Second Coming of the Solar Dragon (日龍の再臨, Hiryū no Sairin)
Magic Council Military Academy
S-Class Magician of Akatsuki
|Base of Operations|
Vivian Starkkewolfe (ビビアン・スタークウルフ, Bibian Sutākuurufu) is an Independent Mage and an S-Class Mage of the Akatsuki guild. Formerly a member of the Magic Council's Rune Knights, she defected after seeing the corruption within the council, freeing Wendy Marvell and Jason LaHote in the process. Vivian is a main protagonist in Fairy Tail: Dawn; and arguably the main female protagonist, though one can say that her friend, Iris Lavra, fulfills that position rather nicely.
- 1 Appearance
- 2 Personality and Traits
- 3 History
- 4 Plot
- 5 Equipment
- 6 Powers and Abilities
- 6.1 Physical Abilities
- 6.2 Magical Abilities
- 7 Relationships
- 8 Trivia
- 9 Navigation
A young woman of a beautiful appearance, Vivian is in possession of a more masculine-looking appearance than most other characters, and one of the very few ones who wear trousers rather than a skirt or dress; though this doesn't hurt her femininity much at all. Vivian has long silver-white hair that is held in a thin ponytail by a red ribbon with an ahoge and she has ruby-red eyes. Her albinism is noted to be a natural result of her status as a homunculus; though it is because of her white hair and red eyes that she is a stunning sight to behold.
Personality and Traits
Vivian comes across to others as proud and strong, with a very high opinion of both her appearance and her skill as a mage. However, this personality is a front that protects a very vulnerable and insecure girl, a side which the viewer sees in her dreams or thoughts. She is often seen attempting to distance herself from others, showing her strong need to be self-sufficient, and has a great deal of difficulty dealing with her self-perceived failure when she does need help. Mostly, Vivian merely snarks in the background, and while normally this would seem as if she were mere background fodder, kept active by her status as the main female protagonist, though it is much deeper than this; she isn't the most open-hearted character one could ever meet...every time most people attempt to get closer to her, she would never allow herself to open herself up to them, never stepping across the line and drawing closer to them, with a wall in her heart. What should be noted is that Vivian displays exceptional skill as a mage. She is also very aggressive and confident in battle, which works both for and against her as the story progresses.
However, she can be quite stubborn and can be prone to jealousy during certain situations. To her friends and loved ones, Vivian is very supportive and kind. She is also especially caring to her little brother, who she visits from time to time. She can be socially awkward at times, but this has actually served as an endearing trait, which allowed her to become Iris Lavra's best friend; Vivian easily overlooking Iris' insecurities over her own race. In spite of this, she is shown to be quite passionate and determined when motivated, and is loyal to her friends and allies. Vivian is almost always ridiculously paranoid about everything that doesn't concern her friends. However, she is also never wrong since she has more or less psychic-level empathic abilities. Although she is not paranoid around her friends, this means she is more prone to being surprised by their quick-action decisions, and thus, she often gets irritated by this. In fact, one of her often used quotes is "you're only paranoid when you're wrong".
Vivian was born on December 25, by the Magic Council as "dimensional boundary contact medium No. 666"; born as a fragment of the Tyrant Dragon Vritra—essentially, a Homunculus (Latin for "Little Human", plural Homunculi). She was rescued at the burning fields of Seven and adopted by the Starkkewolfe family. The Starkkewolfe family was once a noble one, but the head of the family, originally lacked an heir before he adopted Vivian and, after heavily criticizing the Magic Council, the Starkkewolfe family lost their aristocratic rights and their family was sentenced to relegation from the Magic Council. Vivian obtained her magic, after being attacked by a monster in a forest. A few years after her adoption, she found out about the upcoming banishment of the Starkkewolfe household from the Magic Council and, concerned for the Starkkewolfe family's future, decided to take the entrance exam for the Military Academy in Bosco. Even though her physical and academic results weren't very high, her synchronization rates with her magic were the highest ever recorded, allowing her to pass the exam and enter the Academy; something she learned at school.
However, while she was coming home from school, her adopted mother, participated in a contact experiment with the Tyrant Dragon in order to retrieve more of it's power. She survived the test but became insane, believing that Vivian's doll was her daughter and refusing to acknowledge the real Vivian, referring to her as "that girl over there." She eventually committed suicide by hanging herself; Vivian found her body when she went to tell her mother the good news that she had been chosen to join the Military Academy. Soon after, she discovered the corruption within the Magic Council, finding out that they often killed the 'dangerous' prisoners and sometimes rigged court meetings in their own favour. Nobody ever knew that a mere Rune Knight would learn of their foul play, but Vivian made it her life's work to expose the higher-ups for the rats they were.
- Prison Break
- Encounter With An Enigma
- The Guild's First Job
- The Warm Up Exercise
- Trouble in Bosco
- The Fall of Four
- Wings of a New Companion
- Paradise of the Gods
- Sky Dragon vs. Sky God: Revised
- Calm in the Sky
- Rosa Rubicundior, Lilio Candidior
- Demons and Dragons
- The Sun On A New World
- The Rebel Sleuths
- Akatsuki Gets A Clue
- Stone Ocean
- Much Needed Break Time: Akatsuki Has Some Fun!
- Diving Down
- Route to Isvan
- Where The Ice Glitters
- unchained. -SNOW BLUES MIX-
- unchained II. -Deny the Shadow-
- Arrange The Clues
- Arrange The Clues II
- Arrange The Clues III
- Arrange The Clues IV
- Arrange The Clues V
- Arrange The Clues -Techno Remix-
- Arrange The Clues -Techno Remix, Side B-
Powers and Abilities
Ways of Combat
Master Hand-to-Hand Combatant: In terms of raw hand-to-hand skill, Vivian is exceedingly powerful; she is known to generate rolling masses of super-compressed air pressure with a stab of her fingers to barrel into her foes with tremendous force, blasting them away with ease. With a simple movement of her arms, she can release waves of rippling concussive force that are so potent they serve as a formidable defense in the face of the strongest destructive spells. Vivian's incredible skill in the ways of unarmed combat is drastically enhanced by her inherent immense strength, giving her the ability to unleash devastating blows with ease. Her preferred way of striking seems to be punches, though she has often used kicks as well; more often than not chaining between her arms, legs, and then, finally, her sword in order to take her opponent by surprise in a matter of moments. Vivian has collected and gained an enormous amount of skill through rigorous training in her time in the Rune Knights; she has spent an incredible amount of time honing her techniques until they became a fluid form, which enabled her to transition from one movement, to another, without any problems, attacking with a smoothness which is akin to a flowing river, ironic considering her own personal element. Vivian has easily demonstrated a special method in which to defeat powers of unknown ability and origin with merely her bare hands without any enhancements, deflecting onslaughts of magical blasts with ease, and deflecting spells with the exact same technique, as if she were fighting and disarming an opponent who was well-equipped. Naturally, Vivian's way of fighting is very much free-style, and she has no problem with battling in a pragmatic manner; that is to say that she will hit below the belt, attack even if her opponents have their backs turned on her or are otherwise unprepared or unsuspecting, use allies or opponents as human shields or even bite her opponents—indeed, this is what makes her a wild beast in the heat of battle.
Expert Swordsmanship Specialist: Despite using her street-fighting prowess more often than not, Vivian is indeed extremely skilled in the ways of handing a sword; Sword Magic (剣の魔法, Ken no Mahō). With her Caliburn, Vivian can cleave through both armoured knights and their horses with ease; her sword is so heavy that it can slice through regular weapons and armour in a single slash. In terms of close combat however, Vivian uses a rather balanced style; being balanced out between the various specializations of the other forms of swordsmanship, covering many of the basic moves, but focusing on overall moderation. This results in a fighting style that lacks a significant advantage, but also lacking any serious drawbacks, and thereby not leaving adherents as exposed as some of the more aggressive or specialized forms. It has a relaxed focus on bladework, designed as a simple, easy to use form, though it is also absolutely deadly. Even so, despite being a jack of all trades, and a master of none, Vivian's swordsmanship is enough to inflict a lethal blow through sheer speed and precision without staining Caliburn's beautiful blade with crimson—the incredible force exerted via a mere swing of the Sacred Dragon Sword is enough to tear the air and release a blade of wind which can slice through buildings. Her precision is even able to cut off a lit candle's wick and keep it lit on the edge of Caliburn; as well as produce shockwaves from her strikes to intercept enemy attacks. Befitting her pacifistic ideals, Vivian often purposely avoids striking the foe's vital parts (those that can cause severe damage). Instead she only incapacitates them or otherwise prevents them from continuing a fight; though despite what one would think, this does not hamper the guild at all—instead, sticking to her ideals is very much a good thing, and defeating her opponent non-lethally does usually inspire a change in them.
Tremendous Strength: In stark contrast with her slim and womanly figure, Vivian possesses positively enormous amounts of physical strength, having been repeatedly shown capable of lifting and dragging around objects many times her own size and weight, most prominently due to her habit of carrying around a sword as large as she is tall. The fact that she is capable of swinging her enormous blade, Caliburn, with her small arm one-handedly without any strain is a true testament to her titanic strength. In fact, she is so powerful, that she is capable of splitting the hydrogen in the air just by merely punching, allowing her to cause a small explosion that inflicts decent damage. Another feat of strength is that she can punch the ground with enough force to cause small fissures. Vivian is able to lift and press 50 metric tons, and she can perform other amazing feats such as punching holes right through thick steel, shatter boulders to smithereens and lift objects many times her own size and weight; a shocking display of fearsome power in itself. Her strength allows Vivian to create thin shockwaves of air that cleanly cut through anything they come in contact with. Furthermore; she shows the ability to pulverize large boulders and the like with a single strike using her finger, while others marvel at the level of strength she possesses; alongside her teammate Iris, Vivian is noted to have one of the highest strength levels in the entire guild, though she is slightly weaker than Iris, and about on par with Momoko Sitri. Additionally, her strength originates from her magic and relies heavily on their execution. By using her magic in conjuring with her moves, Vivian can create unique and dynamic attacks that deal destructive damage on her targets, making her a fierce force to be reckoned with in combat.
Incredible Speed and Reflexes: Because of her small, waifish build, Vivian is tremendously fast; among the fastest in the guild, one could say. She is blindingly fast, able to dash a short distance to dodge attacks, dodge bullets fired at close-range, and move so fast that she appears to teleport. Vivian possesses enormous muscle strength which is situated in her legs; this is the main source of her swiftness, and she has shown time and time again to be able to close enormous distances in the timespan of a few moments. She can effectively use her agility to use the battlefield to her advantage, jumping from wall to wall to keep her opponents unsure of her attack patterns. Vivian moves at such a speed that her foes more often than not can't register her movements, until she's made them, often attacking many times simultaneously; she's also skilled enough to dodge at tremendous speeds, even if she's assaulted from behind. When launched into the air, she can perform several tricks before finally landing on ground. She has also shown on several occasions that she can jump incredibly long distances, up to several hundred meters by applying speed to her jumps. Because of her magic, Vivian almost always takes the form of a crimson shimmer of energy when she decides to exert her full speed, moving at such velocities that it seems that she is standing still, and her foes are being assaulted by many a mirage; moving so fluidly and precisely that it seems as if her attacks will never, if ever, miss their mark—rarely exerting effort in her godspeed movements, Vivian attacks with impunity. Vivian is amazingly well coordinated, as she is able to catch bullets in mid-air; her tremendous reflexes, agility and speed usually enables her to dodge many a powerful projectile while balancing herself on one hand. She is also able to skillfully and acrobatically dodge a barrage of blasts; even by performing a side jump, and if the foe knocks her off a building, she is able to launch herself off of a few small falling rocks back towards her foe with ease. She is also incredibly precise, as she is able to remove small objects from a person's skull without damaging the person's brain in any way. Due to being so small and spry, Vivian is highly flexible in battle- able to perform one-handed backflips, somersaults, and mid-air cartwheels with little effort in terms of physical strain. Vivian is also known for rolling around on the ground to evade foes' attacks, as well as being able to perform multiple spins and tricks in mid-air.
Enhanced Durability: Surprisingly, despite her unassuming appearance, Vivian has consistently displayed an enormous amount of durability; being sent crashing through a wall and landing without a flinch or a minor injury, suffering no damage at all from some of Barakiel's attacks, and emerging unharmed from most of his attacks during their battle, continuing to fight as if nothing happened, displaying an incredible amount of resilience. She can survive getting caught in the crossfire from all angles by heavy machinegun fire, and merely shrugs it off; and she can smash spires of Lacrima with her fist without showing any sign of pain or injury. It is also worth noting that, for nearly all the battles Vivian has endured, she has never been crippled, nor has she displayed any serious injuries—however, she has been knocked out cold a few times, leading some to speculate that while she is surprisingly tough, Vivian does indeed have her own limits. Despite this, she more often than not shows absolutely zero signs of weariness despite utilizing powerful spells, which she casts in rapid succession. Vivian was also able to withstand several large explosions in her battle with her superior officer at close range, but she was keeping consciousness through sheer willpower alone. She can take a lot of major punishment in battle before she starts to wear down, making her a unique 'glass cannon' in that while she has extreme power and incredible speed, she can be worn down easier than her fellow guild members.
High Intelligence: Being the top of her class in the Military Academy; Vivian is known to be rather intelligent, even able to determine the pattern of her opponent's battle methods and correctly deduce a proper counter-strategy to defeat her opponent's attacks; she is a very insightful person, regularly showing more understanding of many a situation than anyone would ever expect from a person like her. Vivian has a keen talent for observation and analyzing, which she uses to overcome most forms of deception. It was shown in a flashback that during an exam in the Military Academy, Vivian was more than capable of answering all of the questions on the paper quickly, even though the examiner commented that this feat could not be accomplished by a mere student, hinting that Vivian has one of the brightest minds of this generation. Lastly, she has also shown herself as a powerful and flexible tactician, capable of adjusting seamlessly to any given combat situation, if not plan out events well in advance. She is well-versed in the history, strategy, tactics of the world, and is privy to knowledge previously unknown to many—ironically, the only thing she knows nothing about is her own origins. She understands the strengths, weaknesses and mannerisms of her enemies and creates strategies to achieve victory. Due to being a magical construct, and not a human, Vivian possesses a high amount of perception when it comes to training, despite loathing participating in training and becoming sick at the very thought about it. While she is more than capable of learning through observation, Vivian learns through her body; usually, she doesn't understand any explanations, so her tutors more often than not decide to force her to experience the technique she is meant to learn first-hand by smacking her around with it. This way of learning has proved extremely effective, to the point that she can learn even a master-leveled technique after being smacked across the head with it ten times.
Enhanced Smell: As with all Dragon Slayers, Vivian does indeed possess enhanced senses, outright stating her nose is as sharp as a dog's. This can work in her favour; as she is able to sniff out "darkness" and people with evil intentions; but it also means that her nose is ultra-sensitive as well; amusingly enough, going near a soaking-wet Iris, Vivian attempted to make a run for it due to the horrendous smell of wet fur.
Inexhaustible Magical Power: As a Dragon Slayer and as well as a fragment of Tyrant Dragon Vritra, Vivian has an absolutely astounding amount of magical power, and she has natural control over the exertion of her magical power, keeping it contained to the point where it is virtually impossible to detect her by normal means, though the constant effort can be taxing. The presence it exudes is completely at odds with her personality; the magical energy itself was a vibrant golden, crackling intensely when Vivian focuses on a singular target; when her aura is fully released, it takes the form of the frightening visage of the Tyrant Dragon which surrounds her, striking fear into the hearts of her foes; according to Alexis, Vivian's magical power had an overbearing pressure placed upon her. Technically, the sun is the main source of Vivian's magical power; as her cells absorb only yellow solar energy, and this in turn, fuels all of her powers and abilities. Vivian's cells also store solar energy as well, allowing her to retain her powers under roofed structures or even at night, although she eventually needs a yellow sun to recharge her powers. Vivian can also absorb solar energies of other class stars such as when she absorbed the solar energies of an artificial blue star that increased her abilities to a higher degree and gave her additional abilities. As a homunculus, Vivian's magic is considered "pure", and she can utilize her magical power in order to power those around her and herself, giving them an inexhaustible amount of magical power, and increasing all of their attributes twentyfold. Magic originates from a Magic Origin (魔原, Magen), which is exactly what the wording indicates—it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is processed into magical power. Every magician has a container inside their body that determines the limits of their Magic Power; this is precisely what a Magic Origin is. If the case becomes empty, eternano will come from the atmosphere and enters the magician's body and after a while, their Magic Power is restored.
- Magical Aura (魔力の霊気 Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of the user's body that isn't used in the formation of spells. It has been demonstrated by various magicians of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Eternano particles exceeds the limits of what it contains, or is purposefully released by the user. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by magicians with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a magician, or if they are a rather weak magician. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard magicians are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class magicians, can cause physical attacks to be repelled with notable ease; Vivian's aura almost consumes her in its colour, leaving nothing but a phantom-like apparition to remain. It should also be noted that the aura is far wider, and is generally uncontrolled by Vivian. However, her aura isn't limited to intimidation, and can be used for the preparation of a spell. It is also worth noting that the pressure exhibited from such an aura can form a large column of energy, leaving the pressure enough to visibly cause strain on people even from a considerable distance away from the exertion of the aura, indicating at the sheer level of power within this aura.
Solar Dragon Slayer Magic (日の滅竜魔法, Hi no Metsuryū Mahō) is a Lost Magic, Caster Magic, Slayer Magic, and most obviously, a Dragon Slayer Magic that revolves around the element of solar energy as well as many other aspects of a sun, including its luminosity, mass/gravitational field, magnetic field, raw nuclear energy and reaction, etc; but mainly, the orange-yellow flames that are a sudden flash of brightness observed near the Sun's surface is the focus of what the caster creates, consumes, and manipulates.
Solar Dragon Slayer Magic is considered an oddity among forms of Dragon Slayer Magic in that it is not taught per-se, but rather, it is obtained through the process of evolution that's achieved by a Fire Dragon Slayer Magic interacting with the immeasurable might of Photon Dragon Slayer Magic, the so-called strongest form of Dragon Slayer Magic harnessed by the Dragon of Dragons, resulting in the combination of fire and light to recreate the power of the star at the center of the solar system. Originating with the Tyrant Dragon Vritra, it is used by the two homunculus forged in his image, Vivian Starrkewolfe and Exialia Halphas.
A Dragon is to be the embodiment of ultimate power- and as such, they are revered and feared by all who know of their existence. More importantly, as "ultimate power made physical", they would need an "ultimate magic" to suit their very nature as power manifested in the mortal plane of existence; something that would be far above most magicians in the era that they made their mark on mankind. They could be thought of as "Elemental Magic made manifest", though while a personification of the strongest power imaginable; the chains known as a "mortal body" do not hinder their performance in battle in the slightest. The dragon who passed on this magic to the user actually created a magical change in how the body's Magic Origin functioned, therefore causing their body to possess the magical powers of a Dragon - otherwise known as Dragon Slayer Magic. Continuing with this process, the user' magical power acts alongside the energy of the body in order to catalyze a variety of bodily processes when younger, therefore allowing the morphing of their physiology to a point where the user has adopted some physical traits, as well as the element, from the said Dragon. In this case, the dragon who taught the caster was a Solar Dragon, which bestowed upon them the ability of solar energy manipulation, Dragon-style. This is an arduous ordeal, with not many users of Solar Dragon Slayer Magic managing to survive due to all of the sun's heat transferring to their bodies.
In the case of the Solar Dragon Slayer Magic when used by a dragon, the Tyrant Dragon takes blatant advantage of the fact that his mortality and physical form enables him to utilize his unique draconic Magic Origin alongside the perks that his biology normally gives him; his biological structure has been perfectly attuned to how his Factor of the Dragon functions; more specifically, since with every breath, the Tyrant Dragon generates energy independent from his body; which, through application of magical manipulation, grants him the ability to reinforce the sheer power of his own body with his signature element- in regards to the Tyrant Dragon, Vritra and the fragments of his soul given form through the experiments of the Magic Council, the caster focuses intently, fixating upon the solar rays emitted by the sun before they their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere as they use their willpower in order to excite the movements of the eternano in a similar manner to Fire Dragon Slayer Magic, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of flames and manifesting something much greater- solar energy, which is radiant light and heat from the sun; the solar energies produced by Solar Dragon Slayer Magic are actually solar flares, a sudden flash of brightness observed near the Sun's surface which are exceedingly hot, even hotter than any temperature that elemental magic on Earth Land can produce.
Effectively, this grants the user of Solar Dragon Slayer Magic the ability to manipulate, modify, consume, and generate from their body solar energy to their fullest extent- they have absolute dominance over anything considered "heat", "light", "solar energy", and everything related to and dwelling within all three aspects which compose this Dragon Slayer Magic's element. As a result of the magic's mechanics, the user of this magic can transform their body with features of solar energy, utilizing both offensive and defensive styles, resulting in lungs capable of spewing solar rays, scales that grant protection against solar energy's harmful effects, and nails covered in solar energy; effectively giving the user the ability to use the energies emitted by the sun in any manner that that they deem suitable alongside their body in combat, transforming their very form into a make-shift weapon unique to themselves, thus greatly increasing the damage of their blows in all ranges- though close-combat is where the Dragon Slayer Magic usually shines, as the magic massively bolsters the power of their unarmed blows, empowering their physical attacks with wakes of highly destructive sunlight which wreak havoc on anything and everything that they come into contact with. By invoking a similar process to Crystallos Forge of Crystal Dragon Slayer Magic and Photonic Forge of Photon Dragon Slayer Magic, the caster is capable of using Shape Transformation on their solar energies as to forge it in the shape of constructs, which can be utilized in various manners in a similar manner to Molding Magic, these tools and familiars used for offense and defensive maneuvers to keep the opponent on their feet. They can even raise large columns of solar energy from the ground and launch themselves as a burning meteor. Beside offense, they can also use their control over solar energy defensively by conjuring up fields of solar energy around their body to protect themselves from damage, handling it delicate enough to create small globs of solar energy in the palm of their hands that resemble a miniature sun.
Despite the intensity of the solar flares which are released through the power of Solar Dragon Slayer Magic, curiously enough, these flares do not destroy everything on earth just by a single spark; possibly because the user is holding back - or rather, without an outside source of power independent from magic, they cannot possibly achieve such destructive feats. Even so, the flares emitted through this power are known to involve a very broad spectrum of emissions, requiring an energy release of typically one times ten to the twenty joules of energy, but they can emit up to one times ten to the twenty-fifth joules; with the latter being roughly equivalent to one billion megatons of the chemical compound known as trinitrotoluene that's sometimes used as a reagent in chemical synthesis, but it best known as an explosive material with convenient handling properties. Not only this, as the sun is a nearly perfect sphere of hot plasma, the orange-yellow flares produced by this magic take upon a corporality akin to plasma as well, and as such, the sheer power of the solar energies are monstrous, and many are easily defeated through one attack because of the speed and instantaneous effects the solar energies unleashed have. The emission of these solar flares, if the caster wishes to add more power to their attacks, are capable of being accompanied by a coronal mass ejection, an unusually large release of plasma and magnetic field that follows the solar flares released by Solar Dragon Slayer Magic, with the caster's strikes ejecting clouds of electrons, ions, and atoms. This results in the energies produced by Solar Dragon Slayer Magic releasing radiation across the electromagnetic spectrum at all wavelengths, from radio waves to gamma rays which have a variety of hazardous effects upon anything and everything that they come into contact with.
To a user of Solar Dragon Slayer Magic, any type of heat and light is similar to an extension of their body as in they are capable of manipulating a pre-existing heat or light's movements and structure, subjugating it to their will. While the user can manipulate any and all aspects of the sun's power, the user mainly focuses on solar energy emission, in a similar manner to its sister magic, Lunar Dragon Slayer Magic, Solar Dragon Slayer Magic, despite the fact that it mainly revolves around the manipulation, creation, and absorption of solar energy, the arcane power possesses various other properties that help its claim to be not just "solar energy" but "the sun itself", with these effects derived from various properties that the presence of the sun instills upon the planet and its countless characteristics, each manifested as different powers that the caster is capable of calling upon such as the sun's immense heat, luminosity, mass/gravitational field, magnetic field, raw nuclear energy and reaction, etc; with more effects that include solar winds/flares, geomagnetic storms, sunspot reactions causation, UV emissions, and plant growth promotion. The solar energies released by this magic are known to possess a tremendous amount of intensity that can cause pain from looking at it with the naked eye, causing phosphene visual artifacts and temporary partial blindness. It also delivers about four milliwatts of sunlight to the retina, slightly heating it and potentially causing damage in eyes that cannot respond properly to the brightness – this serves the purpose of distracting the enemies using wakes of sunlight left behind by the caster's attacks, leaving them open like a sitting duck to subsequent strikes.
In addition to this, when the caster deems it to be suitable, they can release solar winds, a stream of charged particles of plasma that consists of mostly electrons, protons and alpha particles; embedded in the solar-wind plasma is the interplanetary magnetic field. The solar wind varies in density, temperature and speed over time and over solar longitude but it flows outwards supersonically at varying speeds depending on their origin reaching up to around one million miles per hour – the caster can manipulate these solar winds in a similar manner to how Wind Magic or Air Magic would be harnessed in order to push enemies back as well as stop their assaults prematurely while simulating an effect akin to multicoloured fireworks/pyrotechnic displays via various ways. Each attack of Solar Dragon Slayer Magic results in the release of ultraviolet rays, an electromagnetic radiation that's present in sunlight which often have chemical reactions with objects making them appear to glow such as with bodily fluids and bleach. Large amounts of UV radiation can lead to burning of the skin, cancerous growth, eye damage and in extreme situations radiation poisoning. At an average rate of expenditure of energy, the user is capable of utilizing Solar Dragon Slayer Magic for about almost seventeen hours It should be noted that the user is capable of focusing the entirety of the solar flares on their person, absorbing the force of the solar energies to the point where their power multiplies by several factors for a several minutes in Solar Drive. These incredible amounts of heat are able to cause a heat haze, bending light rays to produce a displaced image of distant objects or the sky, causing opponents to view objects through a layer of heated air; for example as convection causes the temperature of the air to vary, and the variation between the hot air at the surface of the road and the denser cool air above it creates a gradient in the refractive index of the air. This produces a blurred shimmering effect, which affects the ability to resolve objects in a similar manner to Illusion Magic – this effect is best seen in the Solar Dragon's Silhouette spell, which allows the caster to create multiple illusions of themselves from heat that can confound the opponent and even be given a corporal form, allowing them to serve as clones of a sort.
Through solar irradiance, the power per unit area received from the Sun in the form of electromagnetic radiation in the wavelength range of the measuring instrument, the caster is able to induce an effect which is similar to Magnetism Magic, allowing the solar energies produced to draw objects towards the spells, thus increasing the chances of dealing severe damage, or repulsing them away to produce a greater effect. As the sun is by far the most important source of energy for life on the planet, Solar Dragon Slayer Magic renders the user capable of healing themselves or others by using solar elements, the warmth of the sun shining down upon the caster's target as to have the essence of life flow into their systems, rejuvenating any damage that they take and restoring their stamina to peak condition – this power simulates the effects of Healing Magic, an arcane skill that was once thought to be lost to the sands of time. With the sun's core shrinking, allowing the outer layers of the Sun to move closer to the centre and experience a stronger gravitational force, this allows the user of Solar Dragon Slayer Magic to emit a gravitational pulse akin to Gravity Magic that can increase the gravity of anything that the user targets as to restrict its movements or lower its gravity, commonly using this effect upon themselves to make themselves as light as feathers and thus increasing their time spent airborne. As exposure to sunlight promotes growth in plants, the caster is able to influence plants and plant life in any way that they wish in a similar manner to Green Magic by shining their sunlight upon non-threatening plants, allowing them to create an entire forest in a matter of minutes; extending this, the user is capable of minor nature manipulation—something only enhanced when they exert their magical power into the object they are manipulating.
Of course, the greatest asset of these assortment of sun-related abilities is to induce a simulation of stellar nucleosynthesis, the process by which the natural abundances of the chemical elements within stars change due to nuclear fusion reactions in the cores and overlying mantles of stars, bestowing upon the caster the ability to constantly generate an infinite amount of energy from within the caster's body, similar to a star through nuclear fusion, perfectly mimicking the same process that happens in the middle of celestial objects, particularly stars such as the Sun, hydrogen atoms undergo a fusion to create helium, releasing a vast quantity of energy that powers the heat and light of the star and heavy elements have a difficult time joining than the lighter ones; Solar Dragon Slayer Magic replicates this phenomena, only custom-tailored for synergy with eternano, solar energy and magical energy. While normally, outside of space, it is quite difficult to activate nuclear fusion reactions that release much more energy than what is needed to start the initial reaction, thanks to the power of Solar Dragon Slayer Magic, it is rather effortlessly achieved in a split-second, treating such a powerful phenomena as something that could happen in a regular day, allowing the caster to never-endingly induce nuclear fusion with eternano, solar energy and magical energy, effortlessly generating vast amounts of energy beyond the wildest dreams of those whom classify themselves as "magicians"; depending on the brightness or heat that the constant generation of energy emits, it is often enough to cause the surroundings to explode. This further extends to allowing a user of Solar Dragon Slayer Magic to manipulate atomic particles of nuclear radiation and induce a nuclear reaction, which is a process involving a nucleus of molecules/eternano or more than one nucleus to activate a triad of reactions, specifically nuclear fusion, where two or more molecules/eternano particles collide, creating new and different particles, nuclear fission, which smashes molecules/eternano nucleus into pieces, and radioactive decay, with an molecules/eternano nucleus spitting something out, which modifies itself into a different kind of nucleus.
As with most Slayer Magics, Solar Dragon Slayer Magic has virtually unlimited customization options in regards to the solar energies formed through simple magical manipulation- the colour, properties (not limited to but including heat, smell, and taste), and "feel" is capable of being modified to the user's liking for countless different effects and powers, more often than not being attuned to their own personality and ambitions; their "type" can be changed at will, and they can even be given a material consistency. In its normal state, Solar Dragon Slayer Magic seems to have a "piercing" effect to it, seemingly causing armour-ignoring damage alongside the user's burning ambition given a corporal form in their element- it is also somewhat acidic in properties, and can melt most substances frighteningly quickly, causing immense penetrative damage in conjunction with the heat of the sun devouring anything that it comes into contact with. Not only this, the user has such mastery over the element of solar energy that they are capable of utilizing it in any way that they wish, whether for offensive, defensive, evasive, or supplementary techniques- as long as they can imagine it being doable, then the sky is the limit, more or less. In addition, thanks to the properties of Solar Dragon Slayer Magic, the user has displayed the ability to consume external sources of solar energy and its constituting "elements", which is "heat" and "light" in order to restore their body to a healthy state and regain their reserves of strength, something that also makes them immune to all types of solar energy, including most types of Fire Magic and Light Magic, due to their capability of nullifying solar energy-based attacks by sucking them in and eating them; the consumed solar energy also seems to possess a different "taste" according to its "quality". However, the user can't eat their own solar energy, or anything that's imbued with solar by themselves to restore themselves to a healthy state.
- Sol Erga (
日竜の咆哮, Soru Eruga lit. Solar Dragon's Roar): Sol Erga is the hyperresonance ability of a dragon, attuned to the element of the sun- as such, it works best with Solar Dragon Slayer Magic. The basic Dragon's Roar attack of Dragon Slayer Magic, and the first spell that any Dragon Slayer learns when training under their dragon parent. It is the hyperresonance ability of a dragon, attuned to the element of the sun- as such, it works best with Solar Dragon Slayer Magic. When performing Sol Erga, the caster utilizes their enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within their mouth- from here, the caster attunes the eternano gathered by merging them with their energy in order to induce the usual fusion to being power into the current realm; this results in the caster utilizing their magical energy in order to manipulate the kinetic energy of eternano to assert absolute dominance over solar energy, raising the motion of any target through their mere presence in order to ignite it; the user draws more and more solar energies into their mouth, until they have gathered enough to the point that just by propelling it outwards, they could cause a bombardment of solar flares that incinerates an entire continent. Once this is done, in order to unleash the magical energy, the caster utilizes the Dragon Cords (竜帯, Ryūtai), a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously, resulting in a massive blast of energy spewing forth from their mouth towards the target; in the case of Sol Erga which, of course, as its name would suggest, is based around solar flares, this has the effect of releasing the solar energy in the form of an extremely large and destructive sparking blast composed of solar flares, which produces an immense amount of light and is capable of travelling for great distances, wreaking havoc wherever it passes. Sol Erga burns everything that it comes into contact with as it traverses the area, shooting out into the skies above; it is capable of crossing the entire distance of a forest, generating a large explosion upon impact with the caster's intended opponent, completely piercing through almost everything, destroying almost anything that it comes into contact with relatively easy. Sol Erga is multi-hitting, the maximum usually being five hits, and it has a property that lets it break through any projectile, which usually catches foes by surprise, as well as blow reinforced, solid titanium walls without effort, making it one of the caster's most powerful techniques despite how simple it is; and they have mastered the technique to such a level that they can modify its shape, range, etc. If they wish to focus it into a stream, they can do so with frightening ease by spreading out the energy before it is kneaded and converted into solar energy; and they can transform it into a chaotic set of spiraling solar rays by distorting and randomly converging and separating the energy that is required to create the technique. Lastly, the trajectory of Sol Erga can be altered, allowing the caster to strike more than one opponent with ease and this spell, in its most powerful iteration, can travel at a speed of one hundred thousand miles per hour, which is equivalent to one hundred and sixty thousand, nine hundred and thirty-four kilometers per hour, effortlessly reaching temperatures approaching twenty eight thousand degrees Celsius, itself equivalent to sixty thousand degrees Fahrenheit, hot enough to fuse soil or sand into glass channels. Lastly, the trajectory of Sol Erga can be altered, allowing the user to strike more than one opponent with ease; and the user's tremendous speed allows them to move faster than the Sol Erga itself, allowing the user to fire multiple blasts from different directions.
- Volcanic Viper (
日竜の撃鉄, Borukaniku Baipā lit. Solar Dragon's Firing Hammer): Volcanic Viper is a Solar Dragon Slayer Magic spell, and one of the most basic of its kind. When performing Volcanic Viper, the user continuously compresses their magical energy while gathering heat and light around both their fist and forearm, intensifying the magical energy by convergence and acceleration, turning their fist a shining golden. After this, the user performs a powerful thrust forward in an arc in the form of a one inch punch; using explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the user stands with their fist very close to the target- more often than not, the distance depends, usually from zero-to-six inches. A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. This blow is severely augmented compared to a regular one inch punch due to being infused with the user's element, striking the foe with their fingertips, releasing that heat with explosive power that deals tremendous damage to the foe. Volcanic Viper is known to be exceedingly powerful for something deceptively simple; mostly because of the "multi-hit" feature of this spell doubles the damage as the heat spreads out onto the opponent, swirling around them in a powerful spiralling motion, creating a grinding effect gives the opponent the feeling of having a sharp implement thrust through the point of impact like an excavation equipment boring through bedrock, inflicting major damage and launching the unfortunate recipient of the technique several meters away. Because of the absolutely incredible speed and force which empowers this strike, it is known to be amazingly powerful and impossible to evade once the user is in close-range, as more often than not, in the untrained eyes of onlookers, the caster has gotten within striking distance of their opponent, extended their arm forward, and after that, nothing else is seen- it appears as if the enemy has been blown away by a strike akin to that of a powerful cannon shell; all others witness is the motion forward and the aftermath. Not only this, the heat produced by Volcanic Viper is capable of melting anything that it comes into contact with, even against existences that would normally withstand such a power- it is capable of inducing Phase Transition and reducing a small lake into steam while melting any defensive measures at the point of contact, effectively meaning that the one-inch-punch will go through and land a clean hit no matter what, even rending all sorts of arcane-enchanted alloys and defensive spells in twain. After contact with the first iteration of Volcanic Viper, the user is capable of subsequently discharging the remaining solar energies that are imbued within their fist which instantly impact upon the opponent's body like a serial of shockwaves, blowing them away with incredible speed and power; the force of this attack is able to stun the opponent for a brief moment before the full potency of the extension makes itself apparent, blowing them away in the blink of an eye, sending foes careening across the landscape, quite possibly smashing through buildings and other structures alike with relative ease. If the opponent is a small distance away than the user, they are capable of extending the reach of the solar energies cloaked upon their fist, mentally shaping the hot flares into the visage of an enormous fist consisting of heat, which shoots forward at tremendous speeds- upon contact, the strike knocks the opponent flying. Volcanic Viper can be released in many methods just like any other punch- for example, haymakers, rapid-fire fisticuffs, jabs, and screw punches- each strike has the aftereffect of releasing the image of a majestic solar inferno which rises in the sky that violently strikes the opponent while rising into the air, giving the visage of an inferno devouring its prey; though the user can also mentally direct this flaming storm to be unleashed to rotate around their opponent; in any case, the aftereffects of Volcanic Viper is capable of ripping straight through several buildings in a row no matter their construction method before abruptly grinding to a halt.
- Extension: Tyrant Rave (
追加攻撃・太陽流星拳, Ekusutenshon: Tairanto Reivu lit. Additional Attack: Solar Meteor Fist): Extension: Tyrant Rave is a Solar Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Volcanic Viper spell and a retooled version of the Dragon Slayer's Secret Art known as Many Flowers Blooming in Profusion: Solar Meteor Fist which Vivian used as her main finishing attack for a while – Extension: Tyrant Rave is a single-move combo-type attack where the caster unleashes a powerful flurry of punches towards their target with their hands engulfed in solar energy, creating a explosion of solar flares after each subsequent contact. When performing Extension: Tyrant Rave, the caster focuses intently before pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere as they use their willpower in order to excite the movements of the eternano in a similar manner to Fire Dragon Slayer Magic, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of flames and manifesting something much greater- solar energy, which is radiant light and heat from the sun, all focused around both of their fists, with the solar energies becoming visible through the sheer amount of magical energy there is, which intensify exponentially to the point that it appears that it has taken upon the form of a dragon's head. The high concentration of light and heat produces a sound that is similar to that of a scream of an dragon's roar. There, the caster suddenly makes the position of the stars of the dragon constellation, before letting fly with a furious onslaught of over one hundred punches towards the opponent, striking at a speed beyond the sight of the untrained eye; as the user fuels more and more of their flames into the attack, more fists may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding the user resemble actual meteors, bombarding the opponent relentlessly as the solar energies focused around their fists impact viciously in the form of a serial of explosions – the sheer force of Extension: Tyrant Rave is capable of rendering the impressive defensive capabilities of an Iron Dragon Slayer's Iron Dragon Scales completely null and void and destroy an entire large-sized building; at its strongest point, Extension: Tyrant Rave is capable of shattering a Gold-level Celestial Spirit to nothing to atoms and even a producing a force to rival that of the Celestial Spirit King's Meteor Blade attack.
- Extension: Tyrant Rave (
- Bandit Revolver (
日竜の煌炎, Banditto Riborubā lit. Solar Dragon's Brilliant Flame): Bandit Revolver is a Solar Dragon Magic Spell. When performing it, the user charges solar flares within one of their hands, generating large amounts of solar energy which sheathes itself over their hand; before doing the same for the opposite hand. When the user swings their hands together, it creates a large, surging wave of solar energy which is expelled that results in a punching force traveling through the air in the opponent's direction; manifested in the form of a giant fireball that shoots through the air; when in motion, the glob of solar energies made manifest burns through everything that it passes by, as the heat emitted by the spell is capable of melting enemy defenses and weaponry with ease; not only this, simply by existing in the vicinity, those who are witnessing Bandit Revolver begin to feel dehydrated and start to crave refreshments, as Bandit Revolver causes onlookers to feel as if they had been trekking through a desert for several days; going even further, the heat produced by this spell can vaporize an iceberg instantly and boil water until nothing is left but steam. Upon contact with those whom the user designates as the target for the spell, Bandit Revolver detonates instantly, expanding outwards in the form of a large, medium-sized explosion thanks to the heat that composes the sphere causing friction with the hydrogen in the air, amplifying the explosive force that the spell possesses sevenfold. The explosion and the release of the solar flares that compose Bandit Revolver engulf the target in the blink of an eye, resulting in a magnificent upsurge of solar energy that rises into the heavens above, piercing the skies and anything in its way- this column of solar energy spins around at high speeds, almost resembling a devastating hurricane of solar energies - any opponent that is unfortunate enough to be caught in the column of solar energy will have to suffer fires as hot as the sun engulfing their very existence; it is not a single strike, but rather, a serial of repeating solar energies that swirl around them, slowly burning away their lives. As the solar energies progress, the enemy rises up to the heavens as if the solar energy pillar is carrying them to the skies. Suffice to say, Bandit Revolver is a powerful technique with great force, capable of causing large-scale damage and destruction. Like most Solar Dragon Slayer Magic spells, Solar Dragon Slayer Magic spell is capable of being utilized in numerous alternate manners, not limited to but including throwing the sphere of solar energy at the ground to create a wavy wall of solar energy that surrounds the caster which can knock away incoming attacks, effectively providing a powerful defense while the impact of the glob of heat upon the earth results in an upturning of soil which extends to a shockwave that is capable of busting everything that it comes into contact with into small fragments of its former self. In addition, the user can alternately cast this spell by igniting both of their hands and combining the solar flares in the same way, but instead of creating a giant explosion, the user throws the very large fireball at the enemy, blowing them away. This technique apparently requires more than average energy reserves, and covers an expansive range. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Magic users in order to extinguish the solar energies.
- Riot Stamp (
日竜の鉤爪, Raiotto Sutanpu lit. Solar Dragon's Claw): Riot Stamp is a Solar Dragon Slayer Magic spell where the user amasses a large amount of solar flares upon their feet or palms before releasing these solar energies in order to induce high-speed movement via jet-propulsion while additionally augmenting the power of their kicks and/or punches. When performing Riot Stamp, the caster focuses their energies intently, pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards themselves as they use their willpower in order to excite the movements of the eternano, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of flames and manifesting something much greater- solar energy, all focused around their feet, giving off the visage of their feet becomes masses of solar flares. Once this is done, the caster harnesses these solar energies in order to jet-propel themselves either on land or in the sky at astounding speeds in any direction that they desire, easily matching a High Speed user and even outrunning a Slowing Magic magician; the speeds that the caster darts about the atmosphere at are a normal flight speed of two hundred and seventy kilometers per hour; by going further, they can accelerate up to supersonic speeds capable of catching up with faster beings such as a user of White Dragon Slayer Magic. Once the user reaches their target, they are capable of assaulting the opponent with a powerful solar energy-enhanced kick, with the solar flares greatly augmenting the power of said kick. The speed the user gains doesn't end when the spell ends, as it keeps Riot Stamp's velocity a second after the move ends, making the user move even further if the move ends in the air. When utilizing Riot Stamp as a propulsion method, the caster possesses the ability to change direction in midflight, though they have an inability to land before the solar energies centered around their feet completely extinguish, which can make the move especially difficult to aim as the sheer speed is difficult to control. Hence, Riot Stamp can become a double-edged sword. Provided the opponent is hit by both the charge-up and recovery when utilizing it offensively, Riot Stamp can be especially punishing- though it can hit the opponent with a small few strikes while it is charging, followed by a much stronger finishing blow. As such, Riot Stamp's best usage is for vertical or diagonal dashing, and the user can also combine the jet-propulsion capabilities of this spell for use with other techniques. An extension of Riot Stamp is achieved by the user flipping around mid-dash, striking the opponent with a powerful headbutt which sends the enemy flying up in the air with a pillar of solar energy produced from their body in a similar manner to Fire Dragon's Sword Horn, albeit greatly more powerful.
- Extension: Sidewinder (
追加攻撃・晴れた宙返り, Ekusutenshon: Saidowaindā lit. Additional Attack: Sunny Somersault): Extension: Tyrant Rave is a Solar Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Riot Stamp spell – effectively, it's a sliding kick resembling a somersault that transitions into a flipping kick, and thus, it serves the purpose of simultaneously closing distance between the caster and their target whilst also attacking them with their body engulfed in solar energies. In any case, when performing Extension: Sidewinder, the caster focuses their energies intently, pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards themselves as they use their willpower in order to excite the movements of the eternano, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of flames and manifesting something much greater- solar energy, all focused around their feet, giving off the visage of their feet becomes masses of solar flares. At this point, the caster kicks off of the solid surface that they are standing upon in the blink of an eye in a similar manner to the Reduced Earth technique – from here, they blast off like a bullet which was fired from a handgun tearing through the air, moving at such a velocity that everything around them becomes naught but a blur. Travelling towards their opponent, the caster quickly enters a sliding position by spinning around to turn their entire body around once before dropping to the ground with a flipping motion, sliding along the surface with their feet closed in the front – the sheer speed that the caster slides along the ground at is enough to grant her momentum such power to break anything in their path; also, since the caster's feet carry the entire power of their movement, they possess a transcendent priority which grants them the ability to break through defensive spells such as Barrier Magic and Defenser – additionally, while sliding, the caster can squeeze through narrow entrances or doors that are coming in at high speed, as well as underneath hazards, into small openings in walls, and climb steep hills. While sliding, the caster can utilize Extension: Sidewinder in order to lure airborne opponents in whom have taken evasive action. However, the real power of the attack comes into play once the caster has reached their target – sliding into them, the caster performs a spinning flip kick that knocks them straight into the air, leaving them vulnerable to their next attack.
- Extension: Sidewinder (
- Burnerblade (
日竜の烈火大斬刀, Bānāburēdo lit. Solar Dragon's Raging Fire Great Slicing Sword): Burnerblade is a powerful Solar Dragon Slayer Magic spell that allows the caster to manifest a sword of varying properties composed entirely out of solar energy which is capable of being utilized for both long-ranged battle and close-combat. In any case, when performing Burnerblade, the caster focuses intently before pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere as they use their willpower in order to excite the movements of the eternano in a similar manner to Fire Dragon Slayer Magic, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of flames and manifesting something much greater- solar energy, which is radiant light and heat from the sun, as the caster uses their imagination with a similar process to various forms of Molding Magic in order to mold the solar energy created into the form of a sword forged completely from solar energy, meaning that it does not possess a solid form; it should be noted that in order for a stronger sword of solar energy to form, the caster can use both hands and/or condense more magical power upon their palms; the shape of the sword varies greatly in terms of appearance, but it's generally as long as the caster themselves is tall - thanks to the Burnerblade being a byproduct of their dominance over crystal, the caster is able to change the properties and composition of any Burnerblade through thoughts alone- while normally, it's in its "Shortsword" ( 近離刃, Shōtosōdo lit. Short-Ranged Sword) form which makes it a jack of all trades, the caster is capable of changing it to a "Longsword" ( 長離刃, Rongusōdo lit. Long-Ranged Sword) and back in order to shorten or lengthen the blade to get the jump on the opponent; not only this, a Burnerblade can be altered further to change shape to suit the situation, as by chanting "Katana" ( 日本刀, Katana lit. Rising Sun Sword), the caster can make the solar blade brought into existence more suitable to slicing, and "Rapier" ( 鋭刀, Reipia lit. Sharp Sword) makes it more suited for piercing attacks by taking upon the forms of those weaponry; however, the form that Vivian's version of the Burnerblade takes upon is that of an ornately etched base, and appears to be modeled after the German Großes Messer (lit. "Great Knife"); this blade is as beautiful as its deadly. Due to its origin, the Burnerblade is as powerful as the scales of a dragon, which are known to be absurdly sharp and extremely durable; even capable of slicing through beings of demonic origin. The activation of Burnerblade gives the solar sword an absolutely fearsome visage as it seems that the condemned fire spirits are about to attack their foe. In any case, no matter the form and shape that Burnerblade takes upon, it can clash head-to-head with regular, solid blades and come off no worse for wear- the weapon is capable of slicing straight through magical barriers of any and every kind no matter their strength and consistency like these supposedly impenetrable defenses were forged from wet tissue paper, always ensuring that just like as if it is thrown, the Burnerblade will reach its target no matter what stands in its way while being capable of slicing clean through alloy-forged weaponry and armour as well, being touted as "being so sharp you could cut yourself just by looking at it"; something which is probably enhanced by its composition as solar energy. Each slash released with the blade is known to possess a truly incredible amount of energy -both kinetic and supernatural- behind its motion, and the sheer heat radiating from the movements of the solar weapon has enough force to cut through solid steel and even pierce through a magical barrier as each and every movement made with this solar armament leaves a flurry of solar energies in their wake; the caster is capable of lengthening and enlarging the solar blade to reach the size and height of skyscrapers, granting the caster the ability to cause enormous amounts of devastation with every swing. The blade is shown to become as light or as heavy as the wielder wishes it to, thanks to its composition, and the power of Burnerblade is capable of inflicting a deep cut into the opponent's body, even if they had erected a magical defense beforehand, severely damaging them and starting to burn them upon connection- it can defeat an Etherious compared to a Guild Ace in power in a single strike. When held in front of the user, the Burnerblade is broad enough to act as a shield from arrows and bolts, even diverting lightning into the ground by using it as a lightning rod; the user can also harness it in order to cushion their impact by laying the sword level with their body and letting it absorb the impact first. Burnerblade can be utilized as a form of 'blades below the shoulder' in order to enhance the user's own close-combat blows, as even though they are mounted in such a manner, they lose none of their special properties. When thrown, it produces a massive blast of solar energy that spirals out from the epicenter of the point where the sword impacted; forming into a wavy circle of solar flares that smashes through the target. Essentially, it functions in a similar manner to that of a drill—grinding through anything that the Burnerblade comes into contact with, before exploding into said blast. If the caster so wishes it, the Burnerblade is capable of homing upon an opponent, dodging many an obstacle until it reaches the caster's intended target; however, most of the time, the spell smashes through anything that it touches until it reaches the target. Nevertheless, the Burnerblade is capable of causing large-scale damage and destruction with relative ease—essentially, as it moves, everything about ten meters on both sides of the blade will be reduced to ashes –with the exception of objects or people using high-tier defense spells or humans- through the sheer solar energy that the sword is composed of. While it can be defended against by high-tier shielding spells, continuous attacks can bypass the shields, eventually leaving the opponent open to being struck by the spell. In addition, when in motion, the Burnerblade moves at such a fast pace that even users of High Speed or Slowing Magic would have extreme difficulty in avoiding the spell; indeed, the attack seems to be unaffected by "terrain-effecting" or "body enhancement" magics or spells. The Burnerblade can be launched in any position, from being airborne to while running; launching it while airborne however increases its damage radius. Burnerblade is known to be nearly unblockable as the blazing blade can easily cut through steel; furthermore, if an opponent is stabbed, the solar energies spread to their body, causing them to catch ablaze, and by mentally commanding "Shoot", the user is able to throw the compressed solar energies towards their opponents if they're some distance away by virtue of decompression, producing a massive solar wave.
- Extension: Distortion Edge (
追加攻撃・業風閃影陣, Ekusutenshon: Disutōshon Ejji lit. Additional Attack: Flashing Slash Formation as Karma Gust): Extension: Distortion Edge is a Solar Dragon Slayer Magic spell and, as the prefix of "additional attack" would indicate, a variant of the Burnerblade spell – effectively, Extension: Distortion Edge is a serial of seven sword strikes with the blade hewn from solar energies, known for their extreme power as well as their natural speed. In any case, when performing Extension: Distortion Edge, the caster focuses their energies intently, pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards themselves as they use their willpower in order to excite the movements of the eternano, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of flames and manifesting something much greater- solar energy, all focused upon an already-formed Burnerblade - while doing so, through activating Magic Skill: Eternano Haste, the caster amasses stray magical energy in the vicinity upon the Burnerblade as well as their own magical energy, which is further enhanced by the solar energies that compose the Burnerblade, causing a unique reaction with each other - this forms the trifecta of energies to reach their zenith of power and expand, extending into the form of a gigantic feather of blazing flames before solidifying, gaining overwhelming cutting power. In an instant, the caster unleashes a series of seven consecutive blows; slashing through their opponent several times from different angles at incomprehensible speeds, with each slash causing a fiery explosion, before blasting through them.
- Extension: Distortion Edge (
- Solar Dragon's Silhouette (日竜の影像, Hiryū no Eizō): Solar Dragon's Silhouette is a unique Solar Dragon Slayer Magic spell in that its usage is completely supplementary- effectively, it allows the caster to create multiple illusions of themselves from heat. Solar Dragon's Silhouette is one of the more notable Solar Dragon Slayer Magic spells; however, it is actually a variant of the Double Sight (光幻 (ダブル・サイト), Daburu Saito lit. Light Illusion) general Light Magic spell; it can work for all sorts of light-based magics, including Slayer Magic, such as White Dragon Slayer Magic and even Light-Make- of course, as Solar Dragon Slayer Magic's heat can produce blinding amounts of light, a caster of Solar Dragon Slayer Magic can modify it for their own usage. When performing Solar Dragon's Silhouette, the user intensifies their heat, releasing a burst of pure solar energy that covers the immediate vicinity for the smallest of moment- the sheer amount of light unleashed causes a shift in the atmosphere, causing illusions all around. When the blinding light settles in a matter of seconds, anyone in the area will see two or more doubles of the caster- this is because Solar Dragon's Silhouette is an all-around illusion-casting spell that affects the area around the user, blurring the light in the area through intense heat so that everyone will see double. Generally, the illusions manifested by Solar Dragon's Silhouette are completely indistinguishable from the real thing to the naked eye and simple sensory-type magic, though those who have dealt with illusionists before can distinguish the two. While it is possible to manifest more than simple copies of the user and perhaps their allies, it is the easiest to perform. The user can also use Solar Dragon's Silhouette in conjunction with their spells and attacks, allowing them to mix up the fake with the real, allowing them to hold up enemies and create greater opportunities to launch their own attacks, causing feints of a sort to distract the opponent from the real deal. However, the iteration of Double Sight, known as Solar Dragon's Silhouette, has progressed to the point that by infusing the illusions with more of their magical energy, they can take upon a proper corporality, allowing her to control them mentally- though they're required to stand still and direct them so that the user won't lose focus. The realized illusions manifested through Solar Dragon's Silhouette are capable of performing any of the user's spells, including Solar Dragon's Silhouette once more in order to double the amount of copies that the user has summoned in the heat of battle- however, by doing so, the clones drain magical energy from the user's own Magic Origin. To add to the deception pulled over the eyes of their enemies, these duplicates can bleed after being struck- though they will scatter into heat and light if attacked by a sufficiently strong force; but before they do that, the user can disperse them by will alone in order to gain back any of their magical power that they had used in their brief moments of 'life'; generally, they're so lifelike that it's near impossible to distinguish the Solar Dragon's Silhouette clones from the real deal. Upon contact with the opponent, this iteration of Solar Dragon's Silhouette causes the illusions to explode in a burst of light and heat, effectively stunning the opponent if not just blowing them straight away before they can properly react.
- Solar Drive (
三代竜力演・日竜改残日獄衣, Sōrā Doraibu lit. Third-Generation Dragon Power Amplification: Solar Dragon Revision, Remnant Sun Prison Garb): Drive is a Dragon Slayer ability and a type of Magic-amplification technique used by Third Generation Dragon Slayers that brings out the true power of their capabilities as a user of Dragon Slayer Magic, excluding the power boost granted by Dragon Force, yet, at the same time, seemingly enhancing the user's physical prowess to a degree, particularly the user's speed. The Drive spell is exclusive to Third-Generation Dragon Slayers; and as the name indicates, it is activated via some kind of mechanism; in this case, Drive is initiated by harnessing the power of the Dragon Slayer Lacrima which is embedded within the user's body - in the case of Vivian Starrkewolfe and Exialia Halphas, who are Homunculus forged in the image of the Tyrant Dragon Vritra, their entire body could be considered akin to a synthetic lacrima, and thus the activation of Solar Drive comes as naturally as breathing to them, resulting in both artificial users of Solar Dragon Slayer Magic possessing an edge over other users of the spell. Upon command, the Lacrima begins to distribute the Dragon Slayer Magic Particles stored within the crystalline orb at a swifter pace, accelerating the output and flow of magic from the Lacrima to the user's body in order to enhance all of their fortes, increasing the strength, speed, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability as their element cloaks around them. While in this state, the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Dragon Slayer Magic without exhausting themselves. This state grants the user the ability to perform new spells; as well as making their pre-existing spells far more powerful, with various users only employing several skills only while in Drive. The Drive spell harnesses "the power that kills Dragons"; at least according to the words of the first users, the Sabertooth Twin Dragons; whom are actually noted to be rather weak compared to their First-Generation counterparts. However, in the hands of an actually capable Dragon Slayer, the Drive spell would be capable of allowing the user to dish out some serious damage. However, the uprise of magical energy could easily obliterate the user or severely damage their body, if harnessed for too long. When initiating the Solar Drive, the user's heat becomes infused with their bloodstream before reaching their brain, resonating with adrenaline they are experiencing during combat. This in turn reacts with their own body and magical energy, increasing the strength, speed, and potential they possess tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability; essentially, it causes the user to become cloaked in intense heat, allowing the user to better employ their Dragon Slayer Magic whilst at the same time massively enhancing their physical prowess to a degree, particularly their speed; while it is said that Drive channels the powers that "kill dragons", this is particularly unknown as it has never succeeded. Solar Drive has a notable amount of startup invincibility, so if their opponent is attacking the user while they are activating the skill, the user will be capable of counterattacking immediately as to turn the tides instantly. As a result of Solar Drive, the user's base power level, strength, speed, and senses greatly increase; tripling their already impressive power, allowing for a massive boost all across the board. Additionally, the user demonstrates the ability to heighten the effect of this spell to increasingly higher multiplications, and what is interesting to note is that Solar Drive enhances all of the user's moves, greatly increasing their area-of-effect as well as improving their damage. Together with the signature intangibility of Elemental Magic, which allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed, this form also grants the user some traits typical of the real element, and with Solar Drive invoked, the caster is capable of carrying a twenty ton object no matter its composition as the absolute limits of their strength while this they are enhanced in this form. They are neither completely human nor solar energy in this state, which also seems to afford them immunity to effects related to heat, light, and solar energy - the heat which is constantly emitted by the user when invoking Solar Drive is enough to release a continuous volley of explosions that are formed through their movements and make any form of water which is the immediate vicinity reach scalding temperatures – this effect isn't limited to rivers and the like, as if the caster is going up against a water-element magician, the sheer heat of Solar Drive will immediately render any and every effect that the spells would have upon the user of this spell null and void by causing it to reach scalding temperatures which the caster is then able to absorb in a similar manner to the elemental consumption method ever-so-associated with Dragon Slayer Magic.
Dragon Slayer's Secret Art (滅竜奥義, Metsu Ryū Ōgi): The strongest techniques of a Dragon Slayer. What should be noted, is that Vivian's bog-standard Dragon Slayer's Secret Arts are about as powerful as anyone else's Dragon Slayer's Ultimate Arts (滅竜極義, Metsuryū Gokugi) and Dragon Slayer's Forbidden Arts (滅竜禁義, Metsuryū Kingi)—this is because she had not bothered to obtain those, and instead focused on strengthening the basic secret arts.
- Guren Kai: Shōyōha (
紅蓮・改・翔陽破, Guren Kai: Shōyōha lit. Crimson Lotus Revision: Soaring Solar Crusher): Guren Kai: Shōyōha is the predominant Dragon Slayer's Secret Art of Solar Dragon Slayer Magic, which are the strongest techniques of a Dragon Slayer; as a sub-category of Fire Dragon Slayer Magic, it would only be natural to assume that a user of Solar Dragon Slayer Magic is capable of performing a spell best suited to terrible destruction in a similar manner to Crimson Lotus: Exploding Flame Blade - it is an attack where the caster swipes their arms in a circular fashion, creating a powerful, and highly destructive, torrent of solar flares that barrage their target. When performing Guren Kai: Shōyōha, the caster focuses their energies intently, pulsing their magical energy hewn from their Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards themselves as they use their willpower in order to excite the movements of the eternano, increasing their thermal and kinetic energy to the point that the particles strewn about throughout the vicinity spontaneously ignite, going beyond the mere generation of flames and manifesting something much greater- solar energy, all focused around their hands, before expanding them into long torrents of solar energy. Once this is done, the user swings their arms around in the target, launching a powerful two-streamed blast of solar energy which hits many times. The blazing torrents of white-hot solar energy expand vertically as they move away from the user. As the streams move away from the user, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The user recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. The move is capable of hitting about eight times a second, although this is unlikely due to the speed the streams spin at and the knockback delivered, with each connecting strike generating a powerful, burning explosion that sears the opponent with a fraction of the sun's heat, with an even larger explosion ending the barrage- the blast radius of the final explosion looks like a huge sphere of negative space fifteen hundred feet across, with neat slices taken out of surrounding buildings, pavement, cars, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of solar energies; absolutely obliterating the opponent.
Dragonar Mode (
Essentially, Dragonar Mode is available to a Dragon who used Compact Regression and with the help of an outside source of power; it drags out their true form and compresses it into an armour to enable them to use their full power without transforming into an unwieldy full-body dragon form. However, it requires truly staggering amounts of energy gain, whether magical or metaphysical in nature, taking a small portion of the user's life force with every utilization of the Ancient Spell. Normal dragons are capable of activating Dragonar Mode by will, as long as they allow the form to consume a small portion of their life. However, in rare cases, it is available to a being with the blood of dragons—by raising their "fighting spirit" to its utmost limit (or something like that; the process is ill-defined), a half-dragon is capable of assuming a humanoid dragon form that bears a striking likeness to their dragon parent. However, this form is considered to be "flawed" and is only half as strong as a Dragonar Mode induced by a full-blooded dragon. However, this form is extremely taxing to the point that it can only last five minutes initially even with support, but with proper training, it can be maintained for longer periods of time.
Hellflame Dragonar Knight
Hellflame Dragonar Knight (
Referred to as Hellflame Dragonar Knight - V Adapter (
Additionally, when transformed into Hellflame Dragonar Knight - V Adapter, Vivian is capable of calling upon the power of E and Exialia when it's needed in a similar manner to Combination Spells, which are, well a combination between two magics, not dissimilar to that of a Unison Raid, allowing her to use their spells previously thought to be exclusive to themselves with the power and skill of the original users. Overall, while Hellflame Dragonar Knight - V Adapter grants Vivian's power level a much needed boost to the point that she has become one of the most powerful members of Akatsuki alongside her friend Iris Lavra in Beast Mode and of course, the Guild Master when Fata Divum is activated, the transformation accessed through Dragonar Mode is only capable of being maintained for a limited amount time which is usually half an hour at the most even if outside sources of sustenance such as the status buff spells of Wendy Marvell's Sky Dragon Slayer Magic are taken into consideration, because it is exceptionally taxing on Vivian's magical energy reserves - however, like Charlotte Merquise and her own Dragonar Mode, the only way that Vivian is able to increase the time spent transformed is through her burning fighting spirit.
- Drago Aura (
龍幻顕現, Dorago Ōra lit. Dragon Phantasm Manifestation): A special ability of Dragonar Mode is that the user is capable of manifesting parts of their old full-body dragon form upon chosen parts of their body at will, simply by mental command. This allows the user to harness a portion of their old body's power for a single attack. While the forms of the attachments vary, the Drago Skull (ドラゴ・スカル, Dorago Sukaru) summons the dragon's head for a beam attack or a vicious bite, the Drago Tail (ドラゴ・テイル, Dorago Teiru) manifests the dragon's tail to grab an opponent or to smash them, the Drago Wings (ドラゴ・ウィング, Dorago Uingu) enables flight, and the Drago Claws (ドラゴ・クロー, Dorago Kurō) drastically enhance the user's power in close combat. Not only do these attachments boost the user's offensive power, they project an aura of the user's original dragon form outwards to attack one more time- while not as powerful as the initial strike, it can catch foes offguard. The aura of their dragon form can come alive and bite down on anything when the user wills it to, and it can extend itself for a few feet to chomp on a hapless and most likely taken-back foe. When harnessing the Drago Wings, Vivian manifests the wings of E's Vritra form; which are fairly standard as appearances go. By utilizing a variant of magical propulsion in conjunction with magical particles, Vivian is capable of achieving extremely high speeds while leaving behind a trail of visible after-images to confuse her enemies. The speed and after-images granted by the Drago Wings allow Vivian to effectively dodge multi-directional attacks; indeed, activating this attack causes a slip stream effect that allows Vivian to achieve speeds normally impossible to her in any location. By charging the particles with magical energy this allows Vivian an additional defensive measure as well as immense propulsion, allowing her to build up speed over time as she darts through the air; allowing her to travel over long distances, maneuver high up in the air and perform aerial assaults on those below her. Through the combination of sun and moon, the Drago Wings increased in power dramatically, obtaining tremendous propulsive power and endowing Vivian with the supreme flying ability to fly out past the distant stratosphere and up to space.
- Guren Kai: Dragoon Streiser (
紅蓮・改・覇龍騎蹴り, Guren Kai: Doragūn Sutoraizā lit. Crimson Lotus Revised: Tyrant Dragon Knight Kick): Vivian's most powerful attack. When performing Dragoon Streiser, Vivian gathers and condenses flames into his leg; applying the high-speed movements granted by transforming her body into solar energy in order to accelerate her movements to tremendous speeds—so fast that the opponent cannot see where she is moving—then, by jumping forward, she unleashes a powerful flying side kick that attacks the opponent head-on; once in the air, a projection of the Tyrant Dragon Vritra snakes around her as Vivian corkscrews into a kicking position, then as she reaches the peak of her jump, the dragon projection sends her flying forward with a Dragon's Roar; causing her to slam down upon the opponent with her foot with a strike that equals over three hundred tons in weight, more than enough to completely shatter the opponent into innumerable fragments. The only major weakness of this technique is that Vivian has to focus all her power into her legs, forcing her to lower her arms and enter a guard-less stance; which can allow the opponent to strike; as she focuses all of her power while maintaining her center of balance and delivers a kick at the opponent's weak spot; shattering any defenses and severely winding them.
Dragon Force (
Tapping into this power which is said to be the "true power of a Dragon Slayer" also drastically enhances the user's physical prowess, making them far stronger, more resistant to damage, and faster, to the point that with Dragon Force activated, the caster's strength and speed have increased to the point that they are able to punch an Etherious with enough force to shatter their body by just having their fist come into contact with the artificial devil while sending the demon careening across the landscape, knowing them down the road with little effort in doing so. Their strength has been enhanced to the point that with a simple clap of their hands, the caster is capable of manifesting a violent tremor that obliterates the ground it comes into contact with and knock their foes away; in addition, the strikes unleashed both unarmed and with a weapon are positively overwhelming and can be bone-shattering. The sudden boost in strength upon activating the form allows the caster to break free of binding-type spells which would normally restrict their bodies and impair their movements through nothing but sheer force of will. With Dragon Force, the caster can grab a blade with their bare hand without feeling any of the exerted force, though said force could do considerable damage to the surrounding area. In addition, their endurance has been upped significantly; enabling them to receive damage like it was nothing and ignore all senses of pain—though it should be noted that this varies on the factor of how powerful the blow is. Finally, the user's naturally immense swiftness is augmented to the point that they can forgo any need for speed-enhancing techniques, enabling them to outstrip almost anyone in a contest of pure speed. Dragon Force increases the user's moving pace to one high enough where simple melee attacks can have great power, a Dragon Slayer using Dragon Force the ability to move at a rate of acceleration and maximum speed in excess to that of normal optimal human capacity. With their speed, the user has plucked an arrow out of the air from a standing start, and has dodged machine gun fire; and the user has created cyclone-like gusts of wind regardless of their actual element, which are able to knock a hoarde of wyverns off of their feet.
While in this state, a user of Dragon Slayer Magic demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their signature magic without exhausting themselves; activating the skill, however, has a notable amount of startup invincibility by using the boost in magical energy gained by invoking its power as a rippling aura that shrouds their body from all conceivable directions while inducing a similar effect to Nullification Magic as it renders anything and everything that could count as doing damage to the caster null and void by reversing the energy output and freezing the motion of the energies, so if the caster's opponent is attacking them while they are activating the skill, the caster will be capable of counterattacking immediately as to turn the tides instantly. Activating Dragon Force results in a rather considerable amplification of the magical power dwelling within the body of the user, causing the energies and the caster's Magic Origin to effortlessly replicate the magical energies and the Factor of the Dragon of the phantasmal crpytid that taught them everything they know about fighting like a dragon, causing the powers exuded by their body to reach critical levels in both output and potency, thus causing their magical energies to take upon a violent corporeality fashioned into the visage of an actual dragon that, when exuded at its fullest potential, becomes visible and begins to interact with all sorts of particles that are saturated throughout the atmosphere, causing a multitude of chemical reactions in regards to what's compatible with their element - for example, a user of Fire Dragon Slayer Magic will have their flames superheat the surrounding air; the heating of the air causes the particles to split due to reactions; thus causing a combustion with the atoms of hydrogen to induce a serial of explosions that they can shape in any way that they wish; this also allows the user to let physical and magical attacks pass harmlessly through their body when they're transformed, with their structural makeup transmogrifying into that of their element more or less. considerably boosts their Magic Power, which becomes visible, taking the appearance of a Dragon. When exuded at its fullest, said Magic Power takes on a violent corporeality, likely as a result of the immense amount of Magic power employed.
While she can access the regular Dragon Force; under times of extreme stress and under the right conditions after being stabbed in the heart by Barakiel's Cosmic Knife, she is capable of transforming into a massively bolstered form of Dragon Force known as Vritra Mode (ヴリトラ・モード, Vuritora Mōdo). In this form, Vivian develops dragon organs, replacing temporarily her own. Vritra Mode is shown to be a result of the Tyrant Dragon Vritra possessing her, granting her a portion of its powers. When activated, Vritra Mode has an incantation. "I, who is about to awaken am the avatar of destruction who has stolen principles of domination! I laugh at "infinity", and reject "dreams"! I shall become the one who brings the world to its knees. The Dragon of Supremacy...and I shall sink you to the crimson purgatory!" (私は、誰が目覚めるしようとしている午前支配の原則を盗まれた破壊の化身私は"無限"笑うと、 "夢"を拒否する私はその膝に世界をもたらす一つとなったものとします。覇龍と私は真っ赤な煉獄にあなたを沈むしなければならない！, "Watashi wa, dare ga mezameru shiyō to shite iru gozen shihai no gensoku o nusuma reta hakai no keshin watashi wa" mugen" warau to, " yume" o kyohi suru watashi wa sono hiza ni sekai o motarasu hitotsu to natta mono to shimasu. Haryū to watashi wa makkana rengoku ni anata o shizumu shinakereba naranai!"). When Vivian changes into Vritra Mode, a voice formed from her magical aura chants "Hi" (火, fire) 6 times. The magic circle formed by using mode travels from Vivian's left side across her body to the right. Flames cover Vivian's chest, waist, left leg, right arm, and the right side of her face. She has a single, right-positioned black wing with multiple red eyes and a single yellow eye, and wears black shoes with and a black hairclip, with demonic wings on both. The reason for the cat ears and tail are because of defects- though eventually, Vivian begins to like them for an specified reason.
Transforming causes solar flares to surround her body in a continually rippling manner, whirling around her body all the while, creating an extremely sturdy defensive armour around her body that allows Vivian to not only increase her defensive power, but also her physical power as the flames are constantly surrounding her body and flowing in and out as well as spinning around her frame. The blood in Vivian's body will harden the moment that she is faced with an attack via the flames instinctively flowing through her, represented by a faint pattern tracing the veins beneath the surface of her skin, which is only visible on the afflicted area when struck. Any attack which is enhanced by the hardening of the magical particles around Vivian's body is far stronger than it would normally be without it; as her fists are capable of penetrating solid steel with ease. Thanks to the immense hardening that Vivian's body undergoes when performing this spell, she possesses the ability to harm her opponents when her enemies perform elemental transformations; rendering Vivian capable of striking through and reaching the body beneath the elemental energy, bypassing their transformation; however, it does not negate the magic of the opponent. What should be noted is that unless Vivian uses her magic upon an alternate target within her grasp, this property of Vritra Mode is unable to be equipped to attacks which aren't from her body; weapons being the sole exception. The manipulation of the eternano upon her body forming an invisible armour also drastically enhances their power, as when she releases the magical energy momentarily, it has the same magnitude of Vivian's now-enormous strength, and tends to destroy the area around herself. The activation of Vritra Mode enables Vivian to stand up against strong attacks with ease; the heat that these flames give off is great, and people seem to feel dehydrated just by being near Vivian when Vritra Mode is in use. The flames are malleable, bending to Vivian's mind and can take whatever form she wills them to, even "grab" a target, though naturally, this damages them greatly. Despite the heat, the flames do no damage to Vivian, and thus Vritra Mode can be considered a perfect defense of sorts. After it's first activation, Vritra Mode was sealed away by her sister, Exialia Halphas, in fear of it becoming too powerful and consuming her.
- Guren Kai: Refulgence (
紅蓮・改・大閃太陽落の天八極, Guren Kai: Rifurugensu lit. Crimson Lotus Revision: Great Descending Flashing Sun of the Heavenly Eight Extremities): Guren Kai: Refulgence, also referred to as Longinus Smasher ( 永遠の炎, Ronjinusu Sumeisā lit. Eternal Blaze) is the name of Solar Dragon Slayer Magic's strongest spell- it is a Dragon Slayer's Secret Art and a member of the Guren class, a classification used for fire-related Slayer Magic Secret Arts; effectively, Guren Kai enables the caster to gather all of geothermal energy within the earth in the immediate vicinity and concentrate it into one spot, before firing it as an extremely dense, high-temperature solar energy shot as large as the sun. In any case, when initiating Refulgence, the user plunges their open palm upon the earth, surging their magical power through it and forming a link with the world's crust. With this, the user gathers geothermal energy, which is energy made by heat inside the Earth's crust, and transfers it to their other hand- which is covered in solar energies as per the power of Solar Dragon Slayer Magic, appearing as spiralling solar flares that extend outwards. The chest armour of the Infernal Vritra Manifesto slides open, before gathering and condensing stray magical energy from the atmosphere within the cannon now revealed. Using Shape Transformation, the user begins to pour more and more magical energy into their hands in order to counterbalance the geothermal energy to charge up for the subsequent blast; this is visualized in the form of a sphere of pure magical energy focused at a single point a single meter in front of the user, which becomes influenced by the geothermal energies, causing it to turn a smoldering crimson with fragments of rock embedded within the flames. Once these sun-esque flames have been manifested, the user is capable of performing three mathematical calculations in order to decide how much damage the attack would do- the first two equations calculate the sun's and planet's potential attractive forces. The third equation calculates Earth Land's potential attractive forces and the fourth misstates that the flames are working on a two-dimensional level, as it is the equation for the area of a circle, all to direct the energy used to cause the activation of Guren Kai: Refulgence. As more and more energies gather, the molten orb increases in size until it effectively becomes a miniature sun, with those in the vicinity beginning to feel dehydrated just by its mere presence- the heat that the miniature sun gives off is enough to evaporate all forms of water in close proximity, and even start fires if objects are too close. Once the spell is ready and it has been charged to the user's liking, the caster then throws Refulgence forward, with the sun moving forth at a deceptively quick velocity for its large size; it devours everything in sight, and can destroy massive amounts of architecture in one shot. Upon contact with the target, the sun undergoes final stages of evolution similar to that of a star, causing it to explode in both an incredibly powerful and wide ranging blast; referred to as a supernova; the power of which can reach about one million degrees Fahrenheit, and which is similar to the heat-pulse of a nuclear warhead detonation, with an area of total devastation of about 900 feet in diameter- being an extremely luminous burst of radiation that outshines anything in Earth Land for the briefest of moments. It is said that the power of Guren Kai: Refulgence can destroy a small moon. This attack creates an enormous explosion upon contact and leaves a huge mushroom cloud; similar a nuclear bomb; this effect spreads out to a fan-shaped area. In order for Guren Kai; Refulgence to fire, a significant amount of charge time is needed and limiting this attack to a single shot in battle. However the strategic value of that single shot is not to be underestimated, though it must be used carefully, for even the sturdiness of a powered-up form can only protect the caster from the edges of a nuclear explosion. However, this technique has two significant drawbacks- after using it, any upgraded form will be cancelled for a duration of time, and it shaves a decade of their lifespan off. However, E is required to anchor himself down onto the ground via foot locks or similar objects in order to successfully fire the weapon. This is due to immense kickback from firing the cannon, and without firm grounding, E would either have his projection steered off target or even be thrown back.
Unison Raid (
- Angelic Dawning Combination: Combined Demon Dragon Ultimate Drill Breaker (天使夜明け合体・合魔竜究操砕, Tenshi Yoake Gattai: Gōmaryū Kyūsō Kudaki): A combination of Water Dragon Slayer Magic, Ice-Make, and Solar Dragon Slayer Magic; when using this supremely powerful spell, Iris locks the opponent's movements by freezing the ground and then using her Ice Spears on the foe's legs in order to hold them in place. Meanwhile, Momoko uses her Water Dragon's Roar on Vivian, which works as a powerful propelling force in order to boost her forward at incomprehensible speeds. Vivian coats her hand in solar flares, which increases its sharpness greatly through high frequency vibrations, as well as increasing its cutting range. This takes the form of a drill which is as big as her body. There, she is launched forward like a powerful bullet, pointing the drill in front of her, tearing through whatever may be in her path with tremendous force. This attack, as well as it's set-up sequence, is a reference to the Giga Drill Breaker attack from Tengen Toppa Gurren Lagann.
- It's hinted that the reason why Crux Kouga seems to have an unnatural fixation upon Vivian is because of her resemblance to Excellen Kilekion in terms of personality as both are very worrying of others and are quite intelligence, as Excellen served as a mother figure to Crux before he was transformed.
- Vivian's stats are: