using Fighting Magic to enhance each and ever category of strength applicable to both magic and physical strength, the user can is bestowed with the unique power to elevate their base power level, strength, speed, and senses to unimaginable levels in an instant. This can be quantified in the form of doubling the user's magic power and general prowess in said category. Master users have been known to multiply their power level to higher tiers of strength. Also, the ability can be transferred toward others with the purpose of enhancing the powers of others' so that they can reach high level mastery and control instantaneously, even reach a level of power that is usually beyond their limits alone.
Fighting Magic does not simply enhance something in order to transform it inot a some weapon for the user to use; when used in a more productive way, it effectively increase the quality of anything they touch and use, whether organic or inorganic, including themselves. Some examples include; increasing the sharpness and/or the durability of a sword, giving living beings a enhanced and/or peak condition , etc. When used with others, the user can elevate their fighting abilities for a short amount of time depending on their overall mastery over this power. When applied to entire magic arts such as Sword Magic, the User can increase their overall effectiveness or grant entirely new powers, doubling its power; this power can increase all parameters of any ability, power or effect such as range, strength, penetration, radius, targeting, duration, etc. This effectively bestows an amplified concentration of energy they possess, increasing the quantity of destructive power. It should be noted however that Fighting Magic's single-most greatest ability lies in it's capacity to give the user absolute freedom to shape the form, shape, natural characteristics that their Magical Aura has. Ordinarily, Magical Aura is used as means to defend or intimidate others, often discarded as an actual weapon to be used in the middle of a fight. However, int in the use of Fighting Magic, it is weaponized into a destructive force of nature wit the capacity to be reshaped into nearly any form they desire, ranging from creating simple balls, swords, melee weapons, etc. As crude as this sounds, it is the property change that makes it unique rather than changes it can take; much like with nature, magic itself has many natural states that it can take, such as emphasizing destruction to destroy, constituting creation to build, embodying enhancement to support, or completely displaying their own unique variation on the properties that their magical aura can take when unleashed. The user can manipulate this kind of energy in various ways. However, this ability deals with the energy they produce magically, so the aura that is formed from one's mental focus and strong emotions puts heavy emphasis on the overall volume and feats one can achieve in molding their magic. Users of this power are able to increase their natural abilities, attract and repel the aura of others, sense the aura, and project it in varies forms that best compliments them. The user can generate aura that can surround, envelope, cover, or partially affect a person or object of their choosing and adopt their aura's unique characteristics.
This rapidly allows any wizard to customize the style and function their magical aura can take in the heat of battle, enabling them to acquire the best features their aura can obtain that best suits their needs. It should be noted however that wizards who dominate this state of mastery are often able to morph the shape and size of their aura to considerable levels unlike other wizards, since Fighting Magic enhances the magic output their bodies are originally capable of to a whole new level; when a wizard uses this style of magic, it naturally causes changes inside not only their physical body, but their Magic Origin as well, allowing them to better handle their newfound power by altering the way they expend or produce magic and aura. This can best be summed up as being the equivalence of upgrading a car's engine to a higher horse power, with a wizard gaining a new ability to produce higher quality aura with a greater degree of manipulative properties that best suits the user's needs and personal style. The nature or natural attributes any aura has is also manipulable, such as adopting the characteristics of other particular substances or materials that would aid them while confronting a particular attacks; common nature changes range from having aura become denser and heavier for something to move or interact with, thus slowing it down. Another is by hardening it into becoming as solid as steel, making an ideal aura type to strike or stop incoming objects. Another example lies in making it act similarly to gum - with the aura's consistency into an incredibly sticky and elastic substance somewhat akin to bubble gum, the aura is also extremely durable and flexible, as it can both stretch and contract, capable of being attached from multiple objects or people either by pointing at their target or through direct physical contact.
Requip[]
Requip (換装魔法 Kansō Mahō), also known as Ex-quip, is a Caster Magic and a type of Spatial Magic related to the summoning of various types of equipment. This Magic allows Vanidas to store items in a personal pocket dimension so that he can easily summon it at any time, regardless of timing or whatever situation he's in, even during battle, thus giving him access to an incredibly vast armory of weapons and armors he can use on the fly whenever he so wishes to do so. It is said that the user summons the items from a pocket dimension; the notional place that things come from when they are needed, and where they go back to when not. The actual location of where they summon the items is very hard to determine. It contains only a few things, not because it is limited in capacity, but because that is all it is ever used for - for example, this is where Vanidas normally summons the armor and his equipment; withdrawing things even during battle, which gives him a high level of flexibility in combat. Vanidas' weapons and armors that he stores in his pocket dimension, they are not something that can be created through ordinary means, every ounce of equipment and weaponry he has in his possession is mythical in nature, meaning tat the powers and magic abilities they possesses is unlike any weapon found in Earth Land. This is primarily due to Vanidas having once entered the Celestial Spirit World at one point in his life, having very special suits of armor constructed just for him with the Celestial Spirit King's's permission. This type of Requip also gives him the ability to use, and gain resistance to, natural elements through the use of certain armors, giving him a slight advantage against wizards who use elemental magic. After increasing mastery over this Magic, Vanidas learned to combine different weapons and armors from different known sets, widening his overall range of combat and capacity to inflict damage on varying targets and opponents. For example, when battling monsters that utilize water as their primary means for offense, he can Requip into a water-based magical armor to reduce the damage, while, at the same time, Requiping a lightning-based weapon, increasing his defense against water and increasing the effectivity of his attacks by making use of electricity's natural conductivity through water.
In his possession, Vanidas has hundreds of different weapons, items, armors, and tools stored in his pocket dimension, with the rest stored in his personal room at Koma Inu, making his room one of the messiest in the entire guild building. Unlike most other forms of Requip, Vanidas' magic suits of armor have the capacity to change and evolve when he needs them to, giving him an even greater increase of power. Aside from armor suits, Vanidas collects strange and exotic weapons from all around the world, making him an extremely invested collector of artifacts and armory. The style of Requip he uses was actually given a name due to the unique nature it has, simply called Requip: The Armory (
Armor[]
Heaven's Advent Armor (
The last most significant detail of his armor is Vanidas' which is helmet mostly gold in color with many visible traits that vastly differentiates it from anything ordinary in Earth Land. Donning a three visible blades extending from the sides of his head and the back, with a white portion exposed on the forehead and a dark-grey mouth-and-nose guard, with his eyes shining with a bright red hue. While using this Requip, Vanidas' trademark sword is also affected by the change, causing his sword to split in half and into a pair of duel swords, with a curved edge and holes centered at the lower middle. Along the the his backside, Vanidas has a pair of angelic looking metallic wings extending outwards; over 8 feet long when stretched out, the wings easily allows him to to fly and glide through the air at massive speeds, dominating both ground and air style combat with a level of ferocity that makes him unmatched in either locations. Giving him the feel of an angelic warrior descending from the heavens to stroke at his enemies regardless from the ground level of while in the sky; by pushing himself via his wings to propel himself forward, he can immediately burst from any location at explosively high speed resembling that of a a rocket or bullet traveling through the air at immeasurable speeds. This propulsion normally has him focus the wings as a type of muscle that he controls, allowing him to augment the speed in which he can travel through the air, bestowing upon him the ability to move through the air or elevate himself off the floor through a combination of wing power and magic energy similar to the use and activation of the Aera without the disadvantage of time restrictions and delicacy found in the wings they produce. When like this, he is able to perform a quick dash maneuver in which he slide along the ground without any sense of friction or obstruction stopping his movement, swiftly able to dodge complex attacks without exerting his muscles. The speed in which he can move ranges around 1,200 mph-3,500 mph, performing a burst of speed that allows the him to move so fast, he creates afterimages, giving him the appearance of having teleported. In most cases, Vanidas is able to maneuver at the high speeds with such accuracy and delicacy, he doesn't not cause any shock or disturbance to the surface he steps on. This technique is commonly used to dodge projectiles, move behind enemies, show off speed, get away from a fight, etc. When he wants to change his direction in the middle of an action, he is capable of performing short "dashes" in mid-air, allowing increased speed and even changing direction in mid-flight, alternating in between directions even at impossible angle degrees.
And when going on the attack, he can utilize the pressure of the propulsion as an offensive means to release powerful bursts of focused energy contained inside an physical attack he unleashes while traveling at high speed. This can release massive bursts of air or be refined into a powerful fist containing a dangerous level of momentum in which he can punch his way through any form of matter in his way. Vanidas can also use the propulsion to boost physical attacks such as punches and kicks to the point of shattering bones and solid steel with a single swing, using his speed to push his attacks through whatever material they make contact with once. This enhanced form of combat has his fist exert a physical strike of greater power than he could ever produce while running; while exerting explosive bursts of speed, his blows become infinitely stronger. Much like his own muscles, he can control the mass and contractions found inside the muscle tissue that form his wing's overall structure, hardening them to the point of stopping bullets, swords, and spells right in their tracks. The length, size, and mass are completely under his control, able to expand the size of his wings in order to either create powerful gusts of razor cutting winds or simply shroud himself with his feather to deflect any incoming attacks.
Dark Advent Armor (
Infinite Advent Armor ():
Shining Advent Dystopia Armor ():
Final Advent Endless Waltz ():
God Advent: Dark Waltz Requiem (
Unlike most other forms of Requip, Vanidas' magic suits of armor have the capacity to change and evolve when he needs them to, giving him an even greater increase of power. The sheer power he can gain from transforming his base Armor is incredibly large, causing his powers and abilities to change or alter altogether into something even greater than he could normally produce on his own.
Phoenix Force Armor ():
X-Law Resurgence Armor ():
Scarlet Dragon Knight Armor ():
Zero Magnus Armor ():
Grand Cavalier's Jousting Armor (壮大キャバリアの馬上槍試合の鎧, Sōdai Kyabaria no Moue Yarijiai no Yoroi): Regarded by Vanidas as his most fastest Requip in terms of speed and agility, the jousting armor boasts in it's incredible ability to move at tremendous speeds without him having to expend any stamina while doing so, only using his magic enrgy to create an enchated horse to carry him wherever he needs to go. Much like the Flight Armor used by a certain wizard, this armor increases Vanidas' maximum speed capacity to such a dramatically high state, it go's little over the point of rivaling a lightning bolt or a speeding bullet, giving him the potential to keep up with even the fastest of wizards or attack spells that are commonly found in Lightning Magic, Sound Magic, etc. In terms of appearance, Vanidas wears a unique type of a jousters suit of armor from the medieval era, with the exception of a few missing armor areas; he wears a large breastplate that is light blue with gold linings separating his pecks and lower abdomen muscle into three areas, with an opening revealing his muscular build along his eight pack. Donning multiple layered pauldrens with two stacks on top of each other, large curved and bent razors are placed directly on top of them on both sides, colored with a deep shade of red. Along both of his arms are simple bandages wrapped around his wrists all the way to his forearms, leaving most of his arm exposed; along his waist is a mid-length tasset that is blue is additional gold linings separate the layers of armor located on it into multi-sectional parts, other than that, he doesn't use any other form of armor such as cuisse for defense of his lower leg. Only other form of armor surrounding his legs are his poleyns which are rhombus in shape with orange flan-plates located at the sides which encircle the knee guard, greaves which consists of metallic bandages that wrap around his leg, and dark blue metal sabatons.
He also wears personalized helmet that obscures half of his face from the node and above, with six red horns protruding from the sides of his head with two curving toward the front, and indenting themselves in the form of scarlet lines all across the helmet's surface. Mostly black in color with red lines, a quartz jewel is embeded in between his eyes on his forehead, making it something of an oddity in terms of design. And lastly, his most notable feature is the unique form of transportation he uses to carry him around, a violet horse of such a large stature, it is easily superior to most other forms of horses found in Earth Land, as it possesses twice the size of an ordinary bronco with three times the muscle. The horse itself is not made of magic or artificial in nature, rather, it is a special, living beast he summons using his magic, transporting it at his side when using the Cavalier Requip; named as Arion (アリオン, Arion; lit. "Divine Steed of Godspeed"), it is a divinely-bred, extremely swift immortal horse said "... there is no man that shall catch thee by a burst of speed, neither pass thee by, nay, not though in pursuit he were driving goodly Arion, the swift horse of Adrastus, that was of heavenly stock ...” As a divine creature at his beck and call, Vanidas is the only living being it is willing to obey, killing and stomping on anyone else that tries to mount it without his permission. It's overall build and shape makes it extremely uncommon looking as it's body is mostly violet in color and is extremely muscular, with a height that dwarfs Vanidas' own body. It's breed and selective hereditary line makes it the king of mountable beasts; being a direct descendant from the legendary beast known as the Longma (龍馬, Ryūma; lit. "Dragon Horse"), a fabled winged horse with dragon scales that was part Dragon and part horse, it reigned supreme as the strongest of both races 400 years ago. As a mortal horse, it's normal traits can still be traced to that of an Arabian horse, With a distinctive head shape and high tail carriage, the Arabian is one of the most easily recognizable horse breeds in the world. It is also one of the oldest breeds, with archaeological evidence of horses dating back 4,500 years. As a horse with both divine and exceptional breeding, it is Vanidas' champion horse (his only one) that eh uses in tandem with with this particular armor, possessing a combination of the highest quality level of speed, refinement, endurance, and strong bone structure that makes it -one-of-a-kind.
Developed and raised in the scorching climate of Desierto, Vanidas raised it when it was a simple foal, spending most of his time training it, the two form a cooperative relationship created on the bases of a good-natured understanding between the two, quick to learn, and willing to please. Arion also developed the high spirit and alertness needed in a horse to be used for raiding and war, giving it a natural use of the Sixth Sense that they both share. This combination of willingness and sensitivity gives him the capacity to handle his horse with competence and respect, making him an master-level rider and handler. As a versatile breed, Arion can dominate both discipline of endurance riding, and compete today in many other fields of equestrian sports or simply navigate through the harshest and intense of terrains without being hindered. It also has a slight forehead bulge between its eyes, that adds additional sinus capacity, believed to have helped the his horse in its native dry desert climate. Another breed characteristic his horse has is an arched neck with a large, well-set windpipe set on a refined, clean throatlatch. This structure of the poll and throatlatch allows for greater oxygen intake and air release from both it's nostrils and mouth, giving it an incredible capacity to catch it's breath, allowing for quick recoveries and making it harder for Arion to run out of breathe, enabling them both to gallop for thousands of miles non-stop. As the ideal horse, it is long, allowing flexibility in the bridle and room for the windpipe to contain greater reserves of water, allowing for greater perspiration and cool-down rates, as well as creating a direct line to transport oxygen directly to it's lungs at more than 3x's the normal speed compared to other horses. Other distinctive features are a relatively long, level croup, or top of the hindquarters, and naturally high tail carriage; having a solid bone structure and standard correct equine conformation, the muscle tissue, sinews, and tendons are the strongest to be found inside a horse, making it nearly impossible to knock down or lose it's sense of stability when moving or navigating across multiple landscapes. Well-bred, it also has a deep, well-angled hip and well laid-back shoulder that allows for greater motor function between the legs.
Within the breed, his horse displays the more perfect aspects of the gene pool, such as having have wider, more powerfully muscled hindquarters suitable for intense bursts of speed, while at the same time, possessing a leaner muscling better suited for long stretches of flat work such as endurance riding or racing, easily making it one of the rarest and strongest horses in Earth Land. With a compact body with a short back, Arion has a dense, strong bone, and good hoof walls which are especially noted for his endurance, and the superiority of riding, hence the strong, sound body with superior stamina. When in the field or in the heat of battle, his horse can be said to be vastly superior as it is easily regarded as the dominant performer when it comes to distance running and traversion. For a couple years, Arion lived with Vanidas during his time in Aion Rebellion, taking shelter and protection from weather exposure; Only horses with a naturally good disposition have a good temperament that, among other examples, makes it one of the animals with healthy relationships with it's owners. On the other hand, Vanidas' horse is classified as a "hot-blooded" breed (much like himself), a category that includes other refined, spirited horses bred for speed and violent tendecies exrted fro greater power and explosive enrgy. As a hot-blood, it's sensitivity and intelligence enables for quick learning and greater communication with it's rider; however, his intelligence also allows it to learn bad habits as quickly as good ones, and does not tolerate inept or abusive training practices. Just as stubborn and hot-headed as himself, it is more difficult to train a "hot-blooded" horse than some ordinary bronco, being the primary reason as to why he chose this particular horse to make his steed, seeing much of himself in the eyes of his horse. Having a natural tendency to cooperate with him, when treated badly, like any horse, he can become excessively nervous or anxious, but seldom become vicious unless seriously spoiled or subjected to extreme abuse. At the other end of the spectrum, romantic myths are sometimes told about horses that give them near-divine characteristics.
However, a horse is only as good as it's rider, and Vanidas' horse riding skills are on par with his unarmed abilities, giving him a sense of direction and purpose that gives him his very own riding style and tactics in order to put himself ahead of everyone else. Much like himself, his horse Arion can also use magic, endowed with the capacity to use it's massive reserves of energy to use a natural form of High Speed to increase it's speed and agility to such devastating degrees, it is rendered invisible to the mortal eye. Although not a physically strong as his Heaven's Advent Armor or as resistant to damage like his White Knight Armor, the Cavalier Requip boasts in an immeasurable sense of speed that is second only to light, with a quick-response time and level of agility that enables him to dodge nearly any type of attack with a great sense of finesses and flare. While fighting, Vanidas uses a duel pair of jousting spears dubbed the Asterisk Spear Sabers (アスタリスク槍サーベル, Asutarisuku Yari Sāberu), specialized weapons infused with his magic energy to inflict piercing damage to everything he lunges his weapon at, ramming strait throught them with a single blow; piercing through magic barriers, defense spells, and any obstacle in his path, it base ability is comparable to that of the dark spell Dark Capriccio, a spell that fires a concentrated beam of darkness meant to be used as a drilling offensive attack that can pierce through most conventional forms of magic defenses, only in his particular case, the overall power it emits is over 50x's stronger and more potent since it's using his own magic as the source of energy to enhance it's base ability. This transforms his attacks into one-hit-kills, easily skewering anything when enough force and thrust is applied when he lunges at his opponent, piercing straight through anything placed in front of his as if cutting through wt toilet paper with a knife, ignoring everything and impaling his opponent in one fell swoop. With his horse giving him the momentum and leverage to boost the amount of force needed to give him ample room to ram through any and all obstacles in his path, there isn't anything that can stop him, let alone slow him down.
- Immeasurable Speed:
- Cavalry Duel Lunge ():
- Zero-Axis Spear Throw ():
- Mustang Steed Dance ():
- Violet Stallion Star Burst ():
- Wild Bronco Stomp ():
- Point-Break: Gestalt Meteor Charge (ポイント・ブレイク:ゲシュタルト流星チャージ, Pointo Bureiku: Geshutaruto Ryūsei Chā; lit "Spiral Joust Strike"): By far his most powerful attack, by channeling his massive magic energy into the a focal-point located at the very tip of his spear, the sheer destructive energy is boosted to cataclysmic proportions, transforming his spear into the ultimate piercing spell at his disposal. When initializing this technique, vast levels of magic energy is gathered into the farthest end of his spear, causing the energy to produce a spiral trail of ethernano to circle around the body of his spear, extending around his whole body and that of his horse; with a tremendous level of spiral energy built up, it transforms his main weapon into an offensive drill attack that can pierce through any and all types of magic or physical defenses, regardless of the opposition, obstacles, or opponents that get in his way. This technique is initialized by getting a running head start, using his bronco to reach terminal velocity at the highest rate of speed he can achieve using this Requip, generating a mach cone around his entire body; the conical pressure wave front produced by a body moving at a speed greater than that of sound. In the case of an aircraft flying faster than the speed of sound (about 1,230 kilometres per hour, or 764 miles per hour), the shock wave takes the form of a cone in three-dimensional space, hence being called the Mach cone. The Mach number is defined as the ratio of the speed of the aircraft to the speed of sound, but in this case, it is Vanidas riding on top of his steed traveling at
"My name is Vanidas Zephos, and I'm just a guy who's a hero for fun." |
White Knight Ascended Hero (
While in this Requip, Vanidas is unable to use his sword in battle, having to store it in another dimension in the meantime while he fights with his unarmed skills, using close-quarter combat to deal an even greater degree of damage as his suit enhances his physical abilities exponentially to the point of transforming a single well-placed blow int a wreaking ball of pure, unwarranted destruction, compensating with the lack of his sword but more than making up for it with a even greater developed arsenal of techniques he can use. The suit elevates his other powers by more than 10's their normal margins of output, quite easily giving him superhuman abilities to accomplish feats of similar nature akin to an actual superhero; breaking apart through mountains with a single knife-hand motion, tear the ground in half with a leg sweep, or create craters the size of coliseum with a single punch. Not only that, but his speed, defense, and multiple physical and magical aspects are enhanced dramatically as well, making into a incredibly dangerous adversary when he closes the gap between himself and his opponent; his body is now capable of taking head even the most catastrophic of spells with his bare hands. However, while in this initial form, Vanidas is Unable to use any other form of magic at his disposal, ranging from Caster Magic, Holder Magic, and Lost Magic, as it is the price he must pay to use this Requip effectively due to the sensitivity it has when using multiple spells while wearing the suit. But like the old saying says, "with great power, comes great responsibility," the power Vanidas receives from this suit is nothing to laugh about; with so many limitations placed int he magic he can use, the excess magic power is redirected into his suit, causing the magic to violently expand and grow to such epic proportions while at the same time, becoming compressed and pressurized to such a dangerous extent, it creates a paper thin layer of highly condensed magic around the surface of his suit, that it transforms it into an impenetrable shield capable of withstanding S-Class spells without showing any signs of damage or physical strain.
Spells on the caliber of Abyss Break, and even Fairy Glitter (
- Immeasurable Physical Prowess:
- Immeasurable Magical Prowess:
- Hero Symbol (主人公のシンボル, Shujinkō no Shinboru): Although unable to use any form of magic arts, Vanidas' can manifest his magic power in a multitude of ways in order to better simulate the characteristics of magic arts and spell casting, giving him an edge to fight given the handicap he has to give himself in order to use his suit.
- H-Heroism ()
- E-Emergence ()
- R-Resolve ():
- O-Obligation ():
- Hero Gestalt Break ():
Light Knight Ascended Mode ():
Dark Knight Ascended Mode ()
Twilight Knight Ascended Mode ()
Flame Knight Ascended Mode (炎の騎士の上昇モード, Honō no Kishi no Jōshō Mōdo): By imbuing his White Knight armor with the element of fire, the appearance is altered into a completely new shape and form designed to handle the element of fire. When in Flame Knight Mode, Vanidas's armor becomes heavily colored red with gold and orange shading around his body; his new attire consists of helmet that gold-colored linings moving toward the top, with a diamond shaped orange jewel adorned in the middle with two additional circular gems attached to the sides of his head. A black mask is seen covering his entire face save for his eyes, shining with a bright orange hue - his helmet extends upward int he form of a spike, with a long red cloth tied behind it that covers his neck. Along his shoulders are enormous pauldrons with double-layered horns built atop of one another, with red lines extending from the sharp end all the way to the bottom, with large orange spheres attached to each one. Across his chest a uniquely designed chest piece (cuirass) with red marble-like stones making up his pecs and lower abdomen muscles being traced with yellow lining that moves towards lower black, leaving the rest of his garb black in color, specifically his rib areas, with it all extending into a arrow reaching down his lower pants. Along his waist, Vanidas carries a belt with an orange jewel adorning the middle, mostly yellow, with the exclusion of the orange metal parts attached from the sides. Along the outskirts of his arms, he carries a duel set of vambraces separated into three sections, with a long metallic flame attached to his wrists; additionally, he also has shoulder guards attached to the upper half of his arms. Along his legs, Vanidas wears a full combination of cuisses with red metal outlining built on top of them, greaves with red metal outlining on top of two sectional orange parts, and sabatons that are black in color with gold trimmings built along the edges.
Elemental Magic (分子化の魔法エレメンタル・マジック, Erementaru Majikku) Molecule is one of the most basic forms of magic that there is, and it is a Caster Magic that is exceedingly versatile, perhaps one of the most changeable types of magic in existence. Elemental Magic is the parent ability and magic for many other elemental-based abilities and powers including Water Magic, Fire Magic, Earth Magic, Air Magic and many others; users of Elemental Magic are very common, and not only this, they are noted to be extremely versatile thanks to the numerous elements that they can tap into. The capabilities that Elemental Magic provides are moving, altering, and mixing existing elements or pulling eternano together and creating a single eternano particle from many others, which is then accelerated into their element of choice. The user of Elemental Magic can generate their element from themselves or from it's natural environment. Some users are more specialized than others, harnessing numerous properties of a single element, or going in the opposite direction as to control numerous elements at once. Certain elemental mages are able to effectively manipulate their element with minimum bodily movement, such as by using only their head. In even rarer cases, elemental mages are able to perform their magic without the aid of any physical movement at all, by instead using sheer focus and force of will; something that is known to be extremely rare. The most common ability that elemental mages show is the ability to generate and project varying waves of elemental energy from their body. Such energy can take the form of concentrated blasts, concussive explosions, waves of force or self-perpetuating beams.
These beams can come from anywhere and be used or directed in a large numbers of ways depending on the character whether it's defensive or offensive. In addition to this, after a certain level of mastery over their element, a user of elemental magic is capable of using Shape Transformation on their element as to forge it in the shape of constructs, which can be utilized in various manners—this is known as Molding Magic. Vanidas is naturally talented in the use of multiple elements at any given time. Vanidas, while wearing this armor, primarily uses the Fire Magic (火の魔法 Hi no Mahō) variant of this ability, a Caster Magic and Elemental Magic that enables him to generate and manipulate the element of fire. Fire Magic is said to be the most basic of Elemental Magics and perhaps one of the simplest magics in existence, as it is more often than not the very first magic that many magicians discover. Fire Magic allows Vanidas to control and manipulate the kinetic energy of magical particles to generate, control or absorb fire, being able to manipulate it for general purposes. As magic is well-known to be influenced by the willpower of those who can manipulate the particles that composes the concept, when inducing Fire Magic, the caster pulses their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all ethernano ambient within the atmosphere as they use their willpower in order to excite the movements of the ethernano, increasing their thermal energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, forming orange-red flames that burn exuberantly, flickering wildly and continuously as long as the caster has control over them. Skilled users can induce this process upon not only ethernano in the vicinity, but also solid objects and even oxygen particles. The user can release/use explosive energy/force to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
Interestingly, more often than not, a user of Fire Magic harness the particles of the supernatural solely for the generation of fire; this makes one of the most basic magics a sharp contrast to the other forms of Elemental Magic, which usually involve already present sources of their element, though a caster of Fire Magic can also control or enhance flames nearby if given the chance. From this point, the user of Fire Magic is capable of controlling and moving the flames, casually forming fire-based attacks which can be used both in melee and as a ranged form of offence; more often than not, a caster of Fire Magic possesses a fairly aggressive attacking style with very little defensive spells, regularly attacking with powerful bursts and torrents of flame- though there are a few exceptions to this rule, and it should be noted that intelligent users of the magic can alter offensive spells to serve defensive purposes. The generated flames can be manipulated in a wide variety of ways, their "type" can be changed at will, and they can even be given a material consistency by manipulating the ambient ethernano in the air. The user can form fire into long streams, spheres, or even more complex shapes like letters in skywriting; molding them in any way that they deem suitable- this form is called Fire-Make. These blazing objects will only remain in their designated shapes as long as the user concentrates their energies upon them. The objects will only burn for about three minutes before expiring unless the user continues to infuse them with magical energy. The temperatures of these fiery projections are generally around two thousand, eight hundred Fahrenheit, near the melting point of iron. Not only this, as mentioned above, a user of Fire Magic can also control the size and intensity of any nearby flames and can draw them in order to manipulate them at will. One of the better usages of Fire Magic is to amass a large amount of fire upon the caster's feet or palms before releasing these flames in order to induce high-speed movement via jet-propulsion.
It should be taken into consideration that anyone who possesses a certain degree of power over fire-based powers is known to be much, much stronger whenever they can draw energy from all kinds of heat- indeed, like most forms of elemental magic, a user of Fire Magic can immediately turn the tables on the opponent if the weather is hot enough; it is also said that fire manipulation powers become much more powerful during the day, reaching the peak of its destructive power during noon. With Fire Magic, the caster is capable of controlling heat, allowing them to heat a wide range of liquids and metals or melt ice. The flames formed through Fire Magic seem to be unaffected by water, as the user is able to create flames even when submerged in water. As with all forms of Elemental Magic, a caster of Fire Magic is capable of modifying these fires in any way that they deem suitable, including the shape, heat and even colour; as long as they put their mind to it, anything can be done, and they can even change more obscure properties such as the smell and taste for different effects- these are more often than not signified by the fires changing colour- this is referred to as Rainbow Fire. Finally, a caster of Fire Magic is capable of charging up their spells by drawing more and more eternano towards their bodies, which then undergo the excitation process to form more flames to add to the collection already amassed. Given Vanidas's level of skill, he is not an ordinary fire wizard, his dominion over his flames and the sense of control he has over them is unparalleled among wizards, displaying a sense of creativity and tenacity in igniting his flames that distinguishes him as one of the few who have full dominated this magic into an art form. It is primarily through the use of his armor that it allows him to utilize the ability to produce and manipulate Fire Magic.
Vanidas can utilize high temperatures to incinerate almost anything he touches be exerting high volumes of heat to any degree he wishes, reducing it to ashes the instant he touches it. As a wizard who's achieved the highest possible level of mastery in it's use, he can actually can control what part of the target he wants to incinerate, choosing to cause several body parts to combust by using his magic to manipulate the temperature and heat radiated from hie enemies body and destroy the target so completely that absolutely not even an ounce of flesh is left, not even ashes to mark their existence. From shaping and manipulating fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, the exact range of his feats in the use of Fire Magic is unknown, making him an unimaginably dangerous foe to face in battle. Depending on his emotional state, the condition of his flames react accordingly, meaning that the madder or more frustrated he becomes, the hotter and more intense his flames will become, with the color of the flame and the fire's volume changing in an instant. By using the ethernano in the flames he creates, can adjust the heat they emit by manipulating the temperature via the kinetic energy between particles at the atomic or molecular level: the greater the movement of these particles, the greater the thermal energy and reversed. Heat itself is internal thermal energy that flows from one body of matter to another, it is not the same as the energy contained in a system—that is, the internal thermal energy of the system. As such, if Vanidas wanted to, he could transfer his heat into another object and burn it from the inside out without having to ignite an outside flame to do so. Naturally, one of the most basic uses of Fire Magic is having complete control over his body temperature that of others, including increasing and decreasing it to harmful or lethal levels, increasing it to levels where touching someone is painful/damaging while keeping the enemy unaffected by the changes, concealing body temperature, making himself resistant or immune to temperatures, etc. By this logic, Vanidas is completely unaffected by the temperature changes or alterations to the heat in the environment. By his choice, he can maintain different levels of his own body temperature for extended periods of time, if not, indefinitely. This can be used offensively, simply super heating his fist in order to melt his way through whatever opposition gets in his way and destroy nearly any obstacle in his path.
Through a simple touch or use of an object, Vanidas can transfer his heat-energy from one source to another target of his choosing. This can either be used offensively, such as burning someone alive, of sportively, using it to keep his friends warm or defend them from Ice Magic attacks. Drawing inspiration from Dragon Slayer Magic, Vanidas, after 3 years of training in the volcanic regions of Earth Land, learned how to absorb fire and consume fire in his own unique way, while removing it from the source, he absorbs it through the his skin and converts it into additional magic energy and for him to use, healing his body in the process. By incorporating foreign flames into his own body, he can use it in various ways, gaining many types of advantages, such as either enhancing himself and the power backing each of his blows, gaining the drained power and using it as power source to boost his own flames exponentially, or simply divert the flames into an attack. Regardless of how he uses it, Vanidas becomes much stronger, faster, more durable, etc when doing this, easily increasing his powers 5x's higher than he would normally be without it. When he consumes higher class flames, like that found in Fire Dragon Slayer Magic, the moment he comes in contact with that fire, Vanidas can unlock abilities related to the affinity and enhancing the existing powers after empowering himself with their ancient flames. As a beneficial effect from drawing sustenance from fire via consumption, his flames are commonly able to be expanded upon in terms of growth and potential to grow stronger in their use, making ample room for Vanidas to become much stronger. Naturally, Vanidas is immune to fire/heat based magic spells and attacks, being completely invulnerable to direct and indirect effects that would normally target his body. To him, fire is more than a simple method to attack or defend, it is life, a living breathing thing with a hunger to consume, it is this belief that he manifests this characteristics by being able to use fire to regenerate his body with the amount of fire used to recover from specific levels of injuries. This means that he can use vast levels of fire to regenerate from lethal injuries to even healing others with the purity and essence of fire. However, this regenerative ability is unable to grow entire limbs or replace any organs after losing them. Advanced users have been known to be able to become intangible when using their elements, in Vanidas's case, transforming his entire body completely into fire. This transformation can be either triggered automatically by will or be triggered via his Sixth Sense, transforming him immediately the moment when a fatal attack is about to land on his body. While in this form, all of his organs and bones are invulnerable to attacks, simply phasing right through him like a ghost. Alternately, he can simply transform parts of his body into pure fire without losing solidity, enabling him to attack and phase through attacks at the same time. By transferring the magic energy found in fire throughout his entire body, he can fortifying his cells, bones and muscles by feeding them a steady supply of fire-enhanced ethernano.
Much like a metal refiner, his flames have the capacity of liquefy objects/organisms by causing the molecules to merge together and thus lose total physical cohesion by completely destroying the molecular bonds that make them up as a whole. By heating an object or the very space around him, Vanidas can accelerate molecules movement and rate of movement, be it his own or another's. This can speed an object's molecules to the point of melting or combustion, breaking it apart and reducing it to nothing a it slowly melts. He can accelerate these particles to varying speeds for various effects, to generate heat, ignite a flame, accelerate groups of particles to the point that they strike a his enemies with such speed that said target is ripped apart from the inside out. Vanidas can release and surround himself in/with fire for defensive and/or offensive purposes, possibly becoming almost untouchable and granting him various abilities and attacks exclusive in it's application. These flames can be molded and re-shaped into various shapes and forms that can facilitate specific tasks or objectives in which he needs access to a greater reserve of fire. An application of this is in the creation of an inflamed Magical Aura made completely out of fire, surrounding the recesses of his body and skin, providing several layers of defense. This aura als serves to also give him enhanced physical capabilities such as speed, strength and durability by using the flames to propel his actions forward with tremendous force. When passing his fire inside a living being, be vibrates the molecules inside by exposing them to high levels of friction and kinetic energy emitted by Vanidas, this adversely affects the object he touches in the worst ways possible, using his element to crush, repel, or destroy objects or entire areas, and possibly kill or paralyze his targets and cause various elemental effects on the affected area. For example, Vanidas can engulf an entire area in an ocean of fire, destroying every ounce of water and ice in the landscape around him, transforming it into a barren wasteland filled nothing with fire as it consumes the very air, this allows him to the turn the area into his personal territory in which he is the only one not affected by the dramatic change in the environment's condition. He can burn almost anything he touches, regardless of what it is, even going so far as too choosing which parts of an objects or the region of the human body he can heat up, and or decimating the whole object itself, leaving only a pile of ashes. This skill of his can be used on anything he touches, regardless of how small or minuscule it may be. On a living creature, he can even make blood temperature increase to boiling point, or lower the boiling point of the blood itself so that it will boil in room temperature, or simply strip it of all perpetual heat in order to freeze it solid. Victims of this power are subjected to intense pain, heatwaves and have difficulty breathing. He's actually powerful enough to burn people with touching them and could burn multiple people's blood by increasing the heat that the oxygen is surrounded by, and the moment they inhale it and travels around their blood vessels, it will heighten the base temperature of their blood to that of lava.
The fire he unleashes doesn't necessarily have to come out of his hands and fists, he can just as easily release fire over a specific target area causing great damage and/or delivering great shock waves of pure force instead of having to lift a finger to attack. By vibrating the molecules of whatever he touches with tremendous levels of heat, Vanidas can cause an instance of breaking or splitting as a result of internal pressure or puncturing; an explosion. This can result in him delivering impact or concussive force, whether directly or remotely, which can knock the target back and cause internal and external damage depending on the force he exerts. He can normally achieve this either by direct physical contact, solid matter, pulse of magic energy or any other way that causes damage by collusion. The level of impact force he delivers when doing this is equivalent to that of a hand grenade exploding at point-blank range, resulting in him inflicting internal injuries to any opponent he touches, such as rupturing internal organs, upon an intended victim, often leaving no sign of outward damage with the exception of blood coming from the orifices or open areas of their body (mouth, nose, eyes, ears). This enables him to attack people who are invulnerable to physical attacks that causes external damage, such as wizards using elemental intangibility. He can bend the shape and form his flames however he likes, very much in the same way as Fire-Make. A common example of this is his ability to compress his fire to the point length and thinness similar to that of a wire, his flames can possessing an unimaginable cutting power that vastly surpasses even the most sharpest of swords, able to project air/wind or sound in a way that allows them to cut through matter from a distance. Although this attack does usually deal slashing damage, Vanidas is able to focus it into single piercing stab like immaterial bullet. Using it in more constructive ways, Vanidas can use his flames to vibrate molecules by super heating them, allowing him to generate shock-waves that can push targets over, repulsed them away, shatter them, even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes. Whenever he wants to get around faster or increase his movement speed, he can use his flames in the same way as jet propulsion, which is motion produced by passing a jet of matter or energy in the opposite direction to the direction of motion. By conservation of momentum, the moving body is propelled in the opposite direction to the jet. The jet can be a continuous stream or be unleashed in multiple bursts in order for him to move or change direction in mid flight.
Pushing himself by using his flames to propel himself forward, he can propel objects at high speed in a fashion similar to a rocket launch off. The first means that Jethro is able to instantaneously cause any object he touches to become ionized, so that it is propelled by giving off his own molecular structure; the target that he is aiming his flames at is most likely disintegrated as it is jilted into the atmosphere at top speeds. A second means of action that he can take is commonly a far less destructive method; he can produce an aura around any object, which causes ions to form around the object and propel it. This propulsion normally takes on the form of flaming orbs attached to his arm and legs, allowing him to move through the air or elevate himself off the floor. When like this, he is able to perform a quick dash maneuver in which he slide along the ground without any sense of friction or obstruction stopping his movement, swiftly able to dodge complex attacks without exerting his muscles. The speed in which he can move ranges around 1,200 mph-3,500 mph, performing a burst of speed that allows the him to move so fast, he creates afterimages, giving him the appearance of having teleported. In most cases, Jethro is able to maneuver at the high speeds accurately and does not cause any shock or disturbance to the surface he steps on. This technique is commonly used to dodge projectiles, move behind enemies, show off speed, get away from a fight, etc. When he wants to change his direction in the middle of an action, he is capable of performing short "dashes" in mid-air, allowing increased speed and even changing direction in mid-flight.
And when going on the attack, he can utilize the pressure of the propulsion as an offensive means to release powerful bursts of focused energy contained inside an physical attack he unleashes while using his fire-enhanced speed. This can release explosive bursts of air or be refined into a powerful fist of fire in which he can punch his way through any form of matter in his way. Vanidas can also use the propulsion to boost physical attacks such as punches and kicks to the point of shattering bones and solid steel with a single swing. This enhanced form of combat has his fist become covered in an orb of highly pressurized oxygen and fire mingling together, making his fist burn hotter than ordinary Fire Magic flames. He can exert a physical strike of greater power from producing a jet of matter or energy in the opposite direction of the attack, traditionally using his fist, although this can be used for other extremities such as his legs, elbows, or head. By channeling his magic energy and fire throughout his entire body and combining it with his physical combat skills, the focused energy can be extended to other regions of his body for defensive purposes, using it to absorb the kinetic energy of incoming attacks in order to soften them before they even have a chance to touch him. Able to infuse this energy into objects (usually a weapon), other beings or powers with energy, he can empower and energizing them, allowing him to manipulate their qualities and efficiency as well as giving them fire -based attacks and heightened ability to burn through matter; possessing a variety of abilities that make it very effective in both offensive and defensive combat. His inflamed magic aura can be molded into a type of armor in which he can surround his entire body for protection and physical boost. With training, mastered his flames it to the point of augmenting his combat performance with them, imitating other forms of magic of fire-based magic that uses them offensively, such as causing explosions. By energizing his fire inside his own body, he can fiery strikes or attacks that generate a pulse-like wave that can cause massive impacts, push enemies back and destroy foundations of structures. They can cause the enemies to be paralyzed or severally burned, or cause his enemy's powers to be negated.
Able to demonstrate several characteristics akin to that of Explosion Magic via accelerate molecules, increasing heat and friction to the point of combustion/explosion. Vanidas can create/generate, shape and manipulate explosions by rapidly increasing the volume and release of energy in an extreme manner, usually with the generation of high temperatures and the release of magic ethernano to fan and expand his flames in an extremely violent manner. Much like flames, he can absorb the energy of explosions, while removing it from the source, into his own body by simply absorbing the combustion and fire used to create it, thus making him extremely hard to blow up. Able to walk out of an exploding building unharmed, drive a vehicle without worrying about being caught in the explosion or stand exactly where he is without feeling the impact. He can actually use explosions in his physical combat, using them offensively or defensively, as well as knocking other people off their feet, etc. For maximum effect, Vanidas can cause anything or anyone to explode when the he touches them or they touch the him in return. This is due to the fact that the moment someone or something touches them, Vanidas passes along his ethernano and immediately begins to ignite it with Fire Magic, causing the magic particles to catch on fire and explode, resulting in an internal explosion powerful enough to destroy entire limbs in one go. Because the object becomes the bomb when touched instead of being struck by an explosion, this ability cannot be blocked by physical barriers, meaning that magical barriers or defensive spells are next to useless the moment he touches them. Able to bypass an opponent's defenses and do equal damage no matter how strong, durable, magically-enhanced or seemingly impenetrable the defense is, so long as he can touch them, they are living bombs.
Since fire displays some form of movement in the molecules, Vanidas can actually manipulate them, create, shape and manipulate the kinetic energy inside his flames, making them move around or burn hotter even under the harshest of conditions. If Vanidas wanted to, he could burn all the oxygen in the atmosphere in order to set the very air on fire, killing everyone around him as they breath fire, burning their lings to ash. When he uses his Fire Magic, he takes advantage of the fact that his Magic Origin, along with his physical body are finely attuned to the very natural forces of fire in nature; to be more accurately, every fire attack he throws, every flame he ignites is the very epitome of how a flame should react and perform when wielded by a master who has spent his entire in the pursuit of it's complete dominance. When casting spells, he naturally generates energy that is independent from his own body; which, through application of magical manipulation, grants him the distinct ability to reinforce the sheer power of his own body with his signature element- fire, using his force of will to heighten their intensity to their utmost highest level and burn as brightly as Vanidas can muster the strength to do so, a feat of this caliber is something he alone is able to produce. By pulses his magical energy outward, directly pumping it from his Magic Origin toward the farthest extremes of his limits, he force his force of dominance over all ambient ethernano in the atmosphere, collecting it inside himself, and accelerating their movement by by increasing the heat inside his magic container, increasing their thermal and kinetic energy to their breaking point, resulting in the particles spreading throughout his surroundings and engulfing the area around him in an ocean of fire, spontaneously igniting, burning, and incinerating everything and anything near him to ash. This process grants Vanidas the ability to manipulate, modify, produce from his body flames of the highest, allowing him absolute control over all forms of fire and everything related to and dwelling within it, regardless of the many variations or types of flames that exist in nature or in wizard hands.
Vanidas can transform his body with features of flame, utilizing both offensive and defensive styles of combat to turn the tide of battle in his favor; creating flames from his body, creating fire constructs, infusing objects with fire, effectively giving him the ability to use fire in whatever manner he wish to use, without an ounce of restriction placed on him, being limited by his imagination. As a living and breathing weapon, the type of damage and level of destruction he can produce is immeasurable at best; using fire-enhanced melee attacks to greatly increasing the damage of their blows in all ranges, burning down entire cities and towns, incinerating an entire forest; igniting fire from his very soul, every time he lights up, he never holds back, allowing for his flames to reach their maximum potential in every fight, aiming it at his target, shaping it into the shape he wants it to be and setting it loose on all of his enemies to inflict maximum damage with absolute lethal force. To him, having obtained the highest possible level of mastery with flames, he knows all the tricks, moves, technique, and possible applications that currently exist with the use of fire; any type of fire or substance that is remotely similar in structure, can be used as an extension of his body, manipulating the fire's movements and structure, breaking it and bending it to his will in complete obedience to his every whim. His flames can reach astronomically high levels of temperamental heat that completely dwarfs any other form of Fire Magic in Earth Land. Vanidas can ignite his fire to boiling levels, evaporating the very air around him to suffocating levels, killing all organic/living life by destroying all the water in his vicinity and literally replacing all the H2O with fire, with the oxygen fanning the flames, making the land look like Hell itself.
The heat of the flames produced by Vanidas's armor aren't exactly "normal" per se, his flames for some unexplained reason are far more intense and hotter than a wizard is should be able to produce, even through he himself is no Fire Dragon Slayer, his flames can go hand-in-hand with them, easily able to hold his own against these wizards who have dominated the fire of Dragons. are known to be a cut above other fire-based magics, easily overwhelming normal flames of the same quantity or even more with general ease; in terms of temperature, it has been stated that Vanidas can "burn my way through Hell and back!...," able to reach a base temperature of over 3,400°F, easily able to melt through multiple forms of metal, and magical metals created via spells and magic arts, commonly found in metals which are produced by Metal-Make, and even that of Metal Dragon Slayer Magic, simply grabbing on to their metallic bodies and exerting his heat onto them and their creations, melting it in seconds. Magic spells that try to douse his flames, such as Water Magic or Ice Magic, will find that it will not be so easily extinguished, Vanidas's flames can easily evaporate whatever amount of water is poured on it in mere seconds, and melt ice the instant it enters the flame's range of heat, turning it into steam as the fire's area of range is rather vast. In a similar fashion to Fire-Make, Vanidas can use his flames to create designs and shapes of such complex nature out on a whim or when he's bored, molding and re-shaping his fire in the form of letters and pictures. Much like Ice Magic, in which it can achieve absolute zero temperature to freeze anything, Vanidas is able to escalate his fire power to the absolute highest level it can possibly achieve, a state of form known as absolute hot, a concept of temperature that postulates the existence of a highest attainable temperature of matter. In this presentation, absolute hot is assumed to be the high end of a temperature scale starting at absolute zero, which is the temperature at which entropy is minimal and classical thermal energy is zero.
With this level of fire, Vanidas can burn his way through materials and substances that fire would normally be unable to do so under normally circumstances, such as literally being able to burn his way through molten magma, burning hotter than it and reducing it to nothing but gas by melting the earth and minerals found inside. Melting of solid rocks to form magma is controlled by three physical parameters: temperature, pressure, and composition. Mechanisms are discussed in the entry for igneous rock. When rocks melt they do so incrementally and gradually; most rocks are made of several minerals, all of which have different melting points, and the physical/chemical relationships controlling melting are complex. As a rock melts, its volume changes. When enough rock is melted, the small globules of melt (generally occurring in between mineral grains) link up and soften the rock. Under pressure within the earth, as little as a fraction of a percent partial melting may be sufficient to cause melt to be squeezed from its source. With his flames in the state of absolute hot, he can control all three factors that determine an objects ability to melt under extreme conditions and exposure to heat, meaning that he can cause all forms of damage when firing flames from his body; producing heat waves to simulate the physical conditions within objects, protecting his body from foreign temperature changes, and melt his way through all kinds of alloys, be artificial, magical, or natural in nature with relative ease.The main method of damage that Vanidas deals using Fire Magic is by the transference of heat or thermal energy into another body of matter via touch or physical contact, exchanging of from his own body into another being. The rate of heat transfer is dependent on the temperatures of the systems and the properties of the intervening medium through which the heat is transferred, with his fire and body being the primary mediums in which he uses to determine the level of heat he can transfer by will.
The three fundamental modes of heat transfer are conduction, convection and radiation. Heat transfer, the flow of energy in the form of heat, is a process by which a Vanidas changes his internal energy, hence is of vital use in applications of fire-based magic and thermodynamics. Conduction is also known as diffusion, not to be confused with diffusion related to the mixing of constituents of a fluid. The direction of heat transfer is from a region of high temperature to another region of lower temperature, and is governed by the Second Law of Thermodynamics. By using heat transfer to change the internal energy of his body from which and to which the energy is transferred, the elevation in temperature occurs immediately upon touch with his body. Heat transfer will occur in a direction that increases the entropy of the collection of systems and the application of ambient ethernano to stimulate the expansion of energy stored in these systems over time. Thermal expansion is the tendency of matter to change in volume in response to a change in temperature. This in turn causes his flames to expand and contort whatever is affected by the heat transference process that he uses to pass on his fire from one body to another, breaking it apart piece by piece. To successfully transfer the heat of his energy into another object without it offering an ounce of resistance, Vanidas harnesses his power to induce both molecular and biological changes inside his target's body via the use of advection, it is the transport of a substance, in this case, inflamed ethernano particles. The properties of his magic energy are carried with it, circulating throughout the entire bodily system of his target until reaching it's designated destination: the magic container. Most generally the advected substance is a fluid, but in this process, it is magical particles traveling inside a foreign body of his choosing. The properties that are carried with the advected substance are conserved properties such as energy. Since it is a material that contains thermal energy, such fire or the air to ignite a spark inside their body. During advection, a particles transports some conserved quantity or material via bulk motion. The bulk material is none other than his own fire compressed deeply inside his own ethernano, obeying his every control even while inside the body of another wizard. This is primarily due to the fact that these altered particles have been contaminated with Fire Magic, making them impossible to absorb through the victims own magic origin.
By using several scientific methods to apply his fire in more constructive ways, Vanidas uses conduction to transfer his heat (internal energy) by microscopic collisions of particles and movement of electrons within his own body. The microscopically colliding objects, that include molecules, atoms, and electrons, transfer disorganized microscopic kinetic and potential energy, jointly known as "internal energy," energy contained within a system, including the kinetic and potential energy as a whole. It keeps account of the gains and losses of energy of the system that are due to changes in its internal state. For Vanidas, he can use the internal energy of fire or heat belonging to other forms of fire-based magic, commonly found in Fire Dragon Slayer Magic of simple Fire Magic, absorbing all of their potential kinetic and thermal energy in order to augment his own flames exponentially. From taking in flames even larger than his own, he can convert incoming foreign flames and make their power his own, converting it into additional magic energy with the purpose of boosting the force and ferocity more than 10x's higher than their natural state. The internal energy of his body can be changed by transferring it into another body of matter and by work and heat transfer. The first law of thermodynamics states that the increase in internal energy is equal to the total heat added plus the work done on the system by its surroundings. This means that depending on the level of stimulation done via his fire plus the activity done inside the body of the object he is trying to burn, the both work together to make the total fire's strength and overall temperature. Conduction takes place in all phases of matter, such as solids, liquids, gases and plasma. The rate at which his energy is conducted as heat between two bodies is a function of the temperature difference (temperature gradient) between the two bodies and the properties of the conductive medium through which the heat is transferred. Heat spontaneously flows from a hotter to a colder body. Meaning that objects with no state of heat are easily more successible to his heat transfer abilities. In the absence of an external driving energy source to the contrary, within a body or between bodies, temperature differences naturally decays over time, however, Vanidas can maintain the a constant temperature without it lowering or dissipating through the course of time.
In conduction, the heat flow is within and through the body itself. In contrast, in heat transfer by thermal radiation, the transfer is often between bodies, which may be separated spatially. Also possible is transfer of heat by a combination of conduction and thermal radiation produced by heat-oriented substances. In convection, internal energy is carried between bodies by a moving material carrier. In solids, conduction is mediated by the combination of vibrations and collisions of molecules induced by intense saturation of heat, of propagation and collisions of photons, and of diffusion and collisions of free electrons. In gases and liquids, conduction is due to the collisions and diffusion of molecules during their random motion. Photons in this context do not collide with one another, and so heat transport by electromagnetic radiation is conceptually distinct from heat conduction by microscopic diffusion and collisions of material particles and photons. But the distinction is often not easily observed, unless the material is semi-transparent. In the engineering sciences, heat transfer includes the processes of thermal radiation, convection, and sometimes mass transfer. Usually, more than one of these processes occurs in a given situation. The conventional symbol for the material property, thermal conductivity, is convection or Convective heat transfer, is the transfer of heat from one place to another by the movement of accelerated molecules super heated by Vanidas's magic. Convection is usually the dominant form of heat transfer(convection) in liquids and gases. Although often discussed as a distinct method of heat transfer, convective heat transfer involves the combined processes of conduction (heat diffusion) and advection (heat transfer by bulk fluid flow). The term convection can sometimes refer to transfer of heat with any fluid movement, but advection is the more precise term for the transfer due only to bulk fluid flow. The process of transfer of heat from a solid to a fluid, or the reverse, is not only transfer of heat by bulk motion of the fluid, but diffusion and conduction of heat through the still boundary layer next to the solid. Thus, this process without a moving fluid requires both diffusion and advection of heat, a process that is usually referred to as convection. Convection that occurs in the earth's mantle causes tectonic plates to move. Convection can be "forced" by movement of a fluid by means other than buoyancy forces (for example, a water pump in an automobile engine). Thermal expansion of fluids may also force convection. In other cases, natural buoyancy forces alone are entirely responsible for fluid motion when the fluid is heated, and this process is called "natural convection". An example is the draft in a chimney or around any fire. In natural convection, an increase in temperature produces a reduction in density, which in turn causes fluid motion due to pressures and forces when fluids of different densities are affected by gravity (or any g-force). For example, when water is heated on a stove, hot water from the bottom of the pan rises, displacing the colder denser liquid, which falls.
After Vanidas has stopped the heating process, mixing and conduction from this natural convectional state eventually results in a nearly homogeneous density of matter, and even the alteration of temperature. The convection heat transfer made that Vanidas is famous for comprises one to several mechanism. In addition to energy transfer due to specific molecular motion (diffusion), energy is transferred by bulk, or macroscopic, motion of the magic particles. This motion is associated with the fact that, at any instant, large numbers of molecules are moving collectively or as aggregates, stimulated by the extreme change in temperature caused by him. Such motion, in the presence of a temperature gradient, contributes to heat transfer. Because the molecules in aggregate retain their random motion, the total heat transfer is then due to the superposition of energy transport by random motion of the molecules and by the bulk motion of the fluid. It is customary to use the term convection when referring to this cumulative transport and the term advection when referring to the transport due to bulk fluid motion. And radiation, is electromagnetic radiation generated by the thermal motion of charged particles in matter. All matter with a temperature greater than absolute zero emits thermal radiation. When the temperature of a body is greater than absolute zero, inter-atomic collisions cause the kinetic energy of the atoms or molecules to change. This results in charge-acceleration and/or dipole oscillation which produces electromagnetic radiation, and the wide spectrum of radiation reflects the wide spectrum of energies and accelerations that occur even at a single temperature. Examples of thermal radiation include the visible light and infrared light emitted by an incandescent fire and photons. Thermal radiation is different from thermal convection and thermal conduction—a person near a raging bonfire feels radiant heating from the fire, even if the surrounding air is very cold. Sunlight is part of thermal radiation generated by the hot plasma of the Sun. The Earth also emits thermal radiation, but at a much lower intensity and different spectral distribution (infrared rather than visible) because it is cooler. The Earth's absorption of solar radiation, followed by its outgoing thermal radiation are the two most important processes that determine the temperature and climate of Earth Land. By stimulating the thermal radiation around his own body or emitted by his flames, the range in which he can it can burn something is increased exponentially, lighting a object that is miles away on fire. By vibrating energies that make up the heat of his flames via acceleration of the inhabiting atoms and molecules that encompass them, he can infect other nearby ethernano particles, this allows Vanidas to give his flames unique characteristics of his choosing, compressing them into pillars of fire to give them a piercing effect, broadening their range to deliver concussive damage, harden the flames to increase their impact strength, etc.
The moment his flames enter an enemies body, they literally burn the another wizard's magic container, severally damaging their magic origin to the point of leaving them unable to perform any form of magical manipulation, disrupting and even stopping the flow of ethernano inside their body, reducing their muscular strength and disabling their ability to cast magic temporarily; the heat transference effect particularity effective against those using any form of armor of physical or layered protection that separates the surface of their skin to the outside world. When utilizing the his flames in combat ranging from close-range combat, Vanidas can redirect the heat he produces by passing it down to other parts of his body, increasing their attack power, while at the same time, giving him the ability to absorbing heat through these enhanced limbs, enabling it to pass the energy throughout the entirety of his body, replenishing his maximum strength and stamina, bolstering the power and strength of his next attack as he expels it from his body, blocking or absorbing any fire attacks heading straight for him, making him virtually invulnerable to fire-based attacks. His heat and the speed in which he can throw them can be manipulated by him in whatever way he desires, throwing fireballs that can jettison themselves in a similar way to a comet or meteorite, burning at speeds similar to an aircraft coming from outer space at maximum speed, burning on entry. Even when a flame is expunged from his body, it doesn't necessarily mean it is out of his control, so long as it's burning, he can manipulate however he sees fit, moving it around or reshaping it it another form. Aside from simple attacks and offensive moves, it can be used in more creative ways, building up barriers, walls, or constructs with the intended purpose of shielding himself or others via fire-enhanced magical aura surrounding his body and the bodies of others if he wishes it, incinerating anything that gets near it; Vanidas can ignite the air around him, superheating the water in the atmosphere and using the oxygen keep his flames active, lethally increasing the air pressure to the point of exploding. With this effect active, Water Magic and Ice Magic are effectively useless in a fight with Vanidas, seeing as how all three spells require the use of water to function, without any H20 to build the body of their spells, they are defenseless. Even Lightning Magic is unable to function correctly against him; a lightning strike is an electric discharge between the atmosphere and an earth-bound object, traveling around by using the the water in the air to pass along their electrical discharge, thus enabling their movement across a landscape. If Vanidas eliminates the object responsible for ability to pass along their charged electrons, an electrical spark is impossible to generate, let alone hit him. This ability can be used even against Lightning Slayer Magic and Ice Slayer Magic of any kind (Dragon, God, Devil, etc.)
With this type of skill under in his belt, he is easily one of the most dangerous beings alive, easily able to fight against seemingly, overwhelming, impossible odds with the utmost ease. His emotions are directly connected with his magic and how they react, the more pumped-up he becomes or excited the higher quality of flames he can create; the angrier more infuriated he is, the greater quantity of fire he can produce, heightening their intensity of the heat in accordance with his emotions as they can intensify or decrease depending on his mood –while it's normally exceptionally powerful as "standard" heat, his emotions can push his Fire Magic into the highest possible level attainable by mortal men, putting him on par with with even the likes of Flame God Slayer Magic and Fire Dragon Slayer Magic. As a suit or armor imbued with the element of fire, it also serves as an environmental suit with the capacity to survive and endure the hottest areas in Earth Land without so much as causing an once of sweat to be produced by him, effectively allowing him to traverse through volcanic areas, magma-filled landscapes, etc.
- Flame Resistance: This armor lowers the destructive power of flame attacks by 80%.
- Heat Control: As an experienced and seasoned practitioner of Fire Magic, he possesses the sufficient knowledge on how the flame's inner mechanics function and work, capable of progressing from 'manipulating fires' to 'manipulating the heat that is part of those fires', going down to the bare essentials of heat-based supernatural powers. When inducing heat manipulation, Vanidas can simply focuses upon the fires that have already been cast or summoned or anything else in the vicinity, raising or lowering the properties by increasing the kinetic and thermal energy of the atoms that compose the flames via the application of his own ethernano and thus making things hotter, ranging from subjective feeling of heat to absolute hot. By either using his hand or entire body, he can absorb heat, removing it from the source, and incorporating it inside his own body and use it in various ways, gaining some form of advantage, either by enhancing himself, gaining the drained power or using it as power source for a brief period of time. When using this technique, he is capable of heating a wide range of liquids, not limited to but including any body of water or tea in any quantity, allowing them to evaporate it to nothingness at higher levels of intensity. If Vanidas truly wanted to, this ability can also heat metal to scalding temperatures or even melt any form of ice, whether it is natural or generated through the supernatural. A common and practical method of performing heat control is by redirecting via absorbing heat through one limb, allowing it to pass through the caster's body, before being expelled out the other hand. Finally, using heat control, he is capable of superheating the surrounding air by igniting the oxygen and heating up the water that constitutes, causing the particles that compose both the heat and the oxygen to split due to reactions; thus causing a combustion with the atoms of hydrogen. Vanidas's level of control is incredibly vast, from taking the heat from flames, to other elemental areas and objects including lava, plasma, lightning, explosions, etc.
Ice Knight Ascended Mode ():
Wind Knight Ascended ():
Earth Knight Ascended Mode ()
Lightning Knight Ascended Mode (ライトニングナイト上昇モード, Raitoningu Naito Jōshō Mōdo): By merging the element of lightning with his White Knight armor, it's form is altered in order better apply the use of lightning-based magic in the armor. While in Lightning Knight Mode, Vanidas wears an extremely massive and bulky suit of armor that is mostly gold and blue in color design. He wears a compressed helmet, similar to that used by cyclists, with a metal jawline hooked under his chin and a blue mask covering his entire face underneath. Consisting of three-layered metal sheets as a helmet, a blue surface can be seen decorating the surface, comprised of electrical symbols and insignias. Under all the heavy armor, Vanidas wears a blue bodysuit with yellow lines extending along his arms and legs, with two large circles placed on his shoulders. His most notable features is without a doubt the humongous suit of armor he wears, designed to draw in and absorb electricity/lightning bolts by using himself as a human lightning rod; along his chest lies a massive golden chest plate that completely envelops his upper body entirely, with the shoulders being larger than the main body and a pair of cables connected to a circular belt-encrusted green jewel adorning the center of his waits. Along his chest are three hexagonal pieces adorning the upper half of his chest and multiple gold pieces adjourned under them. Vanidas's arms are made up of two massive columns of pure metal used to control lightning, take on the appearance of two large pincers that were split down by the middle, with each of his arms consisting of the separated pieces. Very large, each of his arms are encased within these large devices, specifically his hands, with his fingers popping out at the base in order to allow for grabbing and punching, reducing the hindrance of these bulky objects significantly. along the top part of his hand are orange jewels, located underneath and on top from opposite ends, making it a grand total of four jewels being embedded on them. Additionally, his large arms are connected with another large metallic part conjoined in the middle by a large metal trigger that hooks into the farthest end, effectively being the primary reason as to why his arms are the largest aspect of his entire body.
While wearing this armor, Vanidas can use an upgraded version of Lightning Magic (雷系各種魔法 Kaminari Kei Kakushu Mahō), a Caster Magic, Holder Magic, and form of Elemental Magic that utilizes the element of lightning. While in this suit of armor, Vanidas becomes a master of manipulating all forms of electrical energy, making him unrivaled by any wizard in Earth Land, able to easily outmatch even the capabilities of Dragon Slayers should he want to. In order to manifest Lightning Magic, Vanidas is able to modify his ethernano and magical energy into that of electrons, which they can alter the movement of, allowing him to use almost any electricity based power; controlling, generating, and absorbing electric fields; utilizing electricity, but more specifically, lightning, as a form of offense and defense. He is able to generate these elements from his body, and manipulate them, giving him the ability to channel and manipulate electricity through his entire body like a living battery. However, unlike other types of Elemental Magic, as an incredibly gifted user of Lightning Magic, he is also capable of utilizing lightning from a distance, such as from the ground near him, or down from the sky. Lightning attacks work by electrocuting opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time. By generating electricity on different parts of his body, Vanidas is capable of causing his melee attacks to become far deadlier, electrically charging his punches and kicks to the point of being able to induce fatal heart attacks if they connect; even capable of propelling himself around at high speeds in order to gain extra momentum; primarily done by creating lightning orbs around his arms and legs before connecting punches and kicks, increasing their striking power in a way similar to most other elemental mages, allowing him to move around much faster, propelling himself towards his opponents, by surrounding his entire body with lightning, and empowering his incoming strikes by summoning forth lightning from the sky to accompany his motions.
Similar to other types of Elemental Magic, Lightning Magic allows the him to transform his body into the element they control: by transforming into a lightning bolt, Vanidas is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything he comes in contact with, much like real lightning bolt. Out of all the varying types of Elemental Magic that exist, lightning is one of the most powerful, having many avenues for usage. It can also be inserted into Magical Lacrima crystals, infused inside weapons, etc. However, there has been a recent discovery within the understanding of Mages as they have discovered revolutionary way of utilizing Lightning Magic. According to those that have discovered this method, it is incredibly dangerous as it can potentially damage the user's nervous system and even result in a person's death if preformed improperly. In order to utilize this version of Lightning Magic, the user must amplify their bioelectric currents that exist within all aspects of the body existing in the nervous system,heart and muscles. By doing this, the user is capable of manifesting their bio-electric fields for the purpose of combat. This unique form of electricity can be used in various ways such as unleashing burst of bio-electricity that can fry a person from the inside-out and even being able to drain the bio-electical energies that may dwell within another being, in a way that is similar to Lightning Dragon Slayer Magic. The user is also able to form constructs out of the bio-electricity drained or stored, find persons by sensing their bioelectrical presence and even scramble personal bio-electric rhythms to shock others. This method of Lightning Magic is best reserved for master of said magic as they have the understanding to fully performing and using this method to its maximum potential.
As an extremely prolific user of Lightning Magic, Vanidas doesn't necessarily need to use his own magic to use this ability, rather, he can use nature itself as a physical conduit in which he can to channel lightning and electricity, oftenly using clouds and naturally created electrons and water in the air and clouds to generate the spark he needs to ignite his magic, acting as a magnet and lightning rod in which all electricity in nature can flow through. A feat such as is what differentiates him from other user's of the same magic, his connection to nature and mental discipline pouts him on a completely different level of skill compared to other wizards. As such, Vanidas can summon lightning bolts from the sky and clouds or project them from his hands, using them to pierce and/or severely burn his opponents alive, even to the point of death. Unlike normal bolts of lightning, where they are produced by a wizard's body, Vanidas's is a combination of both using his body's Ethernano to produce a electric charge in order to attract incoming lighting bolts, firing them with a much higher level of impact and intensity unlike anything capable of being produced by a wizard. This fusion of natural and unnatural lighting allows him to use them as concussive or even piercing forces, which could be strong enough to affect even greater beings of strength and durability, electrocuting them to the point of death or even vaporizing them to ash. Unlike most wizards, the lightning bolts he creates are far more deadly in terms of voltage and speed, which also grants tremendous temperature and kinetic force, averaging over 50,000°C (5 times hotter than the surface of the sun) with at least 1,000,000,000 volts, moving at 61,111 miles(97 536 km)/second. As an advanced user, he may be able to regulate the voltage discharged and speed, but the power is still enough to be lethal and cannot be compared to low-powered electrical bolts. By exerting his will and mental control over the electric properties before him, he has control over the physical energy, allowing him to alter it's shape and direction it is heading to, changing the vectors and movement in seconds, thus making the lighting nearly impossible to track down.
By changing the composition of his body into that of the element he controls, he can make up or transform his body completely into electricity. While in his transformed form, his entire being is made of electricity, including all of his organs and bone, making him effectively invulnerable to attacks His power is mostly focused inside his body, gaining an incredible increase in the amount of electric energy-attacks he can produce. As a Beings composed completely out of electricity, without anything truly left from their physical form, Vanidas gains an impressive control over his form and vast capacity to expel electricity in various ways. This power can even be used to revive dead neurons, split elements into their original states and control charged particles such as electrons, protons, etc. Basically this is generation and manipulation of all electrical/electromagnetic phenomena in nature. Aside for attacking, Auron can tap into the more benevolent side of electricity, allowing him to create, shape and manipulate electricity of in a much more positive way rather than be used for violence; using it to strengthen, enhance and cause anything and everything to flourish it when it comes across it, utilizing the sustaining and preserving side of electricity, which in turn ignores most of the common limitations and weaknesses of its normal elemental variety. In essence, this is about solely controlling the positive powers of electricity. By electrically charging his own body in non-harming electricity, he becomes much stronger, faster, more durable, etc., making a much more "perfect" fighter when in combat. When coming in contact with electricity, he can quite possibly unlock new abilities related to his affinity with his element and enhancing the existing powers. A common example is using electricity to fortifying his internal cells, bones and muscles by tightening the atomic bonds by passing a powerful current of electric energy inside, making himself many times more durable. Another ability is a skill he drew inspiration from Dragon Slayers, the ability to draw sustenance from the electricity in order to grow more powerful and rejuvenate himself, healing injuries and regenerate lost magic energy, doing so by absorbing the Ethernano particles found inside.
When defending, Vanidas can form a protective armor around his body or shape it from electricity for protection and a physical boost, most commonly including raising his speed to inhuman levels. The armor can stop and repel incoming attacks by manipulating the magnetic field around his body, re-directing any attack to another direction. By bending it even further, he can shape the armor into new forms for weapons, transportation, even constructs of the element. Overall, Vanidas can just simply release extreme electrical currents to destroy almost anything, causing extreme amounts of heat and paralysis in living beings, burning them from the inside out in seconds. When utilizing his Machias body in tandem with Lightning Magic, all the metallic areas of his body can augment the electric charge by several thousands of times, using the metals natural conductivity to channel the lightning through the metal in order to produce to devastating effects. He is able to create and project bolts of electricity and control the intensity/power of his projectiles, the bolts can be as powerful as he wants them, using it to simply knock a person unconscious or kill someone upon impact if he wishes to do so. These bolts could be used to stun, burn, injure, or even penetrate/stab the enemy. Being much mightier than ordinary lightning users, Vanidas can enhance the energy discharge of outside electrical sources by will, elevating the volts so that they can reach astronomically dangerous levels of intensity, enough to instantly kill anyone who touches it. An ability of this nature is something only a mastery of control and discipline is able to accomplish, something that Vanidas exhibits with this magic art, instantaneously, even reach a level of power that is usually beyond his limits alone. Vanidas can steal the electrical powers of others, be it magical or natural, and add it onto his own, making himself hundreds of time stronger in terms of power and application, vastly enhancing his spells and magic already in his possession.
The electricity absorbed can be released and be used to surround himself in or with lightning of the highest possible quality for defensive and/or offensive purposes, possibly becoming almost untouchable and granting him various abilities and attacks of incredibly high electric potency. The auras may also give the Vanidas enhanced physical capabilities such as speed, strength and durability. When absorb electricity, Vanidas can remove it from the source, into his body and use it in various ways, gaining some form of advantage, either by enhancing himself, gaining the drained power, using it as power source etc. Aside from lightning, Vanidas can manipulate the shockwave, which is thunder, in order to deal deadly and possibly concussive results. He can release thunder energy to make someone deaf by busting their eardrums, or even make organs burst, killing the opponent by the power of the force emitted by the thunder shock. A testament of his skill and prowess with Lightning Magic is his special ability of being able to manipulating all forms of electricity dwelling in all matter as charged particles. With the power over electricity existing in all matter (charged particles), he is able to control all matter in its state of form such as gases, liquids, solids and even plasma by controlling the electrons, protons and more, giving him a much greater range of control over electrical substances. Since a small degree of electricity (electrons, protons) is found in nearly everything, then this would permit Vanidas to manipulate it to a certain degree. He may be able to use the charged particles to generate streams of electricity at at his control, producing multiple rows of electrified flooring in order to electrocute multiple parties at a time. Aside from control, he can generate electrical fields of of his own in order to form tangible force-fields and many other feats or negate existing electric fields. Electric fields may exist as the bio-electric fields that form the aura of his being, flow through their nervous system and/or as an intrinsic field.
The oddest application of Lightning Magic Vanidas has is the distinct ability to create a electric arcs that cling to objects through magnetic or electrostatic attraction and can be used to hoist himself self to destinations, or pull objects towards himself. Even being able to crawl, walk, and run up walls using static electricity, scaling ferrous platforms as if it were the ground. Vanidas can manipulate electrons to solidify the electricity he emits, with the level of solidity going from loose jelly to metal-like hardness or beyond. this in turn can allow him to treat tangible electricity as if it were a physical objects. Much like water, Vanidas can pass the flow of electric charge through a gas, liquid or solid and other matters. Properties and effects of electric discharges are useful over a wide range of magnitudes. Tiny pulses of current are used to detect ionizing radiation. He can release large quantities of electrical energies in radius wise to cause massive damage, killing many enemies with but a single jolt of electricity. Vanidas can also formulate a current as to how the electrical energy flows and guide it as to where the he desires, guiding a lighting bolt across a body of water toward his target of choice. However, his greatest ability is manipulating the electricity in his own body, enhancing his physical and mental attributes by using electricity to stimulate his nerves and nervous system found inside his brain, effectively putting his brain on overdrive mode. This not only enhances his bodily functions but also heightens his sense of awareness and 6 senses to superhuman levels. He would be able to jump extraordinary distances due to the increase in strength, or react faster due to the mental amplification.
- Lightning Resistance: This is an armor that lowers the attack damage of all lightning attacks aimed at Vanidas by 80%.
Divine Knight Ascended Mode ()
White Knight: Beast Take Over (ホワイトナイト:獣は引き継ぎます, Howaito Naito: Kemono wa Hikitsugimasu) is a very special type of ability that Vanidas' Requip is capable of enacting aside from the elemental changes he is known to rake, focusing more on adapting animal-like transformations in order to better handle himself in any type of terrain is faced with a particular type of problem that his normal tactics are unable to complete. Much like his Variable Form (変数の型, Hensū no kata) ability, it givrs his armor the capacity to alter its cshape in order to adapt to the constant changes in the enviroment and magic being used in battle, giving Vanidas a form that is better suited to match and nullify any opposition he faces; takes many similar aspects of Take Over (接収, テイクオーバー, Teiku Ōbā lit. Confiscation), a Caster-Type Transformation Magic that allows a wizard to essentially, "take over" the power (or the body) of an entity and use it to fight. By applying this mechanic to his own armor, it can increase his power, strength, and speed to incredible levels, sometimes even adding a new skill, such as flying or breathing underwater, to his massive roster of abilities. Unlike most wizards, Vanidas can either fully submerges his instincts and mind into the role of the beast he transforms into or simply maintain his own sense of individuality and maintain the sanity of his own mind, keeping the bestial side tamed while fusing beasts with his armor. From healing and regenerating his strength and stamina, Vanidas' choice of Take Over is unlike anything any other wizard has in the world; as a wizard who's methods and choice of battle is incredibly unique and bizarre at the same time, he has used this technique to take over only the most special and mythical of magic creatures this world has to offer. By completely immersing his entire being and mind into the beast of his choosing, Vanidas can change his powers and appearance in accordance to the being he is trying to summon. Once done, he has his entire body become the beast, gaining access to all of it's special abilities and unique magical applications, with Vanidas having conscious control over his new body. In his new forms, dubbed Beast Master (獣のマスター, Kemono no Masutā), his suit's initial appearance does undergo substantial changes, but still maintains nit's base form and overall shape, undergoing a strong enough change to still consider it a seperate form from his initial stage.
In terms of power and strength, his Elemental Knight Mode' (元素ナイトモード, Genso Naito Mōdo) is substatialy more powerful and diverse in magic arts, on the other hand, the Beast Master transformations are derived from a combined style of Take Over and Dragon Slayer Magic, as each form involves his taking on the shape of a specific divine beast that rules an aspect of the world, granting him a series of exclusive skills and abilities completely unique to this type of transformation.
Sky Beast Master ()
Storm Beast Master ()
Shadow Beast Master ():
Stone Beast Master ():
Flare Beast Master ()
Ocean Beast Master ()
Abyss Beast Master ()
Volcanic Beast Master ()
Chaos Beast Master ()
Dragon Beast Master ()
Dragon Master Armor (
His taset is composed of a stacked double-layered spiked piece of armor that wraps around his waist and his groin area, additional shielding is found through an interconnecting series of parts that connects his fauld and lower leg armor together. Along his legs, he uses multi-sectional armor parts with orange bands separating them into a three part armor piece, a large upper leg armor piece to protect his overall leg on both sides, a large cuise placed around his thighs, and sharp-spiked poleyn around his knees, paired with three-piece greaves with sabatons with an orange colored heel placed underneath. His most notable feature is his mask and the large armor-like object surrounding his neck; his mask is mostly azure in color, with two orange lines separate the entirety into three sections, with the farthest ends being colored with a deep shade of blue and the middle being shaded with a light-blue. Across the sides of his mask, large ear-like blades can be seen sticking across from his head, indenting upward before curving outward; his eyes are hidden behind his mask's vizor eyes which are yellow in color and are surrounded by orange lining that converges in between his eyes around an impeded green diamond. What consists of 30% of his armor, surrounding his neck is an unusual armor piece that has two green spheres embedded along it's sides, with the outer edges covered in orange lining that extends to his shoulders. The armor wraps around his entire head, extending high up in the air in the shape of a mouth which connects to his chest. Out of all his armors, the Dragon Master Requip has the most pieces and separate, but functioning, working sections, easily able to separate and contract like real muscles, acting more like a separate suit of skin than actual armor. Being extremely light and made from "other" materials rather than utilizing metal, it is easy to move and breath into, enabling unmatched speed and mobility with an unhindered capacity to dodge and evade at any angle without being slowed or weighed down. Rather than armor, this Requib takes the form of a muscle suit that enhances all aspects of his physical abilities and magical skills while donning it. Although not made of metal, leather, or conventional materials, the true horrific nature of this armor's secret is found in it being comprised of Dragon parts and organic matter with Dragonic origins.
Many Dragon corpses and scattered remains still exist even after the Dragon Civil War 400 years ago, with bones, scales, fangs, and other appendages being buried across Earth Land, waiting to be discovered. Vanidas spent the greater half of a year excavating archaeological bones and fossils belonging to slain Dragons, eventually using them as the prime material to fashion this armor from; as a result, the Dragon Armor possesses characteristics more related to an actual Dragon than Dragon Slayers do, as it has a number of biological features made from their body. Across his body, the armor has a number of Dragon Scales
Weapons[]
Trivia[]
- Inspired by Kūgo Ginjō from Bleach.
- Vanidas' favorite genre of music is rock and heavy metal.
- The author spent more than 3 days to make the Requip segment and another 3 to fix everything.