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Virago Spirits (ビラーゴ 霊 Birāgo Rei) are a race of Magical beings that live in their own alternate dimension, referred to as the Niflheimr (領域の少女 (ニフルーイームル) Nifurūīmuru; Norse for "Abode of Mist", Japanese for "Domain of Maidens"). Mages who specialize in the summoning Virago Spirits are referred to as 'Virago Spirit Mages'. Virago Spirits are summoned via cards; these cards, much like a children's card game, are mass produced, and unlike the more well known Celestial Spirit Keys, there are hundreds of copies of various cards, as hundreds of the same spirits exist within the Niflheimr.
The magic used to summon Virago Spirits is called Virago Magic.
Exclusively female, Virago Spirits are a race of magical beings that were created centuries ago as beings of war. The original creator long since lost to the ages, the method in which these women are created, while firmly listed as "Magic", has always been described by many as more akin to alchemy; even the Spirits, themselves artificial life, have seen as a form of homunculi (ホムンクリ homunkuri; Latin for "little man"). The art with which these spirits are created has been passed down to a secret family for centuries, from the beginning of their conception to the current century, Virago Spirits have been created tirelessly, and after the war in which they were made to participate, were shelved into an empty dimension through a form of Time-Space Magic (時空間魔法 Jikū Mahō) that is regarded as truly lost; the spell's name, incantation, and effect are as lost to time as the originator of the spirits.
Each Virago Spirit possesses a set personality depending on their type; as multiple cards of the same Spirit are produced, this saves the creator of the Spirit effort by setting them into a unique cast they must follow, much like NPC characters in a game. Within this personality, however, they can actively communicate with their Masters or fellow spirits, and seem to possess a degree of medium awareness. Notably, this applies to uncontracted Spirits only; Spirits contracted to a Master seem to be capable of "learning" and "developing", and changes to their personality are made based on their surroundings; much like how a child develops. This ensures even when two of the same cards are used by differing Masters, there will always be some difference in the personality even with similarities. However, despite this, they are still at the beck of call of their summoning Master; no Virago Spirit can disobey a direct order of the Master in possession of their card. Due to being Spirits created for battle, they are designed to hear and obey orders without hesitation.
Typically, Virago Spirits resemble human females, and their anatomy would follow similar rules; a similar skeletal structure, cardiovascular and respiratory systems, and all other bodily functions would mimic that of a human. Virago Spirits, unlike Celestial Spirits, are not biologically immortal, they are simply long-lived. Eventually, they will die, though their life span measures in centuries, and their anatomy is made to adapt to this; the brain of a Virago Spirit can hold far more memories than the brain of a human, befitting their nature as creatures of long life, and preventing them from absolutely losing their minds to insanity. There are some Virago Spirits with more mechanical, or monstrous, appearances, but even these are confirmed to be female creatures.
Summoning[]
To obtain a Virago Magic Card, the user does not simply go out and purchase them; while these cards can be sold to magic shops that will happily sell them for Jewels, a Virago Spirit Mage is introduced to their first Spirit usually by the act of conducting the Summoning Ritual (お召し儀典 Omeshi Saishi). To initiate the ritual, the prospective Virago Spirit Mage must first create seven magic circles in the ground, six centered around the focus circle, connecting each circle to the primary one in the center. The mage then channels their magic power into the foremost circle, which spreads throughout each and every circle, lightning them up with ghostly pale flames, before the energy is poured into the center, and seventh, circle, which glows bright white. This energy itself is sent directly to the Niflheimr, and the first Spirit who takes the magic offering will materialize itself physically before its new Master.
From the moment of the summoning, this particular spirit is now tied to its Master, and, through a combination of its magic power, and the Master's, the spirit creates a card, through which it encases itself when after, until it is needed for battle. While the amount of spirits a user can summon at any given time depends on their magical energy, the maximum one summon from any ritual set simultaneously is a total of 10 spirits; the minimum obviously being one.
This contract of sorts, however, is disturbingly easy to shatter; if a different mage obtains a card in use, and summons the spirit with their own magical energy, that spirit becomes tied to them, and they become a Master. The ritual, in this case, would be unnecessary, as it is only used to bring the spirits to this world and tie them to their initial Master; cards sold in shops that have been purchased by shop owners from other mages are thus, easy to wield for newer users.
Virago Spirit Cards are notably far more durable than traditional cards; spilling such things as ink and water traditionally slip right off, leaving the card as good as new. However, destroying the card, which can be done through magic or ripping, will kill the Spirit, obviously severing their link to their Master.
Known Virago Spirits[]
A/N: For users of this magic, simply create a section for your own character, and list their cards with links to their respective pages. Other users may not use the card concept of another user without their permission.
A twin set of spirits who specialize in Copy Magic. Thaumiel are a set of twins who need to function as a duo to use their power at its fullest; one twin copies the appearance and memories of a target, and the other copies the abilities, should there be any. While working alone, only one would be fit for battle, the other for stealth and infiltration; together, the two girls combine into one complete transformed entity.
A spirit that specialises in sword-based combat. Originally a human, she became a victim of the Overthrow the Empress application of Virago Magic some centuries prior, and has been treated as an heirloom in Solomon's family; the card passed down in the line ever since. Solomon is her most recent Master. Nothing is known of her human life prior to being converted into a Virago Spirit.
One of Solomon's more unique spirits, Lilith is a girl who is constructed from pure Lacrima. The child of notable criminals Amon and Lamia, this Lilith is an alternate timeline counterpart to the one that has a role in the Fairy Tail: Vice series. Lilith, like Idenia, was captured by Solomon's ancestor, during a time where he experimented with dimensional and time travel. She is another card Solomon inherited, and specialises in magic based on her Lacrima nature.
Mariska (マリスカ Marisuka)
A non-combatant Spirit, and one of the recent models, developed after the war, Mariska is designed as a "servant-type" Virago Spirit; essentially a maid. When summoned, she tends to the needs of Solomon, fixing meals, cleaning the manor, and various other household tasks. Her talent lies in her drinks and food; the meals she cooks and the drinks she brew have immense healing capabilities, designed to speed up the natural healing process of the body, as well as meals and drinks which enhance the magical power of the consumer, or restore lost magical energy.
Ifrit (イフリッ Ifūritto)
A spirit that specializes in Fire Magic, Ifrit is one of Solomon's strongest spirits and often fights through pure power. Proud of her abilities, she's only too happy to fight when called, and is often the result of property damage on the part of Solomon — the damages to which he pays without complaint.
Nemesis (ネメシス Nemeshisu)
Often called Nemu (ネム Nemu), this spirit specializes in Gravity Magic and Chain Magic. Considered Solomon's signature spirit, Nemesis is the first card he obtained through the Summoning Ritual, and as such, has a special sentimental feeling for him. Referring to him as "Onii-chan", Nemu is treated by Solomon much like a little sister, despite having her be one of the first to go into battle for him, he's got faith enough in her abilities that he doesn't worry when she fights. Nemu and Lily share a sibling-like relationship; both spirits get along well, and Lily refers to Nemu as her "Onee-chan".
Mizukume (藻女, Mizukume)
A very rare spirit series, Mizukume is a Nine-Tailed Fox (九尾の狐 Kyūbi no Kitsune). Possessed of a youthful and bubbly attitude, Mizukume loves to play, having the energy of a small child that has had too many sweets. She specializes in very powerful Illusion Magic. Due to the nature of Mizukume's Illusion Magic, her card is classified as "Super Rare", and itself is a very rare set; it is difficult for a mage to make a contract with her, and even those who do rarely manage to procure more than one through the means of Summoning.
Nikkal (ニカル Nikaru)
A rare spirit series, Nikkal are spirits that make use of extremely powerful Plant Magic. Nikkal is a very playful spirit, she enjoys cracking jokes, and is overall casual with Solomon. Her master tends to enjoy her laid-back attitude, and often summons Nikkal not only for battle but simply as a conversation partner. Nikkal's card set is classified as "Super Rare", and as such is a very rare set; it is difficult for a mage to make a contract with her, and even those who do rarely manage to procure more than one through the means of Summoning.
Kharis (カリス Karisu)
A spirit that fights using Blood Magic. Originally a vampire, she became a victim of the Overthrow the Empress application of Virago Magic, and is the first case where Solomon performed the forbidden magic himself. While possessing no malicious feelings towards vampires themselves, Solomon performed the spell in self-defence when Kharis tried to drain him of his blood. Due to her vampiric nature, Kharis is one of Solomon's strongest spirits, and possesses all of her vampiric abilities. As with all Virago Spirits, Kharis is extremely loyal to Solomon, and unless she's thirsty, she's a very quiet and reserved individual.
Efmera (エフメラ Efumera)
A rare spirit with the unique ability to passively and actively absorb Eternano and Magical Energy. Efmera is a very affection Virago Spirit who is attached to Solomon a little more than is healthy. Due to her abilities to absorb magical energy of all kinds, including simply absorbing Eternano from the atmosphere as a rate far faster than other living creatures, Efmera serves a as a primarily defensive spirit, summoned to absorb and deflect attacks compose of high magical power. Efmera's card set is classified as "Super Rare", and as such is a very rare set; it is difficult for a mage to make a contract with her, and even those who do rarely manage to procure more than one through the means of Summoning.
A Spirit that specialized in Dark Sword Magic. Originally a Dark Mage who lived during the Inquisition, Gladius was captured by an Overthrow the Empress long ago. Although initially angry that she was made into a Virago Spirit, Gladius eventually came into terms with her condition, seeing it as a form of ill-fated immortality.
By using the advanced Fusion upon the cards, "Fiona" and "Angel", the rare Fiona Angel set is formed and is known to be possibly one of a handful ever to be made. The pair undergo a ritualistic upgrade, moving from simple dolled up women with a talent of Re-Quip, to wing and halo adorned Spirits capable of going toe to toe with some of the most talented S-Class Mages of the modern world of magic. They are the ace in the hole for Elaine Lyte, making them an exceptional pair when summoned onto the battlefield.
One of Victor's signature Spirit's, Diana is a Spirit that specializes in Requip: The Knight, and uses a variety of armors and weapons as her form of combat. The Diana "Series" is a card that has only been made into a set of twelve, scattered about and has known to cost a small fortune to acquire. This is due to them possessing the rare and talent-oriented magic known as Re-Quip's "The Knight" Magic. While retaining personally designed personality quirks she is a readily task oriented individual with a penchant for punctuality and professionalism.
A rare card in the hundred-only Christina-series, Christina specialises in powerful Sword Magic, as well as Barrier Magic, Light Magic, and Healing Magic. As a Virago Spirit under Victor Alexander's charge, Christina has been christened "Sister Swordsman" due to her invaluable degree of swordsmanship with a visibly large weapon. Through further training by Victor himself, she has refined her skills and physical aptitude to a degree that puts her nearly on par with Diana Lance herself.
A rare card, part of the "Victoria Series", one of a 100 Card Set. Besides possessing her own advanced Requip Magic, "The Gunner," she specializes in espionage, bodyguarding, assassination, ranged and hand-to-hand combat. She is callous to her victims and is loyal to her Master no matter what, even proven to be resistant against Subjugation Magic and other forms of Puppetry Magic Types.
Trivia[]
The original concept for Lucy Heartfilia
Originally, the Celestial Spirit Mages were supposed to summon their spirits through cards, as opposed to keys; Hiro decided this idea was overdone, and opted to use keys as the method for summoning. Darkrai was more than happy to twist this concept for his own usage.
Virago is a woman who demonstrates exemplary and heroic qualities. The word comes from the Latin word vir, meaning 'man' (cf. virile) to which the suffix -ago is added, a suffix that effectively re-genders the word to be female.